Triple Click - Before You Play That Game, Ask Mastercard For Permission
Episode Date: July 31, 2025Before we play video games, it's important to get consent from relevant parties, such as Visa and Mastercard. This week, the Triple Click gang talks about payment processor censorship, Xbox layoffs, M...icrosoft CEO Satya Nadella's wild emails, and much more. Plus: the newfound relevance of South Park.One More Thing:Kirk: Star Trek: Lower DecksMaddy: PeakJason: South ParkLINKS:Tyler Foggott in the New Yorker on South Park’s premiere: https://www.newyorker.com/culture/the-lede/south-park-skewers-a-satire-proof-presidentBloomberg on Satya Nadella: https://www.bloomberg.com/news/features/2025-05-15/microsoft-ceo-satya-nadella-on-his-ai-efforts-and-openai-partnership?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc0NzQ0MDExNywiZXhwIjoxNzQ4MDQ0OTE3LCJhcnRpY2xlSWQiOiJTV0JNQ1FUMEFGQjQwMCIsImJjb25uZWN0SWQiOiJCNjVFOTM5Mjc2NzA0M0QzODY0NDRDMDdBRDc0OTE2NiJ9.y7u-8QK7MCMqjKVlR5fO6u5JG1Iel4Hrm7YF3XE4u64Support Triple Click: http://maximumfun.org/joinAll-New Triple Click Merch!! https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
Transcript
Discussion (0)
This show is a lot of things, but it's not about the enigma of success in an industry that has no franchise value.
This is Triple Quick, where we bring the games to you and try to figure out what that sentence means.
It's what Microsoft CEO said about the company's recent layoffs.
We talk about some other gaming news this week, too, like payment processors interfering with which games appear on Steam and Itch.
I'm Maddie Myers.
I'm Jason Schreier, and I'm Kirk Hamilton, and hello, friends.
Hello.
We're back again.
Here we are.
We are back to the show.
Can I tell you guys a funny story?
Well, it's not a funny story, but a fun little thing, a fun little observation.
I love observations.
My wife and I watched that movie, funny people.
Do you guys remember that movie?
And I was just thinking, as I was watching it, I was just thinking, remember a time like 16 years ago when people could just record a comedy that doesn't have a story and it's just like people like making jokes on camera?
and it would play in theaters.
I feel like that movie was kind of the quintessential example of that,
almost to the point where it was the shark jumping moment
for the Apatow, let's sit around and riff.
It was like the end of that.
It might have been, it really might have been
because that movie, it's fun to watch,
but it's like, it's wild.
There's like a two-minute segment of Apatow's kid just singing cats.
And it's like so egregious.
I think if you go back and read reviews,
you will see the worm turning at that moment
on that specific type of comedy.
People being like, what are we doing?
But it's just funny. It just feels, it feels such a product of its era because we just don't have comedies in theaters anymore other than like reboots like Naked Gun, which is about to come out.
But there's like no more studio comedies. And so I just found that it was a little kind of surreal to watch that now.
Right.
After the last few years.
Not only that, those movies made money. Remember like, I don't know, knocked up?
That one actually bombed. No, I know, but the successful ones.
Yeah, before that, yes.
It's kind of too bad, though.
Super bad, knocked up.
Really big money makers.
Yeah, end of an era. Welcome to our movie podcast where we talk about comedies every week. And the studio
system has it doing. There's a good subject for a bonus episode. It might be. I mean, we did all just
watch the studio. So it's certainly, certainly a podcast where sometimes we talk about TV and movies. And
we actually do that a lot on the bonus feed that we have. And where might that feed be? How would you,
how would you access it as a listener? Well, you would go to maximum fun.org slash join and you'd become
a member. You'd support our wonderful podcast network and also us, triple click. And you would get a
monthly bonus episode from us. Some of them feature us Spill in the Beans on video game endings.
If we've all played a long RPG that has a story, but also there's bonus episodes about
movies and shows. We did an and or one recently, for example, speaking of non-video game content,
although it's kind of like a nice pairing, wine pairing, wine and cheese pairing with our Tom Bissell.
interview episode that is a favorite of mine. So yeah, Maximumfund.org slash join is the place you should go
if you want more triple click. And also we have some new merch designs in the MaxFun
store just kind of speaking of our podcast network and how cool it is and triple click extra stuff
in general. So go check those out. There's there's a bunch of neat stuff. More shirts, more pins,
very cute pins, some of which were at our live show recently that I got to see in person and be
impressed by. They're very cool. And also, last but not least, I mentioned this last week,
we're all playing The Legend of Zelda Ocarine of Time on my say-so. I demanded it,
and now it's happening, folks. We're playing it for an episode that is going to come out
on August 7th. But we're not playing the whole game. So don't worry. You're not behind.
We're just playing up to the Temple of Time. So that's like the whole.
kid link section of the game. Once he's an adult, we're going to stop there and we're going to do an
episode about that. And if you want to play along with us, please do. Also, a lot of people in the
triple click Discord playing along already. That's been really fun to see if people are in the
Discord. That's definitely a cool way to play as well. So look forward to that app. I've already
gotten to the double of time. And boy, what a nostalgia trip. I'm excited to talk about it with
you too. I have accomplished the most important thing in Ocaryne of Time, which is I got all of the
chickens into the little chicken area last night. I did that. If I never hear that chicken sound again,
I will die a happy man. Maybe not the most fun part of the game. Not a pleasant video game
sound effect, among the many great sound effects in Ocreen of Time. Yeah. Yeah. Classic. I have so many
thoughts on this game. I'm excited to talk about it, especially fresh off like the Breath of the World.
Tears of the Kingdom. I'm actively replaying Tears of the Kingdom, so it's been really fun for me.
For Redder or Worse, it is making me also want to replay Tears of the Kingdom. But we can talk about that when we get to our Ocarina episode. Jason, what are we talking about in today's episode?
This week we're talking about news. There's been a lot of news over the last few weeks, and we figured we should hit some of those topics and chime in with the triple-click perspective.
Triple-take. Triple-take. Triple-take.
That's actually pretty good.
Triple thoughts.
Triple take a double take.
There's a lot to talk about.
All three of us just like spitting at the same time.
I guess we each just do a single take and then it's a collective triple take.
Or we all take a big sip of coffee and in the same time.
I'll spit it out.
I'll just go.
Triple spit take.
Preface here is that we were recording this on Tuesday.
There may be a Nintendo Direct announced this week and in fact you might have referred
watch it or maybe it's about to come out as you are listening to this.
We are recording before that.
So, well, maybe we can make predictions.
We cannot actually talk about the news that may come.
Seems like we are.
Well, I mean, that's the rumor.
That is the rumor that has been floating around.
Metroid Prime for release date.
I'm manifesting it.
Give it to me.
Yeah, it feels like time, right?
It feels like if it's coming this year, they do have to announce a release date at some
point.
So, yeah, let's be.
talk about some news. Let's start with Xbox, some dire news coming out of the box of X.
So first of all, earlier this month, there was a huge layoff. Thousands of jobs were cut.
Games like Perfect Dark and Everwild were canceled. The studio behind Perfect Dark, the initiative
was shut down. Blackbird, which was a new IP from Blackbird, which was this new MMO from
Xenamax Online Studios, the makers of Elder Scrolls online. That was canceled.
I wrote a bit about that.
And then more recently, we got to see, because Microsoft published an email from CEO Satyandadela,
where he talked about the layoffs.
I'm going to read that out in a sec.
But also, another interesting kind of data point in the saga of Xbox this month was that
The Outer Worlds 2, which Microsoft had said would be sold at $80, actually got a price to drop this month.
And they said, well, actually, about that.
Turns out we're going to sell out at $70, suggesting that the rise of $80 games might not be coming all that or might not be going all that smoothly for these game publishers.
