Two's Complement - C++ and Rust: Different Tools for the Job
Episode Date: May 9, 2025Matt and Ben discuss programming language debates sparked by an old talk that went viral. They explore how Matt's C++ safety tips convinced someone to switch to Rust instead. Matt stays up all night t...rying four different implementations to prove a point, then loses. Ben introduces the concept of "carpet bubbles" in language design. Matt lists all the C++ features that begin with C, while Ben questions whether Chicago makes popes.
Transcript
Discussion (0)
I'm Matt Godbolt.
And I'm Ben Reedy.
And this is Tooth Compliment, a programming podcast.
Good afternoon, Ben.
Hello.
Thus revealing to everyone the time of day that we record this.
This is how we slowly leak information about our lives.
This is how we dot ourselves.
Right, right, right.
But it is indeed a beautiful, glorious spring afternoon.
And in a rare departure from normal, we're going to record a podcast
and then I'm going to release it in a few days time.
So we could actually make allusions to things that are happening in the news
without revealing how new you should know ahead of ourselves. We are.
That's right. We can.
We have a Chicago and Pope.
That's right. Chicago. We make popes.
That's the shirt that I need to make.
I think that was the Chicago sun times headline was dark,
which will only make sense
to people who are from Chicago or in America and have seen Saturday Night Live sketches.
Right.
Yeah.
You definitely don't have to be from Chicago to get that, but you have to have seen the
Saturday Night Live.
Right.
As I mean, like no one in like my native side of the, the Atlantic will really know what
the heck we're doing with that.
But you know, When do they ever though is the question.
Oh, well, you're what passes for comedy in this country.
It's terrible.
Like that.
You mean, yeah.
Yeah.
You mean American makes slightly xenophobic gag.
Yes.
Checks out.
Oh, this is not the direction we went to take this at all.
Anyway, it's nice to see you, my friend.
It's been a little while.
At least, you know, we saw each other socially, not all that long ago, but across a long table
with lots of other people there.
So we haven't had a chance to hang out.
But we thought we'd take advantage, as I recall,
of the fact that this is a timely podcast.
And actually talk about something which is timely,
which is a whole thing that blew up on the Hacker Newses
and the Reddits of some old talk of mine.
And we should use it as a topic of discussion because I think it'll have some interesting,
you'll have an interesting take on it, I think.
So, yeah, okay.
So the talk that I gave was a few years ago and it was, it was my first, I think, non like
compiler explorer stroke performance sensitive talk.
It was just me saying, Hey, I've been doing C plus plus a while. And what I'm really,
really bad at is programming. And so these are the safety nets that I make for myself.
So in order to deal with my own ineptitude, I will do these things. And they were like,
you know, best practices, essentially best practices, you know, like, don't just use numbers, use types that wrap numbers and don't wrap them in the trivial
way because often that has unintended side effects and all these things, right.
And effectively all of them are amount to C plus plus has some really powerful but wrong
defaults that it kind of inherited mostly from C. And if you go out of your way to write
code this way, then you can kind of mostly negate the bad decisions that were
made. And that's, I think how most C plus plus programmers survive is they ignore
large swathes of the language and kind of go, let's just not do it that way.
And we turn on all the warnings and the errors for things that you use that are
anachronistic and say, just don't do it that way.
Um, the blog post that somebody wrote on the back of this, which was something And so, you know, I think that's a good point. I think that's a good point. I think that's a good point. I think that's a good point.
I think that's a good point.
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I think that's a good point.
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I think that's a good point.
I think that's a good point.
I think that's a good point.
I think that's a good point.
I think that's a good point.
I think that's a good point.
I think that's a good point.
I think that's a good point.
I think that's a good point. I think that's a good point. I think that's a good point. I think that's a good point. I think that's a good point. full of anachronistic bad things. And if you have to go this far out of your way to do it the right way, why
not just use a language where the defaults are right?
And so first of all, that was not the intention of that talk.
Uh, and second of all, yeah, I don't know how well I don't want to feel about that.
It was, it was an interesting moment.
So what's, um, what, what do you, what are your thoughts on like the, yeah, this self thing?
Obviously you don't program in either rust really, or C plus plus, but no,
I mean, I have, but I, uh, don't on a regular basis, but I think this is like
the classic example of, um, as an artist, when you create something, you have no
control over what you're, how your audience is going to interpret that.
And I think, uh, one of the side effects of putting something on the internet is that people are
going to what you would say misinterpret, but is just internet interpret.
