The Rest Is Science - Can We 'Solve' Sports?
Episode Date: February 3, 2026Is it possible to make a sport too good? Professor Hannah Fry and Michael Stevens explore how science, data, and optimisation are transforming modern sports improving athletes and teams, while quie...tly changing how games are played, watched, and understood. From the Tush Push in the NFL and defensive shifts in Major League Baseball, to dirty air in Formula 1, expected goals in Premier League football, and the statistical dominance of seven footers in the NBA, they examine how prediction, probability, and performance analysis reshape decision making on the pitch, the court, and the track. Along the way, they wonder whether the heart of the games we love are defined by 'unnecessary obstacles', how prediction and probability have reshaped decision making, and why humans might enjoy watching messy problems unfold on the pitch much more than optimised solutions. ------------------- For more information about Cancer Research UK, their research, breakthroughs and how you can support them, visit https://cancerresearchuk.org/restisscience Cancer Research UK is a registered charity in England and Wales (1089464), Scotland (SC041666), the Isle of Man (1103) and Jersey (247). A company limited by guarantee. Registered company in England and Wales (4325234) and the Isle of Man (5713F). Registered address: 2 Redman Place, London, E20 1JQ. ------------------- Find The Rest Is Science all over the internet by clicking here. ------------------- Video Producer: Adam Thornton + Oli Oakley Video & Social: Bex Tyrrell Assistant Producer: Imee Marriott Producer: Becki Hills Senior Producer: Lauren Armstrong-Carter Head Of Digital: Samuel Oakley Exec Producer: Neil Fearn Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
Discussion (0)
Welcome to The Rest of Science. I'm Hannah Frye. And I'm Michael Stevens. Michael, I want to talk to you about dirty air.
Ooh, okay, this sounds good. It is. It's not about pollution, though. It's not about smog. It's not about the environment. It's about how hard it is for Formula One cars to overtake each other.
Because I think this is a perfect example of what this episode is about today, not cars, not aerodynamics. But the idea of whether engineering perfection, optimizing for a team, ends up ruining the sport itself.
Excellent.
is the thing, right? We wanted to do a Rested Science episode on the Super Bowl to celebrate
to take part in this like really great moment. And we were thinking about the ways the science
science and sport interact with one another. And I think that actually there is an argument to say
that there's this paradox that is lurking behind almost every sport. The way that data analysis
and science has done amazing things for each individual player, each individual team.
but that overall has sort of changed the amount of fun that is out there.
What say you, Michael, what's your immediate reaction to my theory?
Okay, well, first of all, I want to congratulate the Seattle Seahawks for winning the Super Bowl.
Fantastic game. Great job, guys.
Just to go on the record, I'm rooting for the Broncos because I live in Colorado now.
And the chiefs are not in it, so I feel fine.
But if I had to guess, the Seahawks are incredible.
I mean, they're playing an amazing kind of football.
So it's going to be hard to beat them.
I mean, sure.
But you asked me about optimization and beauty and sports.
Yes, I did.
All right. Well, Hannah, I want to start by talking about defensive shifts.
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Okay, we're going to get really baseball-y right now.
I'm not much of a baseball.
viewer, but I think this is a good way to start.
Let me tell you a story.
It begins in the mid-90s with, of all things, the internet.
On the internet, people can nerd out with abandon.
There are no restrictions.
You're not going to bore anybody.
They're not going to change the channel.
On these little Usenet groups, people were investigating the statistics behind baseball players.
And it was noticed that there was one player in particular whose name was Rob D.
and he had this really weird stat, which was that he achieved half of the time what they called a TTO, one of the three true outcomes.
And that's this really big pompous name for three things that can happen in a baseball game.
And those three things are a strikeout, a walk, and a home run.
Okay, look, I'm the British voice on this podcast, right?
So I've played rounders, okay?
I don't know if you've played rounders.
That's my impression.
I think it's like a British version.
British version of baseball.
But essentially, you're chucking a ball at somebody who's hitting a bat.
They've got to hit it as far as they can and run around before they get out.
That's essentially the rules, right?
That's essentially it.
The pitcher throws the ball at the batter.
And if it's a good pitch, and the batter does not hit the ball, it's called a strike.
and you only get three strikes and you're out.
And you have to go and sit back in the dugout and the next batter comes up.
And your whole team gets one out.
After three outs, the next team is up at bat.
Anyway, a walk occurs when the pitcher is throwing balls that aren't being hit and they're not considered good balls by the umpire.
There's all kinds of different definitions and they change over time.
But that's called a ball.
If the pitcher throws the ball and it's just not where it's just not where it's,
it should be for the batter to get a good hit on it, then that's called a ball. After four balls,
the batter gets to walk. The batter gets to put down the bat and walk to first base. And a home run
is when the batter is able to hit the ball and go all the way around all three bases back to home
plate to score a run. So Rob Deere had this strange statistic that he would always end up with either
a walk, a strikeout or a home run?
Yeah, not always, but half the time, which was really unusual because at the time, the
league average was just a quarter of the time.
So three quarters of the time, a player comes up to bat, and they get something besides
a home run, a walk or a strikeout.
They would get a single play.
They'd get onto first base, a double play.
There's something would happen that was arguably more exciting and athletic to watch,
but this guy was managing to do these three true outcomes half the time.
And they're considered true because they're just so pure.
They only involve the pitcher, the catcher, and the batter.
The rest of the defensive players are just like, ah, he struck out, he walked,
ah, he hit the ball out of the park and went all the way around.
I didn't have to do anything.
How was he doing it then?
What was he doing that was different?
Well, one theory was that the angle at which he was hitting the ball was
better. So that led to what's
been called the launch angle revolution,
an idea of, hey, when you hit the baseball,
try hitting it
a little bit lower to give it more loft.
