Video Gamers Podcast - [Bonus Round] Gaming in the 90’s [REMASTERED] - Video Games Podcast
Episode Date: August 28, 2026The Video Gamers Podcast is back and video game hosts Paul, Josh and Ryan are going back in time to the 1990’s to chat all about one of the best decades in video game history. From top titles to per...sonal favorites, gaming in the 90’s was something special and we break down the games, the consoles and the magic of what gaming in the 90’s was like. Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol’ Jake, Gaius, Jigglepuf, Phelps, Bobby S, NorwegianGreaser, Dettmarp and NightWizard63 Thanks to our Legendary Supporters: Milkman, Drewsky, Jigglepuf and BadGam3rDad Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/h2cHKAvSmu Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on TikTok: https://www.tiktok.com/@videogamerspod Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers.
Welcome back to the 90s, the decade that spawned first-person shooters, platformers still reigns supreme, and 3D graphics became a reality.
We are the Video Gamers podcast hosted by three lifelong gamer dads, and today we are going to be talking about gaming in the 90s.
I am your host, Paul, and joining me the arcade connoisseur, spending all of his sweet, sweet allowance at the local arcade playing fighting games.
it's Josh.
Dude, Aladdin's Castle was the Majam back then, man.
I don't know.
Look, I know there's some older gamers listening, man,
and they're going to know Aladdin's Castle.
It was the Disneyland don't got nothing on Aladdin's Castle, man.
That was the most magical place in the world.
Oh, very nice.
I don't even know if I've ever heard of it.
I'll have to Google that here.
All right.
And then joining Josh and me, he is a little bit younger
than me and Josh. I believe he started out in the 90s as a two-year-old. It's Ryan. I'm a young and age,
but old at heart. An old soul. Yeah, I'm an old soul. Oh, very nice. Also, he hasn't matured past two
also. Oh, absolutely. Yes. 1990. Ryan peaked maturity and just been, no, no, you are. You are.
Oh, very nice. All right. Well, today's bonus round is going to be very exciting. We've never
done anything quite like this. We are not just going to be breaking down like the best games of the
90s. Instead, we just kind of wanted to talk about what the gaming experience was like for us back in
the 90s. We are going to talk about some of our favorite games. We'll talk about just some like
general ways that we would game, how we would find games, things we enjoyed. You know, maybe we'll
talk a little bit about arcades or what consoles we owned, all kinds of stuff like that. And,
Before we do jump into that bonus round, Josh, I think you've got a couple of reviews to read.
Oh, man.
You know, reviews, one of my favorite things about this podcast.
So if you want to make a Josh happy, leave us a review.
I love them.
I get so excited every time I see a new one.
And we like to read them on the show because you all take the time to actually write the
review.
So we are going to take the time to read it on the show and just, you know, say thanks and kind of
throw it out to the world.
This first one comes in from Malafique from Canada, and it's titled, God, I love nerds.
No.
And it says, guys, don't take it the wrong way.
I married one.
Nerds are the best.
I just discovered this podcast a few weeks back because of a hashtag Dragon Age dreadwolf on
Instagram, and it's the best thing that happened to me this year.
Those guys are funny, so passionate, and just the best.
to listen to. I subscribed two days ago and I've been listening to the squadcast at work since then.
It's really the best. Plot twist, I'm not even that much of a gamer myself. My husband's been
buying me all kinds of games throughout the years and now I can say I really like RPGs and some
rogolikes, but that's it. Okay, I guess I'm a nerd too. Ryan, Josh and Paul, if you guys see this
and decide to read it on the podcast, I've played and loved Skyrim, Dragon Age and Mass
effects series, Dragons Dogma 1 and 2, Hades, but I would love to know if any of you guys
have played The Binding of Isaac, repentance. I've watched my husband playing it for so long,
and it was my first roguelike, and I love it. I would love to know what you guys think about it.
P.S., I'm still too shy to say hi on the Discord channel, but loving the little community there
as well. Continue the good work, Allison. Oh, that's awesome. That's so nice. Yeah, nothing wrong
with lurking in the Discord. Those are some fantastic games.
Like I mentioned, those are all classics.
Yeah, Mass Effect, Dragon Age, Skyrim.
Binding of Isaac, isn't that the one where you play as a fetus?
That one always seemed a little weird to me, so I actually never gave it a try myself.
Yeah, as much as I like roglyx, I have never played the binding of Isaac.
I've seen video of it.
I know it's rebirth and repentance.
I'll be honest, I don't know repentance at all.
But if we were going to suggest a top-notch roguelike that we all love to somebody,
what one would you guys suggest?
Risk of rain too.
Yeah, that was way too much fun.
Yeah, and so if you like rogue likes and your husband likes rogue likes, you two can play
Risk of Rain 2 together and it is an absolute blast.
So highly recommend that one.
Totally agree.
Yeah, so and thank you for the review, Alison.
And don't be shy.
Our Discord community is fantastic.
But also we love our lurkers as well.
All right.
And then one more quick review.
here. This one comes in from clone 2-1 ZT. It's titled The Best, and it says,
the best gaming podcast. Thumbs up, controller. That's it. The best. Short and sweet,
but you know, clone 21 ZT, speak in the truth. Love it. Well, thank you so much for the reviews,
guys. Let's keep those pouring in. We love getting those. It definitely helps people find the
show as well. So we really do appreciate that.
All right. So guys, gaming in the 90s, let's try to put things into a little bit of historical context here.
The 90s brought us the very tail end of the NES era. The Super Nintendo released in 1990.
So we had the end of the NES. We had the full run of the Game Boy, the Super Nintendo, the Sega Genesis, and the Sony PlayStation.
We also had almost the entire run of the Nintendo 64. And of course, there is PC.
gaming along with all the rest there as well. So I kind of wanted to start this out by just kind of
asking you guys, you know, let's just kind of kick things off in a more general sense.
Walk me through your guys' relationship with gaming in the 90s and how were you playing games?
Let's let Josh go first so he doesn't forget, you know. Yeah, yeah. Wait, wait. Why am I here,
guys? What is this? Dementia's setting in. I mean, okay. So you guys suck, man.
Before we started recording, we were all talking about like the years and how old we were when
the 90s, like we were gaming in the 90s. And I was like, guys, I did the math. I figured this out.
I was 12 when the 90s started. And I was 22 when the 90s ended. And then both of you guys
were just like, what? And I was like, what? A little bit younger. Yeah. And then you're like,
oh man, you're so old.
And I was like, yeah, all right, that's fair.
I mean, for me, being 12-year-old Josh,
and I had been gaming my entire life.
I mean, legitimately, I started gaming when I was four years old.
So for me, that decade of like 12 to 22 encompassed high school and college for me.
So almost all of my memories in the 90s were gaming with my buddies, you know?
I mean, I, I gamed with my.
When I was younger than that, I gamed with my brother.
We got, I mean, we had an old TRS 80, you know, home computer.
