Triple Click - Has The PS5 Controller Lived Up To The Hype?
Episode Date: November 24, 2022Happy Thanksgiving, hooray hooray hooray -- aren't you glad you got a new Triple Click on this Thanksgiving day? Jason, Maddy, and Kirk open up the mailbag and take listener questions on all sorts of ...things. Has the PS5's controller lived up to expectations? Which is the best pantheon of gods? And which games do we regret not finishing?One More Thing: Kirk: Escape Academy Maddy: The Case of the Golden IdolJason: Black Panther: Wakanda ForeverLinks:Kotaku emulation article: https://kotaku.com/metroid-dread-is-already-running-great-on-switch-emulat-1847833403Kirk “idpl_mal” Hamilton’s article about his terrible PSN username: https://kotaku.com/i-still-hate-my-shitty-psn-name-1742215849“Crowning Celebration” by Kyle Misko from The Case of the Golden Idol soundtrackSupport Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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Usually I like to make a joke here, but today I'm just depressed.
If anyone out there can play quarterback, can you just call the New York Jets like right now?
Welcome to Tripoclick where we bring the games to you.
This week we are opening up the mailbag and taking all sorts of questions from PS5 controllers to Resident Evil and where to start getting into the series.
I'm Jason Schreier.
I'm Kirk Hamilton.
And I'm Maddie Myers.
Hello.
Hello.
Hey, hello, my friends.
and welcome back for another week.
Another week.
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episode. This week, we are.
are reaching into the old question bag and answering some questions from all of you find folks.
A lot of really good ones.
And the bag is on fire, as usual.
The bag is.
It is a burning, a burning mail bag, some burning questions.
It's very dangerous to reach in there.
We get so many good questions.
I read through them all.
Some of them I wish we could answer, but we cannot.
We only have so much time of the day.
But we got some really good ones.
And just to remind you all, you can reach us with questions.
or whatever else you'd like at triple click at maximum fun.org.
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On with the mailbag.
All right.
Maddie, start us off with the first question.
Sure.
So this one is from Chase, who writes,
Hi, triple click.
I've had a PS5 for a while now.
And I'm wondering what you all think
of the much-hyped controller and its advanced haptics.
I thought the way Returnally used it for the alt-fire
was interesting, but not necessary.
It worked well, but I'm not dying for other games.
to do the same thing.
In Horizon Forbidden West,
I turned off the bit where it makes it harder
to draw your bowstring back
because it got obnoxious really fast,
but I did enjoy the feeling
of really having to crunch down the trigger
for actions like opening a stuck door or chest.
Those are really the only times I can think of
where games use the PS5 controller's haptics
beyond standard rumble.
Am I missing anything cool?
What do you all think of the feature
now that it's been around for a while?
Will it be a forgotten novelty
or will it become an integral part
of the future of games?
So, Kirk, you had dropped a comment.
We were going through these questions saying,
let's wait until after God War Wragorak to talk about this.
Because God had a War Wragoran Rock and felt like,
it felt like a good time to talk about this because the PS5 has now been out for exactly two years on the dot.
And yeah, I'm curious to hear what you guys think.
And I have my own thoughts, too.
So I would start by drawing a distinction between haptics and trigger pressure
because I think those are two different technologies and that one is kind of cooler
and I could see it being used more than the other,
by which I mean the haptics are pretty cool,
and the trigger thing is a little more gimmicky.
So most of what Chase is talking about
is stuff with the triggers,
which to anyone who doesn't have a PS5,
the triggers on the new dual sense controller,
new-ish dual-sense controller,
can do variable resistance.
So in returnal, you know,
you would pull the trigger halfway to shoot,
but then you could jam it all the way down
and kind of break through a resistance wall,
and that would cause the secondary fire,
which yeah, that was cool, but didn't really feel essential and you could turn it off.
So that, I don't know, like that trigger stuff is like neat.
I like the idea of resistance in haptics, in controllers.
But I agree that there aren't a lot of use cases that come to mind,
especially because not everyone has this controller.
And as a result, you can't really build game mechanics around it.
I played a lot of God of War Ragnarack on the Steam deck just streaming it.
And sometimes I can get the Rumble to work.
streaming via Chiaki, and even when it does and when it doesn't, it doesn't make a huge difference.
But the trigger thing is just not there at all, like the vibrating triggers, so it's not a big deal.
But I think the haptics are pretty cool. I didn't miss them playing God of War Ragnarok without
feeling the really advanced stuff. But whenever I played it with the dual sense, I definitely
noticed it. And it wasn't just like it happens a couple times. Everything in the game really
triggers the haptics in some way because, as a guest explained on our show a long time ago,
the way that the technology works, it allows for these really subtle, quick shifts between
intensity of rumble. I wouldn't even call it rumble. So like little footsteps or falling water
or even sound effects, things that you'll hear very subtle shifts along with big, loud things. Like,
you kind of feel all of that in your hands in a way that's pretty cool. I think that it's well
implemented in God of War. And that kind of thing, I could see becoming the standard. It just feels
like a better version of existing technology. It's just a matter of who will adopt it and when.
You cannot put your controller on your desk or your table in a cutscene or else it will fall off.
It will just vibrate its way to the ground. Yeah, there's, I feel like that's the main thing I
notice about the haptics is that I don't really notice them that much when I'm holding the
controller because they're often so well incorporated into a game. God of War regular
Rock included. But then if I put my controller down for a second, maybe to have a couple
chips or what have you, suddenly I'm like, holy crap, the controller is freaking out. And it's
kind of interesting because a lot of times it's a pretty gentle rumble or just a little bit
of a sensation that you just don't, don't scarcely notice, but it is adding a little something
extra. Don't you think they'll make it so that the controller can tell when it's been set down and
it'll stop doing that? Because that is annoying when it does that. Yeah, why doesn't it know everything
about what I'm doing. Why isn't my controller like, oh, Maddie's feeling a little hungry right now?
It's got like an accelerometer in it. I feel like it could probably already tell when it's been
set down on a table. So it seems like that will happen at some point. The controller should really
be feeding you chips, Maddie. That's also true. I think that the controller should have a little
chip compartment at the bottom. Kirk wants those back buttons. I just want chips in there
because I want it to get little dirty. Sony should come out with a feed bag that feeds you as you're
playing. Oh my God. This is the future of gaming. I have like one of those little fingers
things like you get in the hospital and it like tells tells me how I'm doing my heart rate and
everything how many chips I need to win so yeah I actually I think the triggers are pretty cool um
sometimes they're a little like off-putting I guess but like in general I like um you mentioned
returnal I thought that was a pretty cool way of doing it where it like felt like it a different
functionality but also like I don't know all the all that you're right in that there's only so
much it can be done when all of these games are coming to multiple platforms and so it's
very difficult for companies to justify spending the time and resources on PS5 specific stuff.
