The Rest Is Science - Unadulterated Dice Nerding

Episode Date: January 1, 2026

From tiny six sided cubes to oversized polyhedrons with dozens of faces, Michael’s collection of dice is more than just a hobby, it’s a window into probability, design, and the strange ways we hum...ans play with chance! Why might some dice feel luckier than others? How do they shape the games we play, the mathematics we study, and the way we've made decisions throughout history? Each die has it's uses but they all reveal the patterns, quirks, and surprises that lie in the numbers we trust and the randomness, or chance, that we don’t. Welcome to The Rest Is Science: Field Notes. Every Thursday, Hannah and Michael rummage through their personal troves of scientific treasure and source discoveries that explain our understanding the universe, oddities that scramble our brains, objects that hint at forces we’ll never see...and a few things that are essentially just plain cool. Expect deep dives into the science behind each pick, the spark that grabbed their attentions, and the sheer delight they get from sharing it all with you. They’ll also be tackling your questions, so email The Rest Is Science at therestisscience@goalhanger.com ------------------- For more information about Cancer Research UK, their research, breakthroughs and how you can support them, visit ⁠⁠https://cancerresearchuk.org/restisscience ⁠⁠ Cancer Research UK is a registered charity in England and Wales (1089464), Scotland (SC041666), the Isle of Man (1103) and Jersey (247). A company limited by guarantee. Registered company in England and Wales (4325234) and the Isle of Man (5713F). Registered address: 2 Redman Place, London, E20 1JQ. ------------------- Find The Rest Is Science all over the internet by ⁠clicking here.⁠ ------------------- Video Producer: Adam Thornton Video & Social: Bex Tyrrell Assistant Producer: Imee Marriott Producer: Becki Hills Senior Producer: Lauren Armstrong-Carter Head Of Digital: Samuel Oakley Exec Producer: Neil Fearn Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Starting point is 00:00:00 This episode is brought to you by Cancer Research, UK. Dinosaurs walked the earth 180 million years ago. But as you know, cancer was part of their story too. Scientists have found tumors in ancient fossils. Well, that is part of the reason why cancer is a big part of our story, right? It's the other side of evolution. It's the most complex disease that we face. There are more than 200 types of cancer in total,
Starting point is 00:00:24 each with distinct characteristics, challenges and mysteries. And that complexity demands scale. Cancer Research UK is the world's largest charitable funder of cancer research, with more than 4,000 scientists, doctors and nurses working across more than 20 countries in the search for answers. And then sharing their discoveries beyond borders. And the impact of this collaboration is clear, because over the last 50 years,
Starting point is 00:00:49 the charity's pioneering work has helped to double cancer survival in the UK. That is more people who are living longer, better lives. can show us the past, but research is shaping the future. And for more information about Cancer Research UK, their research, breakthroughs, and how you can support them, visit cancerresearchuk.org forward slash rest is science. Welcome to the rest is science. This is field notes, a kind of podcast expedition diary where Michael and I, we trade stories about objects, thrilling discoveries, big questions, anything that's been occupying our minds.
Starting point is 00:01:33 Yeah, each week one of us is going to bring in something to either show or tell. I mean, that's what it is. It's the rest is science's very own version of show and tell. Do you think people have noticed yet that the two episodes that we put out a week are not the same thing? I don't know. I mean, I think ultimately it's you and I chatting about stuff. Like, yeah, I haven't brought that up with the producers. I don't mind.
Starting point is 00:01:55 I mean, obviously, it's very fun. I still feel like we put so much more effort into the main ones and then people haven't even noticed These are these ones. We just have a load of fun. These are different. We just have a load of fun. It takes a tenth of the amount of time to work. But anyway, welcome.
Starting point is 00:02:11 This is field notes. We're going to be sharing some objects later. Michael, you've got something to share with us, haven't you? I do. I've got some things. Things. Yes. But first, what we thought we would do is we would empty our science mailbag
Starting point is 00:02:26 because we've had some really interesting questions in. One from Lou Fern, who wants to know, Michael. is it math or maths? I don't know. I don't know. Math or maths? You guys across the Atlantic call it maths, plural with an S. And I didn't even know that until I moved to the UK.
