Triple Click - Where Is The Line For AI in Game Development?
Episode Date: August 14, 2025Kirk, Jason, and Maddy open up the mailbag to answer some of your questions! What's the ideal skill level for a video game reviewer? What's the funniest made-up video game word? And where's the line w...hen it comes to the use of generative AI in game development? One More Thing:Kirk: The Words of Radiance (Brandon Sanderson)Maddy: Enemy Feminisms: TERFs, Policewomen, and Girlbosses Against Liberation (Sophie Lewis)Jason: Six of Crows (Leigh Bardugo)LINKS:Kirk’s new Strong Songs episode about his dad: https://strongsongspodcast.com/blogs/episodes/s07-bonus-a-song-for-my-fatherBrian Merchant’s Blood In The Machine blog post: https://www.bloodinthemachine.com/p/how-ai-is-killing-jobs-in-the-tech-f39Kirk’s guest spot on A Grain of Sanderson talking about The Emperor’s Soul: https://agrainofsanderson.buzzsprout.com/2312274/episodes/17601676-the-emperor-s-soul-legion-episode-17-w-kirk-hamiltonSupport Triple Click: http://maximumfun.org/joinAll-New Triple Click Merch!! https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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It makes sense that Donkey Kong fuels his Bonanza mode with banana energy,
but he generates banana energy primarily by collecting gold.
Welcome to Triple Click, where we bring the games to you.
This week, we're opening the mailbag to tackle your questions about fancasting Jason's new book,
AI tools in game development, our favorite made-up video game words, and so much more.
Stick around.
I'm Kirk Hamilton.
I'm Maddie Myers.
And I'm Jason Shrier.
Hello.
Hello.
Hello.
We're back for another episode.
It's question time.
You guys ready for some questions?
I love questions.
I am ready for some questions.
And for the first question, you might be wondering, can you support triple click in some way?
That is.
That has always been.
Yeah, that's always been my burning question.
Yeah.
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It's burning at the hottest temperature.
How could you possibly support triple click if you wanted to?
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Maximum Fund members out there listening. And all right, let's get into some more questions.
We've answered the first most important question. Jason, let's, why don't you take us away for
some additional questions? Yeah, this week we are answering some of your questions. As always,
these are questions that are coming straight to our inbox at triple click at maximum fun.org.
So that's where you can mail us your own questions. And as always, keep them short, keep them
interesting, don't ask questions that people have asked before, etc., etc. You guys know the rules.
Let's get into it. Maddie, why don't you read this first one? Sure. So this one's from Elias,
who writes, a question occurred to me while listening to your recent episode on Donkey Kong Bonanza.
What is the ideal skill level of a game reviewer? Maddie talked about how she's directionally challenged
and how that made her appreciate some of the map features in the game. If Maddie had been a quote-unquote
better gamer. That might not have occurred to her. And that sense her, quote, lack of ability.
I feel like I got to include the scare quotes here because I do understand what Elias is getting at.
Quote, lack of ability in this particular area enabled her to better assess the game. In a way,
the better of a game player you become, the lesser experience of playing the game
resembles an ordinary person's experience with the same game. Does that ever affect your ability
to review a game?
The ideal reviewer is just as bad as Maddie is.
That's right.
What Elias is trying to say.
That's why I'm the ideal reviewer is because of how bad I am.
I kind of everything.
Because I feel like it's worth noting.
I'm also directionally challenged in real life.
I wasn't just talking about video games when I said that.
I meant across the board.
It is a funny question.
There could be some ideal reviewer that's like a median gamer.
That's the closest to the maximum number of people.
They're just okay at every single thing.
By and large, game reviewers are very far from the median, right?
They're usually people who play a whole lot of video games and are very good at them.
These days, it's usually, you know, whoever's going to review the next FromSoft game
is someone who's played every one of those games a million times and, you know, then complains
about how the new one is too easy and you have to kind of figure out what that means.
But, of course, that's not actually the ideal game reviewer.
The ideal game reviewer is someone who can very clearly articulate how they experienced a game
in a way that people will understand, however similar or differently, they may play games themselves.
It's a challenge, though. When I was still assigning people to review games at Polygon, I would try to do it every which way.
Like, sometimes I'd have a review by somebody who's like, I've played every game in the series and I'm an expert on this, but other times it would be fun to tap in somebody who had no familiarity and would just be like, here's my take on this.
And I'm a total newcomer to this. And it did or didn't welcome me. It's also good to do that, I think.
think as an editor, if the game is marketing itself as being really friendly to somebody who's a
newcomer, in that case, you can have an actual newcomer try it and find out if that's true.
But I don't think it is better or worse. I feel like that's part of why I tried to mix it up
is because I don't think there is one true answer to this. And ideally, you have a review section
that shows that a whole lot of different people play games and they might not all have the same
experience with it. I think that the kind of the deeper issue here is that there's always this tension
in a review between recommendation and the kind of product review aspect of it and the critique and
cultural criticism and the question of like where does this game fit in society and what does it
mean artistically and what is the experience of playing it like and sometimes you can blend the
two or take aspects of both for a strong review that tries to do both at once but oftentimes
reviews as we think of them, the ones that come out right before the game comes out, that have
a score on them, that are aggregated on Metacritic, those tend to be more product reviewy.
And it's more, it's helpful if you're looking for more of a product review, it's helpful to
have a review from someone who is familiar with the genre because they'll be able to offer
a lot more context and kind of put it in perspective. If I want to know how Eldon Ring is,
I probably want to read a review from someone who has played Dark Soul games before, whether or not
they're great at them, they have to have a passing familiarity.
Otherwise, it's kind of, there's not enough context for me to really know if I'll appreciate
the game. If someone is like, this is my first one ever, unless it's also my first one ever,
I guess. But still, I think generally familiarity is more helpful for that lens of it.
But from a cultural criticism and kind of like an artistic point of view, I think it can be
helpful to look at it from both perspectives, or at least they can both provide a fresh take.
it just might not be as useful if you're wondering about the new 3D Mario and the reviewer
has never played a 3D platformer before to know whether or not you should get it. Yeah, I don't know.
I'm sure there's someone out there. They're 10 years old and they're an amazing writer.
It's one of the greatest reviews. So yeah, I don't know. I think it's kind of like it depends
what you're looking for in a review, I suppose. Or put another way, I think there are some reviews
that are more, you get more out of when you read them before you play a game and there's some that you get more out of
when you read them after you play a game.
And the ones that are kind of like post-post-playing,
I think it can be really cool and interesting
to read something from like someone who has no familiarity
or is terrible at a game to read what it was like for them.
You know, this is a thought that's going to sound like I'm making a joke,
but I'm not.
But an actual, like a really great way to understand a game
is to listen to three people talk about it,
where one person is maybe incredibly familiar with that style of game.
Maybe one person is, say, quote, unquote, directionally challenged
and struggles with some certain part of it.
Another person is new to it, but is open to the experience and asks questions of the veteran.
That is actually a really fantastic format that circumvents just the problem that you were laying out.
Wow, so true. Wow.
So this is something that I think podcasts do really well,
the kind of conversational group reviewed as well,
because it takes something that on a website would involve two different things
and combines them into one thing.
And I think if you think of,
I don't know why it has to be one thing,
but talking about a game review,
the idea is, oh, it needs to be one thing.
Where ideally on a website,
you have a review that's kind of a short thing
from someone who really knows what they're talking about
and just is like, yeah, this one's a good one,
or it has this problem or whatever.
Like, they lay out the product recommendation.
And then you have an essay from another person
who's like a creative, interesting writer
who isn't as familiar with it
and takes a different angle on it.
