Triple Click - Triple Play: Assassin's Creed Shadows
Episode Date: March 27, 2025There's a new Assassin's Creed out, and there's lots to discuss. Kirk, Maddy, and Jason talk about the structure of Assassin's Creed Shadows, the balance between protagonists Naoe and Yasuke, how the ...game might impact Ubisoft's future, and much more.One More Thing:Kirk: Search Engine with Ira GlassMaddy: Heretic (2024)Jason: Vantage Point (Sara Sligar)LINKS:Featuring excerpts from the AC Shadows soundtrack composed by The Flight and TEKE::TEKEShogun’s subtitles: https://www.polygon.com/24124644/star-wars-shogun-influence-subtitle-fontPolygon’s Heretic interviews: https://www.polygon.com/horror/476433/heretic-ending-explained-by-directorsHeretic’s directors unpack its ambiguous endingSupport Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
Transcript
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Hey, Ubisoft. How come you never made an Assassin's Creed that's set in Feudal Japan?
Wait, you did? And it's out now?
Welcome to Triple Click where we bring the game to see you. This week, we are talking about Assassin's Creed Shadows, the latest game in the long-running Killen series. Let's get into it.
I'm Jason Trier. I'm Kirk Hamilton. And I'm Maddie Myers. Hello. Hello. Hello. We're back in the
digital realm again. We are. Back on cams. After having just seen each other, it's a little different.
It's not as exciting as when we're in person. Yeah. And also not as chaotic.
True, true. Sort of comforting, but not as chaotic. If you have not already listened to this
week's bonus episode, you should go listen to it because it's just totally bonkers.
Yes, quite chaotic. We're all in the same room, just talking over each other and asking ridiculous,
ridiculous questions.
Apparently, you two have just informed me that one of our listeners in the Discord
has created a chart graphing.
Wait, is this the same person who did the, who got the mug for doing the analysis?
Yes, who.
Okay, Neo on Discord in addition to analyzing when you sub did my voice on a previous
episode.
Yeah, they are going above and beyond yet again.
Has also created a graph of hot dogs versus.
is like how much you would make over time
if you just had a million dollars. Yeah, the question was,
would you rather have a million dollars right now
or a thousand dollars every time you eat a hot dog
for the rest of your life? And there was some
discussion of that. You'll have to listen to the bonus episode
to hear where we all came down. But if you would
like to see some data analytics,
you can also go to the triple click Discord.
I appreciated the chart. I liked
it a lot. Our Discord is good.
And if you want to hear the bonus
episode, of course, you can become a member,
a maximum fun.org slash join
and now is the perfect time because it
maximum fun drive.
So you'll get a bunch of cool stuff,
including our super cool pin.
If you upgrade or join,
that pin is amazing.
Our lowy case G gamer pin.
A couple of things also.
One is we will be doing a Max Fun Drive stream
on Thursday today.
The day this episode is going live
tonight at 8 p.m. Eastern on our Twitch channel,
which there's a link in the show notes.
So check that out.
Come hang out with us.
we're not going to be streaming anything in particular.
It's just going to be like Kirk playing games while we all just hang out and take questions
from the chat and just talk about whatever.
So that'll be cool.
And the other thing is big thanks to everyone who came out to the Triple Click meetup last week,
which was super fun.
So fun.
So fun.
A lot of cool people come out.
Yeah, it was really exciting to just hang out with a bunch of listeners.
Exhausting to just do that much socialization.
but also very fun.
It was so fun and so worth it.
It was like the good kind of exhausting where I left and I was like,
we have so many cool listeners and they were so kind.
And it was cool to hear about their projects because some of them were there for GDC.
And that's really exciting.
It's cool to hear from everyone about their lives and what they're working on.
Yes.
It is always very cool to hear from listeners,
especially from listeners who like have been in the industry for years and years and years and still listen to us.
They listen to us?
very weird. They have not been like, oh, God, these guys, what the hell are they talking about?
Yeah. I love them. I think that's it. So without further ado, Kirk, what are we talking about today?
We're going to talk about Assassin's Creed Shadows. Yay. I've written a little preamble about the game to get us started.
Assassin's Creed Shadows is the 14th mainline game in Ubisoft's Assassin's Creed series following 2020's Super Size Assassin's Creed Valhalla.
and 2023's more bite-sized AC Mirage.
It was developed primarily by Ubisoft Quebec,
whose past entries include 2018's widely beloved AC Odyssey
and 2015's criminally underrated IMO Assassin's Creed Syndicate.
Shadows takes the series at long last the 16th century, Japan,
otherwise known as the Singoku era, a time of samurai and Shinobi,
of political intrigue, betrayal, bloodshed, vengeance,
Hatori-Honzo swords, and all that other good stuff that you've seen
in a million samurai movies and TV shows.
It tells the story of two protagonists.
Fujibayashi Nauai, a young Shinobi of the Iga clan,
who sets out for vengeance against the mysterious organization
that engineered the destruction of her people,
and Yaseuke, a black samurai,
who, after arriving in Japan enslaved by Portuguese Jesuits,
falls into the service of the warlord Oda Nobunaga
and eventually finds himself free to make his own destiny.
Through a quite violent and tragic series of events,
Nowe and Yasuke wind up joining forces to form the Japanese Brotherhood of Assassins, known more commonly these days as the hidden ones, in a quest to rid Japan of the influence of the assassin's longtime enemies, the Templars.
The upshot for players is that they will control not one but two very different characters this time around with different strengths suited to different situations.
She ninja, he's samurai.
She's small.
He lorge.
He's large.
He's large.
She sneak.
He stab.
She has a hidden blade and throwing stars.
he can sparta kick a man halfway across a village.
This game involves setting out across a gorgeous open world,
fighting bandits, solving puzzles, meditating, and making art,
praying at shrines, exploring ruins,
and hunting, killing, and occasionally sparing a variety of assassination targets.
All the while, you are learning the backstories of the two characters,
guiding them along their path towards presumably some kind of cathartic moment of closure.
I wouldn't know because this game is like a billion hours long,
and I've only played about 15 hours.
have played enough to know that I think the game is pretty fun and I think that all of us have
played enough to have a pretty solid read on it. So yeah, that's Assassin's Creed Shadows. Now we're
going to talk about it. Let's just start with some quick thoughts on the game. Jason, how about you
go first? What do you think of this game? So here's where I must confess that I haven't played a ton
of this game because every waking hour I've instead been playing or thinking about Blue
Prince, which we'll talk about more in a couple of weeks. But I have played enough to kind of get
to feel for it. So I'm a few hours in. I'm exploring Sakai, which is like the first city you go
to after you get your base as now away. I have not yet joined forces with Yasuke. And I have a
couple of thoughts. One is that it's, it's cool. It's gorgeous. It's like one of the most gorgeous
games I've ever played on my computer on like ultra high graphics. It looks amazing. And it feels good.
it's just, I mean, it's exactly what I expected from an Assassin's Green game. There are no
zero surprises. So I'm enjoying it. The other thought is that it feels like I've played this
game before a few times in a few different ways. One most notably is with Ghosts of Tsushima
five years ago, which felt like it took the Ubisoft formula and brought it to feudal Japan. And
that to me was kind of like, oh, all right, I've already played my Assassin's Creed in Japan game.
