The Journal. - The $55 Billion Deal to Take EA Private

Episode Date: October 3, 2025

A group of investors including Saudi Arabia’s Public Investment Fund and Jared Kushner’s investment firm are acquiring videogame maker Electronic Arts. The $55 billion deal is the largest leverage...d buyout of all time. WSJ’s Lauren Thomas takes us inside the historic buyout, exploring the company's fandom and legacy. Ryan Knutson hosts. Further Listening:  Camp Swamp Road Series Why Microsoft Is Paying $75 Billion for Activision Blizzard Sign up for WSJ’s free What’s News newsletter.  Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 E.A. Electronic Arts. E.A. Sports. It's in the game. We'll run with McCasry. E.A. is the gaming company behind Blockbuster hits like Madden. They force the fumble. The Sims. Whoa, what I must not.
Starting point is 00:00:21 The Battlefield franchise. We have charge of Objective Charlie. I can't move. EA's built iconic digital worlds. It's set records. It's made billions. And in the process, let's just say it's had a complicated relationship with gamers. EA have the most greediest gaming company going.
Starting point is 00:00:44 Most money-hungry gaming company. It's like, I won't play EA games anymore, but that's not enough. You know, there's definitely been some negative, more negative sentiment around the company in recent years. That's our colleague Lauren Thomas. She covers mergers and acquisitions. And she says that even though some fans harbor complicated feelings about EA, investors love it. And one group of investors in particular. Jared Kushner, President Trump's son-in-law, Silver Lake, big tech private equity firm,
Starting point is 00:01:15 and Saudi Arabia's sovereign wealth fund. Very interesting kind of group. And those investors just decided to shell out a ton of money to buy EA. Well, it was the biggest leveraged buyout of all time. Believe it or not, it was a $55 billion take private of electronic arts. The biggest leveraged buyout of all time. And the kingdom of Saudi Arabia is putting up the biggest check. This record-setting buyout is happening at a time when the video game sector is under pressure. Studios, including EA, are coming off industry-wide layoffs.
Starting point is 00:01:57 All of which has left Lauren with a big question. You could boil it down to, well, why is this deal happening in the first place? And why them? Welcome to The Journal, our show about money, business, and power. I'm Ryan Knudsen. It's Friday, October 3rd. Coming up on the show, how EA hit a high score in Wall Street, history.
Starting point is 00:02:28 When you're with Annex Platinum, you get access to exclusive dining experiences and an annual travel credit. So the best tapas in town might be in a new town altogether. That's the powerful backing of Amex Terms and conditions apply. Learn more at amex.ca.ca slash yamex. Today, EA is one of the biggest publishers of video games. But when it got started in the 1980s, it was just a scrappy team of developers, led by Tripp Hawkins,
Starting point is 00:03:21 an early Apple executive. And he saw an opportunity to create video games, but really through this more artistic lens, even the developers and the people that were creating the video games, thinking of them as artists. And that's actually how the name Electronic Arts came to be. And the company really started out making computer games, and then you got to a period of time,
Starting point is 00:03:46 and it was all about the consoles. Throughout the 90s and early 2000s, EA pumped out hit after hit. It was mainly known for its sports franchises like Madden and FIFA, which is now called FC, but it also made classics like one of my favorite games in middle school, Command and Conquer Red Alert.
Starting point is 00:04:03 Acknowledged. Affirmative. Affirmative. But over time, EA's reputation started to sour, partly because of its record buying up beloved studios and later shutting them down. And partly because of how, like a lot of gaming companies, it started to charge players within the games themselves. EA declined to comment on the record.
Starting point is 00:04:27 In the past, the company has emphasized that in-game purchases are optional. Many customers are still frustrated. It's almost like the game is an entry fee to a theme park, and then every ride is ticketed. Greed and microtransactions. Predatory. Minimal innovation while maximizing monetization. EA are kind of seen as the spearhead of this,
Starting point is 00:04:49 and it's kind of central to their business model now. One common advancement in in-game monetization was EA's use of loot boxes, digital treasure chests you can buy with real dollars to unlock a mystery prize. YouTubers would unbox their loot halls for fans. Welcome to a $100 loot crate opening in Star Wars Battlefront 2. Annie up $30, and you might score a random part for your race car
Starting point is 00:05:16 or a weapon upgrade or a new character. Oh, an assault marksman, I do like the assault class. That's pretty good for me. Frustration over this practice boiled over in 2017, when EA released Star Wars Battlefront 2. The game cost about 60 bucks. But to play is one of the most popular characters, Darth Vader. Your destiny lies with me.
