Triple Click - Our Favorite Games of 2021
Episode Date: December 30, 2021As we all say farewell (and good riddance) to 2021, it's time to go through the BEST games of the year!!! Kirk, Maddy, and Jason each break down their ten (or more) favorites, from Metroid Dread to Th...e Great Ace Attorney.KIRK'S LIST:ReturnalHitman 3DeathloopInscryptionWildermythHalo InfiniteDeath’s DoorMetroid DreadPsychonauts 2Monster Hunter RiseSubnautica: Below ZeroOuter Wilds: Echoes of the EyeMADDY'S LIST:Metroid DreadChicory: A Colorful TalePsychonauts 2WildermythHalo InfiniteUnpackingOuter Wilds: Echoes of the EyeFF7 Remake IntergradeOverboard!Inscryption[Honorable Mention: Deathloop, Get in the car loser]JASON'S LIST:Overboard!The Great Ace Attorney ChroniclesPsychonauts 2The Forgotten CityMetroid DreadBravely Default 2Tales of AriseDeathloopThe House in Fata MorganaOuter Wilds: Echoes of the EyeOne More Thing: Kirk: YellowjacketsMaddy: Dark SoulsJason: HawkeyeLinks:Support Triple Click: http://maximumfun.org/joinJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
Transcript
Discussion (0)
Should old video games be forgot and never brought to mind?
Heck no. Raise a glass of kindness to the games of 2021.
Welcome to Triple Click, where we bring the games to you.
This week, we talk about some cool video games that came out this past year.
Our list isn't just Metroid dried over and over, but maybe it should be.
I'm Maddie Myers.
I'm Jason Shire.
And I'm Kirk Hamilton, and hello.
Hello.
It's us.
We're back.
We're back after our long,
break, sleeping in our little hibernation caves.
We are back for our final episode of 2021.
Whenever you say final episode like that, it sounds like you're just going to stop after
final episode.
Well, it's like, it's our final episode is sort of like final fantasy, where we'll just
keep making them infinitely and then remaking our old episodes.
It's that kind of final, final with the asterisk after a triple click remake.
Exactly.
It's going to change everything, new ending, everything's different.
So if you feel intense fear in your heart when you hear Jason say the words final episode
because you just can't get enough triple click, I have a solution for you, which is that you
could go to maximum fun.org slash join and you could become a member. And then you would get
a bonus episode of triple click every single month in a bonus book.
I'm putting this one in it, it might even come out before 2022, so maybe this isn't even the final
episode if you count bonus episodes anyway. I would count that. It's like a secret.
special bonus. You mean this next one? Yeah, this upcoming one. It might come out before New
years. Got it. Oh, that's exciting. That's exciting. And this upcoming one
No promise. It's all up to Kirk's schedule. And this upcoming episode that will come out
at some point, who knows when, will be an episode of one more things, several more things
from each of us. We're going to talk about pieces of media that
aren't video games that we liked in 2021.
And this episode, we're just going to talk about video games.
But we're not there yet.
Maximumfund.org slash join.
Go check that website out.
Become a member.
Anyway, well, we just weren't quite there yet.
I just wanted to say the URL again because that feels helpful to people.
Kind of like how sometimes we forget to say the video game title when we've been talking about
it for like 10 minutes and then we just move on.
You don't want to do that.
And we're not going to do that this week either.
We're just going to say that your game titles constantly.
We have a lot of titles to find out.
That's true.
We do.
I know.
We really,
really do.
Because this is the episode where we're going to talk about our games of the year.
Hey,
2021.
Games that came out this year that we thought were cool.
Yes.
That's what this is.
So we each prepared a list.
I thought it was 10 games.
You guys both apparently put down 12 games here.
Here's what happened.
Kirk had a list of 12 games,
and Kirk was the first person to get to the Google document today,
and he put in 12 video games.
And I looked at his list, which was not numbered,
and I thought to myself,
that looks a little long,
just looks a little bit longer than my list.
Am I imagining things?
And I counted it,
and it was just a little bit longer than my list
by exactly two games.
And then I added two games to my list,
because I thought it was only fair,
but apparently Jason didn't do that.
Well, I didn't get the memo, so my list is only 10.
But let's get on with it.
I think people want to hear our lists.
Yeah, in no particular order, right?
Kirk, why don't you go first?
My games are in order of game title name, which is how I always list them on Twitter,
because I think that it's aesthetically pleasing, because it makes a little ramp or like one side of an obelisk.
So, like, how many characters?
They're not in order of alphabetical order, which is what I assumed you meant at first.
No, no, in the actual length.
of the name. So then when you list them, it creates a sort of a ski slope going down.
And it also rewards brevity because you get to be first if you have the shortest name.
And more video games should have short names, I feel.
So up first we have Returnal House Mark's PS5 exclusive game.
Good video game.
It was a good video game. It resulted in me getting a fun nickname on the triple-click Discord,
Kirk Seven Deaths Hamilton, which became a little bit of a joke.
I only died seven times before beating Act 3.
And I gather that's still kind of strange.
And so I think that that sort of reflects my distinct relationship to this game
that I did think was hard, and I found really maddening and exciting and engrossing and really
just played super hard for two weeks.
And I haven't really gone back to you.
I know they added save states to it, which I think will make a lot of people happy if they
play it now, because I know that was a very common complaint.
and it was when I shared even though I played the game so in such a focused way
that that wasn't a really big deal to me anyways.
But I did lose save progress because the game updated like I had all that stuff happen.
It was just sort of an event when Returnal came out because in some ways because of its weird
idiosyncrasies and those things that made it so not player-friendly.
And that also just sort of sticks out to me.
It was an interesting experience when it came out.
But yeah, no, I just really liked this game.
It was also like the first real
PS5 exclusive of the year
and that's that got a lot of attention.
Yeah, I'm kind of sad.
I didn't beat it but it was really hard
in a way that I am not good at.
I died more than seven times.
Yeah, I didn't beat it either.
Yeah.
But very fun, very fun game.
Good choice.
Oh yeah, really cool.
Yeah, good game.
Great sound design, great acting, great art.
Really just a really cool game.
I hope more people will play it.
I could see this one coming to PC.
I saw people saying I hope they release this on
PC. I feel like PC folks would enjoy that one too. Okay, so that's the first one. Returnal.
Second, we have Hitman 3, another game from early in the year. Of course, this was going to be on my list.
I almost put this on there. I thought about you. This is a cool, cool video game, and I enjoyed it a lot.
Yeah. Yeah, it's a cool one. It was fun to talk to both of you about it. It was fun that this was the one
that you both really played, just because I think it's the best of the three. And it also, of course,
includes the entirety of Hitman's 1 and 2, or at least these new Hitmans 1 and 2.
