The Offset Podcast - The Offset Podcast EP020: DIY Part 1 - 3D Printing & Hardware

Episode Date: October 15, 2024

It's hard to believe but this is our 20th episode! We sincerely thank all our listeners and viewers for checking out the show. We're super excited for the next 20+ shows!--------------We're b...ig fans of customization, including things on our desk and other hardware we need around the facility.  With huge online marketplaces, it's easier than ever to find those oddball parts and items to personalize your setup. But what if you can't find what you're looking for or you've found something that fits your need 80% but not completely?In this installment of The Offset Podcast, we start a two-part series on DIY (do it yourself) approaches for postproduction. We're starting out by exploring one of our favorite DIY approaches -  the power of 3D printing to make custom items for your suite, facility or anywhere else you might need a customized part. Over the past 10 years, 3D printing has morphed from an engineering hobby for the most serious DIYers to something that's approachable for even the most tech-phobic of us.    In this show, we'll explore the basics of 3D printing to make your own hardware including:The power of customization & fulfilling exact needsWhat kind of things can you print for postproduction?Understanding the basics of additive and subtractive manufacturingThe 50,000 ft view of the 3D printing - modeling, slicing, and 'programming'   How a good set of calipers can help you design anything with real-world measurements3D printing communitiesFarming out fabrication to a vendorIn a future episode, we'll explore DIY software approaches including custom scripting and workflow-enhancing tools.Thanks as always to our sponsor Flanders Scientific and to our awesome editor Stella - we couldn't do the show without you!If you liked this episode, check out our other episodes and like and subscribe wherever you find the show.

Transcript
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Starting point is 00:00:00 Welcome to another edition of the Offset Podcast. In this episode, Robbie and I are going to talk about DIY hardware for post-production. Stay tuned. This episode is sponsored by our friends Flanders Scientific, who are leaders in color-accurate display solutions for professional video. Whether you're a colorist, editor, DIT, or broadcast engineer, Flanders Scientific has professional display solutions to meet your needs. Learn more at flanderscientific.com. Hi, Joey. In this episode, we are actually beginning a two-part little mini-series on, I think, probably one of your favorite life mantras. And that is do it yourself, right? It's well known by those who know you that you are the king of DIY. Why bring a motorcycle to a car to a mechanic or dealership when you could do it yourself? Why buy something off of Amazon when you could just 3D print it yourself? Why do any of these things with the help of other people when you can do it yourself?
Starting point is 00:01:09 Now, I tease. It is one of the things that I've in the time that we have worked and known each other that I admire about you the most. And that is my inclination is, oh, I need something. Let me go on a website somewhere and order it, right? And, oh, it's the wrong thing? Well, start a return. I'll try to find the right thing and return it again. One of the things I've learned from you, and I think this comes a little bit.
Starting point is 00:01:34 from cars and your mechanic, love of being a mechanic, but is that, yeah, a lot of things that we do is super easy to do it yourself, and you can actually customize and create in a lot better way than you can. So in this first part of the series, we're going to talk about sort of DIY hardware for post-production, and in part two, we'll talk more about DIY software approaches, things like custom scripting and things of that nature. So let's start out by talking about the big picture here. And what I just sort of hinted at is that why are we going to DIY in the first place? I know I know kind of what you're going to say, but I want to hear it coming out of your own your own mouth. Why is DIY appealing to you versus buying something prefabbed or whatever?
Starting point is 00:02:19 What's what's the what's the motivation in your love of DIY? So, you know, the primary motivation is probably customate customizability, right? I think a lot of people would assume the motivation is cost, right? Oh, I can make it myself. I'm going to save some money. I hate to break it to everybody, but in a lot of cases, that's not true. You're going to spend more money buying all the junk and more time, you know, learning how to use everything and building it yourself than you would if you bought something off the shelf. But what you've made will suit your needs directly and better than in a lot of cases, anything you can buy off the shelf. And especially some of the stuff we're going to talk about today with things like ergonomics and hardware for grading and things like that.
Starting point is 00:03:08 You know, we're interacting with these devices all day, every day. So small annoyances in ergonomics can can really compound and add up. So being able to dial in exactly what you want in a part is super useful. And yeah, it's a ton of fun. It really gets your brain working in other ways. It's a good way to kind of expand your horizons. and it's just useful for things outside of work as well. But mostly my primary motivation is customizability.
