The Good Tech Companies - Somnia Looks to Community Governance and Open Standards to Shape Future of Virtual Worlds
Episode Date: August 5, 2024This story was originally published on HackerNoon at: https://hackernoon.com/somnia-looks-to-community-governance-and-open-standards-to-shape-future-of-virtual-worlds. S...omnia founder Paul Thomas discusses the company's metaverse browser, high-performance blockchain, and vision for an open, unified virtual society. Check more stories related to web3 at: https://hackernoon.com/c/web3. You can also check exclusive content about #behind-the-startup, #somnia, #paul-thomas, #unified-metaverse, #metaverse-browser, #metaverse, #web3-exploration, #good-company, and more. This story was written by: @ishanpandey. Learn more about this writer by checking @ishanpandey's about page, and for more stories, please visit hackernoon.com. Somnia founder Paul Thomas discusses the company's metaverse browser, high-performance blockchain, and vision for an open, unified virtual society.
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Somnia looks to community governance and open standards to shape future of virtual worlds,
by Ashan Pandey. Paul Thomas, founder of Somnia, discusses the platform's innovative approach to
creating a unified metaverse, including its high-performance blockchain and interoperable
digital asset protocol. He shares insights on Somnia's development,
its unique metaverse browser, and vision for fostering an open virtual society that
empowers users and creators alike. Ashan Pandey. Hello Paul, it's a pleasure to welcome you to our
Behind the Startup series. With your experience at unicorn companies like Improbable and investment
banks like Goldman Sachs, how has your journey influenced your approach to founding Somnia? Paul Thomas. There are so many things I could
mention from my past that influence how I work today. We'll mention a couple that stand out that
may be useful for reader. You can have the best product in the market but if no one knows about
it you will not succeed. This is something that really hit home to me early in my startup career.
I used to think as a technologist that the product was the only thing that matter. Through a great product people
would use it refer others and you can be successful. What I've realized is this is more nuanced.
You need a great product but depending on the market you also need a great go to market,
a great customer experience and brand awareness to succeed. This is all, the product, in my mind now and working to move all the pieces forwards is
essential for success.
I've also learnt that you have to meet the customer where they are rather than where
you think they should be.
This seems obvious in retrospect but a lot of startups do this.
To be more concrete early on we created technology that allowed game developers to create MMO
games. The product was good but we game developers to create MMO games.
The product was good but we forced developers to use a programming language they had never used
before. This lead to a lot of friction and ultimately poor adoption. Pivoting to allow
developerstow program in the environment they were used to lead to much more success.
Ashan Pandey. Somnia is described as a metaverse browser for Web3 exploration.
What sets Somnia apart from other projects in the Web3 and metaverse space?
Paul Thomas. The metaverse browser is one of the products we are developing that aims to
solve the UX problem in Web3. It essentially allows a user to interact with all the dApps
and experiences on Somnia without needing Web3 expertise. It also does many of the elements
a crypto wallet would do for you behind the scenes, making the experience seamless.
The two major parts of Somnia are our protocol for interoperability and our high-performance
blockchain-optimized fourth metaverse. NN the protocol connects all the current and future
metaverse and gaming experiences, allowing users to seamlessly move themselves and all their things between experiences, aka interoperability of digital
assets. Thesis essentially the purpose of creating the true vision of the metaverse,
one without barriers where users and businesses are free to move seamlessly between platforms.
The other part of what we are building is our blockchain. This blockchain's main differentiator is it's really fast. Current benchmarks have it at 300k to 400k transactions per second, all based on the
EVM. That's around 100 times faster than current EVM blockchains. We built this because you need
high performance to support real-time applications. As a gamer, you don't want to wait seconds to
minutes to purchase and use an item.
You want it instantly. We also have a vision of moving the logic of objects off-chain on-chain.
This would enable that logic to be interoperable and composable. This will enable more people to
create and build on each other's work to innovate in the metaverse space and ultimately find new
killer user applications for the metaverse. Outside of tech, Somnia is trying
to promote an open, unified virtual society. This is different from other projects, which either
create walled gardens where content is controlled or impose odd economic restrictions like land and
a token for currency. We have a much more open system that allows creators to create their own
economics. You need this to create metaverse businesses that can grow
and be invested in. Ashant Pandey. How does Somnia plan to foster a vibrant community,
and what Rolido users play in shaping the evolution of the Somnia platform?
Paul Thomas. Ultimately, community is at the heart of what we are trying to achieve with Somnia.
We envision a future where online spaces are controlled and governed by decentralized
communities, so we are always building with the community in mind. For example, we are launching
programs to onboard users and creators into the world of metaversal content, as well as programs
to push development of content, which creates a strong culture of community empowerment.
