The Joe Walker Podcast - Palmer Luckey — Science (Non)fiction
Episode Date: April 25, 2023Palmer Luckey is an American tech entrepreneur and billionaire. He has founded two companies: Oculus VR (acquired by Facebook for $2 billion in 2014), and Anduril (recently valued at $8.5 billion). He... has been described as the real-life Tony Stark. Full transcript available at: www.thejspod.comSee omnystudio.com/listener for privacy information.
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Ladies and gentlemen, boys and girls, swagmen and swagettes, welcome back to the show. Let's
get straight into introducing this episode. It is a rare feat
for someone to found a single multi-billion dollar company, yet my guest has established two.
Palmer Luckey is a young American tech entrepreneur and billionaire hailing from Long Beach,
California. Palmer is the guy who almost single-handedly revived the virtual reality
industry with his invention, the Oculus Rift,
a headset that delivers immersive virtual reality experiences commonly used for gaming,
as well as other applications like simulators and trainers. He founded Oculus VR in 2012 when he was
19 years old and in true startup fashion, famously developed the prototype in his camper trailer.
In 2014, Facebook acquired the company for $2 billion,
with Mark Zuckerberg's vision for the metaverse largely built upon the technology Palmer created.
But in 2017, Palmer was fired from Facebook and from his own company,
which he says was due to his conservative political beliefs.
He had donated about $10,000 to an anti-Hillary Clinton group during the 2016 presidential campaign, which caught the attention of the media. But in a remarkable comeback story,
Palmer founded Endural, a defense tech startup, just a few months after leaving Facebook.
Endural develops advanced weapons technology
for the United States and its allies,
including Australia.
Its stated mission is to enable Western governments
to reduce their defense spending
by enhancing the technological capabilities
and effectiveness of their militaries.
At its core is Lattice,
an AI program designed to integrate
and control Endural's hardware,
particularly its autonomous
drones. Endurall is currently valued at 8.5 billion US dollars, surpassing the valuation
of Palmer's first company, Oculus VR. But not only has my guest founded two multi-billion
dollar companies, he has done it as an autodidact. Palmer was homeschooled by his mum and is a college dropout
having studied journalism for about two years at California State University, Long Beach.
His tech breakthroughs have mostly been built on the back of self-teaching and tinkering,
much like the inventions of the industrial revolution. This was a really fun interview,
jumping between deep tech and science fiction literature and
exploring the blurry boundary between those two domains.
It was recorded in Sydney in early April.
Enjoy.
Parmalaki, welcome to the podcast.
Of course, thank you for having me.
The writer Neil Stevenson
delineated two ways in which science fiction impacts science itself. The first is that
science fiction can inspire people to pursue careers in science and engineering. And the
second is that science fiction can inspire specific tangible ideas. My first question is,
do science fiction writers really inspire entirely
new technologies or do they merely amplify things that scientists and inventors are already
contemplating? Oh, they definitely invent new technologies. I mean, the ideas behind virtual
reality existed before computers. The idea of technology that implanted ideas and experiences in the mind goes back well over 100 years.
And then as technologists kind of created things that made it more clear how that would happen, science fiction authors, they looked at, ah, I see there's these computational machines that are capable of drawing graphics.
I posit that that's the specific mechanism by which you in the future would draw real-time, three-dimensional graphics for VR. So maybe there's a little bit of guidance there,
but there's definitely things that are invented from whole cloth by writers.
And I'd say like robotics, it was the same thing. The concept of automatons
was very much born of science fiction. It was people who said, okay, we've got these very
basic mechanical machines. And I posit that someday they'll be as advanced as people
and they'll be able to walk around and talk around
and do everything that we do.
And that wasn't something scientists were even close to doing
or even really working on.
But the job of a science fiction author
is not to work on things that are possible.
It's to imagine what could be.
I saw on Twitter that 20,000 Leagues Under the Sea was your favorite book as a kid.
Oh yeah, great book.
Why did that inspire you?
Well, I was a Jules Verne fan in general, so I love Journey to the Side of the Earth
and love 20,000 Leagues Under the Sea.
But in particular, I like 20,000 Leagues Under the Sea was diving into a lot of the very
technical aspects of what science fiction can do.
So a lot of science fiction in the modern day is not so much hard science fiction. It's telling
a story and the science is incidental. I love Star Wars, but it is more of a story that happens
to be set in the future than what you could call science fiction.
And I really love that 20,000 Leagues Under the Sea was a very early example of extremely technical fiction.
If you saw on Twitter, I was pointing out a passage where you have the captain explaining the precise chemistry of his battery packs in the Nautilus and how it works and how he gets the magnesium for the reaction
and how he recharges them. And that's a type of thing that really inspired me when I was younger.
And I still like hard sci-fi today where it's about the ideas and it's about the science.
It's about the technology. And the rest of the story is kind of built on that scaffold,
but doesn't dominate. Have you ever written any of your own science fiction?
I have.
I've actually written some speculative science fiction short stories that I've never published.
They're just for my own reference.
Um, but, uh, it's, I've had some fun ideas.
That's cool.
Can you share any of the ideas?
Um, yeah, one of them, one of them is a story called The Last Hot Rod.
It's about, uh, it's about a group in the future that is the last group of people on Earth that build and repair and drive their own cars.
Because they're not necessarily banned, but it's become so out of fashion and de facto impossible for ordinary people to own cars.
Instead, they're all just shuttled everywhere by autonomous pods.
And it explores the concept of what does it mean to build your own technology,
to understand your own technology,
and to kind of be a master of your own destiny
rather than part of a much larger machine.
So that's the idea.
There's another that's a little bit more of a work in progress,
but the the core
premise is what happens if perfect augmented reality really becomes part of our society and
how does that change how people how people relate to one another for example uh one of the things
one of the concepts and if again it's it's very much not a story so much as you know uh a kind
of framework for this idea but But suppose that you end up with
augmented reality glasses that do the thing that everybody wants, which is to have the ability to
remember, you see somebody you haven't seen in a while, and it reminds you what their name is,
what you guys talked about last time, when you last met, this useful piece of information.
Or if you could meet a new person, and you would instantly know who they are,
where they work, all this relevant information. And so what happens is it becomes a social faux pas in the future to make small talk. Because why would you see somebody? You then see where
they work and all that. Why would you then say, oh, so you work at Microsoft? Because, well,
they know that I know that they work at Microsoft and you know that I know where I work.
And so why would we talk about any of the things that we instantly know about each other simply by meeting for the first time because it's all in our HUDs up display?
And so it leads to a very interesting dynamic where talking about anything that you could have already known without talking is considered just a total waste of time, very old school, old world thing that only old
people do. And so you would only talk about things that are immediately of productive and of a new
nature that are not communicated by the AR system. So you might walk up to somebody that you've never
met before and say, the best way to tackle the challenge with China is X, Y, and Z. And I would
know you're interested because you're in some part of
government. And I would know that you would take me seriously because I work on some specialized
area that's related to the conversation. And now, is this the future? I don't know.
But it's an interesting thought that occurred to me. I thought, what would social norms look like
if we didn't need to have small talk to get to a level of initial understanding for people?
How would that change things? And of course course there's things you gain and things you
lose. Yeah. That's fascinating. Anyway, I've, I've, I've, so I've written actually quite a few,
quite a few, uh, science fiction, short stories, just, just, just for, just for fun.
I'd love to read them someday. You should publish them.
I've thought about it. Uh, you know, actually, actually the, the, the funny, I, I'll say this is a little bit surprising to me that it's worked
out this way. But what I've always told people is that my thought was maybe someday I'll make
into a book or stretch them out a bit or turn it into an anime series or a TV series. But I told
people, I'm waiting for artificial intelligence to lower the production cost of all those forms
of media so that I can do it without it being an enormous expenditure of my time and my or someone else's money. And I always said that
with a little bit of a little tongue in cheek. But now it appears that that actually may be coming
to pass. I actually did feed one of my stories into ChatGPT and asked it to generate a screenplay
based on it. And it was able to give me a full long form screenplay.
I was like, wow, this is actually quite good.
Better than I would have been able to do for sure
because I'm not a creative writer.
I'm a technical writer.
Apart from your own stories,
are there any other sci-fi stories
you wish were being told at the moment?
Oh, you mean just entirely new ideas
or just other books?
Yeah, new ideas,
perhaps ideas that may have like a societal benefit. Oh man. Well, I mean, probably just
very big picture. I think that I would love to see more science fiction stories that are optimistic.
I read a lot of works from the 50s, 60s, 70s, 80s that are unabashedly techno-optimist.
And of course, there's conflict in these stories.
You'll talk to a lot of sci-fi authors who will admit that there's conflict in their stories
because nobody wants to read a story about, in the future, VR is great, and AI is great,
and everything's cheap, and everything is post-scarcity, and everyone gets along.
That's just not an interesting book for most people. So they have to create conflict. But I like that there's a lot of works where they were fundamentally optimistic
about where we would be, what technology would do for humanity. And I feel like a lot of works today
have fallen into more of the dystopian angle. They're kind of positive world where the world
is certainly more advanced, but also certainly worse off for better technology. And
one book I like quite a bit, I'd say right now it's my favorite book, is The Unincorporated Man.
It's a very interesting book about a tech industrialist who manages to enter cryopreservation
using a machine of his own design, and then wakes up hundreds of years in the future
only to find that in the future, technology is extremely advanced, but society has regressed
in many ways to corporatism. So for example, in the future, everyone who is born does have a
universal income and their healthcare paid for and their housing paid for. But in exchange,
from the day they're born to the day they're an adult, they give up a percentage of shares in
themselves where legally they are a corporate entity to their investors, which include the
government, it includes their local city, it includes their school. And then by the time
you're 18, you are not majority independent. It is impossible to reach adulthood without being majority owned by other corporations,
other entities.
