Triple Click - Triple Play: Dying Light 2
Episode Date: February 3, 2022Light: it's dying! This week, the Triple Click gang plays through Dying Light 2: Stay Human, a new game in which you jump between buildings and smash zombies in the head. They talk about the game's sl...ick parkour system, the silly writing, and the drab visuals. Plus: the one and only... Aiden.One More Thing: Kirk: Roasting CoffeeMaddy: West Side Story (2021)Jason: The Thursday Murder Club (Richard Osman)Links:That Iconic 2011 Dead Island Trailer: https://www.youtube.com/watch?v=GfhtiG66SQcSupport Triple Click: http://maximumfun.org/joinBuy a Triple Click t-shirt: https://topatoco.com/collections/maximum-fun/products/maxf-tc-tclogo-shJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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In a world where parkour is par for the course.
Park your horse and parse a party course. Where?
Well, in the park, of course.
Welcome to Triple Click, where we bring the games to you.
This week we're talking about the new parkour action adventure Dying Light 2,
a game about crafting an axe running up to a zombie and popping them on the head.
We talk about the good, the less good, and the aiden of it all.
So let's get bopping.
I'm Kirk Hamilton.
I'm Maddie Myers.
And I'm Jason Shrier.
Hello.
Hi there.
Hey.
Hello to both of you.
Clickety click click click click click click click click.
The triple click crew is back again to talk about video games.
I guess I have to say it too because you two did clickety click click click click.
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Here we go.
We've taken your catchphrase and we're running with it.
The new money Myers buy is clickety click.
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Nothing can because that was created organically unlike clickety click click click click
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It's been very expensive hiring the consulting firm to check all of our catchphrases.
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I mean, I feel like it's really paid off.
It's true.
I mean, we have clickety click click click click.
We're going to get a second T-shirt made with clickety click on.
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No, that can't be the second shirt.
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Okay.
So this episode, we're going to be talking about the first of the big, hot new video games that are out.
But first, I just want to at least nod to the fact that AQUINs.
Position Mania continues in the world of video games.
Not only did Sony buy Destiny Maker Bungee,
but The New York Times also bought Wordle,
which I feel like is maybe bigger news.
Shocker.
Shat to everybody.
I think more people probably play Wordle than Destiny at this point.
Wow, I wonder if that's true.
It might be.
It might be.
I mean, I'll tell you that Emily does not play Destiny,
but she plays Wordle.
I think there are more all-ages group chats about Wordle than Destiny.
That also seems likely.
So I don't know.
I wanted to just note it.
see if either of you had any quick thoughts on two more, not as big, but still big acquisitions.
I think they should have gone swapsies. I think Sony should have gotten wordle and the
NYT should have started running Destiny 2 as part of their game section. I just feel like it would
have been cool. And I hope to see the NYT branch out more.
You log in, you play the crossword, you play Destiny.
Spelling me, crossword, Destiny 2.
You just collect some loot and you toss some spheres to your friends.
and then you go do the crossword.
Yeah.
Why not?
Why not?
Every Sunday you get the crossword and also the list of like the hot new what Zer is collecting that week.
Jason, you broke the destiny or the bungee acquisition.
What do you think?
From all the people that you talked to.
I broke it to you guys in G chat like four hours before.
Well, you didn't tell us what the news was.
Jason does this thing where he goes news coming.
Like if you think him tweeting that is annoying, imagine it in G chat.
By knowing I mean lovable and cool.
Well, I put it in G-chat so I don't get the urge to tweet it.
Like, I share it with you guys, so I don't have to share it with like the...
Okay, I'll take it.
That's what DM threads are for is to place things that you don't want to tweet.
Yeah, I heard about it pretty early on Monday, pinged a bunch of bungee people to
corroborate, to try to corroborate the news, and pretty much every one of them,
other than people who were weirdly quiet because they didn't want to confirm it.
pretty much every one of them heard about it from me and they were like wait what like Sony is
buying them so that was pretty funny and then they all and then they had an all hands meeting like at the
exact same time as the news was announced to to hear about it um yeah no my quick impression is that
it's more consolidation is is really just not a great thing for the video game industry and it's going to
keep coming and it's probably going to lead to bad long-term repercussions um but the word the move makes
sense. And I've seen a lot of
prognostication and
pundit hats getting put on
about this thing. And the one point I haven't
seen raised is a point that I think is most
relevant, which is that
Sony has this project
in the works that, news of which I broke
a few months ago called Spartacus, which is
its competitor, planned competitor to
Xbox GamePass. Basically, they're going to merge
PlayStation Now and PlayStation Plus and do this
big thing and be like, hey, this is our big
thing from now on. It's got tears. It's got
a whole bunch of stuff. Anyway,
they're not going to do what Microsoft does and put all their like day one exclusives on at day one.
You're not going to play God of War on this thing like without paying $60.
They make too much money off their exclusives for that.
But what they will do is synergize this thing with games as a service because that's like the perfect like compatibility thing.
And Destiny 2 is already free to play.
So it's easy to imagine it going on this thing where like maybe instead of paying for season pass or paying for new expansions, you just pay for Spartacus.
And then you get access to all things Destiny.
Maybe you get special perks if you're like an elite tier member of this Spartacus program.
And so I imagine that like between that and future games as a service stuff,
we're going to see a lot of that compatible with Sony's Sony Spartacus thing as they try to take on Xbox GamePass.
So I think that's one of the kind of prime drivers behind this acquisition.
Interesting.
Yeah.
Love to have more subscriptions in my life that I've written about whether or not I need to buy.
It's so exciting.
It's so exciting.
Can't wait.
I cannot wait.
Well, yeah, we'll see how that shakes out just like all of these acquisitions.
But speaking of games as a service and unlikely games as a service, this actually does kind of transition us to the game that we're talking about today,
which is the first super big AAA game of 2022, which is the year that it is.
I keep reminding myself that because it doesn't feel like it's 2022, but it is.
And it is in fact now officially, we're recording this a little earlier than we publish February of 2022,
which is the month that we've all been sort of dreading.
and being excited about in equal measure for quite a while.
I have not been dreading this month.
Dreading the time management challenge that it will propose.
But no, of course, looking forward to these games.
And I was excited about this one.
So we're talking about Dying Light 2.
Dying Light 2, Stay Human.
And again, I've got a little recap here.
This is the series background before we talk about this game that we've all been playing.
So here we go.
Dying Light 2, Stay Human is a new first-person parkour action.
