Triple Click - Triple Play: The Outer Worlds 2
Episode Date: October 30, 2025Kirk, Maddy, and Jason put on their capitalism hats and go to space for a trip to The Outer Worlds 2, the latest roleplaying game from Obsidian. They talk about how it improves upon the first game, al...l the fun dialogue options, and the hilarious Dumb trait.One More Thing:Kirk: Lilith Fair: Building a Mystery (Hulu)Maddy: Peacemaker S2Jason: The Seance of Blake ManorLINKS:Jason interviews The Outer Worlds 2 director Brandon Adler: https://www.bloomberg.com/news/newsletters/2025-10-24/obsidian-s-the-outer-worlds-2-took-twice-as-long-to-make-as-the-first-hit-game?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc2MTc0NDUyOSwiZXhwIjoxNzYyMzQ5MzI5LCJhcnRpY2xlSWQiOiJUNE4yWERHUFdDTEwwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.OCD764bJIZFKkkNCudKE7HVo_s32880R1rFNAy_ctakThe Outer Worlds 2 PC performance mod Kirk mentioned: https://www.nexusmods.com/theouterworlds2/mods/17Support Triple Click: http://maximumfun.org/joinBuy Some Triple Click Merch!! https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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Finally, there's a video game with representation of my identity, someone who has no clue what's going on.
Welcome to Triple Click, where we bring the games to you.
This week, we all played Outer Worlds 2, a sci-fi RPG that let us make characters with very entertaining flaws, like being stupid or selfish, while collecting a lot of guns.
What could go wrong?
I'm Maddie Myers.
I'm Jason Shire.
And I'm Kirk Hamilton, and hello.
Hello, it's us again.
Welcome back.
It is.
back. We are. Here we are. We're back on planet triple click.
Guys, I spoke to the developer of Ball Ex Pit yesterday, Kenny Sun, and he told me that it is pronounced
ball pit. Okay. Finally. I saw a couple of people saying that. Glad we had that clear enough.
This is more of an anime styling that you don't say the X. You just see the X as a silent. As it often is.
Yeah. And like a ball pit kind of thematically fits with how it feels to play that game. You're jumping.
into the ball pit. The balls are bopping around. So there's this place in Portland called
hopscotch. It's like this art gallery kind of thing. You go there with your kids. I think it's more
of a thing that take your family to, but you go from room to room and there are these really cool
art installations. Some of them are really amazing. There's one. It was like hanging balls from
the ceiling that light up in these incredible patterns while music plays. It's just a kind of a neat
place. One of the rooms is a ball pit and it's, you know, more for the kids to.
to play around in.
And it did not smell great in there, I'm going to say.
I had not smelled a ball pit in a long time.
And it was this mix of sort of plastic and sweat and feet because you have to take your shoes
off to go in the ball pit.
It did not make me want to go in the ball pit as fun as it was to see a ball pit for the first
time in many years.
Gotta watch out for those smelly ball.
I feel like the ball pit.
God, here we go again.
This is more about what you imagine it could be than what it really is.
And here on Triple Click, we talk about what it really is.
We talk about the realities of balls and ball pits.
And we're not really going to get more into ball pit today.
But if you liked last week's up and you're already listening to this one, then, hey, kind of sounds like you like Triple Click.
And if you like Triple Click, by the way, the X in Triple Click is silent.
That's true.
And it's also invisible.
It's not Triple X Click.
Because we've never mentioned it before now.
And we'll never mention it again after this because we're going to forget we said that.
but it is silent and it is invisible.
And some more fun facts about triple click.
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We recently did one about Hollow Night Silk Song.
We spilled the beans or the beads on that.
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It is a real journey. A true nostalgia trip. Yeah, I'm excited to talk about it.
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something you might like. Okay. Let's get to the video games, though. I mean, I know we were
talking about ball pit, but that's not the main event today. Today we're going to talk about a different
video game. We're going to talk about an RPG called Outer Worlds 2. The second one.
It's a video game. We've all been playing it. This is an Xbox Studios game.
but it's also probably more notably an obsidian game.
If you remember we talked about avowed previously on the shows.
So Outer Worlds 2, sequel to Outer Worlds,
and it is a big choice-based RPG.
You are in outer space going to different planets,
but you're also crafting a character and their personality.
You got flaws, you got all kinds of skill trees you can select,
and you can sneak your way through these,
planets or you can shoot your way through these planets and you can just make a lot of different
decisions and I want to hear from you too about what you've been thinking of Outer Worlds too so
far and what kinds of characters you developed because I have a feeling that all three of us
are playing this game in very different ways because it definitely allows for that.
Let's give a little bit more context here. So this is a sequel to Outer Worlds,
which was designed by the co-creators of Fallout Tim Kane and Lendered by Arirons.
who had originally created Fallout back at Interplay, which is kind of, there's a lineage
between Interplay and Obsidian. A lot of the same people wound up going from like this company
called Black Isle that was responsible for a lot of the classic RPGs back in the day and
creating Obsidian. And so this was always seen as like the Fallout successor, especially because
back then when it came out in 2019, Obsidian and was not part of the same company as Bethesda.
That wouldn't happen for another year or so after that.
And outer worlds, it was interesting because it was kind of seen as a quote-unquote double A game.
It was made in just about three and a half years.
It was a much smaller budget than your average AAA game.
It was published by a company called Private Division that was set up to publish these kind of smaller scale,
AAA games, maybe games that are made at a budget of like $20 million instead of $200 million.
And so it was an interesting experience.
We talked about it on split screen back in the day when it came out.
We kind of, we were kind of lukewarm on it for various reasons.
that we can get into.
And what Obscenian decided to do after that was make a sequel and make it much, much bigger.
Actually, I just ran an interview that will link in the show notes with their director, Brandon Adler,
who said that they had always planned in doing a sequel.
But at first it was going to be kind of a 1.5 version, like sort of a smaller scale iterative sequel.
And then when Outer Worlds One became this huge commercial success, they were like,
okay, now we're going to go even bigger and make a proper Outer Worlds too.
That's twice as big and has all these new systems and stuff.
And it took six years and this is the result. Outer Worlds too. So yeah, definitely a bigger and I would say better version than the first game. I played a bunch of it. I'm really into it. I think that a couple of things for me are vastly improved over the first game. One is the combat. The combat feels much better. It feels like they've put a lot of extra mf into it over the first game. The first game was it was a little flat. And the other, and this is the most important thing, is the writing. The first thing, the first.
game, the writing was very in your face, it was very over the top, it was very capitalism bad.
We're going to make all this satire about it. This is a little bit more subtle. Still got all the
same notes of kind of satirizing capitalism and autocracy and all that good stuff. But there's
a little more nuance. The three kind of core factions each have their, I would say, pros and cons,
and certainly have characters that I think are both lovable and hateable within all three
of them. Can you say what those
factions are for listeners who haven't
played the game? Sure. There's, so
the three factions are
there's the order, which is this kind of like
cult-like faction that believes in
like being able to predict the universe.
They believe in science.
They believe in math. Mathematical. They can use
math to predict what's going to happen in the
future. Kind of like foundation a little bit.
