The Prestige TV Podcast - ‘The Last of Us’ Season 2 Finale: A Verdict on the Cliff-Hanger
Episode Date: May 29, 2025Season 2 comes to a close, and Jo and Rob are here to recap the divisive ending of the hit HBO show. (0:00) Intro (3:12) Finale ratings (11:03) Recapturing the game’s perspective shift (27:00)... The accidental vs. intentional violence (35:40) Jesse and Dina’s arc (49:57) Abby and Isaac (56:57) **Spoiler Warning** (59:36)The verdict on the cliff-hanger Email us! prestigetv@spotify.com Subscribe to the Ringer TV YouTube channel here for full episodes of ‘The Prestige TV Podcast’ and so much more! Hosts: Joanna Robinson and Rob Mahoney Producers: Kai Grady and Donnie Beacham Jr. Additional Production Support: Justin Sayles Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
Discussion (0)
Hello, welcome back to the Prestige TV podcast feed.
I'm Jonah Robinson.
I'm Rob Mahoney.
We are here to talk to you about the Last of Us finale and sort of an overview of the of season two and maybe some look ahead at season three and some big picture questions and some granular thoughts and all, everything in between.
This is our official Last of Us wrap up podcast.
What a thrill and a delight to be here with you, Rob.
But how sad to be, you know, done with the mushroom apocalypse for now.
It's always bittersweet to end.
these things, Joe. I think, you know, the good news and the bad news, did the season end? I don't know.
You know, is the last of us over? Certainly not. Great question. Okay. So we're going to get to all of that.
I'm really excited to hear Rob and I haven't talked about the finale at all. So I don't know your takes some excited to get them.
And just to let folks know, we will be covering also the your friends and neighbors finale this week.
So in theory, we will find out who done it. And if you were like, hey, I didn't know your friends and neighbors was a who done it show, sure is.
Tune in.
Also, I read-
Did they know when they started the season?
That's the real question.
I really recommend the episode
we did last week with Bill.
I thought that was like a really, really,
I really enjoyed having Bill on for,
it's like a perfect Bill Simmons show,
your friends and neighbors.
So that was a really good episode.
If you guys have not cut up with your friends and neighbors,
you might want to,
just to enjoy Bill's incredible takes.
And then also TBD next week.
We are figuring it out right now.
We've got some like potential
old Wilson golfing ideas.
You know, surely we have to check back in
with Natasha Leon on Pokerface at some point.
So we've got some ideas,
but no concrete plans to announce right this very moment.
Rob, if people have thoughts and feelings
about what we should cover next,
where can they reach us?
They can always reach us, Joe,
at prestige TV at Spotify.com.
I mean, it's sad to say we're kind of sunsetting
our last of a specific email.
This is your brain on shrooms at jeezes.
email.com, but you know what, I'm a sicko. I'm still going to be checking the emails. I'm still
going to be wanting your thoughts about this finale about this season, even if we don't have
an avenue to then read them on the air. Please do you always send us your emails? I'm going to
I feel a little bad about this, but I'm going to protect this person in anonymity, so it's fine,
and I don't think they listen to this podcast anyway. We did get an email the other day from
someone who wanted us to, like, send a medical correction to the people who make the pit.
So is one of my favorite emails we've ever gotten. Someone who was quite disgruntary.
about, you know, a depiction of a certain medical procedure on the pit.
Googled the show and found our email and sent it to us to relay to the writers.
We are the pit masters, Joe.
I don't know what to tell you.
We have dominion over the pit.
We don't have that power.
But if you ever need to send a correction or a complaint about an email, we will, a show.
We will probably read it.
Whether or not we can do anything about it, TBD.
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since 1905 i want to start with um you know we've gotten we got a ton of emails from people i'm
i will say i'm a little gassed out on debating the likability of ellie or any of that stuff
we've done it i don't really want to do it this week um i do think though it's worth talking about
the ratings. As we link, a lot of people
wrote in whether or not they liked the finale
or not or the season or not, whether they were
a gamer or not. We got the whole
spectrum of emails from people.
But something
concrete information we do have, and this is
a question we were asking is like when you
spoils,
spoilers for the last of us season two
if you're here, you should already know that. I would hope,
yeah. But not the game.
They killed off
Petro Piscal. Yep.
Who plays Joel Miller. If that's news to you, welcome.
to the Thunderdome.
Welcome four weeks late.
And, you know, a question was, and I'm sure it's a question they ask themselves,
are people going to be as excited about this show without Pedro Bascale in the mix on a weekly basis?
And so here's the ratings information we have initially for this show.
Ratings are so much harder to calculate, obviously, in the air of streaming.
The highest the show ever got was 8.2 million viewers for the season one finale.
So that was the series high.
It was a 5.3 million viewers for the season two premiere.
So a drop, but that's not unusual.
People are like, oh, that's on and they catch up and whatever.
Okay.
So the season two premiere, 5.3 million viewers, season finale, 3.7 million viewers.
So it's a drop from the premiere and it is a 50% drop from the season one finale.
Pretty steep.
So that's, that's, you know, anyway you slice it, that's tough.
I will say again, that is like, that does not include accumulative data in terms of like people binging the show later, which people are doing more and more.
So there's just like a lot of information that is not perfectly captured in this.
So this is not like the only people who will ever watch these episodes.
But in terms of like, I guess in terms of the last was feeling like urgent appointment viewing or water cooler conversation.
Something I will say anecdotally.
something we'll say about season one
my memory I was
no I was
I was working at the rain I was not so working at
Vanity Fair but like something I'd like to track
when I was working at VF and I was still talking to a lot of
VF people maybe on a more regular basis is like
if a genre show
hooked
the like snootier
colleagues and I sit out with love at Vanity Fair
that means it had like sort of
you know
oos you know Agatha
no no
And Wanda Vision in terms of Marvel shows broke out of the Marvel fans.
And I would say the last of the season one, thanks in large part to long, long time, the Bill and Frank episode broke out of the what's the zombie show on HBO viewership.
And I think that this season, unfortunately, for a myriad of reasons, which we've discussed over the last few weeks, a season of television that we've had a really good time with did not become that this season.
did not have that wide-ranging reach.
So I don't know if we want to talk about why we think that is the case.
I think I feel like we've been talking about that all along all season.
Definitely.
What does this information do for you, Rob, in terms of how you're thinking about the season?
I think it's smart to kind of position it within genre storytelling.
And to say that these types of shows, the last of us, season one, Wanda Vision, anything that's genre-based that does break out, like the Dune movies, I think are a great example of that, too.
those are the exceptions to the rule.
By and large, genre fans will show up for those things
and they'll have their audience within those groups.
But in terms of like broader mass pop culture appeal,
that is not the rule, right?
That is not what happens to these kinds of shows.
Like the Game of Thrones breakouts are incredibly,
incredibly rare to find.
And one of the challenges of this particular story is
they have their massive breakout in season one.
They catch the lightning in the bottle.
