Video Gamers Podcast - Abyssus Deep Sea Adventure! - Gaming Podcast
Episode Date: September 2, 2025Gaming hosts Josh, Ryan, and Ace are setting sail into the mysterious depths of Abyssus, the rogue-lite underwater shooter packed with sea monsters, sea shanties, and nonstop gaming action! This week�...��s episode is a wild dive through coral-covered ruins, biomechanical beasts, and surprisingly catchy tunes that’ll make you want to hoist the anchor and game ‘til dawn. We’re breaking down how Abyssus fuses nautical horror with adrenaline-pumping gameplay and whether this aquatic thrill ride is worth the plunge. Whether you're a fan of rogue-lites or just looking for something that feels fresh in the current video games landscape, this episode is for you. So grab your oxygen tanks and brace for impact—because this isn’t just another gaming episode, it’s a full-blown underwater adventure. Don’t miss this action-packed, sea-shanty-singing deep dive into one of the most unique video games of the year—only on the Video Gamers Podcast! Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf and Phelps Thanks to our Legendary Supporters: HypnoticPyro, Patrick, NorwegianGreaser and PeopleWonder Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.com/invite/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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The Conjuring Last Rites
On September 5th
I come down here with you in your house.
Hooray!
Hooray!
Hooray!
Array!
The Conjuring, last rites.
Only in theater September 5th.
Of all the ships that sail the seas in navy's old and new
Greater are none beneath the sea than submarine so true
Sing iron steam and brine good sirs with friends we
form a line surely we sing of no little thing than iron and steam and brine hello fellow gamers
and welcome to the video gamers podcast how do you stand out in a crowded genre what trick
or innovation do you need to have to stand apart from every other game it's a riddle devs have been
trying to solve for ages today we're deep diving the recent release of abyssableness
a brine punk co-op
roguelike shooter
that looks like Bioshock and Doom
had a love child or
Hellsporn? Does
it solve the riddle and stand apart
or is this just another
roguelike shooter? Well we're about
to find out but first
some introductions are in order
I am your host
Josh and joining me
you'll find him belting
out sea shanties as we
yell at him to
Ready up. It's Ryan.
By far, in a way, the best part of this game is the sea shanties.
It's amazing. Absolutely amazing.
We're going to talk about it. Don't you worry. Don't you worry. I love it.
And joining us, he may have gotten swept up in the currents because he said he'll go to any depth to talk about abysses. It's ace.
Hey, just call me the master of the abyss, baby, because I will go absolutely to any death to talk about this game.
Heck, I got it upgraded to a main episode.
You did.
You did get an ace.
We don't want to have to, we don't want to say how Ace, you know, managed to convince this to not be the indie episode to be the main episode here.
That's not a family friendly topic.
It could be something to do with him like 100%ing this game already too.
So.
And Ryan and I are not above bribery.
So this is true.
Let's be honest.
so all right well welcome in to everybody look people are like abystis what i've never even
heard of this game before well you're about to hear about it problem yeah well a says that's the
problem uh we're going to see if it's a problem or not because the three of us have been playing
this game together for a bit we actually have gotten the chance to play with uh some community
members as well jiggle puff uh one of them who got to join us on a pretty insane run uh ace but we're
going to get to all that here in just a little bit, but we've got some people to thank.
Guys, I, this is, I'd love that this is becoming like a consistent thing because it just goes
to show you that when we talk about stuff that people actually do listen to us a little bit of
the time, sometimes maybe, you know, but we've been saying, hey, we need your support to keep
this podcast going. You know, we, we do these episodes because we absolutely love gaming, but there
is a lot of work. There is a lot of money that goes into various aspects of that. And honestly,
as much as we love this,
we wouldn't be able to continue to do this
after five years
that we've been doing this if it wasn't
for the support of the listeners.
And so for those that do
take the moment to support the show,
there's a link in the episode description.
It takes about two minutes to sign up over on Patreon.
But one of the things we love doing
is just saying thank you.
So we've got a few people to thank today,
starting off with Bobby S,
who signed up for Epic Studios.
Epic. Bobby, Bobby got in on the hijack a host vote for the September, just in time, which was really cool.
So that was neat to have Bobby get a say in that vote for a game that Ryan has to play.
Yeah, we'll see how much I like that.
Yeah, well, that episode's coming up.
But you know what?
Supporters of the show get to see those episodes too.
So if you want to see some behind the scenes stuff, the banter and the talk that we have before the actual podcast recording,
starts and afterwards, you know, supporters of the show get a lot of perks on top of a very
big thank you and shout out on the show. And then we have two more, both awesome members of the
community as well. MilkDud! Signed up for rare status. MilkDud's been hanging out in our
streams, been hanging out in the Discord with people. So MilkDud, thank you. Thank you. And then they
didn't say, please don't talk about me. So we can do that. But their username is, please don't look at me
who signed up for rare status
as well. So look, a deal's a deal. We will not
look at you, but we are going to thank
you for your supports. We are
and I, what is it? What was
it? S.E.K. Was it
a denomination? Isn't it a Corona? It's like
that's a Swedish Corona. I saw
come through on her email and I'm like, wait,
what is this denomination? I'm like,
dude, what is this?
