The Magnus Archives - The Magnus Protocol 40 - Public Image

Episode Date: May 1, 2025

CAT3RCA2167-23111762-10062024puppet (reanimation) -/- fear (children)Incident Elements:·    Puppets·    Creepy Children·    Childhood Tra...uma·    Graphic Violence·    SFX: Screaming, gunshotsTranscripts available at https://rustyquill.com/transcripts/the-magnus-protocol/You can find a complete list of our Kickstarter backers https://rustyquill.com/the-magnus-protocol-supporter-wall/Created by Jonathan Sims and Alexander J Newall  Directed by Alexander J NewallWritten by Jonathan SimsScript Edited with additional material by Alexander J NewallExecutive Producers April Sumner, Alexander J Newall, Jonathan Sims, Dani McDonough, Linn Ci, and Samantha F.G. Hamilton Associate Producers Jordan L. Hawk, Taylor Michaels, Nicole Perlman, Cetius d’Raven, and Megan Nice Produced by April SumnerFeaturing (in order of appearance) Billie Hindle as Alice DyerDerrick Valen as Dane BowieAnusia Battersby as Gwen BouchardLowri Ann Davies as Celia RilpleyRobert Vernon as Heinrich UnheimlichDialogue Editor – Lowri Ann DaviesSound Designer – Tessa VroomMastering Editor - Catherine RinellaMusic by Sam Jones (orchestral mix by Jake Jackson) Art by April Sumner  SFX from Soundly and Freesound: PhonosUPF, StephanBrenn, BenjaminNelan, jcdecha, mincedbeats, BlondPanda, IENBA, deleted_user_2104797, sillygrizzlies, kyles, yatoimtop, Nox_Sound, NachtmahrTV, 6polnic, SpliceSound, gagglepod, yehudalanger, nioczkus, LamaMakesMusic, totalcult, elonen, Kinoton, ValentinPetiteau, cmilo1269, LewisEmmott5, harveyism, Podcapocalipsis, Bemine2506, rupertcole, NoisyRedFox, mitchanary, 200221-WeanBekker, img1020, Sadiquecat, BonginkosiMakhubu190225, femandobatista89, sophiehall3535, rylandbrooks, yosarrian, RossBell, arseniiv, GoatsheadCastleCheck out our merchandise available at https://www.redbubble.com/people/RustyQuill/shop and https://www.teepublic.com/stores/rusty-quillSupport Rusty Quill by purchasing from our Affiliates;DriveThruRPG – DriveThruRPG.comJoin our community:WEBSITE: rustyquill.comFACEBOOK: facebook.com/therustyquillX: @therustyquillEMAIL: mail@rustyquill.com The Magnus Protocol is a derivative product of the Magnus Archives, created by Rusty Quill Ltd. and licensed under a Creative Commons Attribution Non-Commercial Share alike 4.0 International Licence.  Hosted on Acast. See acast.com/privacy for more information.

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Starting point is 00:00:00 Hi everyone, it's Lowri, voice of Celia. Today I'm here to advertise Myth and Moon, a podcast just launched on the RQ network. Myth and Moon is a solo play D&D podcast featuring two storytellers sharing one world. Follow the show's hosts, Cooper and James, as they work in tandem to unveil mystery, intrigue and conflict.
Starting point is 00:00:24 James' episodes portray the story from the hero's perspective, a struggle of courage, redemption and hope. Whilst Cooper stirs the pot from the shadows as the villain, embroiled in devious schemes, treachery and a lust for power. Every decision echoes, every dice roll matters And character choices shape whose destiny prevails. For fans of tabletop role-playing games, immersive audio dramas, and classic adventures, fates collide and dice decide in this thrilling exploration of good versus evil. Search for Myth and Moon wherever you listen to your podcasts or go to RustyQuill.com.
Starting point is 00:01:04 Have fun and see you later. The Magnus Protocol I'm gonna kill you! Christ, here we go! Ugh... Christ, here we go. Hey, uh... Dane, I take it? That's an affirmative, ma'am. Dane Bowie, Starkwall Services Group. You're Alice Dyer, the civilian asset? Uh, yeah. Civilian asset, that's me. I got a basic sitrep from Control. Possible single unorthodox hostile? Er, affirmative?
