Triple Click - Triple Play: Fire Emblem: Fortune's Weave
Episode Date: October 1, 2026The Triple Click gang dives into Fire Emblem: Fortune's Weave, the new Switch 2 exclusive that blends grid-based strategy combat with... a whole lot more. They talk about the sprawling story, the tact...ical battles, and whether the whole thing is just Too Much.One More Thing: Kirk: Fields of MistriaMaddy: “Sex, AI, and the apocalypse” by Ian K. DuncanJason: Tokyo Game ShowLINKS:Into the Aether’s excellent recent episode on Fire Emblem: Fortune’s WeaveTime article about Effective Altruism and sexual abuseTressie McMillan Cottom's AI reading list and her New York Times column about same Help support this show and unlock bonus content! Become a member at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch 💬 Join the Triple Click Discord 🎮 Triple Click Ethics Policy 📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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Before we listen to this podcast, did you remember to have a meal at the end?
What about training your troops?
Did you spend time with your bird today?
Welcome to Triple Click where we bring the games to you.
This week we are talking about Fire Emblem, Fortune's Weave, a new video game for the Nintendo,
Switch to the Combined Strategy, Simulation, and a lot more.
I'm Jason Shrier.
I'm Kirk Hamilton.
And I'm Maddie Myers.
Yay, we're all back together again.
It is good to be back.
Yay.
Lucy James has metamorphed into, metamorphicized.
It was a brief morphing.
Almost replaced you for good, but we decided to bring Jason back after all.
Oh, thank you.
That's very generous.
So here, Maddie.
I appreciate that.
There's a little bit of a toss-up, but, you know, in the end.
It seemed like she had this other podcast she had to do.
That's true.
She did have some other commitments.
Some other bros to hang with.
Yep, it's true.
It's true.
But so did you, Jason.
You had some other commitments.
I had some gallivanting to do.
I've been traveling all across the world.
I went to Japan for a week.
I went to, I got home, I was home for 24 hours, flew to the UK for a few days, then came back again.
And I think as of last night, my jet lag is finally subsided.
So that's good.
Because you like went to the opposite size of the world just to fully reset your sleep schedule.
I did.
And then it averaged out.
There wasn't a flight directly from Tokyo to the UK where I was going.
So I kind of had to go back.
And also it was nice to be able to do laundry and, like, see my kids for 24 hours before I went back.
But, yeah, it's been, it's been fun.
I'll talk about some of that stuff more down the road.
And in fact, I'll talk about Tokyo a little bit more maybe later in this show.
But in the meantime, did you know, Kirk Maddie, did you guys know that we are a listener-supported podcast,
that we make the show because of listeners-supported?
us. I just learned this six years ago and I just wanted to share it with all of you today,
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All right, Kirk, what are we talking about today?
Well, as promised, we are talking about Fire Emblem Fortunes Weave, the new Fire Emblem game,
that we talked a bit with Lucy about last week.
Maddie and I shared some early impressions
that we have played more of the game.
I have played much more of the game.
And now we have Jason here as well.
So we're going to do a full-on triple play
of Fire Emblem Fortune's Weave.
So this game, we have already kind of talked about it.
Let me give a very brief setup.
I didn't write a whole thing or anything.
But basically, Fortune's Weave is the first new Fire Emblem game
since Engaged, which came out in 2023.
which I think we talked about, I don't think we did a whole episode on it.
It was a game that did not really sweep any of us away,
certainly not to the extent of Fire Emblem Three Houses from 2019,
which was, I think, a lot of people's first Fire Emblem love.
And that comes after kind of a run of games.
They've been doing these every few years, Echoes in 2017,
Fates in 15, Awakening in 2012.
Kind of every three years, there's a new Fire Emblem game.
Here we are in 2026, and we have got,
fortune's weave, which is set in the same world as three houses, and it is set in a different
empire or a different part of the globe.
It takes place in the Dagden Empire, which is south of the kingdom of Fodlem, which was
where three houses was set.
It's still narrated by Seteth, which I think is interesting.
You hear his voice at the beginning and you think, oh, okay, this is going to be just
like three houses.
And then, no, it's just narrated by the same guy who actually is a character in the game, which is
kind of interesting.
And so there are connections to three houses and to the lore of Fodlund, but we're in a new setting.
And mostly we're in the city of Dagzian, I believe is the name, which is the seat of imperial power in the Dagnan Empire.
And people have come from all around the empire to compete in the heroic games, which are a sort of, you know, Olympics slash Coliseum gladiatorial combat trial, where we will crown one person the winner.
And then the god, who is also kind of the mayor, the emperor, I guess, the god Salell will grant one wish to them.
That's the kind of setup.
But then, of course, also as we have discussed, but as I should say for anyone who doesn't play the game, there is a kind of frame to this all, which is the game actually begins five years after the heroic games when the evil lord, wait, what's his name?
It's not Balal, but it's something just like that.
Ballor? Baylor.
Baylor.
Belor, that's it.
The evil dark lord Belor, who is kind of the god of the underworld, has risen up,
and his army of zombies has, like, basically caused the apocalypse.
And a group of people led by Fortuna, one of the gods of this world,
have traveled back in time, who kind of sent your avatar back in time,
to try to influence the fate of four champions, four flame lords, as they're called.
These four characters, Kai, Dietrich, Theodora, and Lida,
each of whom has their own story and their own path through the heroic games.
So you pick one of those four characters.
You play through the first act of the game,
which includes the whole heroic game storyline.
Then if you want, you can go and play through all the other storylines, the other three,
and then you kind of eventually kind of unite all of the characters in order to fight against Belor.
And that's the game.
It's a top-down turn-based tactics game mixed with a little bit of a life sim,
and a lot of team management in sort of arcane hidden systems.
And there's a lot of complexity to this game.
And we'll get into all of that, I think.
Maddie and I are both playing Kai's storyline.
I actually finished Kai's storyline and moved over to Lita's.
Jason, though, I want to hear from you on this game in general
because we haven't heard from you.
And also because you are playing Theodora's storyline.
And you actually started with that,
which is a bit uncommon since a lot of people tend to start with Kai.
So how about you kick us off?
How are you feeling about the game?
How is Theodora's storyline?
And yeah, what do you make of Fire Emblem?
Is it uncommon?
I didn't realize that.
I guess people really...
Kai definitely seems like the JRP hero,
but he also seems like an annoying kid.
So that's why I didn't play as him when I started.
He's definitely...
I mean, I think it helps that he's on the left.
He is the first of the Flame Lords that you encounter in that fight as well.
Where in the intro to this game,
we're not going to say big story spoilers or anything,
but I think it's okay if we talk about just the prologue.
And in the prologue...
The first 10 minutes, yeah.
Yeah, the first hour or so.
You fight against the four Flame Lords,
and they're kind of their fallen, possessed, undead versions,
and Kai is the first one that you fight against,
which I think there's a lot of subtle ways that the game nudges you toward picking Kai.
And then having played through Kai,
he is, I think, the natural first choice.
His story is actually much more interesting than it seems at first,
but, like, it's a real ground-level thing.
You meet everybody, like, the pacing and the way he's introduced to all the characters,
and just the fact that he's a kid.
Like it all kind of, yeah, he's kind of the natural choice.
Well, Theodore is pretty cool.
She's this badass queen of this neighboring country who's come with her entourage to compete in the heroic games.
This game, Fire Emblem in general, it's a lot.
I didn't get a chance to listen to you guys talking about this last week, but I am guessing that you had this discussion because it is a lot.
It's a lot of proper nouns.
it's a lot of characters, it's a lot of systems that get thrown at you, a lot to keep track of
during your free time between each of the battles.
I find myself really enjoying the story battles and less enjoying the stuff in between it all.
And it's just a lot.
I'm just more so kind of more than like enjoying or not enjoying things.
I'm just kind of overwhelmed on a moment-to-moment basis with the amount of stuff there is to do.
Except for one thing I really can just flat out say is awful as garbage, which are the dungeons in this game.
Yeah, we talked about this last week.
Oh, you did?
Okay, good.
We agree.
We agree.
It's tough.
Those are just garbage.
And that whole weird kind of like combat system that just doesn't make any sense and just seems equipped to make you just skip it, it just baffles me.
Everything else, I'm just kind of way overwhelmed.
So I'm up to part seven, I believe seven or eight of Theodora's story in Act 1 in the Heroic Games.
And I'm really intrigued by the story and I really like the actual story battles.
They've got the whole Fire Emblem thing going.
I'm playing on a hard, which adds a nice little level of spice to it.
It adds a kick to it, I would say, makes it actually feel challenging to play through some of these battles in a way that I'm
And if you're playing on normal or easy mode, it's not.
Well, there's only normal.
And I can speak to that.
It actually gets quite hard on normal.
It does.
Okay.
I know hard.
Yeah, well, it's getting quite hard for me on hard.
I'm also playing on casual because I'm losing characters in most battles.
And I would be very pissed if I was permanently losing them.
And yeah, I think like by the time I've gotten up to, like, by part seven, I feel like
I've gotten a sense of the rhythm of free time and like what I should be doing, what I should be
focusing on, got to get to those temples, got to worry about my.
renown, but it's still so much. And I'm just constantly being nagged by this sensation that I'm
missing something and I'm not playing the optimal way, which is a very annoying feeling to have while
playing the game. But I like it. I mean, overall, overall, I'm enjoying what I'm playing. It's just a lot.
Yeah, it's funny. You know, I think that something I've heard just universally in listening to
people talk about this game is how hard it is to get your arms around it because it's so much
and that your early impressions of the game are really pretty incomplete. I think that I feel that mine
were certainly based on the first 10 hours that I played. Now my switch says I played more than 35 hours
and finished Kai's storyline. I just have such a better sense of it and I have to say I like it a lot
more than I did in those first few hours. Like I have really come to where I'm like, wow, this game is
incredibly cool and a lot of the things that's doing are amazing and also a lot of the tedious micromanagement
stuff I both kind of have put it in its place like I understand what I need to focus on and what I don't
and also I think have just developed the facility with it to like move quickly through all the things I need to do
and I even find some of it sort of soothing in that way that busy work in a JRP kind of eventually
becomes soothing once you're just in the groove you're 15 hours in instead of in those first few hours
we're like ugh like what am I even doing am I doing? Am I doing?
the right thing. You know, am I not focusing on the right thing? I'm going to screw myself down the
road. So I think, yeah, I think that's an important thing to keep in mind when evaluating this
game and also for listeners to keep in mind when they listen to us talk about it is it really is
so big. It is like one of the biggest RPGs I've ever played so that when you've played
six hours, you really have only seen this very small amount of it. So there's a lot more to say
about that. But Maddie, I'm curious how you're finding it after another week playing it.