We got an Atari, like the original Atari one year.
Then we got an Atari 2,600 for Christmas one year.
We lost our minds.
My brother bought the very first Nintendo NES and hit it from me because he didn't
want to have to share it with me, which I thought was hilarious.
You know, but so, but it was really in the 90s when I really started to,
to get into like the multiplayer gaming aspect of it.
You know, before then, it was just single player games, the old Sierra games,
you know, gaming with my brother, taking turns with the controller, that kind of thing.
But that is to me, like my most like memorable memories of gaming was just going over to my buddy's
house, Mario Kart, Golden Eye, Tech Inn.
I mean, you know, we'll get into a lot of these and I don't want to spoil them all,
but like just for hours and hours on end.
So that is like my main memory of that was just having fun with your buddies, playing games till late, you know, the wee hours of the morning and just having an absolute blast.
That was always the best to, you know, the when you switch off to hand off the controller, the debate between do you go by death or do you go by time?
Because you're good, man.
You're like, oh yeah, I know, I'm good at this game.
Let's just go by who dies, you know, and then you switch.
And then the other guy goes and he dies in three minutes.
You're like, oh yeah, hand it back over.
That was always the big debate.
Yeah, I grew up actually, same thing.
Like, as long as I can remember, I remember playing video games.
I remember we had, for some reason, an Atari, the 2,600.
I remember playing Pong in other simple games.
I don't remember much of it because I was pretty young.
But Sega, PlayStation, and 64, all of those through the 90s were like my young childhood.
and then kind of progressing into my later years, you know, in the late 90s and into a little more mature
games and stuff. So yeah, 90s were definitely a big, big influence on setting up my just absolute love for
gaming. Yeah. And you have an older brother, Ryan. Did, did you guys do a lot of gaming together?
Or was Marcus not much of a gamer? No, he wasn't, he wasn't much of a big gamer. He, you know,
spent time at the other house and would come over and stuff. Believe it or not, I actually
remembered playing a lot of games with my dad, who is not a gamer at all. But the one game he would
play on Sega was, and this is the reason we got it for Christmas one year, was so that he'd
play Madden. He's a big football fan. And we would play Madden, you know, with, I think it was like
94 with the little characters running around. And that's, I remember playing a lot of that as a kid.
And then just as it progressed, just a lot of solo gaming and then multiplayer, you know, later on.
Oh, nice. Did your dad always pick?
the Steelers. Of course. Yeah, I know your whole family are a bunch of Steelers fans. Yeah,
his whole side of the family's from Pittsburgh. So don't come at me, everybody.
Yeah, for me, it was a little bit different because I was not allowed to own any consoles growing
up. I've mentioned that on the show before. Yeah. Pretty much everyone I knew owned in NES. So most
of my gaming came either by going to my friend's houses or playing at arcades. So like here in the
Phoenix area. You know, growing up, we had Pistol Pete's pizza, which had an arcade, and we've got
Peter Piper Pizza that's still around, local favorite. So that's mostly how my gaming came about.
I remember trying to work on my parents because they just thought I'd be addicted and it was really bad for
my brain. And I remember when track and field came out for NES, where you could lay down the big
controller on the floor and you could like run and do hurdles and stuff. And I would try to tell my mom,
like, oh, this is going to be so good. I'm going to get exercise. Can't we just buy this?
And the answer was always, no, no dice. We're not buying a Nintendo. Yeah, yeah, never, never was able to wear
my parents down. We did get our first PC in 93, but gaming on PCs didn't really take off until
later because computers back then did not have GPUs. It really wasn't until after Windows 95 and
DirectX came out. But a lot of my
early gaming memories were definitely PC gaming in the late 90s. The first console I ever owned
was a Nintendo 64 that I bought with my own money. I think it was in 98 or 99. So I almost went through
the whole 90s with no console whatsoever. All right. Well, before we move on to starting to share some
of our specific memories here, Josh, can you tell the people a little bit about Patreon support options?
Well, if you want to be a hero to the world, if you've been listening to this podcast for a while and we're bringing you some enjoyment or just some brightness to your day, think about supporting the show.
You know, this show exists because we are passionate about gaming, but there are some expenses to it.
But also, we love to just pour our hearts and souls into this.
And if you find that you're getting a lot of entertainment out of it, think about going to Patreon.
on. You can do that at multiplayer squad.com. You can sign up for as little as five bucks a month.
I mean, it's really, you know, not like a huge detriment to your wallet there. But it, you know,
it's an awesome way to just say, hey, thanks for the content guys. But it also allows us to keep
this show going. Don't worry. We don't believe in free gifts. We are going to give you a lot back.
We give you two bonus episodes every single month that we call the squad.
It's much more laid back. We get pretty silly with it. We get to know us a little bit better. We try to mix up the content there as well. You also get early access to the episodes. So you get them a day before they actually release to the world. And you get them ad free as well. Plus you get some sweet Discord perks for being part of that community as well. So we really do try to say, hey, thank you for the support. But again, if you are so inclined, you can head over to multi-
player squad.com and sign up.
All right.
So guys,
let's just take turns,
whatever you guys want to bring up.
We can talk about a particular game.
We can talk about a piece of hardware,
maybe a gaming memory you have,
and then we'll just spend a couple minutes talking about each one,
and we'll just go in a circle until we run out of time.
Ryan,
how about we let you go first as the young end of the pod?
What do you want to talk about here?
Oh, man.
Um, where to begin.
I guess I want to continue on with just, uh, kind of gaming where it started for me is, uh, just back in the early 90s.
Like, I was, I was born in 88.
So kind of, you know, like I said, um, with Madden 94, that was one of the first memories I remember kind of like playing video games with my dad, which was just so much fun for me.
I didn't really know what I was doing.
I was like five years old, four years old or whatever when I was playing.
And it was just something so cool about these systems that you put this little cartridge in and all these colors pop up on the screen and you can interact with it.
And to me, as a little kid, that just blew my mind.
And I had so much fun just diving into those worlds and you can kind of check out of everything else in life and just go into that.
And so that just kind of really hit a spark for me as a young kid with like I said for the Sega was kind of the really first system that I'm.
I remember that was a big one that we had.
And it just progressed from there.
So I never had any SEGas.
And I know Josh had the Sega master system.
Oh, yeah.
Did you also have a Genesis, Josh or no?
No, that's when my brother got the NES.
And so we kind of switched over to Nintendo at that point.
It's funny.
Even then there's the console switching back and forth.
Or wait, no, I'm thinking the Genesis.
I'm sorry.
Yeah, yeah, yeah.
I think I did have a gen.
No, no, I only had the Sega Master System.
I didn't get the Genesis.
Ah, gotcha.
Yeah, it's funny when you first discover games, it, like, it seems like magic.
Oh, yeah.
Like, I, I had this here on my list, and I'll just go ahead and kind of jump in and share my story here.
