Triple Click - Xbox Leaks And Unity Explodes
Episode Date: September 21, 2023It's time for a news roundup! Maddy, Kirk, and Jason break down a whole bunch of recent headlines, from the Unity price hike debacle to the massive Xbox document leak. They also talk layoffs, Final Fa...ntasy VII Rebirth, and much more.One More Thing:Kirk: Killers of the Flower Moon (David Grann)Maddy: The Other Black Girl (Zakiya Dalila Harris)Jason: The Wager (David Grann)LINKS:Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Happy MaxFunDrive! Right now is the best time to start a membership to support your favorite shows. Learn more and join at https://maximumfun.org/jointripleclick 🚀 SUPPORT TRIPLE CLICK:Join Maximum Fun | Buy TC Merch💬 JOIN THE TRIPLE CLICK DISCORD🎮 Triple Click Ethics Policy📱 SOCIALS | @tripleclickpodInstagram | YouTube | TikTok | Twitch
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When Phil Spencer said he wanted Microsoft to acquire Nintendo, what he meant was he needs a plumber.
To take care of these leaks, am I right?
Welcome to Triple Click, where we bring the games to you.
This week we talk about the news from Unity's bizarre price change for developers to the leaks of Microsoft's plans for the future Xbox.
Oh, and a Nintendo direct?
I'm Maddie Myers.
I'm Jason Schreier.
And I'm Kirk Hamilton and hello.
Hello.
Hello, hello everybody.
It's us again.
Back for another week of video games.
And boy, I just have to say, thank God our emails didn't leak the way Microsoft
was great.
Well, thank God we didn't accidentally upload them anywhere.
Thank God we didn't upload our secret planning documents.
Every day I wake up and I make sure not to press the big red button that says leak all
triple-click archives and messages.
Maddie, why would you even code a button?
like that. I just for fun
mostly. Seems really risky.
Yeah, I had some questions when you were doing that.
Just because I really want
I want people to know how many
times in the past, Kirk and I have
tried to convince Jason to watch various movies
and he just ignores the messages
over and over again. We have to read it into
the public record. Yeah, people need to know
about that. But speaking
of which, why would I be talking about forcing
Jason to watch various movies? Well,
I have something important
to get to right off the top,
which is that we, as a podcast that's part of the Maximum Fun Network,
we participate in the tradition, the tradition of your, of releasing bonus episodes
to anyone who deans to go.
Tradition passed along from our ancestors.
That's right.
To anyone who deigns to go to Maximumfund.org slash join and become a member.
If you partake in that grand tradition and you become one of us,
then you get to listen to monthly bonus episodes from us and also bonus episodes from other podcasts
on the network. And the one that we're going to release this month is about two of my favorite
movies that are also both about the topic of AI. And they are the movie Her and the movie
X Machina, which are both, well, her is like a romantic drama. And then X Machina is like a romantic
drama that is actually a horror movie is maybe how I would describe it. They're kind of opposite
it movies in a lot of ways. I think we'll be two good polls for our conversation to orbit around.
And yet, I would say that they ultimately have very similar ideas about AI in the end.
Well, we're going to get into that. Or do they? Or do they? But yeah, it'll be a great conversation.
I love those movies. And Jason's never seen them before, much like, say, die hard, which we also
watched for one of our bonus episodes and the Mario live action movie, which we watch.
watched. Just just a little taste. No,
that I had seen. That you had seen. Of course.
Yes, I didn't mean to lump it in in that way.
I was just listing other movies at that point, but it's
true. Just listening some movies.
Yeah, just listing movies.
Let's remember some guys.
Let's remember some movies we've watched for triple clip bonus episodes.
But yeah, Maximum Fun.org slash join. You can listen to those episodes.
We do talk about video games on there too.
We do. It's not just movies.
More often than not. And that's what we're going to talk about today, at least from the
news perspective, Jason, I'll kick it over to you to lead the app.
Yeah, well, so there has been a lot of news over the past week.
So we're going to do a news roundup today, a good old-fashioned news roundup.
Y-hawn.
Yeah, can you insert a cowboy?
A cowboy.
Sure, I'll come up with something.
Yeah, we're walking in through the swinging double doors and there's a tumbley going by.
You want like a record scratch, the piano player stops, everybody turns and looks at us.
I thought we wanted like a whip crack.
No, yeah, I was thinking the whip crack.
You were thinking a roundup.
I see.
I see.
We're rounding up some news.
Way more fun than what I was picturing.
But Maddie, but I do like the saloon idea too.
We'll save that for another.
As we're doing Wild West cliches, I'll do them both and we'll save the second one for something else.
All right, all right.
So yeah, there's a lot to talk about.
Let's start with the big controversy that started last week, which involves the video game technology
company, Unity. Unity was caught in a firestorm last week. So let me give the kind of short version of the headlines and then we can get it into it from there. So short version is that Unity put out a new policy that is essentially a price hike that says, hey, if you have a game that is made with the Unity engine starting in January, if you hit a certain number of installs, if users of your game install it a certain number of times past a certain threshold, we will charge.
you per install. It was 20 cents per install for the lowest level. It kind of changes. There's a lot of
complicated aspects of the policy, but that was the gist of it. Charge the developer of the game.
Yeah, yeah, yeah. You user of a unity engine. And so, yeah, people freaked the hell out for a number of
reasons, first and foremost, because this was just kind of like surprise dropped on everybody,
and it would affect all Unity games no matter what. And it was just kind of, it felt like a punch in
the face. It felt like a violation of their terms of service. There were a bunch of things left
unclear that Unity then had to clarify it in subsequent days. It was a communications disaster,
like potential Harvard Business School Study, and how to not communicate a new policy.
And where we're at now is yesterday. So Monday, I reported that Unity had an all-hands meeting
where they were talking about potential changes, which they haven't yet officially announced,
but one of them was like a cap on the number of,
on the amount of money that you could,
that you,
that you have to pay due to the new policy.
Another one was that like the policy wouldn't apply retroactively.
So like installs would only start counting in January.
But it's all just become one big mess.
We've seen a lot of people get mad about it.
A lot of people switch over to different engines or threaten to leave the unity
engine,
which is a complicated thing,
especially if you have a game that's like years in development on Unity
at this point. And it's just been one big disaster. And the long and short of it is, this means that
Hollow Night Silk Song will once again be delayed another 40 years. Maddie, why don't you kick us up?
Did you see this controversy? What was your take on this whole series of events?
I find this to be a shocking policy to implement from Unity's perspective. And I completely understand
why game developers would be upset by it.
Even though from a financial perspective,
I understand the logic,
it's the kind of decision that were I,
for some reason, put in charge of unity I wouldn't make.
Obviously, it's expensive to,
from an energy standpoint,
to install video games.
