The Startup Ideas Podcast - The Metaverse & How It Will Change the World with Matthew Ball
Episode Date: July 14, 2022Will the Metaverse replace the internet? Today's guest brings in a diverse background at the intersection of technology, society, and creativity to help us answer this question and sort the signal fro...m the noise. In this episode, we explore the secret to success, examine how the Metaverse will revolutionize the world, and predict just how this new world will look. Host Sahil Bloom is joined by guest Matthew Ball; the CEO of Epyllion, a managing partner at Ball Metaverse Research, and a thought leader on all things Metaverse. Matthew explains why the worlds smartest are building in Meta, shares what he looks at for investments and founders, and divulges secrets from his new book “The Metaverse: And How it Will Revolutionize the World.”►► Join our email list at http://trwih.comSPECIAL THANKS TO OUR SPONSORCompetition for great talent is more brutal than ever. To be able to hire better and faster, you need a trusted source of pre-vetted candidates.Lemon.io is a place like that. They have a network of engineers from Europe and Latin America, and every candidate has been already tested and interviewed by their team.So, how is it different from hiring on your own?• You can have an engineer start working on your project within a week instead of months• You don’t waste your time on candidates that are not qualified• You’ll have easy access to global talent without having to go through dozens of job boards• And finally, it’s more affordable than hiring local talent.Sign up at https://lemon.io/room and get your 15% off for the first 4 weeks of work with a developer.THIS EPISODEMatthew Ball: https://twitter.com/ballmatthewSahil Bloom: https://twitter.com/SahilBloomProduction & Marketing Team: https://penname.co/FIND US ONLINETwitter: https://twitter.com/_trwihInstagram: https://www.instagram.com/_trwihTikTok: https://www.tiktok.com/@_trwihWeb: https://trwih.comSpotify: https://open.spotify.com/show/6aB0v6amo3a8hgTCjlTlvhApple: https://podcasts.apple.com/us/podcast/where-it-happens/id1593424985
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But experientially, we are talking about a parallel plane, a virtual plane, that we can all access at the same time individually and that's living, that remembers what we've done.
What is up you guys today? I am so excited to share this conversation that I just had with Matthew Ball, amazing technology writer and author of my favorite new book, The Metaverse and how it will revolutionize everything.
Matthew is really the foremost thinker on the metaverse. It's a buzzword that you've probably heard
countless times over the course of really the last couple of years, but he has completely taken
the world by storm on this topic. The conversation ranged from the theory, the threads through
time of where this all began, and really into the tactical investment landscape around it and how
you can participate in this future that is rapidly being built. It was mind bending. It completely
completely blew my mind, and I really feel like I owe Matt some money for coming on because of how
much I learned. So I am so excited to share this one with you. And without further ado,
please enjoy my conversation with Matthew Ball. Competition for great talent is more brutal than ever.
Almost every startup I know struggles to hire fast enough to keep up with demand. To be able to hire
better and faster, you need a trusted source of pre-vetted candidates. Lemon.io
is a place like that. They have a network of engineers from Europe and Latin America, and every
candidate has already been tested and interviewed by their team. You'll ask me how it's different from hiring
on your own. You can have an engineer start working on your project within a week instead of
within months. You don't waste your time on candidates that aren't qualified. You'll have easy access
to global talent without having to go through dozens of job boards. And finally, it's more a
affordable than hiring local talent. So if you need to expand your engineering team or just delegate
some of your work, use lemon.io. You can also claim a special discount for where it happens
podcast fans. Visit lemon.io slash room to receive a 15% discount for the first four weeks of work
with a developer. You won't regret it. Super, super excited to have you on. Matthew Ball,
a complete legend in the in the writing in the technology world you know i first encountered your work
basically while i was like sitting around by myself during covid and i think probably there are a lot of
people who have a similar experience as i do which is um you know covid started suddenly there were a lot
of changes in the world probably uh underselling it in that regard and we were all looking for things
to do and things to learn about and for me one of those things was trying to try to
to understand where technology was going. There was this like massive shift in the technological
ecosystem. And you were one of the people that had this unique ability to distill all of this
insane complexity that was happening in that ecosystem and deliver these amazing insights. And, you know,
I dug into your work and started learning more about you. And as it turned out, that wasn't
the beginning of your journey as a writer. You'd been doing it for many years prior. But I want to
talk and maybe start before we get into all the specifics of your book and some of the things you're
doing today with like your journey because I think this you know this book is the culmination of
a long journey for you and one that you've been on for for a while as a writer and also just as a
person and developing your own patterns of thinking so maybe we can just start there like
what is your your map of reality Matt like how did you kind of form that map of reality
where are you from what is your background and let's see where that takes us well for
First of all, thank you for the really kind words.
It's such a treat and honor to be told that I'm great at distilling complex information
because that is, of course, what you do on a day-to-day basis.
And so I'm hearing that from an expert.
Thank you.
My background, so I'm Canadian.
My OUs will give me away.
You're talking about spending time during the pandemic.
I've lived in the States for more than a decade.
Most of my Canadian accent had subsided.
And then I spent most of 2020 in Canada and a lot of it has returned.
But so I grew up in Canada from a fairly liberal family. My parents both worked in government. My father was a speechwriter. So we get a little bit of the sense around the genes for writing. And my mother was a policy advisor. And so they had always really instilled a love of learning. Reading was a very important part of my upbringing intellectual curiosity was key. And my specific path to writing really reflected that. I was a very important part. I was a very important part of my upbringing. I was a very important part of my upbringing. I was a very important part of my upbringing. I was. I was a very important part of my upbringing. I was. I was. And my upbringing,
intellectual curiosity was key.
And my specific path to writing really reflected that.
I was working at Accenture as a corporate strategy consultant in their technology, media,
and telecommunications practice.
And I was learning a ton.
That's the incredible thing about management consulting.
But you usually don't have an opportunity to express it.
Your junior, the partners lead the delivery, even if you disagree on the thesis.
And so I started writing for myself, really, because there was no audience.
audience what I thought, where I thought things were going. And I slowly started to pick up. I remember
when Slate picked up and wrote about one of my essays. I remember when Reuters did. I have the
screen caps on my computer still because I was stunned and I've kept them ever since. What year is that?
I think that was 2012. Oh, wow. Okay. Because I was going back, like I was on your site
poking around at some of your earliest works and earliest essays. I'm fascinated and we've talked about it
several episodes. I talked about it with Tim Urban, who you must know from Wait, but Why. All of these
people that I consider these Titans now of really like of idea creation and like the intellectual
gauntlet, as it were, they all started with some like kind of janky version of whatever it is they're
doing today. And they were doing some like really simple version of it before becoming who they were.