Like they're going to consume it, they're going to process it, and then they're going
to have some understanding of it.
And how much that aligns with what was in your brain
when you created it and what you maybe have had in your mind
of like a theoretical consumer of this information
that I'm creating might think these things.
That's an illusion that you have as a creator of things
that that happens or will ever happen or can even happen.
And so, you know, it doesn't really surprise me that much.
I'm sure that you could find more of these of where you're like, you
clearly didn't understand what I was trying to say at all.
And maybe that's on me and maybe that's on you.
I mean, I think this was sort of willfully mis differently interpreted, right?
You know, but it was an interesting thought, you know, like maybe that is me.
And, you know, it's interesting you describe it as art because certainly,
you know, I always think of art as some an expression that's designed to provoke or provokes
an emotional reaction. And clearly it did for this person. It was like, screw
this. I'm going to use a different programming language.
Yeah, yes. Uh huh. Yes. Fear with a hint of disdain. Those were the emotions
that you managed to provoke in your observer in that instance.
Yeah. Yeah. Have you ever had something like this before? You've obviously written blog posts and
things along the way. Yeah. I mean, I have definitely had some things where
clearly I'm not getting the point across. And I'm always always torn and I bet you have this sort of same thing of like
There are so much there's so much nuance to this thing that i'm trying to communicate. There are so many
Sort of like educations and interpretations
And if I try to boil this down into something that a normal person would actually take the time to read They are almost certainly going to get it wrong
and so
Uh, you know, this is why I kind of like,
we joke about like consultant Ben and like the acronyms
and you know, cruft and fire
and all of these other kinds of things.
But like, I feel like the key to these is like,
you have to try to boil it down
to something as simple as that and then just repeat it.
Cause if you don't, it's just so hard to communicate
like the true nuance of the
thing. And so, you know, that's kind of like my my hack for like trying to do this and
do it in a way that's sane is to say, you know, can I come up with the catchy acronym
for it? Because that will help it also, you know, also stick in my brain. So when I'm
trying to explain it to people, I'm like explaining it in a consistent way. Yeah. But also
in their brain to where it's like, you know, when I say
fast, I mean, tests that run hundreds of tests per second, I
don't mean like, yeah, we ran our whole test suite in 10
minutes, right? Like, right, if you had hundreds of thousands of
tests, that would be fast. But that's not what I'm talking
about, right?
No, that's really interesting. Yeah, I never really kind of
thought that, that, you know, that obviously that's a
didactic didactic technique, right?
For like, you know, this is how I choose to present it, but you're like, no, I, if
I try and present something more complicated, at least to start with, then
people aren't going to read, they aren't going to remember it.
So I'm just going to have to drum in this simple thing.
And then I've got the bedrock of understanding, and then we can have a
nuanced discussion about, well, is this, what does fast really mean, you know, in this simple thing. And then I've got the bedrock of understanding and then we can have a nuanced discussion about well, is this what does fast really mean, you
know, in this particular context, right? But you're
actually remember that the F means fast. So that's an
important bit of the rest of it. Yeah, yeah, yeah.
Yeah, yeah, exactly. On the topic specifically of like Rust
and c++, like, you know, I mean,
my kind of, you know, very novice experiences with C++
have always been, there are just some areas of the language
that you wanna stay away from.
And I also, and I would be interesting to hear your take
on whether you think this is true,
but my sort of perception of it is,
is that there's not like really one type of C++ programmer
out there.
Like you very much sort of pick which parts of the language and what parts of the tool
chain either fit you as an individual or maybe fit like your company or like the problem
that you're trying to solve.
And you pull those parts out and you use those.
And then I think there might be like a pattern of people
like getting like repeating that and sort of like,
sort of like glomming onto like that section of it.
And so like, which is maybe something that is maybe less true
of other languages, like you could take two people
who call themselves C++ programmers
and they will agree on nothing.
That is, that has definitely been my lived experience,
you know, very much so.
And certainly there is sort of nucleation point in a company where if you have one person
who does C++ a certain way, you're either going to have a really hard time.
If you hire someone who doesn't do C++ the same way as them, they're not going to work,
be able to work together as well, or they're going to have to work in separate code base.
Or you just start hiring people who all work right that way.
And it's either, you know, very, uh, functional style, very template, heavy,
very compile times heavy.
And obviously the, the beauty of something like C plus plus such as it is, is that
you can consider it a continuum.
Even if you are more like, I I'm just writing C with class is very simple classes.
