The Tim Ferriss Show - #639: Todd McFarlane, Legendary Comic Book Artist — How to Make Iconic Art, Reinvent Spider-Man, Live Life on Your Own Terms, and Meet Every Deadline
Episode Date: December 1, 2022Brought to you by MasterClass online video lessons taught by 180+ of the world’s best, Helix Sleep premium mattresses, and Vuori comfortable and durable perfor...mance apparel.Todd McFarlane (@Todd_McFarlane) is an Emmy- and Grammy-winning director/producer and creator of one of the world’s best-selling comic books, Spawn. He is best known to many comic book fans for his work as the artist on The Amazing Spider-Man, for which he co-created Marvel’s top villain, Venom.Todd is the CEO of Todd McFarlane Productions, McFarlane Toys (one of the US’s top action-figure manufacturers), and McFarlane Films. He is also a co-founder of Image Comics, which debuted Spawn in 1992, selling 1.7 million copies of the first issue. In 1997, Spawn was made into an Emmy Award-winning animated series on HBO and a live-action feature film that grossed over $100 million. In 2019, Todd made history with Spawn #301, earning the Guinness World Record for longest-running creator-owned superhero comic book series.Please enjoy!This episode is brought to you by MasterClass! With MasterClass, you can learn from the world’s best minds—anytime, anywhere, and at your own pace. With more than 180 classes from a range of world-class instructors, that thing you’ve always wanted to do is closer than you think.MasterClass’s cinema-quality lessons give you unparalleled access to renowned instructors, who share everything from how to execute specific techniques to insights about their craft that can be translated across many fields and disciplines. This holiday, give one annual membership and get one free! Go to Masterclass.Com/Ferriss today.*This episode is also brought to you by Vuori Clothing! Vuori is a new and fresh perspective on performance apparel, perfect if you are sick and tired of traditional, old workout gear. Everything is designed for maximum comfort and versatility so that you look and feel as good in everyday life as you do working out.Get yourself some of the most comfortable and versatile clothing on the planet at VuoriClothing.com/Tim. Not only will you receive 20% off your first purchase, but you’ll also enjoy free shipping on any US orders over $75 and free returns.*This episode is also brought to you by Helix Sleep! Helix was selected as the #1 overall mattress of 2020 by GQ magazine, Wired, Apartment Therapy, and many others. With Helix, there’s a specific mattress to meet each and every body’s unique comfort needs. Just take their quiz—only two minutes to complete—that matches your body type and sleep preferences to the perfect mattress for you. They have a 10-year warranty, and you get to try it out for a hundred nights, risk-free. They’ll even pick it up from you if you don’t love it. And now, Helix is offering up to 200 dollars off all mattress orders plus two free pillows at HelixSleep.com/Tim.*[06:40] Baseball.[12:04] Rejection letters.[15:57] Compelling storytelling and meeting deadlines.[19:04] Deadlines pre-Internet vs. deadlines today.[23:25] How industry status quo led to the founding of Image Comic Books.[35:51] The Comics Code and the last straw.[42:14] The Marvel Dream Team exodus.[1:00:35] How is Todd’s camel bladder a competitive advantage?[1:06:23] Career bouncing and double-shifting as a penciler and inker.[1:24:36] The happy accident of Venom.[1:35:28] De-Rockwelling the company icon and inventing “spaghetti webbing.”[1:38:53] Bucking the status quo to become the status quo.[1:42:34] Parting thoughts and a promise for round two.*For show notes and past guests on The Tim Ferriss Show, please visit tim.blog/podcast.For deals from sponsors of The Tim Ferriss Show, please visit tim.blog/podcast-sponsorsSign up for Tim’s email newsletter (5-Bullet Friday) at tim.blog/friday.For transcripts of episodes, go to tim.blog/transcripts.Discover Tim’s books: tim.blog/books.Follow Tim:Twitter: twitter.com/tferriss Instagram: instagram.com/timferrissYouTube: youtube.com/timferrissFacebook: facebook.com/timferriss LinkedIn: linkedin.com/in/timferrissPast guests on The Tim Ferriss Show include Jerry Seinfeld, Hugh Jackman, Dr. Jane Goodall, LeBron James, Kevin Hart, Doris Kearns Goodwin, Jamie Foxx, Matthew McConaughey, Esther Perel, Elizabeth Gilbert, Terry Crews, Sia, Yuval Noah Harari, Malcolm Gladwell, Madeleine Albright, Cheryl Strayed, Jim Collins, Mary Karr, Maria Popova, Sam Harris, Michael Phelps, Bob Iger, Edward Norton, Arnold Schwarzenegger, Neil Strauss, Ken Burns, Maria Sharapova, Marc Andreessen, Neil Gaiman, Neil de Grasse Tyson, Jocko Willink, Daniel Ek, Kelly Slater, Dr. Peter Attia, Seth Godin, Howard Marks, Dr. Brené Brown, Eric Schmidt, Michael Lewis, Joe Gebbia, Michael Pollan, Dr. Jordan Peterson, Vince Vaughn, Brian Koppelman, Ramit Sethi, Dax Shepard, Tony Robbins, Jim Dethmer, Dan Harris, Ray Dalio, Naval Ravikant, Vitalik Buterin, Elizabeth Lesser, Amanda Palmer, Katie Haun, Sir Richard Branson, Chuck Palahniuk, Arianna Huffington, Reid Hoffman, Bill Burr, Whitney Cummings, Rick Rubin, Dr. Vivek Murthy, Darren Aronofsky, Margaret Atwood, Mark Zuckerberg, Peter Thiel, Dr. Gabor Maté, Anne Lamott, Sarah Silverman, Dr. Andrew Huberman, and many more.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Optimal, minimal.
At this altitude, I can run flat out for a half mile
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Can I ask you a personal question?
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What if I did the opposite?
I'm a cybernetic organism, living tissue over metal endoskeleton.
The Tim Ferriss Show.
Hello boys and girls, ladies and gerbs.
This is Tim Ferriss.
Welcome to another episode of The Tim Ferriss Show.
My guest today, I'm so excited to have with us Todd McFarlane. He is an Emmy and Grammy-winning director,
producer, and creator of one of the world's best-selling comic books,
Spawn. He is best known to many comic book fans for his work as the artist on The Amazing Spider-Man,
for which he co-created Marvel's top villain, Venom. Todd is the CEO of Todd McFarlane Productions,
McFarlane Toys, one of the U.S.''s top action figure manufacturers, and McFarlane Films. He is also a co-founder of Image Comics,
which debuted Spawn in 1992, selling 1.7 million copies of the first issue.
In 1997, Spawn was made into an Emmy award-winning animated series on HBO and a live-action feature
film that grossed more than $100 million. In 2019, Todd made history with
Spawn No. 301, earning the Guinness World Record for longest-running creator-owned superhero comic
book series. You can find him on all the social, Instagram, at Todd McFarlane, Twitter, Todd
underscore McFarlane, Facebook, like Todd McFarlane. Todd, welcome to the show. Nice to see you.
Tim, thanks for having me this morning. Appreciate it.
And I thought we could start with a confession on my side, which is ever since I was a kid,
and to this day, I still have a poster of the Incredible Hulk number 340,
Grey Hulk versus Wolverine, that features your artwork. And I am a longtime collector and fan of your work. So it's exciting to have you here.
And I'm excited to dig into all sorts of things.
And I thought we would begin, and this might be a dead end.
We'll see where it goes.
But asking about how baseball informed your approach to art and comics, if at all.
If those two things tie together for you.
So here's what I would say about that. And I'll give you a little bit of back history. I would
say it informed me more on the eventual business side, the competitiveness on the business side.
So it's always interesting when you do certain interviews with people. I always sort of think that sometimes interviews are like laying on a psychologist's couch,
and they're like, Todd, why are you like that?
What drives you?
Here's the answer to that question, so we can get that out of the way.
I think it was the day I came out of the womb, and it was in my DNA.
There's not a single day I don't recall not being Todd.
So what is natural for me, I guess for other people, because I now understand as I get
older, their personalities, that my personality has been baked every day of my life.
And it's not an effort to do what I've done in life, right?
So people go, oh my God, you're so tenacious.
And you go up against people and you're such a rebel and you, you fight for what
you believe in. Of course, there's no other option in my brain. So it's not, I'm not fighting. I just,
there's no other option. So it's just a natural progression on where I want to go. But I would
argue that whatever that DNA is got enhanced with two things. One, I had a brother that was a year
older and one a year younger,
and then you get three boys together. What are you talking about? Every day was a competition.
Who could eat the cereal the fastest? Who could jump the most steps down? Who could run to school
the fastest? What are you talking about? Everything is a competition. And then you take that, and
eventually, I was never going to go to university. I remember being in class when they
brought in high school, they brought the recruit into college and they sort of talked and I go,
well, I'm not going. So I'll just put my head down and continue drawing. Cause I was always doodling.
And then somebody tapped me on the shoulder. I remember. And they went, son, why is your arm
not raised? And I'm like, what? Like what? I wasn't even paying attention, sadly. And I go, well,
what was the question? They go, well, who wants to go to college? And I looked up and every single
person in my class had their arm up. Now, that's okay. But I looked at the two sort of druggies
that I know, because I'm friends with all of them. And I'm looking at them going, what are you
talking about? You're not going to college. You got Fs like across the board. You might even drop out in grade 12. So anyways,
I gave them my reason, which is I don't enjoy education. And so let's just convert it to
broccoli. And let's say I don't like broccoli. Why would I then go and pay people money to eat
more broccoli? It doesn't make much sense, does it?
So I go, I'm not going.
Now, did I go to college?
Of course I did.
Why?
Because I'm an athlete.
And so I played baseball, getting back to your question.
And somebody offered me a scholarship to go to play baseball.
So my last three years, I was on a Pac-10 baseball scholarship.
And at some point,
now you have to get sort of simplistic. If somebody is going to give you free education,
I'm going to grab it. Did I want it? Not really. But if it's free, I'm going to grab it.
And oddly, Tim, of the 25 guys on our team, only two of us graduated with a degree in four years.
And the other guy, I'm Canadian, the other guy was, I'm Canadian,
another guy was a Canadian. I remember the coach going, because Canadians don't want to hustle as
much in sports, right? Because we got a degree? Like, what are you talking about? It was free.
And the reason I took it and I got it done for free, because the dumb athlete was alive and
well, but they're not really dumb. They just don't go to class. And if you don't go to class,
you don't get your marks. And if you don't get your marks, then eventually you don't get your
degree. Here's the funny thing about that. Somebody is offering you a free degree and 23 of my
teammates decided they wouldn't get it in four years. So either they would never get a degree
or, gun to my head, this is weird, they're going to come back and pay to finish it. I go finish it.