Now, yes, that might lead to more
strikeouts, but it also leads to more home runs.
So as you can see, there was a bigger focus
on the three true outcomes.
Not only the athletic game, but the strategic game
of sacrifice buntz and sacrifice
flies and stealing bases, and let's just
try to slam it out of the park.
Doing this was called doing
a defensive shift.
You took all your defensive players
who were in their traditional spots
and you said, oh, oh, okay,
Michael Stevens is up to bat.
And according to all of our statistics,
he's going to hit the ball somewhere over here.
So we're going to do a shift.
And the players all moved and it worked.
And in a lot of ways,
it may have made the game quite boring.
Suddenly there's no one running anywhere.
Exactly.
I want to see players being tricky.
I want to see bases being stolen.
I want to see sacrifice buntz
and flies, these things were like beautiful.
Yeah, that last minute slide to the base as someone comes in, the drama of it.
That's kind of what you won.
Exactly.
Even if shifting the defense was optimal for like winning the game or controlling the outcome,
it wasn't beautiful to watch and it felt less like a competition of athleticism.
Ultimately, not everyone, you know, felt bad about this, but it is a deep question.
like what's more interesting, a problem or a solution.
Regardless of how you feel about it,
defensive shifts powered by the statistical data coaches had was a game changer.
So look at these stats.
In 2010, the number of times coaches had their players shift
because they knew what to expect from the batter statistically.
That happened 3,323 times in the 2010 season.
But by 2017, it happened.
it happened 33,218 times.
Wow. Factor of 10.
Amazing.
Factor of 10.
We're talking orders of magnitude change.
And this freaked people out because baseball tickets sales and viewership were dropping.
I guess the part of it was that you stop looking at what's going on on the pitch
and you start looking at the numbers themselves and look for the patterns that appear in the spreadsheets.
rather than in what you're seeing and watching.
I saw Michael Lewis, who wrote the book Moneyball,
I saw him at a event last year.
And he was talking about how there was one day,
he ended up at a team where they had really tried to optimize
for these particular outcomes.
And in the changing room, you know, doing his research.
And as all of the team came out of the shower,
he was shocked at how fat they all were, basically,
how out of shape, how, like, squidgey around the edge.
He was like, these guys do not look. I mean, they look like normal people. They do not look
like professional athletes. And he was really shocked at this. But it was the kind of the end logical
point of the thing that you're saying. If you are not caring about athleticism, if you don't
care how fast somebody runs, you just care how well they can sort of whack it out of the stadium,
how well they can tune the angle that they're hitting the ball at, well, then it's a
when we're any matter if they're a bit squirty around the edges.
Here's something I've been thinking about a lot.
I'm not a basketball watcher, and I'm definitely not a basketball player, believe it or not.
But in basketball, being really tall can give players pretty big advantages, right?
Like Michael Jordan, extremely talented athlete, but even he can't dunk against a brick wall that's 20 feet tall.
So can we optimize just the bodies that we hire?
to make basketball something that's like solved.
Pablo Torre wrote this article in 2011 for Sports Illustrated where he pointed out that if you are
an American male between 20 and 40 and you're seven foot tall or higher, there's a 17% chance
that you're in the NBA.
What?
How many people in the United States are between the ages of 20 and 40 and are over seven
foot tall?
And he's like, there's only like 70 people, seven zero people.
7-0 people who fit that description, but there are 13 players over 7 foot in the NBA.
That's how he calculated this number.
Incredible.
And it led to some questions that like, oh, shoot, maybe basketball is going to reach a limit
where coaches realize just get the tallest people, regardless of their even interest in the world.
And that's all you need to stop the really fun, amazing Air Jordan techniques.
As it turns out, I don't think we're seeing that.
Although it's true that, you know, finding the like super tall guy from China and bringing him to America to play on your team can help, it's still the case that the players in the middle in terms of height have the most ball time and just breaking sprinting or long distance running where it's like we've done it.
Like any further, and it's not even a human anymore.
Like we've reached the ends of human optimization, and that's kind of the end of the sport.
Like, no more records can really be broken.
I mean, you sort of get that in a natural way with swimming, right?
Michael Phelps, who has this extraordinary body in the sense that he has quite short legs in
comparison to his torso, and that's sort of what you want, right?
That's what you need for swimming.
You need extremely strong, muscular upper body.
Your legs doesn't really matter so much.
He's also his wingspan, as it were, he won the genetic lottery in the sense of having a body that is so perfectly tuned for optimizing his swimming effectiveness.
I've really noticed this in the Olympics, for example, because you have the different types of competitions have very, very, very different types of competitors.
You know, you take somebody a sprinter and compare it to a long distance runner and their frames are totally different.
It's not just a fluke that the sprinters are much chunkier, have much greater cross-section of their muscle mass, and that the long-distance runners are much leaner, much skinnier.
Actually, if you work out the optimal shape for those different activities, that's where you end up getting, right?
You end up sort of running the math through of like energy consumption and weight to strength ratios, all of that stuff.
and you end up basically describing the people who end up being the perfect competitors for that particular environment.
Yeah, they wound up being the typical competitor shape.
But then we can use math to be like, oh, wait, we get the same answer.
So let's push this further and let's find the exact absolute shape.
Olympic records are being set at a slower and slower pace.
There's this great paper.
It's a fantastic read that has estimated.
humanity's physiological frontier.
And the authors make a pretty good case for the fact that world records are pretty much at 99% of their potential.
And so all that's left, all that we can really expect is people who tune into the Olympics to see history being made is, yeah, records being set, history being made.
But we're talking about like improvements in records by about 0.05%.
And you can see this in any Olympic sport.
Look at the marathon.
Okay.
In 1908, the world record for running a marathon was two hours, 55 minutes, and 18 seconds.
And then over the next 50 years, that record was beaten 22 times and people got 40 minutes faster.
