The Glass Cannon Podcast - Giantslayer Episode 229 - Chase in the Hole

Episode Date: October 15, 2019

An ambush drives the party to make a bold decision. For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official member of the Naish, subscribe today at http://www.jointhen...aish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:01:07 God, this is so awful all the time. And the heroes will have to think outside the box. Just by the time we have to get into position. It's all about positioning for us. Right, but I don't know how much longer we should wait. To
Starting point is 00:01:23 get the upper hand. I have a backup, but here's what I would like longer we should wait To get the upper hand I have a backup, but here's what I would like to do Oh, God So what I'm gonna do regardless There's one in every group You love it But the giants keep turning the tables All right, so he stops 15 feet away from the fire giant
Starting point is 00:01:39 However, I knew it The adventure continues You're not going anywhere Where do you think you're going anywhere where do you think you're going where do you think you're going now what's going on everyone happy mid-october to you and welcome back to the glass cannon podcast
Starting point is 00:02:17 it's your boy grant burger aka the sheriff of true now baron ash Peak. And as the party is currently exploring the deadly depths of the dormant Ash Peak volcano, the Glass Cannon crew have been on some journeys of our very own in real life. We just got back from beautiful Los Angeles, where we had another great live show and a ton of fun hanging out with the niche. I was also thrilled to discover I possess a distinct fear of heights brought on by my hike through Runyon Canyon, which I do not recommend doing on running shoes with no tread on the sole. Although terrifying at times, it was a lovely view of Los Angeles, and I'm sure I made some of the other hikers laugh and pity me as I crab-walked my way down a treacherous stretch of the path. I guess I pass my climb check. I won't have to worry about those on our next stop, though, which is Troy LaVallee's home turf of Boston, Massachusetts. We are so excited to be sold out, not just there, but in Philly.
Starting point is 00:03:17 But as a reminder to those of you with tickets for Boston, we'll be at Paradise Club, presented by Citizens Bank on November 3rd. Doors are at 7 and the show is at 8, but hey, you might be listening now and thinking, gee Grant, I'm thrilled to be going to the show, but whatever am I supposed to do with the rest of my day leading up to this momentous occasion? Well, you can sign up for 6 hours of gaming with the rest of the nation town. From 12 to 6, there's a GCP fan meetup the same day at Alpha Omega Hobby in Quincy, Massachusetts. The event has been graciously organized by Jen, Jen with two N's, and Aaron, aka Banana Cleric. They're looking for GMs and players, so sign up online. I'll tweet that out by the time this episode is up so check out my twitter if you haven't followed me yet you can follow me at grant burger but if you thought a day of gaming
Starting point is 00:04:12 and an electric live show in troy's hometown weren't enough we're also going to be unveiling a brand new t-shirt troy and i worked on and boy oh boy this is a fun one i'd love to tell you more about it but troy has threatened my life should i divulge any particulars on this sartorial delight. But if there are any left from this show, keep an eye out on the website and the days after for a chance to grab one yourself. Well, friends, let's dive back into the vicious world of Book 5. Please enjoy Episode 229. I am keeping the bullshit to a minimum up top today because I really want to get in to this episode. We're going to do a little bit of bullshit because there's a couple things I want to talk about that are more like just gaming in general and GMing and playing a long-term campaign.
Starting point is 00:05:08 I want to talk a little bit about that, but then I just want to jump in. I feel like the last two episodes have been great examples of the sort of terror that has been induced now by this dungeon. Because even though you've been mashing through it, there is fear around every corner. There is fear of a power attack from a greatsword. That's a palpable fear even though you've been able to uh succeed well i think one of the reasons we've been successful is because we've been cautious right um but it's this is what i want to talk about uh you know as gamers it's it's a fine line between being cautious and being over cautious to the point that you're like just
Starting point is 00:05:39 moving at a snail's pace and do you feel that we're being over cautious i don't think and moving at a snail's pace one i don't think so too're being overcautious? I don't think so. And moving at a snail's pace? One, I don't think so. Two, a lot of that depends on me. Like, how many times have I been going to ask you to roll a stealth check?
Starting point is 00:05:49 I think I'm finding a good balance. I'm not making you roll it as often as I'm sure there are other GMs that do it. I'm trying to find that balance,
Starting point is 00:05:57 but it's a hard thing trying to create and instill a sense of fear and keep things moving. But the end of last episode was a good example. I think it was right at the end where you're moving along and like, I know there's a trap coming. I want all of you to walk into that trap.
Starting point is 00:06:16 And so I'm having you roll these stealth checks to one for stealth purposes, because I know there are creatures in the room that can hear you. But two, it's kind of throw you off your guard so that you'll forget about that perception check. What do you think? Do you think it slows the game down or do you like the sort of reality of the situation being played out of your rules? I personally like it because I think it's different.
Starting point is 00:06:39 This to me feels different than the average dungeon in that we know the enemy knows we're here we know they are waiting for us us specifically us specifically personally and we we're starting to get the sense now that they are like that they will release traps on us and ambush us regularly and so that is we seem to be just by doing the average thing moving forward being stealthy going invisible checking for traps doing all the things we're supposed to do we could be walking right into the net and we also don't know we have limited access to resources to kind of recharge and refresh as well because we have to spend teleport you know spells to get out of here like we're in the middle of like this is like uh uh uh you only live twice it's like we're in the volcano
Starting point is 00:07:33 yeah we are in the enemy layer we're under the volcano you know it's like we we're it's uh it's this is we're we have we're in a bad Yeah, Bond can't hide out in a broom closet and heal for eight hours. Yeah, just take a nap. Right. Right. And I respect the way that you guys have played this. You have not rested a lot since you've walked into Ashbeak. This is not Skirgard.
Starting point is 00:07:58 Now, Skirgard was different. Skirgard allowed you to come in, come out, come in, come out. We were guerrilla warfaring. We had a camp overlooking the overlooking the encampment right this is much different because you know that every time you leave it's giving them more time to figure out how to best you now that you've been you've made yourselves known you blew up the ceiling between you know the first level and the the grinder we also have we have a linear route that we have to follow through this place whereas in like skier guard this was like they didn't know where we were going to strike next.
Starting point is 00:08:27 Right, right, right. Obviously, there are some twists and turns, but with the exception of that storming the castle, which I want to reiterate, I don't think that was a waste of time, even though you only came up with plus two or plus three large crossbows. Is that all? That's pretty great. Yeah, that's pretty great. But I'm saying, saying like it wasn't like
Starting point is 00:08:46 We didn't take a point of damage. Yeah, you didn't take any damage and it just reinforced the fact that like they are preparing for an all-out war and maybe reinforce the stakes to you of what you're up against. So I'm not calling that a loss. But if you're just trying to move through the quickest path
Starting point is 00:09:01 between A and B, that was not it. However, it seems like this might be it because there were no other ways to go unless you start backtracking around to those earlier caverns that you bypassed. So you come in here and you go through this maze. You miss that trap by five. I want you to roll a 24, O'Brien. I'm like, oh, God. So, O'Brien, roll a perception.rian rolling perception i got him i got him was he how many of them i could catch it was a natural nine too i'll tell you right now was it bad it was a chamber of blades trap that sounds oh so you know i was gonna if
Starting point is 00:09:39 you went through and set it off i was just gonna see does anybody follow uh dalgirth on his heels and everybody else that's the thing. With those big traps, you have to let the first person not really trigger it yet. Right. You've got to get a couple more on. Get a couple more in. And then, oh, there's enough weight on it and shakunk. Yeah, it's pretty bad. I mean, it just keeps going on if you
Starting point is 00:09:58 can't get out of there. Plus 20 to hit for 3d8 plus 3 damage. Wow. Sawblades come through and take you out. It's also really loud. So that would have let the other creatures in the room know,
Starting point is 00:10:10 obviously, that there's people coming. Now, a couple things that you did do. Dalgrith was stealthing along and then once you guys got into the room, you kind of stopped stealthing.
Starting point is 00:10:20 Obviously, Baron lit up that stone and tossed it in his hand in a dark room if there are anybody behind that wall watching now they're like what's going on over there and then metra you come up you stealth on that broom and i rolled an amazing perception check i rolled a natty 18 on the perception to see you wow so let's just uh let's just roll for initiative well let's also right before that happens, I have a line drawn from Metra.
Starting point is 00:10:48 Roll for initiative. A line drawn from Metra. On roll 20. The distance she can see. Does she see anything else going that way across that hole? Oh. The sinkhole. Do you see what I have on the map?