But when a game is PS5 only or PlayStation only, then it's easier to justify. And so like,
I really, I remember really enjoying the haptics in Spider-Man Miles Morales. I remember they
were fun in bug snacks, which isn't PS5 only, but it was like a console launch exclusive or whatever.
And so, yeah, I don't know. I've enjoyed it. I like it when it's like a soft press does,
feels one way and then a harder press feels another way. It kind of feels neat in a way. And so with
Ragnarok specifically, I enjoyed the parts where it's kind of like a little QTE where it's like cut
or like chop this tree or whatever and you feel a little bit more resistance than the trigger. Yeah,
I don't know. I like it. It's definitely not as impressive as it was when I first checked it out a couple of years ago.
but yeah I definitely enjoy it.
It is also nice that as these games that are originally released on PS5 come to PC,
usually there's Dual Sense support,
and I think wasn't it Death Loop that actually had some Dual Sense stuff built in
because it was kind of a PlayStation console exclusive.
So that's kind of nice that if you plug a Dual Sense into a PC
on an increasing number of games, you get those extra little features.
I love that because I personally think it's the most comfortable of my controller lineup right now.
It is a really comfortable controller.
I do really just like using it.
Yeah, well, that's the thing.
I actually, I think that's really the biggest highlight of the controller is that it just feels great.
And the haptic stuff feels like a nice little bonus, but it's just a good controller to begin with.
All right, let's get to the next question.
Kirk, you want to do this?
Sure.
Eric writes, I was so close to the end of both Plainscape Torment and Fallout New Vegas,
but life intervened and I never finished them.
I'm so close to the end of The Witcher 3, Blood and Wine now, but as a single parent,
I just haven't completed it yet, and I get a little anxious.
I'll somehow lose my save and won't be able to.
Are there any games you regret not finishing?
There's a few, but I just, man, Eric, I hope that you managed to finish the Witcher,
blood and wine, because it has a really good ending.
Especially if you like The Witcher.
The ending is really good.
Man, this happens to me all the time.
It's so difficult.
At least I find very difficult to, like, switch from a game to another on one platform
and then try to revisit it like a month later.
So like once my PS5 moves from like, I don't know, Gotham Knights to God of War, I'm not going back to Gotham Nights.
But why not?
Yeah.
What do you mean?
But maybe that's even a bad comparison.
I don't know.
There are a lot of games that are like, I'm enjoying them just fine.
But then I spend a month on another thing.
And it's like, oh, God, I have to learn how to play this game again.
We've talked about this before.
But I think so many games could really benefit from like a message saying, oh, you haven't played this in four weeks.
Like, here's what you need to know.
here are the controls.
Here's a crash course tutorial.
A story briefing.
Like the Netflix recap that they give you if you haven't watched a show for a certain
amount of time.
Like they've started programming that in.
Why don't games do that?
It'll be like you start Netflix and they're like,
you haven't used Netflix in a while.
Here's how you press play.
Yeah, here's how you rewind.
Here's how Netflix works.
What if you've forgotten how to click on rectangles?
We thought we were worried you might have forgotten.
Yeah, I have so many examples, by the way.
If we want to just list our buckets of shame,
I mean, Dark Souls 1 is like perhaps the most obvious one.
I keep trying to go back and being like...
But you play that every day for 40 years, so like you're going to finish it.
I've never beaten persona 5, which I feel increasingly sad about because I feel like I'm...
I would get to know you too better if I did.
You know, we have more things we could talk about.
I mean, the list goes on.
I feel like there's...
And Hollow Night, right?
Hollow Night.
Yeah, I've never beaten the Rosetta Stones for Kirk and Jason.
Right, right.
Blood-Born.
I don't feel that guilty about it, but like sometimes I kind of do.
I mean, it's like anything I've been.
started and played 10 plus hours of, although Eric is describing a worse version of that, which is
like being almost done and then just somehow never quite finding the time to finish it up,
which I think is worse.
Well, and that can sometimes be, I'm not saying this is what Eric is doing, but that can sometimes
be not wanting the game to end.
I mean, I know people have some friends who have never watched the final two episodes of 30
Rock just because they really loved the show and they watched it together and then it ended.
and they just never really did it, which I had definitely done for shows where I'm like,
oh, Star Trek The Next Generation, actually.
We watched the entire show and have like four episodes left, and we just never watched them.
And it's partly not wanting to finish it.
That's kind of a different thing.
But Eric's email does make me think of that.
I'll say that one game that I really want to finish, that I never finished, is Assassin's Creed Rogue,
which is the only Assassin's Creed game, mainline Assassin's Creed anyway, that I haven't finished.
It's the one that's the most tied up with the lore
with like Hatham and the Kenways
and the whole Assassin's Creed 3 storyline.
Our former boss, Stephen Totilla, loves the game
and, you know, he has always wanted me to finish it
just because he and I like to nerd out about all of the deep lore
of Assassin's Creed, and I've never finished it.
And I've always played like a few hours of it.
I've gotten kind of far, but I just can never quite get the momentum going
and he trolls me about it constantly.
So at some point I really want to finish that game.
That's a nice thing about,
remasters. Maybe Rogue will get remastered one day so you'll have an excuse to revisit it. But they have to
start over. I feel like that isn't always a good thing. Although Kirk has proven us all wrong by
constantly replaying something that has been recently remastered over the course of his lifetime.
Right. Both that, both actually Divinity Original Sin and Persona 5, which I think is what you're
referring to. I'm about, I'm going to finish Persona 5. Maybe not until next year, but I'm in the
final, the final chunk of that, the new royal part. It's pretty cool. Oh, you got to the
new dungeon or any. Oh yeah. I'm doing all the new.
then you should finish pretty soon.
Like it's not that long.
It's more that there's a lot of stuff I want to finish
that's like games for this year for our games and review stuff
that I'm sort of focusing on first.
Got it.
