The Good Tech Companies - BANANA's 8M Users in 4 Weeks — Inside CARV's TON Gaming Success Story
Episode Date: September 6, 2024This story was originally published on HackerNoon at: https://hackernoon.com/bananas-8m-users-in-4-weeks-inside-carvs-ton-gaming-success-story. Discover how CARV is revo...lutionizing blockchain gaming with its data-centric approach, empowering 9.5M players across 900+ gaming companies. Check more stories related to web3 at: https://hackernoon.com/c/web3. You can also check exclusive content about #behind-the-startup, #leo-li, #ton-based-games, #carv-chief-growth-officer, #blockchain-gaming, #erc-7231, #banana-carv-web3-gaming, #good-company, and more. This story was written by: @ishanpandey. Learn more about this writer by checking @ishanpandey's about page, and for more stories, please visit hackernoon.com. Discover how CARV is revolutionizing blockchain gaming with its data-centric approach, empowering 9.5M players across 900+ gaming companies. Learn about their success with TON-based games, plans for an accelerator program, and vision for the future of gaming in this exclusive interview with CGO Leo Li.
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Bananas 8M users in 4 weeks, inside CARV's ton gaming success story, by Ashan Pandey.
In this exclusive interview, Leo Li, Chief Growth Officer of CARV, discusses the company's
groundbreaking approach to data sovereignty, its success with ton-based games, and its vision for
a user-owned internet. Ashan Pandey. Hi Leo, welcome to our,UN-based games, and its vision for a user-owned internet.
Ashan Pandey. Hi Leo, welcome to our, Behind the Startup, series. Can you take us through your journey to becoming CGO of CARV and how you got involved with the TUN ecosystem?
Leo Lee. Thank you for having me, Ashan. My journey to CARV has been quite the ride.
I cut my teeth in the gaming industry,
working with giants like EA, Garena, and Tencent, and helping to launch games like Arena of Valor,
FIFA Mobile and Apex Legends Mobile. Then I saw the potential of blockchain gaming and the power of data, and CARV caught my eye. This team is doing something revolutionary, building a data
layer that lets gamers truly own and profit from their data.
Additionally, with new standards proposed by us like ERC-7231, we are uniting gamer tags and identities under one banner. It's not just talk. We've already onboarded over 900 gaming and AI
companies and registered 9.5M players. Our interest in TUN stems from its unique position as Telegram's official Web3
infrastructure. With the chat platform's billion-user base, it's a goldmine for blockchain
adoption and shows what's possible when a massive audience embraces crypto benefits and rewarding
games. The success of TUN-based games like NotCoin, Hamster Combat, and Banana, powered by
Carve, shows the draw of incentive-driven gameplay at
scale. CARV's involvement with the TUN ecosystem puts us at the forefront of merging traditional
and blockchain gaming. We're not just observing this revolution we're driving it. Ashant Pandey.
Banana has seen remarkable growth, reaching 8 million users in just four weeks.
What do you think were the key factors driving
this rapid ad option? Leo Lee. Yes, we're incredibly excited to see Banana,
the first ton game tow partner with CARV, perform so well, so quickly. The idle game reaching 8
million users in less than a month makes it one of the most successful ton-based minigames,
and we put this meteoric rise down to a few factors.
First, it's simple and fun. Second, engagement is rewarded, and players have seen other games like Notcoin bring their in-game tokens to real-world exchanges. Third, Banana leverages
the CARV ecosystem, including CARV Protocol, CARV Play, and the CARV App. This ecosystem,
combined with strategic advertising and promotion
by market leaders, has effectively attracted seed users. From there, Banana drives organic
growth through referral mechanisms and sharing events with over 90% of its current user base
coming from organic growth. The result is a game that's equal parts entertaining,
rewarding, and addicting. Played with and against
friends, collecting and comparing bananas, is an easy concept for people to get behind,
especially when there's something in it for them. We're blown away by the community's embrace and
celebrate not just the numbers but the fact that banana is pioneering a new standard for data
empowerment in the gaming world. Ashon Pondi. How does CARV's modular data layer enhance the gaming
experience in Banana and other ton games? What challenges did you face in implementing this
technology? Leo Lee. Thanks, this is a great question. The CARV protocol facilitates seamless
data exchange and value distribution across Web 2 and Web 3 platforms, which means players can
aggregate, manage, and utilize their
digital identities and in-game achievements more effectively. This data-centric approach not only
enables a more personalized gaming experience but also opens up new opportunities for players to
monetize their data, earn rewards, and engage more deeply with the game ecosystems. Implementing this
technology for games was not without challenges. One of the
primary hurdles was ensuring data privacy and security while allowing for the seamless
integration of data across multiple platforms. We had to develop robust encryption and verification
mechanisms to protect user data and maintain trust. Additionally, creating a modular architecture
that could be easily adapted to various games,
including banana and other ton games, required meticulous planning and testing to ensure
scalability and compatibility.
