The Glass Cannon Podcast - Giantslayer Episode 231 - Captains Crunch

Episode Date: October 29, 2019

The heroes face a battle on two fronts as reinforcements join the already overmatched fight! For more podcasts and livestreams, visit glasscannonnetwork.com. To become an official member of the Naish..., subscribe today at http://www.jointhenaish.com. Want to be a part of Glass Cannon Nation? Follow us at twitter.com/glasscannonpod instagram.com/theglasscannon facebook.com/glasscannonnetwork tiktok.com/@glasscannonnetwork Get the best apparel and gaming accessories in the biz at https://glasscannonnetwork.com/store If you enjoyed this, we have several other series featuring Call of Cthulhu - Time For Chaos Delta Green - Get in the Trunk Pathfinder 2E - Glass Cannon Live! Strange Aeons Pathfinder 1E - Legacy of the Ancients Traveller - Voyagers of the Jump and so much more! Join us every Thursday night for Campaign Two of The Glass Cannon Podcast – a playthrough of the Pathfinder 2E Gatewalkers Adventure Path! Videos premiere on YouTube Thursday nights at 8PM ET with a companion podcast available at midnight. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:00 See yourself buying a home one day? Do future you a favor. Open a Questrade first home savings account and help that future come faster. The FHSA is a tax-free account where all your investment gains are yours to keep and put towards your first home. With Questrade, you can open an FHSA online. No bank appointment needed. It's easy and only takes a few minutes. The sooner you get started, the more time your down payment has to grow. Open an account today at questrade.com. This episode is brought to you by Secret. Secret deodorant gives you 72 hours of clinically proven odor protection free of aluminum, parabens, dyes, talc, and baking soda.
Starting point is 00:00:40 It's made with pH balancing minerals and crafted with skin conditioning oils. So whether you're going for a run or just running late, do what life throws your way and smell like you didn't. Find Secret at your nearest Walmart or Shoppers Drug Mart today. This week on the Glass Cannon Podcast. This is a major turning point in the adventure. The hero's new position.
Starting point is 00:01:07 Let's stay in the fight for another round. Hey, let's see what happens. Holy shit. Let's just see what happens. Oh my God, we're gonna die. Maybe even more precarious. It begins.
Starting point is 00:01:16 Okay. Okay, I'm shaking. I'm shaking. And any tactical error. This is absolute insanity. That's insane. Insanity. Will be most costly.
Starting point is 00:01:30 Full attack against Jimmer. I'm sick to my stomach. The adventure continues. We fall back no more. The line must be drawn here. Now. welcome back to the GCP, everybody. What's going on? It's your good buddy, Joe.
Starting point is 00:02:08 And I would just like to share with you a little of what's going on here at Glass Cannon HQ this week. And last week as well, actually. We have started the recording of Echo Quest. That's right. Our upcoming actual play podcast of the Emerald Spire Super Dungeon has episodes in the can, baby. That's right. Our upcoming actual play podcast of the Emerald Spire Super Dungeon has episodes in the can, baby. It's happening. Our new cast members, Kaya Amara and Sidney Emanuel have been terrific right out of the gate. And I just cannot wait for you guys to join on the adventure with us. The show releases on Friday, December 6th,
Starting point is 00:02:44 exclusively to our Patreon subscribers. So do yourself a favor, if you haven't already, and head over to our Patreon page. You can find the link at glasscanonpodcast.com. Grab a subscription for five bucks a month, just five bucks a month, and you can be listening to this brand new Pathfinder second edition show on day one, right when it releases. Be there when the story starts. Also on December 6th, Echo Quest will be releasing on a rotating schedule with Skids Raiders of the Lost Continent podcast. So one Friday, you'll get Echo Quest. The next you'll get Raiders and back and forth like that so that never again will there be a Friday without a new episode of Glass Cannon Network goodness for you to enjoy over the weekend. Speaking of the weekend, this coming weekend, we are headed to Boston to the Paradise Rock Club for Glass Cannon Live.
Starting point is 00:03:39 And I cannot wait. I simply cannot wait to hang out with the Boston contingent of the nash. I'm actually excited to introduce you all to Boston Joe. I don't think you guys know about Boston Joe. You are in for an experience, to say the least. What Boston Joe does in Boston stays in Boston. It's going to be amazing. I can't wait to get to it. But right now, Austin, it's going to be amazing. I can't wait to get to it. But right now, let's get back to work.
Starting point is 00:04:08 Let's get down to business. Let's get to the episode. Please enjoy episode 231. I don't know about you guys, but I am pretty fired up for this episode. Well, I am iced down yeah because i'm very afraid of what's going to happen here yeah it's not a great situation it's not a great situation uh i don't even want to play the game how about that yeah it's it would be a lot easier if you didn't have any attachment to your characters. If you're just like, let's just see what happens. Let's fight it out.
Starting point is 00:04:48 If this was checkers, I don't have any emotional attachment to any of the individual pieces on a checkers board. I can lose one. It's like, oh, whatever. Or even a video game that you save it before you walked into this room. Then it's real fun. Let's just see what happens. Oh, boy. I was like, oh, that was horrible.
Starting point is 00:05:05 But that's exactly... All right. Go back to the quicksave. The fact that we can't go back to a save is exactly why I like this game. Yeah. Yeah, that's true. You would.
Starting point is 00:05:12 It's why I've become converted. It's your fault. I know. I know. It's a much better game. It's far superior. Although Dalgrith made it impossible for you to go back to your save
Starting point is 00:05:19 because he ran from the bonfire straight into the boss... Straight through the mist. Right. Straight through the mist. Not, straight through the mist. Not waiting for anybody. Didn't pick up his souls. I'm just, overall, I think I'm just frustrated
Starting point is 00:05:30 that there's all of these extra added elements to the fight. I just want more, just like, give me standard fire giant encounters, one after another, and I'll be happy. You have to throw in an iron. You were just complaining about that last episode. Wait, what? You need a pair of lips on both sides of your cheek because you talk out of both sides of your mouth you know you guys were kind of going after each other at the end of the episode by you guys
Starting point is 00:05:56 i mean you and matthew you want to air it out here uh live do you remember what you were arguing about yes you were mad at matthew i wasn't no i wasn't i wasn't i was mad at well you hit him you hit him in the face with your fist i remember that i was mad later he still has a bruise that's the thing is like when people think my wife abused me i was speaking of ice down i was going to get you some oh thanks yes it still hurts this is the thing when you start arguing with matthew generally you're not arguing because matthew is doing something wrong but during an argument matth Matthew is infuriating. And so, just by the end of it,
Starting point is 00:06:28 you want to punch him in the face. There's no winning an argument with Matthew. No, all I said was... There is convincing Matthew if you're right. I've never seen that. It's a battle of attrition. It is a battle of attrition every time you have an argument with Matthew. Actually, Troy, of all the people at this table, you're most likely to win
Starting point is 00:06:43 an argument with me because you're the same way. just get exhausted and i'm just like okay whatever you want as my wife says and my wife and joe will have a good laugh about this when i'm in the room it's like the in order to convince me to do something you have to convince me it's my idea yeah oh it's the only way do you know how i talk it's the only way when i have to describe whenever i literally send him like artwork and stuff I'll be like How about this garbage And then he's like Well let's take a little
Starting point is 00:07:07 Look at it If I say I like something He's like this is terrible This is awful The way I describe it It's like being Smee to Troy's Captain Hook So occasionally
Starting point is 00:07:15 You're like Hey can we do this And usually you react With such viciousness About how stupid The idea is And then like Three days later
Starting point is 00:07:23 You get like You know what What if we did this really the only way but back to your stubbornness uh yeah so i got frustrated when we went off air because correct me if i'm wrong but you uh quick action made thun vanish yeah and then dimension door dust behind the the lieutenant yes and of all the iterations of things that we talked about in that episode i just can't i was surprised we didn't talk about vanishing dalgrith we did and then well we talked no we didn't we talked it was brief it was
Starting point is 00:07:55 brief basically i said i over i overruled it because i didn't want you to die which is my reasoning right and then your argument was that he would be dead my argument was that he wouldn't and then you said but troy will argument was he already then your argument was that he would be dead. My argument was that he wouldn't. And then you said, but Troy, my argument was he already is. Your argument was Troy. We'll just come after you anyway, even if you're invisible at 50% mischance. And that's where I jumped in.
Starting point is 00:08:11 I said, Hey, Hey, Hey, maybe. Yeah. And I thought he wouldn't. I thought he would say he doesn't see us unless they have either seen visibility or the rhinoceros has sent.
