This Week in Startups - Why the Future of Video Games is Moving Back to the Dinner Table
Episode Date: June 24, 2026This Week In Startups is made possible by:Deel - deel.com/twistNorthwest Registered Agent - northwestregisteredagent.com/twistLinkedIn - linkedIn.com/twistToday’s show:Jason sits down with Brynn Put...nam, CEO and founder of Board, to learn more about her company’s tabletop gaming console. The pair talks about how to raise capital for yet-to-launch hardware projects, the screen-time debate, and how Board is approaching building or buying IP for its family-friendly games. Next, Alex got Heremus’s AJ Piplica on the horn to chat hypersonic, autonomous jets. The startup’s technology bridges the gap between rockets and airplanes, and may represent the future of warfare, yes, but also fast freight!Guest Links:Brynn Putnam https://x.com/BrynnPutnamBoard https://board.fun/Board Series A announcement https://techcrunch.com/2026/06/02/board-the-new-game-startup-from-mirror-founder-brynn-putnam-raises-20m-has-already-sold-thousands/Mirror https://www.lululemonstudio.com/AJ Piplica https://x.com/AJ_PiplicaHeremus https://www.hermeus.com/Heremus Series C announcement https://www.prnewswire.com/news-releases/hermeus-reaches-1-billion-valuation-with-350-million-raise-to-build-todays-fastest-aircraft-for-the-american-warfighter-302735273.htmlTimestamps:0:00 Board's Brynn Putnam joins the show2:54 Board's proprietary AI software stack6:43 Why Board manufactures in Mexico (not China)9:21 LinkedIn: Thanks to our partners at LinkedIn! Post your job for free at https://linkedIn.com/twist then promote it to get access to LinkedIn Jobs' new AI assistant.9:42 How to raise a Seed round for hardware without a finished product15:26 Brynn's daughter and the mermaid example17:09 Can Board limit screen time fears?18:47 Northwest Registered Agent: Get more when you start your business with Northwest. In 10 clicks and 10 minutes, you can form your company and walk away with a real business identity — Learn more at https://northwestregisteredagent.com/twist22:54 Selling the first 10,000 units28:38 Deel - Founders scale faster on Deel. Set up payroll for any country in minutes, hire anyone anywhere, get visas handled fast, and get back to building. Visit https://deel.com/twist to learn more.29:42 Why Board is steering away from simple ports toward native IP experiences35:32 Hermeus's AJ Piplica joins the show35:32 What is Dark Horse?43:48 Commercial applications: Cargo, organs, flowers, and trans-Atlantic in 90 minutes47:47 Commercial applications: Cargo, organs, flowers, and trans-Atlantic in 90 minutes57:00 Dark Horse range and the "reusable first stage" analogy58:42 Dark Horse range and the "reusable first stage" analogy1:02:42 $350M Series C led by Khosla; total funding now exceeds $500M1:03:39 The SpaceX model: get customers to fund your R&D1:07:47 Closing: the American Dynamism pitchSubscribe to the TWiST500 newsletter: https://ticker.thisweekinstartups.comCheck out the TWIST500: https://www.twist500.comSubscribe to This Week in Startups on Apple: https://rb.gy/v19fcpFollow Lon:X: https://x.com/lonsFollow Alex:X: https://x.com/alexLinkedIn: https://www.linkedin.com/in/alexwilhelmFollow Jason:X: https://twitter.com/JasonLinkedIn: https://www.linkedin.com/in/jasoncalacanisCheck out all our partner offers: https://partners.launch.co/Great TWIST interviews: Will Guidara, Eoghan McCabe, Steve Huffman, Brian Chesky, Bob Moesta, Aaron Levie, Sophia Amoruso, Reid Hoffman, Frank Slootman, Billy McFarlandCheck out Jason’s suite of newsletters: https://substack.com/@calacanisFollow TWiST:Twitter: https://twitter.com/TWiStartupsYouTube: https://www.youtube.com/thisweekinInstagram: https://www.instagram.com/thisweekinstartupsTikTok: https://www.tiktok.com/@thisweekinstartupsSubstack: https://twistartups.substack.com
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All right, everybody, welcome back to Twist. This Week in Startups.
Very excited to have Bryn Putnam on the program.
She is the CEO and founder of board.
Welcome to the program.
Thanks much for having me, Jason.
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LinkedIn. Post your job for free at LinkedIn.com slash twist, then promote it to get access to
LinkedIn jobs new AI assistant. I saw you going trending. I think my friends over at USV,
Union Square Ventures did your Series A, I'm assuming, or a big seed. Congratulations on that. I've
been friends with Fred Wilson. He was hired me to read business plans for him in 1995,
just to massively date this. He was doing something called Acme Ventures with Jerry Colonna,
which became flat iron, which then became Union Square. But he's been at it for a long time,
and I've known him since I was 24 years old, great investors. But my lord, what an amazing demo
sweeping the interwebs. Maybe you could tell everybody what board is, and maybe we could look at a
launch video or whatever you have here.
because I saw this and I was like, oh, my God, I'm buying three of them.
I love it. That's what we want to hear. So board is the first face-to-face gaming console.
It's a 24-inch touchscreen that sits on a table. And what we've done is we've trained the
touchscreen to recognize physical game pieces. So it delivers an experience that's like board games
meets video games, where everyone can sit around the same shared display, interacting with the screen,
using these incredible game pieces.
Okay.
So it's a giant iPad,
but it has some sort of way of knowing what's on the screen that you put on there,
whether it's a chess piece or whatever it is.
And this technology has existed in iPads for a little while, yeah?
What does that know?
It hasn't.
So what is the underlying technology here that lets the board know about the pieces?
Because touch screens have existed for a long time, obviously.
Yep.
What is the technology that's having these pieces? Because I know I saw something that worked on iPad, but I'm not sure how the technology worked. And it might have been like a decade ago. It was some sort of a Disney thing. But I can't remember. You tell me. So touch screens recognize 10 touch points. So if you put two fingers on, it recognizes 10 fingers. But the 11th or 12th finger, it doesn't recognize. So our challenge was recognizing unlimited touch points as well as physical objects.
So the way that we do that, we actually made you a special piece, a special Jason Nix piece.
Oh, look at me. I love it. Jason and the next. To those trade our purpose. Put me in Coach Brown. I'm going to be, I'm going to be in. I always wear a pair of high tops just in case Coach Brown puts me in the game.
You're ready to go. So the way that our pieces do that, they don't contain electronics or sensors. They have a unique conductive pattern built into the surface that uses a special blend of capacitive and non-capacitive plastic. And as a,
unique manufacturing process that we've developed in-house. And then our custom software stack
processes the raw data from the board's touch sensor using embedded AI to detect and track the pieces.
So it knows this is the Jason piece. It's over here facing this direction. It's shooting a basket.
And so we can play games where the pieces are actually controlling the digital screen in real time.
And all of that is built entirely from the ground up. So our models are proprietary, trained
on our own custom data set.
You know, we leverage open source frameworks, but really everything is unique to our platform.
How many years have you been building this?
And what does it take today to build a hardware product like this to the level of refinement
you got to?
Because people used to always say hardware is hard.
I don't want to touch a hardware startup.
Most hardware startups failed brutally.
Now everybody's like, oh, hardware is the moat.
This is amazing.
Can you add hardware to your SaaS product?
And it's like, it's slack.
I don't know.
What hard would you like me to head to HubSpot?
You know, but it's funny because Square had that little hardware device that Jack was way ahead
of his time.
So tell us a little bit about how long it takes from, you know, prototyping, you know,
getting out the first thousand kickstaters if you took that route and building a modern
hardware company in 2026.
