The Pragmatic Engineer - AI Skills with Matt Pocock
Episode Date: September 17, 2026Brought to You By:• turbopuffer – a vector and full-text search engine built on object storage. It’s fast, cheap, and extremely scalable• Linear – the product development system for teams an...d agents• WorkOS – everything you need to make your app enterprise ready.—Why is the “grill-me” skill so popular, and why does its creator swear by the importance of software fundamentals? Matt Pocock created this widely-used skill – and many others – alongside being an educator, content creator, and engineer. His latest course is AI Hero, and he previously created the Total TypeScript course that generated more than $2.5 million in sales.In this episode, Matt and I discuss his unconventional path from working as a voice teacher to becoming a developer and going all-in on technical education. He reveals how communication skills helped him break into tech, why he took an unusual three-days-a-week contract at Vercel, and how he built Total TypeScript through workshops, courses, and a lot of free content.We also explore “strategic coding,” and how he uses skills like “grill me” and “wayfinder” to plan, delegate, and course-correct with AI agents. Matt explains his “day shift” and “night shift” approach, why splitting context up can keep agents in their “smart zone,” and how concepts from classic software engineering books can guide agents to do better. In this episode, there’s also local versus cloud workflows, whether agents need TDD, how AI is changing the ways that engineers learn the fundamentals, and why humans are still essential in teaching.Timestamps00:00 Intro05:48 How Matt got into tech10:14 How Matt got into open source12:58 Joining Vercel18:39 Total TypeScript23:21 AI’s impact on technical education30:32 Building reusable skills for AI coding agents40:46 The “smart zone” vs the “dumb zone”45:02 The wayfinder skill47:52 Why agents excel at software engineering50:54 “Leading words”1:01:10 Learning the fundamentals1:09:17 Local vs. cloud agents1:12:36 Planning vs. course-correcting1:18:13 TDD and agents1:23:06 Living in the UK1:24:21 Teaching: the human part1:28:36 Advice for junior engineers1:31:07 Gardeners and great engineers1:34:01 Book recommendation—The Pragmatic Engineer deepdives relevant for this episode:• What is "loop engineering?"• The Philosophy of Software Design – with John Ousterhout• Context engineering with Dex Horthy• Are AI agents actually slowing us down?• The AI Engineering Stack• How Codex is built• How Claude Code is built• How Uber uses AI for development: inside look—Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email podcast@pragmaticengineer.com. Get full access to The Pragmatic Engineer at newsletter.pragmaticengineer.com/subscribe
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I got the grilling of my life in building a pretty simple API endpoint using the grillme skill.
It asked me 35 questions, I kid you not.
It was intense and annoying.
And it forced me to think more.
Today's guest is the creator of this popular skill, Matt Pocock.
Matt is a developer-turned educator, well known for his total types series, and now for his AI skills and educational videos.
Today, we cover Matt's unusual path into tech after years of being a voice coach and building his own DIY coaching software.
Matt's popular skills, grill me, Wayfinder, and why these skills became so widespread,
taking inspiration from decades-old programming books to build better software with AI, and many more.
If you want to understand which software-engineing fundamental approaches remain very useful when working with AI agents,
this episode is for you.
This episode is presented by TurboPuffer, Vector and Fultex Search built on object storage.
It's fast, cheap, and extremely scalable.
This episode is presented by Linear, and I wanted to take you back in time to remind you how we used to get work done.
When every line-up code was written by an engineer, like you or me, a tracker's job was
to keep people in sync without slowing people down.
Linear was built to be fast and low friction, and you could tell.
In last year's the Pragmatic Engineer survey, Linear was the most loved tracker tool,
and Jira the most disliked one for its sluggish performance.
And data coming from the Pragmatic Engineer audience showed how Linear started to gain traction
against existing tools, especially as startups and mid-sized companies.
And since then, Linear grew up.
They added all the stuff that larger companies need to manage work, projects, initiatives,
roadmaps and customer requests.
And large companies started to switch.
For example, healthcare company Oscar Helped moved 600 engineers from Jira to Lanier.
Open AI started with 100 seats and moved all 3,000 staff without any mandate.
Coinbase, Cash, have Brex and Ramp are all on Lanier.
Many of them saw Linear as a way to consolidate a single tool that brings planning and building together.
So now, let's fast forward to today.
When you have AI agents inside a company, those agents need context to work well.
They need access to things like specs, customer requests, history.
Oh wait, these are all already in Linear.
So when agents arrived, Linear became the ideal context layer.
Today, 80% of enterprise workspaces in Linear have adopted agents.
You can use agents like Code Code linear agent or your own agent.
Coinbase and Ramp both built their own internal agents and described Linear as the place
that their agent goes and picks up the context
before starting work.
See how it works at linear.app slash pragmatic.
Matt, it's great to have your podcast.
Great, to finally be here.
I'm a huge fan.
I've watched so many of these.
I feel like this is like the tiny desk
of being a software engineer.
You know what I mean?
This is big stuff, so I'm glad to be here.
And it's also great to reconnect
because about a year ago,
we had lunch at Microsoft build as well,
which was really fun.
But now it's good to jump into this.
And with this, I wanted to ask about
your background. Unlike many people in tech and on this podcast, you didn't start out to study computer
science, right? Absolutely not. So for six years before I became a developer, I was a voice coach.
I was a singing teacher working in London and working in Exeter where I went to university.
I was teaching accents. I was teaching singing. I was teaching voice. I did a master's in it.
I spent a lot of time thinking that was what my career was going to be. You know, I didn't have
any inkling of tech didn't sort of think about it at all. I sort of ran my own website and stuff,
but yeah, so I did that for a long time and it's been an extremely important influence on my life
and I think my personality as well. Can you get a bit deeper? Where does the voice come from? And what do you
do as a voice coach who are people who came to you for help and what kind of help? So I started as a
singing teacher. I was in a band and stuff at university. I sort of had a bit of, uh,
experience doing singing. And so I set up my own company kind of at university and doing that stuff.
And it was people who just wanted to sing better, who wanted to use their voice for choirs,
who wanted to just do it as a hobby. It wasn't anything particularly professional.
And I went into a master's in it. And I started going to drama schools to teach people Shakespeare
and stuff and like getting people in who wanted to do public speaking.
I did a couple of big gigs for consulting companies, you know, going and teaching them how to deliver
speeches and how to talk better. It was wild. And it was the reason that I got out of it was because
I realized in order to do it at a decent level, you had to live in London. I didn't want to live
in London. I tried it for like two years. I just hated it. I hated it. I didn't grow up in
London. I wanted to get back to the countryside and where I was from. And that's what I did.
And so I learned how to be a developer. I was essentially self-taught in order to have something
I could do remotely. So basically, you were looking at like professions that you could do from,
outside of London that had a career or perspective or future.
Exactly.
And I was, I'd sort of taught myself how to build stuff and just sort of build basic stuff in JavaScript
because I was interesting in making my lessons better for my students.
So I'd actually made sort of little flashcard apps.
I was working like the first app I ever built was the most ambitious thing I've ever attempted.
It was like a web audio analyzer.
So I could analyze the spectrogram of your voice to see which resonant frequencies
were happening, whether your T1 and T2 were like properly balanced and things like that,
extremely in depth ran terribly, but actually, you know, made my lessons that little bit better.
And so I was doing pretty hardcore stuff terribly straight away.
And I realized, okay, I started looking at job postings and I thought, well, I could do a bit of
JavaScript, I could do a bit of SaaS, I could do a bit of bits and bobs.
And I just jumped into it.
I, you know, quit my job, had a couple of months off and eventually got a job.
This was about 2017 where it was a little bit easier to.
to get a job in the UK than it is now.
And I just went from there.
I guess in some ways you were also lucky because that was the peak.
That was the time where the band was so high for engineers that people had to bootcamps
with a few months of experience.
And I think people got the chances from a lot of places who had the drive and the motivation
and the smarts, right?
Yeah.
And because I had this history of talking to people, that was an unbelievable advantage, right?
I could actually go into an interview and sound like a reasonable person instead of someone
who come straight from a CS degree who maybe didn't have those skills. So I had this bizarre
ability of having zero technical knowledge, or very little, in the beginning, but the ability
to explain technical knowledge to people, right? And so that, basically all I needed to do was
increase my technical knowledge a little bit, and I was very passionate about it, and that
increased quite quickly. And then it was sort of seemed to be an unfair combination, because I just
rose through the ranks very quickly in various different companies. And I don't know, it felt, I felt
different from the other software developers I was working with. That makes sense.
And then how did you step up on the ladder? So, like, you decided I'm going to do this.
You taught yourself. You went to some interviews. You got to give, I'm assuming, a small
company, right? Yeah, a tiny company with a couple of really inspiring software developers who
work there, basically a guy. I won't say his name because he likes his anonymity, but basically
a guy who lived in sandals who lived in a canal boat for a long time, like a, you know, long hair,
proper hardcore, you know, it was around the time that Microsoft bought GitHub.
I remember him coming in almost in tears.
Yeah, Microsoft Hater.
Yeah, absolutely.
You know, I remember first thing he got me to do was set up Centos 6 on my Windows PC.
Oh, this is a pretty hardcore Linux.
It's a really hardcore Linux distribution because that's what our application was running on in the cloud or something.
you know, so really lovely, wonderful guy and someone who taught me a lot straight away.
And so basically that company ran into financial troubles.
And so I had to move to an agency pretty quickly and I got a higher job there.
From there, nine months later, I moved to another agency and then another agency.
So just sort of bouncing around different agencies.
And then I was working in open source, which is kind of the next part of the story.
And with the agencies, what tech stack were you using at the time?
Yeah.
It was TypeScript.
It was React.
Oh, is TypeScript already back then?
Well, I was pretty hardcore on TypeScript already, almost as in my second job.
I think I was doing presentations on how important TypeScript was.
We were working for an automobile manufacturer building a learning management system, right?
You know, classic boring agency stuff, right?
And the front end team at that time was pretty small and we had a back end team in Portugal, right?
So classic front end back end split.
