The Journal. - Can Xbox Get Back in the Game?
Episode Date: October 9, 2026For years Xbox was the console of choice for serious gamers. But after a failed bet that it could revolutionize gaming through its streaming platform GamePass, the brand has been languishing. Now, a n...ew CEO is overseeing a major turnaround effort. WSJ’s Ben Fritz lays out the new strategy. Imani Moise hosts. Further Listening: Is the Hottest Investment Pokémon Cards? Microsoft’s CEO Has a Message: Don’t Let AI Eat the Economy Sign up for WSJ’s free What’s News newsletter. Learn more about your ad choices. Visit megaphone.fm/adchoices
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When most people think of Microsoft, they think of spreadsheets and PowerPoints.
Obviously, Microsoft has always dominated in the office. Of course, you use their spreadsheets and their email at work, but it wasn't a brand that really meant anything to consumers.
That's our colleague Ben Fritz. He says that as far back as the 90s, Microsoft had aspirations to expand beyond computers and cubicles.
Microsoft's bet was that they could build a very strong consumer brand that would give them a presence in people's living rooms and make them relevant.
to especially young consumers.
You may have been wondering what this great device was here.
In 2001, founder Bill Gates took the stage at a conference in Las Vegas.
He was there to show off the tech giant's new attempt to break into entertainment.
And so, for the first time, let me now unveil Xbox.
The Xbox.
I'm thinking back to the 2000s when there were all sorts of consoles on the markets.
You had wheeze, you had GameCubes, and each of those,
systems had a certain reputation.
What would you say was Xbox's vibe?
Xbox's vibe was like it was really for the hardcore gamers.
You know, the Nintendo Wii was for like casual players.
Grandparents played it together.
I'm like, we bowling and stuff, you know.
Anybody could do it.
The Xbox was for the people who liked to play online,
to play shooting games,
where they tried to kill each other, racing games.
Xbox became a leader in multiplayer games,
ushering in a whole new era in gaming.
And for a while, the Xbox succeeded in giving Microsoft its cool factor.
But those glory days have come and gone.
And now, Xbox has become a drag on the business.
Xbox's business is in bad shape.
Start of this year, their profit margin was down around 3%,
which basically means that Microsoft could have put its money into a savings account
and probably made as much or more.
And now they're in the midst of a...
major reversal of strategy under a new leader. She's told her employees, she's told gamers
what rough shape they're in and how she intends to fix it. At a high level, what does she want to
do at Xbox? Like, what's her goal? Her goal at the highest level is to get this business back
in growth mode and to have it be a respectable part of Microsoft's business and not be sort of
like the step kid in the basement. Welcome to The Journal, our show about money, business, and
power. I'm Imani Moise. It's Friday, October 9th. Coming up on the show, can Xbox get back in the
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Xbox used to be the It console for serious gamers.
This was back in the mid-2000s,
when Lincoln Park was on the charts,
and Monster Energy drinks were flying off the shelves.
And in basements around the country,
teenagers were huddled around that big, chunky black box
with the bright green logo and the wired see-through controllers.
Well, I think of Xbox as, you know, having this great legacy of big games like Halo.
Thought I'd try shooting my way out.
Mix things up a little.
And gears of war.
Don't move.
What's that?
Do I identify as a gamer?
I identify as a lapsed gamer.
As I've become a parent, I have a lot less time for it.
I jealously watch my son play games, but I don't play as much as I used to.
Do you remember what you're good?
game was.
I used to play Gears of War every Thursday night with a group of friends.
It's like an online shooting game where you also have chainsaws.
You can shot people in half.
It was very violent, I'll admit.
But we used to talk while we were doing it.
It was a really big part of my social life when I was a young adult.
As Xbox made its rise, so did a Microsoft employee named Phil Spencer.
He started out as an intern in the 80s, and over the decades, he worked his way up.
By 2014, he was running.
He was really a gamers executive. He loved to play games. He knew how to speak to gamers. He was
famous for playing video games during meetings with other executives. And he really played this stuff.
