Video Gamers Podcast - Astro Bot Hype, Nintendo Direct Dud and Gamestop Goes Retro - Gaming Podcast
Episode Date: September 5, 2024The Video Gamers Podcast is back with another incredible episode of This Week in Gaming. Gaming hosts Josh, Paul and Ryan are back chatting the latest gaming news. This week we board the Astro Bot hyp...e train, make bad Nintendo puns, talk video games going retro at Gamestop, discuss the Risk of Rain 2 DLC and more. All the video game news you need, each and every week from the Video Gamers Podcast! Thanks to our LEGENDARY Supporter: Ole Jake (and to everyone who supports this podcast) Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q  Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers.
Welcome to another episode of the Video Gamers Podcast.
Today, we are breaking down recent gaming news over the last seven days.
Please remember to rate our show five stars, follow us on socials everywhere at VideoGamersPod,
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Go check it out at MultiplayerSquad.com.
I am your host, Paul, and if you didn't hear on the Black Myth Wukong Deep Dive, my time for hosting
this show is quickly coming to an end. My last episode will be next Monday. If you want, you can
go back and listen to the first few minutes to hear all the details. Joining me today, I think
that he might be feeling a little jealous right now. Maybe wishing he had a playstation 5 this week it's josh he looks sad but you know sad
i don't like either one of you wait wait wait i take that i love both of you but whoever lends
me their ps5 first i love more oh they're they're higher on your leaderboard yes we have the power
yeah oh very nice saying no no you know i don't want you guys to rush or anything, but...
Don't worry, I won't be.
Dang it.
And then joining Josh and me, at the time this podcast releases,
you can probably find him and me downloading Astro Bot for preload.
It's Ryan.
Oh, man, you better believe it.
My son was asking me today, We're counting down the days.
And I walked in and he was playing.
And he said, I'm getting my skills up for Astro Bot, Dad.
That's awesome.
You got to get them ready as soon as possible.
Oh, yeah.
And once again, Josh is looking a little bit mad and a lot sad.
So jealous.
So, guys, let's start with Astro Bot. All right. It is scheduled for release
tomorrow, the day this episode releases. And this week we got a launch trailer. We also got a
behind the scenes video that highlighted some of the crafted gameplay. I think that we're all on
the same page here and I'll ask you guys in a second, but I think we all agree that this is one of those rare games that just seems to get it. It seems like they understand what gamers want,
and they seem to be delivering it in spades. I mean, I'm talking the music is killer,
the animation style, the tempo, the gameplay. It just seems to have that it factor from what
I can tell. Do you guys agree yes yes i agree
wholeheartedly for you josh i really agree very very vehemently guys like a lot yeah with all
that gameplay you've had you know in the playroom dude okay so here's the thing this might come
across as sounding a little crazy right because we have we have Astro Bot coming out on September 6th and then Space Marine 2 coming out September 9th.
I don't know if this is like forbidden fruit syndrome or something,
but I might actually be more excited to get my hands on Astro Bot
than I am to get into Space Marine 2.
I know that sounds crazy.
And there's a whole bunch of people that are being like,
what did you guys do with Josh?
Like, Josh loves Space Marine 2 shooter co-op stuff.
And it's like, I do.
And I'm very excited about that.
But after this last round of gameplay footage that we saw for Astro Bot,
it hits all the right cylinders, man.
Like, everything just looks great about this game. And not only that,
but it's like a 3D platformer. So it's almost like that nostalgia throwback to a lot of the
games that we grew up with and played a lot of. And I don't know, man, this game just looks
fantastic. I really want to play it. And I need one of you to lend me your ps5
or you can just finally go get a ps5 because it's oh like the ps5 is at the end of its life man i'm
not gonna spend 300 on a ps5 and then 60 on astrobot so that i can play this one game
don't worry we'll finish up with it in about six months.
Yeah, I don't know how long the game is either.
It should be decent.
Yeah, we'll have to wait and see.
I just know, I know, I mean, you mentioned nostalgia, Josh.