Like that is the logic here,
the cold calculating logic is,
yes, the more people install a video game,
the more energy is used in that transaction.
And that is how,
Unity is thinking of it. But the result is that you're making game developers feel like the more
successful their game is, the more they'll be punished for that, which is a pretty dicey
proposition for kind of indie devs and also kind of double A developers who are dealing with like
a pretty risky financial situation in terms of how much they can actually put into their game
and in continuing to develop it. We've talked about that quite a bit on the show in the past,
like how close to the line some of those AA and single A developers are in terms of financing.
So I just, like for example, Cult of the Lamb, which is an indie game that we talked about on this show, they did a joke post about how they were going to delete their game.
And people immediately believed it because the situation was so fraught, like that reactions were so high that people were like, oh my God, am I not going to be able to play Cult of the Lamb anymore?
And they had to like put out like a long TikTok where they were like, we were kidding.
We aren't actually deleting the game.
That's a good way to juice sales.
I mean, I don't know if that works.
That'd be interesting to ask them, but they did have to be like, listen, we wrote a joke post
on the internet.
We aren't deleting our game.
However, like, the unity decision is going to really impact developers like us and developers
of our size and also switching to a different engine is extraordinarily expensive.
So, yeah, I just, I don't know what's going to happen next.
This is like the most I've had to talk about Unity at work in a while, though.
I feel like we don't often think about reporting on game engines, and like a lot of them don't have name recognition in the headline.
But Unity sure does now.
So there's that, I guess.
Yeah, worth learning Unity went public in 2020.
And since then has been just stepping on one rake after another under CEO.
John Rickatello, who was formerly the CEO of EA, where he oversaw, where he oversaw,
company under its whole worst company in America award-winning years and really oversaw the era of
like microtransactions and I think he once said in a investor call or something like that some
video has him on tape saying that they should charge players or they could charge players per number
of bullet they use in the shooting game another great idea yeah it's all around Kirk you are not as in touch
as with the gaming news world
as Maddie and I are these days
but have you seen the unity
controversy? What have you kind of made of
it? Yeah, I didn't hear about it
when it happened and then
was talking to some friends who mentioned the
discourse and I said, oh, what's
going on? And it's always a
wonderful sort of blessed feeling for me
when someone mentions the discourse and I have no
idea what they're talking about. Yeah.
So then I got the
short version of it and was
yeah, a little bit in disbelief.
that this was really happening, I think maybe it would be helpful for our listeners
for me to ask the two of you for some clarification on how this works.
Because I think, like I think I understand it, but also the specifics of it are worth
really understanding.
So my understanding is that you pay a license, you used to pay for a license to use the
Unity Engine to make your game.
And then you release the game and you sell it.
Is that correct?
Well, okay, so it's a little convoluted because Unity, like everything these days,
has different tiers of membership.
like personal pro whatever and so it really depends on like what scale of game that you're you're making
where and what what sort of category let's say say pro like your cult of the lamb or something how does
that work exactly like how do you pay unity or when do you pay unity under the old model so yeah i mean
essentially if you are you are making a game under unity you are paying a yearly or a monthly fee to
unity. And I believe that Unreal, which is Unity's biggest competitor, is a similar thing,
but Unreal also has a form of revenue share, and this is kind of Unity's way of doing its own
form of revenue share, except in a way more convoluted, way more potentially exploitable way.
And I think that, like, one of the reasons that the cap on potential money that Unity can take
from this thing is going to be the solution that mollifies people or to the best that Unity can,
at this point is because it doesn't, in theory,
like it makes sense to do some sort of revenue share agreement
because that's what the precedent that Unreal has set is.
It's just that the way that Unity announced this and rolled it out
was just so ham-fisted.
It was just like, like people immediately have the question,
what happens if you're part of Xbox GamePass
and people download it millions of times?
Like you're charged for those downloads.
Like the idea of installs, sorry, install it millions of times.
The idea of installs, like translating to revenue, doesn't make sense because it doesn't, especially in the free-to-play world, where a lot of people can just download games and install them and never pay a time.
So immediately, it just didn't really fit.
And a lot of people were like, why didn't you just announce a revenue share instead of this whole cockamamie scheme?
But does that answer your question, Greg?
Well, that, yes, more than more even than I needed.
Because the second part of the question that I think is just something that people should keep in mind of the important distinction is the one you're talking about, which is per install.
So they're changing it to say the number of times the game is installed, you then pay us some amount per install rather than revenue sharing like Unreal does where you just pay us some percentage of your income.
And that does strike me as just I don't really understand why they're doing it that way because that would freak me out.
I'm thinking like the closest thing I can think of from the world of music where I'm a little more familiar with publishing would be right now you pay a licensing fee to use Pro Tools if you want to record with it.
You don't have to pay a licensing fee ongoing if you recorded your album with Pro Tools for it to remain up for sale.
So that's a little different already.
But this would be like them saying, okay, now instead of paying, you know, I don't know, some percentage of your revenue for us allowing you to use these tools, you have to pay per play.
and if there's just like bots auto playing or something or you get onto some Spotify playlist,
you would immediately be scared because you'd be like, oh, God, I'm about to get millions of plays
and that means I'm going to be on the hook for a lot more money.
Yeah, it's not exactly the comparison because it's not per play of the game.
It's like most games, you just install it once.
Like that's not a direct.
The bigger issue I think is that there was so many questions, like so many holes in this.
Like what happens if I am part of a.
Reddit Brigade and I want to like go after you and so I have everybody like install a game and
re-install it deliberately to harass you like well and right what I'm getting at is not that the two
things are directly comparable but that the approach of saying you're responsible for something
other than just a percentage of your revenue which is how basically how revenue sharing has but
worked since time immemorial it's very easy because you can just look at the amount of money you made
and say okay well we're on the hook for this percentage for licensing this software like that's
really straightforward. The minute it's something that's like plays or installs in the case of
these games, it's something that's out of your control in a way that just seems to me as a developer
or as a musician or as whatever, as a person creating things, like that is a really scary and
really stressful proposition and seems to me to be the fundamental problem of this whole thing.
Just from the outside, when I first heard about it, I was like, that seems like the problem.
If they want to make more money off of their engine, cool. They can come up with some way to do it
that doesn't have this fundamental unknown factor that just seems like it introduces a lot of chaos.
Yeah, 100%. No, I think you're spot on.
Again, punishes success.
Like, there's even a different way to message it that is fundamentally the same thing that makes it clear to people that when you are making enough money from your game, at that point, we're going to take a bigger cut.
And, like, maybe the way that they would calculate that would be functionally very similar.
But by describing it in the way that they did, they've made it.
seem terrifying for anyone to install your unity game, which is like the opposite of what you want.
