Triple Click - Triple Play: Saros

Episode Date: May 7, 2026

Kirk, Jason, and Maddy descend on the planet Carcosa to talk about Saros, the latest PlayStation 5 exclusive from the developers of Returnal. They talk about the game's difficulty, the ballet of bulle...ts, and why it feels so good to play. One More Thing: Kirk: Steam Controller Maddy: Secrets of the Bees (National Geographic / Hulu) Jason: Like This, But Funnier (Hallie Cantor) Help support this show and unlock bonus content! Become a member at https://maximumfun.org/jointripleclick🚀  SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch

Transcript
Discussion (0)
Starting point is 00:00:00 All I know is, if I were the CEO of an interstellar mining corporation, I would only colonize chill planets with no monsters where time flows normally. Welcome to Triple Click, where we bring the games to you. This week, we're talking about Soros, a nifty new PS5 shooter from the team that made Returnal. It's a sci-fi story on a very unchill planet, but that's what makes it fun. I'm Kirk Hamilton. I'm Maddie Myers. And I'm Jason Shire. Hello.
Starting point is 00:00:34 Hello. Hello, my friend. How's it going, guys? Guys, I saw a rumor over the weekend about Final Fantasy 7 remake part three, and the rumor, which I hope is not true, says that it'll be called Final Fantasy 7 Return. And the reason I hope it's not true is because then Kirk would win a predictions point. Well, I hope that it is true. And the only reason I wouldn't hope that it would be true is that it would confuse people
Starting point is 00:01:01 because they've already used Return as a was it Crisis Core of Subtitles? No, no, no, no. Reunion is the one that used. That's why you predicted it would be returned. That's right. Kirk passed you was very intelligent. Did you forget? You need to give yourself more credit.
Starting point is 00:01:13 No, it's just these names are all kind of the same. I don't know what you mean. There are only so many words that start with re. They could have called it Final Fantasy 7 Returnal. Okay. You called it Final Fantasy Seven Sorrows as a spiritual successor. Okay, so past me already thought this through. Yes, yes.
Starting point is 00:01:33 You've already solved it. You did your research. I did. Well, if all of you listening to this show have been following us for a little while, you know that it is the end of Max Fundrive. It just wrapped up last week. Thanks so much to everybody who joined up to become a member or increase their membership during Max Fund Drive. We hope you get your keychain soon and enjoy it. Also, thanks everybody who came and hung out during the stream last week. That was a lot of fun. Yeah. We had a good time playing. He still on YouTube. Still on the archives. You can belatedly check it out. We had a good time playing Diablo 4. I played some retro Rewind, which is a kind of random pick that wound up being pretty fun.
Starting point is 00:02:09 And then, of course, we closed out with some Bollotro. That's still on our YouTube channel. We'll leave it up for a while if you want to go watch it. It'll just be around on our YouTube channel. So you can find that at Triple Click Pod on YouTube and go just hang out with past versions of ourselves. Hang out with echoes of us as we play video games. It's kind of like when you're playing a soul's game and you see the echo just kind of doing something else. That's what watching our stream is like.
Starting point is 00:02:33 So those of you who are new members, of course, have a ton of bonus episodes to go through. The most recent one we ran during Max Fun Drive was our Sopranos seasons two and three beans cast, which was a ton of fun. It's like two and a half hours long or something. It might be the single longest thing we've ever published. So we'll do a few of those for the remainder of Sopranos over the coming maybe year and change, probably fitting a couple of seasons into super long episodes. What a fun show to talk about.
Starting point is 00:03:01 That was a lot of fun. And yeah, if you're new, enjoy all the bonus stuff because there's a ton of it for you. And there will be more in the future. How many people out there would pay us to do an episode by episode breakdown of the entire series? Right in. I mean, I know some people would because people have told us. If only time were infinite and it was possible for us to make six or seven podcasts a piece, we would do that because, yeah, that show would support it.
Starting point is 00:03:28 All right. Well, let's get into the topic for this week. talking about Soros, the new PlayStation 5 exclusive, which the three of us have been playing, and I think we're looking forward to talking about. So I wrote a little intro for it, which I will now read to you all. Soros is a third-person rogue-like shooter with a narrative rooted in sci-fi cosmic horror. Places an emphasis on fast-paced firefights in enclosed areas, with players shooting, jumping, and air-dashing their way through spiraling.
Starting point is 00:04:04 vortexes of color-coded enemy attacks. You can think of it as a third-person iteration of what's come to be known as bullet-hell gameplay. Think Gradius, Icaruga, or more modern derivations like Enter the Gunjin, or even Hades or vampire survivors. Undertail. Yeah, Undertale, for sure.
Starting point is 00:04:22 It definitely has some bullet-hell elements. The map is constantly covered in streams of slow-moving projectiles, sometimes fast-moving projectiles, which players must navigate while executing their own offensive maneuvers. Finnish developer Housemark has a long history with Bullet Hell game design, particularly in their celebrated Super Star Dust games, though Saros is most clearly a follow-up to their 2021 game Returnal,
Starting point is 00:04:46 and it's very similar in most respects. I suppose I should say Soros, because we've had some discussions of how to pronounce the name of this game. I'm pretty sure that's what it is, but they don't say it in-game or they have yet to for me. Oh, you haven't got to the scene where they're like, you know, it really is a Saros. You meet a character named Saros. It's actually the character with all the arms on the cover of the game. Oh, really? Okay.
Starting point is 00:05:10 I'm wondering who that is. No, I'm kidding. In Saros, you play as Arjun DeVrage, a soldier working for Seltari, a corporation who have funded the colonization of a planet called Carcosa in pursuit of the mineral lucinite, a powerful energy source. Sultari has sent and lost contact with several colonies, codenamed Eschelon, before Arjun's Echelon 4 group arrives, tasked with finding what happened to the colonists of echelons 1 through 3, and reestablishing the extraction of Lucenite.
Starting point is 00:05:40 Devrage also has a more personal stake in his mission. His wife, Nitya, was among the earlier colonists who have gone missing. Of course, Carcosa is not a normal planet. It's more of a lovecraftian hell world where nothing is as it seems. Dangerous enemies lurk around every corner, powerful eclipses, rewrite the rules of reality, and time does not function as it should. Rajun and his companions find themselves trapped in a surreal spiral of looping time and madness as their grip on reality slips and he continues to fight his way forward.
Starting point is 00:06:13 And that's sorrows pretty much. You start shooting stuff and you go in loops because it's a rogue like and it's pretty damn fun. So we've all played, it's kind of similar amounts, not a whole ton, but I think enough to know what this game is kind of about. So let's talk about it. Maddie, how about you kick us off? Sure. I've played several hours. I'm still on the first boss, which I think is probably around where I was in Returnal when we recorded that episode. And is enough for me to know that I think Bullet Hell games are very difficult. And this is also a Bullet Hell game. But thankfully, unlike Returnal, it also has a lot of elements to it that help you not necessarily make it, but certainly help make it.
Starting point is 00:07:00 but also make it what you want it to be. There's a skill tree. There's a sort of RPG-esque skill tree where you can, when you go back to base, there's a base, Hades style, there's a base that you return back to and you unlock things. And that's been really helpful for me, given that every time I die, I'm like, okay, great,
Starting point is 00:07:19 I've got a way to get stronger. I can go talk to this AI computer and help it. Give me upgrades. But we'll get into it, but I do think, that the game. Okay, so here's another thing about this. I had sort of intended on playing it like a little bit on my steam deck, like, you know, while Dina is watching a television show.