Starting point is 00:02:45 Didn't you? I don't think it's a thing that Americans confront all the time. Like, oh, that's the British word for mathematics. Aluminium. Yeah, exactly. I think a lot of Americans don't experience aluminium either. Because the way the whole world of entertainment especially is made for the American local audience. And then the rest of the world, it just gets the American version and they get it.
Starting point is 00:03:10 They're aware of these differences. I mean, I'm only really speaking for myself and as a child. I never confronted, oh, it's an elevator or a lift. It's a truck or a lorry. It's math or maths. But I am curious to know, because I've heard the justification from people like you going, but there's more than one kind. It's maths. I don't. You don't say that?
Starting point is 00:03:32 No. I mean, I agree that that's what some people say. Okay, so then I take that back. I feel very bad that I put words in your mouth. But it's definitely a thing that I've heard as a justification for maths. And then I'm thinking, I get it. There's geometry, trigonometry, group theory. But they're all mathematics. It feels like it's one unified thing. Also, people don't say, people say maths is. They don't say math. are. Oh, that's right. You know? That's right. It just, the plural thing doesn't work for me at all. So what is your feeling about it?
Starting point is 00:04:07 I say it because I want to be patriotic and care for my country men and women. But ultimately, I actually think it probably should be math. Fascinating. Now look, I don't think one's more right than the other. So, you know, I don't have a dog in the fight. I'm not like, no, Americans are right. But it's interesting to hear that take from you. I mean, gymnastics.
Starting point is 00:04:32 Like, you wouldn't say gym. would you? We don't say math. I'm doing some math, specifically trigonometry right now. That's why I said math. But if I was doing trigonometry and a little bit of algebra, then of course I'd have to say that I'm doing maths. I'm absolutely fine with it.
Starting point is 00:04:49 What I normally do is I write math and then put a little S in the brackets. Sure, yeah. I mean, what I like to do is just elongate it to mathematics and then everyone's happy. Anyway, you'll hear both from us and we're not ashamed of it, okay? No, not at all. I think we all know what we're talking about, and that is the point of language. Speaking of language, I'm going to use some more to describe a question from Max Sebastian.
Starting point is 00:05:11 And by describe, I mean verbatim read it. Max asks, can you talk a bit about mosh pits and fluid dynamics and how that links to crowd safety at large concerts? Absolutely, I can, Max. When this question came in, I had completely forgotten that there was a paper that was published in about mid-2010s. which was the most wonderful paper, and it was called Collective Motions of Humans in Mosh Pits and Circle Pits at heavy metal concerts by some proper good mathematicians and physicists. And what they did is they attended a number of heavy metal concerts and also watched videos of them on the internet. And it is written as a proper academic paper would be. Here's a sentence from it, just to give you a sort of flavour of how it reads.
Starting point is 00:06:00 The mood is influenced by the combination of loud, 130 decibels, fast beats exceeding 300 beats per minute, music synchronized with bright flashing lights and frequent intoxication. Yeah. It's a physical system and they're describing it properly. I appreciate that. What a way to distill the joy of a good night out with your friends. Anyway, here's the thing. If you stop thinking of people as people and you start thinking of them as particles, actually what you see in Mosh Pits is this behaviour. that is common across systems of fluids, essentially.
Starting point is 00:06:35 And each person effectively is like a particle, right? They're propelled, they're constantly colliding, and they're reacting to what's going on around them locally, not the whole global system. They're not sort of all following a series of rules. They're just reacting to what's going on around them. So these physicists, what they did is they made this mathematical model, this computer simulation.