Starting point is 00:03:40 Yeah, and I tend to agree with that. I mean, I had my first taste of this, I think, when I think a lot of people probably realize this in our relationship that I tend to follow Joey's lead a lot with this kind of thing and get interested in some of these things because he's like, oh, I just made this do-hicky, have at it. And actually, for me, that parlayed itself into doing something that you're not interested in, but I am, I started doing this with guitars, right?
Starting point is 00:04:04 I started, it was like, well, geez, I, guitars are not that complicated with machines. I should be able to figure out how to design a shape, how to see and see a shape, how to build such a thing. And you're, first of all, you're 100,000 percent correct in that, generally speaking, the DIY approach does not necessarily equate to cost savings. And I can, I'm absolutely giving you a testimonial that is 100% the case with doing a custom guitar. I've spent more exponentially more money on trying out parts and techniques and stuff like that. But also it is, there is a level of satisfaction by looking at something going, I designed that, I made that. That is mine. And it's one of one potentially. Yeah. And when it's something, you know, like we're talking about
Starting point is 00:04:56 with post-production and the stuff that we interact with at work every day, it's really nice to be able to have your workspace kind of somewhat made up of stuff that you have just tuned to exactly what you want. And you're using it every day. And it just, it's, it is very satisfying. And it makes you, I think, faster because you know it intimately. Well, speaking of which, for those astute watchers who have noticed that over here, gone are the guitars, right? I didn't get rid of the guitars, by the way. I just moved them into a separate room because I have too many guitars that I needed a whole separate room for my guitars. And I've replaced that. You'll notice down here some filament on a bar here.
Starting point is 00:05:34 One of the things that Joey's got me into, and this is a great segue for our first part of this conversation, is Joey over the years has got me into 3D printing. Now, Joey, I love you and hate you for this because on one level, 3D printing has been like the greatest thing that's ever happened to me because it's sort of like, I've changed my whole mindset. it, right? I'm sort of like, oh, well, I can print that. I could print that. I could print that. The hardest part about 3D printing is not the printing. The hardest part about 3D printing is designing or finding parts. So let's start there, Joey. 3D printing, because I think this is something that is obviously near and dear to you. I think you have two or three, four printers now, something like that. I got a couple printers going, tell us the basics of 3D printing how it works and why for what we're talking about specifically for stuff and post,
Starting point is 00:06:23 what uses it really has? Yeah, 3D printing is probably the most useful DIY hardware thing you're going to find for post-production and color rating. And what 3D printing is at the basic level is you are literally taking a digital 3D file and then having a robot manufacture it into a physical 3D object. And the way this works is, you know, Robbie mentioned the spools of filament behind him.
Starting point is 00:06:51 You can see them. They are rolls of 1.75 millimeter wide plastic. That's it. Meltable plastic. And what the 3D printer does is it feeds that roll, almost like wire thickness roll of plastic through a heater, a heating element, and it spits out melted plastic,
Starting point is 00:07:10 and it's on a little robot that draws a shape. Right? So if you want to make a pipe, for example, you would draw a circle, then you would move up a very small, them out, draw another circle. Move up again, draw another circle. So you're working in layers, and you're literally printing out plastic layer by layer by layer to make a 3D shape final product at the end. There's lots that goes into this, but your basic ingredients are you start with a 3D
Starting point is 00:07:38 file, then you put that in a software called a slicer, which does exactly what it sounds like. It takes your 3D file and slices it into two-dimensional flat layer. So imagine just taking a knife and slicing through a thousand layers of an object. And then just puts that into computer code for the 3D printer to execute. If you ever sit there thinking, I wish I had this object, you should have a 3D printer. So I used to not think that because I think my first exposure to 3D printing was I didn't want to spend a lot of money. So I started with, you know, an extremely basic, what they call a bed slinger type printer, right? And it had a small build volume so I couldn't print bigger, bigger objects.
Starting point is 00:08:27 And two, you know, it required a lot of tuning. And it just kind of turned me out. I was like, oh, I'm not going to get good results of this. So therefore, I was like, cool, it's great for printing little, you know, fidget toys or something like that. But the other thing I will tell you is that it is easier. than ever to buy an off-the-shelf printer and get killer results. When Joey started this and when he was initially telling me about this 10, 12 years ago, I was like, ah, yeah, sure.