I'm like, this is the beauty as you guys
get to like give Ryan some culture.
He had to look up another currency. I did.
I was like, what's the conversion rate? What do
dealing with here?
He's like, what are we talking to here?
Can I, can I buy a new 3D printer?
Can I buy a game?
Like, what's going on here?
Exactly.
Thank you, Bobby S, Milk Dud, and please don't look at me and all of our other
supporters of this show for making this all possible.
And then guys, real quick, we need to do this because we haven't done it a little
while, but we've got another review to read.
Ryan, Ryan, coming back from his time in the woods, he was like, I got this, boy.
So, Ryan, what do you got for us?
Oh, well, we have an amazing review from what I'm going to read as Sleepy 41 with a lot of other numbers and letters and whatever crazy signs you want to read.
But it is titled A Gem.
It is a five-star review that reads, this is a podcast that I didn't know I needed.
In a world that feels so serious and bleak, sometimes people need a respite of kicking back and having fun.
nice i was wondering how you were going to handle the word respite and respite is uh respite's
respite's close enough ryan yeah you were close yeah that's that works but also that's a great
review yeah that was a great review thank you thank you sleepy that's a refitting voice something
it's respite isn't it uh-uh need a respite well you really butchered both of them now
respite, respite.
Well, darn, Teet, I made me a respite.
Your, I'll be out in the booth for a while, I'll tell you what.
Your trip to the woods was your respite from the busy life, Ryan.
I mean, the deer's respite, too, since you didn't get any.
Yeah, that's true that you gave the deer a lot.
Okay, here's the deal.
You guys aren't getting anything when I get it, though.
I'll tell you that much right now.
Neither did you.
So we can talk all the trash we want because we didn't get nothing.
Exactly.
Wait and see
We were promised venison
I want a jerky man
Come on
Just wait to see
We were counting on you Ryan
Don't worry
I got two more trips plan this year
So you're gonna get nothing
Well that's to be expected
Ryan if they go like your last two trips went
So
I'm still stuck on this
Respite respite thing
You know
Ryan's just
He didn't even respond
I'm like is he Googling this
No I'm just looking
Just Google the pronunciation
I don't want to. I've already, I've, I've already put myself out there too much right now.
Oh, man. All right. All right. We got to, we got to talk about some abysses, guys. Oh, my goodness. This is,
these are how, look, if this is your first time joining us, this is how every one of these episodes goes.
Sorry, we apologize for nothing. We do. We apologize for nothing. This is, this is friends talking games.
This is what gamers do. And this is why we love it so much. So, all right. Ace, I'm going to, I'm going to blame you on this one or give you credit.
that remains to be seen but you you went hey guys look at this game and we said okay and there's this
game called abysus and i will say the graphics on this game right away looked pretty good and
from the very beginning you were pushing very hard for us to cover this so what is it about abysis that
just drew your attention and not only drew your attention but then you were like josh ryan
you guys got to play this game with me and i want to cover it for our in our first
First indie deep dive.
Yeah.
So first indie deep dive.
Yeah.
We've had a lot of first indie deep dives.
Is this what?
What other deep dives did we do for the indie podcast?
I'm almost certain we've done other indie deep dive.
Wasn't this our first indie deep dive?
Uh-oh.
I don't know.
He's calling you up, but you don't know.
We're calling things respite.
I guess it's your first, I guess, it would be your first, I guess, with all three of us.
But yeah.
if this is your first time
nothing will change
nothing will change
you're always like this
we play a lot of games
so trying to remember
what all we have played
I say you just sent me down
like memory lane
is getting old man
the memory's not as good
just when I think I escape it
but I found abyss is for an indie
or an indie like news
episode that you weren't on
and I think the first thing I said to Ryan
was like we got to show Josh this
he's going to be so into it
because this is like a remnant
Bioshock Rogueleg almost
When I first saw it
I was like he's gonna love this
And I loved the setting
I loved the graphics
And I hadn't played the demo yet
But just looking at gameplay alone
It looked fast and snappy
And really fun and chaotic
And I was not wrong
So I have to ask you Ace
Because I and I hinted to this
In the intro of the show
I mean
Rogue like shooter
They seem like they're a dime a dozen dude
Like honestly
It's a crowded space
you know more recently like void breakers we've talked about that a little bit that is a single player rogue like shooter but you know this is a genre that is starting to get fairly saturated so what is it about abysis that drew your eye more than like some some other games in this genre it looked like it just had soul like it doesn't have necessarily a straightforward story but it looked like it had something it was trying to show and tell you and based off the environments and the characters
and the heart they put into the, like, the shanties and the dancing and the goofy fun stuff.
Plus, it was co-op, which already piqued my interest.
I'm going to say the wrong word.
Peaked my interest because there's not a lot of roguelike co-ops that are also first-person shooters.
And we can think of a lot of roguelikes.
We're like, okay, this is like the pinnacle of a roguelike.
But I can't think of one that's like the pinnacle of a first person rogue like.