RPG platformer from the Polish studio Techland.
It's their follow-up to 2015's Dying Light, which itself was a spiritual successor.
Spiritual successor, ding, ding, ding, to their flawed but interesting 2011 zombie game Dead Island.
Dying Light was an unexpectedly enduring hit to the point that it could be described as a hybrid of standalone game and game as a service.
From 2015, right up until now, Techland kept adding both free updates and paid expansions to Dying Light,
which at this point features a pretty hefty amount of both single-player and online co-op content.
The world of Dying Light will be familiar to anyone who's ever played a zombie game or watched a zombie movie.
The first game took place within the confines of an infected city that was quarantined from an otherwise healthy outside world.
The sequel, Dying Light 2, is set 20 years later.
The infection has spread, killing most of humanity and plunging the world into a new dark age.
Dying Light 2 tells the story of Aden, a professional video game protagonist,
as he makes his way through the city of Villador.
collecting loot, picking locks, unlocking new abilities, and jumping off lots of rooftops.
As he searches for his long-lost sister, Mia, Eden forms alliances with the two main factions
vying for control of the city, the normal people, and the cops, and occasionally makes decisions
that at least ostensibly affect the flow of the story.
The game is out this Friday, February 4th, on PCN consoles, including last-gen consoles
and a cloud version on Nintendo Switch.
All three of us have been playing early review codes provided by Techland.
Maddie and I have been playing on PC.
Jason's on PS5.
I've played around 30 hours.
I'm going kind of the final act of the story.
I've done a lot of side stuff unlocked pretty much every ability.
Maddie's played like 11 hours.
It's near the end of the first act in the first major area.
Jason's played a little less, but he's around the same place.
And just to note that the game's co-op servers just went live on the day that we are recording.
So none of us has had a chance to play co-op.
All right.
The switch version actually got delayed.
I don't know if you want to throw something in there.
Okay.
Let's note that then.
The switch version has been delayed.
So I've played more than the two of you,
but I'm very curious what the two of you think,
especially because I'm pretty familiar with this series.
I played a lot of the first game,
and this is an introduction to it for the two of you.
So, Maddie, why don't you go first?
What do you think of dying light too?
Sure.
So I went into this game knowing absolutely nothing about it,
which was delightful because I ended up loving it,
and I didn't expect that at all.
I, as everyone knows, really enjoy melee combat in games.
I talked about wielding an axe in dark.
souls many, many a time getting up really close to people and hitting them in the face. I love to do that.
The first Borderlands had a character whose entire power was punching. I think his name was Brick.
Brick, yes. And that is this game. So I started playing this game while chatting on Discord
voice with some friends who are also playing single player games. As I've said, this is just how I play games now.
And I kept periodically saying aloud, when am I going to get a gun? And people who are making fun
me because they were acting like I was saying that about my real life.
But no, I was looking for a gun in this game because I kept finding, you know, I'd find a bat,
I'd find a wrench, I'd find a table leg, you know, different stuff to bob zombies on the head.
And I'm learning about the parkour.
I'm learning about all these melee fight mechanics.
Pretty enjoyable, pretty fun.
And then I think it was you, Kirk, who told me afterwards there are no guns in this entire first-person zombie video game.
Pretty much, no, yeah.
Which is shocking for a zombie game.
Like, that is wild that there's no guns at all.
There's no headshots.
Yeah, it's a whole thing.
That's not what you're supposed to be doing.
You're just bopping them.
You're just running around from rooftop to rooftop, plonking those zombies or slicing them in half with a big hack saw that you may have found.
And weapons deteriorate so you don't get too attached.
And the parkour feels freaking great.
I could go on and on about that.
Russian techno plays while you leap across the rooftops.
I haven't mentioned the story at all because there's absolutely nothing to say about it whatsoever.
This game is great.
I love it.
I could live in it for 500 hours.
That's my take on it.
Jason,
how about you?
Okay, so first of all,
it is hilarious that this game is descended from Dead Island because Dead Island is such a funny game
that will be forever known for that stupid cinematic trailer that was released.
That was like this whole emotional short story,
well, linking in the show notes,
that had nothing to do with the game.
I'll never forget it.
I mean, you call it stupid,
but to clarify at the time,
people thought this was the height of cinema.
Like, people thought this was the coolest.
It is a fairly incredible trailer because we're still talking about it.
No, no, no, no.
I say it's stupid.
I say it's stupid because it turned out it was just a marketing gimmick.
Right, right.
Nothing to do with the game.
And that's why I call it stupid.
No, it was a great trailer.
Yeah.
And then it turned out this game just had like one marketing stumble after another.
There was like a whole like torsion.
so controversy. It's just funny, funny lineage because that game was so, such an early
example of like the misleading consumers. Internet, internet rebellion. But anyway, yeah, I'm
digging it. I have stopped playing and probably will not return because I have to go and hunt
robot dinosaurs. And so actually in some ways, I think that's relevant because it's really,
the daylight too is really coming out at the worst possible time. Like if it had come out, even a month
earlier, I might be sticking with it, and I imagine that's the case for a lot of, a lot of listeners
out there who are trying to figure out what they want to play in February, and are like,
man, can I really dig into dying like, too, if Horizon and Eldon Ring are both on the way?
That said, I really enjoy it too, and I enjoy the parkour and running around and clubbing things
and making them, just like you said, Maddie, like just doing the thwack thing and the zombie.
I actually thought that combat was pretty boring at first, and then I got, and then, and then it
shows you gradually how to parkour over enemies and flip kick into other enemies and stuff.
I find actually, maybe this is a controversial opinion for you guys, but I find that this game
really suffers from being first person. And if it was third person, I think I would enjoy it a lot
more, both because like the field of vision is really weak and like not ideal for a game like
can. Can you not adjust that on PS5? Maybe you can. I don't know. I mean, just in general, not having
powerful vision, which is just something that first-person games don't offer.
But more importantly, I want to be able to see the parkour.
Like, I want to see my character doing the parkour instead of just, like, seeing my head,
like, move up and down and get dizzy and, like, stumble around as I'm climbing things
and sometimes not know what's going on.
So I don't know.
Maybe that's just a personal taste thing.
But, yeah, so I guess I would say I don't love it, but I have enjoyed, and I'm probably
not going to play anymore, but I've enjoyed the 10 or so hours I've spent with the game.
quite a bit, except for like the writing and story, which I just started skipping after a while.
Yeah, I get what you're saying about first person in parkour, although I don't agree.