Like, it's two separate things,
and they work really well as two separate things.
but it is nice to kind of blend them together
and you can actually get that
on a podcast or something like this
because you have multiple perspectives
so you can include all of them at once
that's actually very helpful I think
except it doesn't really work for us
because we're all amazing in video games
right yeah we all know every single franchise
and also we all agree every time
yes we have very identical tastes
and totally agree about it is true
okay here's the next question this is from Andy
Andy says what is the funniest made up video game word
and why
this question is brought to you by banana-ergy.
Banana-energy.
How do you say it?
Banana-energy.
It's not banana-energy.
I think banana-energy would be fun.
No, it's banana-ergy.
Banana-ergy is funny.
Okay, I'm revising my opinion.
They're both very funny.
I've got one.
Transfaring.
Very good.
Explain the context of that because people might not be familiar.
I'm going to do my best.
This was a Konami thing.
I believe a Hideo-Kajima thing during a Konami
press conference. The idea was transferring your save between, was it Peace Walker on PSP and
anyways, it was like two different Metal Gear games. The idea of basically what we now think of as
just cloud saves or being able to access, I suppose it's a little more complicated since it's
accessing the save from one game and another game and then having the data move between them. But it is
a concept that is now widespread and I think it's just thought of as cloud saves. But at the time,
they introduced it as this new fangled idea called transferring, which I think is like, what, it's a portmanteau of transferring and what?
Yeah, that's really my question.
Maybe.
So maybe it's supposed to be pronounced transferring that?
Transferring, but it's got two R's.
Anyhow, it's a very funny word.
It became a meme immediately.
I remember seeing it for years without knowing what it was because I hadn't watched the press conference.
Like I knew it was Kojima related and had something to do with cloud saves.
but I just feel I have to mention it in response to this question.
Maddie, do you have one?
God, I was trying to decide what from Destiny or Destiny 2 I wanted to choose, and it's
almost impossible.
Like, that entire series is just full of these.
I don't know.
They're also amazing.
I really can't even imagine where to begin.
I was like looking at some of the, I mean, I also do find.
the fact that like the word shaders is overused in video games is pretty funny though.
Like just the fact that we all have to talk about shaders all the time.
I like that.
I never thought about shaders before I started playing PC games and now I think about
shaders all the time.
Why do they take so long to load?
I don't know.
I'm always loading shaders now.
It's all I'm ever doing.
I'm loading a shaders.
I'm shading my weapon.
My weapon is shading.
It's being shaded right now.
And that's what I'm doing.
I don't know.
What about you, Jason?
TMI.
Okay, I got a couple.
One is day life from the video game title Various Daylife, which is a game by Square Enix.
What is day life?
What does that mean?
Day life, it's never explained in the game as far as I know, but you just know it.
Daylife, you know, your day to day life, yes.
And Various Daylife means the days are different.
Your day lives are different every single day.
Do the characters really say day life?
I have no idea.
I've never played that game.
Okay, great.
The other one is immersive, which is just a made-up puffery word for video games that has zero meaning.
Like visceral?
These are just invented.
Just invented for-
Oh my God.
This is like a game reviewer word is immersive.
Yeah, it's so immersive.
This game is so immersive.
By the way, Jason, you've cursed me with Bombastic.
I see it misused everywhere now.
It's upsetting.
I feel like we're losing that battle.
Just by the way.
Oh, yeah.
We've been losing that battle for years.
It's been using video.
I do see it correctly used occasionally.
I do too, but that makes me very happy.
It feels like we're losing ground.
I'm just noting it.
It's correctly used in the New York Times and video game websites.
It's misused every single day.
And actually my one more thing, the book I was reading.
It's coming out in movie criticism too.
It's happening.
It's everywhere now.
Yeah, I mean, it's just, yeah, it's embarrassing.
People see bombastic and they're like, oh, it's explosive without actually knowing
what that word means?
Kirk, what's the next question?
All right, this next question comes from Ivan, who writes, Hello, Jason Kirk, and Maddie, with Hollywood obsessed with tech-focused biopics.
Biopics? It's biopics, right?
Both are acceptable.
I think when I, I think there was a time where in my head I pronounced it biopic.
There were people out there saying biopic.
Now, do I agree with them?
No.
But it's a biopic.
I agree.
I'm glad all three of us agree on this.
It's biopic.
Ivan's question, how do you pronounce biopic?
It sounds like those people are getting myopic about.
bio.
Oh, boy, no.
Help.
So Ivan writes, with Hollywood so myopically obsessed with tech-focused biopause.
Who would you cast in the lead roles of a Play Nice movie and who would direct the film?
Fantastic question.
Jason, I'm sure that you have fan casted and fan crude the adaptation of this, of your best-selling book.
And I'm curious what you think.
Yeah, Play-Nice is, of course, my new book about the rise, fallen future.
of Blizzard Entertainment.
I think for the purposes of this discussion,
we can just limit it to the three kind of key characters in the book,
which will say in a second.
Yeah, here's what I'm thinking.
I think my ideal director would be David Fincher,
director of the social network.
Of course.
Yeah, I agree.
Adapted by Aaron Sorkin.
And my Aaron Sorkin writes it.
And my three main characters are Alan Adham,
one of the two founders of Blizzard,
Rami Malik, played by Rami Malik.
That's what I was going to say.
I thought of Rami Malik heading into this.
I was like Rami Malik, perfect.
I saw him in my mind when I was reading the book and I was fan casting the book.
It's a good one.
He could nail it.
Because it's a very cinematic book, parentheses complementary.
Thank you.
Mike Marheim, the other co-founder of Blizzard, Jesse Eisenberg.
Do you think he's old enough?
I mean, I guess we need everyone to be kind of Rami Malick's age so that we're like in the right zone.
Well, it depends when the book takes place, but it would be over the course of a few decades.
Right, exactly.
So we're going to also age them up using all that.
cool technology that they have now.
Yeah. Also,
Morheim in the, in the 90s when Blizzard was started, he had this nice
jufro.
Got it.
That would be perfect for Jesse Eisenberg.
And here's, here's my most inspired casting choice.
You guys ready for this?
This is amazing.
You're going to love this.
Bobby Kodick is played by John Lovitz.
I thought you were going to say played by Bobby Kodick.
John Lovitz.
Think about it.
Just like Google their pictures side by side.
Yeah, yeah.
He has a similar profile.
Because you know Bobby Kodick, pretty good actor.
That's true.
He can play himself.
I don't think that would work so well in a bio.
Yeah, might be challenging getting him on board for it.
Don't want him to play himself, no.
John Levitts is a good choice.
It's hard to think of somebody else now that you said that.
Is Lovett's acting?
Is he like in his stuff?
He's still really doing anything anymore.
I don't know.
He's going to come out of retirement just to do this.
I bet I could convince him.
Well, I would see that movie.
be for sure. Yeah, that would be amazing. Do you guys have answers or should we move to the next
question? Oh, no, I can't beat those. I came in with Rami Malick and that's all I had, but I'm glad we
agree. Okay. All right, let's get to the next question. Maddie, when you read this next one?
Sure. This one's from Zeno, who writes, I just finished listening to Jason's three books on the
video game industry and they've solidly crushed any lingering aspiration I had to ship from
UX design of apps and websites to game design, parentheses, LOL. UX pays the bills, but for the eight
years in this career, I failed to find satisfaction, which I've come to learn is crucial for my silly
little brain. With a second burnout looming, I want to know, do you have any advice on finding work that makes one
happy? How might I balance the search for satisfaction with the need to maintain financial stability
for my expensive equine son? Is that like a metaphor? Right, we spent a minute pondering this. So I think
we did get a little sidetracked on the expensive equine son, and we're assuming that this is a horse.
they have a horse.
Zeno, do you have a horse?
If you had a son who was really into horses and that was an expensive hobby, that would be
true.
Yes.
I believe you would then use equestrian for your son's interests.
Right.
Okay.
So with that said, let's try to answer.