Starting point is 00:08:56 And the results were, like, you could clearly tell that was 3D printed. And you could clearly see the struggle on somebody's, like Joey's face, we were like, well, I was tuning the printer for 12 hours and I finally got it to print right, right? These days, I mean, the printer I have back over here in the corner, I have a little phone app, I download something off the internet I like, Like, cool, print, do it all remotely. It's got a camera in it. I can look at it remotely.
Starting point is 00:09:18 It sends me a text message when it's done. I go downstairs. Okay, cool, things dumb, right? It's, you joke about this sometimes, but it's literally like the Star Trek Replicator, right? Like, I'm just waiting for one of these days we're going to be that cup of hot, you know,
Starting point is 00:09:32 Earl Grey, right? It's going to be coming out of a printer. So let me ask you this, Jerry. So the basics of 3D printing, melting plastic, in a design, computer code understands it, give a couple hours, you get the thing. But how do we,
Starting point is 00:09:44 get from here, the idea of my head, to the thing that's spit out of the printer, right? I think the thing that's kind of challenging, and you say this in your best Back to the Future voice sometimes to me is you need to think fourth dimension, right? So I think part of this goes to one of the reasons I think it's intimidating people is the design aspect. Can you speak to that a little bit? What is that path like from idea design to print? Yeah. The first thing, is the idea. And I want to talk about that a little bit because one thing we haven't really gone over at all is what am I doing professionally in my suite with 3D printed stuff? You know, what am I actually using every day that I've talked about that we 3D printed? For me, the bulk of it is peripheral holders, right? So I have I have six stream decks on my desk right now. And the stream deck in and of itself is a bit of a DIY hardware, right? Because you can define
Starting point is 00:10:44 what all the buttons do and what the workflow that it's kind of using is. So you can build up a tool set on that stream deck that's in anything that you want. But the problem I kind of got into is the stream deck comes with a little stand, right? It sits on your desk and it's kind of at an awkward angle. I never really liked where it was sitting. I couldn't position it where I wanted. So, you know, when you're hitting a thousand buttons a day, that adds up. So kind of the first things I 3D printed for the suite were stream deck holders.
Starting point is 00:11:17 So I've got a conventional stream deck holder that holds two stream decks, two of the original ones, that is the exact same height as the control deck on the mini panel. Then when the stream deck XL came out, I designed a much more advanced Excel holder that holds the XL on your desk at exactly the same height and angle as the top screens of the mini panel. So now I've taken an off-the-shelf piece, the stream deck, and made it a much more integrated part of my mini panel setup. And I'll tell you what, like going through day-to-day grading on this setup, it has saved me so much time being able to have these additional pieces exactly where I wanted them. I agree with that.
Starting point is 00:12:04 And I know you have gone before, but I'll give you my own examples of this kind of thing. So number one, stands holders, that's pretty low-hanging for, I've done some of the similar things, use some of your designs for stream decks, et cetera. Where it's really, what I like to think about 3D printing stuff is, I have a problem to solve, how can I print, how can I fix this problem relatively quickly and customize it? So, for example, the lights that are on in front of me,
Starting point is 00:12:27 I 3D printed lights, light holders for all of these lights that I have on, right? I have, for example, the little iPad that I have over here for show notes and stuff. It's a 3D printed iPad holder, right? I didn't want to spend a hundred bucks on a stand from, you know, a store or wherever Amazon, so I had 3D printed one. But more practically, like it goes into fixing other problems. Just this past weekend, I was installing something in my machine room rack and it didn't, the particular equipment I bought used, it didn't have rack rails. Okay. So I had rack ears for it, but I didn't have any rack rails. So what was happening was the back of it was sagging just a little bit, right? I,
Starting point is 00:13:07 I 3D printed these supports that go, that tie into the rail on the back, come into the rack about three inches and just lace right under the back of the rack, right under the item to give it a little extra support so it's not sagging, right? It took me about 15 minutes to print it, problem solved. I would have been Googling for days to find something that was suitable and cost efficient to do that kind of that kind of fix. I have a little Elgato teleprompter in front of me. I broke a plastic piece off of it when I was installing it. It's a thin little piece of plastic, no big deal. You didn't want to have to order another one
Starting point is 00:13:44 because it's kind of expensive. Just took a measurement with a piece of calipers, printed a new little round piece, put it on to the VH beat it, taped it to the back of the prompter. Band-Aid, sure, problem fixed, solved. It's not going anywhere now, right? Exactly. And it just does kind of open your mind up to thinking fourth dimensionally,
Starting point is 00:14:04 like you said, you look at problems in a more solvable direct way. And so yeah, let's talk a little bit more about that whole process, like you mentioned. So we've got the idea. We talked about that. We need to turn that idea into a 3D object. And there's a couple approaches to this. Learn CAD software. That's the most difficult approach, right?