And it's not dissimilar to like, you know, someone starting a small company and it was, you know,
small for a really long time. It takes 10 years to become an overnight success is a short way of saying
it. But, you know, your earliest pieces on your website, I can find her like in 2015-ish time range and
like already starting to talk about. And you can see when you read them the seeds of these ideas that
have now grown and grown and grown over time. So it doesn't surprise me when you say that,
you know, you were starting to hammer these things out in 2012 and that people were starting to
notice. Totally. And whenever I'm asked about how I write or how long
I write, the answer is usually I get really inspired and obsessed with sharing something. I'm either
frustrated by the narrative or feel like I have a different perspective to add, and I write over a month
and a half most of my essays. But that's always a limited perspective, because I've always found that my
most successful essays are by far those that I've taken a second pass at, usually a year,
year and a half later. If you go through my website, you'll see the tick in the talk every time.
My first big metaverse essay was the second time I took a crack at that thesis. Last year, I wrote
a nine-part series, The Metaverse Primer, that was the backbone for this book and is,
you know, I hope 20 times better and the result of a hundred times more writing. And so I think
that looking at the decade-long success and edification and learning process is key,
but also just remembering most of them are my second at-bats,
the ones that really connect with the ball.
Yeah.
Ball, pun intended.
I'm going to have to make that pun over and over again, unfortunately.
You're the baseball player.
I'm holding a baseball, too.
It's like my fidget toy.
So when did you, I mean, when did you actually start to get obsessed with technology?
Like, you mentioned you loved reading growing up.
You're intellectually curious.
Were you a sci-fi lover or were you reading like business-type books?
No, sci-fi and fantasy for sure.
I remember going through the Dragon Ball phase in the early 90s.
But I owned a business or, you know, quote-unquote owned.
I had a business in the early 2000s flipping BlackBerrys on Craigslist.
I had a really good sense of what the value of these different devices were.
And it was weird at the time.
If you remember, there were Blackberries that had Wi-Fi but no GPS.
There were Blackberries that had GPS but no Wi-Fi.
then there were the zero zero zero models that had neither.
And it was also this weird point in time where we were still getting a $600 device for $99.
And so when someone wanted to sell those devices secondhand, there was no real price discovery.
People just said, I paid $99 for it and I can get $300 on Craigslist.
I'll take it.
But I was sitting there saying, no, the market price for this is $600.
So I would just go around Toronto at the time, buying up,
all of these devices and then flipping them usually to people who worked at a bank,
didn't care about the extra 50 bucks, just wanted the device now.
How old were you when you were doing that?
You know, old enough that I wasn't letting my mother know that I was doing cash deals in a subway station,
which I chose because there were cameras above.
But I think I started doing that when I was 12 or 13 maybe.
I love these stories as a side note of like, you know, people I admire today.
their childhood hustles, like those little things that people do, you know, the like lemonade
stands that a lot of these people had, you know, and a lot of them for people that are now
technologists did revolve around some form of technology and like, you know, jailbreaking iPhones
and doing things like that, you know, it is definitely a common thread that you find today.
It's almost like if you could invest in an index fund of all of the kids that are doing
stuff like that today, I bet you'd turn out pretty well, you know, 10, 15, 20 years in
future. Okay, so you were a sci-fi lover, you loved fantasy. I'm in the same boat, by the way,
like all of that stuff. I'm actually going back now and on a big kick of reading some of the
sci-fi stuff that I loved as a kid, like, which probably a lot of it resonates with the stuff
you're interested in today and that you're writing about, you know, like Enders game and some of
those, but I don't know, like, Hitchhiker's Guide to the Galaxy, which Elon Musk often talks about as
being one of his favorite books. Like, that stuff is just so, so good. And it's so great to reread
because you find these common threads that somehow like tie to the reality that then has happened.
And not just in the technology sense, which I think a lot of people think about, but even like
the Hitchhiker's Guide to the Galaxy has things in it where you're like, it feels like it predicted
Donald Trump being elected president in some of the ways where they're talking about things
early on. So it's quite, quite amazing. I want to talk about that concept of like threads through
reality. It's something I think about a lot as like a general framework, especially around
technology where you have these ideas that have the seeds planted a long, long time ago,
and that continues to grow and that thread continues to run throughout history. And now suddenly
it becomes very real. And you can see the kind of, you know, the blooming of that plant.
And I feel like that is a really good framework for thinking about this concept.
of the metaverse and what you're writing about today because you talk about it in your book.
And I don't want to give away too much. The book is absolutely fantastic. And we'll put in the show
notes, all of the information for where people can get it. But you talk in the early part of the
book about some of those threads. And I'd love to just have you walk through a few of those.
Like, where did those seeds of this metaverse idea start? And how are you kind of tracking them
over time to where they are today? So this is a really fun place to start because
we're situated in this point where the narrative around the metaverse is either hyper-acute.
We're talking about Facebook's vision of the metaverse, or we're talking about the
metaverse as a buzzword in 2022.
But of course, if you widen the aperture a little bit, we know that the term comes from
1992, and so we start to look at this as a three-decade exercise.
Many of the leaders in the space, Epic Games, and Vidaa, the seventh largest company globally,
were founded in the early 90s for this era.
But in fact, as you're teeing up, you can go back to the 1930s, and that's where we really start to see science fiction through popular works describe these ideas.
Not in the term metaverse. That comes decades later, but in idea, these virtual playgrounds, AI nurseries using holography and 3D TVs, VR goggles.
And then parallel to that is the development of the technologies which produce virtual experiences.
They start in the 1940s, mainframes emerge in the 1950s.
The first really 2D-based metaverse experiences, 2D text versions of Roblox,
emerge in the 1960s and 70s.
And so we have these two parallel paths that bring us to today
where the technology to realize the long-considered vision starts to feel like a practical
business opportunity, a practical product, rather than just a fantastical one.
it's so interesting the way you said that i thought was um very clarifying for me of like um how it stops
be feeling like a fantastical one as you as you uh kind of progress through time because you know
you always hear that quote of um you know like the the things of the future feel like um the toys
of today or something like that i don't know if it's chris dixon who originally said it but someone
in that general realm yeah it's dixon yeah and that's how i think about a lot of these things like
in your book you talk about Stanley Winebaum and I think it was like Pygmalion Spectacles. So I
cite something very specific, but he had like VR like goggles or Philip K. Dick and the world
creation device. And these science fiction authors were writing about and kind of crafting something that
felt like a toy. And I imagine when you were reading it back then, it was like this childlike curiosity
and wonder that you would have with learning about those things. And now you fast forward to today.
and there are people building those exact things as part of this future, as the infrastructure of this future that we're envisioning.
