The Vergecast - Logitech's CEO Bracken Darrell on going beyond hardware
Episode Date: October 8, 2019This week on The Vergecast interview series, Verge editor-in-chief Nilay Patel speaks to current CEO of Logitech Bracken Darrell. Logitech has acquired a couple of companies over the past few years, n...otably Blue Microphones and Ultimate Ears. Recently, Logitech acquired their first software company Streamlabs, a streaming software company used by almost half of all streamers on platforms like Twitch and YouTube. Nilay and Bracken talk about how acquiring this software company makes sense for Logitech, its own hardware that works with Streamlabs, and what it’s like making hardware for big companies like Apple, Microsoft, and Google. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hey everybody, it's John from the Vergecast.
On this week's interview episode,
we have Brack and Daryl, the CEO of Logitech.
I'm really interested in talking to the people who run companies that are important,
but we don't think about.
Logitech is absolutely one of those companies.
They make so many peripherals that we all depend on.
They own blue microphones.
They own ultimate ears.
They make the boom speakers.
They make great headphones.
They just bought a company called Stream Labs,
which is basically the software product that half of the world's Twitch streamers
used to get on Twitch and other services.
This is a company that owns a substantial chunk of our user experience.
They've been growing.
They're doing really well.
Bragg and I talked about how he structures the company, how he thinks about acquisitions.
We talked about how he thinks of his divisions as startups and what the future is for a
company that has to connect to platforms that seem like they're getting more and more closed
over time.
One thing that's true about this conversation, I just want to point it out, Brack and I talked
a while ago, but then they announced the acquisition of Stream Labs.
So we called them up again, talk about that.
Around 10 minutes in, you'll notice the audio shift ever since.
so slightly. It shouldn't be a big deal. It's there. Just want to be transparent about it. But check it out. This is Brackendaryl,
C. Brac and Darrell, the CEO and president of Logitech, welcome to the Vergecast.
Hey, thank you very much. Great to be here. Yeah, thank you for coming on. I go and make lists of
people I'd like to talk to. And one thing that's always really interesting to me is companies that are
just sort of the fabric of computing that really don't get moment, like big flashy moments.
And Logitech is just like one of those companies at the top of my list. Everybody has Logitech tech stuff.
everybody has a relationship with Logitech or has had something from Logitech in the past.
And it's so interesting to talk to you about where the company has been, where it's going,
what you want to do next.
So thank you for coming on.
I'm really curious how you see the scope of Logitech.
Well, you tell me when you want me to jump into that, but it's really an honor to be part of Logitech
for the reason you described.
You know, it's amazing to me how often somebody will say, what do you do?
And I say, I work at Logitech.
And they'll say, Logitech.
They'll say, you know, mice and keyboards.
I'll say, oh, yeah.
I've got one of your keyboards and mics.
I love them.
So it has been part of the fabric of computing since 1981, October 2nd, to be exact.
But we've always been this kind of soft-spoken but hardworking brand that makes,
humbly makes great products.
And people appreciate that.
So I'm really proud to be here.
So you've been there for what, six, seven years?
It'll be eight years in April.
Oh, wow.
And you were not immediately the CEO.
You came in as president and you began the CEO later.
That's right.
I came in. It was an agreement that I would be, but I came in really so I could completely focus on product for the first year.
So I did nothing but almost nothing but sit there and go through product review after product review, you know, two days a week, three days a week.
And then at the end of that year, I became the CEO. But the guy who was the CEO has been my chairman ever since.
So we've been business partners for almost eight years.
So when you come into Logitech, you're looking at the product roadmap. You're looking at what you've got in market.
what are the challenges you faced?
Where have you taken?
It just seems like the market for PC accessories,
which is what I think most people think of logic as mice and keyboards.
That's growing, and I want to talk about some of the gaming stuff you guys are doing,
but you're in a bunch of other markets now.
You've made some big acquisitions.
I have a blue Yeti microphone that I used to podcast with when I'm on the road.
I had ultimate ears headphones.
You're in all these other spaces.
What was the kind of change you wanted to bring to the company over the road?
the past, I guess, eight years now.
When I came to the company, it was kind of a dark time.
It was the end of a four-year period where, you know, the PC, this was when the iPad had launched,
the PC had started to decline, and everybody was sort of writing the epitaph for Logitech.
You know, we had tried a few new things, and we were learning how to do them, and, you know,
you're usually learned by making some mistakes.
So luckily, the collective learning of the company and those mistake areas happened before I got
here.
So I got to learn from them.
So I came into a really tough period.
I mean, our stock price was, it was about $8 when I got here.
After my first year of working on all those products, I managed to get it all the way down to 624.
So it went down my first year, which is not exactly great from my reputation or my confidence, but it was what it was.
You know, our revenues declined that first year down.
Again, it got worse from when I got here with the second year of decline.
And our profit was, hold on to your hat here, a negative $200 plus million dollars.
So it was not a good.
good period. So when I came in, that's where we were. And so people were still calling us the PC
Peripherals brand or company inside the company and outside, because that really was our strategy.
So I came here because I was super excited about using design to serial inter new things.
And that's what, that was our new strategy. So I can pause here and then kind of finish the story,
where have we gone from then? But yeah, we were really a PC peripherals brand in the beginning and we
needed to be more. So how do you think about being more? I mean, I think a lot about the accessory ecosystems,
primarily around phones.
Rich Castle terms will tell you I'm obsessed with it.
You know, Apple removed the headphone jack, which I made fun of a lot of for pointing out over
and over again.
But that was sort of the last untaxed hardware connector on the phone, right?
The lightning connector, there's a whole accessory program.
Apple charges attacks.
Their headphone ecosystem now, they're sort of like, you know, Apple's got its chip that
gives it special advantages.
You can't get that.
But then obviously there's Bluetooth, which has pluses minuses.
As you try to build accessories around these products, it seems like manufacturers are pulling that stuff in a little bit tighter.
And so as you expand your range, you expand your scope, how do you kind of navigate that growth as these ecosystems get a little bit more locked down?
Well, you know, it's funny when I started it, the key partners we had were Apple, Microsoft, and the PC makers, you know.
And so, and as you just described, in the early days, I think the view was, wait, where do we go from here?
We go into being the accessory.
We'll be the logitech of mobility, a logitech of the cell phone.
We'll surround the cell phone with phone cases and who knows what.
And that was the very first set of steps we made.
We actually, we took our ultimate ears.
We created a Bluetooth speaker.
We used the design that I love to build a Bluetooth speaker that was the first cylindrical
Bluetooth speaker so everybody could sit around.
it. We made it water resistant and later waterproof. And we were off to the races. We're in a new
category. So that was the early days. But but along the path, maybe in the second year, a light
went on for us, which was, wait a minute, we're thinking too narrowly again. We're not the PC.
We're not the logitech of PC. We're not the logitech of mobility. We're the logitech of anything
people want to interact with in the, in the computing device. And the computing device is not just
mobile and it's not just on your desk. It's also in the cloud. So we decided we're going to be
the logite of, we're going to be cloud peripheral company.
And so we really reconceptualized how we thought.
That suddenly opened up a whole lot of other things.
We said, man, we could, anything that's hosted on the cloud, we can be a peripheral for it.
And so that's, that led us back into the gaming space where we'd always been.
And, you know, yeah, it's a mouse and keyboard, but it's a very different set of dynamics.
So we got excited about that business.
We got into video conferencing because we said, gosh, you know, really, what do you need?
You need your computing power and the primary computers in the cloud and the services are
moving to the cloud. So why can't we make the equipment use in a room, the interface for video
conferencing? So we got into that and roll forward now. You know, it's really interesting.
So eight years in, we now video enable more rooms than the biggest, the two biggest players
combined. I mean, we're coming at it from the bottom, sort of a much lower price point
with, but what we can offer any size room now. So this is really where we're headed now.
We're going to be able to peripheralize a whole lot of things. And we may even do that a little
beyond hardware and maybe even pure software.
But you just bought a company called Stream Labs.
I think it's $89 million is the number in front of me.