Starting point is 00:11:02 No, let me see your map because I can see everything. I don't see it either uh no the wall ends right there oh the sinkhole ends right there yeah yeah okay got it kind of it's right up against the wall right what about it was gonna be circular what about the corner that i was looking around all the way down this way uh yeah so what i can show you is about 20 feet in front of you the wall ends oh it's not they're around a corner yeah they're around a corner um but you do see, the wall ends. Oh, they're around a corner. Yeah, they're around a corner. But you do see that the wall ends. And, you know, I'll give you a little bit more there. You can see that it opens.
Starting point is 00:11:33 So it's another, like, three feet of... Oh, so generous. Yeah, that's what I say. Is it my birthday? I don't know why you're... So kind. I feel like I've given you too much. Yeah, you just see that it curves around the wall and there are creatures running directly at you i wanted to
Starting point is 00:11:51 give a quick shout out to my buddy uh dylan you don't have friends portland portland portland listeners dylan mccann you guys know dylan he's the best he sent me did you guys see this this clear dye oh cool it's a clear dye and it has a four-leaf clover, an actual four-leaf clover jammed into the inside of it with flecks of gold. He's like, it's from this Irish shop. Wow. And he's like, look at the Irish for you there, O'Brien. It looks like if Goldschlager wished it was a real die.
Starting point is 00:12:19 Yes. Yes, exactly. That's exactly what it looks like. It's called Lucky Clover Dice. Roll with the luck of the clover. I'm so glad that we have irony infused into your rolls, thanks to Dylan. I know. Well, now I want to see how it does.
Starting point is 00:12:30 I'm going to roll a little Anish. Your boy Dylan gave me this D3, right? That's right. He sent us the D3s a few years ago. This D3? Yeah, that's Dylan. Skid and I went to GCP West a couple years ago, long before the live tour, and that's where I met Dylan.
Starting point is 00:12:44 He was like, here, give this one to that shitty, shitty guy, Joe. I think I threw it in the trash, but I kept mine, which I was excited about. Let's talk initiative here. Don't worry about the surprise round for now. Thune got a 17. Dalgrith? I got a 19. No, I'm sorry, a 21.
Starting point is 00:13:00 Okay, I'll go 19. Metra? 25. 25. I knew this was an important initiative roll, so I used my Dimension of Time, Planar Infusion to roll twice and take the better result. Oh, that's fun. You've got new powers every day.
Starting point is 00:13:15 That's an old power. Jimma? I did get a 19. You did get a 19, okay. And Baron, you look very excited over there, Grant. 32. Oh, boy. All right. A lot of good it'll do you, though. I know over there, Grant. 32. Oh, boy. All right.
Starting point is 00:13:26 A lot of good it'll do you, though. I know. I'm so far away. We're so far away. Okay. So for surprise round here, Metra, a fire giant gets right up in your face. Oh, no. Oh, my God.
Starting point is 00:13:39 That's so fast. And I don't think I'm able to charge. Yeah, no, it's just a move action. It moves up and just gets right up in your business. She's cruising at 32,000 feet, though. That's true. She's extremely high. The chamber isn't that high.
Starting point is 00:13:57 No, no, no. You're certainly within range of these 16-foot tall giants. Let's go into round. Yeah, let's.'s Actually you know what Who's down here at the bottom Baron Baron's down at the bottom Dalgrey's up at the top there
Starting point is 00:14:15 Okay um Baron you're gonna What are you doing We're so far away Oh boy And it's dark How are they seeing What are you doing? We're so far away. Oh, boy. Yes, yes. And it's dark. It's dark, too.
Starting point is 00:14:27 So how are they seeing? Yeah. How are they seeing? It's a good question. But you think this thing is looking directly at you, Metra, and it's a fire giant. It's completely dark here. Baron, you feel a rock just come flying over the wall in your general direction. I wonder.
Starting point is 00:14:48 And, yeah, 19 against flat-footed. That's a miss. That's a miss. So it just hits the wall behind you and shatters. Gravel pelting you from in your back as it explodes. And you take 7d 76 worth of pelting damage uh baron it's your turn in round one that's all
Starting point is 00:15:09 you see so uh baron's going to step into the area of the room that no one has stepped in i think he's going to take a five foot step towards the edge of what looks like a bit of a a higher ground now you have dark vision up to 60 feet, right?
Starting point is 00:15:28 Correct. All right, so that giant that is molesting Metra and whatever came over the wall, you cannot see. Do they have an aura of life at all from their hair? They don't. They should. I feel like that fire giants need to be rebuilt mechanically. If they have this flaming hair and beard,
Starting point is 00:15:43 they should emit some sort of light, but they don't. So Baron at least is going to, well, he has light, but it's not going to help. I think, you know what I think? I have some homework for you, Joe. Between this week and next week,
Starting point is 00:15:55 I want you to look up Fire Giants in second edition and let me know if they account for that or if they've changed anything. You know how I imagine it? I imagine it like a cigarette ash. Like it's light you can see, but it doesn't really emit light. It doesn't illuminate anything. Right, so you can see it burning,
Starting point is 00:16:12 crisping, like their beard, and you would be able to see it from a distance. But then we should be able to see them in that instance. Someone's smoking a giant cigar over there! That's what I'm saying. We should be able to see them. Yeah, I agree. You can't really hide when your head is on fire. Baron is going to double move in the direction of metra okay stop right there because oh boy as you move all of a sudden the floor drops out from under you
Starting point is 00:16:39 oh no oh jesus i'm just to move you back one spot here. Oh, he's so happy. I've never been happier. Oh, no. And you fall 50 feet into the pitch. Oh, my God. No. Let me just grab my broom of...
Starting point is 00:17:00 There are some spikes down there as well, but there's just a lot of things to deal with here. Let's start with the falling damage. You fall 50 feet. Boom! And you take 12 points of falling damage. But let's see if these spikes
Starting point is 00:17:18 are going to hit. You took 12 on 5d6? I rolled fucking garbage at 5d6. Best possible outcome. Now here's the thing. Before I see if these spikes are going to attack you, a successful reflex slave will negate all possible
Starting point is 00:17:34 spike damage and I rolled maximum spikes. So Baron has just been fatality'd into the pit in Mortal Kombat 1. Finish it! Let's see what it gets. Come on. 19 on the die. 37.
Starting point is 00:17:48 37 reflexes. So amazing! Just kicking back and forth, pushing his hands. You just land with a spike like inches away from your scrotum. It's always, how I imagine it, by the way,
Starting point is 00:18:02 when you have these traps, the spike traps, and it's like reflex save die, just that I'm always like, oh, it's so close to your scrotum. Just dodged it. Yeah. Hell of a landing. However, you are 50 feet at the bottom of a pit. Wow. You had a little bit of movement left.
Starting point is 00:18:21 So what do you want to do with that? movement left uh so what do you want to do with that uh if i do a climb check and i fail do i risk taking damage from the spikes how high you get up you fail 10 feet how much you fail by you have to stand up too yeah first you're prone up on the okay so can i just stand up and call it, call it around. Yeah, I think that's smart. Um, awesome. Start. Metro. You're up. There's a fire giant right in front of you looking right at you in the
Starting point is 00:18:52 dark. Okay. What's the speed on brew of flying? Uh, 40 feet, probably your weight. It could be 30 feet depending on how much you weigh. I am under 200 pounds.
Starting point is 00:19:03 So 40, 40 feet. Okay. So that'll get me not close enough to you. What am I going to do? Just provoke that attack of op. I know that's what you want me to do.
Starting point is 00:19:20 I know that's exactly what you want me to do. Just swan dive into the pit. me to do. I know that's exactly what you want me to do. Just swan dive into the pit. No, it's... I'll die. I will die. So I will say the command word and I'll activate the cloak of etherealness.
Starting point is 00:19:35 There you go. But the problem with this is now it's going to take me another round to come out of the ethereal plane. Have we had this conversation before that doesn't provoke? Doesn't provoke. Doesn't provoke, yes. Okay, so you just you go ethereal. And then on but we're still on the broom. Like I'm on of the ethereal plane. Have we had this conversation before that doesn't provoke? Doesn't provoke. Doesn't provoke, yes. Okay, so you just, boom, you go ethereal. And then on, but we're still on the broom. Like, I'm on the broom on the ethereal plane. Right.
