The Prestige TV Podcast - ‘The Last of Us’ Season 2, Episode 5: Ellie Kicks Off Her Revenge Tour. Plus, Costume Designer Ann Foley
Episode Date: May 15, 2025Jo and Rob feel her love as they recap Episode 5 of 'The Last of Us' Season 2 and break down Ellie’s first steps on her path of vengeance. (0:00) Intro (10:52) Spores in the show vs. the game (...15:59) Checking in on ‘The Last of Us’ discourse (34:22) Why this episode felt somewhat rushed (42:44) Costume designer Ann Foley interview (01:02:21) Video game **SPOILERS** section Email us! prestigetv@spotify.com Subscribe to the Ringer TV YouTube channel here for full episodes of ‘The Prestige TV Podcast’ and so much more! Hosts: Joanna Robinson and Rob Mahoney Guest: Ann Foley Producers: Kai Grady and Donnie Beacham Jr. Additional Production Support: Justin Sayles Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hello, welcome back in the first stage TV podcast.
I'm Joina Robinson.
I'm Rob Mahoney.
We're here today to talk to you about The Last of Us, but also fun announcement just when you were thinking, hey, I miss Rob and Joanna talking 900 times a week to each other.
Have we got some news for you?
We will be covering your friends and neighbors this week, which we could not last week because Rob was getting hand surgery.
But his hand is fine.
And so we will be podcasting about your friends and neighbors.
and also Pokerface,
a show that really sort of like launched this,
our partnership on this podcast.
It's true.
In earnest.
So we'll be doing some Pokerface check-ins throughout the season.
Season two is really fun so far.
So I'm really excited to talk to you about it.
So that's the plan this week.
Three pods from us this week.
Joe, that's light work for you.
Light work.
No problem.
In light of poker face, could we be more back?
You know, not that we ever went anywhere, but we're so back at astronomical levels.
We're so back, we're HBO Max again?
I cannot believe we're doing this again.
I cannot believe it.
We've gone from Max back to HBO Max.
Yeah, it sounds great to me.
Press to HTV at Spotify.com is how you can reach us for all shows that we cover.
I'm mildly sure that we will have a poker face specific email when we get to that.
But for now, you can send your season two thoughts to Prestise TV at Spotify.com.
And for this particular show, Rob Mahoney, how can folks reach us?
They can reach us at This Is Your Brain on Shrooms at gmail.com.
And the emails have been popping in, Joe.
I've really appreciated the context people have been giving us.
Some people are big mad about this season.
Some people are curious about why everyone else is big mad about this season.
I'm enjoying parsing through it all, personally.
Everyone's emails have been incredible.
This is going to be something of a discourse heavy, I would say, chat between the two of us,
just because that's where everything is sort of burbling and bubbling right now.
So we want to talk about everyone's thoughts and feelings, positive and negative, about what's
happening in the last of us this season.
As you round the corner on an episode next week that promises Petro Pascal's return, and then
we've got the finale.
So it's like a very interesting point in the season to sort of assess where we are.
we will also on this podcast have a conversation with the costume designer for The Last of Us and Foley.
Anne talked about a lot of things including sort of being in that mushroomy hallway with Leon with the doctor character who they called The Breather and stuff like that.
So that was really fun to hear about from Ann.
So we'll have that chat with Ann and then we'll have a look ahead section afterwards as we do to sort of think about what we might see.
next week on The Last of Us
based on our gaming knowledge, etc.
Joe, does the breather not sound
like a Doctor Who monster of the week?
This just makes me want to talk to you about Doctor Who.
These days, I don't know if you do, but...
Actually, did you know that they did
a sequel to Midnight this season on
Doctor Who, which is my favorite episode of Doctor Who?
So I had heard you on, I think, on House of R
alluding to a semi-sequel of some kind to a beloved episode.
I did not know it was midnight, which is maybe my all-time
favorite episode of Doctor Who.
So, yeah, I might have to check that one out.
Yeah, I'll let you know which one that is specifically so you can dip in.
All right.
Before we get into discourse-heavy chat, I thought we would start out with like a little treat.
A little appetizer before we get into this sort of more serious meal that we're about to have.
And that is this email we got from Micah, which could not be, I think, a more Rob Mahoney-coded email if they tried.
Micah wrote in, in our discussion of fine cookware last week, inspired by, of course, William Sonoma enthusiast, Isaac,
Micah wrote, he was asking why we didn't talk about Le Crusoe.
Micah wrote, Enameled Cast Iron might not be the most ominous fine cookware to threaten someone with,
but a nice flame-colored lay crusay skillet would have been a perfect utensil with which to Burn a Hand.
Think of the whimsy.
So, in case you're listening to this podcast and you're not aware,
who knows a lot about
cookware like Rob and me.
Lake Crusade are those like
brightly colored sort of ombray
colored cast iron
enamel you'll see like a lot of Dutch ovens
people collected as like
plates or mugs or that sort of stuff.
It can be something people
what people often do is they pick a color
and then they just like fill
their kitchen. If you're a
Stanley Tucci fan
and you love a Stanley Tucci TikTok
you will note on the like
back wall of his kitchen, there's just like a collection of Lake Crusade Dutch ovens at all time
on the wall behind him.
The Lake Crusay Stanley Tucci circles, like, that's not a Venn diagram.
That is just one and the same.
You're right.
It's one circle.
You probably don't watch a Stanley Tucci TikTok if you don't know what Lake
Cresay is already.
But just in case.
I will say for my, and you know, they're spendy, but not the spendiest thing, but it's
something that you want to, like, invest in.
They do last forever.
So that is the benefit of a Lecrucée.
I at one point had a bunch of
Lake Crusade plates because they were like something I could
I think I bought them in my like maybe late 20s
because there was something I could afford.
You can like afford a Lecrisay plate
when you can't afford the attainable splendor.
The Dutch oven and then also the I have a red enamel cast iron Dutch oven
oven but it is a lodge. It is not a Lake Rocheree but it is wonderful
and it is like maybe one of my favorite things that I own.
Totally.
It's very budget like crusade.
But it is, Lodge is a very respectable bit.
I have the same issue, which is like a good Dutch oven and Lodge makes good Dutch ovens also last forever.
Exactly.
And so who am I to replace a perfectly functional Dutch oven for a slightly more aesthetically pleasing
Ombray Dutch oven?
I don't have it in my constitution to do it.
Neither do I.
So I will probably stick with that Cherry Red Lodge that I got, you know, like over a decade ago for the rest of my life.
But dare to dream.
If one had a Tucci-esque, like, level of commitment to cookware,
Rob Mahoney, what is the lay crusay item that you would procure for the apocalypse?
For two, let me, let me give you two possibilities.
Okay.
One, you're torturing a seraphite in a very uncomfortable way.
Yes.
Two, you, like Ava Crowder from Justified, have decided that a cast iron pan of some kind is a backer
candid against someone's face is the right way to move through this world.
So fighting infected or torturing people, what is your lay crusade item and color of choice,
Rob Mahoney?
You know, the torturing, I think we can actually get away from the Dutch oven skillet family.
I would actually go like the very tasteful tea kettle because then you're going multi-purpose,
right?
You've got the scalding hot enamel surface.
You've also got the boiling water inside.
The world is your oyster at that.
point. It's true. There's just a lot of swing to it too because my I don't have one,
but my knowledge of the Lake Crusade Tea Kettle is that it's got like one of those handles where
it will swing the kettle back and forth essentially. So you can just have like a nice
reverb, I think, on your, on your. Can you imagine the acoustics on that thing? That would be
incredible. As far as moving through the world though, as a blunt instrument, I think you have to go
skill it. I think you have to go frying pan. And honestly, the smaller, the better, because those things
are quite hefty, as you alluded to.
You don't want something that's going to weigh you down too much,
but also something that's going to be too cumbersome to swing.
So the smaller, the better saucepan or skillet, I think is the way to go.
Color is an interesting question.
Do you want to blend in with the world of the apocalypse?
Like, do you want something more in the brown-green family?
Or are you just going to say, like Isaac, I always wanted the flame?
I always wanted those bright colors.
Personally, my Lake Resey collection, to the extent you could call it that,
a couple of modest pieces, mostly like dishes that I use for cobbler's and things like that,
I find is what I end up picking up from like Cressay.
I go Caribbean, which is like a blue, ambre.
Oh, okay.
A light blue trending into dark blue.
And you know what?
I think in the natural world post-apocalypse, we're not getting enough blue.