Starting point is 00:07:41 And usually if I'm doing that, I'm playing with the sound off. I don't think you can play this game with the sound off. I don't know if you two tried that. But it's way harder if it's completely silent because the sound design for the enemies is so expressive and creepy. Like they kind of make clicking noises. They're like these sort of alien tentacled beings. And in my headphones, which I'm wearing right now,
Starting point is 00:08:06 which is how I've generally been playing the game when I do the best, I have that kind of surround sound, so I know exactly where they are. And then I can use the dash mechanic, which is lovely and the shield mechanic to make sure I'm, you know, absorbing projectiles correctly, et cetera. But also I know exactly where every enemy is behind me via sound. And I thought that was an interesting aspect of the game
Starting point is 00:08:28 that I don't think I tried with Returnal, and I'm wondering if I went back to Returnal, would it be easier for me if I played it with my pretty expensive surround sound headphones? So I've really been aware of sound while playing this game as being something that is helping me play better than I think I would otherwise. Interesting. Yeah, we can talk more about the sound and the situational awareness maybe when we get a little deeper into it. Jason, how about you? What are you thinking of this game, big picture? Yeah, I'm up to the second. area. I really like it. I don't know how much more I'm going to keep playing, but I've enjoyed what I've
Starting point is 00:09:05 played so far. The story hasn't really done much for me. It feels very tropey, very, oh my God, my crew are going insane on this planet and there's, nothing is as it seems. From what I've gathered reading things online, the story gets more interesting later on, but it hasn't hooked me right away the way that Returnal story did where you're playing as, what was her name, Celine, Saloon, and this is kind of a middle-aged lady who just wants to know what the hell is going on and seems to be driven to insanity. So the story has been a little bit disappointing for me, but the gameplay is really cool. I really enjoy playing around with the shield and how that changes things. I've been thinking a lot about the design of this game in comparison to, um,
Starting point is 00:09:55 other roguelikes and other action games and what I think is really interesting about this particular bullet hell and about, I think some similar bullet hills is the way that it's bosses' patterns work. And so when you're taking on a boss in Saros, it is following a very specific pattern the way that kind of like, I don't know, an old school action boss might, where you know it's going to do pattern A and then pattern B. And then when it changes into phase two, it'll it'll start doing better in A and then B and then C. And it's all about execution rather than recognizing what it's doing, as opposed to say Eldon Rang, a Souls game where you're fighting a boss
Starting point is 00:10:35 and you have to react to what it's doing in a very different kind of way. You have to recognize what it's about to do and react accordingly. In this game, you have an idea of what it's going to do. You just have to have the Twitch reflexes to get around it. And that's really interesting. It's a different kind of way to play. an action game, more of an old, an old school feeling to an action game. Everything about this feels, feels very kind of classic in its nature. But yeah, it feels really good to play.
Starting point is 00:11:05 I'm really enjoying it. Maddie, to your point, by the way, I believe that it's after the second boss is when you unlock mods that let you make the experience way easier for yourself. What you'll need to do, I don't know how, it sounds like you're pretty early, but have you gotten the second chance ability. I just got that. Okay. That'll make things easier for you. Or as one might call it a death defiance.
Starting point is 00:11:31 Sure. If one knows it from Haney's a distance. I would call it an astronaut because it's an astronaut in return. Sure. Yeah. It's, uh, that, that'll make things easier for you, especially on that first boss. Yeah, I finally got that on the run I was playing right before this call.
Starting point is 00:11:45 Another pro tip is that there's a shortcut that you can take as soon as you do the whole moon thing. Um, there's a shortcut. So you don't have to play through the second part of the, level. You can just go right into the boss. So just find that shortcut. Great. I love to hear that. That was another thing that I googled at one point. I was like when and how will there ever be fast travel in this game? And it's nice to know that eventually there will be or at least something like it. Well there. I mean there's fat you can fast travel between the different regions but there's no like real
Starting point is 00:12:15 fast travel. It's more about the shortcuts. But yeah, overall really, uh, really enjoying it, I would say. Yeah, I'm liking it as well. And, you, Yeah, I do appreciate how there are just some persistent things in the level, I guess, is how I would describe what you're describing Jason. You open a door and the door stays open. There are some doors that once you open them, you can then access the boss. So you don't have to play through the whole level if you die at the boss, though you can play through the whole level since playing through the level gets you upgrades and gets you new artifacts and all kinds of new things, more powerful weapons, et cetera. Yeah, I'm liking this game. I suppose, first of all, I should say I've died six times.
Starting point is 00:12:51 So I haven't beat it though I'm only up to the second boss And I will certainly die more than seven times on this game I kind of wanted to get to eight Just to let myself off the hook a little bit Stop thinking about it And also just because it would have been funny To have died eight times already
Starting point is 00:13:09 But I'm sort of playing this game A little differently than I played Returnal And having more fun with it And also death is kind of an important part of this game In particular because a lot of the story kind of develops as Arjunne returns to base. I just had a cutscene play out with a very important character, kind of a mysterious one, a little bit obvious maybe what they're going for, and so the ways that the story is generally kind of obvious, kind of trope, Phil, as you said, Jason.
Starting point is 00:13:37 But, you know, I think you really get to see that stuff if you die. And death, it just doesn't really punish you that badly pretty quickly in the skill tree. You also unlock the ability to lose less lucanite, which is the thing you're collecting from enemies, and then use, choosing to purchase your upgrades along with some other rare currencies. And yeah, I wouldn't say, I mean, I want to be clear, I guess, with people, this isn't an RPG skill tree, like you're not deciding that you want to play a tank versus like a summon character. Like it's just a, it's like you get more powerful the more you play.
Starting point is 00:14:11 And so you're just, it's kind of a tree. And there are branches in it, you can kind of choose which direction to go. But I would imagine that as you play, you kind of just unlock it as you go. Like now I'm just, I've unlocked a ton of stuff and I'm just like a lot better. Like my guns do more damage and I have more health and I kind of have, I get higher rank guns earlier. It's kind of that sort of a deal. The same is a game like Hades or, you know, another rogue like.
Starting point is 00:14:35 Anyways, I think this game is really, really fun. The story is not really grabbing me. We can talk about the story more in detail, maybe all together. But it's cool. I think the setting is just beautiful. It looks amazing. It reminds me of that movie Event Horizon combined with the, if you remember, the vision that Commander Shepard has in the first Mass Effect, when Commander Shepard touches the whatever it is, the thing that gives them the vision. Yeah, I replayed Legendary Edition all the way to the end when that came out, so I remember it very, very strongly.
Starting point is 00:15:12 That was a pretty recent replay for me. It's a good vision. It's got that kind of orange-hued, body horror, screeching. flash cuts to things that just seem terrible, you know, like a microchip being stapled onto a brain or something. You're not sure it's happening fast enough that you can't quite figure out what it is, but it's enough to leave you feeling disturbed. A lot of the transitions between sequences in this game have the same kind of jump cutting. You're not really sure what's going on, though, of course, they're gradually doling it out to you. And I really think it's beautiful looking. I mean,
Starting point is 00:15:44 Returnal was also a beautiful-looking game. And then to your point, Maddie, beautiful-sounding. The music is amazing. I mean, this is something House Mark has always been good at. A bullet hell game is kind of a music game. It's something you were saying, Jason, about the boss fights. When you're in a boss fight, especially when the attacks begin forming these beautiful spirals and patterns, and the music is just pumping in your headphones or speakers and you're dodging and you're kind of doing this dance-dance revolution, you know, mostly just holding down the trigger to shoot and not even looking where I'm aiming almost and just dodging my way through. It feels like like a dance more than a fight.
