Trash Taste Podcast - We Sat Down With The Internet's Most Knowledgeable Gamer (ft. @JoshStrifeHayes ) | Trash Taste #260
Episode Date: June 13, 2025💰 Download Cash App today: https://capl.onelink.me/vFut/kfzol9sm & sign up with our exclusive referral code TRASHTASTE in your profile, send $5 to a friend within 14 days, and you’ll get $10 drop...ped right into your account. 🛒Sign up for a $1 per month trial period at https://shopify.com/trash 🥤Buy Waifu Cups at https://gamersupps.gg/TrashTaste with code [trashtaste] 👕TRASH TASTE 5 YEAR ANNIVERSARY DRIP LIVE NOW: https://trashtaste.shop Follow Trash Taste: https://twitter.com/TrashTastePod https://www.reddit.com/r/TrashTaste/ To watch the podcast on YouTube: bit.ly/TrashTasteYouTube Don’t forget to subscribe to the podcast for free wherever you're listening or by using this link: bit.ly/TrashTastePodcast If you like the show, telling a friend about it would be amazing! You can text, email, Tweet, or send this link to a friend: bit.ly/TrashTastePodcast Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
Discussion (0)
Hello and welcome to another episode of Trash Tase.
I'm your host for today, Garns, joining me once again, other boys.
And we have a special guest today.
Josh, do you want to introduce yourself?
Absolutely.
So welcome.
I'm Josh Strife Hayes.
I'm a YouTuber, Twitch streamer, content creator.
I've been an actor, a teacher, a martial arts instructor, a paintball martial,
a trampoline party host.
I can keep going.
Your voice is already buttered to my ear.
This is going to be a very easy two hours over.
Cheers.
We have some alcoholic beers or water or, I mean,
oh my, this is the one that dropped.
You got the one that dropped.
I didn't say anything.
It's a good start.
It's an excellent start already.
What a great start.
Aren't familiar.
Your main thing now is YouTube, right?
And mainly MMO is retro games.
Yes.
So my main channel, Josh Drive Hayes
specializes in MMORP's,
massively multiplayer online role-playing games.
So World of Warcraft, Final Fantasy 14,
Gilbors 2, Elder Scrolls Online,
all that jazz.
I have a long-winning series called Worst MMO Ever,
where I try and find the worst possible MMOs
and play them for as long as it takes
to really judge them and get a feel for them.
Right.
And my latest series is called 100 hours in
where I take a popular MMRPG
and play it for 100 hours
because people keep saying to me,
it gets better 100 hours in.
I'm like, okay, bet.
You drop the word 100 hours so casually
like it's nothing.
That's a lot of time.
That is a lot of time.
Thank you. I'm glad that you understand that.
That's like four and a half days.
It really is.
Pesona is considered an extremely long game.
And that takes 80 hours on it, like a 60, right?
No, it's like 100.
I think it can be 100,
depending on how many side quests you do.
This is one of the warped ideals
that the MMRP genre has really driven into people.
When I say to someone, hey, I've played your game for 100 hours,
they come back with, that's nothing.
I've played up for 1,000, 2,000, 10,000.
Get back to me when you've played it for five years of your actual life.
They've played nothing else.
Exactly.
They have no frame of reference.
That's what I try and explain to people.
If you have just played one game for,
several thousand hours. As long as you've had fun, great. But don't think that that gives you a
broad overview of the genre as a whole. I think what I bring to the table is a broad overview
without necessarily having hyper-specific knowledge of each game. And that is sometimes,
to my detriment, people will say, well, you've got it kind of right, but you've missed this.
But I think, you know, it's like being a game review. You've played a lot of games. You offer a more,
like said, a broad perspective on these kind of things. I played Final Fantasy.
online.
Which is a famous game for
like not be getting good
until at least like 100 hours in.
100-ish hours.
And this is something that I encountered
a lot where, you know, people were very excited
to play it. They were like, oh my God, he's going to play it.
And, you know, the fans of that game, love it.
Everyone said the same thing.
Realm Reborn, which is like the first
major act of this game.
Yeah.
They're like, it's completely garbage. You need to get through it.
Yes. How long do you think it takes?
I was told 60 hours.
It's like 50, 60 hours.
It's ridiculous.
Do you know how crazy that sounds to any normal person who plays video games?
That you need to get 60 hours of a game before it starts to get good?
If you were to say to someone, hey, this TV show gets good in season 7, season 8,
but keep watching it because it's totally worth it.
I'm thinking maybe we could just cut seasons 1 through 6.
Maybe we could just start where it gets good.
I like Final Fantasy 14.
I went to the Aeosia Cafe, beautiful place, fantastic food.
I've been like three times that cafe.
It's ridiculous.
It's lovely.
It's great.
But again, you are pointing out the MMOR.
R-P-G mindset of it's okay to go through this dire, terrible, rubbish experience because the
end is worth it. And there's almost a level of prestige that comes with, you're trudging through
that sluts. I did that. There is, it's a badge of honor to say, well, I've experienced all the
terribleness, therefore you must as well. Yeah. Yeah. That's the problem that's not a way to get
somebody in the game. It's not. They sound like they're hostage when they talk about it.
Yeah, it is stock. Because they're like, no, but the dawn, dawn break.
They're like, this is amazing.
And I'm like, okay, when do I get to?
Oh, 400 out.
Oh, okay.
Yeah.
It is amazing once you have invested 400 hours into garbage.
Then it's really good compared to that.
But I'm sure I would say the same about like taking edibles.
Like if I had a 400 hours worth of it, I would think that it was a edible experience.
You know, so I feel like it, yeah, to that extent.
And then also the worst part is, is that they've remade the first part of Final Fantasy 14, I think twice.
There's several times now.
Several changes.
They've cut down quests.
And it's still very bad.
Yes.
I did finish it.
So I just finished around.
Not just finished.
How many streams did it take?
Three 14-hour streams to be around reborn.
And that was with me not reading a single dialogue.
You're just space barring through it.
Because the thing I learned pretty quickly is that it was pretty hard to sit through it.
And your stream was okay with that.
They wanted me to skip.
They were begging me.
The Final Fantasy fans are like, you've got to skip this.
This is, this is nonsensical.
Because they also then recast and read it all the voice acting after this part.
It's almost a different game, but you just learn these abilities that you press all the combos in the same fashion.
I'm not very good at MMO.
So I'm, you're probably, you're looking at me and all the battlegrounds, noise in your head are going off.
No, not at all.
MMOs are about having fun.
They're an online adventure with friends.
If you have to be exceptionally good at them for them to be enjoyable, then they're
that's a game design problem. You can approach a game that you are bad at and have a really good
time in. I'm bad at lots of games, but as long as I'm playing them with friends, I'm playing them
with a group of people that play them in the same way that I play them, then it's a really good time.
And I think you hit on a really nice note when you said that chat were begging you to skip.
The problem I see with MMRPs is people try and force several players who want different
experiences to play together. Some people want the narrative, some people want the mechanics. Some people
want the PVP, some people want the PVE. And when you force everyone to go through the same
adventure, you end up forcing people to experience aspects of the game they do not like.
And that's why people say, oh, this game isn't for me because it's made me do something I don't
want to do. If you want to skip things, the game should still be mechanically good. If you want
to read it, it should still be narratively interesting. Right. Yeah, he's being very polite here,
but we don't skip story here, right, Joey? Well, well, you guys don't play... We've had several
disagreements. They don't play MMOs. I feel like with MMOs, sometimes...
The writing isn't as, uh,
well, look, look, okay, I have also,
I have also played 20 hours of Realm Reborn and I...
You have? I have.
What? Yes. I, like, ages ago.
Oh, God. I mean, part of the reason I just don't.
So you booted up the game.
Yes, so I put it up the game, essentially.
And I do understand about the dialogue skipping in Realm Reborn.
Because it is hard. It is hard.
My, my, okay, my defense with 14, I haven't played 14 yet,
not because I don't want to.
It's because I know that if I,
get into it and my past love for every other mainline Final Fantasy game, I know I'm probably
going to be obsessed with it. And the problem is I just don't have the time to be obsessed with
it right now. I've got like stuff to do. Spot on. Stuff to do. That is what I think a lot of
people fall down on with the MMRP becoming not only someone's game, but also someone's
life, someone's personality. That's part of the danger of me reviewing MMRP's. When I say this game is bad,
People don't hear this game is bad.
You've challenged a life.
They hear, you are wrong.
Your personality is bad.
Your hobby is stupid.
Because people make these games their lives, their personalities.
I mean, the Final Fantasy 14, I was blown away by the mechanic of you can, on your player card, you can say the hours you're online during the week.
Like a time card?
I'm on like 8 to 10 every week day.
It's like a stream schedule.
It is.
Yeah.
If you join a high-ranking guild in a high-ranking guild in a high-ranking
MMRP, people will say to me, right, I need you to be ready to raid from this time to this time and
this day to this day. And I'm thinking, hang on, I haven't signed up for a second job. Yeah, I just want to
jump on. Are you walking in this time? Have a little bit of fun and playoff. But that is the difference
between the online kind of social sphere that EverQuest was and the more group finder focused
games that MMOPs are today. So, okay, so let's, let's also, I'm, I'm interested, when did you first
get into MMOs and reviewing them? How did this all come about? Yeah. So I want, I was,
was an actor full time before COVID shut the theatres down. What happens? I've had a lot of jobs
in my life. I've been in situations where people have said, hey, do you want a job? And I've just
said, yes. And I was lucky enough to be a trampoline car. I was a trampoline job. I was a party host at a
trampoline. I think you've been to a trampoline, but I was the guy, not even lying,
that dressed up in the mascot costume of the big trampoline and used to just do front flips and
backflips on the major trampoline. That was my job for a while. Whenever I arrived to work,
everyone was like, who wants to wear the mascot costume? And everyone else was too cool to do it. And I was there,
me, I'll do it. But the mascot costume on me, I will flip around. This is great.
And I was a go-kart mechanic for a bit, martial arts instructor for a bit. But what I would do from all
of these jobs is I would come home and I would play online games. Roomscape, a bit of World of World
a Final Fantasy 14, Gilberts 2. This was my kind of escape from the world, my relaxation
into a big virtual world. My acting career was going relatively well in London, doing some
theatre, doing some film and TV stuff, nothing major, but paying the bills. And then COVID
hit and shut all the theatres down. I came home from a rehearsal one day and just thought, right,
my income streamers dried up now.
I need to go and start teaching, acting, teaching, performing.
And I was still making YouTube videos at this time of me just playing games for fun,
didn't expect anything to come of it.
Then I was playing a game called Neverwinter Online,
which is an old Dungeons and Dragons action game.
And I was stuck on a boss.
I could not find a guide for how to kill this boss.
And I thought, I can teach acting, I can probably teach video games.
So I made a guide on how to beat this boss in Neverwinter.
It was very basic, one take, didn't understand editing software at the time,
camera set up, I just go through the in-game dungeon, kill the boss.
People said, this guide is great, please make more of them.
Start to making more, they did pretty well.
While I was doing this, I was looking for other games.
And I kept getting these banner ads around the side of my browser for a game called
Evony.
And it was, help me, my lord, the angels are in trouble, big busty woman on the advert.
You must click here, you must help out.
And I thought, this is obviously just bait.
But, I'm in.
Yes.
I had a free day.
Well, what I actually thought was, how bad can this be?
And that's when I realized that people love terrible things.
People love the morbid curiosity of what is bad.
But nobody wants to download it because nobody wants to give their computer all of the viruses.
That's fine.
I'll do that.
There's nothing important on here.
So I downloaded a game called League of Angels, which is a terrible game.
It's awful.
Oh, my God.
Absolutely awful.
I remember seeing those ads.
Yeah.
I've seen the ads.
You've seen the ads.
You've seen the ads.
League of Angels.
League of Angels.
There's League of Angels, Heavens Fury.
There's League of Angels 3.
League of Angels sounds like a game
that like your grandma would be like,
are you playing that League of Angels game?
This is the kind of ad that you would find
on websites that are very desperate
for any kind of income and would take any kind of ads.
It is entirely autoplay.
You don't do anything.
You just click level up.
You get extra items.
You spend money.
You watch it play itself.
So I made a video called Worst MMO ever League of Angels.
Because I thought this may be the worst game I'd ever played.
Right.
And while I was playing it, they released the sequel, League of Angels Heaven's Fury.
And I thought, well, I've got to review that one now.
So I made a video called Worst MMO ever League of Angels Heavens Fury.
Right.
But then I realized, oh, there you are.
There you are right now.
Still there.
But then I realized, oh, no, that's a series.
I've made two videos now.
Yes.
How bad can it get?
Both of the worst ever.
Both are the worst ever.
So then I started adding a question mark to that title saying,
is this the worst ever?
And that began my journey to find every MMO I possibly could,
play it through and see,
is this the worst game?
And it's taken me from some absolute dire shovelware junk,
all the way up to games like Star Wars,
the Old Republic, the Elder Scrolls Online.
I've discovered Guild Wars One,
which is now one of my favorite games.
And I've been able to journey around
these dying online worlds
with one or two players, almost as digital archaeology.
And that's what supported my main channel for five years.
I mean, bang a title, I will say, for a series.
So, like, if you get a game like this,
how many hours do you give it to, like, get a proper, let's say, opinion of it, would you say?
I think that can change depending on how many games I've played
and what the game is trying to be.
When League of Angels starts, it literally gives you the most powerful weapons,
most powerful items, you run it to a boss, you kill it in one hit,
you run to the next boss, because it's just meant to be,
digital visual noise that you leave playing while you do nothing else. I mean, people describe me as
second monitor content. So I have fully leaned into that. You don't watch my videos. You have
them playing on the second monitor while you're doing something else. So I've discovered that
these video games will tell you very quickly what they are trying to give you. And it depends
how long you want to experience that for. Yeah. So idle MMO is this thing. Yeah. Without a
I mean, there's lots of idle games.