And then the nature of the story is we're going to
tear it all down and we're going to build something completely different from what you fell in
love with. And that is a really challenging storytelling method that I think can be incredibly
effective. Ultimately, when you get to the end of the road is quite effective. But along the way,
you're going to lose a lot of people who thought they were showing up for not just the Pedro
Pascal show, but the Joel Miller-Elly show, right? Like who love that character and that relationship
in addition to that performance. And so whenever a show is kind of changing under your feed, I think
you're going to lose some people. And I think
I again, we talked about
this all season, but I think it was like
hearing Neil talk about it, hearing Craig talk about it,
hearing Hallie talk about it. Like there was never
a question of like, should we not
kill Joel? Will people, you know,
they were like, that's the story that we want to tell.
And I think, especially for Neil and
Halle, having weathered everything
that came with part two of the game
and coming out the other side, as they
should be incredibly proud of the
challenging storytelling
that they put together in that
Absolutely.
I can appreciate that they would be more confident than someone like me would in terms of sticking to their guns of like, this is, we're going to take this swing.
And if it's amiss with some people, it's a miss with some people.
But the people with whom it's a hit, it will, I feel like outside of the noise, and this is, you know, you know more about this as a gamer, but like outside of the noise of the initial controversy around the last one's part two as a video game.
It's reverence and respect has only grown as people have given it a chance who maybe didn't give it a chance initially or whatever it is.
And I think I'm hopeful that the highs of the season outside of sort of a toxic cloud of conversation around the season, the reverence and respect for it will only grow.
That being said, if you've got an issue with season two, if you didn't enjoy it, that doesn't make you like any.
kind of any kind of person. We're all allowed to enjoy stories, you know, however we want to
enjoy them. But I think I get increasingly distressed when more toxic versions of conversations
or critiques just sort of drown out, like more reasonable disagreements among people who,
you know, like to spend time thinking about story, overthinking about story the way we do, you know?
Well, and I think this story has multiple challenges on that front. It has that sort of toxicity baked
into the reception to the initial game
and there's a portion of people who are just going to respond
in a very similar fashion to whatever adaptation you make.
There's also the incredible difficulty
of adapting a thorny, twisty, non-linear story
into a TV form.
And I think this is a great place to talk about this finale
specifically, which I think this works well enough as an episode.
I do not think this episode works as a season finale at all.
Tell me one.
I think it's really clear that they needed more than seven episodes.
I think it does not feel like a complete season.
It feels like part of part of a story.
And that is a really, really tough sell for a lot of audiences.
I would say specifically when you're now asking those audiences to wait two to three years for the next installment of it.
I think it's, I really agree.
This is something that we've been talking about in the spoiler section the whole time.
I mean, I think I'm a little higher on this finale than you are, but in terms of like a sense of an ending and a sense of propulsive motion towards the next season.
This is something we talked about a lot with the House of the Dragon season two finale,
where it just sort of like felt like we were building towards something.
And then we were just like, okay.
And, you know, so we were talking in the spoiler section a lot about where are they going to end this season.
And this does, to a certain degree, give or take a few more minutes, feel like a natural ending in terms of the way in which the narrative cycles inside of the
game. But in terms of
it's just a different
proposition, as you're saying,
to ask someone to
watch this season
and then wait a couple
years. And I don't
we don't know how they're going to structure season
three, but in theory they could structure season three
you know, as they've discussed.
So I don't think it's a spoiler to say
in a very abysentric
POV, meaning like the characters
that we've invested time in,
Ellie and Dina, et cetera, et cetera,
we might not get to check back in with them for a while.
We don't know exactly how they're going to do it,
but that is certainly one thing they could do.
And so that's so different from I'm playing the game.
One minute I'm playing as Ellie and here I go playing again as Abby,
but I'm still playing.
I don't have time to sit and marinate or forget anything or, you know,
all the things that come with these long gaps between seasons that are now part of,
These high-level productions with a ton of digital effects that take forever to, you know, to be rendered as beautifully as they are on the last bus.
Yeah, I mean, as a game player, having the control in your hands, the story is like unfurling at your pace.
As much time as you have to sit on your couch and play, you can find out what is going to happen within the context of that game.
I say all this is someone who adores these exact structural elements in the game form.
I think they work incredibly well.
I have the utmost respect and love for this game.
I think asking those people,
specifically the cut to black element
and then perspective change pivot
that we're seeing here and that is teased
with this sort of like Coda,
you know, Abby waking up within the stadium
and now we're going to go back to day one
and you're going to see some of this from her perspective.
Asking people to wait in that moment for years
is a lot to ask.
And I think you know it's a lot
because the show almost doesn't
have the confidence in the cut to black to leave it there and feels obligated to show you this
coda to say here's a little taste of what's going to be happening next and it's not just going to
be we're going to pick up right here being held at gunpoint like we're going to change
the nature of this story based on what you understand about it like I think flashing a little bit at
the end of this finale to a character that audiences know but have no real relationship to yeah
genuinely like barely been in this season is just too much it's I think it is to me
me speaking to the fact that, as we're alluding to with the game versus show elements of
this, like storytelling does not exist in a vacuum. It is beholden to whatever delivery system
you have. And TV as a delivery system for this version of this story, I just don't think it works.
You think the Coda, the after cut to black, Abby waking up, etc., you would rather, you think it
it would have been stronger to not have that at all and just cut to black at the end of the episode?
I think if that's where you see the act break is, then end it.
And leave that, like, it's a harsher cliffhanger.
I'm sure people would be frustrated with that in their own right.
But you still have the cliffhanger.
It's not like you wrote your way out of it or you showed that scene to completion.
You've got this cliffhanger.
Teasing the perspective shift to me says, like, oh, we're going to go in this slightly different direction with the next season, which, you know, as we talked about in terms of the game and the perspective shift there, it's not like a lot of people didn't already know that who are coming with this knowledge from the source material.
I just, I don't think that serves the story of this season.
I think it only exacerbates the problem of this not feeling like a complete,
even episode within the larger Last of Us universe.
Like this doesn't even feel like the empire strikes back, you know, of like you get on
the ship at the end and you're looking out the window and things are uncertain, but like this
chapter has closed.
This chapter is open.
It's like left hanging on purpose deliberately.
And if you're going to do that, leave it hanging.
Like let it all out.
Yeah.
It's interesting.
I think I disagree.
I think I agree that this is not quite,
does not feel like a very incredibly satisfying end to a season.
And I think it does veer closer to, you know,
the frustrations we talked about with like the squid game season breaking,
which felt like a complete,
this is a different case,
but in that case it felt like a sort of very revenue-based
driving the storytelling decision to break a complete season in half and just leave us hanging
in not like, you know, there's something wrong with a good cliffhanger. This does not feel like
a good cliffhanger. But I think you did need to give the non-gamers this coda. I really, and
like knowing that how much, well, I actually don't know the demographics of how many people
are watching this who are game players versus not, but I have to imagine that the, the
non-game players outweigh the game players when it comes to this.
And so you have to have that in mind.
So without them knowing what the premise of season three is,
I kind of think that I think you need this.
But I have to say, and I am not a TV writer or a showrunner or a game designer.
I thought you were a script doctor.
I thought they'd call you in and they're like, Joe, can you punch up this dialogue?
Yeah, but it's uncredited.
So I don't want to brag about it.
Yeah, that's fair.
If there's anything I'm terrible at its dialogue, I'm told you that right now.
Look, as much as we ping some of these shows for dialogue, very hard to write.
Just impossible. I have no idea how anyone does it.