That's a big investment.
What attracts you to Stream Labs?
Well, you know, we love this world, as we've already kind of talked about.
We love this world of the democratization of content creation.
We already kind of referred to this period when, you know, when I was growing up when, you know, NBC and Disney
and all these other big companies beam things through your living room right into your eyes
and they control the content, and you were the viewer.
Today, content is created by millions of people,
and it's getting bigger and bigger all the time.
And so this is an area that we think with blue microphones,
like the one sitting in front of me,
our webcams, like the one sitting in front of me,
our keyboards and our mice.
You know, we belong in this space.
We've been pulled into the space by people who are creating that content.
And now we're going one step further.
And Stream Labs is really the leading player
in enabling, especially gamer,
who wanted the stream to make money doing it,
or at least to have fun doing it.
And so it's a great fit for what we're up to.
So that really connects to, right, like, a platform like Twitch.
How do you think about your relationship?
I mean, yep, you've got the setup.
You've got all the hardware.
You've got the gaming PC.
You've got the microphone, the headset, the camera.
Now you've got the software solution.
The next piece of it is obviously, yep, there's Twitch,
which is owned by Amazon.
I doubt they will sell it to you.
Like, you can't integrate into that part of the stack.
Are you thinking about, hey, we should build a competitor or Twitter,
Hey, we should make it more efficient to use Twitch.
Hey, there are other platforms like Microsoft's Mixer that maybe Ninja just went over.
Maybe some people are going to be interested at.
We should be more collaborative across platforms.
How are you thinking about the future of you own this part of the stack, but the distribution side seems very different?
Well, we offered the $89 million that we were going to pay for streamlapse to Amazon to buy Twitch, but they didn't think that was enough.
Jeff Bezos was like, I got that in my boat.
I think they didn't need that.
Yeah, so the answer is, to us, this may feel like a leaf to you, but it feels really the same to us.
Where, you know, our mice, for example, connect to iOS.
They connect to the Microsoft operating system.
They connect to the Google, Android operating system.
So we've always been in this business of really supporting these large players and supporting
their platforms and really trying to enable their platforms to do more.
So when we looked at Stream Labs, we thought,
this is another great example of that.
They're basically 45% of the people who are going on to Twitch,
and the primary way Twitch makes money is through advertising.
And what they want is they want more people creating content
that people come to watch on there.
So what they're basically doing, StreamLabs,
is creating something that's supporting the platform of Twitch.
And, of course, they can also support all the other platforms,
including YouTube.
And so we like that, we really like that space.
We feel like it's kind of comfortably at home,
for us, although it's not hardware, it's comfortably at home for us in terms of really
supporting multiple platforms, other platforms, and it really works.
So you got to, I mean, you talk about, okay, you're a gamer, you've got this ecosystem
of hardware that Logitech makes, now you've got a software product that's important to a lot
of them. We also talked about how all these are different brands, different startups,
if you will, inside of Logitech, they like have their own maps. This feels like this could be
an integrated offering, right? Where you're, you could sell it as a kit, right? Here's a
the streaming kit, software bundle of products, is that stuff going to get more integrated? Are you
going to get more out of a blue microphone if you run Stream Labs? Are you going to get more out of
the gaming peripherals if you use one of your headsets? Do you see that kind of value building out of
having it all? Well, you know, it's possible, but I think the more likely path for us is we want
Stream Labs to be successful in its own right. And so to be successful in its own right, it needs
to work really well with everything.
Whether it's a competitor to us in our microphone business or our headphone business,
we want you to whatever brands you believe in, you love, you feel like you're part of you,
we want you to be able to come into Streamlapse and have an amazing experience.
So I don't want a disadvantage.
I would never want to disadvantage some other brands product portfolio in using Streamlapse.
But if there are things we could do that make the experience better, we'll certainly try to go
out to them.
But I hope that if we do that, we'll also try to make them better for everything.
And then the other kind of big piece of it is you're not attached to every PC in the world.
So you can still grow.
But the overall PC market is changing a lot.
Microsoft just announced a bunch of new PCs, one of which runs Android.
The other one runs an arm processor.
Like the shape of PCs is obviously changing.
Are you saying, okay, there's enough people streaming games on a PC that want the setup, that wants the Twitch experience,
that want to be part of the creator community, that we can accelerate into that even as sort of
the broader PC market's changing?
You know, we've been in this broader PC's market's changing since 2008, you know,
where it went from, you know, the PC market grew and growing, growing, and grew, and then it suddenly
went flat, and then it started to decline, and iPads were suddenly going to be huge, and they
kind of slowed down, and it's going to all go mobile, and then that sort of is happening,
but it doesn't seem to be interactive.
And then the PC's stabilized and it's kind of growing again.
Pause.
Our view of the world is, you know, we've got lots of things to do for people who want to interact with things that are sitting in the cloud.
Most of what we're talking about is actually not sitting on a PC or on somebody's phone.
It's actually happening at the cloud.
And it's somewhere in a servers, you know, where millions of people can access.
It can be updated all the time.
And there's lots of capacity and lots of new things to do.
So our general view of the world is all the hardware or the, including what is a PC, will keep changing.
just like they've been changing since 1976 or 75,
what we're going to do is try to enable and be a cloud peripherals company,
whether it's hardware or in case of StreamLabs, a service for software,
that enables you to have a great experience.
And I think that will just always be changing,
but we'll have lots of opportunities underneath that.
So I'll be through some mechanics of just an acquisition like StreamLab.
How did it come together?
You approach them, they approach you, you notice a bunch of your people are using their software.
What's the genesis of a deal like that?
you know, we've worked with everybody who does things like Streamlabs does. And so we've kind of
been working with those companies for the last, you know, a few years. We worked a lot directly
with Stream Labs. We really liked the team. We loved the two founders that we got to know. We thought
they were just super smart, great people. And we were impressed by what they've been able to do,
impressed by their agility and kind of speed. And so as we got to know them, and we're always looking
at things we could be doing beyond the categories we're in, you know, it generated as
discussion that started between me and the, and you just as I who runs gaming.
And then I brought in our head of M&A.
It makes it sound like a really big company.
Our M&A department is three people.
And so it started this discussion with us.
And then we said, you know, could this work?
And then we talked to Ali about it.
He said, you know, we don't really want to sell.
But if we did want to sell anybody, it would be somebody like you where you really
leave us alone to be our own business inside a business where you can clear the decks
and enable us not to have to raise more money all the time
and really maybe give us advantages
we couldn't have another way.
So that's really how it went down.
And then you get into the discussion around
how much do you pay and all that stuff.
And that's always the steps
that just naturally M&A goes through.
But I'd say that was it.
And it started with culturally,
does this look like a pretty good fit?
How many folks do they have?
They have about 90 people.
They're in both San Francisco and Vancouver.
And they're going to stay put in their offices.
Absolutely. They're standing right where they are.
From a consumer perspective, what changes should you see sort of short, medium, long term?
Well, I hope you don't see anything short term because we think what they're doing is great.
They've got really cool roadmap that we believe in, and we're going to support it financially
and kind of with any expertise we can bring to the table.
Medium and long term, I think, remains to be seen.
They're a startup that is growing rapidly and pivoting and moving in a couple different directions.
And we're going to, so I think you will naturally see streamlapse do more things.
But I wouldn't relate that directly to us.
I think we're about really trying to be part of this ecosystem and make the gaming and the streaming
experience better and better and available to more and more people in a super easy way.
And so I don't have anything specific to say except that, you know, I think they were doing
great stuff and I hope we'll do a lot of great stuff together in the future.
You mentioned support the roadmap financially.
Often, you know, the larger company comes and buys a startup and says, we're just going to fund your
roadmap.
We're just going to go for it.
You can go a lot faster than you were before.
Was that one of the promises you made, or you think they're operating throughout speed?
You know, actually, they were really well-funded.
I mean, I said it, not you, but they had a whole bunch of cash sitting in their bank, you know,
waiting for them to do what they needed to do.
So they didn't really need us.
I mean, they really did it because they said, you know what?
