This Week in Startups - From Blood Transfusions to Burritos, How Zipline is Automating Delivery | E2238
Episode Date: January 21, 2026This Week In Startups is made possible by:Northwest Registered Agent - www.northwestregisteredagent.com/twistCrusoe Cloud - https://crusoe.ai/savingsLinkedIn Jobs - http://linkedIn.com/twistToday’s ...show: On today’s TWIST episode, Alex interviews two of the top startup co-founders: Keller Cliffton of Zipline and Anastasis Germanidis of Runway. Zipline announced its $600 million raise at a $7.6 BILLION valuation. Kellers breaks down the origins, economics, and future of Zipline’s contrarian bet in drone delivery. What was science fiction a decade ago is now a regular part of life for many. In fact, Zipline operates more flights than United!Zipline is set to leapfrog the car delivery apps AND self driving cars with the superior economics of drone delivery. It is much cheaper to transport your burrito in a lightweight drone than a 6,000 pound self driving car!Then, Alex is joined by Anastasis Germanidis, the CTO and co-founder of Runway, to explain why the next frontier of generative AI is world models! Runway is looking to build a universal simulation, which will unlock massive gains in robotics, autonomy, and simulations. The world model would be able to simulate rare edge cases that could take years to find naturally! Check out how this cutting edge AI startup’s NYU Tisch School of Art’s originsThen, See Jason’s answer to the question: “When should founders pivot or give up?”Timestamps: (00:00) The Drone revolution is here!(02:46) Inside Zipline’s factory to build 20K drones a year(04:40) American dynamism Vs. Chinese manufacturing dominance(09:00) How Zipline is growing 75% month on month(9:50) Northwest Registered Agent. Get more when you start your business with Northwest. In 10 clicks and 10 minutes, you can form your company and walk away with a real business identity — Learn more at www.northwestregisteredagent.com/twist(11:15) Zipline teleports food and goods to your house(21:54) Crusoe Cloud: Crusoe is the AI factory company. Reliable infrastructure and expert support. Visit https://crusoe.ai/savings to reserve your capacity for the latest GPUs today.(23:02) Is it affordable to use a drone to deliver a burrito?(29:18) Zipline DOUBLES United’s flight numbers(31:11) LinkedIn Jobs - post your job for free at http://linkedIn.com/twist then promote it to get access to LinkedIn Jobs new AI assistant.(32:21) Anastasis break’s down Runway’s AI modeling(35:24) Runway’s Gen 4.5 and the world model(40:57) Why do robotics companies need a world model?(43:04) Using AI to simulate robot laundry folding(52:37) Runway’s origins at NYU’s art school(55:46) Founder Q/A: When to pivot or give up on your startup*Subscribe to the TWiST500 newsletter: https://ticker.thisweekinstartups.com/Check out the TWIST500: https://twist500.com)Subscribe to This Week in Startups on Apple: https://rb.gy/v19fcp*Follow Lon:X: https://x.com/lons*Follow Alex:X: https://x.com/alexLinkedIn: https://www.linkedin.com/in/alexwilhelm/*Follow Jason:X: https://twitter.com/JasonLinkedIn: https://www.linkedin.com/in/jasoncalacanis/*Thank you to our partners:(9:50) Northwest Registered Agent. Get more when you start your business with Northwest. In 10 clicks and 10 minutes, you can form your company and walk away with a real business identity — Learn more at www.northwestregisteredagent.com/twist(21:54) Crusoe Cloud: Crusoe is the AI factory company. Reliable infrastructure and expert support. Visit https://crusoe.ai/savings to reserve your capacity for the latest GPUs today.(31:11) LinkedIn Jobs - post your job for free at http://linkedIn.com/twist then promote it to get access to LinkedIn Jobs new AI assistant.Check out all our partner offers: https://partners.launch.co/
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Literally the way we describe this to our customers is we are showing up and we're installing a magical portal in the wall of your building.
Like it's like Rick and Morty or Stargate.
And now anybody in that building, whether it's a hospital or a primary care facility or a Walmart or a restaurant, just walk directly to the wall, you know, put something in a box, pass it through the magical portal.
And it's teleported directly to the home that it needs to go to in a way that is ultra fast, great for the environment, an amazing customer experience.
It's designed to be able to serve 90s.
99.9% of homes in a way that is quiet, magical, works in all weather, can operate 24-7.
We're now delivering to public areas. So it's not just delivering to people's homes.
Like you can be at a little league game and you can be like, oh, you know what? I want to get
like cupcakes for the kids because we won. And people will just like place the order. And five
minutes later, the product is being delivered to the GPS coordinates of your phone. It's really
magical. And getting something delivered in, you know, three to five minutes or, you know,
15 minutes rather than like 45 minutes or an hour. It feels like teleportation to people. And it
opens up a ton of new use cases. This weekend startups is brought to you by LinkedIn Jobs. Post your
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Hey everybody. Welcome back to Twist. This is Alex. Now, there are some technologies out there in
the world that take a very, very long time to arrive, even if we always thought that they were
going to. And then when they finally make it into our lives, it feels like they've always,
always been there. My favorite example of this is self-driving cars. A long-time pipe dream.
Will it ever work? Will we pull it off? Well, the answer is yeah. And now in the Bay Area,
my friends are busy zipping around in way modes day in, day out. It's become absolutely
part of life. I think drone deliveries are going to fit into that category as well. And so quietly,
in the background, well, we've all been worried about AI and self-driving, drone deliveries have
become quite commonplace, quite safe, and quite popular. To help us understand how that
happened and where we're going next, please welcome to the show.
Keller Clifton, the co-founder and CEO of Zipline. How you doing?
Great. Thanks, Alex.
I said co-founder there. I should just double-check myself, solo founder or co-founding team?
Part of the co-founding team. Zipline, you know, Zipline's a, yeah, a big awesome team that's been
working on this problem together for almost 12 years now.
I've got it and screw that up. Now, you are right now, as I talk to you on the factory floor.
So why don't you tell me where is this factory and what do I see being assembled in the background?
Yeah, I mean, I am standing on the manufacturing floor.
In fact, we just quadrupled the size of this factory.
We're located in South San Francisco.
This building is capable of producing about 20,000 autonomous aircraft every year.
It's the largest commercial autonomous aircraft factory in the United States.
The crazy thing is, I mean, I was here, you know, I did like a video on X standing here about 30 days ago, and it was empty.
And we are now, you know, it is now a full manufacturing line.
The vehicle you can see behind me is actually the next generation version of Platform 2, which is the technology that we use to deliver.
to suburban and urban neighborhoods.
And Platform 1 is what you guys got started building,
which is a longer range, lower weight, lower capacity drone
that you've used across Africa deliver medicines to great effect.
Yeah, actually delivers similar payloads.
The made advantage of Platform 1 is that it can fly 300 miles on a single battery charge.
And what's the range for Platform 2 or P2 just so we have that information to?
Platform 2 is really designed around home delivery.