I know the idle game, but idle MMO.
It's absolutely huge.
There are adverts for it.
There's an entire genre built up around it.
You start playing the game.
You will kill all the bosses for the first 20 or 30 minutes,
and then you will hit a boss that keeps killing you until you level up.
And you can watch the game grind itself for two hours to get the power.
Or you can open your wallet.
Wait, wait.
So I get the concept of it being like basically an idle dungeon crawler type of game.
But like, where does the MMO aspect come into it?
Oh, you've opened up a bag of a kind of works.
Like, how do you, like, you know,
because in games like RuneScape, right,
there's like that whole element of like,
you can talk to other players,
you can interact with them,
do all sorts of different things with them.
How do you do that in a game that plays itself?
That's a very good question.
So I'm glad you brought up RuneScape.
RuneScape was one of my favorite MMO RPGs.
I was actually hosting RuneFest,
the RuneScape Convention in...
Oh, shit.
Yeah, back in the UK,
a couple of weeks ago now,
really good to guys,
to be a runescape player from a kid
and then to be hosting the convention,
It was absolutely insane. It was super super cool. I know. It was absolutely amazing. Inside, it butterflies the
entire time while I was doing it. But the argument, what is an MMO has been raging for the last
10 to 15 years. How many people do you need to be considered massive? If your game only hosts 20
people per kind of town or area or zone, even if you have a million players, if you're only
interacting with 20 or 30 of them, is that massive? Is it massive if you can team up with five people?
What about 500? What about 5,000? I always thought of MMOs as more of
a feeling in the game as opposed to like the number.
It's a vibe.
Yeah.
It's a vibe.
The problem now is that the label MMO has been taken by almost every single game developer
who wants their game on Steam to trend on every single tag.
Right.
So they'll say, yes, of course this five-person shooter is an MMO.
And we'll say, well, you don't pass the vibe check on that.
That's weird.
So RuneScape's been your ride or die since the start has been like your...
I love RuneScape.
The adventure of RuneFest was absolutely incredible.
And the people that I've met who also play RuneScape
as it's opened up an entire social world to me.
I've met so many people who I've admired for so long,
people whose content I've discovered,
who've become good friends over the time.
And then games like The Elder Scrolls Online,
games like Guild Wars 2.
You mentioned earlier that people do nothing
than just play their MMO.
I've been very careful not to fall into that trap.
I give a couple of hours to this,
a couple of hours to that,
you need to be varied within it.
It's tough, but I know Runecape.
People who like RuneScape, man,
It's, it's, they like Roonscape.
Well, the thing I've noticed that they try to convince me that they're doing it on the side
and that it's a second monitor thing.
And when I watch them, like, you know this is, yes, it is second monitor for the 30 seconds
you look away, but then you've clicked something else.
So your, like, string of conscience is constantly runescape.
So Rooscape, and again, to get technical, runescape works on an internal system called the Tick
system.
Every 0.6 seconds, an instruction is sent either to the game or from the game.
if you click attack this enemy, you will start attacking it on the next available tick.
Right.
There is a gameplay style called tick manipulation, which involves playing the game,
clicking every 0.6 seconds to send the exact instructions at the exact time.
There is even, if you use the Rune-like client, an in-game tempo counter that beeps every 0.6
seconds to make sure that you can click at exactly the right time.
That's insane. Oh, my God.
So it's like, yeah, so it's like the next.
available frame.
You are doing something different.
You can play it in the background if you want to, or here's an example, if you have one
health point left and an enemy launches a ranged attack at you, that ranged attack damage
calculation will be done based on the maximum health you currently have.
It will not be able to hit you for more than one.
If you are able to eat some food after the attack has been launched, but before the damage
has registered, that attack will still only hit you for one, because it was calculated with
that being the maximum.
That is sometimes called tick eating.
You have one health, the enemy attacks you,
you eats food that gives you one health,
taking you to two.
You take one damage, go back down to one.
As long as you keep doing that every second,
you can beat some of the hardest bosses in the game
on one health,
and there are videos of that happening.
I believe it's called the Level 3 Fire Cape.
I want to see this.
That's crazy.
Yeah, one thing that I,
because I occasionally go down the RuneScape rabbit hole,
the law of RuneScape is crazy.
Like the amount of video essays we'll make on certain things.
Rendi was the guy that did it.
Video essays, this game has been absolutely mined for all the possible content it can have.
I've, yeah, seen a lot.
So these guys are phenomenally talented at working out exactly how much damage is going to come into them
at exactly what second, what game tick.
As long as you click at the right time and then move and click back, you will hit the enemy before they hit you.
He's level three doing this.
So you'll see what he's doing there is clicking on the prayers.
The prayers are immembourged.
immunity from certain types of damage.
But the damage and the prayer only matter if it's calculated when the damage impacts you.
But the prayer only drains prayer points if it's on for more than two ticks.
So if you can have your prayer active for one tick,
avoid the damage and then deactivate it,
you don't lose prayer points, meaning you can pray indefinitely.
I was such a dumb kid.
I remember when I was, I'd be like, why is my prayer running out so fast?
Exactly.
But you have to click it every 0.6 seconds.
shit, this is so cool.
Am I think one out of the three of us
who played Wroonscape growing up?
No, I did. You did too.
I was the only one who didn't play it growing up.
I remember when I first got membership
as a kid and that was like life changing
when I was like, oh my God, like you finally.
And suddenly all the armor opens up,
all the weapons.
See, I didn't, I couldn't convince my parents
to get me this.
Dude, that was, I was stuck behind the gate.
The first month of membership
was the longest in my life, dude.
I got so much done.
But I remember that I got, what's that?
Everyone had this like ab armor.
that you got from playing that.
Oh, the fighter torso from barbarian assault.
Yes.
Oh,
that took so long to get that.
And then I let my little brother go on my account
and he lost it.
And then I, yeah, I was furious.
I didn't inherit him immediately.
I can't remember how long it takes.
I think it took me like a week to get it.
It takes so long to get the stupid ab.
Which I don't even know if it was very good, but...
It was.
Okay.
It was because I'm going to tell you exactly why.
I remember I needed this and the hat with the...
The horns.
The Nates not.
Helm of Nets is not.
from the Phrmanic trials quest.
Yes, yes, yes.
I did all of this,
and then he lost it all.
I was very upset.
I was very, very...
Oh, no, I can understand.
I'm hurting now.
He wanted to bar my account,
and I was like, yeah, sure, man.
What we've got onto here
is a really fascinating thing
about video games, especially in the modern world,
is we all played games as kids,
but now we're watching people
push them to their mechanical limits.
They're saying, can they do that?
And challenges within video games
have become a massive genre on YouTube.
I've got a friend of go called Luality
who beat Dullity,
who beat Dark Souls on a dance pad.
Oh, I've seen that video.
I've seen that video.
So when people say, yes, I'm going to play a video game,
okay, cool, what's the challenge?
What are you going to do?
What's the difficulty?
I'm currently doing a Twitch stream called Dark Swoles
where I'm playing Dark Souls.
I'm playing Dark Souls.
I've got a walking pad under my desk,
so I'm constantly walking forward while I'm playing it.
I've got a barbell behind me.
And whenever I die,
respawn at the bonfire,
level up, equip an item,
I spin a big wheel of fitness.
And then I'm either doing, you know, push-ups, press-ups, sit-ups, bicep girls,
shoulder presses.
I'm trying as hard as I can because I thought, right, I need to get fit.
Let's use Dark Souls.
Because everyone uses Dark Souls for everything.
But the idea of taking a video game and playing it in a way that is challenging, that's engaging,
that's silly, video games are something we all love.
Yeah.
And now we're seeing them through a different lens.
Well, it's kind of like the evolution of like becoming in terms of like a let's player
or like a Twitchfrey.
You have to make a challenge or content around it.
You're not just playing a video game.
You are making content, you know,
and it's always finding that new avenue
or that new way to sell an audience
to get you watching a game
that they've maybe seen people play before,
maybe an entirely new game.
But keeping that interest in that.
I mean, that's also why, like, you know,
especially like in the past five, 10 years,
like speed running has just become like,
oh, really down.
Like, so huge now.
Like, it's like, oh, I grew up playing this game
and I just watched a guy,
beat her with his eyes closed one hand in 20 minutes, you know?
Yeah.
And then you'll, what,
entire documentary is about that happening. You've got people like summoning soul or people like
Carl Jobs. Yeah, oh, we love summoning soul. We will say, right. I've got, I mean, I've played Tetris,
but I've got no particular interest in Tetris until he says to me, do you want to know about
the world history of Tetris? I'm like, yeah, I do. I want to watch this whole.
I'm like, whenever a YouTuber uploads some kind of three-hour video essay on a game that I've
heard of. And I'm like, you know, I'm going to watch all of this. There's a cursed farms who
does the game dungeon series
where he plays old PC games, I will watch
all of those easily. I have
a 73-hour
morrow wind playthrough
on my channel because I was playing it
on Twitch and then my editor just said,
I'm not going to edit this, I'm just going to take the entire game play
and just smash it together. Turns out it's
quite difficult to upload a 73-hour-long
YouTube video. Yes, it is. How the fuck
did you do it? So what he did was he had a program
that spliced together several
24-hour-long videos and then
just clicked upload and hoped.
So it's up there right now.
You can go to Josh Strife.
Wait, look it up.
Josh Striife replays.
I think there's Morowind and there's fallout.
So all my channels rhyme.
There's Josh Drive Hayes, Just Drive plays,
Josh Drive plays, Josh Drive plays,
but yeah, Moroen full play-through.
And there's also a...
Go back, go back, go back.
There was a full play.
73 and a half hours.
Three days.
Yeah, it's a three...
I didn't realize that YouTube has a day's counter on the video,
but there's also a fallout.
Wait, how did you...
Because I've tried to upload like 20 hours
and it like shits itself.
I will, my,
the editor's got to tell me out.
He's lovely.
I will pass on all the details.
Please.
Oh my God.
Yeah.
There is a full,
there's also a fallout.
But you have 400,000 views on a three-day video.
Yeah.
I'm not going to lie,
the ad revenue was pretty good.
You know, normally when you go to sleep to the video,
you wake up and it's over.
Right.
So this is,
this is exactly what's happened.
People put me on the second monitor
and they play my video,
they fall asleep to it.
I have a friend,
YouTube,
called Kodicarus.
Cadicarus has started a second channel
called Caddy Sleeps
where he's literally just taken his old videos
slightly lowered the volume
and people fall asleep to them.
Amazing.
That's such five years.
Absolutely incredible.
But yes, I am people's sleeping content.
Sleep content has just become like a big fucking boom
in the massive.
I don't, I know.
It feels like massive,
it's become massive in the last few years.
I remember someone uploaded like
six hours worth of American Dad content
on YouTube.
I don't know how.
They got away with it.
But Sydney's been falling asleep to American Dad
because just because it's a six-hour compilation
of American Dad clips.
Is American Dad the kind of show?
Why would you fall asleep to American Dad?
People can fall asleep.
I think you don't understand.
People can fall asleep to anything
as long as this is a six-hour-long video, right?
This is something I've found out.
It's a comfort show.
People want content on that they know
that they know they'll enjoy that they need to engage with.
For me, it's Star Trek the next generation.
If I need something on in the background
while I'm doing something,
the next generation's going on.
People do it with Breaking Bad,
people do it with Lord of the Rings.
It's just,
there's a level of kind of parasocial attachment
to the media itself
that makes people feel comfortable.
I mean, I laugh,
but I would probably do it to like
the first five seasons of Simpsons, you know?
Yeah, yeah, exactly.
Like, I would do that.
I have done that, actually.
Then you'd find a three-hour video essay
about something random in the Simpsons
and you never seen before one.
I'm like, yeah, I'm going to watch this.
Yeah, I'm going to watch this.
It just like that joke of,
one more video before bed.
The Josh...
The video, you're a win.
Look at the comment.
Look at the top comment.
I'm pretty sure the top comment is...
It's my party and I get to choose the video.
Or something like that.
So, yeah, the top comment on that.
Scroll down.
If you can scroll down to the comments on that video.
Just one more video before that.
There we go.
Nailed it.
Absolutely nailed it.
Oh, my goodness.
The Brazilian aviation joke.
So let me give some context to that.
Yeah.
I got message by a guy who works for an industry
within the Brazilian aviation industry.
I think his job is translating blueprints
for planes from one international standard to another.
He has just a system that does this.
He's discovered that his PC shuts down
after about eight hours
unless there is something playing on a media player.
And my worst MMO series
was the longest playlist he could find that loot.
So he plays that
while Brazilian aviation industry technical schematics
are being translated from one thing to another.
So he messaged me on Twitter and just said, just so you know, Josh, if you ever take your, you know, content or channel down, the Brazilian aviation industry will suffer.
He messaged me a couple of months ago saying, hey, just so you know, I've now got a new job. I now work for YouTube.
But it turns out there's the same problem. So my videos play on a random monitor in the YouTube offices just to keep the monitor on.
That's my contribution, you know?
I mean, you know, that's such like an engineering solution.
If it works, it works.
There's nothing more permanent than a temporary solution.
I need to now upload 70-hour videos.
Yeah, I guess so.
I mean, Josh, if you look up here, you can see this is not a professional piece of work.
This is something that we have known.
And this is a temporary piece of work that we said, ah, we'll fix it eventually.
No, you don't need to.
It's doing its job.
It's absolutely not.
It's been almost five years now.
This is absolutely fine.
There's nothing more permanent than temporary.
But if you do need a 70-hour-long video, Final Fantasy 14's got you.
covered. You could play that for 70 hours.
Shit, I might have. But you wouldn't
really understand the game until you played it for 700
hours. Yeah.
I can't wait to see a two week long video.
You've got to step it up, you know.
So, don't worry, YouTube, I got you now.