Over the next 50 years, it only dropped by 10 minutes.
And since then, by less than four.
And so we're getting down from like, whoa, you blew it out of the water to, oh my gosh, the gravity caused by the granite under that stadium gave you a microsecond advantage.
And that's how a new record was set.
The way the wind was blowing.
The humidity of the air on that day, the air pressure on that day.
Because we've reached the limits of what human bones and muscles can do.
I remember reading something about how the depth of the Olympic swimming pool ends up making a difference because of the rebound of the waves of the swimmers could end up causing it.
I mean, when you're down to that level, it is exactly, as you say, so subtle.
The marginal gains are practically non-existent.
That's right.
But 100 years ago, there were still so many things we had to learn about nutrition and biomechanics and sports medicine that there were huge leaps and bounds.
to be made. And now we're getting down to what kind of swimsuit am I allowed to wear? Because that's
going to mean the difference between setting a world record or not. And so so much of it now comes down
to the rules and how we define the game really precisely. That's what determines the limits,
the records, and what to expect next. Tell you what I also like about that, though, is that that's
noticeable in the way that you describe it. Really, in terms of like,
publicly coming together to view sports.
This is actually quite a modern human invention.
And maybe partly it's about the advent of television,
the ability for us to be able to broadcast it to wide audiences.
Because certainly, of course, humans have always been interested in games.
But exactly as you say, this like focus on sports
and being able to optimize it to get better and better and better.
That is a really recent thing, isn't it?
Yeah, it is.
it is, is we're all able to like share data and collect data and analyze data so well nowadays
that we can actually feel threatened by data ruining a sport.
We've been so anti-doping, understandably, anti-steroys, etc.
But, you know, there is a little bit of me that's like, maybe we should just create a sort of
super Olympics where it's like anything is allowed, right?
You are allowed to.
I think you're allowed.
Design a human babies.
I'm joking, by the way.
But even so, you're allowed to like genetically.
your babies. You can give him any
steroids, any growth hormones you want.
Let's just see. Let's just see
how far you can go. Yeah.
I don't actually think that, by the way. You don't think that
we should. Do you think that we will, though?
Do you think we'll reach a point where we're like,
I want to see more records broken.
Let's go ahead and
allow more
drugs. Let's allow more
genetic engineering because I want to see people
high jump higher.
I want to see people run
faster. I think it's not going to be as cool as it sounds. Hang on a second. Lauren, our producer,
has just sent a message in the chat. People have come up with exactly this idea. It's called
the enhanced games. Controversial, understandably. They're going to be in May 2026 in Vegas.
Of course it's going to be in Vegas. And they are going to allow performance enhancing drugs.
Okay, so you're still not allowed to have cocaine, right? You're still not allowed.
I'd have heroin.
There's still some limits.
Also, any drug that you take has to be FDA approved.
But beyond that, knock yourself out.
Off you go.
I mean, obviously, it sounds like there could be some pretty unsafe things
where people feel like they're now required to use drugs and techniques
that have been banned for maybe rightful suspicion of danger.
But it'll be interesting to see what they're able to accomplish.
accomplish. What they're going to run against is a problem where some of the more talented
athletes don't want to put themselves through that. And they're happy to not be enhanced. So you get more
of like mid-tier athletes who actually do the enhanced games. But the enhancements don't get them
up to the level of the naturally talented athletes. So you don't actually see the best of what's
possible for a human. I think it taps into something else, which is a sort of
central idea of this episode, which is the idea that when you have competing incentives,
for the individuals who are taking part, they're going to have to balance the incentive
of winning with the incentive of their own health, perhaps, in certain circumstances. And I think
that, you know, for the games overall, it's like the incentives of creating something fun versus
the incentives of winning as a team or as a group or an individual. Anyway, it'll be interesting
to see how it turns out. I strongly suspect they may not last that long.
That's exactly how I feel. I think it's not going to be as cool as it sounds. I think that ultimately
we're going to run against what Bernard's suits described as the definition of games. I love this
quote. He said, a game is a voluntary attempt to overcome unnecessary obstacles. And when you start
removing the unnecessary obstacles and you say there's no obstacles, it's less fun. At the end of
day a game is about unnecessary obstacles.
Like that sentence was for you for that brief second.
Yes, yes, yes.
Even this podcast is a game.
I've got obstacles here like you have to speak in a normal way.
And if I take a pause because I forgot the word, then I'm losing the game.
Right.
But that is what makes all this stuff fun.
I am going to give you a point score at the end, Michael.
That's important for you to know that.
And again, we're not there.
yet. But there are concerns that if we're not careful, we can figure out strategies that are so
optimal that there's no reason a team wouldn't choose them and we're going to have to change the
rules to not allow the thing that helps you win but is boring. And that actually, I mean,
that is precisely what happened in Formula One, right, with the introduction of error.
Yeah, why is it called Dirty Air? Let's revisit this. Dirty Air. Okay, so in the 1990s,
this this this this massive revolution i worked as an aerodynamics by the way in formula one this is like my
sort of specialist subjects this is all very close to my heart uh this guy adrian newie he came in
he designed this car it was phenomenal i mean it just blew everybody away because he had worked out
that if you want the car to take corners at incredible high speeds you need to stick it down to
the road as much as you possibly can and you can do that by essentially turning the car into an
upside down airplane wing. The problem is that when you do that, if you are driving through
clean air, right, nice and still, no one's gone before you, you get what's called laminar flow. You get
this incredibly neat, slick streamlines that flow off your car. And then behind you, it's just a
junky old mess. It's like this low pressure area. It's just turbulence all over the place,
which means that as a car comes behind you, as a car tries to overtake you in particular, the moment
when you should really be at the, for the spectator anyway, this is like the most critical moment,
the moment of an overtake where you have a faster car following a slower one and they, you know,
you want them to be able to take them particularly on a corner. You want them to be able to have
more grip, more ability to take them on a corner. But because these cars over, from the 90s onwards,
were so perfectly optimized for aerodynamic performance, it meant that when you're following
in this, this turbulent air, you can't get.
the same performance, right? You can't get the same slick, laminar streamlined flow over your car.