Starting point is 00:08:20 We, yeah, we don't know what the rhinoceros can do because we all failed our knowledge checks and we have this captain. We don't know what he can do either We know he's better Than the other ones And we all know These are fire giants
Starting point is 00:08:28 Who can see in the dark So there's already Something else going on Right And also Troy has a tendency To if you say you're invisible And you don't move Then he's like
Starting point is 00:08:35 Well I'll just take a swing Where you were Yeah I kind of like the way We did it last week When you called me on Not being able to see Because it was beyond
Starting point is 00:08:43 The limits of my dark vision I was like I'm going to roll a D8. If I roll a seven or an eight, it'll hit. Because at a certain point... Technically, you should have rolled perception. Because me just... Yeah, yeah. If it's second edition,
Starting point is 00:08:52 it's perception against stealth. I've already got a headache just thinking about it. But with this... It's in first edition, too. You roll a perception check. Against the stealth check of the... Yeah, they're opposing checks in first edition. But you're not stealthing.
Starting point is 00:09:04 You're just in the dark beyond their vision. You what i mean it's perception against like a soft stealth i mean you you would set the dc to set to see if like you can hear them in the dark yeah i guess i kind of like the idea of like just it's completely eschewing that it's rolling a d8 and being like oh that's a very small chance that i can see oh it did hit um but i get it i guess a perception check but i'm making up the dc on the. Why not just make up the change the die? I'm going to roll a very low percentage. Oh, okay. I rolled a one there.
Starting point is 00:09:30 Yeah, but the die that you're rolling is not perception, though, a chance of it. The die that you're rolling, then, is the random chance that the giant decides to attack an empty square. Right. As opposed to deciding that he's gone. Yeah, I was... And then moving to attack the people behind. I was thinking it more times he's throwing a rock down there if i roll a seven or eight it hits his spot it's a
Starting point is 00:09:49 big rock sure i mean it's taking up otherwise it just flies overhead but i don't know i'm sure there's a better way to do it i'm sorry i think we're talking about two different things i was fine with that i'm talking about the invisibility if dogwraith disappeared in front of you and everybody else disappeared yes that's perception door at the same time. Of course. I would think you would assume Dahlgrith was gone, not standing there invisible. I guess we'll never know. But maybe you roll a... Because Thun is the one banished. Yeah, no.
Starting point is 00:10:12 So that's what I'm interested to see. If Thun... They just move up and kill Thun. Feasibly. I mean, Thun is in danger, too. But you were so hurt. Even with Baron's healing. If one of those giants hit you, you could get one shot.
Starting point is 00:10:24 I understand. But I just thought that it was a more feasible way to get all of us out. like you could if one of those giants hit you could get you could get one shot i understand but i just thought that it was a more feasible way to get all of us out like even if dogger died he died but at least everybody else teleported out right now we're all still in here and i'm very uncomfortable with that especially since i don't know if you recall this from the end of last week's episode there's more people in here there's no reason we can't teleport out can you two get a room god damn it just shut up a week later well you know what i said was uh wait i don't i can't remember how we worded it but we were joking it's something along the lines of like we no longer want to be in this room invisible like it's just like we have to get out of here it's a it's an awful situation i think we can
Starting point is 00:10:58 change i think i think moving here i mean leaving food behind is is definitely a blow but moving you're changing up the tactics i think we can maybe hold her on for a little bit. Grant and I were talking about this. We went to go get a coffee after last week's episode. We were riding the elevator back up to there. And you, Grant, said we could just leave Thune. I'm like, at a certain point, that's an evil action. Yeah, yeah.
Starting point is 00:11:18 And we were talking about your alignment. I was just asking more specifically about Metra's alignment at that point. Right, right. And again, I don't necessarily want to leave Thun. I was just trying to figure out, because Metra kind of seems, at times, calculating and cold-hearted. I'm chaotic neutral. Yeah. A chaotic neutral would leave room for an evil act, potentially, right?
Starting point is 00:11:36 But also, Metra has an attachment to Thun. Okay. Metra's going to do whatever is best for Metra. No, I think Metra cares, but her chaotic neutral doesn't just affect herself sure she cares about other people well she hears a lot about self-interest is evil yeah yeah i mean i mean one of the reasons i took that action and left through now is so i could get jimmer out of being grappled by a huge rhinoceros that's true i'm gonna lift the veil here in a way that i don't know if i've lifted it on this show in a long time slash ever.
Starting point is 00:12:05 We don't want to see that. Ooh, you shaved your leg. I did. I'm wearing a veil. That is a lovely bridal veil that you're wearing, Joe. Wow. I didn't say anything. Over my legs. Dun, dun, dun, dun.
Starting point is 00:12:16 This is a major turning point in the book, this room. Okay? If you're of the camp, I'm tired of all the fire giant fights. Shut up, Joe. This is part of the campaign. And my job as GM, and the job that I choose to do,
Starting point is 00:12:36 is staying true to the adventures written. When I'm writing my own adventure, or doing a homebrew, or changing things so drastically that it becomes something in the middle between what is written and what's in my mind, then okay. But for right now, I'm trying to do justice to the adventure that was written. However, this is a turning point in the adventure.
Starting point is 00:12:58 If you are able to survive this room, you level up. Whoa. Whoa. Wow. If you don't survive the room... You mean survive the room and kill everything? Yes. Those are two vastly different things. Sorry, let me rephrase.
Starting point is 00:13:16 If you win this fight by killing all of them, there's enough XP on the table for you to level up. It will even put Thun Closer to his next level That's how much XP we're looking at We won't level him up but he'll get him pretty close Do you know what happens for a sorcerer at 14th level?
Starting point is 00:13:35 Remember the last 14th level? How many 14th level characters Have you even played in your life? Zero for Matthew Joe? Two? One but it was fake What level were we in, Rainlords? I think you just got to 14.
Starting point is 00:13:49 Okay, number two. The campaign that we had, we were 15 at the end, but he pushed us into higher levels right at the end. Oh, sure. So Jade Regent, we're not even that high. No. No. We were 12th at Jade Regent. Yeah, I think we finished Jade Regent very close to, because we're in book five.
Starting point is 00:14:03 Yeah, something like that. Close to a... I think we're 13, but whatever. Yeah, possibly. So this is big. This is big for all of us. That's all I'm saying. That's all I'm saying. If you like turning points and leveling up, then maybe you won't play like cowards. Oh, man.
Starting point is 00:14:17 This is off dead all over again. I won't entertain coward talk here. I think it's just so tactically smart to assess everything here and then just come back. I think you should. I'm not going to let you take turns as long as Matthew did last week. I'm not going to allow that. You had a long time.
Starting point is 00:14:33 I did. Let me go for a while. It's a fine line between letting you talk it out, which I think is interesting, both the people at the table and the people listening, and being like, all right, let's get on with it, Matthew. Joe is the type that's like, five, four, three, two two go i like fun conversation but when yeah when it gets too tactical i mean if you're looking up rules you know what i mean that's a totally different thing we were i mean most of it we were reading shadow walk or planar shift whatever it was they were reading those
Starting point is 00:14:58 things that's important to know because your character would already know that you know you've teleported behind the uh i'm just gonna tell you he's a captain you fought oh that's so funny i was gonna call him captain this one's a captain uh we mentioned his beautiful red cape i'm wondering if i was using the captain pawn for the lieutenant pawns um and that's why you were like not that excited it's possible but anyways that's why you were like, not that excited. It's possible. But anyways, that's a captain. You teleport behind him. You left a room with three fire giants and a huge 18 foot long, 12 foot tall iron rhinoceros with chains dangling from its body and fire glowing inside of it. You also left an invisible Thun.
Starting point is 00:15:46 Metro with her dark vision. Now, remember, not all of you can see. You can only see half as far as what I've revealed. So keep yourselves honest. You're up on the second tier here. Metro can see a whole third tier and then the beginnings of a fourth tier. And out of the darkness from that fourth tier emerges a captain and two lieutenants.
Starting point is 00:16:08 Wait, which are the lieutenants? You've been using the captain pawn for the lieutenants. I have been, yeah. That's why I was like, this is the same. Those lieutenants are terrifying. The lieutenants look cool. Now I've made the lieutenants look cooler than the captain. Had you just been looking at these loos the whole time, the captain would have blown you away.
Starting point is 00:16:21 See, no cape. No cape. No cape. No helmet either. Yeah, they don't need helmets. Anyways, captain would have blown you away. See, no cape. No cape. No cape. No helmet either. Yeah, they don't need helmets. Anyways, captain and two lieutenants come out of the darkness. Can we total it up here? Yeah, one, two, three, four,
Starting point is 00:16:34 five, six, seven fire giants and an iron rhinoceros. Three regular, two captains, two lieutenants, and an iron rhinoceros. I'm starting to think we're at a disadvantage here. Yeah. But hey, you already killed the one from the previous encounter. Yeah.