So it is, I mean, it is quite amazing.
The one other thing that jumps out to me, and I'd love to hear your perspectives on it, is so much of the metaverse of what we had read in kind of science fiction over all of those decades, was very dystopian.
you know like whether it's stanley wine bomb or whether it's snow crash or whether it's ready player one which is like my favorite example of it candidly just i love that love that book and my wife still makes fun of me for loving the movie because i think the book was actually much better than the movie for what it's worth yeah um but you know a lot of them are very dystopian it's like oh the world has gone to shit and so uh here is this alternate world that is created where people spend their time because it's so much better than their reality even the matrix right it's like the same kind of general general
principle. Why do you think that is or like, and do you think that that has had a negative effect
on societal perceptions of the metaverse and what it means for, you know, our collective future?
Great question. Does it have a negative effect? Absolutely. And certainly if you are suffering
from some form of confirmation bias, it reiterates that confirmation, or that bias. There's an
understandable hesitation about enlarging big tech's involvement in our,
lives. And it's actually very easy to look at the big tech obsession with the
Metaverse for decades and to say it's techno-futalist capitalist trying to enslave us or put
us to work in yet another plane of existence. And of course, the fact that, as you've described,
the Metaverse in Snowcrash, the Matrix in Neuromancer, the Matrix in the Matrix,
our dystopic doesn't help. But we should keep in mind that at the root of most fiction is
drama and human drama tends to be the most potent form of drama. Put another way, there's a reason
why most novels aren't set in utopias. They're not very interesting except when they go wrong.
And so I look beyond that. And of course, I use all these lines throughout the book of Neil Stevenson
trying to warn us away from a two literal read. He says, keep in mind, I was just making shit up
as I go along.
But with that in mind, I think it is more helpful to look beyond a fictional representation
from even a string of influential authors to the experiences.
Second Life, the text-based worlds of the 60s and 70s, Roblox, Fortnite.
They are not designed on subjugation, but self-expression, collaboration, creation.
Kids who are in these, adults who are in these environments, talk about how
they feel good, how they connect more with individuals. That doesn't mean the technology can't be used
for ill, but I would say stress the experiences that have been in development and experienced by billions
at this point, rather than a string of authors writing a sci-fi novel. Yeah, you hit on several really
important points that I want to double down on. First off, Neil Stevenson, correct me if I'm wrong,
author of Snow Crash, which is kind of like the first book that talked about the Metaverse.
he you know it was dystopic um but he had a outsized impact on the future in terms of his
involvement in technology right like he was uh early on with uh blue origin with with jeff
he was the first employee yeah first employee of blue origin so he wasn't just some like
sci-fi author that did nothing else right like he ended up becoming part of blue origin um i think
he's still a senior advisor to it it's like you know the second most important um uh uh space technology
company in the world. I think like the early creators of Google Earth, like Keihull were
relying on and like learning a lot from a magic leap, you know, VR company that raised a ton of
money was also, you know, tied to him in a lot of ways. So he had an outsized impact from an actual
technology standpoint as well. And then the other point you made is a really interesting one,
because I feel like I've heard this over and over again on this show and more broadly in
talking to sort of like this next generation of leaders in the technology landscape that
their most formative experiences growing up were in virtual worlds.
And whether that virtual world was like an AIM chat room or whether it was Minecraft
or whether it was Roblox for some of the younger kids, it's really amazing.
And a lot of them say, like, look, we were kind of nerdy.
We didn't really feel like we had that sense of community.
in the real world. And with kids at school, we didn't fit in in the way that we were supposed to
into that nice, neat, you know, square into a square. And so these worlds were our way of self-expression.
And, like, we had Gabby Goldberg on, who's a, I mean, she's amazing, 23-year-old investor at TCG
crypto, you should meet for sure. And she was, like, telling us that she, she was selectively mute,
which effectively meant she didn't speak for, like, a four.
year period of her life. And her escape was in chat rooms. Like she was in these digital worlds
engaging. And that was where she made her friends and expressed herself. And so she says that it's
now so logical for her to engage in this new kind of crypto economy and in discords and
interact with people that are pseudonymous. It's really quite amazing the unlock it can have for
people's mental health and, you know, and helping kids feel like they have communities and that
they can be a part of something that doesn't just rely on being normal, quote-unquote.
That's totally right. I think of two stories. One comes from the Shopify founder and CEO Toby
Lutka, and he talks about the fact that Starcraft was more important than anything that he ever
learned in school. And he talks about it because it's resource allocation. It is fitting in with a team.
It is understanding when what you're best at is not necessarily what you should contribute to the team
relative to its needs.
And he talks cheekily about learning that the best strategy is sometimes doing things to distract
your competitors rather than to fortify your own overt offense.
At the end of the day, we're talking about this as a tool set.
And what you're discussing with Gabby and with others is providing them with an increasingly
fertile environment to build, to try, to test, to learn and to co-experience.
One of the best things that we've experienced recently in gaming has actually been input devices
supporting those with different abilities.
If you're not familiar, you should look up Xbox's accessibility controller.
It's so clear that there is not a traditional business case for this type of device.
It's designed for those who have no limb mobility, those who are constrained in it,
those who frankly can just speak or just move using a straw and their mouth.
And the premise is that virtual worlds which require very different physical abilities
should be the single place in which we have the most people able to participate,
most often with the greatest range.
And if you believe in network effects, one of the most potent discoveries of the digital era,
you believe actually we may not have a direct business case for producing and distributing this device
relative to what they can pay us and what we can charge for.
But the value that comes from bringing more people into the network,
network, which enriches everyone else's experience, gets us there. That's inspiring.
Yeah, extremely inspiring. I would encourage everyone to look this up, by the way, the Xbox
Adaptive Controller. It does look quite amazing. They have a video on the, on the homepage of it that
is, you know, really inspiring and heartwarming. I actually, it reminds me of a conversation I had,
I'm going to name drop, so I apologize in advance, a conversation I had with Tim Cook, who's been a mentor
and friend for for many years.
And he was talking about this exact thing.
It was at an Apple annual shareholder meeting.
And someone, you know, there's always a few people who kind of ask the like gotcha question at those things, right?
Like they're trying to trip up the executive.
And someone asked him, will you commit that Apple will never make a decision that is not ROI positive for the company, like directly ROI positive for the company?
And he responded and basically said no.
He said, no, I will not say that.
And I'll give you an example.
And the example he gave was something like this.
He said, Apple has a commitment to accessibility.