Starting point is 00:19:51 So then I turn around and fly 40 feet back towards Baron. Wow, okay. Before I say the command where I say, they're coming! And then I go, zoom! And the giant says, who's coming? Who? What language was she speaking? And then I go, come here. And the giant says, who's coming? Who? What language was she speaking?
Starting point is 00:20:09 Talgryth, you are up. You saw Baron just be like... How big is this trap? Hold on, I'll be right back. How big is the trap? What did he trigger? Was it just the five feet that he set? No, it's ten by ten. Ten by ten.
Starting point is 00:20:21 Yeah, the whole ground has dropped out. Thunes, stay back. We have to assume this. Traps everywhere. I am told to follow mother. Oh, no. She'll be back, Thun, as I say to my three-year-old constantly. She's screaming because Aaron's at the store.
Starting point is 00:20:38 I want mother. She's coming back. She's coming back, dude. Relax. Thun just goes to the pit and starts crying I'm gonna delay You're gonna delay? Yeah because I gotta Metro has to fix this Baron situation
Starting point is 00:20:59 Alright well let's see if Jimmer can fix the situation You're up Jimmer Jimmer says I think it's time for a little bit of liquid courage. And he reaches down and pulls out the drinking horn of bottomless valor. And starts drinking. Great time to use it. Perfect timing. All right, drink up, Jimmer.
Starting point is 00:21:21 It is Thune's turn. Thune looks to Dalgrith. Perhaps I shall hold as well. Yes. All right. And so Thune holds, and it is fire giant time. Metra, you are ethereal. So this fire giant here, with one hand, reaches into his pocket and throws a
Starting point is 00:21:46 rock at Dalgrith and misses. Sweet! And then over the wall behind you a rock comes flying at Jimmer crack die and misses. Boom!
Starting point is 00:22:02 Hits the wall and misses and then this fire giant that, the first one that threw the rock that Metro was up against is going to rush into the room. And that is the end of their turn, and it is Baron's
Starting point is 00:22:20 turn. Baron, you are 50 feet below. What is your climb check? Oh, boy. Only a plus seven. Not great. Not great, Bob. You want to do a double, so to try and do half speed as opposed to quarter speed? What's my check looking like there? What's the DC of the climb?
Starting point is 00:22:39 DC 20. DC 20? Wow, so I really can't move Anywhere really unless I roll Really well so Do I stay in place at a certain threshold Of the DC or no Yeah if you make the
Starting point is 00:22:55 DC 20 check then you can You don't You just gotta make the check if you don't you come Back down but at this rate If you fail you stay in place if you fail by 5 Or more you fall that's you come back down. But at this rate... If you fail, you stay in place. If you fail by five or more, you fall. That's what I was asking. Right. But at this distance, I'm... I mean, the first thing, it doesn't matter.
Starting point is 00:23:11 Alright, let's go. On the fall. Natural 20. Oh, there you go. Good time to roll it. You know, in second edition, when you roll a natural 20 on a climb check, you move double speed on the climb. Right. Which is nice. In this case, you just succeed, and you're going to move half speed. Five feet.
Starting point is 00:23:28 No, because you're going to double move, right? Gotcha. So you use the one roll for both moves. You don't have to roll again. I'm fine with that, yeah. I'm okay with this. So it's ten feet. Yeah, so you move ten feet, and now you're up ten feet.
Starting point is 00:23:37 Now you definitely don't want to fall. Let's keep it moving to Metra. Metra, you're flying along. You're flying along in the room. Let's keep it moving to Metra. Metra, you're flying along, you're flying along in the room. Metra is going to fly up over basically just beyond the pit. How wide is the pit?
Starting point is 00:23:54 It's 10 by 10. Which 10 by 10? I'll draw it for you. It's important. Because you would see at this point the ground has dropped out there. See it? Yep. Okay.
Starting point is 00:24:10 So Metro will kind of... Basically, she'll get as far as just over Baron, say the command word, and appear back on the Aetherial plane. Move action, standard action. Okay. All right. And she's going to say... Free action. She'll say...
Starting point is 00:24:22 And she'll say, Baron, get back down to the ground. Oh. all right. Metra has something planned, as usual. Dalgrith, you delayed your turn, and now it's back to you. All right. So seeing Metra head down into the trap, the fire giant. I'm not in the trap. Oh, you're not in the trap.
Starting point is 00:24:39 You're just hovering over it? Yeah. I'm like 10 feet above the floor, where the floor would be. Yeah. I am going to... I'm going to delay one more time. I want to see if this fire giant runs at me, basically, and then I'll decide what to do.
Starting point is 00:24:55 Okay. I don't think I will. Jimmer, you just finished taking a big old sip. What do you want to do? It's actually two round actions, two full round actions to complete the three charge process. So I'm going to continue doing that.
Starting point is 00:25:09 Okay. Thun looks to Dalgrith. Do we just wait here? Aye. Let's see what Metro's got up his sleeve. It's going to give us some great advantage and we'll wait until Jim is done drinking. Once he's done, he's going to be a whole hell of a lot scarier, Thun. Just behind our time. We have to get into position.
Starting point is 00:25:28 It's all about positioning for us. Right, but I don't know how much longer we should wait. It's Fire Giant's turn. Over the rock wall, another rock comes flying, this time at Jimmer again, and misses. See, I told you, Thun you there's nothing to worry about. I can't hit the side of a pond. Shatters and the giant up there also holds his action, just kind of holding his ground.
Starting point is 00:25:54 Now that he sees Metra appear over that pit, he just kind of. What giant up where? The one that came around the wall. So he decides to hold. He decides to hold his action. Okay. And now it is Baron's turn. All right. I'm going to go? He decides to hold his action. Okay. And now it is Baron's turn. Alright, I'm gonna go.
Starting point is 00:26:08 Oh, you wanna go? Okay. Since he held his action, I'm gonna go and I'm gonna tell Thun, Go with your instincts, brother. Do what you think's best. But I'm gonna try something that'll allow us to cover some ground if I need to. And he's going to whisper the command word for the first time ever.
Starting point is 00:26:29 And use the winter wolf headband and become a large white wolf. What? So he's like, swash, raw, swash, raw. And he goes into beast shape and becomes a white wolf with a massive speed increase. Wow. Yeah, so that's a standard action. So that's going to be his turn. Let me give you a wolf token here. Yeah, give me a wolf.
Starting point is 00:26:49 Very impressive. It's a Pomeranian. Come on, man. It looks like a Pomeranian. Come on. I'll give you this one. It's a dead wolf. Give us the Pomeranian.
Starting point is 00:26:59 We vote for Pomeranian. It's so sad. No, you get the dead wolf. Oh, come on. You have like a chow? All right, here, you can have this one. This one's so sad. You get the dead wolf. You have like a chow? Here, you can have this one. This one's much better. Oh, God.
Starting point is 00:27:10 It's covered in blood. The dead wolf. This wolf is a white wolf. That's true. It's the lightest one I have. All right, so you turn into a wolf. Turn into a white wolf. And move in the initiative order.
Starting point is 00:27:26 That fire giant up there is delaying, and now it's Baron's turn because Dalgrith wins. So Metra just told Baron to get back on the ground, correct? So should Baron do a climb check to move back down to the spike level, or can he just drop? What's best? Oh, boy. I would climb back down to the spike level or can he just drop? What's best? Oh boy, I would do I would climb back down. There's a lot of spikes down there. I can still maybe do the reflex save
Starting point is 00:27:52 though. Let's see what happens. So I'm going to climb down. I'm going to climb down still, but I'm going to see if I fail still and I fall, I can probably still do the reflex save. That's smart. You have to fail by five or more. Climb check is 12. So you do fail. I need you to roll the reflex save. Did he fail by five or more? Heimb check is 12. All right, so you do fail. I need you to roll the reflex save.
Starting point is 00:28:06 Does he fail by five or more? He does. He does. All right, so here's the reflex save. 26. 26. You're fine. You're ready to, again, just get down.
Starting point is 00:28:16 But back on the ground. Back on the ground, prone between these spikes. Nice work. And you're just like. But now you can stand up. Like a chalk outline around this. And then standard action stand up. Okay chalk outline Around this Standard action Stand up Okay
Starting point is 00:28:25 Metro it is your turn Alright I have a backup But here's what I would Like to do Oh god So what I'm gonna do Regardless
Starting point is 00:28:33 There's one in every group You love it Yeah What I'm gonna do regardless Is use my shadow well ability Which allows me to Switch places with a Willing ally within 60 feet
Starting point is 00:28:42 Oh Okay What I would like to do Is switch feet So that Baron ends up on the broom, which I think is fucking cool. That's awesome. It is really cool. Okay. And I'll just end up down the pit.