And there are some analysis that show that these modern Formula One cars, their downforce
drops somewhere between 20 and 60 percent, depending on the track in the corner, when they're
following a car in front of them. Oh, wow. Okay, so dirty air refers not to pollution in the air,
but the turbulence of it. And we're now building Formula One cars that just can't achieve the
potential that they're built for if the air is dirty, but the air's only dirty because the ones
in front of them are also optimized. And this is, it's the opposite of Mario Car. You know,
Mario Car, when you're behind, you get an advantage. That's the thing that makes it exciting.
That's the thing that makes it just fun to play, fun to watch, fun to be around. But in Formula One,
for many years, it was the opposite, where actually, if you were ahead, you had the advantage.
What they have tried to do over the years is they've tried to sort of shake things up over and over again.
So the regulators will bring in a whole new redesign of the car.
They'll say, okay, get rid of all of the aerodynamic devices that you've previously had.
You need to redesign brand new ones.
They need to fit into this shape.
They need to have these dimensions.
Off you go.
And then it becomes basically a race off the track, an aerodynamics race of who can optimize their aerodynamics is the quickest.
There was a big thing about a double diffuser where you hide an aerodynamic device.
under the car to sort of stick it to the road and get around the regulations.
Russ Braun did that and had an real era of dominance as a result of it.
But again and again and again, you know, there's only so many times that you can do this.
So in 2022, they were like, this is, we've got to, we've got to do something here.
So they had a massive overhaul.
They redesigned the car so that it was the underneath the car where the main aerodynamic
devices would be to try and mitigate this problem of dirty air.
They added these deflectors on the wheels that would allow their air to not
go back to the car behind them, but to go up in the air, sort of like a rooster tail.
And it made a bit of a difference.
It did make a bit of a difference.
But, you know, it's like, the incentives are wrong.
The incentives for the regulators is to make racing more exciting.
The incentives for the individual team is to make it so the guy behind can't get anywhere
near you.
So, you know, you constantly have this, like, this battle between the two.
So this year, 26, this is the first year where they have effectively put in a boost button.
The fans are, I don't know, divided, should we say about this, where when you are following someone on a straight, the output of the electric engine is artificially limited for the leader.
And if you are within one second, within one second of the car in front, you basically have literally a boost button where you get an extra in order to try and flip this dynamic upside down.
Wow.
That's a bold change.
Isn't it?
Isn't it?
Yeah, well, goes to see how it plays out.
They've tried things like this before.
They have DRS, which is basically a little flap on the, on the, on the, on the tail of the car that would flip up and reduce the drag, drag reduction system.
It's, I mean, it's sort of like a musher of boost in Mario Kart, right?
So they have had those before using aerodynamic devices.
That still remains, actually.
The aerodynamics devices that they have on the cars now are not sort of static across the entire course of the track.
They can change depending on when you're a straight.
in a corner, etc.
It is this constant battleground.
And, you know, I said right at the very beginning that Formula One, it used to have, wait,
tell me your definition of games again.
It was a voluntary attempt to overcome unnecessary obstacles.
Yeah.
And I think that, you know, there is a certain group of people who follow racing and love it very
dearly, who look back at the old days when you had so many more unnecessary obstacles.
You had refueling.
You had, there was one point where the drivers were using like an H pattern gearbox, you know.
The engines would blow up.
It was just like so many more things that would be thrown into the mix.
And I think when you combine all of those things together, of course it's brilliant for the teams,
especially the ones who come up with this in the first place and race ahead of everybody else.
They find this little tweak of an advantage.
But there does come a point where the entire field is doing it.
And all of a sudden it's like it's just a challenge.
kind of maybe takes away something of what made the sport fun in the first place.
Yeah.
So we have to bring in new rules like the leader is limited.
And it seems unfair at first until you look back at the definition of a game and you say,
we need unnecessary obstacles.
And so you're right.
It's a bummer.
It's unnecessary.
And yet we need those kinds of obstacles to keep it fun.
We're going to limit the defensive shift in baseball because it just gave two.
much of an advantage to the defense.
And it meant that we were getting too many of these three kind of boring outcomes.
We want to see more small ball.
We want to incentivize people doing the fun things that are exciting and thrilling to watch.
So, yeah, it's happened in Formula One.
It's happening in baseball a lot.
Happening in basketball in a slightly different way.
After the break, I think we should talk about the beautiful game,
the game that thought that it was immune from being my mind.
funnyballed football and maybe a few other examples of places where people have used science to their
advantage to maybe make the game better, maybe make the game worse. Let's do it. This episode is
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Okay, we're back from the break, and we are asking whether every sport is immune from
this idea of mathematical and scientific optimization.
Will anything escape, Michael?
Yeah, I think some sports are more at risk of the predator of data.
And I'm not alone in thinking this.
Baseball is in a precarious position because in some ways it's a more simple game.
When you talk about the three true outcomes, you're talking about three people, a pitcher, a batter, and a catcher.
And when you think about baseball, there are only like 24 states.
Who's on what base and how many outs are there?
And that's it.
But in a game like American football, you've got billions of data points to build up all the possible states.
Where is the ball?
What down is it?
What distance is required to get a new set of downs?
You've got all these variables.
And you've not got a pitcher, a catcher, and a batter.
You've got 11 people on each team.
And you don't even know what play one person is going to be secretly doing.
So it's a lot harder to just be like, oh,
A plus B equals C, do C.
With baseball, it's like, okay, we've got 18 billion variables.
