Triple Click - Rage-Quitting Video Games
Episode Date: April 28, 2022Ever throw a controller at the wall? Kick your computer in half? This week the Triple Click gang talks rage-quitting -- bailing from a video game in a state of heightened irritation. From competitive ...multiplayer to Souls to good old poker, Kirk, Maddy, and Jason talk about what brings out the anger and even share some of their own experiences rage-quitting games.One More Thing: Kirk: Divinity Original Sin 2Maddy: My Dress-Up DarlingJason: Abbott ElementaryLinks:Support Triple Click: http://maximumfun.org/joinBuy a Triple Click t-shirt: https://topatoco.com/collections/maximum-fun/products/maxf-tc-tclogo-shJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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There is perhaps no greater avatar for video game rage than the duck hunt dog.
You already feel bad and then this stupid hound just looks at you and laughs.
Welcome to Triple Click where we bring the games to you.
This week we're talking about gaming on tilt and all the weird, complicated ways that video games can make us uniquely frustrated or angry.
Don't worry, it's a calm conversation despite the topic.
So let's sit together, pour some tea, and talk it out.
I'm Kirk Hamilton.
I'm Maddie Myers.
And I'm Jason Shire.
Hello.
Hey.
Hey, it's us.
Look who it is. It's my two favorite gamers, Maddie and Jason.
Wow, out of all the gamers in the world.
Out of all the gamers in my life and in the world.
You two are my favorite.
I hope when you say gamers there, you're talking about lowercase G gamers.
Right.
And not capital G gamers.
No, not capital G gamers.
Because it's casual.
We keep it cash, you know?
We keep it cash here on triple point.
Well, also, I feel like uppercase gamer is more of a slur.
Wow.
And lowercase gamer is like more of a...
We're coming in hot.
Just a friendly.
Happy Max Fun Drive, gamers a slur.
That's the difference.
That's the difference.
It's the capitalization that makes the difference.
We're bringing the controversial takes to the table immediately.
That's what people come to Triple Click for, you know.
So, hey, it's Maximum Fun Drive.
It's very exciting.
It's Max Fund Drive 2022.
An exciting time for all of our shows.
We're super psyched about it.
There's a lot of cool stuff going on, as I'm sure those of you who are already members or who follow Max Fun already know.
We have a new horizon Forbidden West Beanscast in the new bonus feed that you can listen to.
We've got to stream today.
We're going to be streaming some Destiny 2 later today on Thursday, April 28th at 8 p.m. Eastern Twitch.TV slash triple-click pod.
We'll have a link for that down on the show notes.
I can't believe you guys are making me play Destiny.
I definitely can believe that we're making you play Destiny.
I mean, it's kind of like a bit that all three of us are in on.
Like we're all making ourselves play Destiny too.
Yeah, that's fair. I can't believe we're all making ourselves. I can't either. I reinstalled it, and I can't believe I did that. So, yeah, the muscle memory, I think we'll come back to us. So that's going to be fun. That's at 8 on the 28th again. And a link for that is in the show notes. So we'll talk a little more about Maximum Fund Drive later, but it's an exciting time. And of course, it's a great time to become a member or to Kirkk if I can't wait until later. How do I become a member right now?
What URL would I go to, for example?
I think you would go to Maximumfund.org slash join if you really, if you really couldn't wait.
I think so too.
I think so too, yeah.
You should go there and find out, I think.
You should see what's over there.
Just check it out.
I think you should.
It's actually Goat C.
No, it is.
Jason's bringing so much spice, and that is completely appropriate, given the topic of today's episode.
Yeah, I'm getting riled up.
It's a hot, spicy topic, which is rage quits.
And I expanded this slightly to include getting tilted because to me that is part of rage quitting.
If you're tilted, you're in danger of rage quitting.
If you have rage quitting game, you definitely were tilted at the time that that occurred.
These things, this sort of like a square rectangle scenario.
You can get tilted and not rage quit, but maybe you should.
I don't know what getting tilted means.
You do, though, Jason, because it's a term from poker, so I'm shocked you don't know what it is.
Sometimes people refer to as being on tilt.
It means that you have gotten too emotional.
You have letting your emotions, let your emotions get the best of you while you're playing a game, often a competitive game, a social game.
Although, hey, it happens to us in solo single player games as well.
And once you're on tilt, you start making mistakes often.
You start taking it out on your play, causes problems for you.
I mean, we've all experienced being on tilt.
Surely, I'm not the only one who has had the experience of getting tilted.
Maddie, before we get into this, what made you decide to pitch and propose rage quitting as a topic for this show?
Well, a lot of people have written into us about rage quitting in the past.
It's a much requested topic.
That was a big reason why I was like, we should do it.
And also for the Max Fund Drive, because obviously we're all...
The universal experience, I suppose.
It's a universal experience, but I think maybe people see us as just so great at games that we would never get tilted anymore and we would never rage quit anything because we're just Zen masters, basically.
So really it's that we're sharing our wisdom with the listeners because we've overcome so much, right?
When we were initially talking about this, it was rage quitting and now we've added tilted.
And I'm realizing that the reason that Jason doesn't know what tilted means in gaming is because Maddie,
you and I recorded an episode of Kataku split screen 100 years ago when we talked about tilting
and it was when Jason was out, I believe, on paternity leave or something like that.
Or you were out maybe on book leave.
Maybe that's what it was.
Same difference.
And we talked about tilting.
Yeah, he was either having a baby or a book or both.
Or both.
One or the other.
Both require nine months and a lot of labor.
So as a result, you never learned what tilt was.
Well, also, I've never gotten emotional.
from the Neo Game.
Right.
That time when you stopped playing Dark Souls
because of the frogs and the poison swam.
You quit completely calmly
and you thought to yourself,
I really love this game
and I'm going to come back to it any day now.
Exactly.
That was a key moment for you.
That was actually, that's my first question for you too
and I already know that Jason's done it at least once
because you rage quit Dark Souls 1.
But Kirk, have you ever rage quit a game?
Yeah, oh, sure.
It's funny.
I think of rage quit.
that's the one that I struggle with
as a definition more than tilting
because when I picture rage quitting
I picture like
you know toxic gamer videos
of someone like destroying their keyboard
in a fit of peak after losing a game
which like I haven't quite done that
though I do remember one time in college
I kicked my PC in frustration
and it broke it
and I do
I'll never forget that because it was this great feeling of regret
where I was just like ah
and I like kicked the PC
and then it like really like broke the case and the PC like stopped working.
It was like I think I was wearing boots or something.
Like I just wasn't thinking about how heavy my shoes were.
And I remember breaking the PC.
And I was like, oh my God, I just like did the thing.
I like broke my PC because I was so mad at this game.