Starting point is 00:16:47 We haven't touched anything from this encounter. Huge, huge encounter. We've done enough bullshitting. Let's jump right in. Jimmer, you are up. Okay. Jimmer,
Starting point is 00:16:58 has appeared further into the room. He can see deeper in. I think he's still with his 60 feet dark face, and he can't see these other fire giants at the far end. Metra would have warned once she saw them. Yeah.
Starting point is 00:17:11 We ended the episode with that. There's nothing up there. Don't worry. But he does see this other fire giant captain on the stairs now behind him, so he moves back, immediately shifts, and does an about face. Going toe-to-toe with a giant we haven't seen in combat yet! With the captain. Titans clashing on the battlefield.
Starting point is 00:17:34 Yeah, with his giant frame, and he swings down, and that is a 33. But with the higher ground bonus, that is a 34. That is a 33. But with the higher ground bonus, that is a 34. That is a hit. And now you guys wouldn't get the higher ground bonus because of the way the room is sloped. But because he's giant as well, he gets it. That is a hit. Okay. That is 30 points of damage.
Starting point is 00:17:59 Good start. You guys will be fine. I'm so scared. Start. You guys will be fine. I'm so scared. Now, remember, Jimmer, where he's large, he's able to stay far enough away to not have to provoke. But if you guys wanted to get up, you're going to provoke moving from ten to five.
Starting point is 00:18:17 Moving right along, it is the iron rhinoceros' turn. He's going to move. Obviously, he can't charge because there's a fire giant there, so he is going to tactically move around to try and get closer to where you guys have gone. The captain is barking out orders. He's going to move 65 feet around the fire giant that was blocking his ability to just charge right back up at you guys. Move around 65 feet to be right next to the captain, but that will start going into double move territory, so he's not able to take another action.
Starting point is 00:18:52 So that's the Iron Rhino's turn, giving you guys a little tiny glimpse of hope here. It's Thune's turn. Now, Metro, you made Thune invisible. Thune is just going to double move With haste Is going to give him What did we say last week? 60 feet
Starting point is 00:19:07 60 feet total Wait If a double move 120 120 Alright so Thun is Oh boy Man
Starting point is 00:19:16 Say yourself Thun Yeah seriously Now Thun is going to Thun is going to move To the right of the stairs like right near the captain and the rhino but not just kind of
Starting point is 00:19:31 he doesn't really know what to do here he's not going to you know attack three fire giants and become visible all of a sudden so he's going to kind of bide his time and see how this all pans out if he has a good moment to strike he'll do so, but this is going to be weird the way it's all set up.
Starting point is 00:19:48 It is, all right, that fire giant, who we used to call fire giant number one, is dead. It's the captain's turn. The captain that is standing right in front of Jimmer. I think we're going to do a full attack here. Do we want to put power attack on? Yeah, let's go ahead and put power attack on. Full attack against Jimmer.
Starting point is 00:20:12 I'm sick to my stomach. Big old long sword. First attack. Ooh, that was sitting on the nat 20, but it's still 44 to hit. Yeah, that's it. All right, so first hits Jimmer for 35 points of damage. Second attack, 28. It's a miss.
Starting point is 00:20:32 28 and miss. Third attack at the lowest possible bonus, also a miss. So one big hit. Yeah, got lucky. Second one might have hit had I not put Power Attack on. But, yeah, all right. So that is his turn. I'm at less than half HP. Oh, God.
Starting point is 00:20:49 Woo-hoo-hoo-hoo. Lieutenant's turn. Lieutenant's going to start moving down. They're going to both double move. Oh, boy. Yeah, actually, I think... I don't think we have any choice. We have no chance. We have to run.
Starting point is 00:21:09 Like, if we were coming in at full strength, this would still be hard. But after aggroing all these guys to the north, there's just no way. This is the Leroy Jenkins move. Matthew is now officially Leroy Jenkins. I mean, we didn't know about the guys to the north. Well, one would be. And I sort of started it by jumping on that guy and being carried into the room. But you know what?
Starting point is 00:21:31 Actually, that guy would have ran in there anyway and said, we're right back there. So they might have emptied out into us. But fighting them in the hallway would be better, especially with the rhinoceros. They would all be bottlenecked. Lieutenants double move down there now, standing at the top of the steps that lead from the second tier, which you guys are on, to the third tier. They're on the third tier. And then the captain just kind of slowly moves up behind them. So they're in a perfect triangle approaching you with all haste.
Starting point is 00:22:01 Now it's those fire giants' turn. And they're in a tough situation here. They are actually bottlenecked. They can't see Thun. If it weren't for those lieutenants, we'd be in a much better tactical position. Yes. Luckily, like I said, each level is 10 feet high, so that allows them to see up and uselessly throw rocks that aren't going to hit.
Starting point is 00:22:23 So they're all going to kind of move up because they can't get up the steps with the fire giant and the rhino there without provoking. Actually, I wonder if one of them could move past the rhino and provoke from Jimmer. No, because it can't
Starting point is 00:22:42 occupy the same space, so it's going to take them at least two rounds to get up there. So they're going to all single move and each throw a rock, which, again, I think has to be a natural 20 to hit. Let's do one at Metra. That's going to be a 21 to hit. Miss. Beautiful.
Starting point is 00:22:59 One at Baron, which 23. Miss. Yeah. And then the other one, the one here on the right is going to throw a Jimmer, actually. 23. It's a miss. 23, yeah. Miss, miss, miss.
Starting point is 00:23:13 Okay. Whew. You should see my initiative tracker. Oh, man. It is Baron's turn. I mean, a good round out of Baron could change your thoughts on this whole thing. Baron, you want to run up and take on the lieutenants and the captain by yourself? Baron is going to take a five-foot step correctly towards Dalgrith.
Starting point is 00:23:28 Thun, stay alive no matter what happens, and he is going to rapid shot attack the lieutenant and hopefully bring him down. You mean the captain? Sorry, the pawns were wrong before. Careful, you can get an A-0-0 from there. Oh, I would? Yeah, the goddamn chains. All right, well, I'll stay where I am because I think I have a good shot from there.
Starting point is 00:23:48 I don't know what you want to give him. It's going to give it some bonus to its AC, but you're still shooting against touch. All right, here we go. I wouldn't be too worried unless you misfire. Let's see if I can avoid misfiring on five rolls. Oh, my God. You got five rolls? Yeah, I do.
Starting point is 00:24:02 Oh, because you're hasty. Here we go. The first one is a 21 to hit. That's a hit. It begins. Okay. Okay. Boom, boom, boom, boom, boom.
Starting point is 00:24:13 I'm shaking. I'm shaking. Oh, my God. Get so much damage, dude. You know, you think about it. Like, there's a lot of times when I, myself, would be the biggest one. It's like, oh, Baron, gunslinger's overpowered. This is where you need it.
Starting point is 00:24:27 You need it, and it balances things out. I don't understand how you could possibly play this without a gunslinger. 28 points of damage on the first attack. You're shooting through Dalgrith and Jimmer, so it's still a tough shot, but they're big, big targets. I'm going to get up close and deadly on this next one. Use up some grit, so I'm going to increase my damage die on this one. If I hit 17 on the die i'm so nervous every shot his hands are shaking as he goes this time i'm not moving
Starting point is 00:24:55 34 points of damage on that attack okay and you crit 19 to 20 correct what do you misfire on uh one to three one to three so you have a higher chance of misfiring than you do crit. Please roll ahead. Eight on the die. 25 to hit. Yeah, there we go. Okay, all right. Up close and deadly again.
Starting point is 00:25:12 Chop down that big tree. Get him, dude. 33 points of damage on the third shot. 34 followed by a 33. Up close and deadly again. Still looks pretty hardy up there. This is the fourth shot, correct? Yep. Yep. Okay followed by a 33. Up close and deadly again. Still looks pretty hardy up there. This is the fourth shot, correct? Yep.
Starting point is 00:25:27 Yep. Okay, 20 to hit. Yes. Okay. I'm shaking. Oh, my God. I've never been so nervous in my life. 31 points of damage on that attack.
Starting point is 00:25:39 Okay. And the final attack at a plus seven. Looks like somebody wants to level up. At a plus seven. 12 to hit. Twelve is a miss. Okay. Wow.
Starting point is 00:25:51 I think that is your first miss on a giant in the history of this AP. That wasn't a miss. That wasn't a miss. I'm serious. I think it might be. Really good round. Just peppering him. No armor is going to stop a bullet.