What does that even equal?
And then what is the other team secretly deciding they're going to be doing?
At the same time, though, I mean, people certainly have tried to mathematicize NFL.
There's a group called zebra technologies or probably zebra.
I imagine they're American, so let's call them zebra.
And what they do is they use player tracking data.
So when players are in practice, they'll have a little RFID tags on their shirts.
But you can also do this way you have like a top down shot of a field in play and then get people to go manually say,
okay, this player moved from square A21 to B22 or whatever it might be.
Incredibly boring work.
But what you can do when you have all of that data, and I'm talking, you know, you're sampling this sort of 10 times a second, right, over the course of not just a game, but a player's entire career.
you can essentially get an AI model to learn the unique data footprint of a particular player,
the way that they move, how fast they can run, how much force and energy they can put into the particular play that they're making.
But then what you can do is basically run many, many, many millions of simulations of what might happen in the game.
So this is essentially what they do.
they sort of like create this kind of fantasy version of the game that may be coming up and simulate it 50 million times, try every possible combination of strategic choices, every different, you know, attack and so on, and come up with a probability map of what they expect to happen in the game.
And I think this is sort of taking a whole idea one step further.
I mean, Moneyball originally was about finding undervalued players based on past performance,
but this Playbook simulation is about predicting the future performance of the future calls,
the different way that you're going to play the game going forwards.
I don't know.
Like, you're a big NFL fan, right?
Do that ruin the joy for you or does it add to it?
The idea is really exciting.
But of course, you can imagine an end result where the coaches have this AI on a tablet and they're able to use quantum.
some computing to go through so many options that they know exactly what play to run.
And all of us at home have the same app on our phones.
And we go, oh, it's going to be a screen pass to the left, you know?
And we all just know.
And we start to just know so well.
It just feels so automatic that we just don't really even need to have the games anymore.
We can just have a computer simulate the whole season and we can go, oh, cool.
And then people might still want to put bets on them.
And suddenly American football becomes a slot machine.
Right.
Now, we're not at that stage.
But I think we won't get to that stage, though, because we will just keep changing the obstacles and adding new ones so that it doesn't become automatic.
And that might mean that we'd make some decisions that seem kind of like fuddy-duddy and boring.
Like, no, you just, you cannot use quantum computers to calculate your next play.
All right?
Like, like, we could even Amish the whole thing and say no electricity is allowed, all right?
No microphones, no RFDI chips.
Like, you've got to stitch those players' shirts.
Yeah, exactly.
You've got to weave the cloth.
Yeah.
I think that would be a very fun game to watch.
I'm not against the optimization because I think that we always need our games to be subjected to the efforts to solve them.
But at the same time, we want to watch problems, not solutions.
You know, I thought it was interesting how you said that the idea itself is intriguing, right?
the idea of like, can you do it?
Is it possible?
It's the scientific challenge of it.
And I sort of feel the same way.
There's been a lot of work of analyzing football soccer I'm talking about here, right?
The real, the one true football.
So although I have to tell you actually, my ex-husband, who's still a very good friend of mine, was a sports writer.
And we had a rule while we were together that he was only allowed to watch a maximum of eight hours of sports in a day.
When he wasn't working, this was, this is in his free time.
time and he would regularly break that roar. So since since when soon as we separated, I've gone on a,
on a football hiatus. I haven't watched even a single minute of football since then. So, so I'm
slightly out the loop, right? So all of you listeners who are experts in football can can write in and
tell me all of the things I'm about to get wrong. Don't know anything about soccer. Do you know a lot
about maths, though. And there's quite a lot of maths now going on in football. This really started with
Ian Graham, who is this theoretical physicist, Cambridge theoretical physicist, who in 2012,
joined Liverpool and set up this basically data analysis team where they were initially trying
to moneyball football, right, try and find players who were undervalued. But what they did that
was extremely clever was there was this idea floating around about looking at expected goals,
calculating your probability of scoring a goal from a particular position on a pitch.
And what that does is it separates out the actual result from the process itself. It kind of
gives you more of a sense of how well the player is doing. Because whether you, you know, score or
hit the post or the goal of the unis to get to it is it often comes down to luck. But getting yourself
into a position from which you can have an attempt on goal, that is something that's much more
about skill, this idea of like mapping out from many, many thousands of games, where goals are
scored from and from which positions on the field, you should try and take shots at goal.
But he took it further, right? So what he was doing, actually, is not completely dissimilar to
what has been done in NFL since, a full data picture of where every player is across the pitch
and the way that they're moving and sampling this many times a second. And then, um, calculating.
the probability of a goal being scored in the next 15 seconds.
Okay.
But then crucially, looks at the next decision that the player chooses to make,
whether the player then chooses to pass the ball,
move into a particular area,
and whether or not that increases or decreases the probability of a goal being scored
in the next 15 seconds.
Okay, so it's all about like looking forwards.
And suddenly when you do that,
you have access to this whole new.
level of analysis for what makes a player good. You're no longer just looking at the number
of goals they scored, the number of passes they completed. You care much more about what decisions
did this player make that added value to the game rather than just what were the end kind of outcomes.
When he started doing this, he says in his book, he says that he realized that the scouts,
the football scouts were like getting loads of stuff wrong. They were way too obsessed with the
aesthetics of play. They cared a lot about people who looked really good, who looked kind of
comfortable when they were handling the ball, who were like very athletic and moved really
beautifully. And they didn't care. Scouts didn't care about people who were totally effective,
but looked really awkward. Yeah. Joel Matip is an example. This guy was like, he was a free
transfer, so he didn't even need to pay for him. And he looked clumsy as hell. But the data
demonstrated that he actually advanced the ball more effectively than almost any defender
in Europe. So kind of Liverpool, like, went in the Swept Shem up. So at this point, you know,
this is sort of 2014 or so, maybe a little bit further on. Liverpool has this, like,
secret source. They've got this mathematical model of a way that a game unfolds that allows
them to analyse players. They take themselves from this sort of, I don't know, maybe this is a
bit harsh. I'm sorry Liverpool fans, but like this team of faded glory to write at the very
top of the league.
definitely changed the game.
