The Vergecast - Switch 2, Steam Deck, and the next-gen console wars
Episode Date: March 18, 2025Handheld gaming looks like the future — so why isn't it more popular? The Verge's Sean Hollister joins the show to talk about some new data about the handheld console market, what it says about the ...Steam Deck's dominance, whether the Switch 2 might change everything all over again, and why Sony and Microsoft don't appear to be in the game at all. After that, David reports on his trip to Florida to see TGL, the golf league aiming to bring the sport to new places and new fans, with the help of a truly enormous amount of technology. Finally, we answer a question on the Vergecast Hotline about iPads — and more specifically, one particularly good reason to upgrade to the Air or the Pro. Further reading: Three years later, the Steam Deck has dominated handheld PC gaming shipments Steam Deck OLED review: better, not faster Lenovo Legion Go S review: feels good, plays bad Asus ROG Ally X review: the best Windows gaming handheld by a mile MSI Claw review: an embarrassment A night at TGL, the would-be future of golf From ESPN: Inside the making of Tiger Woods and Rory McIlroy's TGL From Wired: Robotic Putting Greens. Mixed Reality. Loud Spectators. This Is Golf?! Apple iPad Air 2025 review: what the M3 upgrade really gets you Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
Discussion (0)
Welcome to the Vergecast, the flagship podcast of the handheld gaming wars.
I'm your friend David Pierce, and I am sitting here messing around with a new phone.
It's the nothing phone 3A Pro.
I think this phone's actually sort of interesting.
Nothing in general has like big, cool ideas about smartphones.
But I've talked a bunch already on this show about how I suspect this is going to be a relatively
uninteresting year in smartphones.
Flip phones and foldable phones aren't quite ready to go fully mainstream.
and I think the iPhones and galaxies and pixels of the world just aren't going to be that interesting.
So one of the challenges for myself this year has been to find new interesting ideas about smartphones.
And I think the thing in this phone, it's called the essential key.
And it's basically a button on the side that is designed to be an AI input.
It's not like visual intelligence in the way that Apple is trying to do stuff or all that complicated multimodal systems.
This is just right now, frankly, it's a glorified voice recorder.
But the idea is that it can also do things like take screenshots and just ingest information from you as you use your phone and then store it, organize it, makes sense of it.
That's actually a thing AI is set up to do relatively well and strikes me as a pretty good idea.
It's super, super limited on this phone.
It like barely can do any of the things that I thought it might be able to do.
But cool idea and seems like the sort of thing that if AI is going to come into smartphones, this is what it should look.
Like. Anyway, we are not here to talk about really AI or smartphones today. We're going to do two
things on the show. First, I'm going to talk to Sean Hollister about some data that he got about
how the Steam Deck is doing compared to all of the other gaming handhelds out there and what it says
about where the Steam Deck and the Switch 2 and all the other handheld consoles might go next.
After that, I'm going to tell you a story about a golf tournament that I went to. I went to West Palm
Beach, Florida to see a thing that is, if not the future of golf, a future of golf, or at least
it desperately wants to be. And I think what that looks like and what that means and how you even
do that is really interesting. So I'm going to tell you a little bit about it. Then we have a
question from the Vergecast hotline. Lots of fun stuff coming in this episode. I'm very excited about it,
and I hope you enjoy it. All that is coming up in just a second. But first, this thing lights up
all the time and it beeps at me and nothing has a lot of weird interface ideas that.
I need to go turn off.
So I'm going to go do that.
This is the Vergecast.
We'll be right back.
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Welcome back.
All right.
Let's talk about video games.
I'm not the world's most qualified person to talk about the bleeding edge of video games.
I should just be honest about that.
I have a PS4 right here and I have an original Nintendo Squabre.
Twitch. That's where I do most of my gaming. I've been waiting to upgrade to a PS5. I don't know what
for something. It's just that all of the games I wanted for so long were on the PS4. And then I
mostly became a Switch person. And I play some PC games too. But like, I am not the person, the
absolute cutting edge of PC graphics for everything, which I think might be the reason I'm so
interested in handheld gaming, which seem like they have the possibility to give me what I want.
which is something easy and portable and uncomplicated,
but also give me access to this new generation of games.
We've talked about handheld gaming a lot on this show,
from the Switch to the Steam Deck,
to all this stuff from I and Neo and other companies
that are flooding the internet.
But it turns out that the market is a little bit different
than I expected in some ways that I was a little bit surprised by.
Sean Hollister on our team got some data.
He's been testing all of these things,
and he understands where we are in this.
this space and where it's headed. So I figured this was a good time to get into it. Let's check it out.
Sean Hollister, welcome to the show. I'm back. I get to do this a couple times with you recently.
This is very exciting for me. It's so good to be here. We were talking just before we started
recording about why we are both so interested in gaming handhelds. And I think the reason for you
is because you use a lot of them and care about them and are interested in them and have them.
I have no rational reason for my interest in this category. I think gaming handhands are, I think, I think
gaming handhills are like the most interesting hardware category on earth. And yet the only thing I play
video games on is my like first gen Nintendo Switch that sucks. I'm just like this is the thing I care
about. You say it sucks, but a moment ago before we started recording, you told me that you were
happy with it. I am happy with it. So the thing that I learned is we talked about this last fall and you
guys, I would say, did a heroic job of trying to sell me on a steam deck, which I did not buy.
Potentially should have. And we should come back to that. But I did not buy it. And what I did instead
was just resolve to never unplug my switch ever again. And now it is a console that sits here
on my desk plugged in. And it works just fine. That's it. I thought the Nintendo Switch was a
revelation to what it came out. It really felt like that. As soon as they got over the hump of it just
being only a Zelda machine. It was like, this is amazing. You have games that are the same games
when you're docked and the same games on the go. They are the full games. You can play through
full games now wherever you are at any given moment on the toilet, of course, and everywhere else
you might go in your daily life, not just there in front of your big 4K team. And so that is,
that was a revelation for me. And then the Steam deck when it came along was, and now those games can
be this giant library of games that you've owned on PC for a decade. And it can be the new PC
games that are coming out and it's not just restricted to, again, Zelda and Mario. And I'm like,
okay, Revelation on top of Revelation, I am so sold, you just need to figure out all these bugs
valve. And they did over the course of like three to nine months. And then they started selling
more of them. And apparently, though, the market isn't as big as anybody hoped or expected who
talks about this as lovingly as you and I do.
Yeah, so let's actually start there.
I think there are a few pieces of what you just said that I want to poke out.
But you wrote a story recently where you got some new data about how well the Steam Deck is doing,
but also how well the Steam Deck is doing compared to its competition.
Can you just walk me through a little bit of what you learned?
Yeah, yeah, yeah.
So I'll walk through it my way first, and then I want to walk through it like the way everybody
else is reacting to it because they're two very different ways.
I wrote a story, and I'm just going to read you the headline really quick.
Three years later, the Steam Deck has dominated handheld PC gaming was my headline,
which I put out on the third birthday of the system launching.
So I was like, okay, let's do this as a curtain razor.
Why not?
I didn't actually grab this data thinking it was going to be for the third birthday.
It just happened to be a nice coincidence that when I started writing it, I was like,
you know, if I hold on to this two more days, I can publish it on the birthday.
Why not?
But so I went out and I asked.
I actually got tipped off during C.
Somebody was like, I asked them, you know,
how big is the total addressable market for gaming handheld anyway?
And they're like, well, according to the latest IDC numbers,
it's probably IDC numbers.
Well, let me talk to the guy at the IDC who compiles numbers.
Yes.
And I was so happy that guy at the IDC who compiles numbers,
whose name is Lewis Ward, by the way,
was willing to share some of this with me.
What I thought this was going to be about was,
We know the Steam Deck has sold millions, multiple millions, but how big a deal is it compared to the Windows handtails?
Because there have been Asus Roque ally, ROG ally, for those of you who are nitpicky about that.
It's Rog. I don't want to hear other. It's rock. Listen, I understand the acronym, it's rug.
I say Rog. I get made fun of every time. It's great. Lenovo Legion Go, the MSI claw and so on.
And at least two of those have had a big presence at retail, you know, Best Buy.
You go there, you can buy two different kinds of Asus Rog ally, and you can buy your Lenovo Legiong out.
I was like, well, the things that everybody can just go buy, they probably have a big chunk of the market right now, right?
And so what Lewis told me, what he showed me, was that not so much.
The Steam Deck is like it probably around $4 million.