Unless you're living by the ocean, blue is not a heavy, naturally occurring color,
but it's one of my favorite colors.
I think I would want a little something for myself.
And so I'm going to stick with my Caribbean brethren as,
my trusty arms in the apocalypse.
Well, stay tuned to hear what Anne Folli
say about the use of the color blue on The Last of Us.
I think it's really interesting.
I will always, it is, I don't know
where this was sort of imprinted on me,
but I will always go for Cerise,
which is their sort of like,
they described it as ripe tomato, juicy pomegranate color.
And that is just, like, iconically, like,
recited to me.
So, yeah, I will just say that, like,
If I had to grab an item, I think about this all the time.
After Zombiland, in the film, Zambuland, right at the beginning,
someone takes the back off of their toilet and uses it to crack someone over the head.
And that always struck me as just like such a brilliant move to grab for a really heavy weapon.
But I have to say, if I were to kill an infected with something in my house,
it would probably be the cast iron skillet that we have or the dust.
The lid of a Dutch oven is basically Captain America's shields.
Like that shit is impenetrable.
All right.
By bradyam or cast iron, it doesn't matter.
This is what we're doing.
Okay, that was our diversion.
Now let's go for the meal.
Actually, before we get to that, I want to ask you a spores question.
So this is the episode where we are introduced to sports in the games.
Yes.
Sorry, in the show, the mechanic is a bit different.
In the game, the spores are everywhere.
People are often putting on gas masks, et cetera.
I guess my question to you, Rob, in terms of, like, the danger of the world is, as you think about this infected world, does it change, how significantly does it change the danger level that there isn't the possibility of spores around every corner that they're contained to this one hospital floor?
And I should say, we talked about this at length on House of R, and I was a little consumed by the thoughts of whether or not the spores would go in the vent.
But I did hear from several HVAC experts that they were like, if the spores are heavy enough, they might not go on the vents.
And also from the medical community that usually in hospitals, the vents are like one floor dependent sort of intentionally.
So they wouldn't like, you know, feed throughout the whole hospital.
Well, that's all well and good.
But by the end of this episode, we have a clear elevator shaft and two sets of open elevator doors.
And the spores are just spewing at that point.
They're just flowing into Gen Pop.
I'm not feeling great about it.
So, like, do you, have you been thinking about it in terms of, like, I miss the spores or I miss the fact that the world, that the very air is dangerous in this apocalyptic world?
What do you think, Rob?
I like that element in the game, and now we're kind of getting into it in the world of the show.
Just because when you force characters to put on gas masks, it's like an earmark for, like, elevating danger, right?
Like, you know that anything can be around any corner.
You know the infected could hit you at any time.
but it's like when you go into these very spore-dense areas,
it's like, okay, it feels a little more claustrophobic,
everything, the tone is sort of shifting.
And so, like, I do miss that element.
And I'm glad we're getting into, like,
these physical areas are even more perilous than everything else.
And so I think from that perspective,
and this has done quite effectively in this cold open,
elevating the latent terror over the fact that,
not just that spores exist,
but cortisps is evolving in general, right?
This idea that it's growing, that it's changing,
that, like, look,
humanity already lost.
The war is over.
Cordyceps 1.
That doesn't mean you can't lose more.
It doesn't mean it can't get harder.
And I think what this stuff signals
in addition to the stalkers,
in addition to like the fungal tendrils
that came up through Jackson,
it's like, this is evolving and getting smarter
and everything is getting harder
for even the few people that are left alive.
The idea of an enemy that learns,
that adapts, that grows, that changes
is absolutely bone-chilling to me.
That's our industry fighting AI every day, Joe.
They are the cordyceps that are running our youth, unfortunately.
Before we move on from the spores, I have one science-based spores question for you.
Oh, I'm sure I will know the answer.
Noted scientist Joanna Robinson.
So are we to understand that the spores in the Seattle Hospital in B2 and below, potentially,
is this just an older strain?
Because we're told this is like some of the first cortisps patients are brought there.
And so is this an older strain that has been sort of contained and thus is evolving
as a means to get out.
I guess I was kind of thrown for a loop
when Leon, who his infection itself is like a day old,
maybe two days old,
he is very much part of the architecture
of the walls at that point.
My understanding is that the cold opening we saw
took place a while ago.
Oh, that would make sense.
Yeah, that Leon had been down there for a while.
So that's what I think.
But it's a good question
and one of the strains could be awaiting us
You know, because so in the lore of the show, right, the infection starts in Indonesia and then is spread out from there via gluten-based products.
Don't eat the cookies. Reminder, do not eat the cookies.
Don't eat the cookies.
I don't care if it comes in a Lecrucée. Don't eat the cobbler either. Nothing with any flower-based products in it of any kind.
So we're getting to the Pacific Northwest, perhaps earlier than we're getting based on shipping lanes.
I don't know, perhaps earlier.
But you're also an expert on shipping routes.
You don't know the traffic to the Pacific Northwest?
I wonder if it could be almost like an environmental thing.
Like when we're talking about, we learned in season one about how much this corticeps infection is related to the idea of global warming.
Like what does it mean for corticeps in these swampy air of Seattle versus the arid deserts of elsewhere?
I can see it mutating and changing and growing based on environments as what mushrooms do.
So that's my best guess is it rains nine months out of the year in Seattle.
Seattle is a very mushroomy place.
Oh, yeah.
So perhaps these mushrooms are just even more so than you would find elsewhere.
Anything in a B2 or below, that's dank down there, you know?
Like that's got a lot of rain draft water coming down.
A lot of mildew, a lot of rot.
It's simply a no for me.
Okay.
You stall long enough.
Discourse time. Here's the deal.
Okay.
People have strong feelings about this show.
They certainly do.
People have strong feelings about this game.
And what you have compounded in the conversation around the show right now is there is, of course, there was the original argument over the decision inside of this game for Joel to die early, Ellie to be the main character, Abby to be another main character, and what that meant for fans of the first.
game how that felt altering for them. A lot of people didn't like it for, I would say, interesting
reasons and also uninteresting, very boring, dumb reasons. Like, you know, all of that, all of those,
those nuances are there. So there was the original divide among the game players. And now you have,
in the show watchers, you've got people who don't know anything about the game. And then you've got
the people who were mad about the game in the first place. And then you've got the people who loved
the game and feel like this adaptation is doing things so differently. It's not,
what they wanted from this adaptation of the game that they actually loved,
because there's plenty of people who loved Last of Us part two, the game.
Forbes put out an article,
headlines a bit hyperbolic in response to the review bombing that's been happening
around the Last of Us season two.
The headline is,
HBO is the Last of Us review bombing surpasses the game's review bombing.
And review bombing for people who are,
too innocent to know,
you know,
is when a bunch of people sort of collectively decide
to give something the lowest possible review
in order to try to pull that average down.
So if you look at like,
let's say the IMDB ratings of the last episode
or the last of us,
you've got 29% are giving it like top ratings or whatever.
And then there's fully 29%
or giving it a one out of 10.
Yeah.
And that's like,
that's like when you see that low,
people can dislike things, that's fine.
But usually they're scattered in the middle.
When you see that bottom number
have such a huge representation,
that's a review bomb scenario.
And so the critical reviews
of this season are quite high
in the 90s and the sort of
audience reviews
across these
not technically scientific,
mathematically sound aggregate sites,
is it in like the 40s,
which I guess is a wider margin than say like the 50s versus the 90s for the game.
So in that case, the Forbes math is perhaps right.
I don't know, Rob.
I know that you've had some, you know, a little bit of pushback on the show of like,
hey, this is a little different.
I'm not sure why.
I have an open mind, but like it's not quite what I wanted.
Was there any way for this season of television to not find itself in this position?
Like, what do you think?
There was not a way to avoid it.
it is baked into the story.
It is baked into the DNA of what they are trying to do
with The Last of Us as a game, as a property, and now as a show.
We were always going to be here.
And I will say, having lived through it the first time with the game,
you just can't hurt me anymore.
You're right that the volume, I think, is going to naturally be different
when something is on TV, specifically like a prestigious HBO show
versus even a massively popular video game.
Like, you're just talking about fundamentally different audiences.
That said,
the response to the game was not very well-behaved.
And I would say it was not very well-behaved
in a way that was even more toxic
than what I have seen as far as the response to the show.
And I think also the response to the show,
the people who are angry,
a lot of them are people who are rehashing their anger from the game
or rehashing, as you said,
maybe some of the adaptive choices,
which is its own bucket.