Right. Well, I mean, installs don't equal revenue. Like they're not the same thing. Yeah,
specifically punishing for success in the free to play mobile space, which is where it's going
to hit the hardest. I mean, also the lamb, like a game like that, you're not really, maybe
you install it on multiple machines, but that's so rare. Like, realistically, this policy isn't going to
hurt them that much. But I think the bigger problem here, and then we'll get on to the news story,
but at least in my opinion, and you guys can offer your takes.
But the bigger problem is that they've just torched their brand because they essentially said,
like, we care about you so little.
We're just going to throw this policy out.
It's going to be half-ass.
It's going to change everything you know.
It's going to affect already existing users that are, like, trusting us to go with the Unity Engine here.
And it just, like, immediately they lost all trust with so many people that I'm not sure they can ever get it back.
And then, like, in practically, I don't actually think.
think that this policy is going to financially hurt that many people if it hurts anybody, really.
It's more that they just completely like bungled the rollout and the messaging.
And the entire execution of this so badly that it just feels like from now on,
unity will just be associated with chaos and John Rickettello like trying to steal people's
wallets.
Yeah, I will say that my reaction when I heard this was that is never going to happen.
That was the first thing I said.
I was like, when are they going to undo this?
Well, it is going to happen just with extreme.
like caveats and like a cast.
The thing people are describing, though, is not going to, just seems very unlikely to me that
this like apocalypse is going to happen to every indie game.
Or if it did, then every single developer would stop using Unity, which is like pretty much
what the reaction was to the news, which would cause it to cease to exist.
Like those are kind of the two outcomes.
It's like either Unity goes out of business for making the work decision ever, or they
come up with some other more logical way to approach this and implement some changes that
actually make sense to people.
Which will probably happen. Speaking of big corporations stepping on rakes, let's talk about what happened to Microsoft this week. So early on Tuesday morning, late Monday night, people discovered that Microsoft had accidentally uploaded a treasure trove of documents to the FDC court record website and that they were all public and could be downloaded by anybody. And suddenly on Tuesday, it became Xbox leak day and so many different emails.
and PowerPoint presentations and slides and all sorts of delicious corporate shenanigans leaked on the internet.
It was fascinating.
I mean, some of the highlights were hardware plans for the next few years, which included an all-digital version of the Xbox series X coming next year and like some next gen console in 2028 that is like hybrid with cloud stuff.
And who knows, we're talking years away now.
so unlikely that it'll actually be what's on paper right now, but still.
Also a more advanced Xbox controller with updated haptics.
Oh, yeah.
Oh, yeah.
Trying to compete with the DILS sense.
Well, the haptics are pretty cool.
That's why the dual of the new PSI controller is cool.
And I thought the most interesting part, other than some Phil Spencer emails
and seeing how he talks to his team in private and exchanges with other executives,
I thought that was interesting.
But the other interesting part was the Bethesda lineup.
like the entire lineup for Xenemex games over the next few years,
which was a little out of date.
I think this was from like 2020,
and so a lot of the years were totally wrong.
I think that Starfield coming out in 2021 or something like that,
fiscal year of 2021.
But still,
it had some gems on there,
Dishonored 3,
an oblivion remaster,
a Fallout 3 remaster.
It's like they listened to our episode from a few weeks ago and we're like,
hey, we should remaster those games.
I guess they didn't hear the part.
where we said oblivion was boring in Murwin.
Yeah. No, they were probably, they were probably reading
the triple-click Discord in which there are many
oblivion likers. Regardless, clearly they're very up to date on
triple-click, just everything.
Yeah. We can fairly assume that.
And also, it was, they time travel
back to 2020 to create this presentation.
So split screen, they've been listening to Splitsman.
You know Pete Hines is out there listening to Split Screen.
He definitely is. And then like a bunch of
co-names, some of these, I believe, were
canceled games. Some of them are not going to happen.
and some of them are going to happen.
Like there's a game in there called Project Kestrel
that I believe is the Zenimax online studios,
The Makers of Elder Scrolls online.
Kestrel is their new game.
I believe that it might actually be called Kestrel.
I guess we'll see about that,
but the code name is definitely Kestrel.
And yeah, a bunch of other stuff.
I mean, Project Hebeki is on there.
I believe that is Hi-Fi Rush, which already came out.
Yeah, so what did you guys make of all these leaks?
Did you read through any interesting Phil Spencer emails?
Did you see anything that appealed to you guys?
Yeah, you wanted to find Nintendo.
Wasn't that an old Jason Trier prediction of years gone by that Xbox would
would buy Nintendo or attempt to have Nintendo in its corner?
I feel like they're remember.
Sounds like one of the when we did the bonus wild predictions.
Crazy wild predictions.
Yeah, it was.
I think it was like you're right.
You're super outlandish one.
Mm-hmm.
I was interested to see that one.
But yeah, mostly I just, I mean, what do you guys think about the all digital Xbox?
Like, talk about the Xbox thing that will never die.
It really has me going back in time 10 years and thinking about all those arguments that we all got to have about digital only consoles.
Like, it's coming, apparently.
Every conversation I've had with, like, someone, people who know things at game companies are like,
you would not believe how few people are buying physical these days.
It's like, like, the industry hasn't already change it.
Yeah, okay, you guys would believe it.
But they're like, well.
The numbers are like, it's even, it's like the digital transformation has come much quicker than a lot of people anticipated.
So it doesn't shock me that they would be going all digital.
Like, I think that's, I think maybe it's, it's probably less than 10% or less than 20% of people are buying physical these days.
I know.
I just also think that that's happening at the same time as everyone realizing that we've all made a horrible mistake because our digital library.
are deteriorating and often not as comprehensive as they might have been if we'd been collecting
Blu-ray discs all this time. And I'm really sensing that pain, like seeing games either get
delisted or like, I mean, obviously we're not, we're not talking about Netflix here. We don't
need to get into that. But goodness knows a lot of things that used to be available to me easily
10 years ago in the golden age of streaming where everything was cheap and easily available.
it's not so these days and I just I'm feeling that anxiety already of like if everything goes digital
then what's going to happen to video game preservation and the actual ability to play the games
that come out in that digital only era but like 20 years after that you know assuming we aren't
you know busy with the water wars and everything at that point well we'll need a distraction right
right exactly and if only we had them on disc because at that point
all we'll have left is like our deteriorating PS5s.
Yeah, well,
the internet infrastructure will be totally dismantled.
Exactly, right.
Exactly what I'm saying.
We need the disc for the post-apocalyptic wasteland that we're going to be entering into.
I do wonder if,
if video game collection is going to become kind of like vinyl collecting?
I think it is.
I feel like I can already sense that because a couple days before this leak happened,
I guess it's not a couple days.
It was only on Monday.
This has been such a long week already.
On Monday, one of my co-workers was talking about how he doesn't have a
Blu-ray player because he had bought the PS5 that doesn't have a disc drive
because he was like, at the time, I just figured, you know,
get whatever PS5 you can get.