I feel like it's the only time in my life that I've thought it worked.
And I say this as a person who tried Mirage and never completed it because I would either
get motion sick or just be to find it too difficult at various points because that is a famous
first person parkour game. And it's hard. You have to like balance out land.
I remember that being hard.
Like you have to hit a button to land safely in that game, among other things.
It's been years.
But I remember some challenges.
This game is just there's one button to jump or climb.
And it's just the parkour button.
And you just go off to stuff and you hit the parkour button while shouting parkour alone in your office.
And you just park on stuff.
Or on Discord.
It feels like it works.
And I guess it's something about the run speech.
for whatever reason it's not making me motion sick. It feels correct to me most of the time. Fall damage,
if there is any, I haven't really noticed it being a significant problem for me. I'm not,
I'm not jumping off of windmills or whatever. But if I jump off a fairly significant height,
I'm usually still fine. So I'm kind of superheroic. Aidan is a very good video game protagonist.
He can withstand quite a bit. But yeah, I'm really digging the parkour a lot more than I thought I would.
and I haven't started Horizon yet,
but having just watched all those uncharted cut scenes
and having just played Last Legacy,
I am very familiar with the rote, tightly controlled,
climbing that will also be on offer in Horizon,
and I'm kind of not looking forward to it
because I'm digging the climbing so much in Dying Light 2.
Yeah, having just played it uncharted,
that's also been a really big point of comparison for me
is just how good the platforming is in Dying Light 2.
So, okay, so I've played like 30 hours of this game.
I've played a ton of it.
I've unlocked a ton of stuff.
And I played a lot of the first game and the expansion.
I really like this game.
I think it's really fun.
I described this way to somebody that the game starts out
where the question you ask is, can I do this?
Where you're looking at a building and you're like,
can I get up to the roof?
And you're looking at a zombie.
You're like, can I kill that zombie?
And then as it goes, it leans more away from that
and more toward how awesomely can I do this?
And so the upgrades in this game are really good,
which was true of the first game too.
It starts out fun.
It's so about just like running and jumping
and you're constantly making these decisions.
Do I have enough stamina to climb that wall?
Is that too high for me to jump?
Oh, can I get over to?
Is there a mattress down there that I can land on?
Is there a rope?
Can I get through these zombies?
You're always making these decisions,
which is very different from a game like Uncharted
where you're like,
there's one way to go.
They're going to go forward for a while.
I'm going to have a sip of my drink
while they climb the cliff.
Just very, very different kind of game.
this game makes so many smart changes from the first game
and eventually the decisions that you're making
and the way that the parkour opens up,
it's so cool.
Like I want to provide a dispatch to you both from 30 hours into the game
because it really takes a while until you unlock,
you know, all of the moves, the parkour moves that you have,
I should explain how this works.
As you level up, there's kind of a parkour skill tree
and a combat skill tree.
They seem pretty separate at first,
And I really focused on parkour because that's the heart of the game and that's the most fun stuff.
So you get the ability to wall run.
You unlock that pretty late, like kind of later on.
And then you get this ability to wall run and go up a wall.
And then you can chain together your wall run.
So it's like you can go even farther or you can land from a higher height or you can slide and then you can jump out of your slide.
And then you can do a boost off of certain things.
And the more you unlock, the more you just become like this kind of versatile, really fast kind of race car that shoots across the roof.
You also get two, I guess it's just two things.
You get a paraglider at the sort of midpoint of the game or like at the end of the first third.
You get a Legend of Zelda, Breath of the Wild style paraglider that you can use anywhere.
So suddenly the second area of the game is like full-on skyscrapers.
You're so high up and doing parkour in ways that this game like makes me that like where your whole body clenches up.
And I really get like vertigo and it's so like exciting and freaky when you jump.
Really good at that.
And none of this stuff was in the first game.
There weren't skyscrapers in the first game.
And you have a paraglider.
So if you fall, you can just pop it open and just glide across the whole map to anywhere else.
And it opens up all these possibilities.
And then eventually you also get a grappling hook.
This is very much we were in the age of the grappling hook.
We are.
The grappling hook in this game is a little nerfed compared to the first game.
In the first game, it was like the halo grappling hook where anything you hit with the grappling hook,
it would just pull you straight to it.
In this game, you have to use it more like a real.
grappling hook, so you can only kind of attach it to things above you. But because there are skyscrapers
everywhere, you can like Spider-Man your way through the city, and it works, and you really feel like
your first-person Spider-Man once you get it unlocked, you just unlock it very far into the game.
So anyways, once you have all that stuff unlocked, even combat becomes like parkour, because
you can use the grappling hook to, like, hit a dude, and it pulls him toward you, and as he's flying
toward you, you move toward him and hit the jump button, and it does the thing you were talking about, Jason,
where you can pogo off of him and, like, kick someone else.
So pretty soon in combat, or you get a move where you, like,
every time you shoot a bow in the air, there are bows and bows and arrows in this game,
it goes into slow-mo.
So it's like combat almost becomes parkour too.
And it really, I mean, it's like really pretty amazingly designed.
All of that stuff, just the basic movement and combat is really, really fun.
And kind of becomes more fun as you play,
though I would say it's pretty fun at the beginning too.
even though the game does have a slow start.
I don't know.
I can see people complaining about the start.
It kind of takes a little bit to get going.
Yeah, it's a few hours.
But I started having fun right away.
I think if you don't already like melee combat
and getting really up close to a big bloody zombie face,
like if that freaks you out, you are going to have a bad time.
Yes, there's a lot of that in this game.
But if you think that's fun and cool and inspirational
and just shows you something about yourself and staying human,
whatever that means, then you're going to love dying like to.
Well, you literally have to stay human.
You do.
There is, that is, and that's kind of a new aspect to this game.
So there are all these little changes they made compared to the first game that I always
think are interesting with series like this.
One of them is the fact that you're infected in this game and you're infected in the first
game too.
I think your character's name is Kyle in the first game and he's Aiden.
Oh, you're a different guy?
Oh.
Yeah.
I just assumed I was Aiden because I was continuing Aiden's story.
But no.
is all new. Wow. Do you think dying
like three will bring in chat?
Right. He'll finally just
make a frat house together.
It's unintentionally hilarious that I
thought this was a continuation of Aden's story
because he has such a rich backstory
and like so much of his story. Like what am I
even saying? Like there's nothing to
know. Like he has a sister.
That's it. God, the
flashbacks with his sister are some 2008-ass
video games. They are rough.