Now other teams have caught up.
Brighton in particular,
doing some amazing stuff at the moment
with finding,
you know,
really incredible players
that they pick up for absolutely nothing
and then selling them on foot.
They've made genuinely millions and millions
and millions,
maybe even hundreds of millions
by doing it.
The thing is,
is that this has definitely changed the game.
So the first thing is that
people don't take wild punts anymore.
You used to get people from the halfway line
and be like,
oh, sod it.
just whack it, like boot it down the pitch.
May as well see if you can get a goal.
It just doesn't happen anymore.
You also don't really get mavericks anymore.
You know, you used to have people who would just be,
who would play in this very sort of unhinged way,
unpredictable, just kind of very bullish.
You don't really get those as much more.
There's still a few of them around.
There's Cole Palmer at Chelsea,
who's still a little bit of a maverick.
Everyone could disagree with me.
I don't, I mean, frankly, I wouldn't recognize him if I met him in the street.
But my sports writer, ex-husband told me that Cole Palmer was a current Maverick that still exists.
It has shown that there is this optimal way to play, right?
So you don't get this same diversity in play that you perhaps had before.
On the flip side, you know, it saved us from this monopoly.
It means that it's not just like the rich teams buy the expensive players and that's it and they're up there and it's the end of it.
Actually, you know, Brighton being an example of a team that can get really good players for nothing anymore.
And I think you could also say that the standard of players has increased as well, right?
You know, they're making fewer mistakes.
The defenders are moving much smarter.
But maybe that's part of the problem because maybe the mistakes are the things that makes it fun to watch in the first place.
Yeah, I think they are.
So I think the data analysis can make something so automatic.
it's not fun, but they also keep things really fresh.
They, like you said, they help the smaller teams,
and they also give us new challenges to overcome.
Maybe we just need different leagues, right?
Maybe we just have, these are the leagues that are doing it as we have at the moment,
and then you have the enhanced performance league,
and then you have the Amish League.
I think at a certain point, you can only optimize humans so much,
especially in certain sports.
Like, you can tell a player,
hey, this is what you should do in this circumstance.
And they might still not do it because they'd rather do something fun and be a hero.
And this isn't even by choice, right?
There's this well-known phenomenon known as action bias, where humans are psychologically biased
to do something as opposed to do nothing.
So when it comes to goalkeepers in football, right, when a penalty shot is taken,
they've got to make a decision about what they're going to do.
Because the ball comes so fast.
What is it like 11 or 12 meters away?
That's it.
It's kicked like super fast.
They cannot wait and watch where it's going.
So they need to decide, okay, am I going to stay right where I am in the middle?
Am I going to dive left or dive right?
And so in 2007, a group of psychologists analyzed what happened in hundreds of penalty kicks.
They found that standing still allowed the goalkeeper to stop the ball about a third of the time.
But if they decided to dive left or right.
like before they even really knew what was going on,
that dropped their chances to just 13%.
Despite those statistics,
goalkeepers still dive 94% of the time.
Oh.
Because to not move,
looks like you're a lazy bones.
Yeah.
You've got,
how many thousands of people in the crowd
shouting your name
with probably swear words attached to it?
So if we come up with optimization strategies
that look boring
or lazy or disinterested, even if they are optimal and are better,
that doesn't mean it's going to make for the story of a hero.
Yeah, because that is it, right?
Ultimately, we are talking about stories that involve people
and mapping the kind of coldness of statistics onto it.
It might give you some advantages, but there's a limit, really.
There is a limit because you're still talking about, you know,
like genuine people in all of this.
That's right.
In fact, I've thought about this a lot watching football lately.
I think that there are some teams, especially the chiefs a few years ago,
who succeeded because they played really smartly.
But it wasn't necessarily a jump up and scream and shout and have a lot of fun game.
They would do things where I'm like, whoa, that was definitely the optimal nerdy choice.
Get out of bounds or don't score that point.
You need to run the clock down.
It was just smart.
And they won.
And they won a lot of games by like a point, but there weren't the big, deep, risky passes.
There wasn't the what happens when humans test the limits of their skill.
It was instead, what if we do exactly what mathematically gives us the most optimal chance of winning the game?
And I appreciated that, but a lot of people didn't.
There is something interesting in that, though, this idea of like testing the limits of what humans are able to do,
which I think is the reason why most people are drawn to sports.
I think there are other ways that you test the limits of what humans are able to do, though.
There are sort of like optimization strategies, but just maybe not mathematical ones.
So there's this story about, this cricket story that I really love about reverse swing.
I don't know if you've ever come across this.
Do you know the rules of cricket, my thought, by the way.
No, I don't.
I mean, it's correct answer.
No one does.
There's far too many.
DNA is like baseball.
You've got a cricket bat.
What's a reverse swing?
Does that mean like sweet?
No, no.
So the swing is all about the ball itself.
Okay, so it is, I think, the grandest of sports.
Actually, not really a sport fan, but I do love going to test cricket.
It's really, really wonderful.
There's something so, like, gloriously slow about it.
Yeah, I've never been to a cricket match, but I used to live by the Oval.
And I kept saying, I want to do this.
I hear it's so chill.
Oh, the Oval can be not chill.
The Oval can get pretty spicy.
as far as cricket goes.
Yeah, but it's enormous, enormous fun.
What happens when you are throwing a cricket ball?
The cricket ball itself, you have this seam that's running down the middle.
I'm doing the American version for you, okay?
So you have these two sides.
It's very, very hard, this ball.