That's what's so cool about this,
because just in the playroom,
there's a whole archive area
where you see all the different Sony systems,
attachments, like the VR headsets, the weird controllers,
all this stuff that they came out, the PS1 Slims, all of these things are in this little
room.
So you get nostalgia from there.
I played a ton of Astro's Playroom.
We have all the puzzle pieces.
We're doing so much with this.
So I am beyond excited for this.
Like you said, the platformer aspect of it, the nostalgia, it lends itself to speedrunning.
You can do these little racetrack trial runs, and it lends itself to world rankings with speedruns.
Just everything.
The levels look amazing.
The way the environment and everything reacts to you as well.
The way you're just pulling down a zipper on this kind of container, it was
just, it's so satisfying. Everything about the game is just satisfying. And I've, I've yet to
meet anyone to say a negative thing about it so far. Um, it's just, it's one of those that just
hits, like you said, on all cylinders. And in that behind the scenes video, they talked about
how gameplay is everything, especially when it comes to platformers. I couldn't agree more. And it just seems like they focused so much on such a well-polished,
responsive product. They talked about how when you press a button, it should respond immediately.
And it seems like they're kind of capitalizing on what made Mario so popular for so long. I mean,
those games were always responsive and quick and well-tempoed.
And I feel like this is finally, we're getting that here from Sony. All right, moving on,
because we're actually going to cover quite a few news stories here today. It's always kind of fun
when we have like six things that we want to hit. I thought this was the Astro Bot hype episode.
What? You guys tricked me, man. Yeah. I mean, it can be. I got a lot more to say about it.
I know. You can bring it up next week when we
know what the critic ratings are and it's gonna get to play it's gonna be good i think so too i
would i would not be shocked if this is like a 92 on metacritic it's something like that i'm with
you everything i saw looks phenomenal i think it's gonna be a dark horse for one of the big ones this
year for sure i think you're right all right right. So Warhammer 40K Space Marine 2.
Josh brought it up just a minute ago.
That game releases in four days.
I can't wait for that game.
What a time to be alive.
Another one.
Josh, you only got three days of FOMO with Astro Bot,
and then you're going to be eyeballs deep in Space Marine 2.
Slaying aliens, man.
Or Terminids?
Terminids?
Terminids. That sounds way too close to the Terminids from Helldivers 2. Or Terminids? Tyranids. Tyranids.
That sounds way too close to the Terminids from Helldivers 2.
Helldivers.
Yeah.
Yeah.
Very similar.
So I think it's safe to say that Space Marine 2 and Astro Bot are like our two most anticipated
for the rest of the year.
So this is kind of like our Christmas from here on out.
This week, Focus Entertainment gave us a
roadmap for upcoming content all the way through the end of 2025. There are a lot of promises for
a lot of free content. I think all three of us had a chance to review it. I don't want to sound
too jaded, but anytime I see roadmaps like this, I do always take it with a little bit of a grain
of salt because I've played so many games where the roadmaps kind of just get thrown out the window the second the game comes out.
I mean, heck, even Suicide Squad, Kill the Justice League, they had their whole roadmap and all that
kind of got thrown out the window as well. So taking a look here at what we're supposed to
get with Space Marine 2, is there anything in particular that stands out to you guys?
Nope.
Nope?
Okay. The reason I say that is...
Do we really care, I guess?
That's my point. Every game has a roadmap. Every game is like,
oh, look at all this content that we're going to bring you. And listen, I just mentioned Hell
Divers 2. Hell Divers 2 did it better than just about anybody for the first few months of release
with that drip of content that they were giving you with new creatures, new enemy types, new planets,
new mission types, new guns, war bonds. I mean, it was just this perfect drip of content.
But at some point, you're just going to hit the wall of like, I've played this game all I want
to play this game. And that's not anything against the video game itself. It just is like, hey,
I've got 120 hours into this game. I'm ready to move on to the next thing.