And so nobody in the world actually has a right to do what they want without people
signing off on it and agreeing to do a shareholder vote to allow you to do something.
And so the titular unincorporated man is our hero. He's the only man in the world
who didn't sign the contract that requires you to give away yourself. He's the only man in the world
who can do whatever he wants. And it's interesting because I see us actually maybe trending that way
sometimes where on the one hand, it's great that people have health care. On the other, that then gives other citizens more of a say for them to think, well, I have
a say in what he does every day.
Because after all, it's my taxpayer money that's paying for these people's health care.
And so I should have the right to make it impossible for them to, let's say, do risky
things or eat whatever they want or smoke whatever they want.
And you can imagine that taken to the extreme pretty soon.
Society is telling you, you can only do this small set of things
that will allow you to do that we believe are productive.
And I say that's one of the areas where I think it's science fiction that gets it right,
where in the unincorporated man, the technology is actually the positive force
that is actually a positive force against society doing bad things.
And in most science fiction, you'd have it be the opposite.
Technology is the cause of the problem.
I wonder how consequential these dystopian sci-fi narratives are.
So at the end of last year, as I'm sure you would know,
Peter Thiel kind of went public with a new riff
on the causes of the Great Stagnation.
And he kind of noted
that in the mid-20th century, there were all these drabbly, dystopian narratives about
science and technology that began seeping into the culture. And
they were facilitated by the dual-use nature of so many modern
technologies. And in Thiel's view, they kind of discouraged progress
because, understandably people
don't want to feel as if they're building the machines that will destroy the world right what's
your take on the i guess like the causal mechanism there oh man i mean i i think i honestly think it's
dangerous to even talk about these things um i don't even particularly like to talk about
stagnation um and and mean, I can talk about
it because I'm not actually enough of a figure, but if I ever achieve a high enough level of
prominence, I will stop talking about it. Why? Well, I mean, let's take one example,
Silicon Valley Bank. You've paid attention to what's happened there. And I would say
probably about half of the money that flowed out of Silicon Valley Bank
was the result of maybe five people in Silicon Valley making phone calls and text messages.
And people will say, oh, well, Silicon Valley is a very insular community.
There's only a few people who are really highly respected.
A dense network.
It's a dense network.
But the thing is, Silicon Valley Bank, their financials were, you can nitpick about them.
But the reality is, the entire Bank, their financials were, you can nitpick about them, but the reality is the entire banking system is actually similarly flawed.
If you force any bank to liquidate substantially all of their assets to pay for unrealized losses at the bottom of a down market, they are absolutely going to collapse. I don't think there's a bank on the planet of any size that could survive the level of withdrawals that occurred and having to sell off assets that were at the bottom of their value and had not had time to recover.
And people say, oh, well, Silicon Valley's insular.
That could never happen to, let's say, the main financial system.
But the real world is actually also very concentrated in terms of power and attention. Imagine if one person with a great deal of significant influence across society were
to come out and say, I believe that all the banks are going to be insolvent.
You need to get your money out as quickly as possible.
Let's imagine it's Bill Gates.
Bill Gates comes out and says this.
If it was just him, people would think he's off his meds and that something's gone wrong.
It's just him, people would think he's off his meds and that something's gone wrong. You know, it's just him. But what if you also throw in Elon Musk, somebody who's very much
ideologically separate from Bill Gates? And then what if you also threw in for international flavor
Richard Branson? What if you had this kind of large number of people who are well-respected,
sorry, small number of well-respected people who said, you need to get your money out because the
entire banking system is going to collapse. I think there's maybe five people in the real world who could also collapse
our entire banking system simply by saying that you shouldn't have confidence in it.
And I'd say that with stagnation, it's a similar thing. So many of the investments we make in the
future of technology, so many investments we make in our university systems, they're predicated on
this idea that there will be growth, that technology will continue to grow, and that there are still yet to be undiscovered massive
economic reservoirs that we have yet to discover and utilize.
And if people were to decide that, in fact, we are kind of in this stagnation period and
that the next hundred years won't see significant growth, that there aren't these new reservoirs of economic value created by technology to be tapped, a lot of that would
go away. And it would be rationally so. The government would stop investing in new technology.
Why bother if there's not any big outcome on the other side? Universities would cease to be nearly
as important. I think they would change the tone of what they do. And I think that you end up with
a society that turns more inwardly focused. How can we simply make the best of what we have today rather than try to build a
new tomorrow? And so you're asking me what my take on it is. I'd say right now I can be candid and
say, I truly believe that there is room for massive growth. I actually am optimistic. But at the same
time, if I ever get to the level of Elon Musk or Bill Gates or Richard Branson, where I have that influence, I think I'd be very loathe to give a contrary opinion, even if it was the truth, because it would be so negative for society in the short term and probably the long run.
But isn't the beauty of Peter's cultural explanation that it's not the ideas are getting harder to find explanation.
Yep.
So you don't need to be as concerned about people switching into zero-sum or negative-sum thinking.
Yep.
Because if it's cultural, presumably the solution is in our hands.
Yes.
I mean, I guess it's not so much the concern about it being zero-s much as I think that even things that I mean, here's how it really is.
I want things to happen that may not be economically actually very important or socially even that important.
I want humanity to colonize the stars.
And I feel like it's very important for people to believe that that's net very, very big deal for humanity. And if it weren't, I actually wouldn't want to talk about that
because I simply, for my own personal reasons,
I would love to see humanity colonize Mars
and go out to the greater universe.
Same thing with the metaverse.
I want to see it happen.
I'm a virtual reality nutter,
and I believe the metaverse will be a good thing,
but I don't want to say anything
that will
cause it to not happen. And I think Peter has a very intelligent view on it, but probably the
difference between there is I think Peter's saying it how it is, where I would prefer to say it how
I think will cause it to be the way that I want it to be. And so I give Peter a lot of credit for saying what he thinks is true
rather than necessarily...
I don't think Peter is thinking,
what can I say that will bring about the world
that I personally want to see?
And you can probably tell
from a lot of the more negative things he's said,
he's saying these things
not with the hope that it fixes things,
but that people are informed about the truth.
I guess in that way, I'm a techno-partisan. I'm a techno-politician. I have an agenda and I'm
going to push. Your predictions have an element of advocacy. Oh, 100%. And I've talked about this
quite a few times where I'm not a journalist. So I have no obligation of neutrality.
I have no obligation of looking at the facts
in an even-handed way.
I'm allowed to be a partisan
and to focus on the things that I want to focus on
and to divert people's attention
from the things that I think lead to society
going in the wrong direction.
And I'm totally happy to do that.
I'm happy to be unabashedly partisan
for the world that I want to see.
And of course, that's not necessarily
like a right-wing or left-wing thing.
It's more this specific set of things
that I want to see in the world.
And I was actually a journalism major.
I don't know if you knew
before I dropped out of school to start Ocula.
So it's not like I'm ideologically opposed
to journalists in general.
People think I am sometimes because I'm so mean to them.
But it's more specific journalists that I hate.
It's not the concept of even being a biased journalist.
I actually fully understand their point of view.
You did journalism for three years before you dropped out.
That's right.
Why did you pick journalism?
It kind of seems a bit removed from your more technical
passions. You know, it's almost embarrassing to talk about. So I rarely do. But it was a matter
of arrogance. I decided when I was 15 and going to school that I already knew everything that I
needed to know about technology and that whatever I didn't know, I was fully capable of learning on my own. I'd been very successful self-educating myself on
electrical engineering, mechanical engineering, a lot of esoteric subjects like solid state lasers,
gas lasers, high voltage power systems, and of course, virtual reality. And I said, you know,
I'm going to be able to self-educate myself in basically any technical area that I need to.
I don't need to go to a school where the curriculum was designed around things that are, you know,
last year's technology.
And you couldn't really go to places to learn about the things I was most interested in,
like cutting edge virtual reality techniques and display technology.
And so I looked at that reality and said, you know, I already know everything I need to know about technology.
I'll be able to learn anything I need to know about technology.
But what I do need to learn is how to better and more effectively communicate with people.
Because that was not my talent.
I'm not saying it's my talent today.
But certainly it was not when I was a teenager.
I was a very technical person. I was one of those kind of turbo nerd, super autist,
internet forum, mega poster types of people who got along with people who fit into that narrow,
narrow window of thinking and communication. But it was clear to me that to be successful in the
broader world, I needed to get good at distilling ideas that were complex into versions that I could
talk about with ordinary people to be able
to persuade people of my opinions, to persuade them of why what I was doing was important.
And I thought getting a journalism degree would be the most productive thing that I could learn
in school for that aim. I could have done, for example, maybe broadcast journalism,
but that's its own flavor. I could have pursued, there's kind of public speaking courses and some people because they have technical aspiration,
and then they get a master's in business administration so they could run the business
side. But for me, I felt like my biggest weakness was communicating effectively with people.
And I thought that a journalism degree would help me with that.
Is there like a systematic process you follow when you're learning a new topic,
or do you just kind just muddle through?
I don't know if it's systematic, although I'd say there's a series of things I typically do
just because they've proven to work. I think the first thing I would do is do a review of
all the academic literature that people in an area consider to be of importance.
So when you know nothing, that's not when you want to be the contrarian. You can't afford to
be a contrarian when you know nothing about the field. And so you start by
saying, well, what's the consensus as to the best work in this area? Let's say virtual reality.
First, you need to say, well, what do the leaders in virtual reality believe is kind of
what are the top 50 papers that they think are really just seminal works that we really,
really need to be paying attention to? And usually by the time you get through those, you can know something well enough. And of course, you know, you check
Wikipedia and you see what's going on in the commercial sector. You check what investors
are investing in an area, you know, whether it's biotechnology or DNA modification or de-extinction
of species. You look at what the academics are doing, look at what investors are investing in.
