The Wolf Of All Streets - Decentraland Co-Founder Explains Metaverse & Presents His New Game | Ari Meilich, Big Time Studios
Episode Date: March 22, 2022Is the play-to-earn model the next big thing in gaming? Founder of Big Time Studios and Co-Founder of Decentraland, Ari Meilich (@arimeilich), joins us to discuss the metaverse and his new multiplayer... adventure game. With Axie Infinity disrupting the player-owned economy, the future is quickly being rewritten. On this episode of The Wolf Of All Streets, we take a look at how far the metaverse has come, where it’s going, the future of play-to-earn, and the biggest challenges Ari has faced in building a blockchain-integrated game. ••• FIND US ON SOCIAL ••• Scott Melker: https://twitter.com/scottmelker Ari Meilich: https://twitter.com/arimeilich Production & Marketing Team: https://penname.co/ ••• JOIN THE WOLF DEN NEWSLETTER ••• 📩 https://www.getrevue.co/profile/TheWolfDen/members
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What's up, everybody? I'm Scott Melker, and this is the Wolf of All Streets podcast, where
two times a week I talk to your favorite personalities from the worlds of Bitcoin, finance, music,
art, sports, trading, politics, basically anyone with a good story to tell. For a very
long time, it seemed like the main narrative in crypto was simply Bitcoin. Would Bitcoin
be adopted? What
was it? But over the last year, surprisingly, the narrative really shifted largely to layer ones,
NFTs, and the metaverse. Well, today's guest has been building in that space for a very long time.
He's actually one of the co-creators, co-founders of Decentraland, which arguably was the first and
largest metaverse in the space. And now he's working at Big Time Studios to build in the gaming and NFT space. I'm really excited to talk to Ari
Malek today about everything that he's building. Ari, it's a pleasure to have you. Thank you for
joining. Cool. Thanks for having me here, Scott. So listen, every podcast I have at this point
somehow degenerates at the end into a grand vision of what the metaverse can be.
And everybody seems to have a very different definition of what that is.
For you, what does the metaverse look like right now? What is the metaverse?
Well, I think when people talk about the metaverse, they're touching on this trend where users want to be in
control of their online and their identity their online property or in-game assets and that's
really what uh blockchain technology facilitates in the context of virtual worlds and games
i don't really think personally uh the metaverse is going to be um this place where
we spend where we spend all of our time and that all of our jobs and interactions go into a 3d
virtual world because that's simply at least uh to me not the right interface for a lot of our online interactions. So, for example, SMS works much better to the portable screen.
I don't think we're ever going to go into a virtual reality world
to send our friends an SMS, right?
So the use cases for virtual worlds are very distinct
from those that work really well on mobile devices or maybe
AR headsets. So yeah, that's overall how I see it. So you don't see it as a ready player one,
alternate reality, one huge metaverse that everybody plugs into and sort of opts out of
real life and goes to live in there. Maybe more siloed into individual games and experiences.
Yeah, it's more like a set of different experiences
that each of which addresses a very different use case.
Okay, so you were obviously very...
The connecting tissue is our ability
to bring our online identity and our online property
back and forth across all these places, perhaps.
Right. Which makes perfect sense. And you were very early to this.
As I said, it was sort of last year, I think, that the mainstream even caught a whiff of the metaverse and really NFTs to any large degree.
But I mean, you're a co-founder of Decentraland. Obviously, people know the coin. Manna, you've been building this for a long time.
What made you decide to start building in this space
and gave you the conviction that this was going to be a real thing?
Sure.
I mean, honestly, it was a bit by luck
because I met a group of friends who were very early into crypto
and they were already working in the blockchain
industry back in the day and when i met them uh i saw that they had this weekend project called
decentraland which back then was in a very early stage it was simply a 2d grid a two-dimensional grid where people could run,
basically modify Bitcoin nodes to mine pixels
on this 2D grid.
And that was the first version of Decentraland
where you could use the blockchain to assign property
of these pixels, similar to the million dollar website.
And this project started evolving and started
gaining traction online. So at some point, I was already deep down the rabbit hole.
I was investing in Bitcoin and Ether and I saw the value this could all
have, how transformative this could be, and apply it to virtual worlds.
I saw how we would be able to realize the full vision of Decentraland, which was
that if we were going to all be spending a lot of time in a virtual world, it would be cool that
for the first time this virtual world would not be in the control of a single company and instead it could be a distributed network
where each of the land owners control their own land and it would be similar to a web domain where
you could publish your content except here it would be immersive three-dimensional interactive interdimensional, interactive, and in a social context. So as Decentraland was gaining traction,
I jumped on board and I got the support of my friends
to be part of the leadership and it all started there.