And the Windows handheld are probably at around $2 million.
total.
So total.
This is cumulative, not per year.
This is like since, but you're getting into the way everybody else is reading this.
So since, since 2020 when the Steam Deck came out.
And of course, the Steam Deck had the entire first year, 2022 to itself.
So yeah, big head start, building a new category.
What a lot of other people took away from my story is,
handheld PC gaming is going nowhere fast.
It's tiny.
It is tiny compared to PCs.
It's tiny compared to, you know, probably desk.
up graphics cards, probably tiny compared to gaming laptops. It's very tiny compared to Switch,
of course, which sells more in a quarter than all of these have sold in three years.
Even now that everybody knows the Switch 2 is coming. There are somewhere in the range of like
six-ish million handheld game consoles out there that are not the Switch. Yeah. With the, with the
exception of China, China is like that currently, and they're working on this, it's currently a hole
in the IDC's estimates.
By the way, these are estimated shipments,
not actual consoles and not sold.
So shipments.
So theoretically, shipments does include things like
handhelds that are currently at retail
and haven't been sold through yet
or handhelds that are being stockpiled.
It also may include,
because IDC is basing these estimates
off of supply chain things,
like big batch orders of components
going from somewhere in Taiwan
or somewhere in China to the United States
or to Europe. It is worldwide. But it may also include, you know, they bought a whole bunch of
components for a handheld that hasn't been chipped or even maybe announced yet. We don't know for
sure that these are like actual handhelds. But given what some of the other estimates out there,
given what we Valve has said about the multiple millions, these numbers seem right. The one hole
is China. IDC has not necessarily gone, one, to look at what is being sold in China, because again,
It's tracking supply chain components that are being shipped out of China.
So maybe there's a decent-sized hand-tailed gaming market in China.
IDC is also not tracking the few,
and I've always called them boutique sellers of handheld gaming PCs,
like GPD, INAO, 1X player, there's other ones like this
that might also sell a bunch of Windows handheld gaming PCs.
But when we look at their kickstaters,
we're talking about thousands of units,
millions of units. So we don't think they're making a big dent yet. We just don't know.
So even in the very best case scenario, we're dealing with a very small thing here.
Yeah, yeah, it's small. And is small like, is that good at three years? That's like the question.
And AMD's Frank Azor will be like, if we're inventing a new category, three years, you know, this is great.
You look over at smart glasses. You look over at meta's Raybans.
Meta's Raybans are like at, what,
two million?
And so, you know,
they're talking about ramping up quickly
to $10 million per year at some point.
Just
SLOL Luxottica, the glasses maker
working with meta on smart glasses,
just one firm, pretty big firm,
just one firm, from 2 million
cumulative to like 10 million annually.
Maybe there's room for Windows,
for handles that play Windows games.
Let's put it that way.
Sure.
To go that direction.
But I don't know.
It's not growing fast, and it did grow a bit,
and then it shrunk.
In 2023, the year that it was no longer just Valve
with the steam deck, it was also, the ROG-LI,
it was also blending up a Legion go.
Shipments, estimated shipments, nearly doubled.
But then they halved again,
going into 2024.
So maybe a bit of trough of disillusionment,
maybe a lot of people bought those ROG allies
and Legion Goes or even Steam Decks
and decided to return them
or decided that they hadn't as many as they wanted
in the market and nobody needed to buy another one right now.
Maybe it's a wait-and-see thing.
Maybe some of those people are like,
well, why would I buy a Steam Deck
when I'm sure a Steam Deck 2 is coming
and better things on the way?
I have different theories.
Let me throw two theories at you.
And I want to see what you think about either of these.
I think there is one theory that holds that actually the people who play PC games
and the people who want a relatively speaking low-powered machine for playing games on the go
is like those vent diagrams do not overlap at all.
Right?
Like if I am the person who is building a gaming tower to play games on my giant screen with my integrated GPU,
I don't want a Windows handheld
because it won't play the games
the way that I want.
That's one theory.
I'm not positive how much I buy that theory,
but that's one theory.
The other theory is just that these devices
aren't very good.
And I think,
which is why I want to talk about the Steam Deck,
because I think the question of
how good is the seam deck really
is actually like the most interesting question
in this category right now,
because all the other ones seem to suck
in one form or another.
Like, you just reviewed the Lenovo Legion GoS,
which was supposed to be
the one and super-duper isn't the one. And it just seems to me that maybe what is happening is
this is like a discerning group of people who would want something like this right now. And they're
looking at all of these devices and saying, oh, these are bad. I'm not going to buy any of them.
Is it just that simple? I want to accept, but also reject this idea that these things aren't very good.
That it's like such a discerning audience. Okay. What I see, Annexie,
totally, but all the time, are reports of people, you know, in Reddits and social media,
in my comments, et cetera, saying, my gosh, I didn't know I could do this kind of gaming
on the go where I'm a lapsed game PC gamer or a console gamer who never got into the
PC space to begin with. And wow, there's just all these riches at my fingertips now.
All these riches literally the palm of my hands. I'm taking it with.
me everywhere. I don't see a hundred of these every time I walk into an airport. These days I'm
seeing like two or three when I walk into an airport. I'm like, okay, that's great. It's great to see
that many of them. I think that if I were to put my finger on one thing, I think it's awareness
that a good one of these exists. That the steam deck is very good, or that one of the Windows
handheld with a Steam Deck like OS on it is very good. That's like a nerdy niche. That's like a nerdy
niche, which most people are not going to go to that journey.
They're not going to go install Bazite on their thing.
And if they're coming from the I'm a lapsed PC gamer, they're probably not going all the
way to Bazite right away.
I think that that message could well be getting washed out by a bunch of other things that
seem to suck because I'm getting into this market.
And I'm like, handhelds are super cool.
And my first, and then I go to a store and I look for a handheld, and that handheld is the
original ROG ally or the original Legion Go. And I'm like, oh, I heard about this
Steam Deck thing, but Windows, Windows are where my games are. And that Windows thing looks great.
And it looks like it's not too much money either. Those things are on sale. I might well go buy
that ASOS ROG ally or Lenovo Legion Go and then be like, what is this bullshit? The battery
dies after an hour. These controls feel a little bit weird in my hands.
I have to touch the screen constantly to get, to make things to go where I want and to launch this program and to like, I have to, when you open the box in one of these things, you plug it in, you turn on your ASUS or your Lenovo, and then you spend 45 minutes installing mandatory updates and adding away prompts for dark pattern prompts for various pieces of Microsoft software that you don't want, subscriptions that you would never pay for, before you even get.
get to the Windows of desktop to begin installing your games through game launchers that may not
be there yet, and then you have to go and touch screen your way through a web browser to go download
them first. What is this bullshit? If that is your first experience getting into handheld
gaming, handheld PC gaming, you're going to think that the whole category is bullshit too.
And I don't know why Microsoft has not addressed this meaningfully. If you instead trust a company
that's mostly known for games, not for hardware,
and has had some weird failings in hardware in the past
to ship you a console that uses Linux,
an operating system that you're likely wholly unfamiliar with
and do not know whether it will play your games.
And in some cases, people will rightfully say
it will not play certain games.
It did not play your FIFA.
Did not.
It's not going to play your call of duty,
which you please do not try to play call of duty
on a seven-inch screen,
regardless of whether it's Windows or Linux.
If you jump through the mental hoops of,
there seems to be a lot of mental friction here,
and then you turn that thing on,
you will be confronted with a wonderful experience
that is designed for handheld gaming
and plays lots of games you can get very cheaply.
Games often will come out on PC before they come out on consoles,
if they are, especially from the indie variety,
like if you wanted to play Blotro,
which is now an amazing addiction on phones,
it was an incredible addiction on handhelds,
like the Steam Deck first.
Totally.
So that's a really interesting way of thinking about it,
because I think there is a piece of that
that is just like, these devices make you ask a lot of questions
and ensure a lot of things that buying a PlayStation doesn't.
Right?
Like, you buy a PlayStation and that you are going to plug it in
and it is going to play all of your games the way it is supposed to play your games.