Starting point is 00:26:04 And it is Dalgrith's turn. Dwarf followed by dwarf. What do you want to do? You are... Oh, I missed on the last one. You still take half the miss. Oh, that's right. A little graze damage.
Starting point is 00:26:14 You take three points of grazing damage. All right. All right. All right, Dalgrith. What do you want to do? You know that you're within chain's length of this. You're 5, 10, 15, 20 feet away. Dalgrith is going to take a 5 foot step
Starting point is 00:26:25 out of that range and drink a potion of Cure Serious Wounds. Yeah, now's the time. If you're going to get into this battle, you're going to need all the HP
Starting point is 00:26:32 you can muster up. You pulled that out last week, right? Yeah. And now you're going to take the 5 foot step and then drink it. How much HP
Starting point is 00:26:40 did you get back? 17. 17. All right. It's going to be Metra's turn. Jimmer, you're on deck. Did you roll D6s?
Starting point is 00:26:47 Yeah, it's D8s, bud. Oh, shit! No, no, D6s. Watch it be lower. I think it's D4s now. First edition. I lost my D8. Sorry.
Starting point is 00:26:55 Don't touch my... Oh, God. I got a bunch of... No, he touched your D8! All right. Oh! Ooh, wow. That's 24.
Starting point is 00:27:02 Nice. All right. Huge difference. Metra, you've been hasted along with Baron and Thune for a couple weeks now. What is the duration? Does it last three weeks? Is it 13 or does it top out? No, it's one round.
Starting point is 00:27:16 I don't think it tops out. I think it's one round per level. Yeah, one round per level. Okay. I lost track of the rounds, but I think you're still fine. Actually, I know you're still fine. So go ahead. Does Jim react after me?
Starting point is 00:27:27 He does. I do. Metra's going to delay. Metra delays. Vanilla Industries! Jimmer, you are up. You know Baron, soften this captain up. Okay.
Starting point is 00:27:41 Jimmer, swing, has Terminus S, catches a gleam of torchlight, perhaps, on its blade and starts swinging. Come on, baby. Natural 17. Yes! Get it! Baby, roll to confirm. Critical!
Starting point is 00:27:57 Critical! That is a 35 to confirm. That is confirmed crit. There we go. All right, Kevin from Helena, Montana. Ooh. It's pronounced Helena. Helena.
Starting point is 00:28:10 No, it isn't. It is Helena. Helena. Steel grip. You grip your weapon tightly. Double damage and your weapon acts as though you have a locked gauntlet for the remainder of the encounter. That helps me not at all.
Starting point is 00:28:22 Well, no, it's double damage. No, because they... Yeah. Okay. Well, if they tried to get rid of your... Knock your weapon out of your hand. Disarm. Yeah, I already have a bonus to that,
Starting point is 00:28:28 so thanks a lot, Kevin. The worst thing that can happen is for any fan critical to get pulled by Skid. Just for the record. Yeah. That is 66 points of damage. 66 points of damage. Okay.
Starting point is 00:28:39 Okay. Second attack. Ooh. That is A 28 28 to hit That hits exactly Alright good job That is 33 more points of damage
Starting point is 00:28:56 That is a dead cap Alright one down Do you have any attacks left I do Do you want to take a shot on the rhino? Yeah, I'll take one last shot on the rhino with my lowest bonus. Oh! Natty 16.
Starting point is 00:29:13 That is a 29. That's 29 to hit. That is a hit. Yes. This thing has not been hit yet. Well done, Jimmer. That is 30 points of damage. Question.
Starting point is 00:29:24 What is your magical bonus on your weapon? Plus four. Plus four. So that overcomes adamantine, I believe. Plus three. I don't know if it's plus five for adamantine. Oh, God. I hate this so much.
Starting point is 00:29:37 I do, too. There's a page in the core rulebook, and I can never remember what it is. I looked it up last week, and plus four yeah, plus four weapons count as adamantine. Oh, great. Yeah, awesome. Great. Okay. Terminus S.
Starting point is 00:29:49 And that was 31 points of damage? 30. 30 points of damage. Okay. Whew, good round for Jimmer. You know, the rhino, obviously the fire giant's coming up from the rear, big problem. But the rhino, where it's a new opponent, you don't quite know what it can do, but you know it puts out massive damage.
Starting point is 00:30:06 That's something that, if you were able to take that down, might give you a little more confidence. But I could feel my ancient sword cut through its iron hide like a knot through butter. It is the Rhino's turn. The Rhino takes... No, Metro will act. Oh! I delayed. You did. Oh. I delayed. You did.
Starting point is 00:30:25 Okay. I kind of want to stay in the fight. Grant shook his head really hard. Joe gave him a hand. We are still in really bad shape. We're still in a very bad position. Yeah, but now we know. If we could take this rhino out, that's a different story.
Starting point is 00:30:44 But Thune is still there, and you're not all linked. So I don't know what your plan is. Yeah, but now we know. If we could take this rhino out, that's a different story. But Thun is still there, and you're not all linked. So I don't know what your plan is. Let's stay in the fight for another round, shall we? Hey, let's see what happens. Holy shit. Let's just see what happens. Oh, my God. We're going to die.
Starting point is 00:30:58 Metro will... The dwarves disagree. I think we're going to die. It's the first time Joe and Grant have ever been in cahoots about anything. Hey, I think it're gonna die It's the first time Joe and Grant have ever been in cahoots about anything Hey I think it's great Metro will Step around Baron and Dogry so she Links so she can get to she can connect the Chain to Jimmer
Starting point is 00:31:13 And then I'm going to Dimension Doris Oh I'm gonna Dimension Doris Back where we started Beautiful okay Interesting I like this plan. I could be a part of it.
Starting point is 00:31:29 So, Will, I'm going to take us as far as the map will allow. Actually, I mean, I want to go, whatever I really want to go is back in the hallway. Will you allow that? I get 400 feet plus a bonus on this movement here. And you don't have to see it? For Dimension Durst, No, I don't.
Starting point is 00:31:45 It functions as teleport. You just have to know. Yeah, you want to get deeper into the hallway than that? The one we ran up on. Yeah. So we can work the bottleneck. Okay. I want to go as far as...
Starting point is 00:31:57 I want to go to the extent of my movement. So I have 400 feet plus 40 feet per level. So I have 500... Basically, you can go all the way back to the Intercept. I have 620 feet. Okay, well, here's the problem, and I'm not making this up. Because Jimmer is large, and your configuration, it makes it hard for you to do that because the tunnels are thick enough for the giants to go single file in there.
Starting point is 00:32:20 And Jimmer is now the size of a giant. So it limits you to having to stay in the room. Oh, okay. Unless I did bear in mind. You didn't get any reaction because I'm cool hand Luke. Give me those eggs. And there's nothing I can do in my movement to adjust that because Jimmer is just the way we're arranged. Yeah.
Starting point is 00:32:41 Okay. Well, I'm actually using a calculator now And I'm wrong I actually have 920 feet On the dimension door 920 feet Does that use up your dimension door for the day? No
Starting point is 00:32:54 The range of the spell is long So it's 400 feet plus 40 feet per level So it's 920 feet So Is that far enough to get us back into the room Where Dogwreath ran out of in the last combat? The trap room? Yes.
Starting point is 00:33:08 The room full of traps? As the crow flies, too. As the crow flies. Not the way we ran. Yeah, yeah. Just like straight diagonal through the walls. Right. Yes, technically.
Starting point is 00:33:19 It is. That is what we are going to do. We want to go back into the trap room. Okay. Just, just. Where in the trap room? Inside the trap. Just inside.
Starting point is 00:33:30 Right, like right on one of the traps. 50 feet over the spike trap. Yes. Do you want to be on the surface where you're not 100% sure where the traps are? Or do you want, would you rather be up on the ledge where you, Metra, first saw, were attacked by the giants? I want to be just inside the door to this hallway. Just inside the door to this hallway. Which I believe we all stood on, so we know is solid ground.
Starting point is 00:33:51 Okay. I think, though, you would still have to roll a success chance. Yes. Based on your familiarity. You're probably right. It works like teleport? Yeah, I believe so. No.
Starting point is 00:34:04 You always arrive exactly at the spot desired oh okay all right dimension door cool yeah yeah and you don't have to see where you're going you you you always arrive at exactly the spot desired whether by simply visualizing the area or by stating direction that's insanity but i mean, it's a limited range. It's not like teleport. We could be anywhere in the world, practically. Alright, so you want to go there, and you're leaving Thun behind, but he's
Starting point is 00:34:33 invisible. Baron just shouted. Did you shout to Thun? Survive no matter what. Survive. You'll live forever. Something to that effect. Okay. No matter what happens, survive. This is... That's also what i plan on telling my son when he reaches seven survive no matter good luck at school son daddy's got to get a pack of cigarettes uh okay well this is absolute pandemonium here uh let's go back to that map. Oh, boy.