I think, you know, we talked about this last week.
I think the Penal's one episode was so strong.
Yes.
No matter what, I think this finale was going to feel not quite what the Penal's one episode was.
And that might be by design.
Again, certainly this was the approach that Game of Thrones took for many seasons,
that the episode nine was the high and episode 10 was sort of the wind down.
But I have to wonder, given where we're sitting right now, would it have made more sense for either there to be almost zero Abbey this season or a side-by-side Seattle experience, shifting P.OV back and forth?
Even episode by episode, you could do it if you would.
I don't know if that would generate the same thing than it does in the game in terms of.
but like I don't know that you can capture
what the game can capture inside of the TV medium.
What do you think in terms of like
almost less Abby,
like not knowing her motivation,
not getting any of the stuff
versus a shift back and forth?
Again, we're not TV writers.
We're Wednesday morning quarterbacking
a very impressive and expensive
and all this sort of stuff show.
But like, you know,
as someone who thinks a lot about story, Rob,
but what do you think about that?
Well, I think this is where my bias,
as a game player really comes out because I prefer the version of this story where you know less about
what Abby is up to basically until the moment where she kills Joel. And that is in its way an
announcement of like, oh, this is totally different kind of story. I am in over my head as a viewer
in a way that I did not even understand watching the first, you know, couple of chapters play out.
I would have preferred to know less. I would prefer for Abby to be this sort of specter figure
in Ellie's journey as she's like pursuing her and chasing her through Seattle. Like I think that
structure is always going to appeal itself more to me.
But to be fair, I think this version could still work and could have worked, I think,
a little bit more effectively within the overall shape of this season.
To me, the problems for me are not just like we end in this kind of uncertain place.
I think that's inevitable to some respect when you're breaking up a game into multiple seasons,
like one story into multiple seasons.
You're going to run into that problem.
I also was bumping up against, to me, episodes five and seven, this one, both felt really,
really rushed. And that means
I agree. The forward momentum of
the back half of the season felt
incredibly rushed because six, which
I love, is not advancing the story
in a plot way. It's advancing the story in terms
of the emotion and the investment and our understanding
of what's at play here.
But in terms of the forward movement,
it's like, that's a lot of time to be
what to me, I would say,
maybe uncharitably felt like
a checklist. It's like, okay, we got
to hit this. We got to hit that. We need to go to the aquarium.
We need to, you know, we want to touch on the
Sarified Island. Like, we want to do this. It felt like I was being rushed through this process that
I wish I had 10 episodes with. I mean, I certainly think a lot of this would be
alleviated by even a nine episode season. Definitely.
Essentially, we were talking to Bill about this on your friends and neighbors five last week. By the way,
just for the record, this show is way better than your friends and neighbors. Way, way, like
multitudes better. So I'm not... Just make it very, very clear. Just make it really clear. I'm
not comparing the two.
I want to say, too, like, everything that we're saying, I feel like is within the context
of grading the show on the curve of the standard of season one, the standard of the game, the standard
of what this show has proven to be at its absolute best, which is episode six or even episodes
earlier the season, which I thought really, really nailed so many story and character elements.
And then here at the end, we're just getting like plot device, a little bit of short shrift,
I felt like.
I would say for me, the season, the highs are like one, the premiere, I loved four.
I really loved and six I think is a masterpiece.
And so those are like, you know, and then two is like a mixed bag for me because the battle
of Jackson didn't work as well for me as it did for some people, but like all the Joel
stuff worked really well.
So not bad like tent pulls down across a seven episode season in television.
But something we were talking about on your friends and neighbors pot is the idea of a
first season versus a second season.
And this idea of like there are a lot of shows that go really hard, uh,
and explode out of the gate in the first season.
And then the second season is a little wobbly.
And then sometimes it's just diminishing returns from there.
And sometimes it's like, oh, we figured out again and we're back in season three.
And a great example of this is something like Friday Night Lights, which has an incredible first season, a wobbly second.
Well, an incredible murder mystery in the second season.
You want to have who done it.
Well, we know who done it.
And it's too bad.
But why done it?
Like in an existential sense, why did any of us do this?
Great question.
And then you have.
The reverse is what we were talking about with your friends and neighbors and a bunch of other shows,
justified, etc.
That have like a wobblier first season, but had like a really, really strong second season.
So I think this is a case where in the most optimistic case, and I am very optimistic because I really love this world and this story.
And I really, I really respect the way that the creators think about story.
I think that season three has a tremendous amount of potential.
And, you know, and I said this, when Mal and I talked about this on how.
House of R. Like for me, we got some emails to the contrary. We got some emails from people saying, like, I don't know that I want a whole, you know, maybe non-gamerers who are like, I don't, what do you mean? I'm going to have a whole Abby season or what do you mean? I'm going to spend time with the profit in the seraphites and stuff like that. Like, I don't really that interested in that. I am tremendously interested in that. I think there is a lot of potential in season three for, again, I, you know, Mal and I talked about this a little bit, but like the idea of exploring a figure like the seraphite profit, which gets.
somewhat explored in the game, but they have so much more room, you know, to dig into that in the
show and the way in which these folks think about human nature inside of, you know, a world where
our institutions have been torn down and we have to rebuild them. What does a human do in a place
like that? That's really fascinating to me. And I think there's just like, I don't know if I'm just
being, you know, rose-colored glasses.
But I really think that season three has an opportunity and, you know, we're huge.
As we mentioned, Dever-Aid.
So the prospect of like Abby, an Abbey-centric season is very exciting to me.
So I don't know.
What do you think, Rob?
What are you thinking about?
Yeah, an Ellie-sized portion of an Abby story starring Caitlin Dever.
I'm absolutely 100% here for it.
Yeah.
As much as you would like to center that season on Abby and anchored in her perspective,
I'm down for that.
I also think, you know, for whatever qualms I may have or other people may have about this show,
one area in which Craig Mason and Neil Druckman and the whole creative team are basically undefeated as far as I'm concerned is adapting lore into story.
Like turning things like Bill and Frank, turning things like Eugene last week, turning these little elements that you find out through the periphery of the game into like, here is Isaac throwing a grenade into the back of an armored van.
Like that is electric shit.
And so, yeah, to your point about the profit, like turning these people you hear about.
within the story of the game into a focus of an episode, a focus of an arc, a focus of a season.
That's really thrilling storytelling for me, even as somebody who thinks they know where the story
is going ultimately.
Like, I can't wait to see all that.
I can't wait to see what they do with Abby.
I just wish it was happening six months from now or a year from now.
And this, like, the game of Thrones stuff keeps coming up because that is a series,
as you alluded to, that does not finale in always the most dramatic fashion.
It's like climax in episode eight or nine, you know, whatever.
of like the penultimate or the anti-penultimate, as we learned, episode is called.
And then you kind of tail off and you're resetting in the finale.
And that can work within the larger kind of tableau of storytelling that is the Game of Thrones
Universe.
That was also a show that before the debacle of season eight was coming out one calendar
year apart, basically every year.
Like spring, spring, spring, maybe summer, maybe a slight push.
Seven and eight, we're both.
Yes.
Okay, seven and eight.
I deferred to the Joanna Robinson scholarship as always.