So it's got that entire trilogy in all the DLC.
Hitman.
I believe it's Hitman.
Hitsman.
Hitsman.
There we go.
Hits man.
At some point we're going to run that one into the ground.
Maybe we're already there.
Hits man, one, and two, and three.
And then all the DLC.
There's so much here.
I didn't take the time with this that I really wanted to.
I started replaying the whole trilogy, which is fun to do.
but I still spent a lot of time with this, doing some of the escalations.
And if I were going to pick just one game to play from my list,
I think it would probably be this one just because it's so endlessly replayable and entertaining.
And yeah, I love Hitman.
I'm very interested in what I.O. does next they're working on, I believe, a James Bond game.
Yeah.
Seems like a natural fit for them, especially given how Bondi Hitman has become.
And also, I just watched, speaking.
of Bond, I just watched No Time to Die.
Great movie, by the way.
Really liked it.
Haven't loved all the Daniel Craig James Bond movies, but I like this one.
And it's super funny because the McGuffin, like the supervillains, like, you know, weapon in that film,
is the exact same weapon as a weapon that appeared in Hitman 2 in the Sapienza level.
It's the same concept.
And it can't be that neither of those, I don't think it was the first time that this ever came up.
But watching it, I was like, man, this is just fully Hit Man, too.
So I thought that was funny and just thought I'd mention it.
Yeah, I don't know. Any more thoughts on Hitman 3 from the two of you?
No, cool game.
Yeah, I really enjoyed how much of a sandbox it is.
If people want to go back and listen, I really didn't know how to play Hitman 3 when I was playing it,
and I had to just figure it out as I went because I just didn't understand how to read the directions
or tutorial in the game.
I think I accidentally skipped the tutorial or something, and then I was truly thrown in the deep end
and kind of stumbled my way through the first encounter, which meant it took me way longer,
but was also significantly more satisfying as a result because I truly felt as though I was in
that situation having to figure out, like, how to disguise myself, who to talk to, what to do.
And that, I don't know, I don't play that many simulation-style games.
I know that's one of your favorite kinds of games, Kirk, and it was really cool to immerse
myself in that and be like, oh, this is a genre I'm not super familiar with, but I now understand
why people get so into it and why it can be so hilarious because just goofy shit will happen.
And I don't even just mean the dialogue.
Like there's very clever dialogue in there.
But yeah, just goofy stuff happens by accident, which is delightful in that game.
So it almost made the cut for me.
When I started a new game I played through this, this sort of tutorial level, a series really
of tutorial levels that I, and then I was playing through and I was imagining you.
I was like, this really on boards you, these two levels at the beginning on this kind of staged boat
in at this military base.
And if you don't have those, I do think that was probably a very interesting way to start
the game.
Anyway, it's good.
Next is Death Loop, a game that I really loved and that I know Jason, you also have on
your list.
I'll just say that the reason I love this game so much is inextricably tied to the fact
that I played it with all of the waypoints turned off.
And I've talked to so many people about this at this point, and I'm convinced that I do.
I think there was some sort of an error in the way that they presented the waypoints.
It could have been like you turn them on optionally.
It gives you a more clear prompt at the beginning.
There's just something there because so many people who played with waypoints on had a very different experience than me.
And I can really see that.
Where with waypoints off, it was just such a satisfying cool game.
And it was just a great balance of like problem solving and figuring stuff out versus, you know,
knowing, being told where to go by my journal and just sort of working it out.
Instead of just, if I had a waypoint everywhere I needed to go.
it really just wouldn't have had that emergent quality that I was looking for when I went in playing it.
Yeah, I accidentally, well, so death loop is also on my list.
We'll get to that.
But I actually played with waypoints on, but won't hold that against the game.
But yes, that's a very different, much less satisfying experience, especially the end part.
Because the end part, the whole idea is that you're supposed to figure out how to create this perfect loop.
And the end part, if you have weight points on, it just guides you through and just hold you.
your hand the entire time and it just really really does not sink in quite as much but I still
enjoyed the game so much that it made my list regardless yeah there's um two more thoughts on that
we have one related to that is that um I don't think I've actually talked about this on the show
there's a great example of that where you have to go and like find these power stations in each of the
major areas and if you're playing with waypoints off you you see pictures of all of them and you have
to kind of screen grab the thing you're looking at and like go find them in the map based on
these photos that are laid out. And the whole thing is really laid out for you. But if you don't,
if you have waypoints turned on, it's just, you just go into the levels and they just tell you
where they are. It's a great, that's like a really, you know, clear example of just how different
it is. And then the other thing is just that I've been going back to it a bit. They've been
updating it and I've been trying to get achievements in this game, which is really, really fun.
The achievements are great. They're really hard, but they're very enjoyable. And they've
They've updated it. It runs better on PC. The enemy AI is smarter now, which is nice. So there have been some good updates.
All right. Next is inscription. Of course, this was going to be on here. I really loved this game. It's a really, really cool game.
I keep finding, like, there's a new, there are several sections in this game, and each time you have to kind of get your bearings and figure out what's going on, and you play a new variation of this card game that you're playing.
and I've found that each time that happens,
I'm sort of disappointed because I had been getting into the card game the time before.
And then I learn the new version of the card game and then I get into that.
And I think I just enjoy this card game.
I think it's a pretty fun, well-designed card game.
And I think that it takes a certain kind of ambition to design a game like that
and then build a game around it that tears it apart in so many ways
and goes outside of it and breaks the fourth wall and messes with the rules
and screws with the balance, and it's never just like,
here's this pure game, even though I gather that the developer modded it.
So now you can just play that first mode as like an endless roguelite.
But yeah, I just think this game is so clever and so good.
Yeah, I put it on my list, too.
This is one of the games I played over our little break
because I wanted to make myself played,
even though I'm really not a card game person.
And it's not that I found it difficult.
It's more just that this kind of game,
isn't my thing. So I had to really get myself into the zone of, okay, Maddie, you're going to learn
a bunch of mechanics. There's a whole lot of different kinds of cards and you're going to store them
in your head and you're going to watch some YouTube tutorials with some tips about like min-maxing
different boons because there's sort of like a boon system. I know it's not called boons. I'm using the
Hades term, but it's like you get different ways to level up your powers overall and then that
benefits you. And I really liked all the other parts of the game besides the fact that it's a
card game. I liked the music. I liked the visuals. I liked the fact that it keeps changing and
zooming out in its worlds. And I just thought it was really cool. I think it does a lot of stuff that
I want other games to do. And that is more often than not why I end up picking something as one of my
games of the year is just, I like this idea. Even if I didn't love every piece of this execution,
I just want this to exist and I really dig that it exists.