Psycho-history. Yeah, a little bit.
There's the
protectorate, which is the
authoritarian fascist group that has a lot of military armor and big posters of their chancellor.
And then there is anti's choice, which is the funniest one, because this is, it might sound
kind of familiar if you play the first game. It's a conglomerate of Spaces Choice and Ante Cleo,
which are two corporations from the first game that since the events of the first game have
merged and consolidated it, which is...
Art imitating life. Yeah, perfect for a game that's under Microsoft. And they are the
freedom lovers who are also extremely
capitalistic and everything is a product and consumerism
and ho. And those are the three factions. There's a lot more depth to them this time.
And I think that what's most striking for me that's different from the first game
is that it feels like there's a lot more branching narrative. It feels like each of the quests
and really each of the dialogue trees you get just has so many more different
possibilities. In part because of this one thing that they do this really interesting
that I'm curious to hear what you two think of, which is that they
not only give you kind of prompts that you would need a certain number of skill points to be able to access like they do in Fallout games and a lot of other RPGs where it'll be like if you have strength of 10 then you can unlock this prompt but in Outer's World 2 they also give you giant question marks and then like little prompts like information not found yet kind of hinting that you could go and find something some piece of data
out of somewhere else that can unlock new dialogue options for you.
And that I think is really interesting.
But it also helps show the depth of a lot of these choices and the different branches they
can take.
And I found that a lot of the quests can be solved in several ways.
And then each of those several ways has their own branches to it.
So you can go down one direction.
Then you find yourself splitting even more.
I think it's really cool.
But yeah, I'm really into it so far.
Yeah.
Yeah.
I also really like the way that you can solve everything in a multitude of ways.
and some of that is reliant on what kind of person you're playing as.
And so, Jason, while you're still on talking about Outer Worlds 2,
are you a sneaky character?
Are you a shooty character?
Are you, what was your flaw that you picked at the beginning?
Well, there are a lot of flaws that you pick up, like, over the course of the game.
Yeah, my guy, I tried to do a little sneaking.
I found it's a pretty weak sneaking system.
So I'm up to the second main planet, I guess.
there's another kind of interval planet that you could go to, the market planet.
But I'm on Golden Ridge, which is the second main planet.
In the first planet, at the end of that, you're invading this kind of big spaceship.
And I tried to sneak around, and I found that the options are pretty inadequate for actually
being able to sneak.
You wind up in combat more often than not.
I usually try to do something.
But I'm focusing on, like, speech, just so I can unlock more dialogue options.
But I find that in this game, unlike some other RPGs, there are a lot of dialogue options.
and interactive options with traits that you wouldn't think to pick,
like engineering and medicine and stuff like that,
that a lot of kind of role-playing focus characters
or role-playing focus players might not think to pick in this game.
They open up some options.
So make you tempted to play around with even the less popular stats.
Yeah, definitely.
Kirk, what are you playing as and what do you think about it?
I'm enjoying the game as well.
I'm playing, yeah, I guess a sneaky, shooty, speechy characters.
So already your prediction that our characters would be very different is maybe not holding water.
It's, you know, the kind of approach I tend to take to games like this.
And something interesting about the Outer Worlds, too, is that you are not allowed to re-spec.
And it warns you when you pick every single upgrade point or perk, in particular,
the perks which like in Fallout are more transformative and kind of funny and interesting.
Each time you pick one, you cannot undo it.
There is no potion you can go by later to let you.
just totally revamp your character. It's a deliberate choice by the game's developers. They've
spoken about how they really want to make this game feel like one play-through, and they're
going to show you all these other possibilities, which they certainly do. Every time I see a
sparking door that's not quite openable, and I don't have the brawny trait, and I don't
have, I think it's engineering score high enough to crack it open. I am reminded of the fact that I
will never be able to open that door because I can't level up those two.
those two skills. So I think that is an interesting thing about this game. Probably my favorite
thing about it is the character crafting of it all, like how that all works. And especially the more
I play and the more I watch my character take shape, the more I'm aware of how many roads have
been left untravelled. So yeah, I think that's really cool. So I'm playing as a character who
sneaks and, you know, I have a high speech skill, which as you said, Jason, yeah, this is true to
something like New Vegas, Fallout New Vegas, which also had dialogue options tied to non-speech
skills, which I think is just a great call. That's something that not every game does, but it isn't
just your persuasiveness in the conversation is not just how high is my one speech stat. It's, you know,
how much do I know about in, you know, I'm talking to a doctor and I need to convince them to
quit their post and come help at this refugee camp. Do I have a high enough medicine school?
to talk to them about what they're doing and explain a way that they can do it so they can leave
what they're currently doing and go help at the refugee camp, that kind of thing, which is just cool.
It, like, fleshes out the interactions that you're having.
You know, do you have a high enough science skill to convince this person that you know what you're
talking about?
And so on.
So I really like that a lot.
So while I'm, you know, I do have a high speech skill that only comes in handy when I need to, like,
talk a lot, you know, when I need to do something that requires a very specific kind of
talking, which is just sort of fun and very specific. I like that a lot about this game.
What you just described, I think, is a really good example of the multiple branches I was talking
about. So that's an area called Westport that if you pick, if you, when you get to the first
town of the game and the main first planet, or the main first planet, you are kind of given the
option, Fairfield. Yeah, you're given the option aside with these two characters. One is wearing
this funny hat. The other is this kind of brawny soldier type. I went with a funny hat, dude,
who sent me to Westport, which is the city that Kirk was just referencing, and in there,
you have to convince them all to leave. And you can go in so many different directions. Like,
you can convince the main guy, you can either not convince him to leave and just convince him to stay,
or you can convince him to leave through, like, by talking him into it or through force,
or you can get his disciples to all agree to leave, which will force him to leave. And one of his
disciples is the doctor that Kirk you were just talking about. And then when you meet the doctor,
you can either convince her to leave by talking her into it using medicine or science skills,
or you can go and do a quest for her and, like, go collect some samples from near the town
and then use that to collect her to leave.
So already, it's just kind of like you're going into all these different types of choices and ways in which you can go about it.
And I think it's pretty cool.
It is cool.
I also like how it's kind of opaque about what you need to do.
It doesn't hold your hand.
Sometimes to a fault, or at least it can feel a little overwhelming.
I mean, you can just think, I have no idea what my.
other options are here. And I'll find myself abandoning things that I could maybe have spent more
time figuring out how to do just because I'm not really sure where the item that I, you know,
the memo that I needed to read to get the information to argue, you know, the person out of their
current stance. Like, I don't know where to find that. And so I just kind of don't. But generally,
I really like how it doesn't tell you what to do. It just says missing information, which tells
you, oh, okay. So somewhere I could learn what I need to know in order to convince this person. And I don't
need to pass a skill check for that because I'm definitely not going to pass, you know, this other
optional skill check that would accomplish the same thing. And I think that is a really bold and
interesting choice. Specifically, it doesn't tell you what to do in the dialogue options. But for
the quest, it's always telling you what to do, like for the quest. Oh, I mean, I guess. But I mean,
like, there's like a big story beat a little bit later on where you can have huge variance in your
outcomes and you can straight up just walk right past the computer that you need to interact with
in order to change the outcome. And if you aren't paying attention to the dialogue where
they're saying, oh no, what do we do? You could totally just miss it. I did and reloaded
and then went back and realized like, oh, I can affect the outcome of this in this really dramatic
way. Like there are definitely big things that it just doesn't tell you to do on purpose because
it wants you to pay attention and find them for yourself. Yeah. And you can also just decide not
to continue a quest, which I did a few times. Like I was also working with the funny hat guy and then at a
certain point I was like, I just don't want to ever talk to this guy again and I just want to see what
happens if I talk to a whole bunch of other people and see if I can progress the storyline
without talking to him anymore, which you can absolutely do. You can just keep walking around
that first planet and find other people who will help you get to where you want to go.