Starting point is 00:14:28 I do highly recommend it. There's great tutorials online. You can do very basic CAD, very easy. easily. Like, it's a lot easier to do CAD of something that isn't pretty than something that is pretty. You can make some more. Let me just interject here because there's actually different levels to this because are you designing a piece of life and death hardware that has to be precise enough to like, you know, put in a wind tunnel or whatever the case. Probably not, right. So in that case, you don't have to use the $50,000 a year, you know, AutoCad software. There's levels to this. I know
Starting point is 00:15:00 you're a big fan of Fusion 360 by the guys at Autodesk. Fusion's great. I've really started to learn it, but still hurts my head a little bit. Right now, I'm using something called TinkerCad that is like essentially like a pretty cheap design software. It does a lot of the heavy lifting for you. It takes a lot of the engineering parts of that software. It kind of hides them away a little bit.
Starting point is 00:15:22 And I can get to really good results really quickly. I can't necessarily do things within the tolerances and precision that I could do necessarily within a higher-end cat piece of software, but I can get to designing pretty quick. Yeah, so I would say if you're going to go down this journey, the first thing you need to buy a good set of calipers. What are calipers?
Starting point is 00:15:42 Calipers are a little slidey device that measures distances and gives you a digital readout in millimeters of how big something is. For everything that we're doing here, making a stream deck mount, making a bracket to hold something in your rack, doing adapters for cable management,
Starting point is 00:15:58 things like that, you're going to want to be able to measure something in the real world quickly and easily and accurately and then translate that into the software. That's kind of the biggest like brain shift you're going to need to do is that normally when we're working creatively in software, we're not working to any reality, right? We're just all in here in picture land.
Starting point is 00:16:19 Right. With CAD, we're talking real measurements. If you make a 10 millimeter square in CAD and then print it on a 3D printer, it will come out 10 millimeters wide. So getting a good, and they're not expensive, you can buy them on Amazon, but just get a set of calipers so you can start measuring things that you're going to need to make. Then, you know, start playing around in CAD software. There's very, very much levels to this.
Starting point is 00:16:45 There's super easy drag and drop, like template-based CAD systems out there that are free online, basically. There's open source solutions, and then there's more advanced systems like Autodesk Fusion 360, which I use. which has a community free version that is more than powerful enough for anything you're going to want to 3D print in your office. Yeah. And then from there, you just go, like we said, through the slicer software, through the 3D printer, just be ready to try again and try again and try again and fail. I also think it's worth mentioning, Joey, that if your brain doesn't necessarily work that way,
Starting point is 00:17:25 the communities for objects, models, if you will, is just astronomically huge, right? There are websites, we'll put these in the show notes, but things like printables.com, thing averse. I mean, there's probably dozens of them other ones where people who are much better designers than we probably are oftentimes, not always, but oftentimes they got to do Hickey. They put that design up online. Sometimes it's editable design for you to use. Oftentimes it's kind of the output of that design, what's called an STL or sort of the CAD file, the render of that CAD design itself for you just to download,
Starting point is 00:18:06 put it right on your printer and print, right? You know, so sometimes like if I'm like, well, I can spend four hours trying to figure out how to design this, or I could go find the thing that is most like the thing I want, or in better case, the middle ground is, I found the thing that I want to print, but I need some modifications. I can then have the best of both worlds where I'm kind of modified.
Starting point is 00:18:23 about it. Yeah, and that's the thing, right? The community is getting bigger and bigger. We talked about this a little bit earlier where it used to be a hard thing to get into 3D printing. It's gotten easier and easier and easier and easier. The community's gotten bigger and bigger and started to include more post-production professionals. So if you look on Thingiverse and you search for Streamdeck mini panel holders, you can download my design and print it out. Yeah, totally. And it works great. My Streamdeck holders exist in some very high-end color suites around the world because other colors have come out to me and said, hey, either A, could you print one for me and send it to me? I love the idea of it. Or B, can you just send me the file?