And that's definitely how I feel about inscription.
It's a cool thing and I'm glad it exists.
Kirk, when you said before that like every time it changed it up, it threw you off and was disconcerting for you.
It totally lost me at Act 2.
I was like, I don't want to play this anymore.
After really enjoying my time with Act 1, I just stopped at Act 2.
It's a hard game to really, it's a game that doesn't want you to enjoy it when it does that sort of thing.
Act 2 is kind of what I'm talking about, is, like, that's where I thought that it had lost me.
I really lost a lot of momentum there.
But then actually, once I got my head around how to build a deck in Act 2, it got fun.
And then I was into it again.
And then Act 3 changes things again.
And I was like, oh, God.
What's fun about Act 1 is that you don't have to think about building a deck.
That's part of what's enjoyable about it is that you don't have to, like, spend time in a menu, like, moving cards around.
You don't really enact 2 either.
Like, I built one deck that beat every single.
fight for me. Yeah, there's still ways to cheese your way through every battle. Take it from me,
someone who doesn't really like card games that much and cheezed her way through a lot of
inscription because I just kind of wanted to see more of the story. And cheesing is fine. I think it's
fine. If you want to see the rest of the story, it's okay. You can just be in it to see the
grander design, which is very neat. So yeah, that's a cool game. Next game is also a cool game that
I'm glad exists and want to see more games like, and that's Wildermith. Yeah, same.
Which is another one that I haven't finished. Do you finish Wildermith? I've played more of it.
You can. So Wiltermith is interesting. There's like a bunch of different campaigns within it that you can play. And they all use the same structure. Like you'll notice different dialogue choices that are extremely similar or like setups that are similar across each of the campaigns and they each have an ending. But it's so procedurally generated that I mean, I'm,
already describing it poorly. It's basically like a procedurally generated text adventure, I guess.
Yeah, it's like a book where the chapters are, I mean, because it's not, when I say it's
procedurally generated or when I describe it, that way I always worry that people are going to
think that it's like Madlibs, like it's like a machine AI trying to generate dialogue, which
isn't how the game feels at all, because in the moment playing it, it's like a really well-written,
lovely game full of these really human moments that were written by people. But then it's
arranged in a way that is in some way like procedural. So it's a really interesting mix.
I just think I would imagine that a lot of narrative designers that bigger companies and bigger
publishers are playing that game and looking at what they're doing. And I would also imagine
that a lot of people have just been having these kinds of conversations like, how would a game
like this work? You know, this is Ken Levine's narrative Legos. This is the idea of like, can we build
a modular narrative that works? And I think that Wildermith does work. I think it's a
really cool. I definitely plan to keep playing it. It'd be a great game to play on Steamlink,
like on a handheld. I have it on my laptop, and I do like playing it that way. But it's a,
yeah, that's just a really lovely game. And another one where I'm just, it's kind of shocking
almost to play a game that's messing with some of the ideas that this one's messing with.
Yeah, I agree. All right. Well, next one is not a revolutionary game, but it's a good one,
and that's Death's Door. This was just a game that I really liked.
like a sort of Zelda somewhat souls inspired.
Is it souls inspired?
It's more of like a Metroid Zelda sort of thing.
There's a lot of headlines saying it's souls inspired.
Yeah.
Is that true?
Death store sounds like a zone in a Souls game.
So yeah.
Like you walk into this cavern and it's like Death Store.
Yeah.
It's kind of got the like your opening doors.
There's a hub world.
Structurally it has something in common, I suppose,
the Souls.
But it's not, I mean, it's hard, but it's not that.
It's not really that.
hard. It has some challenging fights, but I didn't, and you don't lose progress when you die. I don't
know, I don't know if I would say this is a soul's like. It's more like a Zelda-like in the way that
as we've discussed, Zelda and Metroid actually share a lot of game design DNA. Like it has that
Metroid feeling where you get the grappling hook and now you can go here and go there. I just think
it's really cool. I think it's a cool looking game. It's really striking how aesthetically interesting it
is, given that it was really primarily or entirely made by a two-person team. I like the music. I like
the way it moves. I like the way it looks. It's this funny little diorama, kind of like stuffed
animal. I like the way you move, Kirk. Thanks. Anyways, what was I saying? Outcast, they were a good
gruff. Death Store, it's a good game. So the next game I liked is Metroid Dread. I'll just
save this one, Maddie. You're going to talk about it too, so we can just talk about it then. I mean,
you deserve to really take point on Metroid Dread, but I loved Metroid Dread. Oh yeah? It's not
It's not on my list.
I don't know.
Yeah, that's right.
I forgot you were so disappointed by it.
Just kidding.
Yeah, no, loved it.
Obviously, we did a whole episode about it and I think it was really good.
Next up, Psychonauts 2, a game that was so much better than I was even expecting.
And I was hoping it would be good.
But my God, it's good.
I'm still working through it, but I'm quite a bit farther along.
And I just think it's so great.
It really, it does, I mean, it's really a sequel to the first game in so many ways.
and that feels really unusual, especially for a beloved, very old game that was always kind of niche, you know, just in terms of gameplay and story and kind of everything.
And it was cool to see it get nominated for so many awards.
I think it did it get shut out at the game awards?
Am I right about that?
Yeah, I don't think it actually won anything.
It got nominated, yeah, a bunch of times.
It's pretty weak because it should have won a lot of things.
I imagine it'll win some, like, prestigious awards, like, GCWords.
Yeah, it deserves to.
And I am very excited, as I'm very excited as I'm.
sure both of you are to watch the documentary about the making of this game.
Oh, yeah.
Whenever that comes out.
I have to follow up with them.
I was supposed to, like, I think they had told me they were thinking about December,
and I guess it's too late now, so hopefully soon.
It's true.
They were probably thinking about December.
Now they're thinking about January.
All right.
I have a couple more.
One is Monster Hunter Rise, a game that I did not get to talk about enough on this show.
I kind of want to do a podcast just with Griffin McElroy,
where the two of us just talk about Monster Hunter Rise.
her eyes for like four hours.
Because I get the sense that he on the besties also has no one to really...
No, that's not true.
Russ Prushnik also played it.
Anyways, I really want people to talk to about this game, and I do talk to some friends about it.
Russ and I talk about it a lot.
But it's the kind of game that it's only good if you're really into it.
And if you're into like, you know, the minutia of the different weapon types and the builds and stuff.
But I think it's awesome.
I've played it probably more of this game than almost anything else this year.
And I just think it's incredibly good.
It's cool that it's coming to PC.
People can play it.
It's the most fun I've ever had, just the gameplay, like the zip bug or whatever.
It's called the wirebug system, lets you fly around.