It's an interesting question.
And it's a really interesting question because like this is something every single person
on this planet has to think about at some point or another.
Especially millennials.
And also, yeah, it is ever a millennial thing because a lot of millennials, I don't really know
how Gen Z are growing up with the same thing ingrained in them, but a lot of...
They're all just like vaping, lead, and losing their minds and becoming Trump
Conservatives. I don't know if this kind of carried forward, but millennials, a lot of us,
probably most of us, grew up being told, you should, like, major in whatever you are
passionate about, and you should want to do what you're passionate about, because a lot of us grew up,
raised by baby boomers, a lot of whom were in positions where they, like, had to take whatever
jobs were available and maybe they found them
solace and crushing and they wanted their kids to go and
pursue passionate careers and a lot of
millennials wound up majoring in the arts
and humanities and theater and film
and that did not steer
a lot of them super
well maybe some of us I mean
including the three of us were lucky enough to have jobs
that are creatively satisfying
and allow us to do interesting things
that we care about
but a lot of other people had to make
sacrifices and compromises and give up on
those dreams a lot of people I know
certainly did. And sometimes, like, having to make a choice for the bigger paycheck over the
creative satisfaction is necessary and also allows you to be satisfied in other parts of your life.
So yeah, it's a really interesting question that doesn't really have one answer.
Well, I have something I can recommend, at least, which is an exercise that I invented for myself
like 12 years ago when the Phoenix went out of business and I was on an existential journey for
what I would do next. And something I was.
I did was I made a list of everything I really liked to do work-wise, just like basic things,
like managing people or writing, that kind of list. And then I made a list of things I think I'm good at.
And those two things are not the same. There are work tasks that you like to do and there are
work tasks that you are good at. And then I tried to find the overlap between those two things.
Like there were things that I think I'm good at that I don't really like to do.
And it was an interesting exercise to divide up those two categories of work tasks and be like,
okay, I'm actually good at a lot of stuff.
But do I enjoy doing that enough to have that be my entire job?
Maybe it could be some percentage of what I do.
And that was a good starting point.
It's also funny to go back and look at that list because it's changed a lot.
Like every few years, I feel like I've looked at it as like a joke with myself just to be like,
oh, it's funny what I thought I didn't, didn't like, and what I thought I was and wasn't good at
at this specific era in my life, because you learn a lot. And sometimes, in my case, I learned I liked
things that I didn't like at that time because I tried them in a different workplace. And they were
totally different there. And also what I'm good at and what I'm not good at, that also changes
over time as well. But I think it's a good preliminary exercise for yourself to just be like, what do I
like and also what am I good at? And where's the overlap? Yeah, I think that's a great
exercise. That'll get you a lot of helpful answers and perspective on sort of what you do and what
you like doing. I'm trying to think what advice I would give here. It's helpful that Zeno is not in
school or trying to figure out what to major in. To your points, Jason, about majoring in what you
love. Of course, I majored in music. I always love music. That worked out. So you can choose a thing that
you really like doing and then keep doing it. But it didn't work out in the way of, you know,
I majored in jazz saxophone performance. And now I'm Michael Brecker over here.
with jazz saxophonists and that's how I make a living. It worked out in a much more
broad sense and in a way that I use all of the stuff that I learned in school now in what I'm
doing and have found success with that. But it's, it required a kind of different philosophy. And I think
that maybe that would be a helpful thing for Zeno to keep in mind. It kind of dovetails with
what you're saying, Maddie. The advice I got from this really amazing saxophonist named David
Leibman. He's like a old school, just jazz master. I drove him to the airport when I was in high
school because he was the guest at our jazz festival in Bloomington, Indiana. And we talked about all
kinds of stuff. It was pretty cool. And the big piece of advice he gave me was that you got to,
you got to just put stuff in your bag. I wound up calling this the bag theory. This is something
my dad really loved. The bag theory of advice, which is he was talking as a saxophonist, but as a jazz
musician also. And also as a writer, because Dave Lieman is a really great writer. And he's written
some really cool nonfiction books or sort of almost philosophical texts. He's just a very smart
writer. And I kind of asked him about that. I said, well, you know, I like to write too. How do you
think about yourself as a writer in addition to being a saxophone player? And he said, well, I kind of
take all the things that I like to do and that I'm good at. So writing saxophone, he says, you know,
maybe you're really good at doubling. You're really good at flute and clarinet. You put it
on your bag and then over time your bag kind of fills up with stuff and as long as you keep
thinking of everything as like the kind of totality of the things that you like to do the things in
the bag will start to kind of play off of one another so zeno mentions their expensive equine
sun and that makes me think i mean having a horse and riding horses if that is in fact what you're
referring to there let's but let's just say that it is it could be anything that is like a hobby
that's a really cool thing that you're doing but that's really involved and it's a whole world
And there are so many different ways you could go in the world of like equestrian interests and horse ownership that might be interesting that could fit in with UX design and some of the other things that you've learned.
And I think it can be helpful to just think very broadly about your skills and your interests to do the exercise that Maddie that you're laying out and to put all of those things together and to see how they might inform one another and to try not to think too narrowly.
Because for me, for example, I am not a jazz saxophonist.
I use all of that along with the writing that I like to do, that I turned into a job at Kotaku,
that then led to podcasting and led to all these different things that all feed off of one another.
And I think that wound up being a kind of a unique skill set, or at least a distinctive one,
which is also going to be very helpful, especially in our kind of AI-dominated future when it comes to actually making money and having work that you're doing.
So that's just something to think about.
Is that like bag theory as a compliment to Maddie's approach of living?
listing out the things you like to do and the things that you're good at.
I remember you mentioning that bag theory before when we talked.
I think that someone asked us once a while back, like how to get into games journalism or something like that.
And it was kind of a similar thing.
Yeah, I talk about it a lot.
It's one of my big theories, one of my go-toes.
I think, yeah, I think those are good points from both of you.
One thing I'll add, though, and Maddie, you have to tell me if you found this over the course of your career.
But one thing I'll add is that, I think if you're good at something, it tends to grow on you.
Like, you tend to wind up like you.
it, even if you don't think you will at first, when you're kind of sorting out, like,
what do I like doing? What am I good at? Because if you're good at something, you will be able to
find satisfaction in it most likely. I don't know, unless it's like you're really good at,
I don't know, killing people or something. It's literally going to make the same job.
We don't know what's all the most. If only I weren't such an excellent assess.
Well, hey, man. I mean, everyone's got to make their nut somehow. Yeah, it can. It depends on
what it is. But I know where you're going with this.
I just, I think that like that to me is a lot more important if you're trying to build a career
and have it be sustainable and hopefully lucrative and tenable over the course of 30 years or
whatever is that it has to be something you're good at because if you just like it,
you are not going to, yeah, it's really just not enough and you may not find success.
This is why it has to be a Venn diagram.
Yeah, I think it does.
Well, no, but I'm saying I don't think it does because I think that like you can, if you
pursue something that you're good at, I think you can grow to like it because you will
like what it becomes for you and what it gets you and what like, like, even if you don't find
a ton of personal satisfaction and like being the best spreadsheet maker at the office, I think
you can get a lot out of that because the more you do it, you might get compliments. You
might like rise up the career ladder. You might get promoted quicker than your peers because
you're better at them than doing it. I think you can grow to like that because you're so good at it.
So I don't know. I mean, okay, here's a good example of this.
there's an NBA player named Nikola Jokic and he is generally considered the best NBA player
and the best basketball player in the world right now.
He also appears to, from all accounts, hate basketball.
He appears to not enjoy it at all.
But he's so good at it that he's used to make hundreds of millions of dollars and won a championship
and is just like the best player in the world.