We create accessible content for people that are blind.
And there is absolutely no business case I can make to you that all the resources that we need to develop that are going to be ROI positive in terms of the additional sales and margin that it creates us as a company.
But it's the right thing to do and it is core to the values that we are trying to create as a company.
and love them or hate them as a company.
And I know people say all sorts of things about Apple,
you know, detractors, etc.
I thought that that really resonated.
And I thought it was really interesting.
Clearly, you know, Xbox similar set of values around that.
But it is that principle of the Internet and the founding principle of the Internet
and of technology of accessibility and opening up these worlds and being like truly
positive sum, right, of like creating a bigger pie for everyone.
I would hope holds true as we think about this next era.
of the internet and the metaverse.
I feel like that does lead us to a natural point in this conversation where I do want to
talk very specifically about the metaverse.
We've been winding around it a lot, talking about, and honestly, society and the media
has wound around this a lot over the last two years, you've been writing about it and
talking about it for much longer than anyone else.
You know, several years, probably five plus years before it became Facebook's name.
You were writing about it.
you became as a result of all of your writing on it.
I think the leading authority on this topic, rightfully so,
as you had just spent more hours thinking about it
and kind of battle testing all of your frameworks and thinking.
Maybe we just start with the fact that your book is really the first time
I've seen a comprehensive definition that feels understandable
of what the hell is the metaverse when people talk about it.
What does that mean?
Would you mind just giving us the fine points of that?
at sort of at the high level, what does the Metaverse mean to you?
Sure.
So one of the fun things about this is we get to differentiate between a technical definition
and a description and what that actually means experientially.
And by that I mean, go to Wikipedia and read the definition of the internet.
The technical definition is an inter-networking standard, TCPIP or the Internet Protocol Suite.
It's a little bit more helpful to describe the Internet.
It talks about a network of networks.
supporting the World Wide Web, email, communications, files sharing, and so forth.
And that does not get very close to describing what the Internet does today, what applications
were built on it and how it changes the world. And I don't mean that as a hedge. I mean this
because I'm going to describe the Metaverse, not define it, and that is a massively scaled
and interoperable network of 3D rendered real-time virtual worlds, which can be experienced
synchronously and persistently by an effectively unlimited number of people, each with an individual
sense of presence. That's how I describe it, because it allows me to hit on all of the keywords,
synchronous, persistent sense of presence. But experientially, we are talking about a parallel plane,
a virtual plane, that we can all access at the same time individually, and that's living,
that remembers what we've done.
What's fascinating about that is, first of all,
the technology to even have this sort of discussion
is pretty new.
Talking about operating something we can all access,
you and I can often struggle to connect to a Zoom reliably.
And that's just a video feed on a half-second delay.
But secondly, the technical complexity involves building
for things that we never have to think of in the real world.
We never say there are too many people in Idaho for Idaho to exist.
We never say you can't carve your name into that tree because the Earth doesn't have the processing power to remember the carving.
And so those keywords are designed to express what we need for us all to be able to access the same live, modifiable copy of a parallel plane.
So there's so much here that I want to that I want to dig into.
So first off, you know, I remember reading on this last point of like these random things that you don't think about about the technology that needs to be developed and that is being developed, presumably, to enable this.
One of them that jumps out to me from one of your prior pieces is this idea of everyone actually existing in the same plane at the same time.
And I remember it in the context of your, it was your piece on the Travis Scott.
concert that happened in Fortnite.
And I forget what the number was, but it was some like 20 million people.
Like it was some absurd number of people.
Yeah, 28 million people.
I mean, so I'll break it down.
I'll break it down for you.
Yeah, please.
I love this.
I find it really fun.
I'm excited that you share that perspective.
So 28 million people participated in the quote unquote live Travis Scott concert.
Yeah.
Let's start from the perspective.
Travis Scott wasn't live.
He was broadcast live.
but everything that he was doing, the animations, the vocal track, that had all been done previously.
But there weren't actually 28 million people participating in that concert.
There were over 250,000 simultaneous simulations of that concert, none of which were precisely in synchronization.
I mean, some of them probably were, but think of them as being 20, 50, 80 milliseconds separated, a minute separated.
And each of those simulations was split into groups of 50 to 100.
And that's because we don't have the technology required for even 200 people, really,
to be in what we call a richly rendered virtual environment.
When you play Fortnite, Fortnite has 100 players in it.
It kind of cheats through game design to get you there.
Why?
Because the map is 2.5 kilometers by 2.5.
kilometers. And so for all intents and purposes, most of the players don't exist. By the time you
come to one another, most people have been purged. And so even when we think of these experiences,
having dozens of people, it's only through brilliant game design that we pull it on.
That's so interesting. Okay, so now you're kind of sending me down a rabbit all on this.
So in these game worlds, it works because we're spread out as players. As players,
within this game. Like if 500 people were to try to operate in a very tightly confined space
within these worlds within a Fortnite game, it would actually like reduce the latency of the
game because it would start struggling with it. Well, think of it as a simple way to think about it
is the number of operations that can be processed per second. And those are scarce. Now, how can we
manage that? You can have a lot of people able to do very little or you can have few people able to do a lot.
So one of the ways that the Travis Scott concert actually manages is they turn off lots of functionality.
Right.
You can't build, for example, you can't equip any weapon.
In many concerts, they actually take away your dance moves.
You get to pick from two.
And so what they do is they're scarce resources for computing power.
And the question is, how do you allocate them?
More people, fewer things.
More things, fewer people.
Got it.
Got it.
Okay, so you kind of have like a fixed pie and it needs to be allocated in a certain way in order for this to operate and function.
What is the actual, just from a technology standpoint, as you think about that, like, so that is a fundamental constraint on us getting to, um, the, you know, the end state that you're in.
Ready player one.
Yeah. Yeah, exactly. Of us getting to that end state. What, what is the actual technological constraint there? Like what would need to be true, uh, for seven billion people to be able to operate in a, you know, persistent,
environment together? So the basic answer is computing power, more of it. Chris Dixon has this
line that says we've always run out of computing power because as more is made available,
we go after harder problems. The number of people we can render in a virtual environment is a good
example. When we can put more in, we put more in and therefore run out of what's spare.
There are two ways to answer that. That is more power in your device or more power in a remote data
center. The challenge with the latter is, as we know, the internet is not reliable. It often
spikes. We can struggle to have a high-quality video conference. And therefore, we should think of
this adage that has kind of fallen out of usage that comes from the 1990s from Sun Microsystems.