Yeah, so I have a giant, like I look through my Steam backlog
and they're bazillion things where it's like,
oh, yeah, I should finish that one day.
I should finish this game.
Once I uninstall something, it's over.
There's always a point where I start decluttering my Steam list
and I'm just like, I'm never going to finish this.
And then I just move on.
Guess how long I've had Dark Souls 1 installed?
Guess how long it will be installed?
Forever.
25 years.
Wow, it's weird that I'm going to die in 25 years.
Since the Carter administration.
You've had an insult since 1997.
I always wish that like I always play 10 hours of every single Tales game, you know, the
Tales series, tails of something.
I always play 10 hours and then something else comes out and I have to switch to that for
whatever reason and then never go back to the Tales games.
But every single time I'm like, oh, this is fun.
I should finish this.
No, never, never can, never do.
Yeah, I can see that with those kinds of JRPGs.
Totally.
All right, next question.
Here is Stephen.
Stephen says, I watched a new Netflix Resident Evil series recently,
which inspired me to finally check out the games.
The problem is there's so many of them now that I don't know where to begin.
Do you guys have any recommendations for where to start
or which games to avoid altogether?
Thanks and love the show, Stephen.
Oh, Stephen.
I have recommendations for you.
You guys have stronger thoughts on this than I do.
Here we go. Here we go. I'm looking at the Wikipedia page now.
All right. So I have a recommendation. I have three games that I think you should consider.
There's some nuance to the recommendations, but I do have one that I think I would recommend that Stephen play.
If you want to play a really great Resident Evil experience, that's just a good game that also gives you a sense of what Resident Evil is all about.
In my opinion, you should play Resident Evil 2 remake. That's my take.
I think that's, it's my favorite of all of the Resident Evil's that I've played, which is not all of them.
Not a super expert or anything, but I've played a number of them, and that game is awesome.
And it has, like, it's a remake of an older Resident Evil game, so it has a lot of the kind of fundamental stuff.
But because it's a remake, it's amazing looking, it's over the shoulder, it feels more modern, a little more like Resident Evil 4.
And it's just a really cool game.
So that's my first thought.
If you started two, are you missing out on any parts of the ongoing?
story? It's not that complicated of an ongoing story is the good news. I mean, it's, it is both
very, very complicated and also not that complicated. Yes, that's precisely right, where there's
always a zombie apocalypse, there's always some type of super science organization that's evil and has
some type of money related or crime lord related motivations for causing the zombie apocalypse,
but it's okay if you aren't following every single supervillain who's ever created a zombie. There's a whole
bunch of them. It's okay if you
aren't following every single star's agent.
There's a bunch of them.
You'll pick, you'll get the gist. You're going to play
as somebody who's got a gun, somebody who's really cool
and they're going to fight zombies. It sounds like the
MCU. It's like, yeah, there's a movie story.
A little bit, yeah. It is a sci-fi series.
And I would say that Resident Evil 2 remake is pretty clean.
I mean, you come in, you play as two people.
Claire Redfield, she's just this girl who's
trying to survive, and Leon, who's a cop in Raccoons
city. And the two of you are like in the middle of a zombie apocalypse and you have to go through
this really wild police station and then there's some adventures in the sewers and whatever.
You get into like an umbrella facility and you learn, oh, there's this facility here and
they've been making zombies. Like it's all pretty self-contained. There's not like a sequence
really in Resident Evil too where like Albert Wesker appears and gives a big monologue about
some shit that happened in the first game and you're like, who is this guy? What's going on?
That does happen in Resident Evil 5, unfortunately. But that would be one of the ones like don't recommend.
that game
for a number of reasons.
Westermere Monong is a lot
in that one
and you don't need any of it.
So two remakes.
Somebody do you agree with Kirk's suggestion?
I do.
I think the remakes are great
because they're just
examples of easy to play
versions of stories
that I already really like.
But I would actually recommend
the original Resident Evil.
It's already been remade
a bunch of times.
There's like a 2002 era
remake of it.
I think the original year
it came out was 96.
Yeah, that's right.
I played
the 2002 remake on the GameCube.
And I actually dug that pretty well,
but it's out for every single platform at this point.
I recommend it because it's kind of like a Silent Hill 2 situation.
It's a classic for a reason.
It's really simple.
It's not super long.
And it's legit,
kind of scary at parts,
even though it's really pixelated looking.
Some of that is just the pacing and the weird dialogue
and just the way the mansion looks.
It's just got a certain tone.
And again,
it's not like you need to play the first one for,
story reasons, it's more just that it's got a cool vibe. I don't even know if you need to beat it,
but I feel like it'll show you something about the overall atmosphere of these games and how small
they originally started. Like, it's called Resident Evil, because it's about just a couple people,
like a evil resident in a house of creepy person who is a zombie. And that really, really small scale
is part of what's so cool about the first game. It's just, you're just walking around some rooms of
just one house. That's it.
So the remasters that you mentioned, or the remakes you mentioned,
is the first game remade the way that like two and some of the other?
No, so let me add a little more nuance,
and I'll include Resident Evil One remake,
because there's a little more to my recommendation than just
that I think Resident Evil 2 remake is the good way to go.
And this maybe will just be helpful, Stephen,
depending on what your tastes are.
Yes.
And that is each one of the, there's kind of three types of Resident Evil game,
and it has to do with where the camera is located.
There's the fixed camera.
There's over-the-shoulder third person and there's first person.
So the Resident Evil One remake is a fixed camera game,
which does kind of limit it.
Like, you're playing a game that feels more old-fashioned
because the camera is just set.
You know, it'll be like at one point in the hallway,
and you walk around relative to it,
which is kind of clunky and old-fashioned feeling,
but very cool.
Once you get into the groove of it, you're like,
oh, okay, I get this.
It just feels a little older.
So that's Resident Evil One remake.
Resident Evil 2 remake is over the shoulder,
so it looks like a Last of Us or whatever,
a modern sort of third person game,
which is really easy to adjust to.
And then I would also say you could consider
playing Resident Evil 7 or Resident Evil 8,
because those are both good games,
and they're both first person.
Four is the first in the series
that is starting the over-the-shoulder action-based play,
which, I mean, four is kind of, I don't know,
what are you going to say, Kirk?
So I wouldn't include four in this
because Four is about to get a remake,
and I would say just wait for that and play that
because I think it'll be a lot like the original
it'll just sort of be a little smoother and a little better looking
because the original holds up.