Yeah, I like Jason, I am up to Chapter 7, although I'm still playing Kai's story.
And I don't entirely disagree with him that I still feel like I'm not always sure I'm spending free time in the right way.
But something I wanted to say that distinguishes that from last week is that ahead of this conversation,
I decided to head back to the obelisk and just start Dietrich's story because I didn't think any of the three of us had started his story yet.
and I just wanted to see what that was like.
And I found it really fun because he's such a wildly different personality than Kai.
And I think that speaks to just something.
He also gets Fabio, the best character in the entire game.
I'll get into Fabio in a second.
But preliminarily, I wanted to say I think it's clever that this game has these four characters.
I know it's not really recommended that you switch between them at any time and I am going to go back to Kai again because I want to finish his story out before I fully switch to Dietrich.
but I just wanted to like get a little flavor of what Dietrich was bringing because he's so
completely different from Kai in a fun way and in a way that I would expect Lita and Theodora are
also different from Dietrich and Kai as well. He is, Lucy described him as like an alicard type.
He's like beautiful kind of got this Sephiroth-esque's long flowing white hair. He's giving psychopath
and like he kind of plays off this guy that he meets super early in his story, Fabio, who's like this
elderly priest who talks to himself under his breath a lot and like keeps being overheard by
Dietrich who keeps being like, what are you saying? Are you insulting me? And like their dynamic is so
funny, so quickly and is just so refreshing. And I just think they're writing, the character
dynamics and writing in this game is really what's been propelling me. I did think that like Kai's story
was a little corny at first. And I think that's by design as well. They're introducing you to the
world. They need to have Kai be somebody who's asking all these questions so that he understands
what's going on because I agree. I think you're supposed to start with him. But I just also
wanted to say I really appreciate the writing of this game and find it really fun. And that kind of
helps me get through some of what I would consider to be the bumpier parts. The dungeon battles
that are easily skippable in which I have been skipping and also just the kind of spreadsheet
Seh Sim aspect of the mercenaries, which I mentioned last week in which I still
is probably my least favorite part of the game, is recruiting people, giving people gifts,
just having a deal with all that.
Chore aspect is like, I don't know.
It's a necessity of this kind of system, I suppose, but it's not interesting to me personally.
Yeah, I have some tips.
I think at some point maybe, I want to keep talking about the story, but I also want to maybe
give a few tips for listeners.
And maybe for me.
And for either of you, because I do have a few that I've gleaned.
And I should say I've been spending time in our Discord.
There's a Fire Emblem channel.
And I want to shout out, We're Mutton, Lulu, and Relaxatorium, our three Discord users,
who are really, like, kind of active in that channel and have played a lot of the game.
And I've just been very helpful.
Like, I like going in there and asking them questions.
Hey, so does this stack carry over?
Like, what does this do?
Or how does this mounted unit work?
rather than trying to look it up because it's actually very hard to find good information.
And I've really appreciated them.
So shoutouts to those three, as well as everyone in that channel,
because it's actually been a really great place to hang out with a game like this
that's so complicated and has so many different systems,
and a lot of them are not well explained.
And while I think a game like this does benefit from having all those systems,
it's kind of cool that it's very complicated and progression is happening across all of these paths.
I think this game could be way better about communicating,
how they work and the interface could be way better.
Like those are points of very valid critique.
And just because something is complicated does not mean that it needs to be as impenetrable
as this game is.
It doesn't mean you should have to have as many tabs as I have open on my iPad while I'm
playing for like paralog timing and, you know, recruitment and perfect bird time guides
and like things that I just don't or even the location of, you know, I'll go find this old
lady.
She's missing.
And that's the quest.
And I'm like, dude, I don't want to just poke.
around the map until I find her, like in the city. Just tell me where she is. Like, so many things
like that just feel like information that is hidden from me that I don't find any pleasure
in sorting out or finding for myself. Even hearing you talk about things like Parallog timing
has been like, oh God, what am I missing now? Okay, actually, you know what? I'm going to give my
tips. I want to come back to the story because I want to talk about, I have some thoughts too,
now that I've finished one and started, Lita's, spoiler-free thoughts, but I want to share some
thoughts there. But yeah, let me give my tips now, I guess. So,
Number one tip is, yeah, there are paralogs in this game.
They come up around chapter 8 or 9.
So every chapter, every...
So we're like, I'm about to reach them.
You're right about there.
They all happen like in September into October, like 9 into 10 in the months of the year.
This game is moving along a calendar for anyone who doesn't know.
You kind of start in January.
So it's later in the year toward the end.
And these parologues open up, which are, I think, inexcusably hidden for how good they are.
There are all kinds of articles out there now.
you can just look up where the timing is.
And as long as you just know when they're happening,
it's really easy.
You just go talk in the capital city in Dagsyon.
You just go talk to whichever character's paralogue it is.
They'll have a little flag over their head,
and then you start the parolog.
And it's just a combat encounter that you'll go do.
That is similar to the story act, you know, the story like encounters in terms of the design.
Like they're all really clever and interesting.
They're all challenging.
They all introduce like other elements.
So you're, you know, there's like other cool stuff.
stuff going on that you have to keep track of, and they flesh out the story and some of the side
characters in cool ways.
So I totally recommend them.
Also, man, one of them, Talamans has like the best battle music in the entire game, and it
only plays during his mission.
I'm probably playing it right now because I finally tracked down a kind of low quality
copy on YouTube.
It's totally sick.
It has this like tenor, it has saxophone, that's why I like it.
But also it's pretty big.
Kirk here.
I actually just wanted to take an opportunity to talk about this game's music a little bit more than I did when we were recording, because the music of this game is really good.
I actually captured this clip.
This is the music that plays in taverns and down at the docks.
And like, the lead composer was to Kero Kanazaki, though there are a number of composers credited on this game.
A lot of longtime Fire Emblem composers.
And while there are some friends.
familiar motifs and sounds that you've heard in, you know, Three Houses or other Fire Emblem games,
they actually bring back some of the light motif from Three Houses in some pretty cool ways.
This game also has its own musical identity.
And a lot of that identity is driven by the acoustic guitar, the fiddle, and the sound of Spanish Fulminco music.
They just had a killing studio band on some of this stuff.
This track accompanies the opening cutscene for the dancer musician Lita, who is actually a guitarist.
She plays the Voila, a Spanish string instrument that preceded the guitar.
And, like, listen to this.
This is like Pat Metheny group, Chick-Korean stuff.
So anyway, shout-outs to all these composers who did a fantastic job.
A huge part of the pleasure of this game for me is just this soundtrack.
There's so much amazing music.
And I'm sure, you know, there's a lot of stuff I haven't even heard since there's a lot of the game that I haven't played yet.
But, yeah, just wanted to take that moment to highlight the music of the game
because it's a really special part of this game.
Okay, back to the show.
Anyways, so that is one tip.
Just look at the timing for the parologues,
just put it in front of you, and then go to it.
Because the game doesn't tell you that they're happening.
You can just miss them so easily, and they're worth doing.
Another tip, and this is a big one for recruitment that I think is important.
Basically, so everyone that you recruit around the city,
there are like a million characters who all can be technically recruited into your army.
And it's similar to three houses where, like, each of the house.
houses. There was kind of a group of people and their default, they're on your party by default.
If you picked that house, but if you didn't, you can still go recruit them.
Think of this game the same way. Like a lot of the NPCs are actually kind of associated with
one of the four storylines. And you can go recruit them, but they're kind, like, they don't have any
like story, like, you're like link with them as it builds up. Like you don't, your main character
won't get a lot of dialogue scenes with them. I always forget.
the name of what this is called. Oh, support scenes. So you know how, like, Kai goes with his friends,
Peter and Tiala. Like, those are his two friends. And they're kind of like the Shonen anime trio.
And then they have support scenes, like all through as you rank up and get closer with them.
You kind of get this nice storyline between the three of them that's actually really cool and, like,
flushes them out. And that's a very classic Fire Emblem thing. But there are a lot of other characters
that you can recruit as Kai who don't have any support scenes with him at all. And that's
often because those characters have support scenes with another of the flame lords.
So if someone's, like, requirements to recruit them are, like, renown level 10 or renown level 8 even,
I would say just ignore them because you're supposed to recruit them on a different storyline.
I didn't know that when I started playing, and I felt so overwhelmed because I was like,
there's so many of these people, like, who am I supposed to recruit and not recruit?
But actually, if you go around and meet them all, there are only, like, two or three that are within reach
of you at any given time, and those are the people you're supposed to recruit.
And if you haven't recruited them by like Act 7 or 8, it's just kind of forget about recruiting
at that point.
Like, you probably have the kind of eight people that you'll want anyways, and you only only
need like eight or maybe eight people in your core kind of battalion.
So, like, you don't have to recruit everybody.
And I think that's like a, it's a failing of the game that they give you so many people.
And it's not totally clear, like, who you're supposed to be, you know, having dinner with and
like, you know, giving gifts to to, to try.
try to level them up.
Yeah, no, this is already helping me so much because I was like, okay, clearly I'm supposed
to have completed all of these recruitment cycles by the time I'm done with Kai.
But it's good to know that that's not the case.
Right.
And like really, I recruited a bunch of people, like right around chapter 8, I think, when
I was at Renown Level 8, I like went on a recruitment binge and I recruited like a ton of people
just because I could.
I went and did all of it.
Like a lot of them kind of require you to go get an item for them.
And I was recruiting so many of them.
And then my core group really was just Kai's core group plus the characters that are given to you.
Because like a few people just join your party over the course of his story.