Starting point is 00:06:57 I mean, adorably good sense of human. here. They called it the mobile active simulated humanoid model, otherwise known as Mashes, um, cute. And there are two different tendencies that people have when they're in this sort of crowd situation. Either we, uh, tend to copy what people are doing around us, flocking behavior, which is what you get when you see big, um, big, uh, flocks of birds, where they're sort of copying the average speed and direction of their neighbors. And humans are doing the same thing, right? if the crowd is moving in a particular direction, we tend to copy what's going on immediately around us.
Starting point is 00:07:34 But then we also, you have sort of more random movement, unpredictable movement when we're acting as an individual, you know, say somebody spots a friend or whatever it might be. And what they found is that actually these mosh pits, they do have this gas-like state. They essentially form the same patterns that you would see if you were looking at a box of atoms, right? this sort of disordered gas.
Starting point is 00:08:00 This Maxwell Boltzman distribution is what it's known. But people are sort of pinging around from each other in this disordered way. But then when you get more people going in, people organise into this vortex-like state, this sort of circular motion that you see precisely as you do in fluids, where people are sort of rotating with the audience. And this is like something, these circle pits, that emerge from nowhere. It's this emergent property. Nobody ever says like, okay, off you go,
Starting point is 00:08:33 start rotating in this direction. These are people with their own personal wills and they're not, they haven't organized any of these patterns. That is just something that happens when you start behaving like people and start behaving like particles. Have you, if you've been in a mosh pit, Michael? No, I never have. No. I'm not. No, absolutely not. This is, I am very much not a mosh pitter. Okay. one of the things, so I actually, this is one of the things that I did after, so my PhDs in fluid dynamics, but after that I then started working on complex social systems, right? So including things like crowd behaviour, this is one of the things that I was doing, mathematician modeling this stuff.
Starting point is 00:09:15 And the thing that's really interesting about crowds is that you get this, you know, this behaviour, like a box of atoms or a fluid that's moving around. But there comes up. point where crowds become so dense and it's normally when you get about five to six people per square meter. Okay. When they start to actually become quite dangerous, when it stops flowing like a fluid and instead becomes, it's called granular flow. So it's much more like sand in a sort of collapsing.
Starting point is 00:09:44 Yeah, right. Okay. So there's a lot more squeezing and cleaving. Exactly. Exactly. And this is the fact that people turn into that. that state where they're acting like granular flow, that's one of the reason why crowd crushes are so, um, are really dangerous because they're quite hard to stop once they begin.
Starting point is 00:10:04 If you think about trying to control a pile of sand and sort of move it effectively, and apart from making it less dense, you, it's really difficult to control that flow. It's also, I don't know if you, I've, if you ever been in a, in a really busy crowd, I've been in a couple, you know, at football games. And sort of people start shouting like, stop pushing, stop pushing. And it's not that people are pushing. is that the movement sort of ends up driving itself. You end up getting these dynamics that flow through the crowd.
Starting point is 00:10:32 Oh, interesting. Yeah, that's happened to me one time in New York City on New Year's Eve. Oh, right. We were all waiting to get into Times Square. And I found myself being moved just by the people around me moving. But you're right, no one was pushing. Like, it's, no one was on the outside going, I'm going, I'm going to push everybody. Yeah. It was an emergent property of everyone's motion together.
Starting point is 00:10:54 And I was like being lifted and moved like this. Like I was in an ocean. And I was like, it was very scary. It's very scary. Because I think at that moment you don't feel like you have the autonomy of a person anymore. I mean, because you don't. But the thing that's really interesting about this, using these fluid dynamics and physics equations and models to look at crowd behavior is that you end up getting really counterintuitive results. So for example, one of my favorites is if you imagine that you have a doorway, right, and a huge number of people,
Starting point is 00:11:24 who are trying to get through it. So you have this sort of granular flow where people are kind of like bunched in together and pushing everyone desperately trying to get through. You would expect to see that clumping that you would have if you were, you know, if you're trying to push
Starting point is 00:11:37 kind of grains of wheat through a really small opening, you kind of would get these clumps where it clogs up for a bit and then maybe you kind of release the pressure and then you get a big burst and then it stops again. You get the same pattern of behavior
Starting point is 00:11:51 when you have humans all pushing through towards and getting through a small opening. But one way that you can solve it, right, which is something that was discovered by mathematical modeling and then demonstrated in experiments since, is that it's completely counterintuitive. If you put a bollard immediately in front of the doorway,
Starting point is 00:12:12 so where the crowd would be standing, you sort of have your doorway and then a couple of steps backward, you have a bollard, right? Effectively, kind of blocking the doorway in a way, What that actually ends up doing is it forces people, rather than bunching around that single opening, it forces people to form these lanes around the side. And then if you think about it as though it was sand or grains of wheat or whatever it might be, if you stop that clogging from happening immediately above the opening, actually you would get this much faster flow, this much smooth people. I was going to ask, is that possible with pouring grain?