I was going to talk about the first time I ever remember seeing video games, because I actually
remember this.
Fair disclosure, I did share this story once on the pod, but I think it was like four years
ago, so some long-term listeners might remember. But there's a game called Blastermaster. And this game released
in the very late 80s. And I was, I believe, five at the time of this story. And my family's social life
was almost entirely through our family's church. And I remember that there was a family called the
Foglesons. They had a couple of boys that were just a little bit older than me. And we got a lot of clothes,
like hand-me-downs from their boys, stuff like that. And I remember when I was about five,
we went over to their house to eat dinner. And I remember around the TV, there were a whole
bunch of kids because there were, I don't know, like four or five families that were all there
gathering. And there were a whole bunch of boys and girls looking at the TV. And I ran over,
and I saw that they were all playing this game called Blaster Master. And for those who aren't
aware of this game, I think, I think cocaine was still influencing a lot of games at the time,
because let me just read this description from Wikipedia. The game features a character
named Jason who follows his pet frog Fred down a hole in the earth. There he finds a tank
and uses it to battle radioactive mutants. The player controls Jason and the tank Sophia the third
through eight levels of gameplay to find the whereabouts of Fred and to defeat the mutants.
and their leader, the plutonium boss.
All right.
So this is the first game I ever saw.
And so I walked up to all the kids and I said, oh, can I play?
Now, they were all older than me.
And so they told me they weren't trying to be mean or anything, but they said, oh, you're
too young.
This game is too hard for you.
And so I was like, oh, okay.
All right.
And so I wasn't like terribly sad, but I did walk away.
And so I started like roaming their house like off.
playing by myself. And I went into one of the boys' rooms and he had a little hand saw that was
just sitting out on his desk. And so I just picked it up. I took off the little safety sheath and
he had a wooden desk. What else are you supposed to do with a wooden saw? And I started seeing his
wooden desk in half. So that's my first video game memory ever was seeing the games not being allowed to
play stupid five-year-old Paul in his brain thought this wouldn't be a problem to start
sawing this kid's desk. I got in huge trouble about it, by the way, obviously. But I remember
that just seeming so cool. Like, I just wanted to be one of the kids playing video games.
And that to me was like, that planted the seed of what made me want to play games later in life.
And that just like always really stuck with me. Dang, dude, you let me off easy for eating your
wheat thins. I was going to say, and to this day, we do not tell you. I was going to say, and to this day,
we do not tell Paul no, by the way.
Yeah.
Whatever you want, Paul.
Yeah.
You will pay for it.
Yeah, Josh, you grew up, even though you're a lot older than us, your dad gameed.
So you pretty much had games like your entire life.
Yeah.
Do you even remember the first time?
Yeah.
Dude, I remember playing Pong.
I mean, I remember, you know, the computer was down in our scary basement.
I was like four years old.
I was terrified to go down there.
But, you know, I remember my dad, you know,
going down there and showing me Pong and how we could hit the little ball back and forth.
And I was like, well, this is great.
And then I remember my brother and I were outside playing one day, because this is what kids did back in my day.
And I remember we were walking past like the back sliding door to our house.
And inside we saw my parents sitting at a table like looking at something.
And so we kind of looked in through the glass.
And apparently they had bought an Atari and hidden it from.
us and we're playing games on the Atari while we were outside playing because they wanted to
play it. And so then we like busted and we were like, what is that? You know, and they, I remember
they were playing like centipede, defender, pitfall. I mean, all these old Atari games that people
have heard of. And we lost our minds. And then, you know, the glorious thing was my dad's job,
he, I guess one of his coworkers had the ability to basically like rip off.
video game cartridges. So we had these little things called proms where almost every single day,
my dad would come home with like 10 proms of video games. So imagine being a kid with access to the
entire Atari library. You know, I mean, that was that was my reality, believe it or not. And so I mean,
now you guys know why I'm going to love video games, man. That's what I grew up with. You know,
And then like jumping ahead to the 90s, the really cool thing for me there was this is when I started to get into PC gaming.
Because again, my dad was kind of a nerd.
He always liked having a computer around.
And I mentioned the Sierra games that came out.
These were your old school point and click adventures.
But there was, I mean, a period of time where Sierra was the king of the world when it came to video games, man.
I mean, you know, you had the Kings quest series, the police quest, the, um,
Space quest,
yeah, SWAT,
Heroes Quest,
leisure suit Larry,
I mean,
all these games
that were,
you know,
super high tech.
They had music and sounds
and adventure and characters
and story and all this stuff.
And that,
like,
to me,
that's when gaming
took a huge leap forward
over these,
like,
very basic simple Atari games,
you know,
which were very fun at the time,
but also insanely repetitive,
you know?
And so now,
all of a sudden, gaming, like, makes this leap into having incredible stories and memorable characters
and different types of gameplay, like combat and problem solving and quests and all these things
that started to come together. It was magical, man. I mean, it's hard to describe that advancement
that, like, games took at the start of the 90s. I mean, you mentioned it at the top of the show, Paul.
We started, we got 3D. And I don't mean VR 3D. I'm talking like things.
stopped being two-dimensional on the screen, side-scrollers, and actually started looking like
they were 3D. And I mean, it was mind-blowing at the time. Oh, yeah. It was such a great decade
for gaming. Every few months, there was like some major advancement, whether it was on console or
on PC. There were just, I mean, there were even tons of consoles that didn't necessarily
catch on, but they had like great tech. I remember like the Neo Geos. Remember how you like see?
those. They looked so cool and they had like the extra buttons, but like I never played it. I
always felt a little intimidated by it. But yeah, I mean, you had all kinds of stuff like that.
All right. Well, let's go ahead and take our first break and then we'll be right back.
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All right, Josh.
What did you want to bring up next?
I do have to just one little tidbit since you just mentioned the NeoGeo,
but that is the most expensive home video game console ever made.
It was $650 to purchase it back in 1990, which as of today would be about $1,600.
And every cartridge for the NeoGeo was two.
$200 a piece.
Yikes. That, that's wild.
It's insane. I mean, it did look really cool.
Like, there was like, it was, it did have some like advanced tech with the graphics and everything.
But anyway, okay, you know, it was just crazy.
I remember seeing that in the stores and being like, what the heck, man.
That's wild.
I had no clue.
It was that expensive.
Yeah.
Let's, you know, for me, let's start early in the 90s.
You know, and here's one of the things that I want to try not to do, especially for our long-term listeners.
everybody that's listened to this show for any length of time has heard me gush about EverQuest, you know, and Street Fighter 2 and those sorts of things. I'm going to try to vary it up a little bit, you know, and talk about some other games that I remember from the 90s. We got to, I got to start with Doom, guys.
Now, I played Wolfenstein, which came out before Doom did.
And Wolfenstein was pretty awesome at the time.
I mean, you're kicking indoors and you're gunning down Nazis.
And I remember, like, this was the first shooter game that I had ever played in my life.