I don't like them.
No, I mean, they're whatever.
That's one of the reasons that I kind of stopped playing.
Yeah, I mean, the story stuff, well, we could get into that.
Yeah, yeah, yeah, yeah.
Kirk, it's interesting.
Kirk, what do you think of, like, the game design choice to make it so,
so much of the game just takes so many hours to get into before it's enjoyable?
Because that's really interesting.
It's like, as a designer, you're kind of caught between that tension of, like,
wanting to, like, ramp up and get all the skills that you collect over time
because you feel like you're getting more powerful over time.
but at the same time, if it's not as fun as it could be at the outset, what do you do?
You know, so my thought on that is, and it ties in with also some of these changes that I think are so interesting that they made from the first game.
It feels like a sequel to a very successful game because Dying Light was very successful and did very well for Techland.
And it's kind of cool that they became this studio that just had this game.
It was just sleeper hit.
It just kept doing well because it's really fun.
I mean, I've played it.
It was a great game.
And it has this just core audience.
It's a big meaty cheeseburger of a game with like a...
Your name is Kyle.
Your name is Kyle.
Your name is Aden.
You know, you're just going around doing side quests.
Definitely a cheeseburger.
What makes something a cheeseburger of a game?
Just it's like big and rich and it just has all the meat and cheese.
It's all over your face.
You got to eat over the sink or like with a bunch of napkins.
It's just, it is like, it's a big ass game.
There's a ton in it to do.
And it just kind of has that quality to it.
And it's also kind of lunkheaded in this way.
I think that it ties in with the writing too.
It's just sort of like, it's not super smart.
It's just like, here's a bunch of stuff.
And also, it's super fun.
So, like, have a good time.
And that's basically the game's approach.
And I think there's a confidence in the pacing where they're like, the people who are
going to play this game, and we know there are millions of them because they, millions of people
played our first game, they're going to play and they're going to have fun the whole
time, like unlocking stuff.
And we don't want to give you too much too early on.
And it's like you're always unlocking new stuff.
And that's kind of a cool thing to play 30 hours.
and like I got the grappling hook like 25 hours into the game or something.
That's wild.
And then when I got it, it was really cool because I was like, yes, I have this new cool thing.
It was I was still having that feeling of, you know, a new way to have fun with the game,
which is, I think, confident and cool.
I think the only people who would really complain about the pacing of it would be people who are like on a time crunch.
Yeah, who might be thinking to themselves, I need to play Horizon after this and then Eldon Ring for my job.
Those people are you mean?
Yeah, yeah, yeah.
But not the people who are just excited.
excited for Dyn Light 2 and only care about that.
I mean, those people.
And there are a lot of those people.
I mean, Kirk, there are also players out there who maybe have more money than they do time.
And so they're not trying to choose.
They're trying to choose what's going to fill their time this month.
Right.
I get that.
But I think that the important distinction with this game is that I think it is very fun from pretty much the drop.
Like, it's cool at the beginning.
It's fun.
It's challenging.
It's scary.
It's like a thrill.
And then it just gets more elaborate.
and you're always kind of getting new stuff
that makes it even more fun.
And at the point I'm at now, I'm like, good Lord,
like I'm like flying around the city
doing all this cool shit.
And I'm like, this is awesome.
But the whole path to get there was fun
and something that I would easily recommend,
especially anybody who liked the first game.
There's a couple changes that I think are interesting
that I want to just shout out
to anybody who played the first game
and is curious what might be changed.
One is, so you're infected now,
and there's this whole new system at night.
In the first game, I never went out at night.
Because it was like, there were these volatile
zombies who were in the sequel, but they're very rare, and they're super strong and hard to kill.
And if they get you, you're pretty dead.
And they're just kind of everywhere in the first game.
And I was kind of a chicken about night, and I just only played during the day and didn't
really go out.
This game incentivizes going out at night way better.
It's more of just a stealth thing.
You have to stay to the rooftops, but it's not as threatening.
And you have a countdown timer now where you have to get into UV light before the timer
hit zero or your infection will takeover and you'll become a zombie.
So you have all these ways of mitigating.
it, eventually it's not even a thing.
Like for me, now I have all of these items I can take that just reset it and it just doesn't
matter.
But for a while, it's cool and it almost gives it a like rogue light kind of feel when you go
out at night.
And some, you know, buildings you can only explore at night.
So they do a good job of sort of incentivizing nighttime.
And I think the guns thing, I just want to shout out the fact that I think this is really
cool and I kind of realize this.
There are no guns in this game, which is a remarkable difference from the first game,
which did have guns.
And there's even a narrative justification, which is cool.
game, it was set right as this was happening.
So, of course, the military was, like, all around this quarantine city you were in.
There were guns everywhere.
And the guns sucked.
Like, when you had a really powerful gun, you could just, like, shoot zombies from far away
and cheese bosses really easily.
In this game, in the lore, it's like, well, they ran out of ammo.
There's no guns anymore because they got rid of them in this city.
And then when there were guns left, they eventually ran out of ammo.
That sort of explained in side quests.
So there's just no guns.
So you got a bow and arrow.
And even though bow and arrow is, like, overpowered later.
in the game. You get a bow and arrow and that's it.
And like enemies don't have guns and really it's just a melee game.
And I think that's smart. And I also think it's cool that the three big games that are coming
out in February are all not gun games. They're all games. They've got combat. They've got bows
and arrows. Aloy, you know, I guess in the first horizon she would get those like big
heavy guns she could pick up. I mean, I did my damnedest to have a gun for Aloy. I basically
treated that thing like a shotgun every chance I possibly could get that. But you're right.
Technically it wasn't a shotgun. Not a gun game, you know. Yeah. Not really a gun game.
kind of cool. Like, it's sort of nice.
It is. That's true.
Well, plot twist, Eldon Ring actually turns into a sci-fi shooter.
It's like, ch-ch-ch-ch-ch-ch-time to regulate.
I mean, I don't know. Bloodborn has a gun in it. It's not like completely impossible to imagine
a FromSoft game with a gun. There is one. Yeah, yeah, if that counts.
Dying Light is so awesome. I feel like it would easily be one of my favorite games if the story
were any good at all. Yeah, let's talk about it a little bit. Let's talk about, because they make a big
deal out of it and they clearly really care about
the story? Do they?
Well, the game does. The game takes the narrative
very seriously. That's what I mean.
It's been so much time on the story.
