The Good Tech Companies - SuperScale Case Study Highlights Aethir’s Impact On Gaming User Acquisition

Episode Date: March 17, 2025

This story was originally published on HackerNoon at: https://hackernoon.com/superscale-case-study-highlights-aethirs-impact-on-gaming-user-acquisition. The study provid...es an in-depth analysis of how Aethir’s cloud streaming technology enhances user acquisition strategies for gaming studios, presenting a scalabl Check more stories related to web3 at: https://hackernoon.com/c/web3. You can also check exclusive content about #web3, #aethir, #chainwire, #press-release, #aethir-announcement, #blockchain-development, #cloud-gaming, #good-company, and more. This story was written by: @chainwire. Learn more about this writer by checking @chainwire's about page, and for more stories, please visit hackernoon.com. Aethir is a provider of decentralized cloud gaming infrastructure. SuperScale conducted a two-phase analysis to assess Aethir’s impact on gaming user acquisition. Click-through rates (CTR) increased by 35% compared to traditional download methods.

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Starting point is 00:00:00 This audio is presented by Hacker Noon, where anyone can learn anything about any technology. Superscale case study highlights Ether's impact on gaming user acquisition. By Chainwire Singapore, Singapore, March 13, 2025, Chainwire, Ether, a provider of decentralized cloud gaming infrastructure, has been featured in a newly released case study by Superscale, a global expert in gaming user acquisition. The study provides an in-depth analysis of how Ether's cloud streaming technology enhances user acquisition strategies for gaming studios, presenting a scalable alternative to traditional app store distribution. Cloud streaming as a direct-to-consumer solution gaming studios often face high service fees when distributing games through commercial
Starting point is 00:00:43 app stores, with some platforms taking up to 30% of a game's revenue. Ether's decentralized cloud infrastructure enables studios to bypass these costs by utilizing web-based streaming, providing an independent publishing model designed to enhance user acquisition. Key aspects of Ether's cloud streaming include reduced reliance on app stores. Web-based streaming eliminates the neediance on app stores, web-based streaming eliminates the need for app store downloads, allowing publishers to retain a greater share of revenue, lower user acquisition costs, instant play via social media or advertisements
Starting point is 00:01:15 reduces friction in the user journey, improving conversion rates, expanded device accessibility, games can be played on PCs, mobile devices, and smart TVs without hardware limitations. Alternative monetization models, subscription-based access, direct microtransactions, and in-game purchases can be managed independently of third-party platform fees. Insights from Superscale's case study Superscale conducted a two-phase analysis to assess Ether's impact on gaming user acquisition, focusing on conversion rates and return on ad spend. ROAS, the mobile game Tiny Tower, was selected as the test subject. Phase 1, conversion rate analysis super scale examined how different engagement methods, stream now,
Starting point is 00:01:58 instant play, and download, affected user acquisition metrics, particularly cost pairinstall, CPI, and engagement rates. Findings from Phase 1 43% more players opted for instant play over direct downloads. Click through rates, center, increased by 35% compared to traditional download methods. Conversion rates were 45% higher for the streaming option. Phase 2 ROAS and user engagement Phase 2 measured early engagement and ROAS by comparing user behavior between App Store downloads and Ether's Stream Now feature. Findings from Phase 2 to 143% more users engaged with the Stream Now feature compared to direct downloads.
Starting point is 00:02:41 Day 7 ROAS increased by 75%. Average revenue per user, ARPU, grew by 93% with StreamNow. Session counts increased by 77% on average. Session duration was 26% longer. Day 1 retention improved by 60%, while Day 7 retention increased by 80%. Potential applications for Ether's cloud streaming and Ethiar's cloud streaming infrastructure may be particularly beneficial for established publishers looking to drive direct traffic and optimize revenue models. Live service and MMO games requiring seamless cross-device access.
Starting point is 00:03:18 Games with social and viral appeal, where instant playability enhances influencer-driven marketing strategies. Emerging markets, where cloud streaming offers a solution for users without high-end gaming hardware. Superscale's findings highlight Ether's role in enhancing gaming user acquisition through decentralized cloud streaming. The complete study is available on Ether's website. About Ethera Ether is a decentralized cloud computing infrastructure provider focused on optimizing GPU distribution and utilization for enterprise applications.
Starting point is 00:03:49 By moving away from centralized models, Ether enables scalable access to computational resources, supporting businesses across various industries and regions. Contact Marketing Director Diksha Etherdiksha at ether.com. Tip This story was distributed as a release by Chainwire under Hacker Noon's business blogging program. Learn more about the program here. And thank you for listening to this Hacker Noon story, read by Artificial Intelligence. Visit HackerNoon.com to read, write, learn and publish.

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