It took us about two years to get to launch, which was remarkably fast.
I think, frankly, because we had sort of the right event.
vendors building the product. My last company was called MIR and was an interactive smart
mirror that streamed workouts to people on their home. So I was very familiar with screen technology
and how to get those types of products built. And then my CTO, Ryan, has a deep background in
TV and machine learning and worked in computer vision, self-driving cars at his previous
startup. So he sort of brought his team with him and we had a bit of a head start as it relates to
kind of solving the challenge of the screen recognizing the pieces. So I think we were fortunate
just to have that kind of unique combination of experience. So let's take Mirror and how long
that took and how long it took to build that hardware footprint versus this one. What's changed?
And I'm assuming you're going to Cheongen or somewhere and working with these hardware, you know,
intermediaries or consultants, maybe take us inside that piece of the business when you have to go find
contract manufacturers or a factory to build this.
And what it was like when you did mirror, which was, I think,
like that was a pretty good, decent time ago, yeah?
Versus now.
And I know Shenz's changed, yeah, 2017.
Shenz has changed a lot since I went there 20 years ago to ask my wife's father
if I could marry her.
Oh, amazing.
It was 20 years ago and 22 years ago.
And there was one hotel in Shenzhen.
and just huge swats of open dirt plots waiting to be building stuff.
But it's changed a lot, yeah?
It's definitely much more evolved.
With Mir actually, I had no experience building technology at all.
My background was a professional ballerina here at the New York City Ballet.
And then I moved into bricks and mortar gyms, fitness studios,
and sort of took that IRL knowledge and turned that into Mir.
So Mir was my first tech company, tech product.
And it was really a napkin sketch.
I had the idea for the experience, and we built a prototype that was completely non-functional,
but just to validate that you could see a screen through a piece of one-way mirror and that the experience was really engaging.
And so from there, I had heard a lot of sort of horror stories about people spending all this time sort of designing these pieces of hardware,
and then by the time they got to manufacturing, they had either run out of money or the manufacturers couldn't make the designs
because there was a mismatch between what a factory could do and what had been conceived.
And so pretty early, I started working with a local manufacturer just to build a prototype,
just to understand how we would tackle some of the challenges of our custom mirror and the framing and things like that.
And then eventually we produced actually in Mexico because with mirror it was such a large and heavy object that sort of the shipment from Asia really cut into sort of the benefits of producing overseas.
so we produced in Mexico.
That was cost competitive because of the shipping issue.
Because of the weight and the size.
But the quality was there.
I've heard mixed things about like people trusting, you know,
maybe Vietnam or Changesh v. Mexico or other labor forces.
And I'm not sure if my information is outdated,
but high quality manufacturing of tech items in Mexico, yeah?
Incredibly.
And the factory there had worked on a digital picture frame prior.
So they had sort of a similar experience with a smaller product.
and they did a lot of digital signage.
And it was actually a factory run by a woman operated almost entirely by women.
So as a female operated company, it was really an incredible experience to feel like there was
this amazing workforce of Mexican women kind of driving our growth.
Well, and if, you know, not this isn't a political show.
This is this week in startups, not this week in politics.
But when you think about it, if we're trying to have more resiliency in our supply chain and
not, you know, and if there are geopolitical issues with China and the few,
future, it does create a pretty resilient way for you to get product, avoid the shipping containers,
and avoid tariffs and other issues if it's that close. What did it take to build this product
in terms of like timeline compared to that first time? Is it half as much time now to build a hardware
product? Is it half as, you know, what would a founder listening to this say is the minimum
amount of money required to get to like a functional prototype?
that you could show to users and get feedback or show to a VC and get a big check.
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This time it did make sense for us to manufacture in Asia,
and we work with a Tier 1CM out of Thailand,
who had a lot of experience with display products,
working with folks like Peloton or Portal or Nook.
And so we were fortunate to be able to leverage kind of their experience
with the core element of our product, the touchscreen.
And so this time we worked really closely in collaboration
with the manufacturer to get to a prototype more quickly leveraging their
experience as opposed to the first time where we were owning the entire supply chain and
sourcing and managing every single component that went into the device. And so that definitely
shaved a large amount of time off of our process. I think for me, perhaps because I'm not a,
I don't come from a technical background, I've always focused on trying to validate the experience
for investors. And so really, we built early days a product where the technology wasn't fully there,
but it really showed off what it was to sit around a shared experience, playing with physical pieces as the controller.
And we did that through a series of hacky ways. And that's how we raised our first round. And so I generally recommend that you don't over-engineer your early startups.
You actually try to show and deliver the experience that you're trying to give to your customers and then build into that once you have more capital.
And so you did a seed round before the USV round, I'm assuming. In your mind,
If you can basically show the product and people can get excited trying it in a VC boardroom or an angel
investors boardroom or, I don't know, a seed fund's boardroom, that's enough to get you the money
you need to get to that next stage, yeah?
Yeah, and to make the experience come alive, the brand you're creating who your customer is.
It's storytelling.
Fundraising is storytelling, just like talking to your customer as storytelling.
So you have to build what you need to tell that story.
And you obviously need to have a clear understanding of how you're going to build the end
product and make it fully functional. But we've always sort of leaned into, you know, do the bare
minimum to show what the experience will be like for the customer. Yeah. And the cost of this item,
and then I'm assuming there's an app store where I either rent or buy games, where I get some
sort of a subscription with some number of games. Tell me about how you price things in today's world.
Obviously, I'm wearing a whoop here. And whoop is ungodly expensive compared to like buying a Fitbit back
in the day where you didn't even have a premium account.
You just bought it.
These, I think, are $300 a year, and they were upselling me on having, like, four members
of the family.
And I was like, wow, all five of us were on this thing for $200.
I'd be spending $1,000 a year just on Woof for my family.
And I said, cheap, actually, with the value I'm getting.
So how do you think about pricing in 2026 for a product like yours?
So the board is $399 and includes seven games so that you get a flavor for the experience.
From there, we have a game store where you can buy individual games.
around $35 and they come with their own custom piece sets. And then we have a subscription product
that's launching at the end of the year that gives you access to basically creator tools to
allow you to create your own games and custom pieces on board. So right now people are using
our SDK with their favorite AI coding tools to build their own interactive experiences. And we're
building a more formal product around that that will be a subscription product as an add-on to the
base. So it's not cheap. It's
value it's priced uh you know 400 bucks is like buying a chrome book or you know an android phone but
if you were to divide it by the number of hours which is how i look at entertainment is a like
netflix they always say like this is the greatest value i mean if you played with this thing for 10 hours
a month 100 hours a year you know now you're at three dollars an hour it's it's free basically uh is i
think the way to think about it why make people pay up front do you have to do that because of the
hardware or could you eventually just do what Woop does and, you know, abstract the hardware
into the cost of the subscription? And you must have had a debate about that internally, yeah?
Yeah, I mean, we're definitely trying to get the hardware down to the lowest price point possible.
And obviously, we're only about seven months out from launch now, so the price will, you know,
continue to jell over time. So for us, it really has been about, you know, selling the product at
low to no margins and looking to the games, the accessories, so things.
like cases and piece storage and premium pieces that unlock new experiences in the game,
as well as the creator membership as a way to really build longtime LTV off of the customer.
But I think agreeing with you, you know, 85% of our members are active monthly paying,
playing over 30 sessions per month.
So for us, you know, it's the average trip for a family of four going to the movies is
$100 or $150 once you factor in popcorn and candy more.
I think it's a really a really high value experience.
Yeah, I think that's something the movie theaters have to really reconsider in the studios
is how accessible their product is and they haven't figured out subscriptions yet
or how to utilize down times.