Bing.
Kirk here as I hit at the episode with a quick and important correction to that story.
I couldn't remember what game it was that triggered the time that I kicked a computer and broke it,
which is definitely something that I remember very well, is that.
specific, that memory of just this terrible feeling of having done this stupid thing. But the reason
I couldn't remember is that it actually wasn't a game that caused that to happen. I was actually
working on an arranging project for school and I was using some like scorewriting software that
was screwing up or freezing or something. My computer was freezing and I was just like,
I couldn't get it done and I was really behind and needed to finish it and it was I think
late at night and I was super stressed out and then the computer was kind of messing up and I kicked
it like, come on work! And I kind of kicked it and I think I was wearing boots at the time and
it broke the computer and I wound up having to, I think, tell my professor that the computer
broke and get an extension or something. So anyways, I couldn't remember what game it was and that
was why. And this is how false memories form. So not a heated gaming moment, but a heated score
writing moment, which, you know, kind of the same. Anyways, I thought that was an important
historical correction to add, even though the point basically remains the same. Okay, back to the show.
Kierke, have you ever broken an instrument on stage? Have you ever done anything like that? Oh, see, that's
awesome in metal. That's very different.
different from rage quitting or being on time right that is very different yeah that's almost
the opposite i just i just now have this picture in my head of kirk just breaking things into
just destroying things slamming saxophones into the stage well it's funny yeah it's very not
my usual way of of doing things so yeah when jimmy hendricks likes his guitar on fire he's not
mad he's just um expressing his sort of energy level except mad with power of how much talent he
has oh i thought it was because he was mad at the guitar he's a fucking thing one stay in tune
At Monterey, it was really just a story of anger at his guitar.
God, why am I so bad?
He was very self-critical.
It's just tragic, really.
That's true.
That was his whole thing, really.
But yeah, I did have that experience with Dark Souls where I was a similar thing where
I fell and got cursed.
And it was, the reason that was so unfortunate was that I was coming back to Dark Souls
after a long time away.
And then I found myself just in the depths and, like, in this really difficult sort of hallway
that I had no real memory of.
and then I immediately got cursed and was like,
I'm not playing this anymore.
It wasn't so much a rage quit as it was just a,
it was kind of a calm quit, actually.
I just walked away.
And I think that if I ever go back to that game,
I'll just have to start over.
Yeah, Maddie, you said I rage quit Dark Souls one,
but that didn't actually.
Like, I wasn't mad.
It was a calm quit.
It was just like I'm done.
You weren't mad.
You were laughing, actually.
Yeah.
I was laughing.
Yeah.
I was totally smiling the whole time.
You can't make me mad.
I feel like I have rage quit.
I guess more multiplayer stuff.
I play a lot of,
Starcraft 2, as you guys both know. And Starcraft 2, you're kind of, there's like a certain
etiquette. You always say GL, HF, good luck, have fun at the beginning of matches. And if someone
doesn't, that means they're a jerk. And then you always say G-G at the end of matches before you log
off. And it's always considered bad adequate or I guess rage quitting to sign off without saying
G-G to just kind of peace out. And I've done that before. Or to abandon the game before it's
even completed. But when you can tell you're already going to lose.
Well, no, in StarCraft, that's how you give up the match.
Well, you surrender.
But without a G.G., of course, is cold.
Right.
Without a G.G.
is the kind of bad manners thing.
And back in the day of StarCraft, e-sports, there was this guy named Idra, who was, like,
known for being this petulant player who would rage-quit to the point where once he, like,
rage-quit a game he was going to win.
But anyway, I digress.
I've done this.
I've done that sort of thing, like, rage- quitting in the sense that I didn't, like, sigh and say
G-G and then, like, good game, and then quit out.
because I was so annoyed at like my opponent or annoyed at myself for not being able to like stop
the cannon rush or some nonsense like that.
So in that sense, I've rage quit.
But I can't remember any time where I've actually gotten angry and like destroyed a computer
like Kirk Hamilton, uh, property destroyer over here.
Yeah, that's pretty amazing.
I, I know when I was a kid, there would be times when I would very carefully throw my
game boy onto the bed when I was mad at a video game.
I have done that as well.
Yeah, I was very cautious about throwing it if I was frustrated.
But I could never really rage quit any game then because I didn't have enough games.
So it was like eventually you would always have to come back to the same five games.
So I didn't rage quit anything I owned at that age.
But I do also remember getting older and playing fighting games with people.
And there was one moment that I wrote about for Offworld when Offworld was a website.
I don't know if people can dig this up.
but I was playing Super Smash Brothers with my Acapella Club and me and this other guy were way more competitive than everyone else there to a point that was socially awkward for everyone else and that I now look back on with great shame because it was like we were making things really intense and just destroying the energy of what should have been a casual party by just constantly being neck and neck and we were both pretty equal in terms of skills.
would always be like, oh, one or the other of us would always be almost winning.
Neither of us would want to give up the controller, no matter how many losses in a row we had.
And I remember it escalated to him yelling, fuck you at me at one point.
I don't know why.
I can only assume I won something and it seemed unfair.
And he had to give up his controller.
And I remember like there was a silence in the room.
I would like to emphasize that although he yelled to fuck you at me, I probably deserved it.
Like, I'm making the story sound like it wasn't fair.
Yeah, your story of rage quitting is somebody else getting mad and you being this calm Zen master.
I don't think I was doing a good job in this moment either.
I feel like a toxic situation was created by us both in this moment.
And it just, I still think about it now where I'm like, well, I've come a long way from whatever version of Maddie that was.
And I think at this point, I'm not a sore loser.
But it's been a hard road.
Like I certainly have had times where, especially in fighting games where I've gotten at least very angry at myself to a point where I'm annoying to be around because I've lost too many times and I'm sulking.
But I try not to take it out on other people.
Yeah, there's something with competitive gaming because that is definitely the thing that probably makes me feel the most.
most, like the closest, like that feeling where you start to kind of not lose control, but you can
feel the like frustration building in you in a way that can be very startling, like when you
start to experience it.
The feeling of, for me, I'm thinking of competitive destiny, which was the competitive game
that I played the most for a while.
And I remember there was this one, this game really just randomly playing with some friends.
And there were these two players on the other team that were like sick kid like K-I-I-D or
something. They had kind of like gamery handles and they were good. So like really cool screen
names. Yeah. They were really cool. And um, I was supposed to Kirk's handle, which is a reference to
a musical scale. Yeah, I don't know if we have a like to stand on. No, no, my handle now is a
bloodborne reference. I changed it. So now I have a gamery handle. It's a lot cooler. It's Kirkhammer
now. Ah. That's my handle now. Um, no, so they, they, you know, they were, they were good though.