Starting point is 00:16:19 fight at times. And so I think it's like the sound design is amazing. Also, this game, like Returnal, makes probably the best use of the PlayStation Dual Sense controller of any game just because it's a PlayStation exclusive. And Astrobot would have some words with that. I don't agree. I think it's stronger than Astrobot. Astrobot feels gimmicky to me. It uses a controller really well. But this to me feels like a much more holistic use of the technology. It feels like really an organically connected part of this experience. Some of that is because Astrobot is just somewhat gimmicky. Or like it has a more toy-like playful energy. And this is a little bit more of a considered experience. But man, I mean, the way the haptics work during
Starting point is 00:17:06 explosions are these like horrible, you know, bio-robot sounds are so cool. I don't know if I have you ever just take your headphones off and listen to the controller. Yeah, I haven't. It's awesome. Go on. What is it doing? What is the controller doing that I'm missing? Well, remember, so this is something we had an expert come on and tell people about this, that the haptics in the dual sense are sound-based. It's actually speakers that are generating that sound rather than just the jumping bean like tumbler that used to make the vibrations in like an Xbox 360 controller. And so when you listen to it, you'll just hear it like groaning and shrieking. It sounds totally insane. It's really recommended.
Starting point is 00:17:44 I might, if I have time, I'll put a microphone on mine and just record it so people can hear what it sounds like because it's really cool. Anyways, I really like all of that stuff in this game, too. I've talked for a while. Let's talk a little more about the combat, I guess, like what we think of it. Jason, you were saying some stuff about how this game does bullet hell. I'm curious if you have more thoughts on that. Yeah, well, the shield really changes things because in returnal, it's all about dodging the bullets. And here you have to kind of have that extra thought in your head of, oh, should I be absorbing these bullets?
Starting point is 00:18:12 For those of you who haven't played it out there, the way that Saros approaches this, I'm just going to say Saros. It's fine. It's just the thing that's going to happen. People know what we mean. That's what matters. I'm from New York. I'm going to say Saros. Okay.
Starting point is 00:18:27 I'm from New York. I'm walking here. I'm going to say Saras. So, Returnal didn't have any sort of shield. Saros does. It gives you a shield. And the shield kind of creates
Starting point is 00:18:37 this big blue sphere around you, kind of like the Vegas orb, which I saw last week and is really mind-blowing. Put the Vegas orb around your character. Did you go to a show at the orb? No, no. I just saw from me. outside. But I thought, I was on my road of the airport and it was like, it was, I don't know,
Starting point is 00:18:54 hologramed up, whatever you want to call it. It was skinned to be like the moon and there was a full moon above it. And it was crazy to look at. Anyway, the planet Carcosa actually was once Las Vegas, but it's been destroyed and this is just what it looks like now. That makes sense. Okay. The Saras is actually a casino in Las Vegas. Spoilers, I guess. No, I'm just kidding. That's the that's the plot. What a twist. That would be That's what makes the story interesting. It's like a very like planet of the apes situation where like suddenly you get to the Chinese theater, whatever the heck. And you're like, what's going on?
Starting point is 00:19:24 Or June goes through a door and comes in on the floor of a casino and there's just like a bunch of people like at the slots. Yeah. God. Anyway. So, okay, so you get the shield and it surrounds you and it's blue and if you use it for too much time, it will shatter. It will stop working.
Starting point is 00:19:40 But it blocks all attacks from hitting you. And then to keep it recharge. you can absorb blue orbs into it, which will keep it to recharge, and will also recharge your special ability that makes a weapon do an extra powerful attack. So you are incentivized to be absorbing bullets so that you can use extra powerful attacks, especially on bosses, where there is a rhythm to it of collecting these blue orbs and then spewing your attacks back out at the enemies. But then there are also orange herbs, which you don't want to absorb,
Starting point is 00:20:14 because those will deteriorate your health and basically just temporarily lower your max health so that you can't even restore past a certain amount, kind of like chipping away at your health meter. So yeah, it's a cool system and makes you rethink just the kind of typical dodging bullets routine or rhythm that you would in Returnal or another kind of more traditional bullet hell game. And yeah, I really enjoyed it. Once I got the hang of that first boss, I believe it's called Prophet, I got really into it and was just kind of like feeling the Zen of just dodge, dodge, absorb, shoot, dodge, dodge, dodge, absorb, shoot.
Starting point is 00:20:58 It really, like I mentioned before, it has a very different feel than an action game that you might be more accustomed to playing in 2026 because the bosses just follow that same pattern and same routine, which really changes the way that you think about it. It makes it a little bit more, I don't know, meditative than it does. You're engaging your kind of passive brain a little bit more than your active brain because you kind of know what you're doing and you just have to kind of have the muscle memory to pull it off, which is fun, which is a cool and feels very different than playing a lot of other games these days. And it's also beautiful to look at.
Starting point is 00:21:37 I mean, just seeing these orbs, this just kind of this rain of blue orbs, just everywhere. And at this consistent 60 frames a second, like you never lose his frame rate, there's some technical wizardry going on here. It's really, really cool to look at. And that also kind of adds to that meditative experience where you just feel like you're serene. You're just at peace with the universe and all of the orbs and the madness surrounding you and you're just soaking it in. Yeah, I don't know if I ever feel at peace entirely because the music is playing this like industrial sawmill like, like that kind of sounds.
Starting point is 00:22:16 You don't find that calming and meditative? Typically no, but I do, I do know what you mean because I feel like just at the stage of the game that I'm at, which is a little like behind you a step, I feel like I'm finally getting to that Zen place where I'm like, okay, I understand
Starting point is 00:22:32 the kind of wax and wane of the shield and how to use it and it's important to use the shield. Definitely I was dodging too much when I was first starting out playing the game because the Dodge feels really good. And I just was like, oh, great. Like, I don't really need to think about that shield. And then over time, I was like, oh, the shield is actually extremely crucial to ever getting my power up super power, gold bar filled.
Starting point is 00:23:01 Your power weapon. Yeah, yeah. Because if you don't ever use your shield, then you'll just run out of that. And that can be very important against like higher level enemies and stuff. And also, even if you don't think you need the shield, I would often find that was like my health was chipping away, even if I thought I was dodging everything. And it's better to use the shield and absorb more because you can get closer. There's also a melee attack in this game that feels very good as well. So like that combination of having it be a shooter with a lot of weapons, possibly all of them in some form will just auto aim in some way for you.
Starting point is 00:23:38 I think because the game moves so quickly. I feel like it's very forgiving, essentially. Like the game is very forgiving about just kind of making sure a bullet or two will make it to the target, even if you were dodging, which I appreciate in a game that so heavily wants you to use a controller as opposed to being on PC where, you know, PC and mouse obviously is better for like a Twitch shooter. But that's not really the vibe of this game, as you're saying, Jason. It's more reliant on movement. And any game that's reliant on movement and you using the joysticks to aim is going to want to have.
Starting point is 00:24:12 have a very forgiving aiming mechanic so that you're not constantly having to move the camera around. Yeah, I appreciate that. There's like a different amount of auto aim or aim assist on different weapons. And it really makes a big difference to me, the type of weapon I'm using, I've gotten some really good weapons. And they all have like a secondary function where you half press the trigger and shoot them. One that I really like is a kind of hand cannon that you can fire at as fast is you can pull the trigger if you pull the trigger halfway. And it does a ton of damage and is good at range. There's a shotgun you get later where the alternate fire turns it to like a vertical spread.