Yeah. So the main channel was fantastic. It was
really satiating my desire to create content. It was paying the bills.
I was enjoying doing it. Then the Twitch streaming
was allowing me to stay active and actually talk to people, engage with the fans.
But even MMOs get a little bit tiresome after a while.
So I started a second channel called Josh Dryfell.
plays. This was just to give me a mental break from MMO RPGs. I wanted to play classic games.
I think the first video on there was me reviewing the old Command and Conquer games,
which had just been rebooted for PC. And then I thought, hang on, this is going to give me a great
variation. So the Josh Strife plays channel is now classic games. So Kingsfield 1, Kingsfield
2, Tenshue. I've replayed Golden Sun? Golden Sun. I fucking love Golden Sun. I hadn't played
it before. So people said to me, amazing. Combat System. So clever. So I've now been able to
work with the company G-O-G, or good old games, on their kind of Dino Crisis, one and two reboots,
on the Soul Reader remasters, on the Tomb Raider remasters.
Croc. Crock?
Fuck, yeah.
So Argonauts software have remastered Crock, and they messaged me recently saying,
hey, do you want a code to play Crock?
Yeah.
I'm like, that's really kind of you, but I've not been enough time right now.
Completed it, mate.
So, yeah, we did all of them.
Well, when you came in the office and you said, I haven't had a holiday in six years,
looking at your video history, I can kind of,
understand why. Six years ago was when I think I really started taking YouTube seriously. I was able to
move away from my retail jobs, my entertainment jobs, my acting jobs, and just do YouTube and just do Twitch.
And I've been very fortunate, very lucky that a lot of my friends and family have supported me in doing that.
And after finding the success that I found, I was able to buy a house, which is an incredibly rare thing for a millennial to do.
I know, right? That is the flex right there.
It was difficult to explain. It was difficult to explaining, you know,
to the Mortgage Advisor. He was like, so what do you do? I'm like, I'm at YouTube
videos. Just like, oh, that's cute. What do you do? You just see the interest ticking up.
Yeah, exactly. I was slowly there. We were going to give you two, but no, it's 10.
So after that success, I kind of sat back and I thought, I need to find a way to slightly
compartmentalize my thoughts and maybe avoid the burnout that a lot of YouTubers will go through.
I'm going to go to Japan for a bit.
Hell yeah. Excellent. Amazing country. Absolutely stunning. Met up with Mother's Basement a couple
the days ago. Lovely guy had a drink with him.
Met up with one of the, I think it was the communications
director for Powell World.
He's a fan of the video, said, hey, if you're in Japan,
come and that was super cool. And I'll message
you guys about four days ago as a joke
on Twitter being like, I'm in Japan.
If you are, you know, I've got some time. And you
responded straight away saying, yes, we're free.
Yeah, it was beautiful. It was kind of
just worked up because I'm literally flying away
tonight. So this
was like our last recording session for a while.
So when you hit us up, it was like,
beautiful. Hey, beautiful. Actually, that works
Serendipity. It worked perfectly.
And also, we were like, when are we ever going to get an MMO expert for show?
There's, there you go. You're right there.
Well, like, I'm curious because, you know, you've said a little bit about your background.
What kind of background do you have? Is it like an acting background or like?
So my, I was born into a very working class background in general.
My dad was a policeman and my mother was a civil servant for the UK government.
And I think she unfortunately lost her job during the massive reshuffle about 20, 25,
years ago. And then she's kind of bounced around from a couple of things, but they always,
they did write by me and my brother. And I just wanted to be an actor. That's not a thing in
our family. It's never, in fact, I remember vividly, we used to have a VHS with a couple of copies
of Golden Eye, the old James Bonnery. And I would watch Golden Eye, Pierce Brosnan, you know,
endlessly. And one day my mom walked into the living room and I turned to her and I said,
mother, in my very kind of middle class accent when I was like eight, mother, I want to do that.
And she looked to me really proud. And she's like, you want to be.
be a spy. And I'm like, no, mother. I want to be Pierce Brosnan. And then I just wanted to act.
So I did the school drama club or went into all the acting jobs I possibly could.
I was a martial arts instructor about three or four years, which was put me in front of people.
Then I was a civilian... Was this part of the acting thing? No, so...
I think my mom just wanted to get rid of me for a few hours every week. So I made me learn karate
as everyone else can do. Just go over here. And my instructor pulled me aside and said,
hey, I need you to teach the kind of younger kids
how to do punches and kicks.
That's where I got my foundation and my grounding
for teaching and for engaging.
And then from there, I went on to work with the Royal Navy
for a little bit as a self-defense instructor.
That was super fun.
I was never a commissioned officer.
I was just a civilian contractor for them,
but super cool guys to work with, really good fun.
Then I decided to go to university and study acting.
Thankfully, I was able to get one of the university
kind of student loans.
My main plan to pay that back is to die.
That's what it is.
And then from there, I was able to find small work in theater, small work in film and TV.
Right.
And that kind of pushed me now into the entertainment and the education world.
And now you play MMOs.
And now I play MMO RPGs.
It's an interesting life.
It really is.
Yeah, that's so cool.
That's so colorful.
It's definitely exposed me to what I would call the more extreme fringes of the video game
community.
So I put a video up on my main MMO RPG channel recently, where I ranked 250 MMO
RPG games.
Okay.
Okay.
I mean,
sorry,
have you played all of these?
Most of them,
yes.
Okay.
Not all of them.
If we go to Josh Drive Hayes,
it should be one of the most recent videos.
How long is this video?
That video is,
we'll find out.
It's Josh Drive Hayes one,
and it's the tier list.
There we go.
The one,
nearly two hours.
So what I did was I said,
okay,
Jesus.
I want to rank every single MMORPG,
but I don't have time to play all of them.
So what I did,
in fact,
if we let this play through for a second,
you will see me holding up a sheet, a physical printed paper sheet.
Right.
What I did was I found every single MMO tier list, top 10, review, video,
publication over the last 20 years.
And then I kind of conglomerated all of that information into a massive chart.
Oh, my God.
Jesus.
Where I waited every single possible video and every position of each game within that video.
So if the video I was watching said, you know, top 10 MMOs, the MMO in position one would get 10 points.
Position 2 would get 9 points.
And then I would take all that data, all those numbers, spent weeks adding it all together,
and managed to scientifically, mathematically rate 250 MMRP games from worst to best.
And did the, I mean, I'm obviously not going to ask what the best one was because people can go watch the video.
But mathematically, the top 10, was it also kind of reflective of what you thought was like the top 10?
Yes, without a doubt. So mathematically, it's a terrible idea to do this. My methodology was awful. People
messaged me saying, Josh, I know I'm a mathematician and you're wrong. And I'm thinking, I'm not a mathematician and I know I'm wrong watching this. That's how bad this was.
But yes, so what's happened is over the last, I'd say, 10 years, MMRPs have really pushed into the mainstream, which means there was simply more data.
available for the last 10 years.
Games like Meridian 59,
which is the first 3D MMORPG,
games like EverQuest,
which completely changed the genre
with its battle against Ultima Online.
These are Titans of the genre,
and they're super important,
but they're not popular now.
So there were simply more videos
comparing World of War
After Final Fantasy 14
than comparing the island of Kazmi
to Tibia.
Right.
Tibia.
Tibia.
I know Tibia.
Tibia is, I think, one of the longest running still active MMRPs.
It's still going.
You can still download, it still play it.
Some of the original people are still there.
One of the longest running games.
I remember I played this for a little bit when I was a kid.
Annoyingly, it's not the longest running social MMRP.
And that's a bit of an embarrassment within the...
No, not that...
No, no, no.
What's the longest running?
This is a bit of an embarrassing fact within the MMRP space.
But as we've got Google in front of us, I'm going to ruin your...
algorithm now. Okay. Could you search for a game called Furkady? Oh my. I'm not even kidding.
Wow. This is the longest run of hand on an RPG. Furkadia is whether it hits our modern
parlance for MMO RPGs is debatable, but it is the longest running still socially active
online game. 96. So it's almost 30 years. I believe it was in the Guinness Book of Records
of being the longest running. It has just kept
going. That's something we try and sweep under the rug.
Respect. Respect. You know, shout out to the furries.
It's the furries propping up so many parts of a society.
After working on the internet, I realized that it is 90% furies.
Of course. It's always the furries.
I was at a convention recently, and there was like an IT convention in one place,
and then a furry convention in another. And it took me a while to realize they were the
same convention. It was just all the IT guys were like, I see what you're into.
Okay, cool, you know, keep it going.
Keep propping up society.
Everyone is from Seattle.
Yeah.
I've got friends from Seattle that were there.
It's almost a right of passage.
Well, it's because you need that kind of income to support the hobby, you know.
Of course, yeah.
I've had friends that actually make for suits as a living,
and they are incredibly detailed and remarkably expensive.
How do we get him?
And incredibly rich eyes, Sue.
Okay.
Okay.
And all MMO discussion.
eventually devolves into this.
So what's your thoughts on Thurcadia?
You know what?
Is it good?
Is it good?
I played this one.
So I don't want to be on every FBI list.
So I've decided to stay away from Furcadia.
There's just a couple of, you know, as a YouTuber and a Twitch streamer, there's a couple
list that you're put on straight away.
I thought I'd stay away from this one.
So there must be some MMOs that you're like, absolutely not.
This scares me or the thought of game to this is like too daunting.
What's the most cursed one?
Yeah.
There's two different questions, I guess.
Oh, wait.
I thought that's what you were getting into it.
So the game that scares me that I won't play as Eve.
That's what I...
Okay.
That makes sense.
That makes sense.
Not because of the gameplay, but because of the player base.
And I think anyone that does play Eve will absolutely understand where I'm going here.
They are a player base of spreadsheets.
They understand data.
They understand timing.
They understand backstabbing.
Eve, there is an official Eve PowerPoint.
It's not PowerPoint.
Excel.
There is an official Eve Microsoft Excel add-on.
You can Google it.
Because the game is just about spreadsheets.
It's about working out data.
working out missiles, working out everything. It's an Excel add-on for it. It's incredible. Microsoft's
Excel ad in Eve Academy. Yes. What the fuck is. This is how much data goes into Eve. So if I say
something bad about Eve online, they will find... You're getting out of the spreadsheet.
Yeah, immediately straight away. As far as the most cursed, I've played so many MMOPs that have,
you know, launched with the best intentions. They have died. I've played ones that have launched
as complete scams and have then died. Scamming in the MMO world is massively prevalent. People
saying on Kickstarter, you know, give me a million pounds, I'll make your ideal MMO, and then
they just run off with it. But as far as the most cursed personally, it would be probably
my favourite MMO that is now shut down a game called Otherland. And if we can Google Otherland,
I'll bring it up for you. Otherland. Otherland is a series of novels by the author Tad Williams.
And they made an MMO RPG of Otherland. I found it through a PC gamer article saying this is
one of the weirdest MMOs.
Right.
And if we,
you might be able to find my video
on the first page of Google for this.
I played the first bit
and it absolutely intrigued me.
The visuals,
the aesthetic,
the idea,
it was incredible.
The story is effectively
about billionaires
who create a virtual world
to ingrain their own
personalities and brains into
so they can become immortal.
The MMORPG Otherland
was touted as being
one of the first billion-dollar revenue games.
It, of course, didn't get there.
What does that mean?
What does that mean?
Exactly. It was meant to make a billion dollars.
Right. Okay.
It didn't.
Its development was completely rushed.
It was destroyed.
It ended up dying halfway through before being finished.
But the framework of what was created was uploaded onto Steam and held by a smaller company.
Right.
So after playing it for about two or three hours, I got so intrigued.
I finished the game.
I am one of the only people in the world who was,
gone all the way through Otherland because the mechanics don't work. There were no other players.
It is janky as all hell. Damage doesn't register. You get killed straight away by random off-screen
effects. The game ended up deleting itself halfway through. I had to restart the entire process,
but over about six months, I finished Otherland. And now the game is offline and you can't find
it anywhere. Oh, shit. So my videos of Otherland and the screenshots that I took of those final areas
are now the only surviving digital artifacts of this game.
Jesus.
People have contacted me saying,
hey, I want to try and recreate other land,
but I'm having to use your videos to do it by watching.
Why would someone want to do this?
The digital kind of museum aspect of it,
the preservation of video games,
is a massive thing in the gaming space.
Ross from Accursed Farms, I think,
is pushing his Stop Killing Games initiative.
That I've worked with him a bit on that,
and I very much support that.
But the idea of the idea of,
is these are worlds that someone made, someone programmed, someone created, and many people lived
in for hundreds of thousands of hours, and now they're gone.
Walking around the empty cities of EverQuest 2. And when people say to me, oh, I loved
EverQuest 2, I wonder what it's like, and they go back, it's like returning to your
childhood home and seeing that it's now a parking lot. Yeah. It really is. It kind of like falls under
the banner of like Lost Media, you know, where it's, you know, it's not just MMO,
like, you know, sometimes you have like a YouTube video or something there or a video online
that you swear you saw as a kid and then you try and find it and then you don't know if it was
like a dream or something because it feels like it stays in that ethereal space. Yeah.
Where you're like, you're pretty sure it existed, but you can't find any evidence that it actually
happened. Yeah. It's weirdly liminal the entire thing. I mean, there's a game called secondhand
lands. But we can Google. I love these names. Secondhand land. So I think.
It will probably be my video that pops up for it.
Worst demo over secondhand lands.
This was almost a Looney Tunes style, but adult video.
I love the comic sands.
Yeah, there's death, there's gore, there's horrible kind of blood everywhere.
The hospital that you go to is...
Oh my God.
You go to a mechanic shop as a hospital, and there's blood everywhere,
and the idea there's like a car raising platform that you get healed at.
It's extremely strange.
Some of these projects might just be a university project.
Right.
So would you look at this?
This looks like the kind of game that you would see a kid playing in the background of a Netflix TV show.