But like for the most part, like those are those are seasons that are coming out on a more regular increment. And everything that I'm saying. Yeah, up until 7 and 8 were 10 episode seasons versus 7 and 8 being shorter season. So this idea of like a shorter season with a longer window in between the storytelling is like, again, tough. Everything that I'm saying, I feel like I would not feel that way if we knew that the filming of season three was in the can and this was a season that's coming out eight months from now, a year from now. If there was a definite timeline, I would feel much more confident about.
the way we can process a story like this.
Without it, frankly, who knows when season three comes out?
There's also the spectacle lesson that can be learned from Game of Thrones,
which is like, you know, thinking about them shooting, again,
The Last of Us is like an exquisitely beautiful show.
Really is.
And I love that about it.
But thinking about what are they chasing,
there are big set pieces inside of the game that you're going to want to make sure that you capture.
But I'm worried that they're like, you know, are we getting the Battle of Seraphite Island as like a Battle of Jackson moment?
And is that going to be something that delays things because that is a huge logistical thing to film versus staying in the POV, which is, you know, what the game does.
I think to your point, I really agree this idea of like undefeated in the realm of expansion.
I completely agree.
except when it comes to something that feels like it's trying to like plus the spectacle of the show versus deep in the story.
When they're Jurassic worlding it, you're saying.
The bigger, the better dinosaurs show up.
Okay.
I refuse to put this show that I love in the same conversation as Jurassic World.
It's me putting words in your mouth.
But yes.
Mortal IP enemies, the Jurassic World films.
Tough hang.
I want to ask you about some specific adaptive choices inside of this finale.
Specifically, I think the Mel and Owen encounter.
Okay.
The Nora encounter was fairly faithful to the game,
even though the like the spore,
when we're deploying the spores and the game versus a show is different.
But there's a lot that those two sequences have in common.
There are some pretty significant departures in terms of like how everything unfolds
with Mel and Owen inside this scene.
And also, I guess, kind of what we know, which is something that, like, you know, you and I can reserve a little bit for the spoiler section.
But, like, in terms of the accidental versus intentional violence inside of that sequence, how is that sitting with you?
So for context, for the people who are not game players, and this is not a spoiler, just like an adaptive change, within the game, Mel is not killed by accident.
Mel sort of attacks Ellie with a knife within their exchange as this like standoff is going on after she shoots Owen
and Ellie turns the knife on her and stabs her in the neck in like incredibly violent and brutal fashion.
I think that the change here to have it be an accident, I'm very much of two minds about, but I'm pretty open to the adaptive shift that they've made here because I think it gives you the payoff of having Mel begging Ellie to cut her open to take the baby out, which is just,
one of the most, like, if you'll pardon the pun, like, gutting things I've ever seen.
Just absolutely brutal stuff to witness and knocked me on my ass in a way I was not prepared
for.
In a good way.
In a good way.
In a way that this is like violent and shocking and desperate.
I also think it's that within that scene between Mel and Ellie, they're kind of like negotiation
is like, can you do this?
I can tell you how to do this?
Can I do this?
I'm freaking out.
I think it's some of the best stuff we got from Bella all season.
I think it's a tremendous exchange.
I think that addition I really, really love
in terms of intensifying
what is already a really devastating sequence
with a new kind of emotionality
and just like peeling back layers of it
that feel for a character like Ellie completely different
given her contacts with Dina specifically.
I think also in terms of what we know,
and again, this is not a spoiler,
this is an adaptive change.
There are things to spoil in the scene.
We're not doing that.
But like, in the game,
you already know that Mel is pregnant
because it's something you learned
at the beginning of the game.
So you as a player,
there's a word for this,
and I feel like one of our listeners
wrote in about it,
but I can't remember what it is.
But we've been talking around it.
I guess there's a specific term,
which is this idea of like
the act of having to actively choose
to do the thing inside of the game
and what that does to you psychologically and emotionally.
Which, in The Last of Us, they love to do.
It's not just like you're in a boss fight.
It's like press square,
to slice this person's throat.
Right.
And this person who you know is pregnant.
Yes.
So you know this character is pregnant
and you as Ellie have to
stab her
in the throat in order to keep playing
this game.
And that is an active choice
you have to make it.
So it's just like a really different
psychological, emotional
proposition.
The complicity that
that they achieved
pretty well, I think,
with the ending of season one,
which is the jewel action
because in terms
of making us complicit
you're not
actively pressing square to
shoot a doctor in the head at the end of season
one but you are
kind of rooting for Joel
to save Ellie, you know?
And here inside, this is a different
setup. I'm not rooting
for Ellie to brutalize
Nora and I'm not rooting for
Ellie to kill
Owen and to kill Mel.
So
knowing zero about them are
not. It's just not something I want to have happened to Ellie. Because again, it's different stakes on it.
For Joel, it's a rescue mission. For Ellie, it's a vengeance mission. And that is like the different
stories that they're intentionally telling. Yes. But it makes that active, sympathetic complicity
that the game forces you into harder to achieve inside the show, I think. Because I'm not like,
yeah, get her, Ellie to Nora personally. Maybe some people are.
but I'm not.
So I don't know.
It's an interesting question.
I think it also draws out a slightly different need for characterization,
a slightly different need for performance from Bella Ramsey as opposed to Asri
Johnson.
You just need something different when you don't have that audience complicity in quite the same way.
Right.
We're just kind of reshaping those sequences.
And to that point,
the tradeoff for getting Mel begging Ellie to slice her open and take out her baby is that
you don't get the like murder on purpose.
Like Ellie kills Mel because she's in danger and in a moment of peril.
Because frankly, I think she's probably just going to kill all these people anyway,
regardless of whether they help her or not.
Like she is there for revenge.
The fact that Mel's death is an accident, a grazed bullet or kind of like, however it hits her exactly,
puncturing her neck in the world of the show, it clearly doesn't change the tragedy of what's happening.
Like this is an emotionally wrenching scene.
I would say even more emotionally wrenching than it is in the game in terms of the aftermath of it.
Absolutely.
But it does let Ellie as a character off the hook a little bit in a way that I do think soft pedals the story that we're telling.
You have to do that, though, if you want this exchange where Mel is begging Ellie.
Like, I don't think Mel is begging Ellie if she just stabbed her on purpose.
If she just murdered her, then imploring her to take out the baby, like doesn't feel like a true thing even for a desperate mother in that situation.
And as we all know, I have many times been a desperate and pregnant mother on the verge of death asking people,
whether or not they should or will take out my baby.
As a mother of babies, Rob Mahoney has to say, yeah.
I mean, it's true.
And, you know, we talked a lot about this on House of R in terms of there is a part of this moment in the game when Ellie has to kill a dog.
You is Ellie have to kill a dog.
Yeah.
And Craig and Neil had some, like, funny answers, funny series answers for why they decided to not do that in the show.
Did they talk about saving the cat?
Because it really is inverting saving the cat.
Like killing the dog and saving the cat are on opposite ends of the moral character spectrum.
And they were talking about it like,
Craig made a joke about the fact that like he killed a dog in Chernobyl and he's like,
I think you're only allowed to kill one dog in a TV show in your lifetime.
There's a cap on these things, especially with one network.
Like they're just not going to let you do that.
