The Magnus Archives - RQ Network Feed Drop – Myth & Moon
Episode Date: July 23, 2025This month we are featuring a feed drop for one our brilliant RQ Network podcasts: MYTH & MOON that was recently launched on the RQ Network. MYTH & MOON is a solo- play D&D Podcast featuri...ng Two storytellers sharing one world. Follow the show's hosts Cooper and James as they work in tandem to unveil mystery, intrigue, and conflict. James’ episodes portray the story from the Hero’s Perspective- a struggle of courage, redemption, and hope; whilst Cooper stirs the pot from the shadows as the villain, embroiled in devious schemes, treachery, and a lust for power. Every decision echoes, every dice roll matters, and character choices shape whose destiny prevails Introduction and outro by Billie Hindle. Listen to Myth & Moon wherever you find podcasts, on the Rusty Quill website and at shows.acast.com/myth-moon.Credits: Created by Cooper and James of Smiley Dog Studios.Content warnings:Violence Death and Dying, Graphic descriptions of violence, Gorey Sound effects. Grief and Loss, Explorations of trauma, Mild Language, Hosted on Acast. See acast.com/privacy for more information.
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Hi everyone, it's Billy Hindle here.
Today we are sharing the first two episodes from one of our brilliant RQ Network podcasts,
Myth and Moon, that was recently launched on the RQ Network.
Myth and Moon is a solo-played D&D podcast featuring two storytellers sharing one world.
Follow the show's hosts, Cooper and James, as they work in tandem to unveil mystery,
intrigue and conflict.
James' episodes portray the story from the hero's perspective,
a struggle of courage, redemption and hope, whilst Cooper stirs the pot from the shadows as the
villain, embroiled in devious schemes, treachery and a lust for power. Every decision echoes,
every dice roll matters and character choices shape whose destiny prevails.
Find other brilliant episodes in this series by searching for Myth and Moon wherever you listen to podcasts.
Clicking the link in the show notes or on RustyQuill.com.
Have fun and enjoy the episode! Before the stars had names, the two sisters shaped the void.
Selune, a light in the dark, and Sharpe, the shadow it cast.
But envy took root in Sharpe.
A city rose skyward in dark rebellion.
At its heart, the Mithalar, an engine powered by creation itself.
Yet it fell, shattered, its fragments thought lost to time.
Until now.
So begins the age of ruin and reckoning,
where lost kingdoms rise again and champions
battle in a game of fate.
This is Myth and Moon.
Chaos and Bedlam surrounded Denmore Aventide as he weaved between the black and gray stone columns inside the temple.
A rumbling boom echoed through the interior of the Thane of Shar, goddess of night, causing the confused citizens to stumble and crash into each other, almost knocking over the child at their knees.
As Denmore dodged the adults toppling over him, he scanned the crowd for
the face of his mother. He saw her kneeling down next to an older woman and holding her frail body
up as the whole temple listed to his side. He ran to them and shouted in panic,
mama, mama, what's happening? His mother put a finger up to her lips as the older woman finished her prayer.
"'And we ask for our enemies to be swallowed by your cloak of shadow.
As sure as night will fall, Mistress Shah.
Thank you for staying with me, Belazer."
Denmore's mother nodded at the elder as another, louder boom rocked the temple.
Belazare waved over a temple acolyte and ushered the older woman to their aid.
She took Denmoor by a small hand and the pair ran toward the temple entrance, seeing deep
fissures appear in the dark stone archway above their heads.
Dinmore scrambled to keep up with his mother, tripping over loosened cobblestone in the street outside the temple
and landing on his knees.
His mother bent down,
her face wreathed in a soft vignette of shadow beneath a silken charcoal cowl.
She spoke softly, but firmly.
Din, now we must keep our heads and feet about us.
He looked up to see the other resplendent buildings of Tuutendhal, the Shadow Enclave, toppling over from the quakes beneath their feet. He swallowed a lump in his throat, jumped to his
feet, and took her hand again.
Denmore drew in a sharp breath, the sensation of falling, jarring him awake from the dream.
After fourteen years, the memory of his last day on the floating shadow enclave still haunted
his sleep.
Thin shafts of sunlight lit portions of the interior, driving the shadow to the furthest
corners of the small room.
Save two beds, a dining table, and stacks of worn books and parchment at the foot of
the bed, the small hut was barren and its stagnant air smelled of decay.
D'enmore's attention immediately turned to the figure occupying the other small bed in the dark corner,
his mother, Bélazère.
She drew in ragged breaths, her chest barely rising and falling.
D'n'Mor rolled off of his sheets and hurried to her side,
seeing her open eyes, once sharp, now clouded with age and exhaustion.
The solid ringed black halo above her head flickered and grew wispy like the last puff from a pipe's bowl.
He stroked her hand softly as she spoke, her voice little more than a rasp.
Denmore, it is time. The absence of shadow has bathed me in the virulent light of this material plane. I am diminished and done what I could to keep you safe, son."
Denmore's eyes grew misty as he squeezed his mother's hand. Do not weep for me, son.
As a shadow var, I am destined to return to Shah's palace
when the shadow fell.
But you, you have greater work to accomplish.
Belazare coughed hard, black sputum covering her mouth
as she struggled through the words.
The netherese, our kingdom, your destiny.
Her body was quivering.
Heed my training and leave here.
This city cannot, will not hold you.
You were meant for more. Our kind are hated, so whoever you meet, believe few and trust fewer.
The enemies of Sha are everywhere."
Denmore nodded intently.