It's so cool.
There's DLC coming for it, which I'm really excited about.
So, yeah, Monster Hunter Rise, loved it.
Every Monster Hunter game comes out, and I'm like, maybe this will be the one that gets me to Monster.
It never is.
It's a commitment.
The series is impenetrable for me.
Yeah, I can see that.
It was for me for a while until World.
But it really, I mean, it's so good.
It's so fun.
I just, yeah, I love it.
So one more.
more. Really, I mean, I have three more, so Halo Infinite and Echoes of the Eye, Outer Wilds are both on my list. But since we're kind of keeping it to 10, and I know that you have each picked one of those, then I'm leaving those. So the last one is Subnotica below zero, which is sort of a stand-in for like all the games from previous years that I played, because really, when I put Subnotica below zero on here, my real pick would be Subnotica, the original one, which came out several years ago, and I played all the way through and, like, loved. That was probably my favorite.
favorite experience playing a game all year.
It's an incredible game.
And Below Zero is really cool.
It's not just like an expand alone.
It's a little too story heavy.
I don't like it as much as Subnotica,
but that's not at all a complaint because Subnotica is so fantastic.
But I do really like Below Zero as well.
And then, you know, there are so many games from this year that I played
because I got a PS5, like Demon Souls remake.
That's like what are the most awesome games I played all year.
but I couldn't put it on my list last year
and I can't put it, I guess, on my list this year
but anyways, that and, you know, other games,
Ghost of Tsushima is another one.
So there's kind of all of these other games,
but since we're moving along, I'll just say.
Of course, Kirk Hamilton
finds out of mention like 20 different games.
Yeah, yeah, yeah, I got to do it.
Just because it wouldn't be fair
if I never mentioned Demon Souls remake or Subnotica,
like the best game I played all year.
Anyways, Subnotica Blow Zero, also awesome.
But anyone who, man, anyone curious about Subnotica,
go play that game.
So it's so good.
All right.
And that's me.
All right.
Cool.
Good list.
Do you want to just read your list?
Just sum it up.
Like read them all.
So it's Returnal, Hitman 3, Death Loop, Halo Infinite, Incription, Wilder Myth, Death Store, Metroid Dread, Psychonauts 2, Monster Hunter Rise, Subnotica Below Zero, and Outer Wilds, Echoes of the Eye.
Okay.
Okay.
Okay.
So my first one is Metroid Dread, and that's the only ranking that.
matters. Everything else is unranked in this list, but Metroid Jada is number one, because it was my
favorite video game of the year. And I can't believe that they made a good Metroid game. I just
didn't think it would happen for me. I had lost all hope. The franchise was in a really weird
spot after Other M, and Metroid Prime Far will maybe never happen. I don't know what's going
on with that game. Samus Returns was a cool.
game for the 3DS that I think only six people played and one of them was me and one was
Stephen Totillo. I don't know. Not that many people played it is what I'm saying. So okay, fair enough.
One of them was Jason. But I just had no hopes for Metroid really. I never have hopes. And I can't
believe how amazing it is and how they've like fused all these different characterizations of
Samus Aaron into a character who feels like both a person and also a total badass. And
that really owns and they had to do it all with body language and very, very few lines of dialogue.
It's a pretty minimalist story. And then also it just owns to collect stuff and run around
underwater and underground and get little power-ups and then also memorize boss attack patterns
and do ShineSpark puzzles. And I could play this game for the rest of my life and be happy probably.
I love it. That is what I have to say about this. Yeah, I want to play it again. I'm just play through
the whole thing again.
It owns. And you two both have it on your list, so I guess we can stay friends. So number two, unless the two of you have any further thoughts on Metroid, I will move on to number two. Which is chikery, a colorful tale. So I mentioned this on the show recently, because this was another one I circled back to, and was really pleasantly surprised by. It's sort of a Zelda-like game in that there are these dungeons and there are boss fights at the end of each of them. And there's a little bit of story, but it's mostly about exploring the world. And you're a cute, I mean,
you're a cute character, you're not Link, you're a cute little dog, you're hanging out with a bunch
of anthropomorphic animals, and you are a magical painter with a magical paintbrush.
And this game is also a metaphor for the stresses of making art and figuring out what you want
to do with your life. And it's not even a metaphor. It's literal. And I just thought the way that
that was translated into a game mechanic was really cool. Like you have to come up with stuff to
paint constantly, literally in the game, and also your character that you're playing as is
struggling to come up with stuff to paint constantly for other people who are asking you to do that
for them. And that was just a really lovely marriage of gameplay design and theme that I thought
worked super well. And yeah, chicory, a colorful tale. I really want to play through the rest of this.
And I want to, I might get it on Switch because it has touch controls on Switch, apparently, which
seems fun. It does. I kind of wish I had just waited for the Switch version, but I'm also glad I didn't
because then it wouldn't have been on my list. So my next three are some that Kirk mentioned.
and Psychonauts too, which I loved.
I also, in particular, liked that I didn't have to play the first one in order to get totally
on board with it and enjoy it.
Wildermith really liked it, played it so much that I started seeing dialogue repeat too many
times.
I don't recommend doing that.
I feel like you've got to stop right when you hit that magic point that you aren't seeing
any more dialogue repeat, but I see that as a huge compliment for what that game is trying
to do, and it's really exciting to me.
And the next one is Halo Infinite, which Kurt gave an honorable mention.
to. I just, I don't know, the story of Halo didn't really, I didn't love it. I know a lot of people
super loved it. People in the triple click Discord were talking about that and I thought they had
some interesting takes. It didn't really vibe with me, but I loved playing it so much. I just
enjoyed it in such a bag of potato chips type of a way, but I was like, I got to put this on here.
I had so much fun, just joyful, abandoned fun in Halo Infinite this year that I had to put it on.
So next up is unpacking, which is a little indie game.
Yeah, this is one that just also surprised me.
It's all environmental storytelling and just folly sound design that is very pleasant to listen to when you're picking things up and putting them down and deciding where you want to put.
things in your room and that's super relaxing, but then also the story that it's telling about
moving house, moving apartment, figuring out who you are growing up, which it does without text
is really poignant and I enjoyed it a lot. And I just think this game was doing something really
neat and also surprised me a lot. And that is clearly a qualification for the list in my
view. The next one, which multiple of us picked, Jason, I'm not sure you did, but I know you did,
is Echoes of the Eye.
Yeah, we all did actually.
Yeah.
I dug it.
I mean, I wouldn't put it at number one if I were going to make a ranking because I was so
frustrated with the mechanics so often while playing it.
But then I cried at the end, which is what Outer Wilds always freaking does to me.
Like it's so annoying.