And then like Halvin, I think, like the jester girl was kind of my archer.
And there was like one other character.
And another of them was even really that good because they joined kind of late and I didn't have time to level them.
So I think the game kind of overwhelms you with recruits in a way that is confusing until you know how it works.
So I have one more tip, and it's brief, and it relates to what you were saying, Maddie, which is it is worth finishing one storyline before you start the other ones because you do carry over, like some of the side quests and, like, you know, there are things that carry over if you finish an entire storyline, and it's worth doing that.
Not a ton of stuff carries over, but enough that it's like much, much more streamlined.
Plus, you can start to give yourself like XP bonuses, and there's this whole system where you like unlock faster leveling for your subsequent storylines, and that also will make things go a lot faster.
Oh, and the map is unlocked if you finish and start a new storyline, which is huge.
Like, the fact that all the locations on the map are unlocked and you can just jump around to anywhere,
like makes things go way, way faster and makes it way easier.
The map is what is kind of bumming me out a little bit.
It's kind of tough the first time, yeah.
Yeah, I mean, it's just like trying to figure out, okay, so I need to go and do the bird
and click through those kind of meandering dialogue options that waste a few.
minutes and then go and do some meals and watch those meandering dialogue options and
I'll waste a few minutes and then I go on the map and then I get a notification while I'm
exploring somewhere saying that my weekly activities have reset and then I get this nagging
feeling that I need to be going back to maximize my progress and it's just by the time like I'll
have a night where I have a couple hours to play and I won't even get to a new story mission
which is such a bummer. It really makes me feel like God this game is kind of where
my time, which is part of why the overwhelmingness of it all is a little bit. It's a, it's a
little much. Yeah. That was happening to me too, and I just decided to not care and just do more
story missions. I was like, well, at least these are like leveling up. So are you skipping ahead
to the story missions? When I say story missions, I just mean like walking around the world map and
like engaging with actual quests that are giving me experience. I'm never skipping all the way ahead
to the next battle.
I have yet to do that.
But I kind of made a decision that I would do bird time and meals at the end
when I just so happen to be going back home to drop off my quest.
And other than that, I'm good.
I'm not heading all the way home just for bird time.
Anyone who hasn't played this game is like, why is she saying bird time?
It's just one of the many silly mechanics in this game.
And explaining it is almost completely meaningless.
You feed a bird.
I don't know.
It's part of the thing story.
The bird is actually Eschma.
is kind of a god.
Character that you created.
Don't worry about.
It's just one of the repeatable weekly tasks that you can do that gives you incremental
progress.
That's something that I barely understand.
I do really like that you, actually the you, the main character is a bird.
Yeah, like technically I'm the bird.
The bird is me.
Yes.
And you're a bird specifically because the goddess of time has said you cannot go back
in your corporeal form because it will upset.
like the flow of time too much.
So you have to be a bird, which is really funny.
Those video games.
Yes, I think it is a big hump.
Jason, what you're describing, I had that feeling too.
It was when I was the most down on the game,
was when I would spend like two hours playing.
And I wouldn't get to the next story mission,
which I really wanted to get to,
just because those are so great.
Like each of those heroic games challenges is really fun and different
and challenging and interesting.
And I would just be like, man, I spent this whole time
just going around the map,
doing kind of boring, you know, side, whatever they're called, the little, their map battles,
like, but they're not that interesting. It's like you fight a bunch of dogs. They're all kind of the same.
Or going to a dungeon and then like skipping the combat because I don't care just to kind of get levels.
Like all of that stuff is fine if it were, there were a little less of it at the beginning and it didn't feel like you were spending so much time on it.
And the thing is, like the more you play and now, especially on latest game, it's all so much faster.
Like the map, you know, eventually you unlock those carriages and you can fast travel.
There's the gate of the gods so you can warp around.
You start to just, like I at least have really figured out, okay, this is what I should be spending time on and not that.
Anytime I've got free time, there's like a lot of stuff I actually want to be doing.
And I'm so much more engaged with the systems that I find it all enjoyable.
Even like trying to go find rare materials or, you know, trying to get cullet, which is a type of metal that you need to upgrade a longbow or some of the swords.
and it's called Cullet.
And it's only in like two places on the map, and it's really hard to get.
And yet I find myself doing the thing of, all right, I'm going to get Cullet.
And so the next 20 minutes is just me trying to get Cullet.
But then that's kind of enjoyable because I'm like engaged with it.
Kirk, is this like when we used to go after Spin Metal?
Very much appeals to the same part of my brain.
And I think for like the micromanaging min-maxers among us, like there are so many of those little hidden systems in this game.
The leveling is very opaque.
It's all tied to like probabilities of stat increases.
I've been learning how it works, but it's like, you know, I didn't really engage with it as I was playing on normal.
And I found the game plenty fun and think they've actually like really perfected the sort of balance.
And especially given that there are these god boons that you can get.
So Fortuna gives you like unlimited rewinds, at least on normal difficulty.
You can just rewind anytime you want to in combat and really just like perfect your strategy.
And the minute I realized that was unlimited, I started using it because that's like how I played Xcom.
I like to save Scum in these games and just kind of problem solve my way through the encounter.
And like that makes that possible.
And then also the other goddesses boons, especially Kala, who gives a boon that's like plus 50 of like dodge for an entire round.
If I lose, I'm playing on Permadeath.
If I lose someone I don't want to lose, I can just rewind and then turn that on for the next round.
And like almost every time they'll survive.
So the difficulty is actually very malleable, and you have a lot of control over it, which means it's not as important to min-max and do all the side stuff, which actually, like, it should let the pressure off on players, but it doesn't.
Because I think all three of us have had the same experience of, like, even knowing that that's true, it doesn't remove the feeling of like, yeah, but I should be doing all this stuff.
Like, I should be leveling up.
And I think that is like a flaw in the game.
It's a challenging part of the game, especially in the early hours.
Yeah, I mean, and then so when I'm actually, I want to talk about the stuff that I do like, because
Theodore's story is cool and like her and her retinue are pretty fun to hang out with.
And then when you're actually doing the battles, there's really cool stuff.
There's a lot of fun strategy.
There's a lot of fun gimmicks.
There was one battle I fought where it was like just a dude by himself.
And then suddenly he summoned like an army of undead that surrounded my dudes.
And fortunately, the game had warned me to get this cleansing sword in advance.
so that helped me take him out.
And then I was like, I was really, again, I'm playing on hard mode.
So I found myself, like, in a really tough spot.
And I had to just kind of bum rush the boss and luckily took him out, which ended the battle.
And so I didn't have to kill anyone, everyone, just the kind of the main villain and so on.
A lot of just kind of like surviving by the skin of my teeth sort of moments, which is super cool.
A lot of fun strategy to play around with in terms of your unit makeup and your classes that,
each of them have. I haven't quite unlocked, quite unlocked the specialty classes yet when I'm
excited to goof around with that stuff. And I'm really enjoying that part. And I'm very tempted to
skip ahead and just kind of automate the, do the thing where you can go to the inn and just
set, like go through your turns by just automating combat and training and searching.
A viable thing to do. Yeah. I wonder if it is because, yeah, those are the parts of the game that I'm
enjoying most. But I also don't want to miss out on like the side quests and getting better gear for
my dudes. I have recruited a few people in town as I've gotten my renowned, renown up. I think I've
recruited like three or four people. And I've actually gotten to the point where to your point earlier,
Kirk about only needing like eight dudes, I have like 10 or 11. And so now I can't actually use them all
in battles. So I'm already having to make smart decisions about which ones I'm going to focus
on in which I'm not. I assume at some point it'll all come together and you'll have to have
like 40 people on the battlefield at once like at the end of the game and that's the point of
doing all this, which again, I have that nagging feeling that if I'm not doing some of this
min-maxing stuff, then I'll screw myself over by the time I get to act three and it's like,
oh, you didn't train up your characters enough. Now you will never beat this game. I'm hoping that's
not the case, but that's the feeling I'm getting. And one more thought about all of this stuff.
by the way is that there's this very helpful screen you can access.
If you press the, I believe it's the X button, and it'll pop up.
It'll be like, here are some things that you should be doing.
It'll give you helpful reminders.
It's just Anna being like, here's what to do.
Good old Anna, classic Fire Emblem Anna, being like, here's what you should be doing.
And I found that very helpful, but I wish that you could remove some of them as you finish them.
I wish it was more of a checklist instead of just a bunch of hint boxes because I find it very difficult to or very annoying, tedious to go through it all, knowing that I've done.
Some of them are ready, but not others.
I want to keep track of just the ones I haven't done because they're so helpful.
And it would be useful to be like, okay, I've knocked these out now.
I can just kind of automate it to the next turn.
So the menuing in general, I think, could be just streamlined and handled a lot better.
but that part in particular, I feel like, could be a lot more useful than it actually is.
Yeah, I'm realizing that this is good for me.
I'm like having sort of an existential problem with how many people I'm trying to recruit.
But like you, Jason, I'm already past the point where I have more guys than I could ever beasively use.
I'm going to let go.
I'm letting it go.
I'm Elsa now.
I'm letting it go officially.
It's happening.
I'm going to my ice castle with only the guys that I've gathered and moving on.
because I feel like even though I thought I had let go of all my chores and Jason, I do go to the
in sometimes and I automate what I'm going to do. And usually I do that when I'm like approaching
the main quest and I have like eight turns to go or whatever. And I'm like, I've done all the
quests. I'm good. I'm just going to automate for the rest of the time. And I'll just switch
between whatever I think is most necessary for my characters at that moment in time. It's search,
which kind of gives you extra gold if you wanted to buy some stuff or training or combat.
And obviously those level up your guys in two different types of ways.
And that's been helpful.
And it's a great way to just get past that final hump and feel like you were quote unquote productive before the end battle.
All that said, since I'm not playing on hard, I never have felt unprepared yet for a battle.
So I'm also kind of hoping that maybe eventually I will hit the point in the game that Kirk is at where it starts getting a little more difficult for me.
You will.
Also have some moments.
That's good to hear because I've had some moments in the battles where I'm like, these are not that complicated.
There are some real tough fights.
I found some of the fights quite challenging as Kai.
That's great.