Starting point is 00:24:49 So depending on the enemy that you're fighting, you can kind of think tactically. And the weapons all just feel really good and are very fun to use. I definitely have my favorites. On my best run, I had like an auto cannon that was really incredible. I've found that there's a significant difference between the boss fights and the fights in the arena. and I guess that's kind of worth teasing out a little bit here, explaining to people who haven't played the game. The boss fights, yeah, are almost this dance, you know, experience.
Starting point is 00:25:19 Jason, I'm curious, when you beat Profit, did you get to that final phase before beating the boss, or was that, did you see the final phase, like, the first time when you got to it and then you beat the boss? Well, this will spoil something for Maddie, but the games went out for a little while, so I'll just say, yeah, I, God, I beat the second. phase with like a sliver of health yet and I was like fuck yeah I did it and then immediately died
Starting point is 00:25:48 yeah the final phase is wicked it was a nice it was a nice little practical joke that sounds a little bit more like like an alden ring than then then otherwise it's like the second gargoyle showing up or whatever it kind of is I mean in the way that when you really learn a souls fight then when you finally learned it and you you get almost to the end and die you'll typically go back and beat it without getting hit at all I was having that experience. I died, I think, twice on the boss. On the second time I'd figured out all the moves and seen most of the phases. And then I got to that final phase.
Starting point is 00:26:17 I still had my extra life. And I was like cruising because it was that experience of I know every move. I go left. I go right. Now I jump. Now I wait. Don't go to the sides because that's where the tall grass slows you down. And then the final phase is so cool.
Starting point is 00:26:31 And I won't totally describe what it is. But it's just like really, really intense. And it feels like Tetris effect. It feels like you're just like totally in the zone. I was like, oh my God. It was like an absolute health. And it was incredibly thrilling. I just want to say that I have died a lot more than six times.
Starting point is 00:26:50 That's how I. It's fine. This is the same space. I am way worse at this game than Kirk Hamilton is. Kirk says, oh, Jason, it's probably because you're watching TV. And I'm like, well, no. It's because I'm not quite as good as Twitchy. In my case, I've elected not to watch TV while playing this.
Starting point is 00:27:10 Right. Yeah. For you, you can even do. It does help. I just want to point out that there are some games that I am very good at. This is not one of them. That's fair. Let's talk a little about the difficulty.
Starting point is 00:27:22 And I can maybe explain a little bit about how I play. Because, yeah, it is funny. I think I play this game pretty well. And I don't think of myself as being like a great Twitch player exactly, like a twitchy shooter player. Well, how are you at like Tetris effect and other that kind? kind of game because I actually think that's an interesting comparison. I'm okay, but I'm not great. What I like about this game is that it allows, like, I think my strategic approach to these
Starting point is 00:27:46 fights tends to be pretty effective, and it does feel very similar to Returnal to me. And that's just to keep moving. Like, yes, you want to use your shield kind of aggressively. It's nice that a lot of enemies will shoot blue, you know, blue projectiles, and then the projectiles will stick around for a little while, so you can go kind of mop them up with your shield. Like Pac-Man eating my dots? I love that.
Starting point is 00:28:08 Yeah, it feels like Pac-Man, which is cool, and kind of charged up. But at the same time, you know, when I beat the first boss, I then went to the second area. I cleared the entire second area and got to the second boss all on that same life. Like, I just kind of kept going and it kept working out because I was just playing, I guess, really moving. Like, you just run in circles. This game for me is just running in circles while shooting the game. And you never stop moving. And it's kind of just like, it's never as bad as I think it is.
Starting point is 00:28:39 You know, even when enemies warp in in the middle of a fight and there's a kind of sub-boss chasing me around the room, it's never quite as bad as it seems. And if I just kind of slow down for a second while kind of holding the thomstick forward, I'm usually okay. And I find that that mobility is the key, though, to staying alive. That's good advice. I think I'm more aggressive than you. And maybe that's why I have died a lot more. You have to be smart about it.
Starting point is 00:29:06 You have to make your choices as to when to be aggressive. And like, I don't like playing with the shotgun, for example, because it's really short range. And I vastly prefer a long-range weapon where I can kind of keep something between me and every enemy. Like the first sub-boss that you'll fight is just this big huge bruiser dude who jumps at you and has a couple of kind of nuke attacks that'll do a lot of damage. He's so easy if you just run in a circle and, like, keep some element of the environment between you and him. And that's something I guess I just do instinctively from Returnal. I don't think it's some mind-blowing strategy. I'm sure a lot of people do this.
Starting point is 00:29:39 The levels are designed to make you do that. But that's really crucial, I think, is to just move in circles around the edge of the room and try to keep your wits about you in terms of location. I also find actually I play the sum on the TV and then mostly on a computer monitor. I find it way better on a computer monitor, in part because you do have a mini-map
Starting point is 00:30:00 that isn't, you know, this isn't a game where you need a map to navigate exactly, but in combat, it's super helpful to look down, and it's kind of like halo or whatever, you see red dots. And in some of those fights, especially later, when you're fighting a big beafer in there, pushing you around the room, suddenly ads will just spawn in. And if you're not paying attention, you can really lose a lot of health, just because there's like a dude standing right behind you who starts shooting you that you didn't even realize was there.
Starting point is 00:30:25 So looking at the map, I've found that's super helpful. And on the TV, it's like the screen is a little too big. Like there's too much to take in, and it's so. visually overwhelming and so easy to lose your head. And the minute you start to panic or get too excited, that's when you start taking damage and pretty quickly die. That's a good tip. I haven't been using the mini map in that way. And I like that. I do, I will confess you can also fall off a cliff in this game. I don't remember our fraternal involved that. Oh yeah. But some of the times when I'm trying to do what I didn't know is the Kirk Hamilton method, which is simply run in circles. I agree,
Starting point is 00:31:02 very effective. I have been known to simply fall off a cliff and immediately be like, well, I was going really great all the way of a little bit. Well, you don't die if you're just take a little bit of it. You just lose a chunk of help if you fall off a cliff. It is, it is
Starting point is 00:31:15 personally humiliating though. So there's that. It's deflated. You're just psyched out and you can't get back on it. I do feel like you kind of lose your momentum in a very literal sense if that happens to you. But I do, I agree with you. I think you're right that that focusing on movement, accepting that sometimes. Sometimes you will fall off a cliff.
Starting point is 00:31:33 And in my case, I think I'm a little too scared of that as a possibility. But it's actually not that punishing. It just takes off like, I don't know, like a tiny hair of health just as a mild punishment. It doesn't send you all the way back to the beginning. If it did that, that would be really tough. That would change the game. If it became like a 3D platformer in addition to everything else that is. Yeah, that would be brutal.
Starting point is 00:31:54 Can we talk about the story for a second? Sure. So when I started this game, I was like, I was ready to be like invested. in the story. I like Rahul Kohli. I like his performance. I really liked him in the fall of the house of Usher, that show. Pretty silly, but pretty fun show. Yeah, very silly. I'm very fun show. And I think he's a good actor. And I was ready to get into the story. But like from the gecko, it throws like 10 different characters at you, acts like you should care about them. It's like, oh, no, we lost. I forget their names. But like this guy, oh, no, we lost him. Oh, no, this guy's going.