Like the first game, I was like so freaked out by certain sections and so overwhelmed by
parts of it that I thought were hard.
And X of the I also very difficult.
even more difficult, I would argue,
especially the stealth aspects of it, very hard.
But then the ending was so incredible that I was like,
God damn, like, and like incredible in a way that's hard to describe.
Like, I feel like people are like,
but you were saying you were so frustrated with it.
Like, why are you now telling me to play it?
And I'm like, I don't know, okay?
I can't explain this to you.
Either you play it and you get to the end
and you understand what I'm talking about or you don't.
And I would understand why you wouldn't.
But that's that situation.
It's really just like, let me just imagine a banjo solo ringing out.
And, okay, that's why.
That's why I cry at the end of Outer Wiles.
Yeah.
Yeah.
It's the feeling of learning a very difficult banjo song.
And then you play it and you cry.
So my next one also feels like a little bit of a cheat because like Echoes of the Eye,
it's also a piece of DLC.
It's FF7 remake Integrate.
Oh, man.
I just put this on similar to Outer Wilds in the sense that I really liked
the original game and also similar to Kirk
putting Subnotica Below Zero on his list.
I just wanted to play FF7 remake again
this year and Integrate kind of let me feel like I was doing that.
And that was enough.
Maddie, did you ever think two years ago
that a remake of Final Genesis 7 would be?
Because you never played the original, right?
I played the original and I didn't like it.
No, I didn't like it.
And I made fun of it a lot as being like
annoying and I didn't like cloud. But then FF7 remake came out and it didn't like cloud and made
fun of him just as much as I do. And I loved it. And I was like, God, okay, square, you got me again.
So yeah, remake integrate is really fun. Love Ufi and that. Yeah, Ufi rules. I never would have
guessed that I would like Ufi as much as that DLC made me like Ufi. But here we are.
She's so pleasant. And I'm so excited for the next one. Yeah. So next on my list is this game
overboard, which Jason, I know you picked too. This is kind of
similar to Wildermith for me and inscription, which is my next one, spoilers, because it's not,
I didn't vibe with every aspect of it, but I really loved what it was doing so much that I wanted
to include it because I'm just excited about the possibility of it. It was a really small scope
game in terms of like how long it took to make and what it's achieving, considering that it
didn't take that long to make. I really like that as just a concept. And its dialogue design is
really cool. It's like a murder mystery, but you're the murderer, and you have to figure out how
to set things up such that you don't get caught for the murder that you commit at the very
beginning of each gameplay loop. And that puzzle, I've never played a game with that specific
puzzle before, so that's creative in my view, but then also just the way the dialogue mechanics
work and time and figuring out what time you can have each conversation and where. I dug it.
I thought it was interesting and cool. Little repetitive, but still cool.
And then, so that's overboard with an exclamation point.
Very important.
And my last one, my last one is inscription, which I already said, I'm not a card game person,
but I really dug this.
Also, apparently the characters in the game are based on the Rosewater archetypes for Magic
the Gathering players, like Spike and Timmy and whatever their names are.
And I didn't get that because I literally know nothing about card game fandoms,
but a friend of mine told me that and I was like, oh, that's really cool.
So I thought I would share it in case of the last.
listeners don't know what those archetypes are and they want to Google them and read about them
and learn some more stuff about inscription. And then my honorable mentions are Death Loop and also
the Christine Love game, Getting the Car Luser, which she makes visual novels mostly. Getting the
Car Luser is a RPG with a lot more mechanics. And it's like a bit fiddly and not everybody's
favorite, but I think it's ambitious and cool. And I wish it had gotten a little more love this year.
And it just has some cool ideas. So yeah, that's it for me. Jason, your turn.
all right um so first of all uh before i even get started i just want to give a shout out to final
fantasy 14 which i spent in the past oh yeah doing nothing but playing because uh yeah that's good
are you playing end walker so my family was out of town no so the reason end walker is not on my list
is because i'm still up to i just finished storm blood my family was out of town for christmas weekend
my my uh my wife and our kid went to connecticut to the to my in-law's place and so i was just
by myself for a few days and I literally spent it just like with one monitor with one monitor
playing Fondonement C-14 and then like my laptop watching football and it was amazing it was incredible
this is wow yeah this is really your just ideal existence right there just marathon Fondomency 14
and I think NWalker would almost certainly be on this list if I had gotten that far I've heard good things
but I just finished Stormblood so I still hold him two expansions behind unfortunately god that game is so so so long
in some ways, but also so incredible. The storytelling that game is just tremendous. And the music,
oh my God, Kirk, the music. Anyway, but here's my list. Overboard, first of all, Maddie just
mentioned it, reverse murder mystery. I love this game. This might be my favorite of the year. This
list is in no particular order, but I really loved Overbord. And yeah, everyone should just go play
it. I don't even want to describe it. But yeah, just the way that it plays with time and it creates
this giant interlocking puzzle for you to solve is just incredible. And there's so many different ways
you can solve it, and I just love everything about that game.
Next up, The Great Ace Attorney Chronicles,
another of my favorites of the year,
which you guys have not mentioned.
Kirk, you've been texting me about this game.
No, it's funny because it's been kind of the only game
that I have the bandwidth to play over the last couple of weeks,
and I've been playing it a lot.
I'm almost done, and I've played like 45 hours or something.
It is great.
I mean, it's great.
I haven't played enough of it that I feel like I could put it on,
because it's two games, and they're just hours and hours of content,
but I feel like if I had beaten it,
I would have put it on.
The story gets really good toward the end.
It gets incredible.
So this is the latest game in the Phoenix Wright series, was released in Japan a while back,
finally came out in America this year.
And they're actually, not only are they incredible stories and games and awesome in every way,
they are also the two games, which are in one package called the Great Ace of Turning Chronicles.
You buy them both at once.
They are perfect series entry points because they're set 100 years before the Phoenix Wright series.
you don't need to know anything about the Phoenix Trade series.
And while they're like the occasional Easter egg, there's no real story continuation or
anything like that.
Next up, Psychonauts 2.
You guys talked about that.
I think that's on all our list.
Great game.
Next up, the forgotten city, which is a game about a city in ancient Rome where you are
stuck in a time loop.
And the way it works is that anytime one citizen of the city commits a crime, everybody
turns into golden statues and dies
and your job is to figure out who's
committing the crime and stop it
so that the time loop can break and
people stop dying. And it's incredible.
It's based on a Skyrim mod so it all looks
very Skyrim-y. The characters have that kind of
Skyrim, like pivot to look at you and
you talk to them. And it's just a phenomenal
story game. It's all story so it's a great
sort, well mostly a little bit of action stuff but mostly
story game and it's awesome. Do you
guys play this? I haven't installed.