Yeah, I mean, that's, you know, we tout Risk of Rain 2 a lot for
roguelikes, uh, Hades, you know, if you want to get into the card base, you know,
there's slay the spire and stuff. Yeah, but they're, I'm trying to think, I think the only,
and it's an old game that probably nobody has heard of, but I do remember my very first
foray into this genre was a game called Zigarot. Now, this is, Ryan's laughing. This ain't from like
the 90s, Ryan, okay? But it was a game called Zigarot that is, was my first ever first person
roguelike shooter. Uh, and I quite enjoyed that game. So, so, all right, well, you know,
Ace pushes and he says, let's play this game.
You don't have to twist my arm. I know you don't have to twist
Ryan's arm to do a co-op shooter.
So we both jump in.
We jumped in the demo first.
Oh, that's right. We did play the demo.
Yep. That's right. Because they had a demo out and we jumped in.
I went, I kind of went, okay.
Like, there's something to this game, man.
Like, it controls well. The graphics look good.
Like, this seems polished.
Okay. Like, let's do it.
So we buy the game when it releases and we say,
hey let's jump in so we jump in we start playing that night
Ryan I want to go to you because this was right before you left for your
your five day trip to the woods with no animals
and so like
when was the last time you've hunted dude
you know how hard this is you know why because when I was not good at it
I gave up and I just said I'm not good at this man
so I mean we all played that
night you know we what was your initial impression ryan of this game so we jump in we're playing
i think we played for a few hours too we did i remember right yeah we had we had a long session um
my initial impressions were i i thought i thought it was it was smooth it was crisp um the gameplay
was good it didn't feel super new but it didn't feel super old you know if you understand
what i'm saying like it wasn't like some advanced mechanics or anything crazy but it still felt
like a good quality first person shooter that um that had the mechanics you would want like it was
the environment was nice and i i was like i was bummed like because i was about to head out of
town i knew you punks were going to play it all week while i was gone you know and you did and you
did and so uh yeah i was initially uh right away like this this is i'm viking with it it was
is very much
I have a feeling
and emotional
like connection
to this game already
just just hopping in
initially like right off the bat
I remember you very clearly saying
like guys I really want to play more
and then you knew that you couldn't
because you were leaving
and so you were like dang it
like I really want to play some more
your fate was already seen
I think we played like five hours that night
I think we played a lot
is that the night we streamed it too
it was like I look and it was like
five and a half hours or something
crazy it was a pretty good session we got a pretty good taste of the game yeah i'm going to jump in
and say that i in my initial impression of this game was was very mid right like it's it's a fine game
there's absolutely nothing wrong with this game but there wasn't anything that was really like
catching my attention either like it's kind of like okay i feel like i've done this before
you know yes it runs well and it's pretty and you know i think the the honestly the pinnacle
moment for me in the first few hours of this game were when we realize that if you
emote together and your characters start singing a very well done sea shanty and and then
we realize that we can dance while we're singing the sea shanty and your characters start to
harmonize like so they like they completely like planned for this development and it was just
like bro this is so cool like I love these little development touches the fact that somebody
took the time to make this sync up and harmonize and all that really shows a level of passion
for the development of this game but for me in the beginning it was very like you know there's
a boss fight that you get to fairly early and we died to that boss i don't know five times or whatever
and i was kind of like guys i just like there's just not enough here man like i get it it it's it's
fine but they're like what's so magical about this and then ryan left
Ace and I played the next day
and we beat the first boss
and Ace, you equated this
to a game recently that we covered
which is like Night Rain. This is exactly
like our experience with Night Rain. You had to
beat the first boss to see what the game
actually opened up into. It was
basically a skill check to see if you
were worthy of playing the rest of the game. Can you handle
this? Can you handle this? Exactly.
You got two hours to refund the game
if you can't make it past the game.
We couldn't handle it in the beginning
though. We're like, we're pretty good gamers.
but this first boss was kicking our butt, man.
And we were like, and I'm like, you know, I don't know.
I think I remember telling you, Ace, like, I don't know if there's enough variety in this.
Like, I don't know what the hook for this game is.
It's fine, but I don't know.
Like, that was literally what I told you is like, I don't know, man.
I was bummed, man.
Because I was like, I was understanding what you were saying.
I was like, yeah.
And then we beat that boss, dude.
And when you beat that boss, you get some loot, you get some soul fragments.
You get a new weapon.
you get a new alternate ability as you're playing and dude it was like the clouds parted the sun started
shining down upon me and the and then after that i was like wait a minute like wait a minute
there's a lot going on here i've got abilities i've got weapons with different fire modes we're
starting to get what they call blessings which are these like upgrades that you get as you play the game
these blessings are starting to stack and combo with each other and dude i i'm just going to say it
i don't know that i have ever gone from finding a game like a mid game to completely turning
around and being like dude it was a switch what yeah it flipped the switch man and i went this
game just turned into something completely different than what i had experienced for the
first few hours and now it's like it's it's like I came out of the cave and there's just this
beautiful valley in front of me and I'm just like the birds are singing the sun is shining
yep it flipped this so much that we were even talking about like you know we always
brainstorm like show ideas and things we started talking about like games that you were unsure
about or didn't like that yeah yeah it changed on you and then you're like oh my god I love this
and so that like that's how much it flipped for you guys and I missed kind of the chunk of
of it, but I got plenty of time
in, and it's the same for me.