Starting point is 00:32:32 insane. Oh, no, everyone's so sad. And it's just like, I have no idea what's going on. It's like this just awful sci-fi novel that I've just been thrown into immediately. There's really nothing to grab onto other than your main character looking for his wife, which I think would be a little more interesting if it weren't just stuffed with all these sci-fi tropes about people going madness because of space disease or whatever, which feels like every single sci-fi movie I've ever seen in my life. And again, from what I've gathered, the story does get more interesting later on as your main character Arjun's kind of character is revealed more, but it does not start with a bang. I don't know how you guys felt, but I was just kind of ready to not even, I just stopped even
Starting point is 00:33:18 doing dialogue in the home base with people just because it was so boring for me. I just had no reason to get into it. Plus, the combat is a lot more fun, so I was just eager to get back into it. to the gameplay. Yeah, I think the combat is definitely the star. But I'm saying that also having not gotten to the part of the story that is supposedly good, I think what's tough about it is that although I actually think the voice performances are really great across the board, the mocap, the motion capture is not.
Starting point is 00:33:50 And typically, especially in that opening scene, the characters are, the voice actors are like fully bringing it. They sound so stressed out. They're like, how are you alive? Like, it's clear that Arjun is coming back from the dead and he's been missing for a long time. And they're like, have you succumb to space madness? Are you about to kill all of us?
Starting point is 00:34:09 They're freaking out as soon as they see you. But like, the actual character models are not matching that expressiveness. So, like, that was kind of an issue that I noticed throughout where I'm like, okay, I guess they just chose not to have that be something that was super important. But it does mean that then I don't feel as. connected to the characters. And instead, I'm like, okay, like, the voice performances are good here, but, like, the characters themselves end up seeming more wooden than I think they deserve.
Starting point is 00:34:39 That said, I, I didn't really mind the bit you highlighted Jason about the fact that it's all just proper nouns. I'm okay with that in a science fiction story. And if anything, I'd rather that than people trying to explain everything to me. And I sort of appreciated that they didn't. And that I was just dropped into the story and was like, okay, I don't really know what's going on, but I'll figure it out later, and that's, that's okay with me. That's how I'd prefer it. Yeah, I kind of generally agree. The setting, like the setup is pretty familiar. Like I mentioned,
Starting point is 00:35:11 it really does remind me of Event Horizon, that movie, just the idea that something went wrong, and now we've arrived to find out what. And it seems like, I think a lot of the twists feel fairly telegraphed to me in the broad strokes, just what we're going to, we're going to find out, some things about these early colonies, and I don't exactly know what, but it just seems like whatever it is, it's not going to be good. You know, we're on this planet where time doesn't function the way that we think it should, so that opens the door to all kinds of possibilities with like, who's really behind all this? And there are cutscenes. It's you in the past. I mean, could be something like, but right, you're kind of anticipating like, oh, this is
Starting point is 00:35:50 going to be that kind of a story. Something like that. There are cutscenes with more motion capture. I just saw one. It was nice. And I think those are cool. I'm guessing this is just an issue of development resources, and I understand why they would focus on some things rather than others. But yeah, you notice it when you're in the base, and it's kind of just an actor's voice reading over a mostly static, you know, character model just sort of standing there.
Starting point is 00:36:16 And I think that reduces the effect where, I mean, comparing this to Returnal, you can imagine a version of this game where Arjun is alone, at least for a while, and they maybe more gradually introduce the cast, and in particular introduce characters who are more important to him, who I've now met a couple, and built up those relationships a little, like given me a little more time, and also had more time with Arjun, and maybe Primary.
Starting point is 00:36:42 Primary is the name of the AI, which is this pretty cool. I mean, one of the things that this story has been going for it is great art design. Everything looks cool as hell. And Primary is this, like, monolith that floats in the center of your base, and it talks to you. It's really rude. I didn't like that. I thought that was a fun detail to have the AI be. It's the like 23rd century bossware AI of this space corporation.
Starting point is 00:37:08 It's the opposite of your pal and pragmatia who's just like ultra-lovely. Yes, very much. It's the opposite of chat, GBT. It doesn't tell you what a great question you just had or whatever. Yeah, it's the opposite of Diana. That's really funny. Oh, no, I meant I didn't mean that, well, yes, Diana, but I meant the little like screen thing you get in your basis. in pragmatic but diana oh yeah that's a good point i can't remember what that little guy's name is he's adorable
Starting point is 00:37:32 too his name is cabin yeah cabin yeah yeah primary and cabin should should hang out they would not get along they should that should be a sitcom primary and cabin could could could um my gosh the hinders they would get up to be like bojack and mr peanut butter so um i think that if it were just Sarjeune for a while with primary, and we spent some more time with him that could maybe have been more effective. Then again, I also understand why Housemark would want to do something different. Selene in Returnal was all alone, and that was very effective, but it wasn't just that she was alone. So early in Returnal, Celine is making her way through this alien planet, and then suddenly there's a house, like an Earth house, just sitting there, you know, on the face of this
Starting point is 00:38:24 planet and then you go inside and it becomes like this first person game where you're walking through this house and it's this memory it seems clear it's a memory but it's not clear of what and like it's got this like horrific kind of scary energy and then you gradually re-experience that house and the house becomes like how selene's backstory and the narrative is delivered that's really cool you know what i mean that was the kind of thing that jumps out at you and that i still remember all these years later is the feeling of seeing a house and being like what the and going inside it. And I think that by comparison,
Starting point is 00:38:57 there is, or I haven't come across anything yet in Saras that feels as immediately iconic and interesting and different. It's more, it's all very familiar. And I would imagine with more cutscenes, more time, really seeing the more expressive versions of these characters, and then learning the twists and turns, even if some of them are somewhat predictable, like I can imagine that,
Starting point is 00:39:18 eventually making it all feel more narratively interesting. But it does kind of, it doesn't grab me nearly as much at the beginning. Worth noting, by the way, one of the big difference between this and returnal is that in returnal, if I remember correctly, you had to go through each biome every single time you started a loop. So like you died, you started all the way back at the beginning. You had to go through biome one, then bio two, then bio three, et cetera, which also gave
Starting point is 00:39:43 you more of an opportunity to keep seeing that house and seeing new story stuff. In this, there is you can, you just start at the new biome. So you beat biome one, and then you can just start. at the beginning of Biom 2. So a very different type of structure, which I think also just kind of plays into the storytelling. I like this structure in general as a video game. Yeah, less repeating things.
Starting point is 00:40:06 Yeah. Yeah, and also it has a kind of a Metroidvania feeling too because this also happened in Returnal, but it's structured differently in this game where the first thing you unlock after beating that first boss is the ability to jump off of these pads. So when you're going through the first area, you'll see these latch points,
Starting point is 00:40:23 and it's like, okay, well, I'm going to get a grappling hook that will pull me up there, or you'll see like a thing on the ground beneath a jump that you can't reach. And it's like, okay, well, clearly at some point I'm going to be able to trampoline off of that. So once you start to get that, there's a reason to go back to the earlier worlds. You get more story. You find more, you know, like audio logs. But also you get more upgrades and you can kind of unlock more stuff. So you do have an incentive to go back.
Starting point is 00:40:48 But then also you can just push forward, like you were saying, Jason. And then, you know, once you've unlocked the boss room, you can, explore as much as you want to upgrade. It's kind of a risk because you might lose some health, but you're probably going to get more powerful. And then you can just go straight to the boss and fight them whenever you want. And like that kind of more empowering and slightly more like player-friendly video game structure is definitely a point in this game's favor.
Starting point is 00:41:12 I mean, I'm sure the two of you remember, listeners might not remember. A big thing with Returnal when it launched was that you couldn't stop playing in the middle of a run. Yeah, I was going to bring back on. Or you just have to restart. That was a huge issue. freaking long. Then they became longer and longer, the more you play.
