The Good Tech Companies - How HyperCycle and TGC Are Reinventing Gaming: New Rollout Set to Accelerate Cloud Gaming
Episode Date: February 4, 2025This story was originally published on HackerNoon at: https://hackernoon.com/how-hypercycle-and-tgc-are-reinventing-gaming-new-rollout-set-to-accelerate-cloud-gaming. Di...scover how HyperCycle and TGC are set to transform cloud gaming through a two-stage rollout of network node factories. Check more stories related to tech-stories at: https://hackernoon.com/c/tech-stories. You can also check exclusive content about #hypercycle, #hypercycle-news, #hypercycle-announcement, #blockchain, #tgc, #cryptocurrency, #good-company, #web3, and more. This story was written by: @ishanpandey. Learn more about this writer by checking @ishanpandey's about page, and for more stories, please visit hackernoon.com. Discover how HyperCycle and TGC are set to transform cloud gaming through a two-stage rollout of network node factories.
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How HyperCycle and TGC are reinventing gaming.
New rollout set to accelerate cloud gaming. By Ashan Pandey.
HyperCycle and TGC announced a two-stage collaboration aimed at expanding gaming
infrastructure. The partnership comes on the heels of TGC's recent seed funding of $7.5 million from investors including Telecoin,
Singularity DAO, Bullperks, Hypercycle, Node Market, Foundership, and THE former CEO of
Telenor. In the first stage, up to 2,000 network node factories will be deployed to early TGC
participants. Selection will be made on a first-come, first-served basis for users who
meet requirements for internet speed, computing power, and continuous connectivity. According to
the press release, these node factories are currently valued at $400 each, with a projected
retail price of $9,600 by September 2025 as software updates are integrated into the HyperCycle
ecosystem. The second stage will see
the deployment of up to 1 million node factories for a potential user base of 10 million TGC
participants. This phase is designed to give TGC software access to the internet of AI,
which is expected to lower compute costs significantly. The platform will support
a library of 1,300 gaming titles for both console and PC users. TGC claims
that its technology delivers A-streaming speed of 8 Mbps, which the company states exceeds the
industry standard of 25 Mbps. Tufi Saliba, CEO of HyperCycle, said, Greater than. We are excited
and looking forward to the execution and development of the greater than TGC business as we believe the value they add to the global intelligence is greater than needed
as they continue to enhance the efficiency of video games online, greater than enabling an
untapped market that suffers from slow networks. Osman Masood, CEO and co-founder of TGC, stated,
Greater than, gaming is evolving beyond just graphics and gameplay.
Scalability and greater than accessibility are the new frontiers.
Through this partnership, we are bringing greater than AI-driven compute power to the
gaming world in a way that has never been done greater than before.
With HyperCycle's infrastructure, we can unlock new levels of greater than efficiency,
enabling millions of players to experience high-performance gaming greater than regardless
of their hardware. This is a game-changer for the industry and a greater-than-huge step toward our
vision of democratizing gaming. Final thoughts. Technically, the collaboration between HyperCycle
and TGC represents an effort to integrate distributed computing nodes into gaming platforms.
The staged rollout, from an initial 2,000 nodes to potentially 1 million,
demonstrates an incremental approach to scaling infrastructure. By providing early access based
in network performance and hardware criteria, the model aims to ensure a stable foundation
before a broader deployment. The proposed structure leverages HyperCycle's network
node factories to deliver what TGC describes as AI-enabled compute power.
If the integration is executed as planned, it could reduce operating costs by more than 90%
and support a vast gaming ecosystem. While the claim regarding streaming speeds,
8 Mbps reportedly exceeding a 25 Mbps standard, may raise questions, it underscores TGC's intent
to challenge current industry benchmarks.
Imagine you're playing an online game and you want the best experience possible with no lag.
Their AI system first figures out which server is closest to you, no matter where you are in the
world. They do this by checking across all the big cloud services like AWS, Google Cloud,
Tencent Cloud, and Microsoft Azure. This means you always get connected to the server
that's fastest for you. Then, another smart AI tool looks at your connection speed, or ping,
and finds other players with a similar speed. By matching you with these players, the game makes
sure that everyone competes on an even playing field, so no one gets an unfair advantage because
of a slower connection. In a technical context,
the success of this initiative will depend on the seamless coordination between node performance,
software integration, and network scalability. Overall, the approach appears to offer a promising pathway toward enhanced gaming accessibility and infrastructure efficiency.
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This author is an independent contributor publishing via our business blogging program.
Hacker Noon has reviewed the report for quality, but the claims herein belong to the author.
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