Starting point is 00:02:54 You ever worked with an operator before, ma'am? My brother plays a lot of Call of Duty. Well, this here's the real thing. So let me lay it out for you. It's your job to go about your day. Do whatever it is you need to do. Meanwhile, it's my job to accompany you with complete situational awareness. Predicting any possible threat vector and zeroing it. So if I say drop, you drop.
Starting point is 00:03:21 If I say run, you run. If you understand that, I just might be able to keep you alive. Gosh, well, thank you, Dane. I'm glad I got you to protect me through the dangerous war zone that is Berlin Airport. All part of the job, ma'am. One question. Why the sunglasses? Glare kills careless operators. Makes it harder to see the details especially against camouflaged bogeys it's seven at night and we're indoors can't be too careful ma'am right speaking of watch yourself
Starting point is 00:03:57 excuse me cool well how about we head out yeah? Affirmative. Stay frosty. Roger Wilco's snowman one. Everything alright? Oh, yeah, it just feels a bit empty, doesn't it? Alice shouldn't be gone too long. True. Even so, you'd think she would have said goodbye before setting off. It's Alice. I doubt she'd have even bothered to tell us she was leaving if she didn't need me
Starting point is 00:04:46 to pay for the flights. Hmm. You're right about it being empty though. With Sam missing, Lena gone, and Colin's situation, it's probably time to hire some fresh blood. And are you going to tell them the truth about what goes on down here? The truth is that if people just behave in a professional manner, this is a perfect...
Starting point is 00:05:09 ...a relatively safe environment. You might want to work on the pitch a bit. Look, I know it's not a pleasant job, but somebody has to do it. Do they though? You're behind on your caseload got eyes on the AO I'm not liking the sight lines. Too easy for someone to get a bead. Yeah, it is a bit spooky. What do you think they used to make here? Looks standard operating procedure for a semi-hostile environment. I'll go in,
Starting point is 00:05:55 sweep the perimeter, check for any hostiles, then establish an extraction route in case we need a tactical retrograde for the civilian assets. That's me. Affirmative. If I'm not back in five minutes... Jesus, there's no way that's legal. All in-country Starkwell field operators hold a special Waffenshine weapons license as part of our contractual work for the German government.
Starting point is 00:06:20 Well, put it away, Christ! No can do, ma'am. This is an active field operation and I have a duty of protection now as I was saying. Yeah no thanks. Hey the AO is not clear! Whoa. Ma'am, I need you to stay on my six. Clear! Clear! I don't know if I'd describe this place as clear. Wooden puppets don't count as hostiles, ma'am.
Starting point is 00:07:22 Uh-huh. How much did they tell you about this job again? I was given a basic set- hostiles, ma'am. Uh-huh. How much did they tell you about this job again? I was given a basic sit-rep, ma'am. Though, I admit it didn't include how...uh... Scary? Unorthodox the RV would be. Any sign of your contact? Contact!
Starting point is 00:07:43 I was expecting. Hands where I can see them! Hands where I can see them! Right now! Did I frighten you? It's schuldiger. Such was not my intention. Your fear is unpalatable to me. No one is scared. Now don't fucking move. Move. Yes, messy. So early. Too much blaster bravado. Put the gun down, Dane.
Starting point is 00:08:14 If he wanted to hurt us, he'd have done it already. Oh, keep it pointed at me. Das ist mir egal. You are not Colin. No, Colin's... well, um... Colin's dead. Ah, my bylight. How did it happen? We're not sure. Something to do with the computer program he was investigating. Natürlich. A shame. I was looking forward to meeting him face to face.
Starting point is 00:08:48 How did you know him? Some years ago. I do not know how long. I do not follow time closely. I was contacted by a man doing some programming for this ministerium, Führatssäkerite. It involved many like me. I am one of the more amenable of my kind. He asked some questions, ran some tests and that was the last I heard of it. But somehow, his notes came into the hands of Colin and they contained my details. He wanted to ask me some questions. I agreed. Why? Even a monster gets lonely. Also, he offered to help me develop. I have struggled of late. Computer, Spiele, video games, you understand. I was hoping to get some help adapting. It is hard for something old like myself.
Starting point is 00:09:47 But come, the workshop is not a comfortable place for you. I do not sit, but I brought a chair for Colin. Please, follow me. Thanks. That's a negatory. We're not going anywhere with you. Please follow me. Thanks. That's a negatory. We're not going anywhere with you.