The back end team were racing ahead.
and at the time I joined, the front-end team was really slow.
We had a ton of bugs.
The back-end team kept changing their contracts without telling us,
and we thought, we need something to link us up a bit better.
TypeScript felt like the obvious thing.
And once we shipped it, we, like, our velocity just went, you know.
We were faster than the back-end team.
And eventually they took people off our team because we were so quick.
So, yeah, that was my history with TypeScript.
That's kind of my origin story with it.
How did you get into open source?
Was it at work?
Was it on the side?
It was.
I would have been constantly playing around with open source on the side. And I was interested in different things. By then I was into Twitter. I was sort of looking at people online and thinking that's something someone I want to emulate, someone I want to look at. And there was a guy who crossed my radio called David Korshede, who's the state machine and typescript guy on Twitter. A lovely, lovely guy. And I owe a lot of, you know, my career to him, really. And I was working on a project. This is, I think, in my fourth job where we needed a job. We needed a job. And I know,
a state machine. It was a very complex application where you were on a video call with someone
and you could navigate around a house in real time together using some sort of Matterport
integration. And there was a lot of linking up that needed to be doing across the network
boundary, a lot of complicated state. And so I used a library called X state at the time, X state version
four, I think. That was a resounding success. And so I wondered, okay, how can I make this more
type safe. And so I started to sort of build some tooling around it, have a fiddle built a sort of
of CLI that constructed around it. And that got me the attention of David and I became a member
of the X-State Quoting. So I started contributing issues, started having discussions about the
future of the library and it brought me into contact with just a level of developer that I'd
never seen before. David and another guy called Mateus Bosinski called Anderis Rake on Twitter.
These are the most talented developers I've ever seen. Like this is another level.
And eventually David wanted to form a company out of it.
He wanted to make a big bet on state charts and visual sort of programming as the future development.
They got some funding and that was my first kind of, that was my first job where I was being paid American money, basically.
And it was a huge step up for me.
Yeah, which, which as we know, it's quite different one of Europe, you know, our local, even UK company paying because, yeah, we, I also covered some of it in the tri-model.
nature of software engineering compensation
where, yeah, US companies especially in Europe
and also in the US, they think about compensation
differently and value generated differently, right?
Totally. It changed my life, you know,
in terms of the way I was thinking about money
and the way I was thinking about flexibility.
And it meant I was working on something
I was passionate about.
And I started while I was there doing a bit more advocacy
for it because obviously the company's very small.
I was doing a lot of development,
but also I wanted to be an advocate for it
because I believed in it, you know.
And I still think state charts are incredible primitive for certain kinds of work.
I've sort of rode back a little bit on my belief of them, especially in the AI age.
But I was doing a bit more of that.
And that got me the attention of a couple of guys at Vassell.
Because Vassell, at that time, Lee Robinson was the guy in charge of developer education there.
They had this incredible team, Delbert Delbert de Olivierierre, Lydia Halley, both of whom are now at Claude.
Lee himself.
and I was working, I got a job there under Jared Palmer as like the, yeah.
Wow, that Jared Palmer.
That Jared Palmer, yeah.
He's a really good mate actually and he's the one who later moved to GitHub.
He started or spearheaded stack Diffs or stack PRs and now he's at cognition.
Yeah, he went into GitHub, shipped stack Diffs, left, refuses to elaborate and is now at Cognition, exactly.
Yeah, but he's also in this religion, yes.
Yes. He's a great guy. And I worked under him for not very long at Versailles. So I was only there about three months. From there, I had, I got a funny contract at Versailles because I'd already been floating this idea of sort of typescript and thinking about typescript and thinking about maybe making educational material for typescript. I had this urge while I was at Stately, the ex-state company, to teach stuff. You know, I have been teaching for six years before. I know, I've been not teaching for four.
or five years at that point, maybe six years. And I thought, I need to get back to this. Like,
I miss it, you know, and I love making stuff. I love making content. I love teaching people.
And so that's what I started doing. And I started doing it for advanced types. I'd got in
contact with a lot of crazy typing tricks, a lot of really advanced typescript stuff while I was
trying to force X-Date to be type safe. Very, very hard job. I think a mostly impossible job.
And so I made a couple of tips. I made these.
two-minute tips, post them on Twitter, and they just went, you know, in a way I'd not felt before.
And I realized, okay, there's a market here.
And so one Sunday I just made like 13, 15 of these two-minute tips.
I just queued them up over the next few weeks.
And my follow account went from, you know, 4,000 to 10,000 or something, you know.
It's just like...
Yeah, you suddenly felt that there was huge interest in this, right?
Exactly.
A massive wave of something was, you know, some combination of the way I was speaking,
the material I was delivering that was clicking in a way.
that I'd not felt before.
And that's only really happened twice in my career.
So I was already floating the idea of a course.
And I knew I could do it well.
I knew I could do a really great course
if I just had the right audience
and if it clicked.
And so I went into Voscel.
I got a contract there for only three days a week
for three months initially,
which is very unusual.
Is that what you wanted?
Or this is like how Versel was probably testing the water,
see how it goes.
I, Versailles want to be full-time straight away.
You knew that there's this other thing, so let me kind of hedge my bets if I'm able to do, right?
Versal was this weird backup to what I...
Which is wild.
Which is wild to me.
For most people, this would be the dream job, right?
So it's a little embarrassing to say because obviously it's so many people's dream job,
but I went into it going, okay, I need a stable 9 to 5 for 3.
days a week while I test this other thing out.
But I mean, just to be fair, I think this is sensible, right?
Like at this point, if we just go back to where you are, like you've been a voice coach
for a good part of your career, let's say six years.
And let's say now for five years, you've been building software, you love doing it, you
think you're good at it, you think you might be able to teach.
But who knows, right?
And at that point, saying, all right, let me take a gamble.
and like do this thing that might or might not work out.
Whereas if you can pull it off,
when you have something stable and it gets traction,
now that's different, right?
You know, a lot of engineers have aspirations, ideas,
especially because with software engine,
you can work remotely.
You can take your idea, build a company,
and they're thinking, all right, should I just plunge?
Should I quit my job?
Should I not quit my job?
So like, in some ways, I guess this is one model
that is kind of unique.
And if you're able to pull it off,
I mean, it was the,
most bizarre thing because it became very clear, very quickly that I couldn't stay at Vesel,
basically. So we had about two months into my work at Vesel. I was there actually over a very
tumultuous time because I was there when they released TurboPack. I actually wrote some of the
documentation, the initial documentation for TurboPack and met some of the team behind it. Which was a lot
faster build system, right? Yeah. It was a build system essentially at the time they were trying
to rival webpack what they were working with. And I was there initially when they were building
the docks. I flew out to San Francisco. I was there for NextGSConf when they announced it. It's, you know,
big, you know, you know, a really fun experience. And like I was, you know, there with everyone while
they're, you know, getting everything ready for it. And so, you know, I do that. And already in the
back of my head, I'm thinking, I've seen the newsletter sort of from my total type script stuff
creep up. I understand that, okay, there's something really big here. And when I,
made a pre-release sale, that just went crazy. I was earning, let's say, X in at Voselle,
and that was like 30, 40X or something. You know, it was immediate. And X at Versel was already
a really, really good compensation. Absolutely. Very, very, very happy with that. But yeah,
so I just, it was obvious. There was no other decision I could make. I loved working at Vassel.
I would probably go back at some point. But I just, I just,
just couldn't stay. So I had to do this thing. And then tell me about total typescript. So you
started to, you had this idea. You started to build it two days a week on the weekends. And then you
did this pre-release sale. Yeah. What's the? I almost, I try never to work on weekends,
basically. I'm extremely radical about this. I just, I don't know. I mean, I think it's something
I mostly fail at because I'm a quite obsessional person. I like trying to make something work.
but I'm not one of these guys who's doing,
what's it like, what's the SF thing
where people go like 99, six days a week?
996.
It turns my stomach, you know, I just hate that stuff.
Like I'm, I am trying to, with everything I do,
build a lifestyle and build a life where I can spend most of it
with my family.
That's my goal.
And so just to prefix that without all of my decisions after that,
hopefully make more sense in that light.
So Total TypeScript, I was working with a guy called Joel Hooks.
Joel Hooks is extremely funny, extremely influential on me.
I've worked with him now for four years, and he came up with Egghead.
He's worked with Ken C. Dodds on his courses, extremely successful course creator in the background.
And I basically reached out to him, and I said, would you like to make this course?
And he said, hell yes.
And we went from there.
And so straight while I'm at Voscel, I'm also working with Joel.
And we do this pre-release.
And as I said, just goes nuts.
And I realize, okay, I've got to fully commit to this.
And we get to, I think about January, 2023, February 2020.
And we release the full course.
And I don't know, I think I need to look at the charts from around that time.
But it reaches seven figures extremely quickly.
And that's a revenue split between me and Joel, of course.
There's expenses in that.
but in terms of raw revenue, it was extremely exciting.
Yeah, but the seven figures asked $1 million, which is, I mean, incredible milestone, right?
Just nuts.
Yeah.
You know, and life-changing.
And I realize, okay, I can wake up in the morning and this money's still going to come in.
You know, this is something that I dreamed about for a long time when I was a singing teacher as well, making material that I could sell online.
This is something I've been aiming for for a long time, sort of high leverage.
work where I can do the work and then step back and go back to my family. And for the next
couple of years, I worked on typescript, sort of expanding the course, selling a couple of supplementary
courses. And yeah, that's basically where total timescript was. And so that was the main
portion of my success in the last four years has been total timescript in building that out.
Yeah. And total type script has been very inspirational, especially that you openly shared a big
mouse to when it hit $2.5 million of total revenue, which again, I think for many software
engineers, you know, that is, of course, we know this is before revenue share and their expenses
involved as well, but it's something that is pretty clearly a higher earning potential than
many great software engineering jobs, not necessarily all of them, especially when we're
looking at the US and some of the AI labs and whatnot, which was probably an exception, but
the fact that there is a market and a business to be made of what I feel is a bit kind of an honest model in a sense of like, hey, I created this thing.