And this, at least so far, does not feel that drastically different.
I mean, there are other kinds of systems.
You have this big chart where you have to kind of hone in on these circles of like targets
or objectives and quests.
And you have to kind of, if you're playing in the mode, the mode with exploration turned on
and like without tons of indicators and stuff, you really have to pinpoint where people are
and what to do with them and so on and so forth, which I'm enjoying.
And I'm looking forward to checking out more,
I will do at some point.
But my initial impressions are not like, oh my God, I have to keep playing because it feels
like I've been there, done that.
There have been a lot of Feudal Japan games in recent years.
I feel like the calls for Ubisoft to make this game were a lot louder, I don't know,
seven, eight, nine, ten years ago than they were now.
But yeah, I mean, it seems cool, I suppose.
Nice.
Maddie, how about you?
I'm loving it.
I will say I've never played Goso Sushima, so can't weigh in on that part of it.
But immediately loved this.
And I also am playing in immersive mode, which I just want to shout out because I think it's a really cool mode.
And the game doesn't make it obvious to you that it has it because it's not right there at the first select screen.
It's like four select screens in.
So basically what it does is it has all of the Portuguese-speaking characters.
speaking in Portuguese with English subtitles for my benefit,
and all the Japanese-speaking characters speaking in Japanese,
which is just historically correct.
And I'm really, really digging that.
And you would think that would be on that first screen
where you select all the subtitles.
It's not.
So just keep on clicking through and then choose that.
And I'm also playing on Canon mode,
which means I'm not making any decisions.
So Assassin's Creed games kind of more recently,
I think Odyssey was the first one that had player choice in it.
I don't really care for that personally.
I like it when there's a designed story and I'm playing as a specific character in an Assassin's Creed game.
They have a motivation to become an assassin.
I get to just be along for the ride while I'm watching that story play out with them and killing thousands and thousands of people along the way.
I enjoy that.
I don't really need to make dialogue choices.
So that's how I'm playing this game and I'm really liking it.
And it means that when a cutscene starts, I can just put down my controller and watch it like it's a TV show.
and I'm really enjoying that.
I'm really digging the story.
So I just, I love Nowe.
I think she's a fascinating character.
I really like everything that's happened with her.
I think the opening with Yasuke is amazing and really cool.
The game takes a really long time to get you back to Yasukee if you're me and you're doing
every single side quest, which I can't help but do.
I'm like 12 hours in and I still haven't actually reached Yassike.
That's, again, just my personal play style.
I don't know that that's true for everyone.
but I'm just really doing all the Nawa stuff right now
and digging it a lot
and I just really love her as a character and the story
and I mean I could go on and on
but Kirk I want to know what you're feeling about the game
I know you're also playing on Canon and Immersive Mode right
are you regretting it?
So am I think all three of us are Per Kirk's recommendation
Cool
at least I am Per Kirk's recommendation
Yeah I really like both of those modes
Immersive mode is impressive in part because as far as I can tell
they've got the animation lip syncing matching up with the Japanese language, which is so neat.
And then a couple of times, at least in the version I played, which is a pre-release review build,
there were some more elaborate cutscenes, for example, the one where Nawa and Yasuke first kind of meet,
where it looked as though the lip-sinking wasn't matched up.
Like maybe the scene was more elaborate, so they had to render it with the English, like, lip-sync.
So it looks more like watching a movie with a dub, only it's backwards, where it's like a jazz.
Japanese dove on English acting.
Anyways, I really like immersive mode.
And it could be they've patched that out at this point.
They probably have.
But for the most part, it really looks like people are just speaking Japanese.
I've found that Japanese voice acting to be really strong.
Some of that may be that I don't speak Japanese.
So some of the nuances of the performances are lost on me.
But I really appreciate hearing the actual language people would have been speaking.
And also having just come off of Shogun, I feel like this game has quite a bit tonally
in common with Shogun, and I really, you know, I just got used to watching that show.
It's mostly in Japanese that show, and, you know, reading the subtitles.
I almost wish they had put as much work into the subtitles on this game as they did on the show Shogun.
I think, was it actually Polygon?
You guys had a whole article about the subtitle typeface that they came up with and how hard
they worked to make it be more visible while you're watching the show or something like that,
or to match the characters.
I can't remember all the particulars, but maybe we can link it in show notes.
Anyhow, I have been really enjoying immersive mode.
And I've seen people criticizing the English performances and just the feel of the game in English.
So I think that is the right choice.
And yeah, I love canon mode.
It's so funny to me that we've reached a point that taking away my choices is so appealing.
I know.
Because it used to be there was a time not in my lifetime where adding choices to a game was just so exciting.
It felt like, oh, I'm getting to play a part in the story.
And now that's become so common that it's been added to games that frankly don't need it.
And yeah, there's a moment kind of early on when Nowe defeats the bad guys and her allies are holding this one guy down and saying, oh, this guy sucks.
He's one of them.
And, you know, one of her allies is like, let's kill him.
No mercy.
And the other one is like, no, that's dishonorable.
You shouldn't kill him.
And I'm like, this is 100% in non-canon mode, the moment when the little thing appears in it's like kill him or spare him.
And instead I was like, oh, I just get to find out what happens.
And now I was like, kill that motherfucker.
And I was like, yeah.
I love it.
And it was also cool because now I chose vengeance in that moment, which I think actually does speak to her character in a way that makes sense.
So I'm really enjoying it.
Can I just say, can I go on a quick, a very quick tangent here?
Please.
I feel like the fact that Assassin's Creed was a linear story and then embraced choices.
And some of the choices were kind of meaningless.
Some of them had bigger picture ramifications.
But there were choices there.
and now has moved into this area where like it has choices but it offers a canon mode in case
you don't want choices really speaks to the limits of video game storytelling in cinematic ways
and when you compare it as I have been to a certain game but really any game that
embraces environmental storytelling it's such a contrast and really makes me think a lot and
I've been thinking a lot recently about how video games are just not many
to tell these big grand cinematic storytellies
where you're just stories where you're just watching
and how much more satisfying and gratifying
and rewarding it feels when you discover the story
yourself in a video game.
And I think for too long,
the video game industry's kind of approach
has been like for the player to feel engaged in this story
or like for us to take advantage of video games
as a medium,
you have to be able to choose.
Mass Effect, you have to be able to choose,
good or bad.
You have to be able to choose who lives and who dies.
But more and more,
like the real way to get the player engaged and to make a feel, like, make players feel
like something totally that they can never get in any other medium is allowing the player
to discover the story themselves, going all the way back to the days of mist. And that really
feels like the way to tell a story. So it's funny that we're seeing this like total boomerang
with Assassin's Creed that it's like, oh, now Canon Mode is the best way to play. These choices
were all kind of artificial and meaningless in the first place. Well, okay, now you're just going to
play through this playable movie as a story.