But I would also love to hear, too,
from even more people listening to the pod,
prestige TV at Spotify.com.
This is your brain on shrooms at gmail.com.
if you did not play the game
and you are bumping specifically on
or not even bumping,
whatever your impressions are of Ellie
at this point in the story,
I would love to know.
Because I feel like I am over-indexed in my life
on people who love or hate the game
and have feelings about how Ellie is being represented
on screen here in the show.
And I'm very curious
how people who do not have that like
baked in anchoring perspective
on what that character is supposed to be,
how they're interpreting everything that they're seeing.
Because otherwise,
I feel like this is just kind of
what was going to happen.
And I said that even knowing and seeing that Craig Mason and Neil Druckman and Holly Gross,
they have very seemingly intentionally steered to try to soften the blow of the discourse
relative to what it was last time around.
But I think it shows that even you can go to those efforts, you can make changes,
you can try to give audiences more information, and you're just always going to end up
in this same place, unfortunately.
Here's an email we got from Rishi.
And again, I think that there are...
critiques that exist out there that strike me as bad faith, and then there are critiques that
strike me as thoughtful and interesting. And I would characterize the conversation that they had
in the Midnight Boys podcast this week as thoughtful and interesting versus some of the other
conversations that I've seen. So I thought this email from Rishi was interesting that we got.
Rishi wrote, I'm still on the question of Ellie, I'm still wondering whether they wrote her a bit
too soft by trying to show us
happy show Ellie,
how happy show Ellie is with
Dina on their journey so far.
The concept of this, meaning Nora,
being a breaking point in Ellie is very compelling
in terms of future storytelling.
But for me, what she did at the end of the episode
didn't feel as grounded in the show
as it was in the game. The switch felt somewhat
instantaneous. Ellie being so cruel
to Nora and the show was a dramatic jump for me
and Bella Ramsey played it incredibly well.
And although it was a great scene,
it felt psychopathic,
So maybe did we need an Ellie versus WLF stabby murder spree sequence in the show?
I think my connection to the game might be driving these feelings would love your thoughts.
So Rob is as a fan of the game, as a fan of the game version of Ellie, which has her in sort of an angrier, more violent mode throughout the Seattle experience up until this moment with Nora versus we had talked about this a bit last week, sort of the softer Dina and Ellie.
stuff, did it make that switch in the hallway with Nora feel jarring and discordant to you,
which is a critique that I've seen from people? Or did it feel like this makes sense that it would be
sort of a switch to flip inside of someone? I like the idea of the switch to flip. And fundamentally,
this is the divide we need to create. And apologies for anyone who does not care about the game
or the source material. But in this particular area, I think it's unavoidable to talk about it some.
like the Ellie in the game is an open wound
is much more as you said
outwardly driven by violence and like the singular
nature of her mission of revenge
like that is what she is after point blank
is kind of throwing everything else to the wind
does not really care about anything else
or at least it comes secondary or tertiary
to that goal.
This version of Ellie I would say is much more
like living breathing coping mechanism
is deflecting is faking it
is shoving the real stuff down
is lying even to the people who matter to her
And so is it a switch flip or was it just like this has always been the Ellie that is there?
Like I've gone back and forth after watching this episode between thinking, you know,
you do get that incredible performance from Bella Ramsey as she goes full like horror movie villain by the end of this episode.
Red flickering lights like dead eyes, blank stare, slight head tilt.
Like it's creepy as all hell.
Is that version of Ellie, which is like almost like channeling like Bella's channeling something like inhuman?
that moment, like truly kind of sociopathic.
Is that the closest to the real Ellie
that we've ever seen so far in this season?
Or is that a shift into a dissociative, different state?
I kind of think this is who she's been deep down
through most of this season.
And as Gail told us, has been kind of lying
to everyone to try to cover it up.
I might argue with the bluntness
of some of that messaging up front,
but it's clear that some people were wanting more.
And I think that's where I'm kind of threading the line on this.
is like I didn't want more people telling us that Ellie is lying or Ellie is hiding something
or Ellie is like having this facade papered over everything else.
I do think we could have used one or two more moments before this point of the fraying,
of the cracking, of that sort of violence that Rishi is talking about.
Yeah, it's interesting.
So if you think about the Ellie alone moments that we've gotten post-Jol's death this season,
There is, after that Gail conversation in the hospital, watching Ellie's face, like the masks slip off her face as she walks down the hallway.
Yes.
There's Ellie alone in the house just sort of subsumed by grief and unwilling to let Dina see, you know, she's like sobbing over Joel's jacket.
She hears Dina's voice and she just like scrubs the tears off her face because she does not want to show that open wound of herself to Dina.
Also, when she's packing to leave on the trip, and Dina's, she's like, I'm asleep,
asleep, and Dina's like, I don't think that's what you're doing, actually.
You know, that's like, she's ready to lie to Dina at all times when we saw her alone in the theater
inside of this episode playing the guitar.
All of these Ellie alone moments are dark and sad.
And Ellie with Dina or Ellie with Tommy or Ellie with the town council.
or Ellie with Jesse is like Ellie posturing. And I like that. And a lot of people I've seen
like that. And then I've seen some people say that's a cop out to say that she's masking or
something like that. But I don't know. I just think it's how we process grief. Grief isn't
one thing. It isn't one mode. And particularly for someone like Ellie who has had so much taken
from her in her life, this idea of sharing herself with someone else, even someone as
wonderful as Dina, a character we really like, is going to be incredibly hard for her.
So I like this, but also I don't have this long association with the game version of L.E
so I can understand why some people are like, it's unfamiliar, so I'm not loving it, you know?
I think it's that. Like, it is different. It's unquestionably different. But I think this version
is pretty effective. If you just kind of go along with the process, like, is it pitched absolutely
perfectly? Maybe there's room for improvement in this scene or that scene or something like that in terms
of the modulation. But I really like the concept. I also really enjoy the conversation you had with
Mal and House of R about specifically the Dina part of that presentation, right? Like there's who you are
to the world. There's who you are to other people. There's also like the part of yourself that you don't want
anyone to see, especially the person who like you're in love with and you're crushing on. Like, why would
You want them to see your deepest darkness?
That really wouldn't make sense for that character.
And so the idea of putting out this very specific presentation for Dina absolutely tracks.
In the same way that it did for Tommy and Jesse in different ways, you know, back in Jackson, for example, when Ellie was like whip and votes for the council.
Like, she wants something from them.
And she's trying to present to them, I'm not angry.
I'm just driven.
I just have this purpose of justice.
Like, you know, she's posturing in a totally different way.
I'm doing it for you, the community.
not for me and my personal vengeance.
Of course not.
Yeah.
But then you can see in this episode, when there becomes a tension between like,
oh, we should probably leave Seattle so we can survive to, oh, we need to keep moving forward.
Ellie's like, fuck no.
Like, no, I don't want to go back.
I don't care that we're being shot at with bows and arrows.
Like, I'm moving forward, even as everyone else is looking for the escape hatch.
Right.
Our listener Kerry wrote in this, like, sort of larger idea about the notion of, like,
fandom and adaptation, right?
And Kerry wrote, when someone
options an adaptation, of course,
there's an assumption that people who enjoy the original content
will at least show interest in the adaptation.
At minimum, creators will try
to deliver something that matches the theme and spirit
of the original. Usually, they cater
to that audience, sometimes going overboard,
as we've seen it discussed many times, but when
do fans become haters?
Are the last of us game players
even fans?
The same can be asked at Bridgeton, where
white hetero women flood Instagram with racist.
homophobic comments. I'm posing the question because I don't have an answer. You're trying to
avoid the wrath of a specific audience. Is that audience really made up of fans? Do we need a better
term to refer to fanatics who will go out of their way to tank reviews? This seems to be adaptation
specific and it's exhausting. I mean, the yes and I would, you know, I would plus to carry the original
sort of, the original conversation I remember around this concept of like fans and their power or
fans and sort of their unreasonable expectations or fandom their misbehaving comes from
the idea of the fandom menace, the Star Wars fandom. And so I would say it can go beyond
adaptation into just sort of like an IP. I'm a real Star Wars fan so I feel this way about
and or I'm a real Game of Thrones fan and the real Game of Thrones fans feel this way about
House of the Dragon. And so as someone who can get
I can get quite prickly about adaptation changes to a text that I love.
I will say as a real Jurassic Park fan, all of these Jurassic worlds can go like screw.
You know, so like we all have a shirtless Ian Malcolm.
Like, I don't even want to be part of it.
What are we doing here?