Starting point is 00:35:05 Okay. I am still shaking. You guys aren't on that map yet, but I am. So I will... So dumb. I'm going to bring you back to that map, and you'll see that you are now all there. Minus Thune. Minus Thune. How many traps do you guys see on the screen?
Starting point is 00:35:26 Three. Three? I think three. If the traps are only square. I see three, yeah. Good, good, good. All right, so Metro, you Dimension Door, Baron, Dalgrith, and Giant Jimmer back to that room.
Starting point is 00:35:40 There's one dead frost giant. You're up on that ledge that led to this tunnel. This is where Baron basically started the previous episode. The stairs leading down, you see that sinkhole up to the north there and then obviously to the southwest is that maze that you went through, just barely
Starting point is 00:35:57 skirting by that chamber of blade traps that Dalgrit saw in the ground. I don't know if I told you it was blade traps, but it was pretty bad. Okay. It is technically the rhinoceros' turn now. I'm not done.
Starting point is 00:36:10 Oh, you're not done. So pardon me. Metro will pull the staff off her back. Pull the staff. I have a staff of frost. Oh, nice. And then she'll turn to the other and say, We have a few rounds. A few say, We have a few rounds.
Starting point is 00:36:25 A few rounds. We have a few rounds. We've got a few rounds left in the fight. We've got less than a minute to get ready. Baron pulls out his hand and flicks the ring that he put on, which is, remember, some of them are wearing cold resistance. And he kind of spins it, so he's just reminding her about it. Okay.
Starting point is 00:36:42 Oh, that's right. I won't pull the sack off my back. You can still have it. Maybe it'll work. All right. I won't pull the sack off my back. You can still have it. Maybe it'll work. All right. It's the Iron Rhinoceros' turn. Almost certainly the rerunts
Starting point is 00:36:51 don't have that. They have no idea where we went. That's true. They have no idea where we went. No idea where you went. Unless we shouted,
Starting point is 00:36:59 we're this way. Right. Yeah, you just soon meet us in the trap room. Disappear. They saw you and they're like,
Starting point is 00:37:04 wait, Dun's here Previously go from the southern part of the room To like the middle of the room And then you went from the middle of the room To who knows where So I'm just going to walk through this myself Rhino's turn Thun does something
Starting point is 00:37:18 The captain is now dead You've got the two new lieutenants They do something The backup captain does something Theants. They do something. The backup captain does something. The three fire giants do something. It's now Baron's turn. Wow, so he knows... This is absolute insanity.
Starting point is 00:37:34 That's insane. Insanity! Baron knows that Jimmer took some heavy hits and is not looking too well, so the most potent healing spell he has right now is Cure Moderate Wounds on himself from his spellbook, so he's going to reach out and touch Jimmer.
Starting point is 00:37:52 So I guess he's going to have to move in order to be immediately adjacent to Jimmer. My God, what a... By God! What a blessing this was. That man has a family! By God! By God! Minimum healing.
Starting point is 00:38:09 Eight points of healing. Oh, no. No, buddy. Yeah, and that's about all he can do. Okay. Dalgrith. Same thing. Dalgrith's going to pop another potion of Cure Serious Wounds and drink it.
Starting point is 00:38:23 Jimmer. Jimmer's going to take his own potion of Cure wounds and drink it jimmer uh jimmer is going to take his own post of serious cure serious oh yeah uh and okay 16 do you have 16 do you have more potions i do have one more okay i have some too metra uh metra will cast Invisibility on herself. Ooh. Okay. And then... Well, hold on a second. Like, you know, that's just rounds per level. And we don't even know when we're going to get here. Yeah, all right. If they even come here.
Starting point is 00:38:55 Do we think... We don't... We're not worried about any fire damage, right? So resist energy. You should actually... And you should cast it on... Well, actually, it doesn't matter. You cast on Baron.
Starting point is 00:39:04 That's true. I could. But yeah energy energy doesn't seem to be a concern here just the massive damage from right their weapons it's all physical damage and how long will you remain enlarged skid uh it's it's several minutes okay so yeah so Metra will hand over a Cure Sirius potion to Jimmer. Thank you. And that will be her turn. Thank you. All right. Thank you very much.
Starting point is 00:39:35 Rhino Thune, Lieutenant, Lieutenant, Captain, Giant, Giant, Giant, Baron. Baron's going to keep on healing Jimmer since he's down the lowest, right? You look better than him at this point if he was down half, right? I don't know. I have 82 hit points. I'm at 97 out of 157. 82 out of 140. Just do Jimmer.
Starting point is 00:39:58 He should be tanking more anyway. Okay, better. That is going to be a total of 15 points of healing. There you go. And out of level two spells. I'm trying to think if there's anything else Baron can do. Do you want to move at all? Yeah, Baron will kind of...
Starting point is 00:40:18 Well, I don't know if there are traps. I'm thinking there will be no traps, basically, in a straight line from the stairs to where we're standing. But maybe Baron will stand, and hopefully Dalgrith will move himself to go the way. But Baron will stand behind Dalgrith. I mean, I just figure we're going in the hallway. I figure that, too. Yeah, we're just walking in the hallway.
Starting point is 00:40:37 Okay. You lead the way. Yeah, that's fine. I'll stand next to Jimmer And I will follow him Hand in hand as we walk down This is so cool It is Dalgwith's turn Same thing
Starting point is 00:40:52 Pop, posh, drink, posh I've been holding these cure series for so long To use in combat So you can't move right? Pull it and drink it Jimmer? Same thing for Jimmer He's going to pull his second nice that is 20 points of healing for
Starting point is 00:41:13 Jimmer 17 for Dalguth Metra Metro cast mirror image on yourself nice great max images yeah you do that and cast a greater invisibility on one of the rest Nice. Oh, great. Max images. Yes. Okay. Okay. You should do that and cast greater invisibility on one of the rest of them. Or maybe Dalgreath, actually, because you get the super tech. Or maybe I can get a lot of us invisible. Oh. Oh. Interesting. Well, greater invisibility is amazing.
Starting point is 00:41:39 Yeah. Baron. Greater invisibility on Baron. Yeah. Okay. That's my turn. Okay. I'm just walking that's my turn. Okay. I'm just walking this through my brain right now.
Starting point is 00:41:48 And let me know when we're out, when the haste runs out. Yeah. You've still got like a couple more rounds. So at that point, at the end of that hallway where it turns, you see the regular fire giants run down to it and turn and they see you.
Starting point is 00:42:02 Okay. 60 feet away. 60 feet away? 60 feet away. 60 feet away. 60 feet away. 60 feet away. Yes. 60 feet away. You say,
Starting point is 00:42:09 yeah, they got 60 feet down and then they ran 120 feet and now they are just, uh, they are 60. Well, I'll tell you what, there's six. Yeah.
Starting point is 00:42:17 There's 60 feet away from where you guys are standing right at the turn. Uh, that goes up that 120 foot run. Uh, you just see the fire giants start to fill the hallway, but they're all single file. And now it is Baron's turn. Holy smokes. I might have to move to a new map or use Theater of the Mind here.
Starting point is 00:42:36 Yeah, because we're fighting in a hall that's not in the map. We're fighting in a, yeah. You know, I might be able to just extend this. Go ahead, Baron. Sorry. Baron glances back and sees Metra over his shoulder and gets an intuition, a look in her eye that says he should delay. Is that what you meant, Matthew?
Starting point is 00:42:54 I don't know. What are you talking about, bro? No, it's just a sense Baron definitely has on the battlefield. I love it. You're something. How do you sleep at night let me uh let me put the fire giants on here because i've extended the map a little bit into like this side map and i think it's now this is so ridiculous this looks a little weird here but does this make sense what i've done yep so i've extended like what just looks like solid rock into also the background black of the map
Starting point is 00:43:28 and changed the grid to white. But technically, that first fire giant is 60 feet away from you, and I have a headache, and I think GMs are underappreciated overall in the world. Baron, you held your action? I did. We'll just have to wait for next year's Glass Cannon Day. That's right. Maybe we'll get something special.
Starting point is 00:43:44 It only happens once a year. 51 weeks until next October 26th. It's the most wonderful time of the year. Dalgrith, what do you want to do? Dalgrith is going to drink another potion. All right. That's smart. Just getting beefed up.