And that is to get everyone through since I'm on Permodeath.
But it definitely gets harder.
And that's on normal.
So I know that heart is quite a bit harder.
And yeah, you know, it's funny.
I should shout.
So I want to shout out another podcast, actually.
You know the podcast, Into the Ather?
It's hosted by Brendan Bigley and Stephen Hilger.
They are super Fire Emblem freaks on that show.
I don't think they would object to me describing them that way.
They, like, love those games and loved Three Houses in particular.
I really recommend their recent episode about this game.
I've got a lot out of it because it's nice to just listen to two people who have played the hell out of it already.
Like they played it just super hard when it came out and have such a strong grasp of it.
And it was also nice to listen to people who are so deep in the lore of three houses that they can speak to like how cool what's going on narratively in this game is.
It really made me like the game more just listening to them talk about it.
It was like very helpful for me because they kind of were coming at it with,
the enthusiasm of people who really like it, but also the knowledge of people who have been, like,
really deep in it for a while.
And I'm definitely finding, so starting Lita's storyline, I'm already struck by how vast and ambitious
and really cool this game's story is. This is definitely like, this is a kind of Sandersonian
fantasy epic. It's got that kind of Brandon Sanderson's scope where it's just this, like,
wild amount of stuff. It's a really complex magic system in world, the politics, there's all these
different kingdoms. Like, it really does feel like, it actually feels like Warbreaker, which is a
book of his where there's like a kingdom where the gods are basically in charge of the kingdom.
And they are just people, but they're sort of super people the way that they are in this world.
It's kind of really similar. And that part of this world, the fact that there are these temples
to a variety of gods, there's like a kind of polytheistic.
government, like, hybrid.
Like, it's a polytheistic theocracy, I guess, where, like, the head, the emperor is also an actual
God.
And then, like, his sister, Kala, for example.
In Kai's storyline, this isn't really a spoiler or anything.
I'll be vague.
But, like, in Kai's storyline, you just go to all the temples because you want to get the blessings.
And Kala's blessing is really good.
It's that Dodge blessing.
So, like, I went and talked to her, and I'm like, oh, okay, there's another god.
One of the gods, humorously, is just Mars, the bringer of war.
Like, it's literally just Mars, the Roman god, and he's the god of war.
So there are all these different gods, and you go talk to them.
But then in Lita's storyline, Kala is actually like way more of a character,
where in Kai's storyline, another one of the gods is like a really main character.
And so actually this whole story is really about the gods, like what's going on with Belor and his whole plot
and like all the people who are like distributing these cursed artifacts that everybody's getting their hands on
because each character has like a cursed artifact they're using.
You know, Theodora, it's like her arm.
And Lita, it's her Vuela.
It's her guitar.
And so on.
Like, everyone has something cursed.
And that's all part of this plot to, like, empower Boulor.
Like, that all relates to the gods.
And it's actually, like, playing Lita's storyline.
I'm like, oh, so that's the deal with this god.
Oh, I'm learning all this stuff that I actually had some context for having played Kai.
But now I'm getting way more of it.
And, you know, I'm meeting NPCs that I met as Kai.
but now I'm getting their full story.
And it's clear that this story is just so vast and ambitious
that it can really only be told with four protagonists.
And you can almost imagine it like one of those Sanderson-style fantasy epics
where each chapter jumps to a different point-of-view character.
Stormlight Archive being probably the most famous example of this.
But, I mean, even moving outside of Sanderson, like A Song of Ice and Fire,
George R. Martin, those books do this as well.
That's how you tell a story as big as Game of Game of,
Thrones is you're jumping from through four very different protagonists who are kind of doing
four very different stories, you know, intrigue in the capital or action adventure up at the
wall.
And that's what this feels like as well.
And that's really cool that, you know, they're taking the narrative ambitions they've had
for this series before, which they had with fates and they kind of did that where you bought
multiple games and eventually it told one huge story.
And now they've put it all into one game, which is really almost four games.
And that's amazing, especially just finally starting.
to get into the meat of it
and to see a second storyline through.
God, I wish more of the game was like that
and Les was like, oh, I really enjoyed
this meal. Oh,
Mr. Bird, I really like it when people sing to me.
And I'm like frantically pressing A or whatever button it is,
being like, how quickly can I move through this, non-interaction?
It's really such a contrast between all of that story stuff
that is clearly very well thought out and intricate
and full of all this nuance and complexity.
And then some of the other stuff in the game that just feels like it was just slapped together
and just like paint by numbers, especially the dungeon stuff, which really is such a contrast.
Here you have these battles that are just like well thought out, strategy battles,
require you to really think to lure enemies in to attack enemies with ranged attacks first
and then close in with your melee encounters, et cetera, et cetera.
And then you have these battles in these dungeons that are just like,
now you can press the auto battle or you could just skip to the whole end of it because it
It doesn't matter what you're actually doing in this.
You literally are just smashing the A button the entire time.
It's really such an interesting contrast.
I wonder, like, why you make that decision is because you didn't have the confidence in the length of the rest of it.
You're worried it would be too short.
Like, I just don't, I really don't understand it because it's like, it's really a tale of two cities.
You have such high highs and then such low lows.
Because, yeah, Kirk, I'm really excited to see that stuff.
And I wish I could just skip ahead to it.
Yeah, that's a good question.
Like, why, like, what would a game, what would this game look like if it didn't have just maybe like 50% of that stuff of the dungeon crawling and the sort of repetitive, you know, copy-paste challenges and side quests?
Like, if it was more just the meat, because it's so big.
I mean, like, it is, it's totally like a valid criticism that this game, if it were cut down by some percentage, it would still be huge.
Like, I'm sure the majority of people won't play all four storylines.
But what if they could?
Like, what if it did focus on the same story, you know, and just cut out some of that, like, really empty stuff where, yeah, it's just people, like, repetitive meals and, like, kind of empty dialogue that doesn't give you anything about the character?
And instead, just let you, like, get through, you know, the 12 chapters of someone's Act 1 in, say, 15 hours instead of 30 hours or whatever.
You know, if it was just, like, cut down some, it seems to me like that would work.
And I, because I totally agree, like, that stuff is.
just so much weaker than the strongest stuff in the game, even though I've gotten into it or I kind of
don't mind it. Some of that is just that the game has gotten more streamlined for me. And that on the
second and third time through, a lot of that stuff kind of falls away and you don't have to do it as much.
Yeah, it's interesting that that stuff falls away. It's almost like at some point in the process,
they knew that it should and that some aspects of the game should be streamlined. And the designers
of those systems were like, okay, we're going to make all of these easier. But then why have
this part at the beginning where it feels like you're engaging with systems that are ultimately
not moving the needle enough in terms of your leveling to matter or even the entire recruitment
system. Like now that I'm thinking about it in terms of how you described it, Kirk, I'm like,
okay, why even have all those level 10 renowned characters be recruitable to me if I'm going to
recruit them later as Theodora or leader or Dietrich? Like, why not just limit that as well?
I assume Maddie because you don't have to play through the game as all four.
So like if you want to just stick with Kai, that's why it's available to you.
Yeah, and I could just fixate entirely on him.
Yeah.
But I also, I mean, I think that's plausible.
But I think that what shines about the game now that I've played the beginning of Dietrich is the fact that you can play as these other characters and get to know them.
Like I think that's the strength of the game and that's something that should be encouraged by the design.
the fact that these other storylines are there
and that they all eventually will weave together,
fortunes weave style baby.
That, I think, is what the game's strength is.
Right.
The fact that you could, like,
Esmeralda is a factor in Dietrich's storyline.
And, like, Esmarylda and Dietrich have a relationship
and presumably, I haven't seen them,
but presumably support scenes.
And presumably she also has support scenes with Fabio.
And, like, those characters are just like Dietrich characters.
characters. And Kai can't recruit Fabio, but he can recruit Esmeralda, which I did. And then I was kind of like,
she's not really a main player for me. And it's just clear to me that she's kind of from a different
storyline. And it does, like, it makes sense, I guess, yes, that they would say, okay, we want you to
be able to recruit everyone. But also, like, I could totally see a version of this game where there
are just some NPCs that go with each storyline. And given that you have all four of them, if you want
them, like they just restrict it in that way. Like, it's all kind of, you know, balance decisions, I
guess and they made the choices that they made, the game is still spectacular. I mean, and I really
think, like, you know, I'm still kind of nowhere, you know, I've just started the second
run through. I'm not even halfway through Act 1, if you consider Act 1 as all four of the
Flamlords. So, I'm a quarter of the way. Are you really going to play through all four
stories for all 15 of their parts or whatever it is, 12 other parts, so I forget the exact number.
Yeah, it's 12 parts, so it's 12 times, so it's 48 chapters. Yeah, for sure.
I'm going to, I'm not going to, like, this week.
I think a really important thing about this game is to maybe pace yourself.
Like, I've stopped now that I'm at Lita because there's just so much other stuff to play right now.
And that's partly because, like, you know, we're playing stuff for the show and I have all these new games.
I want to play control.
I want to play Ace Combat.
I want to play Onamusha.
And then, of course, soon we'll have Grand Theft Auto.
Like, there is not going to be time to finish the 100 plus hours it'll take.
But eventually, yeah, like, there's no reason this game can't be just like a big, long,
epic fantasy novel that I sort of read for the next four or five months. That seems really
appealing. And given how the story is clearly written to be experienced in that way, if you
really want to get the whole story, that's really cool. Like, that sounds good to me. I would
just definitely caution against anyone who's planning to, like, devour the whole game, unless you just
know that's how you enjoy things and you want to just drown in it for the next month. Because
that's, I would imagine you could burn out at some point just because there's so much of it.
Yeah, it's reminding me of a hundred-line last defense academy in terms of how I intend to play it, which was I waited and I actually played that game in like January, I think, like after I was really done with the fall rush of games. And then I was a little sad. So I was like, I can't put this on my game in the year list. But I could play it really slowly. And that is also like it's a strategy game. It has a ton of characters. It has multiple diverging storylines and paths. And I just played it like I was reading a.
a book over a series of months and enjoyed it that way between other things.
And I think that's how this game is intended to be played as well.