And I remember thinking, like, well, this is really neat.
But then Doom comes along.
And Doom up the ante on every aspect of like a first person shooter, to be honest.
And while Wolfenstein came out first, Doom is what actually launched first person shooters into like mainstream gaming at that point.
Spread like wildfire.
It was bonnanas.
And I know people see stuff like Doom being played on, you know, any number of things.
I think the latest was like a pregnancy test that somebody was playing Doom on and stuff like that.
But dude, back in the day, color graphics, you know, smooth.
we say smooth animation because at the time it was incredible, you know, but it was funny because
it's like nowadays, like the shooting the shotgun and then pumping it was like three frames,
you know, but back then it was amazing because you're like, dude, he's pumping the shotgun,
man. You could see the little fire shoot out of the barrel and stuff, but all the different
variety of monsters, the pace of the gameplay, the music in that game. I mean, I remember having
my mind blown. And on top of.
of that. Doom was hard.
Like, I think, like, honestly, I credit a little bit of my love of difficult games to playing
Doom because when you got the, the Mancubis, the dudes with the cannons and all that stuff
and the, the caco demons, which were the flying beholder-looking guys, you would die
a thousand times in one of those rooms. But then when you beat that room, it was the most
legendary feeling possible. Doom was just absolutely incredible. And then, unlike
today where game development takes like six years,
Doom 2 comes up the very next year.
Yeah, no waiting.
And you know what Doom 2 had multiplayer guys.
Doom 2 had multiplayer combat.
They were the first, literally the first game to have death match.
Doom is what term or coined the term death match.
It did not exist before then.
They coined it.
They perfected it.
I remember playing multiplayer with some of my buddies at the time.
And man, what an awesome time that was.
Ryan, did you play Doom back in the day?
Or were you a little too young for that?
I played it when I was a teeny bit older.
But yeah, I definitely got some doom in.
It always scared me when I was a kid.
It scared me too.
That's what I was going to say.
Especially when you'd get busted up and you know the little avatar on the bottom.
His face is all like bloody.
Yeah, messed up.
And I'd be like, this game's wild.
I'm going to go back to play Crash Bandicoot.
I remember it being the first game I ever learned codes for.
And I still remember them because it was made by IDD software.
So it was like IDDQD, ID clip, let you run through walls, IDKFA.
And I always thought that was really cool, like learning those kinds of codes and being
able to put them in games.
I might be wrong, but I think Doom also gave people the map editor.
So people were also able to like build their own levels, which seems really early on.
for people to be able to do stuff like that.
But I'm pretty sure that was included in Doom also.
But yeah, what a cool game.
It's crazy to think about playing those first-person shooters
where you can't even like pan up or down.
You're just looking left or right
and walking forward and pressing shoot.
But we didn't know any better.
That's as good as it got back then.
I mean, the other thing too is like,
I'm watching gameplay here because it's just like,
oh man, I've got like mass nostalgia coming back.
But the other thing too was like this was 3D.
You were in these maze-like dungeons.
and areas and stuff.
And you were walking forward,
which was weird.
You know what I mean?
To do that in a shooter because think like,
I mean,
let's be honest,
like Contra,
one of the other really,
really well-known shooters back in the day
was just a 2D sign scrolling shooter.
So do them to come out like Wolfenstein
and make it a 3D game
where you're actually moving forward
and turning,
you know,
and going down these,
these hallways and these dungeons and stuff.
That was not stuff that people were used to seeing back then.
Oh, yeah.
Absolutely. That's kind of a cool game to bring up because it actually kind of ties into what I was going to talk about next. I wanted to talk a little bit about what it was like trying to find good games in the 90s because this was a little different. I mean, we're talking pre-internet, pre-AOL days.
You've got mail. Pre-metacritic. Obviously, Steam is nowhere on the horizon yet. There were really only a couple of ways that you could find games. It was like,
word of mouth, maybe you played a demo at a store, and maybe you would pick up like a gaming
magazine and you would read about a game or a preview or something like that. But more often than
not, I don't know about you guys, but for me, most of the time when I picked out a game,
whether it was to buy or something to rent at Blockbuster, it was almost always the game cover.
Like, am I alone in that? Or did you guys also like put a lot of stock into what the cover of the game
looked like. Oh, for sure. No, you look and you see something that is either like dark and gritty
with some cool looking action characters or something bright colors that just draws you in.
Those definitely, you know, as you're skimming across the shelf, like you said, there's no internet,
so you didn't know anything about these. And you're just like, oh, that looks cool. I guess mom,
can I get this one, you know, or can I get that one? So it's definitely, yeah, that for sure sold me.
The box art back in the day was literally how you picked games. Yeah. I mean, it was,
was the box art on the front, and then you'd turn the box over, and they'd have three or four
screenshots of what gameplay looked like in the game. And I know this is blowing some people's minds,
especially some of our younger listeners out there, but what Ryan said is 100% true. There was no
internet. You couldn't. Oh, Ryan's showing off his Metal Gear CD. This is my original Metal Gear.
I mean, I had like nine screenshots on the back of it to show you what the game looked like.
But this was the thing. There was no internet. You couldn't just go in Google search.
a game and then look up what gameplay looked like.
So the only way you knew whether what game you wanted to pick was either because of the
art on it or because you had a friend that picked up the game and said, yo, this game's
awesome, man.
You need to get it.
And that was it.
Like, there was no other way.
Yeah.
And Doom has one of the best all-time covers.
You've got Doom guy in hell on a little rock ledge and he's just surrounded by dozens of like
scary looking demons all trying to like climb up and get to him. And I have that mental image
ingrained from all the times I went to Best Buy or Comp USA or, you know, whatever it was,
maybe even Circuit City back in the day and like seeing that cover and thinking it looked so
cool. I mean, publishers knew this too. Like they looked to find creative ways to stand out with
their boxes and cover art. Do you guys remember the Tomb Raider box? It was a trapezoid.
Do you remember that?
The box was?
Oh, I don't remember that.
No.
The box of Tomb Raider had a really thin top, a really wide bottom, and then the angled sides.
And it just had the words, Tomb Raider with Lara Croft's body there.
But it's like when every other box is just a plain rectangle and here's this like crazy looking trapezoid, that was like a way that you sold games was just like being clever in the in the boxes.
I mean, I remember, I remember finding a game called Full Throft.
throttle because I remember at the time loving LucasArts games, like pretty much anything Lucas
Arts made I liked. And I just remember seeing a cover of a guy, he was just a biker. And behind him
was this giant like fire explosion. And I was like, all right, I'll buy it. I'll give it a shot.
And it ended up being like one of my favorite point and click adventure games. But yeah, that was
just like such a staple in the 90s was just walking down the aisles of the store or blockbuster
and just trying to whittle things down.
Like maybe you'd carry a couple boxes with you
and you'd be like looking at them and comparing them.
Oh, this one looks way cooler.
I'm going to go with this one.