Yeah.
What are you doing stuff like that?
That's not a real game.
It's super liminal.
But I play these for hours to see what they have to offer because someone made this.
Someone is paying to host it.
Someone wrote this.
Someone coded this.
This is someone's best attempt at making a game.
And so I give it a fair go.
I've always said, critique systems, but don't critique people.
The person that made this is not wrong for making it, but what they have made is wrong.
Yeah, for sure.
That's a very mature way of approaching that.
That's very fair.
Have you ever met like any plays in games like this where it's kind of like desolate?
And it's kind of like meeting a person in the fucking desert.
And you're like, wait, what are you doing here?
Yes.
So when I was playing my 100 hours in.
EverQuest video. I played on the EverQuest official server. There are multiple servers
of EverQuest and some of them kind of bump you all the way to end game. And about 50 or 60
hours in, I was in a town running around. There weren't many people there. But then a guy ran past
me as a frog and I kind of just got chatting to him. Turns out he is also a brand new player. He's
not done too much. So me and this frog became best friends for like the next 30 hours. We
organized to log on at the same time because I couldn't take down a boss. He couldn't take it down.
We work together.
And that, I think, is the beauty of MMORPEs.
EverQuest is the world's prettiest chat room.
That's what this is.
It's a chat room with an RPG attached to it.
There's so many fucking menus and start opening.
EverQuest is the menu game, without a doubt.
Jesus Christ.
This is absurd.
What do you even have open?
So right now, I don't know.
But if I went back and played it slowly, I'd be able to work it all that.
Yeah, right.
So EverQuest is a perfect example of MMOPs,
and the reason they've started to die,
is they started as online social chat rooms.
Meridian 59 being one of the first MMO.
was that was 3D, had the chat to it.
We had games called MUDs or MUDs, multi-user dungeons,
which was a text-based game with no graphics.
In fact, RuneScape started as a game called Devious Mud
before having the visual aspect added to it.
So these games were never designed to be games
that stand up on their gameplay merits alone.
They were designed to be cultural, societal facilitators
where you and your friends got together for four or five hours
and chatted, went to kill a...
boss,
occasionally,
you had a good time together.
For sure.
And now people don't need
the social aspect
because that's been taken over
by things like Discord,
by things like WhatsApp,
by groups outside.
The social aspect of an MMO
is no longer novel enough
to sell the genre.
20 years ago,
if I said to someone,
hey, you can chat to 100 people
from across the globe at the same time.
Yeah, that's pretty cool.
Yeah.
But now say it, that's expected.
We need a game on top
of the social element,
which is why the social
element itself is slowly being phased out and dying because it is no longer impressive.
I can't recall, and perhaps you can correct me on this, I can't remember any recent MMO
launch that was popular.
Other than Final Fest 14, I guess.
Right, but that's not recent, surely.
That's quite old.
It's quite old.
So the latest video on my channel, if we go back to the main channel itself, the very
latest one is called R MMO's dying.
And the video is...
It's exactly the discussion.
The idea is, what does an MMO RPG player want?
That's me simply saying,
Mum says it's my turn to make the RMMO's dying video
because it's one of the most popular videos within the genre.
Of course, of course.
What does an MMO player want?
They want a massive game.
They want a game with lots of content,
lots of history, lots of bosses, lots of ideas.
And unfortunately, that is best served by games
that have already been around for many years.
To compare this to TV,
many, many years ago,
if a TV show launched and season one wasn't very good,
they might be given season two, season three, season four in order to correct it, to course
correct, to improve. Many people say, yeah, the first season of always sunny in Philadelphia,
not its best work. First season of Star Trek, the next generation, not its best work.
But allowing it to exist and to grow and to patch its problems and to learn, makes it good
eventually. Nowadays, if a modern TV show launches and season one isn't good, it doesn't get a season two.
To apply that back to MMOPRPGs, when a brand new MMO launches,
if it isn't good, what happens is everyone just goes back to the established games.
World of Warcraft, Final Fantasy Guild Wars, Elder Scrolls.
Yeah.
A runescape to a degree.
So now the modern MMOs simply don't have the ability to be bad for a couple of years before they get good.
If all the Warcraft launched now, as it launched back in 2004, it itself might not succeed.
Right.
Yeah.
I mean, Final Fantasy 14.
especially.
Yeah, I mean, I mean, there's, there is no way Final Fantasy 14 is getting off the ground
with the launch that it had, the fucking reworks that it had.
I mean, it didn't.
Yeah, yeah.
The idea, a Realm reborn is from the fact they blew the entire game up and kind of
started again.
And there were so many interesting stories for that.
Part of the history was that the development and the creation of the game focused on a
couple of the wrong things.
The games, designers, and companies didn't know what MMRP's players wanted.
There is a famous story.
I can never work out whether this.
is true or not, of a plant pot in, I believe it's Final Fantasy 11 that has so many polygons
on it. It is so detailed that if you have more than four or five on the screen, your game
will crash. If you Google Final Fantasy Plant Pot, it is...
That's so awesome. So MMRPs are held together. It's Flower Pot or Plant Pot. It might be in the
game. Final Fantasy 11. Yeah. Try MMO plant pot. Yeah. Could be Flour.
power pot, but there is a, it might be on the images somewhere. Yeah. There's so much stuff with that.
A lot of MMORPGs are actually designed in the background around stuff that you would never
notice. World of Warcraft is entirely held together by invisible rabbits.
What? Okay, so. Can you explain? Yeah, yeah, yeah. World of Warcraft, if you type in World
of Warcraft rabbit, again, you'll find it. Yeah. World of Warcraft needed a way to link certain
events happening at certain times to certain player locations.
And they couldn't work out an invisible way to do it.
So one of the easiest things they do, invisible bunnies that power wow.
So what they just did was put bunnies in there, make them invisible and attach events
to them.
So when a player walks past, it happens because the bunny saw it happen.
What?
This is video games.
Have you played Fallout 3?
Yeah.
Okay.
So did you know when you use a train in Fallout 3?
That is a hat.
Google this.
Fallout 3.
It's either New Vegas or Fallout 3 train.
The stuff you're saying makes me like Russian
if I understand English or language.
It's a lot of league of legends as well.
It's all harder than minions.
How do you teleport a player in Fallout 3
when you can't just immediately remove them from the world
and replace them into the world?
Well, it found out one of the easiest ways they could do it
was by putting an NPC on the track,
making the train that you click on a massive hat on the NPC.
and when you talk to them, you get attached to the NPC.
That NPC runs really fast to where you need to get to,
and then you end up there.
So the train movement in Fallout 3 is an NPC with a Metro hat.
That's crazy.
That's how it works.
That's so cool, though.
That's how it works.
It is...
Video games are designed around just saying,
right, can we make this work?
Will it work?
Yeah.
There are so many.
With the retro channel,
there are so many things I've discovered with the retro channel about how.
how games do and don't work. Many old PC games actually tied the speed of the game to the speed of your CPU in your actual computer.
The problem with this is when they were made, computers had slow CPUs, so the game ran at the correct speed.
Now, if you try and run an old game like Kings Quest on a modern PC, it goes lightning fast because it's trying to keep up with your CPU, which is now lightning fast.
So old games were, they were wild, man. It was the wild west of game design.
This is so cool.
I still think even now, you don't know what goes behind the coding for,
even like a lot of modern games until, you know, developers,
or it's just unlocked somewhere.
It's the Team Fortress 2 Pineapple.
Again, if you Google Team Fortress 2 pineapple,
I understand that without context,
it sounds like you're making shit off.
Yeah, yeah, yeah, yeah.
It's either pineapple or coconut.
The coconut, that was the one, is the coconut.
So there is a coconut image within the Team Fortress 2 game files.
If you delete this, the game doesn't work.
Like, what the fuck?
The fact that someone figured this out as well.
People don't know why.
I'm sure the coders don't know why, otherwise probably...
Or it's someone on the TF2 team that was like, yo, you don't know how to be really funny?
Yeah, yeah, yeah, yeah.
So there were so many other old video games that just have these ways of working.
It's like how you can write bits of code to certain sections of video.
game memory, and it will use the same bit of memory for multiple things. You play Pokemon
red and blue. Remember the missing no glitch? That was simply about writing a thing to memory
by speaking to the guy in, I want to say Viridian Forest, before Viridian Forest, and then flying
Sinabar Island and surfing up and down. The game wrote a bit of data to memory because of your
conversation with that man, and then when you next court to Pokemon, it used the last known
bit of data to work out the Pokemon's number. That number doesn't exist. And so,
you got missing no instead, which is why it created it.
Video games are a wild west of design.
Yeah, I think I remember that actually.
I remember going down a deep rabbit hole of that.
And apparently, like, that's just one instance of that glitch happening.
But depending on what you do right before you fly to Sinaba Island, you can actually trigger a bunch of other versions of missing no.
And like, you just need to spawn like any Pokemon.
You can actually catch mew in the original red and blue games without using any of the game shark codes by talking to a
specific trainer at a certain time and then walking up and down in a specific bit of grass
because the conversation sets a flag to a value and that value is then used when you next run into a
random Pokemon. But all this stuff is what I have discovered by reviewing retro games and playing
too many MMO RPGs. Do you even get bored of MMOs? Absolutely, which is why I have
without a doubt. So we don't even know what an MMO is. My greatest guess, my greatest guess is it's a game
with fishing. That's it.
It's a game of fishing. Runecape has fishing.
Vandal Fancy 14 has fishing. It's the connecting
narrative. That's what it is. You always have to have
phishing now as well, man.
Yeah, you've got to have fishing. I mean, I can't imagine
after, because you've played 70 MMRGs, the thought of
like having to sink 100 hours into potentially something that will
just absolutely bore me the entire time.
And then I have to then not only spend the 100 hours, I have to then
edit the video about the 100 hours.
That's what people do not get them.
This is why I don't...
I've let other people edit my videos before a couple of times.
There's editors that I work with.
But when people say to me,
okay, here's 100 hours of footage.
Here is where I want you to put every bit of footage
for every bit of script and every bit of thing.
It's quicker for me to do it.
It's quick.
I know exactly what's going to happen at what point,
so I'll just do that.
So when people say, oh, yeah, playing 100 hours is nothing.
It's difficult, but you can do it in 10-hour days over 10 days
and then editing for the next two to three weeks to me.
Again, you make that sound easy.
Yeah.
I make it sound normal because unfortunately,
within the kind of gaming sphere,
I mean, it's been normalized.
Someone will look at me and go,
oh, you're only playing for 10 hours a day,
you're absolutely casual.
Play for 12 hours a day.
Why aren't you doing this?
Why aren't you grinding the entire time?
You don't need sleep.
But the reason that people watch my videos
is simply because they don't want to play the game
for 100 hours,
but they do want to know what happens.
You suffer so they don't have to.
Exactly, which is why there is a YouTuber
called Grand Poo Bear.
And Grand Poo Bear, he plays the old classic,
Nes games. I love his stuff because I don't want to finish turtles on the Nes.
But I want to watch someone finish turtles on the Ness. Someone's going to do it.
And that is the area that I'm in. People don't want to watch bad anime. But I force myself to watch all of,
I think it was called Jibiate. Oh yeah, Gibeata. Yeah, it was terrible. It was absolutely
terrible, but I was morbidly curious for how bad it can get. And halfway through, I think I really-
All the anime you chose to watch that one. Right. So my... Are you trying to live your life,
consuming only the worst things for you? That's what I realized halfway through watching Jibia.
I was watching this going, I'm only doing this because I'm curious to where it goes to,
but I've not watched Evangelion. I could go and watch that instead.
Since I've been in Japan, I have watched all of Evangeline,
except the movies, the OVAs.
Are the new ones?
Haven't seen the end of Evangeline, haven't seen the new stuff either, but I've seen the 26.
Yeah, yeah, yeah.
It was good. I enjoyed it.
So you've seen the OG.
But you've seen Gibeata.
You've seen this, which I remember is basically the shovelware or vanity, I guess.
It's what I've always described Gibeata is this is what,
Jojo must look like to people who hate Jojo.
Yeah, the problem is because I've played so many
crap MMOs, I kind of felt at home.
Like I was watching it going,
this is dire, I get this, I feel comfortable here.
I get it because I've slowly starting to turn
into the dude that watches all of the terrible anime.
I mean, I did a video where I watched the 100 worst rated anime.
See, people won't watch that, yeah.
And people love that video because it's like, I'm glad you did it and not me.
That's exactly why I'm in the position that I've been right now.
People don't want to play through these massive...
If a new game releases a new RPG and it says,
this game's 200 hours long, that's no longer impressive to me.
If a game comes along and says, hey, this is six hours, but it's good, good.
Stick it on my PC. I want to play it.
Someone said to me, oh, yeah, Sol River One's only six hours.
I'm like, you shut your mouth.
It is six perfect hours.
It is exactly what we need a game to be.
That's what we need more of.
I mean, the one thing people don't have, uh, don't have nowadays is just time.
Yeah, time is the big one.
Totally.
And I think the MMRP genre really exemplifies this with,
It exploded.
Will the Warcraft came out in 2004,
and it absolutely exploded over the next,
I want to say, 10 years.
So about 2014,
we got the Burning Crusade,
wrath of the Litch King,
people still hold those
as like the pinnacle of the genre.
A lot of people who played it at that time
were either in college
or in school or in university
or out of work,
or they had jobs that allowed them
the free time to do it.
And now that player group is aging out.
That player group is mid-30s, early 40s.
Kids don't want to play MMO-R-PGs,
because if you say to a kid, hey, do you want to play this game
when nothing happens for the first 50 hours?
Yeah, they're going to say, no, I want to go and play a better game,
a faster game, a good RPG.
You want to play Fortnite?
Yeah, I'll play Fortnite.
I want to play lootershoot or something like that instead.
So the MMRP genre has aged with its audience,
but it's not kept up with the new more modern audience.