Starting point is 00:28:53 By the wording of the spell, you just switch places, right? You just switch places. It's like dimension drawing into somebody else's space. I don't see why that wouldn't happen, plus it's really fucking cool. That's awesome. Unless the spell tells you That like You know a caveat For your flying You can't
Starting point is 00:29:07 It's absolutely prohibited To switch places With someone on a broom Right Does it say about the broom Does it mention the broom Read the last sentence Matthew I mean it's
Starting point is 00:29:17 It's dimension door It's the same text As dimension door So you always You always arrive At exactly the spot desired Yeah I'm allowing it With perfect balance
Starting point is 00:29:25 Does that say with perfect balance? He probably has to make some sort of check to stay on the ground I do have a 22 dexterity It's fine because it's really fucking cool So, Metro, you go down to the bottom of the pit I want to say like, Baron, guns out And then just like And then Baron, you're on top of the brook
Starting point is 00:29:42 Holy Everyone quick draws a free action. Baron just whoosh, pulls out his gun. Oh, that's awesome. That's awesome. That's so funny. That is fucking badass. That's great.
Starting point is 00:29:53 And then that is, you know, Metro used the quick and meta magic rod to cast mirror image on herself. Okay. All right. Very good. Now, yeah. Okay, that's fine. That's a swift action. Yep.
Starting point is 00:30:05 And now it is Jim's turn. Jim, you've been drinking. All right. Very good. Now, yeah. Okay, that's fine. That's a swift action. Yep. And now it is Jimmer's turn. Jimmer, you've been drinking. All right. Jimmer, have you been drinking? I have. No, officer, I'm fine. Jimmer is, so he is engorged. Sorry, enlarged.
Starting point is 00:30:20 Jesus Christ. I don't need to know Jimmer's life story. So he's a jom, jom, jom, boom. Jom, jom, jom, jom, jom. Yeah, he's going to double move and get right into this fire giant's business, but he's not going to provoke because he also has reach now. So he is going to stop just outside of its reach. All right, so he stops 15 feet away
Starting point is 00:30:45 from the fire giant. 10 feet away, yeah. That's within its reach. That's fine, but he didn't move out of that square. He can be in its reach. I got you. However, I knew it. Right when you step to the end of
Starting point is 00:31:01 your space there, the floor gives out your, uh, space there. The floor gives out underneath you. Oh, God. And you fall. Oh, no. 50 feet. Oh, boy. Oh, Jesus. 10. Oh!
Starting point is 00:31:19 23 points of falling damage, and now you gotta roll a very important reflex save all right natural 20 oh very important huge huge so jimmy just ah boom hits the ground and miraculously with cat-like reflexes i imagine with this since he's that large he probably just like sticks his arms and legs out he's just hits the wall and is standing suspended. He's laying flat suspended over the spikes.
Starting point is 00:31:48 Tom Cruise over these spikes. Yeah. Yeah, and Jimmer triggers another one of these traps and falls 50 feet to the ground. I was wondering why you held on that fire giant. Yeah, they're wily. Thune's turn. So now Thune sees that things look okay with Baron having switched places with Metra, and Dalgrith just turned into a wolf and told him to go,
Starting point is 00:32:11 and Jimmer went running out there and fell. So Thun is going to double move straight line in the direction of the fire giant. I don't think he is going to get there. Nope, he gets about, well, he he is going to get there. Nope, he gets about well, he's not going to run right into range. So he stays about 15 feet away to make sure that he's out of range of the fire giant. But he does
Starting point is 00:32:34 double move and as usual gets right up in the business of the giant. Moving right along, it is the fire giant's turn. He had delayed. He sees the wolf, sees that Jimmer has fallen, giant's turn he had delayed he is sees the wolf sees that Jimmer has fallen sees that the other one has fallen sees that
Starting point is 00:32:49 there's a man that just appeared on a broom so he's going to fan out and move around the pit where Jimmer just fell and throw a rock at wolf Dalgrif and miss and then another rock
Starting point is 00:33:08 comes flying over the wall at dalgrif from way far away natural 20. oh he was looking at the other giant yeah i mean pretty impossible not impossible but i doubt that i'll confirm uh another natural 20 on the confirm oh shit wow he is not a named character however this is a pretty significant uh damage here damn it um i'm assuming the fire damage doesn't uh again it's like precision right correct okay uh oh boy oh 2d8 i rolled an 8 and a 7 15 that's 45 points of regular damage. Oh my god! On a critical rock and then only one point of fire damage
Starting point is 00:33:50 for the 1d6 fire. Jeepers! Small blessings. 2d8 plus 30, I rolled an 8 and a 7. Woo! 15 damage. 12 on 5d6 against Baron. 12 on 5d6. Hey. 12 on 5d6.
Starting point is 00:34:05 Hey, you only put one point of fire damage. Don't forget. Huge crit. And you don't even see this other creature. You just see hands come up and a rock come flying over. You feel like it's a giant, but you still haven't seen that creature. He's just sitting back there throwing rocks in one, finally connected. Natural 20 on a natural 20.
Starting point is 00:34:23 Moving right along, it is Dalgrit's turn. Dalgrit, you just got lit up. That rock was red hot. Yeah. But the hot pot just grazed ya. The token you selected for Dalgrit seems very appropriate now. Yeah. It's a dead dog. It's just a dead dog. Very sad.
Starting point is 00:34:39 Just a dead dog. So mean. So mean. Come on, Dalgrit. Show us what you got. I can't control the world. Show me what you got. You're so mean. You're so mean. Come on, Dabra. Show us what you got. I can't control the... Show me what you got. You can't control yourself. I can't control myself.
Starting point is 00:34:52 You're so excited. There you go. You should be able now. Okay. He's going to do a... Oh, man. God, this is so awful all the time. God.
Starting point is 00:35:11 That got Troy. That really got me. Because he was so calm. Where are you? God, this is so awful all the time. It really is. It's like, it's so bad. Okay.
Starting point is 00:35:22 Sheepers. He's going to run all the way across, and really, he's putting all of his faith in Baron. And he can kill that fire giant in one round. Because he's going to have to. Show me where you're running. Show me the line of your run. First, he's going to do a perception. On the floor.
Starting point is 00:35:46 That is a 31. Okay. Looking for traps in this route, straight between the other two traps. Okay. You don't see any traps in that route. Okay. So he will then take off. That was very purposeful of my words.
Starting point is 00:36:00 Yeah. And then he'll do another perception check, but he fails and doesn't see any traps and he's going to move like this way along the wall i just saw baron and metro dance around i was trying to put myself on top so i could move i want to see if i can see around this corner around the corner where that other fire giant might be throwing You sure can You see A fire giant I just love this dead dog moving around the corner It looks so pathetic
Starting point is 00:36:31 It's so sad That's why I couldn't see where he was Where's that giant dead wolf So I see the giant now You see the giant and you see that the tunnel sort of ends And continues off to the northwest Like this is the rest of the room Now you feel like you see the entire room.
Starting point is 00:36:47 The maze, the trap that you avoided, the two traps that you've triggered, the sinkhole, that's what you see. Okay, well, that was a double move to get there, so. Okay, and this is the giant. It's another fire giant, the one that crit you with the rock. We're going to the top of the next round.
Starting point is 00:37:03 Baron, you are on the broom. So I know at this point, after seeing Jimmer drink from this horn, that he probably weighs more than he normally does, right? Okay, this is just like how he's seen Galavris get larger. I have eight times mass. Okay, so then Baron is going to do a little bit of a do-si-do with Metra.
Starting point is 00:37:24 He's going to fly close to the ground. That dog. Close to the ground on the other side of the trap Jimmer is in with his move action right on the ground. His feet are going to be on the ground. He has enough move action to get his feet directly on the ground. And then he's going to whisper to the broom. To Metra. So he's sending
Starting point is 00:37:48 the broom with a command word. You can send a broom to any location you know. He's sending the broom directly to Metra to help her in case she needs it. She may not want to, but I wanted to send it to Jimmer, but Jimmer's huge. So... So you can just send the broom back.