And now he doesn't have a Blu-ray player.
And he's like, I don't know how to watch Blu-Rays.
And I was thinking of him when I was reading about the digital and the Xbox.
And I'm like, well, what about people who want to watch movies and they actually look really good?
Or people who want to play games that aren't off of,
subscription services and the games actually look as good as they can look. I mean, I'm not even
just thinking of the preservation angle, but also just the fact that sometimes you want something
to actually look good. And that's where the vinyl record of it all comes in, Kirk, where I'm like,
yeah, I think that collector sensibility does matter when it comes to things actually operating as
intended and installing and running off the disc, you know? So my question is, are the future, like the
physical game collections of future people like Jason of your kids when they are you know
when it's the hip thing to have a physical collection the way that we have vinyl collections now
is it going to be the same as vinyl collections these days where everyone has the same like
16 Joni Mitchell records and the same kind of earth one and fire like because everything is
from the 60s and the 70s when records were mass produced so basically everyone will have like
the 2008 Prince of Persia for the Xbox 360 on a physical copy but like no one is going to
to have, I don't know, Bloodborn or
cyberpunk, like there will be
no physical copies of cyberpunk. It's interesting.
I will say that one thing to Xbox's
credit, they put all their games on PC,
and if you want to preserve things,
PC is the way to go, because, like,
ultimately other than online-only games
or games with, like, heavy DRM,
you can ultimately play anything forever on PC.
Like, you could get emulated ROMs for pretty much
anything from 30 years ago.
And while I'm not pro-pirating new games,
I am very much pro preserving games that can't be bought anywhere else.
And so I think that two Xbox's credit, unlike PlayStation and Nintendo,
which release games only on their consoles,
I think releasing everything on PC helps in the great preservation wars.
But yeah, so when the internet goes offline and we're all lost forever, then that'll change things.
We're just carrying hard drives around.
Yeah, yeah, yeah, yeah.
You just got to make it to Chris Grant's bunker where he's got like a huge trove of every copy of PlayStation
an all stars.
Right.
So after the water wars,
it'll be like,
just got to make it all the way
to the Eastern Seaboard
and you'll find the guy
who has the hard drives.
You can finally play
Battletons again.
You can play ration and play.
I have a couple other thoughts
on this Xbox League.
One is just that I'm excited
that Disanor 3 is going to happen.
I hope that Arcane is allowed
to get back to making those kinds of games
because that's what they're really good at.
And I'll play the hell out of that when it comes out.
Yeah, I wonder if that is,
I wonder how real that is.
I guess we'll see,
but I wonder.
Yeah, it was just exciting to hear
the one's Desonner 3.
I know.
So I do know Oblivion remaster is definitely is 100% real.
That's a little sooner than later.
Just on her three.
I don't know that.
You guys heard it here.
Jason Trier says it's 100% real.
That's a really high-stakes sentence, Jason.
Are you sure you want to say I'm fine?
Well, that 100% real doesn't mean like it won't be canceled.
It just means it's really happened.
All right.
Last thing is just there have been some headlines about internal descriptions of Baldersgate
3 by.
Oh, yeah.
Oh, yeah, yeah, yeah.
I think that this was something, this was like an interesting news story that I've been a little bit aware of over the last couple of weeks is just these small indicators that Microsoft misunderstood how big Baldur's Gate 3 was going to be.
So there's this second story that's unrelated to this leak, but that's that Baldersgate 3 did not come out on Xbox when it came out on PlayStation, not for any exclusivity deal, but because Larian could not get the split screen working on the.
Xbox Series S, which is the less powerful Xbox.
And as a result, because Microsoft has a requirement that there would be parity between the
series S and the series X, Larian wasn't going to be able to release the game because the
series S is less powerful.
It couldn't do split-screen co-ops.
So what are you going to do?
So the game came out on PS5, this massive game, one of the best games of the year,
when the greatest RPGs I've ever played, just finished it last night, by the way.
Amazing ending.
Really great game.
And it's not on Xbox.
and that really is it went up being almost compounded by the fact that Starfield is an Xbox exclusive
and also Starfield got let's say much more mixed reviews than Baldur's Gate 3
and so it's turned into a weird proxy like not a proxy console war but like a false console war
where like people because so many times like critics who just played Baldur's Gate 3 will say something
about Starfield oh man the writing and this is nowhere near as good and then people get mad
who are feeling that kind of console loyalty about a game that's not on their console even though the reason
it's not on their console is because Microsoft
was being inflexible and then Microsoft
changed their policy for Larian
to allow the game to come to Xbox so
they can get this massive hit out
anyways, all of that is to say
there is some language in here that could
be interpreted as Microsoft basically
predicting that Baldersgate 3
is some niche bullshit that no one cares
about. So specifically so
the context here is that there is a
chart essentially that is
like how much
Microsoft it would expect to pay
a publisher, how much a publisher would be expected to ask for for
game pass day and date. And it's like Star Wars Jedi
Survivor, $300 million, something crazy like that. Assassin's Creed
Mirage, $100 million. Ballard's Gate 3, $5 million.
$5. And then the description of it is like
second run, stadia PC game.
Yeah, I can't.
Second run, Stadia, PC, RPC. I read that and there were
not on a fire emojis to add to it, truly.
I can't believe.
I mean,
poor went out for the stadium employees
who had to read that news today.
Like,
they're out there being like,
you know what?
Well, what's funny is that,
so when we were at Kataku,
things have changed,
but when we were at Kataku,
back when traffic stats were public,
you could really,
you could get a lot of info
out of like how many people
were looking at articles
about specific games.
You could get an indication
of how well those games would do.
And I remember lots of Balders
Gave Three stuff doing extraordinarily well.
That was the closest thing we had
to Nielsen ratings
was the big board.
Yeah.
Yeah.
It really was.
It helped.
Oh, this game's got heat.
People care about this game.
It was a good way of knowing.
Yeah, I mean, it's not public, but even at Polygon internally, we knew.
We planned for that, and we were like, oh, Ballard's Gate 3.
We're going to have to gird our loins.
Yeah, Zelda came out this year, but whatever.
Rest up, kiddos.
We all got to get in on Baldish Gate.
So, like, I don't know what Phil.
I don't know what he was doing.
You also have to gird your loins because it's a really horny game.
I know.
And you've got to decide what you're going to gird your loins with.
Especially pre-patch.
You heard.
they patched the horniness out, right?
They dehornified all of your party members.
One more quick thing.
One more quick thing before you move on.
Phil Spencer put out a statement on Twitter.
Sorry, on X, the website formerly on Twitter.
Yeah, what are you saying?
On what?
That's for you, Kirk.
We've seen the conversation around old emails and documents.