I'd say like if you're going to play an over-the-shoulder one,
play two remake.
If you want to play a fixed position one,
that's like the original, play the first one.
And if you want to play a modern one,
there's seven and eight.
And I would say the difference between those two
is that both of them have the same strengths and weaknesses.
They're both first person, they're both fun.
They both eventually devolve into like kind of more Resident Evil lore
than you might want as a new.
newcomer. They both kind of have that same thing where two-thirds of the way in, suddenly it is
actually, Wesker, he doesn't actually appear, but it's that idea. Like, okay, wait, what the hell
is happening? Which isn't a huge deal because they're fun games. But the difference I would say is
that seven is really scary, especially the first half of seven is like a legitimately scary game.
That's the scariest of the four that I'm listing here. And eight is a little more action-packed
and silly and fun. Yeah. Yeah. It still's got its moments of tenseness, but it's not as
scary is seven. So I'd say any of those four depending on how they sound to you from the first
person, third person, fixed camera, et cetera. But still my overall recommendation is to remake just because
it's an awesome game. It's my favorite of all of the Resident Evil games I've ever played.
I feel like I need to add based on the fact that Stephen said that they watched the Resident
Evil Netflix series that you should probably just play eight because it's the goofiest one and
the Netflix series from all accounts is incredibly goofy. So I think if you like the
Netflix series. Our friend Gita really liked it. So I got kind of a recap on how goofball it is.
There's like a bunch of Wesker clones in it. And there's a lot of like clone on clone goofballery.
And so if you like the goofy stuff of Resident Evil, then I would say just play the newest one.
And then if you, if you're enjoying that, then maybe you'll enjoy circling back and playing some of the more serious ones.
But it's it's not always goofy. They're pretty different in tone, even though they're all theoretically in the same world.
It's a cool series to get into
just because there's so many of them
and a lot of them are very good
and some of them aren't just good
but a lot of them are good
unfortunately that's everything
that's in a series but
yeah that's true
it's an interesting series to get into
because all of them are constantly being remade
that's true
and just re-released every year
which I see is a great thing about it
is that they're always accessible
like just wait a couple more years
and whichever Resident Evil you want to play
is either about to get a remaster
or a port or a full remake somewhere
on a console of your choosing.
All right. Next question. Maddie, take us away.
So Kevin writes,
thousands of years ago, all the way back in 2021,
Nintendo released Metroid Dread for the Nintendo Switch.
It is fantastic, and I love it.
Shortly thereafter, within a week, as I recall,
Kotaku published an article about how much better it ran on PC via emulation.
I'm curious as to your collective thoughts on this.
How do you all feel about this whole situation?
Apparently, Kotaku no longer gets pre-release copies of games.
How do you feel about that?
Do you feel that Nintendo is justified in removing Kotaku from pre-release access based on these events?
So, okay, so a couple of things.
Well, a couple of things to lay out here.
So, first of all, I'm not actually sure if Kotaku is said or if they know for sure.
Generally, you don't know for sure about these things, that Nintendo is kind of blackballing them because of this one specific article.
like there could be a lot of reasons they've done it.
Also, Nintendo kind of like a little bit of inside baseball here is that Nintendo is cracked
down on pre-release copies for everybody over the last two years specifically and started
doing something like making people jump through hoops to get early access to games and
it's very limited.
And so it's kind of like, I don't know for sure what the deal is with Kazako.
But the article itself, I think is interesting.
If you look at the article now, and we can link this in the show notes, there are actually
a couple of updates, including one that is like the original, we apologize because the original
article did not meet our editorial standards because a lot of readers interpret it as Kotaku saying,
hey, go download this game because it runs better on PC than it does on Switch, which I think
is another, is kind of like an interesting, there are like different ways to go about something
like this, right? Like you can kind of like report on emulation in a very neutrally tone, kind of like
straightforward way. You can editorialize a little bit. You can add thoughts on how much better it runs.
There are a lot of just like different nuances. And it sounds like Kachaku, our old website or
alma mater, it sounds like they felt like they went a little bit too far in that direction. But the
article itself, as it runs right, as it stands right now is Metroid Dread is already running on
switch emulators is the title. And it's about how Nintendo is,
in this thorny spot where the game is running better on PC emulators than it is on the switch
because the switch is such old hardware.
So yeah, that's where it's at.
I don't know.
Curious to hear what you guys think of this whole situation.
I do think that emulators are a really interesting topic and personally, my kind of personal opinion is that emulators are only really kind of justifiable if you can't buy a game.
in a way that is like legally, like that will actually benefit the people involved, right?
So like when it comes to the old games, I feel a lot differently than about emulators than I do about
games that came out yesterday. But yeah, curious to hear your thoughts.
Mm-hmm. I think also people generally feel that if they own a game, then emulating it elsewhere
is sort of considered ethical. But there is a difference between privately doing that and writing an
article about it. And if you were to write an article about it on a widely read website,
and this is something that we have to think about at Polygon 2. And on the show, you run the risk
of suggesting to people that they should do that instead of purchasing the game, which in some
cases can actually harm the people who made it because it's like an indie game or whatever.
This is sort of a weird situation where Nintendo is not an indie. And I remember that being
the argument at the time. Well, that's what's interesting because Metroid fans are
were like, man, it's been 15 years
since the new Metroid game.
Like, you've got to do this to Eska Chaco.
I remember people getting really mad about that.
Like defending Nintendo's honor and Samus Aran's honor.
Because Metroid is like, people just, I think,
for whatever reason, I don't know how much of this is
justifiable, how much of this is just like capitalism poisoning.
But there's this belief that like this game has to sell well
so we get more entries in the series, which like makes sense, right?
But it's also kind of twisted.
There's a lot of interesting.
nuanced to unpack there. Yeah, but I feel like on the other end of the spectrum,
I don't ever feel that great talking about using emulators, even though I don't feel
unethical. For example, if I were to use one to place we code in two, I don't feel great.
To be fair, to be fair, important context here before the remaster was announced.
Correct. So when we had no idea of that, there was going to be a way to legally like buy it anytime soon.