Starting point is 00:38:03 You don't need to roll your magic device or anything. I'll read you the description send the broom back you don't need to any location as a device or anything i'll read you the description from the the device uh it says um it flies to its owner from as far away as 300 yards when she speaks the command word which would be mean so i could do that whenever uh but the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. Troy is scattering dead wolves all over this, all over this map. I wasn't even listening to you. There's eight wolves.
Starting point is 00:38:36 There's like eight dead wolves. I know. He blew them up to various sides. Yeah, they're like the sides of Mothra. Uh, did, did he say that he could do it? Yes, I can. Yeah, they're the size of Mothra. Did he say that he could do it? Yes, yes, he did. Yes, he did. I can send it to a location I know.
Starting point is 00:38:52 The location that I'm sending it to is where Metra is now, where is where I was the previous turn. All right, so you sweep down, jump off, tell it to go back to Metra, and then it gets its own movement on Metra's turn, probably. Is it on my turn, or is it on Baron's turn? You know what? It has movement left. On its own.
Starting point is 00:39:09 Yeah, so I'm going to say, Metra, it appears to you. You've got to move action to jump on it, though. It's not going to go right between your legs. Baron, what do you want to do? There's nothing in here that says that is a standard action, but I would assume speaking to a magical item would be... Unless you can let... Manward is a standard action.
Starting point is 00:39:30 Yeah, so I'm gonna say that's my whole turn. Okay. I'm gonna yell at the giant. Come at me, I'm the bad guy. Come and get me. Very threatening. Metra, the broom appears right next to you. Uh, yeah. So if I don't want to jump on it,
Starting point is 00:39:46 it's still a move action to grab it? Yeah. So. Yeah. It's like picking up a weapon off the ground. It'll also fly back if you have another plan. So if I say, broom, come here, it'll come back. So don't worry about it being there.
Starting point is 00:40:01 I'm not going to worry then. Metro is going to. Sorry, Troy. Is this whole experience a bundle of anxiety for you? I'm just nervous about all these dead wolves. I know. What could have caused this? They had owners.
Starting point is 00:40:16 Metro will... It's starting to smell horrible in here. Metro will cast Dimension Door. Okay. And Dimension right back to where she was when the fire giant first caught her on the road. There you go. right back to where she was when the Fire Giant first caught her on the road. Yeah. Right next to Dogma. With her animal companion. And you see a bloody wolf standing
Starting point is 00:40:31 right there. A strange bloody wolf. I'm assuming you stab at it with all haste. It must be an enemy. Jimmer, you're at the bottom of this pit. What are you doing? Wait, I'm not done yet. Are you not done yet? Nobody takes more moves than you. I've taken no moves. There's one too many.
Starting point is 00:40:46 And then Metra is going to move around the dead wolf to get a straight shot looking at the fire giant. Okay. I also never rolled to see how many Metras there are, so let me do that right now. There are five Metras. All right. Six, including her. Six total Metras. All right. Good for you and your Metras. Jimmer, 50-foot pit. There are five metros. Six, including her. Six total metros. Alright, good for you and your metros.
Starting point is 00:41:06 Jimmer, 50-foot pit. What are you going to do, man? Alright, so luckily the fall took away mostly from the temporary hit points that I got, that I received when I drank from the horn of bottomless valor. So I'm just going to try to climb up this pit.
Starting point is 00:41:21 He stands up as a move action. The strength must be insane right now. Yeah, I'm very strong. And it's like, god damn it! He's trying to claw his way up the sides of this pit. Mm-hmm. DC20 to move quarter speed.
Starting point is 00:41:38 Alright. That is actually a 32. Crushed it. So with ease, you're able to move, I'm assuming, 10, 7 feet around it down? Well, what's your movement now that you're large? My movement's the same, but it feels weird that I can only... I feel like it's going to take you less time because you're much taller. I started off higher up the wall or something.
Starting point is 00:42:03 Yeah. I'm going to say double. For you, double it. Okay. Because you're larger. You take up more wall or something. Yeah. I'm going to say double. For you, double it. Okay. Because you're larger. You take up more space than Baron. Yeah. I'm realizing now I think Baron, we let you stand up and double move when you should have
Starting point is 00:42:14 just been able to stand up. You let him stand up the round he fell. Oh, okay. Good. Good. Good. I just don't want to get an angry email from my mom. Your mom is so intense about
Starting point is 00:42:26 Pathfinder rules. But she has a sweet spot for climb rules. That's the thing that really gets her. I don't know why she picked that one out. It's Thune's turn. So she did her dissertation on climbing and Pathfinder. Thune is feeling feeling pretty Thune-y here. So he is going, now that giant has
Starting point is 00:42:42 not been hit. Obviously you've told Thun to be careful, but Thun is gonna Thun, and so Thun moves up around the pit. Oh my God. And swings at the fire giant with his plus one greatsword, natural two.
Starting point is 00:42:58 And provokes in doing so. Provokes from... Unless he rolls acrobatics into the... Oh, yeah. He's got good acrobatics. What is his acrobatics into the... Oh, yeah. He's got good acrobatics. What is his acrobatics? He's going to fail. Yeah, the CMDs of these creatures are so high. Oh, yeah.
Starting point is 00:43:11 No, that's not going to be good. Fails. Fails. Well, thanks for killing Thune, Joe. God damn it. So, yeah, that's going to be a... Oh, you know what? Yeah, that's a hit.
Starting point is 00:43:24 Exactly. Oh, one over the AC. So, he's going to be a Oh, you know what? Yeah, that's a hit Exactly One over the AC So he's going to take 3d6 Come on Plus 15 damage Poor Thune 9, 10, 25 points of damage To the Thune Master General
Starting point is 00:43:38 Okay Thune is not Not happy about that But you know what? That's Thun. It is the fire giant's turn now. So fire giant's got Thun standing right there. He sees the other two creatures have gone up to go after the guy. This guy is actually going to...
Starting point is 00:44:02 He is going to withdraw from Thun. What is this guy doing? He's wily. Yeah, he is going to double move and get right up behind Dalgrith and Metra. That's why I was like, Baron has to kill him this round. Because I'll be sandwiched. In fact, let me just take it back. Yeah, he can charge and attack...
Starting point is 00:44:29 Attack... What's his name there? Aren't I up a flight of steps? Bloody Wolf. Is that not a thing? No, you are. So he has to stay down below. It's easier for him to get up there than it is Metra,
Starting point is 00:44:40 but you can just jump right up as well. So he's going to get there. He's within 10 feet, within his range. He'll take one attack charge. 26 to hit. That is a hit. Hits the Bloody Wolf
Starting point is 00:44:56 for 6, 7, 8, plus 15, 23 points of damage. And then the other one That is a Bloody And then the other one... That is a bloody wolf. The other one sees multiple metras and will also charge
Starting point is 00:45:12 up and attack Dalgrith as well. That is probably going to be a missed... Oh no, I'm sorry. That first one did not hit. I'm sorry. It did? No, I forgot about defensive training for giants. Okay, and so what did I roll? 26? 26, yeah, I'm sorry. That first one did not hit. I'm sorry. It did? No, I forgot about defensive training for Giants. Okay, and so what did I roll, 26?
Starting point is 00:45:29 26, yeah. I just rolled another 26, so both misses. 23 back. Sorry about that. No, that's fine. Give yourself the HP back. But now Metra and Dalgrith are surrounded, you know, flanked by these two Giants. Not like a full flank, but they're on either side of you.
Starting point is 00:45:44 You have no way of getting out. The good thing is there are multiple metros there. Dalgroth, it's your turn. You're being threatened by two fire giants. Jimmer's in a pit and Baron is...
Starting point is 00:45:58 Baron and Thun are over there with Jimmer. I am going to... Shit, you're calling the wolf? I'm going to... That's all you had to say. We got Harvey Keitel over here. That's all you had to say.
Starting point is 00:46:17 Have you been waiting to make that reference? I have, I have. The whole episode? I have. I'm going to delay, and I'll explain why. Okay. In a minute. All right. I'm gonna delay And I'll explain why Okay In a minute
Starting point is 00:46:27 Alright I'm gonna delay Oh boy So painful Joe delays Does it have anything to do with Baron's turn Which is right
Starting point is 00:46:35 Now Oh my god No it has everything to do with Metra's turn But Yeah Metra had something planned Yeah so did I Um
Starting point is 00:46:43 Metra fucked it up But now it's Baron's turn Being charged out at by two separate fire giants has effectively fucked the plan. I'm assuming so. But I mean, my plan was pretty alright. So was mine, but I have a new plan. Baron will do the most tentative, terrifying five foot step over the corner of a pit and will move a little bit closer. He didn't need to for range wise because now he is only 35 feet away
Starting point is 00:47:07 from the giant. These are facts. And we'll take a full round attack action against the giant assailing his friend Natty18 on the day! Give it to me. Give me that sweet damage. Give me that sticky sweet goodness.