Eventually, Somnia will become DAO-controlled. This means the community will
own and control it. This won't be the traditional DAO where one token equals one vote. We don't
think this works as it creates a plutocracy where those with the most wealth have the most control.
We hope that participants with vested interests help shape different elements of our system.
For example, someone who owns a metaverse would have an essential say in the
moderation rules and technology roadmap of the system. Ashan Pandey. Developing a unified
metaverse involves complex technological and conceptual challenges. What are Somnia's most
significant hurdles in its development, and how have you addressed or plan to address them?
Paul Thomas. The major problem we have focused on so far is the technical
and standardization problem. You need to have a high-performance shared compute environment to
enable logic to move between experiences. This is one of the reasons we created the Somnia blockchain.
The standards we have been growing like MML allow users to define an object once and then it can be
used in many places, be that another metaverse, a web browser
or a game engine. This standard enables interoperability. The third major problem space,
which we haven't created solutions for yet, is more social. It is around the rules and value
sharing mechanisms you make that insensitivize unification. So for example, are there moderation
rules that say this metaverse only allows child-friendly content?
How are those enforced? We have started working on AI-based algorithms to categorize objects and
tag them with metadata. Still, the rule set needs to be agreed upon by all the participants in the
metaverse, e.g. What adult content is, what violent content is, etc. Theother side is value-sharing
mechanisms.
We have spoken about systems which, when you allow other people's objects into your world or use other people's components, will enable royalty-style systems to share value between
the originators of content. So, for example, if you use set a microphone to enable your music
metaverse, the creator of the microphone logic would get some value from that. You need these systems to incentivize people to share content and create a unified metaverse. We have ideas here
using blockchains and tokens as mechanisms, but the thinking is early. Ashant Pandey. What
strategies is Somnia employing to attract users and developers to its platform, and how does it
plan to differentiate itself in a competitive market of virtual worlds and metaverse projects? Paul Thomas. We are focusing on the users first,
and then we believe developers will want to create for the ecosystem. This is similar to the iPhone,
where because lots of people had one, people wanted to make apps for it. We are still growing
a bottom-up developer community, but the focus is on end consumers. To do this,
we have partnered with M Squared and Improbable. These folks have really strong development
capabilities and amazing tech that can have thousands of people in the same digital space
at the same time. Their focus is acquiring large brands with established audiences,
and they are already working with people like Major League Baseball, Twice, and Yuga Labs.
I think users
will ultimately come to Somnia because the experiences we offer give them something they
cannot find on other platforms due to our partnerships and technology. Developers will
also come for this and ultimately want to develop for a large end-user community.
Ashant Pandey, Beyond Technology, How does Somnia see its role in shaping societal
interactions and cultural
trends in a unified metaverse? Paul Thomas. I've already spoken about this in the challenges for
an open, unified metaverse. The key thing to do this is to create and agree on the rules and
regulations of the metaverse. I see it playing out like the internet DID with walled gardens like AOL
with very strict controls and content and more open systems like
ours, which get refined and added to over time. I believe in the vision of the open metaverse as
it has to be a better place for business to be created and innovation to occur. User safety is
also a big area that will require innovation. We need people to be able to interact safely online,
especially for minors. We will work with partners to help enable
metaverses to moderate their experiences, if that's needed. I believe that the metaverse is
a way to level the playing field in society. It doesn't matter who you are, as long as you have
an internet connection, you can participate in the metaverse. I believe this will create a more
connected world that enables new jobs and economic opportunities that don't exist today. Ashan Pandey. Finally, where do you see the future of new technologies
such as blockchain heading? And what strategies do you believe are crucial to promoting widespread
adoption? Paul Thomas. I split my thoughts on this into two parts. One that I'm relatively
confident about and one that is more belief-based. NN we have already seen blockchain as a great solution for solving many problems in finance,
be that lack of transparency, increasing speed of settlement or removal,
reduction of counterparty risk. There have already been a lot of transactions of financial
applications, and you can now see larger players entering the ecosystem. This, for me, just gives
a sense of the inevitability
of it being the future off-financial rails for at least certain assets. What I would like is for
blockchain to fulfill its true potential as an open-world computer. This would run all current
web2 applications in a more open, composable way, causing a mass increase in innovation.
This would range from social networks, where the users have more controls and creators have more agency to games, where the user base has true choice and the
ability to change the game's rules. This open version of the current public internet resonates
with me, but there are large improvements in performance, user experience and consumer
applications to enable this. I hope Somnia moves the ball forward here so the space can live up to its
true potential. Don't forget to like and share the story. Tip Vested Interest Disclosure.
This author is an independent contributor publishing via our business blogging program.
Hacker Noon has reviewed the report for quality, but the claims herein belong to the author.
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