And the whole handheld space, even the things that do that passably well, it's not as straightforward
and simple and obvious. And you have to just cross-check compatibility and quality and do a lot
more work. So what we need then, this is where I come around to like where on earth are Sony
and Microsoft in doing this? Because what we need is the thing that is just the simple.
one. And my next question for you was going to be, why hasn't the Switch sort of turned everybody
onto the idea that this is a thing that's possible? Because it's been so successful, it's been out
for a long time. It is truly mainstreamed the idea that, like, I can hold this device in my hands
and play video games. But I think it's also true that Nintendo just sort of permanently exists
off to the side of the rest of the gaming world. So what we need is something that is as
straightforward and simple and mainstream as the Switch, but for these other kinds of games. And that is
the thing I feel like the Steam Deck has not yet accomplished. And it seems like you agree with that.
The Steam Deck has not accomplished it in the market yet, but it has accomplished becoming the wake-up
call for those companies you just name for Microsoft and for Sony. Microsoft and Sony for a very
long time have known the wisdom in the industry is that you cannot compete with Nintendo on a handheld.
Every handheld that is faced off against Nintendo from the earliest Game Boy days has utterly failed beyond a very specific pair of niches.
The PSVita had a wonderful niche of indie games, and both the PSVita and PSVita and PSP had a great niche in Japan very specifically.
And some other countries that rely heavily on wonderful trends.
public transit,
when you have a public transit country
where handheld gaming is valuable
and you might have several other people
on that train with you
to do local networked things together.
The DS Light did a great job of that from Nintendo,
but also the PSP and Vita did some good jobs of that for Sony.
But for the most part,
for the entire history of handheld gaming,
the collective wisdom has been
don't mess with Nintendo.
And if you are going to make a handheld, it's the place that you shovel things that aren't going to maybe do as well on your big console.
You'll make some games for that thing, but they have to be, you know, small ports of things that, you know, that you think might work there.
And anytime you spend one of your game ideas there, like Gravity Rush on the Vita or uncharted on the Vita as well, those games are going to be watered down.
versions because you don't want to put your A teams on that.
You don't want to take too much ammunition away from your primary console to do that.
Well, first with Nintendo and now with the Steam Deck, the realization is that maybe handheld
gaming is the future.
Maybe this is an existential crisis for them.
If they don't have some irons in that fire, then maybe they miss out on what gaming is all becoming.
because the Switch and the Steam Deck
you can prove that it doesn't have to be
the port of the game. It doesn't have to be
your B-TAM putting a game on there.
It can be any game
that runs on your
main system, any game
that doesn't require the horsepower
of a constant
AC plug into the wall
that can be portable now.
And portable
also doesn't have to mean
out of the side of the house. It can mean
your couch. For many people,
means your couch. So Sony got started with the PlayStation portal for those couch folks.
Right. And the portal, for all we know, may have sold better than all these PCG abing
handouts so far. But right now it just plays your game streamed from your PlayStation box.
You're on the couch with somebody else. Maybe they're watching TV. It's a controller
with a screen much more than it is like an actual console. Yeah, yeah, yeah. But it lets you
with somebody else who's watching TV on the main screen and then you can do the thing next, which is also
what I do with the Steam Deck.
And I also streamed my PlayStation from the Steam Deck
because, by the way, the Steam Deck doubles
as a PlayStation Portal if you install the right app.
Chiaki, go look it up, it's amazing.
Now, they also know they need to make real handouts.
And both Microsoft and Sony, one,
praised the Steam Deck as it came out and was like,
this is great, we're going to put some of our games on there
because they want that money from the games right now.
both Sony and Microsoft have realized
that putting games on PC
is basically existing
games on PC. Their existing PlayStation
games are existing Xbox games. They put them on PC
it's like printing free money for the most
part. There's a little bit of work involved in
getting it ported properly,
but pretty much printing free money.
And both of their strategies
have shifted over the years from
we have to sell a box
and the box will have an attach rate
of games for sure that justify
making the box to
we want to be in the business of selling games.
The Xbox is every screen you own.
That's what Microsoft says,
not just internally, but in its advertising now.
Sony's been moving that direction too.
And so both of them praised it.
They started putting their games on it.
They started not only putting their games on,
but making sure the games ran well on a handheld form factor,
making them Steam Deck, you know, verified.
And they've dropped hints that they will have,
have bigger handhelds later.
The reports, which I should cite both of them to Bloomberg, by the way,
are that Sony and Microsoft will have something in the next few years.
Not right away.
It's not a reason to not buy something existing right now,
but in the next few years, they're both looking into this.
They're both building around this.
What is the hold up here?
The Steam Deck has been out long enough that people are demanding a new one
because it seems to be at the end of a cycle before there should be a new one,
and yet we're still at a few years for Sony and Microsoft.
And I think the reason I'm particularly interested in this is from Microsoft's perspective,
because like you said, Microsoft is on this whole game pass, all your games everywhere.
Every screen is an Xbox thing, and it strikes me as the most obvious thing in the world
for Microsoft to just build a handheld console and say,
well, you're streaming most of your games anyway.
you don't even need a ton of power.
Here is what amounts to a controller with a screen.
Let's go nuts.
And yet we're still at a few years out.
That just does not make sense to me.
My gut is that it's infighting.
I think not every team at these companies.
There have been some major restructurings at Sony recently
in terms of which people have the power and which departments.
It's Sony Interactive Entertainment.
I should say the games arm PlayStation, we call it.
And then on the Xbox side of things,
there's always been infighting forever.
Yeah, Microsoft not famously the chillest company in the world.
And the key thing there has always been
Windows versus Xbox,
and more recently Windows versus Services versus Xbox.
And so there's been the question of,
do you make an Xbox handheld?
or do you make a Windows handheld?
Do you make both and have them cannibalize each other
and, you know, dilute your marketing message?
Do you let the handheld cannibalize the Xbox?
All of these kinds of conversations
have probably been percolating for years now.
There are some canceled devices in the past, too.
I mean, we reported on an Xbox tablet years ago.
We reported on an Xbox streaming stick.
They've thought about ways to, you know, to branch us out.
And at the end of the day, they've canceled the ones we've heard about, rumored, coming out at some point in the future.
There have always been questions about, you know, whether they can just go straight to streaming instead of local performance hardware, which is also very key.
If you're building a handheld, because you think in three years the world is going to be streaming all its games over the internet, you're building a very different handheld than if you're assuming that people are going to have to run that game on the actual.
hardware with all of that performance that's required for it.
Historically, cloud gaming has gotten better over time in terms of the image quality,
but at the end of the day, there's so many friction questions in people's minds of what's
going to work, will I own my games?
Is your house close enough to the servers?
What happens if other people in your house suddenly use the internet?
People's home routers and Wi-Fi points aren't really designed to be like, I'm going to
make sure that this one device's connection is rock solid unless you are an IT admin, setting that up
at your own home with that proper quality of service. NVIDIA and Microsoft have worked on
baking some of that into the router, some of that, you know, but you can't expect the average
person to buy one of those things and just have it work yet, and we don't know when that's
going to change. So I don't know how far Microsoft is down that road, but we did. So at C, yes,
we caught up with Jason Ronald,
whose title is VP of Next Generation at Xbox,
and he says that the idea is going to be bringing
the best of Xbox to Windows.
Okay, so, boiling that down,
they still want to do the big platform play
where they help a lot of Windows handhelds happen,
which is great for them because they sell Windows licenses
on those handhelds,
and then they sell Windows subscription services and apps,
and they can say it's also a PC and all these kinds of things.
But the big problem with Windows right now is you turn it on and it's Windows,
and they would like what you see to be Xbox.
They would like what you see, and I would like what you see,
to be, here are your games, instead of here is 45 minutes of installation and prompts.
Right. It's like set-top boxes.
Like when I turn on the thing, you should show me the things that I am here for
and nothing else.
It's pretty simple.
There are so many things on top of that that you could theoretically do, and that Steam Deck does, that I don't think a Windows handheld that is Xbox tomorrow would necessarily do. The Steam Deck has touchpats, two of them, that let you play decades of PC games more easily because many of them expect you to have a mouse cursor to do things.
Steam valve has worked tirelessly
to make sure that the controls are the most customizable
not just of any handheld,
but of any gaming device ever made
so that you can map any of them to do any number of things
and not just map one to one,
but also create chords, multi-key chords that do various things.
Or fine-tune exactly how far your character or camera turn
when you move it this much based on the gyroscope.
I have a setup in a first-person shooter game,
which, by the way, you can play first-person shooter games
on a Steam deck because of gyro,
because of wonderful gyro,
I can set up to that when I do a quick movement
or press a certain button,
it will rotate me exactly 180 degrees in the game
or exactly 90 degrees to the left or right,
snap turns and things like that.