And I don't know, it really makes you think about video game storytelling and the way in
which it works.
It does.
And yeah, let's stay on this for a minute because I think that it's interesting, partly because
Assassin's Creed is so many different things.
The main story of Assassin's Creed is that cinematic story where you can opt for a Canon version
or you can make some small decisions, you know, similar to a Mass Effect.
But within Assassin's Creed, of course, there are 15 other games, you know, and some of
of those games do rely on player agency and let you discover your own stories, whether it's
exploring some town or some ruin where there's a kind of interesting backstory or something,
you know, related to Japanese culture that's really interesting, or even some of these
assassination missions.
There's this big, elaborate objective board that's a little overwhelming, but the more I've
played, the more I've come to kind of appreciate it.
It's a nice way of visualizing all of the different possible plot threads for a game this
massive.
So you're tracking out all of these different assassination missions.
You kind of have these circles.
And around the circle are a bunch of targets.
And this was true in Odyssey as well.
It feels like an evolution of Odyssey's big, complex, you know, murder board.
And Origins has one.
Valhalla takes it even further by making the big bad be like, well, I won't spoil it.
But it's like a pivotal character, yeah.
Yeah, I mean, really, because this is the same lead development studio,
it feels as though they're probably evolving some other idea.
is from Odyssey. That's probably true. Because Odyssey introduced some of this stuff. But yes, I mean,
the series has just been moving this direction. My point is, there are these circles of assassination
targets. And in past games, you would just go kill all of those people. And each one would be a
different kind of challenge. A lot of them are fairly repetitive. And I found myself kind of
autopiliting my way through one of the early ones. And I killed some guy. And it was, there's a family
of jerks, basically. So they're all kind of living together in this one compound. So I went and
killed one and then, oh, there's three other ones there. And so then I was kind of getting rocked
as Noway. So I swapped out and brought Yasukai in, which is a very fun thing to do because that dude
is just like a tank. Yeah, he's a Kool-Aid man. Right. It starts exactly. He, hey, hey, hey, through
the wall and just starts destroying people, which is very satisfying and killed a whole bunch more of
them and was down eventually to one left. It was this lady who was somewhere else. But in order to
find her, I had to first track down a clue. Maybe this is actually a good point to like put a pin in this
story and explain a little bit about how objectives work in this game, which is also interesting,
because it doesn't just tell you where to go immediately. It'll give you information over in the
side of the menu. And it could be that this is one of the modes that I'm playing on, but I think
this is a kind of a standard way to play the game anyways, where you'll get a clue. Your target is
in the western part of the continent on the coast. He frequents this temple. And then you can
deploy scouts if you want to get, you know, a closer bead on the
target's location, or you can just follow the clues and go over there and kind of figure it out.
And it can feel a little onerous, but the scouts sort of make it possible to move a little
faster if you want to just plow through it.
But being forced to slow down is actually kind of nice.
In this case, I had to slow down because there was a clue to find that final target,
and it was a note.
And when I found the note and I read it, I kind of stopped autopiloting through the mission,
and I read the note and realized, oh, this woman doesn't want anything to do with her terrible
family and is actually going to try to be better. And that made me feel conflicted about the fact
that I was supposed to go kill her. But then I went and found her and she was standing at a temple.
And I, instead of just immediately killing her, I had a talk prompt over her. And so now I talk to her
and she said, you know, she's like, oh, I know who you are. I know what you're here to do.
And basically explains that she doesn't want to be like the rest of her family. And I chose to
spare her and then suddenly the little icon on the objective mark you know the objective board
instead of it being a like blood splatter over the person I'd killed it was a little yellow glowing
spared you know icon and so it made me realize actually that I had killed her brother who was a
really nice guy I just hadn't realized because I'd been in video game mode just plowing through it she says
she's like oh if you could please not kill Goro my brother you know he really wants the two of us
really want to do better and you're like oh definitely definitely definitely
I don't do that.
Interesting.
You say that.
Cool, cool.
What's his name?
Goro?
Yeah, I'll spare him for sure.
No problem.
Anyways, I got to go throw a smoke bomb on the ground.
If you find him dead later, it was not me.
No.
It was one of your brothers.
So anyways, it was a really interesting, it was both kind of funny and also interesting
moment of storytelling and also me discovering the story in a way that did feel organic and
video gamey and not cinematic.
There weren't really any cutscenes.
It was just something I played through.
So basically, long story short, this game does contain that sort of thing as well, just because it's a modern Ubisoft game, and especially an Assassin's Creed game, it contains a million other thing.
Yeah, that's the thing that I was reading our former boss, Stephen Titillo's review of the game.
And he mentioned something similar where he found a note and it led him down some rabbit hole.
And that's the type of thing that actually makes me want to keep playing this game, which I definitely will after I'm done with my current obsession.
because like I find that stuff to be the most appealing part of these games is when you like really
have to think about it.
In fact, my favorite parts of Valhalla, and I'm curious to hear if there's other stuff like
this, my favorite parts of Valhalla where like the little mysteries you would find and
they contain little riddles you'd have to solve or little puzzles, like kind of almost breath
of the wild, shriny type stuff.
And there would just be the blue dots on the map and you would have to go and do just really
interesting stuff with them.
I really love in these games when like something has the trappings of a AAA game,
but it also includes some stuff that actually doesn't just hold your hand the whole time
and forces you to think a little bit about what you're doing.
And stories like the one you just told Kirk make me really excited about this game and playing more of it.
Yeah, I don't know if there are as many puzzles.
I've only played like a couple of those like caves where you like do a series of events to get loot.
And I think those are fun, but they've been pretty simple so far.
I do think, though, that playing as Nowe is always a puzzle because anytime you're playing a stealth game, I see that as a puzzle in a positive and fun way where you're like, okay, I'm looking at all these guards or people.
And like maybe there's some civilians nearby. I don't want to intersect with them and get in trouble.
And like there's also some people who are kind of in between civilian and enemy in this game, like people who will run away and warn the guards about you.
but maybe you don't really want to kill them.
And so you kind of end up with this.
It feels kind of bad.
Yeah, it does.
It does.
And so you're kind of, depending on how you feel about video game morality, clearly, I have my hang-ups about this.
I'm like, okay, I only want to kill, like, the really bad guys.
But I need to sneak around and plot out my path.
And I find that extremely pleasing.
And there have been some Assassin's Creed games in the past where they take away your ability to, like,
basically one stab kill somebody.
And I've always found that very.
unsatisfying. I really like being able to just instantly down someone and or knock them out if you're
playing in a no kill version because I'm just like, I need to do it immediately because otherwise the
puzzle isn't fun. And this game just returns to form with that. Like as now that you can just
go around and like sneak up on somebody, immediately assassinate them, drag their body into the
bushes, whatever you need to do and then just go down the line as opposed to feeling like, oh,
there's all these other combat mechanics here. It's not to say don't enjoy.
but like I just really like that Nowey is the old school style assassin that just feels like the right kind of Assassin's Creed to me. And that helps balance out the fact that there's also this melee character who's really fun as well.