Starting point is 00:12:52 Yeah, exactly. It absolutely is with Paul and Grain. If you stop the clogging by kind of creating a little barrier immediately in front of the exit, then yeah, you get much, much smoother flow. The only problem is that even though it works mathematically and in experiments, no one wants to put a bottle heart in front of an exit because it sort of feels like you're doing something quite dangerous. Yes, it does. It sounded dangerous.
Starting point is 00:13:16 But in the context, I'm like, oh, I see how this is a safety mechanism actually. Yeah. Yeah. So what you have instead with newer designs of stadiums and buildings that deal with large crowds, they do things like they'll have offset barriers or they'll have rainings in particular way or curved approaches. But the general idea is think of lots of humans together as though they are grains of rice or wheat or whatever it might be and the way that it will clog up and design the system so that they can flow as smoothly through as possible. That is all really cool. I love that. I love knowing that. I'm a human with a conscious will, but at the same time, I can also become a piece of sand or a molecule of gas. Thank you for that question, Max. Coming up after the break, we're going to look at some other bizarre behaviors and see what emerges. That's right, I'm talking about...
Starting point is 00:14:10 This episode is brought to you by Cancer Research, UK. We often think of beating cancer as treatment, but imagine stopping it before it begins. After years of work, cancer research UK scientists are launching a clinical trial of lung Vax, the first vaccine designed to prevent lung cancer. It builds on TracerX, the world's largest cancer evolution study, which tracked lung cancer cells over many years to uncover the disease's earliest warning signs. Lung Vax is designed to train the immune system to spot these signs early on, destroying 40 cells before cancer develops.
Starting point is 00:14:53 So it's not treatment, but preventative, with the potential to stop lung cancer before it starts. The first stage of the trial starts this year, focusing on people at higher risk. It shows what long-term research makes possible. For more information about Cancer Research UK, their research breakthroughs and how you can support them, visit cancerresearchuk.org forward slash the rest is science. Dice. I have my 10 dice, a D1 to a D10. I'll show this off later when I've earned my turn.
Starting point is 00:15:38 But here's a two-sided die. It's basically just a coin. It's rounded enough that it will not land on its edge. I'm going to flip and or toss this. I need you to pick a number. Do you want to be one or two? I want to be number two. Okay, here we go.
Starting point is 00:15:56 Okay, I'll flip it, catch it. It's over and the answer is one. It's number one. You are up first. What on earth possessed you to make a dye that was just a coin? We had to because we wanted to do a D1 to a D10. And D1 means a dye that allows you to make one decision. Like this dye right here, I'll pull it out of the foam, it's a D1.
Starting point is 00:16:24 It's not a one-sided die because it has more than one side. But because of the way it balances, it can only ever fall on one. This is its shape, okay? Looks like a piece of penny. It looks like a piece of penny. And it only has one stable equilibrium point, which is this way, with the one facing up. And so it's perfect for if you have no choice, but still can't make up your mind. Okay.
Starting point is 00:16:50 If it rolls a one, I'll do it. It's always going to be one. Hang on, I need to ask more questions about this, right? What is wrong with just normal, a normal dice? Like, what is wrong with the six sides? You know, you know where you stand. This wasn't enough for you. Nothing's wrong with it.