Starting point is 00:47:23 Oh, that's looking good, Troy. Yeah. We're talking about a 30-point damage beginning. Good start. Good start for Baron. Second attack. Missed fire. 19 on the die.
Starting point is 00:47:36 Critical threat. Yeah. Critical effing threat. Roll the obvious confirm. Critical threat. Oh, maybe not 23 to confirm Yeah, that's a confirmed
Starting point is 00:47:47 Critical threat Confirmed crit Are you a named character? Yes I have multiple names Baron Ashbeak Baron Redheart Sheriff
Starting point is 00:47:57 Baron Redheart Sheriff Baron Ashbeak For every name Multiple crit Chris Multiple crit situation Joe, what does he got? We got Gary from Dallas, Texas.
Starting point is 00:48:08 Oh, I know Gear Bear. Gary, how are you doing, bud? Is that Gear Bear? Yeah. Like Dr. Gear Bear? Not doctor. He acts. He's a great guy.
Starting point is 00:48:18 Oh. He plays a doctor. Well, he writes in with a ranged crit. Look out. Your aim is so precise that the projectile flies through the head of your target and ricochets off a nearby wall or object. Double damage on the initial target, and the projectile strikes another 1d3 foes within 15 feet for normal damage.
Starting point is 00:48:39 Whoa. Is it within 15 feet, LaVarie? It sure is. It is. Oh, wait. It's 20 feet. Oh, no. Oh, because of the diagonies. 20 feet. It sure is. It is. Oh, wait. It's 20 feet. Oh, no. Oh, because of the
Starting point is 00:48:47 diagonals. 20 feet. So close. So unfortunately, it hits both Metro and Alvarez. So it's quadruple. Wait.
Starting point is 00:48:54 It's specified foes. It did say foes. Okay, good. Well done, Gary. All right. So quad, quad demo. Quad demo.
Starting point is 00:49:01 This giant's dead zone. Do you see those boxcars, Troy, to start it off with? I need glasses Alright Who's talking? 104 points of damage
Starting point is 00:49:13 He is Still alive Wow Get out of here Yeah Wow But he just looks like Oh what the fuck?
Starting point is 00:49:25 I just gave him the Joe Theismann. His legs hanging by a thread. Hanging by a thread. Yeah, here we go. Lawrence Taylor. Third out of four attacks. Lawrence Taylor made that tackle. Another critical threat.
Starting point is 00:49:36 Oh, my God. And now he's dead. Oh, God. Holy shit. Wow. Joe is so sad. Joe, you delayed your action now what do you
Starting point is 00:49:45 want to do you're no longer flanked because one of the giants is dead I gotta tell you I love these GCP guys
Starting point is 00:49:50 your turn is done oh he still has another shot I can't shoot anything though you can fire off a Jimmer or a Thune let him
Starting point is 00:49:57 let him like talk about the merchandise Troy I was trying to cut him off until I realized you were pushing a sail
Starting point is 00:50:03 no you did good Grant I'm proud of you That's all right. No, you did good, Grant. I'm proud of you and your amazing dice. I can't believe you did 104 points of damage. Joe, do you want to go now, or are you good? No, I'm good. Okay. Metra, let's see what your big plan was. Best laid plans.
Starting point is 00:50:18 Go out the window and there's a giant in your face. Metra's going to delay unless the fire giant's going next. God's sakes. Okay. I'm not Jimmer, but Joe was heavily waiting for you to do something because he's lost without you. Well, you're gonna delay unless the fire giant's next. Is the fire giant next? No,
Starting point is 00:50:36 no, no. Okay. Then I'm going to withdraw. You're gonna full withdraw. Yes. That'll provoke once or none. I'll roll acrobatics. Oh. To avoid.
Starting point is 00:50:50 Once or nonce, I said. Once or nonce. Okay. Roll your acrobatics against the CMD of my character. I mean, he rolls eight 19s in a row. God damn it. You probably got it. This is a really rough day, man.
Starting point is 00:51:06 You're an acrobatic character. 32. You're okay. All right. You're okay. That's a natural two. Yeah. Only a natural one would have failed, I guess.
Starting point is 00:51:17 Oh. So it's 31? That's good to know. Yeah, 31. Good to know. Write that down. Yeah, I'll give it to you. You've been fighting these guys for a while.
Starting point is 00:51:24 Still in your hands, a natural one is very inevitable. All right, so you've moved in the initiative order to right behind Baron. It is Jimmer's turn. Gonna keep climbing, which I think he can still even double moving with a successful climb check. That is a 23 yeah uh so we can still only move 20 feet yeah but now you're you're one turn away from being out and as long as you don't fall
Starting point is 00:51:54 you'll be fine and it'd be very hard for you to fall with that strength that is what i wanted to wait to see um okay i wanted to see if he got out. So Metro will act. Okay, it's just you, mano a mano, with a fire jack. Yeah. Can I see any of Jimmer if he's a move away from getting out? From my elevated position, can I see down into the hole? Roll a
Starting point is 00:52:17 perception check. 29. Yeah, I'll say you can see a little chunk of him. A hand, a wrist. A hand might be on the lip of the pit. Yeah, he's a big boy. Metro will use her shadow well ability once again.
Starting point is 00:52:34 Oh, there we go. Nice. Hell yeah. Unfortunately, she is now in Jimmer's position. Yeah, climbing. Yeah. Climbing. Yeah. And you put Jimmer in the attack of the giant.
Starting point is 00:52:52 The giant's going to go. That's fine. That's fine. That's fine. And do you have to roll for that? No. So it's not a spell? It's a... I will tell you...
Starting point is 00:52:59 So it's supernatural. A bit of tie. It's a spell-like ability. So maybe I'll take a five-foot step first. Okay. That's a spell-like ability. So maybe I'll take a five-foot step first. Okay. That's fine. But that would put Jimmer five feet over.
Starting point is 00:53:11 Okay. All right. So, again, you use this very cool spell, but it puts you in kind of a dangerous position. Very dangerous position. Yeah. You're a failed climb away from... And I'm terrible at climbing. Yeah. That's really bold.
Starting point is 00:53:26 I think it's so bold. Give her a grip point. When we were talking about Baron's leadership, was that two weeks ago or three weeks ago? That was last week. We might have to talk about a new leader with this type of bold action. Grant, I'm just spitballing here, but... No, it's cool. I'd do stuff to help the party if I could do
Starting point is 00:53:41 anything other than shoot people and kill them. That'd be great. In one round. Yeah. It's Thun's turn, and Thun lends a hand down to Metra. Oh, there we go. Perhaps I can be of help, mother. And you'll get a plus five to your climb check when you roll it.
Starting point is 00:54:02 And now it's the fire giant's turn. And he is going to full attack Jimmer with his greatsword. I don't think he's been hit yet by an attack, this guy. Hmm. Actually.
Starting point is 00:54:19 Actually. Actually. He full withdraw runs down the tunnel. What? No. Runs away from Jimmer, and he was just far enough away from Jimmer to not provoke. He bolts down the tunnel.
Starting point is 00:54:38 Wait, wait, wait. Why wouldn't he provoke? Jimmer has reach. Jimmer has reach, but he was here. He was just about to do a full... He was ten feet away. Yeah, he was just about to do a full attack action on Jimmer. Jimmer could do it to him. Yeah, that's fair.
Starting point is 00:54:52 Okay, Jimmer, take your attack of opportunity. I'll take my one A-O-O. That is a 32 to hit. Oh yeah, that'll hit. And that is 31 points of damage. Okay. Joe, what are you thinking? I was just going to say, I see what you were saying.
Starting point is 00:55:07 He could do it if he wasn't actually running. If I wasn't running. If he was just double moving. Right, yeah, but no, I want to run to get a great distance. Remember, you have to stay in a straight line. So I don't know if that hull curves, but if it curves, he can't keep curving around. Yeah, I thought about that as well. That's what I was thinking.