And it was just this feeling of kind of getting killed by the same player over and over and over again,
which I know will be familiar to a lot of listeners.
To this day, that bugs me.
Like, if I'm in a multiplayer game and somebody keeps killing me every match.
I'm like, I've had enough of this guy.
I say to myself.
So, and that I'm kind of trying to figure out, like, what is the combination of things that causes that feeling?
You know, that feeling that I know Jason never gets upset.
Maddie, only your friends get upset.
So apparently I'm the only never gets upset playing games.
But that feeling that I think a lot of listeners will know,
least, where there's some combination of things that just starts to kind of create this
alchemical reaction inside of your brain that like makes you just start to become angry.
And I think that one of them, time is definitely a factor.
And another one is like the repetition, like the repetition over time of some sort of
frustrating or infuriating thing.
And you never get release.
You never get satisfaction.
And that's like the definition of frustration, right?
is like you never quite get what you want.
You're frustrated.
And I think in a competitive game, at least, in this game of destiny,
it was this feeling of this one guy, sick kid, I'll call him that.
It wasn't quite that, but it was something like that.
You know, you got killed by sick kid.
And I'm like, man, that guy really got me.
And then I'm playing again.
And then he gets me again.
And then I kind of know what he looks like.
He has a certain helmet or something.
And I'm like, there's that player.
And then he gets me again.
And soon I'm like, I'm going to get this guy, right?
And you get into this kind of mode.
And this has to happen over time.
it becomes a little narrative where you're trying to get the guy.
And then when you really just can't and he like gets you and then maybe he like,
you really think you have him, then you don't get him, and then he teabags you or something
like after getting you.
It's something like really blows it over the top.
And you'll find yourself almost like not disassociating, but behaving in ways that do not
match up with how you normally behave.
Yeah.
Or would even behave in a like face-to-face situation with someone because of this abstracted
environment because of this weird narrative that you've built up in your
own head. Like this guy might have just been playing it, but I don't know, he's probably
killing 20 people and not even noticing when he's killing me. It's totally on my side, but that
was what gave it its power. The stories we tell ourselves. I've definitely experienced that.
And I also feel like if I can catch myself in that moment and stop or just do something else,
it's great. But if I don't, I'll often realize I was playing worse when I was going after that one
person. Because I've forgotten whatever the match objectives are.
I'm not paying attention to where my teammates are.
I'm no longer really even doing a good job of killing this one person
because I've just become completely focused on them
to the point of losing my own ability to aim.
And that means that I will often get killed by them
even more as a sort of form of just eternal punishment, I guess.
I mean, really as soon as you're tilted, it's over.
And it's also interesting that we've had several people write in
and talk about from soft games making them feel tilted.
And I think it can happen because of the exact thing you described, Kirk, which is you
experience a loss over and over and over again in those games.
And you just have to either move on from that or find something else to do in the game.
That's usually what I do when I'm like, I just don't have this in me right now.
But if you can't and you're just stuck in that loop, I have had a few moments with Dark Souls
where that's happened and where I would, I guess I'm going with calm quills.
it, but I have had evenings where I'm like, I just can't play this game tonight, I guess.
Like, I just, I don't know why, but every time I go up against anything, I don't know what I'm
doing, and I'm terrible at it, and I guess it's me. And that sucks too. And I don't know why
sometimes your brain does that, but I do think it is that, like, tragedy plus time scenario.
Right. Like getting killed by a similar enemy over and over again and just being like, okay,
just one more time.
But then if you die again, you're like, really?
Or you get really far the next time and you're like, okay, but I was so close that time.
And then the next time you die immediately and you're like, what?
But I just, but the last time I got so far, how is this possible now?
That from soft games can really dial into whatever that experience is.
Yeah, and that's right.
That's one of the great things about Olden Ring is that it's so easy to go do something else.
Like you can get stuck and then you can always divert yourself,
which is something that's possible in a single-player game and isn't in multiplayer.
Like in single-player you can get into that sunk cost thing where you're just committed to it because you're committed to it,
but you could just go do something else.
There's something else to multiplayer games that makes it hard.
I think, and it's that you're in a group activity.
So you can't just leave in the same way always without like actually quitting out of the match, you know, abruptly.
And if you're playing with your friends, that's also kind of awkward.
You don't want them to know that you're super.
upset and you're like, you know, you quit out of the game, which I've certainly had that
happen where I'm playing a game with people and someone that I'm playing with is like, gets
kind of upset and it's kind of tilting and just leaves. And then they maybe come back 20 minutes later
and they're like, hey, I'm back. Like, I was just feeling kind of bummed. And it's, it's kind of good
to see someone do that, but you notice it. And there's a kind of a pressure not to do that.
So you're kind of stuck in the situation a little more in multiplayer, which I think can exacerbate
the problem. So I think so that leads to the point that I was thinking about, which is I don't
find competitive games to be, to inspire that kind of rage in me. Maybe it's because I'm super
stubborn and I'm willing to just keep throwing my head against the wall or whatever, whatever other
reasons, maybe because I'm competitive by nature. But I find that cooperative multiplayer experiences
can be a little more frustrating. And I've seen more frustration in that. So for example,
using, pivating on destiny, raids, some of the times that I've seen people get angriest in video games
is when it's six of us all trying to cooperate against a computer and against the puzzles that are in the game
because everybody has to pull their weight and it can be really frustrating if it's clear that one person isn't pulling their weight
or a couple of people aren't following the instructions or whatever else.
The instructions being don't die.
And people aren't following that very clear instruction.
It's a problem.
Don't die.
And yeah, that can be its own kind of like weird, unique social dynamic that you have to now.
navigate and you can't like, I mean, obviously you can't rage quit when you've coordinated a time
to raid with your buddies that like, and you're all on super busy schedules and this is the only time
you can do it. But you also can't be like, hey, this person is clearly not pulling their weight or
this person keeps dying or whatever it is, especially if it's you. Sometimes it's like, oh, God,
I'm playing horribly. I can't, I can't keep up with everybody. And that feels the worst when you're
like, man, I'm dragging everyone else down with me and like, we're not going to make any progress
because of me. So I think those are, at least in my personal experience, both feeling and witnessing
other people feel it, those are the most frustrating experiences that I've seen.
Yeah, those two that you describe are both feelings that I'm familiar with and both happen
in co-op games. The one is I'm so disappointed with myself and my own playing that I am
becoming, I'm tilting and I'm kind of bumming everyone out because I'm being so hard on
myself. The other being, I'm so frustrated with my team. On the first one, here's a story.
