The Reel Rejects - Oh My God... RESIDENT EVIL Actually Pulled It Off! (Out Of Theater Reaction)
Episode Date: September 17, 2026Zac Cregger's Resident Evil Movie Review! Grab your D-BOX tickets here: https://www.cinemark.com/movies/resid... Here’s my spoiler-free Out Of Theater Reaction and review for the 2026 Reside...nt Evil movie starring Austin Abrams. I know there’s been a lot of skepticism from Resident Evil fans because this isn’t a direct adaptation of one specific game, but I had an absolute blast with this. Cregger found a really clever way to translate the feeling of actually playing Resident Evil into a movie — the resource management, environments, sound design, creatures, camera work and that constant feeling that something horrible is waiting around the corner. Austin Abrams is fantastic as Bryan and gives what I think is a legit star-making performance. This is easily Cregger’s most straightforward movie compared to Barbarian and Weapons, but it’s funny, tense, violent, scary-fun and moves like an absolute thrill ride. Intense Suspense by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Support The Channel By Getting Some REEL REJECTS Apparel! https://www.rejectnationshop.com/ Follow Us On Socials: Instagram: https://www.instagram.com/reelrejects/ Tik-Tok: https://www.tiktok.com/@reelrejects?lang=en Twitter: https://x.com/reelrejects Facebook: https://www.facebook.com/TheReelRejects/ Music Used In Ad: Hat the Jazz by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Happy Alley by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... POWERED BY @GFUEL Visit https://gfuel.ly/3wD5Ygo and use code REJECTNATION for 20% off select tubs!! Head Editor: https://www.instagram.com/praperhq/?hl=en Co-Editor: Greg Alba Co-Editor: John Humphrey Music In Video: Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Ask Us A QUESTION On CAMEO: https://www.cameo.com/thereelrejects Follow TheReelRejects On FACEBOOK, TWITTER, & INSTAGRAM: FB: https://www.facebook.com/TheReelRejects/ INSTAGRAM: https://www.instagram.com/reelrejects/ TWITTER: https://twitter.com/thereelrejects Follow GREG ON INSTAGRAM & TWITTER: INSTAGRAM: https://www.instagram.com/thegregalba/ TWITTER: https://twitter.com/thegregalba Learn more about your ad choices. Visit megaphone.fm/adchoices
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All right, guys, so I just got out of watching Zach Crager's Resident Evil, and obviously there's been a bit of negativity from gamers going into this movie before it even came out because he's not adapting a specific Resident Evil game, but he's been pretty upfront about the fact that it wasn't trying to simply remake one of the games who wanted to translate the experience of Resident Evil into a movie.
And I've honestly been on board with that since the jump.
To me, I looked at it like, what if somebody made their own video game within the Resident Evil world, except instead of making it as a video game?
game story. They told it as a movie story. That was at least my perception going in. And I only
learned moments before the film started that it's only like 90 minutes long. The movie's pretty short.
So with that all, I'll be sure. I'll get to the point here. I love the hell out of this movie.
I thought it was an absolute blast. If you want just a short nitty gritty version,
Zach Kragher has done it again. Austin Abrams is perfect. And this really does make you feel like
you're one of the gamers inside of this world without ever making you feel like you should just be
playing the game instead. That was probably the one concern I could understand having beforehand
because you go too far trying to replicate what playing a game feels like. Eventually you could just
start thinking, why am I watching this? I could just be playing Resident Evil instead. And that never
gave me this feeling. It perfectly encompasses what it feels like where you don't know what the
fuck you're doing and you're stressed the whole time that you're about to get killed. And a great way
you can experience the feeling. The immersion of being the player in the RE world is through our
friends over at Cinemark and debux. D-box motion seats are synced with the movie, so when something
moves, crashes, or hits on screen, you actually feel it in the theater, and you can control
the intensity right from your seat, whether you want it more subtle or you want to go all in.
It is another level of immersion without distracting from the movie itself. So if you're planning
on booking tickets, use the link in the description now to find a participating in Cinemark
and book your movie with D-Box seats. Great way to experience it. And also, Austin Abrams,
talk about him some more. He's perfect
in this movie. It becomes apparent pretty
quick that he's our audience
cypher. He's our eyeline. He's our avatar
if you will. He's honestly reminding me
of me when I'm like really fucking up at
a game and doing terribly, but then slowly
getting a little bit better the longer I keep
playing. He's not some badass
action hero. He's just a regular Joe
who isn't particularly great at combat
and has really shitty look.
And there's a lot of him muttering to himself
and talking to himself through situations, panicking,
and trying to figure out what the hell he's supposed to do next.
even when he interacts with other people, you root for him because he just feels incredibly real and relatable.