To add a wrinkle to that, there are characters who you can't one shot as Noway. There are both if a big character sees you coming, they'll just sort of stop you, which I appreciate. Me too. It actually plays me to something I like about Noway is that she is very small. She's maybe the youngest protagonist.
in an Assassin's Craid game.
And I think the most physically diminutive as well.
She's very tiny.
She certainly seems the youngest.
She's like a teenager.
And as a result, you really do feel that she's up against these big, tall men mostly,
and she has to be really wily and figure out how to beat them.
And even the animations, which, man, the combat animations of this game are out of sight.
And some of the assassinations where she, like, slides up under someone with her feet and trips them backwards so she can get at them.
It's all very cool and kind of speaks to her character as being so resourceful.
Very gory. There is also a setting.
Oh, yeah. It's very, very bloody.
There's a setting, actually, where you can turn on one-hit assassinations for everyone, if you just want to play it that way.
I didn't know that.
Which is really nice, and I could see wanting to do that.
I'm, like, okay with the limitation.
I kind of like the additional puzzle aspect of, like, okay, you can one-shot kill, or one-hit kill, rather.
Almost everyone except certain people, and then that's just an additional wrinkle that plays into the difficulty of the game.
I'm enjoying that aspect personally.
Yeah, it's fine.
I appreciate that they give you the option.
But yeah, to talk a little bit about the two protagonists set up and a little more about
now and Yasuke as characters, I really like this setup in that I like that there's a strong
gameplay differential between the two characters.
So Ghost of Tsushima is obviously a very relevant comparison point for this game.
Especially since the sequel is about to come out later this year too.
Sure.
But even if it hadn't, it still, I mean, it's still would be.
And I think actually the sequel might be able to solve this problem.
I don't know that much about the narrative set up.
An issue with Ghost of Sushimi, which I played a whole bunch of.
I didn't finish because it's massive, but I played all of it.
The DLC, which was fantastic.
Really good game.
It had this problem in the narrative.
It was kind of what the narrative wound up being about is that the protagonist is a samurai.
He's a lord.
He is an honorable man.
But then the fun thing to do in this setting is be a ninja and sneak around and take people out
like a dirty dog. And the whole problem with the game was that this guy who sees himself as very
honorable and wants to do the honorable thing where you like walk into the town square and
announce yourself and say, come and fight me one on one, you know, because we are both
honorable men, is instead climbing around on rooftops and like murking people in the shadows.
And then he was always really upset with himself about that and feeling very conflicted.
Which is the story of the game, to be fair. Like that is the central product.
No, not even just to be fair. Like they almost had to make that the whole story of the game.
where in this case, we've just split the two characters up, and it kind of simplifies things.
And you get Noway's story, which is the story of just like a common person who is using every means at her disposal to stop an overwhelmingly powerful foe.
And then also you get a play Assassin's Creed, which it has a much more elaborate stealth system than Tsushima.
You know, there's all kinds of cool stuff that you can do.
You can crawl in this game for the first time, like solid snake.
It's totally sick.
And also, like, she's small enough that she can really go under the grasses.
Whereas in previous AC games, I feel like you could always kind of see Bayek or whoever.
And Conner seems like a pretty big dude.
Yeah.
It's just so satisfying that she's so tiny.
Anyway, keep going.
You can see Cassandra's triceps rippling through the grass.
You can, though. You can. She can't help it. She's huge.
I think that is a big, kind of a weird disconnect for me, especially with Odyssey and Valhalla, where I mostly
played as Lady Ivor, Ivor, whatever, in Valhalla and as Cassandra.
but they're both like jacked ladies who are big.
And I mean, in Valhalla, you're a Viking reaver.
Like the picture of that character is someone with two axes and like blood spraying everywhere,
screaming as they run into a town to like murder a hundred people.
Just the minute I would take that same character and start crawling around in the bushes,
it just felt weird.
It just didn't seem right.
This divide works much better.
And to compare it to one other game, which is Syndicate, which I mentioned earlier,
a game that I really like, and UB. Quebec also fronted, that was where you played as Evie and Jacob Fry,
brother and sister, who I think this was like the, it was like the 1.0 of this idea,
where Jacobs was supposed to kind of be more of a melee combat action character.
They gave him a few special abilities, and Evie is more the stealth character.
And similar to this game, I wound up playing as Evie all the time, both because stealth is more fun,
and that's what I go to an Assassin's Creed game for.
And also because Evie's a way better character.
than Jacob. She's like one of the best characters in all of Assassin's Creed. So I just wanted to be
her. Jacob's kind of annoying. She's like a top hat, Malady loser. Anyways, so they kind of
differentiated the characters, but you could still play the whole game as either one, and they
didn't feel nearly as different as Nowe and Yasuke. And I appreciate that they've really leaned
into that. I think Nowe and Yasukee are both better characters, too. Like, you really like both
of them, and that helps. I mean, Evie is an awesome character, but yes, Nawe and Yasuke are both good
characters. Oh, it just meant like they're both strong. I wasn't trying to...
But they're equally good. I see you're saying. So is it, is the game set up that you can play
any mission as either of them? Or they're like, do they each other on story paths as well? Like,
how is it kind of like a structure? For the most part, yeah, here, take it, Maddie. I mean, eventually
you can play both of them for either mission the way that Kirk was describing. But they also both do
have stories that they each fall. My question is in reference to after they join up. So like,
are you, is the rhythm of the game that like you go from play space and you can just swap them out at any time?
Yeah, so you can swap whenever you want. It's a little onerous. You have to go into the menu.
Sometimes the game pushes you to do it because you'll get a wanted level. So if your character gets wanted, especially now this will happen because she'll get spotted and an alarm will go off.
And then that whole region she's wanted, which just means guards will see her and immediately attack. And it kind of just makes life harder.
So the idea is to kind of push you over to playing Yasuke. For the most part, you can play as either of them. But then they each have their
own story missions like Maddie was saying where you have to play as them.
Got it.
Got it.
Yeah.
I mean, I am enjoying playing as Nowe.
I did not enjoy Yaseke quite as much, but I'm curious to see how I feel when I've played
more of him.
The thing is, like, it's Noway's game in a lot of ways.
It does kind of feel that way.
And that's okay.
I think they're pretty clear about that.
You get Nowe's backstory.
She's the one you see this incredible tragedy that befalls her and you really get her
motivation where Yasuke is much more of a cipher and you learn his backstory over time.
He's like a compelling character purely by just being a black man in samurai in Japan.
Like that's interesting.
And you learn how he came to be there over time.
But now is a much more traditional Assassin's Creed character.
Yeah.
She under, you know, she has a great tragedy happen to her.
She loses everything.
She vows revenge.
She starts putting together a team and so on.
Yeah.
It's interesting.
It's interesting to hear that it's now his game because like I've reported on Bloomberg.
back when the Ubisoft kind of sexual harassment scandal was happening about five years ago,
I did a big report on Bloomberg and I talked about how dev teams for Assassin Creek games
had tried to either make a solo female hero or put more emphasis on their female heroes
and just been denied.