All right, I'm going to read some, just a couple lines from this in the Nadella email, which is truly something to behold.
And then we can talk about Xbox and what is going on over there.
All right.
So this is from Satni Nadella, CEO of Microsoft.
This is part of a larger email.
I'm just going to read two paragraphs.
I also want to acknowledge the uncertainty in seeming incongruence of the times we're in.
By every objective measure, Microsoft is thriving.
Our market performance, strategic positioning, and growth all point up into the right.
We're investing more in CAPEX than ever before.
Our overall headcount is relatively unchanged.
And some of the talent and expertise in our industry and at Microsoft is being recognized and rewarded at levels never seen before.
And yet, at the same time, we've undergone layoffs.
This is the enigma of success in an industry that has no franchise value.
Progress isn't linear.
It's dynamic, sometimes dissonant, and always demanding.
But it's also a new opportunity for us to shape, lead through, and have greater impact than ever before.
Guys, are you ready to be the enigma of success in an industry that has no franchise value?
I'm just kind of picturing like, you know, the two guys with their hands class?
in the meme format and like on it says progress isn't linear and on one side it's
Sadia Adela and on the other side it's my therapist like why is that why is that part of this
letter what is the tone so I really just want to know what that means the this is the enigma of success
in an industry that has no franchise value okay so he is using that sentence the enigma of success
in an industry that has no franchise value
to explain the dissonance that he has outlined, right?
So I think we can kind of maybe figure out what he's trying to say.
He is, he is parset for me.
Well, I don't know if I can do it alone.
I might need some help.
All right.
We'll try.
Resetta Stone Hamilton.
So he is talking about the contradiction at the heart of the Xbox layoffs,
which is one of the most profound dissonances and just elements of this company that is making so much money
that has bought up this massive percentage of the games industry and then laid off thousands of people.
and upended so many careers, canceled so many projects.
So I think he's basically trying to explain that seeming contradiction,
that a business no longer succeeds by growing, you know,
by hiring more people and then making more product and then making more revenue
and then hiring more people and expanding and just making more money
in this linear way that sort of makes sense according to how business used to work 10, 20 years ago.
And that now they're this perverse, massive, unprecedented,
mega corporate entity and success just no longer follows that paradigm. And so, you know, referring to this as an
enigma is kind of acknowledging that there is this mystery to how any of this works past a certain
point and that we've entered uncharted territory in a way that, as it turns out, is profoundly
dangerous for most of the working people who are just, you know, trying to do a job and support
their families and make stuff. And progress isn't linear.
kind of tracks with that too, which is the sentence immediately after, because it's like,
okay, you have to cut off the branches from the tree and then it's going to grow more maybe.
I'm putting more metaphors in here, but it's like, look, we're cutting back.
The answer here might just be the co-pilot wrote word solid and they didn't like he just put it in an email.
Was this written by AI? This is what we're not asking.
It's totally corporate speak. We do not need to spend longer parsing this because
I don't think that it's actually possible to determine exactly what he meant,
but I think that the gist is kind of there.
It's a way of avoiding specifically talking about what they're doing
and speaking in such big picture terms that it becomes essentially meaningless.
And to me, at least, it just obfuscates the role that Microsoft management played
in all these people losing their jobs.
This is a quote from a Bloomberg feature in May profiling, Satya Nadella.
Quotes, at the office, he relied.
on copilot, which is this Microsoft's AI tool, to deliver summaries of messages he receives
an outlook and teams and toggles among at least 10 custom agents from co-pilot studio.
He views them as his AI chiefs of staff delegating meaning prep, research, and other tasks
to the bots.
Other tasks like maybe coming up with sentences like the enigma of success in an industry that
has no franchise.
So let's talk about Xbox for a bit because I think it's really telling that in this kind of
new phase of Xbox where they are trying to, I mean, essentially at this point where they have to cut a bunch of jobs because they want to boost profit margins and their revenue is not growing in a significant way because Game Pass has plateaued and a lot of their just overall business is relying on the Activision part of it. If you look at kind of the numbers, a lot of their growth has come just from Call of Judy and Activision. And so the way for them to get higher profit margins if revenue isn't going up is to ca costs.
And so that is coming into time when also at the same time they are lowering the price of Outer Worlds 2 from $80 to $70, among other moves that I think are really interesting if you're looking at Xbox as a whole.
We've talked about their kind of lack of strategy and they're just kind of fraseling and bouncing around from piece to piece.
I think we talked about this last year when they announced that they were officially going multi-platform in this kind of staggered way where at first it was just like, it's just four games.
and that gradually became, oh, actually, every single game we make is going to be on PlayStation.
But now we're in this weird place where it seems like they're more desperate than ever,
at the same time as they employ 20 something thousand people in the gaming industry.
So kind of a strange position.
What do you guys make of Xbox's current position?
And what do you think happens next?
I'm kind of worried that Xbox is not exactly what Microsoft as a company is focusing on.
I mean, I know we just told some jokes about AI, and this is just me speculating, but like, we're all implying, it kind of seems like Xbox is getting diminished slightly in favor of other projects at Microsoft.
So I'll just say that preliminarily is my attempt at corporate understanding.
And because of that, this reads to me like any project that wasn't immediately succeeding or had some type of problem is just if the plug is getting pulled now.
I will say personally, I'm pretty sad about the perfect art thing.
I was really excited about that game.
And I made you two play a perfect dark game on this show, in part because I have a soft spot for that series.
And I think that it's a really cool idea to reboot it and make a modern version of it.
And just as a person, just a regular civilian who's not involved, I can't believe that they couldn't make that work somehow.
And I don't understand why they couldn't make it work.
Especially given that demo they showed of it was cool as hell, at least as a conceptual thing.
It looked cool.
Now, I guess that was all smoke and mirrors.
I don't know.
But it did kind of seem like a pretty cool idea.
There's some fun lore that's pretty silly in its base game, but could be written out to be more interesting.
I mean, it's a spy network world where aliens exist and there's government coverups.
That's fun.
That's cool.
Good ideas.
Anyway, I don't see a civilian, Maddie, why they could.
couldn't make that work. But when I'm trying to pretend to be Satya Nadella's co-pilot assistant, Maddie,
I'm like, okay, yeah, I guess this game's not immediately succeeding. So we're just going to cut it.
And we're going to focus on other projects here. I mean, it was in development for a very long time.
I think I can see after, it's actually the fact that you had us play it actually helps me understand
why it didn't work. Because the stories that we heard, I don't remember how much of this was
public versus how much I've just heard kind of been talking to people who worked on it over
the years. But the stories that I always heard was that the vision holders, the director level,
people didn't know what they wanted it to be. Is this a stealth game? Is this a James Bond game?
Is it a shooter? Is it a splinter cell? What the heck is this? And actually playing the N64 game,
do you guys remember that one mission where they're like, you have to sneak this one through, Joanna?
You're going to have to. And then the first thing you do is like blow up a bunch of dudes. And it's kind
of like even that game was kind of like teasing it being some sort of spy gadget game when really it was
just kind of a shooter. And that made me feel like, oh, okay, I can totally see why some people
would use this source material or have this source material and not be able to figure out what to do
with the game because everybody has a different idea of what it should be. It's funny because
all they needed to do is play No One Lives Forever and then that's the game. Like just make that
and make Joanna Dark the main character instead of Kate Archer. You've got it. That's the game.
Well, that's why you should be in charge of some of the game. It's easy, guys. Come on.
Why don't you just make it good? Make a good game. It's so easy. Just everyone.
liking this?
As for the
Smoky Mirrors part,
I mean, I think that's
interesting.
I think I saw that
was a rumor that was
floating around
and then I saw a
designer who had worked on it
was writing on Blue Sky
that like it was actually
it was all functional.