Starting point is 00:19:04 I just got a 3D printer. I want to do it. And that's where it gets really cool. That's where it really is the Star Trek replicator. Because the other day, Robbie was building his own backups, tape backup mount for his NAS. Again, DIY hardware, right? And he needed a bracket. to fit a SaaS connector board in this chassis. He drew a sketch on a napkin, took some measurements with a caliper, I went into Fusion, designed him apart, emailed him the part,
Starting point is 00:19:36 he printed it out on his end. I've never held this thing in my hand. I literally emailed Robbie a physical object and it's now in his rack actually working. And it's not a complicated part, right? But the issue with that is that, like, I could have spent a lot of, of money trying things out. Oh, this is sort of fits the bill. Oh, this is this bracket. I could have
Starting point is 00:19:58 waited for shipping. I could have waited the, you know, spent the cost of doing this. We went through maybe one or two iterations where I just said, hey, can you just move the screw holes back a millimeter or whatever after trying it? Because you didn't have the piece in hand. And it was perfect. And that was a that was a functional slash problem solving kind of thing that honestly, I wouldn't have had a solution to without a 3D printer because nobody is making oh, you need a riser block
Starting point is 00:20:29 for a 1U server to fit this specific SaaS card. I mean, come on. Right? Like that doesn't exist. So it's like, it's a piece cake. So let me ask you this though. So when you get into that kind of 3D printing and you're maybe going to a website like thingabverse or printables
Starting point is 00:20:47 or whatever these other places, Can you just speak to because I think this is a little confusing to people getting into 3D to 3D printing. So you'll find things like STLs. You'll find files that are like 3MFs, I believe, is the extension on that. But those, what are those files? Because those are not the actual like CAD design files, right?
Starting point is 00:21:10 Those are the output? Exactly. It's kind of like rendering an image out to a flat file, right? So in CAD, you can change the dimension of one line. or one face, whatever. An STL or a 3MF file is all of your CAD geometry distilled down to discrete triangle surfaces so the slicer can read it. They're very not editable.
Starting point is 00:21:35 So if you're doing your own designs, you'll be doing them in CAD, and then you'll just export the STL and then use that to slice it and prep it for the printer. Most things you'll download from the community are also STL, so they're a little harder if you wanted to go in and edit them, but you can make small modifications. Yeah, basic scaling, like you could add if you needed to put some texts on it. You can do it. Yeah, you can scale, you can invert, you can do a lot in the slicer while you're prepping it to print.
Starting point is 00:22:04 So if you're out there looking for a 3D printer, right, I mean, there's literally hundreds of models that you can choose from companies like FERSA and bamboo labs and Creality. And like, you know, just do your homework. I mean, there's going to be certain things that separate these printers. build volume, how big of an object you can print is one really kind of discerning factor. Multimaterial support, whether you can support multiple filaments like I have back here in a single print. So if you wanted to change color on a print for a particular part of it or have a different type of material on a certain type part of the print, that's a big distinguishing factor.
Starting point is 00:22:40 Speed, of course, is a factor how fast it can actually split that things. and what materials it can print. Certain materials are only really good for certain types of materials. You might have to have an enclosure to print more advanced engineering materials because of the smell of them. And actually, that's the last thing
Starting point is 00:22:58 I think we should mention about 3D printing just so we can put the asterix for the legal disclaimer here. 3D printing, as Joey said, is melting plastic. No matter what material you're using, it is melting stuff with a lot of heat to do so. And therefore, it is possible to create fumes and byproducts, those volatile compounds, from printing something.
Starting point is 00:23:25 So just so you know, a lot of, you know, entry-level filaments, totally fine, probably not going to cause any problems. I'm thinking PLA, PETG, whatever. Some of the higher-end engineering formats are pretty dangerous to get into your system by inhaling. So you want to make sure you have proper ventilation, a proper enclosure. You know, a lot of people kind of put these things out in a garage or, you know, out in a room where they have a lot of ventilation. But just know that, that it's not something you necessarily probably want to have going on next to your bed while you're sleeping kind of thing. And also, the other thing I would just say about 3D printers in general is this is not an instantaneous procedure. It does, we, it has gotten better at how well-tuned these things are.
Starting point is 00:24:09 But it can give you some problems and there are, the communities are great for troubleshooting. But you see horror stories all the time of people just end up with piles of gobs of filament in a pile. Why does that happen? There can be a million reasons. We're not here for help desk support on that kind of stuff. But it is a little bit of trial and error. And as you get better and more advanced with it, you start to understand, oh, well, yeah, I can't print a six-inch piece of overhang in thin air because there's nothing underneath of it to support it, right? You start learning techniques about supports and layers and how to orient things to print and that kind of stuff to get the best results out of them.
