Triple Click - Wanderstop, Split Fiction, and More New Games
Episode Date: March 13, 2025Video games: they're cool! There are a lot of new games out, so let's talk about them. Games discussed this week: Wanderstop, Expelled, Split Fiction, Rise of the Golden Idol DLC, Ender Magnolia: Bloo...m in the Mist, Lost Records: Bloom and RageOne More Thing:Kirk: Reacher (Prime Video)Maddy: Paradise (Hulu)Jason: The Corrections (Jonathan Franzen)LINKS:Analysis of duplicated host introductions using spectral analysis: https://drive.google.com/file/d/1EQmbU451Ob5rmqKUDAdwAjuSysx7oEvW/view?usp=sharing“The Guilt of the Video Game Millionares” by Simon Parkin for The New Yorker, 2014 https://www.newyorker.com/tech/annals-of-technology/the-guilt-of-the-video-game-millionairesFeaturing an excerpt from the Wanderstop theme by C418Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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The thing about video games is there are so many of them, and a lot of them are good, and they keep coming out, and how are we going to talk about them all?
Welcome to Triple Click, where we bring all of the games to you.
Today, we are doing our best to round up a bunch of interesting new games from the last few weeks with thoughts on Wanderstop, split fiction, expelled, Ender Magnolia, and if you can believe it, more.
I'm Kirk Hamilton.
I'm Maddie Myers.
And I'm Jason Shire.
Hello.
Hello.
Hello.
Hello.
It's us.
Yeah.
Welcome back to another episode of Triple Click.
Guys, next time, at this time, next week, we will all be hanging out in real life in San Francisco.
I know.
Possibly with some listeners.
So I hear.
Yeah, we're going to see some listeners.
Well, more than possibly.
Most definitely with some listeners.
What if no one shows up?
If nobody shows up, I would be very impressed.
Also, very sad, but very impressed.
Yeah, to be a little bit more specific, we are planning.
a meetup with listeners at the game developers conference next week.
We are all three going to be there.
We're very excited.
And I'm sure some people listening are going to be there as well.
So on March 20th, that's Thursday at 2 p.m. Pacific, we're going to be in Yerba Buena Gardens.
The three of us, just hanging out for a little while.
So if you were in town for the show, or if you just live in San Francisco, I guess, and want to
come say hi.
Yeah, even if you're not at GDC, you can still come by Yerba Buena Gardens.
Kirk you don't have to say Pacific when we're in a single city.
Well, what if they thought it was in East Coast time?
If people want to zoom in from Chicago, they should know that it's a 2 p.m. Pacific time.
Look, we schedule everything else on East Coast time.
It wouldn't surprise me if we scheduled a San Francisco meetup on East Coast time.
So I'm just being careful.
There's nothing wrong with being extra short to give people all the information.
Redendencies.
Right, right, right.
It's going to feel like 5 p.m.
Anyhow.
Your Buena Gardens, 2 p.m.
Next Thursday, March 20th.
We're going to be there.
Come say hi.
It's going to be great.
Speaking of triple-click listeners, we are listeners-supported show.
We are members of the Maximum Fun Podcast Network.
As you heard during the network teasers last week, we've got the Maximum Fun Drive coming up.
Max Fun Drive 2025 begins next week, which is super exciting.
We'll have more on that then.
But at any rate, you can become a member to support us.
I mean, maybe wait until next week.
because there's special rewards for people who sign up during Max Fund Drive.
But we do really appreciate all of the members who support the creation of this show.
It is very cool that we get to make it the way that we do.
Speaking of our listeners, one last thing that I just have to mention on the air.
Okay, so last week I mentioned the fact that on one episode during the intro,
when we each say our names, at one point Jason's, I'm Jason Schreier,
he said after saying the intro, it was a little bit off.
It was so kind of out of step with the intro that he later recorded that I went back,
I cut it out and I went back and grabbed his I'm Jason Schreier from an earlier episode and pasted
it in and left no one the wiser.
But then, of course, I mentioned it last week with a little bit of a dare to listeners
to see if maybe somebody could figure it out.
Assuming no one would.
I think we all assumed no one would, right?
I didn't want to assume anything.
No, I assumed someone would.
Really?
There's always someone who's going to figure this thing.
As it turns out, one of our listeners, who at least on this paper, goes by Nio von Rattenberg,
and I believe Nio is the correct pronunciation, went ahead and performed a study and then published that study as a white paper that dropped into the discord.
It is absolutely spectacular.
It is titled Analysis of Duplicated Host Introductions Using Spectral Analysis.
And it was published in the Journal of Triple Click Citizen Science, Volume 69, number 420, in 2025.
You can find this in the Triple Click Discord, but we'll maybe find a way to link it in the show notes because everybody must read this.
I can't read the whole thing here.
It is one of the best things I've ever seen in my life, in part because through an incredibly thorough process involving spectral analysis,
Nio was able to determine, in fact, the two episodes in which I duplicated Jason's, I am Jason Shrier.
It was our favorite games of 2024 episode and then switch to switch harder at the start of this year.
So as a reward for this, because in the conflicts of interest statement on this white paper, they write,
the author is performing this study solely for the prize promised by Kirk Hamilton.
I would like to say that a triple click mug is en route.
to Nio. Congratulations, and thank you for doing this. It may be laugh and laugh and laugh. It's the best thing
I've seen in a long time. So yeah, I hope some listeners check it out. And man, we really have
cool listeners. Is the spectral analysis when you analyze all the spectral cards in Bellatro
and trying to figure out what you have? Yes. Yes, that's a form of spectral analysis, I think.
Yep, yep. Anyhow, that's enough preamble, a lot of fun stuff. But we have even more fun stuff to talk about
on this episode. So yeah, Jason, what are we doing this week? All right. So this week,
we realize there are a lot of games that have just come out or come out recently that we haven't
talked about. So we figured we'd put them all in one place and just do a video game roundup,
a spring video game roundup. Spring is in the air and so are video games. Before we get to this
list, though, I just want to do a quick shout out because I've spent the last six or seven days
immersed in a game that might wind up being like this year's Outer Wilds for us.
It's called Blueprints and people should look up what it is.
Maybe look up the trailer, wish list.
It doesn't come out until April 10th, so we'll be talking about it a lot more closer to
then.
But as someone who has just been like all the way into the rabbit hole, I just got to shout it
up because it's all I can think about and all I can play.
And I just cannot stop like praising it and thinking.
about it and talk about it. So put a pin in that one. Blueprints, it's called. We'll talk about it later.