That's exactly what's going to happen with Space Marine 2. I applaud them for having these plans,
but does it really matter? Are any of us going to go back to Helldivers 2 until they have that
major update where they release the Illumin luminari illuminari loom something illuminate
illuminate that's it no i won't be going back before that yeah exactly but that's my whole
point right is you can have all this roadmap and this little oh we're gonna have a new mission type
and all this stuff but it's like dude if i've already played the game at that point this stuff
isn't really gonna draw me back in yeah no it's it's it's hard but i i am
it is exciting to see because unlike suicide squad i think this is going to be a great game
so so it is cool to kind of see what you know what lies ahead for something that i think is
going to hit um well but yeah i just i'm i'm anticipation through the roof. I'm just ready for Christmas to be here.
Yeah, it is interesting to see.
Like, I guess maybe a lot of people knew this.
I haven't followed Space Marine too terribly close.
But I guess there's like no ultra wide support at release because that's on the roadmap being added later in September.
We do see that they're going to add private PvE lobbies. I was a little
surprised. I feel like that's something you should probably have at release, but I guess better
sooner than later. It's season three in 2025 that has all the promises. They're saying a new PvE
mission, new PvP game modes, new PvP arenas, a new enemy, PvE prestige ranks, a battle barge expansion.
I guess that'll kind of be the real test. I guess when I see that, it sounds to me like
they're assuming people are going to stick around for like six, seven months, and then they're going
to hit you with a bunch of content in season three. So I know we're all looking forward to it.
I don't think the roadmap is necessarily going to change our play style.
We're going to play it until we're sick of it, and then we're going to quit.
Maybe we'll check back in down the road once or twice and then quit again.
We did the same with Valheim.
Satisfactory.
We do the same with all these games.
Yeah, that's kind of my point.
It's good that the game is actively being loved on and developed, but after the initial launch, this stuff is minimal.
I don't know if that's drawing in new people.
I could see somebody waiting until 2025 to pick it up.
But for everybody that's super excited about this game
and buying it day one,
I'm not sure this stuff really matters.
The trick is if they're able to pace it
with the release of the new content,
just when people are starting
to kind of get burnt out on what's already there,
that's what's really going to hit.
So, but...
Yeah.
Finding that right balance and the right timing.
All right.
So by the time that this episode releases,
I think this news will be a little bit over a week old,
but that's all right.
We haven't had a chance to talk about it yet.
We did get an Indie World Showcase and Nintendo Direct Partner Showcase at the end of
August. I don't know about you guys. I felt pretty underwhelmed by pretty much all of it.
It seems like a lot of these directs lately, other than like Zelda or something like that,
it's been a lot of remasters and collections of old games. I mean, as much as I love Castlevania,
I don't know that I'm going to get super excited about like a new collection of Castlevania games
on Switch. I thought it was kind of neat. We saw a little bit of like Civ 7, although I would never
dream of playing that game on a Switch. To me, that is a PC game for sure. I will say the one
thing that did kind of make me chuckle and smile a little bit is the fact that
Spongebob the Patrick Star game got covered here. I don't think it's something I would buy,
but I love Spongebob. I love the character of Patrick. So getting to see him run around
creating a bunch of chaos in a physics sandbox game. I mean, it's basically Goat Simulator, Patrick
Starr edition. I mean, did you guys find this one to be interesting?
I thought it looked really good. I got forced to play SpongeBob Battle for Bikini Bottom Rehydrated
and then really, really enjoyed that game. And this just looked like it was like a continuation
of that. And so I was kind of like, oh, I like this game, you know, and this just seemed like it was more
of that. I will say this Nintendo Direct was more like Nintendo Direct because it was literally just
remakes, dude. I mean, I kept waiting for that banger of a game announcement or something.