I will, mother, I promise.
Her hand weakly motioned to a small weathered chest by the bedside.
"'Take what little I have,' she said, and brought a thin hand up to her neck, removing
a smooth black stone from underneath her collar and pressing it into Dinmore's hand.
"'This pendant, use it wisely. It is a trial and a burden, and remember, the power you hold in you is a tool, not a
master.
I love you, son."
Denmore fought back tears as he saw the flickering halo above her head break apart as she lapsed
into silence, the room in an eerie stillness.
The half-elf Denmore clasped her hand a final time, a different kind of coldness washing over
the flesh, the final chill of death. Her body began to fade from existence as her shadow
dispersed over the sides of the bed, leaving nothing but empty robes on the sheets.
Denmore pulled his holy symbol from his robe, a glass disc stained with a black center and
purple border. He offered a solemn prayer to Shar, Mistress of the Night,
asking for Bella's heir to be cloaked in her embrace.
Belazare to be cloaked in her embrace. Shahr's will be done, as sure as night will fall.
I love you too, Mother.
Dinmore dried his eyes and reached over to open the small chest with care, its hinges
creaking.
Inside he finds the modest possessions Belazare had saved, five additional gold pieces, and
a faded map of the surrounding Sword Coast region marked
with several points of interest including trails leading eastward.
There was a circle around one point in a river fork with a hand-scribbled note that read
– Refuge for the First Kingdom.
Denmore rubbed the pendant, feeling strangely cold to the touch, as a faint tingle ran through
his fingertips.
A trial and a burden, he repeated in his mind.
He held it tightly, finding resonance within it as the last memory of his mentor, friend,
and mother.
Denmore threw the haversack over his shoulder and shut the door of the small hut behind
it, locking it.
He stepped into the lively streets of Daggerford, bustling with the noise of merchants hawking
wares and travelers sharing tales of distant lands.
Despite its modest size and somewhat inflated sense of importance, Daggerford is a resilient
haven for our starting PC.
It was something of a relic this town, from an old kingdom too stubborn to fall even when
a series of wars, crusades, and other conflicts threatened the entirety of the Soared Coast.
For 14 years, this modest city has been Denmark and Belizeir's refuge, offering a modicum
of stability for the refugees.
The memories of Tutinthar's fall are faint to Denmoor, buried under layers of time, but
perhaps the shadow of that loss is shaping his every step.
The young half-elf was transported away from the falling sky city when he was five years
old by the Tutinthar noble and mage, Belazer.
As a practiced sorceress, Belazer had maintained an illusory guise of a peasant woman to hide
her shadowy nature, a result of her time spent in the Shadowfell, bleak landscape of decay
and death beyond the material plane.
As Denmore grew, it became obvious that Belazer's time walking in the light was killing her,
while he remained unchanged.
She had been fading for almost two years, becoming bedridden from weakness.
She had admitted her decline to prepare her son, but this did nothing to lessen the sadness
in snaring his thoughts.
However, Denmore's next steps seemed clear.
Head eastward to investigate the location marked on Belazer's map.
The noble's obsession about finding other refugees from the catastrophe undergirded
his sorcery lessons, but her matronly sense of duty to protect a young Denmore overrided
her zeal for home.
But now it was time to venture out and fulfill Belazir's wishes in a wholly unfamiliar landscape.
Denmoor was now truly on his own, and would need a guide.
He'd seen some caravans rumble past in outfitters near the riverbanks by the city outskirts,
and decided to try his luck there.
Denmoor is starting this story as a level 1 sorcerer in the Shadow Magic subclass.
To get a full breakdown of his stats and attributes, check out the Session Zero episode.
The late afternoon sun was already low in the sky, casting long shadows on the cobbled paths.
Merchants called out offering sundries and goods, while farmers guided carts laden with produce and driving livestock.
Beyond the city gates, the trade roads branched out in all directions and the smell of the
nearby Delimber River mixed with the salty tang of the coast reminded Denmore of how
far he remained from any semblance of home.
His time spent sheltered in Daggerford hasn't given him much occasion to leave the city
or delve too deep in it save a monthly trip to a secluded patch of logged forest nearby where his mother would
instruct him in the proper use of his burgeoning sorcery powers. Near the fishing docks of
Daggerford a signpost swayed over a small wooden building. Eastway expeditions it read,
deep as your pockets as far as we'll go.
Denmore found the front door and let himself in.
Inside, leather saddles, thick haversacks, lengths of rope, and other traveling gear
was hung on the walls.
A table-sized map pinned to a leather backing hung amidst the gear.
An older man stood at attention at the front
desk, scribbling in a ledger. He caught Denmore's eye and leaned forward with an easy smile,
his clean-shaven face lending to his amy-ability.
Hello, young sir. My name is Deakins, administrator of this little outfit. How can I help you?
I'm in need of a guide several days east. I require no truck or horse, just provision
for the journey," D'Amour said.
The man chuckled.
First time leaving Daggerford? There's lots of places east of here. Did you have a firmer
destination in mind?
D'Amour thought of the ancient map, its legends sorely lacking an updated view of the Sword
Coast settlements. "'The nearest settlement before the first fork of the Dlimber, as long as it's welcoming.'
The man nodded, grabbing a wooden cane from behind his desk and pointing the tip at the
map nearest Denmoor.
"'That'd be Secumber, near the stone quarries.
It's welcoming, sure, but I wouldn't tarry there longer than you have to.