Starting point is 00:55:22 Like, if I just double moved, I can avoid the attack of opportunity, but I wanted to get extra distance. Alright, so that's what that giant does. Seeing his companion fall, he runs, and as he's running, he's like, yelling in giant that gets muffled by the walls up ahead. It's
Starting point is 00:55:40 Baron's turn. Baron, you are over there near Metra and Thu. I mean, I have such limited move action, and Metra already helped save my life, so I'm going to take a five-foot step over, and to Metra's other hand, I'm going to reach down and help pull her up. So I don't know if that means we pull her up immediately, or if she gets... I'm going to give her another plus five to her climb. Perfect.
Starting point is 00:56:00 Yeah, you're both putting your arms down. Is she able to grab them both with a plus ten? Soon and sheriff soon. Or will she fall onto the spikes? Let's find out. It is Dalgrith's turn. Dalgrith will bound past Jimmer in the direction of the fire giant that ran away. Okay.
Starting point is 00:56:17 And see what he can see down that long corridor. We'll see how far he went. Okay. So you look up that corridor and you see about uh 55 feet away uh the giant is at a wall that's about to start to turn so we went the full complement of the run and now the corridor is turning uh up um but he's 55 feet away from you um he's gonna chase him okay you've got the speed to get another 55 feet well you can get 50 feet but he's 55 feet away from you. He's going to chase him. Okay.
Starting point is 00:56:47 You've got the speed to get another 55 feet? Well, he can get 50 feet, but he'll go like 40 feet. Okay. Just to kind of keep him close, but not in instant full attack action distance. Okay. So you're 15 feet away from him. 20 feet away from him. 20 feet away from him,
Starting point is 00:57:03 but another 30 or so feet off the map, we'll say. Yeah. Okay. And now, Metro, I need you to roll a clutch. You're getting a plus 10 from that. My climb is a minus 2. So you're getting an effective plus 8. You need to roll DC 20.
Starting point is 00:57:20 Now, you only fall if you roll 15 or lower. You're getting a plus 8 to this roll. Just roll a 7 or above. Natty 19. Yeah! You let go and grab on to Thune and Baron and you lift it up. Absolutely huge and
Starting point is 00:57:39 enormous and I can picture it in my head and it's really cool. We'll say that's your turn jimmer you saw this thing turn tail wolf dalgrif just bounded past you yeah he sees like he's frustrated like he just used this item uh he got fell into a trap he like feels pretty useless he get to get that one good hit in he's like an angry drunk yeah. Yeah, he's drunk now too. He just drank like a giant like a horn full of mead and he turns back to
Starting point is 00:58:10 Metra Baron and Thune and says Frodo! And he just like double moves around the corner and starts booking it towards Dalgrith. Wolf Dalgrith. Alright, so you see Dalgrith about 20 feet ahead of you and then 20 feet ahead of Dalgrith. Wolf Dalgrith. All right, so you see Dalgrith about 20 feet ahead of you,
Starting point is 00:58:25 and then 20 feet ahead of Dalgrith is the fire giant. And since you have 60 feet of darkvision, you see both of them. Yeah. There's 20 feet separating each of you. And now it is Thun's turn. Thun has pulled you up, Metra, and looks at you and Baron is like, what should we do? It seems as if one has been vanquished
Starting point is 00:58:45 and the other has ran. Follow Jimmer. All right, mother. It's getting weird. So weird. All right, so Thun's able to get up onto that platform where the fire giants were initially, but he's still, now he's about 25 feet behind Jimmer,
Starting point is 00:59:05 so there's this weird spacing between all of the characters. It is the fire giant's turn, so Dalgrith, you see he's reached the end of this thing. It looks like it's turning straight up, and he just books it straight up and is now out of your sight until you get to the... Wait, is there a slight turn? You said he stopped at a wall.
Starting point is 00:59:23 So is there a turn? It's like one of these. He ran up into an L, and now he's turning going this way. Like it was a straight shot to this wall, and now it's a straight shot up. Make sense? Yeah. What don't you like about it? Nothing.
Starting point is 00:59:42 It's just like he's going to outpace me because he can run, and I can't because of the mechanics of the game. Right. That's bullshit. Nothing. Nothing's wrong. You just don't care for it. I just don't care for the way this all worked out. No, but like in a real life chase, you would like run full speed of that wall and like kick off the side and like keep your momentum. As a wolf, jump down
Starting point is 00:59:57 off the wall. Awesome. You know, if you weren't covered in blood, you'd probably be able to run a lot faster. That's true. If I wasn't a dead wolf. If I wasn't alive, well, I'd be right on his heels. This may change your strategy. You have some time to think, because it is Baron's turn before yours. Baron, you told Thune to get
Starting point is 01:00:14 that way. What do you want to do? Baron is so slow on his little dwarven legs, and without the ability to turn into a giant bloody wolf, Baron's going to use the command word to say, Broom! To me.
Starting point is 01:00:28 Bear bear. Okay. And then, I guess, move action, get on it? Like, is that what I do? Okay. Or is it on it? You can just call the broom from anywhere, you think? Yes, within 300 feet.
Starting point is 01:00:39 All right, yeah. You're good. So the broom comes to you, and then we'll say, yeah, move action. You're able to. 300 yards, yeah. 900 feet. Okay. You're able to. 300 yards. Yeah, 900 feet. Okay. You're fine.
Starting point is 01:00:48 This is not three football fields. So can I move? Am I on it at that point? I'll say you're on it. That'll be the end of your turn. So I'm going to move 40 feet. Oh, okay. Yeah, yeah. I'll move next time.
Starting point is 01:00:54 Calling it and getting on it is the full complement of your turn. Dalgrith, you see him turn at this wall and take off. You obviously don't. I've told you that it's straight, but you don't know the situation. What do you want to do? He'll run up to the wall. All right, so you run up to the wall. And turn and look after where the guy went, where the giant
Starting point is 01:01:14 went. All right, so imagine this is all happening in like six second increments, you know, and this is all happening kind of in that same six seconds. So as he gets to that wall and you come up from behind him, he then turns and takes off. You get to the wall and you just see his footsteps disappear into the darkness up ahead. Hmm.
Starting point is 01:01:33 Uh. As the tunnel looks like it's just a straight shot from here on out. Um. Okay. Uh. He'll, uh, he'll keep pursuing. He'll do another 50 feet. Okay. He'll keep pursuing. He'll do another 50 feet and see if he can see him 60 feet away at the end of that movement. Okay, so you go another 50 feet or so, and you see that you reach another turn here,
Starting point is 01:01:56 and you see him standing there, and it splits off in two directions from there, to the right and to the left, but he's reached a point where he has to make a turn, so he's run as far as he can run, and now you're 20 feet behind him. Great. Well, actually, can you turn on your run? Yeah, but no. No, because you had to run to the wall. I'm not 20 feet behind him.
Starting point is 01:02:17 Yeah, no, at this point you're a lot farther behind him. Well, not a lot farther. My speed is way higher than his. Right, okay. So what's his speed? Is he moving 80 feet and around? Well, it's four times, right? is way higher than his. Right. Okay. So what's his speed? Is he moving 80 feet in a round? Well, it's four times, right? Yeah.
Starting point is 01:02:27 So isn't his speed 20 feet? No, 30. 30. So he can move 120 feet. And I can move 100 feet in a double move. Okay. So in your double move, you're still 20 feet behind him. Okay.
Starting point is 01:02:38 And you see that he's reached another end of the wall. Great. So I'm stopping. You're way ahead of everybody else now. So I'm stopping there, and I want to see which way he goes. Okay. This is interesting. Metra, it is your turn. This is tricky.
Starting point is 01:02:53 Metra will double move to get right up next to Thun. Okay, that's smart. Stay back there for now. Well, that's as far as she can go. And anything she can do to help increase their speed, she needs to be nearby. Okay, Fire Giant's turn.
Starting point is 01:03:11 Dalgrith, you are the only one that sees him at this point. You are now 140 feet away from Jimmer and 20 feet away from the Giant and about 155 feet away from Thun and Metra. And you see him I gotta look at, I got so many maps here. I'm looking at like the greater map of these tunnels now.
Starting point is 01:03:35 You see him Hmm. It's interesting the way the cavern turns here. I'm gonna need you to hit a perception check to be able to tell which way he goes. I'll let you roll survival, which I'm sure you have a good survival if you don't hit the perception check. But will you find out right now, does he go to the left or does he go to the right? I'm on with this. 30.