It was all real prototypes
that they were playing around with.
It's interesting.
I don't know.
Fake is kind of a funny word
when it comes to demos and stuff
because sometimes something can be functional
but that doesn't mean it'll work at scale
like technologically or even gameplay
wise or fun like something could be fun, seem fun in a prototype, but doesn't mean it's fun
when you have to do it a thousand times throughout the course of a game. So there's a lot of
kind of variables there. But yeah, looking broader, perfect arc and ever wild, and then a few
more. I mean, Blackburn, I mentioned, a few others. All of them kind of outside of the big
franchises, I wouldn't be shocked if we saw more of kind of like doubling down on the
the big series that work, the established ones, the fallouts and call of duties.
of the world.
Also, games, I mean, at least in
Everworld's in Perfect Dark's case, and Blackbirds,
games that have been in development for a very long
time. So not like bets they made
a couple of years ago, but bets they made
in Ever Wild's case.
I think that game started nine or
10 years ago. So we're talking about games
that have been in the process for a long
time. There's kind of an
overall conversation to be had about
lack of oversight
across Xbox game
studios. And if that's a problem,
I mean, some game developers would be thrilled for a lack of executive interference.
But then on the flip side of that, you have a lot of games that just kind of flounder in pre-production
for years and years without any executive interference.
So there's always kind of a balancing act there.
And I always think that's an interesting conversation.
But bigger picture, I'm curious.
I mean, do we think that Xbox is just going to, like, what does the future of Xbox
look like from here?
Are they just going to have these layoffs every six months until like something comes to a head?
Are they going to just be a third-party publisher that maybe dobbles in hardware too?
Like, what does Xbox look like in five years?
It's so hard to imagine.
Whereas, like, I feel like we know what Nintendo and PlayStation are going to look like in five years.
Yeah, I think that, I don't, I mean, I don't have an answer to that question.
I just think it's remarkable that the answer to it also answers in a large sense what the
video game industry will look like because Microsoft has become so huge and owns so much,
of the video game industry, that it's just a remarkable shift that's occurred, even since
the three of us first started writing about video games, just over the last 15 years.
A really significant change, and I think this is something that will just keep coming up,
that these companies that have become so large and so diversified, particularly in terms
of their internet business, that they just run the internet.
And then because, as we've learned, the internet is real.
life, these companies basically run the world in a very real way.
Watching Microsoft have some layoffs and cancel some projects is this massive event.
I mean, thousands of people's lives were impacted.
So many, like, hours of work were thrown away.
It's this just seismic event because they're so big.
It's just so different from, you know, I don't know, the laundromat down the street
laying a couple of people off because they can't afford to keep up.
headcount, even though it's technically the same thing. And I'm struck by the fact that over
and over again, we keep running into this dissonance between how we think of private enterprise
and private, you know, the private sector and how we think of government because private companies
run so much of the world and in particular so much of the internet. And Microsoft is included in that.
So that's really where my head is at, and it's partly related to some of the other things that we're
talking about today, but I just really, it's very head-spinning and it's really hard to get your
arms around it. So one other data point that I think you guys will find interesting. So as I mentioned
before, one of the reasons this is happening is because revenue is not really growing in a substantial
way for the Xbox unit other than the Activision part of it. One of the reasons that happening is that
a lot of people believe that the console market has plateaued. There's 100 million, maybe 150 million people
who will buy consoles at its peak, and it's not going up from there.
And one of the reasons that, at least I think that is happening,
is because a lot of younger people are just not interested in getting new Xboxes or PlayStation.
And one of the reasons that is happening is because of a game called Grow a Garden.
Have you guys heard of Grow a Garden?
From you.
Grow a Garden is a game within Roblox that has hit a peak of more than 21 million concurred.
players. I'm going to say that again, 21 million concurrent players, which makes it the highest of all time.
Growled Garden is also not a game that you hear a lot on gaming podcasts or just about anywhere in the space that we occupy or that I'm guessing most listeners to this show occupy, unless their kids have played it.
And that is because Growled Garden is kind of emblematic of what the new generation is playing, which is that they are picking up their phones or computers, even, or tablets, and they are logging it to Roblox and playing this hot shit new.
game that all of their friends are playing, and they are no longer giving any sort of iota of care
to Halo or Gears of War or even, I mean, less so, but even like the likes of God of War
or Spider-Man are a little less powerful than these Roblox games. And that is where the trends are
going. That is where the people are going. So, I mean, if we're looking at the future of Xbox,
we can't not look at these games on Roblox that have taken just an outsized share of young people's
attention and eyeballs. I mean, that number, I think I saw a stat that like that number,
the number of concurrent players on Grow a Garden was more than like the top 100 concurrent
steam games all combined, like to put that in perspective here. Do you see that, where do you see
that going? I mean, we're talking about a bunch of kids playing a game that is kind of designed for
kids in fun in a way that kids like, but as those kids get older, what do you think they're going
to play? I mean, will it just be, they'll keep playing games like that?
all the way into their 40s, or will it evolve and, you know, will their tastes maybe change?
And could they even start liking to play games like a little more like the ones that we, for example, talk about?
I don't know, man, because the three of us, we grew up on games like O'Carina of Time.
And I bring that up because that's what we're about to play.
And like, we've just kind of followed that trajectory to modern day Zelda games and other just kind of like the blockbuster games that we like to play.
And smaller games that we like to play, too.
it's really hard to know if these people just are growing up thinking about Roblox as their platform,
and that's just like what they're going to stick with. I don't know. I wonder, because Akrona of Time,
one of the fascinating things about that game is the potential that it has. You play it and you can see the dream, right?
I think we've talked about this for years since Breath of the Wild, where Breath of the Wild felt like an actualization of the dream that we've felt when we played Akrona of Time.
And my experience of playing video games as a kid was very much the feeling of, man, one day, video games are going to be like movies.
You know, they're going to be so amazing.
They're going to allow me to do anything.
I'm going to have worlds that I can explore.
And we arguably live in that world now.
And so the child me grew into that world and that world grew up around me.
I wonder what kinds of games a kid that plays Roblox dreams of.
Or do they not?
Is it just different because they know there are games like that out there and they don't care because they just,
want to play grow a garden. Yeah, I don't know. I think they just want to play what their friends are
playing and what is super fun to play and talk about at school. I don't know. I really, I don't have,
my kids aren't old enough to be in this world. I'll have more perspective on this in a few years when
my kids are like in elementary school playing Rolex games or whatever else with their friends. Yeah,
then I'll be able to share the kiddo, the kiddo point of view. But I really don't know, Kirk. I don't know
the answer to that. I mean, what are your nieces say? Like, they're into more traditional like switch games.
They don't play Roblox, yeah, they mostly play Switch.
They're too old for Roblox, right?
They're 14 and 11, so no.
Roblox is around and their friends play it, but they're just not, I don't think, really
very into it.
And they really like the Switch too.
Like they play Zelda.
They play Mario Kart.
Yeah, but I mean, Roblox is also kind of like, maybe this is an unfair comparison.
But like when I was a teenager, my friends and I all had Steam and there were a certain
amount of games on Steam and that would just be the platform almost that we would
find games on and play together at a land party or whatever.
And then obviously, you know, some of us had consoles too.
But if we're just talking about like a gaming platform,
Steam was one and you had to have an account, etc.
And Roblox kind of reminds me of that,
but it's like the super turbo 2025 version of that
where also there's all this user generated content on there.
And then there's also like companies that are specifically developing for Roblox.
And then there's scammers who are specifically developing to take advantage of
children on Roblox and there's that whole just mishmash of different kinds of content on there.
But it's a platform.
It's not like it's just one game.
It's more equivalent to a steam of the modern day, I think.