And so it's designed to be able to serve 99.9% of homes in a way that is
quiet, magical, works in all weather, can operate 24-7. So typically, from any charging site that
we're building in a metro for Platform 2, we're serving homes anywhere between 5 and 10 miles from that
charging site. That's kind of what I thought. But I was going through the information sheets for P1 and
P2, and I thought that P1 was 4 pounds and P2 was 8 pounds, which does feel to me like a bit of a
difference. Keller, do I have that wrong? Yeah, well, Platform 1, we've increased. Platform 1 today.
Yeah, Platform 1, we now deliver, I think, over six pounds.
Again, we always think in terms of kilograms.
And then Platform 2, currently delivering about six pounds,
we'll be delivering eight pounds this year.
Okay, that makes a lot of sense to me.
All right, so you're in this new factory in the Bay Area.
I love the Bay Area.
What was it like to set up manufacturing operations here in the States?
I know there's been some supply chain crunches and cybersecurity issues
with China, a traditional partner for drone supplies.
So how have you guys managed to pull this off?
I mean, you know, no part of building a hardware company
is easy, right? Hardware is hard. The reality is that there are just, there's so many levels
of complexity from building this global supply chain to handling quality, incoming quality
inspection to then all of manufacturing, then logistics out to the metros. And then in the
metros, obviously, we have to be really, really good at building service centers, doing maintenance,
doing flight operations, all of that combined. Each of those variables is multiple
by against each other. If anything is a zero, then the overall service is a zero. And so and and
you know, hardware, it's like if something goes wrong, you don't get to snap your fingers and
work all night and fix it the way you might in software. So it's certainly not for the faint of heart.
I do think that there is a huge amount of, I think there's like a huge transformation happening
in the U.S. toward American dynamism and toward learning how to build things again. We see that
in startups, we see that investors are now understanding that most of the biggest companies that are going to be built over the next decade are going to be combinations of software and hardware.
These companies have way stronger competitive moats in the long run.
And you even see it all the way up to the federal government and this administration really pushing to say, like, we're going to build independent supply chains and we're going to get back to building things in the U.S.
So I do think that, you know, there is a pretty strong paradigm shift happening right now that, frankly, I think is going to be really good for America.
it's going to be really good for technology, really good for American customers.
Yes, to all that.
My question is, how much progress have we made?
Because people talk about American dynamism.
I know entries and just announced a new fund just on that category, for example.
But what I'm curious about is how much progress have we made to having domestic supply chains
for the things that you need that were historically sourced elsewhere?
Are we 10% of the way there?
Are we halfway done?
Have we finished it?
I think that it really depends what the frame is.
I mean, there are certain frames that are going to be super scary and pessimistic.
And certain frames would be more optimistic.
Pessimistic frame, you know, China builds as many drones in a day as the U.S. builds in a year.
That sounds bad.
And it is bad because this technology is going to be, you know, I think it's a pretty similar statistic.
I think it's around 300 times.
They build around 300 times as many ships as the United States builds.
These are scary.
And they are areas where the U.S. is like.
make way, way, way behind by several orders of magnitude.
Optimistic frame, when you're looking at a lot of new kinds of technology,
whether these are next-gen, you know, next-gen chips,
or whether it's these kinds of aircraft.
Because when you talk about drones, you know, you're talking about like a two to three
kilogram quadcopter that can fly like a couple miles and take pictures.
What Zipline builds is a 60-pound vertical takeoff and landing,
fixed-wing aircraft, you know, every single part,
one of the 43 major sub-assemblies on the aircraft built from scratch, this kind of technology
actually America leads. And in fact, a lot of other countries, many Americans, America's allies
are coming to Zipline, coming to the U.S. government, asking, you know, if they can partner with us
to build this kind of infrastructure. So when it comes to a lot of more advanced technologies,
the U.S. leads. And the whole question is going to be, we just have to make sure that that lead
now flows through into manufacturing, as opposed to China can catch up because of the manufacturing
scale it has on some lower tech versions of these things. So push the state of the art, push the envelope,
and then work on scale, as opposed to you trying to chase, you know, I don't know, DJIs gross margins.
Exactly. I don't think, I think it's going to be really hard to go and build, you know,
a two to three pound quadcopter that is going to compete at scale. I mean, again, China does have
massive scale on those kinds of markets. But a lot of these new advanced technology markets,
the U.S. leads. And if we make sure that manufacturing doesn't become a bottleneck, this is what's going
to drive the manufacturing leadership and dominance for the U.S. for the next decade in the world.
Like, we have to take those advanced technologies where we have an advantage and flow those through
onto the factory floor.
So on this factory floor, you said you guys can get up to 20,000 drones per year.
How many drones do you guys need to build right now to meet Zipline's own requirements,
own needs?
That need is changing every day.
The crazy thing is that, you know, the biggest change that happened last year, you know,
we really launched Platform 2 at scale in the U.S. on January 15th of last year.
So it's almost a year ago.
And the service basically exploded.
It's been growing around 15% week over week.
We've been launching a new Walmart Super Center every week.
We focused on going really tall in Dallas.
The growth curve, you know, I talked about it with actually Jason at the All-N Summit,
but the growth curve is basically vertical at this point.
I actually don't know the exact numbers today.
But, you know, ultimately, by the end of this year, we need this building to be building
20,000 to be at a run rate of 20,000 aircraft a year to be able to stay on the growth curve.
that we're currently on.
That's awesome.
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So on the partners and delivery front, Walmart's been key for you guys.
You guys announced your first kind of a trial with them back in 2021.
Tell people what changed on January 15th and also who's using this?
Because in my intro, I picked self-driving cars, which are in some ways in tech-e cities, if you will, but also in Phoenix, also out there in the norming market.
So I'm curious how regular folks are adapting or even adopting Ziplin's delivery service.
Yeah.
I mean, when we launched on January 15th, that was us launching Zip.
line's home delivery technology, which is platform two. It's what's being built behind me.
This is designed to enable teleportation or instant logistics from any retailer or a restaurant
or even healthcare system directly to homes in a way that is 10 times as fast, half the cost,
and zero emission. Talk to me about how it works. I'm going to pull up a video you put on
X the other day, and I think this will help people understand exactly how it works. So just
sports cast through this, if you will. Yeah, this kind of a cool example, actually, one of the
advantage of this kind of technology because we're using something we call a droid. So the main
aircraft stays 100 meters in the air, 300 feet up, so football field. And then we're using a droid
secondary robot that can control its position in X and Y axis to deliver hyper accurately to any GPS
coordinates. The cool thing about that video is actually it was demonstrating, you know, we're now delivering
to public areas. So it's not just delivering to people's homes. Like you can be at a little league game
and you can be like, oh, you know what? I want to get like cupcakes for the kids because we won. And
people will just like place the order and five minutes later the product is being delivered to the GPS
coordinates of your phone. It's really magical. And getting something delivered in, you know, three to five
minutes or, you know, 15 minutes rather than like 45 minutes or an hour, it feels like teleportation
to people. And it opens up a ton of new use cases. So, I mean, examples, you know, there are
grandmas, you know, I was visiting a grandma a few weeks ago who has ordered 350 times from Zipline in the last year.
all of these different families.
Again, most of these families are in Dallas because Dallas is where we did most of our scaling
last year.
It's amazing how quickly people go from like science fiction to completely normal, if not
like entitled.