The computer is the network. And so when we're thinking about the Metaverse, a virtual,
persistent network of simulations, we want to think about the networks combined computing
not just that of your device. How we're going to solve for that is not yet clear. Some talk about
decentralization, not just in the blockchain sense, but in the idea that, think of the solar
panel model. If your house has solar panels up top and you have excess power generation or
capture, you can lend it out to your neighbor rather than needing to take it far away from the grid.
But in strict technical terms, the general consensus advocated by folks at Intel and meta is a thousand
factor increase in computing power.
Wow.
We are up about a hundred since 2000.
So we need a thousand on top of that.
Wow.
Although, I guess, you know, if you map out the way technology tends to accelerate,
maybe a thousand X is not quite as crazy as it's, you know, it's not linear, right?
Like if it's been 20 years to go 100X, you know, it maybe stands to reason that there are
these step function improvements that make that faster than you might otherwise assume.
Yeah.
And look, the field of quantum computing is one of those other areas where we think in terms of fantastical ideas.
This is a Jetsons thing.
It's not a human thing.
But there's increasing consensus that that technological problem will solve within our lifetime.
In which case, we're no longer talking about Moore's Law traditionally defined, that chartable, predictable increase in computing power.
We're talking about, you know, the discovery of electricity versus the,
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It's a little mind-bending for me.
Like when I start to think about this, this does the same thing to my head as, you know,
a conversation with Tim Urban on the immensity of space and like the cosmic calendar, you know,
and thinking about those massive leaps forward as a,
society. This is like, it's, it is a bit mind bending for me. The other thing, you know,
you hit on decentralization. One thing, when I read your definition that I keep thinking about
is this whole idea that there needs to be a standardized ledger across seven billion people or
however many people are operating in this world of what has happened, right? Like,
there has to be some way of, if I go in and do something, it's somewhere stored, like that I
did that thing, whatever it was, whether I transact or whether I died or I gained points,
killed someone, whatever. And then I leave and I come back in, that needs to have been stored
somewhere within some open ledger that is accessible, no?
So a bunch of different ideas there, right? There's a question of does it need to be open?
Not necessarily, right? Open as in readable to anyone. And in fact, one can certainly imagine
in many instances in which we don't want that information to be provided.
Can you use a blockchain to store your 23 and me results?
Yes, do you necessarily want that to be on an open ledger, not necessarily.
But we do have these fundamental questions of where is the record stored?
And right now we actually have this privilege of the fact that we're mostly expressing our physical existence in digital space, not virtual ones, right?
Facebook is not your life, even if to a young girl or boy, it feels like their life, but you're
expressing it, right? It's a photo of what you did. You didn't do it there. Your assets and your wealth
exist in the real world, not in the virtual world. When you come into these questions about the
reverse, that you work inside a virtual plane, you don't just use your iPhone to work through
the internet, when you have virtual assets of extreme importance.
what's the governance model?
Who has, you know, to use a buzzword, custody of them?
Do you want to trust someone of that importance?
Or do you want to trust no one and therefore use consensus?
These are some of the open questions.
But there are alternative opinions.
So, for example, Epic Games, which makes Fortnite and the Unreal Engine, a pioneer in the space,
has this perspective that they haven't stated, but I might observe,
of solving for decentralization through demonel
democracy, right? Democracy is a form of decentralized governance. We all have input and then we have
centralized authorities who make the decision on our account. They are doing something fascinating,
which is consistently relinquishing their rights over things they have rights to, to hand them over to the judicial process.
And that is kind of a perspective, which is we may store Matt's record and virtual objects.
We may store Jim's virtual business, but we are giving up the right.
to shut it down, to take it to move it.
That is up to the court process.
If we want to shut you down, an injunction is required.
The same rights that a landlord would need to lock you out of your home,
a virtual platform owner requires in a virtual space.
And is that in an effort to set a precedent for other companies or operators to follow?
What is your perspective on the reason they're doing that if they don't have to?
You can think of three different potential answers.
Number one is to pass the buck on the problem.
Moderation, virtual rights are hard.
There's a more optimistic perspective, which is really the same but less cynical,
which is this is hard.
We shouldn't be the ones who decide it.
Society should.
And then the third is a recognition, and again,
these are all different skews of the same thing,
a recognition that we actually have pretty good systems.
for this. And this is where you get into the blockchain movement of how much is actually a technical
requirement versus replicating the things we already have. Right. So I'll give you an example.
We talk about the importance of trust on the blockchain to manage who owns what. Well,
we do have that system, for example, it's deeds. You don't worry. I don't know if you own your house
or a condo. It looks like a house. But like you don't worry about the fact that your deed might be in a
bank safety deposit box, it's written into a public record. And so it's partly, I think,
these companies saying the enormity of what we want to build requires extraordinary trust in
the system, extraordinary investment. And we actually have these frameworks we need not reinvent.
We can iterate on. But even there, we should pioneer on the 3D tools, not the societal
governance and provisions. It also just strikes me as like, maybe it's part of it.
your first rationale, but like, play the games that you're uniquely well suited to win and leave
the other ones to other people. And like for, for Epic, I mean, the Unreal Engine, when you see
the new video, like the new iterations of the Unreal Engine, it is, it's scary. When you watch
some of the promo videos they put out for how incredible that technology is, truly, truly remarkable
stuff when you see it and you see it in action. You know, one of the other things that strikes
me as we walk through your vision for this is that maybe there's some sort of like, it's probably
actually true. It's almost like a progress. People talk about progressive decentralization,
like the path towards Dow's. That was a big thing within Web 3. It was like you don't just
become decentralized overnight. You kind of have progressive decentralization.
My analog here is like, do we have sort of progressive metaversation? Where, you know,
we have what the current form is. And over time, you kind of.
of make steady technological progress towards this end state vision of what you believe is kind of
this true form of the metaverse because it does seem like some of these technical hurdles are
you know 10 20 30 years of building away like the ability to have seven billion people in this
simultaneously in the same world that seems like a huge daunting task some of these other ones
it seems like you can kind of build workarounds right like the fortnight thing what they did with
Travis Scott, you can start to envision ways where, well, the seven billion people aren't going to be
in the same place all at once, right? So can you create these, you know, sort of simultaneous worlds
that are, that are operating probably? And you can kind of work your way towards that end state
progressively. Absolutely. Let me provide a three-part framework. The first is precedent. The second
takes a look at societal changes. And then the third talks about step function changes.
So if we take a look at the mobile and cloud era we're in right now, you can ask the question,
when did it arrive? And there isn't really a specific answer because there's no switch that flips.
In 1973, we have the first mobile cellular call. We wouldn't say that the mobile era was here.