Starting point is 00:24:51 Yeah. So what happens, though, when you need something of metal? This is what I was going to ask. So this is what I was going to ask. I went down this path with a guitar story I was telling you earlier because I wanted to make my own guitar bodies. And yes, there are some 3D printable guitar bodies out there. I have one. It's pretty freaking cool.
Starting point is 00:25:11 But wood, metal, et cetera, we're going to have to go to something slightly different. And actually, this is a really good distinguishing factor. With 3D printing, what are we doing? We're taking a material in one form and we're basically, you know, through morphine, whatever, into another form. We're taking a plastic, melting. It's additive. Additive.
Starting point is 00:25:31 Making it into something. With other materials, wood, metal, et cetera, it's the opposite way of working, right? We're starting with generally a block of something and we're, taking away, we're subtracting from that material to make the object. Wood is a great example. Start with a block of wood for a guitar body. You cut it out into the shape you want. You sand it down. You're taking away to get to the same thing. And the same thing's true with metal. Yeah. So where does that fit into the post-production world? For me, it's things like monitor stands, modifying your desk, keyboard holders, stuff like that that need to be a little bit stronger. Once you kind of have this
Starting point is 00:26:09 foundation of I can design the part. Again, at the end of it, it all starts with the idea. Right. So if you have an idea for a part and you know you're going to need it out of metal or out a wood and you're probably going to need to contract that out and have someone else build or manufacture your designed part, 3D printing can be a great prototype for that. Case in point, Robbie and I both have 31-inch Flanders scientific monitors. We had one at our office as well
Starting point is 00:26:40 and we have at all three locations the same TBC Consul's desk that has a rail system for mounting monitor arms nobody made a monitor arm that was heavy duty enough and strong enough that we trusted putting our big heavy
Starting point is 00:26:56 $30,000 monitor on. So what we did, I got the measurements from the engineering drawing from Flanders of the screw holes in the bottom of the monitor where the feet bolt into it. Right. Right. And what we ended up doing is we made mounts that fit into just a straight upward pipe coming from the TBC desk. Yep.
Starting point is 00:27:17 And replacing the feet on the Flanders monitor. So the monitor could just drop down on these two pipes where its feet used to be and sit on the desk. So that is a completely one-off mounting solution for this monitor that makes it fit exactly where we wanted it on the desk physically, both height-wise and distance-wise. It's very robust. It's very low profile so we can still get our cables around it and everything like that. And again, it's something that you cannot buy anywhere. Well, we went through three or four 3D printed versions of that. And we never put the monitor's full weight on them because we wanted them to be metal.
Starting point is 00:27:55 Right. So we kind of 3D printed the part to figure out how it would fit. And then we went to someone else to get them actually cut. out of aluminum. Now, I'm fortunate. I have a very good friend who has a machine shop, and I have access to a CNC machine where we can get these things machine. What a CNC machine is is computerized numeric control. It's essentially, like Robbie said, it's the opposite of additive manufacturing. It's subtractive. You take a block of material and you use a robot to cut out the parts you don't want out of metal, wood, carbon fiber, whatever. And then you end up with your 3D object at the end. So what we ended up doing is we took the design, 3D printed it, prototyped it,
Starting point is 00:28:41 locked it down after a couple iterations, and then had my buddy C&C machine it. And now we have that at home and at the office. And it's been there for years. We've never had a problem. The monitor is on there really good. And it's, I love it. It takes up so much less space than like a conventional riser or a shelf or something like that. And again, we were able to customize it to exactly what we wanted. It's funny. We were talking like, should we sell these? I'm like, well, you kind of have to buy a very specific $5,000 desk and a very specific $30,000 monitor just to even think about wanting this. The target market here is kind of you and me. There are also online services that specialize in this. So if you've got a 3D printer and you've figured out your design and you've prototyped it,
Starting point is 00:29:29 and you've held it in your hand, and you said, okay, this is what I want. There's options to email that file off to a service and have them do it and send you back the part. Cutsin or Cutsend is one. PCB way is another. We'll link some more in the show notes. But what they'll do is, you know, if you've got a design you're happy with and you want it out of metal, you'll email them apart. You'll say what you want it made out of, how many you want.