We're thinking long-term, and we like the way you guys are thinking,
and you're really interested in enabling streamers to either to at least have a lot of fun
and for it to be easy, then maybe to make money and make a living doing it.
So we both had a very similar point of view on this.
I think that was probably more important than the funding of their roadmap.
But I do think when you stretch it out longer, if you're in a startup that does need money,
you know, certainly we want to make sure that they're well-funded and they're not there,
having to, especially the people who are running the business aren't out there trying to raise
money all the time. I've met with probably, like you have, I've met with probably thousands
and thousands of founders. And it just breaks my heart sometimes, most of the time when I realize
that, you know, these founders have this huge passion for their business, like in their case,
streaming and are broadcasting. And then you realize, actually, they're spending 60% of time
talking to venture capitalists and angels and trying to sell their story. And 20% or 40% of their
time. I know the math doesn't work, but I'll get through the other 20 a minute, you know,
really doing what they love. And then the other 20% is administering the business in ways
maybe we can help. So hopefully this will get them to 80 or 100% of the time doing what
they're really excited about and love. You don't really see that with the software business
as much. With a software business, you know, you don't have inventory on the shelf.
So like, this is your first software business. It's an expansion for you, maybe not
conceptually, but it's certainly an expansion in a different ecosystem, a different economy.
How are you thinking about, okay, we can change the way we'll operate now that we're shipping software or not hardware?
Well, the most important thing that we need to be doing is learning because, you know, Ali and his brother, these two guys have a lot more to teach us than we have to teach them.
So we're going into this with our eyes wide open trying to make sure we learn.
I keep looking on the shelf trying to see stream labs and it's not there.
You know, so there's nothing to see on the shelf because it's not.
You're not going to ship some CD-ROMs?
We're not shipping more stream labs.
So, you know, kidding aside, we're here to learn, and they've got a lot to teach us.
And we're going to look more and more like this across most of our business.
We've watched, we have watched software-only products, you know,
we're Logitech Capture, which is an editing software for things like what we're doing right now,
video creation and content creation.
So we're increasingly getting into that space.
And I think we've got a lot to learn from them and no inventory to carry, which we like.
I mean, that's why people like making software.
Is there more software in your future?
Yeah, yeah.
We're probably, I don't know the exact numbers, but we're probably hiring software engineers, you know, two to one over hardware engineers now.
We still love hardware, but we're doing a lot of software and increasingly we'll be doing services.
So yeah, there will be a lot more software in our future.
But like consumer software products, like Streamlabs, not software to support the hardware.
Yes, exactly.
Not just firmware.
I mean, real software.
And in our B2B business, which we haven't talked about.
We're in the video conferencing equipment business there, but we're doing a lot of software there too.
We're writing software now where an IT department can actually track all the devices and all the rooms that they have and kind of know what usage looks like.
And we've got AI built into those that's somewhere between firmware and traditional software.
But we're doing more and more, and you'll see a lot more software from us in our future over the next decade.
So one thing I hear a lot, you know, we cover a huge range of companies.
We obviously cover the big companies.
We're really interested in small companies, especially small hardware companies.
And we watch them come up.
We watch them try to succeed.
We watch a lot of – I'm a sucker for direct-to-consumer car chargers on Instagram.
It's like they're all targeted right at me because I'll buy every single one.
And then we watch them collapse, right?
They don't have the scale.
The manufacturing is too hard.
You know, updating a hardware product after its design and you go out and get feedback is really difficult.
What's kept you above water?
Is it just you've got one business that's pretty good and you can try all these other ones?
Is it people trust your brand?
What keeps you out of the sort of rocky hardware world where we see so many other people just fail to get the scale and either have to sell themselves or just collapse?
Well, you know, so we've gone from whatever when I got here, eight or nine categories to 27 now.
So we're in 27 distinct categories, right?
So first of all, we've got a portfolio.
And that portfolio is across a lot of different things.
And some of them are stable.
some of them are slightly declining, some of them are super high growth.
So we've got that whole world of small company hardware, startups that you described,
is sitting inside our company.
We also run our business that way.
So each of the individual businesses operate almost like small companies.
And when we do buy something like you described earlier, they are literally a small company.
They come in.
We also create new businesses by hiring former entrepreneurs and putting them in charge of something new
that we're not in yet or that we don't even, the category doesn't even exist.
yet, and we protect them and we keep them, we keep them quiet, we give them just enough resources,
a lot less than a venture capitalist does, and we say, let's go, let's try to create something.
So we've got, we're doing all that, you know, and that's all inside our four walls.
Where the typical hardware startup trips up is the same place that anybody in hardware does.
It's really the supply chain.
So the supply chain starts with the, you know, I need a certain component from a supplier.
And usually if you're small, even if you're not, you have to make a six-month commitment to that.
And then you've got somebody making it for you.
So there's work and process inventory in the factory.
And then it's got to be transported to a boat or to the plane.
And then it's got to make it over here.
And then it's going to go into a Best Buy or Amazon into a warehouse.
And then it's going to get a consumer's home.
And during the early growth phase, it's really exciting because everybody wants to give you money.
Every venture capitalist is interested.
You've got high growth.
This is really sexy.
Hopefully your gross margins are good.
So all that feels and looks a lot like the typical startup in software space.
Where it all changes and the music stops and you've got to find a chair as fast as possible
is when the growth trajectory lowers.
That's the dark moment.
Because when that growth trajectory lowers,
that inventory you've got sitting throughout that chain,
especially as it gets closer and closer to the customer,
it ends up being a whole lot of times worth of inventory.
And then suddenly you need money.
And then you go back to those same people
who are so happy to give it to you before.
But I just need money because actually my growth is slowing
and I've got a whole lot of inventory out there.
They don't want to give you money anymore.
And so the music's really stopped
and there's not even a single chair there and you have to sit on the floor and it's over.
And we've seen this so many times.
And I've probably met with three or four thousand entrepreneurs since I've been in this job.
I spend more time with founders than I do with my peers by a factor of 100 or 1,000 maybe.
And I love them.
And when they start to get in trouble, we've bought companies that were in trouble at times.
Some were in great shape.
But it's a tough road hardware.
So I'm looking at sort of the market of hardware startups.
And you're saying you bring in entrepreneurs, you give them startup like protection, you say, okay, go make a business.
You've got divisions out of your company.
You're saying you run them like a business.
But I look at sort of the explosion of direct consumer hardware startups.
Even medium-sized startups that we really like, like ERO.
They just had to go to Amazon.
They just had to sell themselves to Amazon.
They didn't have a choice.
How do you keep inside of Logitech besides just saying, we got your back, don't worry about it.
We're better at supply chain stuff and we can write it out.
How do you keep that curve going inside of the company for your individual startups that you're incubating?
First, we're choiceful about where we play.
We really try hard not to compete with those really big players, you know, where we can.
Because, you know, it's so much easier to win when you're fighting somebody who's much smaller than you are.
So we tend not to be in battles where directly with, you know, Apple and Google.
And, you know, it's just not our, it's not a choice we make.
And often the startups have made that choice.
And even if they didn't mean to in the beginning, that that's what it turned into.
So it's, so first of all, try not to be in that fight.
The second one is, you know, one of the reasons they get in trouble because they're usually burning cash, right?
That's the way it works.
You know, you burn cash, you invest, invest, invest, and at some point the lights go on and everything's working.
And in a great case scenario like Beats or GoPro, you know, you just, it's all, everything's great.
You know, we, on the other hand, can really protect that, and we can burn cash on businesses for a long time.
And we balance that portfolio.
So we can give people, we can give a founder or somebody running a new business, real room and time and patience.
And we are.
We're super patient, maybe two patients sometimes.
So I think that's probably the big difference.
We can protect them from the market dynamic of having to raise money.
So give me, walking through an example.
So you bought ultimate years, when ultimate years is.
independent. I was a huge ultimate ears fan. This is my hearing was better. But I was a huge ultimate
ears fan. I had their fancy in-hear headphones. You buy them. Now they're a mass market consumer
brand. They used to be a pretty high-end headphone brand. And then they put out the boom. They've
really changed the category of Bluetooth speakers. What was that process like?