You know, they're like, yeah, of course we have this.
I mean, whether it's for like errands or a sick kid late at night or, you know, dinner
delivered for six people and it actually tastes good because it's delivered in five minutes,
it's still hot when it arrives, or getting your prescription delivered, or you forgot something
and you've got to get like three or four things that you forgot at the store,
or you decide you want to make something at the last minute and you need, you know,
10 specific ingredients.
Like just saving people hours every single week when they do not have to be in the car
battling traffic and like trying to find parking spots and parking lots and going into stores
to just have something delivered directly to you has a really big impact on people's lives.
It allows people to spend more time with the people they love.
You guys are not selling these P2 drones to companies.
You're offering a delivery service, as I understand it.
Talk to me about the thinking behind that.
And I'm really curious about how you charge for it and who eventually pays the cost in the transaction.
You know, when we originally launched Zipline, one of the biggest thing we understood,
this is actually kind of like a profound realization, was that the aircraft was about 15% of the complexity of the solution.
I think it's really easy to kind of get focused on like, oh, wow, what a cool autonomous aircraft.
But the reality is there's a huge amount of complexity in integration, ground infrastructure,
you know, the way that we do unmanned traffic management systems, the way we do communications,
the way we do multi-vehicle de-confliction, all the way to the customer-facing app, right?
Because all of these orders are happening through the Zipline app right now.
All of these things, you know, it's sort of like saying, oh, yeah, if I were going to compete
against UPS, all I need is a brown truck.
You know, it's a, it's kind of obvious.
Oh, actually, UPS is like a big, complicated logistics network.
And same goes here.
It's just that that logistics network needs to be fundamentally rethought, redesigned around
autonomy.
And so this is ultimately with Zipline's building.
It's building an entirely new kind of logistics network with autonomy and AI and robotics at its core.
And so that was the big realization.
It's like us, you know, trying to build an aircraft and sell it to other people.
I mean, who would we sell it to?
Who would know how to get regulatory approval for these kinds of things?
Who would know how to do how to maintain these kinds of vehicles?
Who would know how to design an app that works really well for this kind of delivery?
Yeah.
So so far, it's made a lot more sense for Zipline to be fully vertically integrated so we can own every single part of
problem and make sure that every part of the solution is ultimately designed for this next generation
way of delivering. No, that makes perfect sense to me because you guys have built technology,
for example, that attaches to a building, for example, and lets the droid from the drone kind of come down
and pick up packages. And I'm not going to lie, I don't think Chipotle is going to be really great
at designing, you know, unmanned aerial vehicle, sidewall-based pickup hardware, right? That's going to be
your bag. So, in, it, in...
makes good sense. Have anyone that you've worked with complained that they can't buy them?
Because I can kind of see how some companies might want to own the hardware themselves,
even though you're offering it more as a service. I would say, I mean, I actually can't really
think of an example of that. Like almost all of our customers, even really big customers,
like Walmart or Chipotle or Wendy's or many others, are, you know, what they want is
teleportation from their restaurant or retail store or, you know, even,
for some of our partners like Cleveland Clinic or Michigan Medicine or Memorial Herman,
any of our other health care partners, generally, look, they have like a massively complex
business that they have to be really good at. They're not also then like super excited to figure out
how to like manage autonomous aircraft through the FAA and figure out maintenance and, you know,
and all the safety and regulatory and reliability variables associated with that. It's much easier
to have all of that complexity behind a curtain. So the experience for them and for their
customers is dead simple. It's like they just have teleportation. I mean, literally the way we
describe this to our customers is we are showing up. We're installing a magical portal in the wall of
your building. Like it's like Rick and Morty or Stargate. I don't know if you, you know,
you used to watch Stargate, but like we're going to show up. Yeah, we're just going to install a
magical portal in the wall. And now anybody in that building, whether it's a hospital or a
primary care facility or a Walmart or a restaurant, just walk directly to the wall, you know,
put something in a box, pass it through the magical.
portal and it's teleported directly to the home that it needs to go to in a way that is
ultra-fast, great for the environment, an amazing customer experience.
Now, there's been a lot of work you've done with the FAA to get the proper approvals.
One thing you guys had to work on was flying drones outside of kind of visual line of side,
I think.
And one thing I learned was that there was a time when you had to have people watching the
drones on their routes.
Tell me about that and what's changed for the company in terms of being able to actually do
fully autonomous drone deliveries.
I mean, look, in our infinite wisdom, when we started building Zipline,
in 2013, this was illegal.
So it turns out it's kind of hard to raise money for a company that is illegal.
No. It's easier if it's legal. Yes. My advice for entrepreneurs is like, do something that is
legal because it'll be easier to get investors to give you money. But yeah, I think, you know,
this was actually the reason Zipline had to go outside the U.S. when we got started.
And it's the reason that we had to focus on life-saving use cases like delivering blood transfusions
and vaccines and cancer products, infusions, transfusions, because we had to focus on
on use cases that were so important that we could convince other countries to basically make
something legal so that we could get started and actually show scale and learn by doing in the real
world. Our first customer was Rwanda, started by delivering blood transfusions to 21 different
hospitals and health facilities. Zipline has now expanded to 5,000 hospitals and health
facilities globally. It's become the largest commercial autonomous system on Earth. It saves about
17,000 lives a year, predominantly moms and kids. And that service is continuing to grow exponentially
fast, now in partnership with the U.S. government, which we announced a few weeks ago.
Yes, a $150 million grant that's going to be matched with up to 400 million from African nations,
I think.
That's right.
And that'll actually expand us from about 5,000 hospitals and health facilities to over 20,000 globally.
It massively expands that kind of like autonomous network to more than 100 million people
who don't have access to that kind of logistics today.
But all of that, what that all resulted in was Zipline achieving more than 135,
million commercial autonomous miles with zero safety incidents. Oh, wow. I didn't know it was actually
zero. Well done. Yeah. And by the way, when you compare that, you know, to delivering things with a car,
you're going to deliver 120, 130 million commercial autonomous miles in a car. You're going to have
600 crashes, over 100 injuries, and somewhere between two and six fatalities. And so, you know,
Zipline isn't just about the lives that we're saving by like delivering these crucial products
to the right place at the right time. It's also how you deliver them and how that impacts the
And also back to your point earlier about, you know, people don't be in their own car.
If you don't have to have someone bringing your food to you in a car, the roads are less congested.
The streets are safer.
I mean, there's a lot of benefits.
Yeah, exactly.
And so, you know, this is also safer for the neighborhoods that we serve.
And, and yeah, you know, on the neighborhood point, I mean, I think people are always a little wary of like a new technology that are not exactly sure.
But it is possible to build this technology in a way that is really, really quiet.
I mean, Zipline is six times quieter.
than the next closest competition, despite delivering a lot more payload.
And so, you know, having it be quiet, having it be safe, having it be clean and fast,
and reducing traffic and pollution in our neighborhoods is a huge benefit.
I don't think we fully appreciate, like, the degree to which we've had to give over,
like, the sidewalks and the streets in our neighborhoods to these, like, kind of commercial applications.
That's exactly why the whole focus on, you guys do a great job on sound.