Starting point is 00:29:55 They'll tell you back a price. And that's it. If you like the price, you say, yes, I'll take it. And they'll do all the work and send it to you. And that brings me to kind of like the last category of part that I think is good for DIY, which is what I think of as kind of the 2.5D part. It's a flat something that you cut holes into or cut designs into. And there is a lot of places like sin cut sin that will do water jetting or laser cutting of things in basically any shape you want. So you can have, you know, a sheet of quarter inch thick aluminum that you cut brackets out of, for example, if you wanted to make a monitor stand.
Starting point is 00:30:36 In that case, you're only making a 2D design because your 3D is just the thickness of the material, but it opens up your options to make things like if you needed to adjust something, how a rack mount works. Or if you wanted to make a table to put your monitor on or something like that, you could do it out of metal from a 2D shape as well. Yeah, and there's certain reasons to use those services. I'll give you a great example. The desk that I'm sitting at right now, I didn't like, I wanted something that had, because I have a little bit of a belly, I wanted something that had a little bit of a belly cut out, but I couldn't find anything in the right length, right? So I have a friend that has a little bit more of an advanced woodworking shop than I have,
Starting point is 00:31:17 right? And I can't, I don't want to spend all that money on tools I'm going to use once, right? And so I wanted something that was like progressively beveled. for the belly cut. And he was like, yeah, no problem. So I just literally sent him just the same thing. I sent him the CAD design. And he just took it.
Starting point is 00:31:33 He's like, ah, well, I can make this a little smoother, a little better. And I have the right tool to do this bevel. I took literally a piece of three quarter inch plywood. He did all the cut out and beveling, shaped the edges for me, put some screw holes in the bottom of it, fit to the feet that I already had, and just bam, now I have a custom desk that literally cost me, $30 or $40 at Home Depot to buy the, you know, higher quality plywood and, you know, a case of beer with my buddy to cut it out. So it was, it's win. Yeah. So back to the very beginning here, it all starts with the idea. And once you kind of open your mind to, hey, there's something that I want or there's something that I need for my office, for my house, for my work, for whatever. And it doesn't exist off the shelf. your first thought should now be, well, how can I make it?
Starting point is 00:32:29 Or how can I make part of it and get the other part made? Or how can I design it and get the whole thing made? Just open your mind a little bit to the possibility that, yeah, hardware can be DIY now. The world has kind of really advanced in this field in the past 10, 20 years. And it really does kind of change the way you think about building out your office and your workspace. So, Joey, I know it might seem to people that were not talking about anything. post-related, we're just, oh, cool, print a 3D cent. Like, the purpose of this series and this episode in particular was just to get you to
Starting point is 00:33:04 think about the possibilities, right, of what is possible to do. You know, if you do a little research on this, you'll soon realize, like, the sky is literally the limit. I talked to somebody the other day who had DIYed a motorized lift for their panels. So they didn't, they wanted to have the desk. work so when they were not coloring, it was a flat surface. So they actually cut into their desk, bought some hardware. I don't think they printed it, bought some hardware that basically opens and closes a hole in the desk and then raises the panel out of the bottom of the desk.
Starting point is 00:33:43 Now, I know what you're thinking, who cares, that's stupid, why would you need that? But I kind of want that. The point is, is you can, right? There is, as we started the show talking about, There is a certain satisfaction that happens with knowing that this is completely customized and this is a one of one and you made that thing, whatever it may be. And part of it can be ergonomics, aesthetics, but also part of its functionality, right? Is getting that, you know, Joey couldn't ever get a off-the-shelf stream deck stand that was going to be the perfect height and configuration for how his ergonomics work. The only way was ever going to get there was to design one and print one himself. And so, yeah, I think that's pretty cool. So good stuff, Joey.
Starting point is 00:34:28 And just up in the next episode, we'll talk about how this all parlays into software. We'll talk about some more about that home assistance stuff. We'll also start getting into more about scripting and how ways to customize tools like DaVinci Resolve to do more workflow automations and things of that nature that can help you speed up things in your own projects. So as a reminder, the podcast is. is available on every major platform out there. We're also on YouTube. Follow us on the various social medias just by searching for the Offset Podcast.
Starting point is 00:34:58 And if you do find the show, please like and subscribe, tell your friends and colleagues about the show. Every little bit helps in a major way. So for The Offset Podcast, I'm Robbie Korn. And I'm Joey Deanna. Thanks for listening.

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