Odyssey might be the perfect example of that where Cassandra was really envisioned at the beginning
as like the hero of the story and people at Ubisoft in the higher levels were
like, nope, can't have just a woman as a game or it won't sell. And so they forced Alexios to be
a playable character as well. But you play that game and it's like, clearly this is Cassandra's game.
And like, Alexios is meant to be the character he becomes if you are not playing as him. So, yeah,
it's interesting to hear, I don't know. I don't have any reporting on whether that was the case for
this game as well. But it's interesting to hear that this is yet another game where it feels
like the woman maybe should have been the sole character and the male protagonist feels more
superfluous. Yeah, and I don't know if I'd say she should have been the only character. I agree
that. Or at least that it's her story, I should say, is what the way you just discussed. And she is
driving the story and it's okay having the secondary character. I've really, I have found Yasukai
to be an interesting and compelling character. And it's, and like I was saying, I like how they've
split up all this action stuff that they've built up over these games where you can play as this
wrecking ball and just put that all in one character. So you then have a much more pure stealth character
that feels more like older games. But I do agree that like it seems clear over the course of this
series. I mean, you've got going back to liberation, Avaline was the star of liberation, but liberation
was kind of a standalone D.L.C. Like I was saying, Evie Fry was by far the best character in
syndicate, but she still was kind of tied to her brother. And then she got a really great
DLC expansion that you play through as her. It's super cool. Like she really became a great
character. Same thing with Cassandra.
Same thing even with Avor, where, like, you can play as, I don't even remember what the canon was with that, but they did a whole tricky thing where Avor kind of is both Fem Avor and Mask Avor, depending on...
Yeah, I don't remember how they pulled that off.
Like, where you are in the animus or something.
It's like when you go to Valhalla, right?
You kind of switch depending on where you go.
Yeah, when you, like, when you're Odin, you're, like, male and then when you're, yeah, that's the canon way.
Right.
So they always kind of have to add the male playable character.
And I don't know why that is.
I mean, granted, I defer to your reporting on that.
But it does seem like there still has a bunman where it's just, you're a lady.
She's the main character.
It's fine.
Everyone will be fine.
Yeah.
It's kind of too bad, I guess, that they can't just stick that landing.
But I really enjoy Yossike so much.
So it's not like I'm annoyed at all.
And I think if they're going to do it, having both of the characters be marginalized in some
way is also fascinating and has clearly brought many bigoted people out of the woodwork.
But I also think it makes for an interesting story in both of their cases because it's like, okay, you have this like really diminutive woman who's also like lacks a lot of power in society and she's like carving her way back and has her own vengeance storyline that's really cool and you like her.
And then Yasuke's story is fascinating just because of who he is and where he is.
So just like by dint of the fish out of water storyline, it's like, okay, how's this guy going to get through the situation?
And that is interesting on both cases.
And then the fact they play really differently, I think is clever.
So honestly, I don't really have any complaints.
I think they really nailed it in terms of picking the two characters that work.
Right.
Even when I look at the series history and can kind of see this pattern at the same time,
this game far more than Syndicate, I think, at least from what I've played, is more successful.
And doesn't have me saying, you know, what I said with Syndicate, which was, why isn't Evie the only main character of this?
Like, her fuck-up brother could just be an NPC who shows up sometimes.
Like she could have just been the main character.
In this case, Yasurke feels like an essential part of the game.
And I find his story cool.
And I like, you know, I really like when they come together for the first time.
I would say, like, narratively, they're really close to really nailing some of these beats.
There were sometimes, for example, the whole sequence that brings the two of them together, which Maddie you'll have played.
I felt like that was a little rushed.
There are times where I feel like the pacing gets a little bit off.
They could have set it up a little longer to have it.
make just be more satisfying when Yasuke finally shows up since that is a big moment in a game
like this where you've been playing as this small assassin who has to be so careful and then
they give you control of the motherfucker again and he gets to just walk in and destroy everybody.
Which they do do that and it is very fun and satisfying. But I'd want it a little bit more.
But they've been doing a pretty good job of leaning into the differences and using it in the narrative.
So tell me, you guys have played a lot more than I have. Does it feel, so I looked at the
map of this game and it's humongous.
feels like yet another massive open world
Assassin's Grame game that's going to be forever long to finish.
I actually did finish
the last two, Valhalla
and Odyssey. Which is wild. I have it.
Which is wild. I know. I know. I know.
I don't know how. But I did finish both of them.
I finished Odyssey but could not do
Valhalla, which was even longer. I can't believe you did that.
Yeah, Valha, both of them have incredible endings.
Valhalla especially like has this
wild, animus, modern
twist at the end. It does. I will
admit I watched. I watched it.
on the internet. I wanted to know. I want to know the ending. I will argue I'm a stand of both of those
games. So I'm, we'll see if I finish this or how much I play with this. But I'm curious,
does it feel like repetitive the more you play? Or does it feel like it holds up, even as you're
just kind of going from region to region in this massive world? I don't know if we're far enough to say,
but I do know from coworkers that are further that eventually it does feel repetitive, especially
if you're like crushing every single tower and trying to collect every piece of loot like they become
very samey or so I hear after a while and the way that every Assassin's Creed game does and I I sometimes
will find myself just doing those repetitious missions if I just want to spend more time playing the game
I've certainly done that in these before but for me the draw is the story I like that it has one that
I'm enjoying I'm probably just going to get myself to play the 30 hour version.
I can feel myself getting drawn into the like completionist mindset that I don't like when I do that and I have to force myself to stop.
I have to like actually pull myself out of my body and be like, what are you doing right now?
Why are you doing this side quest?
You aren't having a good time when I'm playing these games because they make it feel like you're supposed to.
I don't know what it is.
There's something about the design that just gets me.
It feels like a perfect seam deck game.
Seamed deck slash switch two.
Which is Steam Deck verified.
I have been streaming it to my Steam Deck.
I actually have been streaming it because it looks better on there if I don't play it natively and then it looks really pretty when streamed.
But yeah, it is a good Steam deck game, especially if you're like not doing a cutscene moment and you're just like, I'm just going to go smash some stuff and get some loot for a bit.
It's fine on Steam Deck for that.
I think back to Odyssey, which I played in almost 100%, or at least did.
every major side quests. And the thing is, in Odyssey, some of the side quests were so cool. You're
fighting the Medusa or whatever, or, you know, getting to, or Gorgans. Or hanging out with Socrates
and just like... Exactly. Like, so I don't know whether or not this game has side quests that are
like that, where it's not just, oh, clear out another castle and kill the samurai there and open
the chest, which there are plenty of those and they're repetitive but fun. But I'm sure they
get very repetitive if you do them all, versus, you know, a side quest that is a really interesting
fleshed out thing. And I don't also know whether or not there's mythological stuff the way that, you know, they have those animus glitches or whatever where it can manifest.
There almost certainly has to be, especially in this series. There'll be some ending that I'll be like, what the hell? What?
Yeah. And I guess, and to throw out there, so far for me, there's been almost no emphasis at all on the modern day stuff or the weird outside the animus stuff.