I mean, it would be so commonsensical for them to just come up with a $99 a month plan
for families to go to the movies two or three times a month.
if they get there,
you know,
not on Thursday,
Friday, Saturday, Sunday,
they just, you know,
a week leaving or whatever.
Yeah, off-peak hours.
Off-peak hours would be such a great,
I mean, if it works for Claudeco
in the music tokens,
like what does the movie theater think?
They're dying and they have no ability to innovate.
There was something kind of sneaky in there
that you dropped that I caught on,
which is sneaky in a good way,
like sneaky, brilliant, clever,
which is the unique pieces in the game.
My daughters were addicted to the Shopkins thing for a little bit
or popping cooking.
And a lot of folks are unpacking packs of baseball cards,
a cracking packs or whatever they call it on live streams, et cetera.
It's like a hobby.
This could be amazing if you were able to do a deal with Lucas Art for Star Wars
and make the famous Millennium Falcon.
you know, game, the hologram game, or, you know, add other piece.
Yeah, that could be really fun, right?
I mean, I think it's just, we have so many businesses in one.
We're sort of like Nintendo meets Roblox, meets Lego, meets a great collectibles business.
And that's obviously the challenge of running the business, but also the incredible opportunity,
particularly when you start to think about creation.
So, you know, over the weekend, my daughter used the creator product to make a piece
that looks like herself that is a mermaid.
And, you know, I sure as heck I'm going to pay whatever it takes to get that piece delivered
to her because she sat there and she created it and she used her imagination to come up with something.
And then that piece is going to unlock new games and experiences for her
which will be able to create even further.
There's a lot of orthodoxy in this space, like the Will Wheaton crowd.
And, you know, they play board games on podcast, the Dungeons and Dragons crowd.
And I did see some of the feedback being like, well, technically it's not a board game if you, you know, have a screen and you can't do that. And there's like the whole like you can't do that crowd. You have to have your conviction. You're not going after these board game lunatics who are, you know, oh, this is sacrilegious to them. Yeah, you're trying to expand the board game market here. I'm assuming.
Yeah, this is very much, and this is sort of the area I always play. This is new category creation. So we take the interactivity of video.
video games and we take the tactile feel of playing with physical pieces and sitting around a shared
experience. But we're creating something that's fundamentally new. And I think for some people who are
in the board game community or in the video game community, we don't fit what they're looking for.
But I think for lots of people, what they're looking for is a really fun way to build memories
with people that they love. And this fits the bill. And so that's really our North Stars. We're looking
at fun, accessible, full family entertainment. So regardless of your age or your gaming experience,
or your taste, you should be able to sit around together and have a really great time where the
screen is not taking you into your own isolated experience, but really bringing you together.
And so, you know, there's obviously so much value in all sorts of play, but we're creating
something new.
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You know, I think that's kind of the brilliance of it.
If you think about this on a generational basis, I'm Gen X.
You know, I've got two 10-year-olds and a 16-year-old.
And then there's, you know, my nieces and nephews who are millennials.
We all know we're using these devices too much.
and the fact that the device goes in between you and I
and just kills the facial expression.
This is very troubling for parents.
Parents are trying to get their kids off devices.
I got all the controls, the number of hours,
which devices for my 16-year-old?
I'm down on the app level.
Like, okay, I'm going to give you eight hours a day of audible.
You can have unlimited audible, Spotify for two hours.
I'm like thinking about this.
But what I most of all want to do
is bring back the memories of doing things together.
And I think the young crowd also, I don't know, I was talking about it with Sue at the top of the show from Brilliant and you two are both brilliant. You should make friends. I should have done a little crossover here and had you, because she's one of my favorite entrepreneurs of all time. And what you're both doing is kind of using this technology for good. I don't know if that has anything to do with the fact that you're both female founders and that you're thinking, is this good for society or not as opposed to is this good for the bottom line of the company? Yeah, maybe that has anything.
There's something a little bit there, but I love the brilliance of it's on the table.
We're all looking at it.
And there's like silly practical things.
I was just playing a board game with my daughter.
It's like some game we move beads around from these 10 different little crevices in a piece of wood.
It's like some ancient game.
Moncala.
Thank you.
Yeah.
He's 10 years old.
She played Moncala at home.
She doesn't know exactly the rules, but she's like, this is the rules I want to play.
And I'm like reading the rules and trying to understand Montgomery.
I've never heard of this.
I know Go.
I know jazz.
I know back.
And we had an amazing, hilarious time doing it with her rules.
But eventually you want to play by the rules.
Strategy games have rules for that reason.
And this just for the tutorial portion of, you know, settlers of Katan or whatever that's called that everybody gets into.
Like I tried to play that two or three times with people.
it's just way too much.
It's like learning to snowboard or golf or something.
Like the first five games are going to be brutal.
And then I'm sure you have some opening up moment.
But maybe you could talk a little bit about the skill level and onboarding people to these games.
Because that seemed to be the hardest part of getting into a new board game is getting five people around to learn the rules.
I mean, that's the genesis of board.
I left Mear and my life looked very different when I started mirror.
I was pregnant with my first child.
I have a three-year-old and nine-year-old and three stepchildren, 18, 20, and 22.
And so, you know, trying to get that range of ages and interests together for family time
is virtually impossible.
You know, we would try to play video games.
And I don't know if we've played with a modern controller, but there's about 20 more
buttons than the last time I played Mario, which was, you know, incredibly challenging.
And then, you know, we'd play board games, and it was the exact experience that you said.
We would sit there and we'd either play.
the same game over and over again, or we'd read 20 pages of rules to try and fight about them to
try to get to a game. And then invariably it would be too hard for the youngest or too easy for
the oldest. And so we really think about that when we're making games. We want, for example,
we've got a kitchen game similar to overcooked where you're all collaborating to manage a busy
kitchen. And my littlest one, she's the cleaner. She manages the sponge and she has a great time.
And the oldest girls are there trying to memorize the recipes and think about the strategy of sequencing
the tickets to get the optimal payday. And so that's really kind of where board shines is experiences
where everyone can come together without too much setup and no one feeling left behind.
All right. Do me a favorite. This is like the third time I've heard about overcooked.
Explain to Unc. I'm like, people are starting to call me Unc now. I think it's like a compliment
slash joke. It's like six, seven or something like that. But what is overcooked? Because Jail and Brunson
was playing Overcooked after a Knicks win, I think.
and I'm just like, well, if the captain's playing overcooked
and my daughters are telling me I'm cooked all the time,
I need to know what's going on here.
What is overcooked in the phenomenon here?
It's a cooperative cooking game.
So you're working together to manage a kitchen.
And there we go.
So you get guests who come in and they have specific requests
and you have to figure out, you know,
who does what in the kitchen to deliver these dishes
before the guests get angry and leave.
And so you're rewarded for,
the speed with which you're able to deliver on the guest satisfaction.
Oh my God.
This is like the bear.
Yes, Jeff.
Exactly. Yes, Jeff.
Oh, my God.
It's funny.
I was had the French laundry last week.
And we had a party for all in in this liquidity conference we do.
And they were putting, like they let us walk into the kitchen and they created stations.
So I just went in and I just started saying service hands and I just started like expediting.
They thought it was either hilarious.
are totally cringe. But my understanding is now, I don't know if you're, I think you're a
millennial, but you should embrace cringe is what I'm understanding now, like embrace your personal
cringe. This is what my teenage stepdaughter say that you should lean into what makes you a little
bit odd. That wasn't what I grew up with though. So I'm, I'm, I'm not. No, you were supposed to
hide the odd stuff. Exactly. Hide you're crazy. Hide the crazy. Try to be normal. Here you could just
be like, I love board games. I'm going to do this. Um, so
When will this be available?