But yeah, I mean, and we got plenty of emails about this,
about this idea that like it's soft peddling Ellie's viciousness a little bit.
But I don't know because, like, again, I don't, I don't want to debate the, like, ability of Ellie or, or the competency of Ellie.
Oh, yeah.
I don't mean it in that way.
No, no, I know you don't.
But what I will say is that we have gotten emails all across the spectrum.
Yes.
In terms of, like, Ellie is too vicious.
Ellie is not vicious enough.
Ellie is too empathetic.
Ellie is not empathetic enough.
Like, people are having all different kinds of reactions to this character.
So I don't think you can say one way or another.
If she had killed a dog, that would have satisfied some people and pissed off him.
Like, you're never going to win.
Some people just need you to kill a dog on screen.
They're just imploring you to murder more dogs.
And I'm good personally.
I'm okay with not doing that.
I'm all right with it.
I mean, look, the violence is part of this story.
I'm sympathetic to people who came from the game perspective
where the violence is even more omnipresent, I would say, than in the show and are
missing some of that.
I think that's a fair, you know, criticism or commentary about what the show is and kind of
the adaptive change is necessary to make it work.
Right.
I think so long as within this.
scene the most important thing to me as a viewer, as someone who's invested in Ellie's stories.
Like, you need to see Ellie being so blinded by rage and her mission that she ceases to see
people like Owen and Mel as people until it's like too late.
Until she is forced to then confront, oh my God.
Like the pregnancy is like a very pointed way to do that.
But really it's just kind of a means to shake her loose.
And then frankly, to have Tommy and Jesse come in the room as well.
And they are like, this is, this shit has gone way too far.
Like we have, yes, everyone might be quote unquote getting what's coming to them by participating in this cycle of violence.
But like this is, we are way off the rails at this point.
And especially for someone like Mel, who is the character who is the least comfortable with what was happening to Joel and to Dina and to Ellie in episode two.
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to homedipo.com slash price match for details. I was talking about Jesse. Of course. This is a massive
Jesse episode, not just because it's the end of Jesse on The Last of Us, but the show did a lot of
work to expand the character before they killed him off.
And I always appreciate that because if you want to make a death, there is inside of, again, I was not an active player.
I was a play through watcher, but like inside of the game, there is the shock and awe of you're running through the door.
Then bam, your compatriot is dead.
And like you like Jesse, he's been around.
He's very competent.
but like the depth of relationship is much more expanded in the in the show.
How did all of this work for you in terms of how they tried to deepen Ellie and Jesse's connection?
Or, I mean, I will say alternatively, Jesse in the show is much harsher on Ellie than Jesse in the game who is much more supportive of Ellie's moves and decisions.
So another aspect of the expansion of Jesse is this way in which he is a much more harsher critic of Ellie, whereas Jesse in the game is like happy to be here and support her.
So what do you make of this specific change?
I think in general, show Jesse is really, really great.
And I think it makes me care about this character in a totally different way.
As you said, like the surprise in the game is one thing, but he's not really a fully fleshed out person.
he's not someone you really understand.
He doesn't have these relationships
with the people around him.
Right.
He also doesn't have, I think, the added tragedy of, you know,
with his death in this episode,
like obviously it's a loss for Dina and for their baby
who's going to grow up without its biological father.
There's also like the death of Jackson's future element of this
where he has been sort of like, you know,
anointed as a future leader of this community.
And having him as a stand in for the idea of someone who has built
actual community. And don't get me wrong, like, I think some of the stuff from St. Jesse is coming
on a little strong as far as like the I'm a good person element. And it's, it's treated as such within
the world of the show. He also makes some great points. I also think his investment in Jackson is a good
counterpoint to the larger tribalism that the last of us is concerned with. You know, this is a story
that's telling you when you do create these harsh boundaries as far as who is us and who is them,
that's going to lead to cycles of violence. That's going to lead to the sort of lashing out of revenge.
creating that us is the only reason these people have meaning in their post apocalyptic lives in the first place.
Yeah.
Like you need that connection.
You need that investment.
And so having Jesse as kind of an avatar of some of both of those things and the ways in which they can be good or bad, I think is really effective.
I also just think, you know, young Mazzino, shout out to his performance in this show is really wonderful.
He, this version of Jesse is a great hang and a good friend.
And ultimately, I think what it made for a really good leader, which is part of the real show.
and tragedy of losing him in this particular way.
How do you feel about the way in which Dina is used in this episode or maybe more significantly
not? I mean, we get, we get a scene that is an adaptation of the game in which Dina, you know,
cleans Ellie up after she comes back.
Right.
From the encounter with Nora.
But then you have this added, again, if you're a non-game player, this added element
of Dina now knows what Joel did, which is a huge.
difference from the game? What are your thoughts on that?
I think it's pretty wonderful. I specifically, I would say having this version of
Dina be so rattled understandably by this information that Ellie knew kind of why I were here.
Like what the chase into Seattle was really all about, why Abby and her friends came to Jackson
in the first place, and that Dina jumped so headlong into this because she wanted to help
Ellie and wasn't given the benefit of even the slightest context as far as what they were really
doing.
is an incredible betrayal.
And to then follow that with,
and this to me is like one of the most important aspects
and through lines of this finale,
following that betrayal with Dina
having this incredible show of grace with Ellie
of kind of maybe not fully forgiving
but absorbing and accepting what happened
and sending her off with this bracelet
that is clearly so important to Dina.
It's like a moment of,
I know you did this shitty thing.
Clearly this conversation is not over.
Like they're still pretty frosty by the end of their exchange there.
Right.
But it is like sending her off in a really selfless and accepting way.
And I think throughout this episode, you see Ellie bumping up against people doing genuinely
selfless things.
Like say what you will about Jesse.
Like he is there trying to save other people, trying to save Dina, trying to save Ellie.
Tommy showed up here to save Ellie's life.
Dina is sending her off with this gesture.
Yeah.
And everywhere you turn, Ellie just like cannot wrap her head around that kind of behavior.
cannot wrap her head around the idea of like seeing past her fundamental mission right now.
Okay, I'm going to push back on you a little bit because on the one hand I agree, especially like in, of course, in the moment where, you know, Jesse's like Tommy's in trouble. We have to go. And Ellie's like, do we? Yeah. Are you sure? Because I just figured out a crossword puzzle clue.
And the answer's aquarium. So I'm going to go this way, right? So obviously that's a moment where you're like, Ellie, Jesus Christ. But you meet the moment with the same.
fair fight who's being attacked by the WLF and Ellie's like we have to help that person and
Jesse's like not our war right so Ellie can you know contains multitudes and that like you know
sometimes she is she's like let's help Eugene get to gale let's save this this kid you know like
so there are these moments for Ellie where that's available to her and then there are moments where
she loses touch of that part of herself at this is the Ellie who says kill me
if I can save the world, do that.
So that's who Ellie fundamentally is,
and there are ways in which her revenge mission,
to your point, is, like, obscuring that part of her.
Totally.
But I think that is, like, a natural part of who she is
that has been, you know, eaten away at corroded
by this other thing that is taking over her.
Completely.
Inside of the story.