You can say, yeah, but every now and then I'd write where I would like to use a
macro and see it is nicer to use a template to do the same trick.
And you can borrow from opposite ends and extremes, but generally speaking, yes,
there seems to be a three or four kind of ways of writing C plus plus and of,
and maybe that's not true in other languages.
I don't know. I mean, like we, we make the, the best sort of example I can think of is, you of writing C++ and maybe that's not true in other languages.
I don't know.
I mean, like we make the best sort of example
I can think of is, you know, like Java, you know,
Java almost always seems to come across to me
as very enterprise level.
Everything's a factory, you know,
we joke about these things.
Yeah, right.
We get a set of things, right, whatever.
The factory builder bean, yeah.
Yeah, yeah, which obviously I think
Java has moved away from it.
I know you're writing more Java these days than, than, than you were perhaps before.
Sorry.
Sorry, Matt, you're going to have to edit out a dog.
Um, yeah.
So, um, Java has got multiple like incarnations of Java, but I think by
and large, most people that I'm aware of have moved away from the very, very enterprisey bean factory stuff into a slightly more sensible subset.
But then you think about like trading system Java, garbage free Java, right? And that's like,
oh, yeah, no, that's it's a completely different sub language really, of Java itself. So there is
a little bit of that, but it's I don't think, and I'm not really
qualified to say, but I don't think there is the same level of like these two Java programmers
just couldn't work in the same code base. Unless you're gone, you know, almost like the language
forces you into it. Everything is OO, right? You're kind of stuck with OO because that's the way the
whole language fits together. Yeah. Yeah. I will say that it's like I have seen people write purely functional Java,
but it is weird. It is not like one of them. Like you say, there's maybe four variations of sort of,
you know, C++. Maybe I think archetypes. Let's just say it's four. It's like, if that was true
of Java, that wouldn't be one of the four, right? And and in fairness to again, specifically for, for Java or JVM languages, obviously you have closure and you have, right.
And if you want to do that kind of stuff, it's a different language and they interoperate fairly well.
Like, yeah, pretty much seamlessly.
And that would be, and my exact point is like, this is just a closure programmer that you forced to do Java and now they're doing everything as a function and with streams and everything else.
Cause it's almost like malicious compliance
at that point, right?
So that's not like a way that I would normally expect people
to use the language.
Whereas it sounds like certainly that the case of
in C++ it's like there are three or four different ways
and you could reasonably argue about which way is better
or worse in different contexts,
but they're all kind of like, acceptable.
I think I think so. Yeah, absolutely. Although, you know, this is we're sort of off the track of where I was going with this, but it seems seems relevant.
The presentation I gave a few weeks ago at the ACC you was me deliberately writing C++ in a way that I would never write it naturally, right? My particular
kind of archetype is I am using sort of OOC++ with using templates for generic programming
only, not for meta programming, and not for like very complicated type related tricks.
And certainly, yeah, I guess that's the best way of me describing it.
And, and I'm not afraid to use a virtual function here and there to, to, uh, to,
to separate concerns.
And I'm very thoughtful about how, um, I try and separate the implementation from
the interface so that I can do testing of the interfaces and compile time stuff.
All right.
We've talked about this kind of stuff before, but I'd force myself to say no, there's a whole bunch of new cool things
coming in the language or or here in the language, concepts, co routines, const
expert, everything seems to begin with C const eval. I'm trying to think there was
one other thing modules, which doesn't begin with C, but the C is silent in
module. Yeah, right. Commodules. No, it's silent. But you got that wrong, honestly.
But yeah, modules.
And I tried to use all of these things to write a piece of code.
And I was hoping, and now this is where the podcast listenership will
get the secret scoop behind it.
I was secretly hoping that I would write the code in this newfangled way
that I got feeling don't like, and I would come away from it and it would be universally
vindicating of my previous position that actually everything the way that I did
it was the right way. Right? Of course, that didn't happen because nuance, right?
This is it. Maybe this is the central theme of today's thing is everything is
nuanced. And there is no obvious one correct answer to anything. And even the archetypes sometimes move away from their archetype.
Again, this blurriness around the edges, although, yeah.
Anyway, I discovered that like, I couldn't actually beat the
performance of my, my first implementation.
I wrote the thing multiple times.
So I wrote it once in a, my natural style.
Then, and I said, okay, now I'm going to take all the new fangled
nonsense and I'm going to prove that this is both more complicated and worse.