But that was clearly a start, an important first step. In 1991, we have the first 2G network in
Norway. That's a wireless digital network required for data.
In 1992, we have IBM's first smartphone.
By the end of the 90s, we have the BlackBerry, the wireless application protocol.
You probably remember growing up, you'd access a primitive version of the web with a white background, blue, purple, and red links.
And that was it.
Then we start to get the first consumer smartphones like the BlackBerry Pearl and Curve.
The first direct digital media services, primarily in Japan, building for the mobile web.
And then we get the iPhone, 3G, the first iPhone, which was still.
2G. Somewhere along that spectrum, we start to mature into the mobile internet Europe. So that's
one, which is to recognize that these are multi-decade transformations. The second is to understand
generational change. And here's where I also use a three-point hitch. The first is when the
technology is available. The second is when you have a generation that grows up with that
technology and is native to it. In much the same way millennials were native to YouTube and they
consumed content very differently, just like Gen Z and Gen Alpha are growing up with Roblox.
Three quarters of those between 9 and 12 use Roblox regularly.
Social media to them is 3D avatar-based.
And so step one is when the technology is available to create a new generation.
Step two is about when they start to use that content.
And then step three is the entrepreneur era.
And that's where we're still early in 3D.
Zuckerberg creates Facebook in his dorms in his early 20s.
in 2003, 2004.
Evan Spiegel, another child of the early mobile internet era in his early 20s creates Snapchat
2011.
That third event is when that generation, born of the new wave, goes through the period
of consuming content created by those which preceded that era and then goes on to make it
themselves.
And the last part of this three-point framework is recognizing that while that's a continuum,
them. There's no sudden moment where you hit a new point. There are technological bursts and
breakthroughs. We know that 3G and the iPhone were singular achievements that all of a sudden
took us off the old trajectory. That will be the same thing here. Do you think you're able to spot
those in real time, or is it only possible with the benefit of hindsight? Like, I often feel when I,
when I read technology writers, and I'm a huge fan of all these writers, but, you know, the Ben Thompson
and Benedict Devons and some of these people who I admire greatly, I feel like, okay, with the benefit
of hindsight, you're able to analyze and say, oh, this was a world-changing event. This was when
everything changed, et cetera. But in the moment, it's often very hard or even in advance. It's very
hard. Do you feel like it's going to be possible with this? Or are we going to be kind of left-looking
in hindsight as well? It kind of varies in the sense that sometimes you need to look back over
multiple different years to understand that critical threshold. In other times, we start to figure it
out pretty quickly. So we were talking earlier about how many people are in a shared environment.
It was really around 2014 to 2016 that we had graphical processing units, GPUs, that were powerful
enough and widely deployed enough into standard consumer hardware to support what we call
high concurrency games. That's large numbers of people in the same shared simulation. It's no
coincidence that around 2016-17 is when all of the major battle royale games came out.
Battle royals were not a new idea, but they were newly technologically possible.
And by 2018, they were blowing the doors off of every precedent for what a game can do.
Cultural impact, revenue generation, but more importantly, reach.
The entire traditional gaming industry has about 250 to 300 million.
people in it. And yet the top five battle royals were reaching several hundred million people
per day, many of whom had never participated. And so it didn't take long to look at these
and say, no, we reached a critical threshold. Maybe going from 100 people to 200 people or 100 to 500
is not that meaningful. But somewhere between a dozen or 16, that's what I remember for the
we Mario card if you remember all of a sudden you could go to 16 different humans yeah somewhere
between 16 and 100 we hit a critical breaking point and we understood that pretty quickly
it's um it's making me want to ask you you know like what are the in your mind um what are going to be
those like oh shit moments like when you see x you're gonna your eyes are going to light up and
be like oh my god this is coming or um it's going to
trigger you to think about, you know, oh, we're actually making a real step function improvement
here in regard to the metaverse.
So there have been some recently.
I think when you look at Unreal Engine 5, which you mentioned and the MetaHumans creator,
and they have something called LiveLink Face that allows you to take your standard iPhone,
put it in front of you.
You create this realistic human, and then it mimics you live.
Yeah.
You look at that and have we passed out of the Uncanny Valley?
does it look exactly like a human no.
But you realize that this is free, pocket-sized, instantaneous technology, and you say,
holy crap.
There's this tech demo that Unreal released called The Matrix Awakens.
And by the way, if you haven't downloaded, you guys have to download it now because it's coming off the store shortly.
And it's this extraordinarily large, procedurally generated city.
There's 64,000 cars that you can drive.
And crucially, you can change all the.
the settings so that you can see basically the developer mode so that you can see all of the polygons.
You can see how light refracts.
And you start to look at this and you say it's a fully immersive, dynamic, populated city where you can turn off the people, drive any car that you see and see and feel how it's alive.
That to me is where you start to say, what used to be hard is now easy.
And we have always learned that when that happens, the world changes.
everyone everyone has to go on the websites like go to unreal engine dot com and just spend an hour
because it's like a total nerd rabbit hole going through these things the thing that got me
about some of these videos is you can see the like vibration in rocks or in the road in certain
cases on things like that's how realistic it feels uh when you're experiencing it like you can
actually see the vibration of rocks as like rocks fall down around the main character around things
truly remarkable to experience. And to your point, that is one of the things that feels like
the oh shit moment of where things are headed. You know, so I do want to transition. I know we've
got about 10 minutes left. You're also an investor. And you've spent much of the last five years,
I imagine, investing in a lot of the technology companies and trends that you're writing about
and that you're passionate and deep on. What are, like for an investor, so kind of putting our
putting our investor hats on.
I have a small fund.
Many of our listeners invest personal or institutional capital.
What are some of the most exciting entrepreneurial opportunities that you see out there within this kind of broader ecosystem?
Like, is it infrastructure that's being developed?
Is it application layer stuff that's being developed?
What are some of the things you're looking for that you're super excited about?
Great question.
I look right across.
Infrastructure is really difficult.
Why?
Because the technical bottlenecks right now
are so severe
that while there's a lot of potential value
and unlocking them,
they need to be unlocked for developers
to then deploy them,
to then monetize them,
to then figure them out
so that they're highly monetizable.
And that ends up being a bit of a chicken
and the egg problem where,
especially because of infrastructure,
it's capital intensive,
but not quick to deploy.
and where the actual value capture is uncertain.
And so that ends up being a tough problem.
Yeah, sorry to interrupt you.
Is the infrastructure, if I were to characterize it, is it like the infrastructure problem right now is in like the research phase where many of the solutions are literally being developed at academic institutions by like researchers, mathematicians, people, you know, computer scientists that are really trying to envision and jam against these incredibly hard problems.
and they're still years away from taking those, you know, with anticipated solutions and then
battle testing them in the kind of entrepreneurial gauntlet. Is that a fair characterization?