There's been rumored talk of happenings there of a foul nature. Our dear Duchess Mourwin is sending a refreshed garrison
of the Lord's Alliance there soon, but that's a pretty common rotation. I don't think it's
anything you have to worry about. Just keep your eyes peeled."
Denmore looked at the map, and then back at Deacon's.
"'Succumber will do. I'm ready to lead this afternoon if you have a guide available."
The man smiled again.
—Ah, the anxiousness of youth.
—Well, one of our guides is, um, indisposed this afternoon, he said, stroking his chin.
—But Durla is ready to roam at your behest.
—Can talk to her about an agreement right over there in the corner, he concluded, gesturing
over Dimmor's shoulder to an open floor filled with stalls of dried meats, burlap
bags, and hand tools. Beyond the stalls sat a dwarven woman sharpening a dagger
with a wet stick. D'Nmore stepped away from the desk and toward the dwarf. She
looked up from her work, scanning him with a practiced eye. Her worn leather
gear and confident posture,
painting her as someone familiar with the dangers of the road.
"'What's your business, young'un?" she asked gruffly, continuing to scrape the already
keen blade. "'Need you a guide to pick berries, or were you just looking to run away?'
D'Nmore brushed aside to patronize in questions. "'My business lies to the east, at the Dulember River Fork.
I am a… scholar, in need of an escort through the wilderness.
Can you provide a guide while I take notes on birds and beasts?"
The dwarf narrowed her eyes, her dagger pausing mid-sharpened.
She looked Denmark up and down, clearly sizing up his appearance and taking note of his pointed
ears. Denmark's simple yet functional robes and taking note of his pointed ears.
Dinmore's simple yet functional robes and lack of steel at his side mark him as a person
of intellect rather than brawn.
He's of average height with a lean build and pale skin featuring brushed silver and black
hair.
His youthful, if not slightly gaunt face is set with dark grey irises and his face is
flanked by pointed
ears.
However, half-elves and their kin are not so uncommon a sight on the Sword Coast to
invite suspicion, so he wears no head wrap or disguise.
A scholar, eh?
She says, an edge of suspicion still in her tone.
Well, you must be older than you look.
And you're not the first I've seen heading east with lofty ideas and more coin than sense.
But you look like you behave well enough to not get yourself skewered."
She wiped her dagger clean with a strip of cloth, sheathed it, and extended a calloused
hand.
"'Name's Durla Ironstride.
I'll get you to the Dalymber Fork and maybe even a bit further if the price is right."
Her expression softened as she appraised him.
The standard rate is three gold for the journey to the River Fork, up front.
Further east from Secumber will be an additional three gold.
Anything beyond that, well that depends on what we find.
She paused, raising an eyebrow.
And you scholars always have a knack for getting into trouble, sticking your noses in places they don't belong.
That price includes one stop for resupply, but
if I find out you're hiding more than books in that pack of yours,
we're gonna renegotiate.
Dinmore had spent enough time praying in the light of the moon with Bella's heir
to know the night to be a time of deception.
Shar, goddess of the night,
would caution him against blind acceptance of the way things
are.
Three gold sounds fair, but what's to stop you from knifing me in my sleep sack?
Have you any writ of service or bond from Daggerford?
Dyrla smirked at the pointed question, crossing her arms.
A scholar and sharp with your words. I like that."
She dug into a pouch at her belt and pulled out a folded piece of parchment, tossing it
onto the table between them.
The document was worn but legible, marked with the seal of the Daggerford Council.
It declared Durla Ironstride a registered guide authorized to provide safe passage for
travelers through the region.
Several signatures at the bottom, including Duchess Morwen, attest to her reliability,
assuming of course she didn't find her clients intolerable.
There's your bond, she said, leaning back in her chair.
If I was the type to knife folk for their coin, I wouldn't still be here running jobs,
would I?
Word spreads fast in a town like this, and there's not enough of us guides to go around.
Happy clients mean steady work."
Her smile dimmed.
That said, the wilderness don't play nice, so keep your wits about you, Scholar.
I'll do my job, but if you've got enemies, don't expect me to fight your battles for
free.
She was seemingly a woman worth her salt, and untempting of Denmoor's staunch distrust.
"'Nothing is for free, and I accept your terms.
Call me Denmoor.
I've already got what I need, and I'm ready to leave when you are.'"
Durla nodded, folding the parchment back into her pouch.
"'Denmoor, huh?
Well, good to meet you, Denmore.
She stood, stretching her arms and slinging a well-worn packet over her shoulder.
Give me a moment to grab a few extra supplies, and we'll head out.
The fork's a day and a half's walk if the weather's kind.
If it's not, well, I hope your scholar's robes are warmer than they look.
Within the hour, Denmore found himself on the road eastward, leaving behind the modest
comfort of Daggerford.
The streets soon gave way to a dirt path winding through the rolling hills and sparse trees
of the countryside.
The distant sound of the Dulember River accompanied the pair as they walked.
Durla moved with an easy confidence, her eyes scanning the horizon and her hand never far
from the dagger at her belt.
Despite her prickly demeanor, she proved to be a competent guide, pointing out sight lines
and recounting stories of past travelers.
Dinmore simply listened, choosing not to share more than what he was asked.
He stuck to the story of a history scholar, which seemed to satisfy Durla enough to avoid
probing too deeply.
That was good, for he was too preoccupied with what lay beyond in this refuge for the
First Kingdom.
As the sun dipped below the horizon, the terrain grew rockier. The faint scent of damp earth,
mingled with the cool evening breeze, signaled the approach of the First River Fork.