Starting point is 00:17:05 It's perfect. I love these things. We all know them. This is a version with numerals instead of Pips, the little dots. But sometimes you've got more than six decisions you need to make. Sometimes you're working with a percentage, right? You're playing some tabletop game where you need to figure out, okay, what's my, you know, likelihood of having a critical strike?
Starting point is 00:17:25 and that should be out of 100. So you could use the 10-sided dye to do 100%, 90, 80, and so-on percent to decide that randomly. You rarely need a three or a five or a seven or a nine, but that's what we do. The rare, the unnecessary stuff, the stuff that's a conversation piece.
Starting point is 00:17:46 Presumably, you can use these in situations that don't just involve tabletop games like Dungeons and Dragons or whatever it might be. Are you a Dungeons and Dragons fan, by the way? I'm a fan, but I have a fan, but I have never played. You've never even tried to play a game. I've never had any friends who played.
Starting point is 00:18:01 Michael, I'm sorry. What about yourself? I bet you went through a phase that's still going on. I'm really sorry to this point. I have played it, but I wouldn't say that it's a regular occurrence of my life. Again, it's because I don't have the friends. My friends are all Catan people, you know?
Starting point is 00:18:18 They're snobby about monopoly, right? But not snobby about Catan. They're just, they're not the extreme. end of the spectrum. Well, we've got to find some better friends, Hannah, because Dungeons and dragons, I think, would be fantastic for us, especially armed with all this randomized mathematical knowledge and tools. You could use this beyond just board games, though, right? I mean, in your day-to-day life, anytime you come across, I don't know, a crossroads, you can get out the three-way die to choose which path you're going to go in. Who's going to pay the bill? Well, there are five of us,
Starting point is 00:18:54 so I will use the five-sided die. You can't use a regular six-sided for that. Now, I don't want to get ahead of myself. I'll show off the three. Now, the three is basically a kind of barrel die. And I'll explain that for those who weren't watching the video. It's basically just a barrel with rounded tops and bottoms, so it won't land on its top or bottom.
Starting point is 00:19:19 And then the sides are faceted, so there's three sides. and it can fall on them to get a three or a two or a one. Have you checked whether these are fair? Have you checked whether you are equally likely to get a one, two, or three? Yes. And that's why they took so long because we 3D printed all of the prototypes and then realized that the weight was different than it was going to be when they were injection molded.
Starting point is 00:19:43 So we had to have an actual factory, make an entire set, send them to us. And then I didn't do it. I had our science writer, Scott, do it. I said, today you're going to be rolling these dye and making tally marks. And we actually found that they were all fair right off the bat. But that was because of all the prep we had done. And when I say we, I mean Scott, he did all the mathematics behind, okay, how is this going to be fair? How thick does a shape need to be to land on its edge?
Starting point is 00:20:13 Just as frequently as it lands on its top and bottom. So the four-sided dye is just a tetrahed. Triangle-based pyramid. Standard. You can find these in any game shop, any dice shop. The five-sided die, that's the oddball. And there's a lot of different ways to do it. Have you ever seen it done?