It's tough.
as I've certainly said all the music I've released, I will send it to anyone for free if anyone
is to ask me. That stands true. I don't mind if people share it amongst themselves. But I also
understand that capitalism exists and that some people really don't feel that way. And we could
really go down the rabbit hole of just the studies about how usually people who pirate games and other
media aren't the same people who would have bought it anyway. And is this even like a worthwhile
conversation to have from a financial perspective, because would those people have ever been
interested in the game? That's almost separate. But from the reporting side, yeah, the reporting side
is the big question here, I think, at least from our perspectives, is like podcasters with a platform,
reporters with a platform, like how do you approach something like this? What's the ethical way to
approach something like this? If you're a reporter and you see this thing happening and you want to talk
about it, I mean, really, I think the issue here is that like, I think it's when you're writing and
editing a story and every website obviously has different tones that they use. But if you're not
going for like the quote unquote neutral style that like mainstream news organization like a New York
Times or a Bloomberg news would take and you're writing in that kind of colorful bloggy way that the
three of us did for many years, you risk putting yourself in a trap. Like you write a sentence in a little
like a wrong way, a little too much opinion into this one, a little bit too much about how
amazing the game looks when it's running on PC. That's when you can kind of get yourself into
trouble, I think. And it's too bad because in this case, I do think it's an interesting story.
And I thought that at the time, although, I mean, I don't have a copy of the original draft or
any of that. But I do think there is a way to write about it ethically in this case and be like,
you know, what happened with the OLED?
What's happening with chip shortages?
Why doesn't the switch have an improved version that could have run this game and not
higher deaf way?
And we kind of can see that the game is capable of that, but the hardware isn't.
And that that's the part of the story that I think is worth reporting on.
It's just that in order to report that, you have to talk about in a legal method of running
the game.
Which I think is fine.
I think you just have to be careful when you're cheerleaning that.
or at least coming across as if you do.
And then there's some people who would argue,
hey, like, you shouldn't talk about this
because talking about this alerts to the fact that it exists.
I mean, with Kataku, we were always, like,
every time there was a fan game or something that, like,
based on licensed property,
there was always a contention of readers that would get mad
if we wrote about it because it would be like,
hey, now Nintendo's going to send their copyright lawyers
with their cease and desist to pull this thing.
Like, thanks a lot for calling all this attention to it.
now it won't exist anymore.
So that's another aspect of this.
The updates on this Kataka article are really interesting, by the way.
There's one that says,
Editor's Note per Request by Nintendo,
we have updated the article to generally reassert
that Kataku does not promote or encourage piracy.
Kataku declined to enact changes
that blur the line between suggestions
and aggressive line edits to preserve editorial independence.
Those must have been some stressful emails.
Some emails happened there.
Some emails.
definitely happened. All right, let's move on. Kirk, you want to read the next one? Sure. This comes
from Eric who writes, my question to you three is, what are your thoughts on the importance or
unimportance of usernames, gamer tags, etc., in games and the overall gaming community? For example,
I wouldn't have thought all those years ago when I was choosing my Xbox Live gamer tag that
there would be a whole group of people that only knew me as my online moniker, and I might have
put a little more thought into it. How'd I know?
shout out
shout it to Sephora 420 XXXX
yeah right
I've written articles about this
so I maybe I'll link to this
IDP Mal
what was it it was yeah it was the modes of the major
scale so Ionian Dorian
Phrygian Lydian Nix Lidian
So cool
Yeah
Yeah man because you know I like music
Seems to me
I have a nerd
I do and I wanted well no one actually could tell that from my
username yeah I wonder why that is
Nobody ever went to you and was like
Oh my God, is that...
I know what that is.
Is that the first letter of every name of the types of scale?
No, but I would have been best friends with whoever the person I never met them.
Yeah, I wrote about this.
So I did something very similar to Eric where I had this stupid username that I hated because it wasn't really a word.
And then finally, because Sony took so long to implement the ability to change your handle,
that when they finally did, I changed it.
Which is so common now across all platforms and games that,
you can change your handle. I mean, sometimes they'll charge you for it, but it's always an option.
And in the early days, in the olden days, you got what you got. Yeah, I think that that then
answers the question a little bit, Eric's question, which is, yeah, I don't think any of us knew
that those names were going to wind up having this big life outside of ourselves, that we would
be stuck with them for so long that they would become how people in MMOs that we maybe played a lot,
like, in my case, with Destiny, for so long, it was like people would, they couldn't even,
they'd be like, IDP, you go over here, it sucked, because, like,
like, you know, now my handle is Kirkhammer, so they can just be like, oh, Kirk, go over here,
like they'll see my name.
And that's much easier in a game like Destiny.
So I think we didn't know, and no one really knew because it was sort of a new thing.
And now, like you said, Maddie, it's just way more established that you get a handle that's
like a name with a bunch of numbers.
And then there's a second layer on top of it, like how Discord works, how Xbox works now,
where you can pick whatever you want, you can change it whenever you want, you can have
look different in different games because that's like a much better way to do things and that's probably
how they would have engineered things from the start like clearly it was very difficult on an engineering
level for Sony to retroactively you know to retrofit the ability to change your handles that's why
it took them so long so now I think anyone who's building a platform builds that in I mean I will say
I don't think they're important even now which is part of why it's so funny that now you can change them
because I think that suggests that you put thought into it
because you have the ability to change it.
So having a dumb name,
which I would say I do on most platforms,
have a series of very stupid names.
You chose that.
Like now I feel like it's almost worse.
It's not like you can be like,
well, I chose this when I was 12.
You know how it is.
It's like, no, you chose that last week.
And you're going with that.
Like you're going with like, I don't know,
Batman Stoner.
I mean, that's what you're going.
with. That's the face you're putting out to the world.
The important thing is that you put parody account next to whatever it is.
Yeah.
Well, nowadays, you can be verified Batman Stoner.
You can be Twitter verified Batmanster for only $8 a month.
All right.
Last question.
Let's be sure that you tell everyone it's a part of time.
One last question. This is from Christian.
Ironically, given his question.
Christian rights.
High Trippers.
Now that God of War, 2018, and Ragnarack are out, given the original series.
and also Assassin's Great Origins, we can surely ask the vital question,
which is the best pantheon, Greek, Norse, or Egyptian?
Are this the only three options?
I feel like there must be other pantheons of gods out there,
but regardless, that's his question.
I mean, for some reason, we're not including the Christian pantheon at all.
We're not including Lucifer.
We're not including Paradise Lost or any of that.
Spoken like someone who just played Dante's Inferno.
I mean, there were a lot of people in that game.
I'll say it.
They were in there.
Yeah, there's a lot of characters in the Bible.