And now land in the metaverse can be millions of dollars.
Did you see that happening?
And now land in the metaverse can cost,
like in Decentraland and Sandbox millions of dollars for plots of land.
Did you think that was going to happen certainly by 2021 when it started happening last year?
I mean, when I was getting started in this space, there was basically no validation whatsoever that this was going to be a thing we had to swim upstream and
crypto people didn't really see uh the marriage of blockchain and gaming or blockchain and social
platforms as a trend at all most projects back then were base layer infrastructure place or layer one so what not we were definitely an outlier but I
started seeing traction and started to realize where the space was going to be after I organized
nifty which I think was the first conference for NFTs and watching gaming. That was back in 2018. And I congregated an amazing group
of about 800 people in Hong Kong.
And a lot of the entrepreneurs
were just getting started
and building their NFT-related companies
where they're like YGG OpenSea, I think,
CryptoKitties, Animoca, Sandbox, and many others.
So at that point, I realized that we were not alone.
And there was a tremendous enthusiasm to build for this very legitimate consumer use case
of gaming or social using blockchain technology.
So at that point, I realized this was going to be a huge industry.
Yeah.
I still just can't get past the fact that land costs millions of dollars in the
metaverse, but I think that it makes sense and it's justified. When I started looking into it
two or three years ago, when you're talking about it, I mean, I used to trade mana, the coin on
Binance in 2018. I just didn't think that it would get this big this fast. It's just really
incredible to me. So obviously you've identified other opportunities
in the space and now you're building a big time studios.
Can you talk a bit about what that is
and what you're building?
Sure, so at some point we saw that Decentraland
was ready to launch and to really let the platform flourish.
We created the DAo and an independent foundation
and at that point i stepped down from the ceo role and turned to more of an advisor to the dao
and around that time i had accrued a lot of learnings about uh what things were working
in web3 gaming and what things could be done differently to maybe capture the interest
of the different set of people. So my thinking was people are very excited about NFTs in the
context of gaming, but the user experience is still really rough. So if we think about how
big gaming is and how few of those people have access to wallets or the willingness to install
wallets to be the custodian of their own assets to execute on chain transactions and all of that
that's already hard right so I decided I wanted to continue building in the space and I built
I started Big Time Studios to cater to the more mass market gaming audience.
And at this company, we are creating a platform to help game entrepreneurs
launch their NFT gaming projects to mint them,
to give their players access to the NFT and token economy
in a way that it's a lot more friendly to the average users,
and to pair that with high quality game content so that people were coming really for the game
themselves, not just for the trading aspects. Right. I mean, we've obviously seen sort of
proof of the use case with things like Axie Infinity, but sort of as you touched on, those aren't very exciting games, right? People are there because they can make
money, not because they really love playing it. Are we to the point with what you're building
that we have Fortnite Call of Duty level gaming that's blockchain based and has in-game economies
that are actually translatable for making real money in the real world? Well, first, I think what I see in Payday Discover is fascinating.
So props to them.
I've seen them get started and work really hard for years.
So it's really the evolution of the free-to-play model
in the sense that free-to-play allowed us to have a much wider
user base because you suddenly were not asking people to pay up front. The games became free.
So with crypto, you can actually use incentives to onboard and retain users, which really shows
how powerful of a tool crypto assets are in the context of gaming.
And when it comes to whether we are at the level of Fortnite, I mean, certainly not.
There are no games that have launched yet that are being played by a massive audience.
We have a few people that come from the Fortnite team, actually from the very beginnings of
Fortnite. And I think the game we're putting together
is looking really promising.
We have been doing testing for a few months already,
and we have people that play daily for several hours
or someone who played like 10 hours straight.
And this is before we've plugged any sort of crypto economy into the game.
So I think 2022 is going to be a tipping point for gaming in the context of crypto.
And actually, since Axie Infinity took off, I've seen a lot of new companies get excited about NFTs in the context of gaming.
So it's no longer just an R&D effort.
We have huge billion plus dollar companies
developing blockchain games.
So I'm hoping that the space will get a bit more crowded
than what it is now.
And I think it's just a matter of time
for all the game entrepreneurs to launch these games,
to test them with the public
and to really come to terms with what's the key value that crypto can provide to the game economies.