And the amazing bowlers can do lots of very clever things with the ball
in the way that they hold it in their hands, the way that they spin it.
And in particular, the way that they get it to bounce on the,
the seam or otherwise.
And the fact that you have a bounce before the batter hits it adds this whole layer of
complication to cricket that you do not get in baseball.
Because when it bounces, how predictable is its trajectory from that moment?
Now, the thing is that also because of this seam, you can create this swing on the ball
where it ends up sort of bending around.
You're basically using aerodynamics to your advantage.
You're, it's like curling a ball, right, in football.
You are creating areas of laminar and turbulent flow on the ball that change its trajectory
from being a straight line.
You're also with this bit.
Now, reverse swing is something that the Pakistani cricketers worked out in the 1970s.
It's sort of credited to this one particular cricketer called Safaz Nawaz.
And he realized that if you have your cricket ball and you absolutely brutalize one
half of the ball, right? You smash it a bit, okay? You like mess it up until it is so rough.
How do you mess it up? Do you get to do this great question?
For the game or just while you play? No, no. No, because you're given the game while you play.
Okay. So you could do it during the game if you just like deliberately hit, hit it against
that side every single time when you're bowling. There are cheekier ways to do it too.
And people have been accused of using all sorts of tactics to mess this up as time has gone on.
The key point about this, though, is that if you do this where one side is roughed up to hell and the other side is slick as anything, you get something called reverse swing, which is where after the ball bounces, it bends in the opposite direction.
And now when that happens, it is, it's like what the hell just happened to that ball, right? It's an aerodynamic trick. And it is, it's one that was found through trial and error.
and that actually the mathematicians and aerodynamics
have spent many, many, many, days, weeks, months,
writing academic papers, trying to work out
how the hell this is even possible.
But it's like you're making the ball do something
that seems like it shouldn't work
and people get out, the batters get out, like that when it happens.
Okay, so for 20 years, right, the Pakistan,
you would go and play Pakistan, and they would do this.
And it would be like, what the hell is going on?
They could not figure it out.
Eventually, they worked out that what they were doing
was roughing up one side of the ball, and this is the English and the Australian cricketers,
they started accusing the Pakistanis of cheating. They accused them of like using bottle tops to scruff
up the side. They accused them of like using their teeth to bite it. There's actually some footage
of one cricketer in 2010, literally biting the ball, right? Like it was an awful trying to rough it up.
The thing is, the British and the Australian teams, they, by this point, they knew that it was
something to do with roughing up the ball on one side and keeping it smooth on the other. They
knew that that was what was going on, but they couldn't replicate it. As hard as they tried,
they could not make the ball do this thing that the Pakistanis had worked out. And so, instead,
they just had frequently accused the Pakistanis of cheating. Sure. This is like over and over again,
they just couldn't do it. They even tried illicit tampering. They even tried to, like,
do really tricky things to the ball to try and get it to do it. They just couldn't do it.
But then what happened is they finally worked out, they finally worked out how to do it.
And they had to do it by cheating.
They worked out that they could get this reverse wing to work if they ate murray mints, right?
Like literally sweets and then shined the ball using saliva and the stickiness from this mary mint.
Okay.
So this is like proper ball tampering.
Right.
But this is like the biggest scandal you can imagine.
Because it's like the sugar in this mint is acting as this binding agent.
It's keeping the saliva on the side.
It's allowing the kind of artificial weight imbalance.
That's what makes the ball kind of hoop around corners.
And at that point, then, that was like, that was genuine cheating.
At that point, this starts to become banned.
Okay, because there was an existing rule against tampering with the ball in that way.
You cannot tamper with the ball.
Yeah, you can't be tampering with the ball.
Yeah, absolutely.
I mean, Murray Mint, that is clever.
What is a Murray Mint?
Is that a kind of candy?
Yes, a kind of candy, exactly.
Okay.
It is, as I say, not cricket.
Sticky spit on the ball.
Sweet, sticky spit, exactly.
Exactly.
So sweet sticky spit is out.
Spit was still okay for a long time, right?
You can still spit on the ball.
Disgusting.
But it did work to allow you to do reverse swing until COVID happened.
And then now spit was not allowed.
Oh, yeah.
But here's the thing.
Okay.
Basically, you can't really do reverse swing unless you get to,
mess with the ball. You can't really do it. You can't really naturally get this, this imbalance,
this asymmetry in the two sides. And actually, you know what? Reverse swings quite fun. It is that
example of where humans have pushed things to the absolute limit. Sure, it's like in an
intellectual way, it's in a sort of like harnessing the laws of physics to your advantage way,
rather than athleticism or just, you know, you're like amazing tactical decisions on the field. But I
sort of thing there is something quite sports like about it at the same time. Yeah, right. I should say
that the IPL, which is this version of cricket where they can make any rules they like,
they've now unbanned saliva. So I think they agree, but actually spit is good. So it's so much of
it comes down to what is the spirit of the game, right? Like do we want the cricket ball to be really
unpredictable or not? And so much of it comes down.
to whether it feels fair, like whether it feels automatic, right?
If you're able to rough up the ball to the point where the batters just never have a chance,
then the game stops being fun.
And that's how I first felt about the tush push in American football.
Go on. What's this?
This was pioneered by the Philadelphia Eagles who figured out, you know,
when you find yourself in a position where you only need to move the ball, like a,
foot or just like one yard forward to get a whole new set of downs.
What if we just got really, really heavy guys and we put some in front and some behind?
So when the quarterback gets the ball, we all just push forward.
We fall forward, guys in the back push.
And because we're the offense and we know the call, we know when the ball's going to get
hyped.
We'll have a split second advantage.
We'll get momentum first, and the defense won't be able to stop us.
And they weren't.
And this strategy was so effective that as not an Eagles fan, I hated it.