And usually by then, you know enough to start forming an opinion as to what's important or what might be done differently.
And that's my favorite part of the process. Once you know enough to start, feel like you can think
differently without just being an idiot. And you want to get to the point where you can talk to a
person in the field intelligently enough that you may be able to persuade them of a different way of thinking.
And if you show up and you don't even know their lingo, you don't even know what the latest
advances are, they're not going to take you seriously at all, which leads to the final step
is actually talking to people. And I don't know if debate is the right word, but going back and
forth with people and trying to sharpen your ideas against theirs is often a really good way to figure
things out. And that was true even when people disagreed with me. I would talk with people in VR who disagreed with
my ideas around what was important and how to accomplish better virtual reality headsets.
But going back and forth with someone where they'd say, here's why your ideas are bad. Here's why
it doesn't make sense. It allowed me to sharpen my own ideas until I think it was really crystal
clear where I could add value. How do you distinguish between situations where the mainstream consensus is probably correct
versus situations where you can actually make a big difference and solve a problem
even as like a rank amateur?
Oh, man.
You know, I think it's easiest when there's not much mainstream consensus in general.
Like virtual reality was great because I don't think there was a mainstream consensus on it at all, probably because nobody had ever figured out how to make a viable virtual reality company or product outside of these small niches like data visualization and military training. Nobody had ever figured it out. So it was much easier to come in with new ideas. And it's much harder to go in when there is consensus from
people as to what the right way to do things are. If I'm being honest, I think that my entire career,
I've stuck to things where there's not a lot of consensus. And that's made my life a little easier.
Like getting in the defense industry. I don't think there was... It seems a little more obvious
now. But if you go back six years or even further, there were a lot of people who did not think that defense was
important.
They thought that the era of large-scale conflict was past, that we live at the end of history,
that economic entertanglement between nations precluded any kind of real violent struggle.
And the invasion of Ukraine has made very clear that that's not the case.
China becoming even more aggressive over the last six years has made clear that's not the
case.
And I would say when I started Anduril, what I was doing was very much against the public
or I guess the mainstream consensus in the tech industry.
What I did with Oculus was against the consensus of the tech industry.
So you asked, how do I know
when the mainstream
is kind of right?
I actually don't know.
I've never worked on anything
where the mainstream audience
had an opinion
that was worth anything
or even more to the point,
I don't think that the mainstream
had an opinion.
There was no mainstream opinion
on VR in 2012. What was the television program? The woman says, was it Mad Men, where
she says, I think you're a terrible person. He says, I never think about you. And I think that's
how it was with virtual reality. People have this idea, oh, people thought virtual reality
was a failure. I don't think people thought about it at all. I watched an interview of you where you alluded to the fact
that you keep a long list of forgotten technologies. I do. What are some forgotten
technologies that could be built, which you think are very achievable? Oh man. Well, I'm not sure if
I want to give away my whole secret list. But I mean, some of them are forgotten.
Others are underinvested.
So I'll say one example is I think steam engines have an enormous amount of unexplored potential
in the modern day, especially particularly closed cycle steam engines where you're condensing,
you're working fluid and you're not.
And when I say steam, I'm talking about all supercritical fluids.
So carbon dioxide or nitrogen, water, it doesn't really matter. But I think that, for example, there's
a very reasonable likelihood that the future of ground vehicles in particular is not actually
battery packs. It's actually going to be steam because you can recharge a boiler,
as it were, with electric power very, very quickly, very efficiently. You can fast charge a boiler at
rates of many megawatts without any problems. And it doesn't degrade over time. You don't have
these chemicals that are wearing out. You don't have these systems that are wearing out. So
imagine a closed cycle steam engine car where you've got a closed loop steam engine hooked up to a boiler that you can plug into any fast charger. It dumps electrical energy
into it. You have an insulated tank that can store that energy for days or weeks with only
minimal losses. People point out, oh, but you'll lose 5% a day of the heat to losses. Well, guess
what? You're going to lose 5% of your battery on a cold day in an electric car. That already exists. But the coolest thing about this is it could be much cheaper to manufacture, actually, than battery packs. It could be certainly using a lot less rare metals. You can build these systems out of the dirtiest, cheapest, lowest purity metals that you want.
You don't have to have all this high-end lithium.
You don't need cobalt.
You don't need nickel.
So I'm a big fan of steam engines, particularly for cars and for home power storage applications.
I think people kind of started ignoring steam because there were cooler things like the
internal combustion engine.
And then the internal combustion engine got billions of dollars, hundreds of billions of dollars in research
and development that has made it dominant as long as we had cheap sources of fuel.
And I'm not sure that that's going to last. And then the other side, I'd say, is fuel cells.
Are you familiar with fuel cells in general? So, I mean, it's a very old idea. But this idea of solid oxide fuel cells that consume hydrocarbon fuels even is very, very old. And I actually think that there's an alternate universe where instead of internal combustion engines, we instead invested in solid oxide fuel cells and basically just got really good at coating and stacking sheets of thin metal to make electricity come out when you flow gas in between them. And that unfortunately is not what happened. And so instead, we've seen
hundreds of billions go into internal combustion engines. People will point out that solid oxide
fuel cells are more expensive and harder to make and don't last as long as normal engines.
But I think if they were to receive a similar level investment, you'd actually see them become
very viable. So these are old ideas.
Some of them actually predate the internal combustion engine. And I think there's people who are going to go back to the future on these and a lot of other ideas and really make a lot
of money and also solve some big problems. But I do, yeah, you're right. I have a long list of
about 50 things that we can go back to the future on. That's so cool. To return briefly to sci-fi,
several years ago,
Magic Leap hired Neil Stevenson
to be their in-house futurist.
Sure, sure.
Should more tech companies hire sci-fi writers
to just sit and speculate
on possible technological futures in their space?
Huh.
I haven't thought about that.
Just off the cuff,
I'd say that they'd probably get better returns
on making sure that the executives running these companies
have read all of the relevant science fiction.
For example, I think if you look at meta,
I think that they would get much more value
out of forcing all of their product managers
to read Snow Crash
than they would hiring Neil Stevenson
to be this independent advocate of the future inside of the company. And I'm also not sure, you could say, oh, what if you made Neil Stevenson to be this independent advocate of the future inside of the company.
And I'm also not sure... You could say, oh, what if you made Neil Stevenson the head of the VR
division? Well, I think that doesn't necessarily work out either because running these companies
requires a different skill set and a different set of knowledge than the ability to ideate on
science fiction, which is important, but not the skill set you need to, let's say, manage
a team of thousands of people to orient themselves towards actually productive work.
So that'd be my initial guess is you can actually get most of the value.
If you really believe in the value of science fiction writers, which I do, you should try to get that value without putting them necessarily in the company. And I'd say also, there's a lot of product managers at Facebook who definitely have not read
Neil Stevenson's works
or a lot of other VR works.
And that is unfortunate.
You used to give all new starters
at Oculus a copy of Ready Player One, right?
Yeah, we did.
We did.
It was...
People point out and say,
oh, that's so dystopian
because in Ready Player One,
you know,
things aren't so good
in the real world.
To which I say, you know what? Things aren't so good in the real world. To which I say,
you know what? Things aren't so good in our real world either. And I've talked with Ernie Klein
about this. We're friends. He doesn't think that Ready Player One is predicting the future of
society per se. He's not saying, oh, look, society is... The future is terrible and everything's
going to be bad. It's what you need to do when you tell a story.
I mentioned this earlier, but you need to have conflict.
Nobody wants to read a story about how everything's great.
Imagine if Ready Player One was just VR is everywhere and the world is so much better
for it.
Yeah, that's an interesting kind of techno-utopian vision that people like me would find interesting,
but it's not going to become a New York Times bestselling novel. It's not going to get a Steven Spielberg film adaptation.
So the things that we wanted people to pay attention to in Ready Player One
were these ideas that virtual reality was going to be a huge part of the way people not just
played. It wasn't just a game console. It's the way they live. It's the way they work.
You had huge portions of the economy taking place in virtual spaces. You had this kind of seamless merging of the real world and the virtual world
with people seamlessly going back and forth. And then, of course, a recognition that is a staple
of science fiction about sci-fi, which is that the virtual world is just as real as the real world
if you accept that human experience is what defines something being real or not. There are experiences that people had in VR that were as impactful and as important as
things that happen in the real world, if not more so.
And that's where I see things going.
There's another good quote that I actually post it every April.
So it's coming up again.
For the last decade, every April, I post a quote from the light novel series and anime Sword Art Online.
And one of the characters asks the main character, Kirito,
what's the difference between the real world and the virtual world anyway?
And he says, the quantity of data.
That's all.
And I've always loved that because it's such a cool idea that boils it down.
Like, yes, obviously, virtual reality as it exists today,
it's hard to argue that it's as impactful as the real world.
But I hope for a world where all of our communication with people
and all of our interactions with people are equally meaningful,
whether they happen to take place in a digital space or a real space,
whether the photons coming off of their eyes are real or synthetic.
How long until we get VR that's virtually indistinguishable from reality?
Well, first you have to pick the particular...
The way you've put it, I would say maybe a year.
What?
But I'm being obtuse here.
Yeah.
You asked until we get VR that's indistinguishable from reality. What I mean is, there will be
virtual reality that can
simulate certain slices
of real-world experiences
perfectly in the next year or so.
So if you were to constrain
it to, let's say,
an indoor room
where the lighting is artificial,
not too bright, you don't have too much dynamic
range, and the things that you're looking at are all synthetic, highly polished geometric shapes.