Yeah, play-to-earn model seems like such a slam dunk to me. It seems so obvious, like
you literally make money playing a video game. But for some reason, there's actually been some
pushback from traditional gaming studios and from traditional gamers against this model.
Why do you think that is?
Well, I was a bit young when free-to-play emerged, to trace the analogy.
So what my co-founder, who was there, and many other people who are veterans in the gaming space tell me is that,
I mean, in general, there are a lot of people who are just uh averse to change and when free to play came games uh came
out they were maybe not as polished as premium games um hence the backlash and that's probably
a similar thing now the initial uh blockchain games we've seen
uh they seem like a prototype or like an experiment they don't really compare to a game
that has had a 50 to 100 million dollar budget uh and honestly they have mostly been built
the blockchain games by people that don't come from the gaming space and who don't have this
type of experience. But that's slowly changing. I see it firsthand. I see a lot of companies and a
lot of gaming entrepreneurs who come from the top studios who are entering the space. So backlash,
I think it's just a common denominator of any transformation. And I don't think we should be worried about that.
So talk about your actual game that you're building.
What does the gameplay look like?
What do the characters look like?
And then, I guess, importantly,
how will the crypto economy actually be integrated
into that in the future?
Sure.
So Big Time is a time travel inspired adventure
where we see it like 80% Diablo 2, 20% World of Warcraft.
So the core game loop is very much hack and slash game, except that in most hack and slash or action RPG games,
you have an isometric camera, meaning people see it from above.
In our case, we have an over-the-shoulder
camera that resembles fortnite so you're a lot closer to the action and the game is multiplayer
it's initially pve meaning player versus environment and it consists of you and your team
going through different dungeons and open world levels defeating mobs and bosses,
enemies, and through combat you get to progress through the game.
And sometimes you're going to be getting some sweet loot, as is usually the case in a lot
of RPGs, and sometimes that loot is going to be blockchain-based.
So you could think that you're going to be getting special wearables
inside of the game that then are tradable, they are transferable,
and they have scarcity, which is the main tenets of blockchain assets.
And also, I mean, there's going to be a chance for
players to produce items themselves.
So the idea is that in traditional game economies, the flow of funds is usually the developer
creates and sell assets to people, and then those people cannot move the assets or transfer
them to anyone else.
Here we want that to change and we're exploring with players being able to produce assets
and selling them to other users themselves
in the hopes that the game economy
is going to expand drastically.
And what we want to see change is that
in traditional gaming,
any sort of secondary market
is usually in a gray area or outright prohibited.
Here, we want to embrace that and make that a core part of the business model, meaning letting people trade, letting people create and sell to others, and monetizing that to take rates through secondary fees.
So that will happen on the platform or will it be on secondary markets
like OpenSea as well?
We've been pretty open
in terms of working with other marketplaces.
We've had NFT drops in OpenSea.
The last one was this Monday.
We had another with Binance.
A few of them, actually.
And in December, in late December, we launched our own marketplace
at nft.bigtime.gg. The advantage to using our marketplace is that
the login is a lot easier. You don't need to have a wallet. You don't need to be the custodian of
your own assets. You don't need to know how to execute a crypto transaction
and you avoid all the gas fees in this experience.
So a single login gives you access to your inventory
that you can use inside of the game
or trade on the marketplace.
So the onboarding looks a lot more
like a Web2 application,
but the value proposition of Web3 is still there.
Over time, we're also going to add support for people to bring their own wallets, but we wanted to make sure that we're focusing
early on in the bigger group, those that are not yet familiar with crypto.
So let's talk about a few years down the road or whenever it happens and you're operating at scale.
Let's say you become a game that's as popular as a Fortnite or something like that.
Robust economy.
How much money could a player theoretically make?
Can you make a living playing this game?
Can you become rich playing this game?
Or is it more of a bonus that comes along with the gameplay?
I say more as a bonus, right? Because there needs
to be a balance in the economy
if everyone is trying to
extract value, the numbers
simply don't add up.
The way I see it is that
people are going to procure
assets that they're excited to use
instead of the game, or they want to
wear exclusive wearables
that they want to show off.
And the idea is that a lot of these items are going to be scarce, and people are going to have
the freedom of reselling them to others if they no longer want to use them. So if you get an item
and sell it over time at a higher price, yeah, you're going to be making money. But that's not what the game is about. The game is about having fun.
That's what all games should be about, right? And so I like that it's an added bonus. I mean,
Axie is the perfect example. I mean, people created entire businesses around playing Axie
Infinity, right? I mean, you have these sort of farms of people in the Philippines just clicking buttons and taking care of them.