Yeah, it started very early days. In my first year here with a Bluetooth speaker category
was working. We had a small team that was trying to figure out how can we enter that category.
And then what do we do? We did exactly what everybody else does. We tried to make a
Bluetooth speaker that had good connectivity and sounded better. And I think we were about in our third
or fourth one. And then we were at the, as I said, you know, a design nut. And we luckily, you know,
the team was working on and said, you know, we need to look at this differently. Let's put the
consumer in the middle of this. Sounds obvious, but we did. And so when they did that, we
said, okay, where are they going to be using it, how are they going to be using it? Okay, it's like, you know,
I'm sitting across from your sound engineer who's holding a microphone right in front of my face,
and imagine Krista's sitting on the other side of us, so we're a little triangle. That's the typical
group, the early days that was listening to Bluetooth speakers. So there were three of us sitting
around in a circle. Take one of those boxy little things that was out there at the time,
and that we made, too, and stick it in the middle of table, and somebody sitting on the edge,
you know, whether you literally can't hear it as well or you feel like you don't hear it as well,
you weren't it wasn't a it wasn't fair you know somebody got left out so we said it's got to be a cylinder
and of course our engineering team said that would be impossible we won't be able to do good acoustics
so okay well we're going to have to do it so we spent the time we made it into a cylinder
and that cylinder was inaccessible equal opportunity from all sides and that was that was really the
breakthrough and design and then we made it water waterproof and all those things that we knew they were
going to be sitting next to the pool occasionally it might get knocked in it'd be cool if you could
actually throw it in, which of course you can. So that was the process. And once we had the product
figured out, we were lucky that we had the ultimate year's brand and that incredible heritage
you mentioned, which is still amazing. I mean, and so unknown. We've done a terrible job
telling everybody about it, but it is really amazing. And I'm happy to tell you on this call,
but I won't, that's not an advertisement. But, you know, having that pedigree and having that little
secret behind the scenes that we could bring into the brand was really a luxury. And it did come through
an acquisition, but the building of the business, the building of the product was really organic.
So that is you acquire ultimate years and then you say, we need to enter this category. Do you just
task that team with doing it and you're overlooking it? Or are you all sitting around saying,
how do we grow the ultimate ears business? In that case, we really were saying, boy, we really
want to be in this category. So team, go make it happen. And luckily, we had a great team,
and they made it happen. And we went from zero to a 200 plus million dollar business.
And so Ultimate Ears is now its own division of Logitech.
Yeah, I mean, that is really a standalone business, and it's almost eight years in.
So they've done a great job.
And the Alternate Brand still has a lot of potential.
You know, we've barely scratched the surface in the earphone space.
You know, we still are the leader by far in the ear monitors that, you know, people like,
and I won't mention names because I don't think we legally can, but let's just say a lot of big name people who get on stage.
you see wearing something in their ear or wearing ultimate ears. And, you know, one of them told me
one day, just a wonderful story. He said, I said, why do you like him so much? He said, you know,
he said, this is my life. You know, I'm getting ready all day to perform on stage. And I can hear
the crowd out there. And now I'm about to walk out. And I put my ultimate ears in, and it's my
world. And I'll never forget that. I thought, God, it's so powerful. So we still haven't unleashed
the power of the ultimate ears brand into other categories, which I think we can.
So, I mean, that raises that question, right? Like, obviously the world.
has moved to Bluetooth headphones and Bluetooth audio. The market for headphones, depending on how
you look at it, it's either huge or it's been destroyed by AirPods, right? Like, it's one or the
other. I can't tell you which one it is. How are you looking at it? I think it's huge and it's just
expanding. It's so fast and the AirPods are a magnificent gift to humanity. They're helping us
realize the future of always in, always on computing directly in your ear. And that's a wonderful
thing to do. And it will open up new vertical applications within it, new broad-scale applications
like AirPods, and a variety of price points in an unnoticed unlimited number of brands. And this
is very early days, so it's great. So that, to me, is like the problem, right, is AirPods are great.
And, you know, there's all kinds of new, I don't think they sound any good, but they're super
convenient. People love them. But if I wanted to come to you and say, okay, I want ultimate ears,
truly wireless ultimate ears headphones. But I wanted to work just like AirPods. I want them to work just like AirPods.
to have, hey, Siri, I want them to connect just as fast. You're kind of limited in what the
platform allows you to do now as the companies start to integrate. Is that something that
you perceive as much of a problem as I do as just somebody wants to spend dollars on something
that sounds better? Or is that a different kind of opportunity? I think it's a different
kind of opportunity. And I don't have anything to say too much about that right now. I just
say we're always working on spaces around all the categories.
as we're in, and that's a very interesting space, and I think there's plenty of room to innovate.
You know, I think it's not just for us, but for lots of companies.
You know, it's funny, you know, back in, now I'm going to date myself, but back in 2000-ish,
I was working at General Electric at the time. Remember that company, GE?
Yeah.
And I was, and at the time I thought, you know, man, there is just nothing left to do.
I mean, you know, the dot-com bubble had burst, or was bursting, and it seemed like GE was just
getting into everything. I thought, you know, there's no room for entrepreneurship anymore.
Nobody can get, all these big companies are going to do everything. You know, and I think
sometimes people look at this now and they say, oh my God, Amazon and Apple, and they're just
soaking up all the opportunity. That's always wrong. You know, there's always a new opportunity.
There's always a way to innovate. Any small group of people can come up with a product that's better
than what's already out there. You're right that you run into the limitation, platform limitations,
but usually you can work around those two or find a space around there where it's not as relevant.
So I think there's just a tremendous number of opportunities, even around that specific space.
And I think you're going to see them come if they're not already – I think you're going to see them come soon, but certainly on the next few years.
I want to talk about your kind of – I think it's your most recent acquisition, which is blue microphones.
That's right, with the famous Blue Yeti.
Yeah.
Just walk me through that.
I mean, obviously they're a hugely popular company.
You're on a podcast right now.
Like podcasts are exploding.
where you're like, we just need to be the peripheral for everybody doing a podcast?
Is there a bigger strategy or you can accelerate them in other categories?
What's the thinking there?
Yeah, there's always a bigger strategy for us.
So the strategy is really simple.
We said, God, you know, we're here.
Everybody wants to be, everybody's talking about Steam, you know, since I'm an art, I'm in a design kind of guy, so Steam, you know,
science, technology, engineering, math, and the arts, you know.
So everybody's talking about that and everybody's talking about you need to be coding and you do.
I mean, for all those kids out there listening, please take coding classes.
What's the counter thing to that?
What is it?
It's the other side of it, which is actually everybody wants to be a YouTuber.
Everybody wants to be streaming themselves playing games.
Everybody wants an audience.
You know, so that's a very interesting place to go, you know, for us.
So as we started to really think about that, we thought, you know, actually, we're already in this.
I mean, our webcams are used all the time for this.
People use a mouse and keyboard if they're sitting at a desk while they're streaming.
If they're playing gaming online, they're streaming themselves gaming.
Obviously, they're using our products for the market.
leader in the peripherals for gaming. So where else should we be in that space? And then we said,
you know, we started developing a seed, we called it, an internal startup on microphones. As we go
into these internal startups, we have a very passionate team working on. We said, guy, you know what?
Then we start to always look around outside and say, what's out there that could either
accelerate or differentiate what we're doing? And we looked at Blue, and then it was owned by a private
equity firm, but run by a really passionate team. The CEO is a drummer. And so they got in
touched with us, we got in touch with them, and we fell in love, and we ended up getting something
done, and now they're part of us, you know, and that's the way it worked. And it's a, it's a phenomenal
addition to our company, and it signals that we believe in the democratization of content,
and we want to enable all those millions of people out there who want to be YouTubers on some
level or Instagrammers or whatever. And so this is a space we think we belong in.
So when you talk about, you know, there's always a larger strategy. What does that look like for Blue?