Yeah.
What's your opinion of Gatcha games?
So curious.
Yeah, that's true.
There is a weird...
Are those MMOs?
No.
Are we talking the games like,
kind of Genshin Impact?
Yeah.
Honkai, all the wifu games.
I think I've made a video on Genshin Impact
called, what was it,
Legend of Gatcha Breath of the Wifu.
I think I could.
It came out around the same time.
I mean, that kind of was its setting point
when it released.
It was anime breath of the wild.
Yeah, there we go.
It's just on the main one.
And I played that through.
So I have been kind of very much
exposed to the Western idea of MMO.
RPGs, which is quite greedy, as in they must be free, there must be absolutely no cash shop.
If your game is fantastic, I'm like, consider giving you a shiny penny. That's the kind of
attitude that the game is in the West have. The eastern values, from what I've seen, is I will go
to work, I will work hard, I will earn money, and then if I want to spend the money I have earned
on the game I enjoy, that is my way of supporting the game, showing my love for it. And instead of
spending 10 hours in the game, I've spent 10 hours at work, and then spent that money on the game
for 10 hours worth of progress. People say to me, you shouldn't be able to give any money
for a game to be paid to win. If you spend 100 hours playing a game and you get a good item,
could I go to work for 100 hours, spend the money that I've earned from doing that on the same
item and be at the same place as you? Should that be allowed? And the Western view is very much,
No. The game is the game and no amount of money should be able to change that.
Whereas the Eastern View seemed to be much more kind of healthy and around the idea of,
well, if I spend my money on the game, I get better. There was the anime,
was it some Sanguilar Frontier?
Where there is the kind of pay-to-win aspect within the anime itself.
And everyone's kind of fine with that. I think what has happened is the Western view of
MMARPGs, this is very World of Warcraft, very kind of Elder Scrolls online, is you find your game
and it becomes your life.
You will play this game
for the rest of your life.
People say to me,
is it worth getting into this MMO?
And I say, well, just play it.
Just spend three...
Yeah, give it a go.
Spend three or four hours in it.
If you don't like it,
stop playing it.
But the Western View is,
I want one game
that will sate all my needs
for the next 10 years.
Whereas the Eastern View seems to be
there will be a new game
coming out in six months time,
enjoy this one for as long as you want,
then go and enjoy this,
then go and enjoy this.
If you want to spend
50 or 60 quid on that game
while playing, great.
Do that.
I actually think
it's the opposite of that because what you've described is, I think, pretty much correct,
but the big difference is that instead of invest, there is a big cult following about
what's in the gadget space. There's a big cult following about what games are you playing.
For example, there's a lot of toxicity when this game called Wethering Waves, like released.
And there was a huge kind of like rivalry between Genshin Impacts and the Weathering Waves
player base, at least in, in, in, you know,
in the Western sphere, at least I'm not sure about the Eastern sphere.
But it's kind of like a different kind of investment
because players for like, let's say,
who have played Genshin Impact since launch,
they have not just invested their time,
but they have invested clearly their money.
So there's, there can be a lot of toxicity
in terms of like players, like jumping over.
It's almost like, as you said, part of their identity,
not only because they've invested time,
but now they have this extra investment.
There's more at stake.
But that might be perhaps an amalgamation
of both of these points.
of like they are taking the Western outlook to an, you know, an Asian game thinking,
I have, like you've mentioned, sent the money in, I need to get my value out of this now.
Yeah.
And I can't leave.
Well, what I find it similar to is, do you remember the old school console wars?
Yeah.
Like, like people had that identity around which.
I was Xbox.
Yeah, yeah.
I was a Nintendo kid, you know.
I was PlayStation.
So we've got the three.
The three changers.
Yeah, like they were fighting for their console,
like they had stocks in the company.
Yeah, yeah, right, right?
I mean, we would literally like bully the other side
being like, I can't believe.
People would make songs on YouTube back in the day.
Yeah, yeah, yeah, yeah,
you're making fun of PlayStation 3 being useless at the time.
And then you get to that age
where you realize these billion dollar corporations.
They don't care.
They don't care, it's all, but a really interesting point you've raised
is you've used the word investment, invest your time,
get value.
Yeah, that's what they feel like.
Yeah, let's take another,
kind of idea. You played Final Fantasy 10.
Yeah. Great game.
Love finals. When you bought Final Fantasy 10, were you thinking,
this is an investment for my future? Or were you thinking,
I just want to buy this game and have a good time with it?
I want to buy this game. Have a good time. Exactly. But the MMO RPG and the
Gatcha thing is, I am not putting money in because I am enjoying the moment. I am
investing within this product, being a part of me, a part of my life, part of my culture for a long
time. The fact that we treat video games and the things inside them, like weapons and
armor and cosmetics as investments alone is a silly notion.
Well, it's like the Rolexes for teenagers.
They're just like, look at what I have.
These are the five stars, the items, the legendary.
I think that's, it's just a, it's just flexing.
It's the commodification of your gaming time as almost a business investment that you must get
back.
When someone says, oh yeah, I've invested 100 hours of my time into this game, I'm like, no,
you've played it for 100 hours.
I wasn't investing time.
I mean, it sounds cool.
I wasn't investing time in, you know, Simpsons hit and run or burn out or tent you.
I was just playing a game from it and then moving on.
Yeah, yeah, for sure.
I think people have this idea that your time, it's hustle culture spilling over into video games.
Your time is a commodity that you can make money from if you want to.
But the idea that you have to look at the games that you're using to relax and saying,
right, how can I min-max my efficiency within this game to get the most back from it?
I watched a video of a guy who played Skyrim while not running, just walking.
Walking through the game, it took him three times longer because it's much, much slower.
But the experience was so zen, so meditative.
And it was a totally different experience.
That is personally, I think, a better investment of my gaming time than playing the game three times and not really paying attention to it.
I need to piss quickly.
They're all peeing.
Sweet. You guys can, okay with carrying on?
Yeah, of course, of course.
Run him.
Damn.
Yeah, that was
such an eloquent point.
I'm blown away
by how eloquent you are
by all this stuff.
I have done a lot of talking
on MMRP's.
I've consulted with a couple
of gaming companies.
You already know the...
Oh, I mean, when we went to the Bulgaria thing,
it was being, it was flown over
to consult on the creation
process of a new MMORP.
Oh, wow.
And after they showed me what they have
and they turned around and went, so, do you know,
do you want to support us?
I said, no, this is terrible.
This is awful.
what you've got's dire
You've
What you see
They flabberg
So what happened
Was that they
They flew me over
Okay
Beautiful plane
They landed there
Lovely five-star hotel
Put me up
There was a day in the mountains
In a spa
Delightful
I was sat there
You know
The lovely kind of snow
covered peaks
In the distance
The massage
The drinks
I played the game
For about half an hour
And they were like
So what do you think
And I said
I'm gonna be honest
You've pampered me
But you've not
Let me play your game
And they said
Well you know
Do you want to support
Our Kickstarter
Patreon
on. No. Wait, wait, so they flew you out to try and get you to then go and talk about.
The point of them getting me was because they wanted access to my audience and they wanted
access to the kind of influence that I had there. So when they said, you know, do you want
to support us, the answer is no. I would have. It was a beautiful five-star trip. Thank you.
Don't give me wrong. I loved every part of that trip except the game. That's so funny.
Oh, God. They haven't got me back yet. They've got a couple of other people back. Hey, look,
you've got your massage. I got my, yeah. I got my integrity. I got my integrity. That's what's
important.
Yeah, of course.
No, the integrity is the important aspect.
I mean, look, you can always get another five-star
style, you can't get your viewers.
Absolutely.
As soon, this is what I've said to my viewers so much,
as soon as I say that a game is good when it isn't,
that's when I lose viewer trust,
I lose integrity.
I've turned down so many sponsorships from so many companies
because they've had bad games,
and I've turned down sponsorships from good games
because I don't play them.
Yeah.
And I don't, my voice wouldn't have any weight to it.
I would just be lying to the audience.
Yeah, obviously, as a game review,
I feel like it is quite tough.
Yeah. Well, don't worry, the Morrow Win video will probably give you all the money you need.
Yeah, that'll help. Yeah, I'll go to retire now.
As soon as we play Oblivion for the 80 hours.
Oh, gosh.
Walking, walking only.
Yeah, walking only. How about crawling next?
So when I played Oblivion on stream, I played it entirely by punching.
I didn't use any, any weapons. And I think the title of the series was fisting my way across
Tamriel. So we just punched all the way until the very final boss, where you can just
punch him to death, which was great.
But the idea is as a video game reviewer, my power, my influence comes in being trusted.
Trust is a currency.
I've had this discussion with a guy called Chris Wilson, who was at the time the CEO of Grinding Gear Games, who makes Path of Exile.
I work with the Path of Exile team a couple of times that love it.
You play Path of Exile?
I'll send it across.
Beautiful, brilliant game.
I only play Path of Exile too, but I loved it.
A really good game.
I love working with Granding Gear Games.
I had an interview with Jonathan, the guy that is the head of Path of Exile.
He's a great guy.
but we basically agreed that trust is a commodity,
and you bank trust when you do things
where the audience can see you being honest and genuine,
and you spend trust when you take risks.
So if I say, right, I'm going to make a video on a game
that no one's played, but trust me, it'll be good.
And if people have seen my videos, they'll go,
okay, I don't know the game, but I know that Josh can make it entertaining,
I'll go and watch that.
If I keep saying every game that I come to is the best game,
you should go and play this, hashtag ad,
eventually that has no weight and no value to it.
So I try and push back as much as I possibly can on that.
Whereas games that I'm not sponsored to say that I like,
I will still say that I like anyway.
In fact, I had a conversation with,
I think it was Blizzard many years ago.
And they said to me,
we've got X amount of money,
what would we need to do for you to say that this expansion is good?
And I would say, take X amount of money and make a good expansion.
That's it.
If the game is good, I'll say it's good,
because that benefits me playing the game as well.
For sure, yeah.
Damn.
I,
my strategy is to make it abundantly apparent
when I'm playing a game
that I do not fuck with it.
Yes.
And then I'm like,
I will take the-
Without explicitly saying.
Yeah, yeah, yeah.
I guess because my old strategy's been,
I do expensive, big projects,
require money.
I will take the money and be like,
wow, guys,
we've got to play this more offline.
Yeah.
This is so weird.
Join my guild.
We have to play.
I will not,
I will stream this more totally.
Yeah.
Yeah.
But I mean,
it's,
I feel I'm like shameful.
I mean, the only game that I play shitty games.
I play shitty games.
The only game that I have got into recently since being here
was because I saw everyone playing it
was the Pokemon trading card game.
I'm deep into that.
Okay, so he's way all deep into that.
I have what you could say invested in that.
If you want, if you're a modification.
This is the last meshes.
We've talked about Kiddikuras earlier.
This is the last meshes that I sent to him
of a card that I pulled
and the lovely response that he gave me.
Oh my God.
I'll be trying to pull that Mewis.
gold card for so long now. Oh, yeah. There we
again. So we got that. So I've started playing that. I've seen
people kind of play out on the train. I'm like, I'm going to
get involved in this. It's really good.
I'll get too addicted to that.
And I won't throw my money. I am too addicted to it.
I have thrown an embarrassing amount of money at that game.
And I do not regret it at all. So this is a really
interesting, you mentioned money. One of my
favorite MMRP facts. MMO RPGs are,
they are monetized. You can get the cosmetics. You can buy the
weapons in some of them. You can buy the kind of battle
passes in the other. You can buy the expansions.
FIFA ultimate team makes more money
than most MMOs put together.
Yeah, I believe that.
I mean, I think we spoke about this one time.
I was explaining how, like, to be a pro on FIFA,
I think the amount of you spend
is somewhere in the range of like,
I think it was like 50K.
Or something absurd or 5K.
It was like some absurd number
to be able to, like,
to have an ultimate team that is able to compete.
It was some ridiculous,
maybe we can fact check.
that guy.
Pick it out, like, FIFA Ultimate Team, I don't know.
Yeah, I mean, FIFA.
The FIFA Ultimates have just got a insane monetization system.
I mean, that is just.
It's the EA special.
It's just the EA money, like, cash cow, you know.
Did you see the whole thing with, so it's not called FIFA anymore.
Do you know this?
Yeah, yeah.
It's called, uh, they lost the FIFA license, didn't we?
Yeah.
So, shit.
So actually, it was like FIFA just wanted more money.
Yeah.
Yeah.
And FIFA, I mean, FIFA is not a good company.
You know, FIFA the most uncorrupt company in the world
that are not money hungry.
It was the one time where somehow EA seemed like the reasonable party in all this.
They went, slow down, guys, this is too much.
FIFA went, you guys are money grubbing a bit much.
EA said, EA's told FIFA, you are money grabbing too much.
EA had that sense of pride and accomplishment themselves, and they went,
no, we're not going to be doing it.
They took the gamble, released the next, what would have been?
It's just called FC now.
It's called FC.
And they had no difference in the money he made.
And nobody cared that the FIFA was dropped.
And now it was probably the best business decision that he's made in a very long time.
They don't have to pay FIFA.
It was like, they'd pay them billions, I think.
Yeah.
The license was absolutely huge.
Jesus.
But this is the example that I use when people come to me for MMRPs.
And they say things like, you know, our genre, our game is massive.
It's super important.
And I've had to say, look, you're existing within a bubble.
Yeah. The MMRP player base per game is a bubble. The Guild Wars 2 players think Guild Wars 2 is fantastic. The World of Walkoff players think World of Walkers is fantastic. When you look at the entire genre as a whole, the genre compared to other genres is tiny. We are within a niche. It is not the juggernaut it used to be. No, not at all. Back in the day, you talked about like the whole social experience and now like the younger generation of just gone to like other genres of games, you know, and whatever.
they can give.
Like EA,
obviously FIFA,
massively, massively popular.