Also, I just realized blueprints is a homonym as you were saying it out loud. So we should
spell it out for the listeners. And that actually makes the name pretty cool. So it's blue,
B-L-U-E, of course, but then space, P-R-I-N-C-E, not blueprints, like architectural blueprints,
for example. So I don't know. I haven't played the game yet, but I'm guessing that's maybe part of it.
homonyms are a very big part of this game. Cool, cool, cool, cool. Okay. It is best described as like a cross between like a rogue like a slay the spire and a brain, yeah, like Oberdin and Outer Wild. An animal well. Yeah. Animal well. It's insane. Anyway, we'll talk about that later. But let's talk about some games that are out and that we've all been playing because there's a lot to get through, a bunch of cool stuff that I think the three of us have dove into recently. So let's start with the game called Wander.
Stop. Wander Stop is a new game from Davy Redden and his studio Ivy Road, best known for their last
two games, The Stanley Parable, and The Beginners Guide, which are both critically acclaimed and
commercially successful games. This is his latest. It is a game about making tea at a tea shop
to try to heal yourself from burnout and anxiety. Have all of us played this game? Have you guys played
this game? So I finished it. I have some thoughts on it, but I want to throw it to YouTube first to
talk about it. Maddie, you want to give some thoughts on Wander Stop? Sure. I've played some of it.
I haven't beaten it. I was really expecting to love it and instead I think it's all right.
And so this is a game that's very on its face about what it's about. It opens with the main
character who's a fighter. She defines herself as being a fighter. She carries a sword with her
everywhere. That's her whole life. It all revolves around that. And she collapses.
from exhaustion after devoting her entire life to fighting,
and she's kind of forced physically.
Like, it's not just a mental burnout for her,
although I think that's also part of the story for her.
It's a physical one.
Like, she can't physically continue to even carry the sword
that she's had her whole career as a fighter.
And she gets kind of taken in by this tea shop owner
who has these very on-the-nose pieces of advice for her
about how she needs to slow down
and making tea is extremely method.
and slow. It never really gets any faster, but that's sort of the point of it all. It's meditative.
I like the themes, but I haven't completed it, but I think I was hoping for something a little bit
more than what I'm getting so far. But again, I'm only like a couple hours into it. So that's my,
that's my take so far is that I'm intrigued, but not sure. Have you gotten past the first kind of
phase? Where like customers start coming, you mean? Or,
Well, I mean, like the first, have you meditated under the tree yet?
Oh, okay.
So you've just scratched the surface.
There's more that comes.
Okay, good to know.
Comes.
There's other phases.
Not that the game's nature changes.
Like, this isn't like a meta type of like everything completely changes and it's genre bending.
It's not like Stanley Parable, that sort of thing.
But it is, it does get a little bit different as you go or the kind of, you haven't really
seen the full structure of it yet.
I'll say it that way.
Okay, that's cool.
Kirk, what about you?
You played, how much have you played?
And what do you think of Wanderstad?
I'm probably like halfway done or something like that.
I've met a bunch of the people.
Yeah, I've had some tea and sat and thought about my life and I'm learning more and more about the main character.
I really like this game.
It's, it is as light as the wind.
And I like that about it.
It floats along like a breeze.
Despite, you know, being, I wouldn't call it heavy-handed, but it is very upfront, as you said, Maddie.
about what it is trying to say and what it's about.
But, yeah, I'm finding it to be pretty lovely.
Carla Zimonia, who worked on Gone Home, also was the narrative lead on this game, which I didn't realize.
So we describe it as a Davy Redden game.
He's the writer, but Carla designed the narrative.
And I think that the narrative structuring of the game is very clever and very cool.
I like the writing.
I think Davy is a very funny writer of dialogue.
I appreciate how often it leans into the sort of joke that you can allow to be as long as you want it to be,
where you'll ask someone something and they'll give you an example,
and then you just sort of say nothing and they give you another example,
and then you say nothing and they give you another example,
and it just keeps going and going and going.
This, of course, goes all the way back to Monkey Island Games and Ron Gilbert games.
It's a long tradition in these kinds of games,
and I found that kind of stuff charming.
I think the music is phenomenal.
The music is by C418, aka a.
Daniel Rosenfeld, the composer of all the music from Minecraft,
who is a really special composer, I think.
I think this music captures the Nintendo energy,
the energy of an Animal Crossing or a Zelda game,
better than almost any non-Nintendo composer I can think of.
So, yeah, I really like the game.
I want to get to the writing,
because that's what I really love and appreciative of this game.
The kind of the process of team-making is,
is tedious and in a not unpleasant way, I would say, in a pleasant, tedious. Well, of course,
intentionally, yeah, in that cozy game sort of way where you're just kind of filling things off
of a checklist, but it's not, I find it pleasant to do. But really, it's like meeting each of
these new characters and they really get bonkers and quite funny, especially there's this
one kind of phase of the game where you meet a lot of businessmen. And these businessmen are quite
funny and quite enjoyable. There are also books that you'll get in the mail if you keep checking
your mailbox and keep returning lost packages and stuff. You get these books. The books are really funny.
They're worth reading. The books are so funny. And oh yeah, definitely read them. If you were playing this
game, definitely read them. And I think most importantly, the game doesn't outstay. It's welcome.
It took me about 10 hours to finish it in its entirety. You can extend that a little bit if you really
take your time with like sitting on the bench and drinking tea and just thinking thoughts and
trying to be at peace with the world. But nice breezy 10 hours to see the entire story and
made all the characters. And I appreciated that for sure. Yeah, the writing man, it's really good.
He really, uh, uh, Davey read and I assume he wrote all of it. I mean, maybe there are other writers
involved. I'm not sure, but it certainly feels, I think he wrote all the dialogue.
It certainly feels like the same writer as Stanley Parable and Beginners Guide.
I didn't actually play Beginner's Guide, but based on what I've read about it.
And it has a certain tone, a certain kind of blend of like that it's very good at capturing.
Like it's set in this kind of fantasy world where it feels like there are knights and medieval kind of tropes and team making.
but it also blends in some anachronisms, and it's all just extremely well done.
Very punchy, very funny, very satirical.
And, yeah, I just really enjoy the game, I would say.
Do I that if you remember this article, The Guilt of the Video Game Millionaires?
This is by Simon Parkin in The New Yorker in 2014.
Yes, yes.
And it was about, you know, the kind of newly minted indie successes of that era,
Davy Redden being one of them.