Which might disappoint some people. I know there are stands of just that part of assassinations.
Creed. And it starts out with that.
There is, yeah, well, there is the kind of the package that it's in, which is used to be called
Assassin's Creed, Infinity. I forget what it's called now Animus, whatever. And presumably,
I mean, it seems like they're going to be adding, like, the modern day components to that
over time. That's the idea of that thing. Right. But if you compare that to Black Flag where you
start off in first person perspective as a game tester at Obstirgo in Montreal and you're walking
in office, like it's nothing. They've changed. A voice comes in sometimes and says, find some
little glyphs in the game. I mean, there's
very little. I gather there are sort of emails
or letters that you get. You might even
go to a site outside of the game to find out
what's going on. This has been the trend for the
last few. They've been really just kind of
scaling down the modern stuff in recent
They have, though. I enjoyed
this stuff with
forgetting her name, but there was a
modern day timeline character in the last few
games who had adventures and was on a whole
thing working with the Templars and you saw
Simon and the other characters turn up
and she eventually... And then Cassandra
I'll bleep that out, I guess, for anyone who hasn't played Odyssey.
So I'm saying, like, there used to be at least some, they kind of returned to the modern day for a little while in that third gen or whatever you want to call it of Assassin's Creed.
This game is just not doing that.
But in Mirage, they barely touched it from what I remember.
So that's what I mean by the last couple of games that they haven't, they've been kind of skilled.
Oh, yeah, sure.
My point is just like they are clearly moving.
They appear to have moved back in the direction of almost no modern day stuff.
stuff. I want to share something real quick, just kind of putting, so one thing we should talk about
real quick in the last couple of minutes is just Ubisoft in general. A lot of people have been
looking at this game because Ubisoft has been through some pretty high profile financial troubles
over the last couple of years. There are a lot of questions about their future as a company.
Latest reporting from Bloomberg, from my colleagues, not for me, but from Bloomberg is that
they're planning on creating this new entity with outside investment that would license out their
franchises. And it's a whole thing.
It's going to be very interesting to see.
And a lot of people have been looking at this game to see how it does.
And also this game has become such a flashpoint for like the chuds of the world that it's become a big question of like, are you going to go broke because you have a black person in your game and therefore you're woke.
I got an email.
Someone sent me an email from Mark Alexi Cote, I hope I'm pronouncing that right, who is the vice president and executive producer for Assassin's Creed.
And he said that this was, I believe, after launch weekend or just past the end of launch weekend, he said that Shadows had the second highest day one sales revenue in the franchise's history behind only Valhalla.
And Valhalla, of course, was a console launch game and came during COVID, so kind of an anomaly in the series.
So it's doing pretty well.
Remains to be seen if that'll hold up, like how the tale will be.
Seems like word about this is pretty good, so I would think it would be do pretty well.
So once again, my kind of ongoing theory that there's zero correlation between DEI and sales of a game in either direction holds strong.
Is the game good is an important question?
It's almost like that's more important.
It's almost like 99% of players just do not care about what skin color they're playing as, only that a game is good.
If it's an interesting game with a good story.
Yes, and there will be no backlash to, yeah, it's so.
And I know we also talked about Star Wars Outlaws a lot on the show.
But I know that's not the same people.
But I was thinking about it a lot in playing this in terms of scope and like, oh, is this game trying to do too many things?
Because I know a lot is riding on this game.
There's a lot of pressure on Ubisoft developers right now to make a hit.
And there was a lot.
I mean, that was like every sales call they had after Star Wars Outlaws was about how nervous they were.
And I don't feel that way about this game.
I feel like they chose some really specific things to do.
And they did them.
And I like the things they chose to do.
So that was kind of a relief, honestly.
It's worth noting.
So something that specifically said is that because Outlaws launched in kind of a not ideal shape, it had some bugs, it had some issues.
They chose to give shadows more time.
And from what I've heard behind the scenes, I mean, if they had tried to launch this in November, as they originally planned, it would have been rough.
It would have been a really rocky launch from a glitches, bugs perspective, Polish perspective.
These extra few months were really, really important for polish from what I've heard.
Yeah, I've been comparing it to.
outlaws as well, just because
that game eventually got a lot better.
It became more polished. They added a lot of new
systems to it and overhauled some things that
had bothered people. And it was that
feeling of, it missed its window, you know.
Also, it didn't launch on Steam, which I think impacted
the PC sales.
And there was just that feeling like,
is it okay to come back to Outlaws
now? I still see people asking this question.
Hey, is it time? And yeah, I'd say it is.
But then again, I went back to it
and I think it's a pretty
fun game. I really kind of like it. I think it's
well made, but at the same time, you know, the gunplay is like a little weird.
They're just, the stealth is like kind of half-baked.
And so there's still a feeling that it's not totally sure what it's doing, as much as it
is a fun game and a great Star Wars simulator.
This game does not feel that way.
First off, this game is polished as hell.
I mean, I've definitely run into some bugs, but it runs great.
Like I said, the animations are crazy cool.
It's beautiful, like we've mentioned.
I mean, I'm playing on like an OLED monitor with HDR.
and holy shit.
I bet.
I mean, the seasons change in this game, which is something we haven't mentioned, but is very cool and not something that happens in many open world games.
I didn't know that.
That's awesome.
Oh, you're going to see it.
It's like based on a real like time calendar.
Yeah, there's a whole seasonal change system.
It's tied in with the scouts and time passes.
I think winter doesn't happen as often because winter actually has like significantly different mechanics.
There's snow everywhere.
I think sound works differently.
The stealth in this game is like there's sound and visibility.
You can wait until night when it's raining.
to sneak in and then no one can hear you.
There's all kinds of stuff like that.
They need to add a wait button, by the way.
I think they probably will, where you can wait until a certain time of night
because I'll want to sneak in at night, but it's morning.
You've got to sit in a fire for a while.
Play your Akrona.
Something like that.
But anyways, yeah, the game is really polished, really beautiful looking.
Play is great.
The combat is super fun.
I can never quite remember what the combat felt like in the last one of these.
But this Perry-based combat, it's very good.
I mean, I have a really great time.
I mean, it reminds me of.
origins. I am the person that I am. It reminds you of my favorite one. This is why I like this one.
It's because it has all the AC origins feel to it. It just feels good. So, you know, it's a really
polished, beautiful game. I'm not surprised it's doing well. That's good to hear, though. I mean,
it deserves to do well. It's a good game. Nice. Well, that'll do it, I guess, for this conversation
of Shadows. I'm certainly going to play more. I share your current obsession, Jason, and I'm probably
going to get back to that as well. But it's a nice palette cleanser. It's a game I'll probably be playing
for the rest of the year, and I'm at least really enjoying it.
So, yeah.
Maddie, when you're going to start texting us to you and just wait.
I haven't started playing this game that my two co-hists are talking about.
So I've been having no trouble playing Assassin's Creek Shadows.
And I'm a little scared to play anything else.
Don't start it until you're ready for your life to change.
Okay.
All right.
Let's take a little break.
Talk about Max Fun Drive.
And then we will be back with one more thing.