Starting point is 00:05:38 Players faced a choice. Either spend roughly 40 hours completing missions or pay EA extra money to unlock him right away. The backlash was loud. On Reddit, one player wrote, quote, disgusting. This age of microtransactions has gone way too far. Leave it to EA, though, to stretch the boundaries. Electronic Arts, the company, went on and responded from like a corporate Reddit account
Starting point is 00:06:04 and said, you know, basically as this is a way to make gamers, you know, really feel good about their accomplishments and have a sense of pride, and people just, you know, lost it when they saw that. EA's reply drew enormous backlash on Reddit. More than 650,000 votes in total. The Guinness Book of World Records later called it the most downvoted Reddit comment of all time. For players like William Worrell, who lives in the UK, it started to feel less like play and more like a cash grab.
Starting point is 00:06:37 A lot of other gamers felt the same way. So twice in a row, it is, I believe, a publicly voted poll in 2012 and 2013. They did win the worst company in America. I believe that the trophy that you get for that is in the shape of a small sort of emoji dog turd. The poll was run by consumerist, a watchdog site that called out corporate misbehavior. Readers cited buggy launches, micro-transactions, and how EA had closed some of the smaller studios it acquired. Since then, under new leadership, EA has tried to turn itself around. I think it's important to go back to COVID times, and during the pandemic, that was an era in which the gaming industry, like, really exploded.
Starting point is 00:07:23 But then obviously coming out of that, there's been a bit of a downfall, demand has dropped off, EA has made layoffs, and there's also just been this glut of video games. In January, after the company reported its soccer and Dragon Age games had weaker than expected sales, the company's stock fell 17%. the biggest drop in nearly two decades. Even so, EA is still a juggernaut. It's one of the biggest video game companies in the world, and it has some of the richest intellectual property. It has longtime licenses for the NHL, NBA, Star Wars, Marvel, and its own internal IP.
Starting point is 00:08:03 And gamers, despite their grievances, continue to buy and play its games. The company's value has multiplied roughly seven times since that worst company ever award in 2013. Throughout all these ups and downs, there's been one investor who's long had his eye on the company, a man named Egon Durbin.
Starting point is 00:08:23 So you've got this private equity firm, Silver Lake, it's run by Egon Durban, and come to find out, he has had his sights set on electronic arts for quite some time, and long thought of it as his white whale, kind of a dream deal. The problem was that for years,
Starting point is 00:08:41 E.A. was too expensive for Durbin's Silver Lake to acquire on its own. Until Durbin met up with Jared Kushner, who finally helped put the white whale within reach. That's next. Egon Durbin, the co-CEO of Silverlake, had long wanted to make a deal for EA. He'd become friends with EA's CEO. The two men have gone on surfing and golf trips together. But Durbin and Silver Lake didn't have the cash to buy EA alone. Not until he met Jared Kushner and proposed an idea.
Starting point is 00:09:31 So in comes Jared Kushner, Trump's son-in-law. He has this firm Affinity Partners, which is an investment firm that he basically created after he left the White House and Trump's first term. So he went off and created this investment firm. He's done a few small deals, but he's got some money that he's looking to put to work as well. Kushner himself was a gamer as a kid. And now, crucially, he has relationships with the Saudis,
Starting point is 00:10:00 specifically Saudi Arabia's PIF, or public investment fund. The PIF is one of the largest sovereign wealth funds in the world, backed by the kingdom's oil money. Kushner had become close to Saudi's crown prince Mohammed bin Salman, who was also a self-described gamer. And Kushner had been looking for a way to strike a deal with him. And a key part of it was really PIF, this sovereign wealth fund. You could go back and see, they have a track record of being very interested in gaming and actually already had almost a 10% stake in electronic arts prior to this deal being announced.