It's quieter.
The drone stays high in the air and brings down the droids so you don't have a lot of sound.
And all that's lovely.
I'm annoyed that we have to care so much about.
Like, I live in a city.
It is loud because there's lots of cars.
Even if the drone was the same volume level as a car,
it would still be a dramatic improvement to have them in the sky
versus on all the roads constantly honking and revving their engines of being awful.
So I wish the world was a little bit less worried about sound,
but I'm glad you guys have managed to find a way to make it work.
I just look, but I would just push back.
I think the world is very, very worried about sound.
In fact, I think the reason, you know, when people,
and the problem is a couple other companies have showed,
solutions that are like insanely annoying and loud it's like having a lawnmower of death descend
within you know 10 to 20 feet of your yard and it is not not just annoying for you but it's definitely
really annoying for your neighbors and so like we we think people do care a lot about this and any new
technology has to be significantly better yeah and so and so you know this is an area where if
built correctly this kind of delivery is a lot less you know intrusive a lot less noisy than cars like
It can be better in every way.
And so I actually just think the reality of this is like people want their neighborhoods
to be quieter, cleaner, greener, safer, less traffic.
We got to do all of the above.
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I think you've nailed it across all those points, but I'm curious about the consumer
costs. So I think everyone watching this has probably used Uber Eats are similar in the last
week. So we all know about what that cost to get something delivered in the Texas area where you guys
have built up the most. What does it cost me to have a delivery executed if I'm inside of a normal service
area and I'm doing a normal sized and weighted package? Yeah, right now, it's very similar. In the long run,
it probably shouldn't seem that surprising that these kinds of technologies are going to be far less
expensive. I mean, using a 4,000 pound gas combustion vehicle driven by a human to deliver something to
your house that weighs on average five pounds, you do not have to be a physicist to understand.
like this is actually a really odd way of solving that problem. By the way, we do that five and a half
billion times every year just for instant deliveries. So just where we're delivering something
using a car, you know, delivering a dinner or delivering a grocery bag to you, again, you do not have to be
a genius to understand actually the way you want to do that is with a, if you're delivering something
that weighs five pounds and you want to do it fast, you want to do that with a vehicle that weighs
about 50 pounds and is electric and is a robot. I think as soon as you understand that, you
understand actually something secret and exciting about the future, where the future is going.
And, you know, the reality is those kinds of systems are going to be far more cost effective
for customers. So many customers that we talk to who use food delivery or grocery delivery
a lot, there is this feeling of like, man, it is really expensive to have a private taxi for
your burrito. Yes, I love that meme. Yeah, yeah, you've seen the Donnie Darko. I think it's like
a Donnie Darko meme, exactly. Like there's a guy who's like, inflation is terrible. And the mom's like,
inflation is terrible, or did you order a private taxi for your burrito?
Like, it's not that surprising that these kinds of systems wind up being really expensive.
We're having to, like, put all kinds of different crazy fees, whether it's a regulatory
response fee, extended range fee, rush delivery fee, you know, taxes, tip, service fee.
Like, you know, at the end of the day, there's a lot, I would say, of like, fee exhaustion.
And at the end of the day, we want to design technology that can actually price much more
transparently, where it's just like actually a good deal for customers, where you get a really
high quality experience. So instead of food showing up like 30 minutes later, 45 minutes later,
and it's kind of cold and French fries or ice cold and the milkshake is melted or whatever,
you know, something should be able to be delivered in three minutes. So the food actually
tastes like you're having an in-restron experience at home or you're getting something delivered
instantaneously. If your kid isn't feeling well late at night, whatever, like fast is much better.
And, you know, we ought to be able to price transparently in a way that is much better for
our customers. So again, you know, the technology is already
comparable to using a car, and in the long run, it will be much less expensive.
Is this something that gets like 30% cheaper each year, or should I have a longer time horizon?
No, I think that's about how you should think about it. I think that's about how you should think
about it. And by the way, the cost of using humans driving cars is getting more expensive every year
because the cost of gasoline, the cost of labor go up. Cost of repairing used cars,
cost of purchasing vehicles, et cetera, et cetera, et cetera. Humans want to be paid more money every year,
and they should be. I think, you know, in general is not great if we have like major parts of the economy
that are designed around forcing humans to accept lower and lower wages every year.
Well, I have a lot of thoughts about that, but we only have so much time.
I want to stay on money, though.
I want to talk about what your company needs.
There's this really fun picture you guys put up of some of your drones going out and about.
And this is a time-lapse photo that shows different lights and different paths that drones are taking.
Is this P1 or P2 that I'm looking at here?
This is P-2.
This is P-2.
So clearly, you have to build that physical infra to support the drones.
And this is, I presume, charging and, you know,
maintenance and so forth. So not a capital light business to a degree. I know you guys raised,
I think it was $330 million in April of 23. Do you guys need more money? And as you mentioned earlier,
investors and certain business models, how attractive were the capital markets for Ziplin today?
Yeah, I mean, Zipline's lucky. We've been able to work with most of like the best investors in the
world, both on the venture and growth side, but now also even more on like the public and
crossover side. You know, these investors really believed in us.
I mean, you know, some of the investors that participated in that round, you mentioned,
like Fidelity and Bailey Gifford and Capital and Sequoia, Andreessen Horowitz, many others.
Like these investors have believed in us for a decade.
And I think that I would say, you know, I and Ziplines Board and all of these investors are suddenly
looking at like these, you know, the product market fit.
And it's like, it is suddenly very clear to us that this is going to be one of the biggest markets on earth
and that it is all going to be automated in the next three to five years.
And there's just a humongous opportunity to like,
It is going to create so much wealth and health in the world to connect humans together more
efficiently in the way that Zipline is doing.
And so, yeah, it is definitely a very capital-intensive business.
We are building this infrastructure out across every part of the U.S.
and also across, you know, eight plus different countries all over the world.
You've got to go build ground infrastructure.
You've got to build service centers.
You've got to build the hardware.
You've got to build the factories.
But we're really lucky to have a lot of the biggest investors in the world helping us,
helping us build this infrastructure out. And at the end of the day, I do think it's very obvious that
someone's going to build an automated logistic system for Earth. And we think that that is going to be
one of the most impactful things for humanity to build over the next five to seven years.
And clearly it's working out. June 22, Ziplin cited, had done 325,000 deliveries by August of last year,
1.6 million plus. The most recent number is 2 million plus. Last question, when does it arrive in
Providence, Rhode Island? Because dear God, I never want to drive again. So not announcing Providence,
but actually we do have a pretty cool thing to announce today,
which is that we are just basically in the first Q1 of 2026.
So in the coming months,
we're going to launch in Houston and in Phoenix.
So those will be our second and third major metros in the U.S.
Maybe Providence will be number four, Alex.
That's going the other direction.
Don't hold your breath.
But look, we do hear every single person on Twitter,
like in my comments is always like,
when is it going to the United States City?
When is it coming to my city?
I mean, you know, we are, we are, Zipline is now accelerating.
And so we are going to be launching new metros at an accelerating pace through this year.
We'll be announcing more metros probably sometime in Q2.