Like, it was cool. You got it when you got back.
Oh, when I got back, dude. Yeah. No, we
just, I was playing with Ace and Jiggle, and then
I played a couple with you, and, and
I'm just like, oh my gosh, this is
this is amazing. Yeah.
Gold, baby. Gold.
Oh, gold. All right.
So, we're
going to take a quick break, and then we're going to kind of talk a little bit
more about some of the aspects of this game for people
that don't know what Abyssus is or haven't seen
the trailers or anything on it either, because there's a
lot here that really makes this game enjoyable. And we'll talk about that here in just a second.
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All right.
We're back.
We're talking abyss this look.
I spilled the beans a little bit.
This game started off very mid for me.
And boy,
did it turn things around.
I'm not going to hide it.
I think this game is absolutely fantastic.
I mean,
I don't say that lightly.
This game is fantastic, dude.
I mean, we had to get through a little bit of the learning process in the beginning, but man, once we got through that, if this isn't some of the most fun that I have had playing an indie game, I don't know what it is, dude.
Like, honestly, this game surprised the heck out of me, dude.
Ryan, we were pulling in people left and right to join us. We were having so much fun. We're like, you've got to try this game.
Yeah. Yeah. Ryan, what's your thoughts on this, man? Like, I mean, your overall impression of Abysis, like, you know, because I don't want to save it for the very end of the show.
like people need to know you know yeah no it's it's uh man this is one of those games like like when
i was introduced to these roguelikes like i was with risk of rain too with you guys and stuff and
again that's third person but the ability to make the different builds and the different stacks
that you can do to make every encounter and every uh run you do different and more powerful
or you're trying to build this thing every time you're like oh man i need this i need that so it's
almost like this strategic chess game that you play as you're playing the game, which I absolutely
loved. It's like, okay, I need to get this. I need to get that. Oh, now I have this and my teammate
has that so I can pair this with him and we're going to wreck. And like, I know, uh, me and Ace,
and you were, you were working Josh, but me, Ace and Jiggle, like we went and we all, we all had gold
like to the max and everything. We were just getting gold statues everywhere and they're like
bouncing all over the place.
So I think it's such a cool
mechanic and design
that they have set up to where
as you progress to this game,
you have complementing abilities
and complementing things that are random.
It is random.
But when you have that stack,
you have that setup that complements each other,
it makes for just an amazing time
and an awesome experience.
And you just have so much fun.
And some of the levels are tough.
Some of them are hard.
But if you build it right, you can make it easy and then just laugh at the enemies.
And then other times the next run, they're destroying you.
So it's really, really unique how you can build in this game and get yourself to an optimum level or you just don't quite make it.
So I thought it was an amazing game.
And I had so much fun, especially for a $20 indie, you know?
Oh, yeah.
Yeah.
Yeah. Ace.
Tell the people what you think on this one.
Oh, dude.
This might be one of the best
Indies that's come out this year
And that's saying something
I don't disagree with you dude
And before people go like
Okay this is like clickbait
You know like this is not like Expedition 33 level
But no no no
It is one of the best indies that I have played this year
Like hands down dude like that is not an exaggeration
That is not lip service
You know
Like that is absolutely true
It is one of the best indies I've played this year
Like, it was fun solo.
It was fun with friends.
Its scaling is actually incredible when you start going into the, the higher depths because
things get way harder, but also things that were viable in the lower depths are no longer
viable in the high depths because I'll just give an example.
We, me and Jiggle played to depth 30, which is one of the highest you can go.
One of the requirements for that was to have on the debuff that we lose 10 gold whenever we took a hit,
making gold the most overpowered blessing in the game right now
a very unviable option for runs.
Yeah.
So we had to think on the fly and swap over what blessings we were going for
because we were losing cold so much.
I would enter a room with like 400 gold.
I would take three or four hits and be like, oh, no.
Yeah, just starts spitting you down.
Oh, that's crazy.
There's so many, like, hidden mechanics and hidden things in the levels, too.
Like, I equated it to Remnant, how you,
you find your guns in the in the levels by completing puzzles or by you know doing secret
activities like the disc thrott launcher challenges time challenges yeah i mean yeah this game rewards
you for playing certain ways doing certain things exploring a little bit interacting with certain
things um you know it absolutely does reward your time and your subsequent runs through this
through this game it's a very clever game and i i will say this now just i'm not
hiding it i 100% of this game i know i told people earlier this game this game is not easy i was
so in love with this game i just burned so much time into it to 100% it just to say i could and i
i do not regret it at all it is amazing yeah all right so one of the things that i want to touch on
just so that people can understand is one of the things to me that makes this game and you guys
both touched on this that makes this game so awesome is every run feels unique and this is the turnaround
round for me because our first six, seven, eight runs felt exactly the same to me because we kept
just dying on the first boss, right? And then I'm like, guys, and I said this. I said, I don't know if
this game has enough variety for me, man. I remember saying that, yeah. You know, and, but here is the
thing. The variety in the gameplay in this game is spectacular, dude. And it all comes about from the
different builds that you can try to do. Now, the way that this works is you play through a, like a room,
We'll call it a level or a room.