I think that's a really smart, bright line to draw between, like,
you know, as you said, Ellie in flashback,
Ellie as we knew her in season one, Ellie and some of the past things she's done and wanted to do are genuinely selfless, are serving a community, are serving like the broader humanity. Like she wants her life to have a purpose, obviously, but she also is trying to help other people. I think it's telling within this episode though that even with that Sarah Fight kid, the reason that we're told in the post episode breakdown of like why she's doing that is because she sees herself in that kid. Like she is coming from a like a perspective of self identification and not this is another person making their own decisions independent.
of me and I need to do something in service of them because they are a person I care about.
Like, I'm very curious given that read that you just said, Joe, like, how does this stuff with
Jesse and Ellie at the end of this episode when they're in the theater, this idea of like,
you would run through the fire to save me?
Do you believe that?
No, she wouldn't.
She just showed with Tommy that she will not.
We got some emails about that.
I just don't believe it.
I think it depends.
I think it depends.
I think if that's the only thing that's happening, like if Jesse got like,
abducted from Jackson.
If there's nothing on TV, if dinner isn't ready,
like, you know, if there's nothing going on,
then I will help you.
I think if there's nothing on the other side of that scale
pulling on her,
then she would.
But with Tommy, unfortunately,
like, he just doesn't, like,
weigh enough encounter to this Joel Vengeance mission.
And so I agree.
We got some emails about that where they're like,
would she?
It's really tough.
I feel like she would.
usually.
Yeah, maybe.
But not right now.
Yes.
Not right now is the crucial part.
I think having that sort of moment and the like, let me tell you about my community, Jesse, is really tough for Jesse, for Tommy, for Dina.
For all of the people that Ellie is like putting at mortal risk in Dina's case, especially not even telling her why she's there.
Yeah.
And then saying like, you're not even a part of my community.
My community is dead.
My community got bashed in the head with a golf club.
And I think that speaks to, of course, this idea of, like, healthy versus unhealthy attachment.
And the way in which Joel and Ellie, as we watched in season one, which was just so powerful, like, found each other, had these, like, you know, matching caverns inside of them for all the loss and trauma they had gone through.
And they're just, like, latched onto each other.
Yeah.
And so for Joel, it's Ellie.
And for Ellie is Joel.
and like, yeah, you're right.
Tough luck for Tina.
And all these other people
who are trying to make an us with Ellie
when she has decided
that this was her,
this is her us.
Whether or not that's like a place she will stay in
is like a question.
But, you know,
this is a story about codependence
as much as it is about anything else.
So, yeah.
I mean, what are cordyceps,
if not codependent?
You know,
we're all just part of some kind of fungal
system.
Yeah, Massileum Network.
Exactly.
Oh, something I want to mention, we got a couple of ebonnes about this over on the
House of Ari Mel, and here is that I didn't talk about in House of Varees.
The Grover book that she picks up in the bookstore, the monster at the end of this book,
that we didn't get into the story of that book, which is about Grover, like, being
rattled by all the monsters around him until he discovers at the end of the book that he's
a monster too.
And so it's sort of, okay, I believe, is the summer.
of the book that was given to me.
So this idea of like Ellie in Seattle saying Abby and her cohort are monsters and we need to eradicate
them only to sit on the floor of the aquarium and wonder, I believe, am I a monster too?
I would think.
I would hope in that moment as she is wondering that.
That's the time to ask that question, I think.
So yeah, I think all of this is really complex and really interesting.
And like I am really excited for season three, like genuinely.
But I think even if season three is a banger and season four,
which I have some questions about is a banger,
I think I will look back at season two and say that ended a little shakily.
I think that's okay to say, you know?
I think you get that to some with this like quick detour,
to the serified island
where it's like
if you're gonna do that
I would encourage you to do it
and it's a great part of the story
I love this element of like
Ellie is trying to get to the aquarium
and she's bumping up against
all these like near death
near miss kind of experience
like she almost shoots at these two guys
oh wait there's actually like a hundred guys behind them
and if she had pulled the trigger
she's a goner like she makes this reckless decision
to get on the boat and try to sail in through a storm
and winds up on the shore
and then it's like
she's off of that shore in no time flat
Like she is new stuff, ready to go.
Their dinner bell rings.
They got to get back home.
Is that what it was?
Was that the dinner bell?
I didn't see what happened.
Who's to say?
But the serfites are out of there so quickly.
They don't even bother to like murder her on the way out as they probably would with
almost any other character.
Like the combination of plot armor plus expedience.
It didn't work for me.
That did not work.
And again, I think there's elements of that that could have worked really well if you had the
time to flush them out.
For me more than anything else.
it was and I said this on a house over already so I don't need to you know
shimmers alive so I won't say beat a dead horse but um like the way her boat
washed up on shore right next to her and totally like fine it's very sea worthy like
right size up like just ready to go and it didn't wash away it wasn't anchored to anything
and it didn't wash away that was just like well it was almost like the boat had more plot
armor than anything else that was just like I can't well that's proof of that there was an
apocalypse, right? Like, if the world had ended in 2013, we wouldn't have the slow degrade of
capitalism, making all of our commercial products so much worse on a year-by-year basis.
You know, a 2013 boat is probably a pretty good boat. A 2025 boat is dog shit. I got to be
honest with you. We used to live in a society with shipwrights who knew what they were doing.
We certainly did. Okay. On the timeline front, on the spacetime continuum, something that,
you know, we talked already about the Pearl Jam song, Future Days, which came out
after when the mushroom apocalypse was supposed to hit in this particular adaptation of the show,
Seattle folks wrote in to let us know that the Ferris wheel at the aquarium was also built after the mushroom apocalypse.
It's a lie.
I will say that Ferris will specifically is something that I want to see in season three.
So I'm glad it's there.
Me too.
I don't mind that, again, we break the space time continuum to make it happen.
Yeah.
I'm fine with it.
Seattle kick rocks.
No.
No, I heard you loud and clear, Joe.
Seattle, you're great.
And I love you.
And I've enjoyed spending time with you.
Okay, anything else?
What else do you want to say about this episode?
I mean, I guess should we say anything else about at least some lip service being paid earlier in this episode to like Abby being super important, at least to Isaac?
Again, I think it just kind of continues on what we're talking about earlier as far as like she's in this season so little.
and then when she does come up, it just feels like we're kind of brushing over the surface of what Abby is supposed to be to these people.
I don't know.
I'm just like left in this weird uncanny valley of like too much Abby and not enough Abby at all times.
This isn't the right portion.
And I think we have to say, as Kayla Deaver fans, I would air on not enough.
There's no doubt about that.
More always, please.
But the Isaac aspect is really interesting because, you know, as we talked about House of Arlington, like,
he's in two scenes in the video game.
And so we've already gotten more scenes with him than we get in the video game.
So again, to your point about this idea of like chef's kiss expansion of characters.
Well, Moviel Chef's Kiss especially.
Like our guy is cooking in every possible way.
They're like, oh, we have Jeffrey Wright.
Mayhap, we should do something extraordinary with this character.
It's a good idea.
his fixation on Abby and his like delusions of grandeur is that what you want to call it like whatever it is that's percolating around these scenes where he's monologuing about cookware and you know this idea that like he deserves the best and the best is Abby and the best is certain kinds of pots and pans I think that is like a really fascinating in terms of like asking who do we look to to lead us through these moments.