Starting point is 00:10:11 What are you? I am Heinrich Unheimlich. I am the toy that gives the children nightmares. You mean the Toymaker, right? Toy, Toymaker, Workshop? Toy Toymaker Workshop. Egal. It is all... Me.
Starting point is 00:10:28 You're gonna start talking sense right now, otherwise... You want my whole story here? Sure. Why not? You do not want to sit in the chair? I bought it for you. It costs 60 euros. I don't give a sit in the chair. I bought it for you. It cost 60 euros. I don't give a shit about your chair.
Starting point is 00:10:49 Be the Michtest. Once upon a time... I believe that is how you start them, yes? Once upon a time, some 200 years ago, there was a toy. A little wooden doll. It did not know who made it, for it did not yet know anything. It was long and crude and blackened from a fire that had once lit its feet. It delighted in giving splinters to all the little girls and boys.
Starting point is 00:11:28 And it was... wrong. The limbs did not fit. The body was slumpy in the wrong places. And the face... there was no face. Except for shallow divots and shadows left from the fire. It would look at you with hunger without any eyes.
Starting point is 00:11:53 The little girl that owned it was a misty of a soul and took joy in seeing her playmates fear. She called it Heimlich und Heheimlich and made a little rhyme to scare the smaller children. And scare them it did. Heimlich unheimlich bist du mit mir spielen Heimlich unheimlich bist du in den Dielen Heimlich unheimlich, oh bist du in Sicht? Heimlich unheimlich, ich meine Elten nicht. One day, the little girl was gone. Her parents were gone.
Starting point is 00:12:40 Their house was empty and the windows were dark and nobody knew what had happened to them. They left everything behind, including Heimlich. It was left sitting on the windowsill of the little girl's bedroom, looking out over the street below and all the other children would pass below, whispering, pointing. Heimlich, Heimlich, Godde, they said among themselves. She said the rhyme, and he came for her family. And for the first time in its existence, the Troy felt something. It was happy, satisfied. It had felt a hunger it did not know that it possessed. Nobody moved into the old house as it fell into deep ruin and the children kept whispering,
Starting point is 00:13:36 daring each other to go inside to prove they were not scared of Heimlich Unheimlich, who was not real and could not hurt them. But when they came into the house and they crept up into the room, the toy found the most curious thing. It was real, and it could hurt them. It soon discovered that to kill a child is a passing rush of fear. Acute, delicious, but unsatisfying. To scare them, though. To terrorize and to taunt. To sit silent and still with the smallest, tiniest hint of movement.
Starting point is 00:14:26 That was delicious. And as they fled from the house and told their friends what they had seen, the children's story would grow and grow and the toy would feast. Then one day, a bold little child, who reminded the toy of the little girl from so long before began to add to the story himself. Heimlich and Heimlich, he said, was not the name of the toy. No. But you see, a Troy must have a maker, and heimlich, and heimlich was the name of the Troy Maker. And he began to describe him.
Starting point is 00:15:14 He was tall and thin, with a long matted black beard and slender fingers stained with wood varnish and children's blood. His eyes were deep and his teeth were sharp as iron nails. The doll was just one of his creations, each of which was full of malice and cruelty, each hungry for children's screams. When it heard the story, what could the toy do but grow such a man? And once the Toymaker was real, what else could he do but make more toys? The little boy, whose name was Hans, was brave when the Toymaker came to him. He did not scream or cry or run when he saw the man he had invented to scare his classmates, though I could taste the pure, uncomplicated fear of a child rolling off him in waves.
Starting point is 00:16:20 He was the first of my chosen, the children who would tell my story. I made him a hobby horse who boyed its nasty teeth when adults could not see and whose mane moved when no one was looking. All his friends were afraid of it, even more so when he told them it was a gift from Heinlich Unheimlich. There was one boy, however, Klaus, who was not afraid. He did not believe in Heinlich Unheimlich. He said that the hobby horse was just a stupid piece of wood, and at his words, the other children were emboldened.