There are layers upon layers of
customizability that you can do there,
and they've set up a community profile system
where if you don't want to spend any time mapping controls,
you can just load a set that somebody else is made
and upload it to the internet and be like,
I wonder what this does.
Here is the mapping.
It shows right you on like a picture of the Steam Deck.
Here's how all these things work.
And you're like, oh, that sounds great.
I'll download that and try that.
Well, that one didn't work for me.
You may download another one.
Try that.
Now I have controls that feel native to this system
for a 10, 15-year-old PC game, if you want.
The other thing that I think will be,
difficult for Microsoft
to do if they just attack
this as here is a new
layer we're adding on top of Windows
is that many games don't
run as well on Windows?
Let me back up.
Many Windows games
do not run as well
on Windows as they
currently do on Linux on
a Steam deck. Seems bad, Sean.
Seems bad. It's not great.
It's not great.
Recently, I had somebody
for Microsoft, reach out to be on my Lenovo Legion Go benchmarks and ask me, are you sure you turned
off this setting and benched it that way? Because we've noticed some errant behavior. And I'm like,
yep, notice that behavior. That's why I turn it off every time. That's rough. So this makes me think
that the Steam Deck and Valve in general is maybe like one very big marketing budget away from
being able to make this thing happen. Because I think in a very real way, like, there's,
There is Xbox, there is PlayStation, and then there's a huge, big, giant monster gap all the way down to everything else in terms of, like, the way that people think about gaming brands.
And if your Valve, your options are, don't try to compete with that or basically spend billions of dollars trying to compete with that.
And at least from what I've understood of Valve over the years, it's not interested in, like, having Super Bowl commercials every year where it tells you about Steam decks.
but it also seems like
based on sort of your experience
and again what we've seen in these IDC numbers
is like to the extent that this market
exists, the steam deck
is winning it and if I'm Valve
what I should be doing is saying we have a
pretty commanding lead here. What we need to do
is grow this market as fast as possible
because everybody thinks it's going to be the next thing
and somehow
no one else is doing a good job
and so it's like
where is Valve pouring
gasoline on this fire to make it
a bigger thing all of a sudden.
Yeah, I mean, to some degree,
I really think that
if there were, you know,
demo stations in every Best Buy
around the country, and if there were
you know, mall pop-up
stores and things like that,
that, yeah, they could sell a lot more
of these. The other hand,
I don't know how much they care about
pouring gasoline on fires.
It's fair. They're a very small
company.
I don't want to say they're very focused,
because one of the tenets of Valve
is that you can physically or virtually
roll your desk around to different jobs there if you want.
Yeah. Yeah, this is this.
They put it out in a handbook.
They released, I want to say in 2012,
I guess they wanted to attract some new employees
at that point, and they're like, oh, yeah,
if it ever snows, you don't come into work.
This was before remote work was really a thing.
You just work from home.
If you want to join a new project,
the way we do new projects around here
is somebody will say, I've got a new project,
then people roll their desk over there
and the projects that have the most desks
are the ones that we're working on.
Because all the desks have wheels
and they decided to do it that way.
A little different now, they're a little more distributed,
but I hear the rolling desks are still a thing
as of the last time I was there in 2023.
So I don't want to say that they're focused,
but I do want to say that something like that
would require a lot of concerted effort
from the kinds of people
that maybe Valve doesn't spend all its time hiring.
It doesn't spend on marketing so much or retail.
It's not its thing.
It wants to build.
It wants to build games.
And certainly somebody could step in and say, hey, you know, Best Buy could say, oh, we'll do it for you.
But Valve also wants to have pretty strong degree of control.
They want to make sure the message is right.
They want to make sure they're seen as this benevolent entity, which many PC gamers are happy to hold them up as.
because, you know, hey, this Steam Deck wouldn't exist without them
and look at all the way they handle themselves
with this game and that game.
And they must have poured a ton of money into this
that they're not recouping to make the Steam Deck happen to begin with.
And other people are saying, well, yeah,
but they take 30% off of all of these games in Steam.
And they make ridiculous amounts of money.
I don't know.
What I'll say there, though, is I don't know if they would just say yes
because to anybody else want to do it for them
because they like that amount of control.
That's fair.
But it does seem like we're due for a race.
If you believe this market is going to get much, much bigger in the coming years,
and I think you and I both do.
And I think if we're wrong, it's because people are stupid,
not because this isn't a good idea.
So I'm going to plant that flag now.
Like, handheld gaming is the future we should have.
I fervently believe that.
But anyway, if that is the case,
if the $6 million you talk about is going to turn into $60 or $100,
in the next however many years.
It seems to me that the race is essentially can Valve convince the world that the steam deck is good
before somebody else can build a really good Windows or Xbox handheld.
Is that the race? Is that where we are right now?
I think that Valve would be fine if they didn't win that race.
and I don't know
I don't know why that frustrates me but that frustrates me.
It does. It frustrates me too.
It frustrates me too.
Like I want everyone to experience
the glory of PC gaming and the glory of handheld gaming.
I want those two things for everybody
and I want them to be intertwined.
But, but Valve,
I feel like they think about a lot of these projects
as we want to uplift
our people, our PC gamers.
Here is another thing that would make,
that we want for ourselves,
that we want our PC gamers to enjoy.
And now that they have that,
you know,
yes, Valva said there's going to be
a Steam Deck 2 someday
and a Steam Deck 3 someday and so on.
They're planning this as a generational thing
with maybe up to four of them
that they were willing to be like,
yeah, we think we're going to do that.
But I don't know if they feel like they need to,
go much further as long as somebody
is letting people do this.
And so, yeah,
I think they will keep doing it,
but I think they might be fine
if the sales are just enough to
recoup what they put into it
when they combine the handheld and the game.
But yes, as a watcher,
somebody who wants this stuff to happen, yes,
please find the chip
and the screen that'll make it happen.
I wrote another story.
I wrote a story,
what handheld PC makers should do
to fight the Switch too.
And I wrote it because there was a lot of interest
in the Nintendo Switch at that moment.
But I do believe that there was this moment for me
where I was buying all my indie games
on Nintendo Switch.
I was like, I want my Mario, my Zelda, obviously.
But I also want to take all these other beautiful games
I would otherwise not have the time to play with me
on the go, to the bed, to the couch, etc.,
where I can find the time to play them.
And I was doing that for Switch,
and as soon as Steam Deck came out,
I was like, I can do them there.
Better, cheaper, longer,
without typing my password into Nintendo Store every time
and dealing with the Nintendo things around that.
And now I was buying all my indie games on Steam Deck.
And maybe there's this moment now
where the Switch 2
could be that next platform
where people do that.
If Nintendo decides it wants to be the place
where all these indie games live
and if it just massively overhauls its store,
it has attracted the same kinds of games
as the Steam deck,
and it has Nintendo behind it,
and it's going to have so, so very many more sales
than any of the handheld gaming pieces
for a very long time to come.
If the previous Switch sales are any
indication. If they don't screw it up royally and make it a flop like the Wii U, which, by the way,
the Wii U has also sold more than all these handheld gaming PCs. It's neither here nor there, but
people love to bring that up when they're talking about my earlier story. So I give this advice.
I'm like, if you want to build the system that's going to beat the steam deck and that's going
to meaningfully compete against the Switch 2, it's got to have a true handheld operating system,
not just a fresh coat of paint on windows.
Yep.
But it's also got to have a great screen.
It's got to have a screen that doesn't suck up too much battery life,
that doesn't suck up too much processing power.
But it also has to have a chip.
It has to have a chip that is more efficient
than anything else that we've seen on the market,
save the steam deck.
And it needs to be more powerful than the steam deck chip
to get us anywhere further.
And that's what Valve keeps saying it's waiting for.
Interesting.
Because that chip doesn't exist.
yet or if it exists, you know, nobody's been able to talk about it publicly yet. The chipmakers,
they build chips for the big slice of the market. They build them for the laptops. They build a few of them
for the tablets, like the Surface Pro. They don't build chips that are designed to go in anything
much smaller than a laptop unless they get some custom or semi-custom orders for that. And so when
Sony's building a new PlayStation,
when Microsoft's building a new Xbox,
they order semi-custom
chips. They say, I want this chunk
of AMD graphics, and I want that chunk
of AMD CPU. Pair those things
together. Give me some custom interconnect.
Give me some custom logic.
Bake this as
small as you can in terms of nanometers
on a wafer so that we can get good yields
out of that. And that's what
I'm going to order for my future console.