This happened not that long ago, actually. And it's kind of an example of tilt. I was trying
to think of tilt examples. And this one came to mind. And it was actually when I was playing
Gloomhaven with my tabletop group. We play Gloomhaven, which I've talked about on the show before,
but for anyone who doesn't know, is a pretty complicated tactics RPG tabletop game that is
kind of like, you know, I don't know, it's like turn-based. You're playing different
parties, there's a tank, there's range dealers, there's enemies, and it's cooperative.
So there's five of us, and we're all on the same team.
And it's pretty hard, like the way that we play it, it's pretty unforgiving.
And we were playing, I don't remember when this was, this was maybe six months ago,
we were playing just some very challenging mission.
And I don't actually, I'm not even sure what character I was, but I basically, if you run
out of cards, you die.
And you're just, or you're like out of that match.
And you really, you know, your team really needs you.
I think I was the elementalist.
I think I was like a range damage dealer.
And I just miscalculated something and wound up with no cards and no ability to get my
cards back.
Like I basically just, I died, like, completely like a boneheaded move.
It wasn't even like I got unlucky.
It was like I just miscalculated.
I like played the wrong two cards.
And then suddenly realized in the middle of my turn like, oh my God, like I just killed
myself on accident.
Like I just exhausted my cards.
And it was the worst feeling because we're in the middle of this really challenging thing.
And I'm sitting here and I have to just be like, you know, we're playing online.
And I'm like, I just died like in the middle of this fight.
And then I felt so bad.
Like I just was so mad at myself.
Yeah, you have to wait it out, right?
And I just had to sit there.
And everyone else is just struggling and barely making it.
Right.
And you're like, wow.
And the funny thing was it wasn't even really quite like that.
Like they were all like, oh, man, shit.
Like that sucks.
And then they just figured it out.
And they like, they won and they were fine.
But I was so bummed out that I think I was like, I don't know how much of this was like spreading to the team.
But I was just sitting there.
Like I was like back in my chair like, you know, like I'm doing right now.
Just sort of, I was just like, I can't believe this.
And then I couldn't quite get over it like for 15 minutes or something.
And it was this feeling of like, I'm bumming people out.
This is, I'm being weird right now because I'm like so mad about this dumb thing.
Yeah.
And it was definitely that feeling of tilting that I think is when you're really being hard on yourself.
And people are eventually like, they want to.
just be like, dude, chill out.
Like, it's fine.
We don't care.
It's just a game.
But, you know, you're taking it so seriously that it's kind of hard, you know, to challenge
someone.
So, okay, I want to talk about poker a little bit because I played a bunch of poker.
I know you played a bunch of poker.
Kirk, have you played any poker at all?
Yeah, sure.
Okay, you've dabbled.
So Tilted, as you guys pointed out, comes from poker.
And I think it's really interesting in poker.
Well, I think there are two interesting points to talk about regarding poker and
rage quitting and insulting.
One is that you can kind of,
because of the nature of the game,
you can kind of
intentionally try to get someone tilted
as a strategy.
That's right.
Kind of shit talking is a thing
in all competitive, like sports and games and stuff,
but nowhere isn't more effective than in poker
where you can really rattle someone,
especially when it's like one-on-one,
you just made a move,
you're waiting for them to either call or bluff,
and you can just talk, you can talk all you want
and say all sorts of crazy stuff.
And there have been some amazing,
there's the in the movie molly's game there's some amazing moments from michael sarah doing just that yeah
to to get his opponent to fold a better hand um and then just the other thing and then kirk you look like you have something to say
but just the other thing i wanted to bring up was that um uh in poker what's it different about that
than i think a lot of the video games that we play is that you can make all the right moves and play
and still lose, which is why it is the recipe for so many emotional quits.
Because of the nature of the game, because so much of it is luck, you can be playing pocket
aces pre-flop all in against an opponent having like pocket twos.
And if the opponent is lucky enough to like draw two on the flop, then they could win.
And you could be like, oh my God, like I played this perfectly.
Like I should have won this hand.
But no, you lose and you rage quit and you tilt.
So it's easy to see why poker would be the source of so many emotional outbursts.
Yeah, there is.
I mean, I would say the only similarity of a kind of unfair dynamic in games is that feeling of like latency hits you suddenly or your computer freezes for a second and you die.
Yeah, or cheaters, yeah, players cheating.
And that's why people will so often be like, what is the lag?
It's my controller.
Oh, like this is, you know, kind of adding an excuse for that.
You're reminding me that I think the very original thing is pinball, where you would literally tilt the machine to like, you know, change the game in your favor.
Because it says tilt when you tilt it.
Right. Although that, I think, translates to poker very well because as Jason pointed out, you can tilt other players in much the same way that you might tilt the machine to your favor.
And that's actually how you win a lot of the time, especially if you have bad cards.
You have to just convince everybody else that they're good.
And some of the most unsympathetic reactions I've seen from my friends at the poker table are when you win and you're willing to reveal that you actually had terrible cards.
Like that is a recipe for everyone actually being quite annoyed at you.
That's an amateur move.
You always got to muck your hands.
You don't ever want to reveal that you secretly had terrible cards.
You don't want to do that.
Or they had good cards.
Good poker player always mucks.
There's also, and thinking about Molly's game, which, who knows, I mean, I know that's based on a true story, but there's also the financial aspect of poker, which is there is just this element of like, I could have afforded to lose the 10 grand that I just won from you, but I know that for you that's a lot of money and I just took it from you.
And like, you just have to accept that.
And like, that is like deeply an intense thing.
Kirk, are you playing in a lot of 10 grand buying games?
No, no, I'm talking about the movie.
And yet, me and my friends don't play with money, and it still would get very.
emotional. Like, I know Jason plays with money, but I just want to emphasize, like, I've never played
poker with money. And yet, we would still really, just for the bragging rights and the
humiliation of it all. Wait, what's the point of playing poker without money? Just for fun. I don't know.
Spoken like a true gambler. I mean, what's the point of doing anything? Nobody's paying me to play
Elden Ring and I'm out here playing at all the freaking time. So what's the point of anything, Jason?
My game is a $20 buy and not the $10 buy it. Well, yeah. Sure, sure. But I just, I mentioned
that because of that movie. To pivot back to video games for a second, to the co-op thing that we
were talking about earlier, the one thing that we talked about is when you're doing badly
and you get really upset with yourself, and that tilting kind of spreads and can become toxic.
But of course, the real toxicity, and I think it's what you're getting at two with raids,
Jason, is when you're upset with your team. And I remember there was this period of time
during the Kotaku years. There were kind of League of Legends was just like Riot Games
was doing all this stuff about toxicity, and they were doing all these studies.
and kind of always talking a big game about how they were going to improve the community in League of Legends and make the game less toxic.
Because League of Legends at the time was really known for being toxic.
That was the only thing I really knew about it was that, oh yeah, players were super toxic.