People pay for it because they want to learn and they hopefully get value from it because otherwise they would ask for a refund, right?
Exactly.
We do like a very extended refund policy.
I don't tend to want to accept any other forms of money either.
I don't like necessarily doing sponsored content.
I'm not going to say never, you know, but I don't really, I've got a GitHub sponsors page, but I'm really.
really trying to take it down for a long time I've tried to take it down. I like the idea of
just being someone who has, okay, these are the products you can buy from me. This is how you
can support me. And hopefully this gives you, you know, 10x in terms of returns because this is a
very lucrative industry, right? Like, and a lot of people have education budgets that they can
spend. And if you want to spend some of your education budget on me, that's basically my model.
And a lot of that money, a lot of the people taking the course, this is from people's education
budgets. You know, this is companies coming and spending big on education. And that was a market
that Joel was very key in pushing me towards and realizing this, you know, I didn't have
much of a sense for how much money was sloshing around in the industry, especially in that age,
and honestly still. But the fact that it just hit that milestone so quickly within a couple of years,
I mean, life-changing. Well, I mean, this sounds like an amazing story and it could be a fairytale.
where like you keep creating educational content for the rest of your life and and it's highly in
demand, but then AI happened.
Yeah.
And as we know, it's changing a lot of how we work, how we find information.
For example, like I don't Google that much.
I actually work with AI agents or deep research or some of those things.
Her stories about educators, online educators who are saying that their revenue and market share
and mine share is just falling down because people might not want to sit through a course,
or sessions when you can just turn to and turn to the bot. How did you see AI impacting the
industry, how people learn, and also your business as and also you as a teacher?
It's complicated because AI has changed the game, right? It's changed how important knowledge
is and specifically the types of knowledge that are important. So when I'm teaching my courses,
I sort of think of there as being two layers. I'm teaching the syntax, obviously. I'm teaching
the what, but there's also the why behind it, right? And it's very hard to teach the why without
touching on the what, if that makes sense. So the sort of medium is, I'm going to teach you the
syntax, and maybe you might gather the sort of wisdom around it, right? I'm teaching you knowledge,
but I'm also trying to teach you wisdom. Knowledge is now very cheap to acquire, right? Very, very
cheap. You can just look it up. I have a teach skill that can just take you and just, you know,
It teaches you the knowledge that you need.
But the wisdom has gotten no easier to learn, right?
It's still knocking about.
Like, you are still going to run into the same issues that you ran into
if you didn't have that wisdom before, even with AI.
So in terms of, like, my revenue from Total Timescript, that's gone down, obviously,
because I think people are not so interested in that material anymore.
And I think people teaching that material are going to find it tricky because, again,
that knowledge is really, really hard to come by.
the only way that I've been able to not necessarily survive,
but it took me a long time to figure out where I wanted to be in the AI space
because I'm not a researcher from OpenAI.
I don't have the credentials to talk about this stuff really,
especially in 2020, late 2023 was when I started looking at it.
And I was initially making courses about how you put AI into applications.
I thought, okay, I've been building fronted applications for a long time.
It makes sense that AI is changing things a bit there.
started to be clear to me that was the wrong bet to make.
I wasn't sort of seeing the returns I was expecting.
And I didn't, like, the material was good and I feel proud of it,
but I didn't think I wanted to make more of it.
And around December last year, which is a date that many people cite.
Oh, yes.
We know, or as we call the kind of the winter break where everyone came back to the AI Pell.
Yeah, exactly.
The Peter, the Peter break, right?
The open claw break,
when Oprah's 4.5 is out, people have a lot of time off, and they just start slamming it,
and they realize, wow, okay, things are really happening. And that happened to me too.
And I realized, okay, the AI is now good enough that you can delegate to it. You can actually
make structures around the agents. And the agents can handle the knowledge, the syntax, the sort of,
I call it the tactical stuff. Yeah. And you can handle the strategic stuff, the long
term thinking. I use that a lot. I know you had John Astor Howe on this podcast. I've been really
wanted to chat to him myself. He's a huge influence on me. And he talks about the difference
between tactical programming and strategic programming. AI has largely eaten tactical programming
in my view. And it's up to us to handle the strategic. And I realized, okay, in the strategic layer,
there's a course I can create there. I was looking at Ralph Loops at the time, sort of Jeffrey Huntley,
was building this really cool stuff
where you can loop the agent
and get it to follow these goals.
And I thought, okay, there's definitely material here.
I just need to find a structure
within which I can put it
and organize how to fiddle around with it.
And I remember the Ralph Flops.
You also made a video that became very popular
on YouTube, access everywhere,
where you basically said like,
all right, like here's how I created a Ralph Loop.
Like here's, I have a project
that has a lot of, like, to do that.
You did a great job.
And we'll link that video in the show notes below where you said, like,
here's how usually we would try to get agents to work, like do a plan up front and then
implement each step, like the kind of traditional top down planning.
And you're saying the problem is that as you're implementing or even the agents
implementing, it realizes hang on, I need to do more stuff.
And then how do you modify the plan and then enter the Ralph loop where you gave the structures
that you used at the time.
There was like an MD file.
It keeps it adds as there.
And it kind of like eats to it, but keeps adding.
and it was actually a pretty eye-opener to me as like,
oh, on a way to think about how to do these agents.
Actually, the couple of years that I spent sort of trying to put agents into applications
was really beneficial there because when you try to build an app that contains an agent,
you're always thinking about data flow.
You're thinking about how the data is going to get in, what shape it's going to be,
what priority, whether you're going to put it in the system prompt, the user prompt.
You're working at a lower level than you usually get to with the whole.
harnesses. And so when I got to working with the harnesses, it felt like, oh, this just feels very
familiar. I just need to, you know, where is the state going to live? How am I going to pass
the state into the agents? What shape is that going to look like? How am I going to compact it or
clear it, you know? And this was, you know, still pretty early days of Claucco. Clorcault
had been out, you know, five, six months at that point. And it just felt very natural. And from
there I just got obsessed with these, I suppose we would call them loops now, but really they're
just processes, they're sort of different ways of stringing agents together.
It's just kind of like the diagram.
If you can draw arrows from one thing to the other, that you can call that a loop, especially
when there is a port that goes back, or you can call it a workflow or whatever, right?
I would call it a finite state machine.
A finite machine.
It felt very similar to the stuff I've been working on in X-State, which is process-based,
which is state-based, event-based sometimes as well, where, you know,
you have an agent at the bottom there that's calling an event back at the top.
And that's, I started just to see really good results from that.
And I would do these experiments where I would try sort of building out my process.
And I would build out a feature of, you know, I have a few apps that I work on kind of to extend what I do.
Like I have a custom video editor.
I have a, you know, a huge thing that, huge code base.
I have a few open source projects as well.
And I was just building these little loops and little pipelines.
and I would sometimes just drop it and go back to what the default setup was.
And I just noticed a huge difference.
Like, I just felt, wow, okay, the stuff that I'm doing here is really setting me up for success.
And I started thinking, what's the best way that I can distribute that?
How can I share that with other people better?
And that's where I sort of started landing on skills as the distribution mechanism for this stuff.
These are the skills for AI bots harnesses where you can,
typically define them and now you can once you install them you can invoke them with a slash command
exactly skills really they're just a folder of markdown files that can sit in your computer somewhere
and the agents can either invoke them themselves so model invoke skills or you can have skills
that like the agent doesn't know about but you can invoke yourself so user invoked skills
and i started seeing these skill sets pop up everywhere like superpowers and you know claw code
plugins that you can install, I think G-Stack as well. I realized, okay, maybe I can distribute
what I have, this process, as a set of skills, and see what people think of it. And initially,
I just put it up, and I was doing other stuff. I was working on a course. And I checked back in,
and I realized, oh, it's got more stars than anything else I've ever done. I've not even
really talked about it. You know, it's just sat there on its own, word of mouth, I suppose.
I've done a little bit of documentation, but really not much. And it's just exploded.
already. So I thought, okay, maybe I should put a little bit more work into this. Maybe I should
talk about them. And I did a talk at, I think where we met last, which was AI Engineer London,
about in April, that talk was entitled Software Fundamental Still Matter. And that talk is now
up to, I think, 1.2 million views or something. And I mentioned the skill set. The skill set is now
at 230,000 stars. It is now the second most starred skills repo in the world. I think.
think somewhere like 20th to 25th of the most starred repos of all time.
Wow.
You know what I mean?
Like, what's going on?
So there's obviously a hunger for this.
So this was the second time in my career,
just like when I was putting out the little typescript videos where I felt,
wow, there's a momentum here.
There's something happening.
And so I felt I had to double down on that.
The skills, how did you write them?
Is this trying to capture your workflow, your understanding of what works with Asians,
not just right now, but of course.
You're thinking about state.
You're thinking about how you were integrating AI into applications,
which again didn't take off all that much, but you learned.
So is this kind of like Matt's workflow, Matt's way of what works for me?
Yes, that's what it is.
I try to think, first of all, people are going to use these skills and they're going to tinker with them.
So how do I make the simplest set of skills that people can audit very easily?
I'm trying to think, how do I maximize,
people picking these up and using them at work.
So for instance, the GrillMe skill, which is the most popular one.
Yep.
You know, I don't know if you've used it.
I use it as well, yeah.
Okay, well, they go.
It's annoying how damn it it grilled me.
I just asked it.
I was like, I'd like to expose an API endpoint that can tell whoever has the authenticated token,
have some basic authentication.
Is this email a subscriber to my email list or not?
because I want to connect it with one of the events that I'm doing with to get priority to pay subscribers.
And that's very simple, right?
And then the grill me thing, it starts to just really grill me like, okay, so what about authentication?
Do you want the bearer token or do you want it in JSON, which is not as safe, et cetera?
I'm like, okay, well, that's a decision to make.
And then we go through all of these decisions.
And it goes really low level, including like, okay, like how do we enforce rate limits?
When it comes to rate limits, you want to exactly do it when you get like a thousand per day
and not allow single more, which is more complexity.