And give me $30 million of them.
Exactly. Give me a lot of it.
Valve did the same for the Steam deck.
But none of these other handheld gaming PCs have that style of custom or semi-custom chip.
They've got a laptop chip, which AMD did some extra work to change the power profile,
make it a little bit more efficient because they know we're not going to be throwing as many watts at it in a handheld form factor.
But fundamentally, they do not have the efficiency that you need to build.
something that scales down to low wattage, long battery life, like the Steam Deck.
Instead, Windows manufacturers have to brute force it by putting in twice the size of battery,
like ACS did with the ROG ally, X.
Great system because they did that, but imagine if it had more efficient chip.
Valve keeps coming out and saying, one of their developers in particular,
one of the Steam Deck designers, Pierre Lou Grafay,
I hope I got his name right, sorry if I butchered it just now,
he keeps having to shoot down every new rumor,
oh, Valve's going to use this new chip in their new thing.
He came out and said, we're not putting the Z2 in a steam deck.
And until I reviewed the Lenovo Legion GoS, which has the Z2 in it,
I did not know why.
And then I reviewed it.
I'm like, the steam deck is beating this new AMD chip.
How is that possible?
That's a tough comparison.
Yeah.
So maybe what we're actually waiting for,
rather than a bunch of belief in this new industry
is just somebody to build the chip
and floodgates will open
when suddenly this thing is possible
because that tradeoff you're describing
is what everybody wants, right?
Like, that is the thing that unlocks this
and maybe that is the thing
that we're waiting for more than anything else.
Who pays for the chip is the question?
Right.
Is it Qualcomm that wants to get into the gaming space
started toying with it
with the copilot plus PC chips
but didn't really get there.
And then suddenly Qualcomm,
who's a giant player in modems
and is beginning to be a small player in laptops,
becomes the handheld PC gaming chip.
And this stuff has to move to Arm,
because Qualcomm makes arm chips.
And all of a sudden, you're running Steam on Arm
and running Windows games on Arm,
which people have experimentally done,
and it kind of works.
And there was even some code in the Valve code base,
suggesting that the Valve has maybe experimented with this, too.
or is it
is it Microsoft
building something special?
Is Nvidia?
Invidia is the one who,
by the way,
Nvidia is the one that builds
the chip in the Nintendo Switch.
Invidia, that's Nvidia graphics in there.
It's Nvidia, even CPU, I believe.
Invidia.
Does Nvidia say, well, we've
already got this chunk of the handheld
gaming market? Why don't we have all
the handheld gaming market?
And again, things move to Arm,
and we're running Windows games on Arm,
and so on and so forth.
Is it a bunch of these PC makers,
banding forces and saying AMD,
instead of giving us a laptop chip this year,
how about we all foot the bill
for something better for handheld gaming PCs?
And then we're all in the same footing as one another,
but we were there anyway,
and now we think we can sell a lot more of them.
Well, if you look at 2 million cumulative sales
for handhelds, for Windows-based,
handheld gaming PCs over the past,
over the past, you know, two years.
Maybe they can't afford to do that quite yet.
Maybe it'll be longer before that happens.
Yeah.
Somebody's either going to have to go all in
or something is going to have to happen externally
that winds back, it seems like.
I have to say this is all really validating my theory
that I made the right call by just buying into the switch
and never unplugging it,
and it's going to be fine for a while.
This is all making me feel better about that decision.
Ah, dude.
All right, Sean, we've got to take a break,
but thank you for coming on his.
as always. It's good to see you. Thanks. All right, we've got to take a break, but then we're
going to come back and we are going to talk about the future of sports and why the future of
sports is really humongous, truly gigantic displays. Because of course it is. We'll be right
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Welcome back. I want to tell you a story about golf, but I promise, if you don't
care about golf. It's not really a story about golf. It's a story about huge screens and arrays of
nine projectors and digital sensors everywhere and a big existential question about the nature of
reality. And I guess, sure, a little about golf. So a few weeks ago, I got on a plane down to West Palm
Beach, Florida, to go see a match in a new league called TGL golf. The golf I went to see wasn't on
this big, beautiful outdoor course, though there are lots of.
of those in West Palm Beach.
I was indoors.
I was in this small arena called the SoFi Arena
that had only been open for a few weeks.
I'll explain how the game works in a minute,
but first let me just walk you through the arena.
Outside, it's just a big white box
with a giant Sofi logo on it.
It honestly looks more like a data center
than a sports arena when you kind of get there.
You walk in the door
and there's a TV set for filming pregame shows,
there's a merch store,
and there's really not that much else.
This whole thing, honestly, to stand there
feels barely finished.
It has a bunch of high-top tables
and a few bar carts
that all just kind of appeared
on the polished concrete,
and that's it.
There's a walkway
that goes all the way around
the edge of the building,
and it's all kind of like this.
But there's another structure
inside of the building,
and this is where all of the good stuff happens.
It's like a mix of a movie set
and a sports arena.
So just picture this with me.
If I'm standing in the middle of the arena,
I'm on a flat patch of turf,
in the middle of a space that feels maybe a little larger than a football field.
On one side of me, there's a round area,
which has a couple of sand-filled bunkers and a small hill
and a bunch of different golf holes around it.
That's the green.
That's the spot where every single TGL hole ends.
It's 41 yards across, and the whole thing sits on a turntable,
so it can rotate up to 180 degrees.
There are hundreds of tiny actuators underneath the green
that can change its shape and it's slid.
in just a few seconds, too. It's one green, but it can be almost anything. That is where all TGL
golf holes end. They begin on my other side, where players stand on a patch of grass that's actually
grown in a field outside of the arena, and they hit balls into a giant screen. And when I say a giant
screen, I mean a giant screen. It's 53 feet high and 64 feet across. And however big you think a 3,392
square foot screen looks in person, I promise you. It's way bigger than that. In between the screen
and the green, there's just tech everywhere you look. So as I'm standing here, there's a robotic
camera wheeling around like a go-cart capturing video from these super low angles. There's a sky cam
overhead on wires, like the ones you see at an NFL game filming everything from above.
There are sensors I can see. There are sensors I can't see. There's a huge lighting grid up above.
this is what I mean by it feeling like a movie set.
There's no sense here that the technology is separate from the field.
There's a huge sensor array, just a few feet behind every golfer as they swing.
And that robot camera I mentioned does this cool swoopy motion thing in front of them before just about every shot.
It all adds up to something that feels like a cross between a movie and a video game and a sporting event.
It's a little bit we golf and a little bit professional golf, and I have to be honest with you, I kind of love it.
Okay, this is probably the point where I should explain how TGL works and why it works the way that it does.
The how is both weird and fairly straightforward, at least for our purposes.
Here is how Ricky Fowler, who's a pro golfer, explains it in a YouTube overview that TGL made a while ago.
There are two sessions. The first, triples, a nine-wall three versus three alternate shot.
The second, singles.
Six holes of players going head to head.
Each hole is worth one point.
If tied at the end, and overtime determines the winner.
TGL is also bringing to golf a shot clock, a ref, a timeout to ice the golfer,
a hammer to raise the stakes, and the players are all miced up to get you in on the action.
There are more rules than that and some quirks to the system,
but it's ultimately not terribly complicated.
It's just golf as a team sport.
It's really fun.
I had a good time at the match I went to, which was really competitive and went into
overtime, which was a chip-off, sort of like penalty kicks in soccer, but they were just chipping
to get close to the whole. Super fun. The vibe of the whole thing is more goofy exhibition
match than like high-level golf tournament, but it's a fun thing. And actually, the thing that
surprised me the most was that most of that tech, including that giant turntable green,
works pretty seamlessly. You don't even really notice it as it's happening. TGL is above
all a TV show. No one who makes it is unclear about that fact. It's a very important. It's
15 holes long instead of 18 so that a whole match can be played in two hours of primetime television.
Matches are early in the week so that they don't conflict with the golfers' more important tournaments,
and they're in the early evenings to fit with the rest of ESPN's schedule.
Hell, the whole thing is in Palm Beach because that's where a lot of the golfers live,
and so most of them can just drive to the matches.
One of them, I won't name who, because it wasn't their fault,
almost hit me with their car in the parking lot.
But that's not important.
The reason the TGL arena looks like a movie set is because more,
More than anything, it is a movie set.
This thing is a product made to be watched on ESPN.
The TGL folks actually borrowed from lots of other sports in making this TV show work.