The buffet was open the whole time you were there and you chose not to eat like, oh my gosh. So if
nothing else, given that I'm sort of a cheapskate, I'm going to, they're going to give it to me for
free. I'm not paying another penny to come back here. I'll take that degree. So I got my degree
and I was off to the races now between the baseball, which is competitive, and my brothers, then all of a sudden, three weeks before I
graduate, I end up getting my first job in comic books. And all of that sort of made me a freelancer
and I had to begin taking care of myself. And it's like, okay, it's just another game,
another game of competition.
First job in comic books, you've posted, I want to say photographs of 350 or so rejection letters.
When did you first start sending those out? And did you get any particularly helpful feedback that allowed you to modify things so that you were able to get that first job? Yes. So let's go through it real quick. Did I get over 300 rejections? Yes. Is that tenacious? Is
that determination? Or is that delusion? At what point do you say, I'm going to be an opera singer,
and people keep giving you no's, and you go, man, look at how determined is it. What point do you say, maybe I just can't sing opera?
But again, so there's a fine line.
People give me way too much credit for those 300.
I think a normal sane person with sort of less enthusiasm,
we'll leave it at that word,
than me would have probably at 200 rejections
found another option to make money.
But the reason I was able to assimilate that many rejections was found another option to make money. But the reason I was able to
assimilate that many rejections was because I was going to college. So I was sending off samples
almost continuously while I was in school. So I didn't have a job. I was going to school.
So I didn't care. I had four years to basically try and get a job. And then probably at the end
of those four years, I was going to look at that pile and say,
maybe I need to find something else.
My degree is, I thought, is in graphic designing.
And I thought I was going to be the guy who's going to do Michelin tire ads.
I go, that's okay.
It's an admirable job, but you know, it's a graphic designer.
That was sort of where I thought the reality of it was going to be.
But three weeks before I graduate,
I get my first job. And how did I get it? By sending literally 700 samples over the course
of those four years. And just on one level, I think I just wore them out because I sent it to
every editor at every company. They used to have, let's say say at marvel because my first job was at marvel they
have like one submission editor no no no no no the people who give you the work are the editors and
they have 16 editors so i would send it to all 16 editors ultimately i went around the submission
guy i just went what you got to give it to the editors anyways might as well send it directly
to the editors so i would keep sending it to the editors over and over and over to every company, every
editor.
And I think, Tim, in hindsight, I think that they probably had a board meeting or whatever,
one of those Monday morning meetings.
And they just said something like, and I'm making this up, but said, oh, for the love
of God, that Todd kid, that punk that keeps sending us, we keep getting like a box of
mail from this guy every two weeks.
Would somebody in this room give him a couple pages just so we don't have to open up his mail every two weeks?
I think I just wore him out.
And I got the job literally three weeks before I graduated, so I never even had to use my degree.
What informed me in those, it was all constructive
criticism. Let me tell you, because people say, oh, Todd, you got the last laugh. No, no, no.
Everything they put in those letters was constructive criticism because the people
who just thought that I was not very good threw my portfolio and my samples in the garbage.
So everybody who took the time to write back actually gave a little bit of insight.
And so what I would do, they didn't know it was actually going to keep me fueled, is that
I would take that insight and then redo another batch and send it to everybody again.
So where I was making 20 mistakes, eventually it got down to 18, and and then 16 and then 15. And I think probably when I was at
six mistakes, I think they finally said, hey, he's getting better. He's not perfect. And he
seems to be enthusiastic. So somebody give him a chance, see what he can do.
So for people who don't have any familiarity with comic books, penciling, anything along these lines,
what were some of the things you were
getting feedback on and getting better at? And I suppose this leads into the question,
what does it look like as a comic book artist to get better? What are you getting better at?
Maybe that sounds like a silly question, but I'll give it a shot.
There's two things that I think make a good artist in the comic book industry. One is just pure drawing skills, right? So there are
hundreds if not thousands of people who can draw circles around me. If you can just draw pretty
pictures, you can go a long way. The second piece is storytelling. And if you can do great
storytelling and be average drawer, you're still going to have a pretty good career because
people then will be entertained by everything you do. So I'll use an example and I hope,
because I'm friends with him, I hope he doesn't take it. Frank Miller is a great,
great storyteller. He's the one that wrote The Dark Knight for Batman. He's the one that,
you know, created 300 that ended up getting turned into a movie and
Sin City and all these things. He rejuvenated dead characters like Daredevil. I wouldn't say,
and I think Frank would agree, that he's not the best anatomically correct artist. And his
drawings don't get every muscle right. What he does is he tells stories better than anybody else in our
industry, period. So he could do it with stick men and you would still be engaged because of his
writing, the way he does it and what's happening in it. So Frank has been able to take that
storytelling, which to me, as I've gotten older, is way more important than whether you've got
flashy lines. I came in as a kid who wanted to do flashy lines because people go,
oh my God, look at all the detail he's doing. But then I found out that really what they wanted was
less flash and more clarity on the pages, right? You should be able to give a comic book
to a non-comic book writer, go next door to your neighbor, give it to your mom. And at the end,
they should be able to say, hmm, you know, not my cup of tea. I don't collect comic books. But
that was kind of interesting because they understood what they were supposed to be reading
in the sequence they were supposed to be reading it. And if you don't do that,
you're no good in our industry. One more thing. If you can't keep a deadline,
then you're for sure not good at anything. As a matter of. If you can't keep a deadline, then you're for sure not good
at anything. As a matter of fact, people who can keep a deadline in an industry that is driven by
monthly deadlines can have long careers and not be very good at drawing because you have to get
product out every 30 days. So go ahead. If you want to be the kid that's flashy
and do a bunch of lines and take twice as long,
but they're never going to give you a regular gig
because you have to get books out on time, period, out.
And I'm embarrassed that I don't know this,
but I never made it far enough.
You can still lead a productive life, Tim.
Don't worry about it.
I'm working on it.
Working on the productive side.
But what are
the deliverables on a monthly basis? Are you shipping out a few pages at a time? Are they
waiting until you have the entire book done, so to speak? What do the actual deadlines and
deliverables look like for a full-time comic book artist? So it has shifted, as you can imagine,
with technology. So the way that it used to
work and i'll age myself because i got into the business sort of pre-internet i'd have to do my
pages take them to the either phone fedex and they were called federal express at that point
and so i would have to phone federal express when i use fedex my wife go oh you're so hip
calling them fedex. And eventually they
caught on. So you'd phone FedEx, they'd either come and pick it up, or sometimes you would miss
the call on their deadline. The drivers were passed. I was living in a remote area up in Canada
on an island in Canada. And so if I missed a driver, which is why I hired an assistant to
help sort of package stuff up, he would drive to the airport, which was about an hour and 15 away while I was finishing up pages. So I go, oh, I've got another hour. And then we drive to the airport.
Do you know how many times I ran down the tarmac? Because it was a little sort of prop plane that
flew to Vancouver, British Columbia. And I think he was always looking over his shoulder going,
Todd will be here in about two minutes. And I'd be running down the tarmac, and I'd basically throw my package to him, and he'd get it done. Today, all of that's taken away
because now you can scan your pages and hit literally a download. Boom, it's gone. It doesn't
solve anything, Tim. All it means is you just get to push your luck with deadlines later and later.
So let's give you an example currently happening. The
biggest comic book that's going to come out this year in our industry is a book called Batman
Spawn. So that goes to print, because I just talked to the people at DC Comics yesterday.
It goes to print on Monday. You and I are talking on Friday. I still have to write,
it's a 48 page book. I've only written eight pages. I still have to write. It's a 48-page book.
I've only written eight pages.
I've got to finish writing the 40 pages.
There's 10 pages that haven't been colored.
I literally talk to the person who does the word balloons after I give them the script to say, hey, sorry, dude.
We've got to both work pretty hard over the weekend.
They're going to probably get the last pages at midnight on Sunday.
They're going to look at it and make sure no pages are upside down or backwards. And then
they're going to hit send and it's going to go to the printer and the printer's waiting. Because
when you've got a big print run, because like I said, it's going to be the biggest of this year,
you can't swap out books and say, ah, we'll just swap out another book. Can you just substitute?
Not of that magnitude. They've got lots of printer presses waiting for this one book and we've got to deliver. So how does it work? By
our chinny chin chin, like a lot of other things in the world. You just get it done.
So let me back up for a second. So I think I heard you correctly. Now you have delivered so many
deadlines. Even if you have chased down the plane on the tarmac, you've, you know,
how to train obviously. I've missed the plane a couple of times. You've missed the plane a couple
of times. So this is a huge book, biggest in the industry of this year. Did I hear you correctly
that you said you have eight pages done out of 48? I guess I'm just wondering if you,
what does that mean? Yeah. Writing wise. Okay. means, Tim, I'll tell you what that means.
That means before I talk to you this morning,
I talk to what they call the letterer,
the guy who actually converts your script
into the word balloons.
I talk to my letterer and go,
dude, we're going all night tonight.
I'm just, every three pages, I'm going to send to you.
So it's going to be, I do three, I send it to him,
he works on it.
By the time he's done with those three, I feed him another three and we're just going to see how it
works and we'll get it done. Tim, we'll get it done. Like you said earlier, a couple of years
ago, I set a record. I mean, Spawn is the longest running creator on book. We're up to issue 335.
That's over 30 years of doing books. And now I do a monthly book every week.
You just get it done. It's just like going to the gym. Every workout isn't
awesome, but did you get your workout in? Yeah, sure.
Wow. By the hair of your chinny chin chin.
Nobody knows on the other side. Nobody knows.
That's true. Nobody knows.
Everybody's going to look at that book and go, man, look at how professionally done it was.
So let's then come back to a word you used, which is important.
And that is the longest running creator-owned superhero comic book series.
The creator-owned piece.
When and how did you decide to start Image Comics? Because I remember as a kid, I wanted to be a penciler for about 10 years.
So I was really tracking all of this. And then I was an illustrator in high school and then part
of college. I actually had the, I was the graphics editor at a magazine where Jim Lee had been the
previous graphics editor. So I had a- Jim Lee's had a DC Comics for those that don't know.
And he had these sketches in the desk that he'd done after getting hammered in college.
And I thought these were just treasures at the time.
So this is a lot of fun for me to explore.
And I remember Image being a very big deal.
So for people who have no context, can you explain why and when Image was founded?
Because I think that's a big piece of this story.
Look, and I assume that the majority of
people listening don't collect comic books and whatever, so we'll keep it simple. Everybody
knows Marvel and DC. Everybody, right? If you ask the next natural question, huh, who's number three?