And I was just like, this is all just rem remakes this is just remakes or collections of old games that are now going to be playable on the switch like why do you have a
direct for this man this that didn't make any sense to me so i don't mean to sound negative
but like poof this one was bad i don't mean to sound negative but here's negative things yeah
here's a negative thing about what are you doing nintendo step up your game it it did it did look fun it just
looked like a kind of a funny goofy game um cool to be patrick instead of uh spongebob per the
usual but um it is funny to see nickelodeons making uh better games than uh than tv shows now
oh yeah i think you're definitely right yeah i I do wonder if there's an element of Nintendo
almost holding back with the Switch 2 on the horizon. So, I mean, I know that we got like
Breath of the Wild was the last game released on the Wii U and stuff like that. But I do almost
wonder if it's a little bit of, hey, let's just hold off on any major announcements. So that way
we can say, here's the Switch 2 and here's two or three flagship games that are coming up around the corner.
So I wouldn't be shocked if we're not going to get a ton of Nintendo news until
we know more with Switch 2 stuff coming up.
You're so smart, Paul.
Maybe.
I mean, who knows?
But the Patrick Star game will be here on October 4th.
So we always say we love these release schedules by Nintendo.
Here's the game, and it's out in less than a month. It seems like if nothing else, you'll get a lot of mayhem
and silliness. I don't know that this is going to provide like 40 hours of entertainment,
but I could definitely see picking up this game, playing it for a week, having a blast,
and probably just never touching it again. All right. Well, with that being said,
let's go ahead and take
a short break and we'll be right back. All right, guys, moving into our next story.
This is a little bit of a weird one. All right. So Risk of Rain 2. I think it's fair to say it's
one of our most beloved games here at the Video Gamers Podcast.
Fantastic game. Oh my goodness, fantastic. If you have not played Risk of Rain 2,
this is yet again another reminder,
grab a friend or two and pick this game up.
You will absolutely have a blast.
I just took a quick look on our website.
What do you think our consensus score
for Risk of Rain 2 is?
8.8.
It's really close.
8.6.
It's an 8.9.
It's one of our highest rated games. Wow. I mean, we love Risk of Rain 2. Yes, really good. It's an 8.9. It's one of our highest rated games.
We love Risk of Rain 2.
Really good.
It's great.
So they released a new DLC, which I think kind of perked our ears a little bit.
This got brought up in our Discord, and it's called Seekers of the Storm.
And unfortunately, it's sitting at a 20% rating on Steam.
Everyone seems to hate it.
It seems to be a complete mess.
So let's give a little bit of background here. Risk of Rain 2 was developed by Hapu Games,
and then they were the original developer. And then in 2022, they ended up selling the rights
to all of Risk of Rain 2 to Gearbox, the people who make Borderlands. And so this is the first DLC that was put out
by Gearbox all on their own. What happened here, guys? What do you think went wrong?
It seems almost impossible to screw up Risk of Rain 2.
Corporate greed went wrong, Paul. Just like it always does with these games and these expansions.
And, oh, we're going to take a beloved game like risk of rain 2
and we're going to turn it into a live service or like crank out some crappy dlc
i mean listen when i know like this is old man josh being grouchy about these you know terrible
news stories and stuff but it's like listen when the developer comes out and says what did you do to my beloved game oh yeah you know that there's something going on there and on top of that i mean look
at the review score this is gamers speaking and saying dude how did you mess this up
that's risk risk of bugs dlc oh boy we're bringing in some bad puns the puns are flowing i'm michael jordan stop it
get some help i had to and this is a 15 DLC too this is not like a 4.99 thing like 15 bucks
for what seems to be a steaming pile of dog poo is is no good well and what's crazy too is
they're forcing the update the dlc patch to everybody
and it was with good intentions to where non-dlc players could still play with people who had the
um the dlc uh purchased but now it gave all the people without it all those same issues and
problems so it's just a big mess there's actually the modders have um made some different mods to backtrack like the the patch
stuff so that you don't have to have all the issues yeah the thing is too is that there was
the um what was it survivors of the void what was the um dlc that came out i can't remember
the void i believe yeah something of the void and that dlc was great like we played it it was a lot
of fun it was just more of what we loved and then then it's like, then Gearbox gets a hold of it, says, okay, cool. Well, we're going to make
a DLC now. And it's terrible. I mean, this just... I don't want to slam the devs on that,
but I have a feeling that this is much more like Gearbox coming out and saying,
hey, we need to make some money off of Risk of Rain 2. We spent all this money to buy it.