Playing games during meetings, are we talking about like, was he distracted or was it kind of like a
demo? No, he was distracted. I mean, he was, I'm sure he would, I don't want to speak for him.
Perhaps he could claim it helped his attention. You never know. But yes, I've spoken to people
who work at Microsoft and said, yeah,
he would like have a game going on in the background
and sort of be looking back and forth, you know,
or maybe pause the game to talk and then go back into it.
He, you know, this was a guy who loved video games.
Around the time Spencer took over,
the Xbox console wasn't doing as well as the company hoped.
It was falling behind competitors like Sony's PlayStation.
But Spencer's vision for the future of gaming
had less to do with consoles.
Instead, the company began working
on a streaming service for video games.
And in 2017, Xbox launched GamePass.
Game Pass, it's like Netflix.
You pay a monthly fee, and you have access to a library of games that you can play.
But, of course, if you stop paying, you don't have the games anymore.
So it's traditionally people would buy a game and then they'd own it forever.
Now, you was like, you're renting them and you have access to a huge library,
but you have to keep paying the monthly fee.
It sounds like a huge pivot for the company, for gamers and consumers.
what's the strategy here?
I think they thought that consumer behavior was switching towards subscription in all sorts of media.
I mean, it made some sense, right?
It happened in music.
It happened in video.
Why wouldn't it happen in games?
And if they built the biggest and best service, they thought they would have enough scale to dominate the industry, right?
That's what Netflix did.
They invested a ton of money in original shows and movies and buying libraries, right?
They were just building their audience, becoming number one.
And now they are number one.
So I think Phil Spencer thought that strategy would work for them as well.
GamePass launched for $10 a month, and it was a way to attract a wider audience, beyond just the hardcore gamers.
GamePass is an interesting way for us to introduce these games to a new audience who doesn't have the disc anymore, doesn't know how to buy them digital.
I've never heard of this game.
People could access GamePass on nearly any device, an iPad, a laptop, a smart TV.
Early on, people were signing up for Game Pass.
The service became especially popular during the pandemic,
and Xbox wanted to keep the momentum going.
Initially, the GamePath strategy was just games.
Just put up games, as many games as you can do.
Xbox had also started acquiring game studios.
By far, the biggest deal was for Activision Blizzard,
which makes big-name games like World of Warcraft, Call of Duty,
and for mobile gamers like me, Candy Crush.
That one deal alone was valued at nearly $70 billion.
Now, in addition to making money from selling consoles,
Xbox was focusing on revenue from GamePass subscriptions,
and they could license games to be played on other consoles like PlayStation.
With the GamePass library getting bigger and bigger,
Xbox made another move to try bringing in subscribers.
And it was a big gamble.
One of the big things they did is they started putting some of their highest-profile games
on GamePass day and date,
meaning the same day that it went on sale,
you could play it on Game Pass.
In late 2024, Spencer did this with a highly anticipated new game release.
Call of Duty Blackop 6, like any new Call of Duty game,
it's just a huge deal for hardcore gamers.
Guys, big news.
Black Op 6 just got announced, guys.
It will be coming out on October 25th.
Tomorrow Black Op. 6 comes out, and I am very, very excited for it.
There's a new Call of Duty sequel every year, and people can't wait for it to come, and they play it like mad.
And people, you know, especially young people, often save up for it, you know, because they're used to spending up to 70 bucks to buy it.
So if you're playing it on Game Pass, that's a great deal.
You know, with the equivalent of, like, a new Avengers movie being available in Disney Plus the same day at some theaters.
But there's a reason big budget movies don't go straight to streaming on day one.
The studios need to bring in the revenue they get from ticket sales to turn a profit.
It works the same way for Blockbuster video games like Call of Duty.
The biggest video games at this point in the industry they call them AAA games
cost hundreds of millions of dollars.
They take years to make.
There are hundreds of not thousands of people involved in making them.
So it costs a lot of money in both labor and technology
to get these games made to make sure they work flawlessly
and get them out often on a very aggressive schedule.
So that was really a big bet by Microsoft
that they would bring in so many people to Game Pass
that it would make up for all the lost sales
that they were going to have.