So I imagine that some future version of the kids growing up on Roblox today will just maybe
still be playing stuff on Roblox, but they'll also be playing stuff probably on other competitive
platform style games that, like, Fortnite was a forerunner of.
and still is.
And there will probably be a Roblox competitor,
but also there might be games that are kind of like our,
imagine, traditional narrative single player game.
There already are games like that on Roblox.
We just don't necessarily hear about them
because they don't become so popular
that even people who say to themselves,
I'm not a gamer, still play them.
Like, Roblox even includes those people
who are just playing like the viral game
where you just click on stuff a bunch of times
and it doesn't require a lot of your time.
time. There's all different kinds of stuff on there. And so I just, I don't know, I feel like it's just an
indication of how much of gaming is competing platforms now. And Xbox is another platform, but it's like
an old one for old people now. And it has that baggage. That's a good distinction. Yeah.
Another headline, another news headline that is relevant to this conversation is that the Switch
2 is the fastest selling console in U.S. history. It sold 1.6 million units just in the U.S.
in its first month, June, and surpassed the previous record, which was the PlayStation 4.
And so it was the best selling console of the month. I think the Switch 1 outsold the Xbox
in that same month, which is also very funny and indicative of where Xbox is.
You see Tatello had that statistic about the pro-controller for the Switch 2 that's selling incredibly
well, which is a remarkable statistic on its own.
Crazy attach, right. Well, actually, I think that statistic is very telling because to me it suggests
that the people are buying the Switch 2 right now are really the hardcore crowd, and it'll be
the next couple of years that we see if that console market has plateaued, or if the Switch
you can actually surpass its predecessor, which would be really interesting to see. At the same time
as this Xbox has fully abandoned all exclusivity ideas, they are 100% multi-platform. I don't think
there's going to be a single Xbox game in the coming years that is not on PlayStation,
which studio heads and the people who are trying to keep track or trying to hit revenue goals
at studios are very, very happy about if they are part of Xbox.
And at the same time, PlayStation's Hell Divers 2, which is a PlayStation game, is going to Xbox,
is coming out for the Xbox.
So just a lot of just kind of movement and shaking all over the console space.
these days, which
it seems like
the only fully exclusive stuff
is now really Nintendo,
which is How Switch 2 is the fastest
selling gaming console in the US ever.
Yeah, I think it's really maintained
its reputation as the normie console,
though, and part of why I say
that is because I'm just biased
by this anecdote that I'm going to tell
where I met a woman my age earlier this week,
who told me, quote,
I'm not a gamer, I just play games on my phone
and my Switch. And I'm like, this is just the person. This is the person. This is so many people in the
world, which of course I told her I consider you a gamer. That's a whole separate conversation.
You two understand what I'm saying, though. It just the Switch one already had that huge market share of
just people who are like, well, that's another device I own. It's like my iPad or my Kindle and my
switch and my phone. And these are all just devices. And the Switch two being kind of like a new
iPhone, that just makes sense to those people, I think. So I feel like even though maybe now,
it's the pro-controller havers, it's the people like us who are buying it. I do feel like
Nintendo just still has that reputation, parentheses, complementary. So, but what's interesting
about that is that despite that, despite the fact that the switch has occupied that space in
our culture, it is still sold, only sold, like around 150 million units.
which suggests that, as Phil Spencer believes,
a lot of industry analysts believe,
the console market is really plateaued there
and you're not going to see it get much higher.
Yeah, that could be true.
And that, I think, is what will be really interesting
to see in the coming years,
because obviously a whole lot more people than that
are playing Grow a Garden,
are playing Roblox,
they're playing on these Fortnite
and these big platforms.
So that's an interesting data point.
And I think a lot of people have anecdotes like that
where, like, their nobody friend has a switch.
But still,
it's only able to hit that $150 million mark.
That, to me, is really interesting?
Is there a market for, like, is that market going to grow further?
Or have we really, like, matured as the console market really matured, will be the ongoing
question.
And I think the real biggest question of the next couple of years in the big budget gaming
industry will be, like, has the console market matured?
And if so, what does that mean for games and software and hardware companies?
Right.
And there will be these sort of inflection points, GTA6, you know, things that.
that will tell, let us read a few more tea leaves when it comes to answering that question.
Yep.
And like GTA 6 brings back in the people who haven't played games for a while and are like,
okay, now I'm going to maybe buy whatever the newest console is, even though I haven't played
games for 10 years, because this interests me, someone who's been out of the game,
no pun intended, for however long.
I mean, I do think that is going to happen too.
Yeah, because GTA Online is just one of those kind of mega phenomenon.
phenomena on the likes of Fortnite and Roblox.
All right, let's try to get through one more headline,
because there's one more big story that's been going on.
This is more recent that we should talk about,
which is payment processor censorship.
And this has been really interesting to watch
and feels like the beginning of something.
So the short version of the story is that payment processors,
Visa, MasterCard, PayPal,
a lot of these companies that essentially facilitate
like the transfer of money in order to buy video games
are pressuring Steam, the PC gaming platform,
and Itch, which is a smaller scale PC gaming platform,
were meant for very small indie games,
pressuring those platforms to take down games
with certain types of adult content, pornography.
There's a whole list of just kind of like,
itch actually posted a list of restrictions that they're adhering to.
And Visa and MasterGuard, the payment processors,
have a lot of leverage in these situations
because if they decide we're not going to work
with you anymore, then suddenly Steam is fucked.
Like, Steam cannot operate anymore without payment processors.
And so these platforms are acquiescing.
And that's become a whole big conversation recently.
There have been a lot of headlines, a lot of petitions floating around.
So far, this has not really hit a lot of the more mainstream games.
As far as I know, there hasn't been just kind of like a big budget game or a mainstream game
that has been taken down by this.
But as we all know when it comes to censorship, often adult content or, quote,
objectional content is the kind of the first line of defense.
And it can really, to switch metaphors,
it can get the snowball rolling from there.
So this was really interesting to watch.
Have you guys been keeping an eye on this?
What do you make of this whole conversation?
Yeah, you know, you say it's the beginning of something.
It feels to me like it's just a new act in an ongoing story.
This is very similar to past sort of actions taken against porn companies,
companies in Pornhub, Tumblr even when Apple pulled the Tumblr from the app store that led to the Tumblr porn band. Onlyfans, if you remember OnlyFans, briefly saying, you know what, actually, we're not going to allow porn on only fans. And everyone said, then why do you exist? And they said, okay, never mind. We will allow it. And they kind of walked that back. So there's been, this is kind of a known playbook at this point. And with Pornhub, for example, that movement was about child.
sexual abuse material on porn hub that was being hosted.
That and I think revenge porn.
There was a New York Times piece.
Was it Nicholas Christoph?
There's like a Netflix documentary about this that I haven't watched that I think lays
this whole story out.
But basically he revealed like there's all kinds of horrible shit on porn hub that porn hub
isn't doing anything about.
And that led to this pressure from payment processors who have all of this leverage to say
like, yo, we don't want our payment.
You know, we don't want to use Visa to back.
bankroll revenge porn that you're hosting on Porn Hub. And that led to this whole huge crackdown on
Porn Hub. They got rid of a whole bunch of stuff that they were hosting. And so this kind of
keeps happening where these platforms like Pornhub or, in this case, Steam, that are so huge and have
so much content that they don't really moderate it, or at least they say they're moderating it,
but they can't really keep up, or they're misleading people about how much moderation they're doing.
They claim they have some AI tool that can do stuff, but it's not sufficient. For whatever reason,
and they wind up with content that someone finds objectionable.
And then the way to go after them instead of, you know, what, going to Congress?
Forget about it.
Like, you go to people who can actually leverage power.
And in this case, that's the same kind of people I was talking about before.