And then they just completely lost the passion. We talk about this all the time, where when you have indie devs that are super passionate about
something, it comes through. And then when you get a big corporation that starts stepping in,
all they care about is monetization and money, right? And the passion is gone.
Here is yet another example of that. I mean, there's a reason that we bring it up, but
here you go. It just proves the point all over again.
Yeah. I really had to laugh at the response of Gearbox's CEO. So Randy Pitchford came out and
said that he was super, super proud of this DLC. And he basically said that he's happy to be the
pincushion. The buck stops with with him but he also said at the same
time don't be a hater and i was like dude this is not just people hating like you screwed up the
product i mean i've read accounts where people said i stood on top of an item and it just kept
adding it to me permanently and i stood there until i had like over a thousand which will break
the same item at that point yeah yeah yeah like there's stuff like this going on in the game
like this is not being a hater you know it's it's actual criticism of taking a step back but yeah it
was uh very sad to see the original programmers say my poor baby and that's all the response said
on discord yeah so listen anyway all that being said don't let that put you off from playing risk
of rain 2 you don't have to buy that DLC.
And the game right up to that with the Survivors of the Void DLC is phenomenal.
So do yourself a favor and have a good time with this game.
Heck yeah.
It's almost like when you have those awesome movies and then 10 years later they come with
they're going to make a sequel and you're like, no.
Leave it alone.
We're fine.
We're fine with our memories of matrix yeah yeah that's the first one that comes to mind all right so let's move on here
so indiana jones and the great circle i'm still very skeptical on this game i have not been shy
in saying that i'm not really a believer in this one. You two are slightly...
I'll take it. You guys are a little bit higher on it than me. I don't think you guys are like
crazy hyped, but I think you... I'm not, no. I am cautiously optimistic that this will be better
than I think it's going to be. Better than the last Indiana Jones movie, hopefully?
Yes. Oh, man. Okay. Well, that's a very low bar, Paul. So it's got to be better than the last Indiana Jones movie. Yes. Oh, man. OK, well, that's a very low bar, Paul.
So it's got to be better than that.
I certainly hope so.
All right.
So PC Gamer reported that the game will have a healthy dose of puzzle solving,
which I love to hear.
I love puzzles in my games like Uncharted and Tomb Raider, stuff like that.
They did say that the puzzles will be designed to challenge us,
but they did not want
players breaking immersion by pausing the game when there are difficult puzzles to go check on
Google or YouTube. So basically, their solution to this, which I thought was interesting because
other games have already addressed this issue in a certain way. What they decided is that if you
get stuck on a puzzle, you will be able to take a picture of
that puzzle in the game. And then Indiana Jones will give you hints and tell you what to do to
solve the puzzle. So does this sound to you guys like a good solution to puzzle difficulty?
Or does it kind of sound like they're almost trying to solve a problem
that doesn't even really exist? Because that was kind of my initial response.
I think the thing for me on this is,
are the puzzles actually challenging?
Because how many games have we seen where God of War is a good example,
right?
Like there's puzzle elements in God of War,
one of my favorite game of all time.
And it's like,
you know,
those puzzles are pretty simple.
Like maybe you have to look around a little bit,
but the actual like thinking element is not that challenging.
And it's funny because they even kind of reference the, you know, what we don't want to do is have you walk into a room with your NPC sidekick or whatever, and then be like, hey, look at that wheel over there.
I bet if we can turn that wheel, it'll open up that gate.
And once we open up that gate, we can pull that lever and that'll let us out of here.
And so they kind of mock that, which I appreciate.