All right.
So it is still Max.
fun drive. It's the second week. It runs through the end of the week, which means if you're
listening to this, you've got one more day for all of this stuff.
Hurry! Thanks so much to everybody who's already upgraded or become a $10 member to support
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We can probably keep this kind of short.
But Max Fund Drive is the best time to upgrade because if you do or if you join and become a member,
you get these limited time prizes.
The best, of course, being the $10 a month prize, which is the lowercase G gamer pin,
designed by Tom DJ, of course, who made our show art.
And Fun Fact, made the show art for strong songs as well.
Tom is the best, and he made a really great.
It's like a little riff on the triple click logo, really.
Which he also designed.
It's perfect.
Yes.
It's great.
Perfect. It's really great. But if you go to $20 a month, you get like a towel and a bucket hat. They're kind of doing a spring break theme. So you get some good max fun stuff. It's, yeah, that Lisa Frank.
Yeah, it's extremely colorful. Rheamed. It's really good.
Rangbows and unicorns. Super good. 35, you get a cooler bag, which everybody needs a cooler bag. You're going to go buy some stuff at the grocery store, but you need to keep cool whenever I get ice cream at the grocery store.
Yep.
Got to put it in a cooler bag.
Or if you're taking a picnic, come on. Got to have a cooler bag.
If you're taking a picnic, it's about to be summer.
Yep.
So anyways, yeah, those are the rewards.
But the real reward is that you get to help a cool thing continue to exist.
Yeah.
And by a cool thing, maybe I'm referring to Triple Click,
but maybe I'm referring to Maximum Fun.
Why not both?
Why not for?
You're helping both of these things exist, and we really appreciate it.
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All right. Thanks, everybody. Let's get back to the show.
And we are back for one more thing. Maddie, how about you go first?
Okay. I watched a scary movie on the plane home from GDC.
and I really liked it, and I want to recommend it.
It's called Heretic, and it stars Hugh Grant as a scary man.
I really like Hugh Grant's late career pivot to just playing weird guys.
Like, I think anytime you're like a rom-com man in your youth, when you get older,
you should pivot to playing just weird guys and creepy guys, because that just feels like more fun
and interesting and nuanced.
So the premise of this movie, this is, this is a moment.
movie that's like kind of like a play. It's kind of like ex machina, not in terms of topic,
but in terms of vibe where it's like characters go to a place. And then a series of things
happen at the place. And it's, it's more of a thriller. And you're like, I don't know,
this is creepy, creepy, creepy. And then something whack happens at the end that is actually
legit scary. And then the movie's over. It's that kind of vibe. But this time, instead of
being about a commentary on the tech industry, it's about religion. And whether or not
God is real. So Hugh Grant, his character, his lord, these two young women who are Mormons,
they're missionaries to his home because he just has some questions for them. And that's like the
premise. And then it just goes from there. They quickly realize that he's not going to let them
leave. And from that point on, it just plays out like a kind of locked room horror movie where
he's got this like whole puzzle box set up that they can't escape. And like the masher
of the puzzle box, I don't really personally think are that interesting.
But I think the religious debates that happened in the movie were really interesting.
The two actresses who play those characters, Sophie Thatcher and Chloe East, both grew up Mormon,
and they brought their own experiences to the role.
And Hugh Grant said that he brought some of the, like, Christopher Hitchens, atheist vibe to his role,
which I thought was fascinating because he plays it, like, pitch perfect, like the worst guy.
but also like makes good points and you're like okay he's kind of right about some of this but he did
kidnap these two women i don't know it's it's really a fascinating movie those are the best villains
yes genuinely yes and you get to the end of the movie and like obviously you hate him for doing all this
but you're also like he did kind of make some decent points about christianity though and like i don't know
and like it just leaves you thinking and and i really enjoyed reading about the movie after the fact
and reading all the theories about it.
And there's a couple of really good interviews on Polygon.com, a website with the directors that I thought were really fascinating as well.
Maybe we can link those in the show notes because I was like, these guys really thought about this one.
So if you like religious debates and like a slow burn horror movie, that's not like a jump scare style thing.
It's more just like, are these women going to be able to get out of here kind of a style thing?
Then you'll dig it.
It's called Heretic.
And it's good.
It's a good movie.
Nice. I will go next. My one more thing is a podcast that I listened to a little while ago that I really enjoyed. I've been traveling and playing blueprints and I don't know, reading the murder about books. So I don't have a ton of new things to share. But this was a really great podcast episode that I just wanted to get on people's radar. It's an episode of Search Engine, a podcast that we've talked about on the show before. This is PJ Vote and Shruthy Peniminati's new-ish show that I guess it's like three years old at this point or something.
And it's an interview that PJ did with Ira Glass, the producer and, you know, showrunner of This American Life about, well, it's kind of about life and kind of about work and kind of about having kids or not having kids.
Those are the three big points of the conversation, but really it's sort of just Ira Glass talking about his life.
The question is, is it okay to just work all the time?
Because the premise of search engine, which like PJ sort of loosely sticks to, but it's like a little bit just an excuse to talk about things.
premise is that he is going to act as a search engine, so you can ask a question, and then he'll
try to find the answer to it. And the question here is, is it okay to just work all the time?
And he's kind of interrogating the way that if you love what you do, which I think, I'm sure
some of our listeners can relate to, I certainly can relate to, especially when you're younger,
you feel like, oh, I'm going to just do this all the time, and it's going to be all I do with
my life. And that sometimes older people, and especially people with kids, will say to you,
well, you're not always going to feel that way, you know, like at some point you're going to
value other things.
PJ does not have kids, but is now in a relationship with someone who does.
So he has sort of now has children in his life.
Ira Glass also, I actually think he was actually in a similar situation, which I didn't know.
I didn't actually know anything about Ira Glass.
So he thought you'd have Ira on as this kind of Titan of radio and this very successful, creative person,
to just have a conversation about those kinds of things.
And it's really great.
I mean, it's just a super interesting conversation, mostly just because Ira Glass is a fascinating guy.
I feel like I know him because I know his voice so well, and I've listened to a lot of this American life.
And I'm very familiar with Ira Glass.
But actually, he is a consummate reporter.
He really kind of keeps himself out of the stories.
You don't really know that much about him because why would you need to?
He's just telling you someone else's story.
So I thought this was a really interesting conversation, mostly because of him.
He's a real real realist, I guess.
There are these times where he'll say stuff about, I don't know, how his legacy doesn't matter.
They get into a whole thing about, well, you know, what do you think about?
about what you're leaving behind.
And I was just like, it doesn't matter.
Like, literally it doesn't matter.
New people are just going to make stuff.
What I'm making is what I'm making now, but it's just not a big deal.
And then PJ says something along the lines of, oh, that, so, you know, you'll like get out
of the way and make room for people.
And I was like, you know, you're dressing it up.
Like, you're making it sound like I'm doing something noble.
It just doesn't matter.
Like, he's much more kind of realist and kind of, not cynical, but just hard about it than
even PJ is who kind of wants to dress things up.
And I found that just to be refreshing and interesting.