The people who actually control the internet, either payment processors or, you know, someone like Apple who can pull you from the app store and basically destroy your business.
Or, I don't know, remember, like, the Daily Stormer got taken down by cloud.
flare, I think this was in the wake of Charlottesville, where, like, Cloudflare, who just
provide infrastructure for the internet, basically said, no, we're not going to become a Nazi
bar, and they just pulled the Daily Stormer, which was like, great, fine, like, pull the
neo-Nazis.
But at the same time, that did have people kind of asking some of these same questions, like,
huh, okay, so the people who control the internet can sort of just decide what gets to be on the
internet and what doesn't get to be on the internet.
So you combine that reality of the internet with this kind of multi-front can.
to censor certain types of content or to just get rid of certain types of content that certain people don't like.
And that's how you wind up where we are now.
It's a new front in that ongoing campaign.
And it is different in some ways, but I think it's all part of this really complex thing.
And the one big difference here that I see at least, especially compared with some of those things I was talking about with like Pornhub, etc., is that now we're just talking.
about creative artistic material. As far as I know.
Yeah, fictional work. Yeah.
Right. The game that they're going after, there's a game called No Mercy. That's like a game
that simulates rape. It sounds really horrible. There's a lot of these kinds of like low budget,
crappy, weird, but like really creepy and disturbing games. They're just out there. I think they
kind of picked that to go after these groups that organize this campaign. At the same time,
like that is a different thing than actual child sexual abuse.
materials or actual revenge porn that is like real people that's being hosted illegally.
That stuff is against the law to even have, whereas this other stuff is First Amendment
protected speech.
Yeah, you make a very good point that I hadn't really thought much about but really should,
which is that a lot of the tools that we think of as just kind of neutral or just kind of like
tools, like a hammer or a nail, that are internet tools like payment processors and clouds
and servers and Google Drive or whatever are owned by companies with political views.
and profits seeking or fiduciary duties to shareholders and all that other good stuff that
makes them want to take actions like this.
But the other part of this equation, of course, is that what makes games different than
other media, I think, is that Steam, which is the biggest store in the world for selling
games, really has no filter.
You can pretty much put anything on there.
And if you ever look at the new games on Steam, it's hilarious how many ridiculous, like,
porn games and clones.
and it's almost reminiscent of the Apple store
and that it's all, there's a lot of garbage on there.
And it's many ways that's a good thing,
who wants gatekeepers in charge of like what games you get to play.
But on the flip side of that,
you run into issues like this where because there's no filters on there
where like something could be so extreme
that most kind of, I don't know, normal people would look at that
and be like, oh, God, like no, I don't want my kid to be able to potentially buy that on Steam.
And that's how you get into kind of tricky waters
where you might feel like this.
This is objectional.
And then from there, like, if you are a zealot at Visa or MasterCard, you can be like, well, all right, we got that off.
Now let's move on to, I saw, was it, Quantic Dreams game, Detroit Become Human that was brought up because that has, was that the right one, Detroit become human because it has like a.
Yeah, that's a previous, that was a previous campaign by one of the Australian organization that has also got GTA5 taken out of Kmart, I think, in Australia.
But yes, they had a petition for that game too earlier.
Right. So point being, yeah, point being that like first you, you, once you get rid of, like, if you're a visa, if you're a zealot of Visa or MasterCard, you get rid of all the games that are like objectively awful and that nobody would ever want their kids to play or look at or whatever, then you start moving into games where it's like, wait a minute, like this is actually something that is done a little bit thoughtfully. It might be clunky or whatever, it might be bad, but like we still think, I mean, that game 12 minutes that we all played had like the incest ending. And all of us are like, oh my God, this is awful. But like, it's not like we don't want to.
that game to be sold on stores, right?
So like...
Yeah, unfortunately.
I still want it in stores.
That's a great example because incest is one of the categories that's like on this,
on this itch list.
It's so interesting because like in movies, like you don't have movie, like it is not,
you can't log into Netflix and see the types of like low level movies that you can find
on Steam.
Or on porn.
Games are really just a unique space in there.
Yeah.
Yeah.
I mean, I do feel like there is that distinction though that Kirk brought up, which is fictional
content versus not. And it is interesting that games are being targeted as opposed to, say,
fictional movies that aren't, for example, depicting actual revenge porn. I'm not talking about, like,
oh, this is a stuff film-esque situation. We're talking fiction only here. I think games are still
targeted because they just have a certain kind of unsavory reputation, lo, these many decades later,
because you are... And they're associated with kids. Yeah, they're associated with kids, but also you're acting it
out in the game. And so in a way, you're doing it. And like, that is supposedly the appeal of some of these
kind of less than savory games and sex games and also the appeal of them when they're good.
I mean, that is like what can be fun about sex games, right? When we aren't morally opposed to them
whatever, wherever you personally draw that line, listener, you decide. But that's part of why you
can't draw the line, right? Because it's all fictional and we have to just be okay with all of
But also, I do think it's interesting that games are still in this weird category for these kinds of conservative groups that organize these types of boycotts because, yes, it's the kids thing.
But I do also think there's something else to games that is considered, like, more extreme in some way.
Yeah, the interactivity is part of it, I'm sure.
There is really a strong throughline related to children.
Yes, for sure.
I mean, all of these movements, it's about protecting the children.
I mean, this goes back to the satanic panic, man.
This has been with us for decades, and it is just this, you know, sometimes hard to argue with statement of we must protect the children.
And who doesn't want to protect children?
But at the same time, it can be used to go after so many different types of art.
It can be used to go after so many different types of people.
And it's always the children.
I mean, so much of the language here is about children finding, you know, video games with horrible objections.
content. And that's very similar to what was going on with Pornhub, where it was like, well, I mean, there's like child sexual abuse material on this platform. Like children are being exploited and hurt and it's this platform is part of it. And it's like part of all of this. I mean, there's just this whole world dedicated to like just this kind of political action, this kind of campaign. And some of it's in good faith and some of it doesn't feel like it's in good faith. But I mean, it's tied to all of these, uh, you.
you know, kids and online safety bills that keep passing, like in the UK and Australia,
the one they've got kicking around in America.
That's the legislative approach.
This seems to be more the activist, you know, pressure the platform holders approach.
And, of course, the line is just constantly moving, and it can go in so many unfortunate directions.
I mean, I've seen a lot of queer creators, I think, justifiably expressing fear that anything that they make,
anything LGBTQ related could be designated pornography. Yeah, I mean, it's getting co-opted, too.
Yeah. It gets tricky because I think that like the three of us would probably all say we're
we're not, we're not in favor of censorship, right? Like, we are anti-censorship. We are pro free speech
and creation. But at the same time, if someone said to you guys like, hey, there's this game
that Steam just put out where it's called Rape Simulator and you have to rape as many people as you
can. Or like, here's a game and it's called Holocaust Simps.
simulator and you have to figure out how many Jews you can kill at the same time. We would be like,
oh my God, Seam should probably not have that on there. Or I don't know, I shouldn't speak for you guys,
but at least I would feel that way. Yeah, I mean, I think it's like a gut reaction that most people
would have where you're like, oh, I seem letting that be there. Yeah. Yeah. Well, and so that's what
makes this conversation so interesting, I think, and tricky because clearly these, um, using Visa and
and MasterCard, I think a lot of people are against using like payment processors as the arbiters of
what gets to go on there and what doesn't. But at the same time, there does have to be a standard.
There does have to be kind of a bar of like, man, maybe this should not be allowed on a platform.
Maybe if you do want to play a Holocaust simulator, you should have to jump through some hoops and
find the developer's website and not just have it on the steam trending topics.
And it's very difficult. I mean, this has been a question with porn regulation forever.