I just didn't get to it.
Yep.
Just didn't get to it.
Yeah, I think it would be on your list if you had played it.
I think so, too.
Too many good games.
Next is Metroid Dred.
Many already captured what made that game wonderful, but I agree.
Next up, Bravely DeVall 2, a game I really, really enjoy just a solid classic RPG.
Does not require knowledge of the first game despite being called Bravely DeVall 2.
And it's just really good, really excellent.
Nice.
Really cool job system.
Really cool.
music.
Next up is another JRPG.
Tales of a Rise, which is
a Tales game. I was wondering if this would make your list.
It did because Tales games are just
always solid. I haven't played
a ton of this game and I'm
planning on revisiting it. In fact,
I was thinking about revisiting it this weekend,
but then I just played Final Fantasy 14 for
like hours and hours on it and
my legs were like cramping from
just not leaving my death. It was great.
It was amazing. It was great. It was amazing.
Well, I haven't done this since before I had a kid.
So like two and a half year.
I haven't had a real life into the gamer zone.
No, I get it.
I got it.
The last time I did this, I remember, was Divinity Origalsing 2 when I just like did not
leave my computer for like two days straight, just playing that game.
It was amazing.
So Tales rise, it's really good game.
Tales games, I like to describe them as like fast food.
You always know what you're going to get.
And sometimes you're just in the mood.
Sometimes you're just in the got a craving for a stuff.
some good old tails, French fries.
Next up, Death Loop also has been discussed,
but really enjoyed that game.
Wish I played it all without markers.
Maybe one day I'll have a chance to revisit it.
But do not make the same mistake I did
if you were out there considering playing this game.
Play it without any waypoints.
Given that they usually make expansions
and actually, in the case of dishonored,
the expansions tend to be even better than the base game.
I'm hopeful about Death Loop,
so hopefully we'll get some sort of expansion for that.
Yeah, it would be cool.
maybe another person to kill.
A ninth person you have to add to your kill list.
I don't know.
I don't know how they would do an extension of that game, but we'll see.
Next up, House and Fata Morgana, which is a game that came out a while ago, but came out on Switch this year.
So I'm including it on my list.
This is a visual novel game that has gone sadly underappreciated because it's just straight-up visual novel.
There's no gameplay at all.
You're just reading the entire time, which I guess is not super appealing to a lot of
critics or gamers, but hey, this game is incredible, and it's like one of my favorite stories
of the year in any medium. Highly, highly recommended. It's about this mansion and the fates of the
people who live in it. And there's all sorts of stuff in there, some amnesia, some, well,
I don't know. I won't even say what's in it because I don't want to spoil anything. I bought it.
I started it, but then haven't had time to play it. But it's hard, I will say, Kirk, it's hard
to play that and Ace Attorney, like in the same time space.
You need to be one or the other, definitely.
You need a, yeah, you need a little bit of break between those too.
But it's really, really good, and I highly recommend it.
And finally, Outer Wilds Echoes of the Eye, which also frustrated me, like you, Maddie,
the kind of the owl monsters really bothered me.
I just saw they added a patch a couple weeks ago that supposedly changed a bunch of stuff.
I don't know how much they changed those sections, the horror section.
Well, they, I think they buffed the shotguns, so like,
Oh, okay.
That's good.
Finally, am I right?
That is good.
I mean, yeah, I was relying on the hand pistol, so I'm glad that the shotgun is actually
effective.
No, yeah, it's much more helpful.
You can take them down in one shot if you get up close.
Hopefully they drop better gear because I really need a new helmet.
Yeah, I think some of the loot drops are improved.
Well, I've been thinking about going to the microtransaction store and trading in my banjo.
Trading in my banjo for a helmet.
But you know what?
but no echoes of the eye is just phenomenal and it's just like playing outer wilds um i mean playing echoes of the eye
was like playing outer wilds and that it's just like unlike anything else that you will ever play and it's just this incredible narrative exploration experience and as people can probably gather from my list i'm into narrative and exploration games so that's just like is is the confluence of everything i love about video games is in outer wild so um to reiterate overboard
Great Ace Attorney Chronicles, Psychonuts 2, The Forgotten City, Metroid Dred, Bravely to Fall 2,
Tales of Rise, Deathloop, Housein Fata Morgana, and Outer Wild's Echoes of Viye.
Great lists, I gotta say.
I think the three of us like some pretty good video games.
Yeah, good selections all around.
I agree.
I agree.
There were some good games this year.
There were.
All right.
Well, let's take a little break, and we'll be back with one more thing.
Hi, I'm Dan McCoy.
I'm Stuart Wellington.
And I'm Elliot Kalen.
And the three of us host the flop house.
It's a podcast where we watch a new bad movie and then we talk about it.
Dan, you say it's hosted by the three of us.
We've had a lot of great guest co-hosts like Gillian Flynn,
Jamel Bowie, John Hodgman, Jessica Williams,
Wyatt Sennack, Joe Bob Briggs, Josh Gondleman, Roman Mars.
Yeah, and you said new movies.
But what about the time we did in Meatballs, too?
Okay, okay, yeah.
Sometimes we do older movies and sometimes we have guests,
but mostly it's about us talking about, like, recent bad movies.
And don't forget about the ones where I made you do a role-playing game.
where you played cartoon dogs.
All right, yeah.
Shouldn't a promo be a really simple explanation
about what our show's about?
So what's the show about, Dan?
What's it about?
It's about friendship, all right?
It's about our friendship and how we love each other.
The Flop House.
It's a podcast mostly about bad movies on Maximum Fun.
Hey there, beautiful people.
I'm Trevelle Anderson.
And I'm Jared Hill.
We are the hosts of Fantai,
the show where we have complex and complicated
conversations about the gray areas in our lives.
The things that we really, really love sometimes,
but also have some problematic feelings about.
Yes, we get into it all.
You want to know our thoughts about Nicky Minaj
and all her foolishness?
We got you.
You want to know our thoughts about gentrification,
perhaps some positive, question mark?
Uh-oh.
Aspects of gentrification, we get into that too.
Every single Thursday, you can check us out
at maximum fun.org.
Listen, you know you want it, honey,
so come on and get it.
Period.
We are back. Kirk, why don't you tell me one more thing?
I will tell you one more thing. I will tell everybody one more thing. And I know that this is a one more thing that the two of you are also watching.
This is a showtime show called Yellow Jackets that I started watching a couple of weeks ago and really, really like it. It's the best. We all like it.
It's super good. It's so good. So Kirk, you turned us both onto this. I did. I guess that's why I get to make it my one more.
thing, even though I know all three of us have watched it.
This is a show that I've seen buzz about because I know critics like it.