And part of that is because I actually am playing a pretty different character than you two
because I chose the dumb trait at the outset of this game. And so I've just been shooting
everyone and never sneaking and kind of doing like a fry from Futurama play-through.
where I'm just constantly tripping over myself into doing not always the right thing I would say even.
And that's been really hilarious.
And it makes me a little sad when sometimes Quest don't quite account for it.
Like there have been moments when I've had to kind of make my character smart enough to get out of something.
I would say that if I have a complaint about this game, it's that.
It's that it doesn't allow for a perfect, stupid play-through.
you will, but largely it allows for that, which is kind of impressive, impressive, I think.
It's also pretty funny because I have a fairly high medical score, which I mostly did so that I
could play as a tank so that I could survive most situations and get through them and, like,
also heal. And that means that I'm like a really stupid doctor, which, sorry for the continued
Futurama references, but that's kind of like a Zoidberg situation. This game actually reminds me
a lot of Futurama, which is part of why I have it on the brain in terms of
of how broad the comedy is.
It's in the future.
There's different planets.
There's futuristic technology.
But the people and the problems that they have
are very 2025 recognizable.
And that's kind of how they talk about them
and the slang they use.
So you can kind of map onto them in that way.
But it's very cartoonish.
Like we were saying, like the anti-strize characters
being like just this absurd representation
of people who are obsessed with capitalism.
It's not like, this isn't like the subtlety
of a disco-alicium, for example.
it's more really broad.
But anyway, I do really appreciate how much the game has allowed me to just sandbox my way through
while playing a character who's stupid.
I don't think I've ever played a game where I was capable of doing something like that
before and had it succeeded all, which is cool.
The flaws are great.
I mean, it introduces it very early on with that flaw you're talking about many.
There are these really major flaws that you can accept at the beginning in exchange for
one additional really major perk. You kind of choose one from a list of maybe six or seven really
significant perks. One of them is brawny, which I mentioned earlier. And that, like, it gives
you a lot of new options, you know, for opening doors and stuff. What I think is really funny,
one of those perks is lucky, which I've now, I now wish I had taken now that I've played the game
because there are times, for example, that story beat I was talking about earlier where you go to a
computer and you need to have a high enough science skill in order to really change the outcome.
One of the things you can do, if you have lucky, you can just like press buttons randomly
and see what happens and see what happens. And that happens a few times. So you could theoretically
take lucky in one other trait in exchange for that. You'd have to make your character stupid.
So your character could then be really lucky and really dumb, which is just a fun character
to have to play. And all of the flaws are fantastic. The way this works is if you do something
enough, you know, it will trigger a flaw pop-up. Like, you know, you'll, I don't know, get to a new
place in the map and you'll have killed a certain number of people and a flaw will pop up saying,
because you kill so many people, here's a flaw you might have. And to be clear, the flaws are
optional. You can turn them down. And you have to make the decision you can't take it back,
but if you don't want a flaw, you can just say no. Here's a specific example. I kept buying
things because I just always abused the economies in games like this. I bought so many things.
I was constantly spending and selling junk and buying more junk.
And then I got a pop-up that says, okay, here's your flaw.
Something like profligate spender is the name of the flaw.
And the way that it works is I only get 25% of any of the money that I collect.
And the other 75% is taken by Valerie, my robot companion, and put into a savings account for me
because I can't be trusted with it.
And then it's basically a trust fund.
So when I hit level 30, I get it all back and it collects interest every level.
And like, I don't know, and there's more to it than that.
And I might have some of the particulars wrong.
But that is like a very, very clever and funny flaw.
There are so many more.
There's another one I play stealth, so I'm crouching in stealth a lot.
And it says, your knees have really suffered because you keep crouching.
So you're really comfortable in your crouching and you now move faster in stealth.
But every time you crouch, your knees pop in an audible way that every enemy within 30 feet will hear you and be alerted and come in and
investigate. So they're not just flaws of, you know, like 5% less armor, 10% more crit or something. They're
really funny and clever. And it's a major part of the character building in this game. And it's
easily for me, one of my favorite things in the game. Yeah, that's awesome. Another flaw that I
chose not to pick is foot and mouth syndrome, which is, which gives you a plus 15% to your
experience, plus 15% to all experience is above. But, uh, you, uh, you, um, you, um, which gives you, uh, plus 15% to
all experiences above.
But you only have a few seconds to pick a dialogue option and then it's randomly selected
for you if you don't pick it.
Fantastic.
And of course, there is one flaw you can pick that it tells you not to pick on a first
playthrough that makes you just accept every single flaw that comes your way.
Yep, it's incredible.
Speaking of second playthroughs, I think that would be a very fun way to play the game,
is just take every single flaw that comes your way.
It would be very funny.
Maddie, the dumb flaw is very funny.
I didn't pick it, but I saw a great option, which is at one point in the first planet, you can go to this farm and you'll see a woman who is like holding her animal and her animal has a purple mouth because her animal ate some of the Andy's Choice cereal, the purple bear crunch, and the animal is sick.
And this woman is like, can you help me? Can you help save my animal?
And if you have medicine, you can potentially cure it.
There are other ways you can potentially save it.
And if you have dumb, you have the option to feed it more.
Burberry Grudge.
Yeah.
I do have the option to ruin situations, which is good.
Although more often than not, I just enjoy how many funny dialogue options there are that I don't choose, which is another experience that I don't think I have often enough in games and that I just want to commend here.
Like, I'll just enjoy reading through all the dialogue options in this game and being like, these are very.
clever and now I actually have to sit here and think about which one I'm going to choose.
But choosing the dumb ones is great because usually people react to me by just being like,
oh, you are not who I thought you were.
And I now need to mediate how I'm talking to you to account for the fact that you have
no idea what's going on, which is iconic.
I, especially given how often video games have you play as like the super competent,
amazing hero, I'm appreciating that I get to do something very different here.
I will say that, you know, I'm, so I'm around where you are at Jason as well.
I'm on the second planet on Golden Ridge.
Yeah, I played maybe a dozen hours.
I really did a lot of stuff in the first planet and have just sort of been taking my time.
I'm fun.
I am finding that the writing, the character creation, of course, and the writing, the role playing, you know, and by writing I mean dialogue.
That stuff is all great.
The characters and the world building are not so strong for me.
This is an issue with the first game.
It is less of an issue.