All the players come in with these wrestling style entrances that were lit by the same person who did some of the wrestling entrances.
The 2020 PGA champion and 2021 Open champion, a two-time member of the U.S. Rider Cup and President's Cup teams make some noise for calling.
During the match, the players are miced up,
so you get lots of the banter you might hear from players in a football or a basketball game.
And honestly, hearing golf pros trash talk is pretty fun.
I played with them all day, Saturday at Pebble.
He didn't hit one shot like that.
The overhead sky cam is also borrowed from the NFL,
and it adds some really cool stuff to golf.
In a normal tournament, you'd never get to see a shot from directly overhead.
And I've been seeing golf lovers all over really geek out
over getting new views of pros form and swing,
because it's right over top of their head.
The reality is all of this adds up to something way more interesting
on television than in person.
When I went, it was late January,
and it was the fourth ever match in the history of TGL.
The match I went to was actually a big one.
It was Tiger Woods and Rory McElroy,
who were two of Gulf's biggest names,
and two of the best players of this entry,
and two of the investors who actually made TGL happen,
and they were facing off against each other,
or at least their teams were.
Noah Khan and Nile Horan were hanging out in the team box,
right across from my seat.
They seemed like they were friends.
I don't know.
The baseball players,
David Ortiz and Mike Trout, were in the house.
It was a whole thing, you know.
It was a big celebrity evening in West Palm Beach.
The TGL folks are pretty much all either golf people or TV people or both,
and they're still clearly learning how to make great arena sports.
They had only just hired folks to come and, like, fire t-shirts into the crowd to get people psyched.
But there were still a bunch of commercial breaks where all of us in the audience just kind of sat
and waited for things to start up again.
You never notice how long a commercial break is
until you're just sitting there quietly waiting for sports to start.
At one point, the in-orina announcer alerted us that we were coming back,
like we were like a sitcom crowd supposed to cheer as we came back from commercial.
There wasn't a big applaud now sign,
but it honestly felt like that might be coming.
I knew all of that would be the case, though.
They're pretty straightforward, once again,
that this is a TV product, first and foremost.
Even Tiger Woods would tell you that.
I really went to West Palm Beach to find out one thing and one thing only, which is the big question that I and a lot of other people have been wondering since we first heard about TGL.
Is this golf?
Can you replace a golf course with a screen and a turntable and still call it the same sport?
We actually started getting answers to this question pretty quickly.
In one of the very first matches of the season, Tiger Woods, maybe the greatest golfer of all time, stepped up and hit a shot from about 100 yards out,
and just absolutely drilled it into the water.
He hit it way, way, way too long.
He hits the ball into the screen,
and the screen shows the ball bouncing off of the green
and into the water.
And the water, by the way, is kind of shoddily rendered
because I don't think anyone thought
we'd need to look at the water very much.
And Tiger just sort of stares down,
like he's confused that this just happened.
Golfers this good can usually tell
how a shot went the second they're finished swinging.
and you could tell this ball didn't do what he expected.
A little while later, Tiger hit another short shot like this one
and hit it way left.
He didn't like that shot very much either.
He threw something, I think a T, at the tracking sensor behind him as he walked away.
And since he had his mic on, it was pretty clear how he felt.
That sucks.
And then, not long after that, Tiger hit it into the water again.
And this time, all he did was look at the screen and laugh.
How many penalties have we had?
Tiger's team, which is called the Jupiter Links Golf Club,
got absolutely demolished in that match.
Tiger talked the whole thing up to him just not playing well,
but a lot of people started asking,
is the technology here actually working?
We've all seen what Tiger Woods can do with a golf club.
So when it goes wrong, are we going to blame him?
Or are we going to blame the technology?
There's the saying in sports that ball don't lie.
The idea is that whenever something has,
happens that feels wrong, the game itself kind of autocorrects. It's karma, basically, but for
sports. There was this NBA player, his name was Rashid Wallace, who would famously yell,
ball don't lie when he'd get called for a foul, but then the player who he didn't think he
fouled would miss the free throw. I think Rashid Wallace might have invented the saying,
I'm honestly not sure. But the message is simple. The game tells the truth, and the ball
keeps the score. On a real golf course, we'd know what happened if Tiger Woods is sure.
shot went into the water. It would mean that Tiger hit a bad shot. Ball don't lie. But in this case,
we didn't see where Tiger's shot went. We saw the beginning of the shot, and then it hit a huge
giant screen, and then a half second later, we saw an animated ball fly through the air, bounce off the
green, and hit the water. There is an awful lot that happens in that half second that is designed
to make sure that the virtual ball still don't lie. So there's this pole here that's got two cameras.
further up, green light from the back.
Oh, yeah.
And then the same on the opposite side.
That is Andrew McCauley.
He's the CTO at a company called Tomorrow Sports
and the technical mastermind behind all of TGL.
From the turntable to the screen, to the sensors,
to the cabling that puts it all together, that's all Andrew.
And right now, as he and I are talking,
he's standing on the middle of the TGL arena turf,
right behind the T-box, pointing to a bunch of different stuff
and explaining to me how it all works.
Each of those poles with two cameras that he mentioned
is a full system from a company called TopTracer,
which tracks a golf ball through the air.
Top Tracer is everywhere in golf.
If you go to a driving range,
there's a decent chance you're using Top Tracer Tech
just to see how far your shots go.
This is the same idea, just way more complicated.
There's a redundancy and an accuracy play to this.
From the redundancy standpoint,
we could lose three systems.
We could be down to just one pair left.
Sure.
Still get inaccurate.
trace.
With all four running,
they do,
where it differs a little bit
from the range.
They stitch together
the results from as many
as it gets,
all four.
Is it,
and chooses...
Does it, like,
improve linearly that way?
Like,
is having four things
pointing at it
going to give you better data
than having one or two or three?
That won't be linear
because there's a,
there's a point where it's not going to matter.
Okay.
But it helps.
More than one.
In addition to the Top Tracer cameras, which are capturing the flight of the ball in stereoscopic 3D,
there's another sensor array right behind the T-box, lower down on the ground.
This is called a launch monitor, and it's made by a company called Full Swing.
One thing that Top Tracer doesn't do is give us anything from normal of impact.
It's just looking at the ball.
If you go fly from the rough, the ball behaves that way, and it models it that way.
If you don't, it doesn't.
So, but we added Force Swings, obviously, the simple.
a big simulator game software, customized.
And we added an array of their launch monitors
so that we could also get formative impact information.
That gives us stuff a club tracer doesn't,
like club speed and things like that.
I think it is a club.
It gives us a second spin number as well.
I called up Andrew later after this conversation
and asked him to explain to me again
how all of this stuff gets combined
to figure out what happens to the.
the ball. Basically what he said is it starts as soon as a player walks up to the box to hit their
shot. The screen switches to show that their spot on the course, pointing at the hole, and everything
resets. Yeah, so we've activated the system to be watching, right? And then as soon as the ball is
hit and starts flying, the first thing that happens is the top tracer tracking system,
observes that ball flying, and it's 35 yards to the screen. And it starts to calculate. And it starts to
calculate or extrapolate, like where that ball would have continued to fly, what trajectory,
speed angles, etc.
Would that ball have continued to fly on if that screen hadn't happened to be there to stop it flying?
In parallel with that, the full swing radars that are behind the T-box give us moment of impact
information.
So that's where we get the clubhead speed from.
We get some spin information from that.
TopTracer also gives us spin with their calculations of the trajectory.
So I think, as I mentioned, you know, when you were here,
this is customized versions of all these people's technology,
and they're layered together to make this kind of a one-of-one tech stack
for tracking golf balls accurately in an indoor short-field environment,
if you want to call it that.
Okay.
So it's taking, like, one set of data,
is the impact.
And that's, if I'm right,
that's basically what you get from,
like a normal simulator, right?
It's all about that like immediate impact.
Yeah, most, certainly launch monitors,
simulators that are based on just a launch monitor
sitting down by the ball and capturing that moment of impact,
and then they extrapolate what would have happened
from a relatively small amount of data.
Okay.
Since we're capturing, using top tracer data,
we're watching the actual ball fly a long period of time,
and then extrapolating the rest of the flight.
So that's much more like a top tracer is a range, right?
It's the number one technology and range is out there tracking balls, right?
So it's the best in the business in terms of that.
So we're actually tracking the flight of the ball and then extending it
versus taking moment of impact information and extrapolating it from that, if that makes sense.
Sure.