I get the sense if this show was on Netflix, that it would just be dominating the, like,
conversation on social media and stuff, because it's so provocative, it's so mysterious, it's so fun.
Every episode is shocking and funny.
It's got that new weekly drop schedule that they're doing with TV now.
It's like, wild.
It's experimental new distribution model.
You have to wait a whole week to watch a new episode.
It's so lost.
Everything about it feels like lost.
I would call this show Lost meets Lord of the Flies,
which I think is a probably fairly common way of describing it.
The story set up is that a group of teenage high school girls in the 1990s in 1996 from New Jersey
were a school soccer team.
They were very, very good.
They won state, whereas they call it states, which must be what it's called in New Jersey.
They won the state competition or game, and they go to play in nationals.
And they get on a plane to go to Nationals, a private or chartered plane,
chartered by the wealthy daughter of a wealthy family on their team.
And the plane crashes, and they're marooned in the middle of nowhere, and they have to survive.
And then that is intercut with the modern day where adult versions of some of these girls,
at least the surviving ones, or we don't really know who survives because we don't know what happened,
are played by a variety of really great actresses, including Juliette Lewis and,
and Christina Ricci, kind of a lot of classic 90s actresses,
and doing great work.
I mean, the casting in the show is one of the miracles of it
is just that every single casting decision is incredible.
And it becomes clear in the very first episode,
which this show has one of the greatest pilots I've ever seen
in the first episode that they didn't just have to survive for 19 months.
Things went really, really bad.
And they turn on one another.
The first minute of the first episode depicts cannibalism.
Yes.
And they start with cannibalism.
Correct.
That's the cold open.
That's not, that's like right there.
So you got to be ready for some gore with this show.
I feel like we should warn people.
There's a lot of blood.
It is.
It's a pretty gnarly show.
It's a pretty scary show at times.
It is a lot of horror mixed with, you know, yeah, like really gnarly survival stuff
out in the, out in the wild where people have been horribly injured and have to deal with it.
And then also all of the social tensions and anxieties from their high school carryover
in this new environment, which is actually somewhat reminiscent of Battle Royale, which we recently
did a beans cast on it, has that as well, where the minute you're not in school anymore and you're
not in this safe environment, all of your relationships can suddenly become much more dangerous.
And so the mystery of the show, similar to loss, is just sort of, well, what happened?
Who survived?
There are these big questions.
You know, who dies and how?
Who was the person that we saw being eaten in the first episode?
And they answer some of those.
But more, it's just sort of what is going on.
that kind of almost haunted, possibly supernatural element.
There's a lot of stuff that gets introduced that it's all very ambiguous.
It's a really fun show to just watch and talk to people about it.
I've been talking with both of you about it.
I haven't seen the latest one, but I'm excited to watch it.
My sister and I have all these theories about, you know, who's, you know, what's going to happen with this
and what's going to happen with that character, which I'm sure that both of you do too.
It's just a great show.
It's honestly, I signed up to get a showtime.
Like, I didn't even do the monthly trial.
I was like, I'll just pay $10 for a month of showtime to, like,
watch all of this show. And it's worth it. It's a good show. So yeah, that's Yellow Jackets. It's on Showtime.
Kirk, while you're at it, you can watch Billions, which is also on Showtime.
Don't even say, Jason, you're going to curse him. He's never going to watch it now. Why did you say that?
I was thinking it and I didn't say it. I restrained myself. It is sitting right there. So anyways,
Yellow Jackets on Showtime. It's a great show. It is great. Jason, what about you?
So my show is almost a polar opposite of Yellow Jackets. It really is. It is. It's a show called Hawkeye, which just came
out the new Marvel show. Marvel shows are weird, man. It's like you watch them and they just don't feel
like anything else on TV because they, every single one so far has felt like just a long movie
that's broken up into X number of parts. And so you don't have your kind of typical like this TV
show has a question or a problem that is resolved within the scope of that signal episode. It's more
like, okay, this is just a one story that happens to be separated into parts that like might
end with a cliffhanger or something to keep you watching, but like, for the most part,
absolutely nothing is resolved on a week on like an episode to episode basis. That said,
Hawkeye, I think, might be the best incarnation of that formula so far. Other than maybe
Wanda Vision, which did things very differently, and I really enjoyed, Hawkeye was probably the best
Marvel show that came out this year. And I think that's because it didn't get bogged down with any
unnecessary plots.
The actors are really, really great, especially the two leading ladies, Florence Pugh,
and what's her name, Haley Steinfeld.
Haley Stainfeld, yeah.
The show doesn't take itself too seriously.
It's very fun to watch.
Unlike, it's kind of very, very, on the separate, like diametrically opposed to Captain
Falcon, the Captain Falcon show.
Yeah, Captain Falcon.
That's what it's called.
Which was just like dreary and dull and took itself too serious.
and such. Hawkeye just feels very fun.
Made me actually enjoy watching Jeremy Reiner, which hadn't happened before and made me sympathetic
to him. It has all these good elements, like a relationship between Hawkeye and his wife
that is just like really healthy and it's rare to see like a really healthy like communicative
marriage on screens. So that's cool to see. And just like it has a lot of good stuff.
It's just got a lot going for it. And I really enjoyed watching it. Really enjoyed just like
binging through the six episodes and just felt like a very fun Marvel
movie, like one of the top-tier Marvel movies, I would say.
Yeah, I really liked it, too. I watched the finale, and the finale was kind of overstuffed.
Like, there was one too many climactic fights going on. The whole echo origin story was maybe
a little much, but... Well, it had to be. I mean, it had to set up. That's the other part
of these Marvel things, that they're all setting up constantly. I mean, I understand why they
did that. And they all end with a video game fight scene that I'm like, why I don't... It's always
my least favorite part in this show. You know, though, as...
No, but this one was kind of home alone.
Right.
As final showdowns go, I thought this one was pretty fun with all the arrows that they built.
The blowing up, the one that blew up the giant.
Yeah, the pin particle era.
Yeah, look, okay, I love all the effects.
I just felt like having a big fight scene where a whole bunch of people die,
like hundreds of people die by the hands of these arrows really undercuts the overall theme of the show,
which is about how all the people you kill have families and might come back and be really upset with you.
I thought they all got knocked out.
I didn't think they all died. I kind of saw a lot of people getting arrows in the arm.
Well, some of them died. Like, those arrows that explode into tiny little splintering metal arrows,
those were killing people, like, for sure. There's no way they were surviving that.
Okay, so everybody was knocked out. All the hundreds of goons at the end just were asleep and it's fine.
Haley Steinfeld didn't kill anyone. She's still a precious angel and we don't need to worry about her psyche after this show.
She's the best. She's so good.