That has been Image Comic Books for 30 years. We were celebrating our 30th anniversary, so was
the Spawn character because it came out that first year and we've been number three for 30 consecutive years as a matter of fact those first couple
months we came out we actually passed dc comic books we were number two for a few months so
when people sort of get past you know the marvel and dc and even in the industry of hollywood and
or people that are looking for ancillary products, which you have to, because people don't know Marvel's owned by Disney. Marvel's owned by Disney. They don't
share that too much. And DC comic books for a long, long time has been owned by Time Warner,
now Warner Brothers, Discovery, AT&T, but let's call it Warner Brothers. So one's owned by Disney,
one's owned by Warner Brothers. Okay, so you're Sony,
you're Universal, you're Paramount Studios, you're Netflix, you're Apple, you're Paramount Plus. What
are you talking about? Where are you getting product? Not getting it from Marvel. Why?
They're not sharing. And you're not getting it from DC because they're not sharing.
So you literally have to go and redact all those books, and you're left with everybody else years leading up to breaking in, I was reading
everything I could get my hands on about our industry. And what I found was I was coming
across a common theme. And the common theme was that everybody, no matter how big your standing had been in our industry, eventually got pushed out
against their will. And in some cases, got the short end of creative and financial sticks.
These are artists.
These are artists, writers, whatever. These stories had been written over and over and over
again. And so I remember one in particular reading about,
there was a gentleman, his name was Jack Kirby,
and his nickname was Jack the King Kirby, right?
To put it in perspective to people who are laymen listening,
that they called him the king for a reason,
because he was, and he got the short end of the stick.
And Jack Kirby's a guy who helped
create the Fantastic Four and the X-Men and even created the costume for Spider-Man and the Hulk
and Iron Man and on and on. That's who Jack Kirby was. He helped create it with Stan Lee.
So I remember reading those articles, and this is long before I break into the industry. And I went, man, if they can do that to Jack King Kirby, they can do it to anyone.
And so when I got my first job in comic books, three weeks before I graduated, I went in with my eyes wide open.
And so I knew what the game was and I go okay their job is to exploit me as much as possible
can I do the same in reverse at the same time the win is they're getting something of value out of
you you're getting something out of them and the value that I was getting out of them was
twofold. One, I had all these dozens of characters in my portfolio, including Spawn, and I never,
ever had one second of temptation to ever pull any of those out and offer them to Marvel or DC
when I was working with them. Did I create new characters when I got the plots from the writers?
Of course I did. I was a professional. So I helped co-create and I'm the visual creator of Venom. So Venom's my guy. Why? Because we came
up with a story and that was what it was. Okay, fine. But I never said, oh man, I'm having a good
career at Marvel. Let me reach into my portfolio and offer them my characters. Never. Why? Because
in the back of my mind, those stories had been haunting me that were there. And at some point, Tim, I was selling more comic books than any human being Marvel was employing, period. To the point that I had set a record on one of the books. I helped take over Artistically Amazing Spider-Man. It was sitting at like number 22 in the sales chart.
They came and they went, hey, Todd, if you want to draw it, cool. Because I had just finished a
run on the Incredible Hulk that you had mentioned. And they said, whatever you want to do, because
it's sort of in a dumper. Spider-Man's in the dumper. In short order, at some point,
Amazing Spider-Man became number one or two every single month in total sale.
To the point then that they were like, oh, and it's really what catapulted my career.
And just so you know, all the things that I was doing artistically to help move it from number 22 to number one,
I was getting pushback from the corporate entity up above and the executives up above and the editor-in- up above, that you can't do what you're doing,
Todd. You're messing with the icon. That's not how we do it. Let me tell you, ladies and gentlemen,
as an old man now, the single greatest danger you are going to meet in your life is status quo.
It is the thing that they are going to fight and battle you against more than any other thing in the world. And what's staggering about what I
just said, which is a truism, is that there's only 200 percenters in the world that I can give you.
One, we're all going to die. Hate to break it to you. It's just a matter of time.
The second is everything is going to eventually change. Otherwise, we'd be living in caves right now.
Change is part of the human condition.
And yet, every day you run into systems that are crushingly holding on to status quo,
are holding on to yesterday.
And for those of us that are wired to think about tomorrow, we become the rebels.
We become the outcasts. We become the people who are rocking the boat, who are just, Todd,
why don't you just relax, get along, all the things that they're going to tell you.
And what I'm saying that happened to me has happened to millions of people throughout history that wanted to do something different, not better. Let me be very clear, not better, different. So when I was
doing my different Spider-Man, I wasn't doing it because I thought I was better. I wasn't doing it
because I thought what they were doing was worse, which is how they took it. I was doing it because I'm a young kid with a career
and I need to figure out how to stand out in a sea of people that are doing the exact same job as me.
And there's only one way. I've got to be a little bit different. So I started doing some funky,
fun little stuff on Spider-Man. And guess what? The fans liked it. And more importantly, it was enjoyable
for me to draw because drawing is a lonely occupation, like a novelist where you sit in
a room for 12 hours a day with you and your thoughts. That's your day. And if you can't
entertain yourself, it's a long day. So I was coming up with crazy little silly things I was
putting in the book. They were having a heart attack.
I was getting called on the carpet.
As the sales are going up, I finally quit Spider-Man.
They go, no, no, no, because you're selling so many books.
We'll give you a new Spider-Man book.
They were going to do a fourth Spider-Man book anyway,
so they could have one every week of the month.
So they gave it to me.
I've never written before.
I'm going, you're going to give it to me?
I've never written before, but I got to write, which it to me I've never written before but I got it right which is why I quit I go I want to write
and that's because I don't want to draw other people's stories I want to tell my story and
they said yeah yeah yeah and that book set a record it's in the Guinness Book of World Records
for the most sales by a single creator I also own that record on the other side with Spawn I own
the corporate and non-corporate record for a single issue by a single person.
Done.
Now, I'm not saying that bragging.
I'm just saying it has a fact so that now that guy who's setting records, when he comes into the office in New York from Canada, a little Canadian hick, you would think that they would say, you not fuck you right and instead they're calling me on
the carpet going Todd you've got to stop doing this and this and this all the things that got me
and their books were there and I remember having these bizarre conversations with the editors going
dudes you don't have to like me personally you don't have to like me personally. You don't have to like my drawing
style. You don't have to like anything I do. You hired me for one job, sell comic books. You guys
are in the commerce business. Don't you realize you're a money-making machine? You want to sell
books. I do that better than anybody that you employ. Why are we continuing to have these conversations? And they wore me out,
Tim. They wore me out. Just a quick thanks to one of our sponsors, and we'll be right back to the
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So when was there a particular moment when you knew, it seems like you had basically in your
back pocket the plan to eventually go out on your own because you had all these characters you
developed. So what was the day or the conversation where you're just like, fuck this.
Now is the time.
Oh.
I'm splitting off.
I remember with clarity.
They had been doing, comic books have this thing in the corner called the Comics Code.
And the Comics Code was created because in the late 50s, there was the whole
were them scared that comic books were degrading the youth of America.
And they had the Senate hearings. And it actually, in a weird way, ended up leading to the sort of the advent of
Marvel Comics because Marvel was a company called Timely Comics, but then they went, oh, we don't
want to get caught up in this whole Senate hearing. Let's sort of whitewash, if you will,
our presentation. And they changed their name to Marvel and the first book out, Fantastic Four.
And then after that, here comes Spider-Man, Iron Man, Hulk,
and all the other things that we all know, right?
So you can argue that thanks to some loony tune in the Senate in the late 50s,
Marvel exists, right?
Maybe minus him, there is no Marvel.
So we actually, we shouldn't be giving all the credit to Stanley. We should be giving it to McCarthy and Dr. Wortham, who was the one who
wrote the book, The Seduction of the Innocents, right? So look it up. Anyways, I'm doing the books
because of that comics code. Every now and then they would get you to fix a panel. Todd, you can't
do that. Why? Because of comics code. Okay. Now, I used to ask them, could somebody actually send me the comics code?
So instead of having to guess what's in the comics code, and then you guys tell me I got to redraw something because I have deadlines, and I don't like to redraw and redo anything.
And so it's like burning your pasta.
Then you go, oh, man, I got to cook it and boil the water again.
You get aggravated the second time around. So at some point they kept doing that. And then the day came
and then it was the proverbial straw that broke the camel's back. Cause I'd been doing it for
years and they sat there and it was this issue. And it was the sideways issue. My last issue at
Marvel, it was a sideways issue of the Spider-Man book, the one I
was writing myself, except for we were doing a crossover with some of the mutant X-Men, and in
this case, X-Factor characters, the ones that were sort of Deadpool and Cable came from, those
characters. And there was a bad guy, and his name was a juggernaut. And a juggernaut was like, you
couldn't beat the juggernaut, right? He's a big he had armor and you couldn't do it so my thing was well he's got eye slits he's got to
look out those eye slits and so the way that I was going to get to him was I had one of the mutants
take their sword and put it in the eye and jam it in the eye because then it would be like oh my
gosh right you'd catch him off guard and then if team tackle him, you're going to win the day.
So I drew that.
I still have that page today, Tim,
because it's the page that broke the camel's back, right?
I have the unedited version even better.
I don't even have the edited version.
I have the unedited version.
And so they phoned me up and they said,
Todd, you got to redraw it.
And I went, what?
Redraw what?
You can't stab somebody in the eye with a knife.
And I go, what are you talking about?
Like the comic's called.
I go, well, of course you can.
Because just not long ago,
there was this great cover.
Not only was it in the,
it was on the cover of Daredevil, Frank Miller.
And he's got Bullseye on the cover and he's stabbing Elektra, a character, on the cover.
And so I go, of course you can stab people.
And they go, well, yes, you can stab people, but you can't have a rear exit wound.
And I went, what are you talking about?
Did you look at that cover?
The guy's killing Electra.
It's going in the front.
It's coming out the back.
No, no, no, no, no, no, no, no, no.
You can stab them and it can come out of rear exit wound,
but you can't tear the cloth.
So if you look at the drawing,
you're going to see that it's like,
you don't really see the sword coming out.
It's like a teepee.
It's like a teepee. The back of her costume is like that it's like you don't really see the sword coming out it's like a teepee it's like a teepee the back of her costume is like it's it's cheap but it hasn't cut so i go so i just want to be clear you can gut somebody and you can have it come out the other side after you gut
them you just can't rip the cloth and that won't offend the mothers and the children. Yes. Wow. Okay. So there's no
rear exit wound. I'm just stabbing them in the eye. Yeah. But you know what? People are sensitive
to eyes because if everybody gets something in their eye, we all know how much pain that is
and teeth. Because if you go to the dentist and he drills you wrong, and I'm having this absurd
conversation with five or six of my, and I'm having this absurd conversation
with five or six of my editors, and I'm just going, what? So I just want to be clear. Can I
stab him in the chest? Yes. In the knee? Yes. In the elbow? Yes. In the eye? No. In the cheek? Yes.