Durla stopped suddenly, raising a hand to signal silence. Something's off in the tree line, she muttered.
She crouched in a patch of wispy grass, motioning for Denmore to come closer.
There, near the taller trees. Movement.
Denmore's eyes see a flicker of motion, a large shape weaving between the trees.
The sounds of a low growl reached
their ears, carried on the wind.
Durla drew her dagger and whispered,
It could be wolves, or worse. Regardless, I'd like to take a long way around to avoid
it.
Denmore thought briefly about Belazer's lessons in the woods, and how magic was mightier than
any blade.
Let's see if it thinks it's the biggest thing among the woods, Dinmore replied.
Dinmore focused his mind and inhaled deep into his belly, casting minor illusion.
His voice formed into a deceptive sound, a deep, resonant growl, far louder and more menacing than anything
natural to these woods. The magic spread outward, echoing through the tree line like the roar
of an enormous predator.
Durla glanced at the thin half-elf, raising an eyebrow but saying nothing. The shape in
the trees stopped. For a moment, the woods were still, save for the faint rustle of leaves in the wind.
Then the shape retreated, its lumbering form disappearing deeper into the forest.
The growling faded entirely, replaced by the softer sounds of night.
The dwarf exhaled, her stance relaxing slightly. Not bad, Scholar. Whatever it was, it didn't want to stick around.
Din Mor forced a smile as Darla straightened up and got back onto the beaten path.
Come on, let's keep moving before it changes its mind and brings back its friends.
Sokombor is around the bend.
friends. Socomber is around the bend.
Dusk fell throughout the rolling hills. The lulls of travel between Durla and Denmore were filled with insect and frog song near the river, and travel was easy without further
incident. Durla pointed out a bend up ahead to caution Denmore. Watch out for the quick sandbars. Mind your footin'.
With careful steps, they rounded the bend.
In the dark, Denmore saw a faint torchlight on the outside of dilapidated palisades perched atop three adjacent hills.
The Dulember River glistened nearby under the moonlight, its surface reflecting the starlit sky as the travelers approached the outer gate on the closest hill.
Pitted and rotting staves of wood leaned weakly against each other, indicating a fortification
in need of dire repair.
A wavering, uncertain voice at the gate overlooked, called from above their heads. Halt!
Halt there!
This gate is closed for the evening!
Who goes there?
Durla stepped forward, hands held up in a peaceful gesture.
Travelers, looking for shelter, that's all.
I'm an Eastway Expeditions representative from Daggerford.
This is my charge.
She motioned behind her to Denmore, and pulled out the same writ she'd shown him in town,
holding it up to let the torchlight illuminate the wax seal.
"'Right, yes. By decree of the Lord's Alliance, you are to shelter in place immediately before
the final bell this evening. It's for your own safety. Those caught outside in public
areas will be locked up in the Lord's Alliance barracks. Open the gates!"
The gates listed and dragged unevenly through the mud, pulled from inside. Denmore and Durla
stepped through cautiously, seeing the faces of beleaguered and battered guards manning
the gates and the shoddy town within.
Denmore saw the dwarf crestfallen as she took in the squalor.
Welcome to succumb, Scholar.
Thank you for listening to Myth and Moon.
We hope you enjoyed the journey, and join us in wherever the dice choose to take this tale.
You can follow us on Instagram at Instagram.com forward slash myth and moon podcast for artwork,
additional content and updates between episodes.
If you want to dive deeper into the world, you can find character sheets, campaign maps
and bonus content and all the chaos we couldn't fit into the world, you can find character sheets, campaign maps and bonus content,
and all the chaos we couldn't fit into the episode at our Patreon page, at patreon.com slash mythanmoon.
So come join our community and help support the show with your ideas and feedback.
We'll be back soon with more twists, more danger, and more dice rolls.
Because in this world, fates collide.
And dice rolls. Because in this world, fates collide. And dice decide.
No prophecy is certain, and no choice is without consequence.
So stay sharp, stay ready.
Destiny is waiting for you.
We'll see you there.
Before the stars had names, the two sisters shaped the void. Selune, a light in the dark, and Sharpe, the shadow it cast.
But envy took root in Sharpe.
A city rose skyward in dark rebellion, at its heart the Mithalar, an engine powered
by creation itself.
Yet it fell, shattered, its fragments thought lost to time.
Until now.
So begins the Age of Ruin and Reckoning, where lost kingdoms rise again and champions battle in a game of fate.
This is Myth and Moon.
Ronan tugged his backpack loose and let it drop into the ferns.
Days of travel weighed on him, with every muscle protesting. Ronan tugged his backpack loose and let it drop into the ferns.
Days of travel weighed on him, with every muscle protesting.
His lips felt dry, caked together from thirst and effort, and he slumped against the base
of a nearby tree.
Across the glade, a small stagnant pond sat nestled in a pocket of silence.
Something about it felt inviting.
A breeze rippled through the leaves overhead, shuttering and spiraling over the water.
The very air seemed to pulse.
Then, something stirred in the dark water.
Ronan blinked, rubbing his eyes.
Slowly, a figure began to rise from the pond, her
back turned to him. A sheer white gown clung to her lithe form, and as she shifted her
black hair over her shoulder, she turned toward him. Her pale blue eyes locked onto his with
an inhuman intensity. Ronan froze, unable to move or scream.
His heartbeat raced, but the clarity of his mind
faded the longer he stared into those unblinking eyes.
In a moment, she was there, standing right before him.
Her hand brushed his cheek tenderly,
her brow lowered to meet his,
and she whispered something breathless.