The standout for me other than her was, and other than Jack Duccott, who plays this incredible
character on Better Call Saul.
Also, same actor, that was his breakout role, Better Call Saul, and he's just astounding.
But real, the highlight for me was the track suit mafia who were ridiculous and so much fun to watch.
An invention, I believe, an invention of Matt Fraction from that comic series.
Bing!
Hello, everybody, Kirk here from the future, and I credited Matt Fraction there just because Fraction
wrote that Hawkeye run that had.
had the track suit mafia in it.
He wrote those bro lines of dialogue and is responsible for that.
But I do want to just take the opportunity here to mention David AHA as well, who's the
artist who worked with Fraction on that incredible Hawkeye run.
If you've read it, you know how awesome AHA is and how great his art is.
And if you haven't read it and you did watch the Hawkeye show, you still encountered his art,
but he kind of notoriously now wasn't really credited.
Fraction was a producer on the Disney Plus series, but David AHA wasn't really credited, even
though his art style is all over that miniseries.
I mean, when I was watching it, I was like just laughing with delight during the credit sequence
because it looks just like his comics.
And for that matter, shout out to Matt Hollingsworth also, who was the colorist on that run of comics,
and the colors, the very stark coloring on that comic series, is also a really distinctive part of it.
So just another mark of how the comics industry works and how crediting they have the serious crediting
problems.
So anyways, I just wanted to shout out David AHA here, because if you don't know who he is,
you should know who he is. He's an incredible artist.
And he did great work with Fraction and Hollingsworth on that Hawkeyeam run.
Okay, back to the show.
Bing!
Good stuff. I really enjoyed the show.
And yeah, I'm looking forward to more of Kate Bishop.
And also to more of the big villain who's introduced at the end.
And looking forward to revisiting that world, which I'm sure we'll talk about more
and down the road.
It was really cool to see Boba Fed in a Marvel show.
Anyway.
Yeah.
Sorry for several.
we didn't see Kevin.
Anyway, I get to go last, and my pick is Dark Souls, which is a cool video game I've been playing.
I've heard.
I've heard it's good.
So, way back in July, I got to a place called Blight Town in the video game Dark Souls,
and I talked about it on this very show, and it sucks really bad there.
And I've actually been going back and playing this game, like, every month or so.
And I would go back and I'd be like, wow, Blightown.
sucks. Like it really sucks here. And all the memes that people say, all the jokes people say about
how bad it is are true. There's so many kinds of enemies. The guys who shoot the toxic blowdarts at you,
if you can manage to get to them and you kill them, they don't come back. That's very kind that
actually does that for you. Only with those guys. Everyone else comes back. But good luck getting
to those guys because it's a huge maze and there's a thousand ladders and you can fall at any time to
your death and do everything again. And it's the worst.
And then time passed.
I spent so much time there.
And this past week, I finally got to the next section of the game.
I finally got to Keylog, Kellogg.
Kellogg?
I got to Kellogg.
I got to Kellogg's Corn Flicks.
I'm going to finally destroy Kellogg's.
The Kellogg's Corn Flicks spider.
Force them to negotiate with their union.
I'm doing that at Dark Souls.
But for real, it was so exciting to me to finally get out of Blight Town.
And I know people have been wondering, is Maddie's still playing Dark Souls?
She hasn't mentioned it in a while.
Maybe she's still in Blightown.
Well, I was.
I was.
I didn't want to talk about it.
But now that I'm out of Blightown, I feel like I can admit that I've been in Blightown this whole time.
And I'm now not in Blightown anymore.
And I'm relieved.
Can I just ask you one question?
And that is, I know you became cursed at the same point that I did where you fell into the curse hole.
How do you become, what's the way to become uncursed?
I could Google it, but it seems more fun to just ask you.
Well, okay.
So you can become uncursed by going.
to meet a really cool skeleton lady who you hopefully didn't kill and you can buy an item from
her and she you can always go back and buy this item from her i think it's like 10,000 souls or
something she in like undeadburg yeah she's she's in that area where there's like a really
long trench that's full of water that you like kind of clamp your way through and she's like
behind a door anyway people who play the game and have met her know who i'm talking about the cool
skeleton lady. I can't remember the item she sells you, but there's an item you can buy from her
that will remove a curse and, or you can just put up with the fact that you're cursed. That
basically just knocks down some of your health. But the problem with Blightown is not just
getting cursed, but getting like toxic. Yeah, it's toxic in Blightown. Curses a little
before that. That's those friends. Yeah, which is worse because you can't undo it. You cannot undo
toxicity by a system of a down. You cannot undo it. You can only listen to Britney's
Spears and or system of a down while crying and dying in Dark Souls and then just going back
to where you were.
The difference, right, is that curse carries over from death to death and toxic goes away after
you die.
Yes, it does.
Curse knocks off a chunk of your health bar every single time.
You can't fully fill up your health until you free yourself of the curse.
Whereas being toxic means your health is constantly, constantly, constantly ticking down
at all times until you die.
And you can drink potions or drink SIS flash to bring your health back up, but it will
continue to tick down until you die.
So basically you're a ticking time bomb until your death and you can only do so much.
And maybe you just so happen to find a fire or a really cool item during that period of time,
but you are absolutely going to die.
And it's just the fucking worst.
I don't know.
It's a terrible area.
I was tweeting about it.
There was one person who very politely explained to me that it was actually really great level design.
And I'm sorry to that person, but I don't agree.
And I think it's, I don't, I'm still mad at it and I'm not done being mad at it yet.
That's my take on White Town and Jorks.
Valid.
And yeah, that's me.
That was my one more thing.
All right.
So we did it again, folks.
That was our one more year.
One more year of Triple Cliff.
Yeah, that's 2021.
The final one more things.
Oh, wait.
We're going to do some more.
We are.
We are.
Yeah, we got a bonus episode coming up.
But otherwise, we'll be back next week for prediction.
Yep.
So next week, next week we get to revisit our 2021 predictions,
figure out what game we're going to play in 2020.
too and make some new predictions.
Very exciting.
Very exciting.
It's going to be a fun one.
Terrifying, exciting.
We'll see both of you next year.
See you next year.
Bye.
Triple Click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode may have been sent to us for free for review consideration.
You can find a link to our ethics policy in the show notes.
Triple Click is a free.
proud member of the Maximum Fun Podcast Network, and if you like our show, we hope you'll consider
supporting us by becoming a member at Maximumfund.org slash join. Find us on Twitter at triple click
pod. Send email the triple click at maximum fun.org and find a link to our Discord in the show notes.
Thanks for listening. See you next time.
Maximumfund.org. Comedy and culture. Artist-owned. Audience, audience supported.