There's a lot of it. There's so much of it. There's so many
playable flashbacks. It's like
so dreary. It's kind of like a buffet advertising
how many options there are. That's how
I would perceive the marketing of this game's story. It's like you'll have
as much flavorless mac and cheese as you could possibly stand
to eat in one day for just
just $10 and it's like, wow, you might feel kind of sick later.
But you get so much of it.
You can pile your plate with mashed potatoes.
Yeah.
Yeah, it is bland and it's too bad.
And it also means, though, that any time I run into a story element that I think is good,
I'm so excited by it.
And I'm like, oh, I really hope they do something with this.
So, yeah, so I'll say this for the story.
It's weakest at the start.
Yeah.
Those flashbacks pretty much stop happening.
like after the first act.
Also, the two factions in the first half
are both awful.
Like, the cop, the fascist cop jerks
suck obviously.
But then also the like nice people are cool,
but then the people you're working with
are real assholes.
And it's kind of like...
I think you're supposed to think they're both bad
because you know both sides are bad, of course.
But...
I thought everyone was just supposed to be a jerk in this game
and that was the whole point.
I think they are, yeah.
So, well, no.
Because just now that I've played farther,
I will say, in the second
act, there's way, there's several better characters on those, of both factions really,
the people in charge of the cops are still like fascist cops and you learn more about them
and it's like their whole culture sucks. Like it's like, it really is like, if you steal,
you lose a hand. If you lie, you're whipped in the public square. Like they're really like,
they're full on that thing. But there are some characters over there that are, you know,
they're at least interesting. Like they seem like people. They're not just these kind of
wooden archetypes like in the first part. And there's just more interesting characters.
in the sort of just regular civilian side.
Plus, that's where Rosario Dawson's character turns up.
By the way, funny side note, when I was playing this game,
I was convinced that Troy Baker was voicing the protagonist
because he's such a Troy Baker type, but it's not him.
It's this other guy.
And meanwhile, I was like, oh, who'd they get to play this Rosario Dawson type
who turns up and is actually a main character?
And then I realized, like, I was like,
this actually sounds like it's Rosario Dawson,
and then I looked at it is, in fact, hers.
She's actually, her character is cool.
She's kind of like the ultimate badass chick, you know,
who becomes your good friend.
The Asso Catano, if you will, yeah.
Very much.
But I will say she is too good for the material they're giving her.
But she's fully, she's a good actor and she's like delivering her lines.
And like really she carries a lot of the story.
She's a major character.
And she's good.
So like at this point in the story where I am, which is a lot farther, it's, I'm not
like super invested.
It's all a little bit just like, oh, there's factions.
They're each tranah, whatever, control the city.
Who really cares?
Like it's not even on the level of like fallout or something.
that's like weird but kind of works.
It's mostly blob, but it's much better as it goes.
It's at least just like I'm kind of into it.
And then there have been some story missions,
in particular one where you climb a skyscraper that are like knockout great,
like where it's just the story's cool, it's fun, it's campy,
it's like aliens one minute,
and then you're outside of this building and people are on your radio being like,
what are you doing, you madman?
And you're like swinging around this insane skyscraper,
and it's like pretty cool.
So the story kind of gets better as it goes.
On the factions tip, I was looking into them today just because I was curious about whether it mattered which faction you picked.
Of course, I didn't choose the fascist cops.
I can't imagine why that didn't resonate with me, but I didn't choose them.
And I found an article, and I don't know if this is true or not, but it was a preview somewhere that was presupposing that the cops were easier and that they had better weapons.
And I just wanted to say if that's true, if anyone plays dying light too and actually chooses the cops, I assume almost no one is.
none of my coworkers who are playing did, so I can't verify this.
I do think that would be very interesting.
If they were like, actually easy mode is to go with the cops
because they give you like all the resources and like all the shit you don't normally have.
And the hard mode is to go with the hard scrabble survivors who have shittier weapons and like less stuff.
I just don't feel like I know anyone who's going to do that.
So I don't think I'm ever going to be able to find out if that's true.
So from what I've played, I don't think that's the case.
They might have slightly better weapons in their store.
It's essentially the same.
And the thing that's different is when you assign,
there's a big map in this game with a bunch of regions.
Then each region...
And you can, like, assign territory to whatever faction you've joined.
Which is, and there's a fun process because it's either a power,
like a power station or a water station,
and they're both these, like, cool platforming, puzzle platforming things.
There's a lot of these cool little interior areas.
The metro stations are this way, too.
We have to turn on generators around this weird underground, like,
platforming challenge with, like, poison ground.
We were jumping around and climbing on the wall.
There's a lot of that kind of Assassin's Creed style stuff.
But yeah, so you assign the region once you unlock the power station and turn on the power.
And you can give it to either the PKs.
They're called the peacekeepers who are the cops or like, what do they call the bizarre people?
They're like the normies, like just the normal people, which it is weird and narratively weird that you would ever go with the cops because just time and again, like everyone is telling you.
Like nobody likes them.
Even the main cop.
No, Rosario Dawson is like, fuck the cops.
Like side with these guys.
cop. I'm trying to remember what his name is. I want to say it's Aiden, but that's the main character's
name. He's Aetor. Aetor. Okay. There's Aidan and Aator. I feel like Aetor also hates himself in a weird way.
Like, any time you talk to him, he's like, yeah, I'm sorry. Like, I'm a cop and like, we're assholes and I can
see why you wouldn't trust me. But like, have you considered trusting me? And I'm just like, dude,
you can quit. Like, you could leave all this behind, like coming out of the bizarre.
They're a weird faction. And he's middle management. There's like other people above him.
There's like one guy who doesn't even like the PK and is sort of just, it's all kind of dumb on that side of it.
But when you assign the faction, when you assign the territory to a faction, if you assign more territories to a faction, you unlock better perks.
And the survivor side of it, it gets you like better ziplines and like better vents for your paraglider.
But if you do the PK, the peacekeepers, the cops, it's like better traps on stuff or set up.
And then eventually you get like a crossbow that I don't know that you can get any other way.
So you do get like this one weapon, but whatever, you get a bow, it's the same difference, who cares?
Like, I'm not sure it really makes a difference.
That's my sense.
And then there are some narrative branches.
I don't, I can't really say how big of a difference they make.
But I will say, like, I've really pissed off the cops at this point because I keep siding against them.
And I can still do all the side quests in their base and, like, you know, still go there.
Like, it's not like they're attacking me on the street.
So it's not.
That's so funny.