How do people get one?
And how do you think about distribution this early on?
I like that you have premium pricing for the first year or two.
You know, make sure the company's profitable.
You don't run out of money.
Everybody, man, every hardware startup I've ever been involved.
And it's like, we want everybody to afford it.
I'm like, so you want to be the Sony Walkman in your 40 month four, like always a bad idea.
And you probably learned that lesson, I think maybe with Mira, which was a huge success, right?
You sold it for a half billion dollars to somebody.
I can't remember.
Lulu lemon.
Lulu lemon.
So you felt good about that?
I mean, it was a good sale.
Yeah, I mean, I think people don't realize we actually sold about a week before COVID.
So I think it certainly would have been an interesting outcome if that conversation happened a year later.
Timing is everything.
Yes, that would have been a different timeline, but no regrets.
No, but an incredible experience and to be able to watch a public company that's that beloved, sort of operate from the inside.
It was really fascinating.
So tell us a little bit about like availability and how you think about distribution.
Did you do a Kickstarter for this?
That seemed to be like a requirement for hardware companies back in the day is to run some sort of a Kickstarter.
No, I mean, I think we felt like we didn't want to use a Kickstarter to fund development.
You know, we really, we wanted people to have confidence that the product was going to ship
and that the product was going to be really high quality.
And so we didn't do a Kickstarter.
We launched DTC for holiday of last.
year and you know we sold out of our 10,000 launch units within a few weeks of our launch,
which was really exciting. And then from there you can get bored still at board.fun on our
website, which is the core channel. Is there a wait for these or could I just buy one of these
to take on my summer trip? It's just available now. Available now.
Amazing. I am so stoked for this. I was like, oh, man, I'm going to have to like,
I'm going to have to use my celebrity, my microcelebrity to get with.
one of these early because I was talking about it with my daughter, one of my two twins,
and they were losing their mind over it. But I don't need to try to leverage a tweet or something
to get one. That's good to know. I'm going to order one now for our trip. The games that are on it,
Omokase, that's your cooking one, I take it. Chop Chop is our cooking one. Omecasse is a strategy game
where you're sort of building different sets of sushi. Blue,
is sort of our interpretation of Lubbings, this great physics puzzle game where you're trying to
save these little blue characters in this reverse platformer.
I remember that, yeah.
Yeah, and we have a retro arcade game, so things where you're shooting asteroids with
spaceships or trying to use robots to steer snakes to eat fruit.
Spichraft is like our escape room in a box, so it's a puzzle game.
You're working as spies to unlock this kind of global mission.
industry. Mushka's our virtual pets and sort of learn a Tamagotchi who you have to care for and play with.
In a couple of weeks, our next game that's launching is called heist, where you're using mirrors to route lasers to sort of get burglars in and out of various heist puzzles.
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You know, it's interesting about what you're doing.
I remember getting pitched early on about casual games,
and it didn't fit in a box, right?
Like, there was gaming and like, okay, you have this Nvidia card
and you get your keyboard and then, you know, consoles.
And it just didn't fit anywhere.
And then it became bigger than everything.
Candy Crush, Plants versus Zombies, all that stuff.
I kind of feel like you have that potential here,
which is it's hard for people to understand where it lands.
But once they do, it'll probably feel to that.
them like an obvious use of 30 bucks. Oh, Tharros. Thrard? Yeah, Drassos is that.
Drassos. Is that like, to risk? Oh, to risk. Perfect. So yeah, this is one of the interesting
things about gaming, you know, any of these formats, like a recipe, not copyrightable. The name
obviously is, but not the game functionality. So you can make these, but what about, and you have an
API, anybody can put a game in the store. Great. So that's.
an app store. You take half the money, 30% of the money. Do you have a model yet?
So our first community game launches next month. It's a pinball game using the robots and
spaces from our arcade game. And the model differs based on game by game. In some cases,
it's a rev share. In some cases, we're buying the game outright. But it's a marketplace where
people submit their games for review and then they get posted in the community section.
Got it. So TBD, like what the sustainable business model there is, in terms of like you'd have to be
careful that it's, since you don't want it to be an open platform, you want some level of quality.
I think for us, we feel really excited about the fact that building a game on board to some
degree is one of the most fun games on board.
So I think for lots of people, they'll use the creator studio to build experiences for
themselves and share them with their friends.
And then for people who want to share it with the broader community, it'll go through
our review just to ensure it meets sort of our quality and safety standards.
And then that will be, in most cases, a rev share model.
Fascinating. Yeah, that is going to be great potential. Now, talk to me about like premium IP. There's
huge businesses out there licensing IP constantly. Lucasart was probably one of the most famous.
Marvel before they were inside of Disney was it completely licensing and tragically so. They
licensed their characters across five movie studios and had to go recollect them all. But how do you
think about IP here because Lucas Art loves people to
make games for them. And my lord, I mean, if we could have an Ashoka, Mandalorian, Grogu,
game, I mean, we probably wouldn't leave. And there's 10 different games you can do because you
could give me a chess game for that. There's Lord of the Rings. There's so many different
amazing collections of IP. Is that like down the road or you're talking to folks already?
Yeah, we've been in conversation with sort of all the large players that you mentioned.
I think for us, we are really excited about sort of like Monopoly Go strategy where you
you take IP and characters and worlds that are really beloved and you reimagine them for
board in a way that feels native and true to the technology, you know, where the pieces
and the digital worlds really make sense. So early days, I think investors and customers even
were encouraging us to do sort of more ports, just bringing monopoly over, bringing checkers over.
And I think we've steered away from that really in service of trying to figure out places
where IP partnership can really deliver something that is new and native and authentic to board.
And those will release in the next few years.
Oh, man, this is going to be such an amazing startup.
I think, like, don't sell this one.
Never, never sell it.
I think you're going to crack.
I think you're going to, like you said earlier, like you're going to create a new category
that on a platform basis, you know, as you could just, I mean, look at what services has done to Apple.
Apple was kind of stagnant and then services just layering, layering, layering on all these
different opportunities. So yeah, this has got to be the patient, go for the IPO, never sell this
company. One of the benefits of selling companies, I think you're probably less likely
to do it again. You're more excited about other outcomes. It's funny you say that. I now own
100% of my firm and the projects I do, have complete control, don't take on investors, and go
for a 10-20-year vision.
Like, why not?
If you, and you have patient investors in USV,
I mean, they were in Meetup.com,
Scott Hiferman's company for a long time.
You know, patient capital is super important.
I don't think you'll ever need to raise money again,
you know, the way you're doing this,
if people are willing to buy the next version ahead of time,
and you'll release a new version every year or two,
I would assume you'll have some sort of a cycle
and the size could get bigger or different.
You could build a table.
I mean, so many different hardware profiles you can do.
Yeah, we launch a D&D product, a tabletop product comes out in July, which obviously really lends itself to a larger, you know, a larger surface, a larger map.
So I think we're excited to see how that community receives it.
And if that's positive, there's definitely an opportunity for a much larger part.
Did you ever play Dungeons and Dragons when you were young or were you?
You know, I did it young, but my son really got into it.
And so we had a jam who would come to our house with a bunch of kids and they would do sessions in our, you know, in our dining room.
room and it's been really fun to watch him just use his imaginations to create stories. It's
incredible. I can remember when it was like 11, 12 or 13 growing up in Brooklyn and we would play
Sunday nights and I would just be counting the hours. I would wake up thinking about playing
Dungeons and Dragons on a Sunday morning and then we got together at like three or four o'clock
for this Dungeons and Dragons game. I would just be on pins and needles. I can't wait to play
kind of like poker now. Like if I'm going to go to like Tremont to play poker, I'm going to play poker in a
game. I'll just, I was talking to my friend Sky, and we would be at work 20 years ago and thinking
about going to the casino in L.A., Hollywood Park down in Englewood, and he'd be like texting me, and
we'd be like, oh, two more hours to go and we can go to the casino and play poker and
strategies. There's something just great about playfulness. And my lord, what a brilliant idea.