In the end, BlackOp 6 did bring in a record number of new subscribers,
but that ate into sales of the game itself.
Outside of Game Pass, the physical disc cost $70.
The economics of it just didn't.
work. And all the sales that they lost out on were not made up for by all the new GamePass subscribers.
So as the math was breaking down, how did Xbox respond? Well, at first, Xbox raised the price.
So the price of a GamePass subscription went up to $30, which per month, which for gamers,
especially young gamers, was a lot of money. That higher price turned off a lot of customers.
And just like that, the only good thing about Xbox is ruined. Goodbye to the Game Pass.
$30 plus text, bro. That's just.
just too damn much for GamePas, bro.
Xbox also made changes to its subscription tiers,
making the most desirable games only available
to the highest-paying subscribers.
I think the other problem they face
is that people would sign up to play Call of Duty,
and then when they finished, they would cancel, right?
It's the same thing as somebody who signs up for Netflix
just to watch Stranger Things.
When it's over, they cancel.
Over time, subscriptions started to dip.
For this year, Microsoft had projected
that Game Pass would have 70,7,
million subscribers. But according to Ben's reporting, the actual number was way lower. More like
30 million. So that's less than half of what they were projecting, less than half of what they
were betting on with all their big investments. And most of those subscribers are on console.
Where they really fell short was getting people who play games on tablets and phones to sign up
for GamePass. Those people, it turned out, just were not willing to spend 30 bucks or even
20 bucks a month for a subscription library of games.
So can you just walk us through what shape is Xbox's business in by the start of this year?
I mean, their profit margins have been in the low single digits recently.
Its revenue is just declining, which is obviously a very bad sign,
especially when you're part of a video game industry that overall is growing.
They sort of knew the game pass wasn't working,
and it really felt like they were going in the wrong direction.
They needed a big turnaround.
Recently, Xbox has started working on a new console,
something that for years took a backseat to GamePass.
Inside the company, it's called Project Helix.
And earlier this year, there was another big change.
Bill Spencer, who would run Xbox for a long time,
he left somewhat unexpectedly,
and the big surprise was who replaced him.
A Microsoft executive named Asha Sharma,
she's 38 years old.
She definitely has a strong background in consumer technology,
but she has zero background in video games.
By her own admission, she never really played them before.
Why would Microsoft hire an outsider?
A total noob.
That's next.
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In August, Ben went up to Microsoft's headquarters outside Seattle to meet Asha Sharma.
She has a bunch of gaming paraphernalia, Xbox controllers, etc., behind her in her office.
She has a bunch of fan mail on her desk when you run a company like X-Benialia, Xbox controllers, etc., behind her in her office.
when you run a company like Xbox, a lot of gamers write to you. She even had at least two
wedding invitations from gamers who asked her to come to their weddings. And when we spoke,
I would say she's very precise in the way she talks. And, you know, she doesn't talk casually
about video games or video gamers. She's not part of that culture at all. She's really part
of like the Silicon Valley consumer tech culture. Her background is the companies like meta and
Instacart.
Before this role, Sharma oversaw a division at Microsoft
that was building AI tools for businesses.
She was one of the company's few rising leaders
that had experience running a consumer business.
But with no prior gaming experience,
even she was surprised when the CEO tapped her
to take over Xbox.
How did the Xbox community react to this choice?
She's been a polarizing figure
in the game community for sure.
Gamers are extremely opinion-hitted,
and people at first were like,
who is this outsider coming in.
She's not one of us.
She doesn't understand the games.
A lot of people have, you know, kind of hate her.
They've said terrible things about her online.
They said she's a devil.
She's ruining video games.
But of course, I think she's come in.
She's been very, very honest about what's wrong with the business
and what needs to be fixed.
And people have known that the game pass strategy wasn't working.
And they sort of felt that this brand was in decline.
So some people are excited to say,
hey, there's a real effort to turn things around.
And there's some energy behind expectations.
again for the first time in a while.
I mean, clearly she's won some fans if she's getting wedding invitations.
Yeah, exactly.
Sharma's made some changes that have gone well with gamers,
like removing an unpopular AI feature.