It's not a pantheon when there's only one God, and that's kind of the whole point of the...
Okay, sure.
But there are prophets and, like, people with powers and angels.
There's angels and demons with names.
We're talking about pantheons of gods.
Greek, Norse, Egyptian.
I like Egyptian the best.
Everyone already knows that.
I think it's the coolest.
Assassin's Creed Origins.
Great game.
Can't we for God a war to go to Egypt?
It's totally going to happen.
folks. Arthrian legends? No way. They're going to Egypt next. Come on, Corey Farleg,
you listen to the show? Make it happen, man. Yeah, they hinted at that in the last game,
but we'll save that for the beans cast. Kirk, any thoughts? I don't know. I think, I don't know.
I don't have a strong take on this. Do not want to officially call which one is the coolest?
Why not? To pick the best ancient religion.
I don't know. I always had a soft spot for Greek because I grew up like reading all these, this Greek
mythology. I have that one book full of them. And I always thought those are the wildest stories,
but Norris has some pretty cool stories too. I'm not as familiar with the Egyptian.
Yeah, whereas I grew up reading the Egypt game book and everything and being so into that
as a child. And then we had this huge ancient Egyptian art book in my house. And I would just
like put post-it notes on all the pages that had cats on them, which is a lot of pages.
Yeah, I think they're all neat. I mean, a thing that I like in God of War Ragnarach is
is whenever Mamir asks Kratos about a story,
you know, he'll be talking about the Iliad or something,
and they'll sort of paraphrase the Iliad,
and he'll be like, oh, I think I heard that story.
And just the idea that there's sort of cross-pollonization
between these stories was kind of fun.
But no, I mean, I can't pick a favorite,
just partly because I only really know what I've learned
from playing God of War forever ago or assassins.
Like, I had never sat down and read,
I haven't even read Norse mythology.
It might not be 100% accurate.
It might not be.
No, but I mean, I can't pick a favorite based just on that.
all very interesting, clearly. And I'm sure each game also presents a sort of its own unique view
of what people actually believe. But I do want to read Norse mythology after you talking about
it, Jason, and then after playing so much God of War. Yeah, the Neil Gaiman book is fantastic.
It's definitely something I liked about Moon Knight and like about Thoris, that it brought
Norse and Egyptian mythology sort of more center screen in pop culture. It was pretty fun.
You know, people cross-pollinated in real life, you know? All those different cultures. Everybody
talked to each other before long.
And that's kind of neat. It's particularly funny
playing Ragnarok
and seeing their portrayal of Odin and Thor
versus like the MCU's portrayal
of Thor and Odin.
It's pretty funny. It is.
All right, cool. Let's take a break.
Once again, thank you to everybody who sent in questions.
They were all great and keep sending them in.
We love them. We'll keep doing these episodes
as long as we keep getting good questions.
Once again, triple click at maximum fun.org
to reach us. All right, let's take a break
and we'll be back with one more
thing.
Manolo,
guess what?
Manolo, guess what?
Why?
What?
Dr. Game Show has made it to 100 episodes on maximum fun.
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I knew that.
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Plus three bonus episodes that include two pilot episodes.
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And we are back.
Kirk, Maddie, it is time for one more thing.
Maddie, start us off.
Sure.
Okay, so mine is the case of the Golden Idol.
I know we've already talked about it a lot,
but I loved it so much that I couldn't not talk about it.
Okay.
If Eldon Ring hadn't come out,
this year, this would probably be my favorite game of the year.
And it kind of maybe is.
Like every day since I've played it, I'm like,
this is maybe my favorite game of the year?
Does it be my favorite game, period?
I don't know.
That's how obsessed with it I was.
I love this game.
I played it too quickly.
It's my only regret.
I kind of had a whirlwind 24 hours of devouring it,
like an entire cake of some kind.
So this is a mystery game.
And we've explained it, we've attempted to explain it.
a couple times. It's pretty hard to explain how you put the clues together, but it feels great when
you're actually doing it. So you'll look at sort of a static image of a murder or some other crime
that's just been committed. I think they're all murders, but sometimes there are other peripheral
crimes. You also have to figure out in addition to a murder. And you'll kind of look around the
room or a series of rooms and click on people. And maybe they'll move a little bit, kind of like a
GIF situation, but there won't be a heck of a lot of movement for you to follow. And you'll
just you'll just click on people and you'll click on objects like like an adventure game style and as you
click on certain objects uh you can get keywords keywords and then you can put those keywords in order
in in your little notebook page and that helps you delineate what what the cause of the murder is or
what what the deal is with all the people in the scene that you've just witnessed and i don't know the
story of this game. Like, I don't necessarily expect a mystery game like this to have an
overarching story, or if it does, then I'm like, eh, it's probably just going to be kind of
boring. I mean, I don't know why I just had no expectations of that, maybe, because the very
first mystery in the game is really linear. I mean, it's almost like a tutorial. And then,
almost. Well, I mean, it's almost like they're teaching you how to play the game or something.
And I was just like, okay, if they're all going to be this simple, then I don't know if I'm going to like
this game. But as it goes along, so you think, you know, it's almost. So, you know,
learn more and more about this golden idol and it changes hands and it has these weird superpowers and you
learn how it works and that's really spooky and then different characters emerge and take power
over various other people's livelihoods and you're like wait what why is that happening and by the end of
the game I was like totally blown away by the final mystery thought it was freaking nuts
just I don't know I was I was going out of my mind with this one guys I can't forget it it's
freaking great. It's amazing. It's the coolest story ever.
We're going to talk about this some next week, but I do want to say, I've been thinking a lot.
There's, the character designs in this game are actually amazing. So cool and weird.
The art is really, and the art is really weird and at first it's a little off putting,
but there's especially one character who's just a real one. He's my favorite character in the
game. You both, I'm sure, know who I'm talking about. I'm not even going to say his name.
I don't want to reveal it. Okay. I'll tell you off, Mike. He's, Jason and I have talked about him.
He's just the best character. And for reasons that are clear if you've played the game,
He rules. And the very first time you meet him, his face is just ridiculous. And he is always making a ridiculous expression and doing something ridiculous. And he turns out amazing. And yeah, the music is so weird and creepy. Music is great. Right before the end of the game, Emily and I went back through every single mission. And we basically rebuilt the whole story ourselves. And that, I think, is what makes this story great. It's a cool story, but it's the fact that you tell it yourself. And doing that sitting on the couch and be like, okay, so,
oh, so this guy was working for this.