In the neck? Yes. In the mouth? No. Wow. Wow. So somehow I was in bizarro land. And so I had, at that moment,
I stopped the conversation because you never want to have a conversation with anybody where two plus
two equals giraffe, right? Never talk to somebody who comes up with that equation. So I said, guys,
here's what's going to happen. I'm going to send you the page. I'll do a little quick drawing over if you want.
You guys fix it any way you see fit.
By the way, I'm handing in my resignation.
I am done.
I am exhausted.
I also was a few days away from becoming a father for the first time.
And I just went, you know what?
It's time to catch my breath.
I don't know what being a dad's about.
These guys have worn me out.
And all I do is sell books for them.
And I just called uncle.
And that was it.
That was the day I walked away.
Now, did I have a plan B?
Of course I didn't, Tim.
Of course I didn't.
The plan B was I had Spawn as a character
and I just went, I guess I'll just have to self-publish,
right, not ideal, but okay, here we go.
The upside of it was that I was talking
to a couple other people.
Let me also say, before me quitting,
I also was going around trying to create a union. I was like the
normal Ray. I was going, come on, man, power to the people, right? If we stop drawing, put pencils
down, they got nothing to print. We show them our power. It was frustrating for me when I tried it
for a few months that the most scared people that will say, yeah, let's join together are those that don't have a job.
It was weird to me. I'd be talking to dozens of people that I knew that wanted to be in the
business, that were in the business, but weren't getting steady work, that needed a better life.
And I go, come on, let's just go. Let's just create like an enclave of people. And again,
you know, and deal with the whole is better than the parts. And they would say,
no, Todd, I can't because what if they blackball me? And I'm like, blackball you? What are you
talking about? You're not getting any work from them right now. Yeah, but what if they blackball
me? I'll go, so here's what I'll do for you. Right now you have no job, no car, no girlfriend,
no house, no money. If you join this enc enclave i will promise i will make all of those
equal to you right you've got nothing to lose other than to go up come on man i'm selling more
books than anybody else i'm making more money than anybody else in our industry and i'm willing
to throw it away you should be 10 times more fearless than me. It was actually
oddly the opposite. So during that time, I had been talking to two of my friends and peers.
They were also in the industry, a gentleman by the name of Rob Liefeld and another one
named Eric Larson. And both of them had that same entrepreneurial, let's just call it rebellious trait in them.
And we were always talking.
And I remember in one conversation, Rob was saying, yeah, I'm going to maybe go, you know, he's still working for Marvel.
So is Eric.
And it's like, yeah, I'm going to go do my own book.
And then Eric was on the call going, yeah, I'm going to go do my own book.
And I had just quit.
And at some point during the conversation, the topic came up,
go, well, if you're going to do your own book on your own, Rob, and you're going to do your own
book on your own, Eric, and I'm planning on it, why don't we do all of them together in the same
place? It's never been done. What's happened is people have left Marvel and DC one at a time,
or they pushed them out the door. Think of it like a sports team.
So you lose a free agent. You'll go get another player. So you lose another. But what if 10 of your players on a championship team quit the same year? That would be detrimental to that
competition of that team. So the conversation was, why don't we just join forces? So all of a sudden,
very quickly, it was three. Rob, who's super energetic, came up with the name Image Comic Books.
And the reason why he came up with the name, so he tells me, is that there was a commercial
that was on TV, and it was Andre Agassi, I think.
And it was a camera commercial.
And he says, image is everything.
So that was the punchline of the commercial.
So he was like, let's do image, right? If image is everything, let's do image, right? So that was
it. Image comic books was born. You don't overthink. People think that we come up with
all this stuff and we know what we're doing. No. Venom in and of itself was a happy accident. We
can go back to that in a minute if you want to. So the three of us get together and then Rob says, Todd, I've got a buddy, Jim Valentino. He does some independent
comic books. Is it okay if he comes? And it's like, what are you talking about? This is a group.
The more the merrier. So we've got four. And then we find somebody to help us publish. And we say, that's it. We're flying to New York, and we're going to break the news to Marvel that we're quitting. with the top people, Terry Stewart, who was the
publishing head at that point. And later at that meeting, I'll get to, was the editor-in-chief who
happened to be walking down the hall. So I've got a meeting with Terry Stewart, the top dog,
and to basically say, we're quitting, here's our reasons why. And if it was me, I would close this
barn door because you might have some more people quitting next week or the week after the week after so we land the day before and I got to blow some time so I happen
to walk around I heard there's an auction somebody's selling some artwork I go to the auction
and Jim Lee the person you know you talked about the beginning who's now the head at DC Kong
Jim Lee is at the auction and he's like, Hey, Tom, what are you doing here?
I'm like, Oh, and I told him. And then I start giving the sales pitch. Tim, let me tell you one
thing. When I have my passion involved, I'm a good salesman. I'm a good salesman. And so I start
pounding on Jim Lee and Jim Lee at this point, just so you know,
is doing the X-Men and it is the number one selling book. He's doing the number one selling
book. The only time I ever got beat was Jim Lee, that guy, he was, he was my competition.
Like I was Magic Johnson, he was Larry Bird. Okay. And so we just, we had a rival, but we
liked each other and we got along. And so I tell him what we're doing and he starts
thinking about it. And then to my surprise says, I think I can go with that. Now, this is a
monumental moment from my perspective. And here's why, ladies and gentlemen, Todd, the rebel leaving
was going to be easy for Marvel to basically discount because they were going to
go, ah, that kid's always sort of rocking the boat and he's always a bit of a pistol. You know what?
That's fine. Rob Liefeld had the same attitude. So it's like, ah, we were the bad boys. Ah,
so the bad boys left. Good riddance. Jim Lee was the golden child. He was the chef's kiss.
He was the guy.
He was perfect.
If they could clone employees,
an artist, Jim Lee was the mold.
And so when Jim said he would go,
that was a thunderclap in my head to go,
oh my God, if the choir boy can go,
then that means all bets are off and they are going to have to sit up and pay attention because not only are you losing the bad boys, you are
losing the model citizens. And so Jim then says, oh, by the way, I got a pal, Wills Portacio. Is
it okay if I phone him? And because he's looking for his work, I think he'll join too. Shoot, he was doing another X-Men book.
I'm going, what?
We're going to get two X-Men?
The X-Men books are the number one selling book
at that point.
Bring them on.
So we got six and I'm walking now back to my hotel
with the biggest grin on my face
because I go, they don't even know what's about to come.
And as I'm walking into my hotel,
I see another sort of peer, a guy by the
name of Mark Silvestri. Now, Mark Silvestri, to me at that time, was the best artist, like just in
terms of skill, Mark Silvestri. I don't believe a thing that my son is saying. Yeah, that's my dad.
I'm taking care of here. Yeah, yeah, no problem. Yeah. So Mark Silvestri's there.
It's about 11 o'clock at night.
And I go, hey, Mark, what are you doing?
He goes, oh, I'm going to bed.
You got five minutes for me, right?
And so I sit down and like Mussolini from the balcony, I give him the speech, right?
And I give it to him.
And he's like, oh, my God.
He goes, Todd, that sounds good.
And Jim Lee's on board?
Yeah, he just signed on. Let me think about it. I go, Todd, that sounds good. And Jim Lee's on board. Yeah. He just signed on.
Let me think about it. I go, Mark, here's the gig. We've got a meeting at eight o'clock tomorrow
morning. I need to know if you're in or not by eight o'clock in the morning. He goes, so I've
got to, I've got to go to bed. I've got to think about it, whether I'm going to change my entire
career. And I've got nine hours of which eight of them I'm going to sleep. Yeah, that's it. Now, I don't
know what he did or how well he slept that night, but in the morning at 7.30, the phone rings and
he goes, hey, Todd, Mark, I'm in. Seven. We went to New York. I flew to New York with Rob with four
of us, with four of us. And by the time we walk into that office, we've got seven. Oh, by the way, Mark Silvestri was doing the Wolverine comic book. We had literally the dream team. To put
in perspective for people listening, again, that don't know, there's probably every year about,
that year was probably about 6,000, 7,000 comic books come out, but from all companies, right?
Because again, Spider-Man comes out once a month, so it's 12. And then you've got three Spider-Man books at 36. And then Iron Man's
another 12 and 12. And you add it all up, literally thousands of comic books come out.
The people who gathered together to create Image, we had accomplished 44 of the top 50 sales that year.
Just to put in perspective who we were,
44 of the top 50 sales of 6,000.
We were literally the comic book equivalent
of the dream team, the basketball team
that was happening in basketball at that time.
So I knew this was going to reverberate somewhere.
And again, the stock went down at Marvel the next day.
Take a look at it because CNN reported on it.
And we went into the meeting and essentially it went like this.
And here would be a fun interview is to get Terry Stewart's perspective of it.
Because not only has he literally lied about it, he will tell you otherwise.
But not only has he lied about it,
but then 30 years later, I met up with him
and my wife went and talked to him
and he still is spewing the lie.
And I get it.
He's corporate.
What's he going to do?
He doesn't want to say that it was on his watch
that all these people left.
But here's his lie.
And it is.
I got witnesses because there's more than one of us
in that room. He's saying we came in and we asked for the copyrights of our characters.
What are you talking about? None of us is that crazy. We understood the dynamics of the business.
We would like, yes, give me Spider-Man and give him the X-Men. What are you talking about?
He's saying he had to let us go because that was our demand. No, no. The way that it went down was simply like this. We are leaving. There's nothing you can give
us that's going to keep us. And oh, by the way, here's some of our reasons. If it was us, you may
want to do something about those reasons because next week you may have another seven quitting.
I don't understand why you want to keep having people quitting,
but you know what?
Do what you got to do.
It's your company, whatever.
Now, during that conversation,
the editor-in-chief had coincidentally
happened to be up on the upper floors,
don't know why,
and just came in and whatever.
He was a good man, Tom DeFalco, the one that used to tell me, can't know why, and just came in and whatever. He was a good man, Tom DeFalco,
the one that used to tell me, can't do that, Todd. You can't do that, Todd, on Spider-Man.
Anyway, at the end of this conversation, because Rob Liefeld, who was in there, and my wife was
there, and Jim Lee was there, Rob left because he had to go pick up his girlfriend. So that was
classic Rob. Like, oh, you guys just finished this world-changing conversation. I go get my wife and got to grab a burger. So, and this is why I like
Rob so much because he's just, he's by the cuff and it's what makes him special to me. Anyways,
we get in the elevator at the end of this conversation and I will never forget the words,
has the elevator doors are closing, just like in a movie,
the doors are closing and you can see the editor-in-chief looking at us and he says,
hey, if it doesn't work, you're welcome back. And the door's shut. And I remember turning to
Jim Lee. Now, just to give a little background on Jim Lee, Jim Lee went to college to become a doctor.