Starting point is 00:17:09 They began to call little Hans a liar. That night, when everyone was asleep, the hobby horse went for a ride. It rode through the streets, it rode over the bridge, it rode through the window of the room where Klaus slept. It woke him then and made him ride into his parents' room, where its sharp teeth and horrible mane tore them apart. It bit off their fingers, them apart. It bit off their fingers, it bit off their toes, it chewed out their tongues and it spat out their clothes. Klaus screamed. The toy maker smiled, and the children of the town remembered to fear the rhyme of Heinrich und Heinrich. And so it had been. I gave my toys to the children and they would spread my story and the ones who would not believe? Their parents
Starting point is 00:18:16 pay the price. The story has grown as the years have passed. My workshop has changed the most, I think. It has moved many times as the places children fear to tread have changed. You should have seen it last century. Was it the one before? A dark wood hut on the edge of a forest. Ilsa, my child at the time, had a refined taste for the gory. And so the empty skins of children hung like sheets from the ceiling beams. My tools were sharpened from bone and my toys were varnished with human fat bubbling in a cauldron upon the fire. I gave her a set of wooden soldiers, their weapons sharp, their faces full of hatred, their coats wet with blood. So frightful was her telling that the soldiers never even saw combat, for there were none
Starting point is 00:19:23 that doubted her. These latest decades though, they have been harder. Toys have changed, the children are less credulous. I have tried a few times, but have found myself without a chosen child for many years, and those who hear my story now find it quaint. This perhaps is why the Heimlichun Heimlich you find is somewhat less fearsome than he once might have been. But we shall see, I suppose. But we shall see, I suppose. I shall change again, I am sure. I shall adapt.
Starting point is 00:20:09 Because change is a strange and scary word for a child. And Heinrich und Heimlich will be there to feast on that fear when it comes. So, Alice it's clear. You killed children? Yeah, it has happened. But it is rare. Corpses do not cry after all. And their parents?
Starting point is 00:20:39 Not often. The tale of a killing spreads further than the act. A single dead parent can spark fears to keep me fed for years. If they were to happen too often, they are no longer stories. They are facts. Dull and at risk of inconvenient investigation. Alice. Alice. A charmed name.
Starting point is 00:21:11 Now, I grow weary of your eagly companion. I would ask we continue our discussion alone. Come with me. That's a negative. There is no way. In hell, she is moving to a secondary RV with no escort. Come with me. From here. I'm warning you. Furtle. Stand back! And should the old Frau line that I really found that man intolerable. He was not a friend of Colin's, I hope.
Starting point is 00:22:15 No. Should the heron in our conversations he did not sword to tolerate such behavior. You deny your fear very much, but when it bubbles up, still youthful and pure, I think we will get along just fine. What do you want from me? I was under the impression you wanted something from me. Answers to your questions. Comments you made.
Starting point is 00:22:56 I have bought a nice chair for you. I wish for you to be comfortable. Kay? The The Magnus Protocol is a podcast distributed by Rusty Quill and licensed under a Creative Commons Attribution Non-Commercial Share-Alike 4.0 International Licence. The series is created by Jonathan Sims and Alexander J. Newell and directed by Alexander Jane Newell. This episode was written by Jonathan Sims and edited with additional materials by Alexander Jane Newell, with vocal edits by L'Oréal Davis, soundscaping by Tessa Vroom and mastering by Catherine Rinella, with music by Sam Jones. It featured Billy Hindle as Alistair, Anusha Battersby as Gwen Bouchard
Starting point is 00:24:10 and Laurie Ann Davis as Celia Ripley. The Magnus Protocol is produced by April Sumner with executive producers Alexander Janeyall, Danny McDonough, Lynne C and Samantha F. G. Hamilton and associate producers Jordan L. Hawke, Taylor Michaels, Nicole Perl Patreon, visit RustyQuill.com. Rate and reviews online? Tweet us at TheRustyQuill, visit us on Facebook, or email us via mail at RustyQuill.com. Thanks for listening. Hi everyone, it's Lorrie, voice of Celia. Today I am here to advertise Myth and Moon, a podcast just launched on the RQ network.
Starting point is 00:25:20 Myth and Moon is a solo play D&D podcast featuring two storytellers sharing one world. Follow the show's hosts, Cooper and James, as they work in tandem to unveil mystery, intrigue and conflict. James' episodes portray the story from the hero's perspective, a struggle of courage, redemption and hope, whilst Cooper stirs the pot from the shadows as the villain, embroiled in devious schemes, treachery and a lust for power. Every decision echoes, every dice roll matters, and character choices shape whose destiny prevails. For fans of tabletop role-playing games, immersive audio dramas and classic adventures, fates collide and dice decide, in this thrilling exploration of good versus evil.
Starting point is 00:26:09 Search for Myth and Moon wherever you listen to your podcasts or go to RustyQuill.com. Have fun and see you later.

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