You know, I remember Warcraft.
I bought the first Warcraft solely because of the orc on the front.
Big green ork.
Yeah, I was going to say.
Yeah, I remember that one.
Yeah.
But that was like, I kind of missed that.
That was kind of fun back in the day.
Nowadays, I almost feel like we know too much about games ahead of time.
there was something to be said for like a little bit of discovery and you gave more games a chance
because you just didn't know. And if it looked cool, you'd give it a shot.
This was also the heart of the video game rentals.
Oh yeah.
Various stores. Like, you know, I think this was actually before Blockbuster came around or at
least where I lived. We had like Red Coast video.
Yeah, you had a couple mom and pop stores. But that was that was the other thing is you'd
ride your bike to the video game store slash movie store.
and you'd go and you'd look at the shelf where the games were.
And you would hope that if you found a cool game that the box was,
or the cartridge was back behind there,
or the empty box,
I guess that you'd then take up to the counter and they'd find the cartridge
and put it in there for you.
But I mean,
this was the way that we got to try games.
You know,
I mean,
as a kid,
you didn't have very much money to buy a game.
So nine out of ten times you were going to the,
you know,
your local rental place and you were browsing through,
again, you know, the cover art is what would sell you on something. But a lot of times it was
dictated by what was actually available. Oh, yeah. I mean, I remember my brother and I many times,
like riding our bikes to the store and looking around. And it's like, well, we have two games on
the shelf, you know, which one of these looks like it sucks the least, you know, and kind of
going, well, let's try this one. And then we'd rent it for a couple days. And then you had to take it
back. And, you know, if you forgot, you had to pay the late fee, which was expensive as a kid.
And yeah, I mean, but that was how we tried out lots of different games.
Oh, yeah. And you go, you go there. I mean, when you're a kid, you got nothing on the weekends and
you're just ready to game all the weekends. So you just got all that anticipation when you go.
But wasn't that just the best thing when you get there and you're just in awe of how many games
are on those shelves back behind the counter? When you get, you had them the empty box and you
see and they skim through them all and you're looking and you just think.
that is so many video games
and you just,
you want every single one of them.
I always remember just looking up
and just my jaw was just dropped to the floor
with how many games were there.
But yeah, aside from, you know,
like cover art and graphics and stuff like that,
like those sample discs were huge for me
because also, you know,
gaming was kind of fairly new
and also, you know, most of our parents
thought it was going to rot our brains out except for Josh.
So you could get a sample,
but you couldn't just keep buying games.
So I remember just constantly playing
samples and I would play the different games on there over and over and over just to get game time in when I got bored of the other games I have. So those were huge. That's actually how I found, you know, one of my favorite games ever, Metal Gear Solid from a sample disc. And I was, they let you play that first, the first base level. And I was just like, I have to have this game. But yeah, that just all this, even creating this list and looking up all this stuff, it just, it's wild how many games I totally forgot about. And, and I
played so many more games back then. And like you said, Paul, you just give a lot more a chance than
I do now or, you know, over the last few years. It's wild. Yeah. Yeah, I really miss being able to rent
games more. I remember always making plans with my friends. Like, let's spend the night at your house
and, and then they'd be like, all right, I'm going to ask my mom if we can rent a game and I'll do
extra chores and you would try to like strategize ways to try to get to Blockbuster and get that rental.
but there was nothing more fun than trying out that new game.
And that was the thing between everybody,
everyone always had at least one of the systems.
So your one buddy had an N64,
you had the PlayStation,
the other one had this,
you know,
so there was always something with whatever game was out
between all the friends you could get to that person's house
and play it.
Yeah.
The cool thing was, too,
is like in that discovery of just grabbing a game,
taking a home,
having zero clue what to expect.
Like,
this is how like Mega Man.
I remember playing Mega Man.
And it was like, dude, this game's fantastic.
Like where did this come from?
But then I remember playing these like terrible games.
Oh yeah.
Yeah, like this game sucks, man.
Like we totally just wasted our money on this.
So I, it, like we don't have that anymore.
You know for the most part what you're getting.
There's all the previews and the reviews on the internet and stuff like that.
And, you know, sometimes we're still pleasantly surprised or we're disciplined.
in some games, but there was nothing like just diving into the complete unknown and then being
like, okay, this game is awesome. Like, where has this game been? Or having that disappointment of like,
do you think if we took it back like right now, they'd swap it out for a different game?
Oh, that was the worst. All right. Ryan, coming back to you. What do you want to talk about next?
Ooh, I think I'm going along along those lines of where, like Josh said, we all know.
though like the top bangers in the 90s, you know, you got a symphony of the night and Starcraft
Half Life, Metal Gear. By the way, 1998 was insane for video games. Like the list is just off
the charts of all these crazy bangers, but we know those are all great. I wanted to mention one,
along with like, just kind of a parental influence that I had on a game. My good friend Daniel
as a kid, we were really close as children and he had the N64.
I had, you know, PlayStation.
And so we would, I would go over there and his dad, he passed away from cancer.
So, Wayne, love you.
You made a big influence on me.
But he was absolutely great.
And he would sit.
And I remember he would sit and play with us on the weekends and you'd play all these
different games.
But one that we played a lot of was, it was Star Wars.
And it was just an awesome game.
It was Shadows of the Empire.
And I remember as one of those cool 3D-looking games on N64.
that you would just get lost in.
And he would sit and he'd play with us and we'd just play for hours.
And I remember that was like one of those that really kind of set in stone,
just a love for gaming where you could just unwind and escape from the world
and just dive into this new world and just play,
just game for as long as you could for you to, you know, go play outside,
even in the summer in good old Arizona.
But that's one that definitely stuck with me.
I don't think huge well-known.
I don't really remember anyone much talking about it,
but it was definitely a really cool game.
And I remember this one part where one of those big Yetis
would just swing his arms,
almost like kind of cartoonish-looking,
just swing whirlwind his arms.
And he would just wreck me every time.
And it took me, I hated that stupid Yeti.
Would you slice its like arm off, like from episode five?
No, I don't think you got,
Like the lightsaber in that.
If I can remember right,
I think you just had like a blaster and stuff.
But I just remember being out there and that that stinking Yeti would just always kick my butt every time.
There were a lot of good Star Wars games in the 90s.
Oh,
2000s also.
I feel like they've kind of become a little more hit and miss lately, but there were a lot of good ones back in the day for sure.
See, what's weird is I played all the space ones, like the Thai Fighter and X-Wing and those.
I did not play like many of the like the on-front.
ones. Oh, like dark forces.
I loved those. I played, I did play dark forces, but I think I missed a lot of the, like,
the other ones because there was like, what, Jedi Knight and some of those. That might have
come later. But yeah, I was all about the space combat ones, but I didn't really play a lot of
the, you know, the person. What's the opposite of space? Like, planet ones, land ones?
Yeah. Josh liked to do barrel roll. Oh, yeah.
That's Star Fox.