And I think it's interesting to keep that in my mind.
mind when you play this game because this is definitely a game about someone who is very successful
reckoning with what that success means for their life long term. And I think that that is actually
a really interesting and kind of specific thing for a game to be about. It's not just about burnout,
even though I know it sort of is, you know, it's very clearly a kind of a millennial burnout type
game. But at the same time, I don't know. It's also about, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a, it's a
It's about success because, you know, it's about a very successful fighter who never lost,
and her whole thing was that she was undefeated.
And then inevitably, she lost and has to reckon with the fact that she's no longer the best.
And what does that actually mean?
And I think that is a very cool thing for this type of game to be about.
I don't know.
It differentiates it from Starry Valley for me, where Starry Valley is also sort of about leaving the rat race behind.
But the irony of Starty Valley has always been that you then create your own rat race
by creating an endlessly optimized factory of production out on your farm.
And WonderStop deliberately avoids that.
And I think that is a cool thing about this game.
Right.
It doesn't change.
You might have to make increasingly elaborate types of tea,
but the process is always exactly the same.
You're always drying leaves.
You're always planting seeds,
and you're always watering them and picking the fruits off the trees.
You're never converting the tea shop into a tea factory that can produce at volume
and make the line go up.
Yeah, there are no upgrades.
There's no gamification in this.
Yeah.
I did think it was interesting, though,
that you still technically have a job.
Like, I'm following everything you're saying,
and I agree that's absolutely the message of the game,
but it is true that technically what you're doing
is still labor at the end of the day.
And I'm not saying that's like an inherent contradiction in the game.
It was just something I thought was interesting,
and maybe just the quality of it being a game,
is that you do need to continue to do something.
But it's not labor.
So nobody's buying the tea.
True.
There are different points when Boro,
your kind of your amicable proprietor,
says to you like, hey, there's nothing to do.
Chill out.
I know.
I like that.
You don't have to be working all the time.
There are times when like people will come and be like,
I don't want anything.
And your main character will be like,
but I have to do things.
Like you have to want something.
And the game is kind of telling you very specific.
this is not labor, this is not a job, this is something you're doing to try to relax. And whether
it works or not is another question. But I think it's very specifically like anti-label. It's helping
people out. It's not labor. It's like community building. Yeah. There's something useful in that and I think
important that I notice in my own life that when I am feeling burned out or depressed, if I just
don't do anything at all, it doesn't really get better. I do find that work just being
meaning something that I'm doing, you know, some creative undertaking, something, even if it's just
cleaning up or gardening or going on a walk with the dog, some kind of project actually really
helps focus my mind. So I guess the opposite of overwork and burnout isn't, you know, absolute
stillness in just sitting there, even though that is also part of the game, since such an important
part of the story is taking these, you know, taking your mug of tea over.
and sitting down on a bench and then just sort of looking at nature and thinking about your life.
Yeah, it's labor in the sense that doing gardening work in your backyard and like giving the vegetables to your friends is labor.
Like, I guess it is technically labor, but it doesn't, I don't think it's quite the same as like capital L.
Yeah, I suppose.
And also, even being a sword fighter is also not labor as we would see it.
Like, it's a pretty, like, distinct metaphor in both ways.
And I guess that's part of what surprised me about the game was how specific it was, not in a bad way.
But in the sense that playing it, I was like, oh, this is really a game about game developers having a series of successful games and then feeling pressured to continue to deliver.
Like, again, I think that's good.
I don't know that it's a bad thing for me to play it and feel like the voice of the people who made it is very present in the metaphor that's central in the project.
But I was kind of struck by that.
I expected it to be more broad or like universally applicable or inviting me in or something.
And instead it's like, no, this is really about this, this specific feeling that these people have.
Yeah.
And I like that about it.
Yeah.
I feel like it's relatable, this idea of like trying to be your best at something and then just to the point where you burn yourself out so hard that you're no longer able to do it anymore.
I think it's kind of it can be applicable to a lot of different people.
that feeling of anxiety
and that feeling of trying to take,
trying to heal from that.
And yeah, I mean, I'll leave it to you guys
to find the ending.
I won't spoil what happens at the end of it,
but it's kind of,
um,
uh,
the question of like whether you can be healed,
I think is a really interesting one in the first place.
And in fact,
there's an introductory video that,
um,
Davey Redden made a few months ago.
I think it was at a PlayStation event or some,
some event where he talked about it and it was like a camera on him and he's like,
um,
I started this because I wanted to make this cozy game after suffering from burnout after my first two games.
And so I thought making a cozy game would heal me.
But it did not.
And it's an interesting video.
It's worth watching.
Let's move on because we have a lot of other games to get to.
Next up is a game called Expelled.
Have you guys played this or is it just me?
Nope.
I've played it.
We've all played it.
Okay.
Cool.
I'm curious to hear both of your thoughts.
But first I'll set the scene.
Expelled is the sequel to overburne.
board, which is a game I really enjoyed a few years ago from Inkel, which is a kind of a literary
game studio, best known perhaps for 80 days, which was this great, great game on, I think it was
on iOS where it started about traveling the world and super fun game. But anyway, so Expelled
is very much a sequel to Overboard, and the concept is that you play as a student at this
girls academy in the early 20th century and you kind of find yourself in different opening
scenarios as the game goes on. But the basic of it is that like another student has fallen from
a window and you have to kind of exonerate yourself. There's kind of a question as to whether
you push her out of the window or not, but I'll leave that to the player to discover. But you have to find a way
to exonerate yourself and then you can kind of, each of your actions takes up a certain amount
of time and you play out the day until a certain time. So the day starts at 7 o'clock or 6.30,
whatever it is. You can go to different places when in the school. You can talk to people.
Each line of dialogue, each relocation takes up time and then each person will be in a specific
place at specific times and you kind of can figure out their schedules as you go. And you do a
of this over and over again. So you'll just keep repeating the same, um, the same, uh, 12-hour section of a day
over and over again until you've kind of figured out different outcomes and different solutions.
Um, and I found this game interesting. I think it there's a lot I like about it, but there's a lot
that I find very frustrating about it. And, um, the first game in the series, overboard had some
of the same frustrations, those frustrations being, um, a lot of repetition, a lot of kind of trial
and error, a lot of getting things and not knowing, like, the optimal way to use them. And so having
to try them over and over again, but because of the nature of the game, you can't just, like,
like, if you were in a point-and-click adventure, you might just kind of go from door to door,
from room to room, and just try different things. And it would be kind of a short experience.
But because of the nature of this, there's so many variables that you have to kind of, like,
uh, uh, try things over and over again. And a tiny little permutation here and there might
change them. With the first game,
there were fewer variables because there were fewer characters, fewer rooms. It was a simpler game.