Starting point is 00:43:59 We're staying. Stock up on the poach. It is Jimmer's turn. Jimmer, you are, I know you're standing side by side with Metra on one side of you, and then who's to the south thereach. It is Jimmer's turn. Jimmer, you are, I don't know, you're standing side by side with Metra on one side of you and then who's to the south there? Oh no, that's you. You take up four spaces. Jimmer, he looks at the rest of
Starting point is 00:44:14 his companions and it says the line is drawn and we fall back. It's like, we fall back no more. The line must be drawn here. And he drinks his last. No father. No father. He drinks his last potion This far. No farther. This far. No farther. He takes his last potion of Cure Sirius. Oh, yes.
Starting point is 00:44:30 23 points of healing. Wow, that's amazing. Yeah, baby. 23 points of healing. And for just understanding purposes here, it's a straight line, even though it looks curved. Imagine that that's a straight line. And the first one is 60 feet away? The first 60 feet away from uh baron and jimmer oh and he's
Starting point is 00:44:49 going to take a he was going to move uh in front of baron okay he's going to pull out the uh potion as part of a move action or can you do that yeah okay you can and it's like drawing a weapon you can pull out no no i'm sorry i thought you Okay. It's like drawing a weapon. You can pull out a... No, I'm sorry. I thought you meant you were going to take a five foot step and pull out the potion. I can't. No. Oh, no, wait. No, I can. Can I? No, I can't. Never mind. He's going to stay where he is.
Starting point is 00:45:15 Stay where he is. Okay. It is Metra's turn. Metra will very calmly walk forward. So she's about 40 feet from the first giant and 60 feet from the furthest giant. Metro, careful! And she'll lower the staff of frost
Starting point is 00:45:30 and spend three charges to cast Cone of Cold. Yeah! Wow. Okay, okay, that's a reflex save, right? Oh my god. It is a reflex save, yes. That's a good one for the giants.
Starting point is 00:45:44 All right. At least it's not fortitude. The guy up front. Caster level 10th on the staff of Frost. DC 19. First one fails. Yeah. With a 13. Second one, 16, fails. Yes!
Starting point is 00:46:02 And the third one, natural 4. Yeah! And the third one, natural 4. Yeah! All right, I rolled a 30 on 10d6, which is exactly half. But it's cold damage, so... Yeah, they're vulnerable to cold. So what is the...
Starting point is 00:46:16 So what is... It's 30 damage. 30 damage. Plus 15 again, so 45 damage to... All three of them. What a terror! That's so bad. I just pictured this like...
Starting point is 00:46:24 And then just drop the staff. Yeah. No, I'm holding on to the staff. Oh, I thought it was three charges per day. But just like multiple Metra just standing up in front of like I got this like blast of like frost and ice filling this hallway
Starting point is 00:46:40 this cavern sweeping over all of them. Absolute absurdity. the fire giants all like yell out in pain and uh the one up front before he charges uh at metra at the nine metros yells out in giant they're here we found them before he charges baron will take his turn oh Oh, Baron. Okay, okay. Baron is going to stand. How, how, how? Baron is going to stand next to Metra.
Starting point is 00:47:11 Okay. Knowing that Jimmer has reached, so I'm not blocking this off from his attack, and that I can always go back through his square when he comes up to fight. But he needs to be there for Metra to hopefully take some of the heat off her, even though she has Mirror Imogen, is effectively invincible. After that move, Baron is going to take one shot
Starting point is 00:47:35 at the front-most giant and hope that he crits. I hope that he misfires. 30 to hit. That's a hit. Beautiful. I hope that he misfires. 30 to hit. That's a hit. Yeah, buddy! Nice. Oh, my God.
Starting point is 00:47:49 That's one point away from maximum damage. Whoa. Gross. That is, sorry, 36 points of damage. Oh, my God. Oh, yeah. We got that right. 36?
Starting point is 00:48:02 Yeah. That sounds good. You need cold bullets. That was pretty brutal. All right, so that's it. You move to that right. 36? Yeah. That sounds good. You need cold bullets. That was pretty brutal. All right, so that's it. You move to get there, right? Yep. Okay.
Starting point is 00:48:10 All right, the first fire giant is going to charge up to try and attack Metra. Yeah, so they're staggered kind of behind each other. They're still going to be able to charge up, but now they've prevented the other one from being able to get through it all. So they're like angled with each other. Does that make sense? Yep. Uh-huh. Okay.
Starting point is 00:48:29 First one attack on how many metros are there? Nine. All right. Let's see if it hits first. Oh, God. A nice roll, too. That is going to be a 34 to hit. That hits if you hit something.
Starting point is 00:48:39 So there's nine of you. There's eight images in one of you. What the hell do I frigging roll? Just roll a D10 and roll it again if it's a 10. Okay. Hit Metro if it's a one. Metro if it's a one? Sure.
Starting point is 00:48:51 All right. I wish I didn't say anything. He's going to roll a one. They're going to be like, oh, Brian! Roll the six. All right. All right. One image is gone.
Starting point is 00:49:00 The other one charges at Baron. It's 10 feet away. That one got right up next to Metro. This one is still 10 feet away Because of the hallway Oh, that was a one that went to another number That is going to be total 33 Miss
Starting point is 00:49:16 Yes! Oh, Barron! So talented! What a 35 hit So talented What a 35 of hit Yeah, yeah So even without powers.
Starting point is 00:49:25 With my blessing on, with my... You've got that blessing still. John? Yeah, this is all still one big combat. It would have hit me without that blessing of sacred protection. That's a smart move. God, the other one is still reeling from the frost damage. And he is just in a really shitty position because of this stupid-ass hallway.
Starting point is 00:49:43 And he is just in a really shitty position because of this stupid-ass hallway. I can't tumble through you guys with your stupid acrobatics. He flies through the air with the greatest of ease. Negative acrobatics. I legit have been stymied by Matthew Capitacazza here. And that's why it hurts the most, right? That's why it hurts the most. It stings. He is, he's just going to hold for right now.
Starting point is 00:50:08 That's, yeah, he's just going to have to hold his action. And then you don't know what's going on with the rest of the guys. And you also don't know what's going on with Thun. But he has minutes left on that invisibility. I doubt Thun would have just attacked out of invisibility there and become visible to two lieutenants, a captain and an iron rhinoceros
Starting point is 00:50:26 he's not dumb he's not dumb no he is headstrong but he's not stupid he's also a master of subterfuge it is speaking of masters of subterfuge Dalgrith Deathbringer Dalgrith is going to do the same thing
Starting point is 00:50:42 again he's going to drink his last potion but he will take a five foot step up. Okay. Yeah, I mean, there's some other options, but Baron and Metriff now are in front of the hallway. The Fire Giant's right behind them, so there's no room for me to really get in there right now. Okay. So he's going to do his last heal.
Starting point is 00:50:58 He's got plenty of room to heal. Jimmer, your turn. Jimmer is... going to run through the corridor. Just stop falling on Metra and Baron's head from the ceiling as you shake the ground. Yeah, and he's going to swing down over Metra's head to hit the fire giant standing behind her in front of her. This is weird. Have we ever done this before?
Starting point is 00:51:22 You can attack melee through your ally, if you're larger? Yeah, you can do it anyway, but they get covered, just like it would be with the major tank. I believe that's how it works with a spear. How has this never happened before? It has. It did with Orc back in the day when he was doing it. We so rarely
Starting point is 00:51:38 have reach, so it just doesn't usually come up. Is that partial cover? It's not improved cover? Or soft cover? Soft cover. Soft cover. Okay.
Starting point is 00:51:48 But it's probably not going to matter because I rolled a natural 19, so that's a critical threat. Oh, my God. Roll to confirm. Finish him. Critical threat. Critical threat. That is 32 on the confirm.
Starting point is 00:52:00 That is a confirmed threat. Oh, yeah. All right. All right. Oh, yeah. I can't wait to see how much Skid hates this fan. I'm going to hate it so much. All right.
Starting point is 00:52:08 Zach from Elkhart, Indiana. I love that name, Elkhart. That's great. That's great. By the power of Grayskull. Oh, I like it already so far. Your strike becomes something of legend. Yeah.
Starting point is 00:52:19 Okay. Good. Increase the critical modifier by one. Oh, my God. Target may make a reflex save to reduce to your normal critical modifier. Wow. Reflex save? Triple damage unless he...
Starting point is 00:52:30 No. Yeah. Unless he gets a 32 reflex save. Okay, we'll go for the triple damage. Triple damage! Oh, boy. We're about to paint this hallway red. There you go, Zach.
Starting point is 00:52:40 You found one, Skidlight. Oh, wow. Skid rolled that with the blood of his enemy's red die. Yes, he did. That is 98 points of damage. That is a dead fire. Yeah! Yeah, baby.