I can't remember who said that quote. I think it was the Supreme Court Justice. I know it when I see it,
basically. Yeah, yeah. Yeah, yeah. Bing. Just a little history lesson here.
I know it when I see it was said by Supreme Court Justice Potter Stewart in 1964,
and this was related to Jacob Ellis v. Ohio, which was a Supreme Court decision in 1964
that held that a movie theater could not be prosecuted for possessing pornographic films
or showing those films at the theater.
Okay, so just a little bit of history.
Back to the show.
Bing!
This, I mean, you talk about a Holocaust simulation game, which would be awful,
And yet, if you've ever read about Brenda Romero's train, this is a game that is about the Holocaust in which you are cast as someone helping facilitate the Holocaust.
And yet it is a work of art.
It is a very thought-provoking and profound game.
A board game, too.
It is.
But you could imagine a video game version of it.
It's a mechanical representation of enacting the Holocaust.
And it is designed as art.
And it is intended to comment on it being bad.
So it raises this question, right?
of not only how do you make that distinction, but then there's this bigger question or this
related question, I suppose, that you mentioned, Jason, of who gets to be the arbiter?
There really isn't anyone.
And so now we've just got, like, people at Visa, apparently, just get to decide what gets to be
where.
And while I don't, it's not even about agreeing with any one of their decisions, that just does
not seem like the way that we should be deciding these things.
Absolutely not.
I saw this incredible meme that was like the couple with the.
the Jesus and the couple is like the man is like I can send.
The woman is like I can send.
And it's like having you ask someone else?
And then it's like visa.
It's like I don't.
I don't get to ask visa.
Yeah.
But like yeah, because so much of this is about taste, right?
Like the difference between train and the difference between a game that is like rack up points by throwing Jews into gas chambers.
Like though that you kind of need human arbiters, not credit card processor harbiterers.
And you need them to know what they're talking about.
right? They need to know games. And maybe
ultimately it's a company like Valve
that has to be held
responsible for that.
And you could argue, I mean, there are a lot of arguments
to we have that I don't think have a straight answer about
like how good a job they're doing there.
But yeah, I'm with you there,
Kyrgyzell, like the credit card processors,
and certainly the right wing groups and the kind of the
censorship groups that are pressuring the credit card
processors to, and
certainly helping in that campaign
shouldn't be the ones making
that call. Yeah. And one final thought, I guess, that I have related to this is just that this is in some
ways an argument in favor of stronger and more comprehensive net neutrality. Or by that, I mean,
you know, treating infrastructure like key web infrastructure as a public utility, only because
this is similar to if the water company decided that it didn't like strong songs. And they just
said, we're not giving you water anymore. It's like, and I'd be like, wait, we need water.
Sorry, but like, you can't just turn off the water to my house just because you don't like my music podcasts.
You're like, I'm sorry, but we just don't agree that Radiohead is a good band.
We think they suck.
You know, but it is a little bit like that where you're like, hang on, this should be regulated.
Like things like processing payments on the internet or hosting a website or having an RSS feed that allows you to communicate with other people.
These are like fundamental internet rights.
They seem like the kinds of things that everyone should be able to have access to.
and then the protections over what they do
and the restrictions over what they do
should be regulated in some other way
than just by unaccountable private corporations.
Although Valve is also an unaccountable private corporation.
They would ultimately have to be the arbiters too.
But then again, they are a storekeep
and the person who owns the store
having to adhere to certain laws
related to what they can sell on that store,
that is just something that America's been doing
for a long time. And that at least is a paradigm that makes sense
where the water company turning off the water, the power company just saying, you know what,
fuck you guys, we don't like what you sell in your bookstore, we're turning off your power.
That seems like, whoa, like, hang on, you guys shouldn't be the ones making this decision.
Yeah, yeah, yeah.
Yeah, and of course this comes at a time where books are being banned across the country
in a lot of these kind of right-wing enclave cities and areas and, yeah, a lot of kind of, quote-unquote,
concern moms, groups, pressuring all sorts of different companies.
So, yeah, censorship has been a big, big, big,
conversation topic.
All right.
That is it for the news round up.
Let's take a break and we'll be back with one more thing.
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And we are back, Kirk, Maddie. It is time for one more thing. Maddie, why don't you go first?
Sure. So I played a video game called Peak, which I'm going to have to spell because it's a homonym. It's P-E-A-K. Because it's...
It's blue prince.
Kind of, yeah. It's a multiplayer mountain climbing game. Or at least I played it multiplayer. You can play it single player. This was our gamer night last Thursday night. You can play with up to four players. So we all played together.
and it is a comedy slapstick mountain climbing game that I strongly recommend.
We laughed the whole time.
It was very good.
There's some extremely fun physics simulation in this game.
So you play as just like this randomly generated super purposefully cute little mountain climber
and you're like super bright primary colors and have a little Girl Scout outfit on and a little hat.
And it's just you can kind of like change how you're.
character looks, but you pretty much always look adorable, no matter what. And also, the game has
proximity-based voice chat. So I'd recommend, like, turning off the Discord voice chat, if you're using
that like we do, and use the in-game voice chat, it's actually really good. And it forces you to stay
together when you're climbing the mountain, which you must do, just like in real life, because you can
die in this game very easily. And it's very funny, but you obviously don't want to die because it's a
video game. And ideally you make it to the top with all three of your friends intact. And so when you
start climbing too far ahead of somebody, your friend's voice is going to get further and further away
and you're not going to be able to hear them anymore. And eventually you really can't hear them and
you have to find them. So you can get lost in the mountain. And also, the mountain is procedurally
generated every time as well. So we played on the easiest setting and I thought it was still really
hard. I'm sure it gets way harder. But the mountain is always still climable, or at least on the
easiest setting it is. I don't know how the harder settings go or if it becomes impossible at some
point. There's a few really fun mechanics. There's the obvious one where you can offer your hand out
to like help another player. Basically the whole thing revolves around like the stamina bar. So think like
Breath of the Wilder Tears of the Kingdom. You're climbing the mountain. Obviously you're going to run out
of stamina. But if your friend is ahead of you and they've made it to the top because maybe they just
had an extra energy drink in their pocket.
They have, you know, just like Link would have some food on them that help them get further
than you.
Right.
They can reach out.
Right.
Well, you can't do that, but you can reach down your hand.
And if you're in just enough proximity to your friend's hand, you can grab it and they'll
pull you the rest of the way up, which is just adorable.
And also you can find like a rope on the mountain.
Like there's just, you'll see random abandoned suitcases like as though climbers have just
died somewhere.
I don't know.
There's sort of like a funny implication there.
Hey man, watch an Iger documentary.
That shit happens.
Yeah.
So you just like find ropes around and you just have to pick those up and and you can only
carry so many items.
I mean, I don't know.
It's really fun.
It's a super fun design for a game.
This sounds awesome.
This sounds like a blast.
It's so great.
I can see why it's so popular just from your description.
Yeah.
Yeah.
Because it's fun to watch and it's fun to play.
It's so fun to watch too.
It's really fun to watch.
It's just legit fun to play.
And I will also say even when you die, it's really fun.
because you become a ghost and you can automatically choose which player to haunt and you'll just be a little ghosty
over their shoulder, but you also have the ability to like kind of fly around a little bit near them.
So you can be like, okay, there's actually like a pretty good place to climb over there.
So you can just start backseat driving somebody after you've died, which is hilarious and kind of irritating.
So it's fun.
And then when you get to the top, you can resurrect everybody if you want to.
Or you can choose not to do that if you want to screw with them.
So, yeah, it's called peak, P-E-E-A-K.
Really fun time.
If you've got a group of friends to play with, I recommend it.
Nice.
Sounds awesome.
Kirk, what's your one more thing?