And I think it will be something that I probably finish in January.
And I'm completely fine with that.
That's a really good comparison.
I hadn't thought of that, but that's a great comparison to 100line.
And also, because Jason, you played 100line and you played like the whole thing.
And I remember your take was, it's too much, basically.
You were like, there's too much.
You were, you were like, don't play all the endings.
And I remember that.
Well, and you were like, there's a kind of a skip list.
Like, you're like, here's the, there's ones you should do and ones you shouldn't do.
Which I think is kind of, too an extent.
It's different because of the structure, the narrative structure is different for Underline than Fortune's Weave.
But I think it's the same idea where in Fortune's Weave, like, we're already, it's already like the kind of collective wisdom of this game has already greatly improved the experience of playing it.
because there's people like, like what I'm saying, where I'm like, don't even bother recruiting people beyond this certain point.
Like, definitely be sure to do the parologues, but don't worry about this.
Like, there's an increasing number of that amount of that out there.
Well, Kirk, can I ask you?
Okay, so that to me, those are tips that I probably would have figured out.
What I really want to know is like what in the day-to-day grind do I not have to worry about?
Like, can I skip the bird stuff?
Can I skip meals?
Can I skip training or can I skip temple service?
Do I have to do all of that stuff?
That's what I want to know.
I think I can't answer all of it because I haven't played Act 2, you know?
I think that once people have really played the whole game, they'll know,
okay, it really doesn't matter if you have the blessings beyond the first rank,
or like, you know, it doesn't matter if you're not going to need to worry about ranking up everybody.
I don't know, so I can't tell you.
I think that information will become clear.
And I don't know, like I definitely, like I had the weekly stuff that I did,
which was training mostly because that really does help you.
You're just week to week that really helps.
Like at the arena, I mean, like going and doing the training.
And then I liked talking to the gods when they're available to be spoken with.
I actually didn't realize when the temple icon is gold.
That means you can go have an audience with the god, which for a few weeks I didn't realize.
There were a lot of things I didn't realize.
I didn't realize that your character needs to be at the dinner.
Which is really obvious.
Like, I guess, like when you think about it, sure, that makes sense.
Like, Kai has to be one of the three people that I'm buying dinner for.
I thought at the beginning.
What do you mean has to be?
But you can do it with that.
In order for you to level up with the other characters that you're eating with.
Yeah.
You mean with the ones you're trying to recruit if you're trying to build the support level
with people you're trying to recruit.
Yeah.
Just in case people don't know, you're trying to build your support level with recruitable
characters to a certain point.
Right.
And like Kai's level has to be at, you know, level three or level four.
But if you, I was just buying dinner for like three people because I was like,
well, Kai's buying them dinner.
So they all like him.
Because I'm paying for it.
Turns out they don't.
He's not going to it.
No.
They don't give me shit.
They just take it for granted, the freeloaders.
They don't even care.
So Kai has to be there, which now I know.
So there's stuff like that that.
Kirk doesn't like doing good deeds just for the sake of it.
He needs to get some of them.
Not in this guy.
No way.
Not in fire emblem.
No, in Fire Emblem, I'm only going and helping out at church because that God will then give me some
benefit on the battlefield.
Well, helping out of church has tangible benefits in this world.
It does.
It does.
Just like in real life.
The gods are literally sitting right over there.
Yeah.
Sometimes you mean.
them sometimes they'll address you yeah um one more quick thought uh i don't know if you guys are
familiar with this video game series called sweet coden um but there's a game very very similar to this
i've had that thought many times because there's a game called ccodon three which is when you
two have not played it's the one that came after secodon two the one you have played two i don't know
if you guys know this but first of all um the it is a multi-protagonist story where you kind of switch
around different roots and each of them tells a different story, but they all cross into each other
and each of them has their own entourage of characters, some of whom can be recruited
and in other storylines, etc, et cetera, and then you're also recruiting characters like in each
of them that can be recruited in all of them, and eventually they all come together in this
final battle sequence. You'll learn different parts of the story based on each one. I don't know
if you guys know this, but 2nd and 3 also has like a skill system where each skill in a different
weapon has a letter grade and you improve it by training your character over time.
And that's just the beginning of the parallels here.
There's also a flame lord in Suikodon 3, or Flame Hero, it's called.
That's interesting.
I'm looking, so Suikodin 3 came out in 2002, which is kind of right when Fire Emblem was kicking
off on the Game Boy Advance.
They're very like, Blinding Blase, 2002, Blazing Blade, 2003, same era.
GRP as well. So that's very cool. I definitely thought of Succoed in two while playing this game,
just the scope of the cast and the kind of overwhelming scale. Recruing everyone, the pressure
to recruit everyone. Yeah, I will say Succo'd in three, like all the Sucon games, the recruiting
is much better because, well, in some ways it's much over because each character has different,
like totally different methods of recruiting them or makes you do something. Occasionally,
it'll be very opaque or tedious.
In Firemob, it's buy me dinner a bunch and then get me a fish.
Or give me three iron bows.
And have a reputation in town of being super cool.
Yeah.
Oh, yeah, right.
Be famous enough.
But Sikodon 3 specifically, a lot of comparable points here.
That's interesting.
It makes sense that it would be a direct influence, like Kirk said.
I think probably, I mean, this is part of why I'm grateful that even though I know I was
kind of brady about it at the time.
I'm always grateful that I played Final Fantasy 6 and Sweet Kodin 2.
They were very influential.
games and I do see their influence in what we play. Just wait. We might be playing Chrono Trigger
in a few months. I know. It's another one on my kind of list of games that I'm like, I should
probably get around to that someday. And Jason Trier is a person in my life who ensures that sooner or
later I do. That's my job. That's a big like JRP kind of literacy block, like to fill in for
your kind of your full literacy. Well, I don't know if we'll be playing it to be clear.
Yeah, it's true.
Oh, I know. I'm just reflecting on Chrono Trigger because it's a great game and, like, totally
fits with this kind of constellation that you've assembled, Jason. You're kind of, your required
reading of JRPGs between like Final Fantasy 6, Chrono Trigger, Sweet Hoden 2. It really is. They're
all very different and they fit really well together. It's a graduate level course that we're all
taking together. I've never gone back. I think it would be interesting to go back and play one of the
early Fire Emblem games. I gather they're very different, listening to the guys on Into the Ather Talk,
because they're into like those early ones.
They're super different.
And there are those people who kind of always grumble
that it's gone in this more personae, you know,
developing relationships.
I would say dating sim, but that was really just three houses.
There's not really a dating sim in this game.
It's more just like, there's way less actually of the support conversations.
Just the dinner sim.
The dinners are, yeah.
But because there are support conversations as well.
And those are really great.
Like some of them are really funny.
And I've actually missed a few with Kai.
because I recruited the wrong people.
I would love to find a guide that's just like,
here's who you should recruit,
because you'll get support scenes with that character,
because some NPCs have support scenes,
like, I think just with one Flame Lord.
Or at least it sort of feels that way to me.
I might be wrong.
That information is like a little hard to come by.
But anyways, like there are people who lament that move in that direction,
even though I like all that stuff,
and just want the game to be like the kind of hardcore tactics game
than it used to be.
Though there's a lot of that in this as well.
This is still a really great tactics game, and ultimately that's the thing that I love most about it.
It's just I like going through these challenges and kind of working my way through them and figuring them out.
They're just, it's the people, like the design teams at intelligence systems are really great at what they do.
The encounter designs are so cool and so clever.
And yeah, I really think it's a very smartly made game and really cool.
Anyway, that's enough for now, I think, on Fortune's We,
you know, I've played a lot of it, but there's so much more that I think I'll have a way more complete sense of this game, you know, months from now.
Yeah.
So I'm sure we'll return to it.
We'll have to do another episode.
Yeah, we can do one in like March 2027.
I don't know.
That's probably right when I'll be done.
Right.
When I finally finish it.
But yeah, for now, I think that'll do it.
Let's take a break and then come back for one more thing.
Max Fun Meetup Day is back on Sunday.
Sunday, mark your calendars because by popular demand, Meetup Day is back on a weekend.
See old friends or make new ones.
Meetups are happening across the United States, Canada, and as far as France.
Find your meetup at maximum fun.org slash meetup.
Don't see one nearby. Hosting your own is easy.
Learn how at maximum fun.org slash meetup.
That's Max Fun Meetup Day.
This Sunday, October 4.
See you there.
Remember Archer, the Emmy-winning animated series?
I sure don't.
I'm Ann Burnash, the voice of Pam Poohy,
and I'm hosting an Archer rewatch podcast called Refraising.
It was just pure punchline early on.
What's great about it is you can watch it over and over again,
and you're going to laugh every time.
I agree, Aisha.
It's the gift that keeps on giving.
When I rewatch it, I'm always very self-conscious about Lion Reeves.
Really?
Yeah.
Not me.
I'm like, man, good work.
Bob from Bob's burgers, like,
Archer? We're rewatching Archer from the beginning and working our way through all 14 seasons. Each
week we'll discuss a new episode and play some dumb games. So check out rephrasing an Archer
rewatch podcast on maximum fun.org. All right, and we are back for one more thing. Jason,
you're back with us from your travels abroad. How about you tell us about him? So I went to Tokyo
Game Show while I was in Japan. A bit of a misnomer because it's like,
not actually in Tokyo. It's like in Chiba, which is like an hour away from.
Really? Tokyo is a state of mind.
Tokyo is a state of mind. But I guess Chiba game show doesn't have quite the same ring to it.
Did it used to be in Tokyo and then they moved it? Or like, I don't know. Why is it? Huh.
Never been before. This is my first time. One fun fact, by the way, about Japan. As you guys, I'm sure are aware, the train system, public transport in Japan is great, very efficient, very expedient, very easy to navigate.
gate. Everything is in both Japanese and English, so even if you're a foreigner, really easy to get
around. And everybody waits in line orderly as is kind of Japanese stereotype. But it's very funny
because when you're on one of these trains and that it's really crowded, suddenly all hell breaks
loose. And there's like, it feels like you're in a mash pit because like there's a crowd of people
that is all just literally just pushing out of the subway. It's kind of like breaking the stereotype
of order. Yeah, they just go full the tea after a round.