And we will get to the point where we're launching a lot of metros every quarter as quickly as we possibly can.
The goal is to get to national scale in the coming couple years.
So how long until we hit three million deliveries then?
What's the, what's the next marginal million going to take you in terms of time?
It's a really good question.
I mean, it'll happen, you know, it'll probably happen in the first half of this year, I would guess.
The system is really accelerating.
It's crazy. I mean, if you look at Platform 2 deliveries, which is the extraordinarily high growth part of Zipline today, I think that we've done more than half of all deliveries in the last 30 days.
It really kind of gives you a sense for like, you know, that is what happens when you're on an exponential curve.
We expect Platform 2, I mean, just to give a sense, I mean, Zipline is now doing more flights per day than United Airlines globally.
And by the end of this year, we will be doing more flights than all other airlines in the United States combined.
So we are, you know, the system is growing really, really, really fast.
And we are going to double flight volumes this quarter.
And then we're expecting to double flight volumes next quarter.
And then we're going to double flight volumes in Q3.
And we're going to double flight volumes in Q4.
So, yes, it is a crazy time.
And for hardware companies, sometimes software companies can scale like that.
But for hardware companies, it's really hard to, really hard to scale that fast.
Well, now I know why you have the enormous new quadruple factory.
And I'm looking forward to you quadrupling that yet again.
For folks who want to keep talking to the company, where can they find you online?
And is there a job you want to shout out into the audience that you want to fill and you
are looking for candidates?
Zipline.com.
You know, the company is growing really, really fast.
We're hiring across engineering and operations.
And, you know, if you want to work on something that is an insane adventure and that's
building global infrastructure that's going to save lives and save money for people and save time,
you know, I do think that AI and robotics are going to remake the world over the next five years.
And we have an opportunity to build universal high income and abundance for humanity.
if we get it right. And so it feels like an amazing time to be able to be building. Keller, thank you so much.
We'll have you back on when you hit $3 million. And then we'll have you back on when you hit $4 million and soon you'll be on once a week.
Thanks for coming on. Awesome. Thanks, Alex.
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If you're watching this, it's safe to say that you are an LLM user.
Now, I don't care if it's GPT 5.2 or Claudeau.
Opus 4.5, Gemini 3, GROC 4.1, or even Mistral, Large 3. But while there's infinite attention
paid to new LLM launches and they're changing leaderboards, some startups are working on something
a little bit different, video models. And amongst the companies building video models, there are
startups that are taking that work even further and are building world models. One such company
is Runway, and they announce their first general world model at the end of 2025. So to help us
understand what world models are, why they matter, and what they mean for both the AI
industry as a whole and his startup.
Please welcome to the show.
It's Anastasis, the co-founder and CTO of Runway.
Good to be here.
So glad you're here, man.
So let's start with some basis for folks out there who are not as familiar with what we're
talking about.
What is a world model?
And perhaps how does it differ from the models that people are probably a little bit more
familiar with?
Yeah.
So a world model is essentially it's a system that builds a representation of environment and
simulates different actions in that environment. So, you know, video models, I think most people are
familiar with. You type in a prompt, you wait for a bit, and then you get back and output a video,
like, you know, 10 second video or whatnot. World models, the main difference is essentially that
you're providing continuous interactive input to the model and in the form of actions. So a model might be,
you know, you might be having a conversation with an agent. You might be navigating a space.
you might be controlling a robot in real time.
So the main difference is essentially that the model is generating frames continuously
based on your input.
It's not that you're just providing one input at the beginning,
then you get back an output.
And that's a very important property because it just allows to build, essentially,
simulate what happens when you take specific actions
and simulate what happens if you do one thing or another.
That's kind of in a nutshell what the world model is.
When you say a world model could involve talking to an agent,
When I think about that example, to me, that's very much a text-based experience.
So can you put that into the kind of world model context and how that might be different
from how people currently interact with what they consider to be AI agents today?
Yeah, so a world model is we're building multimodal systems.
So they can generate video and audio.
So the idea is that, you know, like a lot of communication, all of interaction is not verbal.
You want to simulate parts of, you know, simulate aspects of like interaction that are not
captured by text alone.
just getting the transcript over conversation is going to, you're going to miss a lot of, like,
the, you know, the vibes of the conversation, like the, yeah, how people are feeling, how people
are behaving. And so that's, that's the idea of, like, that's something that a world model will
capture in a way that just simply a language agent will not. But it's a bit more broader than that.
I think there is, you know, so much about our physical world that's just not capture and cannot be
described by text. And this is a lot of, like, our focus and kind of our mission to, to show that, like,
models that are just trained directly on physical reality are able to do things that language
models cannot do.
So you as have discussed how your recent video model, Gen 4.5, was kind of a prerequisite
to build GWM1, your first general world model.
Can you talk us through how you built 4.5 and then how that became kind of the foundation
for this first general world model?
Yeah.
So for some context, Gen 4.5 is our latest base video model.
So that's more like a traditional video model where you have text to video or you're providing an image and you generate a video.
So we've been training those models for quite some time.
I think at this point where probably dinosaurs have generated AI.
We've been around for seven years and we've been really focused on pushing the frontier of like what image and video models can do
and going from like super low resolution or like very experimental use to those models to them being used in production to being used for like the final frame of a film or a campaign.
And Gen 4.5 is kind of our latest video model that we pre-trained.
All our world model research basically starts from our base video model and kind of
post-trains that model for doing this kind of continuous generation.
So it's very important that the base model is able to understand physics, understand some,
like, get knowledge about the real world because that's, you know, it's going to set a bound
of like how far the world model can go and like how realistic it will be.
That's what I wanted to get at, because to me,
using a video model as the foundation to build a world model makes good sense, but it seems like
it would only be as intelligent as the initial learning. So if you've had it only, you know,
Looney Tunes cartoons, for example, it's going to think that physics works kind of one way when
in reality it doesn't. So how hard is it to ensure that the video model learns an accurate
representation of reality so that way you can kind of model that in the world model itself?
Yeah, so it's very important and it's a big part of like how we're pre-training the models to
make sure that we measure how well they're at physics. It's not, you know, by giving them exams.
It's more by just testing how they perform in different scenarios, how they do in like solid
mechanics. Can you tell how good they are just by testing them or do you have to do sort of like
in world model testing to say like, okay, this is simulating gravity at, you know, 1.1x. What,
what reality is? Yeah. So you can do that with, with regular video models. You can basically,
you know, take a, basically shoot different videos in the real world of like different tracks.
You might have like you, you know, you drop a ball from a ceiling.
And so you have this grand truth.
You have a video of like the actual physical phenomenon happening.
And then you put the first frame and you basically generate a video with that with a video model.
And then you compare it like how much does the actual interaction like much like what was the generated interaction?
And you can you can get some metrics that basically show you the understanding of physics of this model is kind of, you know, you have some kind of quantitative measure for it.
for it. And what we found is basically very predictably just putting more compute and more data to
these models makes them better at physics. And the better they are of physics, the more they can
simulate those interactions, which is, you know, very critical for robotics for like all those different
domains. This is the bitter lesson argument that we can just put more computed things and didn't
make it better. Have I had that right? We're a very bitter lesson pilled. Well, I was going to say
it sounds like it because you're working on some of like the, it seems like the most compute intensive
things you can because when you guys announced GWM1, you said that it's like 4.5 but
auto-aggressive.