Because, I mean, they do make the snowball and the Yeti, and there's a new Yeti with, you know, an LED meter on the front, which is sitting on one of our desks over there. And I think it looks really cool. But how do you make that category as big as we took a bunch of smart ultimate ears people and said, we're going to reinvent the Bluetooth speaker?
Well, you know, I think, I think, first of all, it's not just a microphone category, right? And I'm not talking about blue and per se. But, you know, what are all the things that go into? How do you enable somebody who wants to put it up?
put themselves out there and create content for other people.
How do you enable them to be successful?
Maybe even to make a living doing it.
First of all, they need a microphone.
They need a camera.
And they need other things.
Some are virtual, some are physical.
So that's the way we think about that whole space.
It's not just about blue.
It's about, gosh, is there?
That's a big, broad space out there.
We're not going to play in every area of it.
We're going to play in the areas that makes sense for us.
But it's a big space.
There are hundreds of millions of people and probably billions of people doing it.
And that's the kind of place Logitech can play.
So, I mean, that to me comes, you know, I'm so interested in this.
We have an entire team that just covers creators and the tools creators use and the platforms
and, you know, the relationship to platforms.
But what strikes me is there's the first wave of being a creator.
You know, you're going to make a YouTube video using your phone.
Then there's a second wave, which is I want a slightly better microphone.
Maybe I want a slightly better camera.
And then there's a third wave, which is like, now I'm a business.
Like, I personally am a business.
I need a bunch of pro equipment.
Where do you see your boundary?
Where is the edge of what you won't do?
None of that.
I don't see a boundary around that.
I mean, I think all that is fair game for us.
I think, you know, now how effectively we play in each of those is a different question.
But, you know, we're really intrigued by all those areas.
You know, I love it.
You know, there's a guy named Fabian Tausch, who's a young entrepreneur in Germany who has a video blog that he does,
and he interviews me, or he's interviewed me a couple times. And, you know, he's a great example.
You know, he's, he's just getting to the point where he's making a living doing this. And so he's,
he's stepped up his microphone. He's stepped up everything. He's more mobile. He's doing it. You know,
so I love him. And then we've taught, we obviously talked to people who are, you know, have, you know,
hundreds of thousands, millions of followers all the way down to somebody who's got, you know,
like my kids, who who might have 500 or 1,000. And we want to, we want to be, I believe there's an
opportunity for us to help all those people to get their content out there and to make it better
and make them feel better about what they're doing with it. But I don't see Logitec making a bunch
of accessories for like the Sony A7S camera that all the pro-yutubers use, right? Like that doesn't
seem like a big enough market for you. I think you're right about that. I think we're not going
to go really, really, really high end. We're talking to, you know, where you're selling hundreds or
even thousands. We're going to go, low thousands. You know, we're going to go bigger than that,
more volume than that. So when you think about the game.
And I think this is a big market for you that you're growing into.
You've got really high-end gaming peripherals, which I'm curious about the challenges of engineering those.
Because that seems like a place where hardcore hardware engineering is still valued, which are some of my favorite places.
And then you're saying, okay, well, you're doing that.
You're streaming on Twitch by a Logitech webcam, buy a blue microphone, by one of our headsets.
We've completely outfitted you.
And that's kind of your holistic strategy for all these categories.
Yeah, I think that's where we are now. And I think, you know, to be able to do that, you've got to be able to say, and each one of those is the best in its class. So right now, I'd say each of those products needs to be the best products needs to be the best products needs to be the best wireless mice in gaming, period. I mean, I'll say it here. And, you know, and why do we? It's not because, you know, we hired somebody great yesterday. It's because we've been doing one.
wirelessness in the PC peripheral space for 25 years. So we've been doing this a very long time.
You know, we've been working on protocols across all that, getting battery, getting power
management to the point where it's really an exact science and getting the most out of every
click and in-between click that you possibly claim. This is really what we do. So that is a competitive
advantage for us. So when you think about what, I mean, are you gamer? You play a lot of games?
I don't. You know, my kids do. So I'm, I'm,
I'm the best example of somebody who can talk a good game but doesn't play it.
I play basketball.
So when you think about where you need to spend your R&D dollars for the next generation of LogitechG keyboards or whatever,
where's the big competitive advantage?
What can you do that your competitors can't do there?
Yeah, I think we, I think, first of all, across all three of the categories, we just have a lot of experience.
We do have a lot of talented people.
So I think our real competitive advantage is in our people and in our know-how.
You know, we've been working on keyboards for, you know, literally we launched our first keyboard.
of 1980. I'm sorry, 1998. So we've been in keyboards for quite a long time, and we have a lot of
knowledge of switches and the lighting that goes into a keyboard, and especially the power
management that goes into a wireless keyboard, the protocols that enable zero lag or almost
zero lag. So those are really where our advantages are, and there's a lot of know-how in
that, a lot of people here who are super long-term and believe in it. So that's really, I'd say,
where our technology advantages. The rest, we're learning. You know, we're never going to stop
trying to build a capability. And the categories keep changing.
You know, RGB lighting became really big three years ago. Now we're really good at it,
but it took a while, you know.
When you think about like that, like, RGB lighting, right now, to get that right,
you've got to write a driver for the PC. You've got to write a driver for the Mac.
That's obviously a software challenge. I remember in my college years, there was like a raft
of shareware drivers, like independent developers, write drivers for the mouse.
That seems to have gone away. Like, what's your software investment like to support?
these additional hardware capabilities because on mobile, it seems really hard. You've got to keep up with the pace of mobile software updates. On the desktop, it seems very hard in a different way because a lot of those people want their stuff to be as stable as possible and never change. How do you think about managing those kinds of development cycles?
Well, you know, I think you started with the most important comment, which is, you know, we're no longer just a hardware company.
You know, we were always a, I guess if you can, if you call firmware, a pure software, which, you know, it sort of sits between.
We were always in firmware.
But I think when I came to the company, I think we had about 59, or we had 59 software engineers, and that would be 59 firmware engineers.
So we are a really a hardware company.
Now I would say we're hiring more software engineers than hardware engineers, and that gap is increasing.
So there's just more and more software requirement in our products.
And we're starting to develop software that, you know, LogiteC capture, for example,
which is an editing software for our capturing software for our webcams is a pure software play,
but it's attached to our webcams.
And I'm sure over time, there'll be a point where we have a business that's only in software.
So we're headed into the software world, which is a must, and we're going to need new alternative business models, and that's coming too.
So logic is changing.
We're very different from where we were five years ago.
And we'll be even more different five years from now.
When I hear CEOs say alternative business models and software, the only thing that means to me is a service subscription, a recurring revenue model.
Is that what you're getting at?
Yep, absolutely.
How do you think that looks?
Like is it, I don't know, five bucks a month to make your keyboard light up in 25 more callers than before?
Like, is it added capability?
Like, there's a lot of ways to do it.
What are you thinking about?
Well, there's not one answer for that.
So I think it depends on the category.
And also, I'm a, I'm super impatient for progress,
very patient for the end game for any of these.
So I think we're going to find out.
You know, we're experimenting now on things and kind of privately experimenting on things all the time.
And we've got, you know, we have,
practically know recurring revenue in our business today or subscription services. But, you know,
you'll see us start to come. They'll probably come slowly, but they'll come. You know, when I,
came to Logitech, I went, don't tell anybody, but I went to up and down Silicon Valley and I went to
see people, you know, because I was just trying to learn what, what this place is like. And I met with a
couple of venture capitalists who kind of were very nice, but they said, you know, you're doomed.
Because we've, we've found hardware and we're going to use our software and we're going to eat your
business alive and you know you don't really know how to do this it'll be a long road and I walked out
kind of a little disillusioned you know I thought that makes a lot of sense and I thought we're really in
trouble but I don't know what to do and so we doubled down on hardware and it worked out pretty well
you know our stock is up 600 percent and our profit has gone from that negative of 220 to
positive 375 385 this year so we've done pretty well but they were right they were just wrong
on the timing and so we've got to be in that game so we've been working ever since bit by bit on
building a capability to do that. And I think you'll see us come out with overtime.