I'd say we're actually just about there. Not in a mainstream mass market product,
but in terms of the technology existing and people making these prototypes,
we're actually very, very close. And if you talk to people who were excited about Magic Leap,
pre-Magic Leap collapse, it's worth noting that all of them saw this huge, enormous rig that was built that was meant to show the limits of what augmented reality technology could do to build kind of a perfect, perfect synthetic light field of virtual objects overlaid with the real world, those people were very impressed by it. And it's because when you didn't have these practical limits, the technology already exists to do a more or less perfect job of a limited set
of the real world. So put another way to simulate sitting in a room full of geometric cubes,
we're right about there. In five or six years, we'll be able to simulate the experience of
looking at a person on the other side of the room, and it will be at human visual fidelity. The audio won't be perfect. You won't have touch. You won't have taste. You
won't have scent. You won't have the ability to feel like you're moving through the world and
feel the wind on your face. But for the experience of sitting in a sealed fluorescent lit room and
looking at things, that's going to be perfect. And so I guess what I'm really getting at here is
virtual reality is
just about capable of simulating some set of things perfectly today. And what's going to happen
is there's going to be more and more things that it's able to simulate perfectly as time goes on.
One of the hardest things is imagine the experience of surfing, where you've got
a high thermal delta between you and the water. It's pulling heat out of you at a rapid rate. You have wind in your hair and salt in your eyes and you taste the salt in your mouth. And you also have motion, you know, you have a sense of locomotion borne by your eyes, your skin, your ears, and your inner ear feeling all of that locomotion. That experience is going to be extremely hard.
Getting to the point where you can mimic the sun
reflecting at extremely high brightness
off of little specular points on the water,
that's going to be very hard.
That might not even happen in the next 50 years,
maybe longer.
Maybe we're past the entire concept of visual displays
before we actually figure that one out perfectly.
But that's the way that I look at it.
The good news is the
roadmap is clear. It's not
like I do with
AI. It was not clear what the
breakthrough would be and when it would happen. There were
kind of a dozen different paths
that were all relatively promising
and then all of a sudden one of them has started to
work recently. With VR,
everyone knows what the path is. We just need
extraordinarily high resolution,
optics with very, very high
resolving power,
and all you have to do
is take the pixels off of that display,
collimate them, shoot them onto your retina, and
we know
what we need to build. So is the
path, so to speak,
lit only by synthetic photons?
So that's my belief.
You've probably heard me talk about this at some point.
I'm not a believer in optically transparent augmented reality systems.
I think that they are an interesting thing to do in the short to medium term, while our ability to build perfect VR systems is limited.
But at the end of the day, trying to build a system that simultaneously
allows for the
unhindered passage
of real-world
reflected photons
into your eyes
while also
adding synthetic imagery
on top of that
is almost
it's almost a compromise
an impossible compromise.
The things that make it
a better digital display
make it a worse
transparent
transparent lens
and vice versa.
And there's certain parts of this you'll never be able to overcome. You'll always be limited to the
dynamic range that you can perceive in the real world. It becomes almost impossible. Augmented
reality systems that are optically transparent can only add light to your view of the real world.
They cannot subtract light. They cannot erase things. They cannot erase bright objects.
They cannot truly put a hard line
in front of something else.
All they can do is kind of add
glowy things in front of the world,
which is, I think,
going to be very, very limiting
if you think about the metaverse
as a place where you're merging
the real world and the virtual world,
where it's not just, you know,
adding directions to Starbucks
on top of your view.
I'm talking about
what if you're merging a real world office space with another real world office space on the other
side of the world, also simultaneously merge with a digital space that is only going to exist
in this instance for another five minutes and then disappears forever. For that, you have to have
fully reprojected, augmented in virtual reality, where you are using sensors to perceive
the real world, building a image and model out of that, and then merging it with digital images
that you project onto the eyes. Every photon that hits your eyes, in my opinion, should be coming
off of a display that's creating a synthetic image for you to view. Now, in the short term,
it's very hard to build displays of the kind I'm talking about
that are high enough resolution
to be something you would want
to wear them all day
and use them for everyday
general purposes.
But we're going to get there.
It's a matter of single digit years
before we do.
So I'm very happy that Apple's
moving in this direction,
for example.
They were building
an optically transparent headset.
Originally, this product
they were building
was more of a developer kit.
Like, oh, it's a way to get started. It's not optically transparent, but it can do things well enough now.
I think that Apple, whether it's on purpose or by accident, is going to end up
stuck to this path. I don't think that it's actually... I don't think it's actually good
in the long run for them to try to pivot back to optical transparency. I hope they just stay all in on reprojected AR, or as we used to call it at Oculus, hard AR.
So what's your concrete vision for a human future that includes the metaverse?
Are we all just plugged into some kind of Robert Nozick hedonistic experience machine that
distracts us from reality?
Something like in Ready Player One.
Concretely, what does your future look like?
I think that people will point out that virtual reality could bring about a future
where people don't work
and they're just entertaining themselves
and that's all that they do.
I think that we're actually
already sufficiently technologically advanced to do that.
If such a world is going to come to pass, I don't think that higher levels of fidelity and
more fidelity and human-to-human communication, which I think is what VR is. We've been moving
away from face-to-face communication as technology's advanced. I feel like VR actually
brings it back to the fundamentals, which is good. It's actually more human than basically
any form of communication except actual face-to-face when implemented to its limit.
I think we already live in a world where you can have people who sit in the pod and they
smoke their weed and they eat their fatty foods and they watch their Netflix.
If society moves in that direction, then that's fully possible today. And so I think that
virtual reality is not going to be the thing that causes that to pass. I don't think virtual reality
is going to make people less ambitious in and of itself. I don't think it's going to make people
want human connection and human productivity less than anything else. I'm concerned about what you're talking about,
but I don't think virtual reality is the thing
that's going to bring it to pass.
So what's my concrete vision?
I mean, I talked about it a little bit already,
but I hope that the virtual world is a place
that is seen as equally important to the physical world.
I don't say the real world anymore
because I'm getting ahead of it.
That's going to end up being the new bias.
It's going to be the new microaggression. Call it the real world. You heard it here first.
But the virtual world versus the physical world, I want it to be as real. I want it to be
seen as equivalent or better in certain ways, just like the real world probably
will be in our lifetimes. And I'd love to be a place
where we can do things
that would be too dangerous,
not cost effective,
or too otherwise destructive
to do in the real world.
I think that there's a lot of things
that people want to experience
that they will never be able to experience
simply because it's too expensive
for every person in the world
to experience it.
And I think virtual reality
is going to be most,
it's going to be a biggest deal, not to people like you or me who live in kind of first world
democracies where everything's pretty great. I think people who live in places where their
country doesn't have the natural resources or the economic resources to, let's say,
send every kid on a field trip to visit all of these historical sites or a place where every person
can afford to on the weekend go and do whatever hobby of choice they want. Those are the people
who are probably going to see the biggest increase in quality of life. It's not you or me.
And people will say, oh, well, I'll never go to Paris in VR. I'd rather just go for real. I say,
okay, that's great for you, but there's another 7
billion people in the world for whom that's not a practical
reality. And so we're not
trying to necessarily make things
perfect, but we can make them better.
In a post-AGI world,
does VR become how we spend
most of our time, or do you expect
an AGI
to invent new and better mediums
of communication and experience?
You know, I have disagreements with people on this.
I think, I
used to believe and still believe that virtual
reality in one form or another is not
just the next form of computing
and communication, but the final form.
It's the ability to
convey to a person
any experience,
anything that they could see or experience themselves
or that any other person could conceive or that any AI could conceive.
A perfect VR system should be able to present that to them.
The only thing that I think goes further are things that fundamentally change our human
nature.
For example, what if you could build a hive mind? What if you could have telepathy
where you have people who are literally sharing thoughts and operating as a Borg-like collective?
That is certainly a potential thing that could happen in the future. I'm not super excited about
that. I think it's dangerous to meddle with human nature like that. Humans are not perfect, but
we've gotten along for thousands of years in the way that we've gotten along. And to really tamper with that
at a fundamental level is maybe playing with things I'm uncomfortable with. But who knows,
maybe in 100 years, they're going to be lamenting how grandpa won't join the Borg and he needs to
just get with the times and join one of the three global collectives.
And there's plenty of choice for everybody between the three.
But I think VR is the final platform
absent things that change the nature of humanity.
And I'd also include in that
like uploading to a machine consciousness.
I'd say that's also fundamentally
probably changing the nature of humanity.
But you could also argue that uploading into a simulation really is VR too.
So even that is VR, I guess.
Okay, I have some quickfire questions about Oculus.
Let's do it.
And then I want to move on to general lessons that you've learned from starting companies.
So can you describe what the actual breakthrough was with Oculus
in terms of using software to solve
the pre-distortion of an image
sure I mean we had quite a few
quite a few really good ideas but
I'd say one of the key ones is the one you touched on
which was deciding that
instead of building a
complex optical system that was expensive
and heavy that
presented a perfectly
crystal clear image from the display that it was working with, which is the way most VR headsets
work. They took a nice rectangular display, they collimated the light coming off of it,
reprojected it to a wider field of view, and did so with minimal distortion so that all the lines
are straight, your view of the display was unimpeded, but it costs a lot of money and it weighed a lot.
What I decided to do was instead design a lens that only optimized
for the things that could not be done in software.
So wide field of view, low cost, lightweight,
those are things that are physical properties
that cannot be corrected for.
And then all of the things that I sacrificed to get there.
So my lens had high amounts of geometric distortion,
high amounts of chromatic aberration,
so color separation between different channels.
I realized those were things you could simply pre-distort
in real time on a graphics card using a shader.
In other words, you could understand
the distortion transform created by your lens on the image
and then you could apply an inverse
transform to the image so that you would basically render a very distorted image that looks terrible.
But then when you viewed it through my equally terrible lens, it would all revert back to being
straight lines, correct colors, etc. And that was not a brand new idea. People had come up with it as early as the
1980s. NASA had a program where they were working with Leap Optics, the Jet Propulsion Laboratories.