Words, perhaps, but they dissolved into nothing
as the powerful numbness slowly crept over his entire body.
Then, smoothly, she leaned in and kissed him.
Only it was wrong.
It was sloppy, It was wet, and accompanied by a snuffling sound.
With a startled groan, Ronan's eyes snapped open. The nymph was gone. In her place, a large, jowly mastiff slobbered all over his face, tongue lashing enthusiastically.
his face, tongue lashing enthusiastically. Buster, get off him now.
That's enough.
Ronan sputtered, shoving the beast back.
The dream faded into groggy reality.
He was upright in the corner booth of the lonesome tankard, his body stiff from an awkward
night's sleep.
God's above, he groaned, rubbing his face clean.
That dog loves you, Hal.
The owner and proprietor of the lonesome tankard.
Harlan stood behind the wooden bar, wiping a glass with a stained rag.
Huh, looks like you feel the same.
What time is it?
Ronan grumbled.
You're late, and I told you this would happen.
Ronan grimaced, dragging life back into his cheekbones with his palms. His head throbbed
as he grew groggily more alert, self-loathing washed over him like a cold bucket of water.
Ronan hated this part of himself. Not just the drinking himself stupid, or the money he'd waste or gamble away, or the way
his body felt like it had been dragged under a wagon twice.
He also hated the self-loathing too.
Only real priests were supposed to feel guilty when they messed up, and Ronan actively ran
away from any kind of expectation, self-imposed or otherwise, as often as he could.
It was the one thing he was genuinely good at.
While he adjusted himself and wiped the table's surface clean of crumbs,
Arlen's words began to take meaning.
Oh shit, he thought.
How about a little hair of the dog?
He muttered, hopeful, a sense of foreboding
now accompanying the splitting headache.
"...And would that be on last night's tab?
Or are we just adding to your already impressive debt?"
Harlan asked dryly, then grinned with mischievous satisfaction. Besides, didn't you get enough from Buster there?
Water, then, he sighed.
Lennar is already brewing tea in the back.
At the mention of Lennar, a sinking feeling settled in Ronin's gut.
He groaned again.
I told you this would happen, Arlen repeated.
Lennar emerged from the kitchen, carrying a steaming kettle and two cups.
She had a practical demeanor, her short-cropped hair pulled back with no-nonsense precision.
Her sharp gaze swept the room until it landed on Ronin, softening only momentarily, before
hardening once more. With a huff, she chose a seat at the bar, clearly waiting for him, and Ronin got the
message.
He pushed himself upright and flicked a stale chunk of bread to bust her.
The mastiff snapped it up eagerly.
He sat beside her, and the two both faced forward in silence.
Lenara inhaled sharply, about to speak, then hesitated, finding her words.
Her shoulders rose and fell as she reconsidered.
"'Ella, I'll be in the back, if you need me,' Harlan offered, then whistled for Buster.
The mastiff padded after him, leaving Ronan and Lanara alone.
The silence stretched, heavy and expectant.
Ronan reached for the tea, but Lanara cleared her throat sharply, freezing him mid-reach.
"'If you go into that office now,' she said, voice tight, "'Edrick will fire you on the
spot.'"
"'I'm sorry.'
"'Damn it, Ronan.
Don't be sorry.
Be better.
Her words stung, but she let the silence settle between them.
After enough time, as an olive branch, she poured them both tea and slid a cup to him.
They sipped quietly for a time, the warmth of the tea soothing the tension.
Lanara set her cup down, folding her hands around its base.
Her voice lowered.
You know I've always stood up for you, she began.
Even when they said you weren't worth it, I told them you had potential.
You just needed time.
She exhaled heavily.
But god damn it, Ronin, you don't make it easy."
Ronin shifted uncomfortably, but stayed silent.
She wasn't wrong.
Lanara reached into her satchel and pulled out a sealed parcel with the Eastway Expeditions
insignia.
Ronin recognized it and groaned.
"'You're going to Krom's Hold,' she said firmly.
The company led a caravan there a few days ago and it never made it to its destination.
As far as the office is concerned, you're already a morning's head start.
Ronan started to protest but she cut him off with a glare.
Please, don't make me a liar, Ronan.
With a sigh, he accepted the parcel, breaking the seal.
After dumping the contents unceremoniously onto the countertop, he shifted the papers
and read quietly over each document to make steady sense of this mission in which Lanara
was so...considerately volunteering him.
He would play at being sour about it for as long as he could get away with being moody,
but deep down, Ronan knew that Lanara had undoubtedly saved his job. Again, inside the envelope were two transcribed reports and a mission order.
Edric, the branch manager of Daggerford's chapter, and the two guides' direct supervisor,
could be a downright cantankerous mule at times.
But Ronan had to give it to him.
The paunchy man was thorough.
He began with the earliest report.
It was dated.
14th day of Eliasus.
Year 1501 DR.
Three days ago, Ronan noted.
He read further, scrutinizing the details with all the focus his hangover would permit.
It seemed that Eastway Expeditions had been hired to deliver a merchant caravan from Daggerford
to the manor fortress of Crom's Hold.
The caravan was listed as deliverable to one Baroness Wyn Crom.
The vehicle itself was a horse-drawn supply wagon, and had unlisted cargo denoted only
as high-value.
That was suspicious.
It also mentioned the merchant by name, Theron Valen, whose signature was accompanied by
a stamped seal of an insignia bearing a crescent moon over a wagon wheel.
Estimated time of arrival to destination?