I think his dad's a doctor. This is a smart, intelligent human being. And for me, my dad,
who you just heard, was in the printing business for 40, 50 years. The one thing that I knew,
it's printing. And if not, I knew lots of people who did. So the doors closed and I looked at Jim
and I go, oh my God, they think we're dumb.
And I'm not that we're smart, Tim, not that we're smart, Tim, but you know what printing comic books
is? Ink on paper. That's it, ladies and gentlemen, ink on paper, done. Maybe there's a couple of
details beyond that, but that's it. Every time you pick up a pen and
you write on a piece of paper, it's sort of kind of like doing comic books. It's just,
if you keep going and draw it in the shape of Spider-Man or the Hulk, you got a comic book.
It's not rocket science. And so I was like, oh my God, they don't think we can print. Oh my God.
So that was it. And from there, the collective whole of the seven of us left
here's sort of this silly funny part of the rest of that day historically what was happening Tim
is that if you quit Marvel you only had one choice you went literally across the street
to DC Comics or if you quit DC Comics you quit and you walked across the street to Marvel that's
all you did you literally ping-ponged your whole career back and forth, back and forth.
Whenever you got mad, you just went to the other date that was across the street.
So we went across the street to DC Comic Books.
And DC sees—I had started, you know, I had done about a year, year and a half there.
Rob Liefeld had done a year there.
But Jim Lee and I walk in there. Jim
Lee has never stepped foot in DC comic books. And he's the golden child at Marvel. And they just go,
there's only one reason he's in the office. Somebody got mad and we're getting the golden
child and we're getting Todd. We'll take the bad boy too. Cause he's like, that's, these are the
number one and number two selling guys in the industry. Woo. We hit the mother load, the mother. Oh my
God. And quickly they assemble 15, 16 people in this room and they pour the coffee and they get
us the refreshments and they just go, oh my goodness, we are sitting here and we sit down
and then they hear the fateful words. I go, Hey guys, just so you know, we're not here and we sit down and then they hear the fateful words i go hey guys just so you
know we're not here to work for you i just a couple things we just quit marvel their eyes
light up but we are not here to work for you either you could just see the lead balloon and
they were like pardon and it's like no no we're not here to work for you so so you can just see
so we're just clear so you you came here with Jim Lee and walked
into our offices and are now dangling and teasing us and saying it's for nothing. That's exactly
what we're saying. Wow. Wow. Why would you guys do that? And I go, well, because, you know,
we got some other plans and then they start giving their sales pitch. Well, here's why you should work for us.
Don't do that.
DC is your place to be.
DC, DC, DC.
And they go, and by the way, we just did a new contract that's for the betterment of
the creative community.
And then I asked them the question for me that was like the dagger for me.
But I go, hey, you know, no, that was super cool.
That was super, super cool.
You wrote up that new contract for the creative community. Could I just ask you just like one, one, one
question here, just before we get going, did you ask one fucking creator to have any input in that
contract that is to better the creative community? Did you ask one single creator? And let me tell
you, Tim, when you get pregnant pauses in rooms,
it's all you need to know. You get your answer at the pregnant pause. Of course they didn't.
Of course they didn't. And that was the reason. This is why we're quitting Marvel. This is why
we're quitting DC. Because of your disregard for your community.
And Jim and I are examples,
and we've climbed the top of the ladder,
just like Jack King Kirby and all those hundreds before him. This is just a repeat of history, and it's time.
And we thought that that was it,
and that was when the collective whole, not me,
the collective whole of the me, the collective whole,
the seven of us started Image Comics. So the DC visit, I'm trying to think of the names involved.
Was there anyone who was quitting DC or did you just go in there to put them on alert and say?
No, we put them on alert and gave them the same sort of speech we gave Marvel.
If you think that the dissatisfaction of the seven of us is
unique to the seven of us, you guys are blind. I see. So it was a change your ways or become
a fatality. Right. Every conversation is the exact same. And if we prove that there's any success
on the outside of the only two bubbles that exist in most freelancers' sort of brains,
which is Marvel, DC, or you get another job. And I mean another job in another industry.
So if we move on and we create a third possibility, why do that? Now, to their credit,
let me say, Tim, to their credit, they did start changing. They did start bettering pay and even starting
to give medical, which was never a part of the equation, and giving bonuses and being a little
more fair-minded on royalties because they knew that what we were saying, at some point, that
reality sunk in, that we could start losing almost all of our top talent,
if not a big portion of our talent, period.
And this isn't good for business.
So even those that were jealous or in our creative community
and or thought that we were crazies or whatever,
they still, whether they know it or not,
prospered by us leaving
because all their
contracts got upgraded while they were still throwing darts at us, our own community, as you
can imagine, saying, you guys go take your big egos and go do your thing. Okay, so I just came
back from a bathroom break. You mentioned before we started recording, you had a camel bladder and
that you would talk until I had to take a bathroom break, which was true. So how is a camel bladder a competitive advantage?
It is.
And so, because people go, so what?
So why?
So you don't go to the bathroom.
I mean, I went to a signing not long ago
and I got there at seven
and I signed from seven in the morning to midnight
and I didn't move from the desk where I was signing.
And they had to, now again,
other human beings have to eat
and go to the bathroom. So I go, you again, other human beings had to eat and go to
the bathroom. So I go, you better have two teams and you're going to have to rotate them. Let me
just sort of quickly get out of the way first, how you can not go to the bathroom for 17 hours.
It's really sort of easy stuff. If you don't put anything into your top hole, nothing comes out of
any of the bottom holes, right? Just, it's just basic. So I don't eat and I don't drink.
That's a whole nother conversation. But like they're going, well, how do you do that? That's another conversation. But if you don't put anything, nothing in, nothing out, simple, easy.
And I know this to be scientifically true because I've used it to my advantage. Now, because I have
a camel bladder, two things have happened in my career that I think have been advantageous. One,
everybody, when I go to the conventions, would have to go and take a lunch break. Why? Because
they're hungry. They're hungry. My wife would tell you, I have never uttered those words,
I'm hungry. I eat because science says I need to. My body needs fuel. So I put it in,
not because I'm hungry, because I have to. It's an essential ingredient, food. So I do it.
But I can outlast you if you've got to go away. So people would take off at conventions and go away for lunch or bathroom
breaks or whatever. Guess who didn't? Me. And here's why that matters, because there's people
in line. And if you've got, at the time of our popularity, when they used to open it up,
you'd have, at times, I'm telling telling you literally thousands of people in line waiting for your autograph. First off in good conscience,
I can't have somebody waiting in line for two hours, three hours, and then look at them and say,
cut, I'm going for an hour and a half lunch break. And the kid's going, what? I've already been in
line for three hours. Like I can't do it. I can't look at somebody in the eye. I won't do it. So I
said, no, I'll just figure out how to not do this thing that most humans do. And here's where the upside is, is that when all my
peers have gone to lunch, then people are waiting in line and then they're just sitting there going,
well, that guy's still signing. What's his name? Todd, Tom, Tim, whatever. What's he do? Spider-Man.
Well, I like comic books. I know know spider-man and guess what happens tim
they get in your line they don't care really at that point about you they just go he's signing
the line's moving i'll get in his line and then they come up you've got 20 seconds you become as
gracious as you can to them and maybe you peel off and you've got a new couple fans and all of a
sudden it's like you know i only collect x- but you know, that Todd was a gentleman and he was very nice and he smiled at me. He was very kind. You
know what? Maybe I'll go buy one of his Spider-Man books or, you know, in the future, his Spawn books.
And so that's it. Good, right? I'll always be nice to anybody, no matter who they are. Number two,
on the business end, and this one is sadly even easier. And it's just pathetic at times.
I live in Phoenix, Arizona and Phoenix, Arizona can be 110 degrees. Let me tell you, I'm like a
cockroach. I don't care what the weather is. I'll survive. Don't worry about me. I'm good.
But here's what I know about other people. They have comfort zones. And so whenever I was in some
big legal dispute or contract dispute, I would say, especially the people in LA, I go, you fly them to me.
You fly them to me.
Now, this is just the art of war.
So my desk is facing a big giant glass window, right?
And I know when the sun comes down that window.
Now, usually when I'm in my room, I bring down the drapes and I put up the AC and I'm comfortable. But when the enemy's coming,
i.e. the people I've got to negotiate with come, I make sure that the blinds are up and that I turn
the air conditioning so that it's actually stuffy in that room. Because why? I can endure it. I've
done it plenty of times. And then they always come dressed in a three-piece suit. Wrong move,
guys. Wrong move, guys.
Wrong move.
And then they come in, and they come into the room, and I close the door, and I know it's going to get stuffy.
And then I put a giant pitcher of water in front of them.
And then I uttered the words, guys, this has been going on far, far too long.
Here's the deal we're not leaving this room until we
settle every single outstanding point and during those conversations they either pour their own
water on a constant basis because they've got their three-piece wool suit on i've got my t-shirt and I'm in my Nike shorts. And I can just see them getting hotter
and hotter and hotter. And they keep having to get more and more water. And at some point,
nature calls. And then we get down to the last one and I go, I'm not moving on 0.10. I'm not
moving. It's a deal breaker. If I don't get it, this whole deal. And you know how many times I've
had people in my room go, fine. This is how it works. It goes like this. Fine. You can have
0.10. Are we done? Yes. Are we done? Yes. Where's your bathroom? The very next thing is where's
your bathroom? Because I think in my mind that they literally caved in on the 10th point because
they couldn't hold it anymore. And if they could have
held it, they could have argued longer with me. And perhaps I might've conceded or we could have
compromised on that point, but their bladder cost them. Too bad, how sad, right? You find your
advantages wherever you can get them. Oh, McFarlane the Barbarian.
What a savage.
Nice work.
So let's come back to Venom.
You mentioned that Venom came together, I think, as an accident, maybe, was the phrasing
that you used.
I mean, this is an iconic character known the world over.
Happy accident.
Yeah.
So how did it come together?
So we'll go back early in my Marvel career.
Like I said, early in the podcast,
if you can keep deadlines,
that's a giant value in that industry.
So I was showing them that I could keep deadlines.
So I knew then that that was going to be
getting me continuous work.
So once you get continuous work,
the next upgrade is,
can you draw characters that people have heard of, right?
So, because the first job I got at Marvel was on a book,
and it was like an obscure book.
It was called Steve Englehart's Coyote,
and it wasn't even Coyote.
I was doing a backup in the Coyote.
I was doing an obscure backup in an obscure book.
It literally was starting in the mailroom.
But eventually, I got a steady job over at DC because they canceled
Coyote. And I got a monthly book over DC. Unfortunately, Tim, and this is where sometimes
one person's break is another person's tragedy. An artist on another book who was a fit human
being, was super awesome artist, I followed him, was a health freak, drank some unpasteurized milk, went into a seizure and had an allergic reaction and died. And so I get a phone call and they go,
hey, Todd, my artist just passed away. Can you come on and help us for a couple months?