Starting point is 00:20:35 Five-sided? No, I mean, it's really tricky, right? Because you can't do, well, you can't just use a pentagon because then you've got the other ends, right? If it falls on either of those, that's seven sides. So you've got, I mean, it's tricky. It's tricky. And the cop out, the one I don't like, is to just keep making barrel dice where you take a cylinder, you round the top and bottom so it won't stay on them, and then you just slice a regular pentagon around the side. So it's got five facets there. And now you roll it and it rolls like a log and it's going to wind up with one of those facets down, one of them up or whatever. I thought that was boring. It was just too easy. So instead, we, we. took a triangular prism and we made it thick enough that it will land on its edge, one of its edges, just as often as it lands on its top or bottom. If it lands, say, with this edge down,
Starting point is 00:21:33 the two is at the top. So you've rolled a two. See that? So hang on. So whereas the four-sided die is like a triangle-based pyramid. Yeah. And then the five-sided die, it's more like a like a chunk of Derry Lee, you know, laughing cow. That's where we're talking. That's right. A little bit of squeasy cheese, yeah. The six is just the standard cube. A cube gives us six sides and it is a regular platonic solid. Okay, I've got a couple of things to say about the six-sided die, if I may. Right, the first thing is I'm extremely in favour of switching over all your decision-making
Starting point is 00:22:11 to dice rolling rather than actually making any choices. And there's a company, a restaurant in the UK that has gone for this approach. They're called Dishu. They're like this, this Indian restaurant. They're really popular. But there was one point where they, they decided they wanted to get more people to come during the day. So they ran this promotion where if you like ate enough times in their restaurant, you qualified to be given a teeny tiny little dye, right?
Starting point is 00:22:39 With, you know, standard six size, the standard, you know, cube-based dye. And what happens is if you go in and you eat a meal between, I think it's one and six, something like that, and you roll the die, right? If you land on a six, you get your whole meal for free, okay? Which is like, that's smart. That's kind of like a cute idea. But the thing is, is that when you actually work out the sort of mathematics of this, it would have been exactly the same as if they had just said,
Starting point is 00:23:04 if you're a regular customer, if you eat between one and six, you get 15% off your meal. Right? It's exactly the same thing. But how much more fun is it to do it where it's based on the roll of a diet? Okay, so if you rolled a one, two, three, four, or five, you paid full price. Full price.
Starting point is 00:23:20 But there's a one in six chance that you are walking away, free and easy. Yeah, so would you rather have 15% off every time you went or a one and six chance of getting it for free? Obviously the latter. Obviously the last one. Though in the long run, they're the same thing.
Starting point is 00:23:34 You'll wind up spending the same amount. But in the short term, you could roll a six three times in a row. You could. You could. You know, it only needs to average out, like, I mean, if you're the one individual, you could only go once.
Starting point is 00:23:47 And then just, you know, never pay them. Some other poor sucker who's rolled a one many hundred times in a row is the one that's struggling and effectively paying for your own we are. Do you know what the dice were made of? I don't. I don't. Because I wouldn't do that as a store like manager or owner because people could game it. If you take a regular dye and you just put it in a like a warm oven like a 200 Fahrenheit oven for a few hours, it'll soften and gravity will cause it to get imperceptibly, but truly a little little. bit heavier on the bottom. So you put it in there with the six side up and the one side will fatten in a way that you cannot see, but it's so much denser there that you're going to roll a six,
Starting point is 00:24:29 I mean, not all the time, but much more often than you should. Well, anyone who's got a disheum little dice knows how to gain the system now. I have a second thing to say about the six-sided die, if I may, which is a critique of your decision to go for the bog standard boring dye. Oh, well, what else should I have done? here's the thing. I think there's redundancy. I think there's more going on in the standard six larger die than you need because it has like extra levels of symmetry that are just totally irrelevant, right? You take a die. Yeah, of course you want it that it lands on the numbers one to six. You know, there's equal chance of landing landing on each one. But you don't really care that you can
Starting point is 00:25:08 rotate it on the number one and the number one still come up, right? Right. I'm not interested in that. I think that's just extra redundancy they don't need. What I think you should have gone for instead, and, you know, good as your amazing curiosity box of Tender and Dyer. Is like a wonky dye like this. Oh, my gosh. Have you seen these before? The wonky dye. Can I, let me go look in my dice collection and see which kind I have.
Starting point is 00:25:32 I have some like that. I may not have them. But that, so that looks like a regular cubic D6. And yet, it's all slanted and skewed. But it's still fair? still totally fair. So this is like exactly right. It looks like a normal die, but it looks like someone sat on it or left it in the oven for too long and kept turning it.