So I want to push on that a little bit more. I'm hiding into the table because I'm afraid
you're asking yet.
Yeah. Tell me your exact product roadmap, please.
No, but I hear you say they're wrong in the timing, right? And this is true. When we talk to
platform vendors, I'm constantly asking people from Apple or Microsoft or Google, how on earth
are you going to support an ecosystem when you are competing in that ecosystem and giving
yourself preference for capabilities inside that ecosystem.
Right?
I mean, and they all have different answers.
And, you know, like the iPad has a smart connector.
And you would, and that's an open connector.
And Apple makes a keyboard for it.
And you would expect there's an open hardware connector on the iPad to add the accessory
people want the most, right, which is a keyboard.
You would expect there to be 5,000 keyboards for the iPad.
There's like three.
There's the one Apple makes and there's the two you make.
And I just see that as no one wants to run up.
against Apple buying a keyboard.
But you guys have the scale.
You have the brand to do it.
But how are you going to, as you add more software and services to your hardware products,
as you compete against the first-party products, how are you going to get over those
ecosystem walls and present a more compelling offer to consumer and present a more compelling
offer to consumers that won't sort of immediately get folded back into the platform by the big
vendors?
Well, first of all, if you go back to your example, you know, the keyboard for the iPad, you know,
there's a, you can use Bluetooth instead of the smart connector. Let's say Bluetooth. Bluetooth is broadly
available. If you went to CES last year or you go to EFA, which is the equivalent in Europe,
you know, the big electronic show, you will see, maybe not this year, but you would have seen a few years
ago, you know, hundreds of people making keyboards. And there were probably thousands that weren't
there. And maybe there were 10,000 companies that could have. And so it wasn't, it wasn't that it
wasn't available. You know, they were out there. But you really have to have the technology capability.
You've got to really build it.
you need to be able to bring it to market and you just stand behind it and people have to believe in
it. So there are a lot of reasons why companies kind of struggle to get there. And we obviously
have some of those advantages already. We're an existing brand. We've been around for almost
40 years. We have a lot of technology capability. And generally speaking, people trust us if we go
into a category that they expect us to be in. So I think that's why we're able to do it. Now,
the second part of your question is, you know, how do you play in a world where, you know,
the first party companies are making some of these products?
It's a great question.
We generally try to avoid that as much as we can if it looks like it's strategic to them.
If it's highly strategic, meaning, and my definition of strategic is their business depends on it
and they need to make money on it or need it for some other reason.
It's really central.
Then we generally kind of try to stay out of it unless we feel like we can carve out.
I think of it as we like to be in small ponds or we can be the leader.
If it looks like a big ocean and there's a gigantic shark in there, we'll try.
We try to find an Eddie up there, a little cove that's a differentiated part of the market.
There needs slightly different needs.
And we'll try to be the best at that and be the leader in that.
And I think that's what we've done with the keyboard for the iPad.
We offer a different structure than Apple does, and their product is fantastic.
Ours is fantastic for a different audience.
So it's funny the way you're talking about it is there's still opportunity in this market.
So when you hear people complain about the size of these companies that they shouldn't be allowed to
put their own software in their stores and prioritize it or, you know, on the far end scale,
we should break up the big tech companies because they're destroying the market for consumer
tech products. It doesn't sound like you think that's a great strategy.
You know, I wouldn't even touch the whole area of regulation and big companies.
You know, like I said, I just remember my GE days where it seemed like exactly what you were
describing is exactly where we are now. And that was exactly wrong. I mean, I think there
were lots of opportunities. You just have to think differently about them and try to
find your own place where, you know, you can build something that the big, that big company
won't, won't try to build for, maybe because the audience is too small for them, but it's the
right size for you. And that's what we do.
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Last 20 minutes here, do you want to get incredibly nerdy with me?
I just want to talk to you about various interconnects.
Okay.
You depend a lot on Bluetooth, right?
Yes.
Many, many, many of your products for line Bluetooth.
Is Bluetooth any good?
I mean, I think Bluetooth's been fantastic.
I mean, it's been, you know, it's relatively easy for companies to develop that technology.
And for us, it's been quite good.
I mean, you're not necessarily going to get the same sound capability as you're going to get with other protocols.
But it's been very, very good and very accessible.
But your own mice and keyboards, right?
You ship your own proprietary RF transceiver with them.
We do.
Is Bluetooth ever going to be good enough to support a gaming mask?
That's a good question.
I mean, it's not as good for us.
And we prefer not to go down that path for gaming, you know, between latency and reliable connectivity.
It's been better for us not to go there for gaming where the stakes are higher for the typical user and certainly for the extreme users.
So I don't know if Bluetooth will ever be there for gaming it.
You know, the users have decided and so far they're not there.
Do you think it's there for your regular mice and keyboards?
Because I don't think you make a straight Bluetooth mouse.
I think they all come with a little dongle.
That's true.
Well, the dongle really gives us advantage.
And so we've used the dongle for, we've used dongles for a while.
And I don't think you'll ever see us go away from something proprietary like that.
So the joke among sort of Vergecast listeners is like, Bluetooth will be great next year.
Do you think we've arrived at a point where it's actually great?
Or is there more that you want to see from the standard?
I mean, it's just looking at your product portfolio.
So much of your product portfolio depends on this one open interconnect being great and being supported by most of these platforms.
Yeah, you know, it's interesting because in the gaming space, I don't think that's going to go away.
I think is Bluetooth great?
Not great for all of our applications, but I think it's great for so many.
You know, we love Bluetooth for Bluetooth speakers, obviously, and it works really well for that.
It works really well for earphones and headphones and things like that.
So we're in a lot of Bluetooth things now, a lot more than I think most people would have imagined here 10 years ago.
But probably will never be perfect for everything.
And so I don't think it will be something you'll ever see us go completely too.
All right.
Speaking of, I'm going to stay on Nardi Interconnects because very rarely do I get somebody whose business depends on the state of open interconnects.
This is like my dream.
Well, speaking of good for everything, it seems like USBC is sort of meant to be good for everything.
It has been a messy, inconsistent rollout.
Logitech has not raced towards USBC.
Nope.
Where do you think that status is?
Where do you think your head's at on it?
Do you think it's going to get better?
Yeah, I think it's going to get better.
I think we've been relatively slow, you know, and choicefully slow, I'd say,
but we've been relatively slow going into USBC.
You're seeing it arrive now and more and more of our products.
I think the rollout will get better and better, and I think it'll be very standardized over the next, you know, three to four years.
Three to four?
Yeah.
I mean, to me, that's, I mean, the first USBC, Mac, but came out three to four years ago.
What has been rocky about this?
I mean, compared to USBA is, I think,
it's the most successful power connector in the history of the world, right?
And it was an instant adoption of USBA.
What has been the holdup with C?
I don't know.
You know, probably because it's just been a fragment of marker.
There's been so much USBA out there still.
You know, so I think it's like at what point is the seesaw tipping so much for it
with the other way that you just make the jump on everything?
And so we've probably been a little slower.
I don't think there's anything wrong technically.
It's been really good, but I think we've just been slower to go there because there've been so much USBA still out there on our products on the things we connect to.
And so I think you're getting there though.
And, you know, I think like I said, over the next three or four years, I think it'll be virtually everywhere.
So it'll be like the only standard.
Is that a decision that you as CEO get involved in?
You've got your team designing the next blue microphone.
And someone's like, well, we're just going to put micro USB on it again.
Like, we're just updating design.
And do you swing in and say, guys, I've made the decision, this is the year we go all in on the USBC?
Or is it product by product or team by team?
How does that work?
Yeah, we're very, we run our business, small business by small business.
I love the fact that we have 27 different small teams thinking about what to do.
So I don't go in and I rarely go in and legislate a whole bunch of things.
In the very early days, you know, we have fewer categories.
And I was having two or three product meetings a week.
I was much more likely to get directly involved in those things, but it's a lot less now.
So those teams are deciding team by team, but we've got great technology people who sit across
all those platforms.