Obviously,
anime games,
Gatcha games,
which is like,
I guess my specialty.
That's, like,
very, very popular
in like the new generation,
but also things like
Fortnite as well.
I think one of the biggest
examples as well
is that mobile phones
are now the biggest
video game console in the world.
Yeah.
And you can play a lot
of Gatcha games on mobile.
Yes.
When we saw the footage
of EverQuest earlier
and you straight away said,
oh my God,
how many menus are there?
You could not put
EverQuest on a mobile,
but you could,
but most gacha games on mobile,
which just gives you exposure
to a much bigger audience.
Exactly.
There you go.
That's a new challenge for you,
playing EverQuest on the mobile phone.
Oh, there we go.
Okay.
An EverQuest on the mobile.
It would be an hour of you.
Just zooming in
when it's kind of like,
wait, I think I clicked the right thing?
Yeah.
So they have managed to port
a couple of successful MMOs over to mobile.
Roonscape is a good example.
Roomscape and Oldswell Roomscape,
because they're two separate games.
Their mobile clients are fantastic.
They are genuinely very good.
I consulted on the RuneScape three mobile clients, and it was actually a really interesting day.
I sent them my review video, which involved me finding a couple of bugs and glitches.
And they sent back saying, we don't like this, but fine.
So they appreciated that I found that.
Talking about mobiles and talking about consoles, especially MMRPs,
mobile gaming makes more money than console gaming.
Mobile gaming makes more money than PC gaming.
And on the PC, the MMO is a small genre itself.
It doesn't make as much money as other.
other PC games, first-person shooters, third-person shooters, adventure games, that kind of stuff.
So I think because I exist within the MMO sphere, it's very healthy for me to walk outside.
For example, I've been in Japan for three weeks now. I have not seen a single World of Warcraft
thing. I've not seen a figure. I've not seen a poster. I've not seen a game. I don't think it was
popular in Japan. It's not popular over here at all. But when I exist within my MMOP RPG sphere,
I get messages daily, hourly in some cases, from people saying, well, the World of Warcraft is
massive. It's the biggest thing in the world. It's absolutely global. Everyone should love it.
It's fantastic. Why aren't you playing it more? And I said, because I don't want to and because you're
existing within this tiny bubble. We need to step out of it. I'm sure that the Gacha games ideas,
you get people who are hyper and franchised within the Gatcha games industry. Exactly.
Who don't understand that there is another games industry out there at all. Yes, exactly.
And, you know, they have a very, the Gatcha space has a very specific thing of doing, a different way of
doing things. And a lot of the other gaming spaces just don't fuck
with the way Gatchie game.
Yeah, yeah, yeah.
But how much money does it make?
But it makes a lot of money.
So much money.
It makes so much money.
Did you see that one of the most profitable games is this fucking monopoly game?
Have you seen this?
Yeah.
I think you talked about it.
Yeah, it's fucking insane.
This is this a garbage monopoly game that makes billions.
But people realize that you can give one pound or one dollar much easier than you can give
a thousand or 10,000.
So games companies said, right, if we are in everyone's pocket literally on their phones,
then let's ask everyone for a dollar.
Three billion.
Let's ask everyone for one dollar.
See, in sales, it's sometimes easier to sell one massive thing to one person.
Whereas in games, it's much easier to sell a million small micro-transactions to a million players,
which is why the micro-transaction boom has happened.
Roonscape 3 uses a lot of gacha mechanics.
In my review of Roonscape 3, I go through their entire shop system and break down all of the currency.
see, oh, this is an entire separate conversation with MMOs.
Yeah.
When you purchase an item in a gacha game, you spend money to get a currency.
Yes.
Then you convert that currency into another currency.
I hate this.
It's done on purpose.
It's a psychological trick.
It's what casinos use.
You cannot track the conversion rates between multiple currencies.
So let's say that you spend $10 and you buy 10 bits of gold.
Then you spend 10 bits of gold and turn them into 35 moon shards.
Then you spend 35 moon shards and turn them into 170 crystals.
bits. Then you spend 16 crystal bits to buy a shard of a sword. And you need 200 shards of a sword. How much does one shard cost in real money value?
You don't know. It's the guy from the math problem that turns up with like 100 watermelons in his car. How many times do we convert this money? It's a psychological trick to distance you from the value of whatever the thing is. And companies can then say legally, they didn't sell you the sword shard because that would be selling power. They sold you the virtual gold.
What you then did with that is a completely separate transaction.
So it's not pay to win.
It also takes away the value of the thing.
The digital thing has no value.
Only the gold does.
But the gold never buys the things.
The gold buys other currencies, which then buy the thing.
Do you think this is one of the reasons why Nira Mers are struggling?
Because there is such an expectation to monetize?
Yes, without a doubt.
So games release with a special version of the game, they release.
If you go to EverQuest 1,
subscription.
Like, what, like $2 a month or something?
Well, there's actually three different layers to it.
So we've got a membership.
So here's the thing you can do with EverQuest 1.
Not only do you get stuff,
but you can also enhance your membership
with EverQuest, with these things here.
So let's say that you want to be an adventurer.
You get a 5% experience boost
and you have 10% more coin from killing enemies.
That is an extra $3 a month.
Let's say you want two perks.
Venturer and the Challenger.
Well, the Challenger perk gives you mercenaries
gaining experience quicker and you don't lose levels
when you die. The merchant gives you even more.
So if you and I are both playing EverQuest
and I am paying an extra $5 a month for all those things,
I have an inherent advantage.
Is that morally wrong
if EverQuest need to make money?
Because people will play it for free.
Yeah.
But what's better?
Taking the idea that it's a $5 game
with a massive free trade.
trial or taking the idea that is a free game with a $5 boost that you can play for.
Because both those things are exactly the same, but one of them is reframing how you see it.
Are you playing a free trial and then paying for the full game?
Or are you playing the full game and paying for advantage?
Yeah.
I think of some people, they see this and they'll see the $5 a month.
Then what they see is commitment.
Yes.
And I think that's like in most things in life, they're scarce people.
They're like, oh, now I have to play an X amount of hours.
Whereas, you know, for free games, often they're like,
oh, no, just play as much, little or as much as you want.
In reality, they're getting you in and sucked in.
Yeah.
Oh, this will make your life easier right now.
I mean, this is monetisation within gaming,
which has gone through a really weird cycle
and ended up almost back where it started,
as in when games first started,
one of the first games, I think was called Space War.
And it was this idea of almost like a ping pong style tennis thing
on an old oscillating scope.
And then we got games like Pong,
games like Pac-Man, and they went to the arcade.
And you put more money in to play the game more.
we had games like time crisis where you would die at the second boss. Great game. You would die.
And then you put some more credits in. This was almost accepted. You put more money in to play the game for longer to get more lives.
Then when we had the kind of home console revolution, games companies realized, oh, we can't keep dragging money off people. How do we make the most off selling our games?
Well, we just make them really difficult because a lot of people still rented games at the time. There was a thing called the Blockbuster level, as in the old rental shop blockbuster.
Right.
The games, the Lion King, on the Ness and the SNES,
they have a notoriously difficult second or third level.
This was done on purpose to mean that you had to rent the game several times,
which means Blockbuster wanted to buy the game in order to rent it out far for more.
Right.
So we're still taking more money off people.
Then we have the home console revolution with PlayStation 1, PlayStation 2, Xbox 360,
that kind of stuff.
Yeah.
Games companies realize once they've sold the game, oh, what now?
How do we get more money off people?
Well, suddenly it's when Battle Pass is creeping.
and that's when the idea of cosmetics creep in.
It'll start with the stupid oblivion horse armor,
which was when, if Google oblivion horse armor...
I remember this when this happened.
This was massive.
It was the idea that you could spend
the next couple of dollars to get some armor for your horse in oblivion.
Yeah, I remember seeing this post as well.
And that was almost opening the floodgates
for what could happen.
And now we're in this position where when you purchase a video game,
you don't own the video game.
They're pushing games as a service.
You are renting the idea.
And one of the worst ways this comes around,
this is one of my personal pet peeves.
Have you ever played Tony Hawks Pro Skater?
Of course.
Okay, classic.
Could you please Google?
I think it's Tony Hawks Pro Skater 4.
So what happened with this was,
it might not be 4.
Correct me in the comments if I am wrong with this.
Tony Hawk's Pro Skater 4 launched on disc.
But what happened was all the disc gave you
was the rights to download the rest of the game.
from the server. So you had to have an internet connection to get the game.
The problem is those servers are now offline, which means if you have the disc, you only have
level one. You cannot get the rest of this game. It might be a different Tony Hotspro Skater game,
but the idea was you no longer purchase the data that has the game on it. You purchase a
temporary license to access the data, which is super annoying. And the games industry is monetized
wall hell and back. MMRP players sometimes just seem extremely entitled with the amount of
game they want for the amount of money they're giving. Yeah. Well, the thing, the thing about
MMOs is that because you said it's like, you know, a juggerna or the old of the old days,
that mentality of the same monetization system that worked back then is still with the same expectations
without gathering in the new players that have another different set of expectations and what they
are okay with in terms of like monetization. I mean, the original games, you played, you're paid
by the minute, by the hour.
You paid not only for the internet connection,
but also for access to the games.
There was an old game, I believe it was called
the Island of Kazmai, one of the very first kind of text-based
MMO RPGs that you would effectively have to pay
per instruction you sent to the server,
per word you sent, per...
Like you did.
You want to go and raid this dungeon?
Cool, it's probably going to cost you about five pound stuff.
But it was popular?
It was very popular because it was...
It was new, it was different, it was strange.
That's what it looked like on the far right.
That is the more modern graphics.
The extreme old ones are the Aski graphics.
Far right, far right.
The Far right top.
The Aski graphics.
God, they're right to have like dwarf...
Dwar fortress.
Door fortress.
Yeah.
So you would pay per instruction
that you sent to the server
because your internet time was limited.
In fact, MMORPGs,
and that's one of the reasons
that Roonscape really took off.
Most MMOs required a download.
They required a game to be,
an EXC to be run.
The browser game
RuneScape didn't require a download, which was why it was able to take over school computers,
library computers.
Any public computer that blocked files, blocked XEs and blocked downloads could still run
these browser-based games, games like Adventure Quest and games like Dragon Failing.
In fact, if you Google...
I've made a video on that.
That's the first video I watched of yours was Adventure Quest.
So after I made the Adventure Quest video where I kind of finished the main quest of the game,
the guy that runs Arctic's Entertainment, Adam Bonn, actually reached out to me and
said, hey Josh, really cool video.
got all the staff around to watch it.
Had it, yeah, it wasn't any good adventure quest,
had a really good time.
He then hand wrote me a letter of appreciation.
I've got it in my office, in home, kind of propped up,
and it's like, you know, thank you for doing this.
It brought back a load of memories
from when he was first making the game,
because I played some quests that he hasn't seen in years.
So it was almost a nostalgic trip.
He's probably like, laughing, like, yeah, that was a shit one.
So when I question, I'm like,
why is your game so inconsistent?
Why from this screen, is this different to this screen?
Turns out Adventure Quest had no framework for how menus needed to look or where buttons needed to be or where colors needed to be.
So every single screen was new.
And he was making it as best he could from kind of the previous screen.
It is like, it's like a ransom note at times of like mismash.
Yeah, it really is.
It's menus and text.
You're like, what is this?
I called it consistently inconsistent.
Every single quest, every single idea is new and it's different.
Games like this, games that we play, games that we play,
as kids and experienced as kids, this is kind of my bread and butter on YouTube. I will sit down
and say, right, I haven't played Tenchu two in years. Since walking around Japan, I kind of want to
play Tenchew two. So I'm going to get home. I'll launch up Tenchue two. I'll play it through.
I'll say, right, was it good? I'll critique it through a modern lens. And people want to watch these
videos. I mean, yeah, I think we want to see a, it's fun to see your childhood nostalgia be torn apart.
Like, it's fun to see it, like, actually be, you know, confronted with it. I'm sure you've pretty, you know,
played some games in your childhood, you've had fun memories of, and you boot it up, you're like, oh.
So this is a really interesting thing. I've tried to explain to people that it's okay, and this is
something that MMO players push back against so much, it's okay to like something that's bad.
Yeah. So one of the way, I love the first Power Rangers movie. It's a terrible film. It's really the
first movie with Ivan Ouse. It is an awful film. Right. But I love it. I haven't watched. I haven't
watched it recently. Damn. It's terrible. It's still like gold. It's still like gold.
Golden generation for me.
It's amazing.
I love it.
So it's okay.
So play something that's bad
and say, I had a good time.
I think when people watch my reviews.
Yeah, people watch reviews,
people watch my MMO things.
They almost want to feel validated
that the time they enjoyed
was good time.
It was well used.
We're so scared that we didn't like something good.
I can say, look, this game is bad, but I like it.
This game is not great.
It's got flaws, but I like it.
And if you like it, that's fine.
It's a healthy attitude to have
that MMO players just struggle with.
I think it comes to maturity.
It really does.
It takes a lot of time to realize that you're a dumb kid.
I think with MMOs specifically, it's actually difficult to mature.
You are spot on with this.
It is difficult to go through that mature process if you are playing the same game that
you've been playing for the last 10, 50, and 20 years.
And you've never been exposed to either outside opinions,
different games or different systems.
If you aren't forced to acknowledge the flaws in something,
You almost blind yourself to it and just say this is great.
It's tunnel vision for it.
It's okay to recognize flaws.
This is how we grow.
I recognize flaws in all my old videos.
And then I try and grow from it.
Yeah, exactly.
I mean, I think there's also this thing where sometimes when we're talking about nostalgia
or like a thing that we really enjoyed as a kid,
sometimes there's like fear to like go back and see if it's different from like the memory that you had, you know.
Because you're kind of afraid that.
you're not going to get the same emotions that you felt when you first experienced this.