You kill all the enemies or you stand on these pressure plates.
You have objectives that you need to do.
Go stand in these circles or whatever, right?
The plates.
Oh, the place.
Oh, the plates.
I know.
So, but, you know, kill everything in the room, beat the objective in the room,
and then you get to move on to the next one.
Now, occasionally you'll come across a blessing altar.
And these altars, when you interact with them are what allow you to pick a, like, an element, basically.
Okay?
And so there are a variety of elements in this game.
I think there's, like, eight of them.
if I had to just take a quick guess.
I believe there's eight.
You've got like blood, lightning,
uh, spirit, shadow,
fire, frost,
uh, abyss,
tentacles,
uh,
tentacles and barrier,
I believe.
And the barrier.
So there's probably like close to 10.
Uh,
and so you get these things,
but then you get the choice of what you put them on.
And,
and what that means is every weapon has two fireboats.
Okay.
So you can put it on your primary fire,
your secondary fire,
and you have an ability.
So you,
can say, hey, I just got this blessing
altar. It's giving me two choices. Do I
want fire or frost? And you say, okay,
well, I want frost. And then it'll go, do you
want to put it on your primary fire, your secondary
fire, or your ability?
And this choice
matters, which I love. This
choice absolutely matters because of the
different fire modes that the weapons and the
abilities that you get have.
So you place it on there, and
then the game will not let you override it
after that. So once you put fire
on your primary fire,
you can't just go back and say
you know what I think I want to put frost on there now
the game goes nope you don't get to do that
so you kind of lock into this path
but what you do get to do is then say
well now I have
a barrier that I want to
put on my secondary fire
so now you're starting this like weird
fire barrier build
that winds up playing in a very
very unique way
and this build as it progresses
becomes this like really
insane just fun to play
unique experience for that run and then every run is like that where it's like okay well now i've got
a gold burst primary fire ability with a frost secondary ability and so i'll freeze things
and then i'll hit it with my primary fire which triggers the gold burst and turns them into solid gold
statues but but that's just the tip of the iceberg man like that is literally the tip of the iceberg
because not only do you get these,
but you get about 15 levels of upgrades
to every single one of these blessings.
And they all do different things.
And it's like, this is why I started to just absolutely love this game, dude,
because every single run felt like a unique,
completely different play style of a run.
So much so that it was like,
if you have fire on your primary and frost on your secondary,
But then you swap them and you go frost on your primary, fire on your secondary, like the next run.
Even though they're the same elements, it's like, it feels like a completely different build at that point.
Like, I absolutely loved the depth that this game went into with how you can play this game and the different builds that you can experience in the different upgrades and all that.
Dude, it was incredible.
Progression.
Yeah, I know.
Progression.
But you guys know, and I do.
I love that, man.
Yeah.
You know, and just it's not only progression because there is.
a progression system in this game where you get to kind of unlock perks through the soul fragments
that you get just from playing the game. Um, but I, you know, it is, it is that progression.
But it's like the, even without the actual permanent progression, the ability to just do these
different runs with these different elements is what absolutely knocked it out of the park for me,
man. Yeah. Dude, it's, it's wild like, um, you know, you, you, you have these skill sets and you have
what you want and then you end up not getting that but you're able to build something cool
and unique and then you still have an awesome time so like every time you you make this run it's
different but it's still enjoyable which which is what's I think is really cool about this game
I think that no matter what you're looking for you're trying to do whatever you get as long
as you're playing accordingly like it's going to be a good time like and that's what games
are supposed to be like you're supposed to have fun you know at the end of the day
the crazy part is to give an example of the amount of content that is in this game that's just the blessings yeah yeah like how many weapons are there in this game ace i believe there's eight weapons
like eight like seven eight weapons something like that with those eight weapons yeah those eight weapons have different fire modes yeah those eight weapons have different modes they each have different mods which change how the weapons function unlocked lately yep and you have your abilities that you can swap in and out on the fly that are crazy like you go from a
grenade at the start to a turret to maybe you want to put down a giant force field that
has the effect of your blessing in a giant aoE radius yep yeah or a giant anchor that you can just
melee the heck out of things we're smashing into the ground with a shockwave if this is and this is
the thing right like so you've got 10 different elements with a like i'll say just 15 tiers of
upgrades to these that you pick from and and and this works like haydies for anybody that's
played haiti where it's like hey you get to this altar pick one of these two things
Boom.
Okay.
And then it's like you get to another one.
Pick one of these two things.
Okay, well, now once you have your primary, your secondary, and your ability
locked into an element, now it starts giving you the upgrades to these.
So it's like, well, which of these two upgrades do you want?
You know?
And then you start looping in eight different weapons with different fire modes, with different mods.
Like you said, completely change the feel of this weapon.
Yep.
Now you have these soul fragments in this perk tree that you can get these permanent upgrades on.
and it's like, sure, it might be more health or an extra heel,
but some of them are game-changing where, like, you unlock a forge
that might show up in a run.
I love the forge, dude.
The forge is my favorite thing.
I love the forge.
Dude, because you don't unlock this until you're probably a good six hours into this game.