Talk about a fantasy.
Like, you've just thoroughly screwed over the cops at every turn.
and yet you can still walk into all their bases
and they're like, hey, Aiden, here's this
troublemaker again?
Like, I guess we'll give him another mission.
He won't do it and he will
tell our adversaries about it.
But, oh well.
It's funny. You would think that people would have learned
from Skyrim where there's a giant civil war going on
and you can side with either side and then
happily like go into the territory
with your side, no matter what.
No matter which side you're helping fight for.
You just see everybody.
Yeah, don't they know you're a video game protagonist?
Shouldn't they know not to trust the damn thing you say?
Games just have not really, I don't know, adjusted since then.
It's a tough challenge because like you're, it's, if the alternative is walling off a bunch of stuff for people and being like, well, you can't get all these side quests.
Or you have to play it twice to see the entire game, which is annoying for a different reason.
And you kind of do because, or like if there's, there's some stuff I think you can't get on a single play through just because like some upgrades, but it's pretty minor.
Because again, like, this is it meant to be very pleasing and to just give you all the stuff.
And in the end, I would prefer it to be that
than to be a game where they're like,
ha, surprise, like, you can't access half the map now
and you'll have to play it again
because, you know, it makes narrative sense.
As a cop, enjoy your punishment, peasant.
You'll have to be a cop
because you've made the morally better decision.
Can we talk about how dreary it looks?
I think one of the other reasons that I'm a little down on it
is that, like, walking around,
everything looks the same, everything is incredibly dull.
And maybe Kirk, maybe this also gets better
and 20 hours in just like everything else.
I'm sure compared to Horizon.
Like, Horizon's probably like a Lisa Frank game.
I don't know.
I haven't booted it up yet, but it probably looks great.
It's probably beautiful waterfalls.
Yeah, I can't really talk about Horizon yet.
And a couple weeks I'll talk about that.
But like a lot of games look gorgeous.
And like this game I'm just playing and everything is just so ugly and dreary and brown and muddy.
And the zombies just look awful.
And I'm just like, man, I don't really want to spend a ton of time in this world.
Yeah, they should have made the zombies hotter.
That's a good point.
Exactly. We need attractive zombies.
They look so ragged and unhealthy.
So I'm not going to tell you that the aesthetics get more exciting as you go.
Like, I do think this game is kind of aesthetically generic.
I don't think it's bad looking.
Like, I think visually it's pretty remarkable in some ways.
Like, just in terms of fidelity and, like, the movement.
Sure, I'm talking about art direction, not graphical fidelity.
The first game was actually more distinct looking.
It was set in the city of Haran, which was a little more, it was kind of based on the favelas, I think they said, of Rio, even though it was set in the Middle East.
But it just had a little bit more personality, like it seemed like a place, like it was kind of a favela style, you know, a lot of sort of put together corrugated metal and buildings like stacked on top of one another and on stilts and stuff.
And it just had this sort of energy where this city is located in Europe somewhere.
And it just sort of has a generic European vibe.
It's not terrible, but once you get downtown, it's like, oh, now it's just a city.
Like, there's kind of skyscrapers and all right.
And, like, it's never that remarkable looking, even though I find the feeling of moving through it and the, you know, the parkour and, like, the motion and the way that it looks as I move to be really cool.
I do want to shout out also.
This is a thing to listen for anybody playing this.
Natty, you mentioned the techno music that plays.
The best moments of this game are always underscored by music.
It'll start and it layers.
they do a cool interactive music thing.
And I want to call this out for people so they can listen for it.
They do this thing where you're running and it's like playing the music.
And then you jump and the score dynamically adds a high pass filter.
So like that allows, it basically cuts out the low frequencies and just the high frequencies are coming through, which is a common DJ trick.
But it does this thing where like as you're in the air and moving to the air, all the bass drops out and it becomes really tinny.
And then as you land, it like slams back down to the full.
And it's really fucking cool.
Yeah.
The bass drops as you drop.
It's great.
It's perfect.
They do, of course, all the classic audio stuff where when zombies are chasing you, you
have a certain pitch that you hear that makes you feel stressed out.
And I mean, that's all very effective.
It's like your spitey sense goes off and you know that you're in danger.
I don't know.
It really works for me.
I just like running around to techno, I guess.
It's just something about it.
It's a fun thing to do.
And yeah, but I agree.
Jason and I think Maddie you also were saying this.
Yeah, it's pretty brown.
The visual aesthetic is not on the same level as the gameplay design and the audio visual,
or the audio aesthetic, I guess.
Imagine if cyberpunk had felt this cool, though, like that would have been so safe.
Yeah, like, that's right.
What could have been, you know, what could have been?
Maybe it will.
Right, yeah.
As soon as they update it, it's going to feel this.
Yeah, right.
They're pretty far.
Sorry for laughing.
I know they're really working hard.
I feel like them.
A lot of crossover actually in staff because they're both teams made in Poland.
I mean, I feel like there is kind of a similar vibe that is hard to articulate.
Maybe it's just an unspoken, like, cultural thing that I don't know about because I'm not Eastern European.
But there is something about just the way that the world is set up that feels,
reminds me of cyberpunk, but in a tragic way where I'm like, man, everything about this feels so good.
And in cyberpunk, I just felt like I was made out of rubber and walking wrong.
And it was sad.
But way better writing and storytelling in cyberpunk, I will say, and more interesting side quests.
And in The Witcher, you can, there is some sort of overlap in the sort of tone and then just sort of the general kind of well-meaning but lunk-headed way of writing characters, I guess.
But then in the end, yeah, this game to me is just such an, it's such an underlining of gameplay being king, like for this kind of a game.
It's like, this game is fun as hell.
It gets more and more fun the more you play it.
And in the end, it's like, I've played 30 hours of it.
I didn't, you know, I didn't plan to do that necessarily, even though I knew I liked the first one.
And I, like, really had a great time playing it.
So, like, they nailed that core thing.
You heard it here first.
Kirk Hates story, and he loves games.
He's hardcore only.
That's me.
I'm a true gamer.
All right.
Well, dying light two, pretty fun game.
Let's take a break and come back for one more thing.
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All right, and we're back for one more thing.
Jason, why don't you go first?
What's your one more thing?
All right, this week I do not have an NFL
story because the playoffs this weekend were fun, but nothing crazy like last week. Instead,
the book that I read that I wanted to talk about last week, which is a book called The Thursday
Murder Club by Richard Osmond. And it's kind of, it's a book that kind of reminded me of
only murders in the building, the show we were all talking about the other day. So this is a book.