Scarlet Johansom, what are we doing?
The thing that I always wonder is like if it's not serving the world that you love,
if there's an adaptation that doesn't work with a world that you love,
I just sort of try to ignore them.
Like, I have to watch the Jurassic Worlds for my job,
but I don't even think of them as the same thing as Jurassic Park,
a perfect movie.
Like, I just like, it doesn't hurt the original thing that I love.
Did I, do I care about these new Ghostbusters movies?
Not really, but it doesn't hurt the original Ghostbusters movies that I love.
Does anybody?
Email us at PrestigeTV on Spotify.com if you care about the new Ghostbusters movies.
So I think that, you know, of course we want the thing to be good.
We want the thing to be great.
We want the thing to like absolutely, you know, transcend the original and bring us to new levels of joy and expectation.
But I don't know.
Do you have any thoughts about this broader fandom question, Rob?
Can you solve it right here on the PrestiGTV pod today?
I'm so glad you asked.
I definitely can.
Let me give you my 10 point plan to solve fandom.
Great.
I think this is a particularly thorny idea with video games in particular,
although it applies to any visual media.
Like if you were remaking a TV show or a movie or translating one into whatever,
when you have these very specific visual touch points of what a character is supposed to look like
and how they're supposed to move in the world, any change is going to feel jarring to some people.
Like there was a point where Pedro Pascal's casting in this show.
There was like, oh, Joel can't possibly be Pedro Pascal because he does this in the show,
because his background is this because he looks this way in the game.
I think what I would be wary of, if I can give some unsolicited advice,
to anyone out there who has any adaptations they hold deer,
or any source material that hold deer that might be adapted,
I would be very wary of the things you think you want.
Because in a lot of ways, the point of art,
the point of any of this stuff,
is to give you some stuff that's going to surprise you.
And so if it is just beat for beat,
then you're not going to get Bill and Frank in season one.
You know, you're not going to get these creative liberties,
these detours, these reinterpretations,
You're not going to get, like, Greta Gerwig's little women.
Like, you're not going to get radical reinventions that can build on ideas,
that can modernize them, that can change them,
that can completely revolutionize their meaning to even the people who hold the original material so dear.
And so, like, yeah, you can have your ideas of, like, I'm guilty of this, too.
Like, I would love to see this scene reenacted in a particular way because I love that scene in the game.
But if you show me something new and exciting, that's going to make me think about that scene in a different way,
I want that stuff, too.
And I'm really interesting. We'll talk about this a little bit more in the in our sort of look-ahead section, but I'm really interested to see how next week's episode works for people on that level, like, particularly. I think that is the episode which Neil Druckman, Holly Gross and Craig Mays and all three of which worked on.
You know, they're like, you're marking it as this is the one that we, the core creatives, have our fingerprints all over.
So I'm really curious about next week's episode in regards to that.
But I also think I have to wonder, and I say this not as a, obviously not as a gamer myself,
but there is something that I understand from the way that people talk about video games is there's a different level of connectivity you have with a story where you are actively playing the characters.
You are making the choices.
And so whether or not you agree with what Joel did at the end of season one or whether or not you agree with Ellie's actions to Nora.
in this hallway, you as a gamer have no other options,
but to make those decisions yourself so then you become complicit.
Craig and Neil have talked about this brilliantly over the years.
So you're complicit in the story.
You're also, you know, and Kate Heron talked about this to us last week,
where she was like, I played this during the pandemic.
When Joel died, I felt like someone I knew died.
You know, like there is just an, I think that I can get absorbed in books
and I think I can get absorbed in movies and TV shows.
Like, you know, Malli and I cry.
over tons of shit, so we were definitely emotionally invested.
But I do think there's like a different almost sort of like visceral.
When you are feeling the fear actively in your body that the character you're playing
is feeling when a room is full of stockers or whatever it is, there is just like almost like
a chemical attachment that you have to the story that's a little bit different from another
medium.
So I'm wondering how much that is in the mix as well.
This is where I want to lodge like, I don't know if this is even a complaint, but this is
My experience of watching this episode in particular, and please push back on this, Joe,
if you feel like this, this may be me being too tethered to my experience from playing the game.
I love a lot of the discrete elements of this episode.
The stalker sequence, the overgrown park with the seraphites, Ellie's transformation.
Like, I think all those are incredibly well done.
I did not love the way it was all stitched together in part because it felt really rushed.
It felt like even honestly the transition at the very end to the flashback felt like a little
harsh for me, even for like a cut to black and then all of a sudden we're in this flashback
world. Like I almost, there's, there's a lot of things like that happening in this episode where
the one that I bumped on probably the most was Ellie and Dina and Jesse are pinned down by the
seraphites. Dina gets shot in the leg. Everything is going to shit. Yada, yada, yada. Ellie escapes,
yada, yada, yada. Ellie finds Nora without the slightest trouble. Like, finds the exact supply
room on the exact hall of the exact wing of the hospital in a part that like to translate that sequence
to the game or these sequences to the game like normally you're fighting through all of these
enemies you're dodging you're avoiding so many people it feels like a more drawn out process and part of
what i love about the world of the last of us the show is how big the world feels like i love how
dangerous and intimidating like you get you know you you you show us Seattle and you show us
these warring factions and all this ground that ellie needs to cover visually from her on the rooftop her
and Dean on the rooftop.
It's like, oh, my God, this is an incredible undertaking to get to this point.
But when you put everything on it where it feels like it's on a track, hurtling towards a
destination just because it makes all that stuff feel a little bit smaller to me.
And so this was an episode where I like, I like all the component parts.
I don't know how I feel about the whole episode.
I think that's a good question.
I think that's really fair.
And as someone who hasn't played but has watched it to play through, like I can
co-sign what you're saying in terms of the amount of time that it takes to get through all of this stuff.
A lot of dying, you know.
I watched it happen, even though I've not played it myself.
I think this, I think part of what's feeding into that is that this is a very short episode,
so 45 minute episode.
Definitely.
In which they packed a stalker encounter, a serified encounter, Jesse's arrival, Nora's death,
another musical moment from Ellie.
There's just a lot of happening action-wise.
You know, this WLF cold open, this mushroom hallway.
There's just like there is a lot packed in here.
I think the park is a great example.
I would have loved to spend more time getting out of the overgrown park with the seraphites.
And I think that might be because, again, I don't think that's like a bad faith critique from you, Rob Mahoney.
and I think that might be feeding what some people feel
in terms of like a dramatic swing
inside of a character.
Sure.
If we're hopping so quickly from set up to setup,
and then we get this moment for Ellie at the end,
do I feel like I just haven't had a moment to catch my breath
from Stalker to Sarah, Fight, to Jesse, et cetera, et cetera.
And then we're here now.
I'm in a different, Ellie's in a different mode.
I have to get into a different mode as an audience member.
as I mentioned to Mal on House of Art,
Stephen Williams is one of my all-time favorite TV directors,
and I think the way in which he's put together these set pieces
in conjunction with Craig Mason,
like we should say,
having listened to like Kate talk about it
or some of the other directors talk about it,
there really is this sense of like Craig Mason as even more so than some other showrunners,
this sort of like Craig's in the edit,
like just like a bit more of an over.
Overall, he's there all the time, has his fingers and everything.
Versus, like, someone like Damon Lindeloff, who Stephen Williams worked for, who does not like to go to set at all.
You know what I mean?
So, like, he's not in Hawaii and lost, and he's not necessarily on set for watchmen.
And so those directors have have a different task, a different sort of, like, level of authority.
In fairness, it's hard to get people to go to Hawaii.
Yeah, you know, you really got to twist their arm.
Who wants to go to the North Shore? Couldn't be me.
So, you know, who's to say who's responsible for, for?
what exactly inside of an artistic experience like that.
But I think that like, I think you're right that every single vignette works really well.
Yes.
And then does it cohere in a way where you think back and you're like, wow.
You know, and I would say contrary wise, I think last week's episode really cocared very well as an overarching story.
So I would have happily taken 15 more minutes inside of this hour of television, you know?
It felt like one of the shortest episodes of the show inside a seven-episode season.
Yeah.
I mean, look, there's a lot of story in the last of us.
There's a lot of nooks and crannies.
We've already seen how they love to expand on some of the lore of this world and how successful that can be.
Yeah.
It's hard to fit at all in seven episodes.
And so maybe this is just a business reality of seven, for whatever reason, is what they got.
they have to cut some corners here and there,
but I did feel it more in this episode.