Because it felt like it could not be beaten, which meant it was automatic.
If the Eagles were in a fourth and one situation, they weren't.
They were going to get a first down.
And it was just like watching a big scrum of people slurped,
forward and that was the end of it. It worked every time. And so a lot of people said we need to ban
this move because it's just not fun. There's no competitive, gamified element. It's automatic what
happens every time. And I think one of the Eagles coaches or someone even joked about how for
a team that can do this tush push, there's no first in 10. It's first in nine. You only have to go
nine yards. That last yard, you just do the push that no one can beat. Late,
though, I've kind of changed my mind because other teams have tried it and they haven't been
able to do it in the same way.
Right.
Maybe because their players aren't heavy enough.
Maybe because there are ways to beat it.
I think there was a moment where a player stayed outside of the scrum and like grab the ball
from the outside.
I think someone tried to just like lay down to stop it.
And I think if there are ways around it, then what we're really,
really looking at is a really creative challenge, and I can't wait to see the future of the move.
But right, if it's just going to always be automatic, then it's not a game anymore. I may as well
watch people drop bricks off of buildings. Oh, look, it hit the ground again. It hit the ground again.
Like, who cares? I think this is it, right? It's like you have different layers of competition.
You have what's actually going on on the field. And then there's sort of like a meta competition.
And then maybe even another layer above that of like the regulators and the entire teams together.
And I think that, I mean, what we've been talking about here is, like, people coming up with ideas, people coming up with ingenious inventions that allow them to circumvent what is at the base level and sort of compete one level above. And I don't know. Like, I'm not a sports fan, right? Like, I'm not somebody who follow sports religiously. There's something I quite like about the idea of coming up with an idea of a tush-push or a reverse swing or like a really insanely complicated mathematical model that allows you to simulate.
these things and get an advantage. But I appreciate that it doesn't make what you're watching on the
field as interesting, perhaps. Yeah, yeah. I think it's like a game of whack-a-mole that must
occur. Like, we should be encouraging people to figure out analytically and strategically things that
will be almost unbeatable. But then maybe we do need to change the rules so that it continues to be
competitive. So when it comes to Olympic records, like let's talk about the 100-meter dash,
All right.
Here's another study that showed that the fastest possible 100 meter dash speed was estimated to be 9.44 seconds.
Now, that's only 0.14 seconds faster than Usain Bolt's current world record.
But this is the estimated limit for human running speed.
So what happens next?
And I think that there's a fun option here.
And it's that we should start allowing people to run on all fours.
Hey, look, it's a different optimizer.
Is it definitely not in the rules?
It probably is against the rules.
But even if it isn't, at the current moment, no one can run on all fours faster than Usain Bolt.
There's a theory that with proper training, four-legged running, could very quickly become fast.
Because biomechanically, it should.
There are other animals that run faster than humans, okay?
Like the cheetah, all right?
Now, the cheetah does it by being, there's a lot of reasons the cheetah is fast.
But look at this statistic.
When a cheetah runs at top speed, it spins 70% of its time with at least one leg on the ground.
And a leg on the ground means you're accelerating, you're pushing, you're applying force to your body against the earth.
Usain Bolt, when he set the world record, he had a foot on the ground not 70% of the time, but 43% of the time.
So most of the time, both of his feet were off the ground.
He was flying, which looks cool and sounds cool.
But when you're flying, you are decelerating.
You are losing speed.
But once you get more legs, and XKCD did a great comic about like, here's how you can go faster,
The only winning option is to have more legs because then you get to have more force constantly being applied.
You can always have a leg that's on the ground while the others are resetting.
This is a person like crawling like an animal on the ground.
We are in early days here.
And look, here's a paper that is estimated that by the 2048 Olympics,
if we dedicate ourselves to learning how to four-leggedly run,
it will become equally fast to run on two legs versus four as a top athlete.
And every Olympics after that, all runners will run on four-leggedly run.
four legs crawling around like an animal.
It's the new touch push.
It's the new touch push.
It's the new touch push.
It's the new reverse swing.
By the way, I've just checked while you were talking.
I've got up the World Athletics book.
There is no specific rule that says you've got to run on two legs.
I mean, there's lane infringement.
You've got to be careful about not infringing in your leg,
which is only 1.2 meters wide.
And you're only finished when your torso crosses the line, although,
I mean, you sort of have an advantage if you've been to course.
Your torso's ahead.
Yeah, exactly.
See?
Like the path has already been.
cleared for this future. And I think that's what we need to embrace, not the tradition of the
game's rules or what's usually done, but instead the tradition of just the spirit of the
competition. I'm going to put that one in my predictions for the future, 2048, Tush push of
athletics. I'm okay with this. I'm okay with this. Who needs normal sports? We've got
meta sports. We've got, we've got Amish football. We've got, we've got, we've got, we've
We've got monkey running and we've got, you know, enhanced, drugged up people in Las Vegas.
Some, it's way more fun than the normal stuff, I know.
And I'm glad.
I think we're going to be on the right side of history here.
I think in the future, all running events will be done on four limbs.
And it'll be this huge sensation.
Everyone's like, this is so weird.
I can't believe it.
Like, what an invention.
And people will show clips and they'll say 20 years ago, Michael and Hannah predicted this.
And I mean, we didn't predict it.
other researchers said this first, but I believe them. And I think that it is the point of sport
is for us to do things like this and always be changing. Too right. Too right. Well, that is a wrap
for this episode. Make sure that you are following the rest of the science wherever you get your
podcast. Also on YouTube, where you can, you know, you can clip this to play it back to yourself
in 25 years' time when we end up being proved to be right. As ever, if you want to ask us a question
or send us in anything.
You can do that.
We might just answer for it on Thursday's episode of Feel Nights.
Send that into the rest of science at goalhanger.com.
See you next time.