Red Sox game at Kemmore Square.
My comparison point for this is like, we're all the same.
We're all the same everywhere.
I'm just going to shove.
I have in my head that on some Japanese train stations there are people who like have like
a board or whatever that they use to push people onto the train so the doors can close.
I'll have to.
I'll delete that if that's not true.
But I believe that that is at least at some point that has been a thing.
Because there's so many people on the train that they just like pack them in like literally pack
them in to get the doors closed.
Bing. Kirk here editing the episode
just wanted to say, this is definitely a thing.
This role is known as a passenger
pusher, and while they
were pretty prevalent in Japan, they actually
are people around the world
who do this. And it used to be more
prevalent in Japan than it is now.
And in Japan, passenger
pushers are known as
Oshia. So there you go.
The more you know. Back to the episode.
Bing!
One thing they did really
right compared to New York Subways,
which are also great, but unlike New York
Subways in Tokyo the subway system, they have like specific gates and lines for where the subway
door is going to be. So you don't just have to bum rush to where you see the door is and just
kind of estimate an eyeball it like you do in New York. Yeah. Wow. Which we had that too.
But anyway, so Tokyo Game Show. So I went there. So the way it works is it was four days. It was actually
five days this year, but the fifth one got canceled because of a typhoon. So four days. I only went for one of them.
first two are quote-unquote business days and the second two are public days. I put business days
in quotes because even though there's like a whole section for like media influencers, there were
so many thousands of people that had media badges that I imagine it was very easy to get one.
Even though it was a business day, it was so crowded that I was just like I never need to go
back here. This is fun, but probably not again for me. I can't even imagine how.
insanely packed it was for the public days.
It's also a little bit of a throwback because this convention center where it takes
place is maybe the closest that I've seen to the LA Convention Center where E3 used to be.
And so going to Tokyo Game Show actually felt a lot like recreating E3, which ended in 2019.
Yeah.
And so you go around and it has a feel of E3 in that it's just these massive booths from these
Japanese companies, Capcom and Square Enix and Sega and Level 5.
And they have people lining up to play demos of games.
And it's all just kind of a big shit show of people and crowds and smells and swag and people just handing out all sorts of stickers and nonsense.
But it's kind of like an old school E3 because they still have booth baves at Tokyo Game Show unlike E3.
They have all sorts of just kind of interesting displays.
At one point I saw a booth and there was this big screen.
and it had what looked like, kind of like, you know the movie,
You've been Centipede, but like three like anime school girls.
Where are you going with this?
And it wasn't, they weren't doing the human centipede thing.
They were just kind of in position like bent over in front of each other.
It was a little bit more like a sexual human centipede thing.
And all sorts of stuff like that all over the show.
I got to play Final Fantasy 7 Revelation, which,
is cool, played as Sid and Vincent,
only like a 30-minute demo,
so not much to share for that.
It's like the beginning of the game,
feels just like continuation of rebirth
in a lot of ways.
But I will say, Sid, in the opening cutscene
of this demo, Sid is like,
yeah, I'm going to fight this time.
He has a whole little printing monologue thing.
And you get notes of Sid's music,
his musical theme playing as he says that in the background.
And it's just total millennial nerd.
chills.
It got me very excited for Final Fantasy 7 revelation.
So it's theme rules, so that's great.
Extremely good.
And this is like the remade version that is just all over the place.
So really cool stuff.
That game, very excited for that game.
I also played the new Professor Layton game, which does not demo well.
The puzzles that they chose for this demo are like,
staring at a bunch of doors and trying to figure out how many
like handles they have how many different shaped handles and windows and stuff they have
really terrible game to be demoing in a trade show um was also spoting trying to spot
AI which you're a latent a latent head right yeah yeah there hasn't been a new one in a long time
so i mean this new one comes out of december so i'm excited about that and uh overall it was a
really interesting experience again didn't spend more than a day there and most of that day
I was just kind of meeting with people and doing interviews and stuff like that.
But it was cool to see an experience.
Craziest thing about TGS this year is that the most popular booth,
the most popular game booth there, was for Grand Theft Auto 6,
which that might not shock you, Grand Theft Auto 6, biggest game in the world.
Of course, it would be a big, even in Japan, it would be a humongous thing.
But what is surprising about it is that this booth,
for GTA 6
just played the 27-minute
Netflix gameplay footage
that you can watch online.
There was no game in the boot.
No, you cannot play the game.
It's like the physical box that you buy.
There's no game in it.
Exactly.
You go in, and so this thing,
people were waiting online for hours
to go and watch the footage
that they could just watch on YouTube.
They're on their phone
in line watching the footage.
It was so bizarre.
I just did not understand.
I didn't know if people didn't realize.
this or what but that was very funny um of course final fantasy seven revelation was also very popular um
naoki humacu Kyi humacchi yes yes 100% is it possible that like if you went into the grand theft
auto booth that you like got a shirt or something like that on the other side maybe i heard there was
some sort of like haptic sensation thing that i guess made people want it's in 40x they spray you with water
when a boat goes by hell yeah um also very fun i was
be amazing. So dumb. I was interviewing
Naoki Hamaguchi, the director of Final Fantasy 7
remake Rebirth Revelation, and
he gets a lot of attention at these things, which is
fun to see a lot of people want to go and take pictures
of them. Finality, the Squarionix booth, they had
different kind of figurines set up, like photo
displays set up for you to take pictures with. One of them,
this is incredible. One of them is Sephiroth
in the air with his sword held down. And you could
like pose right below.
low it. And so
Hamaguchi, the director of the game, like, did
take a picture of himself, like, fingers
crossed, like, he's
praying, classic. Well, Sephiroth
comes up behind him. That was very funny.
And
also, I was chatting
with Shuhay Yoshida, formerly of
Sony. He also gets a lot of people coming up to
him and, like, when I take pictures of them and stuff, he's
a celebrity there.
There was a bunch of Japanese indie games, or
like, really, indie games from everywhere. I didn't get a chance
to play much, unfortunately. Didn't have a ton of time,
And it was so crowded that it was really hard to get from one place to another.
And yeah, walked around, saw a bunch of these booths and stuff.
I'm trying to think.
I don't think I saw anything else of note.
But it was a cool experience that I probably will not do again.
And I'm okay with that.
Because as much as I miss the spectacle of E3, I think summer games fest where there's kind of like a chill media campus where you can actually walk around and like do your job.
without having to navigate crowds of hundreds of thousands of people.
I think that is a more ideal experience for at least this part of this,
for my job in my career.
If I was just a fan,
I might feel differently.
But yeah,
Tokyo,
pretty cool city.
Also,
if you guys are curious,
I mean,
Tokyo was pretty cool.
It was cool being in Shibuya,
which is just like being in like a major part of persona of five and just kind
of seeing that come to life,
not to be all cliche and be like,
yeah,
persona,
but that was my experience of Japan.
I would have been doing that too.
And I would have been ordering like beautiful plates of food like they do in persona.
And hopefully you got to do some of that.
That feels like a great food city.
I did.
I didn't have the optimal experience because I had some stomach issues my first couple of days.
But I did have a lot of good curry and also just like in persona.
And also the best meal I had was in this little tepaniaki joint, which is like where they grill food in front of you.
And it's just this single guy, this single like middle age Japanese man with like kind of
the top bun hair and a big apron and he is just going person by person and taking their orders
and just cooking in front of you.
I order and it was like a Wagyu steak he would make interview.
Incredible.
And super cheap because the yen is really weak right now compared to the dollar.
So everything there was super cheap.
Had a lot of good meals for sure.
Didn't really have sushi, which people are always surprised.
And I'm like, yeah, I didn't really have any sushi there.
But they have so much other good food.
Yeah, fun, fun times.
I also went to the Square Enix store and got Chocobo and Mughal plushies from my kids, which they enjoyed.
That's good.
My son, my four-year-old son is sleeping with the Mugel plushy at night now, which is adorable.
Getting them into Final Fantasy from a young age.
Yeah, that's about it.
Tokyo, super cool city.
Next time, I mean, I was all interviews and meetings and stuff, so I didn't get a chance to, like, do any actual sightseeing.
So one day, going to go back, hopefully we'll get to go back with my family and, like, actually go around and see stuff in Japan, which I didn't really get to do much of this time.
But, yeah, it was pretty cool.
That sounds amazing.
Yeah, I really want to go on a just trip to Japan.
My sister's family went a couple years ago.
They went to, like, it's the Studio Ghibli amusement park.
I forget what the actual name of it is, which sounds very interesting, very, like, unique as an amusement parks go, kind of less of an amusement park in some ways.
but that sounds really cool.
And yeah, I'd love to see, like, Japan itself, like, to get out of the city and go sort of see the countryside.
Should we do a live show there?
So we all have an excuse to go.
Didn't we get an email recently?
Someone was like, you should come do a live show in Japan.
I'm like, yeah, okay.
We did, actually.
Sure.
We got an email from a Japanese listener, or Japan-based listener, at least, who said that.
And I was like, uh, not a post-in-us.
Can you fly us out, maybe?
I travel business class when I crossed the Pacific, I'm afraid.
Tickets would have to be.
very expensive. I feel like Kirk and I were reading that email like while Jason was in Japan. So like obviously that was affecting our perspective on this. But yeah, definitely I would love to go there someday. It's a it's a dream. Yeah, it's on my list for sure. Well, I will go next. I have been playing a game. Well, I really was traveling and I played this game while I was traveling. I haven't been playing it over the last couple of weeks now that I'm home. But I played a lot of fields of mystery now that it's in one point.
And most of that is driven by my wife, Emily, who has really gotten into Fields of Mystery.
I, like, kind of finally kind of put, she was like, you picture a person who's, like, pointed at Animal Crossing.
And they're like, Animal Crossing, Animal Crossing, Animal Crossing.
And then you kind of take them and you just sort of gently turn them until they're looking at Fields of Mystery.
And then they're like, feels the mystery.
I'm surprised she allows you to take it from her, like take the switch or seem like that kind of whatever you're playing.
Well, so it actually started because I knew that Fire Emblem was coming out, and she had been playing a lot of, she kind of got back into Animal Crossing.