I just find because the writing I think is so peppy and because the choices are so funny and there are so many options for my character, I just feel engaged by it and I'm laughing and think it's clever.
But I am struggling a little with just the characters in general.
Like there just aren't any characters really so far that have grabbed me.
And that is something that I think is different from a game like Fallout New Vegas, which I think looms larger over this game in a lot of ways.
You know, Fallout New Vegas does a good job of starting you off.
You know, the first guy who shoots you, this kind of chubby checker-looking dude, and then, you know, you're Benny.
Benny.
And then this cowboy robot shows up really soon.
And, like, the characters that you're meeting are very memorable and kind of capture your imagination.
And Outer Worlds, too, I don't know, like your sidekick guy is pretty run-of-the-mill.
I'm forgetting his name now.
Niles.
Thanks, Niles.
The robot, Valerie, is also kind of not doing that much for me.
And then, really, the main antagonist who's introduced early on, does nothing for me.
me. Like, she is just kind of this angry lady. And I really, at first, she's, you know, appears to be
your ally. And I was like, dude, what is this lady's problem? She's so just unpleasant. And then
now she's the villain, okay, but she just continues to sort of be unpleasant. I know there are
big twists and turns, and there are many more characters that I will meet. I'm hopeful that I'll
be attracted to them a little bit more. But I do kind of find with the characters, the sort of
motivation for my character, and then the broader world, which is still so cartoonish and not quite
giving me anything to hold on to either in the comedic or the dramatic realm,
that those parts of the game are not quite doing it for me,
as much as the role-playing, the character crafting, and all of that.
Yeah, I'm with you there.
I just to echo it and go into a little more detail about the larger plot of the game,
that a character you're chasing after the whole time, the angry lady, her name's DeVries.
And when you meet her, she's really rude to you, you're right,
and then betrays you very quickly.
And you spend at least up to where all of us are trying to figure out why and what the nature of her betrayal is.
You kind of stalk her across the galaxy and find her equivalent of diaries and audio logs and so on to parse out what her motivations are,
which just as far as larger overall video game plots go is tough and not as entertaining to me as the moment-to-moment decisions I'm making inside quests and just goofy little guys that I'm running into.
and messing with or laughing at because it's a character who I inherently don't understand.
Like the game is about me not understanding someone and trying to,
which I guess goes really well with the character I'm role-playing as,
but is an unusual choice for an overarching story.
Because a lot of times I'll forget that's even what I'm supposed to be doing
because I'll just be like, I'm just bopping around the galaxy doing side quests.
And then I remember like, oh, right, I guess I'm supposed to be tracking, tracking down DeVries and figuring out why she betrayed us at the beginning.
Niles really hates her, like way more than I do.
So that's supposed to propel me, I suppose.
But yeah, it's tough.
That's a really interesting observation that it's structured in a way that you don't really know her and you're getting to know her, which I can, I'm sure I've encountered that before.
The thing is, if you're doing that with an antagonist who, for all I know, may well become like a teammate or something.
something later and she may convince me or something.
I don't know. But like when you're doing that with a character, they need to make a really
strong first impression and also kind of entice you, you know, to have some philosophy that
seems like you want to know more about it. You want to understand why they're doing what they're
doing. And then just to have character design and sort of writing and acting that draws you in.
And I think DeVries just doesn't really have that. I think this game kind of has a character
design problem in general. It is lovely looking a lot of the time, but the characters just really
look like little plastic action figures
and there really aren't characters
like in a mass effect or something where you see
someone for the first time and you're like oh man
I want to know what that person's story is.
Yeah.
I can see those complaints.
Those aren't things that
I've thought about too much while playing the game
because I've been raptured by the other stuff.
My complaints, if I have any, are a little more
granular stuff like the inventory system
and the modding system and all of that just being
kind of a little bit like
messy and hard to keep track out.
It's a chore to keep track of your inventory.
I hate that you can use junk either to sell or to like dismantle for materials, which is
very annoying because I never know what to do with it.
Same.
Although that stuff kind of is what's subtracting for me.
Yeah, I mean, there are hints that Val has some sort of interesting story that she went
off the deep end at some point.
You find, you can find her old house in Fairfield.
first town and you can get a little bit of hints. You can talk to people who knew her,
who have things to share about like what she was like and how suddenly she went off the deep end.
And obviously, she's talking a lot about this order. Like, there's hints that she,
it belongs to this kind of like some sort of cultish organization. I don't know. I mean,
I suspect we'll learn more. We're just not far enough to really see the full picture. But yes,
but it's good. It's like, it's more this the thing of like, I want to be grabbed,
buy it and I'm not.
You should be grabbed by 10 hours in or something.
I should be excited.
Yeah, I agree.
I mean, the thing that resonates more with me from what you guys just said is the companions
really not having, doing much.
Inez probably does the most for me out of those first three.
I just been another dude who I think is going to be a convenient maybe, who seems like
he'll be a lot funnier and more interesting.
Yeah, it's always funny when you meet a character who's super character designed and you're
like, hmm.
I wonder if you're just a random NPC or something.
Like a really elaborate outfit or whatever.
Yeah, exactly.
Exactly.
I think that's this voice actor.
Yes, your face is different than all the other faces here.
Interesting.
All these other action figures.
You have more polygons than your model than all the others.
Yeah.
So that one seemed a little more appealing.
But yeah, I mean, I'm with you guys.
Val, I think is funny.
But yes, I can understand them.
It's no.
They're no like.
Astarian and Gail and crew.
Yeah, but who is?
I have four companions at this point, and the most recent two are my favorites of the four.
And I think there's five total, and I'm assuming that I'll continue to feel that way based
on what I've heard about the fifth one.
So that's also tough to me, just as a player, because I'm like, you guys should have gotten
some of these companions in there earlier, because I've just been hanging with Niles this whole
time and being like, wow, dude, you really don't have that much going on. Although I did appreciate,
he has like one side quest about his friend who he had lost touch with, who you meet up with again
and like despises Niles. And I thought that was a really interesting quest and like weirdly emotional
for a game that's largely so sarcastic and flippant about everything in the world. And I, I liked it,
but then was also like, that's sort of an interesting tone shift situation here where I'm, I'm never sure how
serious this game wants to be. Like, is everything in this goofy and the characters are
intended to be caricatures? Or are they real people that I'm going to get these lasting
bonds and friendships with, like, in a Mass Effect style or in a Baldersgate 3 style? And
it kind of wants to have it both ways at times. And I get why. Yeah, it's, I mean, it's more the
former for me, which is in line with a fallout. It's in line with New Vegas. I mean, I don't really
think of New Vegas as a game where I had lasting bonds with the characters, really. I don't think,
oh, you know, I really loved that robot cowboy. It's more that the characters were so funny and they
fit so well in the world that it was all of a piece. And this game does have like a consistent tone for
the most part. It's true that there are those moments like you describe many, where it goes a little
further in one direction, which is kind of fine, you know, to add a little more gravity to the world building.
It really helps, especially compared to the first game where a big problem that I had with that game was
that it all just kind of felt like a big L-O-L. I just was like, okay, I get what the joke is.