But you can talk about the puzzles and you can talk about the hints for the puzzles but if your puzzles just really
aren't that difficult anyway then like you really shouldn't need a hint system but i do like how
they're approaching it with this hey it's there if you need it but if you don't need it we're not
going to help you out like i do think that's a good system yeah it is good i always notice on uh sometimes on tomb raider i think it was i'd be
in a room and before i even really start to look around it's like oh i need to get to that ledge
and i'm like oh come on give me a second to look before you start telling me where to go you know
so i do like this option where you have the opportunity to figure it out and then if you need help you're
still in the game and then you have your character helping you along which like they said you know
keeps the immersion so yeah I like it and I am I'm probably the most excited for this I just I'm a
archaeology and and history nerd so this has got my hype meter up a little bit. Yeah. I do like the idea of your character or an NPC giving you hints
at a puzzle as long as the timing is correct. Yeah, exactly. And that's one thing that Tomb
Raider did tinker with over time, where depending on your difficulty, that changes how quickly they
give you hints or if they give any at all. So if you play like the more modern Tomb Raiders at
higher difficulty, they don't give you any tips. And if you put it all the way at the lowest,
they'll give you the hints right away. I think Uncharted sometimes did that too,
where they're a little quick to give you the tips or to like highlight something and make
the camera pan in on it. Like you don't necessarily need that, but I have trouble
believing the puzzles are going to be that hard. I feel like puzzles in general have become so much easier.
Like Hellblade two.
I don't even know if you can call them puzzles.
Like it really is just pick up a rock and move it over here and you're good.
So I actually,
yeah,
I actually want them to be more challenging.
This is also my other take.
Yeah,
that's my thing. That's what my other take. That's my thing.
That's kind of why I bring up, in my perfect world, this indie game is like you're looking
at hieroglyphics and it's like you have to find the ones that help you translate them,
you know, like a cryptograph or something like that.
It's like, that's a puzzle.
The other thing is just like, this is a distraction.
Oh, I got to go move this rock, put it in this pedestal.
Like you said, Hellblade 2. That was way too simple at that point to where
it was almost just like a time suck because it's like, well, this isn't challenging my brain right
now. It's just making me spend 10 more minutes inside this cave.
Yeah. I want it to be like in Indiana Jones and the Last Crusade, where I think he's in the library,
and he's got his dad's diary, and he's looking for the numbers, whatever they are, like
three, seven, and 10 or whatever. And he's looking around, it's like three, three, three,
seven, seven, seven, 10, 10. And then there's the 10 where X marks the spot on the ground.
And that's where you go enter into the catacombs. Having little puzzles like that would be a lot of fun. I just don't want them to be so simple
that it's almost preposterous. The idea is that the puzzles should be hard,
otherwise other treasure hunters would have solved it a long time ago. So it's a fine balance,
but I feel like overall, they've made puzzles so easy just to
cater to the lowest common denominator,
if you will.
Back in our day, puzzles were hard.
Yeah.
You had to call a 1-800 number and get in so you had to pay for it.
What was that website?
GameFAQs?
Oh, sure.
GameFAQs.com.
Yeah, you can still go there.
All right, let's move into our last story of the week.
So GameStop announced on Twitter that they
are overhauling certain GameStop stores that are going to be fitted as retro stores. They are going
to be stocking and selling retro consoles and games. So this is one of those things that I
think sounds like a lot of fun the second you hear it. I don't know that it's going to be
financially viable. It's a little hard for me to imagine this is going to drum up a lot of business,
but I like the idea in theory. I just can't imagine they're going to make much money.
What was your guys' reaction to this news? Dude, okay. I will preface this by saying I'm
not much of a retro gamer. I love nostalgia, and it's fun to go back to things that bring up nostalgia.
I remember... Do you guys remember when the little miniature NES console came out that had
200 games? This was three or four years ago. And it was like, you were trying to get one.
I would wake up every morning at 3am and go to stand in line at a Target to try to get one for
my wife because it was right on Christmas time.
And I finally landed one of these things. And I was so excited. And when she opened it on
Christmas, she was so thrilled. And dude, we hooked this thing up. We sit down with our
original Nintendo controllers that it comes with and all this stuff.