And at that point, they had canceled Coyote. It literally took me years to get in. I was
employed for four months and then they canceled Coyote. And I'm like, man. So I sent my samples back to all the people that were gracious enough
to give me constructive criticism, except for a thing changed on the resume, Tim.
I was now able to say, I am Todd McFarland, the professional from Marvel comic books.
The drawing was exactly the same. It'd only been four months. It was just as horrible as it was
four months earlier,
except for instead of being an amateur,
I got to go now into the smaller pile,
which is the professional is looking for work pile.
So I get the job, I go, yeah, woo, I've got some work.
The guy who was supposed to take over that book,
because I was only supposed to fill in for two months,
decided to bail.
So after the first issue,
they said, do you want to take over the book? It was a book called Infinity Incorporated. And I stayed on the book for two,
three years. So when I went over to Marvel, they went, okay, you can keep a deadline. Check.
The question is, you got to stop doing, and here's a bizarre thing that was happening at
Marvel at that point. You got to stop doing what they called, they dubbed the big, your big dice drawing style. And the only reason it was called that because on one page in Infinity
Incorporated, I drew this page layout and it was these big giant dice. And then I did panels inside
drawings inside the big dice. And somebody, I guess, in editorial saw that page. And so it was
like, oh, he's the big giant dice guy. And the reason I was doing giant dice
and doing all these crazy flamboyant layouts in Infinity Incorporated, because Tim, my drawing
was mediocre. I knew that. Like at some point, you got to be realistic about your skills.
I was mediocre and I had two choices. I could either put mediocre drawings and boring layouts, or I could be flamboyant and
baffle them with my BS and get them to look at all this sort of window trimming and not sort of pay
attention that maybe I'm drawing my eyes crooked, right? And it worked and it worked. So people were
like, oh my gosh. And so by the time I left left infinity I think I had risen to the point that I was like voted the fifth most popular penciler at that point so I'm like wow so I go over to
marvel and then they say which was weird because marvel was always the house of ideas and at this
point they were in they had flopped with dc and they were they were boring and they said you can
come but you can't do the giant dice style and I go so what do you want me want me to do? And they go, we just want you to do like a grid.
Now, let me just tell you, anybody listening,
that means you take a piece of paper
and you divide it into six equal panels and you go.
It is the most boring, easiest thing to do.
So essentially they took a guy like me
who I thought was an artistic sprinter
and they said, could you put lead boots on?
Shoot, this is going to be easy, right? I don't
know why you want to do it, but it was frustrating because there was no artistic freedom to do it.
So I did it. They give me the first job back at Marvel. And they go, hey, problem. You usually
have 30 days to do a book, right? Once a month. But we're behind the eight ball. We can give you
this job, but you only got 10 days. I gave it him in eight was it my best job of course it wasn't but was it done in eight yeah did it get
me brownie points right on the spot they were amazed i gave it to him in eight days boom within
weeks they're offering me the incredible hulk now once you get the incredible hulk this is the next
step in climbing the ladder all of a sudden look I'd been in the business probably two, three, four years at that point. And when I get the Incredible Hulk, finally,
I hear the words from my mom and dad, oh my God, you finally made it. And the reason was because
they'd heard of the Hulk, right? And so up to then, everything I was doing was like, I don't
know if he's ever going to make it. I was still working at Marvel in DC. It just wasn't for books.
But if you can go to the neighbor's Halloween party and say, my son draws
a Hulk, they've heard of the word Hulk too. So all of a sudden it's like, oh my gosh, your son,
he must be good. So it's important to have characters that know because it helps the
relatives in your circle sort of think that you're a bigger shot than you are, even though it's the
exact same amount of work and the same pay on top of it. So, okay. So you get to the next step and now you're going,
ha, now you're just fighting for the next step up. And I'll quickly sort of get you
to this. And I know I'm long winded in all your questions. I wish I was better.
I'm into it.
Okay. So I do the Hulk, I'm doing penciling,
and then I go, I'm going to do inking. Because at this point, I got fast enough that I could
do two books. There weren't too many people that could do two books. I was doing two books.
So they give me a second book. The same editor who gave me The Incredible Hulk gives me another
book. It's called G.I. Joe, Real American Hero, right? Now, the thing that's sort of ironic about
that is I was living up in Canada, right?
And it never really sort of, I was going, wow, if they only knew that this Canadian,
and I'm Canadian, up here in Canada drawing their real American heroes, this might be
a bit of a problem, but nobody's going to tell there was no internet.
So I did the first issue of G.I. Joe, and I was doing The Hulk.
And I get a phone call, and I was going back and forth with
this writer and it was, we were bashing heads every single page of that. And finally, after
the first issue, my editor phones up and says, Todd, I've got to let you go. I'm like one issue,
I'm one issue in the G.I. Joe, I'm making my marks on the Hulk. I'm now in the top three of some of
the voting artistically.
And I go, what?
You're going to fire me?
But let me just tell you, it was a relief because it was such a pain for that one month
and that my view of comic books and the writer's view of comic books were so diametrically opposed.
Where did you guys clash on that?
What kind of decisions or what type of stuff?
He probably sees it a little bit differently, but I'll just show you, give my point of view.
I assume the people that were reading the comic books had eyes and brains.
He assumed, from my perspective, they didn't, because he said it. Assume your reader isn't,
his words, not mine. Assume the reader is an an Aboriginal Bushman, and he just came out of the
tundra in Australia, and he's never seen a comic book, your storytelling must be that clear. Which
basically meant you can't have somebody walk into a house and then cut to them inside the house,
or even closing the door on the inside. You have to grab the door, open the door, walk in the room because, and I just went,
I just went, Larry, I guess I see the world differently.
I assume, silly me, that the people reading the comic books
watch fucking TV, go to movies, read books.
They understand how stories are told.
And as a matter of fact, on a movie, when you cut scenes,
they don't even have a caption in 99.9% of the time.
People just know that it's different people in a different setting.
It must be a scene cut.
You don't have to do it.
But anyways, he had his way of seeing the world.
I had my way of seeing the world.
Fine, no big deal.
Got it.
So he fires me off it.
And I remember I was sitting in my apartment up in Vancouver.
And I leaned back and I looked at the clock and it was like 12.06.
And I was like a little bit bummed because I'm like, man, I've never been fired.
Right?
So it was like, oh, man, at 12.14.
Bring, I am telling you no lie seven minutes i was unemployed
for seven minutes bring todd yeah hey this is dip giordano over at dc now remember i'd left dc to go
back over to marvel you remember when you left you said the only reason you would come back is to draw
batman yeah well we've got this book first there was batman the dark knight
then there was batman year one and they had another project called batman year two we've
got a book called batman year two it's a four-part story and the artist quit after the first one can
you finish the last three what like what you're saying i my choice right now is either stay on, which I didn't have an
option, but stay on G.I. Joe that I just got fired from that was basically like putting daggers in my
eyes or do Batman. And that was the only character I'd come back for. So I jump on Batman year two.
Now it gets a little crazier by that point because at this point I was only being the pencil artist
and in comic books they bring in another person who is the inker some people call him the tracer
it's not true good inkers add a lot to pages I thought I had my drawing style is what I would
call sort of this new wave 90s style and I was constantly getting inkers that were like these 1960s old school brush guys.
I was drawing in a way that I thought you should be using a pen because there's a different
technique with it. And they kept putting brush guys on me. And it was so transforming. Like,
they literally would bury the artwork from, if you saw what I was drawing, you saw the printed page, it was like, to me, night and day. So I do this part two of Batman Year Two, then I do part three,
and then they send me the samples. And I finally, again, another one of those moments in my life
with clarity, that I look at it and I see the splash page, and the splash page has Commissioner
Gordon, and he's holding the gun. And to me,
it looks hairy, right? I go, it's metallic. Why is it looking hairy? And it's because the
inker was doing these lines that work for him, I guess. And then I looked at like another panel
and it was the hallway. And when you're doing like a downshot of a hallway, the lines get closer.
It's basically perspective.
I won't bore people,
but it's just the illusion of depth.
And I'd done all these drawings
or these lines to give that illusion
and they were horizontal.
And then I looked at the panel
and he had done the exact same thing.
It was brilliant,
except for he did them vertically.
And it was these moments.
And so it wasn't that one was better than the
other, right? They both worked. It was, again, I just sort of try to get as simple as possible.
The reason, and I don't know if anybody sort of could understand this concept, but the reason I
made them go up and down vertically was because, silly me, I fucking wanted them to go up and down
vertically. Because if I had wanted them to go horizontally, which was another option,
I would have drawn them. I can draw horizontal lines equally as well as vertical lines.
The reason they were vertical, because I must have meant horizontal. That's why I did like,
what are you talking about? Just copy the lines and do your thing with the lines that are there.
And so I phoned the editor and I go, Hey, Denny, I don't mean to do this to you because you already
lost one artist. And I don't mean to do power play because I don't like doing that. I don't
want to be that guy, but here's the gig. If I can't ink the last chapter of this book
and let me be completely honest, I've never inked before.
So I'm a complete noob.
I can't do this.
I can't have people literally going
in the opposite direction of my artwork.
I can't do it.
So he kind of was in a tough spot.
He was like, oh, okay, fine, Todd.
Can you get it done by the deadline? Yeah, sure. So I did my first inking. So thanks to all those inkers for turning me into
an inker. And from there on out, I was my own inker. I started inking the Hulk. If you look at
it, I went back to my editor on the Hulk and I go, well, they let me ink the Batman. And so he's
like, oh, okay, I guess you can ink the Hulk. And so, and now I'm going to eventually get
to your question about Venom.
So it was a long-winded way, sorry.
Eventually-
That's okay.
Let me pause you for just a quick sec.
So for people who have no context on your art,
I mean, very fine details.
And when you're talking about the older school inking,
lots of thick black, lots of maybe obscuring-
You simplify it. Yeah.uring. You simplify it.
Yeah.
You simplify it, right.
And so when you went from penciling to I need to ink this or I'm out,
what were the biggest differences between penciling and inking?
As someone who's never inked, I'd be curious to know what you learned or felt,
or if it just mapped over really easily.
What was it like to do your first thinking?
Hey, Tim, here's the first shock that my, sometimes my enthusiasm gets the better of me.
And there's nobody that hates Todd more than Todd at times.
Because it's like, what are you doing, Todd?
So then I learned the magic.
I'm now going to do two jobs, right?
If you pencil a book, you get 30 days.
If you ink a book, like I pencil it, they give me 30 days.
Then they hand the pages to you, Tim.
You ink it, you get 30 days.
If I want to pencil and ink, they don't give me 30 plus 30, right?
There's two of us.
It's 30 plus 30.
I get 30, you get 30.