I don't need to hear it for another 20 hours or however long that game was. In this case,
I'm, you know, I'm much more interested in just seeing what little story I'm going to get to
play a part in next. Do you feel, Kirk, as somebody who's playing sneakily, that you're
kind of being rewarded by that, too, either from a story perspective or in some other way,
especially since the sneakiness is maybe not the way the game's designed?
No, I wish it were a better stealth game.
It doesn't need to be incredibly complex,
but I wish there was a little bit more going on.
Right now, the way that I succeed as a stealth character
is to kind of abuse the AI,
because you can really just go into an enemy camp,
you sneak around and shoot guys for a while,
and then blow something up,
and then just run away and crouch,
and then go back, and they forget you really quickly
if you have the right perks,
and then just keep going.
I fought a few bosses where it's almost up to where you can do it as a stealth boss fight,
but you just can't.
I mean, Jason, I had the same experience as you in that first kind of set piece story mission.
You get to this compound that you have to fight your way through, and then there's a big boss fight at the end.
And I mean, I was just, I beat it purely by just spam.
Like, I almost felt like I was cheezing the boss by just standing behind cover.
Both of my teammates were down, and there was no way for me to revive them because they had like electrical field.
around them. And I was just like chipping
away the boss's health forever while kind of
standing behind cover and waiting for
him to reload. It just sort of sucked. I was like
this is not like a cool fight
and it's because it just wasn't really designed
to be taken on with stealth. Maybe I missed
something, but that was my experience.
Did that bring you back to the destiny days
of standing
on a chandelier with Icebreaker?
If I had truly been cheesing it, you know, like
standing out of bounds or something and he can't get me
and I'm just shooting him in the foot, then it really
would have been, yeah, that one destiny strike.
But it kind of felt like that.
Get your icebreaker out, stand on this roof, and just hang out for the next hour.
And it was that feeling of like, man, I'm going to run out of ammo because I'm doing so little damage.
So anyways, yeah, in the world when I'm just sneaking around, especially on Golden Ridge,
stealth is finally viable.
Plus on Golden Ridge, that's where I can get a silent sniper rifle.
It, like, finally does enough damage that I'm able to one-shot guys from stealth,
which I just wasn't able to do for a while because you have to kind of level up your stealth abilities.
So that's part of it.
But, yeah, I mean, on the first planet, I really.
really was like playing stealth, but it was a little uncertain.
Like, I was like, what am I getting for this?
Why shouldn't I just start leveling up a combat character?
One thing I'll also say is where we are,
correct me if I'm wrong, if you guys have gotten further than I have,
but I have not gotten the device that lets you interact with the rifts of either of you to.
So I played a demo of this game at Summer Games Fest,
and it was actually in this complex that, in which you got the device
that let you kind of create things out of the rifts.
Yeah, we both played this.
Yes, you played a two.
Yeah. So in the first, the first two planets so far, you are seeing these rifts in different places, but you still haven't gotten what seems to be a core mechanic or will be a core mechanic in the game yet, which I think is interesting.
Did you try walking into the rift and get the achievement for it?
I have not. No, you just die. There's an achievement for just dying.
It's a human character. There's also kind of that I just, I feel like it's probably set up so you come across it where you see someone walk into a rift and explode.
Maybe that was just me that ran into that little scene where it almost, the game kind of like warns you.
Like, if you walk into the rift, you're going to explode into a fine blood mist.
And so I like got to watch a guy do that while his friend was yelling at him not to do it.
That's funny.
Yeah.
Yeah, there are definitely mechanics that we haven't unlocked it to your point, Jason.
Well, it's also interesting.
I don't know if you guys did all the quests on the first planet, but like the double jump is hidden behind some kind of random side quest, which is kind of surprised.
I kind of like that, though.
Because I just was doing that question.
Because I was like, why not?
I'm doing all the quests.
Only downside of the double jump is the terrible sound that it makes.
God, it's like the...
It is horrible.
Maybe that's just me.
No, I'm with you.
I hate it.
It makes this awful like explosion sound and I think that I'm getting shot.
Same.
One thing I'll say also is that Obsidian, it does itself a little bit of a disservice by releasing
both this in Nevada in the same year, in part because the parkour I enjoy so much in
avowed that I feel lacking in Outer Worlds too.
and I can't explore, like, up every tower and, like, every passage and jump and, and swing and
and climb and stuff, because I love that so much. God, Avad was so good. I love that game so much.
But, and the Outer World, too, I keep trying to, like, jump up rooftops and, like, it's not quite the same.
Doesn't have any sort of parkour in this, unfortunately. Yeah, and some of even the, like,
colorful flower-like trees and stuff reminds me a little bit of Avowed, and that's fine. It's okay
that they have very similar colorful worlds, but I feel like that.
has also tricked me into thinking there's a lot more possible parkour opportunities than
how the world's two actually has. And once I got those double jump boots, I was like, oh,
great, now it's going to be a different game. No, there's still not quite that many parkour
abilities. It's really just super specific places where you use the double jump and it's precisely
the correct length to get you across a gap or fallen bridge. Yeah, I do find that I use the double
jump and just the general mobility that you have, which is pretty fun. I mean, just jumping around.
It's definitely not on a balance level in terms of level design, but the mobility is cool.
And that does play a role in the combat, which is actually fun. When I just start shooting guys
and playing it like a shooter, it's pretty fun. It's pretty fun. So far, I haven't found a lot of
variety in the enemies. It's kind of just like dudes or there's a few different kinds of monsters and
the monsters kind of just run at you. So there isn't a ton of variety, but the shooting feels good. The
Guns seem cool, and I can tell they're going to get more and more interesting, especially as I start finding unique ones.
I think playing melee, I wonder how it feels, since I think we're all playing with guns.
I've done a little melee, and it's very, very fun.
They have a lot of really good melee weapons in this game that are different.
And I think it's harder to do a melee run when you're fighting against a bunch of guys with guns, but it can be really useful in animal encounters to just switch to a melee weapon and tires.
they have like a bunch of futuristic kind of telescoping staffs where you're just bonk and guys on the head with something.
And then a variety of like really long pole swords and stuff like that that are fun as well.
Yeah, that's kind of the sense I had gotten or where I was going with that is, yeah, that I've gotten some melee weapons that I'm not using, but they're unique weapons that seem to have cool abilities.
And I'm sure there are plenty of projectile weapons that are the same.
So they put a lot of care into just making combat kind of fun, letting you feel really fast and agile.
and that's cool.
And there's even some tactical stuff.
I mean, I'm playing stealth.
One thing I've started doing is laying mines
because you can craft mines.
And actually, mines are really powerful.
So when there's a boss that I can't stealth kill,
I'll, like, set a mine right behind them and then shoot them.
And then they turn around and attack me and walk onto the mine,
and it blows up and they lose a bunch of their health.
You know, like setting up little traps and ambushes.
That's pretty fun.
And, you know, not always possible in games like this.
So I appreciate that there are options for combat that are pretty cool.
Yeah, there's a lot of weird shit in this game.
Most of it I haven't found yet, but there's one.
It's a sword.
I haven't found this yet, but I saw people talking about it online.
There's a sword that, like, starts a rhythm game,
and then you have to hit the button every time.