And so it was much easier to try things. And this game is much harder to try things. And as a result,
it can be really frustrating. I found it actually kind of quite frustrating at times, even as I was
enjoying the writing and the kind of moment-to-moment interactions and the kind of puzzling of it all.
I actually left feeling super frustrated with the game and really not wanting to like kind of crack all of its
secrets, even after seeing the final, getting the ending, rolling credits. But what about you,
what did you guys think? Kirk, do you want to start? Yeah, I haven't played as much as you,
so I really kind of just defer to your take on this. I played a bit of it. We started talking
about it, you know, and articulating some of those things about the game that were frustrating.
And then there are just all these other games that we're about to talk about that sort of pulled
me away. So I played enough to get to where, you know, I had a few different passes
through the story. I was getting to know
how the different routes worked, starting
to get a sense of what really happened,
you know, whether this girl
was pushed out of the window or jumped or
what happened. And
really kind of enjoying the
overall vibe of the game. They actually
use a lot of licensed jazz, which is funny.
The very first track that plays.
It's this tune called Festival Time
by the Army Blues
Band, and I had the CD
for it and listened to it a lot
just randomly. In 2008,
So this song comes on the soundtrack and I'm like, what?
What is this?
Why am I hearing this?
And then it turns out that they've made the whole soundtrack out of licensed old jazz recordings,
which is actually very smart.
So it's got a really nice vibe.
But yeah, I don't know.
I ran into the same kinds of problems where I was unlocking things, you know,
going to the nurse's office, opening up the medicine cabinet, getting out.
That's the example I was going to bring up.
Yeah, because you can find this bottle of chloroform in the nurse's office.
and then like there you have to there's no way of knowing what you can do with it
and so you instinctively are like okay I'm going to go to where each person is and try to figure
it off if I can use it and then you can't it's very frustrating yeah so I write I wanted maybe
a better sense of the structure of the story and an ability to move around and zoom around a little bit
within it instead of having to start each day over again I also found the framing device to just
be a little bit confusing narratively that you know the character that you're
playing. She's talking to her dad at the end of the day when she's been expelled and then
telling the story differently each time. And I just sort of found that structure a little
confusing because I don't know, just sort of abstractly from the start anyways, it didn't
feel clear to me what was really happening and what wasn't or why I'm playing through the
story a bunch of different ways, which is maybe that's a weird point to get stuck on, but it did
kind of leave me feeling a little bit at sea, which is kind of how I felt with the game in general.
It's funny. In addition to that, there's also, so you can learn different pieces of information and then you can use that to unlock new dialogue options or actions as the day goes on. But of course, there's no way to, it's not like you're literally stuck in a time loop, so it's not like you can remember information from one game to another. So instead what they do is they put it all in this little book you find that's called your filth book, your gossip book. And you can get that in the library at the beginning of the game. And if you get it, then suddenly dozens of prompts.
will appear on your screen that are just like, this, this, this, this piece of information,
this piece of information, and they cycle through in this annoying way, and there's no way to,
like, see them all in one place, just like there's no way to see, like, other bits of information
in one place. And it's, it's very frustrating from a usability point of view. Again, it's just, like,
this game, I wish it was, I wish I loved it, because narratively, it's really interesting,
structurally, it's really interesting. It's just, like, usability-wise, and just kind of,
mechanically, it's just got so many frustrations, little ones that added up for me quite a bit.
Maddie, what do you think of Exfeld?
I'm with you on the usability aspect.
I just also think the game is really funny.
And for what it's worth, Kirk, the thing that you identified was actually something I liked about
the game, even though I will also completely agree with you that it's very strange.
So overboard is kind of distinctive from this, at least in my view, because no matter what the game
starts with you murdering someone
and then the rest of it is you trying to get away with it
and you always know that's what you're trying to do
and there's different ways it can play out.
Whereas in this game, you don't know
if you pushed the girl out of the window or not,
but also you don't know a series of other things
and you're like maybe playing as a compulsive liar
type of a character and I sort of liked that as a framework
and that was kind of how I accepted the Roshaman style
storytelling that she does
where it's like every person
she talks to, she's just like, well, actually, that's not what really happened. And like,
even I, the player, have no idea if she's screwing with me. And I think that's a cool framework
because it's like, oh, I'm playing as an unreliable narrator. That makes this game really
interesting. And I don't think that's what's difficult about the game. It's really just the
user-friendliness or unfriendliness that's a problem. Like, I think you could have an
unreliable narrator and have that be like a point of tension throughout that's fun and fun.
but then the game itself is like
it's hard to keep track of everything
and that makes it extra frustrating.
I think the two things kind of
they kind of bounce off of one another.
Well, let me just clear something up
because I finished the game.
The problem is what you're describing Maddie
only happens at the beginning
eventually gets to the point where
the beginning is always the same.
Yeah. It's not, it's like for some reason
she just keeps lying to her dad
but then eventually tells the real story.
Like it's not really
or maybe it's not like eventually it just doesn't change is the point so it's not really like telling an
unreliable narrative story that's too bad it's more just like and then also you can like you have this
little devil meter that is like it fills up a bad behavior and that kind of can go up through the
day and then change what actions you can take based on how evil you are so one of the goals is to get
as evil as possible um and yeah and that also seems to have an impact on the beginning
although again at a certain point it just kind of
flattened out anyway
it's called expelled we've a few
more games to get through
and we're running low on time so let's
knock through a few more
next of a split fiction I have not played this game
but you two have do you want to give
some quick thoughts this is the next game
from hazelight studios
makers of it takes two
and a way out
yeah Kirk why don't I think you've played more
of it than I have why don't you go
so yeah I've been
playing this game the last couple of nights with a buddy of mine, we just have been getting online
and playing. Though interestingly, when you play this game with someone online, it still goes
split screen, which makes sense once you're playing it, because you do kind of want to see what
the other person is doing like you were sitting at a TV playing split screen, and because the game
actually does a lot of very clever things combining the split screen into a single screen and then having
some sections that play out when you're both on the same screen. Anyway, so explain what this is. This is
a co-op game. It is designed through and through to be a two-player game.
game just like their previous games. And it is written notably by Joseph Ferris, who is well-known
among gamers, probably less so among other people, but his voice is totally inescapable in this
game. And I actually love this game. My friend and I are having a great time with it, as dumb as it is,
as unbelievably cringe as so much what the writing is, it doesn't even matter just because first off,
It's just nice to play with my friend.
You know, it's been a great excuse for us to get together for an hour.