And it's so funny, there's like footage of him like raising horses and racing horses as hilarious as
it is as coincidental as it is for this. And he's like so happy. And then there's footage of him
winning an NBA title and he like barely cracks a smile. But he has used that as a career to make
hundreds of millions dollars. And I'm sure he gets a lot of satisfaction out of it despite not,
like maybe not enjoying it quite as much as he enjoys his horse breeding hobby. And now he has
so much money that he can race horses and maybe retire in a couple of years to go play with horses all day.
So even if you're thinking of it as like, if I'm good at something, maybe I can make more money
and therefore enjoy my hobbies a lot more.
I think that's the most important.
Like I think the most important thing
when trying to find a career and trying to find a way
to get by in the world is what you're good at
rather than what you like necessarily.
Because what you're good at will,
especially if it's something specialized
or something that not everybody is good at,
that will take you a lot further
and therefore make you a lot more satisfied
in the long run than just trying to pursue what you like.
There's a lot of crossover.
I mean, like you said,
If you like doing something, you'll probably practice it and get better at it.
You know, I mean, that's also true.
Yeah.
If you really like something, you can also use that the other way around.
And if you're really good at something like you said, a lot of time, there's a lot of satisfaction.
Just being skilled.
Yeah.
They overlap.
Yeah.
I mean, it's all interrelated.
I mean, I will just say, I think it depends on why you don't like the thing.
Like if you, that might be worth listing out too.
If you're like, these are the things about my job that I really dislike.
Like, dive into why you dislike them because it might be, oh, because I really don't like the
company, culture, people, whatever it is. And that's fixable. Like, that's just one example. So I feel like
this is part of the exercise is a little deeper than I make it sound. Like, it's like a free writing
exercise. Like really think about what you like and dislike about what you're doing now and also what
you're good at and bad at and why. And do you want to get better at those things? I think I may have
even made a list of like things I was neutral on. It's been a while since I opened this document,
but I've been thinking about it a lot lately for obvious reasons. But, but, you know, but, you know,
Regardless, I feel like as long as you just figure out what compromise you're willing to strike,
because every job is going to include some stuff you don't like.
I mean, that goes without saying, right?
But I'm going to say it anyway.
There's always going to be parts that you don't like, no matter what you do.
The idea is just to have those not be such a high percentage that you can't freaking stand it.
One other thing I'll say is that UX design, I think, is so widely applicable to so many different careers.
That I think that's something you could definitely take around.
All right.
Let's get to the next question. I'll read this one. This is also from Zeno. They send in two good questions, so we wanted to get them both.
Dear Tripleclic, I've decided to write a book. A biography about my dad who played drums at Woodstock didn't quite get famous and survived to tell the tale. It'll be about disability, addiction, and recovery, toxic masculinity, and how an old dude ended up expanding his inner world for the sake of his non-binary kid. That's me. I think it could be compelling, and I need to get started before it's too late. My pop is 76.
So, any advice from three writers and producers of media and how I should start this?
Where do I begin with research? What are my first steps?
Man, it's so, this is a very timely question because I just put out an episode of Strong Songs
about my dad, who died last year, who was a drummer. The Strong Songs episode is very special
to me. I'm very proud of it and happy with it. It is about his old band that he played with
in the 60s when he was in school. And it was a really emotional and rewarding and intense
experience making it and I'm super glad that it exists and is out in the world.
Make sure you link it in the show notes for people.
Yeah, I'll link it in the show notes.
And Zeno, I would, I mean, I'd recommend listening to it.
It's sad, but it could give you some ideas because there's a lot of similarity with the
story that you're telling.
For the book writing, I guess I would defer to Jason for just like basic bookwriting tips,
so maybe we can get to that in a second.
But a couple of thoughts having just done something like this.
One is that if you're into it, I mean, you could make an audio version.
of this. I only mention it because music is a part of this. And if you have any recordings of
your dad, that could be a really interesting way in. It was for me. I don't actually have a lot of
recordings of my dad talking or videos. And as it turns out, this recording that he made of his
band in the 60s, it's like the longest contiguous recording of him that I have, audio recording
that is. It's great, though, that your dad is still alive. So of course, you can still interview him,
which is terrific. You're starting this at the right time. I certainly wish I had been able to do that
with my dad. So one piece of advice I would give in terms of where to start is if any of his former
bandmates are still alive, you could start by talking to them. I spoke with two guys from my dad's band
who reached out after he died and kind of became the germ of this. I always knew I wanted to make
an episode about him, but when I heard from them, I was like, oh man, these guys are still alive.
They're still around. They're engaged. They were friends with my dad, his whole life, and they
played in this band with him. So I just want to talk to them right now. And I got on Zoom with
and recorded it and we had this great conversation, and then they, of course, are in the episode that I made.
And I think talking to his band might give you some good stuff to work with from the start.
If you're listening to any recordings of him, you're talking to them, you're kind of getting this picture outside of talking to him because he's your dad.
And when you talk to him, that's going to be a very familiar dynamic.
And he's someone that you've just been talking with your whole life and have this whole rapport with.
When you talk to them, you'll get a perspective on him that you don't always get.
So it almost suggests talking to them separately from him and then maybe talk to him and then maybe talk to them all together.
But I think that thinking of it that way and maybe starting with them would be a good place to start.
So that's just some broad thoughts, having just done something very similar to this.
Yeah, I can speak to the book writing aspect of it.
So two kind of big topics I would hit.
One is, first of all, try to figure out how you want to publish this.
Do you want to have this be a traditionally published book ideally and have it be published by a publisher and put in bookstores and
stuff? Or do you want to self-publish it? If you want to self-publish it, there's really no barriers
for doing that. You just write it and then you go through a service, like through Amazon
creates or something, and then you publish it. If you want to traditionally publish, you need to go
through a lot of hoops and you need to find an agent and talk to them about whether this is a viable
memoir or autobiography or however you want to frame it in the market and figure out how to
outline it and so on and so forth. And then the next step I would take, once you've kind of answered
that question is when you're actually trying to figure out where to start with research and writing it,
is I would try to figure out what are the questions that I want to answer in this book,
and then who are the people I could talk to you to answer those questions? And your dad's
old bandmates are a perfect starting point for that, but also if you want to dive into
disability and addiction and recovery, maybe you want to talk to experts surrounding those.
Maybe you want to answer some questions about how your dad's personal experience intersected
with like other Woodstock musicians or other musicians who like maybe made it to a certain level
of success but didn't take it the next level. Maybe you want to find other people like that.
So that's how you can kind of start branching out in terms of the researching and writing stage.
I'd also recommend doing a lot of research before you even start thinking about writing
because the research can so drastically change the way you want to tell this story.
Yeah, like reading other books probably, right? Like other books about either Woodstock musicians,
or other people who played during this time period
would even tell you, especially if you don't like them,
you can be like, well, this isn't how I want to structure my book.
That can be very instructive.
Yeah, and this kind of story where it's not going to be a story about Jimmy Hendricks,
someone super famous who played it Woodstock,
so it's not inherently got that hook.
But instead it's about a normal person who just almost made it like you describe.
And yeah, I would say, I guess one last thought is that because this is about your dad,
because this is something that you'll always have.
Even if this doesn't become anything, if you start on it or you don't find a publisher for it,
doing the work is so good.
I'm really just glad to hear that you're doing this.
And so I just want to really encourage you to follow through and do it.
You know, I say this with the full weight of someone whose dad died unexpectedly
and who thought I would be able to talk to him at some point.
And then now I can't.
And I think that just once your parents are in their 70s, I know it's like hard to think.
about, but there will come a day when you can't talk to them anymore.
And so like just doing this, talking to him, writing the book, doing the work, it'll feel
so good and you'll be so glad that you did it.
So I just want to throw that out there.
Like just as an end unto itself, this is a terrific thing that you're thinking about doing,
and I really hope that you do it.
Okay.