Another challenge was educating game developers and players about the benefits of decentralized
data management and incentivizing them to adopt this new model.
Overcoming these challenges was essential to achieving our mission of revolutionizing
data usage and gaming, and we're proud to see how it has started to transform player experiences.
The results speak for themselves. Banana's success, with over 73 million completed in-game
tasks and 1.8 million linked accounts, demonstrates that our modular data layer can support high
engagement, rapidly growing games. And we're just getting started as we
continue to refine our technology i believe we'll see even more innovative and engaging experiences
emerge on ton ashaan pandi the concept of data sovereignty is central to carv's mission how do
you see this changing the relationship between gamers and their in-game data leo lee well we know
this is something gamers want for far too long gamershave been disconnected-game data. Leo Lee. Well, we know this is something gamers want. For far too
long, gamershave been disconnected from their data, with different achievements and information
siloed across corporations. Giving the power back to players and bringing them in on the decisions
and money made from their data marks a fundamental shift. It's a simple proposition, your in-game
achievements, your playing style, and your preferences should belong to you. But traditionally, players have had zero control. We're flipping that script.
With CARV's approach to data sovereignty, gamers move from consumers to stakeholders.
We hope the emergence of a user-owned internet puts gamers back in control,
transforming the player-developer relationship into a true partnership.
It's about fostering a fairer, more transparent gaming world where player contributions are
recognized and rewarded. And from what we're seeing, gamers are a more than ready for this
change. Ashan Pandey.
Tun games have taken off significantly this year. How do you see this trend evolving,
and what role do you think CARV will play in shaping the future of gaming on Tun?
Leo Lee. This trend isn't just evolving, and what role do you think CARV will play in shaping the future of gaming on TUN? Leo Lee. This trend isn't just evolving, it's an evolution. With Telegram's 900M monthly active
users and only 6M monthly active TUN wallets, we're looking at massive untapped potential.
Telegram's recent moves, introducing stars for in-app purchases and integrating wallet
functionality, are quietly ushering Web3 into hundreds of millions of pockets worldwide. This goes beyond games to create
new forms of engagement and value creation. CARV's commitment to fostering the growth of
the TUN ecosystem remains strong. By leveraging our expertise in data management, player engagement,
and community building, CARV can help streamline the onboarding
of new games onto the TON network. Through its white-glove services, CARV can offer strategic
guidance, technical support, and marketing solutions tailored to the unique needs OFTON-based
games. Additionally, CARV's focus on empowering data ownership and monetization aligns perfectly
with the core values of blockchain gaming, making it a key enabler in creating fair, transparent,
and player-centric ecosystems. As more developers and players embrace the benefits of blockchain,
CARV will be instrumental in setting industry standards and driving the growth of gaming on
TUN. Watch this space.
Ashant Pandey. There is a plan for CARV to create an accelerator program to
facilitate games developers and studios. Can you share any insights into what types of games you're
considering and how they might leverage CARV's data layer? Leo Lee. We're looking at all sorts
of games, from quick mobile games you can play on the go, to more complex games where lots of
people play together. Fecky is that in each game, players will own their stuff thanks to our protocol their characters,
items, or achievements. They might even be able to use these things in different games.
We also want to help other developers make games using our technology too.
Our goal is to create an ecosystem where players have more control over their data and can benefit from it to do this we need lots of great games and lots of players the intention is to create a flywheel
effect more games attract more players which attracts more developers and so on this is how
we'll build a gaming world where players have more power and more opportunities underpinned by our
data forward infrastructure ashon pondy looking, what new developments or features can we expect from CARV in the near
future? How do you see it evolving over the next three to five years? Leo Lee. Sure, in the near
term, we're doubling down on our CARV protocol, CarPlay, CARV ads network and more data and AI
driven products to empower gaming,
AI and more industries with data value. We're focused on getting more projects to use our
technology and more users to benefit from it. Looking at the next 3-5 years, our vision is
clear, we're building the foundation for a user-owned internet, starting with gaming.
This means empowering players with real control over their data while using AI to
create personalized, engaging experiences. It's a delicate balance, but we're making great strides.
The success of Banana and the support from industry are just the beginning.
We've secured $50 million in total funding from top investors like Tribe Capital,
Temasek Vertex, Hashkey Capital, Animoca Brands, and Consensys, along with major gaming studios
and ecosystems such as MARBLEX, Netmarble, and The Sandbox. This backing validates our vision
and gives us the resources to push boundaries. We're pioneering a future where user empowerment
and data ownership are the norm in gaming and AI. Stay tuned, with our technology, community,
and partners,
the best is yet to come. Don't forget to like and share the story.
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