And also because this game, from a design standpoint, is unbelievable.
The amount of unique mechanics and constantly shifting gameplay ideas is just overwhelming.
The momentum, the speed at which it moves is just unstoppable.
We're just laughing and laughing and laughing.
I honestly, I don't want to describe too many things that we've seen because some of them were such hilarious surprises.
One in particular, the sequence of play.
out on a motorcycle.
Anyone who has played the game will know what I'm talking about was so funny.
We were really, I mean, I was just dying, laughing.
And so for every Wilhelm scream and every stupid reference to Assassin's Creed or whatever,
or just hackneyed bit of dialogue because these characters are so thin,
at least at this point, I have a feeling they may be developed as we go.
But for all of that, and actually taking all of that into account,
because even the annoying stuff is still funny, we roll our eyes and laugh together.
I have been having a great time.
Maddie, I'm curious what you've thought of it from what you've played.
Yeah, I have a little trouble getting past how hack need it is, but I agree.
It is like a marvel in terms of what it's trying to do.
And like the idea.
I would say doing, like mechanically anyway.
Yeah, doing, doing.
Achieving.
It is achieving what it sets out to do, which is be a two-player cooperative experience that is like puzzle-based,
platforming based, incorporates like activities you do together and a part.
It does all of those things.
I do think it's a little hard.
I feel like we should warn people about that,
especially like the people who are like,
oh, I want to play with my partner.
I think the skill ceiling is a little bit high for this one
as compared to some of the other Hayslight games,
which I haven't actually personally played.
This is the only one I've played.
And I think it's kind of hard.
Let me weigh in on that then since I played it takes two.
So my wife, Emily and I played it takes two.
And she is not a super skillful gamer.
She doesn't really play that many video games.
and it was a real issue.
It takes two is actually gets pretty difficult pretty quickly.
And I would definitely underline what you're saying
that split fiction is even more so.
This is a game both because of the subject matter.
It is constantly making video game references
and a lot of the jokes are funny if you're very, you know,
indoctrinated into games.
But also, yeah, it's hard.
I mean, we did a boss fight that just felt like it was really tough,
you know, bullet hell, dodging, shooting, you know,
trying to stay alive, really frantic and foward.
moving. So yeah, it requires a lot of Twitch reflex skill. Can one person carry the other or both have to
really Twitch? Definitely not. Because it really, the boss fights will have some mechanic where one player
needs to be doing something the entire time and the other player needs to be doing something else. And you
both have to be doing your part to win, which can be really cool and rewarding if you're playing
with somebody who's up for it. So I would just like warn the listeners who are like, oh, this sounds
like a great co-op experience. It can be if you're playing with someone who,
who's really up for it.
And it needs to be somebody who can handle like both the precision platforming.
And it's like a 3D platformer, which is not always my forte.
And then also puzzles, which I think are more fun and like shooting stuff, which that's fine.
This is a perfect game for you and your spouse who doesn't play games because you can be like,
look, this is what video games are, terrible writing and impossible mechanics.
I honestly, though, I do feel like that is real.
And like the writing, I don't think it can be understated.
I really find it unbearable and I wish there was no dialogue in the game at all.
Like I think they should cut it out.
Should we describe the narrative setup?
Sure.
Well, the narrative setup is there's two characters who are both book writers but they're
completely unpublished.
One isn't to fantasy and the other isn't to sci-fi.
And this is depicted as a false dichotomy whereby they would hate each other's genres,
which I don't think is a thing.
They're also very different people.
Yes.
And they're also depicted as like comically different people.
Like pick any attribute you may have and the other one has the opposite.
Like they're like you say tomato, I say tomato, the song, except like we're in a video game.
But I think they both get trapped in like some sort of evil corporate AI machine that is going to steal all of their ideas and they have to escape.
That's the premise of the game.
But really it's just that you have to hear these two women talking to each other.
And, you know, I headed into this and I was like, a lot of times people say a character's annoying, and it turns out they're just a female character, and I end up really liking them.
That's not the case here.
It's really just that these characters don't seem like people at all.
They seem like just caricatures of an idea and not a person.
So that's tough.
Yeah, so I'll say having played maybe a little more of it, they begin to be fleshed out.
And it becomes clear that what they're exploring in this game is the idea of the stories that we tell and the stories that we hold inside of ourselves, and especially as storytellers, you know, they're both writers, that you're always drawing on something and that your stories reflect something about your life.
So I'm not, we're not finished with the game, though I plan to finish because we're having so much fun just playing it.
But it is clear that we're going to see, oh, okay, Mio, who's really into sci-fi.
Her story is actually, there's some backstory there with her dad and he was a mechanic.
and what happened with his shop and the reason that she writes these dystopias.
And Zoe, who writes fantasy, I'm sure that we're going to learn about her as well.
We've already gone into one of her stories that she wrote when she was a kid.
And you can imagine, because this game gear shifts so hard, so fast, I mean, you're going from
cyberpunk, cyber ninjas flying around through like flying cars, incredible car chases,
into totally, you know, Prince of Persia style skating through the desert, into you're both pigs and your flopping.
around in the mud in a farm and one of you like farts to fly and the other one has a springhead
and you have to make your way through this weird pig world because this is a story Zoe wrote
when she was a kid back to cyber ninjas and the game is so relentlessly paced it's so fast it's
fast compared to it takes two like it's twice as fast and as a result I can tell we're going to
probably get into some maybe interesting and probably cool stuff and at the very least
for all that that is true and everything you said is true about the character
They are very thin.
They don't seem like real people.
And a lot of the humor is just so grownworthy and ridiculous.
It just moves so fast.
That helps, yeah.
And the design is so ingenious.
I mean, I'm not doing it justice because I don't want to spoil things.
But there is a whole sequence in the cyber ninja area part of the game where you're playing.
So Mio has the ability to gravity shift up onto a wall.
So the two characters are running through a level where Mio's gravity is taking her up
onto the wall, Zoe is moving according to regular gravity. They each have different special powers
and have to complementarily use them to move through the level. At one point, you are platforming
where, because of the way the camera is placed, it's no longer in split screen. Zoe is doing a 2D
platformer jumping from platform to platform. Mio is on the wall, which means she's doing a top-down
platformer at the exact same time on the same screen. This moves through this unbelievable sequence of
rotations and camera turns to where they're running sideways.
There's this cyberpunk city like rotating behind them.
Eventually they're both running in the same direction on opposite sides of this crane.
And the camera, it's totally like it is show stopping stuff.
I'm really, really amazed at how talented the people who made this game are.