Starting point is 00:25:55 It's sort of like, it's sort of like an Alice in Wonderland version of a normal die. That's right. It's like modern art meets a regular dye. Exactly. But the thing is, is that when you roll this, you still are equally likely to get a one or one to six, right? Any of those numbers are equally likely to come up. But what this is doing is it is. removing all of the redundant ways that the original dyes are symmetrical.
Starting point is 00:26:21 So this is like the, has the minimum amount of symmetry required to make the dyes fair and no more. Oh, wow. Which makes me think that these are superior. I've got to be honest with you. I didn't know that about them. I just thought they were like novelties. I knew they were probably fair. But they had the minimum amount of symmetry needed for six choices.
Starting point is 00:26:43 Yeah. There's no rotational symmetry on it at all. much nicer, much more pleasant. Well, the seven, we got to use our little trick. We made a pentagonal prism that's just thick enough that it's likely that land on any of its edges just as much as it is its top or bottom. So it's five.
Starting point is 00:27:01 Five is the weird one then. Well, five, seven and nine are all weird. They're all prisms that have to have a certain thickness. The nine is a heptagonal prism with just the right thickness. I like there's a lot of. I like this a lot. I also just like the idea of you wandering around your day-to-day life and using them at all opportunities. That's the thing I like the most. Yeah, it impresses people. And if it
Starting point is 00:27:25 doesn't impress them, well, then they're just not for me. They can go and play Dungeons and Dragons on their own, Michael. Some people call it people repellent. I call it a friend finder. All this dice stuff, you know, using it to generate random numbers to help you make decisions is all well and good, right? But what if you need more? What if you need more randomness? What if you need more than just six digits? And for that, Michael, I've got something to say you. You can turn to this book that I have very proudly had on my shelf for a number of years. It's called a small book of random numbers. It's an absolute page turner. Yeah, it's quite, it's quite dinky. They come in larger sizes, but I'll be honest with you, I've got the cheap one. I, uh, shall I give away
Starting point is 00:28:12 the ending for you? It's quite the page 10. The ending here is 5377 and then 43466. I know what you're thinking. You didn't see that coming, right? I did. Whoa. Spoiler alert. Spoiler. It is quite literally just an entire book filled with pages and pages of nothing but random numbers. One of the reviews on Amazon for this book said that it relies too heavily on 10 characters, which I quite enjoyed. But it is totally unbiased. And I know you might be thinking, why on earth would anybody ever want to have an entire book of random numbers?
Starting point is 00:28:55 But there are like actually really strong reasons for this. So particularly in the 1950s when people were starting to do big calculations, right, for like the space program or where they were like trying to sample populations or like come up with military routes to like travel across like terrain that might be attacked by other people. In all of those situations, having random numbers, genuinely random numbers, was really, really important, right? If you are like, if you are crossing enemy territory and there's a route that you want to go in,
Starting point is 00:29:27 you want to make yourself as unpredictable as possible. So you might want to add in a certain random amount of noise. If you try and come up with that yourself, if you try and like make up that randomness, then you are going to. fall into the trap that humans are very, very, very bad at coming up with random numbers. You need something like this small book of random numbers in order to help you. So in the 1950s, and many, many times since, scientists have sat down with processes that create genuine randomness.
Starting point is 00:29:56 So things like the static on a television or a wall full of lava lamps or looking at the radioactive decay of like very, very small, you know, atomic properties. use that to like collect the randomness that appears naturally in nature and then printed it for other people to use. And so yeah, I mean, I'll be honest with you. I haven't done it start to finish. I've just flicked in, flicked in and flicked out. Have you used it for anything, even like a game? No, I haven't. I have used because now you can get computer, if you're like programming. So, you know, from my PhD and in my younger years I used to build a lot of mathematical models. And there are pseudo random number generators that you can get that sort of do this job for you.
Starting point is 00:30:46 They're called pseudo random because they're not totally perfectly random. Like nothing is apart from physical processes. You can't sort of generate randomness by doing like, you know, deterministic processes on a machine. But I, so I've used lots of random numbers. I've never used the actual book. I'm cheating, really. All right. Well, you showed off a book.