They're going, you can do two jobs, Todd, but you still only got 30 days.
Essentially, you're doing twice the work, and you have to do it twice as fast because
the book still comes out.
And so lesson learned, if you're going to pick up more work, you might want to ask,
how much extra time do you have?
And when the answer is zero, you might want to rethink your
ask. So, because eventually I got to the point going, I'm going to write my own stories too,
right? And that extra time also is zero. So, but that comes a little bit later in the career.
So, the first shock is I've now got to go faster. What it taught me personally,
because now I'm doing two books and I'm inking, right?
So I'm a bit of a unicorn at this point
because very few people can even pencil two books,
was I had to create for myself efficiencies.
And this goes into business now, right?
And even though we're doing art, this is just efficiencies.
So I do the efficiency and I go,
I don't have time to do a lot of what they call underdrawing.
I got to literally draw with ink.
I don't have time to do the job twice.
I can't pencil and then ink my own work.
I have to do it all in one fell swoop,
which is horrifying to people who've never inked themselves
because every person I've shown amongst some amazing peers,
amongst some amazing peers, when they see what my process is, they go, I can't even make out what's
on your page. And I go, that's okay. I'm just going to finish it with the ink. And they go,
no, no, no, no, no, no, no. You can't go with the ink. I'm like, why? Because it's permanent.
I'm like, what if you make a mistake? There's a thing called whiteout.
You just white it out.
And they're going, yeah, but what if you make another mistake?
I just use whiteout.
Let me ask you a question in reverse.
What happens if you draw on pencil and you make a mistake?
Oh, I just use an eraser.
Well, why can you use an eraser and I can't use whiteout?
It's the same thing.
Yeah, but it's ink.
It literally was this mental wall for people.
And these are people that I would sit next to at a convention that would do 20 sketches with a pencil and never erase one line.
And I used to turn to them and go, why couldn't you?
Why couldn't you have done that with ink?
And their answer was always the same.
What if I made a mistake?
You didn't.
I've been watching you for four hours.
You haven't made one mistake.
Why is it if I change the tool that somehow you're going to make a mistake?
But you know what
you do you I'll do my thing and so I had to just pull back the drawing and figure it out kind of
in one step so I could keep the deadline that was my learning experience now question number two
did I hit the ground running of course I didn't of I didn't. But if you look at my inking at the
beginning, it's very, very crude. And even on Spider-Man, which is the book that catapulted me,
if you look at the thickness of the webs on his costume, you will see a noticeable difference,
I think, from issue 300 when I started inking Spider-Man. And if you look at like about issue
320, for sure by the time I get in the new Spider-Man book that
I'm drawing for sure there's a dramatic difference visually so I was constantly learning that trade
it was Todd the professional who'd been penciling for five six years and Todd the newbie inker I
wasn't going to be a five or six year vet inking I was a new inker so I had to learn that trade
and catch up those five or six years that the other half of my brain had already sort of tackled with penciling.
So go ahead.
So I,
because eventually now this is going to get me to Venom.
Yeah,
to Venom.
Okay.
So,
so very quickly,
so then I finished the Batman project and now I'm back down to only one book so I can do two books.
And so again,
I,
I'm looking for another book and all the editors
at Marvel said, Hey, yeah, yeah, yeah. You don't come and talk to me, but whatever you do, don't
go into the Spider-Man office. Cause it's a shambles. Now you may or may not have gathered
that Todd doesn't seem to color inside the lines a lot of the times. And so you don't tell me,
don't go into that office. Right. Cause to you don't tell me don't go into that office,
right? Because to me-
Unless you want Todd to go into the office.
Yeah, what are you guys doing? So I went into the office and it was. The editor,
Jim Salicrep at that time, good man, was losing and turning over artists. The books were in a bit
of a sales decline. Like I said, when I picked up the book, it was like at number 21, 22. And I said, hey, I can do another book. And we had a chat. And I said, I want to
ink the book. And then they're like, well, you know, maybe in a couple months. And I go, I'm
inking the Hulk, right? Come on, go talk to Bob, the editor on that book. And he's like, well,
you know, just give me a couple months. How about it starting at 300? You can ink the book. And he's like, well, you know, just give me a couple months. How about starting at 300? You can ink the book. And I'm like, yeah, okay, we'll do it. But the other piece
of it was, oh, yeah, this is one other sort of slight problem. Spider-Man's got a black costume.
And this is this costume that was created for this book called Secret Wars, which is the black
costume with the white spider on it. And I go, that's not
Spider-Man to me. Maybe I'm just old school. Spider-Man's that guy in the blue and the red
with the webs on it, Spider-Man. So can we just get rid of that black costume and get back to
Spider-Man? Then this is sort of the happy accident. He said, well, you know, the editor-in-chief
really likes the black costume and I
don't think he's going to go for that. So he's not going to want to get rid of it. He had something
to do with secret wars and you know, they, they kind of digging it. And I went, oh man, I just,
I don't want to draw Spider-Man in a black costume. It's like doing Batman and polka dots.
Doesn't make any sense to me. So what if I come back to you with some designs? We just rip the
costume off him. We put it on somebody, I'll create another character, give it to the writers. We'll
just figure it out. And then we still have the black costume and then we can get the red and
blue back on Peter Parker. And it's a win, win, win. He was like, okay, that might work.
So I go away. I do the drawing. The costume was alive. So I go, oh, it must be an alien. So I created this big, giant, hulking alien
and gave him the big eyes and the slobbering teeth.
And to me, it was a gorilla.
It was like an alien gorilla.
And then the claws and everything else.
And that was the design for Venom.
Like here, we didn't have a name at that point.
I just go here, here's the new bad guy.
Here it is, go.
And they looked at it and went, oh, that's kind of cool.
We'll give it to the writer. And so they gave it to the writer. They cleared it through upper management. They said, yeah, yeah, yeah. That seems like a reasonable thing.
The writer comes back to me and says, Todd, the guy is Eddie Brock. And I went, whoa, whoa, whoa,
whoa. The writer's name was David. Whoa, David, Eddie Brock. Eddie Brock's a human. Did you see
my design? Like information I could have used earlier,
I would have designed it differently
if I knew it was a human
that I was putting the black costume on.
But I sort of liked the design.
I thought it was cool and it was giant.
And I thought that it would be more formidable
for Spider-Man to go up against something
that was way bigger than him,
than another humanoid form form and this is sort
of the geeky stuff that us creators go through and so i said but man if bruce banner little shit
can turn into the hulk then by gosh why can't any brock somehow be buried in this costume somewhere
right so we never sort of wavered from it venom Venom comes out, has a big play in issue 300,
amazing Spider-Man 300.
Sales go crazy.
We knew we had something on our hand
because every time Venom kept coming back,
the mail, again, there was no internet,
but the mail kept getting bigger
and people were like, oh my gosh, oh my gosh, oh my gosh.
And so now fast forward with hindsight
and Venom is a worldwide know, a worldwide brand.
You know, made a billion dollars for Sony in a movie.
So, again, there's the happy accident.
And if you look at issue 300, if you want to go buy it, it comes with a couple of things.
One, it's an anniversary book.
Sales have gone way up on it.
One, it's an anniversary book.
Issue 300, Amazing Spider-Man, goodbye.
Some of the very first early work of me on Spider-Man. And my first inking job on Spider-Man, goodbye. Some of the very first early work of me on Spider-Man and my first
inking job on Spider-Man. But more importantly, it's the origin of Venom. And so for people,
they spend hundreds of dollars. If you get these books, great, it's thousands of dollars. You can
get the origin of Venom. I don't consider that book, if you were to ask me, is that the origin
of Venom? No, it's the issue. How do we get that damn black costume off Peter
Parker so I can draw the classic red and blue costume? Because that's Spider-Man to me, right?
Venom, I didn't care at that moment about Venom. It was like, get rid of it. The last page of that
issue, Peter Parker gets rid of the black costume because he has a fight with Venom. Venom goes on
his way. And he pulls a box out from underneath the bed and he pulls out the classic uniform the red and blue the one that to me is spider-man and the last page which i still
have today because it was like finally i'm drawing spider-man because i started on issue 298 nope
black costume 299 nope black costume and every page but one of issue 300 but that last page it
was it even says,
I think a caption that says, and the new beginning.
And to me, I go, finally, I get to draw a spider.
This was, for me, finally.
Now, somehow Venom was the byproduct of that, right?
Now, here's what should happen, Tim.
An employee should come into the office.
They should say, no, he's wearing the black costume.
We want to give you the job on Amazing Spider-Man, one of the granddaddy books of the company. And most sane
employees will go, yes, sir. Yes, ma'am. When is the book due? I don't know. Todd is Todd and
yeah, yeah, yeah. Right. And so I just was like, no, I need the red and blue costume. But because of some of that arrogance, ego, immaturity,
whatever you want to call it,
your byproduct is you've got a character called Venom
that now creates carnage in this whole slew, right?
So if I was that guy, that employee,
all of that maybe never materializes.
That's the true possibility of that.
And then I just take all of that.
Remember Marvel's at their boring storytelling.
I start pushing the boundaries of storytelling
to make it more, I thought, dynamic.
I thought everything we do in comic books
is just a Broadway play.
You must, everything should be big
and you should be talking and performing
for the lady with bad hearing
that's in the last row at the theater.
So that's what comic books are.
It's bravado.
And so I was doing all this fancy storytelling
and my editors were going,
Todd, you can't, you can't, you can't, you can't.
And I'm like, yeah, yeah, yeah, okay.
But I just kept doing it.
And then eventually I was asking them and I go,
why can't we?
And I go, well, the editor-in-chief, Jim Shooter,
he doesn't like that.
I found that to be impossible to believe.
Impossible to believe.
Jim Shooter wants vanilla when he can have Tutti Frutti or a banana split?
Hard to believe.
So we went and had a meeting one time.
My editor, Bob Harris, who ended up being the top dog at DC,
I think he still is maybe.
And we went into this meeting with Jim Shooter, the editor-in-chief,
where every editor was literally shaken in the boots from Jim Shooter.
He was like this authoritarian sort of figure.
And as we're walking in the meeting, all Bob says is,
don't ask him about storytelling, Doug.
Because he just wanted to say hi to me because I was, you know, this new guy on the Hulk
and my career was starting to bud
and he just wanted to say hi to me.
It was just a casual conversation.
We have a nice, pleasant conversation.
And then it's like, he goes, okay,
I've got to get to my next meeting.
And I'm going, yeah, yeah, yeah.
And as we get up, because I wanted Bob to be moving,
I went, oh, hey, Jim, just have one quick question.
Can I change storytelling?
Like, let me just ask you,
am I allowed to have characters burst out of the panels?
Because that was what I was doing with Spider-Man.
And they're going, you can't, you can't.
And he looked at me quizzitively and went, yeah, sure, why?