And I just realized it's been a long time since I've had such an involved design discussion
with a team or an enduring team.
And you typically have it when someone has deep domain knowledge.
And I was both annoyed by, this is just simple, like, no, don't worry about that,
but also impressed that this thing, this AI, this LLM, through a series of prompts, is able to do all of this.
I mean, everyone's got a grill on my story.
So I get so many of these conferences, people say, you know, you've,
This very, very simple skill.
It's really just telling the agent to interview you relentlessly about the topic.
It's a very small skill.
It just has this weird emergent behavior with it,
where the models just start thinking a little bit outside the box
and they start throwing ideas at you.
I think I got it originally from like a Tariq who works with Claude.
He's saying, basically, get the agent to interview you and then you'll see better results.
So we encode that into a little skill and it's, I realize, wow, okay,
it's just sort of 10 times better than anything.
I've ever used. And that grill me skill was the first one. That sort of reminded me of the
discussions I would have at my first job, you know, with the guy with the sandals. This very senior
engineer in the room really getting me to think about everything that I'd done. It was the most
familiar thing to me to actually working with someone like Anderist Rake, X-State.
You know, it just felt like a really high-quality developer was asking me these good questions.
And I thought, wow, okay. And then I started sort of taking that and going, like, how do I
I mine this agent for more software fundamental stuff? How do I make it feel more like a proper
developer, a real senior? How do I tickle the right latent space in order to get its
behavior to change and challenge me an interesting way? Because if you can do that, if you can
increase the quality of the conversation you're having with the agent, you're going to increase
the quality of the outputs. What I liked about the grill me skill is it forced me to
to make decisions that I know what decision to make when I think about it, but it is my decision.
So unlike when I tell all the, when you do the slash goal command, like build this and it goes
off and does this and it makes all the decisions or most key decisions, what I like about
grill me is I both make the decision, but also sometimes it reminds me about things that I
didn't think too much about or maybe it reminds me that I should do a bit of a research,
for example, like it asked me like which authentication would I want to do bear token or over posts or
or even over get. And then I'm like, hang on, like, I'm going to look up like what the differences are
or ask a different session to educate. So like it makes me a better professional. And I do have this
belief that when you're working with AI, like as long as we're learning, I think we're fine.
As long as we stop learning and outsource the learning to this thing, trouble will be brewing
maybe, you know, months or years down the road.
100%. There's two things there, right? I think what everybody underestimates about agents,
everybody, is that there is a communication gap between you and the agent, right? There is a barrier there.
You feel like, because the agent is not a human and because you understand your hierarchy of values,
you think that the agent will just pick up on them, right? There's this sort of feeling of,
yeah, just trust the model, especially with the top tier models, you know, just trust the model.
But the agent, however good it is, however smart the model is, you know, even mythos, it can't read
your mind.
It can't read your mind.
So you have to, there has to be some process of communicating your values to the agent.
Because often when you do it like a goal, when you just go, okay, just spam me out some code,
give me some slop.
The agent is going to produce something that's totally misaligned from you because it doesn't
understand what you think is important.
And so GrillMe is not only about implementation details, it's also about establishing
saying, okay, do this. This is in scope. This is not in scope. Here's what I think is important.
And so it's the agent getting to know you.
Matt just described the Grealme skill. When I used this skill to design an API endpoint,
the first questions that asked were about what the endpoint was and wasn't allowed to do
and who it was allowed to do it for. Now, in my case, I had a decent idea of what I wanted,
but it's generally a terrible idea to let an agent improvise authentication and authorization,
as they would often do. This brings us to our season sponsor, workover.
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I'd also like to mention our presenting sponsor, TurboPuffer.
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And which other skills did you create?
So from there, I thought, okay, how do I take that conversation and turn it into
code. And I was immediately scared because I'd been working with models, you know, just before
they were good and before the December, winter, where, you know, things got really good. And so I was,
I felt the constraints from what I'd been working with before. I knew that, for instance,
the more context you put, you give to the agent, the worse it performs. I know you had Dex Hawley
on this podcast. And Dex is a really big influence on me, especially as a very big influence on me,
especially his idea of the smart zone and the dumb zone.
Smart on the dumb zone.
Yeah.
So idea of that just to kind of,
so you don't have to go and listen to that podcast in full,
although you should.
You have essentially the more context you give to the agent,
every token is shouting for attention.
And the more voices you put into that room,
the harder it is to hear the important ones.
And so the model starts losing the connections between things
and making mistakes because of that.
And you can think of that as a slow decline,
but there is a portion of the context window where it's better and where it's worse.
And so you have the smart zone, which is currently, I would say, about the first 150,000 tokens of frontier models.
Of a one million token window.
Yep.
Of any size token window.
It doesn't matter the context window size.
It's all about raw amounts of tokens, raw amount of attention relationships.
And then the rest of it will slowly degrade more and more and more.
And so I started thinking, how do I take work that's bigger than,
150K tokens, which is not very large, and portion it out over multiple context windows,
multiple sessions. And this took me a lot of tries, a lot of different, fiddling around with different
approaches. The Ralph Loops was one version of that. Ralph Loops are designed to make the most of the
smart zone because they essentially just give the Ralph Loop a goal and they say, do the smallest
possible change that will get us further towards that goal and then clear your context.
And then clear the context, start from fresh. Exactly. And you're not technically starting from
fresh because you've got the code base, right?
There's a little bit of state saved in the file system and in the environment, but not in the model,
essentially.
So that's the idea.
So I started thinking, how do I take that Ralph Loop idea, but make it a little bit more stable
and turn that into skills?
And so what I realized I needed was two different types of documents.
You need a document for where you're going, which is the destination document.
I used to call that a product requirements document or a spec is what I call it now.
Yeah.
So that's the specification that declares when you've reached the end.
And then you need to break that spec down into individual tickets, one ticket per session.
And so I have a very simple skill just to spec and then to tickets.
And so you take that grilling session that you've had and you turn it into a spec.
Now that spec can work over, you know, 30, 40 tickets, let's say.
You can have really massive great big chunks of work that are all tied into that spec.
And so that's the main idea.
You just grill.
You turn that grilling into a space.
and then you just run some kind of implementer loop over those tickets
until you've got a huge chunk of work.
After grilling, do you get user input as well or throughout this process?
It depends.
I was mostly designing this to be run for the user, like to be away from keyboard, totally.
Because there's this idea of like the day shift and the night shift.
Have you heard of this?
No, no, no.
It's great.
Basically, the optimal way to work with agents is to plan during the day shift
and then get the agents to work during the night shift, right?
And so hopefully you wake up in the morning
and you've got beautiful clean code to look at.
And that's what I was trying to optimize my process around
because I was really sick of what I still do to an extent
of just switching between terminals,
contact switching all the time, just going bum, bum, bum, bum, bum, bum.
What I wanted, and what I'm trying to optimize for
is to just get a good chunk of planning done
and then let the agent work for a couple of hours.
and then I can do other work, decent chunks of time,
50-minute chunks working on one thing, planning on stuff,
and then I can review the code and do that.
So that's what I was trying to optimize for all the time when I was doing Ralph loops,
and that was the big thing that I found in December,
is these guys are good enough to delegate to,
and so I can run them AFK.
And then you have a different skill as well,
which is a bit more ambitious called the Wayfinder skill.
Can we talk about that?
Absolutely.
So in exactly the same way that implementation I noticed
needed to be split out over multiple sessions,
sometimes you're grilling something
and you're hitting the limits.
You're going to grill something,
you know, build me a stripe clone or something, right?
You are going to hit the limits there.
There's no way you can plan that in 150K tokens.
And so I thought, how do I break that up
so that I can run grilling sessions
that can be infinitely?
How do I split up grilling so that it can work like that?
And so I came up with this idea.
again, I'm thinking about the flow of information.
Essentially, like, what does it need to perform well in a grilling session?
It probably needs to understand exactly what the purpose of that grilling session is,
but it also needs to understand what's been decided so far.
It needs to understand what other grilling sessions might be happening at that moment.
And I came up with this idea of a map.
And the map would be the sort of center point of everything that was needed for all the decisions that you were coming up with.
And once you've got a map, you realize, okay, there are certain things I can, like, as I'm trying to find my way to a destination, there are certain things I know I need to decide, certain points that are kind of like milestones on the map.
And there's a fog of war.
And that lovely metaphor just sort of carried me through designing the rest of the skill, right?
Because you've got your map, you've got your fog of war, you vaguely know where you're going.
And every time you have a grilling session, it opens out more points on the map.
And so you sort of figure out where you're going.
And so this is kind of like a directed acyclic graph where you're walking down until you reach your final destination.
And so you've got the map and then each individual session in there are tickets on that map.
And I realized, okay, grilling is good, but what if you need to prototype?
What if you need to do research?
What if you need to do like an arbitrary task like provisions and infrastructure or something?
Well, those are different types of tickets on the map.
And Wayfinder basically just guides you through this process.
I've had maps that have, you know, 50, 100 tickets or something until I finally reach my destination.
I've actually been using it for course planning as well.
So non-technical stuff, which is really great.
I've been using it to build a garden office in my garden, right?
You know, a lot of these skills, we say, okay, these are great for engineering.
Then you realize, okay, engineering is just a discipline that what are we doing here?
We're just discussing something.
we're doing things in real life, like clicking around websites and stuff,
you realize how easily that can map onto other domains.
So that's kind of, maybe we can touch on that a bit later,
which is I am thinking how transposable this stuff is
into different disciplines and into different areas of life.
So Wayfinder has been great.
Yeah, but if we think one interesting thing about engineering and software engineering,
when Hill, Wayne was on the podcast, he interviewed engineers,
like we thought are real engineers,
chemical engineers, mechanical engineers, civil engineers,
and to try to find out is software engineering, real engineering.
And in the end, he found that it probably is.
But he said that one interesting thing with software
that is very different to every other engineering profession
is the materials that we work with.
In every single place, mechanical engineering, civil engineering,
even chemical engineering, you have a material that has a threshold of things.
You don't know exactly what it's like, you know, that it'll be like,
it can take about this much load, et cetera.