It is hard to see our team's work shared in this way because so much has changed and
there's so much to be excited right now and in the future.
We will share the real plans when we are ready.
The real plans.
We've seen the conversation around old emails and documents.
What a sentence.
Anyway, let's keep moving on.
There's some other headlines to get to.
First, real quick, Final Fantasy 7, Rebirth gets a trailer.
Man, that looks so sick.
Oh, it's such a good trailer.
Remember when Vincent was there?
That was cool.
An official trailer for fan service.
There were like nine fan service moments in that trailer that made me yell.
Well, there were so many snapshots.
Remember when Tifa and ERIS and Ufi were on the train together,
That was great.
And then Cloud was on a segue.
Well, there were so many little shots that are like, oh, my God, that's Cosmo Canyon.
Oh, that's Costa del Sol, like just little moments.
Oh, there's Jocobo racing.
Oh, my God, the boxing mini game.
Vincent Valentine in his crypt was the moment for me where I was like, wow, this is just going to have it all.
Just phenomenal stuff.
One quick note, the developers say that the game will end at the forgotten city, which is, I believe,
the end of disc one in the original PlayStation release.
and so it remains to be seen how they handle the finale,
but I'm very excited to see what they do.
It's so funny, like, after playing remake and the twist ending of that game
and the revelations of that game, this really feel like I'm so excited for this.
Me too.
More than I ever thought I would be.
I'm even more amazed by the people who have only played remake
and don't know the plot of the original game.
And to each and every one of those people,
I just have to hold both their hands in mind and be like,
at least look it up because you're just going to get more in what confused.
I think you honestly should.
No, I think you should because this is essentially a sequel to Final Fantasy
7.
Yeah, exactly.
Like, it's not, despite the name, quite a remake.
That's why it's called, it's rebirth.
That's right.
It's not even called remake.
So you got to know the original story and whatever happens.
I may have immediately, I may or not have immediately downloaded Final Fantasy
7 remake on my PC to replay it in preparation for re-bursed.
Understandable.
It was a cool trailer.
There was also Nintendo direct.
Some cool stuff got announced.
Princess Peach Showtime.
It looks great.
I just watched the trailer for that.
I missed the direct.
It looks so fun.
Yeah, this is a game.
So this is a game for anyone who didn't see it, starring Princess Peach.
Yes.
Where Princess Peach is putting on a show at a theater.
The whole thing that takes place on stage.
That's right.
In classic Mario format, it's on stage.
Yes, yes.
Like Mario 3.
Yep.
And, and a bad-y show.
shows up and takes over and she has to save the show. So the whole thing is like costume changes
for new abilities. And it's all staged with like set design and lighting and props and everything
is moving around and shifting. So it's got this kind of really incredibly cool look. I was
amazed by that trailer. That game looks really, really fun. Super cool. I'm really excited to play it.
Paper Mario 1000 Year Door is getting a remake. That is pretty cool. That's a great game that I think
you guys will enjoy when the movie comes up.
Yeah, that just topped some poll I saw online of the best Mario's story by a mile,
like some reader poll, and that made me excited because I've definitely never played it.
I would love to.
There's some good stuff in there.
A lot of cool side characters.
There's this hilarious kind of like series of, I don't know if they're like,
they're like intermissions with where you control Bowser or you control Peach.
No, Bowser.
You control Bowser trying to go after Peach.
And then the funniest thing is that you run into Luigi at every city, and he just talks about his adventures, and they're just like increasingly like wild and more far as much.
You never see anything.
Yeah.
It's all off screen.
It's fantastic.
I love that.
And then there was a video game called Unicorn Overlord.
I watched the trailer from that.
So this is from Vanillaware, and it's another sort of classic, classic RPG.
It's a strategy game.
Yeah.
Well, it's a strategy.
It is funny that it's called Unicorn Overlord.
Yeah.
What a name.
I would have thought that'd be like a devolver, like a semi-ironic.
Yeah, doesn't it sound like that?
Indy game where you have an unicorn army that you have like a farm and you're breeding them for combat and the unicorn overlord.
This is 100% serious.
Like robot unicorn attack, I suppose.
Unicorns are a kind of ironic instrument in that like Loll-Cats sort of 2008 era way.
So watching it live, they didn't see the title until the end.
So the entire trailer is like two minutes of them talking about this like high fantasy.
stuff dead serious dead ban and then at the end unicorn overlord and i just cracked up when i heard that it was
ridiculous you expected to be called like fields of the magisterium or something yeah something like
yeah but like magisterium is in all caps and then there's a colon and it's like remember the titan
beginning and then there's like another colon and then it's like prologue mattie you know your jrpg yeah prolog
prologue 5.6 prolet reasons one thing i'll say is that like uh vanilla wears last game third
Sentinels. I wasn't super hot on that game, but there were some good parts. The one part that wasn't
good was the strategy, like, game play. I had the same thought. Yeah. Yeah. I was like, I was into the story,
but not into the game part. That was the worst part of it. And so for them to make a strategy game,
but who knows? I mean, it looked cool. It looked gorgeous. And it could be totally, like, different people
designing it. But what about the title 13 Sentinels? That's what I thought you were going to say,
wasn't good, because the full title is also really weird. Agis Rim, is that right?
H's rim.
Anyway, it's fine.
I don't know.
Unicorn Overn.
13 Seninels on its own is a fine name.
Unicorn Overnor is not.
I mean, there's so many things wrong with it.
First of all, it's hard to say.
It's like so many, a name shouldn't have so many syllables.
Unicorn Overlord.
I think that it's memorable, though.
I'm going to say that it is a memorable name.
Unicorn Overlord, I'll remember that.
It's fair.
It's got that going for it.
Some games are just not memorable.
That's their problem.
I think it's fun to say.
unicorn overlord.
There's something about like the O at the end of
unicorn going leading into the O
and overlord. Yeah, yeah, exactly.
Yeah, the rural juror. Nice.
Couple more headlines. These two are kind of connected.
Layoffs everywhere, despite this being
such a humongous year for games and game sales.
And Embracer falling apart just a couple of years
after it bought up the entire
AA games industry. It is laying
people off, shutting down studio, shut down
Volition, the makers of Saints Row.
It's trying to sell or spin off gearbox, the makers of borderlands, just a disaster, like trash fire of a company.
And layoffs, I mean, Immortals of Avium, that game, speaking of titles, that game came out, like, three weeks ago under EA.
And I guess it sold so poorly, they laid off half the studio, like, within less than a month later, which is just pathetic.
Imagine, like, working your ass off to ship this game, and then you get laid off before you can even, like, see how it does in the long term.
Or have a chance to potentially updated or like make any change to it in response to what happened or anything.