Next question.
Kirk, you want to read this next one?
Yes.
This question comes from Marcus, who writes, hey, Jason Kirk and Maddie.
There's a lot of debate about generative AI and game development right now, particularly the use
of AI to create art, audio, and copy, by which Marcus means writing scripts.
It seems that there's less controversy when it comes to using AI to write source code.
Lacey, lately I've seen this in some of the big game jams, where AI generated art is forbidden,
but AI code is supported. That's very interesting, Marcus.
Marcus concludes, where do you think the line is when it comes to using AI in game development,
and why do you think people are more concerned about some applications of AI than others?
P.S., have you thought about organizing a triple-click game?
game jam.
Let's do the PS first.
We haven't, but that would probably be cool.
Yeah, probably really cool.
That would probably be neat.
Yeah, we hadn't thought about it.
Yeah, I mean, I think there's a, in our Discord, I think there's like a game dev chat
channel.
So if people wanted to organize, I don't know if the three of us are going to be doing
that anytime soon, but if people wanted to organize something like there, that would be
a good place.
As far as this question, I mean, I do think it's worth noting here that the big difference
between AI generated art and audio.
and copy versus source code is that source code is not visible to the player.
And there's a big difference between stuff that is seen by the player and stuff that isn't.
And oftentimes it's noticeable when it's seen by the player.
This is all very relevant because I just play it through the campaign of this game called Stormgate,
which is a successor to StarCraft 2 made by a bunch of X Blizzard people.
And they used AI for these kind of portrait animations,
making the kind of that little portrait that you see like before missions making it move around.
They use AI to do that. And it is so uncanny that it's a little off-putting when you watch it.
It has that AI look. It feels like something is off when you're watching it.
And I asked Tim Morton, who's the producer of that game, co-founder of the studio, he said that basically it was a choice between using AI or not having it all.
And so they wound up choosing AI. But it is interesting to see that.
thinking of that on a broader scale, it would certainly be noticeable and off-putting from a player's
point of view. Whereas if AI is used to write code, the player probably isn't even going to notice it.
So that to me seems like the biggest difference from a player point of view.
Yeah. I'm thinking of a few differences. I mean, also the like AI art, AI music, and when I say
AI, I mean generative AI, is all more clearly or at least more, like people,
are more familiar with the fact that those models are using stolen art. And so there's the fact
that when you're looking at a piece of like generative AI art, it is likely that you're looking
at art that was created via someone else's art that was taken without permission or music or writing.
And it's interesting partly because I don't know how like co-pilot or code writing AI works.
You know, a lot of these AI models, though, were trained on just these vast amounts of data and a lot
of it was taken without permission, even if it's just writing code. So I don't fully know how that works,
but maybe that actually illustrates the point that I don't know how that works. So writing code,
I'm like, sure, I don't know. But when I see stable diffusion art or something, and it's just very
clearly taken from something else, or when I hear God, when I hear like that Suno music where they're
just fully reverse engineered a Mariah Carey song or whatever, like it's just very evident to me
that there's been this transgression, and I don't like that. So maybe that's part of it.
Well, let me speak to that for a second. I think that's a good point. And actually, you can take that a little bit further.
Not only is, so when you're using Gen. AI to make art or music, you are straight up stealing from other people because an AI cannot create art or music on its own. It is physically incapable of doing that as a computer program. So if you tell AI, draw a person, it is taking ideas from all over the internet, all over its, whatever its data set is, and using that to channel some sort of like person-shaped thing.
Or same with the music.
You say, create a song and is taking things from the internet and using that to create a song.
Whereas if you use an AI to say, hey, we have a one in one and need them to make two, it is just following a rule set for that and saying one plus one equals two.
And that is a little bit more equivalent.
or from a code perspective, if you want AI to say,
hey, I have a person, this little sprite here that needs to get over there,
and it is writing the code for that,
it can do that by just following the rules of C++ or Python or whatever
and writing a code based on those rules
without having to take from any human creation.
Because all it needs is the rules of the programming language
to be able to do that.
So we're talking about art versus kind of like...
But an interesting difference.
So like ChatcheeBT BT does all of these things.
for example, and it was trained on data taken without permission.
Oh, yeah.
But at the same time, it can also do those basic calculations.
So the question is sort of, well, you're using this one tool that is definitely
crossed ethical boundaries that a lot of people aren't happy with it.
I certainly am not.
And like, you're using it to do things that don't obviously demonstrate that transgression.
And I think that's kind of where some of what Marcus is asking about is like people seem
upset about this one type of AI art or music, but they don't get as upset about this other
thing was at a game jam where they made a rule. You can't use it for this, but you can use it for this,
which is like a kind of interesting and tension and something that people are trying to reconcile
at the moment. Well, let me kind of frame it in my own, in terms of my own work, right? Like,
I don't really use AI very much. I've been playing around a little bit with chat GPT recently to see
what it could do for me. I haven't found it super useful, but I've thought of a couple ways where
maybe it could be useful. And so here's kind of the two extreme examples. One is if I told AI,
write a chapter of a book for me. I don't think anyone would be pleased with that. I think no,
everyone would boycott me. People would never read the book. It would just be a disaster. And it would come
out like garbage. But if I said to AI, hey, make a spreadsheet out of this research that I have
accumulated or make a spreadsheet out of the people I have reached out to so far so I can easily
reference like all of the sources that I've tracked down, all the people I've interviewed for
this story or for this book. Would anyone care if I did that? Like that is a
functional tool that is essentially... Would anyone know if you did that, I think, is related
question? Well, but even, but let's say they didn't know. Let's say they didn't know.
Like, would anyone care if I used AI as like a more, a time-saving version of Excel? Or if I
used AI to like, like, take my data and organize, take my notes for a research project and like
put them in chronological order or something like that, if that was possible. I don't know if that's
how realistic that is. But as a tool for efficiency, or a better example,
Actually, I do use AI for this. We have a Bloomberg tool that takes audio files and then uses
LLMs to transcribe them into text files, and they're pretty good. I usually listen to the audio
while I'm reading over it just to make sure it hasn't made any typos or stuff, but it's not making
things up. It's just like straight up transcribing. That's a perfect example of like AI being very
useful for our work in terms of efficiency. And that, I mean, maybe in its data set, it's still
stealing from people, but it's not creating things. And I think the difference between AI being
used as a tool and used to create things is a pretty profound difference. In programming, it's a little
bit more squishy because there's a lot of programming that gets, especially when it gets more
advanced, where you could approach things in a lot of different ways. And so it's not like if you are
trying to get from point A to point B, a lot of times in programming, you could do that in like a million
in different possible routes. So AI having to pick one, it might not go well for you guys. So it gets
a little more complicated in there. And so I'm not saying that my examples are a good one-to-one
for programming necessarily. But I do think that there are some significant ethical differences
between using AI to make you more productive, make you more efficient in a non-creative way
versus doing it in a creative way, doing an artistic way. Yeah. I mean,
I think one of the problems I have with AI
is that it talks to me like it's pretending to be a
person, but that's not really what this question's about.
I'm super agree with that though for what it's worth.
I'm really against that.
When it is like great idea, like you definitely do that.
An actual ethical issue.
But regardless, to get to the coding part,
I read a pretty good, I mean, I can't call it an article
because it's a compilation of other people's essays essentially.
But Brian Merchant, who writes blood in the machine,
it's a blog.
It's an AI skeptic blog just to like,
mentioned his accolades.
Also a good book, Blood on the Machine.
Yes, also a book of his.
He was a recent, recently featured on Hard Fork as an AI skeptic.
If people are familiar with that podcast and it's politics, they kind of know Brian and
know him as one of their skeptics and they featured him on there.
Casey was on Triple Click.
That's right.
Yeah.
So people might remember Casey from when he was on our show.