Starting point is 01:03:57 30. Okay. He goes to the left. Okay. All right. So he kind of does. Now, because of the way the caverns are turning, he can't run. So he just double moves 60 feet and gets into the next tunnel to the left.
Starting point is 01:04:09 Okay. You dig? I dig. Are we good here? Did everybody go? I have no idea. Wait, Jimmer hasn't gone in a while. Yeah, I think I skipped Jimmer on the way to Thune. So, Jimmer, going back to you, you saw Dalgrith take off at great speed.
Starting point is 01:04:31 Are you going to give chase? Yeah, I probably lost sight of him, but I'm going to hammer my feet on the ground, trying to go after him, and I'm going to try to spot him. All right, so you double move. You get to that first wall where the giant turned and you're able to go a little bit farther ahead.
Starting point is 01:04:47 And with your 60 feet of dark vision you see Wolf Dalgrith up ahead. You don't see the fire giant. Yeah like stop at a skid in my greaves and my boot my boots and
Starting point is 01:04:57 like start turn turn real quick and just start charging up the the corridor again. This is crazy. It's like I need to chase mechanics. Yeah, yeah. I think we're holding our own here, though. Baron, it is your turn.
Starting point is 01:05:10 Alright, so Baron, with the aid of the broom, can get around the corner and directly to the edge of the wall where Jimmer was standing before he disappeared down the other hallways. So that is an 80-foot move, flying on the broom, wind
Starting point is 01:05:26 lashing through his beautiful hair. So look at the map here. So this is the tunnel that you guys went through. This is where the turn was and then it was a straight shot and now it goes up to the left and to the right. This fire giant is right here in the left
Starting point is 01:05:42 fork. The left fork. Dalgrith is here. Right at the fork. You know, Jimmer's here. And the rest of you are way back. Down the tunnel. Way back here, making your way to that first point where he turned to go north. Really, really interesting. But Dalgrith, you're right on his heels, and it is your turn.
Starting point is 01:05:58 I mean, I'll tell you what I want to do. You're a wolf. You should trip him. Because he couldn't run around the corners you do have the ability to get right up to him right now right speed so what i want to do is run right up to him well there's two things i want to do the first thing i want to do is run right up to him like morph out of wolf and jump onto him. That's my turn. That's awesome.
Starting point is 01:06:28 Pat at him and in the air he becomes Dalgrith again and then tries to latch on. That's so cool. That's so manable. Give me, this is the checks I want you to do. I want you the acrobatics to avoid the attack of opportunity, which we now know you just have to roll higher than a one and then the climb check to get on him.
Starting point is 01:06:44 Okay. This is amazing. 37. This feels like a comic book. 37. You had the good roll on the acrobatics. And then I'll do the climb. It is a 40.
Starting point is 01:06:56 All right, so he just morphs and then latches onto him. You're not going anywhere. Where do you think you're going? Where do you think you're going? And that is your turn. Yes. Okay, it is Metra's turn. Metra, you have no idea what's going on. You see darkness up ahead. You're standing next to Thun.
Starting point is 01:07:14 What do you do? Is Jimmer where Jimmer is on the map? No, Jimmer is down... Around the corner and like down the hallway, but just right before the fork that like goes left and right. You have longer darkvision than most people, so you see that that tunnel ends up ahead and turns. You saw Jimmer skid to a stop and then turn to the left and go straight up. If I were to move 30 feet, would I be within 30 feet of Jimmer?
Starting point is 01:07:37 No. Okay. Then Metro will cast Haste. It will just affect me, Thun, and Baron. Okay. And then she will take her 60 feet of movement as far as that will take her. Okay, okay. You get that bonus movement now with Haste.
Starting point is 01:07:54 Yeah. Okay, and now it is Jimmer's turn in the real round order. Come on, Jimmer! And he's going to double move. I've got a live one! Well, he's going to single move and see if he can see the giant. And then he's just going to keep moving. You single move up ahead and you get to the point where the giant had to decide to go left or right.
Starting point is 01:08:12 And he went left. So you feel like with a double move, you can get within one move of where Dalgrith and the giant is. That's what he's going to do. He double moves and gets within one move. Follow me, y'all! Of Dalgrith and the giant. This is so badass. It's Thune's move.
Starting point is 01:08:26 Thune is hasted, so Thune will just run up to Metra. Metra, what is your speed? Well, my speed is 30 feet, but I can move 60, right? With haste? It's double, yeah, right? Do you get an extra 30? You get double move or you get an extra 20 feet? 30 feet maximum twice the movement.
Starting point is 01:08:44 Okay. So 60. Yeah, the reason I'm... 20 feet. 30 feet maximum twice the movement. Okay. So 60. Yeah, the reason I'm... Increase by 30 feet. Okay, great. Thun has a speed of 30, so he's right next to you. He can get beyond me because I only moved once. Oh, okay.
Starting point is 01:08:54 Because I had to cast. He doesn't want to get beyond you. He wants to stay right next to Mother. I bet he does. So Thun, just 60 feet's up to you. Go on. Go on. No, we must protect each other.
Starting point is 01:09:03 I am learning. And it is the Fire Giant's turn, so you're on him now. What if he wants to move while you're on him? I don't see any reason why he couldn't. Okay, there's nothing within the vexing dodger you read about? No, no, there's nothing in the mechanics that make his moves more difficult. But does that provoke from you, like if he just keeps running? That's a good question.
Starting point is 01:09:27 Yeah, I mean, I think it should, but I also don't have a weapon out right now, so it wouldn't this turn. Oh, because you were a wolf. Yeah, because I was a wolf, and I just leapt onto it. I mean, whatever, I don't know. I feel like I had my weapon out and then became a wolf, but like... Well, you didn't sheathe your weapon. I know, I know.
Starting point is 01:09:45 That's just tough. I think it's safer to say that... It would be cool if like the dagger you were holding turned into one of the wolf's claws. Like... It would be cool. That would be cool. But you can't...
Starting point is 01:09:59 Like as a wolf, you couldn't hold it in your paw anyway. So either it's like it falls out and you leave it behind or like it morphs into your body. No, I know. You can't carry a weapon anyway. I'm playing it as awful for me as possible. What else is there? It's my favorite way to play.
Starting point is 01:10:14 Well, he moves forward. Damn it. You're on his body. You have a week now between this week and the next to figure out, can a vexing dodger get an attack of opportunity when he's climbing, basically, effectively climbing? You dodger get an attack of opportunity when he's climbing, basically effectively climbing? You don't get an
Starting point is 01:10:27 attack of opportunity when you're climbing. Why would you get one when you're climbing on a giant? But again, I don't know the vexing dodger. That's on you. You've got a week. Look it up. You provoke an attack of opportunity when you move out of a threatened square, right? You're taking the threatened square with you. It's odd.
Starting point is 01:10:44 Yeah, vexing dodger needs some extra work. But he is moving with you, double moving, onto the next map. Oh, come on! Let me show you, said Matt. Shiver! Oh, no! Well, now you're in charge territory.
Starting point is 01:11:00 Yeah, for sure. It should be good. It should be. So, he pulls you into the next room, and you see that this next cavern looks long, and it looks like it has multiple successive elevated tiers. You see up ahead there's a set of giant-sized stairs leading to the next level, and it's topped by a low iron gate.
Starting point is 01:11:25 From your vantage point, looking up past this first wall, which is sloped at a weird angle, about ten feet high, it's hard to tell how long the cavern, or how deep the cavern is, but there appears to be multiple levels like this, with stairs and an iron gate, stairs and an iron gate, a sloping face at each one, ten feet up, ten feet up, ten feet up, but you can't tell how long the corridor is. And the sloping face of each rise, certainly the one in front of you that you have a very clear view of, is carved with representations of, like, diabolical armored giants stomping, choking, and cleaving to death.
Starting point is 01:12:04 Lesser creatures. Wow. Beautifully carved here. Lesser creatures. Lesser creatures. He just, he drags you into this room and yells out in giant, up into the long cavern up ahead.
Starting point is 01:12:23 Do you speak giant giant Dalgrith? Yes, I do. He just yells, they're coming! Here we are! And we'll see you next week. Oh, fuck! Kill this guy! Go down!
Starting point is 01:12:38 Oh, God. The Glass Cannon Podcast is a Glass Cannon Network production and is an officially licensed partner of Paizo Incorporated. Giant Slayer is copyright 2015. Giant Slayer and the Pathfinder Adventure Path are trademarks of Paizo. All Pathfinder images are property of Paizo and are used with permission.

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