But in software, the material is software.
which is it just works like a program, I mean, take out non-deterministic, which maybe brings us to
more engineering.
But software, a code, you run it a thousand times and it does the same thing a thousand times,
whereas in other fields it doesn't.
And he said that that, he sees a big difference.
But now I guess with LLMs, maybe we have this thing where we have a thing where you run
a thousand times and it will have these variances that most of insuring has.
So who knows if both what works with LLMs will be.
be useful at other engineering where, again, they already had this virus, or we can take some
approaches from other engineering professions that will maybe work nicely with working with
this material called AI.
I totally agree.
What I think is interesting about software engineering and the way the reason agents are good
with it is it's all of the inputs and all of the outputs are text-based, everything.
So the inputs, code, documentation, instructions for the agent on what to do, all text-based.
and the output is more code, is test suites, is type checking results, linting, all that stuff is text-based.
The thing that agents really struggle with is anything that's non-text-based.
You know, you see these amazing demos of people one-shotting a perfect UI first time.
But what about if you have an interaction problem in that UI?
What if you're like hovering over something and the animation doesn't look right?
How are you going to get that to the agent?
I mean, you can record it a video, I suppose, and it sort of pauses on certain frames.
let's say, but it's actually not that good in terms of vision just yet.
And so anything that's non-text-based is just garbage from the agent.
It just can't handle it.
And so I think in those sorts of professions, if you can turn, I assume they're doing simulations,
right?
I assume they're doing some kind of, you know, I don't know if you have like a linter
that can work on an architectural diagram.
I'm sure you have some variety of that, right?
Some simulation.
If you can make that text-based, if you can take the,
interactions that you have in your day-to-day life and turn them into text, which mostly there
are anyway, then the agents are going to do a pretty good job. That's something I'm trying to do
currently is take all of the services that I use and plug them into agents, right? Make them
available to the agents. But yeah, the more we can make our work agent-friendly, the better
results we're going to get. Circling back to AI as a whole and then what has changed.
Like, it has changed so many things, but one thing that comes up with AI,
is often, especially researchers and people working in the AI companies, is no priors.
With AI, you should let go of everything that we know before because this thing is different.
Start from scratch, the approaches might not work.
In fact, let's assume they don't work and come up with new approaches.
Having been a developer before AI and actually, like you're like a, like you were really
interested in building quality, great software, how much do you think AI has changed of,
of everything, including the fundamentals?
This is something that I thought to.
I thought, right, AI has changed everything.
I'm going to throw the baby out with the bathwater, right?
I think we just need to look at everything in a new way.
I started doing that a lot.
I was especially looking at like spec-driven developments, you know, which is, I have
sort of mixed feelings towards, I think it's a strange term.
It encompasses too much.
And I thought, okay, right, maybe English is the hot new programming language, right?
Which went viral at some women under Capadipalded it?
Exactly.
Like maybe I can just write a spec, and that specification is going to be persistent.
It's going to be something I can edit and just get the agent to change it as it goes.
And as I experimented with it, I tried it a lot, and I was just getting worse results than if I'd coded it by hand.
And it wasn't getting better as well.
And I noticed that every time I would sort of run this loop of change the spec, see the code change.
The code would get worse.
He's not supposed to look at the code, of course, but I looked at the code and it was garbage.
And I thought, how is the agent going to perform well in here?
How is it going to work?
Because the feedback loops are so important to the agent.
If you have a bad test suite, the agent is going to get bad signal from it, just like a human would.
And I thought, how do I improve the test suite?
How do I get this setup not like churning out garbage every time?
And I just, I opened a book that I had on my shelf that I think was still wrapped in plastic
the first time I took it out, which was the pragmatic programmer.
which is everyone told me to read it.
Everyone said, yeah, this is the best book ever.
You just got it.
And I bought it and I didn't read it for some reason.
And I opened it and it had a whole chapter,
whole section on software entropy.
And software entropy is the concept that, you know,
entropy is the idea that things go towards a more disordered state,
that that is more likely than them going into an ordered state.
And I realized, okay, software entropy is inevitable.
What I'm seeing here is that agents are producing software entropy
at a higher rates than ever.
And I started looking more into that book.
And almost every line I read, I thought, wow, this feels like it was written for today.
You should go back to that book, these ideas of like, don't outrun your headlights, always work within your feedback loops, programming by coincidence, trace a bullets, so many smart ideas.
And I realized this book has been out for 25 years, right?
This is probably in the agents priors.
Maybe if I just mention some of these concepts, especially the ones that are really pithy, like tracer bullets, for instance, which is the idea that you should always.
get feedback really quickly on the work that you're doing.
I guess the idea of the tracer bullet is, right?
Do you, like a tracer bullet that leaves a mark,
you implement a path that works like an important piece of a software
instead of like building a database layer and the application layer
and the, I don't know whatever layer, like building all three
and then putting them together, like just built one part of each,
but they should work together.
That was the problem I was seeing with agents.
You would get it to build a piece of software, even with Ralph loops,
and it would build the entire.
database and then it would build the entire application layer on top of that. Then it would build the
entire React component library. Only at the end would it start actually plugging things together
and getting feedback on what it was doing. And it was maddening because things in the database
will affect what you show on the front end. You know, you only really know whether things are
actually making sense when you see it crossing those integration layers. And so another concept
is vertical slices, right? Instead of these horizontal slices across these different deployable units,
you have a vertical slice where it gets feedback on what it's doing straight away and builds out from there.
And so I just started using these phrases in my prompts when I was talking to the agent.
And I started noticing that it was saying those phrases back to me.
It was repeating them back to me.
It was saying, okay, I'll turn this into a tracer bullet.
Because this is a tracer bullet, I'll do this.
It was using the words that I was using in its own reasoning traces.
And so this is what I call a leading word, a light vert, let's say, which is a sort of
fancy literary term, where you lead the agents just with a simple phrase that you repeat a couple
of times in the skill or the prompt to change its behavior. And so Tracer Bullitts was a fantastic
one. And I just started diving into different books all the books I could find to try to mind
them for leading words. And another one was John Astorhout's book, Philosophy of Software Design,
where I picked up tons of great stuff like deep modules, which is a massive one for me.
It's interesting to consider if these agents have all these people trained on those books,
just still available for print.
And of course, there's arguments of like what they're doing with those books or whatnot.
But if it's in their training data and the agents, as they're trained,
they connect all these different concepts.
And yeah, these, I guess, leading words could invoke those concepts.
And I wonder if this is much different to when on a topic, talk with a professional and you're
trying to describe as an amateur, what you want, that a professional says a word that does
that, and a fellow professional gets it. And you know, this is jargon, right? And jargon,
one on one, and it's not very inviting when you join a company and there's jargon. But it just,
we use it because it makes things faster, easier, fewer misunderstandings. Definitely. That was
something, that idea led me to, because obviously you've got these leading words that are in the
agents priors, right? Like tracer bullets, all that stuff. What about describing my application?
What about describing my code?
How do I get the agent to, because the agents are just awfully verbose, right?
Especially Opus 5 for some reason that people really go after that model for being verbose.
And it really is.
And I thought, how do I get it to be less verbose?
How do we start talking a common language between me and the agents, this communication barrier again.
And it led me to DDD, domain driven.
Design.
Eric Evans' incredible book where he talks about ubiquitous language, a language, again, really deep in the agent's
prize it understands it really well. I sort of started toying with the idea of maybe changing
GrillMe a little bit because GrillMe is very simple skill. But what if we, while we were ideating,
while we were thinking about the application we were going to build, what if we were also
building a domain language? What if we were also deciding on the right terms to use? And this turned
into a skill called Grill with Docks, which is terribly named skill, but it's essentially creates
this domain language as you go. And if you get the agent to use the domain language, the difference
is night and day. Because suddenly you're speaking the same language, you're able to describe the things
you want to change in so many fewer words. Like I had this app that I sort of work on. There's this
complicated interaction where there are ghost lessons and real lessons. And what happens when you turn a
ghost lesson that's inside a ghost section, inside a ghost course, into a real lesson. That means the
ghost section needs to become real.
The ghost course needs to become real.
How do you explain that?
Well, that's the materialization cascade, right?
And you came up with these terms.
Yeah, with the agent, right?
The agent is actually really good at coming up with these terms.
And so I have a domain modeling skill.
And we talk about jargon, but really it's domain language.
And if you can integrate that and integrate that not only with the way you talk about
the app, but the app code itself, then you've got a stew going, right?
Like, it's very, very exciting.
and it means that the agent can navigate your codebase a lot easier.
It can find the functions that mention that specific domain terminology,
just with a simple grep.
It's just gorgeous.
So that's something I've been really integrating with every part of my setup is DDD.
But this is so interesting because in an effort to make these agents work more efficiently
or do workflows that just mean that you can produce better software with fewer mistakes
and these things, you start to go back in time, found this book that is now,
I think, what is it, like 20, 30, 40 years old?
And you're even still going back and finding jumps from us.
I'm sure at some point you'll get to the Mythical Man Month.
Yeah, I've got it already, absolutely.
Which is now more than 50 years.
And you're trying to find the right words to describe things,
which is very curious because when I talk with Kent Beck on how they used to program
with Ward Cunningham as they were coming up with the concept of actually just domain design patterns,
they had a tisaurus with them
and they would look through trying to find
the right word that has the right
meaning and they had it on their desk.
Right now this feels we're going back to the
fundamentals, the
how that people have been asking themselves
and every now and then people write it in books
and it kind of spreads as wisdom
and now we're back to where we started, which is
what you're trying to teach is the wisdom part.
It's wild, right?
Like because AI is so
different to humans,
you need to
optimize it, imagine you essentially had a human who wakes up every morning and cannot remember who
they are, right? The guy from Memento, you know, this is Memento driven developments, right? We are trying
to optimize our code bases for new starters. So we're trying to have the most healthy code base
that we've ever had. Because if you, a human can work around a bad code base. They just develop
memory. They just slam their head against the wall again and again and again until they've got there.
but an agent can't do that.