Because you go into wearing rose-tinted glasses.
Yes.
And you know you're wearing the rose-tinted glasses.
Yeah.
Like, I know I have to take these off, but I don't want to.
So I've got another really long video about MMRP is where I discussed the impact that
nostalgia has on our enjoyment of a game.
Let's say that you want to sit down and play, you know, Golden Eye on the N-64.
Great game.
Really good game.
But it's probably better if you've got memories of getting inside.
some pizzas with your friends sitting down,
past a controller around, having a good time,
playing the split screen. If you
sit down and play
Golden Eye right now on a big
massive TV on your own with all the lights on
and you sit there play, it's a good game,
but it's not the same journey.
There's a famous saying that you can't step
in the same river twice, because you're not
the same person and it's not the same river.
Everything you go through an experience
then becomes your frame of reference for the world.
And we can play old games
and appreciate them mechanically,
but they won't be involved in our lives
as they were kind of socially or narratively,
as it was back then.
We're not in school anymore.
Yeah.
But we can sit down like this
and talk about games that we did play
when we were in school
and have that moment where we all smile
and we all go, you know what,
Time Splitters, Time Splitters 2,
absolutely cracking game, burnout, brilliant game,
that kind of stuff.
Did Times Clitters age well?
Time splitters age well.
Time Splitters 2 aged really well
because Time Splitters 1 was the same team
that made GoldenEye.
And I've got a video on the main channel.
It's not been Josh Strive Hay's Time Splitters.
Yeah.
I mean, I remember Time Sliters 2 was like the goat
when I was in school.
So Time Splitters 1 was the PlayStation 2 launch title
created by the same team that made GoldenE.
And it's fantastic.
God, I haven't seen this in years.
Okay, Time Splitters 2 was when they really nailed it.
Yeah, yeah.
Every level.
I've not done a two video yet,
but that is next on the list.
Every single level in that game is about focusing on a certain mechanic,
whether it's open map, whether it's verticality,
whether it's corners. It is brilliant.
Mechanically, absolute masterpiece.
Not very long, basically no story at all, but mechanically, spot on.
And then with two, they really nailed what they were going for.
So I found a couple of games, like you mentioned Golden Sun earlier.
I'd ever play Golden Sun.
I did a full analysis of the combat system, you know,
with the setting and the unleashing of the Jins in that game.
That's genius.
And then the fact that Golden Sun 2 actually flipped, you played 2.
I have not played 2.
Do you want to spoil it for you?
Sure.
It flips the narrative and it turns out that you were playing as the bad guys in Golden Sun 1
and in 2 you are then playing as the other team trying to stop you from the first game.
Oh, that's sick.
Where if you would have succeeded in your mission, bad things would have happened to the world.
So you start playing Golden Sun 2 thinking you're the bad guys and then you realize actually,
no, no, you are the heroes now.
you were just misguided and misled in the first game.
Oh, that's so sick.
It's really, really clever.
And it stands up today.
Medieval, a game that I'd never played before played it, stands up.
Really good.
A couple of other games.
So the first Kingsfield games, you played Dark Souls, Eldon Ring.
Yes.
That's made by From Software.
From Software made educational games
before their very first video game called Kingsfield.
I've got a video playing Kingsfield.
There is so much in Kingsfield
that you can see the foundations being laid
for what will become Dark Souls.
You can see the bonfires.
You can see the warp points.
You can see the esters flasks.
You can see the distance and hit-based timings.
You can see the obtuse hidden storylines.
You can see all of the characters.
You can see where it starts and where it goes to.
The vibe is the same.
Yeah, yeah, yeah.
It's still so surreal.
It's so liminal.
And this is why I love going back and playing the very first games from companies
and saying, right, where did you start?
Where are you now?
What have you learned?
Where have you gone to?
How do you find the time to play all these games?
Yeah, you play a lot of games.
I just like...
I don't do anything else.
That's kind of it.
So I've got a gym, a small gym room in my house that was previously a dining room.
And I kind of walked in there one day and I went, I don't need this.
So I pulled up the carpet, replaced it with a black rubber gym tiles, stuck a gym machine in there.
I went, cool, that's happening now.
So I will wake up.
I will boot up the...
PC, whether it's an emulator, whether it's a console. I will play a game for eight to 10 hours.
Yep. So what I've done is, this is the system. People have asked for this before.
The system. This is the system. Okay, okay. Got the screen in front of me. I'm recording it using
OBS. There's a little time code of where OBS is. I've then got a laptop running next to me,
which is on voice recording mode. So if something happens in the game, let's say that I find
the fairy in Kingsfield, I will look at the time code on OBS. I'll sit seven hours and 38 minutes
in, and I will say out loud, seven hours, 38 minutes, find fairy. And my laptop,
will then write that out because it's listening as voice recording and then go to a new line.
So after I've played a game for 10 to 20 hours, I will then grab my laptop and I will have a
minute to minute breakdown of exactly what happened.
That's smart.
I will then turn every single note that I've made into a sentence for a script, and then I'll
record the entire voiceover for the script, then sit down and simply match up the game footage
to the script that I've done.
It's very, very efficient.
It's a framework that I've got.
It works for most games.
I review them in quite a linear way from the start to the end.
I don't focus on systems such as going to combat or trading or inventory until they naturally
pop up in the game.
Yeah.
But that is all I do.
That's literally it.
As soon as one game is finished, I will go on to the next game.
Okay.
But then how do you find time to make videos?
Because for me, I get like, the consuming stuff is actually the easy part, actually.
It's actually the more time consuming for me to make the video about the content.
And then knowing that you edit your own videos as well.
Yeah, yeah, yeah.
My editing is very simple.
It's extremely easy.
So because it's so linear, when I'm playing through Kingsfield, when I get to level one and I say,
now we open the door and go in. All I have to do is find the footage of me going into the door,
cut it, stick it there. And then my next sentence will be, and round the corner,
we find a shield out a shield on the floor. I simply edit out all the bit that isn't that,
find around the corner, grab the shield, cut that out, stick that there. And then just do that for the next 10 hours.
It's boring and it's repetitive and it's linear, but it's not complicated. I don't use any keyframes in my videos.
I don't have images moving around the place.
Everything's fade in and fade out.
It's not worse than some of the games you play, I'm sure.
Honestly, no, my editing is about as good quality as Kingsfield.
It's extremely basic.
It is the meat and potatoes of the actual video.
I've tried to say to people, don't worry about the bells and whistles,
worry about the content, worry about the core of it first,
and then we can add everything onto it.
People come to me and go, I'm worrying about this,
I'm worrying about that, I'm worrying about the other.
It's almost like building a house from scratch
and worrying about what color curtains
you're going to put into it.
It doesn't matter until the house is built.
Build the house first.
Let's edit the rough cut of the video first,
then I'll go back and fix it all up.
Yeah, yeah, yeah.
So, yeah.
Yeah, a lot of my...
I mean, I played Kingsfield.
I finished it in three days,
and then I wrote the script in a day,
and I recorded it the next day,
and then I edit it together
in about four or five days after that.
So one video takes about two weeks,
throw it up, onto the next game.
The only ones that take longer
are the 100 hours in videos
because I have to play it for 100 hours.
And then you have to enter through 100 hours.
I had to pay for the upgrade to the Google Drive
because I was trying to put about three terabytes worth of footage of, you know,
like 1080, 4K footage of Everquest, which doesn't even play in 4K.
I just recorded it then.
Well, YouTube compressed the show.
Exactly.
You can't tell anything above 1080.
People always go, you know, why don't you record in 4K?
You don't watch my videos.
You put them on the second monitor.
It doesn't matter if they're in 1018.
I've made videos in 720.
No one noticed.
just to see if anyone would. Nobody did.
So I guess this is just all I do now.
And then on Saturday and Sunday, I do the Twitch streams,
which are the dark swallows kind of fitness streams at the minute.
Because if I don't, I would go mad.
I would just go insane in these four walls.
It's a way to talk to the community, talk to the players,
talk to the viewers, and just kind of get involved with it.
Not to sound mean.
Do you hang out with people?
No.
No, this is like the most social I've been in weeks.
This is why.
We're not real.
It's just me in my room still.
King's still playing.
That's what it is.
You all wake up soon.
I think what it is,
I've discovered that the,
I live in the middle of the countryside,
which is beautiful for about five minutes.
It's almost like being inside some kind of,
you know,
Disney opening of a movie.
I set out,
there's only bird,
there's a wrap.
It's fantastic.
And then you're like,
right, cool, what's going on?
Nothing.
Nothing's around.
Everything's at cities,
everything's in things.
People assume that I live in London
because I'm from the UK.
And that's where everyone
lives in the UK.
Yeah.
I haven't found time to go to a lot of social events just because I'm spending so much
time making videos.
And we're losing a load of gaming conventions in the UK.
We've lost the insomnia convention.
EGX and MCM have teamed up together.
We might be losing the WASD conventions.
The developed conventions are still going on.
But the social kind of world of the UK is crumbling, which is why I wanted to come to
Japan.
It's why I want to go and visit the USA.
It's why I want to go visit Australia.
Yeah.
It's important to me over the next year or two to focus on the social connections,
not just the digital content creation.
Yeah, I hear about your schedule and your throughput,
and I'm like, I hope you don't burn out because this is, damn.
It's a long time.
It's managed to, I mean, it's given me a very,
it's a very lucrative job.
It's given me a fantastic lifestyle that I couldn't have dreamt of before.
I am, because I am a small independent creator,
I've not got staff underneath me that I need to kind of pay.
I am able to take the freedom and the time.
to create what I want to create.
So when I make a video on Future Cop, LAPD, or Crock,
or any of the old random obscure games,
a silent bomber,
games that no one's ever played before,
but I remember them from my childhood.
Even if those videos fail,
I know that I'm still going to make enough from them
and from the Patreon support that allows me to take these risks
to then go and just keep doing it.
I put myself in a strong position,
but what I have paid with is social time.
Right.
Yeah, it's interesting you said that,
I, you kind of said how I feel about the UK
because we had a really good friend group in the UK
and we hung out a lot with our friends
but that felt very unusual
and it does feel like the UK
like social
abilities like crumbling slightly
there's just not much to do
not much to do things are expensive
if you don't go to the pub
then what is there to do
outside of just that's pretty much what it is
it's the idea of it's a drinking culture
it's a drugs culture it's an idea of just partying
whereas I walked out my hotel
I went to the Meiji Jingu Shrine. It's gorgeous. It's absolutely fantastic. I didn't realize that the Fushimi Anari was a mountain. So when I got the bottom of it, I was, I was like, I was properly wrapped up in this nice big coat. And I was like, 45 minutes. I can do that. It's 45 minutes up steps. Yeah. I got at the top and I was absolutely dripping with sweat. That was fantastic. There was so much to do. I have met people from all over the world, whether it's digitally, whether it's through MMRPGs, through kind of events like this, through corporations that I want to go and spend time with because we share values. We have a
good time together. But it's difficult to do in the UK because trains are extremely expensive
and unreliable. And unreliable. And slow. Trains here to the minute is amazing. Absolutely fantastic.
Absolutely love it. But I've been lucky enough to meet a lot of people, but I feel that the social
element of video games is one of the strengths of it. We talked about MMOs and the strengths of the
MMO is the social aspect. I don't have that sitting in my room or you're walking on a treadmill while
playing Dark Souls. I've got thousands of people
watching me lifts and weights while I try and kill
Artorius. But it's
not the same as going to a convention.
To answer your question, no, I don't
talk to people. Yeah. I mean, a lot of
YouTubers and Twitch gamers I know, it's a very
lonely job, you know. Remarkably so. You can go
if you do YouTube solely, you can go like
weeks without seeing another face. If you just
forget to get yourself outside. I've gone weeks
without leaving my house. I've gone weeks
forgetting that I have a living room
in my house.
I've sometimes opened the door and gone,
all right, cool, Christmas tree is still up
and then just put it there.
It is still up because I haven't just...
I feel cold that with my living room.
I haven't gone into the room to take the tree down
because I just don't have any reason to go into that room.
There's no entertaining to be done.
There's no one coming around.
It's just me kind of making the content.
But then we have the parissocial element,
which is where people have spent,
let's take the Moroind video, for example.
People have spent 73 hours with me.
But I don't know them.
So I've had people.
come up to me before going, oh, hey man, good to see you. I've really quickly go, do I know you?
I haven't met you before. Are you an old friend? Are you an acquaintance? Or are you someone
who knows me? May I trust us, we know more than any way. I'm sure you guys know.
We have about, what, 500 hours just on this channel? Yeah. There is a level of parisocial to it,
and there is a level of kind of social, I want to say, intelligence that is required by a lot of
viewers if people want to come up. People have recognized me walking around Japan. People have
come up to me, recognize in the Pokemon Center, recognize it. I recognize in the Pokemon Center,
recognized on the street, like six o'clock in the morning,
people come up, which is extremely flattering,
and I will always take time to talk to people.
I've taken selfies of people,
we'll always chat, have signed things, whatever we need to do.
But there is a level of social understanding
where if someone comes up to me,
I appreciate it when they introduce themselves
and let me know how I know them
or how I should know them.
Because I'm sure you guys have had it before.
I have people come up to me and just stare at me.
Yeah, yeah.
Yeah. I had this one post in the Reddit the other day
where I was just drinking outside
enjoying the sunshine.
And then I go on my, I'll supper at it.
And there's just a picture of me
from the opposite side of the,
from the opposite side of like the roads.
Yeah.
Like a fucking paparazzi pick.
And I'm like,
and the quote was,
I didn't want to disturb him
on his date or whatever.
And I was like,
I would have rather you guys.
Yeah.
Just stop me on my day.
That's brilliant.
Then just me log on to the internet
and find like a,
you got TMZ.
Yeah, yeah, yeah.
if I find a paparazzi pick of me, like, online.