And unfortunately it wasn't that much more complicated and actually has
some genuine benefits and the performance was considerably better.
And then at the very, very end, like literally with a day to go before I
presented it, I spent, I was up all night writing it a fourth way.
I'd wrote it actually three ways, a fourth way going learning what
everything that I'd learned from the cool new way, trying to
backport it to my original methodology. And it still wasn't
actually any better. And so I was like, darn it. And this is a
personal development journey more than anything else, which
is kind of what the presentation is all about. But um, but yeah,
I think it I suppose the story here is that the, don't let the archetype box you in and, um, don't pigeonhole yourself.
Don't be afraid to try new things.
I guess that's, that's what the talks, uh, uh, thesis was, but, um, as it regards to this particular, uh, thing that the, the archetypes, the archetypes are potentially there is a benefit
to picking one archetype over another one bit and it may be say performance in this instance,
it was perhaps look, the the the code base is slightly more coherent. No, what's the word when
I when things cohesive, cohesive, yeah, overly cohesive, right? In terms of like, this part? No. Yeah, coupled. Thank you. That's what I again, another see what everything is to this episode. Commodule was brought to you by the letter C.
And the number five. Yes. No, so it was more everything seems a lot more coupled, which means compile times are higher. And you know, everything's more sensitive to change, but I couldn't argue
with the performance increase that I got. And for some
applications, that's more important. It probably wasn't
the one that I was doing, but it was noteworthy. And I can now
see why some archetypes might choose to go that way. Because
the importance of runtime performances trumps the, the
compile time or the center or other aspects, right?
And for other people, it might be testability.
I was only talking to somebody earlier this week about, um, writing code in
like very critical environments, like, or, or, you know, proving correctness in,
you know, say automotive or aerospace or whatever like that.
And at that point, maybe you have maybe got a real time constraint and performance,
but more over than that, you have to absolutely be able to show that it's right.
And that might inform the way that you write your code.
So, yeah, this is way off the original topic, but that's this, that's our podcast for you.
Yeah.
Well, there you go.
Well, okay.
So like, back to the, to the sort of original thing of like the art, the
post that was going around about, you know, Matt convinced me to write Rust.
So that was about a talk that you gave a while ago, right?
Like when was that talk?
Maybe six, seven, eight years ago.
It was pre previous company pre crypto company as well.
I think it was at the first finance company then.
Yeah. And, and maybe I, maybe I lost the plot and it's like, but the, the talk that that talk.
Yep. Was the comparison of these three different implementations or that?
No, that was a different one. Right. That was another, another one. Yeah. So what this one's
thesis was, you know, like the talk was called correct by construction. And it was me saying
like, Hey, if you write your code this way, then the compiler
won't compile your code.
If you make a silly mistake, some of the many silly mistakes.
So the one that a classic examples in that is, um, without all of the warnings
on, which you should just have on, there's no question in it, but like the
default compiler will not warn.
If you, for example, take,, take the example I gave is like
placing an order on an exchange, send order, send, send order. And you have float price,
which you should never have. That's a whole other conversation, but like it suits my purposes,
float price and into quantity, right? If you're trying to buy a hundred Google shares for a
thousand dollars each, you sure as heck don't want to switch those parameters and actually buy,
you know, buy a thousand shares for a hundred or whatever sell would be worse.
Right. Right.
And the compiler will happily let you write that.
And it won't give you a single warning because it says, Oh, this float can be
exactly represented as an int.
So that's fine.
And this integer is fine as a float.
No question.
You probably meant this, ha ha ha.
And you're like, no, I absolutely never meant this.
And so one example would be never accept naked ints and floats, because you can get it wrong. Why don't you make a price class that has all the things that prices need to do and a quantity class that has all the things that quantities need to do. They are still just an int and a float or whatever, again, don't use floats. But they are now domain specific objects that have useful functionality. And the compiler will tell you off if you switch them around. And then I present a whole bunch of like techniques and things to make that really straightforward and
easy and even make it testable, all those kind of good things. And the take home from this chat was,
why using a programming language, which even allowed that to happen in the first place is great
because what you could forget to do this, or you could choose not to use this approach or,
you know, whatever. And it's the same with, you know, like the other classic example,
which I don't think Rust has a solution is like, what if you have a, if you have a bad API design where you have five bulls in a row as like parameters to a function.
It's like, you're just asking for somebody to screw the order of those things up.
And there's no compiler in the world that will, will, will solve that for you or no language.