And, man, if I had a nickel for every founder that came through Stanford, MIT, or Juilliard
in the dance program, it seems like.
to be the three major paths to being a successful founder. It's either you're a scientist from
MIT or GSB or a ballet dancer. Those seem to be the three big funnels. You're one of one from ballet
to... I've been loving my... Any dancer I've ever hired has been an incredible success. So it's been
number one of my hiring criteria. Any about...
Really? Love hiring dancers.
They seem to be a bit obsessive, yeah? Like, and resilient and,
and they're able to deal with pain.
It seems like an incredibly painful thing to do.
You'll run through walls, so it's a good fit for startups.
All right.
Now, is this background, I have to ask, is this background, are you in Paris right now?
Is it a fake background, or do you have an extremely cool Bistro office that looks like it's fans?
No, I'm in New York, so just a wall.
It looks like you might be in a,
Parisian cafe.
Listen, I'm watering one, like, literally when I get off the...
Actually, I don't even have to do that.
I have people.
Hey, can somebody buy me one of these and ship it to the ranch?
I'm going on this great vacation with my kids, and I'm, like, thinking of things to do
between going to the Louvre and getting a croak madame, you know, I want to sit in the
park or do something at night in Hawaii or in Paris or, you know, two of our destinations
a summer, and this is like the perfect thing to travel with.
And, man, a larger version.
for like Dungeons and Dragons,
that would really be cool.
You should look at the poker table space.
There's like,
anybody who's into poker buys a specific poker table.
Like there's the Octagon one.
There's the 9C one.
And like, you can get them more customized
and stuff like that.
And there are some Dungeons and Dragons
and board game ones.
I think people are going to want, like,
there'll be an aftermark.
You were talking about like accessories.
Lux tables.
Yeah, embedded.
There's going to be some idiot whale like me is going to be like,
is there a $1,000 version or a $2,000 version that make all the kids in the neighborhood
want to come over and play with my daughters?
That's what I'm always trying to do is have our house be the hub.
Yeah.
Like I want the version that's like absurdly large and all the kids can't wait to come over.
I love it.
I love it.
Yeah.
All right, listen, continued success.
Everybody go to board.
Dot fun.
Is that it?
Bored.
dot fund?
Or dot fund.
And a fun,
a fun domain name.
I didn't know dot fund
exists.
It's the first startup I've ever heard.
Listen, continued success with this
and everybody go buy one.
Thank you.
I appreciate it.
My lord.
It is so great to see
all these great entrepreneurs
making new products
and a lot of lessons there
from today's interviews for founders.
Number one,
really understanding your customer
and finding spaces
where maybe it's not clearly
defined, which means idiot VCs or entitled VCs. The issue with venture capitalists in a lot of cases,
not all, and you know, people like to dig on VCs, which is kind of lame in and of itself,
because they dedicate their lives to supporting founders and getting a bunch of capital from around
the world and providing it. So it should be a little more symbiotic and there should be a love of VCs
and, you know, the part they provide in the ecosystem. But,
There is a valid criticism that if it doesn't fit into an existing tam, very hard for, I think,
some young, inexperienced VCs to understand this.
When you look at these two companies, like online tutor doesn't exist, a digital board game,
that doesn't exist, and the people who like the existing board games hate this,
and the, you know, serious gamers, it's not serious enough, and the Dungeons and Dragons
people think it's sacrilege.
You have to ignore all that, and you have to ignore people.
who are trying to create a TAM for something that doesn't exist in the world.
The TAM for Airbnb was basically zero.
They induced a market to exist.
The TAM for ride sharing, the TAM for eBay.
eBay was like flea markets, but you couldn't really assess it to flea markets because it was global.
All of this is to say, listen to your customers and build a product that delights them,
and everything will be fine.
High order lessons here.
Hey, everybody.
Welcome back to Twist.
my name is Alex. Now, if you're watching this show, listening to it, I presume you are
interest in technology, and that means you know about great human projects like the Concord,
the world's first supersonic passenger jet. Now, that's pretty far in the past, but some
companies are trying to bring it back, one of which is called, boom, had them on the show a couple
times. They want to build the modern supersonic passenger jet. But what if you wanted to go
faster and with fewer people? That's what Hermes is working on. They're trying to build a
hypersonic autonomous jet, and hypersonic means five times the speed of
So we're not just going over to the limit by a little bit.
We're blowing past it.
I wanted to figure out how they're building this,
what technology still needs to be put together,
when it's coming to market, what the use cases are,
and also how much more money do they need?
So please join me and welcome me to the show.
It's co-founder and chairman, AJ Pipplica.
AJ, how you doing?
Great, Alex, happy to be here.
And just because we can't start anywhere else,
you are currently on camera
and you're in front of what appear to be a lot of trust cranes.
So where are we and what's being built behind you?
Yeah, I'm on our factory here.
here in Atlanta, Georgia. And behind me right now is our quarter horse
Mark 2.2 airplane. So it is our second supersonic jet that the company's built.
Should be out of here, hopefully, in the next two weeks.
I can't wait. I'm actually literally counting down until the news about that.
But look, AJ, I want to get to the entire quarter horse program
and the recent iterative and impressive progress the company has made.
But I think what we should do is set kind of the North Star,
what you're building towards, and then we'll go back to the technology
and how fast you're progressing. So maybe the thing to understand is,
What is Dark Horse, which is what you're building towards, and why is it an exciting and worthy technology project?
Sure. So Dark Horse is a hypersonic, reusable aircraft, faster than the SR 71, smaller than the SR 71 with no person on board.
So as you can imagine, you know, put that in the hands of our military leaders, the ability to operate, basically with impunity in almost any airspace in the world.
That is the type of asymmetric advantage that our Air Force and our allied partners,
are used to having. You know, we've had that type of advantage for many years through stealth technology
and precision guided weapons and those kinds of things. But as we look forward into the future of
modern warfare and especially things over very long distances dealing with adversaries like China,
being able to fly very far, very fast, and efficiently is an important piece of that because it
allows you to stay alive. And oh, by the way, don't put your airmen at risk by putting them in harm's way.
So, yeah.
Not to be rude about it, but we've seen a number of, let's call them, high-profile military aircraft crashes lately.
And it would be great if instead of seeing people pass away, no one got hurt.
That would be a dramatic upgrade.
The unmanned element of this is very interesting to me, because when I think about going faster,
I think about the need to make even quicker decisions.
And on one hand, it seems like it'd be a great time to have a human there so they can drive the plane.
But on the other hand, at that kind of speed, I wonder if humans are even fast enough in reactions.
So why is it useful to have this be an uncrewed aerial system and keep the humans out of it?
Yeah. So, I mean, I'll give you a couple relatively recent pieces of news.
You know, we had 2F15 shot down over Iran, you know, created a really difficult search or rescue operation that thankfully was wildly successful.
But imagine where we would be today in the negotiations if that wasn't successful.
and if those pilots were captured and became POWs,
I mean, a POW being captured from an airplane getting shot down
is almost the whole reason the SS 71 existed in the first place
because Gary Powers got shot down on the U-2.
And then, you know, same kind of thing with the helicopter pilots
that were rescued by an uncrewed system from Serronic.
Shout on Serotic.
I love that company.
Yeah, yeah.