It's a fun English mystery novel. It is about a retirement community and a group of
of four elderly people within that community who make it their hobby to solve murders.
And then a murder happens within their community, and they have to solve that.
So kind of a classic premise of these people who are like fish out of water, and then they get
involved with cops and all sorts of interesting and seedy characters, and it's just a phenomenal
story, largely because it stars these four elderly people who just like are
under under appreciated at every turn or like people people look at them and and um underestimate
they're unassuming them that's the word i'm saying more they are underestimated at every turn
and people look at them and just think that they're incompetent because they're old people and
really like murder she wrote yeah yeah yeah yeah it is very murder she wrote um one of these women
uh this woman named elizabeth is just incredible she's um i don't know if this is a spoiler to say
but she's more, she's very capable because of her career.
I won't say what it was.
But she's extremely capable at pulling off these devious schemes and plots and finding ways to solve the mystery.
I mean, her former career, presumably.
Yeah, yeah, before she went to her former career.
And she is a great, great protagonist.
And I found out at the end of the book that it's like it's already become a franchise and they're working on a new one.
Or the author has already written a new one or just published a new one or something like that.
So pretty good stuff.
I highly recommend it.
Once again, called the Thursday Murder Club by Richard Orman.
Or Richard Osmond.
Yeah, that sounds like it could be another one that becomes a TV show or a movie.
There's that new Apple show, The After Party, and now there's only murders and the building.
I feel like murder mysteries are going to be very hot for the next few years.
Yeah, The Man Who Died Twice is the sequel to this, and it came out in September.
So I got to go buy it.
How is there not already a book called The Man Who Died Twice?
What? That feels familiar.
That feels like a Nancy Drew book from like the 60s.
It sounds like a James Bond.
It sounds like a James Bond movie.
Yeah or that.
All right.
Well, I'm going to go next because mine is pretty quick, but it's just a thing I've been doing for the last little while that I wanted to give a little PSA about.
And that is I've been roasting my own coffee.
Right on.
And this is not a TV show and it's not a video game, but it is something worth thinking about doing.
People are going to see roasting coffee in the show notes.
and they're going to be like, oh, what new TV show is that?
We play games about unpacking boxes and power washing or driveway.
They could make a coffee resting.
I did have unpacking as my one more thing, and I had to specify it was a game.
Coffee Resting game.
I'm sure there's been a coffee wrestling minigames somewhere and something.
That is Soothcore, as you would say.
It's really the kind of thing you'd have to do in, like, Grand Theft Auto.
You know how they always do random stuff in Grand Theft Auto?
Well, there's hot coffee.
There's hot coffee.
It's sort of different.
Right, yeah, very different.
So roasting your own coffee.
So I like coffee.
I drink coffee every morning and have over the years sort of accumulated, mostly my brother-in-law is a fantastic, like, coffee expert who, like, is super into it and has been into it for years.
And he roast his own coffee.
And I was like, it's a nice roaster.
And whenever I visit, the coffee he makes is always like so good.
I drink it.
I'm just like, this is what coffee is supposed to taste like.
It's amazing.
And over the years, they've, like, for Christmas, they got me a nice coffee machine.
So I've kind of got pretty good, a good grinder.
and, you know, so I was like getting serious about it.
Okay, I'm going to really measure out my ratios because the coffee to water ratio is important.
I'm going to figure this all out.
And I kept being not that happy with my coffee.
And in the end, what it comes down to is you can have the best coffee machine in the world
and the best grinder and do everything right.
If you're making coffee that you bought at the store, you're pretty much making stale coffee.
If you bought it at the grocery store, it was probably roasted like a month ago at best,
or maybe you're just buying stuff that, like, who knows, like Starbucks coffee beans.
So the key is to roast your own coffee because the most important thing is the freshness of the roast.
So started looking into it, figuring out how to do it, and it's not hard at all.
And it's actually really inexpensive in total as well.
You can do it.
You can get a popcorn popper and turn off the safety and just roast coffee beans into popcorn popper.
I tried that.
It was kind of messy.
So I did get a coffee roaster, which was a couple hundred bucks.
But in less than a year, I will save that much money in coffee.
because buying you order your coffee in bulk green.
It just comes to you.
You don't, it doesn't, I mean, it goes bad eventually,
but you can keep it a long time.
And then you just roast it like a batch at a time,
like a week's worth of coffee at a time,
maybe a pound each time.
And it's so much cheaper in total.
You'll save a lot of money.
And your coffee will be way better.
And it's also kind of a fun hobby.
So I've been having a good time.
I'm making the best coffee I've ever made.
It's been super fun.
I just kind of wanted to share that with anybody out there
who likes coffee and has been thinking,
what if I,
what if I had way better coffee?
and also saved money.
You could get into roasting your own coffee.
What if I made this hobby more complicated?
Yeah, I got very obsessed with coffee toys of a variety for a while in my life.
And then I just went cold turkey.
I don't have coffee at all anymore.
Oh, that's right.
You don't even drink coffee.
Yeah, that's another way to go.
That's valid.
I will say it's an extraordinarily fun hobby.
And I completely understand where you're coming from because you can always further perfect coffee.
Oh, sure.
And it's just so good when it's fresh.
roasted. Oh, yeah. Oh, yeah. But what if it were a little better? That's true. That's true. I could get the
even better roaster. I could get a barrel roaster. No, it is a slippery slope. I'm very tempted. But it is a
the jump just to roasting your own is very significant. Oh, sure. All right, Maddie, what is your
one more thing? Mine is the 2021 remake of West Side Story. I don't know if I should call this a remake. I don't
know what to call this. It's just another, the Spielberg adaptation. There is a Stephen Spielberg adaptation of the
musical. I think of it as a remake
because, I mean, it
has an actress from the original
movie. Rita Moreno.
Rita Moreno, who plays
a version of the character
Doc. So I am a huge fan
of West Side Story. It was my
one of my favorite musicals as a kid. I
only pause there because I can't pick a
favorite musical because I was one of those kids.
I was very into this
and like Le Miserab and like
Fiddler. Anything about Fiddler,
anything about like, injustice.
and falling in love and like political intrigue, but also love conquering all.
And like, that's, you know, that's what West Side story is.
It is an adaptation of Romeo and Juliet, except it's about racism.
And it is set in the modern day of like 60s, New York.