I know, but it's in space.
Yeah. Well, is it? I mean, I guess partly.
Because Star Fox is like on the planets and stuff too.
Yeah, whatever. Yeah, you're like flying in the sky of those planets.
Yeah. All right. Let's go ahead and take our last break and then we'll be right back.
All right, Josh, swinging back around to you.
All right. I, you know, recently we had a conversation on our Discord server about this game.
I recommended it to somebody. But let me just, I want to ask you guys a few questions, right?
You guys like games with good story.
Sure.
Yeah.
Who does it?
You guys like games where you might have like a plethora of options as far as like either characters or ships or like just having a huge variety of like gameplay elements.
Sure.
Love it.
Do you guys like space?
Space is fun, right?
Oh, absolutely.
Yeah.
Questing.
Yeah.
Real time combat.
Is this Josh's hype thing that he does?
How about like really, really good funny humor to a game?
Okay.
Okay.
There's a game that checks all of these boxes, guys, like, legitimately.
And I remember playing this game, and this is one of those ones that left that impression on me where I went to gaming is at its peak right now.
And that's a game called Star Control 2.
Okay?
You've heard me mention this, but I've never really broken this game down very much before.
But in Star Control 2, you're trying to find these precursors.
There's these giant alien or just these alien races that are evil.
and they're coming to attack the galaxy
and you have to try to form an alliance
and go out into the galaxy
and hopefully meet alien races
and say, hey, do you want to ally with us
because we're going to stand up
against the big bad guys?
And sometimes when you're out in the galaxy
and you're meeting aliens,
they're not all nice.
So you might meet a mean alien race
that now wants to wipe you out.
The beauty of this game was
there's like 30 different alien races out there
and you had dialogue options.
So when you met one,
of these, it would put like their bridge up on the screen with like the captain talking to you.
And they were the most fantastical aliens you could imagine, which was really cool at the time.
And then you had dialogue options and how you wanted to deal with them.
And then when things broke down and they're like, you know, prepare to be destroyed, it would go into a 2D space combat real time, almost like arcade like type game.
and you could swap between the ships of the aliens that had allied with you.
So this was very much like a rock paper scissors type combat where, you know, you would have
some ships that you were great with, other ones that you were terrible with.
Every single alien race had its own ship, which had like two or three different abilities.
It was like the precursor to like hero shooters in a way because it was just like, look,
here's a ton of options.
You know, everybody has a couple different abilities.
go wild, you know, and then there was that arcade shooter part of it, you know, and then like I said,
you had Quest, you had a star map that you were exploring. You had planets that you'd go scan and you'd
detect alien life and you'd land on them and then you'd meet some marooned alien species that was
really funny, you know, and that, this game was complete. It literally had everything you could want
in a game. I genuinely think that Mass Effect borrowed a lot of the ideas from this game,
like as a precursor.
But it was one of my favorite games I ever played.
Still to this day, they released a more recent remake version of it called Star Control Origins
that I think would still hold up to this day.
The graphics are decent and it's the exact same type of gameplay.
So I cannot recommend this enough.
At least Google it or go to Steam and search for it, Star Control Origins.
It was such an incredible game, man, absolutely mind-blowing for a year.
younger, Josh. Well, and being early 90s, like, I'm watching some footage, especially for,
for PC gaming, this is pretty advanced for the time, for sure. And that was a thing. Yeah. I mean,
that was the thing, dude, is like between the questing, the star system, all the different aliens,
and they all would talk and have different sound effects and stuff. Um, they were needy. Like,
if you met people that would join you, sometimes they'd come back and they'd be like, hey, you know,
we're doing all this and you're not doing anything for us. So then you'd have to like,
try to appease them to keep them in the alliance and stuff. And it had this great humor aspect to
it at the same time. Absolutely just, I loved that game so much, man. If they told me they're coming
out with Star Control 3, I'd lose my mind. Yeah, I never played any of the Star Controls. So that's just
totally outside my experience. Yeah. I'm guessing same for you, Ryan. Yeah, no, I haven't either. But yeah,
I'm looking at footage and stuff of this, too. This is cool. Especially like you said, for the early 90s
like that. That's wild. Yeah. Fun fact, they literally just released a Kickstarter for something called
Free Stars, the Erkwan Masters, because they're trying to make like an updated sequel to it with like
still maintaining that feel of the original games. And that literally just released, I think,
like the day before this recording. Oh, wow. Nice. All right. Moving on to the next thing here.
I wanted to talk a little bit about multiplayer gaming on PC in the 90s.
All right.
Now,
did all of us engage in dial up,
like direct 1V1 certain games with your buddies?
But you couldn't do more than 1v1 because that's all you could call is one other person.
Yep.
I remember playing so much command and conquer and dissent.
Oh, yeah.
It was me and my buddy Kyle and you would, you know, type in your buddy's phone number.
There was no way to connect to like a server with multiple people.
You would just dial them directly and you could just, you know, play that game.
And of course, inevitably a family member would pick up the phone.
Your game would start to stutter and hiccup and you'd start yelling, hang up the phone.
I'm playing, you know, online.
And that was so cool to be able to have.
the ability. And it's so weird to think how quick we went from, okay, now we all have these dial
up modems that run incredibly slow to then just a few years later. All of a sudden, now you
have like massive online multiplayer with Battlefield and stuff, really not that much longer later.
But I always thought that that was really fun, being able to do the direct dial up with your
friends. I remember always picking GDI in Command and Conquer. I'd get my
stealth tanks, hide them behind my buddy's base, pop them out of stealth, start shooting his
buildings, and then as soon as he'd realize, I'd call them back and put them in stealth and just do
it over and over. Descent was another great one. Josh, I know you and I have talked about it in the
past. Having like a full 360-degree space dogfighter at the time was really novel. And I remember
a few years later, someone did open up a server where you could connect to that online.
And that might have been like 99, like right at the end of the decade.
But it was not terribly easy to do multiplayer back then.
And this is obviously, you know, on console, it was even different.
You had to have like Xbox Live and stuff like that.
And that wasn't even until the 2000s.
But just having the option on PC was very cool in the moment.
All right.
Ryan, coming back to you.
What do you want to talk about next?
Oh, man.
I'm going to go to one that is not on like a big main console,
but something that took over a lot of hours of my life as a child.
I'm going back to the OG Game Boy and Pokemon.
I want to be the very best like no one ever won.
Okay.
All right.
All right.
I would,
a big,
big Pokemon kid,
I was kind of right at that time,
fifth, sixth grade,
mid-90s,
that was,
that was,
or kind of later 90s,
that was my Pokemon era.
that was just handheld gaming like that, you know, on the original Game Boy and then Game Boy
advanced and Game Boy Color when, you know, you got actual color on this little teeny device.
It just, you know, again, I know we keep saying this, but there was so much advancement in the
90s.
Every year, it seemed like there was just crazy, crazy technological kind of progression.