Even if I'd taken that picture and I didn't want to disturb you.
Why don't stick it on a revenue?
Why would I post it?
Oh, God, we doomed.
I've been lucky enough to have a lot of people who are very kind of socially aware,
walk up and chat.
But I'm going to call a lot of people out here, I'm sure I'll get hate for it,
but the MMRP sphere itself, I'm going to try and be extremely democratic.
Look, I think it tends to appeal to people who are made.
not the most socially gracious.
So what you're saying is the South Park episode about wow is
reflective.
It is remarkable.
I don't think it's any...
That's not a hot take.
It's not mindful.
It's like a lukewarm take.
I describe my content as welcoming.
I'm neither over nor underwhelming.
That's exactly what I try and be.
So my takes are not hot.
They're lukewarm at best.
Because that way I don't anger anyone.
And everyone's kind of super happy with it.
But the MMRP community does have some difficult individuals within it who are hard to engage with it.
I think that's every community.
Without a doubt.
I'm sure that Gatcher is.
Oh, Gatcher is.
Oh, yeah.
Here we go.
Let's talk about the anime sphere in general, you know.
Yeah.
People have their identities to their favorite anime.
You know, people are very, very, very passionate about anime to the point where even if you criticize it a little bit, you are, like you said, criticizing their identity almost because it's something.
Well, you're challenging their life for you.
Yeah, and something that I guess they help shape them.
You've spent your investments wrong.
Yes, yeah.
I mean, and this one is emotional investment, I guess.
Whereas sometimes I just see it as entertainment, you know, a lot of the times.
So, no, I totally get what you're talking about.
That's a healthy way to see it.
Thankfully, a lot of the people that go to conventions or go to actual meetups
tends to be slightly more approachable.
Runefest was a great example of people coming up to me and having a really good time
and just a really good chat.
I think the strangest one was when I was having breakfast in a kind of hotel bar with a friend of mine
And a guy walked over and stood up and went,
you criticised my favourite game.
And I kind of looked up and went, was I wrong?
And he went, well, kind of.
Well, okay, we can discuss this after breakfast.
And then thankfully he walked off.
But the fact that he just walked over straight away and did that,
his worldview is his favorite game.
I don't know the dude.
I don't know if he's having a bad day.
But his worldview is his favorite game.
I said something bad.
I became the main bad guy, the arch enemy at that moment,
and he had to come over and say hi.
Thankfully, I haven't had too many.
people come over and be aggressive.
You became the raid boss, basically.
Yeah, that's true.
I was the raid boss at that point.
You're saying yourself, you don't have particularly strong takes.
No, no, I don't have strong takes, still.
I'm welcoming.
And that's crazy that someone would come up.
Absolutely, you know, if I say this game is okay, I mean, it's fine.
It's okay.
It's got some good stuff.
Most things in life are fine.
Yeah.
There are very few things that are exceptionally good or exceptionally bad,
but I try and find the entertainment value within them.
Yeah, totally.
Why did you choose to come to Japan for your first holiday in six years, then?
So, big anime fans.
I like Steinsgate a lot.
Let's go.
Love Steinsgate.
Fantastic.
Finally finished watching Evangelion
in the hotel room the entire time,
blitz through that.
That was super cool.
What else is that?
Big My Hero Academia fan.
I know.
A lot of people are against it,
but I went to the Shibuya Sky
where they've got all of my hero
and the minute.
We have slanded my hero a couple of times.
Oh, no, slandered all.
It's fine.
Yeah, it's totally fine.
It's fine.
I enjoyed it.
I think season seven was pretty damn good.
I haven't watched that on it,
but the music gets me.
The music, I think, is absolutely phenomenal.
And many years ago when I was doing the martial arts instructing, it was Wadaru-style karate,
which has kind of Japanese and Okinawan links to it.
And I've always wanted to visit Japan.
I've got some friends down here as well.
So popped over.
I thought I'd walk around, see what's going on.
I've been, yeah.
You sound like, that sounds like I'm such a colonial thing to say.
I just thought I would pass what's going on.
I'm just going to pop in.
I had to see how they were doing.
No British flags anywhere.
Terrible.
I'm going out for my horses outside.
I've got the bayonets ready.
I'm going to go check on the colonies next
to make sure they're all doing, okay?
Yeah, oh my goodness.
What are they also?
What are they doing?
You've had it too good for too long.
Do you know about the queen?
Terrible news, that one.
Have you been enjoying the food?
Amazing.
My favorite thing is that McDonald's count nuggets
as a side, not a main meal.
So I got there, I ordered a burger.
They're like, do you want nuggets?
I'm like, this is the future.
Brilliant.
But no, in all seriousness,
Love the ramen.
Load of the dumplings.
I went to, I'm not sure, the exact term,
where you cook the meat yourself over the...
Beautiful, really good.
Really cool stuff.
I am loving combini culture as well.
Hell yeah.
I wasn't expect to do a podcast.
I've got no kind of formal clothes.
So yes,
you didn't have to be formal?
I did.
You found a shirt in the convenience store that fits you?
I went straight into a Lawson's and I'm like, shirt.
Found it, picked it up, done.
Bang.
Honestly, Lawsonware is fucking lost.
It's great.
It's brilliant.
I'm loving the conveni culture.
I'm loving the drinks culture with all of the vending machines everywhere.
Phenomenal.
Yeah, it's nice.
It feels like I'm sure there are many problems that I'm not aware of
because I'm not seeing under the surface.
But on the surface, it seems like a polite and accepting
a nice society. Yeah. Yeah. I mean, definitely, I think it's like, I've always said Japan is one of the
best countries to just visit. Yeah. Yeah. And, you know, like, you get that like, kind of trial
period type of like, you know, experience of the country and you just get to see all the best
and most interesting and unique parts of that culture. And that, you know, I've never, I've,
met so many people have come to Japan. Not once. Has everyone never been, yeah, it was all right.
Yeah. I mean, I think we've been pretty open on this podcast to say, it's not the perfect country.
No, not at all. No, it is. But there is none. There is none.
Now, nowhere is none. At the end of the day, we still, we moved out of the UK, and we have stayed here for, I guess, coming up to six years now.
I'm considering... There's a reason for that. I'm considering moving out the UK with the way the UK is going, with the kind of, there's lots of behind the scenes issues that a lot of people take on bridge with. And so far, I know that I've seen a very sanitized version of Japan. I made sure, I was talking to you about this earlier. The one thing I wanted to see was a salary man fall down drunk in Shibuya.
The Shibuya meltdown. Oh, that was brilliant. So we stayed in Shenzuku for.
a bit. I made sure to walk around at three, you know, three in the morning. All the maid cafes were calling
me over. I'm sure they personally wanted me over. I was like, no, ladies, I must see a drunk
salary man. Sorry, I'm too busy. That happened. It was great. Everything I expected it to be.
And then the sunrise in the morning at a couple of temples. I went on a hike through a forest. A friend of
mine called Bri, was like, Josh, trust me. There was a temple about 30 minutes through this forest,
but we have to hop over this little barrier and then just walk. I'm like, okay, Bri, I'll trust you.
one of the best parts of the holiday so far.
Absolutely beautiful.
Walking through and there was signs
saying, but one of the monkeys,
I'm like, I kind of want to see one.
But no, that was absolutely gorgeous.
It has been a stunning time of all.
The people have been polite.
I haven't learned too much Japanese.
I don't.
I've learned some,
which I think is...
Very important.
Do you understand English?
Yes, that's great.
And everyone says,
Sumimasa to move out the way.
And then thank you,
which would be,
Arrogato Gizamas.
That's it.
That's all I know.
Honestly, that's all you need.
Yeah, you say colonial.
That's what you're colonial.
That's what you're colonial.
You wouldn't even learn it.
You'd be like, no, no, no, I won't say that.
You will speak to Queens English.
I mean, there's a couple of things I've disagreed with
when I've walked over and gone,
cheese does not need to look like a rainbow.
That doesn't need to be that many colors.
There was a cheese sandwich that got pulled apart
with a load of colors in it.
Well, that's technically that's Korean.
What is it?
Yeah.
Japanese ate that shit on.
What is this?
It's like cheese is a hotogu, so it's like,
you know the, you remember like the,
Rainbow cheese sandwich, if we can Google it.
Oh, you mean corn dogs?
Yeah, like the corn dogs, but it's just...
Oh, those things.
They took that and was like,
what if we made it rainbow?
Oh, that's disgusting.
Yeah.
Yeah, so it's full of just food coloring everywhere.
Yeah.
Oh, that's disgusting.
I believe, yeah, this originally came from Korea,
and then the Japanese were like,
that is going to look great on my Instagram.
I'm going to bring that.
My food should not be some fucking child's play there.
It shouldn't, no.
It absolutely shouldn't.
But in general, the food has been healthy.
It's been nice.
The portion sizes.
have been small, because it's extremely frowned upon to walk and eat at the same time.
I've been kind of walking around not snacking, which has been great, because over COVID
and lockdown, I put a ton of weight on because I discovered Uber Eats.
And it's been lovely. It's just been a nice experience. I would definitely love to come back
here. Yeah, right on, dude. Nice. Have you been retro game hunting at all?
I went to Akiabara on the first day and going to walk around all the shops. And then a few friends
of mine said, look, Akkiabara, it's fantastic, but I think that's Nakano Broadway.
That is, yeah, that is the more. That's the real space.
That's the real one.
Aki has become a little bit...
Look at me saying Acky.
That's become a little bit kind of tourist-focused, if you will,
whereas Naccairr-Broadway still has all the old stuff going.
I mean, they jacked up a lot of the prices.
Yes.
They know that people were coming to scalp.
So I've been sat there with my Translate app on my phone,
just scanning along all the PlayStation 1 games
to make sure I find the exact ones I needed.
That's been lovely.
Have you picked up a bunch of games?
So I've picked up the original Kingsfield,
which is fantastic, just the display.
I didn't want to take too much back with me.
So I've also picked up a...
statue of the Ava 1 from Evangelion, because I thought, after watching it, I've got to buy
something.
Memorizing it myself.
Then I bought up some Pokemon cards and then a couple more my Hero Academia things.
So I've ended up buying another suitcase just to take back all the stuff.
That's what you're doing.
Yeah, you know, you've done it well.
Yeah, you know, you've done it well.
Yeah.
That's what we do.
It's got the second suitcase to take some stuff back with.
I've really enjoyed it so far.
Nice.
It's been good energy, good vibes, bumping into people, just seeing people read the amount of
manga and pick up all the video games and the fact that there are so many kind of 18 only floors
that are just filled with old Japanese men looking at these comics. I'm like, you go, Grandad,
you live your best life. You buy that big boot, boy. Go for it. Out of the way. I need to see it.
You and me a friends now. What have we got? It's, no, it's been a fantastic, extremely inviting
culture. Hell yeah, dude. That's what's up. Well, glad you liked it. And thank you for coming on.
Thank you. Thank you. Educating so much. This is basically a history of gaming or like a
I want so much.
Your energy is very infectious with games.
Thank you.
I love video games.
And I think we all had excellent times as kids.
We all had really good memories of it.
We can still love video games.
It doesn't need to be about the culture wars.
It doesn't need to be about the Gryft Wars.
It doesn't need to be about who's got the best console anymore.
I think most of us, hopefully, have kind of surpassed that.
And we're now at a point where video games are now the most popular entertainment medium in the world.
They're bigger than films, bigger than TV, bigger than anything else.
Yes.
We can all love video games.
We can appreciate the differences we have, and we can just enjoy gaming together,
which is brought together so many more people than I ever thought it would.
That was a fucking speech and a half.
That was a fucking soliloqu I've never heard it for us.
You know what?
I am a gamer now after that speech.
Capital G gamer.
I am proud to call myself a gamer.
Is there anything you want to tell the viewers about this is going to check you out?
Where should they find you?
If you're interested in MMRPG games, don't be.
Save yourself.
go and do something else with your life.
It's much better use of your time.
If you want to see terrible MMRPs,
it's Josh Strife Hayes on YouTube and Twitch.
If you want to see classic retro games,
it's Josh Strife plays.
Best clips of the Twitch are over on Josh Strife Sayes,
and complete replays of all the Twitch streams,
such as the 73-hour Morowitz stream,
are on Josh Strife replays.
The name is the same over on Twitter.
I refuse to call it X.
Instagram and Discord as well.
The Patreon support allows me to do all of this stuff,
but I'm generally pretty accessible.
on all of these places.
Oh, yeah.
Well, we'll leave all of that
down in the description below.
And speaking of Patreon,
hey, look at our patrons.
Hey, Josh,
why don't you point to your favorite patron
on screen right now?
The scrolling right now.
The scrolling right now.
The scrolling right now.
That was actually the guy
that I saw in the manga show.
That was the most of the man's down here next day.
He was great.
You're called out,
but the patrons that have supported this,
thank you very much
for supporting the show
because I genuinely did tweet out
about three or four days ago
saying, hey, guys,
I'm in Japan for a bit.
You know, we can make something happen.
I just kind of threw it out
into the ether,
and you picked it up and came back straight away
like an hour late saying, hey man, let's make it happen.
The amount of people that said
you've got to go on trash taste
while you're in Japan. It was the most
requested thing for me to do in Japan.
And you guys have made this a highlight of my trip, man.
Yeah, this was awesome. Thanks so much, man.
And hey, if you guys, by the way,
want to go check out, we have our own Patreon as well,
patreon. patreon.com slash trash taste, I'm sure you know.
By the way, every single week, we have brand new Patreon
exclusive weekly content. We have one that you guys
can go check out right after this one.
But hey, if you want to check out the show
and support us in the process,
head on over to patreon.com slash trash taste.
Also falls on Twitter.
Send us some memes on the subreddit.
If you had our face to listen to us on Spotify.
And hey, go check out Josh's stuff.
Links in the description below.
There you go.
All right.
See you guys next week.
Bye.