So when you think about, again, I told you was going to get nerdy about Internex, but when you
think about the range of possibilities that USBC opens up to you, the iPad as a USBC connector,
the pixel phone as a USBC connector, Samsung can now turn its phone into a full-fledged
computer with Dex over USBC.
Are you saying, okay, hey, there's a new realm of product categories here.
We've got to go chase it, or are you waiting to see how it develops before you go after it?
We're always chasing new product categories, new business opportunities like that.
We're not necessarily relating them directly to that connector.
I will say, you know, we've always lived this dream of I carry my phone around and I plug it in somewhere and it's my computer, you know.
And this USBC connector on a Samsung phone or maybe one day on an iPhone or certainly an iPad,
It enables me to have a computer that's super mobile and light, and I don't have to duplicate it on my desk.
And so we do believe that's a future state that actually is an advantage for our existing products.
So, yeah, I think this is going to open up new things.
It's just, I do think it's going to come chopily over time.
And I think we're another three or four years away from having a really widely standardized USBC world.
And then by that time, there'll be another USBC connector.
I mean, that's like the nightmare scenario is we got to total USBs.
saturation, and then, you know, USBC is here.
We'd all standardized on mini USB for phones and for other products, most of the products
in your portfolio, actually.
And it's, okay, C's here, it's going to change it.
By the time we, it just seems like that, it wasn't planned out well in that sense
that this is the connector that's going to last a long time.
Do you think these connectors should last longer than they have, or is that just the pace
of technology?
I sort of think it's a pace of technology.
I think it's a world that, you know, there are a lot of players.
They're innovating in different paces.
They have pretty strong audiences.
And I think people don't move in lockstep.
And so the negative is you've got this choppy transition happening from a connector standpoint.
The positive is you've got a lot of competition.
And that gives you better costs and better innovation and all those things that I think are better.
So I think the net of that whole effect is better.
But if you focus on the connector part, it's a negative.
Speaking of connectors.
I'm going to keep going.
I'm really doing interconnect.
You're really focused.
Lightning, right?
Apple's got the Lightning connector.
It's probably one of the other most successful power connectors in history.
Oh, definitely.
Yep.
That one is really locked down, right?
It's MFI.
It's on the phone.
Yeah.
There does not seem to be a huge ecosystem of lightning accessories.
What keeps you away from making a bunch of wild lightning stuff?
You know, I remember when I remember, I think it was Molex that made the lightning connector initially.
And out of Chicago, they then sold.
and their stock price was driven by, you know, what Apple did,
even though I think it was a small percentage of their business.
But, you know, so the Lightning Connector was just an incredible innovation
and really had a monster impact.
We have, you know, the Lightning Connector, like everything,
you've got to look at the cost tradeoff for making, for using Lightning Connectors things.
We do use Lightning Connector for a lot of things.
Everything Apple-related, of course, we need to, and we do.
But we're not in the, we don't actually build, we don't actually sell the connectors.
So there are companies doing that, but we don't.
We made a choice not to do that.
That's a category we've chosen not to be in for reasons that I probably wouldn't share publicly, but we have.
But we use them where we think it really makes sense, which is in most of the Apple category.
So we need to make the connection.
But I mean, I look at that ecosystem and I see it's most like battery packs, some wacky camera stuff.
There's not the range of USBC ideas out there for lightning.
Maybe there's a microphone or two, right?
Is there a reason that you don't see that ecosystem developing the same way?
That's a good question.
I don't know.
I hadn't really thought about it.
We're certainly, you know, we're always looking in new categories.
And I don't think we viewed the Lightning Connector as a constraint in that area.
We didn't go into them because we just, for whatever reason, decided it didn't look either big enough for us or profitable enough for us or we could add enough value to make it really different.
But there's no, it wasn't, we weren't limited by the connector.
So maybe other people were the same way.
Well, I guess that, you know, there's the physical reality of the connector, which I don't think anybody has ever told me they're limited by.
But then there's the business reality of the connector, right, which is that you have to get to pay to use it.
You've got to get approved by Apple. Does that factor into your thinking?
You know, every, every dollar, you know, counts, you know, so of course that does factor into our thinking.
But generally, you know, the convenience angle on a connector related to the, to if you're really working with something that totally integrates with the, with an Apple device is so high that, you know, you hate the idea of not have.
having when I remember years ago when we first did our keyboard covers for the iPad.
You know, it'd be USB USBA and, you know, it's just like it drove people crazy.
You know, why do I have to use it?
Now we don't.
So I could really relate to that.
You know, I think that is a, that was a mistake for the user.
And, you know, the question is at what cost?
Okay, it costs something to do it, but it was worth it.
So now we're away from that.
So I think a lot about how basically the new world, particularly with mobile, the sort of
of USB cable has been replaced by Wi-Fi and a cloud service.
So I've got light bulbs at home to turn them on with my phone.
I push a button.
A wireless signal goes up to a cloud service, and a server at the Phillips headquarters turns
on my light switch for me.
It doesn't always work that way, but that's a way that works.
That has created...
Right.
I mean, like, if you've got HomeKit, it happens locally and so on.
But broadly speaking, we've replaced the USB cable with Wi-Fi and cloud services.
That's created a sort of massive amount of complexity.
It's created a massive amount of privacy issues.
You're sending data at other places or people are storing it.
How do you think that's shaking out?
Do you think the value of that to consumers is change?
You're talking about CS.
Two years ago, I went to CS, and that seemed like the most obvious thing in the world to me.
This is great.
No more cables, Wi-Fi cloud services.
We can control it from anywhere.
a couple years later, in the sort of post-Facebook honeymoon phase that we're in,
hey, I should not maybe have so many cloud services in my life controlling actual hardware
in my home. I should not have so many microphones that other people are listening to necessarily.
Has that changed your view on what kinds of categories you might go into and what things
consumers might be receptive to?
I view this is really a point, like you always do.
It's like a point in time.
And it's hard for me to look at today without looking out.
And yes, the answer is yes.
You know, I think, you know, it's splintering.
You know, you've got a lot of people are really, really interested in more privacy.
You know, I think there are people who are interested in more privacy to the point where they'd say,
God, I really don't want this stuff leaving my home.
I don't want this happening on the cloud.
I'm okay if it's resident.
But I'm not comfortable with that.
And really, let's face it, there isn't, there aren't a lot of options for the kinds of things you talked about.
that are convenient.
You know, so I think the security protocols continue to get invested in.
The hackers keep hacking, you know, and they keep getting, they're really good.
And so it's a cat and mouse game as it's always going to be.
And I think that's going to splinter the opportunities.
And I think there are going to be people who want stuff in the home and they don't want it to leave the home.
They're going to be other people who are comfortable with, you know, as you said, you know,
it's completely happening on the cloud and stuff's bopping out.
And I have two or three or four or ten different cloud services coming out of my home.
Does that have an impact on the choices we'd make about what categories we'd be in?
I would say no, it's just a different set of options.
We are super security conscious for obvious reasons like everybody is now.
We're also super convenience oriented because we realize how much people care about that.
And I'm much, you know, I don't know about you, but I'm a convenience fanatic.
You know, I really will prioritize convenience over a lot of things.
But not the really sensitive security stuff.
So I think there's just going to be, it's going to be messy for a while.
And I think looking out, I think it'll probably clear up a little bit, but there will always be the divide among people who really want a lockdown and people who really don't care as much about that.
Well, it's funny because you started by saying we've reoriented the company to be a cloud peripheral company.
That's a big statement.
It's obviously gone successfully.
Your numbers show it.
But our relationship to the cloud, the parameters are changing.
as we think about privacy more directly, or we think about, you know, how many, how many companies do I want to have access to my data?
How many companies do I want to have a user account with, which sort of comes with data collection necessarily?
Is sort of the privacy moment changed your thinking about being a cloud peripheral company?
No, I think it's done two things. I think one is we're not, we're, we certainly want to peripheralize things that are, whether the, whether that computing device is in your home or on a server somewhere.
And when I say cloud, that includes the cloud, but also includes a very localized device.
So we want to be a peripheral company to whatever computing device it is, but certainly
including the cloud.