Fairly or unfairly, it was notorious for that.
And what they found was, and this was actually interesting for me anyways, it was eye-opening for me,
was that the toxicity comes from people to their own teammates.
It wasn't nearly as much to the other team because you're in team chat with your team and in a MOBA like League of Legends.
if someone on your team isn't carrying their weight,
it's not just that you all made a plan to raid
and you're not going to get to the next checkpoint.
It's like you're being beaten by another team,
so it's got that competitive humiliation, that frustration.
And it's this jabroni's fall on your team,
this guy who picked the wrong hero to begin with
and isn't listening to you and sucks,
and soon you're so mad at that person,
that the toxicity that kind of gets vented their way
that then spreads and the whole team is upset with one another.
I mean, that's like a really potentially bad situation.
There's a lot of room for things to get bad.
Yeah.
And it happens also in similar games that aren't necessarily mobas, like any sort of team-on-team scenario where the team really needs to coordinate.
So I mean like an Overwatch situation.
I put CounterStrike here in our notes, but I feel like it's actually harder in like TF2 or Overwatch or Valerant where there's different character classes or Apex Legends or anything where there's character classes and everybody has a certain role.
And that means that those games are so much harder to learn.
And that's part of why it's so tragic to me and why I know Riot Games and other companies have tried to make changes that make the games more welcoming in some way and debatably have succeeded at that because what happens a lot is it's just a new player who's the gibroni and picked a class that they know nothing about.
And they literally don't know the map yet.
And like how would they ever learn it in an environment where five people are screaming at them that they suck?
Like, that is a recipe for trying it one time and uninstalling it.
Truly rage quitting.
But it's the saddest rage quit of all.
Like, just the worst.
I found that in Overwatch a lot, which is similar because it's a hero shooter.
Back when I was playing that for like the month or whatever after it came out, there was always this thing.
Like, even when I was, you know, it got established so quickly.
You know, the game was new.
And it was already, there were people being like, you can't pick that hero.
Do not play that hero.
Like, don't play whatever character it was.
You know, they're like, they suck.
We're going to lose.
you try to be Bastion or whatever it was.
And like if the first decision that you make,
if you're like a new player and you come and you're like,
hey, cool, cartoon-y characters, Overwatch.
You're like, I want to play the tank guy.
And then your whole team jumps down your throat.
And they're like, you suck.
What are you doing?
You're like, okay, maybe this isn't for me.
I'm in the UI screen and I'm already being told I'm a new and I should die.
It's like I pressed one button and I've already failed.
Like, yeah, I don't know how you solve for that.
I mean, I do feel like,
I have found some pretty good ways to de-escalate, at least in a raid environment.
I can't fix Overwatch or any situation where I'm playing with strangers.
And it's why I try to just avoid it entirely these days.
So, okay, I have a thought because I play a lot of pickup basketball.
And I'm not very good at playing basketball, but I still enjoy it.
And I found that actually in basketball, because there are ways that a good player can make a bad player better
by, like, setting them up for good passes, like with good passes and, like, sending them up
to cut towards the basket with pick and rolls and stuff like that.
That, I think, prevents a lot of the toxicity because you can, like,
wind up feeling like if you're a good player, you can wind up trying to make other people
better and help support them.
And if you're a bad player, you feel like you're getting support and you can pull your
weight a little bit better by, like, by like going along with your teammates and stuff
like that.
I think that is something that is missing in a lot of competitive team games because
it's a lot more like in league and Overwatch, I believe.
my understanding, I'm no league or Overwatch expert,
but my understanding is that it's a lot of everybody's expected to play their role.
The tank is expected to go and be a tank.
People are expected to go and watch the checkpoint.
Same with league.
You're expected to get in your lane and do your stuff.
And there isn't as much opportunity for assisting and helping each other out,
which is the sort of thing that I think can really eliminate that Texas City
and really create for better team environments.
MMOs do a really good job of this.
and I found that one of the least toxic communities ever, at least in my experience,
is Final Fantasy 14, which I played a ton of in like random dungeons and stuff.
And if someone dies, everybody's so forgiving.
Like healers are constantly supporting.
People are always like looking for ways to help each other, get through stuff,
get through these big, tough raid dungeons or whatever boss instances.
And I think that's because there are mechanisms in place that are like less like,
okay, everybody go do your job on your own.
and if someone fails, we all fail, and more like, okay, where we're doing this together as a team,
and we have to have that synergy and be able to help each other to make this work.
Yeah, that can cut both ways, but it's definitely true that having roles that people can just do
and that really allow people to do multiple things can be good.
I mean, I feel like TF2 wasn't that toxic, at least when I was playing it,
and part of that was that there were roles in that game, the Team Fortress, too, I should say.
Yeah.
Just because you could be the medic, and that was kind of a pretty different thing than being the heavy,
and it really did let you kind of play differently,
which at its best was how Overwatch felt.
It's just that Overwatch really ramped up quickly.
A couple of things come to mind
when I'm thinking about multiplayer games
that don't lend themselves to this
to like sort of anger or frustration with your teammates.
One is I'm thinking about Fall Guys as an example
of when a game is so low impact
and everyone's the same and it's just you're just thrown in.
It just doesn't really leave you feeling that way.
Fall Gay is to explain to anyone who didn't play it.
This is a game where you just, you jump in,
you're a little guy, like a little gummy human, like a minion kind of.
And then you just have to run through a bunch of challenges with 100 other players
and you're all fighting against each other, but it's ridiculous.
And you can be good.
I mean, there are people who are amazing at those games.
And it can be frustrating if you get near the end and you die.
But it never really feels like, you never feel like anger toward any other player
because it's all so ridiculous.
And actually, that's the other thing that I was thinking of is battle royale games in general
don't really lend themselves, at least when I play them, to this kind of anger.
And I think it's because it doesn't have that element of repetition.
There isn't a like you fail, you get killed by the same person over and over again,
you're repeatedly failing, you're letting your team down, they're getting madder and matter at you.
You're not staying on the, you know, whatever, you're not staying in the zone or you're not playing your role.
And so it's like over and over and over again, it leads to that repetition and anger.
In a battle royale game, like, Fortnite, you kind of go in and then you're like, go through the thing
and you run out of some people and maybe you win a couple fights.
then you lose a fight, and then you're out, and then you start over again. And the arc...