And I think just really has a good time kind of optimizing and just kind of going through the routines of those games.
She grew up blue rose in Animal Crossing, which I gather is like the new game plus plus plus final boss most difficult thing to do in that game.
So she basically beat Animal Crossing and was kind of ready for something new.
And also I was like, I'm going to need the switch for a long time.
Feels a Mystery on the Steam Deck are a match made in heaven.
What a cool game.
I really like it a lot.
Natty, so you played a lot of this game, right?
When it was in early access?
I did.
I actually haven't played the 1.0 version because as you alluded to, I feel like it came out at the wrong time for us.
If it was like late August or something, it was kind of right before September.
But I did love what I played.
I gather, and this was listening to the besties talk about it, that actually like a lot of the game,
from early access is the same.
Like the, I think a lot of the One Point-N-O stuff is kind of later on, and there's a lot
of end-game stuff.
Emily's played a lot, and she's, like, really far-in, and I think there's, like, lots
of stuff happening in her game, like, narrative stuff, and I don't know how much of that
is One-O-Po.
I've only played through, like, you start in Spring, just like in Sturdy Valley, and then
I'm in summer.
And to, I'm sure a lot of people know this.
This is a farming sim, like a Life Sim, farming-sim game.
It looks a lot like Star-Valay.
It's that kind of 16-bit graphical style.
you move to a small town called Mistria,
and you get a farm there.
You're kind of hired to come in and fix the town.
The brother and sister in charge of the town are like,
we need someone to come in and fix everything.
Let's just put up a help wanted sign,
and then your character kind of wanders in like,
hey, I'm here to help.
And the twist, or not the twist, I suppose,
the thing that sets this game apart from Stardu
is one that it's like more explicitly a fantasy world.
There were fantasy elements in Star Do Valley,
but this is much more like
the world is just like much more fantastical.
There's like a mystical dragon beings
and like ancient magic
and you know the mine that you go through
with just like in Stardu is much more like
tied to ancient powers.
There's ruins you can explore
and relics that you're digging up
and spells.
You learn spells that like make your crops grow faster
or like replenish your stamina.
So there's like a whole magic system
and all sounds pretty real to me.
The real fantasy is people bringing in a stranger
and letting him have complete control over there.
And falling in love with them and all the other things that happen in these sorts of games.
Love is the true fantasy here.
It is, man, love and also the thing that makes this game really special to me that I love about it
is the way that the community has been written.
So this game is made by NPC Studio.
They're a Chicago indie studio.
The co-directors and designers are named Claire Belton and Andrew Duff.
So I think those are like the two people who like oversaw this and kind of had the vision for it.
It's very clear that they played Stardue Valley and it's very informed by Stardue, but they've made a lot of changes.
A lot of it is like quality of life stuff.
The game is just like a lot smoother experience.
It's not as hardcore in terms of like the economy and the farming.
You're not quite as like driven to just maximize your output.
And it kind of really quickly gets you into just like making food and getting to know people and digging up stuff over at the Archaeology.
psychological site and exploring and like you just it feels like a more multifaceted game and a little less
like it's just going to push you into being a like merciless optimizer on of one thing especially
the farming which is nice oh livestock there's great livestock systems where like you have like really
cute cows that you pet every day and I have a dog named opa and you know but the thing I really
love is the writing of the community this group of people in the town are a very varied and
interesting bunch. Each character is really great. They're all really fun. The art is really cool. It's
got that kind of Sailor Moon art style, especially the female characters, kind of look like Sailor Moon
characters. I haven't really watched Sailor Moon, but just I know that art style. It's very familiar.
So famous. And the characters are just so much fun, and they're all so different. There's a nice
diversity of like ages and kind of backgrounds. And they're much, I find they're much livelier and
more memorable.
than the characters in Stardu.
And a big part of that is because they're all friends with one another.
They all have relationships.
Every Friday night, they get together at the inn,
and there's like three different groups of them.
One of them is they're playing Dungeons and Dragons together, like six of them.
So if you make it to the inn on Friday night, you go to that table,
and you press the button, and then you get to see the latest in their campaign.
And, of course, it's written week to week to week.
So each time you go in, there's, you know, you learn that story.
But then there's another group, and they're gambling.
And there's like a really funny storyline where, like,
the one bohunk like armorer guy or like the blacksmith is like really good at poker but he doesn't
know how to play so he's like always winning so that's like an ongoing storyline and then another group
they have like a wine tasting club so they're over that that also is very realistic by the way
the guy who comes to your poker game who doesn't know anything about the world is just like
accidentally winning just winning over everybody everyone is just like beside themselves so there's these
different groups and like that's really cool like I really like the feeling of community
I'd say it's the biggest fantasy of this game is that there's such this, like, small town where
you're always welcome in the inn.
There's always a new stew on that you can have some of.
Everyone is, like, friendly and supporting one another.
And they all just want you to help.
And like, yeah, sure, sometimes they need, like, civic infrastructure to be built.
And they just ask you to pay for it entirely by yourself.
Because that's just how it works in this town.
But it's a small tax, really, to pay.
They should be asking the guy who keeps winning at poker.
Yeah, I know.
Really? I know.
It's true.
He wouldn't pay for it, though.
That guy, he's, he's, he's an iconoclast.
He is.
And so that's cool.
And then one other quick thought is that related to all of this is there are also children
in this town.
There's a group of kids and they're also at the inn and they're having their own little
adventure and you go talk to them.
And the kids in this game are wonderful.
Like there's something about the fact of a town.
Like a town needs to have kids in it.
Like there needs to be a group of little kids.
And they're also different.
They're all so cute and funny.
Like, each of them has their own little personality and things that they're into.
And, like, the way that it's all kind of tied together, like, a lot of times you'll go talk to a kid or even one of the other NPCs, and they'll say, oh, I was just at the museum.
And I saw there's this new exhibit from this thing that you must have donated.
And that's so cool.
And they'll share a fun fact about whatever it is.
And, like, I don't know.
Like, the feeling of community in this game is really special and must have been very hard to do.
Like, it took a lot of work to write it with as much care as they did.
And it's totally for me what makes the game, like, more than just a, like, really good Star-Dar Valley-like.
And something special and something of its own.
So I really, like, love it.
I played a lot.
It had, you know, any game with a schedule like that where you're just doing a daily schedule, just like Fire Emblem.
Like, it's so easy to just be like, well, I'll just do one more.
I'll just do one more.
Like, it really sucks you in.
But I think it's so wholesome and so kind of human in the way that it's been written, that it is
really a very special game. And I really love it. I'll keep playing it, you know, and I'm traveling and
stuff. It's such a great travel game. Like it makes a flight fly by. So I, yeah, I really,
really, really dig Fields and Mystery. I think it's a wonderful game. Yeah, you're reminding me how
great it was. And I'm like, oh, I should go back and check all my friends. Maybe that's another
January project for me. Yeah. How far did you get, Maddie, like in this, or in the calendar?
I think I got all the way up to as far as you could get, because I really got into it.
it. And like there was kind of a stopping point in the early access version of the game where you
would kind of run out of things to do. And like you could continue to farm your crops and stuff,
but you'd be like out of levels in the mine. And, and you would kind of be able to tell that you
had exhausted a lot of the story content. And it would be like, okay, I need to come back when
they've written more of this. I don't know if there's like a quote unquote ending at this point
or how that would work exactly. I would expect there's just more that's written there that
wasn't present before. But if I were to go back, I'd honestly want to just start over because I'm like,
I kind of remember all the characters, but getting to know them is part of the delight of the game for sure.
There's a game I've been waiting for. One of the reasons I don't really want to sink into this is because
there's a game I've been waiting for called Grave Seasons that is like a Farming Sim with a murder mystery
attached. And if I'm going to get into a farming scene, that's the one that I want to kind of get my teeth into.
Yeah, that Bloom House one. It looks really awesome. Yeah. That's a great name.
Grave Seasons. I get it. I get it. Because murder. Yeah. I'm really, I've just really come to like this kind of game. And there are a lot of them, but there aren't that many that are truly great Animal Crossing Starry. I would say Fields of Mystery. And I hope Grave Seasons is another one, just because, yeah, like horror mystery themed one of these would be perfect. Like, that's exactly the niche that someone should go for. So it's very cool that someone is. I'm looking forward to that. When's that out? When is that, is there a release date for it?
It got delayed. It had a release date and then it got kind of pushed back to, I think they're saying, this year at some point, but it could be early next year. I don't know.
They can wait. Yeah, they can wait. That's fine.
You got time. It's all good. Please. Please wait.
Please wait. Please wait. Honestly, yeah, I would advise it. If anyone working on that game is listening to this, just wait till February. March. It's fine.
Bing. Apparently they listened to us even though the episode had not yet published, which I think is a first. After we recorded this, the developer. The developer,
of grave seasons announced that the game will be out on March 9th, 2027. So they decided to wait a little bit, which is totally fine. And yeah, looking forward to playing that game. I'm sure we'll be talking about it in March of next year. All right, back to the episode. Bing! Well, that's me. Maddie, your last, what's your one more thing? Okay. My one more thing is, it's an article according to the One More Thing sheet that we have, but it's really a topic that I got fixated on.
this week and read like 12 articles about and is fascinating and strange and I recommend that people
look into it. And so I kind of tried to pick the most comprehensive of all the articles that I read about
it, which is, it's written by this guy Ian K. Duncan, who's more of a blogger type than a reporter
type. And he wrote like a long explainer of the situation that's called sex AI and the
apocalypse. And let me try to summarize it so that you understand why I got fascinated by this.
And it's because this is a story. It's got like my old editors at the Phoenix used to say if a
story has bodily fluids, you put that in the lead. Let's just say there's some bodily fluids
in this in this story. It gets salacious and at times upsetting. So you guys might remember earlier
this month, we're recording this in September 2026 if you're listening in the far future.
this guy, Jacob Coxon quit Anthropic, which is an AI company, which is kind of have a,
Anthropic has kind of a personal brand of being like the ethical AI company.
That's part of their branding.
Yeah.