It's kind of borderlands.
I mean, the tone is not borderlands, but there's something to the feel,
the Unreal Engine, you know, bobblyness maybe.
The combat has a little borderlines too, for sure.
And then these weird guns and it's kind of a little bit of a slapstick situation in fights.
And yeah, I mean, that gun, a rhythm or a sword that does a rhythm game, that's very borderlands.
Yeah.
Yeah, there's other weird.
I think there's like a gun that shoots advertisements.
It's stuff like that.
Of course there is.
I mean, one of the advantages that Outer Worlds has over Fallout for as much as I love the
Fallout setting and tone, Outer Worlds goes way wackier and way weirder and way more
magical for, or more sci-fi-e than Fallout.
ever can, which I think is cool.
More of the fiction of the science fiction, maybe.
Yeah, exactly.
More plays around with more that.
Not that Fallout isn't funny, but it's comedy comes from different places.
You probably wouldn't see wacky weapons in a Fallout game in quite the same way.
Maybe, like, you have acid, like, you can disintegrate enemies in Fallout, but you're not
going to be, like, shooting advertisements at them.
So, yeah, I mean, this game plays around with that in some fun ways, I think.
Yeah, I wish I could have more guns on my person at one time, though.
It has taken me seemingly forever into this game to unlock more slots of guns I can carry.
And because I have so many cool ones at this point in my collection and I'm using melee weapons,
and I only have two slots, I'm often in a position where I'm like running off during combat and being like,
okay, let me just quickly change to a couple of different guns that I want to try on these guys.
That I'm going to run back in.
and now I've got these two as my setup, which there's got to be a better way.
I almost feel like I must be doing it wrong for doing it that way.
There's a perk.
I unlocked a perk pretty early that gave me one additional slot.
And actually, I have an upgrade.
It's like a mod for a hat for a helmet that holds a gun, which I just think is kind of funny,
that I've gotten the perk for a third gun, and then my fourth gun is like in a holster on my helmet.
All right, I'll look into it because I'm like, there must be some way for me to carry more than two guns
at one time and switch between quickly and combat. I just haven't figured it out yet. Given that there are
mods that do that, there are multiple ways to do it. Yeah, I will say if you play it the way I am the
and I just started blasting format of playing, I think it really rewards you for that. It feels really
good. There's only been a couple times where I felt truly outmatched by like a situation and like maybe
being a little stealthy at first would have benefited me in some way. But of course, I've refused
to have done so and will never change.
So it's fine.
And you can always just kind of back out and be like, all right, let me try to take this slow.
But it feels great.
Like the shooting just feels really good in this game.
It's one of the things about it that I think really, really works.
Any other cool shoutouts we want to say about Outer Worlds too before we break?
I think we're all digging it.
I'm going to finish it.
I guess I'm going to find out what DeVries is really up to.
Have either of you tried it on the Steam deck?
Because I want to do that.
I've been streaming to the deck and it's all right.
I'm not talking about streaming.
I'm not talking about like actually playing it.
That I have not tried.
I've only been streaming it from my computer to my scene deck.
No, is it deck certified?
Does it technically play on the deck?
Not clear.
Although the headlines I'm seeing say that it's playable.
That's interesting.
Yeah, I'm finding on PC that it's surprisingly demanding considering how it looks.
It's sort of a frustrating thing about the game.
I just installed this mod that weirdly makes it play a lot better.
It's just like one mod file.
It's on Nexus mods.
Maybe we'll link it in show notes.
As far as I can tell, it's not having any downsize
and it actually makes the game run a lot better for me.
And that's the kind of thing they could improve over time.
But it's weird for me on PC, just on I have like a pretty good gaming PC.
It already doesn't run that well.
So I'd be surprised if it played natively on the deck.
Yeah.
I mean, it does look pretty darn good on my PC.
but streaming of the deck, you know, sometimes you just want to shoot some guys on a smaller screen.
Oh, yeah, for sure.
I didn't even try to run it natively because it's chugging along enough as it is that I was like,
I'm not going to risk it.
But yeah, so that's outer worlds too.
I'm having a great time being very stupid and we'll let you all know what we think of it as time goes on
and as we explore more.
All right, let's take a break and we'll be back with one more thing.
Hi, I'm Travis McElroy.
I'm here with Maria, and we're excited because as a member of the month,
Maria, thank you so much for being a listener and a supporter of the show.
Hi.
How did you find out about the shows?
When my daughter was in high school, we kind of connected over Taz.
She introduced me to Schmaners and Sawbones.
What made you decide to become a Max Fund member?
I kind of decided that with the economy being so difficult,
It was worth me giving up my Starbucks to join in with you guys.
Well, Maria, I owe you a cup of coffee then.
At some point, I'll get a cup of coffee in your hands to pay you back.
Okay.
Maria, again, thank you so much for your support.
Thank you very, very much for your time and getting a chance to be the member of the month.
My daughter was shocked when she found out about it.
So I can't wait for her to actually maybe catch a little bit of this.
I can rub it in her face a little bit.
That's what we do it for.
Thank you, and thanks to everybody for your support.
Maria, have a great month.
You have an amazing month as well.
Become a MaxFund member now at maximum fun.org slash join.
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We are back.
It's time.
For one more thing, Jason.
Why don't you go first?
My one more thing is a video game called the Seance of Blake Manor.
And I'm going to try to keep this.
Oh, my gosh.
God.
I'm going to try to keep this.
Spooky sounds in the game.
Like, legit.
This is what your soundboard is for, so you don't have to do that.
Who needs a soundboard?
I'm a ghost all by myself.
I hope you cut this out.
I hope you got this out.
Happy Halloween.
I'm never going to put it in and double it.
Woo.
Guys.
Can I go?
Can I talk?
Or what?
You could have talked this whole time.
Woo.
Uh,
completely lost my train.
of thought. All right. That's my more thing, the
Seance of Blake Banner.
That sounds like an interesting game.
It's like, it's nails
on a chalkboard.
Okay, so the Saints of League manner
is a really cool video game.
How does it kind of come out of nowhere to become one of my
favorites of the year? I'm going to
keep this short because we're going to talk more
about this next week, I think, since we're
all playing it. But
short version is this is
another to add to the pile of
deductive narrative games.
Oberdin and Golden Idol and
blueprints to some extent.
This is a game.
The setting is Blake Manor.
It all takes place as this big manor
in late 1800s, Ireland.
And this manor is haunted,
and there is going to be a seance there,
and you are an investigator
who is sent in because one of the guests
has disappeared.