Now you unlock this forge that when you interact with it,
and it's random whether it shows up or not,
but if you get it, it says, do you want to upgrade your ability or your weapon?
And boy, do these upgrades really change the way
that this run happens. Infinite turrets. Infinite turrets forever. All that to say,
because I, dude, we could sit here and talk about Abyst for an hour, right? But all that to say
that what the game excels at, and I said this in the intro, right? Like, you got to have something, right?
I don't know that Abyssis has a hook, but it does everything so well. And it knows what a
rogue like game needs to be to keep you interested in playing and i'll tell people just in case
they're like me the the first few hours does not show that off but man when you break through that
wall you smash through that wall and it opens up like i've never seen dude like honestly man
and to me that was the best part about this is just the fact that it's like there is so much variety
to how every single run plays out.
It reminds me of Risk of Rain 2.
Yeah.
And honestly, that is one of the highest compliments
that we can give a roguelike game
because every run in Risk of Rain 2
felt vastly different
based on what you wound up getting
as your upgrades in that.
And Abysus does this in Spades, man.
It lets you break it.
And I love that.
I love that so much.
I felt like it was more.
Dude, I felt like it was more.
Like, I loved Risk of Rain 2.
And I love, I love,
playing with you guys but i always you know i played the the chick with the you know the huntress
yeah i played i played huntress that was the one i always made and well you could get different
builds and different setups it always kind of similarly you know it had you had the same some of the
stuff but you could get different perks that made it better this felt like so different on every
run it was like extremely unique like every single time you loaded in you had the same gun but that was
about it. Like, you know, whatever you had, like, you had it there, but then everything else was
different. So I think they did such a good job on making, uh, the ability to make those
runs unique and make them different and make them play out a way that you never expected. Um,
it was just, it was, it was such an absolute blast. And every run we had was memorable. And that's
what you want in a game. Like you want, you want to have fun. You want to go in there and,
and have a good time, and that's what this game did.
There was a run where me, Josh, and Jiggle were playing,
and me and Josh entered the boss room first.
And Josh killed the boss before it spawned.
So Jiggle didn't get credit for the kill.
If you were going to make a roguelike game
where you have crazy fantastic abilities like this,
and then you kind of limit them to where it's like,
well, you can have some fun, but you can't have too much fun.
You're holding your own game back.
I want all the fun.
But a business just goes,
you want all the fun like here you go
here's the developer tools
yeah if you get lucky enough to get a good build
like a crazy build you will break this game
and it is the most glorious thing ever
and we got to experience that
and I mean the three of us were absolutely just cracking up
because this build was broken
dude and I mean we were killing things
so quickly that a boss fight
the boss started to spawn in
and died before he could finish spawning in
and jiggle did not get the credit for it
because he was going to get like an achievement
or I forget like some kind of reward
and then after the run he's like
oh man and we're like what and he's like
I didn't get credit for that boss
because you guys killed it so fast
it was just but this is
this is what you want from this kind of experience
this is not talking
because we're running low on time here
but the level design in this game is incredible
there's I think what five or six different levels
not counting like the final level
they're each very unique very well done uh you know they have different uh like designs they have
different monsters so the monster variety is absolutely perfect in my opinion stupid frogs always
hate it frogs music is great visuals are great the last level in my opinion is one of the coolest
looking levels that i've seen in a game in a while dude yeah um kudos to the art team on abysis
because that like y'all y'all knocked it out of the park man i remember ace and i the very first time we got
there we just stood there looking around we just stood there man we were just like yeah it was beautiful
and that's not to mention the uh final final bosses final stage yes that's what i was going to bring
up next to talk about the different boss fights a little bit is oh dude well this is something i
really admire about abyssis the first boss you fight he jumps around and leaves like shockwaves
on the ground that you have to jump over in order to damage him one of the bigger enemies you
encounter in the rooms up to this boss jumps at you and leave shockwaves on the ground
to teach you this mechanic of how you need to be able to jump over the shockwaves and damage
the boss at the same time.
And I thought that was freaking cool.
But there you go from, you know, a golem who jumps around an arena leaving shockwaves
and lasers everywhere to a water deity who wants to push you off of his platform into
poisoned waters instead of fighting you directly to a Aztec god of death.
that is slinging mystic crystals at you
and then send you through a platforming section
halfway through the boss fight.
Oh, yeah.
Twice.
And I love that.
That was such a cool, like, twist where we got there,
we get it half health.
And he's like, no, get out of here.
Go do this.
Go do this instead while I heal.
It was such a cool variety in these levels, too.
Like, yeah, with that on the boss fights.
And it's just, it's fantastical, beautiful worlds
where you're looking down,
like look down at the black spot and it's just like a nebula and star and space and stuff and
that texture is crazy yeah it's it's so cool it's it's very unique it's very different and um the way
the way it's all set up it just plays so well to just a good time it is absolutely you don't have
a bad time at it even when you lose or if you lose you're like dang man i want to do that again
let's see if we can get a good better build and try to go back you know like that's
That's the sign of a good game.
That's the mark of something that is of quality is when after you lose and you don't meet your goal, you want to try again.
And that's what this game does in spades.