Why 35 yards?
I feel like obviously, if you were just going to do the entire length of a golf course,
that sort of defeats the purpose.
but like, would it be better if it were 50 or 75 or 100 yards of data that you could get?
The 35 yards was absolutely based on the testing and the algorithms and the logic that says that's, you know, with some room in there,
that's more than enough to get all the data you need to be accurate for the rest of the shot.
and then we literally, size of the building, size of the field of play,
how much real green do we want, as much as we can get.
This is all designed for, like Andrews said, accuracy and redundancy.
And after those messy Tiger Woods shots at the very beginning,
a lot of people had a lot of feelings,
but TGL seemed to still be really confident that its technology worked.
But lots of fans weren't.
There were theories floating around that TGL chose to not use better technology
because Tiger Woods is involved with full swing
or that something in the physics engine
of the TGL system was just fundamentally broken.
The thing is, and I think this is the problem,
there's really no way to know for sure.
And for an organization like TGL
that wants to be seen as a real honest-to-god sport,
that is a hard problem to solve.
This is easy in the real world, right?
The ball goes where the ball goes.
And even in a video game,
at least everyone's playing by the same rules
in a game that is typically consistent.
But when we combine the real world and the virtual one,
and the virtual world's job is to figure out what's going on in the real world
and then make guesses about it, the translation gets really tricky.
There's been a couple of other issues along these lines over the course of the season.
A few weeks after that Tiger Woods night, Tommy Fleetwood, another very good professional golfer,
stepped up and hit a really confusing shot.
What just happened?
Fleetwood got up, swung the club normally,
hit it really well, and according to the screen, hit it about 40 yards instead of the 167 that he needed.
That's like a shot that I would hit on a bad day on the golf course.
Pros don't hit those shots, and Fleetwood hadn't either.
This time, it turns out there was actually a pretty simple explanation.
What actually happened was that the top trace system that I talked about sitting there waiting for a golf ball to start flying through and track.
It tracked a golf ball
and Tommy Fleetwood hit a beautiful
divot with that shot
that flew in a beautiful arc
and unfortunately we tracked that
as well as the golf ball
and the system decided
that that was the shot that got hit.
What that means is that Fleetwood hit the ball
and at the same time chopped up a bunch of grass
with his golf club when he did.
That's what a divot is.
The tracker, instead of picking up the ball,
picked up the divot and tracked it like the shot.
So it was what we call an invalid reading in the rules.
It was fairly obvious very quickly to us what had happened.
So we were able to huddle with the rules official,
inform them, and they were told the referee,
hey, that this is a invalid reading.
Our rules say that a re-hit is allowed for no penalty.
Please do that.
And within a few seconds, that's what happened.
And Tommy hit the shot again, and there was no issues with the second one.
Like Andrews said, that's in the rules.
It went fine.
it was a tough look for TGL,
but everyone got past it pretty fast.
But it's also just in a way
fundamentally wrong, you know?
I saw the ball fly, I saw him hit it,
and it didn't do what the screen said it did.
That will never stop feeling strange,
and every time it happens,
it gets a little harder to undo.
Andrew says that TGL can fix problems like that,
and that, in fact, they've made changes to the tech
even since that match and that Tommy Fleetwood shot.
But he does know there will be more edge cases.
And there's another challenge that the team is trying to sort out, which is that no matter how big the screen is, it's still just a huge two-dimensional thing.
When the TGL team was starting out, they looked into 3D screens, bigger screens, smaller screens, more screens, screen arrays.
And Andrew did say he'd love to have as much screen as he could possibly have.
He at one point pointed up to the gap between the screen and the ceiling and was basically like, what if there was more screen?
But this one is humongous, and you still can't see it the way that you see the real world.
which I think created one of the most fascinating moments of the whole year in TGL,
which again happened to Tiger Woods.
So it's his turn to hit, he steps up, and he leans over to somebody and asks how far away he is.
How far?
Again, this is Tiger Woods we're talking about, so he knows what to do to hit the ball 99 yards,
and it would be different if it were 101 yards or 96 yards.
That's how dialed in these guys are.
These tiny differences matter.
But the thing is, Tiger misheard.
He wasn't 99 yards away.
He was 10099 yards away.
And so this happened.
No, I heard you say 99.
Not one 99.
I'm going to have to do some investigative journalism.
What the hell just happened?
No, I heard 99 yards.
Sorry, I grabbed my 56 and I hit it 100 yards.
This just wouldn't happen in real life golf.
I mean, I guarantee you and I would both know the difference
between being 99 yards away from something and 100.
and 99 yards away from something.
You know what I mean?
But in Tiger's case, in this moment,
he's 35 yards away from the screen.
He's always 35 yards away from the screen.
He has to rely on the technology
to tell him the rest.
The TGL players have actually been saying all season
that this has been one of the biggest challenges.
They play by sight and by feel,
and you just can't get that hitting the ball into a screen,
even when it's a really big screen.
The same is true on the green, by the way.
One thing I heard Tiger say is that the fact
that the TGL green is the same green, but also a different green every single time because
they're able to change its rotation and its shape really tripped him out. It's the same hole over
and over, but it's never ever the same hole. And wrapping your head around that turns out to be
really complicated. Ultimately, this is why I think the TGL question is fundamentally a technology
one. Can this be golf? Or is it just something else? Take out all of the issues that there have been. The
The truth is, TGL doesn't even need to play by the rules of golf or even of physics or course
design.
There are already a few holes in the TGL world that are played around lava or on almost
impossible terrain.
So, like, why not play TGL on the moon or in some wild Tron-looking universe?
The TGL folks say that they're trying to strike a balance there, but it's a tricky one.
They want it to feel real.
They want people who care about golf to care about this.
but they also need to embrace what's possible here.
And at least from where I sit,
the more TGL tries to feel like outdoor golf,
the more obvious it becomes that the tech just can't get there.
That balance is tough for the golfers,
but I think it's even harder for viewers.
How are you supposed to trust the technology,
especially after seeing all the ways it can fail?
There's something pure and honest about sports.
You watch the game and one team wins and that's it.
You, fine, complain about the refs and stuff,
and everything's always unfair when your team loses.
But fundamentally, the game tells the story.
Ball don't lie.
But here, I look at the YouTube comments on every TGL video,
and they're all just like,
how am I supposed to trust the physics engine here?
TGL wants you to bet on these matches.
That's actually a big part of the plan.
Are you going to bet on golf,
or are you going to bet on computers working like they're supposed to?
And are those the same thing?
Wouldn't it be easy to tweak the computers
to make people miss those shots?
There's just something unknowable.
here, something removed from real life that feels hard to overcome in a way that even playing
a video game doesn't feel so hard to overcome.
The morning after the match I went to, the TGL folks were doing a tour for a bunch of
golf creators, showing them how the tech works and letting them hit into the huge screen to get a
sense for themselves.
I just sort of sneakily jumped the line in jeans and sneakers, grabbed the club, and stepped out
in front of the thing.
All right.
I got to hit one good shot here.
I feel like, I'm nervous.
I don't even have anybody watching.
The TGL team told me that the whole setup, this whole arena,
is designed for there to be one sweet spot,
where all the on-screen depth and viewing angles and everything aligns exactly right.
And that spot is right here, in the center, on the tiny patch of grass where the player hits from.
It's kind of true.
Standing there in the center as the grass slopes away down from me and toward the screen 35 yards away,
it does feel more like I'm hitting a ball on a golf hole.
But it also feels like I'm hitting into a really big screen.
I hit five shots, some of which went okay,
and some of which went, well, not okay.
Ooh, that's not going anywhere.
Yeah, just seeing if it works.
This was, frankly, very embarrassing to do in front of a bunch of golf professionals,
all of whom seem to have gorgeous swings,
even though they're in marketing or IT.
But, you know, I'm here for journalism,
Right? Gotta see what happens when you suck.
And they did promise me that I'm not the worst they've ever seen,
but they did also make me promise not to reveal which celebrity hit a shot so bad
it broke part of the screen on the side where it shows the scoreboard and stats,
which is why there's now a net that covers that screen.
I really enjoyed my TGL experience.
I've enjoyed it all year, and TGL has been a hit this year.
It's only year one, and basically everybody who works there tells me they have lots of ideas
about how to make it better for next season.
That has to do with both the technology
and with the way that the game itself is actually played.
They all understand that even the rules of this are not fixed yet.
There are also still a lot of golf purists and fans
who think the whole thing is weird and bad and just kind of hokey.