There's a lot of overlap in that world.
So anyway, Brian Merchant did a story.
He's a journalist.
And he did a story whereby a lot of tech workers who,
use AI to code, have just submitted testimonials about how that's going for their jobs.
And a lot of testimonials were pretty concerning to me. I admittedly, I'm not an expert in this.
So this is truly just me reading these testimonials from a self-described AI skeptic and forming
my own conclusions. But they did worry me because some of them were from people who were saying
that the AI written code was pretty poorly done. And yet they were being pressured to code a whole lot
faster than they used to be because their bosses are saying, well, this is going to make it work a lot
faster. So now your deadlines are way shorter and we're expecting everybody to operate in this way now
and folks don't have time to edit the code. And that concerns me. So I think it is maybe worth
reading some of the testimonials if you're somebody listening and you're curious about how that's
going in some of the areas of the tech sector where people are trying to implement AI. I do think
that it's being implemented as a cost-cutting measure pretty often. And sometimes-
I mean, as a personnel replacing measure, like a huge cost-cutting measure in that way.
So I don't, I'm not worried about it in the context of something like a game jam or it's being used to like write code for a character to walk across the screen or whatever.
That's not really what I'm talking about here.
But I do worry about it becoming a huge force in game dev in the same way that I worry about it becoming a huge force in any technology whereby it could result in sloppy code because human beings still actually need to work on some of these things to make them good.
There's also the, there's a different way of using AI that I think exists outside of how people usually think of this question where, you know, in Marcus's framing, it's typically, we're thinking of someone having an AI do art, you know, create art or write the script for the game, where also you can just talk to chat GPT and have it give you advice or tell you how to do something in some application you're using. Like it can just be a kind of a help guide or a little helper as you're working. And I would imagine that a lot of people have used it.
that way. I've certainly experimented with that. And it can be very helpful. And I think if you're
using a lot of different technical tools, it's basically, it's over there, it's like the most
environmentally costly FAQ. It's like this thing that is, I mean, obviously it's more useful than
it. It's faster than an FAQ. It's giving you the answers really quickly. But I think that is an
invisible use of AI that I would just guess is a lot more prevalent than people think because a lot of
people don't talk about it because it's still very controversial.
And because, as we've seen, when a video game comes out and is on Steam, this happened with
the Alters, if you remember that game.
It was revealed that that game had some AI art in it that wasn't initially revealed when it came out.
And there was like a big controversy.
People got super mad.
I think they got some review bombing.
Placeholder text or something like that.
Yeah.
It was like it was pretty minor, but it was generative AI.
And it hadn't been, you know, there was no transparency around.
it when it first came out, which like now I believe on Steam, games with AI assets that is like
disclosed in somewhere on the store page. They added it. So anyways, point being, it's like a
very controversial thing. And I get the feeling that as AI just works its way into everything,
that there are a lot of people out there who are just using it as this kind of helper that
isn't doing the work for you, but it's just there as you're doing the work. And then Maddie,
as you say, as that makes people more productive and working, you know, they're able to do more.
we're seeing this very negative side effect.
We're from the top.
There's then a demand for more work.
Right.
And of course, like the future where AI does everything and we can all just chill is like totally not currently with where the trajectory is.
There's not happening.
It's going the other way, right?
Where it's like, oh, well, now I can do so much more.
So you need to do so much more.
And so every job is just going to become even more demanding.
And that is like a very negative outcome considering the possibilities.
Yeah.
Just having the experience of like typed in some question on chat,
for research purposes and seeing the number of mistakes it makes and like things it totally makes up,
it does seem very problematic when you're trying to use it to write like good efficient code that
will create a function for you. So yeah, it's hard to imagine working at scale. It's also telling,
I think, and it's interesting and it makes me a little more optimistic about the future that like there's
always this promise that like these LLMs are getting so much better. Gen. I is improving so much more
every day. But the hallucination problem still has not gone away and is still massive and still
just like they're unable to fix that despite the fact that these tools are getting better and
more powerful at what you ask them to do. They're still just making things up constantly,
which I say it makes me optimistic because it makes me feel like it's never actually going to
buyably replace a lot of these jobs, even if companies wanted to or trying to force it down
people's throats. Eventually they will get to the point when they realize, oh, okay, this is not
actually a viable replacement for most jobs. But yeah, there are a lot of fields where I think people
are being encouraged to use AI and experiment with it, including on my company. We have AI tools that
we're encouraged to experiment with. And just like they're very limited in how they can help. Like I
mentioned before, I found a couple of places where like they can create things that are helpful for
me. But it's very limited. And I think with code, it's going to like turn out to be pretty, the scope is
going to turn out to be pretty narrow in what they can actually do in terms of replacing workers.
That said, I mean, I think that like to get at Marcus's original question, I really, I think that
ultimately people are going to be judging these games more based on the front end, what they can see
and what they can feel and what they can read than what's on the back end. And so it's a lot
easier to get away with doing back end stuff using AI than it is with front end stuff.
I think concept art is something that you're going to see a lot of AI replacing concept artists
and the ethics of that are a different question than the practical viability of that.
But that seems like an area that is if it's not already, it's certainly, or like placeholder art for presentations,
like PowerPoint decks that will never be seen by the world but are used a lot internally at game companies.
That sort of thing is, again, like I can see a lot.
lot of companies using AI for that in an attempt to save time because it's on the back end
and players will never see it. Even that placeholder stuff. I mean, a lot of placeholder stuff
is meant to never be seen by players, but it will. But yeah, I mean, I think people in
general will just be more concerned about what they can see than what they can't. Okay,
let's take a break and then we'll come back with one more thing. Thanks to everyone who sent in
questions. Yeah, thanks. Hello. I'm John Luke Roberts and I would love for you to give my
podcast, Soundie with John Luke Roberts, a try. It's basically a parody of every type of podcast imaginable
made up with loads of brilliant comedians. It was named the best scripted sketch show by the BBC
Audio Drama Awards, was a finalist for Best Comedy Podcast at the New York Radio Festival,
and it has just been nominated for Best Comedy at the British Podcast Awards. Surely,
if there are three things you can trust, they're the BBC, New York and Britain. So give SoundEpe
with John Luke Roberts a go today, available from maximum fun in all the best podcast apps.
Hi, I'm Alexis.
And I'm Ella.
And we're the host of comfort creatures.
We could spend the next 28 seconds telling you why you should listen.
But instead, here's what our listeners have said about our show, because really, they do know best.
The show is filled with stories and poems and science and friendship and laughter and tears sometimes,
but tears that are from your heart being so filled up with laugh.
A cozy show about enthusiasm for animals of all kinds, real and unreal.
If you greet the dog before the person walking them or wander around the party looking for the host's cat,
this podcast is for you.
So come for the comfort and stay for Alexis's wife.
wild story about waking up to her cats, giving birth on top of her. So if that sounds like your
cup of tea or coffee, Ella, we're not all brits. Then join us every Thursday at maximum fun.org.
And we are back. Kirk Maddie, it is time for one more thing. Maddie, start us off.
Well, I'm reading a book that I think is pretty good. It's by this woman named Sophie Lewis,
and she has been doing the rounds advertising her book, and I saw a video of her talking about it.
and I was thoroughly charmed, and I was like, I want to check out this book.
It's called Enemy Feminisms.
And in the clip, she was talking about Terps, who are trans-exclusionary radical feminists.
People probably know J.K. Rowling is one.
And she was just kind of talking about how, as feminists, like, we can't just ignore that these people, you know, say they're feminists.
And she talks at the very beginning of the book.
And in a lot of clips about the book, about how, you know, if you're feminist, you're like, oh, well, those other people.
they're not real feminists, not like me, like the no true Scotsman theory.
And her ethos in the book is essentially like, no, I don't think we can say that.