Starting point is 00:10:40 So why is Saudi Arabia's investment fund so interested in a video game company? You know, this is a part of the world. It's oil and gas wealth really drive it, right? But you've seen the kingdom has been very vocal about the fact that they want to diversify away from that. So take all this oil, money, this wealth, and how can we then pour that into other industries to diversify our wealth so that we can have our hands. hands in all these different industries, and the crown prince over there, Mohammed bin Salman, has actually said, you know, he wants to create this gaming empire globally. He has this goal, these aspirations to do so. So I think for them, this deal was certainly a way to achieve that goal. The Saudis are already investing heavily in the e-sports industry. The kingdom has spent
Starting point is 00:11:33 billions buying a mobile game maker, as well as taking stakes in Nintendo, and the video game publisher Take 2 Interactive. It's also invested in sports leagues like LiveGolf. For Saudi Arabia, owning a piece of global entertainment culture also helps the kingdom project some soft power and improve its image. The kingdom has received criticism for its human rights record. And so they have a lot of money. Silver Lake has a lot of money. Affinity has a lot of money. And yet this deal is a leveraged buyout, which is still going to saddle electronic arts with a lot of debt afterward. Can you explain what a leverage buyout? is and why it was used in this acquisition?
Starting point is 00:12:11 Yeah, exactly. So I'll break it down. So like you said, there's some equity on the table that this consortium is putting in, but then you've also got a debt piece. There was a big loan that was taken out to the tune of $20 billion. $20 billion in debt. A leverage buyout means you're buying the company, in this case EA, with a lot of borrowed money. But the debt doesn't just sit with the buyers.
Starting point is 00:12:34 It's loaded onto the company, meaning EA itself now, shoulders the burden of paying back the loans that were used to acquire it. And that's why leverage buyouts can carry baggage. So sometimes there can be this like negative sentiment attached with it, but they're difficult to pull off, especially the bigger you get. You know, you need more debt. You have to go out and find this sources for financing. Lauren says there are advantages to being a private company, though. When you're a public company, you have this scrutiny from investors. You have quarterly reports that you have to do. So the argument is kind of as a as a private company, you could just do more, make bolder bets, and potentially act more quickly
Starting point is 00:13:14 without having to address that investor base. This is why some gamers are worried about this acquisition. Lots of players already say they feel like EA nickels and dimes them too much, and they worry all this debt might put even more pressure on the company to squeeze them for money. And you can see this sentiment in the reactions people have posted on social media. You can kiss your favorite EA titles goodbye. All your favorite sports video games are about to. Go down the two.
Starting point is 00:13:39 Let's be real, they're probably going to try and profit some way. This is one of the main criticisms I'm saying from gamers, is that you're putting so much debt on this company and you're creating new pressure points for EA to make more money. But the chief concern that gamers have is that you're upcharging us for everything. Games are too expensive. Once we buy a game, we have to pay more to unlock certain characters and stuff like that. I get that it's a totally logical.
Starting point is 00:14:08 fear that would come up or in this new era where yes we're looking for ways to cut cost but that doesn't necessarily mean that all of those costs in turn are going to be passed on to the end user because in turn that's just going to push more
Starting point is 00:14:24 people away from the platform right and then that's the last thing that EA would want I mean it's interesting because like we said at its core electronic arts you know it started as this company that was trying to make software artistic and think about it in this artistic way.
Starting point is 00:14:41 Now, the company's got to think of ways to kind of address, maybe arguably its most important community, the gamers, right? Who, to your point, are all trying to understand, what does this deal mean for us? Before we go, a quick heads up that the fourth and final episode of our series Camp Swamp Road we'll be dropping in our feet on Sunday. If you haven't started listening yet,
Starting point is 00:15:11 go back to episode one. There's a link to the series playlist in our show notes. I promise you, you will not regret it. It is so good. That's all for today. Friday, October 3rd. The journal is a co-production of Spotify and the Wall Street Journal.
Starting point is 00:15:29 Additional reporting in this episode by Miriam Gottfried and Isabella Simonetti. The show's made by Catherine Brewer, Pia Gedkari, Carlos Garcia, Rachel Humphreys, Sophie Codner, Matt Kwong, Colin McNulty, Jessica Mendoza, Annie Minoff, Laura Morris, Enrique Perez de la Rosa, Sarah Platt, Alan Rodriguez Espinosa, Heather Rogers, Pierce Singey, Jiva Verma, Lisa Wang, Catherine Whalen, Tatiana Zamise, and me, Brian Knudson. Our engineers are Griffin Tanner, Nathan Singapak, and Peter Leonard.
Starting point is 00:16:01 Our theme music is by So Wiley. Additional music this week from Catherine Anderson, Peter Leonard, Billy Libby, Bobby, Bobby Lord, Emma Munger, Nathan Singapok, Griffin Tanner, and Blue Dot Sessions. Fact-checking this week by Mary Mathis. Thanks for listening. See you Monday.

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