So it kind of looks back and then projects.
That just sounds incredibly compute intensive to me, to the point in which it almost
feels, oh, I don't know, cost prohibitive.
But I presume that I'm wrong about that.
But what is the cost ratio compared to, say, a traditional text, LLN?
Yeah.
So it depends on a few factors.
I would say a big folks for us is making it retraining more data efficient.
Like we obviously don't have the resources that Google or like another big lab
has so we need to make sure that we can do more with less. So there is a lot of choices that
actually matter a lot in how you pre-trained those models or like how they're on the architecture
on the data to make them more efficient so they can learn from less data or from less compute.
And so that's that's a really big focus for us. We generally expect that in world models
will need more more compute than language models. They, you know, like videos much more high
dimensional, especially if you're, if, as we're starting to train on long video and long context,
you're training on an entire, you know, like an hour of video of like performing a complex task
instead of just training on a single shot. Like you're going to be able, the compute requirements
are going to be pretty massive. And so we're very, very paranoid about making sure we can,
we can train the next models. We'll talk about getting more compute online in just a second.
But I want to talk about the response to GWM1, your first world model announced a little bit ago.
What's been market response to it? And how close do you think other people are to catching up to where
run my use today. So the response has been great. I think one of the nice things was that like we like one
of the things we try very intentional to do is show that it's not just one specific use case, but you have
the kind of the same world model foundation powering very different domains like robotics or you know,
more game like interactive experiences. And there's not that much different actually in how we train
those different models. So we got a lot of response from like very different audiences. It's actually been very
surprising how quickly kind of the robotics and kind of autonomy folks have like become interested in
world models like I was you know when we started going into that like earlier this year I was
expecting it to be a lot of convincing to to make them kind of want to try world models but it hasn't
hasn't really been the case can you explain to people out there who aren't familiar with the why as to
why robotics and autonomy are good places to use world models so building models for autonomy like
there is a few different really big challenges involved.
So training those models, like the policies,
which is that the models that are controlling the robot
or controlling the car, you know, it's very data intensive
and collecting that data is very slow.
And collecting the right data is very slow as well.
So it's even harder.
So like if you take an autonomous driving scenario,
it's very difficult to collect data of accidents, right?
So most of the data you might collect is actually things that are very easy
to simulate that you have a tonne off,
if you have like, you know, the car moving forward.
Getting the data for the right edge cases is very, very critical.
And that's something that, you know, if you're able to generate that data,
you're able to make those models much more robust and be able to handle edge cases much better.
That's one area.
And then the other is evaluation.
So, you know, assuming you've got a very, like, good model,
how do you test that it's actually good?
That you can actually do all the different tasks that you wanted to do,
that you can actually handle different environments.
Like, there is a lot of impressive demos of, like, robots doing, you know, backflips and kind of crazy things.
But those are very sensitive to the environment.
So, like, if you change one, like, if you move the table a bit, then the robot might not be able to do the task with a lot of those demos.
So making sure that you can evaluate those models well before you deploy them is really important.
And that's something that you can do inside the simulation instead of doing that in the real world.
Right.
So you can create scenarios that are rare in the real world in your physics and physics.
intelligent world model, or in the case of robotics, in my mind, you could spin up, I don't know,
a thousand digital twins of your robot you're building, throw it at, you know, 55,000 different
scenarios and learn more in a single day than you could in an actual physical environment in
what feels like several years to me. Do I have this right? Exactly. Yeah. And it's beyond being slow,
it's very expensive and it's unsafe. Like in my break, you know, robots break all the time
when trying to, you know, test new tasks. So exactly. So you can, you know,
know, simulate a million examples of the rubber trying to do laundry in a day.
I, as my, as I have more children, my interest in humanoid robotic help at the home just keeps
going up. So I'm like, please God, someone get this right. Okay. So the thing that really
blew my mind about your first general world model is the fact that you do want to use it across
worlds, which is kind of the video game example, if you will, avatars, which is kind of replication
of humans and also robotics, which feel like three pretty different use cases. And so I don't
do what you do. So I'm curious, what do is.
it would have been easier to build a world model that was good at one of those things?
Or if you build an intelligent enough world model, it just can do such a wide, you know,
variety of different tasks.
So we really, I guess our biggest bet is in generalization in that if you train the model
on all of those things, then it will become, you know, like the skills that it learns
to do one thing will transfer to the other.
So if we take worlds as an example, what is the, you know, if you want to build the ideal
video game or like the most, you know, the most realistic kind of life simulator, you don't want
just to navigate and move around the world. You want to, you know, talk with people and
characters in the world. You want to go and like do interactions or like kind of manipulate,
manipulate things or perform actions. So the avatar data can help to basically build more kind of
human interaction within that world. The robotics data can help with like more the kind of actions
that you can take in the world. So it kind of all fits to each other.
And it's kind of similar to how, you know, we think about pre-training those models.
We're not training video models for just animation or just more narrative content or just
talking head video.
We're training it all at once.
And then it helps kind of, there is a cross kind of improvement from doing that kind of
cult training.
So how quickly should we expect to see world models like the one you've built and prove?
I think we all got pretty excited about the progress of LLN's in 2024.
I think last year some people realized it was going to be, you know,
bit of a challenge to keep the same pace of improvement.
But world models feel a little bit more green field to me.
So how fast should you guys improve this technology over the next, I don't know, six or 12 months?
Very quickly.
I think I guess one other thing about it is, you know, image models have an offset of improvement
compared to language models and video models are an offset over image models.
So what happened with language models and what happened with image models will happen with
video models and world models.
So it goes text, image, video, world.
So what we see improvements in the first one,
we'll take a couple of stops to reach world models, essentially.
Exactly, yeah.
So those models are very rapidly improving.
And, you know, like when, you know,
if you look at the videos of Gen 1 and Gen 2,
that was, you know, in two years ago,
like at that point, we had to have a watermark
to basically tell people this is generated,
this is not real.
But now that looks a bit ridiculous in retrospect,
like it's obviously tell it's generated.
So it's not just that the models improve so rapidly,
but people are becoming also very,
used to like, you know, this is a new reality.
Like, generated content is hard to tell apart from real content.
Yeah.
So last year, you guys raised a couple hundred million dollars, new shiny valuation,
reported to be about $3 billion.
There's a lot of competitors out there with a lot of compute.
We talked about this a little bit earlier.
I know you guys are working with CoreWeave and Nvidia on building out more compute,
but how constrained are you on the compute front today?
And do you think you have enough capital to get fully unlocked this year?
Again, we're very paranoid and want to make sure that we can train an
model. So we're, you know, we have great relationships with both the hyperscalers. We have a great
relationship with Nvidia. We, we actually just collaborated with them on running our model on,
on Rubin. So we're going to, you know, do what we need in order to be able to get access to
make sure we can scale, scale our models. Rubin is the recently announced Nvidia chip set that
replaces Blackwell, which replaces the, the hopper set. So if you're curious what that is, that's the most
recent Nvidia announcement that was put out in their CES keynote in early January.
interesting that you bring up in video. And I don't mean to poke here, but
Nvidia did announce in the same set of news updates to their Cosmos World Foundation model.