And they actually, in their paper, specifically noted, you know, these lenses have quite a bit
of distortion. And we did write a piece of software that's able to correct for this distortion by pre-distorting. However,
you actually spend more resources on your computer rendering that transform than you do on the rest of the simulation. Therefore, it's an impractical technique, cannot be run in real time.
And therefore, we just run with the distortion and we accept it. My lens had even more distortion
than those optics. So I didn't have the option of not correcting it. But the thing that had changed is graphics cards had become extremely performant,
very, very cheap. And so maybe in the 1980s, it required most of the computational power of a
high-end computer to perform this inverse transform. By the time I was there, it was a
fraction of a percent of the computational resources of a graphics card. So the graphics cards getting much better was really important.
I'd say the other really big thing that we did right was...
I mean, we did a lot of things that were just basic.
We did good sensor fusion algorithms.
We did good motion sensing in general.
But we also did something that was probably even more key than the straight-up tech advances. We built a software development kit that made it very, very easy for any game developer
to work with a virtual reality headset.
Prior to Oculus, if you wanted to work in VR, you had to understand VR very deeply.
You had to understand how to render stereoscopic wide-field-of-view images.
You had to understand how to minimize latency in a rendering pipeline.
You had to understand how to integrate with a motion tracker and how to correct for drift in that motion
tracker. And you basically had to be a virtual reality expert. And that was what a lot of these
academics were and military researchers were. But if you were a normal person, you would never have
any hope of affording or building a virtual reality game. What we did is built an SDK that
took all the complexity and buried it in a few lines
of simple code
that anybody could put into their game.
And we also integrated
with the major game engines,
which at the time were Unity
and Unreal Engine.
And we made it so that, in fact,
someone could have literally
zero coding experience.
And if they were able to make
a world in Unity,
they could click a button,
click export to VR,
and they were now viewing it in their
Oculus Rift. And that's what made Oculus successful. It's that we sold tens of thousands
of developer kits that allowed tens of thousands of people to experiment with building VR games
that never could have built VR games before, and honestly, wouldn't have been able to get
a development kit even for the next Xbox or the next PlayStation. We sold dev kits to anyone and everyone. And that's why we saw such massive creativity in
our content space that you weren't seeing in the console space where dev kits only went out to
developers at major companies. In the summer of 2011, as an 18-year-old,
you landed a part-time gig with Mark Bolas in his lab in the University of Southern California.
How did you convince Mark to hire you? Were your projects just so impressive that they spoke for themselves? Or did you pitch yourself in a specific
way? Well, I got to talk myself down a little bit. It's true that I did get myself hired,
but I was working part-time as a lab technician. So I want to be clear, it's not like I convinced
Mark or anyone else to make this crazy bet and put me in charge of a major program.
I was a lab technician,
and I was a cable monkey, and I was working on the low-cost VR design team. And look,
I don't want to downplay the importance of that work, but it's worth noting. I was low man on
the totem pole. That said, the first time I reached out to Mark was actually with two things
I wanted to talk to him about.
One was he had previously in the 1990s run a high-end virtual reality device company called Fakespace Labs. And I had managed to obtain a device that they had built for a virtual reality
device that cost about $90,000 back in the 90s, a very high-end virtual reality display.
And I had purchased one for less than $100 at a hospital equipment auction.
It had been used for some kind of high-end data visualization
and they had gone into a closet for 20 years
and then they were just selling off all their old obsolete equipment.
I managed to buy it for $100.
There was a particular part in it.
It was a color display,
but the field sequential color generation module in it
that basically allowed it to generate a color signal
from the input that drove the LCD shutter
that basically gave it color
was fried or otherwise not working.
Maybe that's why they took it out of commission.
And so I reached out to Mark asking
if he had either replacement parts
or any
information on how I could re-implement the field sequential color generation unit hooked up to the
LCD color filters. And then my second bit was I had read some of the academic papers that he had
been one of the authors on. And I actually had some critiques for an implementation of a VR
system that they had done with two iPhones that were rendering right eye and left eye
for a mobile virtual reality system.
And I laid out to him
how I would have built such a system
and explained that I would have used one iPhone
and then they would have been able
to use one motion tracker.
They wouldn't have had the mismatch
between tracking on both phones.
They wouldn't have had mismatch in rendering times.
They wouldn't have different screen tearing attributes.
I said, you should have used one phone
and then use the video output
and then put it to this particular display
that I've been using in my virtual reality headsets,
a BOE HIDAS display.
It was higher resolution than an iPhone as well.
And you should have just output to that.
And you could have built a self-contained unit
with one phone.
It would have been higher resolution,
wider field of view,
and not had some of these synchronization problems.
And that was what got me in the door.
So I ended up meeting with Mark and some of the people there.
And they were also impressed with the fact that I knew about all their old VR equipment.
I knew as much about a lot of it as they did.
And that was pretty weird because I was a teenager.
And these were older gentlemen who had kind of worked in the VR industry in the 80s and 90s.
And we got along really well. So I think that was how I managed to get my foot in the door.
Also, not a lot of VR jobs available back in 2010, 2011. So it was lucky that I did.
What were the big lessons you learned working with John Carmack?
Oh, man. Well, John Carmack? Oh, man.
Well, John Carmack, I have to start by saying people are not familiar with him.
He's probably one of the best five programmers in the world, a giant of the computer science field.
He basically invented 3D game engines.
He invented the first-person shooter.
He made Wolfenstein, Doom, Quake, and many other titles.
We managed to steal him away from his own company that he had been at for 30 years and hire him away to be the CTO of Oculus, which was one of my best hiring achievements ever.
I learned quite a bit from John.
Although I'd say a lot of the things that people would talk about
learning like, oh, he focuses on what really, really matters. And he makes sure that he's
obsessed with delivering customer value rather than corporate value. A lot of those are the
reasons that I wanted to hire him in the first place. So I don't know if I learned them from
him so much as just always respected it. One of the things that John has always done that I've really appreciated is open sourcing his old work. So when they would release a new version of a game, they would open source the Oculus Rift DK1. We open sourced the Oculus Rift DK2. Every time we released a new headset, we would
open source the software and the hardware for the old headset to allow people to learn from it and
build on top of it, which I think was good for the VR industry. Unfortunately, Facebook stopped
doing that after they fired me. But in that time, it was a really good thing for the industry.
And I think I learned a lot about the importance of that from John.
But I could go on forever
about the things I learned from John.
Some questions about starting companies generally.
What's the best or most interesting lesson
you've received from Peter Thiel,
either explicitly or just from observing him operate,
that we can't find in
zero to one. And it could
be really specific
and tactical. In fact,
even better if it is.
I think one of the tricky
things is here, Peter's done a pretty good job
of distilling the things
that are broadly useful into his external
communications, which is rare. There's a lot of people
out there who are as smart as Peter
who do not see fit to share their insights.
That's probably the reason Peter is such a force
in the startup world,
is his willingness to throw all of his secrets
for success out there.
I'm trying to think of something that's not in zero to one or some
of the associated stuff.
I would
say probably
one of the
things that I've
learned from
that I've learned and really internalized
from Peter is, and this unfortunately is
somewhat in zero to one. He's talked
about how
companies should try to build monopolies. And I'd say the way that I've looked at some of this is to
look at industries where... I take it further than just you should build, try to build a very
strong business and you should be able to build a monopoly. But I've looked at areas where you
could build a monopoly and where
you kind of punch above your weight. One of the reasons I did so well with Oculus is that I was
working in an area where, honestly, there weren't all that many smart people looking at it. It was
kind of a backwater. And I don't think I would have done as well if I had, let's say... People
love to compliment me on my technical prowess. That's very kind of them. But if I jumped into,
let's say,
the enterprise SaaS world,
which is highly competitive and a lot of money,
I don't think I would have
done very well
because it was already
so hyper-competitive.
I think even in the defense space,
if every tech company
in the West
was working with
the defense apparatus,
I don't think that
Andrel or myself
would have been able to be
as successful as we have. I don't think we would have been able myself would have been able to be as successful as we
have. I don't think we would have been able to kind of punch above our weight as it were.
And so I'd say a really tactical thing that people should take away that I've kind of learned from
Peter is to look for areas where it is plausible that you could have a monopoly in the first place.
And that is where you're going to be able to do your best work. It's not to follow the
things you're passionate about. People say that all the time. Oh, do what you're passionate about.
Well, what happens if you're passionate about something that everyone else is passionate about?
What you're doing is dooming yourself to a lifetime of working extremely hard to try and be
on the good side of a curve that you probably just aren't on the good side of.
I encourage people to look for areas where it's feasible that they could have a monopoly,
even if they aren't the one in a thousand genius
that we all wish we were.
If starting a second company
is so much easier than the first time,
given that you have access
to a bigger network of talent and capital,
and you can reject that premise if you want.
Why don't more one-time founders start two or more companies?
This is a good question.
When I was starting Anderle, I'd say that the premise is generally true.
It's easier to start a second company.
I'm not sure that it's easier to get a second company
to the same level of success as the first.
It's actually very rare for ex-Unicorn founders to start a second Unicorn.
I mean, it almost never happens.
And in fact, even the examples people will point to, like Elon Musk,
it's worth noting most of his companies, he didn't found them.
He actually bought them or acquired them or took them over.
And I know that I'm not downplaying his contributions, but it's not like...
You could say, oh, well, Tesla... People say, oh, well, Elon founded SpaceX and Tesla. I say, well,
he founded SpaceX, but actually, he basically took over Tesla. They had already existed and
they already had a roadmap and existing prototypes and everything. So it's very rare for people to
start a second company that does as well as their first. And there's all these theories for why. I think when I was raising for Anduril,
there were a lot of investors who are skeptical and pointed out Palmer,
there's very few second time founders who have it in them to really grind it out and really just
fight and put all the hours in to do what they did the first time because they've already got
the money. They've already got the recognition. They just don't have the innate motivation that they did the first time around. What I pointed out to them
is that that might be true for many ex-Unicorn founders, but most of them retired by choice,
decided to take time off, and then they got bored and wanted to get back into the game.