And playing that handheld game and it wasn't just Tetris or Pong or something like that
where it's saving my Pokemon's levels and I'm traveling through this world.
And it was just something that I remember my parents would go to some church activity on
weeknights and they'd let me bring the Game Boy.
And I'm naturally pretty much an extrovert.
I like to be around people and talk and hang out.
But when I would go to this, I would sit in a corner, not talk to anyone.
And I would play Game Boy for that, 45 minutes or an hour that, you know, they were at their
thing.
and then they'd pick me up and take me home because, you know, we could only, we had limits on how long we could play,
but I was uninterrupted and could just sit and play for all that time. So that was a big one for me that
just kept me going. I loved just to sit and be able to have that device that you could just take anywhere,
road trips, you know, these little things where I just have to be stuck there for an hour,
might as well play a game, you know. There wasn't a portable, like, console or handheld before the Game Boy,
Was there? I can't remember one.
No, I don't think so.
And the Game Boy came out in 1990, so that was first.
I mean, think about how truly, like, life-changing that is, right?
I mean, you know, it used to be that you had Nintendo and you had to plug it into your TV
and all that stuff.
You had to have power, you know, plug it in and all, you know, every, you know.
And then all of a sudden, you're telling me that I can play these games anywhere I want on a
road trip at church, you know, if you have a sleepover.
Yeah, you're bringing it over to your.
buddy's house, like for a sleepover and stuff like that. I mean, I remember my friend,
and I remember thinking like they were rich at the time, you know, and like they had a Game Boy.
And I just remember thinking like, oh my goodness. And it was so funny because his mom always had
the Game Boy playing Tetris. So it was like nobody else actually ever got to play.
You know, but it was just like this was insane to have games like Pokemon that you could just
play anywhere. I remember being so jealous of my friends that had a Game Boy because they could play
video games basically whenever they wanted.
And then you'd have the Game Boy, but then
there's always that one dude who just
had it totally tricked out. He had
Oh yeah, the light, the different case on it.
The light, the different case, the extra like whatever,
you know, the cooling fan on.
There was all kinds of mods that they would put
and you just, oh man, you like that guy.
But whatever, I still have a Game Boy. So
yeah, it was just something. Yeah, it just
was wild.
Who was your starting Pokemon, Ryan?
I think I went Charmander.
Yeah.
Charmander and then almost everyone did.
Yeah. Oh, for sure.
Got to go with the fire.
But I definitely like I played a lot of that, but the most I played was yellow I think or gold or whatever with where you start with Pikachu.
But yeah, definitely I'm pretty sure.
I'm pretty sure I went with Charmander.
Then of course a few years later, they came out with the Sega Game Gear.
And I remember one of my friends had that.
And we would take turns playing Mortal Kombat.
And so like when we got sent to bed when I would spend the night, he would just like play one
round and then he would hand it to me on the bunk bed and then I'd play around and hand it back
to him. And the game gear was pretty legit because that was color right off the bat. Yeah,
it was pretty wild. Yeah. All right. Josh coming back around to you. Tony Hawks pro skater boys.
All right. Yeah. Maybe maybe the best game of the 90s, honestly. It's in contention.
Dude, I can't tell you how many dozens and dozens and dozens of hours I spent at my buddy's house with us just trading off.
There was some nights we'd have six dudes hanging out over there and just literally passing the controller down the entire line.
You know, and I remember watching my buddy just go on this absolutely insane run in the mall where he was like grinding from one thing to another doing all these tricks.
and, I mean, racking up this like million point score.
And the other five of us just absolutely losing our minds,
cheering this dude on.
I mean, like just screaming as loud as we could.
Like, just go.
Go.
Yeah.
You're almost there, man.
Like, keep going.
And just like pumping each other up, man.
The music in that game was some of the best soundtrack you'd heard in a video game
up to that point because it was using all like at the time, modern and, you know,
and top songs.
So that was really cool because it really just aimed you up for that time of your life, you know?
And I mean, that game was the pinnacle of being able to just keep going for that slightly higher score
or trying to find the secret parts of the level to get the letters.
Remember, you'd have to get skate.
Oh, yeah.
Yeah, that was in the levels.
You had the different skaters that you'd unlock.
Like, if I remember, it was like Bob Bernquist was one of my favorites.
Rodney Mullen, baby.
Yeah, yeah.
So you had all these different skaters that people liked, you know, at the time.
And when it was your turn, people were wondering like, oh, who's he going to pick, man, who's
you get, you know, and then you'd go through and you'd, uh, you'd pick the different levels at the
same time. It's like, is it going to be mall? Is it going to be the school? Is it going to be the
warehouse? The warehouse is where it was that. Yeah, the skate park one. What was that?
Burn signed, I think was the name of it. If I, if I remember right. But yeah. And then it was just,
dude, that game was so incredible. The, it was weird because it was competitive.
but at the same time you were always cheering your buddy on to like have this epic run at the same time man
and it had that really cool signature blue cartridge on nintendo 64 yeah yeah i forgot about that
no it's definitely this one um i'm glad you brought that one up because that hits really hard for me
i was i was a skater die bro as a kid i probably started skating as like fifth grade or fourth or
fifth grade and that was my life through you know i started playing hockey a little like
and got into other sports, but in high school and stuff.
But I skated for years and years.
I still skateboard, and I mean, I broke my wrist two years ago,
skateboarding because I'm a silly old man.
But that one just, I already, I knew all the skaters.
I knew all the tricks.
I knew it was just a game that was made perfectly for me at the perfect time.
And so I just fell in love with that game.
So much to where this is somewhat of an embarrassing story.
but I was in junior high, seventh or eighth grade English.
And I've always been a decent writer.
I like to write, and I hate math, but I enjoyed writing.
But I was so into skateboarding and Tony Hawk that in some essay I was writing,
I wrote like a trick sequence.
And I was thinking how cool it was.
And I was like, man, these are such cool tricks.
And I was thinking about the sequence of how I carried over this jump and this grind and everything.
And then I got my paper back.
and it just says run-on sentence minus 10 points or something.
And I was like, oh, yeah, that was kind of dumb.
Oh, man.
Oh, that's so funny.
Yeah, I think maybe the last thing that I was going to bring up here is just that our
relationship with developers was just much more secure back in the 90s than it is now.
You know, there were some real heavy hitters for sure.
I mean, like I mentioned before, everything LucasArts put out, I was a
huge fan of, whether it was Monkey Island or the Star Wars games or the Indiana Jones games. Those
were always fantastic. Blizzard obviously came out with Diablo, Warcraft and Starcraft. Capcom.
I mean, they were crushing it in the 90s. Street Fighter, Resident Evil, Mega Man, which you mentioned
earlier, Josh. Konami, Metal Gear Solid, Silent Hill.
Konami back in the day, yes. Yeah. I mean, and Squarespace with all the final fantasies.
like the developers, I feel like they had much higher hit rates back then.