We also got news today that,
I think, based on some of the things
that we heard out of the HBO up front today,
there's a sense that
the last of us is not going to,
next season is not going to start filming until 2026.
And so does that mean we don't get that season
until 2027, like possibly?
And,
I,
I'll see you then, Joe.
I'll see you on the other side of our apocalypse,
and we'll be podcasting from bunkers.
I don't know.
Okay.
Anything else you want to talk about in a spoiler-free way
before we do some look-ahead stuff?
You know, I have a couple of notes for the characters involved.
I really love the staging of
Ellie and Dina having to go through this big-ass building that's empty,
but they don't quite know why, but they kind of know why.
Like, it's a great suspense building mechanism.
if you are the WLF,
I know this place is like lousy with infected.
But having a stalker factory in the middle of your city
seems pretty dangerous when you have an army
that you drive the fucking tank through that thing.
I don't care what you do.
You have the hardware.
Maybe they just don't want to use like the ammo and stuff
that would require.
I would not, well, I'm not in the military.
No.
I wouldn't drive a tank.
I don't want to like break the shell of the building
and have the stalkers scatter to other locations.
Like, I would rather know where they all are
and keep them contained there.
But can I not, like, firebomb this place
and just, like, burn them up?
Like, you know, that seems like it should be available to me
as a sort of heavily armed military organization.
Yeah, it seems like you definitely could.
But I love that construction.
I love the plotting that is kind of driving the characters to that point.
And I think overall in this episode,
you're getting a sense as far as Ellie and Dina
and now Jesse are concerned,
the only way they can get through a city like Seattle
is basically by walking the battle lines
between these three factions, effectively with the infected.
They have to walk the line of going into the park,
leaving the park, going into this building,
trying to get out alive.
It's the only way to stave off one element from the other.
And I really like that sense of danger
that's sort of building throughout this episode
of like it does feel like everything is kind of closing in on them,
which, yeah, like,
again, then makes it a little odd when Ellie's just like, yeah, I'm going to crawl through here and there's Nora.
You know, like, everything is great.
I like, I like what you're talking about in terms of like this idea of a liminal space inside of Seattle.
Like, where are the borders that we can sort of skirt around?
And literally you have Ellie in like, several nooks and crannies inside of this episode.
So we're just sort of trying to weave our way in and out of a literal war zone.
Sounds fun to me.
All right, let's go now to our chat with costume designer Aunt Foley.
And we'll see you on the other side for some spoiler.
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I wanted to start by asking you, something that I heard you say sort of before the season started
when you were trying to be a little bit more circumspect about spoilers, was how much, how excited
you were for the costume work you did this season to reflect Ellie's emotional journey.
Now, I know we're only, this is coming out.
after episode five, so we're not entirely done. But what can you tell us through episode five
about how the costumes reflects the emotional journey that Ellie is on? A lot of that is done
through just color palette and the simplicity. You're not going to see a lot of patterns on Ellie,
and you're not going to see any bright colors. We're leaving the bright colors to Dina,
who is so effervescent and so full of life.
And, you know, so her color palette and her costumes reflect that, where Ellie is,
she's a chip off the old block of Joel.
They might not be, you know, related by blood, but they're related in every other sense of the way.
I mean, she is Joel's daughter.
And Joel is, you know, has a similar color palette as well.
And so I wanted to.
sort of show that, you know, story of the two of them through their matching color palettes. And
also, this season is a little bit darker for Ellie. And that's why I wanted to stay in those
blue tones and the green tones to sort of like to show that. I love the idea of color psychology.
And so I tried to put a little bit of that in there. For the ever-visantina, she's in a lot of
sort of burgundy's and reds and pinks.
What is, what is that color psychology?
Tell us about her.
Dina is a rainbow.
And that's why I, you know, that's why that jacket spoke to me originally, not just because
it's also has a super wonderful 90s vibe to it.
And everything that we're looking at is, you know, in the show, we're trying to stay
to that late 90s, early 2000s, period.
And so, you know, it's just there's a brightness to her. There's a light to her. And you can sort of see that through her clothes and who she is. And it just, you know, it comes through. She's just such a wonderfully happy person. And Isabel's like that in real life, too. You just are immediately drawn to her. And she just makes you smile and she just makes you smile. And she just makes you.
you know, happy.
When you're, I completely agree, when you're doing something like this, you're adapting a
video game where so many people know, have such an attachment to a pre-existent look.
Was there a look that was the most important?
And I know you're also picking up the mantle from a different designer who did season one.
Was there a look that felt the most important to you to sort of replicate?
And then was there a look you were most excited to sort of try something different, something new?
with. Well, the look I wanted to replicate the most, you're going to see in episode six on
Ellie. I'm so excited by that and I think the fans of the game will be too. I think it's also
finding Ellie this season, you know, and trying to show that progression from Ellie as a 14-year-old
to now Ellie's 19 and is an adult. And so
you know, trying to find that silhouette for Bella.
And it's, you know, it's little things like we're going to make the jeans a little bit slimmer.
They're not going to be as baggy as they were before.
And the same with the way the clothes are fitting.
The t-shirts are going to be a little bit shorter.
The short sleeves, they're going to just a little bit shorter up there too so that we can see the bicep.
You know, it's those little subtle.
changes that help the character, help the actor find the character.
Because, oh, there's Ellie grown up.
Yeah, okay.
I get it now.
Yeah.
I love how she has kind of like structured shoulders on some of her flannels too.
Gives them that nice.
I want to ask you about something I was noticing, looking back at season one,
which is such like a road show.
We're on the road constantly.
and we're also encountering a lot of places where people are just kind of getting by versus being in Jackson where we're settled.
It seems like people have access to washing machines and irons and other things like that.
And so it just seems, for example, the character of Gail, who seems to have actual style, which seems to elude a lot of people in the apocalypse, me included, that would be my vibe would be flannels and jeans.
but Gail is wearing beautiful, like, cashmere sweaters or a beautiful dress to the baseball game.
Can you talk about establishing sort of rooted in place fashion versus on the road survival looks?
They do take care of their clothes because there are no new clothes.
Everything is something that was found either in a house or they, you know, found in a store that was abandoned.
there are plenty of places that they could have found the clothes at the end of, you know,
when clothes stopped being produced in 2003.
Now, with Gail, there were lots and lots of conversations with Craig and Neal about the character.
It's sort of like Gail's holding on to the past a lot of ways.
And she's not going to let go of that.
And even in the script, I remember reading a description.
of Gail and her silver bangle bracelets.
And she cares about how she looks.
And for all we know, that could have been her house in Jackson before, you know, the apocalypse
happened.
And so all those clothes that she lovingly took care of could have still been in that
house.
But Gail's going to look for things that make her.
feel good about herself
and that she's comfortable in
and, you know,
and that's just who she is.
Another character, and this is a good episode
to talk about it because this is where we say
goodbye to her. Another character who we meet this season,
Nora,
I was like noting, you know,
the WLF,
and I do want to ask you a little bit more
about them, but they're wearing a lot of sort of military
inspired outfits, of course,
and
civvies, but like make it
military. There's a lot of cargo pockets and stuff like that in their pants. But Nora has,
you know, a cowrie shell necklace and the design sort of on her beautiful jacket that she wears,
the sort of like quilted jacket that she wears, or in this episode, the tank top she wears.
There's just like a little extra style. Her jeans are like black instead of blue, like all this
sort of stuff. I was wondering if you could talk about finding Nora's look. I got to give credit
where credit is due on that necklace, that was Tati. And she came in wearing it to her fitting. And when we
started trying on the clothes, we realized this necklace actually works with what we're doing.
This is a cool, like, character piece. And then, you know, we showed it to Craig and Neil and they were
on board. And, you know, it was, it was great. I love that little detail to her character. I think it's
important that everybody, you know, remain, there remains somewhat human in this, you know,
it's not all just, you know, your typical apocalyptic, you know, show. We want to have
hints of humanity and character in there somewhere. And that's what I love about
Gail in her bracelets and her, you know, in her cashmere. This is stuff she held on to,
and Nora's necklace. She held onto this as well.
these are these little touches of who they were before.
I mean, you even see Isaac talking about that in episode five with the pots in the pants.
Yeah.
And referencing who he was beforehand.
And if, you know, we can do that with the clothes.
And I think that that's helpful as well.
It might be more subtle, but, you know, informs the audience.
I know, and I love that.
I love that it's this apocalyptic style.
is so grounded in reality.
And I, you know, I love a Mad Max punkish post-apocalyptic look, but, you know, we're in a lot of denim, a lot of work jackets and stuff like that.