Love what Dino's doing there.
But, you know, as you look at the modern battlefield,
be it, you know, Ukraine or, you know, the conflict in Iran,
And on-man systems are by all means the future of warfare.
So for sure.
But when I think about Ukraine, I'm thinking about FPV drones and trailing fiber optic cables.
So that way, they have, you know, low latency, 100% available steering ability.
When you're going Mach 5, it's a little bit trickier.
So these systems, are they going to be entirely autonomously driven?
Or will there be a human somewhere in a bunker or a crate with a stick?
No, they'll be uncrewed.
I mean, they'll fly the way that rockets fly today.
Rockets fly very fast in the atmosphere on their way up and on the way down,
and they do that with no human pilot in the loop whatsoever.
Now, how they fly is a little bit different.
They adjust to their environments, you know, within some constraints.
Modern aerial warfare is a bit more challenging.
And that's why I think you see the type of investment that you see in the U.S. Air Force making
in its collaborative combat aircraft program, you know, on the software side,
especially, you know, to create autonomy capabilities,
it can actually apply to real airplanes at a real combat.
So yeah, I do not expect there to be pilots in the loop,
maybe decision makers on the loop,
but they're not there flying the airplanes.
They're making high-level commanding control decisions.
The rocket analogy is very interesting,
because earlier you called it a reusable aircraft,
and I'm like, of course it's reusable.
It's Nerga, not a rocket.
And you're like, it's just like a rocket, actually.
So we're kind of, we're between the two, it feels in a way,
because we've taken out the humans,
and we've taken away the human control,
which smells like a rocket,
but it definitely looks like a plane,
and it flies like a plane,
so it kind of walks, talks, and quacks like a duck.
Maybe when you can have a middle category
that's not just like drone or jet.
Maybe you're inventing something like a third way, if you will.
Maybe.
You know, I always have fights with people on the internet
about what's an airplane and what is not.
You know, I think we're all very eager here
to break some records around airplanes.
You know, the SR 71 speed record is,
is the one that we all see in the headlights.
But yeah, I mean, there are a lot of fundamental differences there.
You know, like we flew rockets before we flew supersonic jets.
Like the V2 flew before we flew a super sonic rocket plane in the, you know, the X-1,
is the first aircraft or vehicle to break the sound barrier.
And that was powered by a rocket because it's easier to do that in a rocket.
So I think it just underscores the challenge and difficulty in building a supersonic, you know,
jet-powered aircraft.
It's tough.
There's not that many, you know, companies out there that have been able to do it.
We're going to talk about how you're making it go so fast in just a second.
But I'm thinking about applications in this because clearly as someone who grew up playing, you know,
Jane's flight simulator and taking a couple hours in private planes and such.
I think I only flew the A10.
Well, that's because it has the world's best gun in it.
Yes.
If you don't know what we're talking about, look at the A10 Wardhog and two things about it you need to know.
One, look at how the pilot is protected in their little cocoon of metal.
and then look at the gun in the front
and look at the stats about how fast you can fire
and the amount of lead it can put down range.
It's tremendous.
This is like literally an airplane designed around the gun.
Like the main,
the nose landing gear is off center because of the gut.
So, yeah.
The gun's huge.
I mean, okay,
people joke that Russia is an oil company
with an economy attached.
I think really the A10 is essentially a rotary cannon
with some wings bolted on.
But those things are tough.
Still are.
Now, A10s, slow, close to the ground.
You know, I mean, these are anti-take aircraft, essentially.
You're building kind of the opposite.
But I'm curious, outside the military context, what we could do with this.
Now, I started off by bringing a boom because everyone kind of gets that.
I want to go to Paris fast.
I'm going to get in a boom.
Off I go, Viva.
But when I think about what you can do with an unmanned hypersonic plane, like, I mean,
you could bring like a donor kidney anywhere in the world and like some small amounts of time.
I'm not going to do the math in my head, so I'll get it wrong.
But to me, it seems like there's a lot of applications.
for what you're building that are possible
if we can get the per flight cost down.
So AJ, I'm really curious,
do you see Dark Horse and other similar flight platforms
that you're going to build down the road
becoming cost possible for non-defense,
non-military application?
Yeah, I certainly think there are commercial applications
down the road.
You know, cargo is the like natural entry point,
number one, because you don't need to put people
on the platform.
So like, you know, you're still flying over people.
You're still flying over, you know,
long distances. So there's certainly an element of safety there. But, you know, because you
built this military business along the way, it's not your first rodeo. It's not the first
iteration of the aircraft that's going and getting certified. So there's a handful of things that
like to fly around the world very quickly. I look this up a long time ago. It's pretty funny,
like the things that people overnight around the world, it's like somehow still like legal
documents. I don't know how that's still a thing. And we haven't got rid of that, but apparently it is.
People say docu signed is just a vibe-coded app with a big sales force.
Well, no, friends, because people are still overniting documents.
So there's that.
Flowers and lobsters.
These are like the things that people ship around the world and they want to move around
more quickly.
So great.
And like the thing that you, I think the real way to think about, you know, Mach 4,
mock five travel.
Like it really takes the world and makes it regional.
You know, crossy, Lance Ocean in 90 minutes at the same time from like Miami to New York
today.
So you're really taking these economies and you're bringing them closer together at any time in history that you've done that by whatever technological means, be it, you know, steam power and shipping or railroads or the interstate system in the U.S.
It's always driven economic growth.
So trans-Siberian railway.
I mean, just the advent of tenureization as a way to move goods more quickly with easier transfer.
I mean, faster equals better and cheaper for everybody.
And that's why, like, even though we're going to talk probably mostly in a defense context today, I wanted to put that seating in people's heads because I think.
that what you're building, and I know it's hard, you're not done yet. But once you get it up there
and you're ready for the second version, I'm optimistic that you'll find some cool use cases there.
Now, you hinted at rockets are good for going fast, but you guys aren't actually doing that.
Instead, you've built chimera, which is a great name for this, because it's kind of a two-and-one
system. On one hand, you have the turbojet, which I think people probably understand. And then
here's the thing that blows in mind. It converts into a ram jet mid-flight, and, and
allows you to go even faster. I'm going to pull up a picture of this that you guys put out,
but explain to me, one, how hard this was to do. And then two, what it unlocks for your program
that off-the-shelf engines wouldn't have been able to bring to the company. Yeah. So in terms of
the challenges associated with a turbine-based combined cycle engine, the fancy term that they
use out in the Air Force for these things. Number one, you have to get an off-the-shelf existing
gas turbine engine up to about Mach 3. So you have to get it to go maybe,
30 to 50% faster than it was originally designed to go.
And we've done that through developing a pre-cooler,
which cool it down the air that's coming in so that the thing doesn't melt.
And you get a pretty good performance up at those high speeds out of the gas turbine.
And the other piece you got to...
Can I ask a question about that?
So you're cooling down the air intake because at those speeds,
the air gets kind of compressed and therefore heats up,
so you have to effectively air-condition the air before you let it on fire.
Yes.
A little bit counterintuitive.
So at Mach 3, if you take air that's flying at Mach 3 and you slow it down to a stop,
which happens at the front face of a gas turbine engine, that air will heat up to about 800 degrees
Fahrenheit, which will melt aluminum and lots of other things.
So like, yeah, it doesn't work super well when your engine's just like fragging out along the way up there.
Not to mention the performance that you get because the way turbojets create thrust is they
raise the temperature of this high pressure flow and then exhaust it through a nozzle.
the temperature coming in is already pretty hot, you're not getting as much bang for your buck
in terms of generating thrust. So, yeah, those are two big pieces of that. And then...
And then once you're over block three, then the real magic can begin.