Yeah. God, what a disaster. But yeah, it's just a lot of bad industry news alongside all the exciting stuff. Unfortunately, it's just one of those years. And I know this is kind of a worldwide problem or at least countrywide problem with the economic, I don't know. Is it a downturn? Who knows these days?
But a lot of problems, a lot of turbulence. And games industry has no.
No exception. It's a bummer. What have you guys been making of all this?
Yeah. I mean, it is confusing in light of just how many incredible video games have been coming out this year.
Like, just from the coverage side, I feel like it's been hard for us to keep up in a good way.
Like, it's a nice when there's a ton of really great stuff to cover.
And that's always exciting at work. And then to have that be also juxtaposed with like, oh, there's an economic downturn.
supposedly and then also to see all these layoffs, it's confusing.
Because I'm like, really?
Because I feel like everyone I know is buying video games and playing video games and
talking about how great they are.
So I don't understand.
It always just feels like a mismatch to me.
But I'm not an economist and I don't know what money even is.
So that might be part of it.
What is economy?
Yeah, I don't know what I mean.
Well, and I get that feeling too, that feeling that there's a disconnect
between the reality on the ground.
Yeah.
And it's just, it's that disconnect between the logic of the real world and even the logic
of the market that we engage with as consumers,
where it's like,
you want to buy good things and you buy them,
and the market of investment
and Wall Street in the stock market,
which is just a totally different logic
that works on a different,
just a whole, it's this weird alien thing
that just doesn't really make sense.
So then you see stuff that doesn't feel like it should be happening.
And we're seeing more and more and more of it
because, you know, the acquisitions are getting bigger and bigger.
The people holding, you know, people buying companies
are motivated by increasingly abstract.
It's perplexing to me as a civilian.
Yeah, motivated by watching the line on the graph go up into the right,
just the eternal chase for growth.
Right, and just the things that require that to happen are increasingly arcane.
It seems to me.
It's not as simple anymore as just, I don't know, make a cool thing and like sell it to people.
It's like so far beyond that that it can be really hard to get your head around.
Yeah, for sure.
Yeah, it's nutty.
And like even the companies that seem to be fine are like laying people off.
I heard last week that, you know, you guys know the company probably monsters.
They have a lot of big investments.
They're like a game company.
They were started by Harold Ryan, who was the CEO of Bungy for a while.
Oh, okay.
They're kind of, they're like a semi-publisher.
They operate a few different game studios.
They led off a ton of people a few days ago.
All the big publishers, 2K, EA, EA laid off a bunch of people at Biore
a few weeks ago, I mean,
Biware, like, one of the most recognizable studios.
And especially, like, that was especially tragic
because BioWare, of course, made Baldersgate 1 and 2.
And here's Balders Gate 3, the smash success.
And, like, the company also known for making great RPGs,
lost 50 people, including some of the people,
some people who have been there for two decades.
Like, it's just, it's really, it's really just.
I saw some of those notes from the narrative folks at Biwere
who got let go, and that sucks.
Like, that just seems like a terrible people.
to lose at a game studio that's known for these great stories.
And that has been sort of suffering in the story department lately.
Who knows why they did that?
Yeah.
Ridiculous.
And you know what happens when you like the layoffs, not only do you lose people,
the people who are remaining have survivors' guilt.
They're not going to work as hard.
They're not going to be able to function at full capacity.
And they're expected to do the jobs of the people who got laid off in addition to their own
jobs. It's just like, it's so
short-sighted and I mean,
anytime a big company that can afford
to not do layoffs, does layoffs
is almost, it's like always
just shooting themselves in the
foot and like hurting their
reputation, hurting morale, hurting people,
it's just, it never makes
sense. Like layoffs in general just don't
make sense unless you're really like
an independent studio that is funded
by like your owner's pockets and
you literally cannot afford to keep paying
salaries, but still it's
Or to introduce that twisted Wall Street logic.
It makes sense in a way if you can demonstrate that by cutting that cost,
you're going to increase your projected revenue,
and then that allows you to get to some kind of goal that you're trying to reach.
In that investor logic, the sort of thing, those considerations,
those longer-term considerations don't always apply.
And that's kind of how we wind up watching these things where we're like smacking our foreheads
and being like, I don't get why you would ever do this.
Yeah, it makes sense in a world where all that matters is the next
fiscal year instead of the next five fiscal years.
That's the fundamental, like, long and short of this.
It's just, like, the most short-sighted.
Because executives are incentivized to only think about the short term.
Like, you can't.
It's like being a GM of a sports team or something like that.
Like, you're on the hot seat if you can't make winning moves in the next two years.
So why would you think about five or ten years from now?
It's all just like this perverse system that we all got to live in, I suppose.
that's late-stage capitalism.
I don't know.
I mean, we kind of talked about this
with Tears of the Kingdom a few times
where like having a game
where a lot of people who worked on it
have been there for a while
can actually still be pretty financially successful.
So like it would just be nice
if like maybe a couple of these executives
would just give that a little ponder at night.
Think about it.
Yeah, just think about it.
Just think about it.
All of you out there listening.
Give it a thought.
Well, we know these executives are listening.
They're all listening.
They're all big triple-quick listening.
I do assume, yeah, I'm guessing that at least one C-suite executive at a major gaming company is secretly listening to triple-click.
Right in, triple-clay.
The one who plays games, like the one C-suite executive who actually plays video games, listen to Starz show.
Bobby Todic, really?
Okay.
Yeah, Bobby, good old Bobby.
Why don't we take a break and then we'll come back for one more thing.
If you need a laugh and you're on the go, try STO-P-P-O-D.
D-C-A-S-T-I.
Hmm.
Are you trying to put the name of the podcast there?
Yeah, I'm trying to spell it, but it's tricky.
Let me give it a try.
Okay.
If you need a laugh and you're on the go, call S-O-P-P-B-A-D-I, it will never fit.
No, it will.
Let me try.
If you need a laugh and you're on the go, try S-T-O-P-P-P-D-C-O-O.
Oh, we are so close.
Stop podcasting yourself.
A podcast from Maximum Fun.
If you need a laugh, and you're on the go.
I'm Miffie Wadiway, the host of Maximum Film.
I'm Alonzo Duraldi, also the host of Maximum Film.
And I'm Drea Clark, yet another host of Maximum Film.
Every week, we host, Huddled Up.
Usually with an illustrious guest, and we talk about films.
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It's like the maximum amount of film talk.
That's why we call it maximum film.
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New episodes weekly on Maximumfund.org.
And we are back.
Kirk, Maddie, it's time for one more thing.
Kirk, Kirk, why don't, I won't mention mine.
Kirk, you can go first.
Okay, I'll go first with a book that I am reaching the very end of that is a fantastic book that a lot of people probably know by an author who will never be mentioned again on this podcast.
No.
No, just kidding.
Maybe he will be.