But the ratings have been solid.
People are talking about the league.
Tiger and Rory and the others seem to be having fun, honestly,
and that might be the most important part.
The playoffs start this week, and I'll definitely be watching.
I've been watching more of this season than I actually
expected. But the question is still right there, and someone is going to need to answer it.
Is this golf or is this video games? Does the distinction even necessarily matter? And when one of
the world's best golfers steps in and wax the ball into the screen, what is supposed to happen?
In the real world, ball don't lie. But on the screen, it can actually do pretty much whatever you
want it to. But you at some point have to decide what that is. All right, that's enough golf talk for
now, we need to take a break, and then we're going to come back and take a question from
the Vertcast hotline. We'll be right back.
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All right, we're back.
Let's get to the Vergecast hotline.
As always, the number is 866 Verge 1-1.
The email is Vergecast at the verge.com.
We love all of your questions.
Lately, we've been getting a lot of questions about gadgets and which ones you should buy this year,
which is very good timing because there's a lot of new gadgets coming.
So I think we're going to get into trying to make sense of this giant run of new stuff, especially in the smart home world, a lot over the next few weeks.
More to come on all of that.
For now, we have a question about iPads.
We've talked a lot about iPads on this show.
And I promise we're going to stop, but I confess I find iPads fascinating.
So this is kind of a question, kind of a comment.
Here it is.
David. I'm, my name is Ben.
I'm a senior in college.
I'll be graduating here in a couple weeks.
I wanted to talk about iPad.
I know you recommend that everyone stick with the base iPad,
and that's probably a good recommendation for most people,
but I wanted to advocate for the iPad Air just a little bit for one group of people in particular,
which is college students.
I like many of my friends in college using iPad for note-taking
and use an app like Notability or Good Notes.
And I don't know if you've used either of these apps,
but they're a lot better for the type of note taking that college students do
than Apple's inbuilt notes app.
And they also tend to be pretty intense on iPads.
Like my 2021 iPad Pro, it can get pretty warm while I'm working with a big document in Notability.
So, you know, the other thing I wanted to say is a lot of college students come out of high school
with some gift money or some more money to spend.
And so $550 for the extra headroom with the M3 processor now, I believe it is, for an iPad Air, is pretty reasonable because, you know, I just had to replace my laptop halfway through college because my XPS 15 crapped out on me.
And I think that's spending the additional money up front to get that more headroom, especially for someone who's using the iPad for something that's not just Netflix is probably worth it, in my opinion.
And I think that's what a lot of people doing in school.
And I think that's where the biggest chunk of iPad air users come from,
especially when it's $5.50 with an education discount.
So that's just my thoughts.
I picked this one to play this week because this reflects feedback we've heard a lot over the last several weeks in a few ways, actually.
One is just that it turns out that people who want to take notes with a mix of,
a keyboard and a pencil, much more popular than I expected. That sounds sort of silly to say now that
is like the whole purpose of the iPad, but I've always thought of that as kind of a cool feature,
but one of those things that you think you're going to want to do a lot more than you actually
want to do and that most people gravitate towards one or the other. But I think in certain
parts of the world and in certain kinds of jobs, and certainly for students, which is a thing I
heard a lot about the last few weeks, that is really powerful. That mix of
I can set this down on a desk and use it like a laptop with really long battery life,
but I can also just flip it flat on the table and use it with a pencil.
Super powerful.
And I think that, as we said in the hotline here, is one of the best cases, both for the iPad in general,
but also for upgrading from the base iPad to something like the Air or even the Pro.
You get the better accessories, you get that versatility, you get just the sheer everythingness of the iPad.
And if you're going to buy an iPad, the point is to get something that can do things your laptop can't, right?
Like, I really think if you are thinking about should I use this as my main computer, the question is not, will it be better on an iPad or will it be more seamless on an iPad or can I do more stuff on the iPad?
Because the answer is usually no.
The iPad is a pretty locked down system compared to the Mac or Windows.
But there are things you can do on it, like physically, that you can't with a Mac.
And so if you start from, I need something I can write on with a pencil sometimes, of course you should buy an iPad.
And you should buy something that gives you access to the best accessories.
So that right there might be the best case I've ever heard for an easy upgrade from the base iPad to the air or the pro.
Thing number two, there are apps like Notability and GoodNotes, both of which are fabulous apps, by the way.
Notability in particular is one of the apps that Apple will often show in its demos to show.
you how good some of the new features are. It requires a ton of processing power. It does
really interesting stuff with handwriting. It's built in some of the AI features. Notability in
particular, I think, is like one of the best and most iPad-y iPad apps anywhere. It's excellent.
And it is, as we were just talking about, the kind of thing you can't do in the same way on any
other device. And those things do want a lot of extra performance. So again, if you want to do
something like that. I think I may have
slightly overrated how
powerful some of these powerful
apps need to be, right? I think
a lot about things like
Photoshop and Lightroom and Logic
and Final Cut these like heavy
graphics intensive
editing processes that some people do
and some people like to do on an iPad.
But there is a level below that.
That is like I just need to
have lots of images in my notes
and I need to be able to write quickly and I need to be able
to flip between a thousand pages and
do the character recognition and search, and that stuff requires real performance.
And you can do it on a base iPad, but again, you will notice the difference.
So I think that's meaningful.
Thing number three, and this is another one I've been thinking a lot about the last few weeks,
the price of an iPad is not a simple thing to understand.
I think this is true of phones, too, in a way that with laptops, it really isn't.
Laptops kind of cost what they cost, sometimes they're on sale,
but the price there is reasonably assumed to be the price most people are going to pay.
Not true with iPads.
iPads have huge corporate discounts.
iPads have huge education discounts.
You can often get last year's model on a pretty big discount.
You can find them on like holiday discounts in a way that a lot of Apple products in particular don't get discounted.
So the idea of I can upgrade a little and either get last year's model much cheaper or this year's model with some discount that I have access to.
And thus instead of spending, you know, $300 more on an iPad, I'm spending like $150 more dollars on.
an iPad, then the upgrade becomes very compelling.
So I think this is a path that I maybe have underrated in thinking about the iPad.
I still think that if you are a person who wants to like hold an iPad in your hand and watch
movies on a plane or give it to your kids so they can play games or, I don't know, do the New York
Times spelling bee every morning, that's like perfect iPad activities and they are so well
served by every iPad in the line, including the base one.
but there is a kind of base productivity device that the iPad can be that isn't quite laptop
replacement.
In fact, part of the point is that it's not a laptop replacement, but it is almost that kind of thing.
It can do things your laptop can't.
It can do things your laptop can.
But it gives you that same kind of all-in-one machine.
You do want the performance upgrade there, especially if you're going to use it even through all four years of college.
Right.
Like that's a long time.
in device cycles.
And I think buying something with more power
based on the idea that I might want to do more with it,
and also it's just going to get harder to do these things over time,
that's great reason to upgrade an iPad.
So I just wanted to share this because this
and all the feedback I've gotten like this
has really changed how I think about the upgrade path of an iPad.
And I think Apple really would like to lead you all the way up to the pro.
And I think that's harder, right?
Like I think the leap from,
I need all this stuff so I should get an air
all the way up to like, oh, look at that screen and it's so thin and now I'll get a pro for
several hundred more dollars.
That's a bigger leap.
But the one from the base iPad to the iPad error that says I just need to like use this
device instead of just look at it, I think it's real.
So that's how I've been thinking about it and just wanted to share.
Also, I'm hopefully going to get a base iPad in front of me here very soon and we will be
able to compare these things for real.
Because right now I have four iPads stacked on my desk.
and as soon as it's five, I will have all the answers.
And I'm very much looking forward to it.
All right, that is it for the Vergecast today.
Thank you to everybody who came on the show,
and thank you, as always, for listening.
As always, if you have thoughts, questions, feelings,
or other iPad use cases you'd like to tell me about,
you can always call the hotline 866 Verge 1-1
or send us an email, Vergecast at theverge.com.
We absolutely love hearing from you,
and we are so grateful always to everybody who reaches out.
This show is produced by Eric Gomez, Brandon Kiefer, and Will Poor.
Vergecast is Verge production, part of the Vox Media Podcast Network.
Neil and I will be back on Friday to talk about everything going on at Doge, everything going on in tech, more AI news, more gadget news, because that just keeps happening.
There's lots going on.
We will be on top of all of it.
We will see you then.
Rock and roll.