And you are being called to this manner,
given a great sum of money,
and told, hey, come from,
find this guest, Evelyn Dean, and figure out what happened to her. And so when you get there,
you find that there are 20-something people in the manner, each with their own secrets and potential
magical abilities. You find that there are a whole bunch of ghosts in the manner and other
spirits and haunted things. This is a perfect Halloween game. And like literally, the first thing
you see is this ghost. And you're like, yep, this is real. There are a lot of games out there,
gone home being the most notable one where you, it's kind of like, oh, there's spooky stuff here,
but there's no, this is like straight up supernatural, the video game. And the kind of the core
mechanic is to figure out what's going on. And you do that by poking around in this manner,
picking things up, investigating notebooks and safes, and then also interrogating all of these
people and learning their own kind of reasons for coming, why they want to participate in the
seance and communicate with the dead. And what they're doing.
is what kind of real their mystery is what secrets they are hiding from you. And the way it works
is that there is this time system. So there are three days. The first day is very short. The two days
are the next two, day two and three are kind of your main ones. And everything you do takes a minute
or so of time. So you pick up a piece of paper and you read it that takes a minute. You talk to
someone about something that takes a minute. And so as you are doing this stuff, time passes.
and what's really cool about it is that every character in the manner has their own schedule and
follows a path where you might find some of them in the dining room for breakfast.
You might find some of them in the library reading a book at a certain time.
You might find some of them participating in a seminar in the drawing room at a certain time.
And depending what you choose to do, you can unravel this whole thing in any number of ways.
So you could decide, okay, you know what?
I'm going to just walk and explore this room and see what I feel.
find there and that's how I'll pursue the mystery. Or you could say, I'm going to follow this one
person around and see what they're doing and go from there. It's almost like it's reminiscent of
sleep no more, the interactive play that I believe has inspired many game developers over the years.
Or maybe a video game comparison would be like those ankle games like overboard and
expelled that we've talked about before where you're kind of you're pursuing people,
like you're in this world where everybody's on a set schedule and depending where you are at a
given time, that person may or may not be there, right?
But the time limit, I will say it's not too intense in terms of like forcing you to have to watch every move because it might waste time.
As long as you're a little bit judicious about like what you're doing, you're not going to run out of time.
It gives you plenty of time to try to solve the mystery.
And also there's kind of the core mystery figuring out what happened to Evelyn Dean.
And then there are each individual's characters mysteries.
And you can solve the core mystery without solving all of the individual characters' mystery.
It's kind of, it's gravy. It's a bonus to do all of the character's mysteries in addition to the main mystery, which you can do. I did it on my first playthrough. I finished a game yesterday and it's quite a treat. But you have to be really careful and clever about how you're going about it if you're going to do that. I really love it. Again, we'll talk about this more next week. I'm really excited to hear what you guys think about it as you play a bunch more. But I highly recommend it. It's not getting a lot of attention.
I don't think any of the gaming sites reviewed it.
I haven't seen a ton of people talking about it.
So hopefully we can give it the old triple click bump because this game is really cool.
The one caveat that I'll offer here is that I ran into some pretty nasty bugs when I was playing.
I've been told by the game's makers that some of those bugs or all those bugs have been fixed or will be fixed in the coming days.
There was a day one patch that fixed at least one of them that was soft-locking me.
That was really annoying.
I had to be in touch with the game developers and be like,
hey, what's the deal here?
There's also a handful of smaller bugs,
like kind of wrong terminology used here and there,
or like a map glitch or other random little glitches that I ran into.
So not the most polished game,
which is particularly annoying for a mystery deduction game like this,
where you really need to trust that the game is performing as it should.
So that's a little bit of a drawback.
But I don't know.
It doesn't, didn't make me like, I mean, I played this for so many hours.
I was like in that hole the way I was with blueprints, the way I am with like Golden Idol games where
it's like I cannot do anything else but play this game for as long as possible. I was just sucked in.
And yeah, it's one of those. It's really, really cool. I think you guys will really like it. I think
anyone out there who's into these kind of deductive mystery games the way that I am will really like it.
One last thing I'll say is that it's actually, it holds your hand much, much more than Blueprints or Oberdean or Golden Island or any of these other games.
It's actually, I would say, much easier than those in terms of straightforward mysteries, investigations.
You don't have to spend a ton of time just like taking out a notebook and thinking about what to do next or staring at the screen or anything like that.
It is very clear about what you have to do.
There's an in-game note system that keeps track of all of the mysteries for you, everything you've learned, how it's all connected.
So it's definitely on the easier scale of this, which might disappoint people who are like, man, I wanted the blueprint style, like, just really staring at the screen.
green until I figure it out. But no, this is a game you can very easily beat without any guides or
anything like that. So this is kind of a good entry level to the deduction genre, I would say.
It's called Sance of Blake Manor. Check it out. Yeah, excited to talk about that next week. I'll go
next. So I watched Peacemaker Season 2. I think about, I think I talked about season one is one more
thing way back when. This is maybe my favorite James Gunn.
thing, James Gunn now of DC Properties, formerly of Marvel Properties. And it's a spinoff TV series
that he made about the character peacemaker, who people maybe remember from his
suicide squad iteration. It's John Cena plays the character and he's kind of like the embodiment
of toxic masculinity and America. Like what if Captain America were the worst person ever?
like just kind of like all the way on the other end of the spectrum, just that as a character.
And Peacemaker as a show is sort of interrogating like, can that character change and what would
that look like? And in season one, he's kind of surrounded by this comedic ensemble cast,
some of whom have way better moral centers than he does, and they kind of drag him in different
directions, and some of them have no moral centers, like this character Vigilante, who's
like the hilarious, like, kind of in-cell character who lives in his mom.
mom's basement literally.
Just like a genuine psychopath.
It's like an actual psychopath character.
He's a great character.
Who's like the devil on his shoulder as it were and is like, no, you should murder
people without remorse.
I think vigilante is an amazing character actually.
So season two, much slower, still funny, still dark, but way, way more of a meditation
on peacemaker as a person trying to change in a world where people don't want him to.
I still really liked it.
but I know it's way slower and stranger.
And I don't know.
I just think John Cena is like a good actor,
which is just not a sentence I ever would have expected to say about a wrestler-turned
actor.
I know that many of them have tried to varying degrees of success.
And I think he's really good.
I think he's really good in this role.
And I also think James Gunn is doing something pretty interesting with interrogating the
question of toxic masculinity.
and just kind of writing stories about it.
So I dig it, but Kirk, you watched it too.
I'm curious what you think about it if you liked it.
Yeah, I love this show overall.
I mean, and I agree.
I think it is also my favorite James Gunn thing.
We should mention the opening credits.
Oh, my God.
Season one, opening credits are so good.
And then season two took a minute to grow on me.
What they do is they play a song.
And season two, it's this Foxy Shazam song.
And they do this kind of community theater-esque dance number
where the whole cast gets together and does this chore.
choreographed dance routine that really looks like you're watching people on stage just
do something that they learned a week ago, that they've practiced in their free time,
even though there's like a huge CGI eagle that is apparently James Gunn was the body double
for Eagley during the dance numbers.
Eagley is also a great character on the show.
Eagle is the greatest character.
There's a really great Eagley storyline in season two.
Yeah, there is.
And, yeah, and Eagley is a lot of fun.
Well, and Tim Meadows' whole thing.
I mean, Tim Meadows and the bird blindness, so funny.
Tim Meadows rules on this season.
Tim Meadows. New to season two.
Really good.
There are these scenes, after the end of the credits, they'll play these scenes where they're just all improvising together, all the actors.
And Tim Meadows is just going off and giving everyone nicknames and stuff.
So it was a really funny season and had some great moments.