In my case, I was fired. And so I pointed out that I was kind of ripped out of my element at the pinnacle of my career.
And I was nowhere close to being bored or done with building businesses.
And that was a pretty convincing argument.
I said, if you look at it this way, basically every billionaire who has been fired from
the unicorn they started has gone on to do great things.
Steve Jobs did pretty well.
And they said, oh yeah, that's a really good point.
I'd say that what I've seen is there's a lot of people who start a company, it does really well,
and they eventually move on from that. And they end up having so much fun cruising the
Mediterranean in their yachts and racing vintage air-cooled Porsches and spending time with their
families, which are important to them, that they don't necessarily want to go through the grind that is a successful company.
I don't want to make it sound like it's hard or bad to run a successful company. It's obviously
much more demotivating to run a company that's not going anywhere. But a company that's in
hyper growth mode, it's very stressful to run. It's probably one of the most stressful things
you can voluntarily sign up to do. And I think a lot of people, they just don't have it in them
to do it again. And I don't blame them. I think that that's actually probably the smart move.
What I'm doing is extremely unhealthy. I am destroying myself, body, mind, and spirit.
And I will probably destroy myself in the long run because of what I'm doing. But that's
okay for now. Your story has clear echoes of Bern Hobart's theory. Bern Hobart, the finance blogger.
Have you heard it? I've heard the name, but I'm not very familiar.
So he has this essay called, Where Do Business Mafias he kind of considers like, why was the PayPal mafia so
prolific and successful? The same for Tiger. And his answer is...
Well, that's a group of people who did have the wherewithal to go out and do a lot of new things
too. Exactly. And his answer is that they exited but too early. So I'll quote him,
both PayPal and Tiger exited with around 200 employees, most of whom
were young and rich enough to start their own companies, but not rich enough to retire. They
clearly weren't losers, but they arguably weren't yet winners either. That's a good combination.
The means, motive, and opportunity to come back for round two. Yeah, I totally agree with that.
And I think especially the sense of also feeling like you have something
to prove yeah is very very powerful i think if i had been fired today from oculus where you know
now like they've sold 20 million oculus quests um i i think i might have not felt such a strong
motivation but six six years ago it was it was a six plus years ago actually six years and two
days now six years and two days ago. Six years and two days ago,
I very much felt like I needed to prove everybody wrong. I was going to show them that I was
somebody, that I wasn't a one-hit wonder, that they were all wrong for writing me off,
and that I was going to prove that that was the worst mistake that they had ever made.
And that's my own personal motivation outside of why I know, why I really started Andoril.
But it's been a powerful one.
It's good to wake up in the morning
for a few years and say,
they'll see.
They'll all see.
You've seen,
there's that scene from The Office,
which maybe you've seen.
Actually, in Australia,
do you guys watch
the British version of The Office
or the American version?
A little bit of both.
Mainly the British.
Okay.
Okay.
That just occurred to me.
Well, the American one, there's a great scene where Ryan says, he says, every day I'm writing my list of people who have wronged me so that someday they'll recognize that they were wrong. And I'm definitely Ryan in many cases. I've got that list of people
who have wronged me.
Right beside the long list
of forgotten technologies.
I've actually got quite a few lists
like that of various things.
Have you seen Extras?
No, I haven't.
There's a good saying
about writing lists.
You'll have to send it to me.
I will.
As someone who's straddled both the world of atoms
and the world of bits,
to invoke Peter's distinction,
do you see any fundamental differences
between atoms founders and bits founders?
Are there different archetypes?
You know, it's hard because I've seen,
I guess initially I would pick things that are just...
Things that I think are more typical of a Bits founder than an Atoms founder.
But at the same time, I've seen people of both archetypes do either side.
I mean, I consider myself more of a hardware guy.
But if you look at my past two companies, Oculus and Andral,
both of them, interestingly, had about twice as many people working on software as hardware. And that's because a lot of the value of what we built, while it kind of manifests in a hardware product, was runs software teams and software companies. I wouldn't agree with that argument, mostly because my sense of self-worth is tied to me being
an Atoms founder and building real physical things. But that's my own issue. I'd say probably the
characteristic that I hope to see in people is to not be too religious about whether they're
hardware or software companies. If you think of yourself as a hardware person,
but you can build better value for your customer
by focusing on software,
you have to get over your ego
and start hiring more software people
instead of trying to win on the hardware side.
And vice versa, if you're a software person,
but you can do better for your customer
by getting into hardware
and by investing more in hardware,
you have to do that as well.
You can't afford to do the thing that you like or that you're good at doing. Yeah. Let's talk about defense.
Let's do it. To the extent that the UFO sightings that
Pentagon has disclosed are sightings of vehicles with capability beyond our current arsenal,
how likely is it that the US government is trying to reverse engineer that technology?
Because it would strike me as kind of
baffling that there's not some kind of
Manhattan project going on around it.
I'd say to the extent that they're reverse
engineering it,
and who knows what the extent of that is.
How likely is that? Well, it's 100%
that they're reverse engineering it to the extent that it's
possible. For example,
even some of
these characteristics that we've observed,
like the fact that you have movement
through space without creating
typical effects like sonic
booms or massive distortion
in the air or plasma sheaths where you're
superheating the air on the front of your vehicle.
These were kind of considered just
the
inescapable side effects of something
that moves that fast in atmosphere.
And so I think even just the fact that something of some kind appears to be doing that has opened
a lot of minds in terms of thinking, well, what would it mean to build a craft that doesn't have
those? How could you do such a thing? And if there's no examples of it, then it's kind of
hard to go down that rabbit hole fully. But if you have an example
to look at, it kind of forces you to think about it differently. And I'd say VR was kind of similar
where it's not even that people necessarily were copying all of our techniques on the rendering or
the latency side. But people saw that you could get latency as low that we did. And literally,
just the fact that somebody had done it somehow was proof that they could get there
through some means of their own.
And so you had Oculus
and several other companies
building totally different
tracking systems,
totally different rendering pipelines.
But people were inspired
by the fact that we had proved
it was even possible to get there.
I'd say that to that extent,
there is already reverse
engineering going on,
trying to figure out
what can we learn from the fact
that these things exist at all?
How could that guide our research
and development? Why put it into paths that don't
lead to potentially those outcomes?
Now, is there a crashed
spacecraft somewhere being worked on?
I don't know. My personal
theory is that it's less
likely that this is extraterrestrial
in origin and more likely that it's actually
from Earth in some form. Now, that doesn't necessarily
mean I think it's a Chinese weapon or a Russian weapon. I'm going to sound a little crazy here,
but you always sound crazy talking about unidentified aerial phenomenon. But for example,
I think that it is actually more likely that there is a remnant human or adjacent to human
super civilization remaining in hiding from hundreds of thousands of years ago than that they came from another star.
I think it's more likely even that perhaps it's people who have moved from an adjacent dimension or who have come from our own future than necessarily someone who has come all the way across the stars specifically to us.
I don't, I don't, I don't know. Uh, I don't know if it's likely to be any of those things,
but it could also be something along those lines, equally outrageous, but so abstract that I can't
even conceive of what it is because we haven't even thought of, of, of what it is yet. But, uh,
I suspect it's something like that and not actual aliens. Yeah. Yeah. Universe is stranger than we
can think. Well, I mean, have you read Michael Critchin's book, Sphere?
No.
Oh, man.
Well, all right.
If anyone hasn't read Sphere and or is it The Sphere?
Sphere or The Sphere?
I don't want to ruin it for you.
So if you want to read it, just stop listening for the next 30 seconds.
In it, there is a enormous, huge sphere shape.
No, it's not.
Well, there's a huge... No, it's not.
Well, there's a huge craft discovered in deep ocean waters.
And the United States Navy launches a saturation diving team to very secretly figure out what this thing is.
And it appears to be a spacecraft.
And they get to it.
And it is very obviously a spacecraft that's been there for thousands of years.
They say, oh my God, this is incredible.
Aliens have visited Earth.
This absolutely changes everything.
And then the divers at one point, months into the operation, are scraping off marine growth from the hull.
And then they discover, etched into the hull, United States Enterprise. And they realize that, in fact, this ship is from the distant future of Earth.
The United States is still the dominant superpower and they must have accidentally gone back thousands of
years in the past and crash landed. And I think that that's actually a more viable explanation
than many. So speaking of the United States as the dominant superpower, if we fast forward 10 years
and American hegemony over much of the world has ended, what do you think the most likely explanation
for that will be?
10 years?
Well, that rules a bunch of things out.
Probably collapse of our financial system.
We've already talked about how risky some of this is, but 10 years is not enough time
for a lot of things to play out. I don't think in 10 years, for example, we're going to have our military wholly completely outclassed. I think it's just not quite enough time. And the US is doing a lot of things right. It's probably not a culture loss. We don't lose our soft power because the United States, everyone loves our movies. They love our music. they love our food and we're also really good at getting along with all
of our super friends around the world. So it's probably not
a cultural collapse. It would probably
be an economic collapse would be the biggest risk.
That was the
plot of a game called Homefront
that Ubisoft released
I guess 12 years ago now
in 2011. It was
that the United States suffered a massive overwhelming
economic collapse.
And then China and North Korea
teamed up to leverage
that financial collapse
of the United States
to perform an invasion
of the U.S. homeland.