And it's different every single time. Like sometimes maybe you beat 20 people and sometimes you beat
one. And it is what it is. And some of that is luck and some of that is skill. But it's probably
different every time. Yeah, you're right. That's pretty cool, actually. Yeah. I think that's one of
the reasons those games are so successful. And that I've never really, I mean, if this could be,
they are really toxic, but I've never gotten the sense that, like, Fortnite has a issue with
toxicity, really, like, on the level that League of Legends.
did anyways. Yeah, it's making me realize that that lines up with the kinds of tips that I would give
people, which are, you know, take a break if you're playing a solo game. And the version of take a
break in a raid scenario is something that my group did when we were playing the Destiny 2
raids, which is somebody, usually we would all be very self-critical. And if somebody was performing
badly, they would be the first to say so and would be like, oh my God, I'm sucking at this.
And that would be our opportunity to be like, let's switch up what everyone's roles are in this raid then and just see if any of us happen to be better at, for example, running to a point or like, you know, carrying something versus shooting at enemies and defending a point.
Or is there a particular place that has like a jumping puzzle that one person is just like, I don't know why, but I suck at this one. Can we switch spots?
And we would do that or we would just switch spots anyway just to be like, I'm sick of this.
and we've been doing this for too long, and it's making me mad.
And, like, it's the equivalent of taking a break, but it's just doing something slightly different.
And that helped a lot.
And I don't know that there's a version of that that you could do in League of Legends.
Like, I don't think it, I think that whole format just doesn't lend itself to that, which is kind of too bad.
But it does at least help when you have some way to change what you're doing.
Yes, different roles.
Like, I'm thinking of the callous fight from the first Destiny 2 raid, where, like,
like three people have to go through to this dark world and it's super unforgiving and merciless and three people stay behind it.
You can just change up your roles and be like, you know, let's just try shaking it up.
Not even necessarily because someone is going to do better, but just because by shaking it up,
we'll get ourselves out of this kind of bad spiral that we might be in, which is certainly true.
You know, do you think this is maybe a bigger, this is a more galaxy brain take?
But that part of the reason that video games make us angry in a specific way or can make people angry is that there's,
supposed to be fun. Like, it's that you're playing them at the end of the day and maybe you're
upset about something else or it was a frustrating day or you're feeling anxious about whatever,
you know, million possible things you can be feeling anxious about. And you're playing this
game and you're just like, I'm losing it this too. This sucks. Like I feel bad. I'm letting
people down. I felt that way all day and now I feel this way in this game. And like it's not just
the feeling. It's the fact that even in this video game you're feeling this way, which is supposed
to be fun. And then that like causes it to spiral even more.
Yeah. I think that's definitely part of it. I'm sure there's also the piece of it that's similar to road rage where it's like you're just slightly separated from the other people on the screen. And that's enough to make your brain not see them quite as people anymore and be more angry at them. So that's a piece of it. But it's, I think you're definitely right. It's supposed to be fun. And when it isn't fun, what are we even doing here? You know?
It feels even worse, right?
Yes.
Well, luckily, we're all Zen masters now, and we've never had these problems.
It's been decades since I kicked a computer.
Of course.
And with that, let's take a break, and then we'll be back with one more thing.
Jason and Maddie, do the two of you know about my favorite podcasting newsletter, Hot Pod?
No.
I do, actually.
Because her tells us about Hot Poddots.
I instinctively said no, because it felt like one of those info.
commercial things. You have to be like, no, I don't know. So I do, but I'll pretend I don't.
No, tell me more. So it's all about the podcasting industry. And I read it with this mixed of
interest and kind of dread because it's always about like so and so huge I heart media bought
this podcast, Spotify, bought that podcast. Joe Rogan said this and now people are mad and, you know,
Spotify said this. And I just have to say that every time I read that newsletter, I feel good.
that we are just totally listeners supported
and then we don't have to think about any of that stuff
because the podcast industry is nuts
and we just get to like do this magical fun thing together
and the entire reason that we do that
is because our wonderful listeners support our show
which is what Max Fund Drive is all about celebrating.
It's pretty awesome.
I'm very glad that we get to just directly
have our listeners support us every single month.
It's rad.
Kirk, what is Max Fund Drive and what can people get by participating?
Oh, yeah, what is it?
So maximum fund drive is going on from April 25th, so it's already going on right now
when you're listening to this until May 6th, and that is when it ends.
It's a yearly thing that we do.
I think this is our third maximum fund drive for triple-click, which is pretty crazy to think
about it.
Yeah, there was one when we started and then a second one.
Oh, yeah, because we had a cool pin for the first one, and then we had a different cool
pin, and this year we have what we have?
We have an amazing, an amazing patch that you can.
can get that you can yeah a little iron on patch the super cool patch that you get if you join as a
maximum member at 10 dollars or if you boost up to 10 right like let's say you were just at five
which for example if you were to join at five which you can do at any time during the year and we're
always telling you all about that you get one bonus episode from us every month and also plenty of
other content from all the other shows on the network but you get one from us and that's really
just that's what you're here for yeah yeah but but let's say it's max
Fun Drive, you want to give us a little something extra because you're loving all that bonus
content and you love us so much. You could boost it up to 10 or you can just come in at 10 right
now. Like maybe you never joined in the first place. Just come in heavy at 10. And you're like,
give me the patch and all the bonus content. I'm ready, bring it on. You could do that. I feel like
coming in heavy would be 20 or higher. That's true. That's like really rolling in. That's a great point,
Jason, which is something you could also do. Also true. But $10 gets you.
the patch and the patch is the thing. I have like, I'm going to put it on my, have them on my backpack
are pins and like I'm accumulating this a collection and it's pretty cool. Yeah, I was so excited
to put my pins on my backpack. Well, so you actually get other stuff. You got like a hat or a pack
at 20. You get a messenger bag at 35. And you get a metal membership card at $50. Yeah. A lot of cool
stuff. I have a membership card from an earlier year. Yeah, there's a lot of cool stuff you can you can check out
on the Max Fund Drive website, which we, of course, will link to in the show notes. But yeah,
we just, we hope that you consider becoming a member and supporting us making this show,
letting us do the thing that we love to do with just us and all of you listening and nothing
else in between, which is the way to do it. So maximum fun.org slash join, as always, is the
place to go. And this is the time to do it. It really is. We got the stream coming up. We got all
kinds of cool stuff going on. Other shows are doing tons of stuff. It's going to be super fun.
So yeah, happy Max Fund Drive to everybody and to all of our members.
Thank you so much.
We are back for One More Thing.
Jason, why don't you go first because all of us have seen this, I think?
Or Kirk, have you watched it yet?
I'll find out.
Yes, I've been watching.
Jason, tell us about your One More Thing.
Yeah, my One More Thing is a new TV show that my wife and I just started called Abbott Elementary.
And Abbott Elementary is, we've been watching it on Hulu.
It is a sickcom.
and it is amazing.
It's definitely one of the funniest sitcoms that I have seen in a while.
It's like a mockumentary like single cam format, sort of like the office.
It's very reminiscent of the office or like parks and recreation, including staring at the
camera for comedic effect.