It starts fresh every single session.
And so you need to optimize your code base for that person.
That leads you down into really interesting paths.
And it turns out that software fundamentals have been saying we've been trying to do that for the entire time, right?
I am fully like, I don't know, Eric Evans pilled.
I'm fully like software fundamentals built.
We are sort of changing the rules a little bit.
But maybe we're just emphasizing rules that we knew we were supposed to do,
but maybe we didn't.
And I find that really fascinating
and it's definitely a lot of fun.
Now, okay, like, I think it's easy enough to follow
with this train of thought, why fundamentals matter.
But which fundamentals, and if I'm an engineer,
especially maybe someone who has been just kind of
like heads down coding, more tactical coding,
how do I go about and find those fundamentals that matter
and go back to what do you found work?
This is really tough question, right?
It's really tough because strategic programming
has always been really hard to learn.
The reason for that is that the feedback loop on it is really long.
You would often find, like, people who quit their jobs after six months,
their strategic mistakes never catch up with that, right?
Maybe that strategic mistake takes nine months to come back at you.
I think of learning strategic programming is kind of like you've got a huge mixing desk
in front of you with loads of these different sliders.
Maybe one of those sliders is, like, the amount of deployable units that you have.
You turn it up, you've got more microservices, right?
You turn it down, you've got a monolith.
How do you make that decision?
Where do you put that slider?
Because it's kind of like you're mastering something, you're mixing some music,
but you can't hear what's wrong until nine months later, right,
until the mistakes come and get you.
So I think the only thing that can make that feedback loop faster is moving faster.
AI now lets you move faster, right?
And so your strategic mistakes will come back at you quicker.
They will come back at you quicker because AI is just able to produce so much code.
And so what you need to be thinking about is that your code is the environment the agent operates in.
And you should always be thinking about improving that environment, thinking about how to do it better.
And obviously that requires a bit of tactical knowledge, right?
You need to understand what code is and how it fits together and what the memory constraints are and all that stuff.
But in order to get better at strategic programming, you just need to be thinking on that level all the time.
And I would say reading these books as well, because just having the language to explain that and understanding
the difference between applying strategic techniques and not is the whole game.
I mean, up to, you know, pre-AI for senior developers or senior engineers, staff engineers,
they were the people who often you didn't see a senior engineer under five years of experience
because you typically needed even in a fast-based environment.
You needed that much time to get the feedback loops to make the mistakes, make your own mistakes.
And by the time people got to staff engineer, oftentimes around 10 plus years of experience.
some people did earlier, but they often just had paddle skulls all over them.
And they would, you know, someone started a new project and they would go in and they would just make a tweak and it wouldn't be clear why.
And they were like, trust me on this.
We're avoiding disaster and production or on call or whatnot.
But all of this came to lived experience.
Now, AI speeds things up.
It also makes it easier to fix mistakes.
So I'm wondering how this might change.
Like on one end, I can see how it could just speed up experience.
Like you can in a year, some people, some teams will ship more projects than they have in four years or about the same as in, let's say, for three or four years before. So you get a lot more experience. But I wonder if sometimes the mistakes that you make are just not as serious because you can fix them quickly. And now I wonder if the learning is not as strong. Because again, like some of these battle scars, these war stories are it was just really bad outage. We lost a lot of money because we didn't have an item potent Kia. Now, of course, now you know what item potency is. It's not an easy concept. But it's important.
and if you've been heard by it and so on.
If you're a company right now
and you want to train the next junior developer,
like, because this strategic programming knowledge
is so valuable now,
because you can use it at such higher leverage,
are you really going to employ someone without it?
Like, why would you?
Like, I was asking, I didn't interview with Uncle Bob the other day,
and his recommendation was,
okay, you just hire someone and you treat them as an agent for a while.
You just delegate to them, you keep them in that tactical mindset for a while until their mistakes start coming up at you.
But that's such an enormous waste of money for people, right?
Like when software engineering, when the tactical stuff, has gone below minimum wage in a lot of countries.
So I don't know is the answer.
I only know that the strategic stuff, the understanding of the code, the understanding of the long view has gotten more valuable than it's ever been, right?
because you can just get so much leverage out of it.
I asked about interesting things they'd like to know from you,
and this is very related to this.
This person asked, like,
how do you convince non-engineering stakeholders
that investing in software fundamentals are important,
even if they might reduce the speed and productivity on paper?
I think the question here is if some people advocate, like,
look, we do want to get the fundamentals right,
which means we want to take it a bit slower,
think about their decisions, maybe educate ourselves as well,
as opposed to just like churning it out.
I mean, you could have asked the same question 10 years ago, right?
And like, it would have still been relevant.
You know what I mean?
Except with sort of top of relevance, we would have asked about like paying off tech debt.
Exactly.
And it's the same thing, right?
Like, we have been having the same conversation, which is quite satisfying to me.
Because, I mean, you need some sort of metric for like figuring this out.
And it's a little easier to figure this out because agents allow you to move faster.
And the first step to this is getting observability in your organization over every single agent
on what it's doing and what its success and failure rate is.
We've never been able to have that with like developers before.
You know, that's kind of invasive for developers.
Yeah, but for agents, it's like, it's okay.
It's okay, right?
We are paying for this service, right?
We need to understand how well we're optimizing for it.
The first step there is actually getting a harness or observability around your agents,
the entire organization to work out what's working and not.
And you probably need someone whose job it is or part of their job is to look at that data
and figure out what we're doing.
maybe some repos in your organization have better success rates than others.
And so you take the lessons that are in there and you pass them out.
I also think that most organizations need to gather around a common set of skills.
You need a common software workflow process so that everyone can contribute back to it
so that you can experiment with things.
You can A, B, test things.
You know, you can have one team doing one set of stuff and one team doing another set of stuff.
And then you ask them afterwards.
And so everyone working with agents in any kind of organization,
needs this experimental mindset.
You need to be thinking, how do we get more juice out of these tokens that we're spending?
And observability is the first step there.
Yeah, and I also wonder if there's a human feedback loop in the sense that, I mean, just talk to your colleagues.
Like, we do have rituals, team meetings, company-wide meetings for a reason.
Like, their share, here's what's working for me.
Here's where it didn't work.
Here's what I'm learning.
Like, in the end, we are in charge of setting up.
up the rules, deciding how we use them, where we use them, where we don't use them,
and where we say, like, no, this needs to be, humans need to take 100%, like, we're not
even getting AI involved, which again, will be different everywhere.
And it's not only that, like, a lot of this stuff now you don't need to be human in the loop
for, right?
You don't actually need to delegate that much time in order to build up a better code base.
I have loops that essentially every morning, it will run my improved code base architecture
a skill and give me a proposal for the something that I could improve in the codebase.
And then I can just press a button.
I can say, okay, turn that into tickets and then let's ship that.
That is pretty easy to do and it's pretty easy to stream that in with other work.
And so I think that, I don't know, whether you need like 20% of your time focusing on the factory
that builds your software as well as the software, because I feel like that's a massive,
incredible investment into your future leverage.
And not only your leverage with your work, but also your,
teams leverage and understanding and getting better at those skills.
But of course, you need results and you might need to hide that work for a bit
before you actually reveal it to this is what we've been doing.
Well, and this is down to your environment.
But yeah, and no one's going to be mad at you if you come back saying,
oh, by the way, guys, I also did this.
Yeah, exactly.
I wanted to ask you about your specific kind of how you use tools.
First one is coding agents, local or in the cloud.
And you recently posted a pretty provocative tweet, which I'll quote you,
I'm moving away from my local dev setup, make zero sense to me now.
A lot of people ask me, how do you make your skills collaborative?
How do you have a collaborative grilling session?
And the answer to that is that you need more than just your terminal and you, right?
We're in a phase now where every dev has like 100 terminals available to them.
And that seems crazy.
It feels like you need those 100 terminals available to your entire organization.
You need to be able to collaborate in a shared space.
You need to be able to ask someone, tag someone in, to your grilling session and say, okay, do this.
And so it makes a lot of sense for me to have a lot of those interactions in the place where you already work in Slack or in Discord or in Teams, whatever, or linear.
And that is really the thing that's driving me to explore this.
I don't work with a team particularly, but I understand the value of that.
And I've been trying to build that into my flows.
So on the train over here, I'm in Discord chatting to my Hetzner box, you know, building stuff for my course.
fixing bugs that students are coming across.
So I can see less value now in just doing things locally when I have this setup that I can
port forward into, let's say, and, you know, and like see the dev server as it's making changes.
And I don't know, it just feels like it makes way more sense to me than having a very,
very expensive laptop that can do this stuff.
It feels like wasted compute.
And especially because on that remote box, I can set up schedules.
I know the box is always going to be on.
I have like a morning stand-up with my agent where I get it, it schedules my day for me,
and like it understands all of my Discord chats and all that.
Yeah, having that remote feels like it makes just so much more sense for me.
And the only thing I do locally now is debugging issues with the remote bot.
Yeah, I think I wonder if there's a question of how easy is to replicate some pretty complicated local setups in the cloud.
But once that becomes possible, it's probably a matter of when, not an if.
Yeah, and if anything, people are having this similar issue with,
local setups, right? With just a thousand Git work trees just spamming their hard drive.
And with how do I have a work tree that I've got to run like five Docker containers in
order to get my local dev setup? Well, that's often a little bit easier in the cloud because
you can just provision the resources that you need on demand. And by the way, we're seeing that
companies like Ramp, a Stripe, Uber that have platform teams that manage to take a local
devs full setup and put it into the cloud on a cloud machine that you can now invoke with
an ad slack or a website,
they're seeing people use these agents far more
except for front end work,
which you still want to have that feedback loop.
There are a few exceptions where you really want to have that local
dev set up for latency or whatnot,
but they're also seeing like 70, 80% of devs
are just voluntarily going for the cloud.
Yeah.
I mean, I think you can just tunnel through
and just get the, if it's running a dev server
and you just have that appearing on your local machine,
how is that different from having it locally, right?
I don't know.