So I don't want to undersell that.
It's absolutely the reason that I'm going to keep playing it.
Yeah, I mean, I agree.
That stuff is great.
Yeah.
Okay, let's do Lightning Round with a couple more games.
One is that The Rise of the Golden Idol has a new DLC out.
I have played it.
It's awesome.
It's got some cool stuff in it.
Surprise, surprise.
Yeah.
Shockered, right?
It's got, there's some great cases in there, including a couple where you have to like
decipher visions that are out of order and it's very, very fun.
I highly recommend it.
Rise of the Golden Idol, awesome game.
Next, we have Ender, Magnific.
I think this is a Kirk Hamilton joint.
Yeah, I've been playing this because it's actually called Ender Magnolia Bloom in the Mist.
This is a sequel to Ender Lillies and has been very highly recommended by our friends at the Besties.
Russ Frustick is wild about this game.
This is an atmospheric moody Metroidvania in the vein of, I would say,
Hollow Night, especially in terms of vibes.
I kind of bounced off the first one of these and have played this one and liked it more.
This is a game where you control a young girl who has the power to channel different homunculi,
who are the kind of automatones that used to run this city, but now the city has fallen into disrepair.
So there's quite a bit of Lies of P in this as well.
It feels a lot like Lies of P.
And as a result of her powers, she doesn't actually ever attack,
but she meets a homunculi who's this super cool, you know, kind of lady's sword homunculi very early on.
So then when you press the attack button, that homunculi,
like appears, it's basically like a big kind of faceless robot woman with a sword, just appears and does a sword attack.
So functionally, you're doing a big sword attack, but it visually appears to be someone else, you know, just magicing into the air next to you and doing it.
And then every ability works that way. So as you work through the game, you meet new homunculi.
They're all malfunctioning because they used to serve the city, but there's been this malaise that's caused them to go crazy.
You kind of beat them in a boss fight and then they give you their ability or join you.
So then the game is kind of collecting all of these different creatures who then give you all kinds of different powers.
And eventually, you know, you're kind of summoning an army alongside you.
And it's very cool.
I mean, the combat's really great.
The vibes are super nice.
I find that, you know, I loved Prince of Persia, the Lost Crown from last year.
I think that was a wonderful game.
But the vibes were never quite hollow night vibes.
It was its own thing.
So it was a really well-made game, but it didn't have that kind of dark.
calming sort of misty energy that
Hollow Night has that I really like.
And this game does have that, which I really enjoy.
So I like it, you know, I'll keep playing it.
It's pretty straightforward.
I gather it's not a million hours long as well,
which I like about it.
I think it's like a 20-hour kind of a thing.
And I like what I've played.
So yeah, if you're looking for one of those,
if you're looking for a good moody Metroidvania,
you could certainly do worse.
So, yeah, I'm enjoying it.
Cool.
Too many Metrovenues.
Next up.
Next and last, we have a game called Lost Records.
Which I think is also you, Kirk.
Also you, Kirk?
Yeah, this one's also me.
I'll just check in really quick.
Full name of this game is Lost Records, Bloom and Rage.
Oh, my God.
These names, man, I feel like they're trying to just give us all.
They're goading us.
They didn't hire us.
They didn't hire Spider Mansion or whatever we're calling our consultants.
In a few weeks, we're going to have to do a triple play on Claire,
obscure expedition 33.
Oh boy.
We've already talked about that one.
So this is from the makers of life is strange.
The first life is strange.
And it has that kind of an energy.
And I don't really know what I think of it.
I just want to kind of clock that I'm playing it.
The structure of it is very yellow jackets adjacent.
So you're playing as a group of women in the modern day who are meeting up to talk about
something that happened to them when they were all teens in the 90s.
So most of the game is told in flashback, but there's also, you know,
modern day sequences where you're at a bar and you're meeting grown-up versions of the characters.
It has a lot of 90s music.
It has that same odd feeling that Life is Strange had where everybody leaves massive pauses where they say anything.
And you're like, I don't think young people talk like this.
I think this is just an invention of the weird universe imagined in these games.
It doesn't not work, but it like doesn't totally work for me.
Anyways, I'm not sure what I think of it.
I played a little bit and then realized this was the thing.
first part. This is Bloom and then
Tape 2 Rage comes out, I think, in April.
And I'm just going to hold off. So it's not
Lost Records Blume and Rage. It's Lost Records Blum to be correct.
Followed by Lost Records Rage? Is that
the correct nominately? I guess so.
I don't know. Call it. Think of it however you want
to. Anyways, I'm going to wait until people
have finished it and can then
say, hey, the story's really cool. It's going
somewhere. It's worth playing through the whole thing
before I spend all the time with it. And I also
think it'd just be nice to play the whole story through.
So it really just wanted to mention that I've played some of
it seems like it could be neat or it could be very disappointing and I'm not really sure.
Great.
Great review so far.
Yes, that's all I got.
All right.
Those are the games we discussed just again and go over it in case people are forgetting some of the names.
Wanderstop is the game about T.
Expelled is the game about being a student in the academy.
Split fiction is the co-op game from Hayslight, Golden Idol DLC.
I forget the name of that, but you can just.
Just go to Rise of the Golden Idol, get the DLC.
Ender Magnolias.
What was after the colon?
Yeah, I was like Ender Magnolia.
Blum in the Mists or something like that.
And Lost Records, Bloom in Rage.
All right, let's take a break and we'll be back for one more thing.
Yeah, you with the Gigapet.
Me?
Do you like supporting artist-owned podcasts?
Totally.
What about limited edition gifts,
hours and hours of bonus content, and more?
Sounds sweet.
Then stay tuned.
for Max Fun Drive 2025.
www.
www.mximumfund.org
on the worldwide web next week.
Hi, I'm Alexis.
And I'm Ella.
And we're the host of comfort creatures.
We could spend the next 28 seconds
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But instead, here's what our listeners
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The show is filled with stories
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cup of tea or coffee, Ella, we're not all brits. Then join us every Thursday at maximum fun.org.
All right, kiddos, it is time for one more thing. Maddie, take us away. All right. So I watched a television
show that I thought was amazing and great fun.
So it's called Paradise.
It's eight episodes in the first season.
We watched all of them in a week because this is a thriller where you start watching it
and you're like, I just got to know what happens.
Hold on.
Hold on.
Maddie, are you saying watching eight episodes of a show in a week is like fast?
I thought you're going to say we watch all of them in a day.
Like a week for eight episodes.
I do have a job.
That's like leisurely viewing.
I just want to point out.