But anyway, it's set in this elementary school called Abbott Elementary, and it is this
inner city low-funded school in Philadelphia that is run by these teachers.
who like care desperately about their students but are running into all sorts of obstacles
and also happen to be these hilarious characters. So it is it is a show that is both hilarious
and also kind of sad because of the whole like, wow, this is what, yeah, schools are
tragically underfunded in this country sort of thing. But it is still like it is a heartwarming
show and it is very funny and is very entertaining, largely because of the performances
of the characters and the characters themselves. The show is, it's stars and,
was created by a woman named Quinta Brunson,
who I believe used to work for BuzzFeed
before she went into the TV world
and started this whole thing.
And she's got a fascinating career.
And she's really good as this kind of like
bookish, nerdy teacher.
And everybody around her is just hilarious.
There's a principal who's like a female Tracy Morgan.
She's so over the top.
She's like my favorite character.
I love her.
There's, yeah, there's the janitor.
The conspirator, the conspirator,
the conspiracy theory janitor.
There's the potential love interest,
this kind of reserved guy who's got amazing facial expressions
and eyeballs that he just like widens to stare at the camera.
But my favorite character is this lady
who is this Italian woman who's just this mob wife stereotype
who just has like killer line after another.
Just incredible, incredible stuff.
The show, again, is called Abbott Elementary.
It's really, really good.
It's like really good at just like telling the story
of these teachers. Most school shows, I feel like, are about the students, but this is actually
about the teachers, which I think just adds this new, interesting angle to it. And it's just
extremely entertaining. Highly recommend it. And it's such an easy watch because each
episode is 20 minutes. It's just a sitcom. So there's really no reason not to watch it. I highly
recommend it. Yeah, it can kind of be a downer. I do feel like, I don't know. As soon as I think about
my friends who are public school teachers and I know how hard their jobs are, like really hard
and not funny, and there are times where I'm watching it. I'm like, man, this is really
depressing. I texted one who's in Baltimore, who has a life just like this, and he was like,
it's the best show on TV, so make it that way well. Yeah, I wonder. I wonder how many teachers
love it and how many watch it. Like, I can't. Yeah, I can't watch it. Yeah, I feel like it, it
skates that line. I've certainly seen both responses to the show, but mostly people seem to like it,
which is nice because I like it and I wanted to continue. Very, very likable, yeah. It kind of
has Scrubs energy, you know? It actually feels a little bit like Scrubs. It actually feels a little like Scrubs,
to me for whatever reason.
To me it feels very, very office-ish, just because it's got that style.
Well, yes, obviously.
I mean, the office comparisons are very clear.
But yeah, definitely some scrubs to it, yeah.
I'll go next because I also have a TV show, which is an anime that is called My Dress-Up
Darling, very corny-sounding name.
And yet this is a show that I am strenuously only recommending to adults because it's a
sex-farse comedy show.
And there's a lot of sexy jokes on this show.
And that may or may not appeal to you.
I thought it was hilarious.
And I'm going to try to explain why.
So this is a show that I would say is sending up the idea of harem anime, which is sort of
like nerdy guy surrounded by gorgeous girls who inexplicably are all interested in him.
And in this case, the nerdy guy doesn't have any friends at school because he's really into
making Heena dolls.
So he's very good at sewing and crafts.
And he ends up finding out that the most popular hottest girl,
in school actually really wants to be a
cosplayer, but she doesn't know how to
sew. And so that's their original
meat cute, is that he's suddenly
slammed together with this hot girl
because he's using the sewing room.
And despite his
sort of feminine-coated pursuits,
he's still very much attracted to women and is
like totally bold over by her and
has to measure her boobs and constantly
gets boners in her presence. And it's honestly
like slapstick levels of
hilarious to me. Mostly because
the show tries to
subvert your expectations by having her fall in love with him and start get really awkward around
him as well. So like they do both ends of the spectrum by having scenes where she's also like overcome
and so nervous to see him and then he is too and they're both just complete idiots constantly.
And that's very funny. But there are some things about the show that still don't quite work and
are more just like, wow, we have we have come a long way when it comes to gender roles in TV,
but also we still have so much further to go, which is that there are.
are still like female characters who are just sexualized and aren't really fully presented
as people. There's like sort of this running gag where there's two other cosplay girls and one of
them is underage but just so happens to have huge boobs and the other one is 17 years old but
she looks like 12 and they sort of present both of them as people like the one with huge boobs has
this whole plot line where she's like I actually want to cosplay as a boy and like she figures out
how to like get a binder and stuff. And that's like super heartwarming. But then it's undercut by the
fact that the show's constantly making jokes about how big her boobs are and how the underage
looking character is actually 17. And there's like random nudity with her that frankly doesn't
need to be there. So it's kind of like, you know, you take the anime tropes with a grain of salt.
But I laughed at it so much. And I was so sad when it was over. And especially as somebody who
used to cosplay, the show really knows its stuff and has like lots of really fun crafting and sewing
jokes and explanations, and it was just really cool. I enjoyed it a whole lot more than I thought I would.
So I recommend it to anybody who likes sex, farce, comedies, and cosplay, because it's great. It's
called My Dress-Up Darling. Kirk, what is your One More Thing?
Nice. My One More Thing is a video game. It's a video game from several years ago that I've
been playing again on the Steam Deck, one of many games from several years ago that I'm playing
again on the Steam Deck. But this is the one that I want to highlight on my One More Thing
for a couple of different reasons.
You're one more thing for the next year is just going to be different steam deck.
I'm for it. It sounds great. I love it. No, it's amazing.
All I want to do is talk about the steam deck. But no, I'm going to be talking about Divinity Original Sin 2, which I am now back playing. And I started over it. I started from scratch.
So I played like 80 hours of Divinity Original Sin 2 shortly after it came out. I love these games. So to explain what it is, these are made by Larian Studios. They are isometric view role-playing.
games with turn-based combat. They're very dense. They're very nerdy. They feel like a tabletop game
in a lot of ways. They're very well-written. There's tons of branching and sort of the narrative can go
all sorts of different places. They're very simulated. You can kill any character and the story
will just kind of adjust around it. It's really like in a lot of ways the most impressive computer
role-playing game I've ever played. There's so much going on under the hood. There's so much
possibility, not just in the combat system, but also in the social stuff and the story.
True successor to Baldur's Gate, too.
Yeah, it's an amazing game, and I played a lot of it, and then I got kind of to the final
act, or maybe I was starting the final actor at the end of the second act I don't really remember.
I played a ton.
And then they released the definitive edition of the game, which updated a ton of stuff
and fixed a whole bunch of things and added voice acting to like every single character
in the game.