Starting point is 00:41:27 My finishing, I remember being like, I don't know, an hour in or something and just being like, oh man, you know, up to the final boss or whatever and just kind of couldn't stop playing. And of course, people have all kinds of reasons that they need to stop playing games. This was a huge problem. Yeah, I complained about this quite a lot because I had a, my kid was like two, one and a half or two at that point, my oldest kid. Yes. And this was clearly a lesson how smart learned. they added that function to Returnal. Right, they patched it in, yeah.
Starting point is 00:41:54 Yeah. And this game is much more player-friendly. In that way, you know, we talked about getting the extra life in Returnal. That was always something you would find. And if you played thoroughly, you would typically find what was called an astronaut. And that was your extra life, which was very nice to have. But you had to find it on each run. In this game, you just have one.
Starting point is 00:42:12 Like I have an extra life all the time, which feels incredibly luxurious. And then, as we've mentioned as well, you can actually unlock modifiers for the planet itself after the second boss and like make the game way too easy for yourself, I think, if you want to just plow through it and see the story. So it's a way more approachable game. My guess is that that's because probably some terrifying small percentage of people actually finished Returnal. And Housemark was like, well, it would be nice if people actually finished their game
Starting point is 00:42:41 and saw the whole thing. So I'm assuming that's kind of where they're coming from. I wonder how many people didn't finish Returnal because of the challenge versus didn't finish it because of the repetition, because having just, start from scratch was a drag. Or just the fact that you couldn't like reasonably play the PS5 and have other people in your household who might want to play the PS5, like suspending returnal in the middle of a run and being like, well, now I can't use the PS5.
Starting point is 00:43:06 And like just having that unfriendliness of saving it, like that lack of user friendliness is such a prohibitive aspect that kind of has nothing to do with difficulty and is like a user friendliness issue. Yeah, I wonder. I think, you know, it gets back to something we talked about when we talked about different types of difficulty on the show where, you know, this game is difficult in that pure mechanical way. It just is mechanically difficult. But then Returnal was a much more emotionally difficult game because of the length of the runs, the amount of lost progress, the daunting feeling of having had an insanely good build and everything you needed and then having screwed up or worse, having that power go out. You lose your progress.
Starting point is 00:43:48 It doesn't even worse. You know, where in this game, the emotional difficulty is significantly lower, which is nice, though also just different. I'm sure some people prefer Returnal. And in some ways, to me, actually, Returnal does still feel like a more pure execution of the kind of central idea here. Like, it's interesting. You know, the other week we were talking about video game sequels. Jason and you had said, I hope the Pragmatta team doesn't do a sequel. I hope they do something new.
Starting point is 00:44:16 And I was like, well, you know, but it's video game sequels are really cool because it's this kind of, it's an opportunity for a team to have really dialed in what they were making and then iterate on it. I think that very clearly happened here. You know, the developers at Housemark have talked about how this was like a pretty, pretty good development cycle and they had all the pieces in place. So they knew what they were doing already. At the same time, you can see how refining something in some ways like it's a little, it's not lesser, but it is a little, I don't know, it's not quite as. pure. It doesn't quite have something that Returnal had. So you can iterate and improve in a lot of ways, and this is a fantastic game, and yet you can still also lose something in that process, which is something worth paying attention to and just kind of noticing. Yeah. I mean, isn't this kind of the
Starting point is 00:45:02 best case scenario where, like Jason said, they should make something totally different and creative after Pragmata, and they've kind of done that here by having a game that's in the spirit of Returnal, but it is completely different. That's a good point. It is its own thing. It's its own story, but it is also kind of returnal too. And both at the same time. Yeah, I feel like I want to chew on that one and think about the differences. Yes, it's an idea I want to throw out, especially, I want to throw it out and I want to throw it up from the place of having played 30% of the game. And I do plan to keep playing this. Every time I'm
Starting point is 00:45:37 playing it, I'm just like, woo, I'm having a great time. I think I'll probably stick with it and at least get to that eighth death. And then I think by the end I'll have an even stronger idea of that. But it is, I think, actually, just really neat that we get these two very similar and yet different games from the same team to kind of just compare and contrast them and understand how their creative process has changed and how they approached the second crack a little differently than the first one. Yeah.
Starting point is 00:46:03 It's funny that the eighth of death is what you're trying to get to. Like that. Man, it's going to be a load off. It's been kind of stressing me out of this whole seven death samilton thing. It's hanging over me. kill yourself a couple times. It doesn't matter that much. I should just maybe go jump off a cliff a couple dozen times.
Starting point is 00:46:21 He'd have to jump off a clip a lot of times to die. That's kind of the issue. Poor Arjun. He's like, what are you doing? I'm like, well, look, I make a podcast. He's like, I don't know what a podcast is. It's been a long time since we had this. It's like an audio log.
Starting point is 00:46:34 All right, well, that is Saros. A very cool game for the PlayStation 5. It's out now. And let's take a break. And then we'll be back for one more thing. Thank you to all the Max Fund members who supported us during Max Fund Drive. You're helping us as we try to put more good into the world. And as part of putting more good into the world, we've opened our annual post-drive charity sale.
Starting point is 00:47:00 Max Fund members at $10 per month or more can purchase Max Fund Drive key chains featuring designs for shows across the network. And all members can buy our charity exclusive keychain starring Mikey, our little microphone buddy from this year's Max Fund Drive. This year, we've decided to send the proceeds of the charity sale to the same. Center for Constitutional Rights. They're dedicated to the creative use of law as a positive force for social change, tackling issues like human rights abuses, racial injustice, and sexual and gender-based violence. These folks are fighting to make things better. So to get your keychains and support the Center for Constitutional Rights, head to maximumfund.org slash charity sale. And if you're not yet a member, we can still get in on this. To support the show you're listening
Starting point is 00:47:43 to and get access to bonus content and the charity sale, just click the link. in the show notes. The sale is live now and it ends on Friday, May 15th. That's maximum fun.org slash charity sale. And thanks again. Say, what's the trivia show where dreams come true? It's got to be, go fact yourself.
Starting point is 00:48:05 Legend in the house. We quiz celebrity contestants about topics they love. Then bring out surprise experts. To delight and amaze. And then finally tell us why you know and love the lyrics to the song, Knockin' Boots by Candyman. Joining us tonight is a
Starting point is 00:48:20 rapper and producer. It's Candyman! This is among the greatest moments of my life. This is one of mine, too. I love it. That's go fact to yourself. Twice a month, every month. Here on Maximum Fun.
Starting point is 00:48:39 And we are back for one more thing. I'm going to go first. My One More Thing is a piece of hardware that I teased on the stream last week. It is the Steam Controller, the new controller from Valve. Valve sent me one of these, I should say, so I've had it for about a week, even though it just came out on Monday. And I've had a chance to play around with it with a few different games and kind of put it through its paces, though I have not been as thorough as some of the reviews that are out there. If you look around on YouTube, you will find no shortage of reviews of people who have really tested this thing out because it is a kind of deceptively simple piece of hardware. It's actually quite complex. There's a lot that you can do with it.
Starting point is 00:49:18 I really like the Steam controller. I think it's very, very cool. That shouldn't come as a surprise. Anyone listening to the show will know. I love the Steam deck, and I love the controls on the Steam deck in particular, the way that the Steam Deck allows you to reprogram and reimagine the controls for any game. There are two touch pads on the front, which are also on the Steam controller. And Steam Valve has created a software overlay Steam input that allows for really complex,
Starting point is 00:49:48 And, you know, you can really get deep on designing, you know, multi-touch options and building macros in and using the combination keyboard and controller. Like, it's an incredible software interface built to support this hardware. So I really like it, and that shouldn't come as a surprise. But I figured I'd talk about it a little bit just because I've been using it, and it's new and exciting. So, yeah, to explain it to people who have never seen a steam controller or a steam deck or anything, it looks, it feels, basically like a PlayStation controller. It has the parallel thumbsticks, two triggers, shoulder buttons, face buttons, the usual. And then it has two track pads, these little square track pads that are below the thumbsticks that you can slide your thumbs down onto.