Starting point is 00:52:52 Yeah, baby. He'll clog up the hallway there in terms of difficult terrain, but, you know. Like a cleavish skull, just like. Oh, yeah, definitely cut him in half. By the power of split skull. A nightmare fuel here for Jimmer, as usual. And you had to step up to do that attack? I did, yeah.
Starting point is 00:53:10 Way to make the one attack count. That's one fire jump down. Obviously, you don't know what their allies are doing at this point, but you only see three, now two enemies. Now it is Metra's turn. Here's my dilemma. I have, I marked on Hero Lab, I have ten
Starting point is 00:53:27 charges on the staff. I mean, I assume I did it correctly when I added it to my page. Sounds right. Alright, great. I'm going to do another Cone of Cold. Okay. Oh, nice. So roll a little reflex there. Okay, and they're all in it. He's still 60 feet away. He's still within
Starting point is 00:53:43 the cone. Yep, he didn't move. And you can aim it in a way that doesn't hit Baron, yeah? Yeah, I can also take a five-foot step up if that makes it better. It would provoke. But you should. It would provoke. If you can move out of there after this, that would be amazing. Yeah, I'd rather not. You tell me, though, if I have the cone where it goes out one square each time, right?
Starting point is 00:54:02 I think you can do it without hitting me. Yeah, I think where you're standing is in the perfect place. Yeah, you can direct it. Like anything else, if you were one step to your left, you'd hit Baron, but I think where you're standing, I'm just wondering if that still hits the guy in the back. It hit him before. Yeah, but you have to angle it differently now,
Starting point is 00:54:20 you know what I mean, to avoid hitting Baron. But you can draw a straight line from Metro through both giants. Yeah, no, you're good, you're good. save yep dc19 that's it all right it's not impossible i just roll shit uh miss that's a fail uh and then the second one oh i actually passed on the second one with a 20 just barely passed so the guy in the back passed the guy in the front failed okay so it's 34 damage 34 uh So the one in the back takes half and then half again. So the one in the back takes... 41. No, I'm sorry, 51. Oh, God. 34
Starting point is 00:54:49 plus 17 is 40. So 41 to the first one. 51. 51. 51? Yeah. Okay, and then the guy in the back takes half of 34 and then half of that again. So 34. So 34. Oh, yeah. Oh, God. Takes half of 34 and then half of that again. Anybody 34. Oh yeah. Oh god. Takes half of 34
Starting point is 00:55:06 and then half of that again. Anybody have a calculator? I got two maps, nine characters. Thank god for you guys. No it's not though. Cause it's half of what you actually take right? Yeah so it's 15 so it's 17 so it's half of 17. So it should be 23. Yeah. Right.
Starting point is 00:55:21 Got it. Yes. Good call. And then Metro will 25 Half of 17 I got it I redid it I have it here Okay Metro
Starting point is 00:55:31 Then will then pull back Behind Jimmer Okay so you Shoot off that one Burn another Three charges Yeah It's expensive
Starting point is 00:55:38 It's expensive But certainly worth That thing recharges Every day right See I don't know There's no I looked this up I don't know what the rules are.
Starting point is 00:55:46 I don't know how to recharge stats. Oh, I know how to. You looked it up and couldn't find it? I feel like I've read it before. There are certain things where you can cast the spell into it and recharge it, but otherwise I don't know. I would think for 41,400 gold pieces, this is
Starting point is 00:56:02 something that renews every day, like the anvil. I assume it does not. Oh, really? Yeah, I believe the charges are like, they either slowly go over time, or you have to pay to get them charged. Yes, I'm looking at it right now. You can, yeah. Wow. Staves hold a maximum of 10 charges.
Starting point is 00:56:17 Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Right. Each morning when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power, so long as the spell is on your spell list. So these spells are on my spell list, but I don't know them. So that's a tricky question.
Starting point is 00:56:39 It doesn't matter. It doesn't matter. Because they're in the staff. So you're just putting a portion of your own magical power into it. The only question I have for you is, did you have enough charges to do these? You haven't used it enough since you've been charged? I haven't used it at all. Okay.
Starting point is 00:56:53 So now it's sitting on four charges left. Yes. Okay. Still use a lot of time. Metro will sling it across. Can I do that as part of move action? Sling it across my back as I move back? Stow a weapon as you move?
Starting point is 00:57:02 No, that's a move action. That's a move action. Just step back. Good round, good round. Oh, boy. Hell of a round. Great. All right. As far as you know, it's still Baron's turn.
Starting point is 00:57:12 As far as we know, I don't like how that was phrased. Based on where Baron is standing, and given that the map is a little weird to visualize, would I, if I took a shot, would I take an attack of opportunity? Do I need to step back further? Based on where you're standing, yeah, yeah. Okay, great. I will step in front of Jimmer and then I will, I don't know, shoot it.
Starting point is 00:57:35 Let's see what happens. I like it. Shoot it with your gun. Shake it up. Shoot it. 22. Yeah. 29 points of damage. Ooh, baby. Come come on finish it early
Starting point is 00:57:49 second attack is a 24 hit for ooh nice on the bonus 28 points of damage dead yeah beautiful two down how far away is the last one 60 feet or 55 now for Or 55, not for you.
Starting point is 00:58:06 No, he's 60. If you just put the ruler on your square. I am not going to, considering my bullets are all accounted for, and I can't screw around with the count, I'm not going to continue shooting beyond my touch range, touch AC attacking range, and I'm not going to spend grid points to dead shot these so I can hit. So that is the end of
Starting point is 00:58:28 Baron's turn. All right. Got a grid point back though for killing that guy. It is true. Got that grid point back. Okay. That fire giant hasn't gone yet. He sees the bottleneck that's been created. Oh my god. Zealots. These people are zealots.
Starting point is 00:58:46 They go after their quarry until the quarry is dead, or they are. He will now act. Wow. This is absolute insanity. If you're not playing this game, I don't know what you're doing with your life. All right. He is actually going to pull back out of sight.
Starting point is 00:59:08 Because remember, he's standing at the end of that hallway, so he pulls back up the hallway. You don't know how far. That's all you know. And it is Dalgrith's turn. You know what normally happens if you're playing, like, Civilization or another game, like a 4X like that?
Starting point is 00:59:27 You see the other nations all take that turn after you. What he's doing is slipping in a secret one in there. And I don't like it. It is the worst. Fog of War. Yeah. That is the worst and best part about playing this game versus a video game. It's like you're playing a human.
Starting point is 00:59:44 And so there are mistakes that work against you, but they're also going's like you're playing a human. And so there are mistakes that work against you, but they're also going to be craftier than a computer. Right. All right. One would hope. Predict your moves a little better. I'm not always acting at full capacity. I'm going to delay.
Starting point is 00:59:56 You're going to delay. Yeah, it's all after Jimmer. All right. It is Jimmer's turn. All right. Jimmer is going to step ahead of Baron so that he is alone blocking this hallway. All right, Jimmer is going to, dum, dum, dum, like, step ahead of Baron so that he is alone blocking this hallway. All right. Jimmer, where did Jimmer go?
Starting point is 01:00:13 If you move the dead fire time, he's standing on top of the dead fire time. And trying to look up the hall, basically. Okay. It's 60 feet to be able to see. So, basically, if you move to the end there, then you can see where the turn is. So where that guy was standing, if you get to there, uh, right up, yeah, that will allow you to see up that hallway. Yeah.
Starting point is 01:00:33 I'm not moving up there. I'm going to stay with my friends where I am blocking this, uh, this juncture. Okay. Just in case someone were to come back down. Yeah. Each of you are going to have to move. Thermopylae motherfucker. You can have to move. The Rhopylae, motherfucker. You're going to have to move.
Starting point is 01:00:45 As I say, the Rhino Lake seems clearly inspired by 300. Yes. I think we have to also take inspiration from the brave Spartans and other Greeks who sacrificed their lives in the battle. Can we have a different ending, though? I'd love the washboard abs and everything else about it, but I don't want
Starting point is 01:01:05 to... Well, in the end, the Western civilization prevailed. Oh. But I'd like to be a part of that prevailing nation later. That's true. We'll see. I've drawn a white box on the screen now. Can everybody see that? Yes. If you get into that box, then I'll let you see up the hallway.
Starting point is 01:01:22 Okay. Okay. Until you get up that box, get to that box, nothing. I let you see up the hallway. Okay. Until you get up that box. Get to that box, nothing. I know what's going to happen. So, Jimmer, are you just going to stay there? Yeah, I'm going to stay. Dog Wraith is going to act, and he'll just move right behind Jimmer. Directly behind Jimmer. That's a double move for him.
Starting point is 01:01:38 You guys have moved in initiative order so much. Okay, Metra's turn. What do you think we should do? Try to draw them out here? Yeah. Or take the fight to them? Teleport behind them. I mean, that's what I was thinking.