Yeah.
I love, you guys know I love a good boss fight.
The boss fight mechanics in this game are really well done.
You get a mini boss halfway through each like stage that you get to fight that they're unique in and of themselves.
And then you have the final boss for that stage.
I mean, this is just, it's an all around.
incredibly well done game. I will say this too. You know, I just checked my hours. I have 17.6
hours in Abysis. I will gladly do a few more runs on this game if somebody wanted to join in and do it.
I will say this. I, you know, I'm approaching the end of my time with Abysis, because I feel like
I've experienced most of the content on this. I've had an incredible amount of fun with a variety
of builds. I've gotten all the weapons and the upgrades and things like that. At this point,
progression has kind of slowed down for me. This is not a slander against the game at all.
My point in this is, is that this game is 2499. I got 18 hours worth of sheer joy out of this
game with friends. I'm good, dude. What more can a gamer ask for? This isn't a live service game
that needs to try to continue on for 50 hours, man. Like, you nailed it, Abyssus. You absolutely
nailed it. You gave me 18 hours of fun with my friends.
in a extremely well-done video game for 2499, man.
Like, this is what we want as gamers, you know?
Like, what more can you ask for?
And they're going to add more content for free.
I know they will, but just say it's already great, man.
They already said, like, oh, we're going to add more bosses, more levels, more guns.
It's like, wait, well, okay, go slow down, guys.
You already gave us a great.
It's like, hold on, we don't have to pay.
Wait, what?
You know, it's like, remember.
in the early 2000s like they would send hey we got a new map keep playing our game you know
and you'd be like okay cool you know now it's you know all the dc stuff but like it's just you
said it josh it's just one of those games where for 20 25 bucks you can go and have 15 20 25 30 hours
like you could a lot of people a lot different than you could get probably 40 50 60 hours out of
this game like and just have an absolute blast this is like why you call me out man yeah i might
have 40 hours of this people may may 100% it
Because they're psychopaths, you know, like, who knows?
But, uh, but, like, there's a lot there and, um, it's criminally underrated, I think.
Like, I, I, I don't know why anybody isn't, isn't talking about this.
I know there's a lot going on in the kind of gaming sphere.
This year, we are very blessed with all that we have, but man, this is one that if, if you got
20 shekels, go throw it at this game and it is, it is a good time.
You will have fun no matter what.
Yeah.
If you're one of the people complaining that this game is,
too expensive and doesn't have enough content, what are you on? Because this game has so much
content. We, you know, people that have been listening to us for a long time now know, like,
we are critical of games. If we don't like a game, we absolutely will say, hey, I didn't like
this game. This didn't work for me. These are the aspects that I didn't enjoy or something
like that. When we collectively say there is something special about this game, you know,
I'm not saying that we're always right by any means, but when the three of us who have very different
gaming tastes all kind of say,
yo, there's something special for us.
For us.
You know what I mean?
Like there's something special here.
You should at least pay attention, you know, at that point.
And what we're saying and the reason that we're,
we went from the indie episode to wanting to talk about this on the main show
is because we want to put this game in front of people, you know, as gamers,
we're not getting paid to say this.
You know what I mean?
Like this is just simply the.
joy of gaming and you know ace i know like you said because it is a co-op shooter but you
you played a lot of this solo the game does scale so it's just i won't say it's just as fun because
let's be honest with friends is always better it's better with friends and also being able to put it
at more depths to make it harder but it's plenty playable as a solo player like if you're a
solo player don't let that hold you back in this case because this game is still an incredibly
good time um you know and so we just we're trying to let people know you out there
there is gamers. There is something special about
Abyssus. This is an indie developer,
but man, if they didn't get this game right,
take a look at it.
You know, like look at the gameplay, watch
the trailer. If you think it looks fun,
I am telling you, Ace is telling you, Ryan
is telling you that it is way,
way better than it looks
on video. Pick this game
up and play it. Guys, let's
rate it. Because, I mean, we've been
talking about it. I know
it's hard, but that's why we do this, man. We'll shy
away from a challenge.
all right ace i'm going to start with you you found it you pushed us to play it number one thank
you because i'm actually really glad that we got to play abys i'm glad we got to discover this one
and put together i honestly am we had such a good time with it we got to introduce some of our
other close personal friends to abysus and they really enjoyed it too abysus is what i want out
of a roguelike it is everything i want over roguelike yeah that being said it's not perfect there
are definitely some issues like having to start at the same place every time that that gets a little old
they did talk about that but they actually said we're going to randomize the starting level which
i think is a fantastic idea yep i'm going to give abysis a 9.8 because 9.8 i will come back to i
will come back to abysis when they add more content to 100% it again you did say this is one of
your favorite indies that you have played in a very long time dude this one that's that's the big score
What I look for when I'm picking out these indies is something with heart, something that someone clearly cared about when they put it out in the world.
They didn't just come up with an idea and like, okay, we'll make money off this.
When I saw Abysus and I put it into that indie news episode, I already knew that it had something special because one of the trailers is like a job training program on how to use the different guns.
Like that's so silly and fun.
Abiscus is just great, dude.