That was just a bad API design.
That's how I chose to, to, to, to expo, uh, interpret this is bad API design.
I think the take home for this, this, this blog post writer was like, why
not make it impossible to make those APIs that bad now again, fools not
withstanding, but yeah, go.
Yeah.
You know, my, my hot take reaction to this is going back to the
yarn quote of like, well, maybe Rust just isn't used enough
for people to complain about it yet to fracture into these three or four different archetypes,
because people will have very strong opinions about, oh, you should always do it this way,
or you should never do it that way. Give it time, my friend. And you too will be having someone
write the blog post that says, so and so convinced me to never use rust and use whatever instead.
Yeah, exactly.
ZIG or GO or whatever.
Yeah, yeah, yeah. Because it's like, that's the thing is it's like, sometimes this stuff is all
just carpet bubbles, right? It's like, oh, this is a problem that, that, uh, sorry, we're going to
have to stop carpet bubbles. You know, you push the carpet bubble down and then it just pops up somewhere else.
And then I knew exactly what you mean when you said it, but I just never heard it called that
before. I wonder if the American thing, but whack a mole is what I would think of. But yeah,
yeah, yeah. Where it's like you're just you fix one problem and you're just creating another one.
Or sometimes it's worse and you create two problems. right? And so like you, it's really,
and it's really, really hard to look at that holistically
and be like, okay, let's not,
you wanna talk about things
that won't hold people's attention.
Let's not look at just this one problem in isolation.
Let's look at all the universe of entire possible problems
and consider at that level,
whether C++ or Rust is the right solution here.
How many lifetimes do you want to spend researching this
and writing it and then reading it, right?
So it's hard, but I think that it's like time
is the thing that makes that happen, right?
Like time is the thing that sort of teases out like,
okay, here are all of the edge cases
of the edge cases of the edge cases.
And the only real way that you can figure this out is to figure
it out for yourself.
You got to go and dive into each of these things and learn them
to a pretty deep level and then dive into the other things and
learn them to a pretty deep level and then kind of just rely
on your intuition to tell you what you think is best because
it's going to be very difficult to objectively say, well, X is
better than Y.
Yeah. Yeah.
Yeah. Yeah.
I mean, it is, it is all those things are true, but it is absolutely unquestionable
that the C plus plus has tons of own goals from the point of view of like, you
know, things that we all wish it would be a different way, but it isn't.
And of course the super power of C plus++ is that I can take code from 1988 that was written,
you know, with C front, you know, beyond as original C C++ to C converter compiler thing.
And that code almost, well, we'll almost certainly just work in today's code. And that's great. And
it, but unfortunately means that all of the, the terrible decisions that
were made back then propagate through time as well.
And there have been some floated ideas about making like epochs and like, you
know, scoping things with like, Hey, this is using the new semantics or whatever.
But like the problem with that is the code still looks the same.
And unless you scroll all the way to the top of the file, it says, you know,
pragma edition, 2027 or whatever.
You don't know whether or not it's safe to go into without initializing it or not, because
maybe in the old way it never, and so I get it.
And this is why people want to say, well, let's just use just, I say, let's try using
rust rust has, uh, essentially, uh, has had a more modern take on what all the default
should be.
And by and large, it seems to have got an awful lot, right?
Um, and you, there's no way in hell you're going to accidentally think that
you're reading some Rust code and think it's C plus plus and go, Oh, this is
how it works, right?
No, there's no question.
And nor are you going to include a C plus plus file from 20 years ago into
your Rust thing and expect it to work.
He just doesn't.
Right.
So the very thing that makes C plus plus powerful is also it's sort of undoing because we
can't, it can't solve that problem.
So yeah, nuance, it's subtle.
Um, I mean, like right now, if I were to start a new project for something, I
probably would do it in rust myself for the same reason.
I mean, partly because I have the flexibility now as I'm not doing anything
else with my time to pick anything I don't darn well like.
Um, but, uh, yeah, I, I, I, C plus plus is around for a long time because.
We use C plus plus to interact with the C plus plus we wrote last year and the
year before that, and our vendors wrote and the interop story is still not
great in other languages.
Yeah.
I don't think it's great in any language.
Honestly, I think C has become the standard interop for everything.
Right.
There's a weird most universal one.
Yeah, which is, which is to say, you know, only slightly above assembly language,
which, you know, obviously warms my heart.
Yeah.