And then they basically
invaded the West Coast
and the East Coast
at the same time
and managed to show up
at a point when we just
don't have our shit together
and everything falls to pieces. So I'd like not that that's likely to happen but
definitely if there is going to be a 10-year collapse it would probably be on the economic
side yeah okay that's interesting that notion of like china launching a a knockout blow kind of
first strike so in his book the future of war i think they also launch an EMP. So we're in economic collapse. Then they launch
an EMP. It wipes out our grid. It wipes out a lot of our advanced weapons. And then they
invade. Okay. Okay. So
in his book, The Future of War, Lawrence Freeman argues that English
and American futurology has tended to obsess over the concept of a knockout blow
like the Battle of...
This kind of goes back to the Battle of Dorkin, 1871.
Partly because Western thinking about war has had long been dominated
by the classical model of winning a decisive battle.
Yep.
Are you aware of China's equivalent mental models of war?
I mean, I'm aware of what people say their models of war are, but I think if you
look at their political structure,
it is fundamentally very long-term oriented.
And I don't think that's just hype.
I think that their political structure
is oriented
in a way where, you know, one of the
nice things, and I'm not
arguing for nepotism here, but
one of the nice things about nepotism
and about having the political elite be kind of this paternal lineage where it remains the same families and positions
of power for long periods of time as in China is that it does motivate people to think in terms of
the long run. They're not thinking, what can I do now in my moment in power before I hand it off to
in abstract the rest of the country.
It takes advantage of that instinct of what can I do to make things better for my direct
successors and my children to then continue on this path that we have strategically.
And I think China has been taking advantage of that.
Their political system is very...
Bucking.
Exactly.
And I think that actually has been an advantage for them.
It allows them to think
not about a knockout blow within the term of one politician or one general, but instead,
how do we really get into a better position over the course of 100 years or 1,000 years?
And I think that that's guiding a lot of their military thinking
in ways that are just kind of unthinkable in the United States.
Which risk is bigger, AI misalignment or China getting AGI first?
I would say definitely China getting AGI or really any country. I've often said that I'm more
terrified of bad people with bad AI than really good AI. I think you're more likely to see rogue nations or hostile nations using limited, very
limited, even at the level it exists today, artificial intelligence to create autonomous
weapons and bioweapons and things like that. That's much... Really bad people using primitive
AI, I think, is actually a much bigger threat to the United States than this more hypothetical of,
you know, it's a new AI and it's super intelligent and it decides it's going to wipe us out. Obviously, that is a risk. It's just in my
list of risks. It's far down the list. But to what extent do we actually need to
solve the alignment problem to beat China in the AI race in the first place? Because the American
public won't accept the deployment of unaligned AI. I mean, it's a little bit too late.
I would say that the success of large language models was like putting up...
I talked earlier about with unidentified aerial phenomenon and Oculus, where proving that
it was possible was enough to make everyone else divert resources to trying to copy it.
I think that the success of large language models like ChatGPT in a highly public,
well-recognized way has made it impossible for politicians even in China to ignore.
And it's now clear that you can do at least that well, and therefore probably much better.
And so I'd say there's almost nothing that we can do to slow them down at this point.
The thing that might have slowed them before was just they believed AI would be important, but it was in a more abstract way.
Oh, it'll do things of some kind.
I'm sure it's going to be important.
But now that you have politicians using chat GPT,
typing stuff in,
they can intuitively understand that it's a huge deal.
And I'd say that the flare has already gone up.
If the US gets demonstrably closer to creating AGI,
does that make it more likely that China invades Taiwan
to deprive the US of GPUs?
I'm not so sure about that.
Maybe. I could imagine that happening.
I just think China's ambitions with Taiwan
are so domestically focused
that that's going to
dominate their thinking. And of course, they're thinking about the influence on the US and the
rest of the world. But let me put it another way. If Taiwan was making nothing but dirt,
China would still be very, very interested in taking over Taiwan. It's a fluke of history
that Taiwan happened to pick probably the one single most important thing in the entire But they've made themselves basically so valuable
that the entire West cares about protecting this little tiny strip of land in probably the most
politically contentious, most dangerous area of the world that we would otherwise never even
consider armed action in. And so I would say maybe they'll go to Taiwan to deprive us of GPUs,
but I think that primarily they are internally focused by the fact that they see Taiwan
as a rogue government,
a rogue state
that needs to be brought to heel
so that they can achieve
a unified China
and fulfill the heavenly mandate.
To what extent was that bet on chips
the result of just like
luck or contingency
versus like being planned?
I mean, it was everything.
Like any big revolution,
there was a lot of luck involved
that it worked out
because other countries
made similar bets.
But they just didn't have
quite the same level of success.
I would say South Korea definitely had
a huge bet on this.
And South Korea is pretty good at making semiconductors.
They do make some high-end stuff.
They just didn't quite get to
be as good as Taiwan
did at making these high-end, very, very, very advanced process semiconductors.
Japan also tried.
So it was a matter of, I think there was some luck involved.
There was some grit involved.
There was the government being willing to kind of go in on all in on doubling down on this advantage that had emerged.
But man,
what,
like what,
what a smart one.
I mean,
is there anything that Taiwan could be making that we would care about more
than high end semiconductors?
Like if agricultural,
I don't think there's anything that they could do culturally.
I'm not sure there's much they could do.
Maybe if they had been like,
you know,
the Hollywood of Asia and,
you know,
making half of the media that we watch,
maybe that would have been equally,
equally powerful, but that that's quite a long shot. People long shot. Everyone's trying to become the next Hollywood, right?
Canada's trying to do it. Australia's trying to do it. Everyone has tax credits for trying to
promote filmmaking. But man, what an incredible achievement for Taiwan.
Yeah. Kudos. If you could wave a magic wand and have the US military use
advanced software in the way you want, how much more effective could it be? What's the force
multiplier? Well, it depends on how you measure it, but by certain measures, 10 times more effective
because the power of AI is not necessarily the ability to do things that you couldn't do before.
That's sometimes the case. Like if you're building autonomous submarines
that previously, you know,
you couldn't fit a person into them
and you didn't have communication.
So you kind of need AI on board.
But a lot of times it's doing the same things
you would have done before,
but being able to make better decisions faster.
So a decision that would have taken you days
of collecting intelligence
and having people look and correlate different dots and deciding
what it means now could potentially be decided to an equal level of fidelity and sureness in
literally one minute. And so in that sense, to make something happen a thousand times faster,
that can be a really big deal. Maybe you don't need your airplanes to be twice as fast. Maybe
you don't need to go twice as far if you're able to make all of your decisions at an equal level of quality or higher in half of the time. And I'd
say that there are huge gains applying AI even to legacy existing weapon systems. And I would take a
look at what we did during the war on terror, where we were working with a coalition of different
countries around the world. And a lot of our decisions were through many layers of meetings,
phone calls, PowerPoints, text messages.
And you would make maybe a thousand important decisions
about what was going to happen in these wars over the course of a year.
What we need to do is use AI so that when there's a fight in the Pacific, we can make a thousand equally important decisions in the course of a year. What we need to do is use AI so that when there's a fight in the Pacific,
we can make a thousand equally important decisions
in the course of an afternoon
because that's the pace at which the fight is going to happen.
Is there a way in which this causes adversaries
to underestimate US capabilities
and therefore increases the likelihood of a miscalculation and war? Because obviously software has leverage over the kinetic world,
but a lot of it is not observable.
It's not really something you can show off in a military parade.
It's an interesting question.
I think the obvious examples are going to be the ones like robotic submarines,
where they're going to see that and say,
oh, I understand how AI makes that possible.
The rest is probably going to be the same way we show off a lot of our capabilities through military exercises.
If we can show combined joint all domain command and control across five nations, all working where every sensor is a sensor for every effector spread across five different nations.
And we're making decisions about what to strike in matters of seconds that previously would have taken hours, I
think that that is something we can demonstrate.
Obviously, China keeps an eye on those, and that's one of the reasons that we have these
exercises.
So I think the real point is we have to make sure they are aware of these capabilities
to some extent.
It's good to have a few aces up your sleeve,
but you don't want to hide all of your advanced technology development
and then leave China more confident that they're going to be able to win
and then end up in a fight that didn't need to happen in the first place.
If the US military moves from a cost-plus model to a product model,
what do you think a stable equilibrium is
in terms of the number of players?
Could we go back to something like at the end of the Cold War when there were 107 major
defense companies?
I think you probably don't end up there only because there are certain institutional advantages
that you have.
I think large companies have advantages even just in purely financial ways.
There's a reason that the common private equity model is, okay, I've got 20 construction companies. I'm going to go
find a profitable construction company, and I'm going to fire all of their accountants and
salespeople and lawyers and et cetera. I'm going to integrate them with my large organization.
And boom, they've gone from being a profitable company with lots of overhead to an even more
profitable company with much less overhead because of shared resources.
I think the same idea applies to defense.
For example, if a company like Anduril can reuse a lot of the autonomy and communications and even like actuator modules we've built on certain aircrafts or programs, if we can reuse those in future products, we're going to be much more competitive than a company that doesn't already have all of
those things to learn from. We're going to be more competitive than people who don't necessarily have
a deep bench of talent to pull from and tell you what not to do to make sure you don't screw up a
program. So I don't think it's going to be a huge number of small companies, But I bet it's a few dozen. I could imagine it being 12 or 24
companies that have the... What is it today? It's something like five companies have 80%
of the spending. I bet it's probably more like one or two dozen will have 80% of the spending,
which is very, very, very, very healthy in comparison to what we have today.
That does, of course, put a cap on where Anduril can get to. I've long talked about this, but I think it's more or less impossible for Anduril to ever, even in theory, get to above
maybe $100 billion in revenue a year. And that's an upper limit. The largest defense company in
the world, Lockheed Martin, they have $67 billion a year in revenue. I feel like maybe Anduril does
really well internationally and really well in the US,
and we end up capturing a huge fraction of the defense budget. But at some point,
the governments are going to say, we want to have competition. We want to have multiple vendors.