And when he quit, he did this really viral Twitter thread where he was like, I'm really
concerned about AI safety and the apocalypse and I feel like Anthropic isn't taking it seriously.
And after he did that, a lot of people that I follow started talking about the topic and
talking about a couple other guys in this.
knowing way, and this book that these two guys had written, these two guys being
Eleazar Yadkowski and Nate Soros, who wrote this book called If Anyone Builds It, Everyone
Dies, Why Superhuman AI Would Kill Us All.
Have you too heard of these two guys in this book?
Yeah.
Yeah.
So these guys are part of, there's kind of a few warring factions in the AI safety world
that I learned about this week when I read about all of these clicks.
And each of them is led by a fire lord.
Kind of, yes. Kind of, yes. And the faction that those guys are in, at least for now, they call themselves the rationalists. And there's another faction called the effective altruists. And like some, there's some overlap used to be in those factions. And they're basically the reason that everyone was posting about this this past couple weeks is because they were like saying that these factions had formed what they call a quote.
sex cult. And I was like, that's a pretty wacky phrase. That doesn't. This goes back to Sam Bankman
Fried, like the effect of altruism thing where like Sam Bankman Fried was in a polycule and there's like,
there is like a whole, there is stuff to this. There is, there is, I can confirm after reading
far too many articles about it that there is indeed stuff to this. And it is a wild journey that
again is at times upsetting. And I think really worth reading about.
about because these are some very influential people.
Like, for example, Yudkowski was recently in a video with Bernie Sanders, where he was talking
about AI safety.
Like, these are people who have the ear of pretty popular politicians and policymakers and
are really listened to on this issue.
And yet they also really strongly, they have some beliefs about AI that I think are really
odd and kind of borderline doomsday kinds of feelings.
And I say this is a noted AI skeptic.
I've been very skeptical of AI many times on this show.
But the types of beliefs that these guys have are very unusual and strange.
And this sort of cult-like following has built up around them.
And I was certainly, I went to this really skeptical about the sex cult piece because I started reading it.
I was like, are these guys just polyamorous?
And everybody doesn't know how to write about that.
I would say it's a little more complicated than just that.
and if you read Ian's article
and you're kind of like,
I don't know if I buy this, which is kind of where I was.
I was like, let's get some real reporters on this issue.
Let's get some real reporters in here.
And that was when I started reading this other article,
which I'm not going to bother linking.
Just if you're a listener who starts getting fixated on things like I do
and you start wanting to read a bunch of articles,
I would say check out this time article
that's called Effective Altruism Promises to Do Better.
These women say it has a toxic culture of sexual harassment and abuse.
This is like the reporterly version of all the harassment
and sexual abuse allegations that women have made against some of these people.
It's much more documented and has women who went on the record
and describe their experiences in detail about being pressured to be part of these communities
and do things that they didn't want to do.
So once I was down that rabbit hole, I was like, this is wild.
So I recommend reading about these guys.
They're very socially powerful, and I don't know that they should be.
That's my takeaway from reading about them.
So it's just a cult that has gone mainstream and nobody thinks of it as a cult.
That is my opinion of it.
Anyway, that's my opinion.
Can I actually, this is a good opportunity to throw in something tangentially related that I've been getting ready to do that I think our listeners might find interesting.
So I'm starting a sex cults.
Our listeners might find this interesting.
Our listeners might be into this.
Listen to triple kiss for more details.
You have to become a subscriber.
You have to pay us.
No, this is a reading.
This is related to AI and reading.
So my sister has read through all of Tressie McMillan Cottom, the professor and writer.
Tressie McMillan McCollum's AI reading list.
She made a list of six books that she recommends as like the six books you should read to like understand what is going on.
And we'll link it in show notes.
And I haven't read any of them.
There are books.
You've probably heard of.
So there's Empire of AI.
That's Karen Howe's book.
The Thinking Machine is like the big profile of Jensen Huang.
The Nvidia CEO.
There's Muskism, which I gather is very interesting.
This is written by two people about like, not just about Elon Musk, but about like muskism.
Like it's an analog to Fordism, like to this way of thinking about progress.
The Nerd Reich, Technofutalism and End Times Fascism by Naomi Klein.
Those are the six books.
But I'll put a link in the show notes.
my sister Amanda read all of them and was like man everybody should read these six books and this isn't to like knock reading articles because I think like the thing you're reading about and talking about Maddie is like much more like in the article space.
No, this is like what I'm going to do next.
It's in the article space.
But my sister's takeaway and I think I can safely paraphrase her here was everybody should read these six books because when you read the book it's not like you come away being like either like AI is great or AI is bad.
Like, it's not about the partisan part of it.
It's about just, like, knowing what the fuck is going on and, like, who these people are and, like, who are the most powerful people in the world?
And, like, it sounds really great, especially given us, like, our show and our position, the fact that I find myself talking about AI a lot, but also saying, man, I don't know.
You know, like, it's hard to feel like you can get your arms around it because it's such a huge thing.
There's so many moving pieces.
There's so many different people involved.
Kind of like Fire emblem.
Kind of, yeah.
You kind of like fight. It's like the fire emblem of the real world.
And anyways, so we'll put a link down there.
I've been thinking about reading these.
And I think that's if people do want to just like get away from just like being on social media
and then reading articles and New York Times reports about the latest crazy thing that happened in Anthropic or whatever.
And instead just be like, I kind of just want to understand this better.
I think that might be a great place to go.
And I know Tressy has like talked about reading this and the experience of like reading these books.
And she is, of course, like, I think one of.
the great contemporary thinkers about culture. And so that I think would also be helpful to
like read her framing for it. So I'll find a link for that as well in addition to just the six
books. And I think that could be a nice add on to what you're talking about. Because yeah,
my sister has also been telling me about some of these articles. You're mentioning that in is like,
dude, uh, is this weird. You should read some of this. But I do feel like people should know about it.
And I'm sorry that I'm not like adequately summarizing it, but it's because as far as I've said is as
as much as one needs to know before we start getting into like tragic content warnings and whatnot.
But yeah, after reading these articles, I started seeing people recommending the nerd reg.
And that's a book I already had intended to read.
And it sounds like the other books on this list sound really helpful.
And I appreciate that there are reporters out there who are really trying to delve deep into this
and do investigative profiles on some of these rich people and influential people and tell us what is going on in their brains.
Yeah, it'd be something. We'll see. If we wind up reading, it's to be something that we could talk about on the show even, maybe one of these books or something. I don't know. Jensen Huang strikes me as someone to know more about.
Yeah. He's definitely one of those people that like it or not is like easily one of the most powerful people in the world and someone that I at least didn't know very much about it all until a few weeks ago. And then finally have been learning a little bit about.
and yeah
really worth knowing about
just because of his impact on the world
anyways
well cool that's a that's a lot of reading
we just gave people at the end
hey sometimes it's all you can do
you gotta learn somehow
gotta go learn
go read these six books
yeah sure
hey I tried to stick with just one article
in my one more thing
that's true and my sister
underlined for me she's like
that is the reaction people have
but she's like, these books are very easy to read.
And she's like, and also she said, because I said the same to her, and I was like, six books.
She's like, dude, you can read six books.
It's not that hard.
Like, you've read a book before.
Like, you can do it.
Books aren't that hard.
It's also like, I kind of appreciated.
She's like, dude, you've read six books worth of firearm.
Yeah, Kirk, you in particular have also read six books like earlier today.
So I feel like you saying that is absurd.
My one more thing next week, I'll just tease to mine one more thing next week is the book that I've been reading for the past like two months.
It's not what either of you would predict.
And if I can read that book, I can definitely read.
D6 is what I'll say.
And we'll just find out what it is next week in one more thing.
That's a nice little teaser.
Until then, though.
Hey, we did another episode of Triple Click.
Welcome back, Jason.
Welcome back to America.
And back to Triple Click.
We're very glad to have you back.
I'm never going on an airplane again.
Yeah, I'm not feeling.
I don't know if that's true.
Maybe there's a thing, man, maybe listeners can help me remember this.
There was a sci-fi either game books, something, where the way that you traveled across
the planet, there was an elevator.
there was an elevator that went through the middle of the planet.
And they described it very vividly too.
Like you got on it and then it like shot at supersonic speed straight through the planet.
So you could like get to Australia in like a few hours.
And it was such a cool idea.
It's a dream.
It sounds about as bad as a plane in terms of your ears popping actually.
I don't know if that would actually be any better.
It was pretty intense.
Someone is going to remind me what that is.
I have the like I remember everything about it except what book it was from.
So hopefully someone.
I bet like in five minutes.
Someone will even remember the co.
I got to say,
14 hours, too long to be on an airplane.
Yeah, man.
That is too long.
Did you fly business class at least?
I used a whole lot of credit card points.
As it should be.
It's like the only way to get through it.
When I went to Australia, we didn't,
we flew coach because the host of the show that were having me on,
like very generously flew us there.
And I couldn't ask them to pay for business.
But man, yeah, that would be the difference.
This is a reason that it costs like $10,000 or whatever the hell it costs to fly business because otherwise it's pretty brutal.
But I got to say I fly a lot and most of those flights are to like L.A. or West Coast for one reason or another.
That's like a sweet spot.
That's like a good amount of time to be on a plane.
That's a perfect amount of time.
14 hours, way too much time to be on a plane.
Yeah, anything more than six really starts to wear on you.
I feel like anything more than four and I start questioning everything that led to that moment.
Six isn't too bad.
It's just that last two hours where I start being like, I got to switch video games.
I got to walk around, you know.
I always said.
Six is like, I can finish a book and then play a game for a while.
It's like a good amount of time.
Anyway, this episode's way too long already.
Almost six hours.
See you guys both the next week.
Yes, this was fun and I will see you both next week.
Bye.
Triple Click is produced by Jason Schreier, Maddie Myers, and me, Kirk Campbell.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode may have been sent to us for free
for review consideration.
You can find a link to our ethics policy in the show notes.
Triple Click is a proud member of the Maximum Fun podcast network, and if you like our show,
we hope you'll consider supporting us by becoming a member at Maximumfund.org slash join.
Email us at triple click at maximum fun.org and find links to our merch store and our Discord server
in the show notes.
Thanks for listening.
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