But at the same time, it doesn't only feel like a blank video game avatar.
There's an actual character here.
His name is Brian, and he has a very simple mission.
He has a package that he needs to deliver into Raccoon City, deliver the package.
That's the goddamn objective.
No matter how insane everything gets, eventually the story always brings you back to.
This dude has to figure out how to deliver this package.
And along the way, it feels like he's moving.
moving through different levels.
Every new environment introduces some new problem, some new obstacle, some new horrible
thing that he has to survive.
But he's also got a personal storyline and vibe on his girlfriend and something they're going
through together.
So the movie gives you just enough emotional things that you're connected to.
So that way it's beyond simply wanting to see whether or not he survives.
And awesome Abrams, he had that scene stealing performance and weapons.
But this is a star turning performance.
Holy shit.
Is he good in this movie?
And the biggest thing that Zach Craigor, I think, nails is the actual experience of
being inside this world. Now, full disclosure, I've never actually completed a Resident Evil game.
I don't want to be the guy speaking on behalf of the hardcore Resident Evil gamers. I played a lot
of the first Resident Evil when I was younger when they re-release it on GameCube, but I don't think
I ever finished it. I played a lot of Resident Evil for, and I just never finished it for some
reason. Same thing with Six. And I've dabbled in several of the others and watched plenty of
gameplay, but I haven't played a lot of the newer ones. I did recently play all of Outlasts,
if that counts for something and both of the last of us games,
which, you know, something akin to Resident Evil in terms of survival,
infection, resource management, navigating environments.
You're constantly trying to figure out what danger is around the corner.
And that feeling is absolutely here.
The resource management is a huge part of it.
You're on this terrifying journey from point A to point B where Brian knows he has to keep moving
even when he doesn't want to.
Ammunition, it's limited.
Healing resources matter.
Weapons matter.
And increasingly terrible things keep waiting for him.
he goes. It captures that reluctance you get in a survival horror game where you know like,
okay, I got to go through that fucking door. I have to walk down that hallway. I have to enter that
room, but you really don't fucking want to. And what's impressive is that in a game, you are making
those choices. It's you who's figuring out the puzzle and you're deciding where to go. You're
choosing whether to use the ammo or not. Here, you're obviously not controlling Brian, but because
the movie locks you so heavily into his perspective, it somehow makes you feel like you're
problem solving with him, like you're making choices with him. And it isn't just like resource
management that makes it feel like Resident Evil. It's the environment. It's the creature design.
It's the camera work. It's the tension. It's the sound design. And there are these moments where
the sound itself directs your attention. You hear something in your eyes start searching the
frame along with Brian. And that's such a video game sensation. And Craig are really
knows how to manipulate that.
Like there, there's also something I really liked about how long the movie waits before
you actually get the, the resident evil title card.
I'm not going to spoil what, what leads into it.
But by that time that title card hits, it feels earned.
And that's also where I really felt like Zach Kregor, like the movie fully is, is just
coming to life so early on.
Because one thing is really good at is giving personality to basically every character
you meet.
Even somebody who might only be around briefly get something.
They get a personality or like a specific.
weird behavior, even a joke. They get something memorable that makes them feel like an actual
person rather than an NPC who exists solely to move Brian onto the next part of the plot.
And that's very Zach Kregor, at least to me. And the movie plays around with what you think
you understand about Resident Evil or what you do know about Resident Evil. So that's spoiling anything.
We're not necessarily walking to this expecting, okay, this is just going to be a zombie movie because
it definitely goes places. And if you've seen the advertising, there's that image they've been using
of the door with the different body parts coming through it.
I won't explain what that is, but that is so much more than just a cool image from one scene.
That becomes a pretty significant element in the movie.
And the way they use it feels so much like something you would encounter in a video game is all I'll say.
And I was really happy with that.
And the movie and embraces action, it's cool.
And I feel like they earn every kill that happens because Brian doesn't suddenly transform into John Wick or something like that.
there's progression.
You watch him gradually become better at surviving because he has to and become more
desperate throughout the journey.
And Kregor shoots all this in a way where the camera makes you unconsciously feel the game.
There's like first person point of view.
There's third person perspective.
There's more traditional cinematic coverage.
But he never locks himself into this one gimmick because especially first person shots.
Those are the ones that are obviously going to immediately make you think, oh, video game.
But if you do that for most of the runtime, eventually you become hyper-person.
aware of what the movie is doing. And
Kregor seems to understand exactly when to use it
and when to pull away from it. He finds a way
to evoke playing a game without the movie ceasing to behave
like a movie, if that makes sense. And that's probably the biggest
accomplishment of this whole thing. Because compared to barbarian
or weapons, this is easily Craigor's most straight, forward movie.