I think I've not experimented with that,
but that's when I talked about that and said,
oh, maybe front end is a good exception,
that was the immediate response that I got.
And it makes sense to me.
I want to ask you about planning and requirements.
You're a big believer in GrillMe
and planning a front door or getting the plan
and then having the agent work.
But there's a devil's advocate here.
Agents are so fast at implementing.
You can actually even have like several,
like a few agents implement.
in different architectures.
What about the approach of like, well, they're fast at implementing.
So I might not need to do as much upfront planning.
I can just course correct as I go.
It depends what type of work you're doing, right?
Because I believe that you shouldn't be using GrillMe for everything.
Essentially, you need GrillMe for pieces of work where the actual thing being done is going to
be quite large and hard to row back from.
If you feel like, okay, this feature, maybe it's a whole new page, maybe it's a big feature,
this code, you think if the agent gets it wrong,
then the wrong code is going to be in its context window
influencing everything that comes afterwards.
And actually going back and editing the stuff afterwards
and doing the alignment after the fact is going to be expensive.
Whereas for those cases, it makes sense to align first
to answer all of the tricky questions,
like your Jason Cookie or whatever,
your authentication token first and then do it.
But for some cases, like simple bug fixes
or just like move this button,
and three pixels to the left, it's obvious that you don't need to align before that.
You can see the thing, if it's just like a five-line change or something, you can align afterwards.
And so that's how I think of it, is that where you can, you should shift right as much as
possible.
And actually, there are actually certain features that I have a little, in my video editor, I have a button that I can send feedback to it.
And I often use this for very simple tasks, where I send the feedback, it goes into a GitHub issue,
This immediately gets picked up by an implementer agent, gets just worked on immediately.
Then a code review agent comes in and reviews the code.
And then at the end, I get to see this actual thing being fixed and I can do my alignment then.
And that's worked really well for things that are very easy to specify, things that I don't need to grill on.
So those are the choices.
You've got, is it a small enough thing that I can align afterwards?
Then don't use GrillMe.
Does it fit into a single session?
Then use GrillMe.
Does it span multiple sessions?
I need to align over the entire thing, then use Wayfinder.
Interesting because this is not all that different to where some tech companies landed years before, which is on the PRD, the product reference document.
If it's something trivial, just build it.
If it requires the team, like it's a team level scope, I mean, right up here, D, send it out the team, maybe CC some other teams, but it's not a blocker.
And if it's something bigger, then it's a blocker.
like we need to wait for feedback.
Basically, the way we would say it is like, look, if it's like a one-month project, like,
spend two days, like, it's not a bad thing to spend like one or two days planning it because
we're going to save time on it.
But if it's a one-day project, like, forget about it.
If it's a one-year project, I mean, what are we doing?
Like, it should be smaller one.
Totally.
And I want to, like, there's a bit of sort of criticism I hear just from outside the room
when you say that, which is that doesn't this sound like waterfall what we're doing?
When I'm talking about Wayfinder and when I'm doing any kind of like,
building up any kind of spec, I do a lot of upfront aggressive prototyping before we get there.
That's something that comes up again and again and again is like, this is just waterfall.
What are we doing?
And going back to the 70s.
But agents give you this ability of just churning out slop, right?
And sometimes you can use that to your advantage because a prototype, right, just getting a sense for what it should look like.
You can build out three or four different versions and just choose your favorite and iterate on it and just keep churning, churning, churning.
that can be a really powerful setup that we've not really had before, right?
It was always expensive to produce prototypes.
Now it's the cheapest that it's ever been.
And that's an essential part of writing specs to me.
It's actually producing these prototypes.
Yeah, but also with the Waterford criticism,
I think Brady Booch might have told me this as well.
It's like, don't forget, like, we should not criticize waterfall
because, for example, a lot of big tech,
the largest set companies from like Amazon, Microsoft, Google, meta, you name it,
they are kind of doing mini waterfall.
Like pre-AI, they've been doing pretty mini waterfall,
which is let's do a plan, let's agree on it, let's build it,
let's ship it.
And this is all done in like two weeks, a month, two months, three months.
Three months is kind of the extreme.
The creative boots was saying the problem was never this with waterfall.
The problem with waterfall was the planning was literally taking like a year, like one year.
And then the implementation taking three years.
And by the time it was ready, four years later, it's not what we wanted.
And that was the problem.
He was like, the problem is not like having like a one or two-month project or a one-week project with a waterfall.
The problem was always this, we're talking years.
And he said that the industry has not seen waterfalls for decades now.
And so here we're using this term, which is a bit like we're criticizing or many waterfalls who are criticizing that one.
It's actually, that's not a bad thing necessarily.
You see what I mean?
It's a scarecrow that we're punching or something.
Yeah, it's a pinnado which stopped existing.
I think it might exist in some crazy like enterprise projects that no one, none of us know about
and regulated industries, but I feel even there it's probably kind of out of style.
Yeah, I think it's like if we're hitting the pinata, I think it's actually a useful thing to have up there.
It's like a useful ghost or useful cautionary tale, right?
Because which one fits the agenic setup more closely?
It's going to be agile, right?
Because the cost of labor has gone down so much.
we can just make changes very, very quickly.
I don't know.
That feels like the right metaphor to me.
So I don't mind hitting on waterfall,
even though no one really does it anymore.
Well, one other thing that just is just one out of style.
We didn't hate it, but test driven development, TDD.
What is your take on using them for agenda?
When I talk with Ken Beck,
we talked about how this could be a great fit for many reasons,
but I still don't see people really using it.
I see people writing tests.
The agents also write tests after the fact,
which is how most people work.
But I think you've been an advocate for TDD, right?
Yeah, so I have a TDD skill, which I recommend using.
And this is quite timely because I have been thinking about it, but I haven't really post about it yet.
TDD optimizes for having a very small working memory.
Right?
You write one test, and that test is supposed to fail.
And it means that even if you get distracted, you go for a coffee or something, you go for a long walk.
When you come back, the test is still failing, reminding you of where you are in the implementation and guiding you to the next thing.
Agents don't need that.
Agents, the thing that's great about agents
is that they have a much larger working memory than humans, right?
They can actually hold a lot more in their heads than humans can currently,
which is very useful.
But they don't have an infinite working memory.
And TDD, it's sort of aiming at the wrong problem, I think.
But the thing that agents really do need is that they need to have feedback loops.
So they need to see what they're doing and how it's interacting with the environment of the code.
They need to probe it all of the time.
And having an agent that builds it, builds the failure first, it's also very hard for an agent to cheat that.
So not only are you forcing the agent to build its own feedback loops, the agent is providing proof to you that the thing is actually working as it goes.
And even if I'm not using TDD directly, where it writes the failing test first, then fixes it, then refactors, I will often say provide proof that your change does the thing it's purported to do.
Give me TDD evidence, right?
That it would fail without this change.
And that's been really good for just improving the feedback loops, essentially, because another thing with TDD that agents get wrong is they will often just write crap tests.
they'll often just write
especially tautological tests
where the test is just asserting
the implementation itself
is just like a duplicate of it
it writes a constant
and then it says
expect this constant to be this value
I mean what's the point in that test
you know it's just asserting implementation
so yeah I have a mixed relationship
with TDD I do still recommend it
just because it gives you so much more confidence
in what you're building
from a human perspective
But yeah, I'm starting to see the counter arguments.
Let's talk about tech depth.
Jared Friedman at Y Combinator wrote a tweet that I'll quote from him.
Technical depth used to be something you just had to live with
with a sufficiently large code base no longer.
And to which you replied, yes, now you can live with it even in a tiny codebase.
That's good.
It read out loud, actually.
You really gave for the sense of that one.
Yeah, it's just so easy.
for agents to produce rubbish, right?
Even really smart, powerful agents,
because they're unable to think strategically,
they're just focused on what they're doing right now,
it's very easy for them to produce tech debt.
And what is tech debt, right?
Tech debt is anything that makes the code base
harder to make modifications to over time.
A good code base is one that's easy to change,
easy to make a change in that doesn't result in cascading failures, right?
So a code base with a solid test coverage and a good test suite is a codebase that's easy to change.
Yeah.
But it's so easy for agents to just make a code base worse over time.
Yeah.
And it's a really hard problem.
And it's one that you need a strategic mindset to think about because one thing that I found works really well is automated review.
So you have one implementer agent to do the thing.
And then you have another automated review agent that sort of imposes your coding standards that looks for
these tortological tests improves the quality of the test suite over time.
But then how do you know if the automated review agent is doing a good job, you know?
And so even in tiny code bases, even in one line changes, the agent can produce crap, you know.
And so I think it's just something we need to live with and something we need to be in a
constant battle against.
It's also not a bad thing.
We bring a bunch of value when you understand what good code looks like, when you can recognize
what tech depth is.
And it's also a problem that we've always had.
You know what I mean?
It hasn't gone away.
Hasn't gone away.
This is what I feel like.
We're just having the same conversations we've had for 20 years.
It's just there's this new elephant in the room.
I want to ask you about living in the UK and AI.
This is a question that also came from one of the readers.
Now that you're based in the UK and outside of London,
but you're now educating about AI.
is being further away from Silicon Valley and the HQ of the labs making things easier or harder for you?
I'm really just trying to plow my own furrow, really.
What I realized quite early on is that I have no power to predict the future, right?
Because I'm so far away from things, I'm just a person in the field working with this stuff.
I have no way of knowing what's coming, right?
I don't know whether the model's going to improve.
I don't have privileged access to stuff.
and so I'm just trying to focus on what's working right now.
And because of that, I think that's narrowed my scope a little bit.
That means I can just try to get my stuff working.
And it's sort of quite surprising to me that it's working as well as it is, you know,
because I don't have this privileged access.
I'm just trying to make this one approach work.
So I think, yeah, you're probably right.
I probably would be able to do this stuff if I lived in San Francisco,
but then I'd have to live in San Francisco.
You know, I don't want to do that.
That's miserable.
You know, I've got a great setup here.
My parents are just down the road.
You know, I've got my son growing up in the countryside.
So it is what it is.
And yeah.
