The Good Tech Companies - SuperScale Case Study Highlights Aethir’s Impact On Gaming User Acquisition
Episode Date: March 17, 2025This story was originally published on HackerNoon at: https://hackernoon.com/superscale-case-study-highlights-aethirs-impact-on-gaming-user-acquisition. The study provid...es an in-depth analysis of how Aethir’s cloud streaming technology enhances user acquisition strategies for gaming studios, presenting a scalabl Check more stories related to web3 at: https://hackernoon.com/c/web3. You can also check exclusive content about #web3, #aethir, #chainwire, #press-release, #aethir-announcement, #blockchain-development, #cloud-gaming, #good-company, and more. This story was written by: @chainwire. Learn more about this writer by checking @chainwire's about page, and for more stories, please visit hackernoon.com. Aethir is a provider of decentralized cloud gaming infrastructure. SuperScale conducted a two-phase analysis to assess Aethir’s impact on gaming user acquisition. Click-through rates (CTR) increased by 35% compared to traditional download methods.
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Superscale case study highlights Ether's impact on gaming user acquisition.
By Chainwire Singapore, Singapore, March 13, 2025, Chainwire, Ether,
a provider of decentralized cloud gaming infrastructure, has been featured in a
newly released case study by Superscale, a global expert in gaming user acquisition. The study provides an in-depth analysis of how Ether's cloud streaming technology
enhances user acquisition strategies for gaming studios, presenting a scalable alternative
to traditional app store distribution. Cloud streaming as a direct-to-consumer solution
gaming studios often face high service fees when distributing games through commercial
app stores, with some platforms taking up to 30% of a game's revenue.
Ether's decentralized cloud infrastructure enables studios to bypass these costs by utilizing
web-based streaming, providing an independent publishing model designed to enhance user
acquisition.
Key aspects of Ether's cloud streaming include reduced reliance on app stores.
Web-based streaming eliminates the neediance on app stores, web-based streaming
eliminates the need for app store downloads, allowing publishers to retain a greater share
of revenue, lower user acquisition costs, instant play via social media or advertisements
reduces friction in the user journey, improving conversion rates, expanded device accessibility,
games can be played on PCs, mobile devices, and smart TVs without hardware limitations.
Alternative monetization models, subscription-based access, direct microtransactions, and in-game
purchases can be managed independently of third-party platform fees.
Insights from Superscale's case study Superscale conducted a two-phase analysis to assess Ether's
impact on gaming user acquisition, focusing on conversion rates and return on ad spend. ROAS, the
mobile game Tiny Tower, was selected as the test subject. Phase 1, conversion rate
analysis super scale examined how different engagement methods, stream now,
instant play, and download, affected user acquisition metrics, particularly cost pairinstall, CPI, and engagement rates.
Findings from Phase 1 43% more players opted for instant play over direct downloads.
Click through rates, center, increased by 35% compared to traditional download methods.
Conversion rates were 45% higher for the streaming option.
Phase 2 ROAS and user engagement Phase 2 measured early engagement and ROAS by comparing user
behavior between App Store downloads and Ether's Stream Now feature.
Findings from Phase 2 to 143% more users engaged with the Stream Now feature compared to direct
downloads.
Day 7 ROAS increased by 75%. Average revenue per user, ARPU, grew by 93% with StreamNow.
Session counts increased by 77% on average. Session duration was 26% longer. Day 1 retention
improved by 60%, while Day 7 retention increased by 80%. Potential applications for Ether's cloud
streaming and Ethiar's cloud streaming infrastructure
may be particularly beneficial for established publishers
looking to drive direct traffic and optimize revenue models.
Live service and MMO games
requiring seamless cross-device access.
Games with social and viral appeal,
where instant playability enhances
influencer-driven marketing strategies.
Emerging markets, where cloud streaming offers a solution for users without high-end gaming hardware.
Superscale's findings highlight Ether's role in enhancing gaming user acquisition through decentralized cloud streaming.
The complete study is available on Ether's website.
About Ethera Ether is a decentralized cloud computing infrastructure provider
focused on optimizing GPU distribution and utilization for enterprise applications.
By moving away from centralized models, Ether enables scalable access to computational resources, supporting businesses across various industries and regions.
Contact Marketing Director Diksha Etherdiksha at ether.com.
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