One More One More Thing is a TV show called Star Trek Lower Decks that Emily and I have
finally started watching after being recommended the show by many of our Trekkie friends over the years.
We just kind of put it off and started it.
And it's so great.
What a great show.
Have either of you watched this?
Jason, you're not really a Treki.
Maddie, have you?
I haven't.
I keep meaning to.
though. I really feel like I was in a similar boat. I kind of said, I don't know this is good. I should watch it. And we kind of didn't. And then there just hasn't been a lot to watch. And we really like Star Trek. We're finally finishing TNG after I watched up through midway through season seven-way through season seven-way, I don't want it to end because I've never seen the whole thing. Well, now I pretty much have.
There's also like hundreds of episodes. That's like, yeah, it's a right. Seven-season old 20, 20 episode per season show. So this is an animated.
show created by Mike McMahon, who was a longtime writer on Rick and Morty, which explains a lot
about it, mostly why it's so funny. His writing sensibility is a perfect fit to this kind of
a show. It's a Star Trek show about the USS Cerritos. It takes place after TNG. It's a little
later. I think it's around Voyager in the sort of Star Trek timeline, or maybe a little bit after
that. But it's a slightly later one. There's a lot of these Star Trek shows now are taking place back
during the original series like Strange New Worlds, which has been my one more thing.
A show that I really liked at first that's fallen off a bit for me, but it's still plenty
enjoyable, but that takes place kind of around that time of the original enterprise, and
Kirk and Spock and all that.
So this is much later.
And as a result, the show is kind of a parody slash almost fan show at times, but in a way
that's very clever.
It's very much designed for Trekkies.
There are jokes that would only make sense.
if you've watched Star Trek, and particularly the next generation, because that's my main frame of
reference. I haven't watched Voyager. I haven't really watched original series or, you know, Deep Space Nine
or any of those other shows. But I still get a lot of the jokes and especially the best ones.
So it's a lot of it is TNG, but they reference everything. There are all kinds of Voyager jokes, for example,
that I don't really get that Emily gets. But it is a really self-referential animated show.
It tells the story of four main characters, and then a whole whole story.
whole, you know, pretty much the whole crew of the ship. But the four main characters are lower
decks ensigns. So the idea is most Star Trek shows, of course, are about the bridge crew,
the captain and the number one and, you know, whatever, like the head of security, the characters
you all know from TNG, and they're up there on the bridge and they're making the big decisions
and going on adventures. This is like, what have we told a story about the people who just
clean up afterwards, you know, who have to mop the outside of the ship when it's all covered in
guts from the huge alien that they fought, which is a fun concept, though the
show isn't totally true to it because the bridge crew are all main characters as well,
and they're regularly in it. The main lower decker, Beckett Mariner, her mom is the captain
of the ship. So there's like a lot of interplay between them. So it focuses on them, but it isn't
quite that high concept thing. It's just really funny, though. Jack Quaid plays Brad Boimler,
who is maybe the best known actor on it. Jack Quaid, of course, from The Boys and a ton of other things.
You'd know him if you saw him. And he and he and,
And Mariner, who's played by Tony Newsom, are just really, really funny.
The animation is hilarious.
It's just a kind of more adult show than Star Trek is at times.
Often the episodes will be like TV 14 for sexual content and violence.
Because, like, people are getting blown up and having sex,
and it's, like, kind of bawdy and silly in a way that Star Trek actually rarely is.
And I find that very appealing.
And also, it's really episodic.
The episodes are half an hour long, and they always go on some new adventure.
They're always on some new planet because it's animated.
They could have really crazy alien species that they're meeting that would be much harder to depict in real life, you know, in live action.
But they get to like do it because it's animated.
And so it feels more like a Rick and Morty or like that kind of sort of wacky, silly adventure.
And I really just like it.
I mean, we crack up at every episode.
It's so funny.
We're up to the second season.
There are five seasons.
I haven't really quite seen a show like this in the other kind of correspondence.
big franchises.
Like Star Wars, definitely not.
There's never really been an actual sanctioned
canon or at least kind of canon adjacent
comedy show in Star Wars.
The closest thing that I could think of
was Robot Chicken, which isn't actually
official, but Robot Chicken, it feels
kind of like Robot Chicken sometimes.
They got permission to use those characters, though.
I was going to say there was this huge family guy
version of all three movies.
I don't remember if they got permission, but
I mean, it was all Star Wars, so.
Right, it was, I think they almost must have.
And that parody...
Spaceballs, does space balls count?
Well, right, and it's like, so then you go outside, which is how it used to feel was Star Trek as well,
because Galaxy Quest is an amazing movie and a great parody of Star Trek.
And then more recently, the Orville, Seth MacFarlane's show, which was a very strange show because it started kind of with a lower decks kind of energy.
Like, it was like a parody.
But then it gradually just became a Star Trek show because Seth MacFarlane, I think, always wanted to be on Star Trek.
and it stopped being a, I mean, it's a little funny, but it stopped being a comedy and just became kind of an actual Star Trek show, which was just an odd trajectory.
So anyways, I don't know, it's at a really cool frequency.
There's five seasons of it.
It's very easy to watch and very funny.
So if anyone out there is like I used to be, or Maddie, it sounds like you are where you've had it recommended.
You know what's out there.
You've thought about it.
But you haven't watched it.
Just go for it.
It's a super funny show and really loving it.
I will.
I'll watch it.
Well, speaking of self-referential anime.
animated shows on Paramount. That's true actually. My one more thing is South Park, which is a show
that I've had in a very interesting relationship with over the years. I grew up with it and
I've always had a soft spot in my heart for it. The song, it's hard to be a Jew on Christmas.
So he's a struck a chord with me when I was 12 years old or 11, whenever it was that it came out.
And over the years, I've watched it pretty religiously. Stopped probably a few years ago.
but also have kind of been cognizant of the fact that it's kind of nihilism, its approach to, like, hating everybody or like both sides are bad, like douchebag versus turd sandwich of the 2004 election, that sort of stuff, led to a lot of the conditions that created our current political climate, or at least I wouldn't say led, but like could be an inspiration for, we're perhaps a factor.
And you can look at a lot of the kind of like, I don't know, disenfranchised young men who just kind of like were big supporters of Trump or MAGA or whatever and kind of connect the dots a little bit between them and South Park.
So it is absolutely fascinating that in 2025, South Park is the only show that is willing to take on our potentially fascist administration.
Boy, did they.
A little bit of table sitting here, which is that for a year or so now, Paramount has been trying to merge with David Ellison's skydance.
And that was going through some hurdles.
There was a question of whether Trump's FCC would actually approve it.
And one of the things that happened was that CVS, which is owned by Paramount, settled this lawsuit that Trump had filed against them for, quote,
deceptively editing a Kamala Harris interview.
Last year, it was a meritless lawsuit.
I think anybody looked at it knew that,
and a lot of people saw that settlement
as just like a straight up bribe to the president
in order to make sure he would allow this merger to go through.
That combined with the recent cancellation
of the Colbert Late Night Show,
which I think is a little more complicated
than just kind of a pure political thing
because late night shows are so relevant
and losing so much money these days.
I think I heard somewhere, I think it might have been on The Town podcast that the Colbert show was losing $40 million a year.
So a little bit more complicated than just him getting canceled because of political stuff.
But still, it painted a picture of a paramount that is cowing to a president who is very transactional
and wants everybody to see things his way or else he will punish them.
Also, Bill Owens leaving 60 minutes worth mentioning.
That was a pretty big deal.
Right.
Yes.
Also a big part of that whole equation.
And then at the same time, these South Park guys were, like, publicly trashing Paramount because they were in the midst of this negotiation that was getting derailed.
And then on Sunday of last week, or Monday of last week, they announced that they had signed this massive deal, one and a half billion dollars to produce five more seasons of South Park, 50 more episodes of South Park.