Starting point is 01:01:51 They will start vomiting with the confusion. Yeah. I don't know if we leave Dimmer up front. He might take a few hits, but it's going to be hard for us to get to him as well. The bottleneck works for us and against us at the same time. All right, you know what? Metra will walk up behind Jimmer and cast Fly on Jimmer.
Starting point is 01:02:18 Walk up behind Jimmer, cast Fly on Jimmer. Oh, and don't forget greater invisibility. I know, but I want to save that until we know when we're going. How many rounds? Yeah, gotcha. So now if Jimmer needs to fly up don't forget greater visibility. I know, but I want to save that until we know when we're going. How many rounds? Yeah. Gotcha. So now if Jimmer needs to fly up and around the rhinoceros to take it out. How high are the ceilings? They're only 10 feet, right? 15 feet, rather. They were much higher
Starting point is 01:02:36 in the other room. Yeah, no, it's 20 feet high here, and they're 40 feet high in the other room. Okay. I mean, I guess that's not really worth it. Haste would be better. Are we still hasted? No. I've never been hasted. Oh, well then I'll just count. Dog-wra, I guess that's not really worth it. Haste would be better. Are we still hasted? No. I've never been hasted. Oh, well then I'll just cast haste. Cast haste. I'll cast haste.
Starting point is 01:02:51 Beautiful! That's better. So now everyone is hasted. Does it renew you in barren haste? Yeah, it's just recasting. Okay, so start the clock over. I don't think they stack with your previous haste. No, it replaces. But Thun's haste is running out.
Starting point is 01:03:09 Okay. So is this the time of life? Baron, what do you want to do? This is insane. I know we keep saying it, but it's just preposterous. It's my turn? Because Metra just went, Jesus Christ. Baron's terrified.
Starting point is 01:03:28 Baron's going to, you know, top himself off in case something awful happens. And he's going to say, Jimmer, I'm going to start moving down there. Wait. All right. We're springing a trap there, Baron. That's what the whole discussion was about. I know. All right.
Starting point is 01:03:44 Baron's going to heal himself then and stay pat. Max healing. One point away. So he's all good. It's starting to feel like this is Metra's party, not Baron's so much. Who's calling the shots around here? I'm fine with... I just...
Starting point is 01:03:58 I'm going to say to Metra, I don't want to go back into that place. There's more stuff that could be down that hallway than we know about. You need to keep it here for now. Clearly they're waiting us out, and we don't know where Thune is. Well, going over there is not going to help us any. Hopefully he gets here himself. Damn it. Let's stay here and see what happens.
Starting point is 01:04:17 Another round at least. All right, then. It's easier to make it your party when you have spells that can move everyone 900 feet as the crow flies. But they have to be willing. It was Dogra's idea. It was. Baron, shut up.
Starting point is 01:04:36 Just do what you're told. Time passes. Things happen. Oh no. I bet they do. And it is Jimmer's turn. They're all casting haste and mirror image on themselves. Okay. So. The rhino is, like, getting gas.
Starting point is 01:04:53 Fill him up. Fill him up good. We come back in one of the fire giants. He starts spitting oil on fire, like fired oil. Do we know, they don't speak common speak common right do we know if they speak common um roll knowledge local uh i don't have it if the fire giants speak yeah yeah uh natural 20 on a knowledge local for dog wraith i mean he could say that yeah they do uh yeah you don't think they speak common yeah they do hi it's like, so he's going to direct this. He's going to do an antagonize at the captain.
Starting point is 01:05:29 Okay. That he saw. It's like, hey, you big, ugly, brimstone-smelling son of a bitch. You're waiting right here, you coward. And do an intimidate check. That is a 39. 39. That's pretty good. 44. Uh, that is a 39. 39. That's pretty good.
Starting point is 01:05:47 44, actually. Oh, that's even better. 44. So if he hears me and understands me, he is compelled to spend his next turn trying to attack me. Okay. Okay. Yells down this hallway. Just from the sound of his voice.
Starting point is 01:06:00 All the way down. Yeah, you don't know how far away they are, but it's a long hallway. I'm also huge now. You also are huge, so your voice is even more... My voice is even bigger, more booming. Booming. Dalgrith. Delay. Delay. Metra. Metra will stow her staff, and
Starting point is 01:06:20 you want to hang out another round? I guess we'll hang out another round and see how this entire place plays out. And then we head down there, yeah. Okay. Yeah, she stows her staff, and that's it. Baron. Baron is going to meditate and think about a happy place with flowers where he's not terrified of dying at all times.
Starting point is 01:06:42 That's about all he can do. Yep, that's Berenstain. Okay. New round. Jimmer, roll a perception check. Okay. 18. 18.
Starting point is 01:06:59 Oh, 20. 20. Wait, 22, sorry. 22. 18, 22, 22. You listen down the hallway And you hear nothing No approaching enemies
Starting point is 01:07:11 You don't hear that fire giant that rounded the corner Nothing What do you do? I'm gonna yell out again Same thing Yell again. Same thing. Yell again, same thing? Well, no, not the same thing. It's to say,
Starting point is 01:07:29 Where are you, lily-livered, long-legged bastard? I know you're afraid to face us, man-to-man. Yeah, Natty19. That is a 45. 45. That was the missing point right there That's gonna take him over the edge Okay Dalgrith delay delay
Starting point is 01:07:57 Metro delay Baron I desperately want to walk into that diamond But I'm going to delay In solidarity with the party We're now a communist run party I desperately want to walk into that diamond, but I'm going to delay. In solidarity with the party. Okay. We're now a communist-run party. Okay. Man, this really is a standoff.
Starting point is 01:08:13 If you want, you can cast invisibility on me. I'll go up there and take a look around that corner, but I don't want to go while invisible. I have a feeling that Rhino might be charging right down on us. Is it smart enough, though, to wait? I don't know. I don't know. It might be charging right down on us. Is it smart enough, though, to wait? I don't know. I don't know. It might be taking orders. I don't know how it works, because I failed my roll on it.
Starting point is 01:08:32 Yeah, agreed. Whose turn was it? He literally could not resist this. If he can hear me, he couldn't resist. Unless he doesn't speak common. Unless he doesn't speak common. Right. I just delayed.
Starting point is 01:08:43 You just delayed. Metro, you delayed as well? I delayed as well. Baron? Delayed. Check. Check. It's Jimmer's turn.
Starting point is 01:08:55 Jimmer, what are you thinking? Same thing again. It's a counselor. Come out. Come out wherever you are. That is a 42. 42 42 just yelling down this hallway 60 feet down 120 feet another 60 feet echoing down the chamber three times in a row you've taunted these creatures you hear sounds in the distance now where you didn't hear sounds In the distance now
Starting point is 01:09:26 Where you didn't hear sounds before Dalgrith what do you want to do I want to roll a perception on the sounds See if I can pinpoint what they might be 33 It sounds like hooves galloping I said I can hear them I can hear the rhino coming
Starting point is 01:09:41 Brace yourselves Metra Metra. Metra will cast Greater Invisibility on Baron. Greater Invisibility on Baron. Baron. God. Baron wants to position himself in an
Starting point is 01:09:57 advantageous way so that Jimmer can rush but he'll have a good shot down the hallway, but it seems like that's where he is now, right? This rhino will basically have to turn a corner where that diamond is drawn on the map, right? And I have a clear line of sight there right now. Let me go ahead and call down my second judgment of the day.
Starting point is 01:10:19 Both will remain active. A judgment of sacred destruction plus three as he rubs his hand over his gun and it crackles with electricity not from a mechanical perspective but of course and then Baron is also going to oh he has one level one spell left the length of the hallway is just outside of his range,
Starting point is 01:10:46 so he's going to cast Longshot on his gun, giving him 50 feet of range instead of 40. Okay. That is Baron's turnzoni. Dulum, dulum, dulum, dulum, dulum. It's coming closer, closer, closer. Rounding the corner In his regular move action Is the rhinoceros
Starting point is 01:11:07 Mounted on the rhinoceros No, no, no, no, no, no, no Is the captain And we'll see you next week Oh, no, no, no, no What have we done? What have we done? Imagine that image.
Starting point is 01:11:26 I didn't buy tickets to this rodeo. You're truly a fool if you're not playing this game. I'm a fool. I'm a fool. The Glass Cannon Podcast is a Glass Cannon Network production and is an officially licensed partner of Paizo Incorporated. Giant Slayer is copyright 2015. Giant Slayer and the Pathfinder Adventure Path are trademarks of Paizo. All Pathfinder images are property of Paizo and are used with permission. you

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.