Okay, and then he did all right, and then he's here, and that's why this guy is here.
And, like, then there's an epilogue that sort of tells you everything.
And we were like, ha, ha, we worked this all out.
And it was just like the experience of...
Like, the epilogue makes sure you do that, even if you haven't already done it.
Which is such a fun process.
I think it's the second to last mystery before the epilogue also has all the other previous mysteries
and sort of forces you to go back and look at them.
Like, the game does a great job of really reminding you who each character is so that there is that
payoff at the end where you're like, what?
That guy did, what?
It's like a narrative design master class.
Like it's really on another level in terms of narrative design.
It's so good.
I'm afraid that it's not getting the attention it deserves because the art style is so off-putting.
But it ends up being so boldly you play it.
You're like the art style owns.
Well, yes, this is what I said when I first introduced it to you guys.
Like the art style is off-putting at first and then you fall in love with it over time.
But when you first look at it, you're like, like,
That, when I first saw it, I was like, oh, no way am I going to play this.
Like, it looks hideous.
But it's supposed to look hideous.
Hideousness is incredible.
Yeah, it's really ugly beautiful.
It's a hideous game about hideous people.
It's almost got like a little edge of horror to it.
Like, especially that lighthouse song where it keeps changing keys and it just sounds freaking crazy.
It's like a micro tonal like freak out.
Yeah.
Where it keeps detuning.
And I was losing my mind that whole level.
Like, I can't listen to this anymore.
Kirk here is at the episode
and as your sanity probably gradually
deteriorates listening to this just to shout out
the composer on the case of the golden idol
who was a composer named Kyle Miscoe
who did a great job.
This tune is called crowning celebration
and man, it's good.
Okay, back to the show.
Iconic. The art style is like
the visual version of whatever the hell
that song is doing. It really is
of like a steadily detuning song
that's somewhere in between different tuning frequencies.
There's detuned art.
Anyway, everyone needs to play this game.
The case of the Golden Idol, I really can't recommend it enough.
It's definitely the best mystery game I've ever played,
and I wish they would make a sequel, like, yesterday.
It's brilliant.
Kirk, what's here one more thing?
My one more thing is another really fun game
that I played all the way through with Emily over the weekend
called Escape Academy.
Do either of you even know about this game?
Yes, I've heard of it, but go on.
Oh, it's so fun.
It's super, super fun.
This is a game that's on consoles and PC.
It came out this year.
There's already a DLC for it.
It's made by an indie studio called Coin Crew.
And basically it's escape rooms that you can play through in split-screen co-op with someone,
and that's it.
And they're designed by, they're really legit escape rooms.
They're really cool.
They're clearly designed by people who know how to make escape rooms.
And there's just a bunch of them.
And it's all wrapped in this very funny, very silly narrative package where you're a student at the Escape Academy,
where they teach people to escape.
It sort of feels like psychonauts, that same thing, where everyone there, all the teachers are these big personalities who are master escape artists because that's important.
And then there's like the bad guys or the anti-escape scientists that are.
So it's just like, it's all, that's very silly.
And it just looks kind of visual novelty and is totally like two seconds of the game.
It's almost none of it.
Almost all of the game is just, here we are.
We're in the library.
And oh, no, the library is on fire.
We got to get out.
And, oh, well, our library is this ridiculous series of puzzles that you have to figure out.
But it's super fun, especially in split screen co-op, because you both are walking around the room.
And there's just a lot of like, okay, I'm going to go over here, like I'm seeing this.
All right, well, we've got this code here.
All right, this looks like, you know, this is going to be a sort of a sequence that we need to figure out,
but I don't know what the sequence means.
So just keep an eye out for these shapes.
You're kind of talking to each other a lot.
And then sharing inventory, one person looks at the wall.
Okay, can you just look at the wall?
I'm going to look off of your screen while I enter this thing.
And it's escape room stuff.
So you develop a literacy for it as you go, which is also just cool because it's very consistent.
consistently designed. They get challenging, but they're never too challenging. It never feels unfair.
Honestly, it was just a super fun thing. Every night we did a couple of, I was like, you want to do an
escape room? And then we was like, yeah, and we would just do a couple. So it's really fun. I had a
great time with it. Can you explain how the split screen works? So it's just like split in two and
just split in two and the two of you walk around the room. It's like old school first person
split screen. Cool. And like you can cooperate to solve the puzzles? Like how does that?
You don't have to cooperate. It's more, the cooperation is more just that
two of you can look at clues. I think one person could play through all the puzzles as well.
It's, I think, a little easier with two just because you can cover more ground. And you can just,
like, hand inventory items back and forth between one another. So we're like, oh, like, I have the,
you know, I've got the candlestick, so I need to use it in that thing. Okay, I just gave it to you,
you take care of this puzzle. I'm going to go into the other room, that kind of thing.
But it's mostly just talking. So it's like, you're like, as if you're like with a buddy
at an escape room. Yeah, it's just, right. It feels like you're in an escape room.
This sounds cool. I'm going to play this. I'm going to. It's great. You'll like it.
Get my wife on board. Yeah, that sounds awesome.
will have fun. It's really fun. So that's Escape Academy. Cool game.
Cool. All right. My one more thing is a movie. I went to the movies last week and I went to
a Black Panther, Wakanda forever. Yeah, I saw this too. It's interesting watching it and like,
it's interesting watching it and wondering like what, what they actually wanted to do with this movie.
Yeah. So it's very much a movie about like the death of Chadwick Boseman and what that means for
the franchise. And for me at least, like I thought it was okay, but that kind of subtracted
from it like it's attracted from the experience for me the first black panther was so good it was like
the quintessential i'mcule movie just like a great story great villain great writing great quips
great performances great action just like everything was firing on all cylinders and um exploring
like african culture in really interesting ways um this movie like i don't know didn't hit the same
beats for me because it was all about just like the death of the king and what they were all going to do
to replace that. And it felt like the Marvel
cinematic universe kind of talking to itself and
me like, oh God, what are we going to do without Chadwick
Bozeman? And the replacement
for him, the protagonist of
this movie is Shuri, who is his sister,
who is a side character in the first
Black Panther. And she really,
I mean, bless
the actresses hard out because she does
your best with it, but like she does not hold up
as a protagonist, at least for me. She doesn't
have like the charisma to carry the whole movie
and does not work. They do introduce another
character named Rie Williams, who does,
have the charisma to carry a movie and she's going to get her own show next year so i'm very excited
for that um i believe it's called iron heart iron heart that's because she's like a cool teen girl
iron man yes she's like this brilliant teenager who's at mit and like runs her own lab and she she
stole every show every scene she was in um and then she gets a suit for some reason which is kind of
silly but yeah shir did not really do it for me um the movie is all over the place it's kind of like
in addition to dealing with grief and
introducing Namor, who's pretty
cool as a villain, and
has some interesting themes around
colonialism and just like, it's
interesting to see his whole deal.