And there's someone who's managing that effectively
and making tons of money.
And it's interesting, but I don't think it's sticky.
Well, that in itself is maybe not sustainable.
I think we're going to have a lot of guilds in our game.
I mean, there are already a lot of them that have big plans for big time.
But ultimately, if there's also not a bigger number of players who are playing just for the sake of getting entertainment,
the game economy just wouldn't be sustainable.
Yeah, that makes sense. So outside of gaming and the use cases,
we're already seeing what else excites you
about NFTs and metaverse, this entire space.
What do you see in the future
that maybe people aren't thinking about yet?
I mean, what excites me the most
is that I'm finally seeing gaming entrepreneurs that have had a successful career and who have worked at some of the best studios and the best game franchises entering the space.
So even though we've been chatting, talking a lot about blockchain gaming in the past few years, very little has really seen the light of day.
And there's not a lot of quality content that we can point towards
as what's a good example of blockchain gaming.
And that's the reason why at Victim Studios,
we devoted the majority of our first two years
towards a single game
because our ambition is really for us to create a platform
and to support other game companies
who want to go through a similar journey as ours.
But in order to get there, we needed
to create a game that would inspire players
and inspire other game developers
to work with us in the future.
So again, I think this year will be a tipping point,
where we're probably going to see
our game and other games getting to market and hopefully starting to change a little bit the negative perception
that a lot of players have with regards to blockchain gaming. So that's what excites me
the most and what I'm working towards. What are the challenges of building games
in the blockchain space?
Obviously, there's a lot of excitement about different layer ones, layer twos and the speed, but arguably none of them can operate at scale.
Right. So how do you build these games with the blockchain integrated and know that no matter how big you get, the blockchains are going to be able to handle it? Yeah, so UX, scalability
and regulation are some
of the bigger challenges that
we faced as blockchain
gaming entrepreneurs.
On the UX side, we basically
removed most of the
typical decentralized
user
experience from the middle
so that we could be a lot more welcoming
to the traditional player.
And I said this already, but it basically consists
of not forcing people to get wallets and get crypto
and execute on chain transactions
and castrate their own assets as a necessary step
to participate in the game and in the game economy.
So that's one. When it comes to scalability, we built our own solution to solve that problem.
There are a lot of ways to do this, but our solution is really meant to
let people participate without wallets again. So it's a more centralized system where we provide
hosted wallets and where we take a lot of the transactions off chain right so the nfts uh
are minted on chain on ethereum uh when the player wants to take it out of the platform or out of the
marketplace so of course there's a trade-off there, but again, our main objective was to create a very accessible experience to navigate and we want to be very careful that we're doing things
right. So our marketplace, for example, because we wanted to work with payment processors and let
people to pay with credit, debit, to transfer money from their bank account we had to make sure that we built robust uh anti-money laundering uh
and kyc checks uh through the entire platform so that's very different to how most crypto
applications work some people may not like it but it's really the price you have to pay
if you want to go uh mainstream we haven't yet but i mean it's a necessary step if you want to
onboard the average person that you're going to let them just swipe their credit card.
Yeah, just this week, Board Ape Yacht Club announced they were doing that deal flow through your application and you're actually a centralized content creator or company that runs all the risks, it's just not sustainable for decentralized networks that's a different story i think every proponent of for example uh i mean bitcoin in my view should will always have uh
wallets that don't require kyc and i don't think there's anything anyone can do about that but when
it comes to gaming which is uh content created by a central company that's pretty different
Do the regulators
view you as a broker?
As an exchange? I mean how do they
basically
approach gaming
platforms?
Well the legal side
is a bit technical so I may
best not get into that but
we have to abide by a lot
of rules
on many different fronts.
Awesome. Well, I know that we're
running out of time here, so where can everybody
follow you and check out BigTime after
this conversation?
Yeah, so the best would be to
go to our website, bigtime.gg
or follow us on
Twitter. It's twitter.com forward slash play big time.
Or our Discord as well,
which already boasts like 400,000 people.
That's Discord.gg.
Yeah, we have one of the largest in the space, I think.
Discord.gg forward slash.
I guess this is going to be a popular game.
I hope so.
Yeah, forward slash big time.
So when can people
look for the launch
I mean when
when do you think
that would actually
that should actually
be happening in April
so that's around the corner
amazing
amazing
well thank you for sharing
this information
and I can't wait
to check it out myself
have a good one man
cool
you as well
thank you Scott
take care