Yes, that's right. So actually, I actually think it's much more simple. So like a ramjet is literally
the simplest air propulsion device you can think of. It is the first thing in the textbook. Literally,
you open the air breathing propulsion textbook. It's ram jets before anything else. Because they're literally
a tube with fuel injectors and a nozzle.
That's it.
It's a potato cannon that goes very frequently.
Yeah, so you're using, instead of mechanical compressor blades to compress the air,
you're using shockwaves, which naturally occur when you're flying faster than speed of sound.
Those do the compression for you.
And because you have no mechanical compressor, you don't need a turbine, a mechanical turbine
to generate the power to drive that compressor.
So you remove those two components from the system.
And there you go.
Kind of. You kind of. You don't actually remove them from the system. You just route the air around the original turbine.
Yeah. Which to me sounds difficult because you're talking about a lot of volume and a lot of inertia moving you very quickly.
So, one, has anyone done this sort of hybrid turbojet ramjet before? Not just in a lab, but I mean like actually out in the sky.
And how long did it take to figure out how to swap between modes?
Yep. So it's never been done in the sky. It's been done in the lab. Lockheed and Airways.
Air Agent Rocket 9 had a program that did it.
It took them like six years and, I don't know, like $250 million to do it.
But the closest thing that is existed and actually flown would be the J58 engine, which powered the SR 71.
They bypassed some of the turbine, but not all of it.
Well, we all know the ESR 71 famously worked, so I'm glad you're barking up the right tree.
Now, chimera, as far as I understand it, has reached the point in which you have these in the air, yes?
No, we haven't flown them yet.
So we've tested them on the ground at two scales.
The airplane that you see behind me is the first one where we will fly the pre-cooler.
So we'll do that later this year.
Okay.
And then pretty soon we'll be flying the ramjet piece too.
All right.
So then let's, because this is a little technical and I've already gotten a point of it wrong,
let's go back to the beginning and talk about your quarter horse program,
which is, I think a fair way to say it's the iterative process by which you're adding complexity
to your kind of smaller sized jets to work your way up to Dark Horse down the road.
Yeah, that's right.
The quarter horse is the program by which we're derisking the,
technology for long duration, high-speed flight.
So, you know, we do that in an iterative way,
building roughly one new airplane per year that de-risks the next step.
You know, famous adage from Kelly Johnson, you know,
famous founders, skunk works, and greatest aircraft designer ever to live.
One miracle per program.
And, but like that's kind of a...
You're doing one miracle per year, though, AJ.
I mean, that seems like a little bit more.
Yeah, but like, you know, Kelly Johnson put 41 aircraft into production
in his 40-year career.
So, like, we're not, like, we still have a ways to go to,
to meet what, you know, the ideal that they set back then.
But, yeah, you know, like the way we set up the program was, like, step one,
teach rocket people how to build airplanes.
That was the first piece because, like, there was nowhere we could hire from.
Like, where in the world could we hire people who had built a brand new airplane a year in their career today?
Like, nowhere.
They're all dead.
Like, we used to do this back in the 50s and 60s, but they're all dead.
So we had to rebuild it.
The inverse of Boeing today, essentially.
Yes, exactly.
Now, in the rocket world, they do this all the time.
You know, this is exactly how SpaceX was built.
Rockets, spacecraft, satellites, you know, even, you know, over Tesla with cars.
But we have to build that workforce and that discipline from scratch.
So the first airplane that we built wasn't even in an airplane.
It was a jet-powered go-cart.
It was the size of our first airplane.
But the goal was really to just drive around an Air Force runway at 50 miles an hour
and do it in a very short period of time.
So that was the quarter horse mark zero.
And then next step was, okay, now go fly.
So that was quarter horse mark one, which flew in May of last year.
Fly is a, we like, I think skirted the definition of flight as best as we could.
There was about a 30 second flight, 50 feet off the grounds, but it achieved the outcome of fly the airplane and get all the approvals and everything required.
Okay, so that was the earliest stages.
Now, I know that the quarter horse program, and it's two, 2.1 addition, is actually breaking
the sound barrier. So what's the latest flight you've done? And then what's the next flight you have
coming up? Yeah. So the last flight we did with Cordorish 2.1 was its first supersonic flight.
So that was achieved 364 days after Mark 1 flew. So less than a year. So kind of exactly
hitting that G risk one new thing on an annual basis. The next things that we'll want to do is we
want to push the speed up higher. We hit about Mach 1.21. So I want to get that up a little bit higher,
maybe 1-5, a little bit north of that.
And then we've already integrated,
we call a weapons rack.
So these are the racks that you start integrating stores
and missiles and things on.
So that's been integrated.
We want to start flying with those
in the relatively near term
and start dropping things in the airplane.
A question.
So everything that I know about ordinance for jets
is so much slower than the speeds we're talking.
talking about here. So can you rack mount, let's just pick a missile be on though, sidewinders
on the wings or do they go in a bay because we're going so fast that you can't afford the drag
on the actual wings? Yeah. So one of the nice things about having an F100 engine in there is that we
have an immense amount of thrust. So that allows us to carry a lot of things externally still at
these high speeds. So the aircraft will be capable of releasing stores like an AMRAM. So
airman was a bit bigger than a sidewinder, but the longest range air-to-air weapon that we have
from high speed and high altitude.
And what do you get when you release these weapons from those conditions?
They tend to go a lot further.
And that's a pretty big value proposition of these types of aircraft,
the ability to extend the range of existing and new weapons.
Because like the name of the game, whether it's like the Ukrainian conflict or around the Pacific,
is range.
Like if it's just like boxing.
Like if you've got a longer arm, you're probably going to win.
Same thing goes with basketball and defense.
So let's talk about range because I'm really curious about what you think you're going to get.
So let's go to the future.
We've handled all the yearly miracles.
We have Dark Horse, the Air Force, or the Navy, or whomever is going to put it into use.
How far can it go on one tank of whatever magic juice it's going to run on?
So the Mark II will have a range.
It's actually pretty similar to existing fighter jets, maybe a little bit more.
But nothing wild.
The big thing is the range.
range that you get out of the weapons that it can launch. So, you know, existing weapons,
double-ish the range, maybe more. And then we've got some other things up our sleeve that go
beyond that that I can't really talk about just yet. So we'll have to talk about that next time we come on.
If this thing is a platform to bring munitions, especially missiles, closer to potential targets,
does that mean that it's really just a reusable first stage? There you go. This is, I'm actually
I'm actually literally not. I'm not sure if you're building, well, you're not, but you are, but you
aren't, but you definitely are.
But definitely you might be.
This is weird.
I thought I had your company
kind of figured out before the show,
but now I'm actually more confused
than I was before.
Okay.
Well, anyways,
I'll learn more as you aske building.
Now, quarter horse 2.3,
I think you're going to bump up the speed
to like Mach 3?
Exactly.
Yep.
So that one will not only have the pre-cooler in it,
it'll also have a high-temperature airframe.
So these airplanes, this one behind me
and the first one that we flew,
they're all aluminum.
So the next ones will be high-temperature metallic.
that can take the temperatures up at those conditions.
And also have all the fuel that's needed to get up there.
So, yeah, big thing there is get up into the Mach 3 range
where you can start a Ramjet engine.
And then I'm going to stick with your numerical nomenclature here.
Does Quarter Horse 2.4 bring Chimera up to the clouds?
So actually, Mark 3 will be chimera.
So the Mark 2 series is just the F100 plus the pre-cooler from a propulsion perspective.
And then we move on to the next kind of family.
still similar scale, but now we bring in the full chimera engine with the ramjet and the pre-cooler and the gas turbine together.