These movies, I mean, those movies, both have very
unusual structures. There are like a million things you can dissect, you can
make theories, you can do breakdown videos. That's what like heavy spoilers, new rock stars are for.
But this movie Resident Evil, even though this game has a lot of lore, the movies, this exists
very different. This is a straightforward thrill ride. You lock on a one protagonist, you get from
point A to point B, you put your foot on the gas, and basically you don't take it off until the movie
ends. There's a relentlessness to it, and the movie is, I mean, if you've seen Barbarian and Weapons,
it's not total surprise, but the movie's funny. But I never thought it became so funny that the
humor started undercutting the horror. Overall, I'd call the movie scary fun. I want to call it
terrifying, but there were absolutely moments where people in my theater were definitely screaming
their heads off. And the suspense of it constantly kept me locked in, because it's like a very
physical movie, too. It's very dirty. I love the snow. I love the cold atmosphere. There's some
really cool gore here and there. There's some good violence. There are some surprise actors who show up to.
I don't want to mislead anyone in thinking that's like Resident Evil character cameos or game cameos, or maybe, I actually don't know.
Maybe they are.
I just met more actors where I went, oh, shit, I didn't know you were in this movie.
There were several moments like that.
And I really want to shout out the score, too.
I think score is something actually that gets overlooked when people talk about video games and immersion.
And music contributes so much to the gameplay experience often tells you, like when you're safe, it tells you when something is wrong, it builds dread before you even necessarily.
understand what you should be afraid of and I felt like this movie really understood that as part of translating the experience now I do have like some criticisms they're minor to the overall experience the first one is the CGI there are definitely moments where it it's like okay I'm clearly looking at a computer generated thing and horror is probably one of those genres where I'm most sensitive to that because the second I can tell that something threatening the character's CG becomes hard
for me to be, you know, like actually scared of it.
And ironically, a lot of the scariest things in this movie are the things that appear to
rely the least on obvious CGI.
And the more physical and tangible, everything feels, the more effective the horror becomes, right?
That's basic horror.
There's also an unavoidable limitation that comes from lockiness almost entirely on to Brian
because once you realize early in the movie that he is the protagonist, part of your brain
naturally starts going.
Okay, if this guy dies, it probably isn't happening 20 minutes into this movie.
It's just like movie logic.
So every once in a while I would become aware of that.
I think he's probably making it through the section because we're nowhere near the ending.
It's not about the ending.
It's about the journey, though.
It's because I've watched an absurd amount of movies.
Sometimes that part of my brain kicks in and it pulls me slightly outside of the experience.
But when I wasn't having that thought, I was completely reeled back into the suspense
because the filmmaking is constantly fun and constantly moving.
And my only, like, tiny criticism is I actually like the ending.
I really like the ending.
I like the concept of it.
I like the choice that Kregor makes.
I even like the scenes pretty much.
I just think it concludes a little faster than I wanted it to.
I understand the entire movie is designed to be this ride.
It's like 90 minutes is moving.
It's relentless.
It's gas on the pedal.
But once we get into the final situation,
I think they could have simmered in the tension a little longer.
I just wanted a little more time to sit inside of that scenario before everything wrapped up.
But those are my main issues.
Like, I don't really that major for me.
Overall, I had such a good time with this one, guys.
I think Austin Abrams, again, absolutely nails it, turns into a movie star.
Zach Kregor found a genuinely clever way of adapting Resident Evil without just recreating one of the games.
Honors what this type of game feels like.
And more than anything, I really want Zach Kregor to make another movie in this world.
I know I got a flack leading into this one, but I hope that the reception of this makes him want to come back because it felt like an experience.
And if you're somebody who's been on the fence because this isn't an adaptation on one of the games directly,
I really hope you give it a shot and judge what Craigor actually chose to make because I thought it was a blast.
For me, this is at minimum a 9 out of 10.
What did you guys think about it?
Would you want Zach Greger to continue on?
If there's another director you want to take part in the franchise, put it down in the comments.
Thank you to our friends at D-Bucks.
See you guys soon.
Don't you wish you could just hit Skip on the worst parts of your life?
You know the same way you can skip an ad?
I get it.
I'm Siaia and I live in Ice Cove.
I've made some questionable decisions that didn't end up the way I planned.
And today I'm still figuring it out.
Somehow things usually get worse before they get better.
Apparently, that's how I roll.
So bundle up and come along for the bumpy ride.
Stream a new episode of North of North Tuesdays on CBC Gem.