And, yeah, so it's a great conversation with, you know, a real titan of the field of podcasting and radio.
So I really recommend it.
I think radio people tend to look at things a little more ephemeral than, say, I don't know, print journalists.
They talk about that.
They get into it where Ira started out making the show on the radio where there was not really an archive and there was no way for people to listen to it.
So they just didn't think about it as something that would be a legacy, you know, that you would build up.
the way that when we got into podcasting, you already thought of it as like,
oh, well, there's going to be this really easily accessible digital archive of everything that I've done.
Like, I certainly think of strong songs that way.
It's like one great body of work that I'm slowly building.
But yeah, right, if you were making radio in the 90s, you know, whatever.
Like, it went out.
Maybe some freak recorded it somewhere and it's like on tape.
But, like, you know, we have the masters, but like, who's going to want to listen to this?
Much harder to find stuff and cancel you from back then.
Yeah.
So I definitely kind of had to under.
go that metamorphosis over the course of his career, which they talk about and is also really
interesting to think about. So, yeah, anyways, it's a great conversation of a very good podcast.
So, yeah, I hope some people like it. All right, Jason, what is your one more thing?
So on my flights to and from GDC, I read four books, all of them, thriller books.
All were kind of, none of them were particularly great, but I thought I would share one
because at least that had an interesting premise.
So one of the more recent books I read is called Vantage Point by Sarah Sligar.
I hope I'm not sure if I'm pronouncing that, right?
But it is a book about kind of a Kennedy family stand-in,
a very wealthy family in the northeast of the country in Maine who have an island
and have a compound on the island.
their family is cursed and many of them get into awful situations.
Things go awry for them.
And the book centers on three main characters.
One is the sion of the Wieland, they're called, the Weillen family, Teddy Whelan, who is
running for Senate.
The second character is his wife, who came from a very poor background.
And the third character is his sister, who has some issues, some struggles, an eating disorder
and some other kind of mental health issues that she is reckoning with.
And Teddy and Clara, who is his sister, their parents died when they were young,
so that has been haunting them.
And what happens is the kind of inciting incident is that a sex tape of Clara is leaked onto the internet.
And Clara watches it and she's like, I don't remember this.
ever happening. Of course, she was a party girl, so it could be that she, like, blacked out
and had a, was on drugs at the time. And that's one of what becomes multiple videos, and they
wind up disrupting this family's lives and the, especially the Senate campaign of Teddy,
because he's, like, involved in this, this heavy political campaign. And the rest of the book
is dedicated to unraveling the character's relationships, literally unraveling, and also,
So what is actually going on here and the kind of the source.
Who is distributing these videos?
Where are they coming from?
Et cetera, et cetera.
And it's an interesting book.
I mean, I wasn't a big fan of the way it ended for reasons that are a little too
spoilery.
But basically some of the character kind of massive swings in character personalities
kind of came out of nowhere for me a little bit.
But it was enjoyable to read.
And it's always fun to read about an ultra-
wealthy cursed family in New England that just tragedies happen to.
Yeah, this is one of your favorite topics.
It's a real genre apparently.
Curse rich families.
Curse rich families.
Yeah, just like the root trees, right?
I mean, it's a good, it's a good topic.
There's a reason there's so much fiction about it.
And there's a lot of just like a lot of fertile ground to dig into when you're talking
about a lot of pathos involved in rich families and their legacies and their curses and
what it does to people and it's always interesting.
I mean, what is America but the ultimate cursed rich family?
It's true.
It's true.
It's true.
And the dynamics, I'm always fascinated by dynamics of, like, people who aren't accustomed
to money than kind of getting into it.
In the situation with these people who are.
Exactly.
That's always interesting, too, to have a couple of those.
I will say last year's Long Island Compromise is a much better dissection of a rich family,
but this is fun and it's a fun thriller.
I wouldn't, like, not recommend it.
Just be prepared for a little bit of.
of an underwhelming or at least kind of confusing ending at the end.
And yeah, just if you're curious, if you want to hear some of the other thrillers that I read,
just in names, I won't actually, I won't do like a kirk and like do a four more thing.
But I will just.
Oh, come on.
You can't indict me while about to, you're about to do the thing that I do.
Say the books.
Tell people the books.
They want to hear it.
One was, you are fatally invited by Andy Pleigo.
Man, not great.
Another was, then she was gone by Lisa Jewell.
This one was actually really good, but I already shouted out Lisa Jewel a couple weeks ago.
She was the thriller writer I mentioned who, like, was killer, wrote these killer two books.
This one was really good, actually.
And then the third one is the author's guide to murder, which is by Beatrice Williams, Lauren Willig, and Karen White.
And that was also meh.
Three writers.
Three writers.
Yeah.
And it's a book about three writers.
who are all murder,
writer, like, thriller, crime
writers, and it was
not great.
But yeah, vantage point.
Fun book.
Nice. I just got Long Island
compromise on Libby
in the library. But also I got
You're going to love it. I have like
13 books currently
on my Kindle from Libby.
I just took it offline and I'm like, okay, I think I'm
good for maybe the rest of the year.
I also have a lot of books.
that have been recommended by the two of you
that are just downloaded, and maybe
someday I'll read them.
It's a thing.
Is there a time limit for your library books on Libby
the way there is as a physical library?
Well, not if you do the classic Libby Kindle trick
where you put it on your Kindle
and then you put your Kindle in airplane mode
and then it gets returned from your account
so the next person can check it out,
but it stays on your Kindle so you can keep reading.
Yeah, it's a classic trick everyone knows.
It is, I think, or I would assume
I don't know. I'd never heard of this before, but it's a great trick.
Maybe some more people know it now. It's a good trick. Amazon, if you're listening, don't, don't change that, don't patch that out.
I don't know that they can. I think that would be very hard to patch out.
It would be a real bummer. Well, they would make it so you have to like check in every, yeah, they'd make it so it's always online like Diablo 3 and it was constantly pinging your candle.
We don't need to tell them how to do it. They're not going to do it. So it's not possible. You can't do it.
Forget it. We never talked about this. Anyways, books are cool.
triple click is a good podcast
thank you so much for being members
hope to see some of you at the stream
Kirk is just going to censor that entire conversation
and you know
it's Max Fund Drive you got a couple more days
and then there will be a pin sale so you can still buy
the pin but you know right now think about becoming a member
please think about supporting our show
and if you work for Libby earmuffs
don't listen no Libby is cool if you work for Amazon
consider becoming a member you know consider becoming a member
of Max Fun and supporting us
I would say. That's what I say to them.
Books are good. All right, that'll do it. This was fun.
And yeah, I'll see the two of you next week.
See you next week.
Bye.
Triple Click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode
may have been sent to us for free for review consideration.
You can find a link to our ethics policy in the show notes.
Triple Click is a proud member of the Maximum Fun Podcast Network.
and if you like our show, we hope you'll consider supporting us by becoming a member at maximumfun.org
slash join.
Find us on Twitter at triple clickpod.
Send email the triple click at maximum fun.org and find a link to our Discord in the show notes.
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