Starting point is 00:50:32 And it has four under buttons, which are four little buttons you press with your middle and ring fingers on each hand. No wonder you love it. It's four under buttons. I love it, man. Well, the older I get, the more I watch out for my thumbs, man, and like jamming my thumbs on face buttons. Like the main game I've been playing with this is Diablo 4, and I like to play that game with the controller, but I have all of my abilities, my face button abilities, map to those under buttons. It's so much better for my hands. I really feel like this is a, it's a real health thing for me more than, you know, fluidity with gameplay or anything.
Starting point is 00:51:06 It's just taking care of my hands, and I do really like that. Another thing that this controller has, though, in addition to all those buttons, is it has remarkable gyro options. And that is something that I think is a little under explored, certainly under explored by me, but a really cool part of using this controller. I was playing some cyberpunk and remembering playing that on the Steam deck and having a similar kind of a setup. Something very cool that both the Steam Deck and the Steam Controller have. I'll talk about the controller, I guess, since that's what I'm talking about here. The Thumbsticks are capacitive.
Starting point is 00:51:39 They're TMR, I think it's called Thumbsticks, which are the really good ones that don't do the thumbstick drift that people are running into all the time on different controllers. I'm not sure if they're Hall effect. I get kind of some of those terms mixed up, but they're really good and they're very reliable. And they're also capacitive. So when you place your thumbs on the thumbstick, that counts as an input.
Starting point is 00:52:00 The thumbstick knows that you've touched it, even if you haven't done anything. So something I would do on Steam Deck and that I now like to do just for fun with the Steam Controller is when I place my right thumb on the right thumbstick, it activates gyro aiming. So basically, anytime you're getting ready to move the thumbstick, you can move the controller instead for a more precise aim. Or something I've also done when I'm pressing the right thumbstick and I press the left trigger.
Starting point is 00:52:27 So basically, when you pop into like aiming down sights mode, only then it activates gyro aiming. So you can get a kind of a fine-tuned aim. And then there are, of course, all kinds of sliders and faders. So you can adjust like the granularity of the gyro aiming. So you can just get a little bit of like extra movement. It's the kind of thing that if you practice with it a lot, you can really come up with a kind of weird new way of playing that's incredibly specific to how you like to play. And those kinds of controls make it possible. I think that stuff is really cool.
Starting point is 00:52:57 I'm really enjoying how excited you get over the minutia of a controller. It's good. I really love it. By the way, I tried to buy one of these and couldn't. Yeah, I've heard they're sold out. I'm sure they'll turn up eventually. Well, no, it wasn't that they were sold out. It's that 30 seconds after they went live.
Starting point is 00:53:14 the credit card payment just borked and nobody got it to like hit refresh 50 times and still couldn't go in so now I just don't have one memories of buying a steam deck and now they're sold out right yeah I'm sure they'll make more they were sold out like 20 minutes after it went live nobody could I gotta say I mean I do love this stuff I think that human interface is just really cool I've always been interested in the different ways that we interact with technology and video games are such a cool type of technology like I really do love to see people experimenting And I really appreciate how Valve allows such an open-ended approach from players. The Steam Controller also has, it can sense, I think, when you're gripping it.
Starting point is 00:53:55 So there's also some kind of capacitive thing on the side of the controller. And all of this stuff is accessible separately. So you can build all these just crazy things if you want for different games. And while some of that is, you know, this is designed to support the Steam Machine, which they're going to launch at some point, which I think will, like this, be a more interesting. piece of hardware than it may be scenes, like then just a desktop PC, partly because of the hardware integration and the way that their software will support playing on a TV. But this is definitely designed for, like, mouse and keyboard support if you want to play
Starting point is 00:54:28 with your seam machine on TV. But also, there's just little stuff, you know, like the gyro aiming I was talking about, like building radials that just allow you to easily quick save or go to the map. If you get creative or even just look around YouTube or wherever, you'll see people doing a lot of cool stuff that isn't totally reimagining a control scheme. It's more just, what's a cool way I can make this a little more fun or a little more easy or a little more streamlined for me to play? And I really like that they make that kind of thing possible. So I'm a fan of it. I would say if you already have a good controller, it's certainly not essential. You know, especially if you're not playing
Starting point is 00:55:05 mouse and keyboard games on the couch. I mean, that's the thing it would really be good for. It's $100 bucks. That's not cheap. Most controllers have just got and more expensive. I love controllers. I like buying them. I would have bought one of these if Valve hadn't sent me one, but that's me. I think for most people, if you've already got like a dual sense that you like or a switch controller, the pro controller 2, which is a fantastic controller, like, this isn't a better controller than that, just as a straight up pair of thumbsticks with buttons and triggers. But if you're into this kind of thing and you mostly play PC games, and especially if you want to play mouse and keyboard games, then for sure, it's worth looking into
Starting point is 00:55:41 because it's really neat. And I guess my final thought is, even if you don't get a Steam controller, if you play a lot of games on Steam with a controller, look into Steam input a little bit more and explore what you can do with it because a lot of the stuff I'm describing can actually just be done through Steam input.
Starting point is 00:55:59 Steam input can access like the back buttons on a dual sense edge. It can get at a lot of the special functions of a given controller. And you can build a lot of cool custom control schemes for yourself if you just put a little bit of thought into it and maybe find a much more comfortable and an empowering way to play a game, even with a
Starting point is 00:56:17 non-Steem controller. So, Steam input is also very cool. All right. So that's me. Let's keep going. Maddie, how about you? Let's hear about your one more thing. My One More Thing is an extremely cool documentary that Dina and I watched.
Starting point is 00:56:34 It's called Secrets of the Bees. It's a National Geographic documentary. It's on Hulu. Bees. Bees. As in Bees. as in the buzzing, as in it's... Joe's not on board.
Starting point is 00:56:44 It's, yeah. Okay, so I found out right before we recorded this that James Cameron produced this documentary, which makes sense because it is so... It revolves entirely around the use of these extraordinarily tiny cameras. It just feels like the kind of thing that James Cameron would be a huge dork about. He does love cool future cameras. He does look cool future cameras and the results are so, so cool. So they have placed these tiny, tiny, tiny.
Starting point is 00:57:11 camera. I can't even imagine how tiny, given the shots that they are capable of getting of the beehives in this documentary, inside these hives, it's incredible. And it is hosted by this just super excited endearing British man who just loves bees and his energy is infectious. It does, it really changes just the kind of vibe of the documentary. You're just like smiling with this guy the entire time and you're like, I can't believe how much I'm learning about bees. If you think you know a lot about bees, And I feel like I know. I learned so much from this documentary. And my wife, who majored in biology and is a gardener, also was repeatedly turning to me and being like, I had no idea bees could do this.
Starting point is 00:57:54 I don't want to, like, quote unquote, spoil things in the documentary because it was that fun to watch it. And it's like, you know, it's, it's Nat Geo. So it's pretty family friendly, obviously, as long as you don't have a child who's afraid of bees. But to just kind of like describe some of the things, they do interview a scientist. in this documentary who's working on just various kind of games to make bees play, like that they can solve complex puzzles via these little games, like these mazes. Like you sort of picture like a mouse going through a maze and solving puzzles. They're doing that with bees.