I want to ask you, so once again, I know that you were not on the first season of the show and I know that Joel's iconic jacket was not, you know, that pre-existed your time of the show.
But what is it like for you as a costume designer to see a moment like the one where Ellie sort of loses herself inside of Joel's jacket and to,
watch a story where an item of clothing, a piece of costume, is given this real emotional weight.
I think it's wonderful. And I got to tell you, when I read that in the script, it broke me.
And when I read it, I knew immediately we had to use that jacket. And I think it's great when something iconic like that makes a connection with the audience.
And it makes that scene even more impactful and more powerful because the audience knows what that jacket is.
They know that that's Joel.
And so you break as much as Ellie does.
And, you know, and Pedro and I talked about it in his fittings.
It's like what's a really important piece to bring back?
What piece is the audience going to connect with?
And we decided it was that jacket.
And that's why you see him so much in it because it serves story.
You know, and that's what's important at the end of the day is serving the story.
I wanted to ask you about the concept of breaking down a costume.
Not everyone who's listening to this might be familiar with that.
So can you explain to the people who don't know what breaking down means and how that is essential for a story like this?
Oh, yeah.
Well, I had the most incredible.
breakdown team ever on this show, led by the amazing Samantha Stroman.
And their job is to essentially take a piece of clothing and make it look like it's,
you know, 25, 30 years old. And now, that being said, I did start with a lot of used clothing
on this. Early in prep, we did giant thrift runs and,
Los Angeles and went to a lot of vendors who had a lot of used stuff because I'm trying to help
the team out because of the volume of stuff that we have to like age and break down.
They needed at least a head start, so to speak.
So everything gets touched that goes on the background, especially the infected and even the
main cast. So for example, Joel and Ellie's Parkas from 202, we made those in house.
And the process was getting the canvas fabric, then stonewashing the fabric, stripping out a little bit of the color.
And then we over dye the color. So then you get this really sort of wonderful layered effect to it.
and then we give it to our workroom.
They build it.
They build the shell.
Then it goes back to break down.
They wash it down to get that really great sort of faded the seams that you see in old clothes.
Yeah.
And then it goes back to the workroom, gets its linings, you know, the fake fur that we used on the hoods.
And then they start painting into it.
and spraying into it to give it that this has been worn for 20, 30 years vibe,
where you can see like stains and a little bit of dirt in there.
And, you know, so that's just with the regular clothes.
And then when we get to the infected, that's a whole other team.
Yeah.
That is working with Barry Gower and his incredible team.
The prosthetics team.
Yeah.
Oh, my gosh.
Yeah.
They're amazing.
So they give us all the prosthetic pieces that we then have to build into the costume.
And so that is some of the most amazing art I've ever seen.
Some of that, if anybody's interested, I'd just put that onto my Instagram page.
You can see a lot of the close-ups of where the team is painting around all of the
cordyceps, like making it look like the corticeps is growing out of the weave of the clothes.
And, you know, and then you're painting in the ooze and then the mold.
And it's really, it's disgusting, but it's really beautiful at the same time.
And it took about, I would say, 10 days on average to do a clicker.
Wow.
Well, what about something like in episode five, we get?
the spore sequence in the hallway, which is, again, to your point, some of the most incredible
art I've ever seen. And we get extreme close-ups on a couple of characters, including the
character of Leon, who is the son of character who opens the show. And I was thinking about
you when I was looking at that in terms of watching these shelves of mushrooms grow out of
their WLF uniforms.
Were you on set for the day that they did the hallway?
Can you talk a little bit more about that process?
Oh, yeah.
That hallway was one of the coolest things I've seen on the show.
I'm not going to lie.
And again, hats off to Barry Gower and his team
because, wow, when you walked in in real life,
that was, it was mind-blowing.
And so, yeah, my team worked very closely with Barry Gower, his team led by Paul Spiteri,
to incorporate the clothes, especially the breather that you see, who used to be a doctor and he's in scrubs.
Oh, I think that was his nickname was The breather.
The breather. I love it.
We had to put somebody in there and, you know, we're marking.
where all the cordyceps is going to go.
And, you know, and then sort of like, again,
incorporating the corticeps into the weave of the clothes,
so it all looks like one.
What's really amazing and that you don't really,
you haven't seen really yet.
And I might upload some pictures of this after the episode airs,
but there's some more people, you know, in there.
Oh, yeah.
You know.
I can see some of them.
I was trying to count how many people were in the walls.
It's very upsetting.
I want to say that there's a patient on a gurney who had slippers on.
Oh.
So which was like a choice that was made.
Uh-huh.
And I was just like, this is so crazy cool.
Disgusting, but really cool.
Yeah.
And beautiful work.
It's art.
It's really, it's a form of art what was going on in there.
And, but with Leon, it was incredibly important to make sure that we just didn't cover his name tape.
Yeah.
That, you know, Ellie, Ellie doesn't know who this guy is, but the audience does.
Right.
The audience knows immediately who that guy is.
You mentioned earlier, no new clothing except for the seraphites, right, who are making some of their own clothing.
It seems to me.
So, like, you've got this, the seraphites in the game have this, like,
iconic sort of raincoat look.
This sort of, I know what you did last summer, kind of a villain fisherman look.
And then the serfites that we meet who are sort of fleeing Seattle earlier in the season,
you know, they've also got a lot of pieces that, to my eye, look like they wove this and they sewed this and that sort of stuff.
So can you talk about mastering the seraphite look?
Oh yeah. That you you hit it right on the head. That's they're making everything. And you know,
it was really, it's always great to have the game as inspiration. And Craig and Neil were so
supportive about this is, yeah, this is what's in the game, but we want to see your take on this.
You know, what would you do with the Sarah Fights? And so I worked with my incredible concept illustrator
imaging chaise
to sort of
develop, you know,
the seraphites,
starting with what they were in the game
and then taking it,
you know,
to a new place,
but still staying true
to who they were,
you know, in the game.
And so we changed
the raincoat to a poncho.
And because it made a little bit more sense.
And then we used a waxed
canvas. Because my thought process with that was where would they get stuff to make the ponchos
that would be waterproof? And I thought, oh, old, you know, from a boat maybe and the old abandoned
marinas. Yeah, yeah. You know, because they're right there by the water. So yeah. So that was like,
maybe they just took tarps and they started to cut them up. So when you see some of the
nachos close up, you see that there's like blocks of different colors in them. And everything is supposed to
have that sort of hand, you know, made Luddite, you know, vibe to them. And staying true to the colors of the forest in Seattle.
Well, thank you so much. Thank you for your time. I really appreciate it.
Joanna, thank you so much. This is really fun. Okay, Rob, what do you want to get to in a spoiler way that you
couldn't talk about in the non-spoiler section.
Maybe we should have teased this more in the non-spoiler section because the
the cordyceps infestation at the bottom of the hospital looks incredible, as you just
talked about with hand, like alluded to some of the specifics of that.
Huge fan.
You and Malin, understandably everyone else is invoking aliens.
That's exactly what it feels like.
Like the walking into the hive for the first time and the sense of, oh, shit, this is a
totally different thing.
makes me very excited.
Also, just the practical effects of the show
and seeing that hive in particular,
I could not be more excited to see the Rat King.
And they simply need to give it to me.
I don't know.
They have to do it, right?
I mean, they're definitely going to do it.
The way that Neil and Craig were teasing it
like up a storm in the official podcast,
like they're definitely doing it.
I'm just a little worried because, like,
I don't personally love the bloaters that we've seen so far.
That's not my favorite thing I've seen.
Yeah, that's true.
They do look a little like a guy.
a suit a little bit.
But
there, like, I think the clickers are some of the
coolest shit I've ever seen in my life. So, like,
yeah, like, I'm curious
what Barry Gower and the team of
prosthetics folks come up with for the Rat King.
In a post-the-substance world,
I just, I want to see the monster
Alyssa Sue turned, turned into the Rat King
with a clicker head attached. Like, that's what I want
personally for myself. Oh, my God.
Yeah, that's very exciting.
me. We got this really interesting email. I'm saving it for the spoiler section just because
this idea of like, is a cure even possible? Is a cure ever happening is still a question mark?