Yes. And I think if that's why if you take a look at many companies like Roblox, like Roblox keeps
hiring advanced technologists and PhD students who are coming out of the, especially UC system.
And that's actually really fun because what we're starting to talk about is this field that has been
built for quite a while, that now has some of the widest and most scaled testing environments,
right? Tens of millions, hundreds of millions of people with billions of dollars of infrastructure
behind. I get really excited in the book, I talk a lot about how it's weird that the
metaverse seems to be coming from a relatively small part of the consumer leisure economy.
And yet gaming companies have always been pioneers at some of the most sophisticated simulation
exercises. You might remember early in the 2000s, PlayStation 2s were placed on export limitations
because Japan believed that if they released their signature product, it would be used for terrorism.
Late last decade, the 25th most powerful computer owned by the U.S. military was 1,700
PlayStation 3s.
And by the way, they said that by using PlayStation 3s,
interconnected, deshelled,
they used 95% less energy to operate it
and spent 10% of the alternative use.
And so I know it sounds crazy to talk about
like these advanced technologies trying to solve
brutally hard problems, but like it's really,
really well encapsulated here.
And so when you take a look at these companies like Epic and Roblox and Unity,
They're attracting some of the world's most brilliant minds because they actually have a place to apply it, like semantic recognition.
Not actually that fun for Skype, but you're talking about a virtual world where you're also trying to map that live to facial recognitions.
You're also able to tap into Apple's AR sensors.
It's fun.
Yeah, it reminds me of like Bell Labs.
Like you're creating these modern day Bell Labs.
For people that aren't familiar, it was like, you know, it was AT&T before AT&T, right?
And it was like, you know, it's like the original skunk works.
Yeah, exactly.
It was like basically they brought together some of the smartest PhD scientists in the world.
And what came out of there is completely remarkable.
When you look at the early technologies that were built and that, you know, were seated within that place, that became, you know, like the future of semiconductors and the future of all of these industries was really created at Bell Labs.
You can trace their lineage back to that.
But you're kind of thinking about a world where some of these companies, and I imagine meta or Facebook.
is probably doing something similar, where they're starting to amass a talent war chest of just
brilliant minds to start thinking about and envisioning these extremely technical futures that need to be
built. So that's on the infrastructure side. I cut you off. On the application side, what's getting you
excited about investing? So I've kind of two things there. Number one is we have this ongoing
lesson that trying to build the next big platform in computing, especially on the consumer side,
less so on the enterprise side, you shouldn't seek to do it. And by that, I mean, there's this classic
example of we've always known that a quote unquote federated identity system in the internet would
be super useful. Microsoft tried twice in the 90s. You might remember the older listeners, the dot net
framework. And it didn't work because like no one wanted to sign up to have an account or identity
system and they didn't want to proliferate it. It was scary. And Microsoft is scary. What ended up
being the way that four billion people would get a single identity system? The answer was it started
as a college hot or not and then turned into a photo sharing and messaging platform. Epic has been
focused on the metaverse for decades, but its onboard experience was a battle royale that was itself
a pivot from a quasi, you know, necessarily a failed game, but a strong single light double. And so
the ongoing lesson is trying to produce a really compelling fun social product, at least for me,
I'm not a SaaS or enterprise software investor, that in particular takes advantage of new technologies.
That's the big one here. Snapchat didn't design itself to be an AR camera and spectacles company.
It started on ephemeral messaging primarily for sexting. And so I'm really excited about that.
And entrepreneurs are the other side.
favorite entrepreneur are those who have spent a decade trying to solve these problems with a lot of
backing, but a company that was never going to see it through. Because they come away with it,
firstly, having basically financed one of the world's rarest experiences on the corporate dollar.
Secondly, they've learned a lot. They've built up a network of people with shared acumen and
expertise and a working relationship. And third, pretty pissed they haven't solved it yet. And so they
come out of that system, they know exactly what to do, they know exactly what not to do,
they know who they want to work with, and good heavens are they going to commit their life to
solving it. I love the, I love both of those. You also hit on something that was a thread to
the very beginning of this conversation when you talked about some of your best works of writing
being your second app bad. And you referenced, you know, just now with Epic Games,
Fortnite, you know, it was sort of like a second out bad at that game or it was like a single or
and now it's become, you know, I mean, it's really become what a lot of people point to as an early version of what the
metaverse is and, you know, the way that people operate within it. So it's, it's a great framework,
actually, for thinking about these things. That's second app bat. I really, really like that.
Where does, if at all, where does Web3 fit into all of this? You know, I've been having, and we have,
just as pretext, a lot of debates on this show. I'm sort of the curious observer kind of skeptic.
Greg, my co-host is a lot more optimistic on the future of Web3, I would say.
And, you know, what I struggle with here, as I think about it, is these technologies are,
you sort of have this confluence of factors, right, where the technology required to make this work
is extraordinary in terms of compute power, speed, all of these things that, frankly,
like, decentralization really struggles with.
it's very, very difficult to do this in a centralized way, let alone a decentralized way from a
governance standpoint, from a technology standpoint, et cetera. And so I struggle to understand how we can do
this or how Web3 really fits into this, at least at the biggest infrastructure level of it.
Maybe there are sort of applications that end up feeling like Web3 or their token enabled
and there's kind of components of Web3 economies that fit into it. But I struggle to see
at like the broadest level of all of it.
I think you and I are quite aligned here.
I think there's enough that we do know
to believe that elements of these systems
are going to be important, partly because
the enormity of the task requires us
to tap into all available resources.
Secondly, we don't just want a technologically realized Metaverse.
We want one that we're happy exists.
The principles of Web 3 are admirable.
Yeah.
The idea that we need to contend with multi-trillion dollar corporations, this is Ready Player
One, this is Snow Crash, well, the best defense of that is decentralized coordinated action,
right?
The idea that who's richer than Apple, all of us combine many times over.
And so some of the technological problems we do believe decentralization is required for.
In some instances, we know that the philosophy is relevant.
In other instances, it's not about tapping into a.
our technical resources. It's our energy, our individual capital and collaborative.