Apparently, the Shrier household is really just you, you're significant another.
We watched two episodes and haven't had time to watch more, even though we liked it as well.
So, you know, not everybody burns through eight in a week.
Okay.
Well, for us, we really dropped everything and we watched it in a week.
I'll leave it to you, listeners, as to whether that's fast or not.
Maybe it's agonizingly slow.
But anyway, it's a thriller, and I don't want to spoil the first episode because I really enjoy it.
And I think it's really hooky.
I think that's your word, Kirk, to describe the show.
And I thought it's true.
But I'm going to describe part of it that I don't think really spoils it.
So Sterling K. Brown is the star of the show.
And it's really a two-hander with James Marston, I would say.
The whole show is.
And the two of them have incredible chemistry together.
And the show just kind of rides on their relationship.
And the premise is that Sterling K. Brown is playing a Secret Service agent for the president.
who is James Marsden.
And there's lots of like shifting back and forwards in time
because this is also a murder mystery.
And so Sterling discovers the body at the outset of episode one
and he has to figure out who did it.
But it ends up being kind of a closed room murder mystery
in a way that I don't fully want to explain,
but that I found really fun.
And I just think the two of them are excellent on this show.
and that really like helps it truck along,
but also Julianne Nicholson is on the show
playing like kind of an weird villain slash,
I don't know how to describe her character.
And there's a Nintendo Wii appearance on this show.
Oh, really?
Incredible.
Oh my God, you're not at the Wii yet.
Maddie, is the main mystery and resolved in the first season?
It is.
And that is part of why I'm like,
I'm not sure this needs a season two.
because I got to the end of season one and I was very satisfied.
And I think I could see this show hitting a sophomore slump.
I'll just say that because I felt so satisfied at the end.
Yeah.
But unlike yellow jackets where I was like, oh, there's so many great ideas here,
I kind of got to the end of Paradise Season 1.
And I was like, that was a delicious plate of food.
So I really recommend season 1.
I don't know if they're going to be able to keep doing the show just like narratively.
But I loved it.
I thought it was a great mystery, thrilling, fun.
wonderful use of a week
or a day if you're Jason.
Paradise.
Paradise is the name of the show.
Oh, also they do like 80s covers every episode
where there's like a slow
version of an 80s cover
in every song.
Oh, thank twice.
It's just another day for you.
That one is the first one, but there's a million.
There's like an Eye of the Tiger one that I just like
burst out laughing at because I was like,
you can't do that. You can't do a sad, slow
I of the tiger. They do. Anyway,
Paradise is the name of the show.
It's good.
Nice.
Cool.
Kirk, you're next.
My One More Thing is also a show that Evelyn and I have been watching for three seasons now.
I've been meaning to watch this.
I think I've ever directly shouted out on the show.
So we've been watching Reacher, which is a show on Prime Video,
that is incredibly entertaining and pretty dumb, but also really smart and just a show that I enjoy
and figured I would finally make my One More Thing because the third season is pretty
good. So this is a show based on a series of novels by Lee Child that are very, very popular,
the Jack Reacher novels. They were adapted into, I think, two movies starring Tom Cruise's
Jack Reacher, which is very funny, if you know anything at all about Jack Reacher, which I didn't
at the time. I think I watched that first Jack Reacher movie, not knowing anything about the character
from the books. But the thing about Jack Reacher, who is an ex-military intelligence drifter,
who kind of shows up in your town and then solves a crime and helps the people who need helping.
The thing about Jack Reacher is that he is huge.
He's the hugest dude.
He is a massive monster of a man who has always described this way in the books.
And thus it was very funny that they cast Tom Cruise,
a notably small and agile man to play him.
He just is in no way the physical type of Jack Reacher.
And I remember that movie is okay.
But when the TV show came out, they cast Alan Richson.
as Jack Reacher.
Alan Richson is a gigantic, completely insane-looking human being
and is much closer to Jack Reacher, the character.
So I think that made Reacher fans happy.
I am not a Reacher fan.
I liked the movie okay, but didn't really have any reason to watch this.
And then saw initial reviews of the show saying,
this is a lot of fun.
It's a lot smarter than you might think based on what it looks like,
which is big guy comes to town and messes up bad guys.
And so we gave it a shot,
and it really won us over from the start.
The first season is an incredibly strong season.
It's just a whole lot of fun.
And we're not alone.
The show is very successful.
I think a lot of people in the kind of smart TV critics set love Reacher as well.
It has that kind of crossover appeal.
It's a little bit of a show for everyone.
Definitely some stuff in it is kind of like right wing coded, a lot of military storylines,
a lot of cops doing their best, might makes right, a whole lot of bad guys get killed.
and its view of good and evil
tends to be pretty black and white
for the most part. But at the same time,
it's so smart and it's such a
generous show and so constantly surprising
that it just, everyone
can find something to like in it.
How does it compare to 24, which is one of my
favorite shows of all time? Well, 24
is, I would say, explicitly right wing-coded
and actually genuinely creepy if you
watch it now. That's a show about just how
torture is awesome, how
everything is justified when lives are on the line,
and how you sometimes
just need one man to operate completely
outside of the law. Well, it's also a show
about Kiefer Settle and just going
damn it, Chloe, and sharing people
in the face. And it's a very Bush era show. And I
would say that it is in many, many ways,
a very George W. Bush era show.
This is not, I would say,
that Reacher feels much more modern. There are
elements of those same themes. Reacher
kills, like, so many people every
season. And it's
possible, I guess, that this show will look
like 24 looks now, you know,
in 20 years. But it's just kind of
they're very different.
You know,
Reacher is more of a Western,
like,
stranger comes to town kind of thing.
It's also just funnier.
It's more explicitly funny.
There's a great line in season two
where he and his friends are planning,
you know,
they're trying to take down
some evil group of bad guys.
And he says,
well, I don't know.
If we're going to get to the bottom of this,
we're going to have to kill a lot more guys.
People say things like that on the show constantly.
The writers are just incredibly funny people,
and there are these constant great one-liners.
And, yeah,
It's really enjoyable.
I've seen it called, people talk about the Sherlock Holmes element of it
because there is a lot of mystery solving.
And I think Sherjok Swolmes is the one that I've heard most.
Because a lot of the show also is just playing with Alan Richson's insane physique.
When this guy takes his shirt off and is on camera, you can't help but just start laughing.
He's so unbelievably yoked.
And he plays it so, I don't know.
He has a very specific tape.
on the character that I find very charming.
Something they're doing this season a lot is they've given him this tiny little cell phone
that he uses because he's undercover.