We don't want to have one mono defense company. And so you get to a certain point, and I think
the government will say, we're literally not going to give you contracts because we've given you
a large enough cut. And I look forward to the day when we lose a contract where we should have won
on the merits, but instead we're just too big. One of the things that Facebook taught me is to
set goals for yourself that are so big that they'll get you hauled in front of US Congress
for antitrust concerns. Because if you can get there, then you're doing really well. Howard
Hughes managed to pull that off too. So I'd say I hope we get there someday.
So US defense spending is currently about 3.5% of JDP. If the military switched from a cost plus
model to a product model, how much lower could you get that? I'd say it wouldn't just be the
switching from a cost plus model that would help. It would be the incentive alignment that would then occur, which would result, I think, in much lower cost for taxpayers and government.
I don't think that it would be as much of an impact to GDP as people think, only because, yeah, that's 3.5% of our GDP.
But much of that today is in the form of manpower and facilities and a whole bunch of things that are not necessarily run on a cost plus basis. So you're only impacting kind of procurement of
new technologies and systems. But I think that you're talking about a gain, certainly in the
tens of billions to low hundreds of billions of dollars a year. I could imagine a world where
you're saving $200 billion a year in the US. That's pretty good. Because they spend about
$700 billion a year. They do. but again, a lot of that is on things
that cost plus contracting
one way or another
doesn't impact.
For example,
we got to pay a lot of soldiers.
We pay a lot of money
for medical treatment
of veterans.
And maybe, for example,
getting off cost plus contracts
could reduce the cost
of keeping veterans healthy
a bit,
but it's not going to be
these radical reductions
in cost you see
on the new technology procurement side.
But hey, there's not that many companies
that could claim that they're going to save
taxpayers $200 billion a year.
So there's just plenty of other things
we could be doing with that money.
Yeah, for sure.
So in the late 1980s,
like during the final years of the Cold War,
defense spending was around 6% of GDP.
Is there a way in which you could view
the success of Silicon Valley in the last few decades as like the pace dividend of paring back defense spending by freeing up resources and talent to be redirected to the private sector?
I've heard this theory.
I think to some degree it's true.
On the other hand, I think that a lot of the technologies that have really underpinned all this stuff,
they came directly out of the military. And usually a peace dividend is not necessarily
a limited time thing. It's not a one-time harvest. People see it as this ongoing great
thing about the money that was going into defense now going into the private sector.
I'd say it's more like a harvest than a dividend. A dividend goes forever.
In this case, you had created all these military technologies, and then there was this windfall
where all those technologies were kind of seized and taken by private companies and
turned into this economic explosion, creating things like the internet and GPS and a lot
of the modern sensors that underpin our stuff, microprocessor technology.
But I don't think that actually goes on forever. I'm not an economist,
but that's my theory. There's a big harvest, diminishing returns, and then probably you
don't get the same return on that continuously until you probably have another cycle of
massive government investment, invention of new technology. You can imagine a world where it's
government investment that really makes quantum communication a powerful tool, where we can
communicate without any signal, spooky action at a distance, flipping qubits back and forth
across the planet. I could imagine a world where that is the result of a massive military spending
push. And then we reap this dividend or harvest when the private companies take it and commercialize
it down the road after it's no longer a controlled weapons technology. So that's kind of where I see
things going. Final three questions. All right. How plausible is the sci-fi concept of Uplift?
And how do you envision its role, if any, in the context of future warfare?
Well, Uplift, for people who aren't familiar, is this concept of taking a species that is
not sentient or perhaps on the edge of what we would consider human levels of sentience
and then dragging it across that boundary.
So making animals smarter is one way of looking at it.
But it's specifically that particular bridge from not a sentient, conscious, intelligent being to clearly an intelligent, sentient, conscious being in the way that we define it as humans.
I think it's a really fascinating concept.
It used to be a very popular science fiction concept.
I think it's become less and less mainstream as people have focused on other things.
But it seems like it's actually pretty low-hanging fruit. There's a lot of animals that are very, very close to human levels of intelligence, at least maybe not on the structure or learning side, but biologically.
Their brains are high-glucose-eating brains.
They've got lots of neuronal folding.
They've got plenty of surface area for human-level sentience to work in theory.
So I'd say there's a few primate species few, few, uh, uh, primate species that are pretty promising.
Dolphins are pretty promising.
African gray parrots would be really promising if we did a little bit more folding, uh, on
the brain.
They, they're a little too smooth brained right now to, to get the, to get the density
that you would need.
Um, but I, your question was how would that apply to, how would that apply to, to, to,
to defense or to, What was the question?
Do you envision a role, if any, in the defense context?
Well, absolutely.
And I'd say, I think that different people think in different ways.
And there's value in having people looking at problems in a different way,
even to the extreme limits,
where there are people who, I'll be honest,
I would never really want to have over for a beer,
but I would trust them with my life
when it comes to analyzing a particular technical problem because that's the way that they're wired.
And vice versa. You don't want that guy being the guy who has to go around and convince using soft
power and charisma that people should get along with our nation or our country. And I think that
there might actually
be some really interesting ideas out there that cannot be conceived of on the human side. It could
be that if we were able to, for example, turn dolphins into human-level communicators and
thinkers, it might be that there are certain problems that they're better suited at thinking.
And by the way, this is not my idea exclusively. And in science fiction, the trope is usually that dolphins are the really good space pilots.
And, you know, either they're very good at thinking three-dimensionally or navigating
the wormholes or whatever it is.
And I think there's probably truth in that.
If we have so much diversity of thought in people, surely in other species that think
in radically different ways, that structure their learning in radically different ways,
surely there's things to be learned. And it's kind of interesting that we're basing all of our artificial intelligence experiments on human cognition. It could be that
people are not the most efficient thing to model after. It could be that our way of thinking is not
the most efficient thing to train after. It could be that other species are more efficient, that
they get more done with less because they've had more evolutionary pressure to do so.
I think there's even a lot to learn on AI
from other species.
As far as applying it to the military,
the United States already actually has
a significant number of members who are non-human.
We have a lot of canine units
that are full of dogs
that are some of the smartest,
smartest, best trained dogs on the planet.
The US Navy has a dolphin and a seal fleet. I don't know if you're familiar with this, but
we've, we've, we've got, we've got members, we've got dolphins that are members of the U S Navy.
Um, and so it, it, it's actually not much of a stretch to imagine that we would take
these animals that are already at the kind of pinnacle of what's possible
and above what's possible in the natural world and then just drag them that little bit further.
How important is it for people
creating military technologies
to have a general ability to forecast well?
So do you want your product and engineering managers
to be the sort of people who are early on COVID,
early on Ukraine?
Interesting point.
I don't think it needs to be all of your leaders.
I'd say the most important thing is
you have someone in the company
with the ability to do these things.
And that you also have
a certain level of mutual trust and respect
where your product managers believe the person
who is telling them these things.
To have a specific example,
I don't think that it's nearly things. To have a specific example,
I don't think that it's nearly as important to have a group of people
whose real job is to manage people,
manage programs, manage products,
inherently be good predictors of the future
of what China is going to be building in their military.
It's totally fine for them to be just very good
at their little portion of solving the problem. Very, very tightly,
have a tight expertise in that area. And then to instead rely on someone else in the company who
says, hey, my job is to look at China and to understand what they're doing, and then communicate
to you guys what the bet we're making as a company with regards to that is. And it's a classic
concept, specialization of labor. I'm a big fan of it.
So I would actually say,
you know, I actually don't think
that they all need to
innately be able to do these things.
They need to be really good
at what they need to be good at.
I need to be good at the things
that I'm good at.
And then I certainly have to delegate
to a lot of people.
When I talk about what I think
China is going to do,
you think I come up with all this stuff?
No way.
I talk to people
who are way smarter than me
and they come up with most of it. And then I need talk to people who are way smarter than me and they come
up with most of it. And then I need to be smart enough that I can judge if they're full of shit
or not. But most of my opinions are borrowed, not my own. Final question. We're here in Sydney today.
What is the biggest thing Australia is getting wrong about its current defense strategy?
Oh man. Well, that's dangerous when you're trying to do well in Australia.
I mean, I'd say probably
the things that it's getting wrong
in its defense strategy,
you could make the same criticisms
that are true in the US.
It's the classic ones, right?
Moving too slow.
The timelines are too long.
The sense of urgency is not universal.
At the same time,
I'd say that probably those weaknesses
are identified by a lot of people.
You can have a whole organism itself
that moves slowly,
but then you have people
who are inside of that organism
that understand the problem,
that are moving very quickly.
For example, we're partnered with DSTG,
Defense Science Technology Group,
and they really do understand
the urgency of the problem.
They have moved extremely quickly.
I could fault maybe the broader defense apparatus for moving more slowly than a technologist like
me wants to move. But DSTG has gone from... We went from meeting them to having a signed contract
to partner on building XLV AUV in five months. And I can't criticize that. So probably the
criticism is less the monolith and more
parts of it are very fast, very functional, proving that you can do these things well.
And then you have these larger organisms where institutional inertia is hard to overcome.
And it's the same thing in the US. We have partners in SOCOM and in the Navy and in the
Air Force who are very fast moving. There are other parts of the military that have been
much slower and I'm very frustrated with them. But it's not a good idea for me to talk about who they are and what their names are,
because at the end of the day, I probably catch more flies with honey.
Fair enough. I won't force you to do that. Well, Palmer, there's probably about 20 questions
that I didn't get to ask you, but maybe I can have you back on the show. This has been so much fun.
Thank you so much.
Thank you.
Thanks so much for listening. Two quick things before you go. First, the links, show notes,
and the episode transcript, go to my website, thejspod.com. That's thejspod.com. And finally,
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Thanks again.
Until next time.
Ciao. We'll see you next time.