15 Eleasis.
Accompanied return of Eastway Guide to Daggerford Headquarters?
16 Eleasus. Accompanied return of Eastway Guide to Daggerford Headquarters? 16 Eliasus.
Edrick included subtext that this merchant refused additional vetting services and hired
his own auxiliary armed escort. Ronan didn't recognize them either.
The second report was shorter. It was a transcribed inquiry from the guard captain of Krom's
Holds sent directly to Edrick, looking for answers as to the delay of services.
The mission order was equally simple.
Ronan was assigned to retrace the steps of the caravan, discover what went wrong, and
either recover what was left or assist in finishing the delivery.
He was being given three days to report back with results. Ronan hummed and thought,
the circumstances of the caravan were certainly unusual.
Daggerford was small enough of a town that the guide knew most of the regular merchants passing
through, but still large enough to be surprised from time to time. As far as guided expeditions go,
this should have been a simple, straightforward
job. The path between Daggerford and Crom's Hold was as easy as following roads. Of course,
that didn't mean it was always safe, but the armed escort should have deterred any
would-be bandits from even trying.
None of this makes any damn sense."
Ronan thumbed through the papers once more, flipping them over to be doubly sure he hadn't
missed anything.
I know, the whole thing has Edric really worked up.
Yeah, I bet.
If that's the case, why didn't he assign Derla to this?
She's a better tracker.
Probably a better fighter, too.
Aye, and she's better looking, don't forget.
Lenara chided.
The tea had warmed her demeanor noticeably.
Problem is, she left on another mission two days ago.
Deacon said she took some confused-looking fellow out eastward to...
Succumbor, I think?
Ronan furrowed his brow.
So what do you make of this mess?
Bandits?
Maybe worse.
Oh, and there is one more thing, Howl.
Lenara leaned closer, a devilish grin forming.
I'm coming with you." The road from Dackerford to Cromshold wound through grassy hills and sparse woodlands.
The morning mist clung to the edges of the path.
Merchant wagons passed with polite nods and wary glances.
As the hours slipped by, the tension between Ronan and Lenara eased, replaced by the steady
rhythm of travel.
Eventually, they reached a narrow stretch flanked by dense trees.
Keep your eyes sharp, Lanara whispered.
Ronin scanned the area.
Ronin will make a perception check.
He's proficient in this skill, so he'll get a sizable bonus.
The roll.
Ten total. Not great, not terrible.
He'll discover basic details. Skill checks are normally rolled against difficulty classes,
or DCs. These numbers are larger or smaller, based on how difficult the task is. For each skill check,
I will roll a 20-sided die, or a d20 for short. I'll tally up any bonuses
from the character and compare the result. The goal is to overcome the DC by getting that result
or higher. On a personal creative note, I think getting mired down in details, modifiers, plus
ones and minus twos is a lot more compelling on paper than in audio format.
So I'll always just present you the total, but if you ever want to follow along with
numbers, feel free to find Ronan's character sheet on our Patreon page.
A glimmer caught his eye.
Ronan knelt, tugging a leather strap with a buckle that was partially buried in the
mud.
As he pulled more of it free, it took shape as a horse's
bridle. A decorative insignia was inlaid in a metal crest, displaying a crescent moon overlapping
a wagon's wheel. This was the missing caravan's insignia. Nearby, the tracks told a curious tale.
Here, Ronan will make a survival check against a DC of 8.
As a season guide, he's also proficient with this skill.
He rolls.
19 total, much better.
He reads the scene like a map.
Because he rolled so well, he'll also get advanced information as well.
Strange. It looks like they set the horses free.
Ronan murmured, stowing his tracking dagger to the small of his back.
They pulled the wagon off-road and, uh, there, look.
He pointed, his eyes following the tracks.
They go into the woods.
Lenara frowned.
Do you think they encountered trouble?
Hmm...
Ronan scratched his beard thinking.
No, something doesn't add up.
These footpaces are steady, with an even distance between them.
That means they had time to work, Ronan concluded.
None of this seems rushed to me."
"...I don't see any signs of fighting now that you mention it. There's no blood."
Lanara assessed, hands on her hip.
Who was the guide assigned to this expedition?
Lanara pursed her lips, frowning.
Kelvin.
The two stood for a time, exchanging a knowing look.
Kelvin was an optimistic and resilient youth still earning his place in the company.
He was kind-hearted and gentle, and even though he wasn't the best guide, he always tried.
The two didn't need to finish the thought.
Without real answers as to what happened to the caravan, there would be no turning back.
The trail led deeper into the woods, and the two guides pressed onward.
They carefully navigated the tight natural passages of the forest,
following the broken branches and cleared pathway that was bushwhacked for the wagon.
The two paused to rest against a moss-covered boulder. Ronan unscrewed the cap and took a pull from his water skin.
Tracking and moving in the woods in armor was arduous work.
After wiping his lips with the back of his hand, he absently rolled the water skin between
his hands.
You know, you didn't have to come, he began.
Lenara exhaled sharply.
We're really doing this again?
You don't owe me anything, Lin.
Don't be an idiot.
What, did I save your life when I was too drunk to remember?
Pull you out of a fire?
Or was it when I saved that puppy that one time?
If you put as much effort as you do into being an asshole and to just arriving to work on
time, we both wouldn't be here."
She jabbed, then snatched the water skin out of his hands and said flatly, sidelong.
Besides, I do owe you.
Oh?
Ronan raised an eyebrow.
Mm-hm.
Five gold pieces from that bet last winter.
Ha!