I think, to unspoil people. So Jeff wrote this email that's basically like what would the
cure have cured anyway that I thought was really interesting. Jeff says, furthermore,
let's play the whole cure thing out. It's been 20 years at this point since the virus began. The
majority of humanity is gone. Resources are scarce. There's virtually zero development of new
major resources. The factions are all killing each other anyway, which the cure doesn't help
with whatsoever. Thousands would die just try to get the cure to each other. The factions would likely
fight over power for the cure and would only reach a finite number of people as it is, which even
then only keeps you from getting the virus after being bitten. It doesn't save you just like it
wouldn't save Ellie from being torn apart. Let's face it, humanity is fucked regardless if you
look at this from a broad and realistic perspective. So, as I already stated, I don't question
Joel's actions whatsoever, just like I didn't question them when I played the first game,
and I shot the doctor instantly without realizing the game was going to force me to shoot him no matter
what I wanted to do. Also, if I'm Ellie, when Nora's breaking this info to me, I'm spitting on her
pie in the sky perspective as if that bullshit is supposed to justify what Nora Abby and
company did to the only person who showed love to me in my life. Okay, so I love this idea.
There's a version of me and a version of like me who enjoyed the shit out of Craig Mason's
Chernobyl that would like to see the logistics of what would happen in this mushroom apocalypse
with a cure. The idea that like it would be withheld, do you know what I mean? Like it's not
basically how mafia's start. Like this like you control the means of production, right? You control
the cure. You control the world. Like of course that's what would happen. And like I don't, you know,
you know, Abby's dad could have been
peace love and rainbows and it doesn't matter
because the system will do what the system always does.
And so, like, thinking about that,
thinking about the absolute, like, corruption
that a cure could help accelerate
inside of this already sort of corrupt world is one thing.
And the other is just like,
I mean, to bring it back to our world,
just like thinking of trying to get people
to take a vaccine for a virus.
I was just like, I don't know, man.
I don't know how that's going to play.
out. So I just thought that was really funny, interesting email.
It is funny and interesting. I think, look, at some point, you just got to try to do literally
anything to make things better. And so it's understandable why people would cling to the idea
of a cure, regardless of all of the commotion that it would create. Like, what's the alternative?
And I think you could play this. You have to try. You could apply the same logic to any problem
of modern life. Global warming, income inequality, access to health care. Like, what, are we supposed to
fix this shit? Who cares? Because then,
just going to create this other offsetting problem,
just going to create a run-on resources.
Like, yeah, but you're trying to save people.
And I think ultimately, too,
part of the problem with the infected human dynamic
is not dissimilar from the WLF serified dynamic,
at least the one that was kind of espoused last week
of like every week one of you becomes one of them.
Like the numbers game is constantly shifting
not to make the WLF the good guys in any of this,
but it's like the dynamics of that balance,
I think, are very tough when people are kind of transferring
from one side to the other.
Right. We can't turn it infected back into a human. We can only roast mushrooms as best we can. Okay. Looking ahead, so in this spoiler section, we're going to be talking about next week's episode in the context of what we know about flashbacks from the game.
Yep.
And Rob, I know you don't like spoilers, so I want to be like really careful with you. Does a trailer for next week feel like fair game?
I think if we're in the spoiler section, everything is fair game. I'm just asking for you personally, Rob. I don't want to, I don't want to like.
Sully you, even though you know everything that happens
of the game. I deeply appreciate it.
And then follow up.
I'm just trying to figure out where the lines are.
Okay.
Official stills released from next week's episode.
If it's official, I think we can talk about it.
Okay.
In this section.
This section and the section alone.
Even though you gave me the green line on that, there's one thing that I am
going to hold back from you that people have noted in one of the official
stills, but I'm just sort of like, I like to, because it has to do with,
so we're getting
Eugene and Gail in next week's episode is part of this whole flashback thing.
And that still remains a mystery even to the Rob Mahonis in the world because this is a show invented story.
So like what happened with Eugene is a question mark.
Though if you want to know what happened.
Well, he smoked lots of weed.
We know what happened with him.
If you want to know what happened to Eugene and want to go look at the official stills, there's some information in there for you that might help you figure it out.
But we're not going to talk about that.
We're going to talk about the official, the flashbacks that we know.
of from the game.
First of all,
how do you feel about sort of seemingly
all of the flashbacks being lumped together
inside of one episode,
like holding them back until this episode?
And then secondly, is there a flashback in particular
that you are most looking forward to Rob Mahoney?
I mean, let's just break down like the reasons to do this
and the reasons not to do it.
Like the reasons I think you consolidate them all into one episode.
For one, you're keeping the momentum of the story moving
forward. And specifically, you're showing
that the momentum of the story can move forward
without being tethered to Joel. I think that's
very important for this stage of the story
and the season and the show. You need to have
that sort of direction.
And I think they've done a good job about that. Like, we're moving to
Seattle. Things are happening. We're going for vengeance.
Like, all this stuff is on the tracks.
I think the reason to parcel
them out, and if you're in the spoiler section
but you haven't played the game,
these flashbacks that we're presumably going to watch
next week are more spread out over
different sections of Ellie's story.
and kind of intermingled.
I would say the reason you do that is because a little flashback can go a long way.
And sometimes if you do a whole episode of flashback,
you feel like we've been taken off the rails of all that momentum.
You feel like if we just kind of interposed little bits and pieces,
not only are we yo-yoing in and out of time of the story
in a way that makes you think differently about the characters,
but we're also not breaking up the momentum of that story too much.
And so I kind of see it both ways,
and I understand from a TV perspective, why,
and specifically a like Pedro Pascal perspective,
why you don't want to make the show feel like it has to be a Pedro Pascal show.
If he's appearing in 45, 6, 7,
like that's just not a thing you can or should do.
And so once you make that decision,
they kind of do get consolidated, one way or the other.
I'm of two minds about this,
and I think we'll talk about this a bit more like plenty more next week.
Because I agree with you,
I think especially going into a season three,
which has even less to do with Joel Miller.
You need to be able to prove that your show can exist without Pedro Pescal, to your point.
It's just, it's interesting to me, this is forever going to be a debate about this season.
Would we be encountering such a sort of like rat king amalgamation of people complaining about the shows
if they got their weekly dust of Joel and Ellie of Pedro Pescal, you know,
I don't know.
But I do think this episode is going to absolutely smash.
Like, I think this is going to be an incredible episode.
And I think that that's a double-edged sword in terms of, like, it could just be, it could bring a bunch of people back who are like, I'm not really feeling this season.
And then they get this episode.
They're like, oh, this rules.
But they might be like, but I guess you can't do it without Pedro if you don't have him.
Then what are we even watching here?
So, like, I don't know.
It feels sort of damned if you damned.
damned if you don't. In terms of specific flashbacks, what have you seen so far in the trailers that,
you know, resonate specifically with something you loved in the game? I mean, I think if you've played
the game, you've been kind of waiting for this moment at the Science Museum and to see a simpler,
younger version of Ellie before she was not only, like, confronted with everything that we've seen
within the timeline of this season, but some of the revelations that are still to come for her.
You know, like, we find out in this episode that she knows that, like, exactly what Joel did,
or at least some of the parameters of what Joel did,
getting to spend more time with a version of Ellie who doesn't know that yet
and who has a bit more of a straightforward relationship with Joel
is not only a treat, but that sequence is really special in the game.
And it's just like such a wonderful portrayal of a kind of fatherhood
or a kind of like caretaking of someone,
of like really paying attention to the things that matter to them
and connecting with them on such a deep level that honestly make some of the stuff
that's happening right now,
present tense in our story with Ellie and Dina
kind of heartbreaking in a way.
I think we're starting to get our first indications
that maybe like Ellie isn't
the most curious person in the world
about Dina or her life.
The fact that Dina has this moment
here in episode five
where she's talking about the first person she ever killed,
oh, because you never asked me
when I tried to casually bring it up on our road trip.
It makes it feel so much different
than just like our little road tripping game
that we're trying to do to pass the time.
It was like, I'm bringing this up
because I really want you to ask me about this thing
so I can talk to you about it
because I don't trust that you will ever do it on your own.
And, like, Ellie doesn't have that kind of consideration,
at least within her current headspace.
Like, she's so driven by what she wants
and avenging Joel that she doesn't have the kind of peace
that Joel and Ellie at least found temporarily
while they were living in Jackson, which is just heartbreaking.
It's very bad Tinder date coded.
Ask me literally one question.
And especially in contrast to Ellie in season one, who was so curious about Joel, you know, and asking Joel so many questions on the road.
Yeah.
The Science Museum sequence in the game, which, you know, we've seen that they're doing, not only are they doing it, but similar to something we talked to Kate Heron about last week, similar to the dance scene and the take on me scene.
scene.