Starting point is 00:31:09 I've got a book of digits that are not random. You can easily calculate them. One million digits of pie. This book contains pie in order, right? So it starts with three, but it's got a million digits. Here's some in the middle there. Oh, man. Amazing.
Starting point is 00:31:34 And I cannot tell you how it ends because this is just part one. Of infinite number So this is beautiful And Related is a book that is quite controversial But I own it because I'm not afraid This is the square root of four to a million places Hang on
Starting point is 00:31:56 Square root of four Yeah It's just two The first million digits of the square root of four right here Show it to me Okay, so Square root of four It also begins in the way that we would all expect.
Starting point is 00:32:11 Do you see the two? 2.0? Is it just zeros? Yeah. And then it's just a million zeros. The whole way through. A million zeros. Michael, how many trees had to die for the purposes of that joke?
Starting point is 00:32:28 Well, when I had it made, I said, just one tree, but make it painful. And so that tree. suffered. No. Here's here's the way I feel about it. I think that this is much less than one tree. The trees are replanted twofold when they're cut down. And I've used this so many times to get people excited about math that I think that that tree died with honor. I think that's great. And if you, if you think there's a problem with printing a million zeros and you get mad at me for it, I get it, but you are playing big pollution's game. They want you to get mad at the little guy. who's trying to teach math.
Starting point is 00:33:09 While they just deforest for fun. I take it back. But that's also what's beautiful about the book. It's a funny joke. It's a cool mathematical teaching tool, but it's also a philosophical lesson about the rights of plants. It's also an incomplete series, right?
Starting point is 00:33:30 You need an infinite number more copies in order to fully complete the square root of four. The square root of two. Yeah. I don't have enough precision. No. A million zeros and then what? How does it end?
Starting point is 00:33:44 Tell us, how when does it end? I don't know. Do you remember when there was a friend of ours, Brady Harron and Matt Parker, the YouTubers, where they took a million digits of pie and they printed it out on a roller paper? They printed it by hand though, right? No, no, they printed it. They constructed it by hand. You know, they cheated slightly.
Starting point is 00:34:06 They went in and they annotated it. I think it still took them four hours. Oh. They had to go to an airport runway and unroll it. Took them ages. Something fun to do in an afternoon. Roll out a million digits of pie. It was actually a really interesting video if you want to go and watch it.
Starting point is 00:34:22 But I do remember Brady telling me that once they rolled up that sheet of paper, he got a message from someone on the internet asking to buy it. And he sold it to them and used the money to buy himself a very nice watch. I mean, that doesn't really say very much, I think, because I've got a nice watch that's like 120 quid. How nice of a watch, I guess is the question. How nice of a watch. But somewhere, somewhere out there, there is a person who owns a mile of pie on brown paper. I also like the idea that this is a person who is carrying their mile of pie around with them at all times,
Starting point is 00:34:59 just in case they bump into someone like Vsauce in a museum and can use it as an opportunity to make a friend. Well, yeah, so that person might be listening to this podcast. I'd love to know what they're doing with it. Do they have it shoved in the back of a closet? Is it on display? If you own the mile of pie, reach out because I want to meet you, and I might even have an offer to make you. A mile of pie annotated by Matt Parker. I mean, that's Smithsonian stuff right there.
Starting point is 00:35:28 That's the big dog. So there we are. That was an episode of Field Notes where every week, Michael, and I are going to bring something to show and tell the other. It might be a little object. It might be a riddle. It might be a thought experiment. It might be a question or a story even.
Starting point is 00:35:45 Yeah, a life story. Hey, why not? I want to hear about where you've been. A confessional even. Indeed. If you have something that you would like to contribute to field notes, then you can write into us the rest of science at gollhanger.com with your ideas, with your thoughts, with your stories, with your questions.
Starting point is 00:36:02 Yes, please do. I cannot wait to read those and experience what you guys send over. And until next time, see you later.

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