I knew you never paid that back."
Lenara shook her head, grinning again with mischief as she took her own sip.
A moment lingered afterwards, and she spoke again, her tone now more serious.
"...The way I see it, we're all we've got out here.
This job chews people up, Ronin, it spits them out bitter,
broke, or worse. And if we don't look out for each other, if we don't have someone to pull us back
when we're leaning too far over the edge, then what's the damn point?"
Ronin simply listened, accepting the water-skin back for her. She continued,
Accepting the water-skin back for her, she continued, "'You act like it's a debt or some favor that I'm doing for you.
It's not. It's just how it ought to be.'"
Ronan studied her, his lips pressing into a thin line.
His first instinct was to argue, to dismiss it, brush it off with some half-smirk and callous remark.
He was good at that.
But there was truth to her words that he couldn't sidestep. brush it off with some half-smirk and callous remark. He was good at that.
But there was truth to her words that he couldn't sidestep. Instead, he shouldered his pack and pushed himself off the boulder. Alright, come on, Lin," he grunted.
Let's go find out how far over the edge these blowhards lean.
As they continued, the shadows in the trees grew long.
The wooded canopy fell into an oppressive, unnatural silence.
Even the birds were still, as if the very forest was holding its breath.
A twig snapped nearby.
Lenar's hand dropped to her sword.
Ronan drew his blade as they pressed forward.
Who's there?
Reveal yourself!
Ronan called.
His voice cut through the stillness.
For a heartbeat, there was no response, just the creaking of swaying branches and the faint
rustle of leaves.
Suddenly, a shuffling figure emerged from the underbrush about 30 feet ahead.
At first glance, it looked human, a hunched, shambling form draped in tattered drab cloth.
As it shuffled awkwardly closer, the faint light filtering through the canopy revealed
pale, mottled skin stretched taut over its frame.
The head jerked unnaturally to regard them.
A guttural growl escaped its throat, and it lunged forward.
Combat Begins
In D&D, characters will inevitably encounter combat.
It's similar to skill checks, but with a wide variety of actions, consequences, and
choices.
Here's what you need to know.
Characters and monsters have hit points, which loosely describes how healthy they are.
If a character or monster falls below zero hit points, they die.
Main characters, such as Ronin, will instead bleed
out and can be stabilized or saved by others. We'll talk about that more if a situation demands it.
Combat is taken in turns, and the order is determined by initiative, a d20 for each.
The higher the number, the better. On their turn, each character and monster can
move up a distance to their speed, which in most cases is 30 feet, as well as use one
action where they can do things such as attack with a weapon, cast spells, dash to sprint
greater distances, apply bandages, and much, much more. Sometimes, characters are allowed bonus actions in addition to their action.
These are typically quick spells or maneuvers determined by the class or abilities, and
will be stated clearly.
I'll try to explain further rules as I go when new situations demand new explanations.
Alright, let's get back to it.
Initiative Ronin
12.
He has...
9 out of 9 hit points.
As a Cleric of Saloon A in the Twilight Domain, Ronin possesses the ability Vigilant Blessing,
which gives him advantage to initiative checks.
He rolled 2 d20s and accepted the highest for a total of 12.
Lenara.
15. Lenara has 7 out of 7 hit points. The creature.
7. The creature has 19 hit points. That's more than both of them combined.
Combat order is... Lenara, Ronin, then the creature.
Lynara begins our first combat. Still at range from the charging enemy, she will attempt to throw one
of her daggers. To succeed, she'll need to roll higher than a 12, which is the creature's armor class. She rolls. A 14. She hits 4. 4 damage. Whatever this creature
is, it doesn't seem to value its own safety, so it's easy to hit. But it has an alarming
number of hit points. Even after the hit, the creature still has 15.
Lanara reached for a practice quick draw, palming the dagger's handle and underhandedly tossing it at the charging creature.
The dagger embedded itself into the creature's shoulder but doesn't slow it down.
Ronan forced himself between the creature and his companion.
He widened his stance, raised his shield, and prepared to meet the foe with a resilient
brace.
For Ronan's turn, he'll take the dodge action. He'll rely on his excellent
armor rating and fight defensively before committing to a potentially vulnerable strike.
After all, he doesn't know what it is. The creature hurled itself with abandon at
Ronin, swinging its clawed hands. Ronin's armor class is 18 with chainmail and a shield.
Additionally, the dodge action forces his opponent to roll its attack with disadvantage.
The creature rolls 16 and 9 total.
With disadvantage, the lower roll is used, so the attack misses.
The creature snarled in frustration, but continued to press the attack.
Keep it distracted! Lanara shouted, circling to its back. She waited for only a moment, then dove into the fray.
As a rogue, Lanara can attack with a sneak attack bonus to her damage
to take advantage of the creature being distracted by Ronin.
Let's roll her attack.
to take advantage of the creature being distracted by Ronin. Let's roll her attack.
18.
That's a hit.
She deals a total now of...
Nine damage.
The creature, however, still fights on.
With a swift strike, her blades slice deep into the creature's side, eliciting a guttural
hiss of pain.
It's staggered slightly, but its rage only seemed to intensify.
Not risking the opportunity for the creature to turn its attention to Lanara,
Ronin attempted to catch the creature off guard and slam his weight into it.
Ronin performs a shove attack. In the 2024 edition, this requires a saving throw from this creature.
It'll need to beat a 13.
The creature rolls.
14.
The creature wins.
It wrapped its hands around the shield and pushed back with surprising strength.
The creature dug its feet into the soil beneath it and refused to budge.