It also just kind of has
all this like slapdash
stuff with Julia Louise Dreyfus
who just like is in there for no
reason. Richard Schiff is in there
also like and it's weird saying Odin in there.
Yeah, Odin is in there.
Not really clear why
like Martin Freeman has this whole little
subplot that goes nowhere and does nothing.
Like it feels like they're trying to plant seeds maybe for future MCU stuff, but it doesn't
actually do anything.
And it just, it kind of like fits into this theme of all the MCU movies since Avengers
Endgame, which is just kind of floundering, kind of like not really hitting, hitting
the peaks of some of the previous stuff like the original Black Panther.
And so, yeah, for me, I didn't think it was all that great.
Like I walked away being like, okay, with the same kind of feeling.
that I had after the new Dr. Strange, after the new Thor, like, just like, okay, yes, I, I shoved this
down my pie hole and, like, we'll probably not think about it again in a couple of months.
And the MCU used to feel a lot less kind of, I don't know, factory made. And even the stuff
with grief in here, like, it just didn't, it's, yeah, it didn't do it for me. And, and, uh, I don't
know how they could have salvaged a new Black Panther without recasting him because Chadwick
Bozeman just so carried that first movie so well. But yeah, it just didn't really work for me that
well. It was entertaining. It was fine. It was fun. It was good. But like, I don't know. It wasn't
quite all there for me. Kirk, what did you think? You saw it too? Yeah. I mean, I get what you're
saying. Like, I think it was pretty impressive in some ways just because like Ryan Coogler knows
how to make a movie and it was still more interesting, more amazing looking a lot of the time.
than most Marvel stuff.
But I agree.
I mean, it was,
there's kind of 20% too much going on.
Like,
there's just a lot.
Like,
it just was a lot.
And also it's a pretty anguished movie,
which there's kind of nothing for it.
I mean,
this is like their friend,
their colleague.
This is like,
it wasn't just what do we do with this character.
It's this guy died.
And it was,
to me,
really moving.
And there's some heartbreaking
stuff where you really think about
this actual beloved,
amazing guy who died.
And like,
that stuff is tough.
And then you're thinking about that
the whole movie.
And then also,
It's this really tough story.
And there's some anguished action scenes that are just hardcore.
I mean, the whole movie, I was just like, man, this is a really heavy movie that's also got a lot going on.
It's switching tones sometimes, like you said.
There's more comic relief.
There's more MCUiness, just a bit more than the first Black Panther.
So, yeah, kind of a messy movie.
Yeah, very much all over the place.
Very weird pacing, I think, to your point on that.
It was too much.
So then you get pacing problems when you overstuff the sausage, right?
It starts bulging in places.
and it kind of felt that way.
Even though, like, there was a lot to admire,
and I still really liked it and enjoyed myself.
I do agree that it was, like, maybe an impossible movie to make.
I think so, so much.
I mean, it was just so, so much going on.
I do think, I think it's, it might have been handled.
Like, I actually, I think the movie would have been better
if they had either recast Black Panther
or, like, even introduced a new hero.
Because to me, I really think with a stronger protagonist to anchor it,
it would have been better.
You know, I think Leticia Wright was pretty good.
She's the actress who plays Shuri.
I think she did a pretty good job.
Yeah, again, I think the actress is good.
I just think the character just like doesn't hold a movie together, at least for me.
Like she wasn't convincing as the new Black Panther.
She wasn't really like, I don't know, she didn't feel like a protagonist to me.
It's tough.
I mean, some of it is just, I've been so into Andor and watching Andor.
I mean, it's like so completely different in terms of focus and tone and energy level.
that then to go to an even a wonderfully produced,
amazing-looking MCU, like Marvel movie,
and to just sit there for two and a half hours
being just, like, completely sensually overwhelmed
was just, like, a lot to adjust to for me.
It was definitely a lot.
But I will say, again, Riri Williams,
aka Dominique Thorne, who's the actor who plays Rie Williams,
was fantastic.
And I'm very excited for Iron Art,
like, after seeing her performance in this.
So that's the one bright spot for me is seeing that.
And then obviously Julia Heloise Dreyfus,
whenever she's on screen, it's amazing.
It's just I didn't really know why she was on screen at all, ever, and that's not really
ever answered.
But, yeah, I don't know.
I'm still waiting for, like, the next big MCU thing that, like, actually blows me away
and isn't just like, okay, this is good, but I don't know, missing something.
Well, I'm going to watch it anyway.
No, you should.
It's absolutely worth watching.
Just like all the other recent MCU movies, it's one of those where if you ask me, like,
should I go see it now or wait for Disney Plus?
I would 100% be like just wait for it to come to Disney bus.
Like you don't need to go spend $18 on a movie ticket to go see this movie.
Fair.
Anyway.
All right.
That is it for this week's episode.
Once again,
happy Thanksgiving to everybody who is celebrating.
And be sure to tune in.
What is it?
Monday we're going to run the Beans Casca.
Yeah,
and they'll be out next week.
God of War Ragnarok.
Bonus episode coming next week.
And otherwise, we will see you next week.
Go to the new store.
Get some merch.
Yeah.
It's a merch.
Buy a triple-quick mug.
Oh, man.
I'm totally going to buy a triple-click mug.
Heck yeah.
All right.
See both of you next week.
Bye.
Triple-click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode may have been sent to us for free for review consideration.
You can find a link to our ethics policy in the show notes.
Triple Click is a proud member of the Maximum Fun Podcast Network.
and if you like our show, we hope you'll consider supporting us by becoming a member at maximumfun.org
slash join.
Find us on Twitter at triple clickpod.
Send email the triple click at maximum fun.org and find a link to our Discord in the show notes.
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See you next time.
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