And then two hours later, we're like, well, that was a good trip down memory lane. But these games
are old. And guess what? They're not that fun anymore. There's a reason that gaming has come a long way. And so I find it hard to believe from a business aspect that this is a good of people having physical media. So we're getting into the digital world and
there's these companies that are saying, hey, you don't actually own this game. We're just letting
you buy the ability to play it, which I think is bull at that point. So I support the physical
media thing. I just don't know that retro gaming is that big of a market. And the other thing in
this article was, is that they mentioned some of these older games and they were saying, dude, like this one game, and I can't remember the example they gave,
they're like, this game's $120. Is there any nostalgic game that's on Nintendo or one of
these older systems that you would pay $120 for? Well, Josh, let me introduce you to a little
something called emulation. Yeah, I mean, that's the other point. That's the problem.
That's what I mean.
You know, and so it's like, if you want to play an older game, guess what?
You can do that right now with very little effort.
You can do it in eight seconds.
Yeah, and have like thousands of games easily.
Yeah, and I get that the legality is murky there, you know, And I get some people don't want to do that.
I love retro gaming. And I love going to Bookmans. I don't know if you guys have ever
checked them out. They're like 30 minutes from our house. They do sell a bunch of old games
because they sell old books and movies and DVDs and stuff. And I love browsing their gaming.
But at the same time, I can't imagine there's a huge market.
I would almost understand it more if GameStop was leaning into,
we're going to host tournaments.
And everyone, we're going to be playing Smash Brothers Brawl.
And we're going to do this 64-person tournament.
And the winner is going to get a couple hundred bucks.
That, to me, makes a lot more sense than just trying to sell like old
super nintendo cartridges like i don't know that there's going to be much of a market that's the
hard part and they're going to be i mean to go nationwide on such a niche thing where like i
mean we're going to have one we got one that's coming up in tempe i looked it up so uh yeah
for them to put that many around for for i mean, I don't see any youth or anyone going to spend, you know, 250 bucks on a Sega, you know.
No.
You know, so it's just, yeah, it just seems a little, I mean, it's neat and a good idea.
But I like that idea of yours, Paul, like hosting some sort of retro tournaments, you know, that they can do to people play to get in, you know, or pay to get in.
I mean, but.
And then sell food.
Honestly, like a lot of these places should just lean into that.
Host events where everyone pays to buy in, sell food, and you're probably going to make more money than just trying to sell.
Like how many people want to buy A Link to the Past on Super Nintendo?
Right.
Like I can't imagine.
That's kind of my point is that it sounds good in theory. I think we all kind of go like, oh, yeah, like nostalgia, retro gaming and stuff.
And I know that there's people out there that absolutely love retro gaming. This is not a slam
to them at all. I just mean, I'm not sure there's a big enough market for this. It's almost like
they need to lean into the, hey, we have physical media. You can buy any game and it's yours.
That would make more sense to me, which is, I mean, can buy any game and it's yours. That would make
more sense to me, which is, I mean, let's be honest, that's kind of what GameStop does anyway,
you know, versus like Steam where, hey, I don't own any of these games, you know, technically.
So I get it, but I just think that might be barking up the wrong tree. And the only thing
that I caught in this article too was that they say that they're not really sure that they're going to be fully dedicated stores as a whole. I'm sure there may be one or two or
something like that, but they kind of hinted that maybe it's just a corner of the GameStop,
or they say it's like retro corner or something. And that's where I'm like,
ah, okay, that makes a little bit more sense now. And this was just an article to kind of
drum up hype for it. Yeah. To me, that's almost dumber. Like make the whole store look like it's straight out of
the 80s or something. That would actually be cool. Yeah, like GameStop in the mall,
you know, back in the midnight release of whatever game like that I could get behind.
The other problem is everything gets remastered and remade anyway. So that's another thing kind
of working against thing kind of working
against this kind of model. I mean, I love GameStop and I'm rooting for them. Absolutely.
But this one, I don't know. I don't know that it's going to have a whole lot of success.
All right. Well, I think that wraps up everything here for this week in gaming.
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get on our Discord and go say goodbye
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absolutely. If you're not on there already then
this is your reasoning why yes there you go uh and i and i will say thank you
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see ya all right see everybody All right. See you, everybody.