But ultimately, her goal is to get Xbox back into growth mode,
to be taken more seriously as part of Microsoft's business.
To do that, Sharma is unwinding major aspects of her predecessor, Phil Spencer's vision.
The company overinvested.
It bought too many studios, and it hired too many people.
especially during the pandemic crazier
and everybody was at home playing games nonstop.
In July, the company announced a huge layoff.
It's said that it's letting go of 3,200 Xbox employees.
Which is about 20% of the workforce.
That's a huge number.
She said, I want everybody to know.
I don't want people to feel like they have no idea
how many layoffs are going to be.
She's been very clear, these are the layoffs that we need.
And once we get past them,
we'll be on solid footing and we'll be pursuing this strategy.
that will turn the company around, hopefully.
And she's also started selling or spinning off
some of the gaming studios that were acquired under Spencer.
She's cutting back on the number of games that Microsoft makes,
and she's investing more money in just a handful of big franchises.
And her bet is that Microsoft doesn't really have an advantage
in making mid-budget or low-budget games.
And what she wants to do is invest her money
in the big franchise titles that nobody else can make
that are big IP that's meaningful to gamers.
So these are titles like Halo, like Minecraft, like Fallout.
But with GamePass specifically, what's her plan to fix it?
So she actually cut the price to try to make it more appealing to gamers.
I think she knew the $30 price was turning off people
and she really needed to earn some goodwill with gamers.
But on the flip side, she's cutting back the content.
Most specifically, the next Call of Duty sequel is not going to be available day-and-date on GamePass.
If you want to play it when it comes out, you're going to have to pay $70 for it.
If you want to play on Game Pass, you're going to have to wait at least a few months,
which is sort of the model we're used to with movies, right?
If you want to watch a new movie, you've got to go pay for it in the theater.
If you want to watch on the streaming, okay, you have to wait several months to watch it at home.
She's taking the same approach with big budget games.
What's going to be left on Game Pass?
Well, Game Pass is going to have these big franchise titles that we talked about.
They're not going to be available day one when the new one comes out.
But within a few months,
they will be, and there's a huge library of stuff, right?
There's tons of Call of Duty games from the past.
There's tons of Fallout games,
and they'll have a collection of titles
from other companies that they lease.
It's just a much smaller offering
for a smaller cadre of gamers, I would say.
Sharma's first big test of whether gamers
will go for this is coming at the end of this month,
with the release of that upcoming Call of Duty game.
Game pass subscribers, of any tier,
will have to wait a year before the game.
game shows up on the service. Or customers can buy it for $70 and play it right away.
So can they sell enough copies? Can they sort of get gamers to revert back to their old
behavior of buying Call of Duty sequels in order to make the economics work? Or have people just
sort of gotten used to being like, I'll wait, it'll be on Game Pass eventually, I'll wait,
or I kind of soured on Call of Duty because of this whole Game Pass back and forth strategy over the past
few years. Not to mention, Moni, there's one other big problem, one big challenge, I'll say,
for Asha Sharma, which is that there's also a new Grand The Auto game coming out next month,
which is sucking all the oxygen out of the room, so to speak, for any other game trying to compete.
So looking ahead, how much of Xbox's success will be based on its console versus Game Pass?
I think if you speak to Asher and her executives, they would say it's really a balance now. It's a balance
between GamePass, it's a balance between the big new titles that they sell, and it's a balance
between the console. I think Microsoft, until recently, was sort of betting the farm on Game Pass.
And I think they would say now that they over-indexed towards Game Pass, and they underinvested
in their big franchise titles and in their hardware. And right now, it's much more of a three-legged
stool. Is it also kind of a full-circle moment getting back to their roots?
Yeah. I think.
I think the way that Xbox succeeded originally was by having great hardware with great games for hardcore gamers.
And GamePass really tried to turn it into a service for anyone on any device, any kind of gamer.
And they are getting back to the roots and saying,
we need to satisfy these hardcore gamers first and foremost.
And then, you know, we certainly can and will try to expand beyond that, but we can't abandon them.
That's all for today, Friday, October 9th.
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