So many other things just totally overhauled a lot of the game.
the game and in particular overhauled the final chapter, the section that I was about to play
after 80 hours got totally fixed. And I believe, am I remembering Jason that you finished it and
you were kind of like, you know, that last chapter was kind of the weakest part of the game?
Yes, definitely. Yep. Okay. So I had heard that from trusted source Jason Schreier and I was like,
well, shit. So now the definitive edition is out, but you can't just copy your saveover.
So I would have had to start over. And at the time, I'd already played so much and it kind
took the wind out of my sales. And I just never finished. And I was like, I loved this game.
It's one of my favorite games I've ever played,
but I never finished it because of this weird definitive edition thing.
So now I'm playing on the Steam Deck.
I'm totally in love with this thing.
I've got to dial it.
I can play every frigging video game that I own on it,
like streaming from my computer,
all these things I've talked about on past episodes.
And I found that Divinity Original Sin 2 runs great on the Steam Deck.
And also, I've been working with this controller,
which we will talk about more on a future episode.
But the controller really lets you play a mouse and keyboard-style game like this.
By controller, you mean the Steam.
what's on the Steam deck.
Yes, what's on the Steam deck.
With those track pads in particular,
you can access hot keys and quick save
and all these things that you couldn't do
on like a normal, just Xbox controller
plugged into a PC.
So I'm able to play the game
in mouse and keyboard mode
and really just play the full version of the game,
not the controller version.
So I'm really just playing it now.
And it's kind of like reading a book
because there's so much dialogue,
there's so much great writing.
You can really just sit with it
and kind of enjoy talking to people.
The voice acting is all so great.
My God, there's a,
if you talk to,
animals. There's like a perk you get in this game where you can talk to animals. It's called
Pet Pal. And of course, you have to get it because there's so many animals and they're all so
funny. There's these dogs, the dog buddy and he's like, hi, who are you? And you can like have this
conversation with the dog. But really early on, there is this squirrel riding on a skeleton
cat that just starts following you around. And if you don't have Pet Pal, you can't talk to it.
It just like squeaks into you. But if you have this perk, it starts talking. And I don't know who the
actor is who's playing this squirrel. But he is hilarious. And it's hilarious. And it's,
It's like this super puffed up.
He is like waiting for the great acorn to fall.
They will wipe out all of humanity so that the squirrels will rule the world.
And he's like this maniac squirrel who just goes on and on and on when you talk to him.
And I was just sitting there on the couch like laughing my ass off, like just talking to this squirrel.
This is a new quest, by the way, in the definitive edition.
So it was not in the original.
Right.
And so this is one of many things that they've added.
And it's just cool hearing all the actors, like all the characters speak.
The text is very small on the Steamback.
So it's kind of nice.
getting to listen that is a downside of the steam deck.
Don't tell it.
I said anything bad about it.
It's in the other room, but I think it can hear me.
It gets sad.
Are you worried?
Kirk, are you worried that the steed-
It's going to get sad, and then it's going to come and start knocking on my door.
So anyways, this game.
Did you ever track down that tunic enemy from last week?
I did.
We just had a nice chat.
We resolved our differences.
It turned out I was just a misunderstanding.
Got it.
It's a lovely guy, really.
Great, great taste in music.
So anyways, Divini Original is into you.
Definitive Edition.
Really, really cool.
A couple things I wanted to say about it.
This game is wonderful.
It was already great, but the definitive edition does add a lot of stuff.
And one thing they've added are these gift packs or gift boxes,
something that Larian was adding to the game over time,
that are basically mods that you can turn on.
And you can just turn them on in the menus.
You don't have to do any modding because modding on the Steam Deck is a little bit dicey.
You can mod some games, but it's not super easy.
But it's so nice because a lot of the mods are really nice quality of life things.
There's one that makes your characters just move twice as fast,
which is wonderful if you've played the game
because they kind of take forever to get somewhere
when you click.
Oh, this is tempting.
There's like a spirit vision thing
that you get later in the game
where you can see spirits and talk to them
and it just makes that always on
because if you want that always on
because it's like you can miss things
and there's no reason not to have it on.
And there's some that kind of break the combat
like they make you too powerful.
I didn't turn those on.
There's one that lets you respect your character
at the very opening in Fort Joy.
You can just go respect all your characters
immediately like a magic mirror
that you normally don't get to until Act 2
which is nice,
because I've been really obsessing over my build,
and this is a complicated enough game that it's, you know,
it's nice to just be able to change things immediately if you want to.
Also, one thing you can do is give yourself pet pal.
Everybody gets pet pal.
So you don't have to worry about wasting a talent on this thing that, like I was saying,
if you don't get this perk, you miss out on all these amazing, hilarious conversations
with animals.
But, like, there are so many good talents that you can get to your character that
always kind of was annoying.
I'm like, well, I have to take pet pal because, like,
I'm not going to not talk to the dog, but I'd rather have this one.
So that's a nice one.
I think Fain also has built in PEPL, if I remember correctly.
Fane has built in lock picks because he's a skeleton, so he can pick locks with his fingers,
which is really good.
That's awesome.
So it's an amazing game.
All I want to do is talk about it.
Well, all I want to do is play it and then talk about it with people.
I just want to point out that there's another massive JRP that you guys are on the clock for called Codent.
I don't know what you're talking about, Jason.
I'm not sure I'm familiar with that situation.
And we're actually out of time to talk about whatever that is.
is.
Oh, look at that.
Oh, too bad.
We're out of time.
Oh. What a bummer.
We have to wrap things up.
But hey.
We do.
Hey.
One more final note.
Max Fund Drive.
IMO.
Pretty freaking cool.
I think people should still go to maximum.
Go join.
Go become a member today.
Become a member today.
That's what I think.
That's what I think everybody should do.
I totally agree with you.
I think Maddie's on to something with this.
And yeah, it's going to be a fun drive.
And hey, come watch our stream.
Yeah, come watch us tonight.
to be a good time. We're excited about it. It'll be in just a few hours, probably, from when you're
listening to them. Yeah. All right. See you both next week. Yeah, see you both next week. Yeah, see you both next time.
Bye. Triple Click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton. I edit and mix
the show and also wrote our theme music. Our show art is by Tom DJ. Some of the games and products
we talked about on this episode may have been sent to us for free for review consideration. You can
find a link to our ethics policy in the show notes. Triple Click is a proud member of the Maximum
Fun Podcast Network, and if you like our show, we hope you'll consider supporting us by becoming a member at
Maximumfund.org slash join. Find us on Twitter at triple clickpod, send email the triple click at
maximum fun.org and find a link to our discord in the show notes. Thanks for listening. See you next time.
Maximumfun.org. Comedy and culture. Artist owned, audience supported.