This is Killers of the Flower Moon by David Gran,
also known as the author of The Lost City of Z,
a previous one more thing from Jason Schreier.
And I had heard of Grant.
I haven't read Lost City of Z,
but I knew this was a good book.
My sister actually just gave me her copy
and was like, dude, you have to read this book.
It's incredible.
And also, as it happens,
Martin Scorsese is adapting it into a film
that's coming out next month.
Yeah, as it happens.
With Leo DiCaprio.
Yeah, oh yeah, a stacked cast in that.
Of course, because this is a great book that I'm sure a lot of listeners are familiar with.
It came out in 2017 was a real sensation.
And yet I had not read it.
And I would imagine I'm also not alone in that.
I didn't start reading it because the movie is coming out.
But I would guess there's a lot of people reading it for that reason too.
So I really do wholeheartedly recommend this book.
And it would probably be a good one to read before seeing the movie,
because I'm definitely going to watch the movie.
Because I think it'll probably be really good.
So this is the story. The full title is, oh, now I'm forgetting the full title, but it's basically Killers of the Flower Moon, the Osage murders, and the founding of the FBI, something like that. And it's the story of the Osage people, a Native American tribe in Oklahoma, who were forcibly relocated, just like so many tribes over the course of the 19th century, and had their land kind of whittled away and taken away, but who managed to advocate for themselves in this one very specific way, where they,
They established that their reservation, the land couldn't be divided up into parcels the way that
a lot of other reservations were.
So they owned the land and, crucially, they owned the mineral rights and basically everything
under the land.
The government didn't really care at the time.
They were like, whatever, fine.
Like, they basically had moved, of course, moved them onto like the rockiest, crappiest land
in Oklahoma.
And we're like, all right, whatever, fine.
So then, of course, they strike oil.
And it turns out to be the richest land in the whole country.
and for a period of time, the Osage people are the richest people per capita in the world, I think.
I think that's the statistic.
Then, of course, the story from there is this story of just injustice after injustice after injustice.
It's just infuriating story of the government finding all of these ways to come between people and money that was legally theirs,
according to an agreement that the government entered with them, the United States government.
But of course, when lawyers start getting involved and you start finding ways to trick people,
you can kind of start just, you know, essentially imposing your will just like people did taking their land from them by force.
It was the same kind of thing.
That is the backdrop for this story.
But we get to the 1920s and that's kind of where this story starts with a rash of murders that becomes a kind of a true crime mystery story.
And that's the hook of this story is you're watching as people are being murdered, Osage tribe members who have had what are called
head rights, which means they, because they were born into the tribe, they like own a certain
percentage of the money, of the oil money coming in every year, which is a lot of money. So they're
like very, very wealthy people, and they're being killed or they're dying under mysterious
circumstances. And it starts to appear to be some sort of a vast conspiracy. So as a result,
the Bureau of Investigation, before they were the FBI, this is under Jay Edgar Hoover in the early
1920s, they send in an investigator because they have jurisdiction over
Native American land. They don't have jurisdiction over very much because there's no like
federal, like the Federal Bureau of Investigation, the way that you can be charged with a federal
crime that kind of didn't work that way. But this is kind of the beginning of that and it's Hoover
sort of organizing the FBI into this new law enforcement apparatus. He sends this guy
named White, I forget his first name, but who's basically this old cowboy who's become an FBI
out to run an investigation. So the middle part of the book is just the story of this investigation. And
It's a real page turner.
Like, it's a really interesting mystery.
But it never loses that edge, just the edge of the sort of horrible injustice that this whole thing is built on.
Of course, that our whole country is built on.
And then it winds up really taking some surprising turns toward the end as Grant himself goes and researches the full scope of what was happening.
And the kind of, like, it really winds up just indicting all of America, like in this thing that, of course, America should be indicted for.
like this original sin or one of the original sins of America's founding. So it's a great book.
It's like, it's a book that I think all high school students should read. This is the kind of
thing that I just wish I'd known about when I was in high school and was learning American history.
It's similar to the Tulsa Race Massacre that we've talked about at least, you know, talking
about Watchmen or, you know, its depiction on TV shows. When Watchmen showed that, it was a similar
thing where a lot of people didn't know that this had happened. And it's kind of a similar
story where a minority group accumulates a lot of money and then just a bunch of white people
basically decide that's not okay and just start killing folks and like that's what happened here too
Oklahoma man got some got some history yeah but I mean and it's Oklahoma but of course it's
it is America but yeah a lot of bad stuff happened in Oklahoma and so it is a great book
really just like an essential historical read and a really just well put together well written
well-researched, just an absorbing historical tale.
So I really recommend it, and I'm looking forward to the movie.
So that's Killers of the Flower and Moon by David Grant.
Very easy book to find, and a worthy one to read.
Well, as it turns out, David Gran.
He's got some chops because my warmer thing is The Wager by David Gran,
which I finished a couple weeks ago.
Welcome to the Grandcast, folks.
Welcome back to the Grandcast.
Yeah, David Gran, he's quite a writer.
So this book, this is his latest book. It actually came out earlier this year. And it is another just riveting nonfiction story that has written like a novel because he just so heavily researched it and kind of pinpointed and recreated scenes from history in a really astonishingly interesting way.
He's amazing at that. It's really incredible. Yeah. And something he does, which I really appreciate. A lot of nonfiction writers will recreate scenes with like fake dialogue and like put thoughts.
in their character's heads.
And I hate that.
It's like, none of that happened.
People did not say it this way.
This is not what happened.
And the way David Grant does it is not like that.
Like his quotes, when he quotes things,
they are from primary sources, documents, and logbooks and whatever.
And they are things that are actually,
that actually should be quoted, like people's thoughts that they wrote down.
And he's very artful.
Like, he's very artful in the way that he evokes a scene or describes someone like
returning home and driving across the land and the sun.
is setting a certain way where he's not saying what happened, but he's kind of saying this is
what it was what it was like there. And so he isn't going so far as to paint a, you know,
actually narrativeize in a way that doesn't add up. It's really clever. He's a very, very
thoughtful writer. Yes. And that's agree. I thought about that a lot because I know that was a thing
that bugs you. And now when I read nonfiction, I pay attention for it. Yeah, it's something to pay attention
to you. There's some books, I won't name names, there's some books that are just egregious about
like totally, like, they shouldn't even.
be allowed to call nonfiction. I mean, like, I guess I will name names. There's like Ben
Mesricks, right, like, book. Like, I only think of this because that movie, dumb money just
came out based on the Wall Street story and Ben Mesrick. It's based on a Ben Mezric book
that was totally fictionalized. Anyway, the wager. So the wager is the story. The wager. The wager opens
up with setting the scene by saying that like this little town in Chile, these people,
they see this like little like flotsam like come by.
And a bunch of people come off it and they save their survivors of a shipwreck that landed like miles and miles away.