Ronan could feel the heat of its sickening breath on his face as it snarled and bit over
the edge of his shield, only barely held it back.
The creature attacks with vicious elongated claws.
It rolls an 18.
That's exactly enough to hit.
And because Ronin is no longer dodging, it's gonna keep this roll. Meets it,
beats it. The creature deals five slashing damage, reducing Ronin to only four hit points left.
With a wrenching motion, the creature ripped Ronin's shield to the side and pulled him off
balance. Then, finding a small gap between the armor at his side, it sank its razor sharp claws into the underside of his arm,
drawing blood and sending a searing bolt of pain through Ronin.
Then, to his alarm, Ronin felt his body begin to numb.
The effect was immediate.
Starting with his arm, his entire body began to feel heavy and leaden.
This enemy packs a nasty punch.
After being hit with its claws, Ronin will need to make a Constitution saving throw to
avoid becoming paralyzed and entirely vulnerable.
Saving throws, like checks, roll a d20 and are usually made to attempt to overcome some
adverse effects.
Also like skill checks, saving throws are given a difficulty class.
This DC is 10.
He rolls.
Critical Failure Oh no, I've rolled a 1.
That's a natural 1 on the die.
And in this campaign, an automatic failure. Ronin is human,
however, so once per day, he can use an ability called Heroic Inspiration to reroll the result.
I'll use this now, as this could mean life or death. The final roll.
Three total. That fails.
Oh dear.
The feeling surges through him with sickly speed.
Suddenly, the weight of his armor, the heft of his shield, even his own body, all of it
feels simply too heavy.
He can't move.
He can't move. He can't scream.
Only this time, it wasn't a dream.
Lenara attacks once more from behind the creature.
With Ronin paralyzed and wounded, she's got this one chance to save him.
She rolls.
A 17! That's gonna be a hit!
But the creature still has 6 hit points remaining.
As Ronin's now paralyzed, she won't be able to use him as a distraction for that
additional sneak attack damage.
She deals… 8 piercing damage.
Wow, what a roll!
That's gonna be enough!
In a flash, Lanara darted behind the creature's exposed back,
and with two hands, plunged the short sword down and into its chest from the top of its shoulder.
With a final, mucus-filled snarl, the creature collapsed to the ground, motionless.
The silence returned.
Ronin!
Ronin! Are you alright? The voice was a faint ringing in his ear, as if spoken through a wall.
In only a few moments, Ronan's lungs filled with air.
He gasped and coughed, dropping his blade and reaching for the wound at his arm.
Ronan, what in the nine hells was that?
She stammered.
I don't know, Lyn.
I couldn't move.
Ronan grimaced, sneering down at the corpse at his feet.
He needed to know that it was dead.
He gave it a swift kick to the ribs.
Nothing.
Satisfied, Ronan knelt and pulled back the creature's hood.
It seemed to be human, but was grotesquely malformed.
Its pale skin was stretched taut over wiry muscles and bony features, like a corpse not
yet ready to die.
Jagged, dangerously sharp claws protruded from ghastly and elongated fingers.
The eyes were unnaturally sunken, with faint streaks of a sickly black substance that wept
from the corners of its eyes.
His stomach turned as he examined it closer.
This thing's skin was a sickly pallor, but beneath the grime, its tattered garments were
far too fine for a common vagrant.
The loose folds of what once might have been a tailored shirt draped over an unnaturally
gaunt frame, the fabric shredded at the wrist.
Lin, take a look at this.
He carefully lifted its arm, peeling back the ragged sleeve.
Dark bruising rubbed raw along the skin of its wrists.
It was circular scarring, chafing with unusually even lines.
What does this look like to you?
He asked over his shoulders.
Bruises from binding?
Rope, maybe?
No, I don't know.
Shackles?
Lanara answered.
Ronan grimaced back.
He pat down the creature's limbs until he heard a telltale rustling clink.
His chest tightened as he pulled back the creature's pant leg to reveal a manacle still
clasped around the ankle.
Lenara swore under her breath as she examined it,
Ronin, these are merchant grade.
Look, she indicated a small metal hoop on the manacle in which a single, long chain
would pass through to secure a prisoner.
A design far more practical for the illicit transit of not just one, but many
prisoners together. The two stared at each other, then back at the manacle. Ronan's mind worked
through the pieces, sluggish at first. Then, with a sickening, undeniable clarity.
He had read the reports. He'd seen the details. A high-value shipment, unregistered cargo, a third-party escort.
The sinking feeling in his gut swelled, and for a moment, he thought he would throw up.
The realization was suffocating.
Lanara's voice was quiet, cautious.
Rounan.
This creature, This thing.
Hadn't stumbled into the caravan.
It was being carried inside it.
And it wasn't alone.
Lin.
It's the cargo.
Thank you for listening to Myth and Moon.
We hope you enjoy the journey and join us in wherever the dice choose to take this tale.
You can follow us on Instagram at Instagram.com forward slash myth and moon podcast for artwork,
additional content and updates between episodes.
If you want to dive deeper into the world, you can find character sheets,
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and all the chaos we couldn't fit into the episode
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We'll be back soon with more twists,
more danger, and more dice rolls.
Because in this world, fates collide.
And dice decide.
No prophecy is certain, and no choice is without consequence.
So stay sharp.
Stay ready.
Destiny is waiting for you.
We'll see you there. You can listen to the next episode of Myth and Moon wherever you find podcasts, linked
in the description or on RustyQuill.com.
Thanks for listening.