And so in the first episode, he like opens up his boot and he takes out this secret phone.
And it's like Zoolander's phone.
It's this tiny phone.
And he's this huge guy and he picks it up and he starts talking to it.
And then you just get to watch Ellen Ritzin talk into a tiny phone.
Also, they've cast a bad guy in this season who is even bigger than him.
He's maybe the largest man alive.
He must be nine feet tall.
Every time he's in a scene with Reacher, he dwarfs him, which never ever happens.
And it's just very fun to know that at some point these two guys are going to fight.
It's going to be great.
The last thing I will say about this show, and this is actually related to my pick or my one more thing last week, MurderBot.
The Reacher show actually has a lot in common with MurderBot in a lot of different ways.
And as we watched the show, the more we watched it, we started feeling as though this was explicitly a depiction of someone who is on the autism spectrum.
And I think that Jack Reacher in this incarnation is being portrayed that way.
And so I went and looked online and I could find like on Asperger's forums and on Reddit a lot of people saying the same thing.
Hey, you know, like I have Asperger's and I really see myself in this character.
And it's really, really cool because like Jack Reacher is amazing.
He's this unstoppable badass and he is very different from other people.
But that combined with his hyper competence and the really, you know, cool people that he surrounds.
himself with, it makes him this incredibly formidable force.
And it does feel a little bit like the Murder Bot Diaries.
There's a similar feeling where this character who is incredibly competent and thinks in this
particular way that isn't the same as a lot of the people around him thinks, shows up in a new
situation and then has to kind of navigate this situation.
And you know whenever it's time for them to spring into action that they're totally going to
take care of business and kick ass, it's more just interesting watching them bouncing.
off a new set of characters with each book in MurderBot's case or each season in Reacher's case.
So I think that was just kind of, that's an interesting element of the show as well.
So I really recommend it.
It's very funny.
It's very charming.
It is very violent.
It's not really for kids.
So I'll throw that out there.
But yeah, we've really been enjoying season three.
We like season two a little less.
But season three has been very fun so far.
So that's Reacher.
It is on prime video.
Right on.
24 may be problematic, but at one point, Jack Bauer escapes from a prison guard by biting him
in the neck and you watch it just
blood all over his mouth.
So how can you call that problematic?
Yeah, that's just right.
My one more thing is about Jack Bauer.
No, my one more thing is a book called The Corrections
by Jonathan Franzen, which I read recently for the first time.
I think it came out in 2001.
But actually, I was reading through that big New York Times list
about the best books of the decade and that was number in the top five um i think it was number five
uh and i realized that it was in here in my office because my wife had gotten it at some point
i was like hey i should read this um i think everyone owns a copy of the correction yeah i'm like
50% of those copies have been read it's really really good i really enjoyed reading it it's a very
it's like 600 pages long but it's very entertaining 600 pages um two immediate thoughts one is that it's a
really kind of masterful interweaving of different characters. The main plot of it is that there's this
family and everybody in the family, the mom, the dad, and then the three kids are all kind of
dysfunctional in their own ways. And the book really zips between each of their stories and each of
them get these very long-winded, very entertaining kind of subplots and histories and their own
little skits or kind of scenes that they go through. It goes everywhere from like Lithuania to
drugs to a talking poop at one point, which that's a particularly memorable scene. And the main
story is that the father, the patriarch of the family is dying of Parkinson's and the matriarch is trying
to get everybody together in their Midwestern town for one last Christmas or presumably one last
Christos before he deteriorates completely. And it's all about the traumas that have been passed on to
these kids from their parents. And it's really, really fascinating. I really enjoyed reading it.
That was my one takeaway. My second takeaway is that it is striking how much, another book I
really enjoyed recently, Long Island Compromise kind of mimics the corrections in pretty much every way.
So Long Island Compromised by Taffy Brutiser-Ackner came out last year, and I really enjoyed it.
I recommended it pretty highly on this show. And it's really really,
fascinating to read the corrections after reading that because you can see the archetypes. Each character
in Long Island Compromise is very clearly inspired by a character in the corrections. Even the way
that like it goes on these tangents and kind of moves between past and present, all of that is like
taken straight out of the corrections. And it's really fascinating to kind of, I want to reread Long Island
Compromise to see the ways in which it just kind of takes from the corrections. It's really fascinating
reading them too. And I'm not saying, to be clear, I'm not saying that Brutus or Ackner did anything
wrong. It's not like plagiarism. It's just kind of a very clear homage, a very clear inspiration
in the way that Jack Reacher takes from Jack Bauer, long out of compromise, takes from the corrections.
For what it's worth, the first Reacher book was written in 1997.
Okay, fair enough. Fair enough. So before Jack Bauer really stole America's hearts.
So maybe, yeah, Jack Bauer kind of ripped off Jack Reacher when it comes to.
That's true. Yeah, it's true.
I think Jack Bauer really ripped off John McLean, but that's a whole other story.
Probably, yeah.
And yeah, it's a great book.
I really enjoyed reading it.
A couple of parts here and there are slow.
I mean, it's 600 pages.
But for the most part, it's just a very entertaining read.
Got a lot of very unlikable, fucked up characters who eventually grow on you because they have their
you kind of kind of see the traumas that they've inherited and the problems that they are dealing with
over time. And yeah, I just really enjoyed it. Just a very fun book to read. Nice.
A classic fucked up characters book from Jason. Like, he loved this genre. Yeah, man. Well, I always
appreciate it when a book is like literally acclaimed, but it's also very fun to read because
there are a lot of books out there that are just kind of quote unquote,
of capital L literary that aren't fun to read. And this one,
is very fun to read.
I'm a big fan of books that are fun to read.
That's fair.
I'm with you on that one.
All right.
And that is it for this week's episode.
Next time we see each other, we will be in San Francisco together.
And I hope everyone, I hope to see many of you fine listeners out there at the Yerba Buena Gardens
and March 20th at 2 p.m. Pacific time.
That's right.
Pacific time.
Very important.
And we'll also have a regular episode ahead of that.
So Kirk, Maddie, see you both next week.
Yeah, see you both next week.
Bye.
Triple Click is produced by Jason Schreier, Maddie Myers, and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode
may have been sent to us for free for review consideration.
You can find a link to our ethics policy in the show notes.
Triple Click is a proud member of the Maximum Fun podcast network.
And if you like our show, we hope you'll consider supporting us by becoming a member
at maximum fun.org slash join.
Find us on Twitter at triple clickpods,
send email the triple click at maximum fun.org
and find a link to our Discord in the show notes.
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