But the airframe itself is actually pretty much the same as 2.3.
So that step is actually quite small from, you know, the aircraft that will fly next year without the ramjet to the one that will fly with chimera, maybe a year or so later, it's not that big of a difference.
And then after that, once we get the new airframe that can take higher temperatures, once we get the ramjet in place that can go even faster, what's left to sort out?
before you can start to build, let's just call it 1.0 the final production version.
Yeah.
So for the kind of dark horse style concept like high speed airplane, the next big thing and
kind of the last big thing is long duration, high speed flight.
And that's the single most challenging bit of the whole thing.
Can you fly for long time at, you know, Mach 3 to 5, handle the thermal environment
in a closed loop?
Yeah.
And then reuse it like quickly and, you know, for many, many cycles.
That's the last chunk.
So when I think about thermal issues, I think mostly about kind of like orbital reentry.
How good of an analogy is that to the heat that we're talking about when we're going Mach 3 to Mach 5 for one of your aircraft?
It's a great question.
So I would say it is an equally challenging problem, but the nature of the problem is flipped.
So for orbital reentry, you spend a very short period of time.
Like you're only in these high temperature conditions for maybe a few minutes because you're screaming down through the atmosphere.
which means like the total heat load,
the total amount of heat that comes into the system
is not that bad, but the peak heating,
the peak temperature that you have to take is ridiculous.
Now,
but if you're going to fly,
you're going to keep building up heat constantly at that level,
so you have to have simply an amazing way
to dump heat out of the aircraft.
Exactly.
Or avoid picking it up.
That's right.
Which way are you guys going?
Dump or just don't pick it up?
There are lots of ways to do it and like it'll be a combination of it too.
So yeah, you got to manage it once it's on,
but once it's in the system,
and you want to keep it out of the system as best you can too.
So could the pre-cooler pre-cool the plane?
That would be maybe.
I don't know.
You have a little cooler in there already?
Like, can't you just plug that in?
You know.
It would be, I think it would be like pretty inefficient to do that for long periods of time.
It just takes a ton of energy to do that.
So like you could.
I don't know that it would make the right system level trade, though.
All right.
I want to talk about a couple of other things.
First of all, you guys recently raised a,
$350 million series C led by Kostla.
Congrats, by the way.
Thank you.
Quite a lot of capital.
Glad to see that venture funds can kind of put up that kind of funding.
I'm curious about if you look a couple years down the road,
if venture capital is going to have enough muscle to provide what you guys need,
my guess is that this is going to be an expensive project to get over the finish line,
which is kind of a compliment because I think it's worth it.
But are you guys going to look at other capital sources as you grow,
or will venture capital kind of take you all the way to church?
Yeah, I think the way we're building this company, you can build it privately with sufficient access to capital so long as that stays good to do what we need to do.
And I think a perfect example of that is like compare SpaceX and Anderil.
You know, Anderle has raised, I think like $11 billion of equity financing in the private markets.
So like quite a bit.
So like there's plenty of capital out there for these types of businesses.
But look at SpaceX.
Prior to the IPO, they raised $10 billion.
dollars. Everything that they did. I know. And like how much of that was liquidity, not actually
working capital? Like it's insane the level of capital efficiency that that that company has been
able to create. And the way that they did is because they effectively got their customer to pay
for their R&D by paying them to fly rockets all the time. Like how do you get the data to learn
how to land a rocket? We fly rockets a lot. And you get your customers to pay for it. It's a great
attack in the book. So for us, like we get paid to fly our airplanes by our customers all the
time, which gives us the data wet we need to move on to the next step and the next step,
the next step. And it'll be the same for production down the road. But like capital efficiency
is the name of the game when you're doing something this hard. So I don't expect the numbers
to be small. Like there will be billions of dollars that will want to raise. But the revenue numbers
that are coming alongside that will be equal, if not more. And I think that allows us to
persist in the private markets much longer than, you know, you might otherwise be able to.
I'm really glad to hear all of that. You also have some deals with the, uh,
Defense, oh, the D-IU.
Yep, Defense Innovation Unit.
Thank you.
Sorry, my brain just.
Okay, so the DIU recently bumped up its contact with y'all.
Essentially, as far as I can tell, just to learn in D-RISC hypersonic flight,
does that provide a equity capital-like infusion to the company?
Or should I think about that deal as something entirely distinct from this part of the conversation?
Yeah, I think you look at that deal as we are monetizing the tech-de-risking that we're doing,
with the equity capital that were raised.
So we're developing these products with private capital.
And then all of the testing that we're doing to expand the envelope
and push beyond what's been done before,
that data is very valuable.
And we're delivering that data to the Department of War under this contract,
which is exactly the type of contract that SpaceX set up with NASA
in the original commercial orbital transportation services contract.
And like, you know, I've literally like been walking around the Pentagon
like a Jehovah's witness with like the report from that that says,
this is how you do this?
I've been doing this for almost eight years now.
And now, like, you know,
D.I.U and the Air Force,
specifically are starting to understand this.
They're starting to see the technical progress
is being made and they, like, be tiny,
relatively tiny amount of capital that they're having to put forward to do it.
And they're seeing what happens.
And like, you know, space six wouldn't exist without that.
Yeah, it's amazing.
Think about what, okay, look,
I don't want to cast, you know, stones or throw aspersions,
but let's make foot of Raytheon.
Why not?
Well, they're an investor, so I won't make fun of them too much.
Name her prime who hasn't invested in you.
Choose others.
That one.
That one.
That unnamed prime.
Imagine how Raytheon would have gotten this done in three days for $5.
We all know it.
But any other prime would have taken so much longer and so much more capital.
I wonder if we just have a structural advantage for startups like you guys because you're not,
I don't know exactly what their ills are other than, you know, inertia, organizational drift,
lack of efficiency, poor incentives, et cetera.
But like, it's just so refreshing to hear that we're going what it feels like
three times faster than we used to or five times faster for less money, AJ.
Like that is such a-
I mean, like, there is a reason there has not been a new fighter jet manufacturer
or like large military aircraft manufacturer founded in this country since the 1950s.
General Dynamics was the last one.
And like Peter Thiel talked to Elon about this, you know, when he was thinking about
investing in SpaceX.
And, you know, he was asking like, hey, like, you know,
you got this Tesla thing over here.
Nobody started a successful U.S. car company since when.
It was like, well, Jeep in 1941.
And everybody saw that as like, well, this is a reason not to do it.
And yet the inverse is actually, paradoxically, the correct thing.
This is the opportunity.
If you are willing to take the risk to try.
And that's what we've done here over the past, you know, seven and a half years and
proved it out.
And now I think we've got pretty good moat for ourselves that we hope to continue building.
But like, there's no other help.
coming when it comes to aircraft production in this country.
Like the F-22 and F-35, they each took 20 to 25 years to develop in like $30 and $60 billion
just for development.
So being able to a billion dollars apiece and they can't make more than two per year.
Look, the F-22 Raptor is gorgeous.
We can all agree it's a beautiful plane that took too long to build and cost too much money.
That's why I'm excited about you guys.
So, AJ, I guess we'll have to have you back on every three to six months as you have new
announcements, but I'm incredibly hype, and you're building this here in the United States,
and I think your last couple of paragraphs are pretty much the distilled pitch for American
dynamism. So thank you for coming on and spreading the good word. Go fly, go faster,
and then as soon as you have one with a seat, I volunteer as tribute.
Perfect. We'll put a saddle on for you. How's that? I'll hang on to the freaking wing, dude.
Let's go. I like things that go fast in the sky, so I'm a natural event. All right, this has been
Twist. He's AJ. The company is Hermius. Check it out. See y'all next time.
