The Good Tech Companies - Cross The Ages Launches ReVerse, Bridging Virtual Gaming with Real Assets
Episode Date: July 11, 2024This story was originally published on HackerNoon at: https://hackernoon.com/cross-the-ages-launches-reverse-bridging-virtual-gaming-with-real-assets. ReVerse aims to cr...eate a tangible link between virtual interactions and real-world outcomes. Check more stories related to web3 at: https://hackernoon.com/c/web3. You can also check exclusive content about #web3, #cross-the-ages, #reverse-launch, #virtual-gaming, #asset-ownership, #web3-gaming, #play-to-earn, #good-company, and more. This story was written by: @ishanpandey. Learn more about this writer by checking @ishanpandey's about page, and for more stories, please visit hackernoon.com. ReVerse aims to create a tangible link between virtual interactions and real-world outcomes. The initiative also incorporates a focus on renewable energy, adding an environmental dimension to the project. By tying in-game activities to renewable energy production, the company is positioning itself at the intersection of gaming and sustainable energy.
Transcript
Discussion (0)
This audio is presented by Hacker Noon, where anyone can learn anything about any technology.
Cross the Ages launches Reverse, bridging virtual gaming with real assets.
By Ashan Pandey. Cross the Ages, CTA, has unveiled Reverse, a novel concept that integrates real
world assets, RWAs, into its virtual gaming ecosystem. This development represents a
significant step in the convergence of Web3 technologies, blockchain, and traditional gaming.
Reverse aims to create a tangible link between virtual interactions and real-world outcomes.
The concept allows users to engage in entertainment activities while simultaneously
participating in asset ownership and potentially benefiting financially.
Notably, the initiative also
incorporates a focus on renewable energy, adding an environmental dimension to the project.
Linking virtual and real worlds. At the core of Reverse is a system where virtual lands correspond
to real-world industrial activities. These digital territories are part of a broader strategy to
acquire real estate for the production of carbon-neutral energy from renewable sources. The initiative particularly targets sectors with high energy
consumption, such as data centers and cryptocurrency mining operations, offering them sustainable
energy solutions. The CTA token serves as the primary currency within Artelium, the universe
and intellectual property of cross the ages. This token enables players to convert
their virtual achievements into real-world assets through a process that transforms digital
flex cards into eternal NFT cards. These can then be traded, rented, or collected.
According to the company, players' virtual assets are designed to generate a minimum
return on investment through the sale of renewable energy produced on physical lands. Players also have the opportunity to expand their returns
through continued gameplay. This approach, which ties virtual gaming success to real-world
renewable energy production, represents a unique model in the gaming industry.
It potentially offers a new paradigm for how digital entertainment can interact with and
impact the physical world.
The innovative approach of Cross the Ages has garnered attention from multiple publishers and venture capitalists. The company reports interest from five publishers and over 70 venture capital
firms, suggesting a potentially significant impact on the gaming and tech investment landscapes.
In the coming weeks, co-founders Sammy Klagoo and Richard Estive plan to expand their activities
in the United States. Their focus will be on building and scouting new locations to enhance
their real-world asset portfolio, further solidifying the connection between their
virtual and physical operations. Sammy Klagoo, CE-owned co-founder of Cross the Ages, stated,
the connection between the virtual and real worlds through reverse is set to shift the traditional entertainment paradigm, making gaming both more interactive
and impactful. Final thoughts and outlook. The launch of Reverse by Cross the Ages represents
a bold attempt to bridge the gap between virtual gaming and real-world impact. By tying in-game
activities to renewable energy production, the company is positioning itself at the intersection of gaming, blockchain technology, and sustainable energy. This approach could potentially address
some of the criticisms leveled at blockchain-based gaming and cryptocurrency mining, particularly
regarding their environmental impact. If successful, it could pave the way for more
environmentally conscious models in the digital entertainment industry. However, the complexity of the system and the need to balance gaming enjoyment with real-world outcomes
may present challenges. The success of Reverse will likely depend on how well Cross the Ages
can manage this balance and create a seamless experience for users. As the project develops,
industry observers will be watching closely to see if this model can deliver on its promises
and potentially influence future trends in gaming and digital entertainment.
Don't forget to like and share the story, tip vested interest disclosure.
This author is an independent contributor publishing via our business blogging program.
Hacker Noon has reviewed the report for quality, but the claims herein belong to the author.
Hashtag D Y O R. Thank you for listening to this Hackernoon story, read by Artificial Intelligence.
Visit hackernoon.com to read, write, learn and publish.