And there's also like a really strong history of white supremacist feminism,
especially in the suffragette movement.
We're going way back.
And that's how the book begins.
I'm only on chapter three, but I'm really digging it.
So I feel comfortable recommending it.
And I've learned a lot.
It's been many years since I was in college.
And there's a lot of just historical stuff in here that's new and has been discovered.
since I was reading anything about this sort of thing.
And I'll share a fun fact just as sort of like a little recommendation for the book
that I didn't know because this is recent scholarship.
So you two are probably familiar with Sojourner Truth's anti-woman speech.
I learned about it in middle school.
I think most people learn about it in middle school.
I did not know until I read this book because this is pretty recent scholarship
that she not only never said that, Truth didn't have that accent at all.
have a southern accent. She didn't say ain't. She didn't speak that way. And that entire speech was
written by a white lady later on who was kind of transcribing it from memory, but historians think
probably she did that because she thought the speech would be more marketable that way and more
easily understood as like a strengthening of Sojourner Truth's message. And it's unclear whether
Sojourner Truth knew that and was okay with it. But regardless, I just thought that was.
really interesting and was kind of speaking to some of the early kind of suffragette movements and
women's movements in the books whereby white women were very much at the foreground of those
movements and really simplified the messages of the women of color that were just sidelined, obviously,
for many years, didn't get the vote until way, way, way later in our country's history.
So anyway, it's an interesting book. And it's written in a very conversational tone. It's not like a
big academic text that's going to overwhelm you. It's funny. It's got jokes. And it's also got
some cool historical tidbits that includes stuff like that that was discovered in like the past 10
years about history. We think we all know. So anyway, it's called Enemy Feminisms. This was really
hard for me to Google. I forgot the name of the book. And I was like, how do I find this? That's a great
name. Enemy Feminisms is just fun. It's very hard to say. I was Googling like bad feminism,
evil feminism. It was not coming up. Eventually, I just read an article where somebody else mentioned the book, and I was like, thank God, I can find this book again. So yeah, that's what it's called. Enemy Feminisms.
Nice. Kirk, what's your one more thing? My one more thing is another Brandon Sanderson, door stopper. This is a book called The Words of Radiance that I am nearing the end of, and is the second book in his Stormlight Archive.
which I believe is his best known and most celebrated series.
This is a epic fantasy series.
They are five books in.
My phone thinks I'm talking to it because I was talking about a S-E-R-I-E-S.
And when I said that, it misheard me.
Technology is great.
It was years ago.
Your Alexa kept going off in the middle of our show.
You kept like, I don't know if it was because you say Alexa.
It's unplugged all those things.
Apparently my stupid phone.
So anyways, this is a Sanderson.
fantasy world he's five books in it's going to be 10 books long each book is
of course it is it's right he is yeah he is a very prolific writer i've talked about him in the
past that i've sort of been reading his stuff over the past i don't know year and change um and actually
i'll mention up top speaking of him since i know a lot of our listeners really like him uh one of our
listeners named graham reached out to see if i would go on his brandon sanderson podcast which is called
a green of sanderson oh my god where they're reading all those sanderson's books and i went on to talk about
the Emperor's Soul, which is a short story of his that I read just for this podcast. That's very good. Or I guess a novella more than a short story.
Though a Sanderson novella can be still quite long because he can really write. I really liked the Emperor's Soul. So I'll just shout that out. I'll put a link for it in the show notes since it's a Brandon Sanderson podcast. And if you want to hear people talking about Brandon Sanderson, go check it out. So Words of Radiance, Book 2 of the Stormlight Archive. The first one is called The Way of Kings. I read that as well. And I thought it was pretty good.
good, but I wasn't crazy about it just because it's very slow-paced. There's one character
who is very exciting and another character who not a lot was happening with her. And I was like, man,
every time we're reading about her, I want to be reading about the other guy. And that's never a
great feeling in one of these books. It's like in some of the Song of Ice and Fire books where
you're reading about Tyrion and you're so into it and then they cut to like Sansa or something.
You're like, oh man, I just, can we go back to Tyrion? It's a familiar feeling. So that was
happening in that book. And it just really takes its time.
that first book. It's establishing this incredibly complex and large world that he's built for
this series. But I really liked it in the end. I mean, he knows how to write a book that's just a
page turner. But it wasn't until Words of Radiance, the second book, that I was really like,
okay, man, this rules. Words of Radiance is awesome and very much worth reading Way of Kings
so that you can fully enjoy Words of Radiance. It kicks ass. I'm near the end of it and have just been
super into it. I'll explain a little about this world. So Sanderson's thing is, or his great skill,
is that he can imagine these wonderfully complex worlds and magic systems and really interesting,
just kind of fictional mechanisms, I guess, that he builds these wonderful contraptions that he
then puts his stories through. And I actually talked about this on that Sanderson podcast,
that he is smart about borrowing narrative structures that are familiar
and then putting them into these mechanisms that he's built.
Mistborn, for example, the first Mistborn book really feels like the Matrix at times.
It has all of these echoes of the Matrix.
But I think that's actually a great strength because he's introducing this really complicated magic system
and all this other stuff, this big world with all these proper nouns.
He is a proper noun freak, Jason E, just there everywhere.
Each book opens with like four maps.
I know, I know, I know.
I've tried to read
someone's like said what it's.
There's a lot.
Can I just stop you for one second?
Yeah.
The Matrix framework is also
Hero's Journey, which is like the ultimate
Joseph Campbell, like the monomith
idea that has gone from everything to Star Wars
to like.
Yes.
And to be clear.
Yes, yes, yes, yes.
But when I say that it echoes the Matrix,
I don't mean that it's just the hero's journey.
I mean that it is like the setup of the world.
This like omnipresent,
unstoppable entity overseeing everything.
There are these guards in
Mistborn, who are, like, exactly agents.
And the whole time all of the Mistwalkers are, like, she's learning her powers.
And it's like, you never fight one of those guys.
Like, they will just destroy you because they're so powerful.
And then there's, like, the scene at the end where, like, one Mistwalker, like, stops and, like, faces one down.
And it's, like, this fight.
Like, it really feels like the Matrix in that way.
Got it.
Like, these narrative beats that match the Matrix.
But that's fine, because, like, the Matrix rocks and Missedborn also rocks.
What I would say about Mistborn to compare it a little bit to words of radiance is that
Mistborn blows it all out in the first book.
The first Miss Born is great.
And I believe that he did not intend to make it into a trilogy.
And then he had more ideas and he kept going.
And it kind of feels that way where the second two Mistborn books, which I read, they're fine.
They have their moments.
But it really feels like kind of actually like the next two Matrix movies in some ways where you're like.
Well, we have a couple more ideas.
The first one was really awesome.
and like, I don't know.
I mean, I'm fine with being with these characters some more,
but this is kind of undermining a little bit of what I liked about the first one.
So the Stormlight Archive does not have that problem.
And then that led to the fact that the first book felt like a lot of setup,
where I was like, geez, we are really taking our time with some of this stuff.
This is a world where it's not like Mistborn, where it's like a horrible ruler and everything
is kind of intense.
It's actually just a functioning kingdom.
There's a lot going on, but it's like, I shouldn't say kingdom.
It's a functioning world.
I mean, there are many, many kingdoms and, you know, all kinds of different political and different wars going on everywhere.
And it follows four or five maybe main characters and a huge variety of side characters.
He does this thing where in between acts, he'll just cut to three characters you've never heard of before,
who are living in kingdoms you've never been to before with like different kinds of magic and different histories.
And like, you're just thrown into the deep end for one chapter.
And then it just goes to another one.
And there are these kind of interludes in between the big sections of the book.
It's really cool.
And it gives you this sense of like, wow, this guy really thought through this unbelievably vast fantasy world.
But the broad story is there are kind of these three or four main characters.