So no, it doesn't really change that.
But it does, what does change is it makes me think, gosh, there are more opportunities now
that are going to happen.
I think there will be a growing number of things that are probably happening in your home
that will be able to peripheralize and they won't be leaving.
But it won't look too much different for us, because for us, we'll be connecting to a computing device,
whether it's in Arizona on a server or it's in your basement somewhere in a closet.
Do you think about making more integrated products?
I mean, you know, in blue microphones, you still got to plug it into a computer, a keyboard, a gaming keyboard.
You still got to plug it into a PC.
Do you think about ever making things that more directly connect the Internet and cloud services inside the home?
Yeah, we do.
We have a security camera that connects directly to a cloud service.
That's called Circle.
I have a circle.
It's great.
Watches the baby.
Oh,
wonderful.
Thank you.
We announced,
actually,
we have a circle version
for your baby
that's coming with a new diaper
from P&G soon.
So that'll be really interesting.
It's coming very soon.
I'm sorry.
See, that's the line.
I'm happy to watch the baby.
I'm not going to put a Wi-Fi chip on the baby.
Like,
that's like very clearly my line,
right?
Like, I know where it is.
Well,
you have to implant a chip into the brain,
but if you do that,
no.
Okay.
Well, I guess that product's not right for you, but surely somebody will want it.
No, the $6 million baby.
But anyway, yeah, so we're, what we are.
Yeah, so that one is a really an integrated device with, as you know, it's got AI built in, a video AI and all bunch of other stuff.
Cool.
So yeah, we don't view that as off limits at all.
We think it'd be really cool.
But, you know, we don't have to do that to have a good business in every area.
So the last question I want to ask is, Vergecast listeners know this is a connector question.
It's not a connector question.
It's a, well, it's a connectivity question.
It's a philosophical connection question.
There's an explosion in smart home stuff.
There's an explosion in television streaming services that the sort of TV rack is the last holy grail of the entire tech industry.
No one has gotten it right.
No one has ever developed an integrated product that works as far as I can tell.
You're right.
You have the market leader in that space in Harmony Remotes.
What on earth is going on with Harmony remotes?
Well, you know, Harmony is a phenomenal product, as you know, if you want to really simplify a complex living room stack of stuff and get it down to a single remote and really simplify it.
That is what it's, that's what it was originally conceptualized for and it does that better than I think anything else.
And we like that it does that.
Now, now the future world is changing.
It's really, you know, as you know, more and more is going through the internet.
You know, you're getting, in a way, it's just as complex.
but now you've got all these different streaming services,
which are exciting, you know,
which are getting more and more all the time.
And so much of it's coming directly, you know,
directly through the internet, and it's moved on.
So, you know, I think, I think Harmony has a place to play in that,
but I also think we are not focused on trying to figure out
how Harmony can solve all that problem beyond that.
I think that's probably the domain of other people.
And we've got lots of opportunities beyond that,
but we will continue to always take care of the Harmony customer
because we believe in you.
And we really appreciate you.
Is there a long roadmap for Harmony stuff?
Is this big of a business for you?
Is gaming keyboards or ultimate ear our speakers?
Is it a small business?
Does it have a long future?
It's a very small business.
I mean, it's about, you know, 6% the size of our keyboard business, for example.
So it's a really small business.
But the cool thing about it and the thing that we appreciate is that the users of that
business love it.
I mean, really love it.
And, you know, it's so rare to have users that love something as much as a lot
of our Harmony users do, that we'll always take care of them because we really believe in,
you know, that that's part of the responsibility of the brand. So we do love Harmony for that
reason. And how long it will be out there? I don't know. You know, I think that as the living
room continues to change, as you know, there's more and more activity in there. We'll see.
You know, but we're certainly, we're certainly loved the user base and the commitment they've had to
it. Do you think that the sort of streaming war that seems to be coming is going to upend the, I
idea that you need a universal remote? Yeah, I think it's going to reduce the need. I really do.
I think, you know, over time, you'll have fewer and fewer people who feel like they really
need that universal remote. The universal remote is solving a different problem than that.
Now you kind of need a different, you have a different problem. You have 10 different
streaming services and I want to watch Friends. You know, where do I watch it? So it's less
about different devices and more about different streaming services and how do I get to the one
that's either the cheapest or the fastest or the one that I like the most or whatever it is.
All right. Last actual last question.
My executive editor, DeGone, really wanted me to ask this question.
At some point in the last couple years, the Logitech brand got shrunk to just Logi.
And then that plan went away, and then it's back, and it's on some device.
Is that the consumer brand?
He's like, I don't understand what Loggie is.
Just have him explain it to me.
Okay.
What is his name?
I'll address him directly.
Dieter.
Deeter.
Oh, Dieter.
Okay.
Deeter.
Here's the answer, Deeter.
So we essentially envision a world where one day, when you say we're in the tech business,
there are a whole bunch of different categories, like including clothing, that will be part
of tech.
So if you say you're just, if you thought of as just, you know, Logitech, you're going to sound,
might sound a little old fashion.
So what we've decided is we're keeping Logitech as it is exactly as it is.
You go look in a box and any of our products, you'll see it.
What we did do, though, is we dropped the tech and left it to put Logi on our products.
First of all, it's fun to have a four-letter name on every product, and it's shorter.
And second, it's a lot of people call us Logitech today.
So it's, on all of our Logitech products, except the ones for offices and things, or video conferencing, you'll see Logi on there instead of Logitech.
But the packages still say Logitech, just like Nike would have a swoosh on their shoes.
I hope Deeter that answered your question.
I'm available for calls any time to explain that further.
I mean, the...
And I love that Deeter cared.
I mean, it's one of those things where if you're in it every day and you're looking at every company in their branding strategy and how they want to go out to consumers, how they want to be perceived, these are actually like, these questions have stakes.
And it's really interesting to see companies navigate the stakes of what is our brand.
And I think the question mark for us is, Lodji is a very friendly brand, but you make high-end gaming peripherals.
Maybe you don't want those to sound so friendly.
You make consumer webcams, the circle.
Maybe you don't want that brand to stand alone.
So navigating those questions in a world where people encounter your brand,
not just in a store, but on Amazon, where it has to stand out amongst probably a lot of clones
or against DTC consumer companies, it seems like those stakes are actually getting ever higher.
I agree with that.
And I was joking a little bit, but Dieter and you are right that these brandings,
decisions are more important than ever. It's increasingly reality that people don't even touch
or feel your product when they buy it. So they're influenced by a picture and your brand.
And as you enter more categories, the ability to make sure your brand works in those categories
is really critical. So we do take that really seriously. We rebranded our whole business about
four years ago. And this is when we made this decision. We also changed a lot of the color scheme
and things. And it's a big deal. It's a really big deal. All right. So what is next for Logitech?
What's the next thing we should be looking at for?
Okay, so we're really focused on three big areas, and then we're working on these little seed projects and a whole bunch of other ones.
The old PC peripherals business is alive and going really well because of the explosion, the democratization of people creating their own content.
So that's cool.
The second one is gaming.
We're the leader in e-sports in the gaming space, and we're just pouring it on there.
And the third one that a lot of people don't even know about it is the fact that we've been in enables conference rooms all over the world now.
And that's such a big market.
It's so exciting.
All three of those are billion-dollar-plus business.
is either in reality or in potential. So those three are big, and then we're going to create
secretly all the time, new stuff.
Awesome. Well, Brack and Darrell, thank you so much.
It's really been a pleasure to be on here. I've never had so many questions about connectors
in my career. Well, that's what we're here for.
Of course it is. That was fun.
All right, my thanks to Brack and Darrell, CEO of Logitech. That was a great conversation.
We'll be back later this week with the chat show. Next Tuesday, another big interview coming
up. Casey Newton and I sat down with Kvon Bakepur, who's the head of product
at Twitter. We got into it. That's coming next Tuesday. But we'll see you on Friday for the chat show.
You can talk to me. I'm Matt Reckless. Love your feedback. Let me know. Talk to you soon.