You know, the various leaders we've had on the show, be it a David in season one, a Kathleen in season one, a Maria in season one into season two.
You know, who do we look for and what qualities?
And I think especially, I would say, in America right now, when the majority of the voting body made a specific decision for like what they want to see in a leadership position, that's a number.
interesting thing to contemplate. Like, what do you want in leadership? And for someone like Isaac,
who comes into the WLF from a military background into a civilian organization and militarizes it,
that's like, that's a really interesting again, season three story that I'm excited to tune for.
Without a doubt. And I think, look, there's parallels with Jesse clearly as far as like these people
who are tabbed to be the next in line. I also think there's just like an interesting apococat.
story to tell.
And, you know, one of the things that you and Mao were talking about on House of
ours, like this idea of childhood itself in the apocalypse being its own thing.
And childhood in our reality, only existing in kind of a modern societal sense, right?
Like, once society had progressed to a point where children didn't have to work on farms or
work in factories or work as hunter-gatherers, if you want to stretch it back even further
than that, like, now you can have a childhood, right?
Now you can have this.
In some ways, this idea of succession is a luxury, right?
Like we have moved beyond the immediate apocalypse of like, holy shit, there are zombies.
Yeah.
I'm trying to carry my daughter to the truck and get out of town into like, okay, now there are QZs.
Now the QZs have broken down.
Now we have these replacement organizations like the WLF.
And someone like Isaac has enough relative security to sit back and say, who do I want to take this mantle after I'm done or gone?
And some of that is like-
Not you, Elise.
Sorry.
Which extremely, extremely rude.
I, for one, was thrilled to have Etienne Park back in this season to have her return.
Shout out to all the Hannibal fans out there.
Exactly.
The fanables.
I love the fanables.
You know, we're really eating as well.
But like, you know, why not her?
I guess is my ultimate question.
Like, she seems like a pretty good leader.
She's the person who rightly says, you know what?
Like, your chosen one, she well and fucked off.
Like, maybe she wasn't so chosen after all.
As your defense lawyer, Rob Mahoney, I would caution again saying we're really eating around
a cannibalism-based show.
Have you seen the food styling on that show?
It's unbelievable.
If you show up to our next podcast
with the Flower Crown on,
I will be very excited for you
and for all of us.
Yeah, I love the way you're thinking about that
in terms of like, what is Jesse being,
and I say groomed, not in the creepy sense,
what is Jesse being groomed for in terms of leadership?
What is Abby being groomed for in terms of leadership?
What do we want?
Yeah, you need, and it's similar to a lot of what
I know you're not cut up on Andrew.
but it's similar to a lot of what we've been talking about on Andor, which is like, what kind of leader do you need for what kind of era of a revolution?
Yeah.
Wartime, peacetime, conciliary, that whole.
Exactly, exactly.
So, like, is, you know, what is it about Abby?
And that's something that I look forward to understanding better in season three that Isaac has identified as, you know, once I defeat the serifights once and for all on the island, which is what he,
he thinks he is about to do.
Once I have conquered
Serified Island and perhaps die
in the process, which is what he says
inside of this episode,
who do I then want to
lead a seraphite less
or a seraphite quashed
future? And I, you know,
Caitlin Deaver, you often have my vote
in most things. You know what?
I would vote for Caitlin Deaver for many, many things.
Caitlin Deaver, comptroller? Let's do it.
Let's get her on the ballot somewhere.
Effortlessly. Okay.
Anything else?
do you want to say in a sort of spoiler-free context?
I think as we've kind of circled here,
I'm really excited about season three.
And I wish it were coming sooner.
This is the blessing and the curse of this sort of ending of this sort of season.
It's like I'm very eager to see how that show handles the next stages of the story.
I hope people are along for that ride.
I hope people are willing to wait,
given kind of where they've been left hanging here.
Here's what I suspect is going to happen.
If season three is the banger that I think and hope it will be,
I suspect the, and if Zazlov does not pull any hinky shit over at Warner Brothers.
When does he not?
And so if the creators of the last ones have the amount of time and budget that they deserve to have to make the season three that they want to make.
Yep.
My prediction is season three will start out with a low viewership and will gain back viewership as Word of Mouse spreads.
of Last of Us is back, maybe.
Not that I think it's gone, but just sort of like, you know, if you love season one,
you were a little bit out on season two, my hope is that season three is something that,
um, and I suspect will like bring people back in, but we'll see.
Um, I'm not a prophet. Um, I am merely a podcaster.
Okay. That's it. In a spoiler free way. Um, I don't know how much spoiler stuff we have
to talk about. I think we've talked around most of the stuff we want to talk about.
But just in case, here's your.
Spoiler warning.
It's been such a joy to spend the mushroom apocalypse with you, Rob Mahoney.
And you, Joe.
With the listeners who don't want spoilers.
We'll see you in the neighborhood for your friends and neighbors.
Yeah, don't be a stranger.
You know, don't wait until season three to hang out with us here in the Prestige TV podcast.
On the golf course, perhaps, for a stick.
And on the road, of course, for poker face, among other things.
There's some stuff coming.
and we're really excited about.
Okay.
So this is your spoiler warning.
Yes.
Do not continue if you don't want to know anything else about the rest of this story, the rest of this game, the rest of humanity.
Are you gone?
Did you go?
Okay.
Please go away if you do not want those things.
Rob, what are the sort of, what have you been dancing around?
Okay.
So this is something, we got an email about this.
Someone was, was, we were debating whether or not to talk about Owen as the father of Mel's baby.
Right.
Which I think due to an edit.
editing error actually did wind up in a version of House of Art that was then edited out.
But anyway.
Good catch.
The, but Mason did say on the official podcast that Owen is in love with Abby, which I think is like felt like this is brand of information to some people.
Well, we'll stop there.
Like, did you feel like that was represented in their limited time on screen?
Like a relationship, yes.
A deeper connection than the other WLF.
Yeah.
But in terms of like they're in love with each other or they're in a relationship, which at this point they both are and aren't.
It's very messy.
I don't know.
I don't know.
Like I feel this is this is the like too little or too much.
Like I think I think I need that conversation where Owen tells Abby that Mel's pregnant because Abby's reaction to that inside of the game.
Yeah.
told me everything I needed to know before I even saw all of the Owen-based flashbacks that we get and stuff like that.
Like her extreme distress at this news told me that they were once a thing.
She still cares.
He still cares to a certain degree.
But now he has gotten someone else in their group of friends pregnant.
And that is a very thorny thing.
And I feel like we got, again, too little or too much information around.
inside of this episode or inside of this season, I guess.
You're right to pinpoint that sequence, though, like that exchange, because it's so
character dense and it's so like you're immediately caught up, not on the full extent
of these characters' backstories, but like who they are to each other.
Like, what are the elements at play between these people that are complicated?
And the version of the story that we've gotten so far, the only thing really dividing
any of them is like, to what extent they want to fuck up, Joel.
Right.
Versus to what extent they want to go home.
Like, there is a spectrum from, you know, from Mel to Abby.
as far as like how invested they are in the mission.
But otherwise, it's like, oh, they're just like a group of rag tag WLF members who are on the same page on all other things in life.
And I like, I would have liked having a little more indication that there was some differences between them.