And I don't want to say it's a direct competitor because I'm not technical enough, but
it is it? And also, is it a little bit weird to be competing partially with one of your
own backers? So, yeah, I think so the Cosmos is a series of kind of world, world models.
And it tackles some of the physical AI use case as well. I think it's, you know, like
all big labs are going to be.
working on world models.
And if we were to not collaborate with folks that are working on similar research,
then it would really not leave a space for anyone to collaborate with.
Like, I think there is a lot of, like, we see it's more as a partnership.
Like, Nvidia has a big platform of doing for simulation.
Like, it has Isaac Sim, which is a very widely used robotics platform.
So I see it more as kind of complementary and like kind of focusing on a few different,
kind of few separate use cases around world models.
So not really competitors directly to what you're building,
but it's impossible to avoid some overlap in the AI world
because people are kind of running in the same direction so you can't.
Okay, that makes sense to me.
I'm also glad to hear it because when I was just prepping for our chat,
I was like, wait a minute.
Is Nvidia trying to kill them?
That's so ridiculous because I knew they were an investor in one of your earlier round,
so slightly an odd thing.
There's another company called Descartes out of this building world models.
Good to see other startups pursuing this as well.
How do you view the competitive landscape?
Is it as, I don't know, high risk as the LLM world or is it a smaller number of players
with kind of diverging approaches to the problem?
So I think one important thing about world models, which we discussed earlier, is in order
to build a great world model, you need a great video model.
And so it really helps to have that advantage of actually having been building those models
for a long time.
Some of the other players in the space that are entering world models are basically leveraging
open source video models and then post-training them.
for an auto-aggressive world modeling.
And that tends to be very limiting
because if you don't have control over the pre-training,
there is only like so few things you can do
to basically improve performance.
So I think that's a very important point
in terms of like building a team
that can kind of execute on the world models.
At the same time, again, this is like,
for me, I think this is the, you know,
I'm very confident there's going to be the same level of interest
and competition that's going to be,
that's been happening on LMs.
And so there's,
going to be a lot more players in the space.
Looking at robotics, use of world models, and also kind of the, what we might call the video
game context for them, which do you think is going to be the bigger driver of revenue
and demand for a runway in the next couple years?
So I would treat it as essentially two pillars.
So there is the kind of physical AI pillar and then the real-time video pillar.
Physical AI, I think there is a huge potential of world models being used in autonomy, both for
like training those models.
but actually we believe that video models will end up controlling,
becoming the pulse themselves,
like controlling the robot controlling the car directly with the video model.
And so there is a huge potential to build a big platform there.
And then in real-time video, like, we think that this is essentially maybe the next step
beyond kind of the, there's a lot of talk about generative UI.
You can kind of vibe code an app and like have it, you know, have it in a few minutes.
But actually, I think even that will start to.
seem too slow of a way to build interfaces. You should be able to kind of generate, use a video
model to essentially generate on the fly the exact experience that you want to have. And avatars is like
maybe the most easy place to start, but we expect that a lot of software will actually be driven
by generative video models. Yes. So the way that I see that coming to the market is essentially
I'm going to have a VR headset at some point in time of the future. I'm going to be able to enter into
my own world model that is defined by me based on how I want to approach it. And I think it'll
be like a combination of like play and work. And then I'll have to find workspaces inside of
that that I can design myself to your point about software. But it seems like there's still a lot
of pieces that need to come together to make that fun because I don't think that would be as great
of an experience on like a desktop computer or a laptop. So I wonder when we're going to get
a different hardware form factor to take what we have today and kind of blend it together and also
just make it much more immersive and interesting. I always feel like Apple,
the mark with their vision pro headset because it's such an AR traditional desktop style approach to
work. I don't know if any of that made sense, Anastas, but that's kind of where my mind goes when I think
about trying to take the productive side of AI and building it into a personal world model,
if that makes sense. Yeah, I think it's a really great point. I think the software problem in VR
is maybe underlooked. Like, it's very difficult to make great experiences for VR, and that's
the lack of great experiences part can explain, you know, there's a lot of hardware reasons, but it can
explain part of like why the adoption has been slow. I do think there's a lot of use cases for
real-time video that are just on your desktop computer as well or your or your phone. Like something
like avatars can easily works on on those form factors. It doesn't necessarily need to be a,
you know, full-blown kind of world simulation. But but it does, yeah, VR would be maybe the
ultimate kind of destination for those models for sure. Well, I expect you guys to do something with
VR because I have high hopes for this. I don't know. Do you ever look at your phone and realize
It's the same interface you've had for like 10 years,
and you look at your desktop,
and it's the exact same thing you've been using for 20 years, 30 years.
It feels like we're due to take these new technologies
and really redefine what it means to compute and be productive.
So that's what I'm hoping for.
Before I let you go, I have to ask.
I talk to a lot of founders, a lot of people working in the AI realm,
everyone's hiring brilliant engineers.
But when I was researching runway,
you guys have a lot of people that have an arts background.
And that's just different.
So I'm curious what impact that has on the company's approach
to building products,
and company culture.
It's just a unique way to approach building an AI company today.
So tell me about it.
Yeah.
So I would say, yeah, art school is not a place where frontier AI labs tend to start.
I think we've been unusual in that respect.
So just for context, runway started in art school here at NYU.
And since then, I would say we learned two main things that are kind of coming from this
art school program.
So all three of us co-founders, we were kind of students of that approach.
program and then around we kind of started as an offshoot of that. One thing is a big focus on kind of a strong
demo culture and culture of prototyping, making sure we can very quickly make something to show and
tell the story of what we're building has been really important. And the other part is not having
like having a healthy skepticism of like credentials and healthy skepticism of like you need to be from a
specific background to contribute to AI or whatever kind of deep technical field. Like some of our
best people, you know, we've hired folks from the biggest AI labs and we've hired folks from
that had not done research in any kind of industry capacity and might have had like some
amazing open source projects or like some demonstration that they've done something great.
And they've been very competitive with the folks that came from the big labs.
So I think that's probably the biggest thing has come from from this kind of less traditional
background is basically being more open-minded about how to build the culture and how to build
the team to make a great kind of AI company.
Also, you guys are not based in the same four block radius of San Francisco that everyone
else seems to be based on.
Does that also change up, like, who you can hire and how you run the company?
Because there has been recently this meme that everyone has to be in San Francisco.
And even though I used to live there, I don't think that's the case personally.
Yeah, I also used to live there and I strongly don't think that's the case.
So we have offices in SF and we have offices in London.
But yeah, our main offices in New York.
I think talent can come from anywhere.
We're a very distributed team.
I think there is definitely value in being outsiders and thinking a bit differently than that
kind of small radius of companies in San Francisco.
Yeah, it's good to spend some time there, but not too much time because then it's harder
to come up with new ideas or different approaches.
Yeah.
If everyone's thinking the same thing, everyone's going to build the same thing.