This is a scene that they felt compelled to.
It seems like recreate almost shot for shot very faithfully.
And in our conversation,
tease that her favorite look for Ellie is a game-accurate look in next week's episode.
So this idea of like,
we wanted to recreate it down to the very threads of what they're wearing.
So this feels like it felt in the game is something,
that feels top of mind for them inside of this.
There's also, you know, we see
in official stills in the trailer.
There's also seems to be Joel fighting out
about the tattoo,
Joel giving Ellie the guitar,
Joel, and this is departure from the making
the guitar for Ellie.
That's the next level woodworking.
Like we've seen some of his works in progress.
I don't know that that guy can make a guitar.
The official term,
someone who makes like a string knit, is like a
luthier, right? Oh, wow, yeah.
Like, that's just like, being a woodworker
is one thing. Being a luthier.
I think I'm in front of that, quick,
is like another thing altogether. On the guitar front
very quickly, like, again, not to like pick too many
nits with this episode, because I did enjoy the
individual pieces. I thought
Ellie happening into the auditorium, which is
something that does happen in the game, and the game is
loaded with guitars that you can
just sort of find. So it's like, it's in the
DNA of the story. I get it.
Ellie walking into the auditorium
and seeing a whole rack
of pristine guitars
kind of took some of the magic
out of the take on me sequence for me
because it was like the relief of her
finding this like untouched instrument
and getting to play it
in this like sunlit bench was so special
here like she's just going to
kind of do it again but also
stop short but first pearl jam
but also like you have electricity
but you can't even plug into the amp
let Ellie go electric I think is my
argument.
Both Dylan.
and Ellie need to go electric.
If you've got the generator,
you need to shred.
That's just like story 101.
Do you think we're going to get
a full
musical performance of Joel
singing Pearl Jam
in X's episode?
They've seeded it so strongly.
Yeah. I think maybe not.
That might be too much.
But like I think
look, this is where adaptation gets so exciting.
were talking about, like, what are the things you're looking forward to?
What are the things that you're worried that they might omit or skip or, like, modify in some way, consolidate?
Yeah.
Things like that, I could definitely see them leaving out or shortening or turning it into something slightly different as far as the story goes.
Things like how Ellie finds out about what happened in Salt Lake, that could, as we talked about the season, be totally different.
Like, that's such a game idea.
And there are a lot of things that happen in the game that are just like, Ellie went to Salt Lake and Joel just, like, finds her.
You know, like, just like people bumping into each other in this wide, expansive post-apocalyptic world that if you did them on a show, it's like, how would they possibly find this person?
If you did on the show, Rob's like, oh, so Ellie's just in the room where Nora is?
She's just there?
Okay.
So, Ellie going to Salt Lake City to find out the truth about the fireflies, maybe.
Yeah, whatever version of that.
Can happen, should happen, will happen.
I'm eager to see how they, how they, how.
they present that part of the story
and ultimately Ellie finding out.
Someone emailed it. I'm blanking
on the name. I apologize about like we get this
moment in the trailer going
back to the first teasers of Ellie saying
you swore to somebody
that I feel like has to be Joel, but also
the fact that it was in the teaser, I feel like has to be
a head fake maybe or you know
it's just enough to kind of reel you in
to know about the conversation you think they should be
having but will it be? Will that be that moment?
I honestly don't know.
Do you think we're going to get
the porch scene in next week's episode.
This is a great question.
I think so.
All the Pedro in one go.
I think it's a lot of the Pedro in one go.
And people who have played the game will know there's still like some later flashes,
like very quick sort of like visual reminders of the porch scene in particular
and just kind of like the relationship as Ellie kind of increases or visitation of violence on other people.
but I think it's kind of the time to do it
in particular because of that
holdover between seasons. Like making people wait for that moment, I think would be kind of tough.
Any final Eugene and Gale
theories that you want to put out here
on the eve of unraveling this mystery?
I have no idea, Joe.
I mean, like other than the things we talked about,
which is that I feel like Joel killed Eugene.
He did not, was not bitten or infected in any way,
but killed him to probably protect Ellie's secret
or at least protect the secret that he killed all the fireflies
and contained that information.
But other than that, I'm an open book.
I'm ready for Joey Pants to roll in here
and just like knock my socks off.
Anything else you want to say in a look forward sort of way?
One thing that you and Malta touched on on Howsevar
was like the casting, specifically for the seraphites.
You guys were talking about Maurice Dean Wint in this episode
as like the seraphite priest.
I thought he was amazing and creepy in all the right ways.
I also thought Ryan Misan last week as the serified was being tortured was wonderful.
All of this serified casting makes me even more eager to see who Yara and Lev ultimately are.
And that's more of a season three question than it is a finale or a late season two question.
But I just think they've been knocking those out of the park.
The seraphites have been just the right tonality where I want to spend more time in that world because it's so unsettling.
but just, you know, a casual disemboweling among friends in the park.
Like, it's a weird good time, but it's a good time.
It's not just the guy, but like the young woman then who's like looking for them in the forest is like so scary.
And yeah, Yaron Love is interesting because if we're not filming, like some people have been like maybe they'll show up in the finale.
You can't cast him yet.
You can't cast Love yet if we're not filming until, you know, 2026, et cetera.
Love is going to be by midlife.
Kids grow.
You can't Game of Thrones this shit or else all of a sudden your little kid is like the starting
small forward for the Cleveland Cavaliers.
Like you can't do it.
An Isaac Hempstead Wright reference in the year 2025.
You love to see it.
All right.
Anything else you want to talk about, Rob?
I think we talked about it all.
You know, ultimately like, again, a beautiful episode in terms of like the set construction,
the individual story elements.
Like I love how.
creepy the stalker sequences overall.
Like, I thought the visuals in that were really jarring, really upsetting.
Would Jesse believe for a second that Ellie was not bitten?
I wouldn't.
And just given what we're shown in that scene, was she not being used as a chew toy
by like six different stalkers?
Absolutely.
Wouldn't it be really funny?
As far as I know, because I'm only watched playback, I'm not sure this is true.
But wouldn't it be really funny if, like, part of the game there is, like,
because obviously Jesse's coming in is different in the game,
but part of the game there is like,
you have to convince Jesse that Ellie isn't bit.
And if you don't,
he just like blows her head off and then you have to start again.
Like what is the rhetorical track that you have to pick
in order to like convince Jesse that Ellie isn't bit?
See, we're waiting into more of like...
Notty Dog, call me.
I'm obviously, it gave me expert.
This is the thing.
It's like, Nottie Dog famously, like they love this sort of cinematic storytelling
where you don't necessarily do the like X for this response
trial.
Yeah, I know, I know.
Like, bio-aware kind of style.
Like, honestly, that would have been a really nice wrinkle for that part of the game.
You got to legislate your way out of there.
All right.
That does it, I think, for our conversation about the last of us, episode five.
Cannot wait to talk to you about next week's episode.
How penultimate do you think it's going to be?
It's feeling flashback-wise, quite penultimate.
Well, what do you mean by that?
You know, like, this is the,
part of the story where, you know, if you look at other prestige TV properties, including
other ones we've covered lately, you know, we're stepping back, we're giving some context,
we're moving things in place. Disclamer? Is that what you're invoking right now?
Yeah, I feel like Severance did some of this as well. Although that was less, I guess that was more
like, what's, is there an official term for the episode leading into the penultimate episode?
Oh, the pre-penultimate episode. The pre-cath of the penultimate episode.
Yeah, I'll be curious and I'll be, I don't know.
Like, is it all flashbacks, or are we going to get some of Ellie returning to the theater and Dina patching her up or stuff like that?
You know, is that happening next week?
See the 15 bite wounds from the stalkers at the stalker factory.
The phrase Stalker Factory is really good and I think it's going to catch on.
Was that not what that was?
Stocker Factory.com.
The email that ever was.
Yeah, so I'm really excited to talk to you next week to you next week about this episode.
I am really excited for the interview we have lined up next week.
Oh, yeah.
I'm not going to jinx it by saying it before it's actually done, but I'm really, really excited about it.
It's with one of the stalkers.
Yes.
Yes.
Actually, it's with the factory foreman.
Wow.
That's a good get, Joe.
Thanks.
Thanks to you, Rob Mahoney.
So glad your hand is feeling better.
Thanks to Kay Grady.
Thanks to Justin Sales.
We'll be back with your friends and neighbors and with poker face.
And we'll see you soon.
Bye.
Ryan Reynolds here from MintMobil.
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