If you're not playing Abiscus right now, we're in.
a lull you should play it yeah you you should play it uh so nine point wow that's huge praise i'm giving
it dude yeah that's a big right ryan what about you man uh this one i'm i'm definitely not that
high but i did absolutely love this game uh i don't recall an experience i had or a run i had that
i was just like that was lame i don't want to play anymore like you know when you get frustrated
you're like i'm done for the night no every run i finished i wanted to do another one and it was
like whether or not it was it was uh midnight or one in the morning or two in the morning i'm like
i should probably go to bed you know so like the the draw was there the graphics were amazing
the gameplay was awesome i think the gun the gun stuff all the unique abilities the um effects
everything was was what it needs to be especially for a unique rogue like like this is
the goofy stuff like the sea shanties and the stuff we can do where we can dance like that we
would just, we were, every time, we would just
all dance and sea shanty together.
And like, those, those do, as small
as a, yeah, and clap and. Oh, gosh.
Clap and do other things. We're not
going to get into that. A lot of laughter in this game.
Yeah. It's all amazing. So, this
one, I'm going to give this an 8.8.
Oh, you stole my rating.
It is, it is way up there. There's some things
that could be tightened up and be a little bit
better if it wanted to get into the nines.
But for, for a roguelike,
especially an indie rogue like this
this is a monster game
I think everybody should check it out
it is absolutely fantastic
and I loved it dude
it was so good
yeah well Ryan stole my rating
I was going to give it an 8.8 as well
because I think that is absolutely
like right on the nose
you know that's fair I guess
Ace you said it this is what I want a rogue like to be
I want crazy builds
I want different builds to completely change
the way that the game feels
to me so that I don't feel like I'm playing something that's overly repetitive, you know?
And this game absolutely nailed that.
I love the fact that I could get crazy with these builds.
The game felt like a completely different game based on that.
I like the, what it did is it checked every box in my brain as I went through this list.
And I went, okay, well, what about crazy builds?
And it was like, Bing, checkmark.
And then I was like, yeah, okay, but what about like boss fights?
And then it was like, ping, checkmark.
And then I'm like, okay, yeah, but you guys are probably going to have like really sucky enemy
variety then and it was like bing good enemy variety i bet you don't have a gun that's actually a fish god
yeah you know like i mean but legitimately and it just like so it's weird because like every time my
brain went yeah but i bet it doesn't have this it literally went oh yeah we got that yeah and then even
like humor dude like at one point like my tiny tiniest of spoilers but like there's a merchant in the game
that you can find in a run and we go i wonder what happens if i shoot this merchant and then the merchant
you to gold and punishes you and then we were like but that's perfect that's exactly what
i wanted as a gamer you know what i mean is to just have something happen so it just it checked every
single box that my brain could throw at this game i was insanely surprised by how much fun this game
was uh i picked this game up support these devs the devs are double moose games they deserve it
i mean like i said they deserve it not only do they deserve it but you are going to
to have a lot of fun as a gamer playing this game.
Find some friends to play with to make the experience even better.
Come join our Discord server.
We'll play with you because we love playing games with people.
So, you know, you will like just, just check this one out.
It deserves it.
Our goal, especially with indie devs, is to say, hey, this is a game that people should know
about.
You all know about it at this point.
We've done our job.
It's fun, man.
I mean, it's fun.
It's affordable.
It's very well done.
It's not very buggy.
We did. I had a bug with one of my builds, but I think they already fixed that.
So kudos to double moose games on this one for making a really, really good video game.
And I think we've gone longer on this than we did with Red Dead 2.
Dang it. All right. Yeah, we got to wrap this up.
So I'm a little offended, but also it was a good game.
It's fun to find these games, man. So kudos to Ace. Thank you for putting this in front of Ryan and I,
because we got to have a heck of a lot of enjoyment out of it as well.
all right we better wrap this one up boys thank you everybody for hanging out with us talking abysis having fun
just you know this this is why we love being gamers man you know you find these games you didn't know
existed you have fun with them it's the perfect length for me honestly for my kind of gamer ADD
brain like I'm close to done with this but I got way way more enjoyment out of this than I thought
as well make sure you join our discord server if you are not a part of it you are missing out
on incredible gaming chat, game recommendations, you know, life, people talk in life,
sharing their hobbies.
We've got Warhammer.
Shout out to Moose with his incredible Warhammer 40K figurines he's posting.
We got T. Foles with his photography of these bands that he's going to that is freaking
awesome.
It's just, listen, it is an awesome community.
We have 1,100 gamers in there.
So this is not this awkward, tiny little discord that you're kind of scared to check out.
you know it is there is no toxicity at all there is no opinion shaming it is just gamers being
awesome to each other so if that sounds good to you we want you to be a part of it as well uh if you
want to support the show like bobby s milk dud and please don't look at me did uh you can sign up
on patreon there's a link in the episode description for that also and finally don't forget to leave
us a review you know we if you if you leave a written review on apple good chance we're going to read
it. And I'll read it wrong.
On Spotify.
And that's it for this one. We probably need a respite, guys. It's been a long episode.
So we're out, everybody. Until next time, happy gaming.
See ya.
Catch you later, Brian Hunters.
Peace out.