Now, you're an educator at heart.
How have you seen the business of teaching or educating software engineers change?
And also how people want to learn.
If you've observed any trends from before, like already when you started, I feel you were on,
at the time we're online courses and learning over.
video became a lot more popular as opposed to, let's say, a decade ago where it was maybe
tutorials and before that it was books. Obviously, they still exist, but they're just different
preferences. Yeah. It was around COVID time that sort of video tutorials really took off. I think
you wanted a much richer learning experience and I was kind of just after that wave, I suppose.
I think that people's way they've learned hasn't changed that much, right? And their desire for
certain types of materials hasn't changed.
I think it's very sexy the idea that an agent can just come in and teach you everything.
And that sort of works in some contexts, but really what you want is curation, right?
You want a human to have come in, understand the flow of the information.
I always think of information as kind of like a graph, right?
You have a piece of information that's dependent on another piece of information,
depend on another piece of information.
And that turning that graph into a linear path
is how I think of my job, right?
I'm just trying to teach you, like, find Dykstra's algorithm
through the graph so that you can learn it in the most sensible way.
And that level of curation is just not something that, again,
that's strategic, right?
That's not something that AI is particularly good at.
So, I mean, I've obviously made this huge pivot
from typescripts, from tactical stuff, really, to this strategic
player. And it's working okay for me. I really can't speak for other folks doing this work. And I know
that lots of people are not having this level of success, I suppose. So I think what it shows is that
agents have just changed the game in terms of what people value and what people prioritize
and the industry has shifted in seven months faster than it's, I think, ever done. You know,
this is a huge shift. It doesn't mean we need to throw away our working practices, but it does
mean that what we need to focus on is difference. And I feel like I've been able to move with
that quite well, whereas I think others just haven't because they're focused on different things.
And I wonder if in your case, it's also with total TypeScript and even before with TypeScript
and other things you shared, you were helping people use the very popular tool at the time.
TypeScript was gaining market share. There were migrations happening from JavaScript to TypeScript,
from Python to TypeScript and so on.
And so developers wanted to get really good,
a lot of them, or the top 10% or top 20%,
you name it, wanted to get really, really good
with TypeScript and they were looking
for efficient ways of doing it.
Now, AIS here is changing how we work as software engineers
and I think it's pretty clear that building software is valuable,
but there's a question of how do I use these tools more efficiently,
which is more pressing right now than how do I write
typescript efficiently, especially with the agent.
So I wonder if you've kind of just a little bit how you pivoted from voice acting to which you couldn't do from outside of London to a thing that you could do outside of London, which was still teaching.
You've just pivoted to teaching a different area, which right now is, again, it's on so many people's minds.
I think I've just been lucky, basically, of choosing the right thing at the right time.
It would have been very easy for me to.
And I actually took quite a fair bit of convincing to move into AI.
Like back a couple of years ago, it was Joel, my business.
partner who was pushing me to actually go, you've really got to try this. It's actually pretty good.
And you can use it for all sorts of stuff. And it took about three months of me actually trying it
and failing and trying it and failing before I realized, okay, this is great. I just feel quite
fortunate that I've landed in the right place at the right time. And I try not to narrativeize it.
I try not to think, well, well, done, Matt, you've been so smart, you know, making the right
play at the right time. Because I could have made several mistakes as well. And I could have easily found
myself in a different zone. And I mean, that's no bad thing. I would just go back to being an engineer.
That's what I love to. But putting yourself back into the shoes of when you were someone just
starting out in the industry, in the industry, early career, junior folks, what would you
recommend them for tactical things to do? Like, they will know, like, look, I want to get that
experience. I want to get that judgment, that taste, those fundamentals. You'll need to get
repetitions. And if you found yourself in those shoes, how would you approach? Like, I want to be a builder,
a software engineer with all these AI tools, what not, which is now confusing because now
there's a mix of, do I use these AI tools just to do stuff for me? Do I get into fundamentals,
which is slower and so on? Yeah, I mean, I would love to be a junior right now. I would love to
be in the exact position I was in like 2014 where I was building these tools for my students,
right? I actually got really nostalgic for it on the other day. I thought, I'd love to get back
and do some singing teaching because just the ability to, like, I could finish a lesson and then just
prompt the agent, okay, this tool didn't quite work in that way. I could maybe modify it a little bit
and, you know, see it working. I just think the right thing to do is to use these agents as much
as possible, because that's how people are going to be working now. And I think the thing that I find
valuable about my skill set is you're constantly in touch with the changes that are happening.
Grill me not only, you're having a discussion with a senior developer, right? That's beneficial for
the developer, but it's also beneficial for you.
keeps you thinking about these deeper ideas.
And the absolute rubbish that I was churning out, you know,
with my spectrogram analysis tool,
that would have been so much better if I had an agent to work with.
It ran like a pig, you know, like it was,
performance was absolutely terrible.
If I'd have been able to say,
okay, this frame rate has dropped to 10 frames per second,
how do I fix that?
It would have seen the six nested four loops and gone,
okay, maybe you should do something different there.
So I think that there's never been a more empowering time
to work on this stuff, as long as you're interested in not only the code you're producing,
but also the process of creating the code. There's never been a better time to be a kind of
navel-gazing programmer, just constantly thinking about your own processes and being introspective.
So sounds like if you're motivated, you should be able to learn really fast compared to you been before.
Absolutely. It's just about being curious about being adaptable. And that's the people that I see who
are thriving in this new environment are the same people who are thriving 10 years ago, because they're just
interested in this work, interested in making better software and interest in their own process.
And I'm interesting in making better software. I want to ask you about gardening.
A software engineer on X. Lauren posted out, I'll quote her every team user gardener,
someone quietly watching the stream of PR flowing into a code base, notice of the smells,
the lens expression is creeping like ivy across your careful plant garden, a steady hand,
intending the weeds that would otherwise engulf the garden.
and to which you replied, I'd argue the only thing your team needs are gardeners.
You probably do need a couple of other people as well.
Yeah, yeah.
But more specifically, I want to ask about this concept of gardening.
I actually really love how Lauren described the weeds taking over the garden and getting them out.
I think I made a tweet a while ago that we are, this was when I was sort of thinking about Ralph
and sort of the agent sort of looping over stuff.
We are essentially just Ralph's platform team, right?
That's what we are now.
and we are our agents platform team.
We are trying to build the environment for them to succeed.
That's exactly how you should be thinking about it.
Again, it's strategic.
And that garden metaphor is nice because, you know,
it's very easy for the garden to itself just to suffer entropy, right?
To gather weeds and to do all that stuff.
So understanding and diagnosing that stuff before it becomes a problem in your own code base
is an essential skill and might be the essential skill, right?
As long as you can queue up work for agents,
as long as you can build these loops now that we're starting to see,
these processes where agents improve the code base
based on bug reports and feedbacks,
that feels to me like really cool work
and noble, interesting work as well.
We talked about some great standout software engineers
that you learned from, you got an inspiration from.
Today, what skill sets, experience, approach
do you think makes a great software engineer?
I'll use an example, which is Lars Grammel of who works at Vassell on the AISDK,
who had a check with the other day.
And he is building an entire software factory for his extremely popular open source library
that gets a ton of issues.
We're talking about plumbing again.
We're talking about gardening.
We're like thinking about the processes of software developments.
And I suppose if I had to put it in a word, it would be introspection.
It would be looking at yourself and the ability to take one.
you do and put that into something the AI can work with. You're essentially trying to put your
process into words and that's what I've been doing with the skills. That's what I've been trying
to do with the automations I've been creating as well. It's I just look at what I'm doing and think,
how could I do this better? And also how could I encode this into this strange animal that I have
in front of me? How can I make it work like I want to? And that attitude has been really, really,
really helpful for me. It's something that I value in Lars and I value in all the people that I work with when they approach agents.
And then as closing, what is a book that you would recommend or multiple books?
I'll go with a pragmatic programmer, philosophy of software design by John Asterhout, and I'd say the first like three chapters of DDD, the Eric Evans book, the ubiquitous language one.
That one in particular, it's really great for the ubiquitous language concepts, the domain modeling, the actual sort of encoding it into code.
not such a huge fan of, but those three are the big three.
Awesome, Math. Well, thank you. This was really interesting and really fun.
Great to finally be on the podcast, yeah. Meet the famous guy himself is great.
We've met before, obviously, but it's great to be here.
It was so nice to sit down with Matt, and I have to say, knowing that he was a voice coach and
actor, makes me understand how he talks so smooth and how he's so pleasant to listen to.
Probably the most amazing part from this conversation was how, as Matt was searching for
how to work better with AI, it wasn't modern.
approaches that he found really useful, instead he went back to classic software engineering books,
the pragmatic programmer, a philosophy of software design, and domain-driven design.
There's some irony as to how the best practices documented 20-plus years ago, like tactical
versus strategic programming in this book, not only do they still work, but they become more
important when writing code with AI agents. A related point I want to emphasize is the importance
of leading words with AI. When Matt started to use terms like Tracer Bullet or Vertical Slices,
the model started to follow his ideas better in planning.
And if you think about it, this makes sense
because software engineering literature is part of LLM training,
so these terms are also part of the model's priors.
Just as interestingly, using the right words for describing your problem
is not a new concept.
For example, when I had Ken Beck on the podcast,
he talked about how 30 or 35 years back
when him and Ward Cunningham had a thesis on their desks,
they used it to try to find the best words
for the specific thing they were describing.
This was just another full circle moment on how words do matter.
Finally, I appreciated Matt's push on how you should want a clean codebase,
not just because it's easier for human to navigate, although I think you really want to do it for that as well,
but also conveniently, agents do not have a long-term memory,
and they will look at your code base for the first time on every new run.
And it's much easier to get around inside a well-structured codebase than one that is really messy.
Check out the show notes below for an interview with John Osterhout,
Hout, the author of a Philadelphia of software design, a book I really love, and related deep
dice for AI engineering and context engineering. If you liked this episode, please make sure to be
subscribed in your podcast player and submitting a rating is always appreciated. Thanks, and see you in the next one.