Is blockchain the best system for that? Not necessarily. But I like to highlight, you know,
one of the perspectives of Tim Sweeney, the founder and CEO of Epic Games, where he says it scams,
or the whole field is currently caught up with an intractable mix of scams, interesting
decentralization and scams. But he's very clear saying that while we're surrounded with either
overt misrepresentation, which I think is an important element, right? There are many people who
overpromise what can be solved by these technologies. And I think that that's not because they're
necessarily wrong. It's just they're mistaking what's a human problem versus what's a technological
problem. But a fundamental belief there's something really interesting here. And so that is to say
in a simpler sense, I'm not one of the revisionists that believes that we're going to strip out
TCPIP and replace it with Web3. But I do believe, and am quite optimistic, that
parts of our future are going to be supplemented by these technologies. But I do think it's still
a little hard to see exactly where, when, and why. Yeah, I think that's the right way. It's,
it's the exact way that I think about it, too, where, like, the dogmatic perspective that it has
to be Web 3 or Web 2, and there's not a blend of the two or a blurred line, seems silly to me.
Like, even with desktop and mobile, right? Like, I'm sitting here on a desktop talking to you. Mobile
exists and has proliferated obviously and changed the world, but they're still desktop.
It didn't just completely disappear and get ripped off the face of the earth.
And I think about that similarly here.
I mean, will NFTs, digital ownership, some of these components, you know, tokenization,
community governance, like some of these things, will they be components of this future?
I can totally see and make a case where that is, you know, where that is true.
But at the infrastructure level, I would, you know, color me skeptical, I suppose, for the ability
to do this at a grand scale. And maybe there will be some innovation that completely changes that.
And I get completely wiped off. And I'm notoriously bad at making those long-term predictions.
So I look forward to be proving wrong in that regard. I want to close with just two questions for you as we wrap up.
First, what do you think are the greatest risks to this future? Like if you were to be scared or be kept up at night by something about this future that you're writing about and envisioning, what would that be?
This kind of connects to the Web 3 movement.
I think that the Web 3 movement is really powered by this dissatisfaction with the last 15 years.
And I think that for a long time, we tried to lull our sense into the idea that it was a good trajectory because we received really high quality products for free.
And yet the fact that I'm not trying to make a specific Facebook point, but as an example, we got Instagram, which was incredible for free, doesn't mean that the value exchange was just.
The fact that Google Maps was stunning back in the day and still is for free, the fact that
there's two sides of that transaction doesn't mean that the trade was right. And I think many people
have woken up in 2020, 21, 22 and said, I don't like the arc of technology. It is not
advantaging me. It is having deleterious effects on society. And we don't know how to manage it.
I think that's powering the Web 3 movement at large and perhaps an overcorrection to
no centralization. And this connects to your question more directly. I think we can fairly look at the
state of the internet today and identify many problems, mis and disinformation, radicalization,
toxicity, harassment, abuse, data rights, data security, data literacy, platform power, platform
regulation. And we can understand how every one of them will be exacerbated by the
Metaverse because it means that the importance of what we do online increases and the amount of
society that goes online increases. And frankly, we're 15 years in and we haven't gotten great at
solving any of those questions. That's a reason to be up at night. It's also a reason why many people
are worried that the tech titans are focused on what's next without having solved what is.
And yet, I also find this inspiring because every platform shift, the current crop seems infallible.
There was no way to look at Microsoft in the late 1990s and believe that we would be in a future where none of us used Windows on our phone and that our PCs would be a minority share of it, that Internet Explorer wouldn't exist, that Bing wouldn't be a thing.
And so I get inspired by the idea that we as users, consumers, voters, developers, governments have real agency over that future.
And if we don't like what happens now, we don't need Web 3, but the spirit of it and action allows us to change the powers that be.
Extremely well said.
You know, I think there's this pervasive false narrative around digital worlds that they need to be or should be or will be perfect.
And if they're not, oh my God, you know, awful.
We need to reprimand everyone.
and we need to, you know, regulate, do all of these things, right?
And it strikes me as nonsensical because why would we assume that our digital worlds will be
perfect and utopian if our real worlds are not that?
We're like creating this false standard.
It's the same thing that has applied to like autonomous vehicles, right?
When you have an accident where like a robot kills a human, we've decided that N over zero
is completely intolerable when really it should be, you know, whatever T, like,
like the number of deaths from human-on-human accidents minus one should mean that we would go with
autonomous vehicles. But we create this false standard that technology needs to be perfect,
completely idealistic for it to exist. Otherwise, it's intolerable. And I think we're doing that
now as a society as we think about the development of these digital worlds and of the
metaverse. So it'll be interesting to follow that thread, I think, through time as things progress.
Last question before I lose you.
Predictions for the future.
We've talked a lot about the future.
Impossible to predict always and very funny to even ask you to do this.
I'm just going to try to frame it in a simple way.
What will happen first?
A man will walk on the face of Mars or we will be able to exist in a world that looks like ready player one.
The latter, because I think we're going to spoof most of it.
and so it looks like Ready Player 1, but isn't.
Okay.
It's a good answer.
And spoofing most of it, I think it would be an amazing, amazing world to be able to do that.
I mean, I am hopeful that I am going to be able to operate in worlds like this in the next, you know, one or two decades
and that my son will be able to experience them as he gets, you know, as he comes into his teenage years.
So I hope you're right.
But I do think that the, to not cheat the answer, and by the way, one of the most fun.
parts about this book was spending time with game developers who explain exactly how they cheat
physics. But with a view to how you can't beat physics going to Mars, you have to collaborate with it,
I think to not cheat your answer, I think we'll hit Mars first. And I certainly hope that's the case.
It is a giant leap for humanity in both regards, both on the technological side to live in a world
where we do have something like a ready player one, but also reaching Mars as.
as a, you know, to become an interplanetary species would certainly be something very cool.
I mean, I saw Tim Urban tweeted something about this the other day that what a cool thing that we're going to get to be,
hopefully, fingers crossed, alive during the time when humanity makes one of its great, you know,
three or four leaps in the history of the world that we get to be alive during that is a pretty cool thing.
Matt, thank you so much for taking the time to do this.
Everyone, seriously, everyone should go online or go online.
go to your local bookstore and buy this book.
I read it over the weekend prior to having this conversation with you and was completely
immersed in it.
You know, like I have a newborn son at home and my wife was staring daggers at me because
I was sitting out by the pool and just completely locked in and obsessed with what you had
written.
The book is called The Metaverse and how it will revolutionize everything.
It will be released on July 19th globally.
Is that correct?
And I'm sure you're going to be out and about and doing the, uh, doing the, uh,
doing the tour and we're going to see a lot of you over the coming weeks, which I am personally
extremely excited about. It was an absolute honor to have you and have this conversation.
I feel like I owe you money for coming on because of how much I learned from it.
That's too kind. Thanks, man. Thank you. Thanks so much for listening to today's episode.
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