Then on Wednesday, they came out with their first episode of the season, and it was truly something.
in the past they had been trying to do Trump through Mr. Garrison, the character on South Park,
by having him like paint his face orange and have his hair all poofed up and he would like
do these silly things and it would be kind of he was a little bit of a sympathetic character.
So it wasn't just kind of like trashing Trump, but he was also awful in a lot of ways.
And they were kind of satirizing Trump through him.
But in this episode, for the first time, they actually put Trump on the show.
And what they did was they gave him the Saddam Hussein treatment from
the early 2000s and the South Park movie,
to the point where, like, they have his face,
his actual face on screen as like a little guy
whose head flaps up and down.
Like a Canadian.
Like a Canadian.
That's true.
World of South Park.
That is where Canadians' heads work.
And also sleeps with Satan and has a micro penis,
and they just, like, went all out going after him as hard as possible.
The episode itself was about how, like, the people of South Park were terrified of him.
Jesus, the character of Jesus came in and he was like, like secretly whispering to the people of South Park that they better listen to what Trump says because he's getting in the middle of getting sued by Trump and if they don't do what he says, he's going to sue them. It's worth watching. It is quite something. He literally says like, do you guys want to be like Colbert?
Yeah. South Park will be canceled. It is, it is really. One of the first things I've seen that actually understands how to make fun of Trump and then it ends with this PSA that you should watch online, which they call P.
PSA 1 at 50, and it's this AI-generated, just Trump, kind of slowly getting naked through the desert.
You kind of have to watch it.
It can't really be summed up by talking about.
Can I say that I thought that I watched this episode as well?
The actual episode is like fine.
It's funny enough.
It feels like a kind of South Park episode.
That PSA at the end was genuinely hilarious.
And the fact that they're going to make 50 more of them is like, I think, very funny.
I laughed very hard to watching this. It's quite funny. I mean, I thought the episode was good because to me, it's like so many people over the years since 2016 have tried to mock Trump in different ways. And it's never really that effective because his personality, he's such a kind of, I don't know, his personality is designed to be almost parody proof because he is kind of a parody. He's a character already. And he embraces that. He is a funny guy. He is like objectively funny dude. Yeah. And he knows how to make people laugh. It's very hard to mock him.
unless you do what South Park just did, which is really one of the first times I've seen that be effective,
as you just treat him like a piece of garbage, and you're just like, this, look at this, like,
ridiculous.
We're just going to make fun of the way he looks and the way he taught him and just like treat him
like he's this dictator and just poke at those weak points that he does have his, like,
his insecurities that we can reach instead of the like, oh, look at the Mr. Orange, Donald Drumpf,
we're really got him this time.
It feels like for the first time they actually identified his weaknesses and,
went after them. I think that it's, the comedy of it is just kind of fascinating. Part of it is that
they don't do a Trump impression, which is a mistake. I think that a lot of people fall into in
trying to mock him. Saturday Night Live certainly had this problem where for so many years,
they'd bring out Alec Baldwin to do a Trump impression, but it just still feels like you're
kind of doing the Trump thing, like you're experiencing Trump a little bit. All these people on social
media who can do the voice and all his little cadences, he's such a character. Like you said, he's so
caricatured. He caricatures himself that when you start doing the impression, you're almost
just playing on his turf. Like, it's impossible at that point to do what you need to do as a satirist.
And South Park was like, no, he's just going to talk like this totally crazy little guy.
And he's not going to speak in Trumpisms or use his cadences. He's just going to be this psycho.
And like, that will actually, that actually cuts a lot harder and is funnier. And I think that that's a really
smart insight that they have. They threw in some Jeffrey.
scene stuff, how he keeps telling people to relax
every time they bring up Jeffrey Epstone.
That way they can be so current because they
produce the shows so fast, which they've always been
very good. It's very good. And I really, the
bigger story here, which
I just think is so fascinating, is that these
dudes, Trey Parker and Matt Stone,
who, again, I have had,
they've been my problematic faves, let's say,
for decades. I've loved their work in
so many different ways, even while recognizing
that it's got some issues.
These are the people who, like, 20 years ago
did an episode of South Park about Al
gore chasing an imaginary creature as an allegory for climate change. Granted, they kind of took that
back more recently and did an episode that was sort of a mea culpa to that. But still, this is
like a show that has really done some damage in a lot of different ways. Yet now, in our current
time, these guys are also the only people with enough money, enough clout, enough of a platform
to be able to successfully take on fascism in a lot of ways. And I think a lot of other shows and
a lot of other networks that we're seeing are just too scared to call out Trump.
News organizations are terrified.
Comedy shows are terrified.
They might wind up like Colbert.
And here is South Park, which I think is like kind of a last bastion in a lot of ways.
And who would have thought?
Who would have thought it would be South Park after all that?
But I guess when you're just kind of the grenade throwing show, you have to keep throwing
grenades and not give a shit.
Like one of the reasons they've been so successful is because they've never really cared
about like getting canceled in multiple ways, both literally and figuratively, and they've never, they've always been willing to just like punch anything they see. And in this case, they're the only ones who are really going, going as far as to do it.
Something funny I read in the New Yorker, Tyler Fogote wrote up this episode and opens talking about a legal strategy known as the small penis rule, known as the small penis rule, where an author who writes a character based on a real person can potentially
evade a liable suit by giving said character a small penis, the logic being that in order
to sue, the plaintiff would have to tacitly admit that the description of his manhood is accurate,
which is very funny. And, you know, they go on to say, oh, I'm not sure if that's actually
what they were going for here. But by giving Trump a micro penis, that could well be the
strategy, which I just thought was a very funny observation. I mean, Matt and Trey, I bet,
would love for Donald Trump to see, like, could imagine the platform. Like, imagine the headlines.
It would just be incredible. Anyway.
It's quite a thing, and they've already
hinted that they're going to keep doing this.
I mean, they said that PSA video was
one of 50, and also they've teased that
next week's episode is going to feature Trump too.
It's the first time so many people are talking about
South Park in forever. It's true. It's definitely a show
that it has waned in relevance. I haven't watched
forever, and yet I watched South Park
for the first time in so long, just because
everyone was talking about it. I was like, well, I want to see what this
was, and I was glad I watched.
They've had a lot of misses recently. They did this
whole plot with, like, weed farming
that was just so boring. But they'd had
one good episode last year or two years ago, whenever it was, that was about chat GPT and all the
kids using chat GPT. And then like half the episode was written by chat chepti, they did some funny
playing around with that. There's a scene in this episode where Randy's talking to chat chach
BT that was quite funny. Yeah. Yeah. It's like replaced his wife. Yeah. They do have their finger
on the pulse of like what kids are actually doing and like what they're good at tapping into culture
sometimes. It's just like they've had a lot of misses in recent years. And yeah, Sauprak, who'd a thought.
all right that is that for this week's episode next week we will be back talking about zeldah
ocarina of time so if you would like to follow along play along with us we'll be going as manny said
to the temple of time so grab your 3d s and get in there yeah grab your ocarina grab your chickens
and throw them into the pen yeah or what kirk said and then get ready to do it again if you want to
get a purple rupee or whatever play the game and you'll learn what i'm talking about
That's it. That's it for this week.
That is it for this week.
Kirk Maddie, see you both next week.
Yeah, see you both next week.
Bye.
Triple Click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode may have been sent to us for free for review consideration.
You can find a link to our ethics policy in the show notes.
Triple Click is a proud member of the Maximum Fun Podcast Network.
and if you like our show, we hope you'll consider supporting us by becoming a member at maximumfun.org
slash join.
Find us on Twitter at triple clickpod.
Send email the triple click at maximum fun.org and find a link to our Discord in the show notes.
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