Yeah.
Any other spoilery stuff that you want to make sure that we talk about?
Well, in terms of like exactly where they cut off the cliffhanger.
Yes.
I think the gunshot.
I actually think my biggest objection is the gunshot.
sound.
Yeah.
I didn't want to talk about it up top because it's like too spoilery.
That's what like what are we doing?
Like this is the thing like you don't need it.
You can say you wasted it cut to black.
You don't need the gunshot noise.
I don't think that's necessary.
That's that's my actually more than like the conversation we're having about the CODA, more than anything else.
The gunshot noise feels like an insecure choice.
Yes.
Do you know?
Yeah.
And it feels like the kind of insecure choice that no one who watches any decent.
amount of TV is going to fall for.
No matter how shocking Joel's death may have been or other deaths on the show may have been.
Jesse's included, you're not going to shoot Ellie cut to black and then open season three with
dead Ellie.
Like, that's just not going to happen.
And so in that case, what is the gunshot accomplished?
What is it actually like ratchet up the stakes of when I don't think anyone is believing
that it's going to result in anything?
I think it's like harrowing enough to have Abby like pointing a gun at you and saying you wasted
it.
Like I think that that is actually don't like where where else would you cut it off I guess once again to Wednesday morning quarterback?
I know a very good show.
Where would you what what like would you have included love in there?
Would you have Dina sort of be involved at all?
Would you have Tommy get shot?
Like what would you what would you do Rob if it were up to you?
Can I can I talk through?
this out loud with you because I had this
I had this thought you know because as I'm saying like I don't love ending a season this
particular way I think to be fair again my preference would be ended this way but season three
comes out in six months you've already shot it squid game style like yeah yeah it's a seven
episode season but it's part one of a season effectively that would be my preference even squid game
is like even though it's good game to buy their season in a way that we hated at least
it's at least coming yeah yeah yeah um if you're not going to do that I was wondering if I
would almost prefer as a viewer seeing Abby and Ellie's confrontation to completion.
Like seeing the fight that results.
Like show us Abby comes here.
Jesse gets shot.
They wrestle.
Tommy gets shot in the head.
You don't really have to include Lev at this point in the story because it's still kind of like anchored to Ellie's perspective until I guess you would if you included the Dina elements maybe because Dina.
because Dina does get shot.
Like maybe you do that.
And then they can't cast love because, you know, if you're if you're casting a kid, you need to
shoot with that kid right away.
Like even season three,
I wonder if they're going to do three and four simultaneously or something like that.
Well,
no,
because the Santa Barbara Cota,
they could set later.
So they will set later.
So love can be older.
So that's like less of a thing.
But like,
yeah,
the kid element in terms of like making sure that kid looks as young as that kid needs
to look.
Yeah.
You can't cast him now.
Anyway,
sorry.
Go ahead.
I wonder if there's a way to write around even something like that.
Like if you have a little more Ellie-centric point of view of that fight in exchange,
Ellie is hit over the head with something.
It's kind of like dazed in a way where you don't see where the arrow comes from.
And in much of the way like this part of the game,
Lev is there in this scene that we just saw.
He's just kind of like off to the side behind the bar.
And so you don't know that he's there as Ellie just yet.
But I was kind of wondering like if you showed that fight to its completion and to Abby
walking away.
And it's like Ellie is left.
Like I'm leaving you alive one more time.
I've shown you that this is fucked up what we've done to each other.
and Abby as not quite being the bigger person,
but implored by Levin that moment to be the bigger person,
walks away from it again.
Like, say what you will.
Like, that's an ending point of an arc and of a season
and of a stage of the story.
And if you then want to go back and show it all
from Abby's perspective as to like,
why she was so fucked up to come to the theater in the first place.
Like, I think that would be fair game.
I'm sure there are qualms.
We've already stumbled into the Lev element of it.
Like, it's a tough way to introduce a character
in like the final 10 minutes of it.
a season finale.
So there are clearly
adaptive changes
that would need to be made.
But I was wondering,
just sitting on my couch,
like would I have preferred that?
And I honestly don't know.
Again, it feels like
too much or not enough.
It's a tough adaptation.
Like, it really is.
Do we end it then before that?
Do we end it with like
Ellie in the,
like before Jesse dies?
Does Jesse die?
Do we run?
No.
No, I'm trying to talk it through you as well.
And I'm like,
do we run through the door
and Jesse gets shot and it's Abby
and that's where we ended it. You know what I mean? Like,
what do we do?
There are no, to be fair, like, there are
no good answers. There are no good answers. There are no
ways to break up this story into like an end of season
position that's going to leave everyone feeling satisfied. Except I just
would not have put that gunshot in there. I would not.
That's just like what I, that's my main issue
honestly. So, yeah. But that's us as Wednesday morning
quarterbacks. That is our right
to say that we would not want that gunshot, but also
to tip our hats of the fact that like, I,
I would not want the responsibility of this creative process in terms of the adaptation.
And that's the main takeaway.
Do not give us anything resembling that job.
Here's what I'll say about, like, Neil specifically, is like to have gone through the hell of, the joy and the hell of the controversy of the game and say to welcome it again, that is a level of kohannes that I will never experience in my own life.
time. I just don't know. I just, I could.
A masochism, perhaps. You know, like, there's some in all of us to walk back through the fire.
I could not. I could not do that. And I'm sorry that, like, history is repeating itself, uh,
yeah, to a certain degree. Um, but I am grateful for this TV show because it means I get to
experience this story, a story that you, you know, someone I really respect really loves. And I
wouldn't have otherwise as a non-video game playing person. So. I'm glad to get the chance to talk about it
with you, Joe. I'm thrilled that we're going to get to hopefully continue to do it in a
Caitlin Deaver heavy season. Like, here's the thing about The Last of Us part two. Those of us,
Druckman included, who have been in these wars before. And I was not even, like, I'm not
out there posting online about it, but I'm reading it. I'm consuming it. I'm being hit by wave
after wave after like me on my rickety little boat washed alongside the shore, crushed by the wave of
just like ridiculous, some ridiculous criticism, some fair criticism, like the whole, the whole gamut.
I feel in the way that many people do
when they love a property like that
a show, a game, a book, whatever,
so protective of The Last of Us part two.
I feel the urge and the need to defend it
in particular, Abby.
Like, Abby is a character I feel very defensive about.
And so we're just going to be right out there
on the front lines again, Joe.
I can't wait.
It's going to be a little different this time.
The discourse is going to shift into Caitlin Dever
proportions.
And we're going to have that whole conversation,
I'm sure.
But like, I love.
love this part of the story that we're about to tell.
So we'll see you in a couple years on this podcast feed.
If not, AI versions of us will be here.
One of the two.
To guide you through.
Thank you to Donnie B. Tim.
Thank you to Justin Sales.
Thank you to everyone who worked on The Last of Us.
We're giving us so much to talk about.
100%.
Rob Mahoney, I will see you tomorrow later this week to talk about.
about Coop and your friends and neighbors.
I have a lot of...
I just saw your soul leave your body.
No, I'm actually really excited to talk to you about...
Okay.
You haven't watched it yet, I have.
I'm really excited to talk to you about it.
Okay.
We'll see you soon.
Bye.