And obviously, game development was much simpler.
You cranked out games a lot quicker.
There were fewer options.
The tech was only so good, so it was always a little bit limited.
I feel like game development now is so much harder because the sky is the limit for anything
that comes out now.
Back then, you were working with like a couple megabytes of RAM.
So, like, everyone was automatically confined.
in making these games, but you really could, like, trust everything that certain developers put out.
And maybe that's why, like, still to this day, we'll say things like, man, CD Project Red,
do we still trust them after the cyberpunk release? Well, now that they got the game back to where
it should have been, yeah, I think we trust them, or maybe it's from software, or, like, talking
about Baldersgate, Larian, Larian Studios. There's still a few out there, but I feel like that's more
like a relic from the 90s and the 2000s, where we trusted developers back then. Nowadays,
it seems a little bit more of a grab bag of what's going to be good or what's going to be bad.
Like, just because like Konami comes out with something, that doesn't mean anything to me anymore,
but it did mean something back in the 90s. Yeah, I think it does mean stuff today. I mean,
you know, if Rockstar says, hey, we're going to release a game, people pay attention. You have to
if CD Project Red says, hey, we're releasing a game. Like, you know, if CD Project Red says, hey, we're releasing a game.
people pay attention. Larry in Studios is another one. But if Ubisoft says, hey, we're releasing this
game, people kind of go like, eh, right? And Blizzard says, hey, we're releasing a new game.
People really perk up. But then it's kind of like, you know, but you're just trying to rob me at this
point, you know? And so I'm with you, Paul. I mean, I think, I think what we see is we see much more,
I'm going to call it predatory to just simplify it. You know, I get that these, these,
you know, the gamers make the decisions in this case, so it's not necessarily predatory.
But I think we are seeing these developers that are completely money focused and they are a business,
just trying to, you know, make money and nothing else.
They don't care about the gamers.
They don't care about anything.
They have these PR departments that will cover up any big mess up, which we've seen a lot of lately.
You know, I mean, think about it.
The backlash lately is unheard of.
I mean, we talk about games back then that really flopped.
I mean, there's like two, E.T. and Superman.
Yeah.
Yeah.
You know, I mean, I can't think of any other games for that whole period where it was just outrage, you know?
And now it seems like we're getting outraged like six times a year almost, you know?
And so I think that that's part of it, honestly, is back then, number one, games had to be complete because they were on a cartridge.
If you bought it and it didn't work.
that was real bad, you know,
now you buy a game and it doesn't work.
They go, oh, yeah, we're working.
We'll patch it.
Don't worry, we got a patch coming, guys, you know,
and that kind of stuff.
So, well, not only that, just like you mentioned before how Doom 2 came out one year after Doom,
like think about the fact that GTA 5 is over 10 years old.
We are talking a full decade with no new GTA.
And yet, look at the 90s.
Beginning of the 90s, you had Mario 3.
as the newest Mario. You get Super Mario World, Super Mario Land on Game Boy. You get Super Mario 64 and
Mario Sunshine. Those are all absolutely fantastic games because you got those new games every like
two years. The advancement of those games is also incredible. Like look at the difference going
from Mario 3 all the way up to like, you know, Mario Sunshine. So the fact that the studios were
pumping out more games and they were all high quality. Nowadays, I think it's like, well,
we have 10 years of development in this game. We have to monetize the heck out of it. And especially
in the case of like Rockstar, right, they're going to spend like $300 million on promoting GTA6
because they have to make $10 billion off it. So I don't know. It's just a totally different
business model these days. Back then, I think it was a little bit more loosey-goosey because if this
game fails, there'll be a new one next year. And now the studios don't have that luxury. They have to
have a hit. They have to squeeze as much money as they can out of it. And in some ways, I definitely
prefer the old method for sure. Yeah, because they were making games to be fun. Yeah. Like, that's what got
you rich back in the 90s. Like, that's what I'm saying. Like, back in the 90s, if you made a game that was
fun, people would tell their friends because again, before the internet. So if you make something that I'm
loving, I'm going to school and I'm telling all my buddies that I found this game and then I'm
playing this game and it's the greatest game I've ever heard of. You know, and then they go and
beg their parents for that game and then, you know, so on and so forth. But back then, like,
that was the key to success was make a game fun and people are going to want to play our game.
You know, nowadays it's, oh, well, let's make it look really fancy or, you know, let's use all
these psychological aspects, you know, to try to keep people playing. It's just reading these
articles on like battle grounds, right? Harstone and how, you know, it's all about gaming the player
retention and like the player counts in these games. Which is why you're seeing these like really
mundane like like type free battle pass systems and stuff like that. And you know, if you come back
and play for a little while, maybe they give you a free card pack as like a welcome back gift because
it's not about people having fun. It's about being able to report to your shareholders. Hey,
guess what? We still have this many million people playing our game. And then they go, oh, okay,
well, that's good. That's success then. It's a candy crush model. Right. You know,
even though the game's not fun, people don't want to do the quests, you know, or any of that stuff,
but that's how they see it nowadays. And that's the difference.
They have the financial fiduciary responsibility or whatever. Yeah. But that's the thing, too,
is, I mean, correct me if I'm wrong, but like back in the 90s and stuff, you didn't become a game
developer or that to be a millionaire and you didn't care about games. You loved games and you wanted
to make games. You wanted to tell a story. You wanted to create something that you yourself would want to
play. And I just don't feel in a lot of the games now, they have that. There's not a big soul to these
games to where you can tell that they just poured their heart into it and they truly cared,
you know, win or lose. Like, you know that they tried their own.
hardest and it wasn't about the money. It was about creating something with their passion and with
their love of gaming. This is, I mean, for AAA titles, I think you're right. I think this is why,
you know, we, we have been touting and saying the rise of the indie devs. Because the passion and
the creativity that they have does come through. Yep. You know, and I think that part of it,
and I'm guilty of this, because I love a really good AAA game. I like being wowed by something.
So, you know, I admit I'm part of that problem, but it's like, you know, the AAA
games get me really excited and it's crazy to see what we can do with gaming. But more often than
non, I find I'm actually having more fun with an indie game than I am with like a AAA title.
Yeah, absolutely. I think you're definitely right, Ryan. It was more passion driven because there was also
less money in it. Like the whole idea of the gaming industry being bigger than like the movie industry
and music industry combined. Like that was unheard of back in the 90s. It was kind of like, oh,
you're a game developer, like, you can make money doing that. That was more like the mentality.
So it's definitely driven, I think, a lot more of wanting to provide a fun experience. And if this
can be a living, great. Whereas now it's, you know, it's, it's just a little bit to focus on the
numbers these days. All right. Well, I think that brings us to an end of this trip down memory lane.
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Thank you for listening to all of us old farts, talk about games from 30 years ago.
Hopefully it was at least somewhat enjoyable to all of you.
Until next time, happy gaming.
See you.
All right.
See everybody.
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