I was kind of frustrated by it in some ways, partly because it sounds like they're not going to make a third season.
I don't know.
Yeah, that's like in the news.
I think Gunna said they're not going to make one or some cast members.
It just sounds like, which is weird because it ends on a huge.
cliffhanger. And also, I thought the pacing of the season was just a little off. Like, it took too long
to really commit to this parallel, you know, this parallel dimension storyline they're doing.
They don't really get there until there's almost no time left. And then there are two 30-minute
episodes that go by really fast where a ton is happening. And then there's a long finale. So, like,
some of that, the pacing felt a little off. And I don't know, given that what makes Peacemaker so
fun is that it's its own little self-contained world within the DCU. They're introducing stuff.
in particular, this, I'm forgetting what it's called, the parallel world that they discover
toward the end that I think is a thing in the DCU that's going to play a role in the next Superman movie.
Now, which multiverses, please, no.
And it's that same Marvel stuff where they're using the shows to introduce these concepts that are then going to get fleshed out in the movie,
and maybe Peacemaker will be back in some, you know, Superman or Batman movie.
And I'm like, oh, I like that Peacemaker was its own little weird, profane thing.
And this season felt way more like, okay, now Gunn is running.
DCU so he is you know or DCEU I guess yeah and there's like tie-ins with Superman like Lex
Luther's a character and peacemaker which I didn't expect at all and was like I would have been
fine with it if that weren't there and it was like that was and that was okay but the fact that it just
it was all tying in so much I'm like I would rather have more time with these characters and to
have moved them through the plot a little bit more so those are my criticisms even while like I still
love the show I still think it's great I still recommend it's so funny it's so well made and like just
the banter and the whole like James Gunn has really hit his stride right
I really recommend the show for sure.
Yeah, same.
I think it probably helps that we waited until the season was over and watched it all in one go.
But I agree.
Like, I could still observe those pacing issues, even doing it that way.
But anyone listening to it now who hasn't tried it, I think that would be the only way you could watch it.
So I recommend doing that.
And season one is incredible, like, start to finish, too.
If you haven't watched season one, just watch it.
Just go ahead and watch two seasons of a really wonderful television show.
show.
Hell yeah.
All right, Kirk.
What's your one more thing?
My one more thing is a documentary that I watched this week after having it
recommended to me by several people called Lilith Fair, Building a Mystery.
This is a new documentary on Huluuths, obviously a music documentary about the Lilith Fair.
The tour, which was not actually like a festival that took place in one place.
This was a touring show.
I'm organized by...
Are you the ghost of Sarah McLaughlin's former ambitions?
Oh, my God.
I'm the ghost of 90s feminism.
Lilith Fair was a concert series,
a ton of female artists who all got together in the late 1990s
for, I believe, three summers from 97 through 99,
and toured the country.
They played a ton of shows.
It was a huge deal, especially a big deal for women of our general generation.
It was definitely a big deal for Emily.
She went to several Lilith Fair shows.
I did not because I was a boy.
And I didn't, I don't know.
I just, no one told me about it.
I didn't really know it was a thing.
I didn't, because I was 11, but you know.
You guys were a little bit too young.
It's not, I'm just bragging about how young I was.
It's really good.
I was in high school at this time and it was definitely a big deal.
I was aware of it and should have gone because, holy crap, especially watching this documentary.
I mean, the number of amazing, like, legendary artists that performed at this thing is, is just off the charts.
I mean, it was just a really incredible.
three years. Tracy Chapman, Fiona Apple, Sarah McLaughlin, obviously, Indigo Girls, Missy Elliott,
Cheryl Crow, Erica Baddew, Emmy Lou Harris, Michelle And DeGiolcello, Pat Benatar, so many more people
than just that, like so many people. This documentary is so good. I loved it. I watch a lot of
music documentaries. They're all pretty great. I mean, you can just have music and talk about musicians
and it'll probably be pretty good. I really think that this one is special. I really do recommend it,
especially to anyone who was around during this time period or is aware of Lilith Fair and went there.
Though also, I guess, to people who are not aware of Lilith Fair, or maybe if you're one of our younger listeners and you've never really heard about it,
the documentary actually opens with young girls on TikTok talking about it, saying,
today I just found out there was this thing called Lilith Fair, and it was all of these women,
and it was an all-female festival that toured the country, and you could just go and hear them all sing in this safe space.
and I don't even know how to feel.
You know, it's like those kinds of TikTok, you know, young people find out about old thing.
But it's really heartwarming in that way.
And then it just goes back to who these artists all were then, you know, I mean, it's just a murderer's row of incredible female singer-songwriters.
And then especially talking to Sarah McLaughlin, who was the organizer.
She was kind of the brains behind the operation.
And then she brought on a few kind of core musicians to expand things.
And then it just grew from there.
And just as it goes, it gives this really neat view into this period of time.
And in particular, what it was like to be a teenage girl at this time period, which was, you know, not the best time period to be a teenage girl.
I would actually recommend this documentary as a chaser to the Netflix documentary about Woodstock 99.
Woodstock 99 comes up a little bit because the last year of Lillith Fair was also the year that Woodstock 99 happened.
And this was a famous debacle.
I mean, just an unchecked explosion of like male rage that led to a riot.
And there were sexual assaults and all kinds of alleged and confirmed horrible behavior.
Like it fell apart into flames and destruction at the end.
Like this, it was so bad.
And this is Limp Biscuit on stage.
This is corn.
This is Kid Rock.
Peak 99.
McIsmo.
Yes.
And at the same time, Lilith Fair was happening.
And you watched these like women coming together to support when.
another to realize that that kind of a thing was even possible that they could build their own
community. And then all these fans finding it too. And it was this incredibly magical thing.
So you kind of get the two sides of 90s culture in America. And I think that's just really
interesting. So I loved it. I thought it was just so good. I really, I learned a lot. You know,
I had known, I guess, that Sarah McLaughlin was like responsible. But I didn't really, you know,
I didn't know the whole story and hadn't seen, of course, all this behind the scene stuff and heard
interviews with all these people who were on it. So I really recommend it. I thought it was
very illuminating and heartwarming and just kind of lovely. Plus, it's gotten me listening to a lot of
those artists from the 90s again. And there's just so much good music, which is a kind of fun
bonus. So that is my recommendation for Lilith Fair Building a Mystery, which is streaming on Hulu.
It's a new documentary. It's really good. Awesome. Sounds really good. I'll have to check it out.
Yeah. All right. This has been another episode of Triple Click.
It sure has been. Did it again.
Did it again.
I was kind of expecting the ghost to show up again, but didn't.
The ghost is off wanting somebody else.
Not until next week.
Wait, I think I hear it.
And we'll see you all next week.
Yeah, see you all next week.
See you next week.
Bye.
Triple click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode may have been sent to us
for free for review consideration. You can find a link to our ethics policy in the show notes.
Triple Click is a proud member of the Maximum Fun Podcast Network, and if you like our show,
we hope you'll consider supporting us by becoming a member at Maximumfund.org. Email us at
Triple Click at Maximumfund.org and find links to our merch store and our Discord server in the show notes.
Thanks for listening. See you next time.
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