And they all are returned to their home in Britain and kind of are return to their families.
And then six months later, another piece of wreckage comes by.
And so more people get off and they're like, hey, those guys who came six months ago were mutineers.
And they rebelled against their captain.
And that's setting the scene for this book.
And so the book is about a ship called The Wager that is part of this.
questionable name for a ship, I got to say.
It is. It's called part of
this fleet of ships that is
a British expedition.
British is fighting this war against Spain in the
1700s. I believe it's 1730s or something like that.
And they send this ship to go
and steal treasure from a Spanish
galleon in a mission of like
stealth and subterfuge. They want it to be totally
they want Spain to be caught unawares.
And along the way, they run into all
sorts of problems, catastrophe, and the wager, the ship, winds up shipwrecked on an island where they have to
spend months like in true hell, like this island that has no food and total awful weather conditions,
and they like have to build a life out of it. And so the book is kind of set in these scenes of like,
first you see the ship and you learn about ships and then you learn about the voyage they took and
then you learn about what happens on the island and all the drama that goes in there.
And then the third part of the book is what happens when they return and the kind of the court hearings they had to face as a result of their actions.
They had to deal with the consequences of their actions on the island and on the ship.
And the reason it's so riveting is because David Grant found these log books from a handful of characters, three main ones, including this one guy, John Byron, who would be the grandfather, a great-grandfather of the poet of the name Byron, Lord Byron.
Wow.
And so these log books managed to tell each cast each of these crew members' version of the story and also create them as characters.
Because by reading these log books, David Grant could figure out what they were thinking and what made them tick.
This is some real over-a-din shit.
It's very over-d-d-in.
Do you think that David Grant has played Return of the Over-O-O-Rat-D?
I don't know.
It's a great question.
But yeah, it's fascinating.
It is a fantastic, fantastic book.
And it's nice and short.
It doesn't overstay its welcome.
It just zips through stuff.
really, really interesting book. And to your point, Kirk, and kind of similarly to Killers of the
Flower Moon, it does what the best nonfiction stories do, which is it tells a story that's about,
that's greater than the events that just happen here. And there are some themes, not heavy-handed,
but he does talk about this a couple of times about the colonialism of the English and the problems
that that caused and the reasons that they, like how this all played into that and the imperialism
and this belief that all of the sailors had
that they were like on this crusade
and this grand mission that was greater than them
and even on the island they like
ran into some
natives from nearby who like
knew how to survive the
harshness of that land
and could have potentially helped them
but I won't spoil exactly what happens
but yeah I mean British colonialism
no good but this story extremely good
the wager David Gran
I recommend both books
I have also read Killers of the Flower
when both books are fantastic, so go read them both.
Maddie, what's your one more thing?
What's your one more grand?
So, Lost City of Z, Maddie of Gras.
It's not Lost City of Z.
Imagine if it happened, that would have been great.
I didn't know we were doing this.
It could have happened, honestly.
I wouldn't put it past us to accidentally all pick books by the same guy.
Sadly, no.
Sadly, I read a book by Zika Delisela Harris, which is called The Other Black Girl.
The reason I read this, similar to you, Kirk, in that there's a movie coming out about the book you read.
I don't know if that was part of what motivated you.
No, I didn't even know.
A Hulu show that is already completed because I think they just put up all the episodes in one go called The Other Black Girl.
And I saw the trailer for it.
Great trailer.
Haven't watched the show.
I just watched the trailer and saw that it was based on a book.
And I was like, I think I'd really like this book, actually.
So I'm going to go ahead and get this book and see if I like that before I watched this show.
And I devoured the book in like two days because it's a thriller.
It's a good sign.
And so I don't.
I don't want to spoil the book, but it's pretty simple in that it's kind of similar to the
Stepford Wives, and that it's like a science fiction premise where you like kind of have these
marginalized, this marginalized class of people. In this case, it's specifically black women
who are working in a white dominated publishing house in New York City. This is a very New York
City kind of a book. And much like the Stepford Wives, one of them becomes very suspicious
of the other one and like a science fiction type of a way and is like, what is really?
going on with this person. And the book is like, so it just sort of unfolds from there. And that's the kind
of sci-fi premise that I really love. I talked about they clone Tyrone on this show and how much
I enjoyed that movie. And I think the step for wives, like the original stories is wonderful. Any kind of
science fiction where there's clones or people are getting replaced or like brainwash or something I'm
always fascinated by. Because it's always sort of evocative of like real life social parallels and like
why we do and don't trust other people. And so this
book's very fun in that regard. I will say probably it's only flaw that I would say is still something
that makes it extremely fun to read is just that it's very focused on New York media personalities,
be they bloggers, writers, publishing house workers, that whole world. So the most interesting people.
Yeah, the people that everybody thinks are so interesting. The people who maybe you might create a sci-fi
conspiracy about in order to rule the world, for example, like there is a piece of
where I'm like, would, would anyone actually care to do that? I'm not sure. Would they maybe instead
do something like this in Washington, D.C.? I don't know. The book doesn't quite get into that
territory because it's like a little too lighthearted for that. I think to its benefit, because it's just
kind of like, look, it sucks to work in these kinds of knowledge jobs that are like really
high stress, tons and tons of hours, super hypercompetitive, especially the few marginalized
people who get these roles end up being intercompetitive in ways that are really toxic.
and that's very much what the book is about.
That's the title, right?
Of course.
Yeah, exactly.
It's like, oh, this is the one other person at the job who everyone's going to mix me up with, et cetera.
And that's like really what the point of the book is.
But yeah, I think maybe you enjoy it a little more if you're a writer who lives in a major city in the United States.
But maybe you enjoy it if you're not one of those people.
But yeah, it went down really easy.
And I thought the ending was really fascinating.
And I'd like more people to read it so I could talk to them about it, especially since I've
already read, because I'm the kind of person who does this, the Hulu show changes the ending.
So I'm like, great.
Everyone needs to read the book and then watch the show, and then we can all discuss it.
My wife love the book.
You can text her.
Yeah.
Okay, great.
I'll contact her.
No surprise.
I feel like in her case, she'd be like, well, why wasn't this book written about competitive
law firms?
Which was the thought I also had reading it.
I was like, surely.
Similar.
Yeah, very, very similar.
But yeah, the other black girl, really cool book.
Except for the pay.
I know.
In every way, except the one that matters.
Yeah.
Yeah, yeah, yeah, I guess.
But yeah, that's my one more thing.
Cool, awesome.
Well, that is it for this week's episode.
Thank you all for listening.
Kirk, Mani.
I will see you both next week.
Yeah, see you both next week.
Bye.
Triple Click is produced by
Jason Schreier, Maddie Myers, and me, Kirk Hamilton.
I edit and mix the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode
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