Well, I mean, to, to maybe, maybe tie this off, I don't know if this is going to start a whole
new branch of discussion or tie off the conversation. Who knows? But I think the value that reevaluating
these things has is you get to learn from other people's experiences,
AKA mistakes, and say,
here's a mistake that we keep making over and over again,
let's see if we can try to systematically solve it.
And, you know, I feel like the,
almost the worst case there is that you turn it
into a carpet bubble, but probably what's gonna happen
is you're just gonna make it,
one big bubble turned into a smaller bubble, Right? You traded one hard problem for another problem that was probably a
little easier to manage. Right. And that is oftentimes what progress looks like. It's not
like, hey, we eliminated all the problems. We took all the really terrible buffer overflow problems
and we turned them into like sort of less terrible.
Okay.
This just takes a really long time to compile and it's hard to understand problem.
Right.
Right.
Or, you know, rust, how do I, how do I find a way to explain to the borough checker that
this particular set of lifetimes is in fact, okay, maybe it isn't, or, you know, how do I, yeah, how all of my ills about who is
a lot, who is meant to clean up this memory is solved by a garbage collector
that has a different trade off. And so all these things, yeah, it feels like
there's some kind of like, yeah, I think what you're saying, there's a sort of
global minima that we're all in different little sub pockets of. And you can
perhaps find a lower minima somewhere else, but it's not that clear cut.
You know, you can, you can return one problem, bad problem into two
slightly less bad problems, or maybe just trade off a thing completely.
Yeah.
Runtime performance or yeah.
Interestingly, I was talking to a mutual mad of ours, uh, the
other day, uh, who had told me who's doing a lot of rust and who told me that he's like kind
of given up on lifetimes. He's like, I'm just not gonna use them. I use them very, I'm so glad that
you said lifetimes when he said he's kind of given up on life. I was like, what? I'm gonna make a
phone call. That is a very bad side effect of rust is it's like a pharmaceutical commercial may lead to suicidal thoughts.
Um, no, no, he, he has given up on using lifetimes and Russ cause he's just like,
they're just, it's just too complicated.
I just, that's really interesting.
So presumably just essentially redesigning things so that you don't have to explain
the lifetime of things.
Yeah.
It's just like, just make a copy.
Just make a copy, right.
Which is not a bad thing to do either.
Yeah.
I mean, again, that's another language, Val, which became some other name.
I can't think now.
Uh, this is terrible.
I should know all these off the top of my head.
Hydro hide something like that.
I don't know.
You're a dear listener.
Ben is putting all sorts of expressions of, I don't know.
Yeah, no idea.
The video chat, but that, that was sort of founded around everything should be a
value, value, which
is very functional feeling, right?
And again, that's another sort of like, different direction you can go down.
So hey, everything's a value.
And then you're like, well, but actually, it's too expensive to keep making copies of
everything all the time.
So somewhere, some clever piece of code, maybe in the compiler is kind of going, hey, we
can actually use the same one, because we know that
the previous lifetime actually ended and the new life that
began. So it's actually in this, it's still register eight. So
there was no copy, we just carried on with it on stack kind
of stuff, which was always the way I felt about like functional
languages, but they're like, Hey, yes, if you want to, if you
want to mutate a map, then you pass us the map and say, set key
x to y, we return a new copy of the map with
the exact same thing. And you're like, I don't, I can't believe it's an actual copy because that
would never work. And they're like, yeah, but behind the scenes we're doing reference counting
and we're doing, you know, careful. Then you're like, okay. So it's what you're saying is you're
faking this for pragmatic reasons. And so there is mutable state. It's just hiding inside the
runtime. How did you write this mutable state in your functional language, which doesn't
have mutable state? Ah, well, we wrote it in a different language. Anyway, yes. You
said about rounding it off. That seems like a decent non solution, non description to
finish on like any of our, our podcast.
But yeah, it's either this or we talked for the next two hours and that seems unkind.
That seems unkind. Yeah. I don't know. Actually, I mean, there are some long form
podcasts out there. I've, as I've been discovering with all my extras, spare time,
some, even though when I put them on like an hour 1.5 X which I'd be interested to
know if anyone listens to this especially when we're gambling at full
speed anything other than you know 1 1 X 1.2 maybe but yeah we're not that long
and in fact this is relatively short for us so on that bombshell maybe we should
say always lovely chatting with you Ben and I will see you next time
with you, Ben, and I will see you next time. Until next time. at twoscomplement at hackyderm.io. Our theme music is by Inverse Phase. Find out more at inversephase.com