Okay, but can I do this other thing?
And he went, yeah, yeah, yeah, sure.
And I went, so it's okay for me to to because
I go I think I heard somebody it wasn't Bob my editor standing in front of you it must have been
somebody else told me that somehow that you said you can't have things punch you can't have panels
overlapping and you can't have characters punching out and I walked him through a couple things and
he was horrified and he was like what, what? What are you saying, Todd?
And I'm going, yeah, yeah, that's just what they're telling all the artists.
And he was like, no.
And he got angry at that moment.
He goes, no, I never said that.
He goes, here's what I said.
And I knew this was the answer, Tim.
I knew this was the answer.
He said, you can't do bad overlapping panels and bad drawings of people jumping out. And then he explained to me
the difference between a bad version and a good version, right? And I knew what the bad and good
version was. Basically, don't have a guy jumping out of a panel and you're covering up half the
drawing of the next panel. As long as you're doing it in some negative space, you're okay.
Just as long as the storytelling's clear, I don't care how you designed it, Todd.
I knew it.
Ding, ding, ding, ding, ding, ding, ding, ding.
And shoot, from that meeting on, you take a look at my layouts in Spider-Man.
It started getting crazier and crazier.
Now, Jim Shooter gets pushed out very quickly.
I keep doing my Todd thing on Spider-Man.
And here's what I did on Spider-Man
that literally catapulted my career.
It was a simple move.
They were doing Spider-Man emphasis on man.
I flipped it to Spider-Man emphasis on the word spider.
So when he put the costume on, I thought he was an insect
and I didn't care about anatomy.
I didn't care whether it mattered.
I just cared about the dynamics of
this character looking like a bug man and crawling in a way. And then as part of that, I added more
webbing on his costume. And then I had to come up with a new way of doing his webs that had been
done this way for 30 years. I go, it doesn't work if you want to shoot it towards camera,
or if you want to create a
false sense of volume, which is the only thing we have as artists, you must give the illusion of 3D
given that you're drawn on a 2D piece of paper. So again, all these silly things that would bore
people, but I was doing it. And oh, by the way, it fucking looks cool. It doesn't bore me. Now,
this stuff, this is key. These these are important so i go and it
looks cool and here's the moment i was talking about earlier the moment you start missing with
anybody's icon status quo comes into the equation and i'm now messing i probably could have done
what i did with a lower tier character but not spider Spider-Man. Spider-Man at this point,
again, they're a public company. He is on their checks. Every check's got a little Spidey on it.
He's on their quarterly reports. He's on their internal memos. And I'm messing with that look,
right? And so they came and they were sitting there and they took it as I was doing something.
I thought they were doing it wrong and I was right.
No, no, no, no, no.
Here is the reality of it.
And I've said it plenty of times.
I thought that the look that had been presented, the classic look that was there, the one that
everybody, if you close your eyes, you have in your mind, if you're a certain age was
literally the Norman Rockwell version of Spider-Man.
It was perfect. And the best I
could hope for as a young budding artist is to do a bad version of that and go, man, that's almost
as cool as Norman Rockwell's painting. Let me tell you, if you're going to be a painter, never paint
like Norman Rockwell. The best you're going to get is, man, he's almost as good as Norman. That's the
best you can hope for. You will never be better than Norman, right? He's already conquered that hill. Go find another hill and make it your own.
You can take pieces of Norman Rockwell, but you can't be that exact same look. So I was putting
all these different looks together and coming up with some crazy stuff and just making the spider
part of it. The eyes got bigger, more webs. I reinvented the
webbing. I made the blue a little bit darker. I forgot about anatomy and I put them in these cool
funky poses that the readers just went crazy for. And every single time I walked into the offices,
so I didn't go there that often, they would call me on the carpet and they would say, no,
no, stop it. Stop it.
And Tom denies it.
But I'm like, Tom, there are moments of clarity in my life.
This is one of them.
Tom DeFalco was the editor-in-chief.
He's an Italian guy.
And he was giving me heck again, wiggling his finger, going, you got to stop doing the
big eyes and this and this.
And then he got so mad.
I remember his face getting a little red.
And that webbing, those damn spaghetti webbing.
You got to stop it.
Now, from my perspective, ladies and gentlemen, if you're in my head, it's like a Charlie Brown sort of cartoon.
All I heard was blah, blah, blah, blah, blah, spaghetti webbing.
And I went, oh, my gosh, I've got a name for them now.
So I was like so happy in that moment because Tom gave me an official name for
him. They've been known ever since as the spaghetti weapon. Thank you, Tom DeFalco. I think he was
cussing me out and giving me heck at that point. I wasn't paying attention though, because I was
like, oh, super cool. I've got a name for it. He then says in that same meeting, you just got to
control this stuff. And my answer was, and if anybody is under the age of 30
ish listening i'm going to give you a bit of a golden rule anybody asks you to do something
especially somebody in authority always say yes even if you're not going to do it it's just way
easier you get out of the room faster so no confrontation just nod your head yes in agreement
and go do whatever the hell you want and i knew that the editors would only circle back like every 90 days and look at the books and do their
evaluation and i walked out of that room not only did i not make the webbing smaller i'll show you
the issue they got twice as long right because they just look cool i gotta tell you tim they
look cool and by the time i came back the next time- I've seen the books.
I've seen them.
I've seen them.
I have them at home.
They wiggle their finger at you and they go, no.
And next time I go to New York, they'll go, no, Todd.
But here's what was happening.
And here was their conundrum.
Sales were going up.
Sales were going up.
And at one point, again, I had that conversation of that. It's like, Tom,
what do you care how I draw? What do you care? All you should care about is that I am selling
you comic books. And you gave me the task of moving Spider-Man, amazing Spider-Man from 21
up the ranks. And it's at number two right now, Jim Lee and the X-Men were
beating us. And I was at one meeting. It was odd. There was this stranger in the room. I never met
him before. Didn't know who he was. And he just sat there silent the whole time. He had this big,
fat book. I didn't know who he was. And then at the, finally at the end of an hour conversation,
when I said that, I go, I'm selling more damn books than almost anybody you employ right here,
right now. This dude, I found out later, was an accountant.
He opened up his big, giant accounting book.
Tom came behind him.
The accountant didn't utter a word.
He just pointed at something on his data sheet,
and he shook his head yes.
But he just said, yes, sales are going up.
And it was, you could just see that it was like,
what do we do, Right? It's working,
but we disagree with it because the status quo is getting, let me tell your audience,
here's the bizarro thing. And now that years have passed, everything they told me not to do on Spider-Man that I was rebellious against, and I just stuck to my guns and I did it in the sales art. Do you know
that if you're a young person right now and you go to Marvel and you draw Spider-Man,
do you know what style you have to draw Spider-Man in? Todd McFarlane.
So the guy who was told not to create it, I've now bizarrely, as I was going, no, I'm not going
to draw that status quo. I'm going to do something funky.
That my style is now the new status quo.
And I don't think anybody should draw on Todd McFarland's style because the next person they should be encouraging to do their thing because it might be five times better than what I ever came up with. I don't understand corporations of just coming up with an idea and glomming onto it
so hard. Yes, I'm talking to you, IBM. And then these little dudes in the garage come up with
this little computer and they call it an Apple. And somehow they beat you eventually because you become dinosaurs. And this is the thing. There is nobody in the
world that's ever made change and everybody liked them, especially the people who had the power
and the prestige and the money ahead of them. Nobody, if you go to any corporation and you say,
I've got this new idea, you will never
hear the words from the people that are the industry leaders. That sounds super cool. Let us
get out of your way so you can just do that on your own, unfettered. Are you out of your mind?
They will take out bazookas and blades and put down the fucking strips and the throwing darts,
and they will do everything in their powers to
discourage you because they are industry leaders. But eventually, they become their own worst enemy.
Todd, we're at almost two hours now. I've realized that we've barely scratched the surface. We've
established a lot of the background, of course, the personality, the rule breaking, the camel bladder. And we have not even touched upon your personal relationship
with Stanley, which is of great interest to me. We have not talked about the toy empire. We have
not talked about how any of that started. TV, film, music, Spawn. I mean, there's a long list
of things that I would love to cover with you.
Would you be open to doing a round two? I think people would certainly
be interested in listening to one. Could I convince you to come back for a round two?
Tim, you'll find that I'm not shy at opening my mouth and talking to the point I'm always going,
am I boring people? Because I actually know all these stories because I lived them.
But yeah, I think there are some interesting forks in the road that may be not do in one industry, but now because of that success,
what you just mentioned, I was able to break into multiple industries and found some of the same
sort of repetition and how you navigate the sharks when you're a guppy, right? So yeah, I'll come back.
I appreciate you giving.
Hopefully we haven't bored people these two
because they'll go,
why would I want to listen to another two?
So it's your show.
I'll let you decide whether that works.
Ultimately, I mean, let's call it selfish, self-interested.
If I keep it interesting for me,
just like you in those 10, 12 hour days,
you got to keep your artwork interesting to you because otherwise, and even maybe still,
it can be really lonely. So for me, I just try to scratch my own itch and asking questions about
the things I'm interested in. So I'm very interested. I'm sure we'll have plenty of
people along for the ride. And people can find you on all the social handles that I mentioned,
of course. Are there any other places you'd like to point them? So we can find you on all the social handles that I mentioned, of course. Are there any other places you'd like to point them?
So they can find you on Instagram at Todd McFarlane, Twitter Todd underscore McFarlane.
People, you can find it.
These are hipsters, right?
I'm the old guy.
They'll type in your name.
They'll find it.
Yeah, whatever.
People, if you're interested, you can find it.
What I'll try and endeavor the next time is to answer more than three questions, because
I think that's all you got in.
And I need a temper
and get like, Todd, he just asked you how old you are. You don't have to talk about the entire
sort of evolution of humanity to get to that answer. But I think that a little bit of backstory
to get to the reasoning why when you make that call at that moment matters.
Oh, yeah. it's critical yeah so so
we've now painted hopefully some of the personalities so now we can just maybe be a little
more varied in the questions and we can pepper and jump around a bunch of industries and i can
tell you some silly stories about those ones too yeah we'll get into the trenches and we can hear more of your art of war stories.
Right.
And creative and businesses.
The day I almost killed Eddie Vedder.
We'll talk about that one.
There we go.
So that'll be the cliffhanger
and everybody listening,
as usual,
we will put show notes
and links to everything
in the show notes
at Tim.blog slash podcast.
And until next time, don't be afraid of rocking the boat
and consider your upside downside,
just like you were talking about those artists earlier and image.
It's human nature.
What a thing.
Todd, thank you for making the time today.
So to be continued, and we will figure out a time for round two.
Hey, guys, this is Tim again.
Just one more thing before you take off.
And that is Five Bullet Friday.
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