All right.
Honestazas, where can people find runway online?
And do you want to shout a job you're having a hard time filling out into the ether in
case someone listening is the perfect candidate for you.
Yeah, so runwaymell.com is the website where you can, you know, try out our tools and our models.
And then, yeah, we have a ton of open roles.
But I would say our research scientists and go-to-market roles are probably top of mind right now.
All right, man, I appreciate it.
And when you do build VR, call me up.
I want to test it out.
We'll talk to you then.
Of course, we first in line.
Thank you.
So from our deference over at the startups suburbid at Jason, there was a great founder asking a question.
He has some friends.
They're working on a company.
They spent $100,000 so far on fees, cost, expenses, building their prototype.
They're getting close to an MVP and they've made very little progress, he thinks.
No customers, no real traction.
And so we took his question in the community and said, hey, guys, when do you know when to either pivot or give up?
Doesn't have a lot of venture backing behind him.
He's bootstrapping.
So Jason, for founders out there who are doing it the hard way with our own scratch,
when do you know that you've reached a terminal point and need to take your plan in a new direction?
You know, pivoting is so hard because sometimes if you keep trying and knocking on that door,
eventually it opens, right? And other times you could be at it for five or 10 years and you're just
never able to crack it. So there's no perfect answer here. A good way to know if this is worth
continuing to bang your head against the wall is to talk to the customer base.
The other thing is your intuition. And sometimes, you know, something like building an electric vehicle
seems like an insurmountable task. And so if you were to look at a company like Tesla building an
electric vehicle, man, there were so many near-death moments for that company, but through sheer
force of will and not pivoting, they figured it out. But there were moments to pivot. Tesla had
early on a deal to make a smart car with Mercedes, and then they did the RAV-4. You can pull up images of
those for sale on get a trailer as an example, or bring a trailer. And just do a search. Use
RAV-4 EV. This car, you can probably get it for 5 or 10K right now, or the Mercedes smart car.
I think we may have brought this up on a previous episode, but, you know, they could have pivoted
to just providing the drive train to Mercedes,
but instead they said,
we're going to start with technologists
who want a $150,000 roadster
and eventually get there.
So here's your 2002 Toyota RAV for EV.
It's a looker.
No, it's me.
I mean, it's the ugliest car ever
with the ugly logo on the side for EV.
What did that go for on,
is that cars and bids or is that Bring a Trailer?
This is Bring a Trailer.
I love Bring a Trailer, by the way.
It's one of my favorite websites.
Also, there's Bring a Trailer.
trailer and then there's cars and bids by my pal dug.
Oh, sold for $3,500.
Right.
So you can put this in your EV museum.
This was powered by Tesla.
And there's a smart car version, which should have worked.
But, you know, they persevered.
But there were people who wanted them to stop making their own cars and just provide for other people.
Why?
It was perceivably a safer bet.
Maybe you have like a 90% chance of making a business.
work, whereas making an electric car company was a 20% chance, a 10% chance. So the fortitude of the
founder is critically important. SpaceX, the other one. He blew up the first two or three rockets.
It looked like it was going to go out of business. So I'm a big fan of persevering if you believe
you're going to be right, but you also have to be able to raise the funding. You have to be able
to explain this to investors. And even Elon had a hard time with that. There were investors who were
going to bail him out who were not going to participate because he wouldn't
you know, pivot.
And he had his own bankroll and he was willing to put it on the line.
So, you know, this is one of the hardest, hardest questions any founder can face.
And you got to go with your gut and your instincts based upon the data and what you perceive is the best path forward.
I want to do a follow up on that because your two examples are very good, but they're hard.
Thinking about Tesla, thinking about SpaceX, building cars, building rockets.
Okay.
If you're a founder in a software category, right, and you've spent 100K and you've answered on this
Reddit forum thread that you haven't shipped an MVP yet, is that an indication that your current
team is just not up to snuff? Because I feel like Jason, in the era of lovable, in the era of
vibe coding, in the era of AI tooling, you should be able to get something out the door with that
amount of money. Am I being overly censorious here? Yeah, I mean, if your team can't get the job
done, fire your team and start over. And that's a hard thing to do. If a team can ship,
they will have shipped. If they can't ship, they won't ship. And you'll know that within 90 days.
So you've got to be cutthroat about it. And this is why having founders who actually write the code
is critical. On the Y combinator application, somebody will find the screenshot for us and we'll get
the exact wording. They say something to the effect of who's writing the code, their name.
Who's the name with the person writing the code?
And I think that question was hard fought by Paul Graham because it might have started like, who's the developer on your team?
And then they must have refined it at some point to say who's actually writing the code, put their name in this box because when they do the interview, they want to make sure it's a founder, not an outsource tech company.
So when you outsource your technology, like that's fine in the early days, maybe it's, but it's suboptimal.
What you really want to do is what I did.
I had Brian Alvy as my co-founder for Weblogs Inc.
He wrote the CMS.
There were no good blogging CMSs.
There was like movable type.
This kid Matt Mullenweb was trying to convince me to use this open source WordPress that didn't work at the time.
And I told him like, hey, kid, you know, I'm not going to use your broken CMS.
I got Brian Alvey.
He's going to write our custom CMS.
That'll be our advantage.
And I was right.
Because Brian Alvey was going faster than him and was building it specifically for Engadget,
auto blog, joystick, and all those great blogs we were doing.
So that gave us a competitive advantage against Nick Denton, who was doing movable type at the time and was trying to push them to ship the features he needed.
But that was a negotiation.
So I made the right decision then.
Literally, the right decision would be to not do content and just go all in on blogs, Smith, which of what Brian was building.
And we should have just built that.
It would have been a billion dollar company where probably could have been a hundred million dollar company instead of a 30 million.
I think the question that you were alluding, the correct phrasing is, who writes code?
or does other technical work on your product?
Was any of it done by a non-founder?
Which I think is a brilliant way to phrase that.
A brilliant way to phrase it.
Hard for a question.
Just cut everybody.
Find a co-founder who writes the code
that you can mine meld with
if you're the go-to market person,
if you're the hacker.
But that's just from first principles.
If you have the idea in your head,
you're talking to the customer
and you can build the product,
man, you don't need to have phone calls
and you don't need to have stand-ups.
You just ship code, ship code, ship code.
that has been the success of Y Combinator.
That was Paul Graham's, I think, is great innovation.
If you were to rank all his great innovations, that would be number one, two, and three.
Only fund or accept into Y Combinator, teams of three with two of them writing the code.
And then the chances of them actually shipping product and learning will be greater.
We basically cribbed that innovation and actually Rolf Botha was saying, like,
you had a lot of idea people, you got a lot of designers in your incubator, but not a lot of developers.
you need to get more developers.
And so that became our focus.
And as we got more applications, we were able to do that.
So yeah, start over.
Sure.
If you ever found a question, start a question that you want to bring before Jason
and have it discussed on the show.
Shoot us an email to, I don't know, ask Jason at this weekendstartups.com.
We'll take a look.
We'll put the best ones on the show.
And we'll even give you and your company a shoutout
if you are particularly deserving.
Or go to our This Week and Startup Subreddit.