Starting point is 00:58:28 The bees are smart. I don't know. You leave with a bunch of respect for bees. I think these are already so cool. They are. And it's adorable. And you end up being like, these are all playing blueprints. And I love bees.
Starting point is 00:58:39 I don't know. I liked bees anyway. I'm always rooting for bees. And so the documentary making the argument that they're deeply, deeply important to climates everywhere and showing beehives and all the different species of bees around the world, because there are bees around the world, but they're all slightly different and have different habitats and habits and kind of different types of intelligence that they exhibit. That was really fascinating.
Starting point is 00:59:01 But I didn't really need to be convinced of that. Mostly what I thought was so cool was these freaking microscopic cameras and the shots that they were getting of like bees' entire life site. It was just really fascinating. So it's called Secrets of the Bees. It's on Hulu and I guess also Disney Plus now that those are the same company. I don't, I don't know, whatever. You'll find it if you got one of those two apps. It's good. It's really good. I'm a thousand percent going to watch this. This sounds amazing. You will love it. It is so, it just leaves you with a cool feeling. Like we were just talking about the Bee documentary for like four days. I can't wait. I like how James Cameron is just. Like, I'm going to make Avatar movies and discover bees. Literally. And explore the bottom of the ocean. I love that he is so into the natural world. It makes me have so much respect for him.
Starting point is 00:59:54 And the vast resources that he has accrued from being a wildly successful director and that he's just like, I'm just going to contribute that to microscopic cameras and also undersea technology. Like, that is incredibly cool. And we all get to reap the benefits. Love it. Yeah, I agree. I can't wait to watch this. Jason, what's your one more thing? So I was trying to decide between two books for this one that I read recently and loved both of, both of which I loved deeply. One of them was London Calling by Patrick Radham Keefe, which I will not talk about because that book has gotten plenty of attention elsewhere. So instead I will talk about one that deserves more attention. But if you're curious, London calling is really friggin' good. And maybe I'll talk about it down the road. So I want to talk a book called Like This. Kirk is shaking aside.
Starting point is 01:00:44 He's like, you pulled a Kirk Campbellton and did two more things. My one more thing is a book called Like This But Funnier by Holly Cantor. And this book is about what it's like to be a writer in Hollywood, kind of in the tone of hacks on HBO, a show that we all enjoy. And it's about this woman, this TV writer named Caroline Newman, who is kind of like in a career rut. She's been going through development on these shows, and development is this kind of torturous process where you're trying to get a show made and you're not actually getting paid for it and you're just waiting for executives to say yes to you. And she's married to this therapist and she winds up like accidentally, sort of accidentally, hintant wink wink accidentally, summing upon her husband's notes about this client of his named the teacher who has some fantasies about murdering. her students' parents. And Caroline, our protagonist, decides to just pitch that as a character in a TV show and through a hilarious comedy of errors that winds up becoming, like escalating
Starting point is 01:01:54 and becoming the thing that she sells to the executives and they wind up loving it. And we see, we see this show continue to make traction. And of course, she cannot tell her husband anything about it because she stole his nose. Then she, because this is a book about a woman who just makes terrible decisions and sabotages her life, then she decides that as research, she will finagle a way to meet this client, the teacher, and befriend her, which, as you might imagine, leads to some issues. This book is incredible. It's hilarious. It's very entertaining, and it's a perfect, just pitch perfect send-up of Hollywood and has so many rings of truth to it in just kind of like this capturing of what it's actually like.
Starting point is 01:02:40 to work in the world of TV and TV writing. There's this incredible sequence. There's a decent amount of like epistolary stuff in here and there's this incredible sequence of emails towards the end of the book where everybody is exchanging emails about all these different things and I won't get into the specifics, but there's one part where like all these assistants are just listing dates for like putting together drinks and they're all just going back and forth over and over again about, can't do this one, can't do this one. Okay, here's some other ones. And it's just written in this pitch perfect tone that is so very Hollywood. And it winds up being four months before they can actually get a date that works for anyone. It's just like, here are some options. 314 at 2 p.m.
Starting point is 01:03:23 3.16 at 5 p.m. 3. 17 at 2 p.m. but but so and so has to duck out early for her kids soccer practice. And it's just incredible. But anyway, this book, if you like hacks, if you like anything that's kind of like insider Hollywood stuff, you'll really enjoy this. The author, Holly Cantor, she wrote for Arrested Development and Insidemi Schumer and a bunch of other stuff. So she's got legit, legit, bona fide credentials. And her husband in real life is also a therapist. So as you're reading this, you get to kind of, the other fun part of this is just trying to decide to yourself and imagine how much of this story is true to real life or not. Very highly recommend this book.
Starting point is 01:04:07 it's so fun and so true and so real and such a wreck. I guess the one downside is that the ending is a little bit abrupt, but other than, I mean, it's just such a fun ride that like it's the type of book that when I finish reading it, I immediately wanted to read it again. So once again, it is called Like This But Funnier by Holly Cantor. I think has gone pretty severely underappreciated. I haven't seen it get too much buzz out there. So hopefully some T.C. list. center is go and check it out because it's very, very funny and very, very cool. Awesome. It sounds great.
Starting point is 01:04:42 Are you both watching the new season of hacks? We save it until we have all of it because that's how we do things in our house. It's not done yet. It's still going. No, it's not done yet. It's good. Though apparently they go on the Amazing Race on the upcoming episode, which I haven't seen yet, like Caitlin Olson and Deborah Vance.
Starting point is 01:04:58 The episode is called D Amazing Race, like D-Apostrophe, which I'm incredibly excited for. I'm glad Caitlin Olson is back again. It's great. What a good show. That book sounds awesome. It sounds a little bit, well, not subject matter-wise, but the epistolary stuff sounds like, where'd you go, Bernadette, which is my one-more thing a little while ago. Those just hilarious emails between people that, I don't know, writing fake emails. I could imagine writing a whole book that way, and it would never get old. Like, just because we've all written so many friggin emails in our lives that we're all very good at parodying him. Did I tell you that I found that book in my office and pulled it up. It's on my nightstand waiting to be read. Where'd you go back? Oh, man. you will enjoy it. It's on my
Starting point is 01:05:38 to read pile. It will make you laugh and laugh. All right, well, that's it for this episode of Triple Click. As always, thank you all for listening. Thanks to all of our members for supporting us. Hope you're all enjoying the bonus episodes and enjoying
Starting point is 01:05:54 this spring. It's going to be a pretty cool spring for video games. There's like some pretty interesting stuff out and some pretty interesting stuff coming out. I've been digging 2026 in video games so far. I've got to say. So it's been fun to to take the journey with the two of you and then with all of our listeners.
Starting point is 01:06:10 So thanks as always to everyone for listening. Yeah, for sure. Very good year so far. Yeah, and I'll see you both next time. Yeah, see you next time. Bye. Triple Click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton. I edit and mix the show and also wrote our theme music.
Starting point is 01:06:30 Our show art is by Tom DJ. Some of the games and products we talked about on this episode may have been sent to us for free for review consideration. you can find a link to our ethics policy in the show notes. Triple Click is a proud member of the Maximum Fun Podcast Network, and if you like our show, we hope you'll consider supporting us by becoming a member at Maximumfund.org slash join.
Starting point is 01:06:49 Email us at triple click at maximumfund.org and find links to our merch store and our Discord server in the show notes. Thanks for listening. See you next time. Maximum Fun. A worker-owned network of artists-owned shows. Supported directly by you.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.