There's Caledon who begins as a slave.
He's like a great warrior who is then enslaved as punishment or just kind of through this horrible series of events that you learn over the course of the first book.
And it's very much gladiator, I would say, if we're talking about the narrative beats that are borrowed in Way of King.
His is the story of Gladiator of the great warrior who is cast down and then through sheer like the power of his honor and his abilities and some magic that is also on his side.
He kind of works his way back up and like makes it out, you know, and becomes a hero again.
And that's the most familiar story.
And there's also this young woman named Shalant, or at least I think that's how her name is pronounced.
And in Way of Kings, her story was really kind of, it just takes its time.
It's very slow.
She's going to be a scholar.
she's studying a bunch of stuff.
It's fine, but she's like very timid and kind of, you know, always gets embarrassed and doesn't
like standing up to people.
And I was like, man, I don't know.
This is all just kind of not my thing.
So Words of Radiance is her book.
And by that I mean, words of radiance is there are flashbacks and they tell her whole story
where Way of Kings was Caledon's book.
So this is very focused on her.
And suddenly now she has something to do.
And because of the events of Way of Kings, words of Radiance brings everyone together.
So now suddenly all your main characters from the story,
the first book are finally in scenes together and like shit is going down.
And I just got to say all that buildup really makes it satisfying when stuff really starts
to go down in this book.
And I've just been having a blast with it.
I mean, I could go on and on and on.
It's like part Mecca anime.
These guys wear these suits of armor, the shard plate that's kind of like a mech.
So it has overlaps with like some story beats from Mecca.
They like summon these cool sores.
There's this whole mystery history of the world.
There's like spirits flying around.
There's really complex magic.
There are like a variety of other species that are just these super interesting.
They communicate with rhythms and like with music.
It's far more ideas than he's had than any of his books that I've read.
There isn't like one central idea.
There are just so many.
And really it's just, it's very fun and very good.
I'm really impressed with it.
It's the most I've liked anything that he's read.
It's his best imagined world.
And he's very good at this stuff.
So I've, there aren't any of his books that I've really read.
and been like, ah, I just didn't like that at all.
Like, they're always pretty enjoyable in the end.
But this one I would say is, like, very much worth the investment.
And I can see why it's the one that's, you know, the number one bestseller.
It's the one that's the biggest deal because it really gets cooking by this second book.
So that's a big endorsement of Words of Radiance.
I'm going to keep these ones going, but it's quite a fun book.
All right.
My one more thing is also a fantasy book, but this needs no caveats because this might be the most approachable
accessible and also some of the most brilliant fantasy books that I've ever read.
This is a book called Six of Crows by Lee Bardugo, and I also read its sequel, Kirkie
Kingdom, the two are part of a duology. And if that sounds familiar, it's because Kirk
recommended it a couple of years ago and said that I would really like it. It said both of us
would like it, but especially I would because I really enjoyed Loclamora, which is a very similar
style of book. And so I finally read these books and they are phenomenal. They are incredible.
They are, they need, they like, unlike the Brandon Sanders and stuff, you don't need a caveat of like,
oh, it's got a slow start. Oh, it's a little bit meandering. Oh, too many proper nouns. Because there are a lot of
proper nouns. There are, but the characterization is so good from the outset that you don't bounce off of it,
or at least I didn't, and I bounce off proper nouns pretty easily. It just grabs you. And these books are
for the right.
Aoundingly good.
Also, books where it alternates point of view characters, but they're all so good that you
never are like, oh man, one of these is, oh, no, we're up to the boring character now because
it does, Lee Barjugo does a remarkable feat in these books of creating six main characters
that are all incredibly fascinating and entertaining and have their own flaws and distinct
characteristics and are all very lovable.
The core of this story is that it revolves.
around this group of thieves per going, or this group of outcasts, I suppose, criminals who
are on this impossible heist that they have to perform. And then things go awry from there.
The first book actually follows a lot of the same beats as Ocean's Eleven, but then things
get out of control. And then the second book continues that story. I won't really say much
about what happens. And it's incredible. The characterization is top notch. And that's
really the reason to read these books is because the characters are so good, especially
Kaz, Brecker, the kind of the leader of the gang who is really a fascinating character
in so many ways. And I really, I can't recommend these books enough. Also, hilariously,
they're characterized as like young adult books in the bookstore, which is funny because
they do not feel like young adult books. Either that or young adult books can be really
mature. You know, it's funny. I just read Ninth House, which is billed as her first adult
book. And it is quite adult. I mean, there's like a lot of sex and like sexual violence and stuff
in that book that is a level beyond anything in the in the crow's duology. But the crow's
duology is like pretty horny and pretty violent. Yeah, I would say, I mean, the romance in the
crow's duology is pretty light. It's pretty tame stuff. Um, there's no like graphic sex or
anything like that. It is definitely violent and there's definitely blood and death and stuff. It doesn't
feel YA. But I don't know. I haven't read YA books in a long time, I guess, except for these
But anyway, point being, these are incredible.
I recommend that wholeheartedly.
Like, I had talked about 9th House a couple of months ago,
and that's what kind of got me on this kick of reading Lee Bardugo.
And, yeah, these two books are amazing.
I'm probably going to read the rest of her books,
even though I know that there's the Shadow and Bone trilogy,
which came before this, which I know is not as good as these.
And then she has another set of books that are more recent
about one of the characters in The Six of Crow's books
that I'm looking forward to reading as well.
but man, these two stand out, really, some of the best fantasy that you'll read.
Really incredible stuff.
Yeah, I've mentioned this before, but the Shadow and Bone books get better as they go,
which is just an interesting thing about them.
They're certainly not bad.
They're just not as irresistible as the Crow's duology.
And, man, the main thing about Sixth of Crows, I'm so glad that you read it.
The thing that I take out of that book now when I think back on it is that the heist itself rules
and the way that it plays out and, like, the client.
The climax of that book is so awesome.
And that was my, I just remember reading it.
And you never know with a heist if it's going to be maybe deliberately misdirected or anticlimactic or it's all going to go off the rails and we're just going to get character beats.
The way they get through it is just incredibly awesome.
So that is like, that is a really cool thing about the book because it's very satisfying in the end.
There are two things that Lebrardugo is phenomenal at that she is like some of the best, one of the best to do it at.
One is pacing.
The pacing of these books is just astounding.
It is like the perfect balance of like action, like quiet moment.
And Ninth House was like phenomenally paced as well.
Her pacing, her instincts for pacing are just top tier.
And the other thing she's really good at is creating these scenarios that subvert themselves.
And it turns out that this plan that seemed like a failure is actually what Kaz Brecker wanted to happen all along.
And then also the Xanatos Gambit is what that's all.
So also subverting that again and being like, oh, actually the bad guy's unsmarted him this time.
And so you never really know once the plan unfolds.
You never really know if things are going awry because Kaz wanted it to be or things are going awry.
And actually Kaz is unhappy about this turn of events.
Really, really good books.
Highly, highly recommend them.
Start with Six of Crows by Libarugo and then get into, I mean, once you finish that, of course, you'll go pick up Cricket King.
You're just going to read them all like us.
Yeah.
Maddie, you would love these books.
They're awesome.
They're super good.
Really amazing characters.
All right.
That was it for this week's episode.
Thanks again to everyone who sent in questions.
And Kirk Maddie.
Oh, we won't see you next week because we're off next week.
Oh, that's true.
Yes, we'll be off next week.
So you'll get a bonus.
We'll probably throw in a bonus at the feed.
And then we'll be back the week after that.
Yeah.
Well, I will see both of you then.
Bye.
Triple Click is produced by Jason Schreier, Maddie Myers, and me.
Kirk Hamilton. I edit and mix the show
and also wrote our theme music. Our show art
is by Tom DJ.
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