And it is about Puerto Rican immigrants on the West Side and white gang versus a Puerto Rican
gang.
And they're all teenagers.
They're all children.
So the production that I was super into as a kid was a production.
sister was in as a kid herself because she's older than I am and I feel like this is like the
perfect high school production by the way like this and Romeo and Juliet like any story about
kids and how tragic it is when these kids are murdering each other like just it works so well with
kids and the woman now imagining a battle royale high school production I mean the movie battle
Royal, part of what is so intense about it is how young all of the characters are.
Right, but imagine it as like a play in high school. That'd be incredible.
Yeah, yeah.
Stage blood every.
Yeah, stage adaptation of that's the kind of stuff my high school would do. We were hardcore.
But part of what's cool about this is that the woman who, I mean, I say a woman, but she was
cast when she was 17, the girl who plays Maria is Rachel Ziegler.
She's amazing.
She is incredible.
Holy shit.
Like clear as a bell singing voice so beautiful.
It's unearthly.
And also just her acting is incredible.
She's a movie star.
She is going to be in everything and should be.
But she is like she just has is a child, like appears to be a child but is playing this sort of beyond her year's wise character.
She was born in 2001.
I know, right?
You want to feel old.
Right?
Right.
Wild stuff.
of, yeah, she doesn't have a memory of what happened on 9-11.
She was not born, probably, or was an infant.
Yeah, she's incredible.
I will say, though, Ansel Elgort, as Tony, did not love it, did not think it worked.
And I promise I'm not only saying that because there have been various allegations about Ansel
Elgert having inappropriate relationships with young women.
He's denied it all.
I read quite a lot about it today because I was curious.
It's, I think, some very sad stories.
stories. But that isn't why I didn't think he was good. I just straight up thought he was too old
for the part. And the fact that he was apparently supposedly pursuing younger women just cast a
weird pallor over it all. But it's, if you can ignore that, which I somewhat easily could because
I got a screener in the mail from the WJE and could watch it for free without feeling like I was giving
my money to it. I had sort of a different relationship to it. And I really, really liked
Rachel Ziegler as Maria. All that said, I know I've been talking a while.
All that said, so Tony Kushner helped adapt the original play, and there's so much extra stuff in here, and I don't know if they needed it.
I know you watched it as well, Kirk, and I'd be curious for your take on it.
They add in, like, a whole backstory for Tony and like a boxing plotline for Bernardo.
And as somebody who's so familiar with the original play, it was weird to see those changes.
But some of them, I thought, were really cool.
They really flesh out anybody's as character.
It's like this sort of gender queer gang member and they cast like a non-binary actor to play them, which like is wild and really neat.
Very cool.
But then they, the Rita Moreno as Doc thing, I thought really changed the vibe.
Like Doc is like this elderly white guy who teaches Tony not to be racist as like an ally.
And having him be friends with this elderly Puerto Rican woman really changes his character.
Not for the worst, but it didn't really feel like the play knew how to grapple with what kind of person Tony would be if that was his upbringing.
because there isn't quite space for that.
But Rita Marina's great.
They gave her one of the songs in this show that normally Maria sings
and she does it beautifully.
So I would say all in all.
I loved it and, you know, it's an incredible musical.
But what did you think?
Yeah.
Oh, yeah.
I mean, overall, I thought it was wonderful.
I totally agree.
It's like Tony isn't a great character to begin with,
but I thought that Ansela Ligort wasn't good.
And I'll say that I actually saw this before I even knew there were allegations about him.
Oh, wow.
And my take at the end, I was like, all of that worked except for Tony.
And as a result, the relationship.
The relationship. It's just because it's West Side story. So they're like, you're supposed to believe that they fall in love in this intense teenagery kind of a way. And it just, they never really seem like they're having any fun. I know. I feel like they needed like a Tom Holland type. Like they needed like a more fun-loving kind of a guy. Maybe. Yeah. It could have had a better Tony. I really liked what Kushner did with it. I felt like it kind of decentered the love story at the middle a little bit by showing more of the context around them and the other characters.
True.
Like, I thought the stuff with Bernardo was cool.
Like, even just flushing out his relationship with Maria,
I thought the fact that they were like on this condemned land
that was going to be turned into Lincoln Center.
Yeah, that was fascinating.
That they're fighting over just garbage, basically, was cool.
Yeah, and that they're all going to be evicted anyway, which is new.
Yeah, it's interesting.
I mean, it's interesting in and of itself that there would be a version of West Side Story
that would have new plot lines that you aren't familiar with.
Like, even that is quite daring.
So it's cool.
Yeah.
And also, and just I'll say that, like, the costumes are incredible.
The Bernstein's music, holy shit.
I mean, I played in the pit for that in high school and love that music.
It's so next level.
And then just Spielberg, man.
I mean, he gets to make a musical.
He's never made a musical.
And, like, it's amazing.
I mean, the gym dance is, like, just bananas.
In America, the street number where they have those crane shots and it's this huge thing.
I mean, these long, long takes of people just moving in concert.
I mean, it's so incredible when it's at its most incredible.
But just for that alone, it's totally worth watching.
So, yeah, I really liked it.
Yeah.
And I know some people were like, oh, you got to see it in the cinemas.
I mean, this was a cinema only release, which I really think killed it, unfortunately.
It feels like such a streaming movie.
And I'm sure the spectacle of seeing it in cinemas would have been really neat.
But I'm just not really going to cinemas still.
So I really liked watching it at home.
I'm one of the only people who's capable of watching it at home.
And I'm kind of like watch it at home.
Yeah, you can wait for it.
It'll be fine.
Yeah, I don't know.
It's good.
Those songs.
I'm going to get the Rachel Ziegler versions.
I'm going to listen to him.
She has a beautiful voice.
She sure does.
All right, well, that'll do it for this edition of Triple Click.
Thanks so much to everybody for listening.
And yeah, we've got a bunch more video games to talk about this month.
It's going to be a fun one.
So stick with us.
I'll see the two of you next week.
See you next week.
Bye.
Triple Click is produced by Jason Schreier.
Maddie Myers and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode
may have been sent to us for free for review consideration.
You can find a link to our ethics policy in the show notes.
Triple Click is a proud member of the Maximum Fun Podcast Network,
and if you like our show, we hope you'll consider supporting us
by becoming a member at Maximumfund.org slash join.
Find us on Twitter at Triple ClickPod.
Send email to triple click at Maximumfund.org
and find a link to our Discord in the show notes.
Thanks for listening. See you next time.
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