Video Gamers Podcast - Bonus Round: Revel in the RPG’s - Gaming Podcast
Episode Date: March 8, 2021Gaming hero’s Josh and Paul are back in another glorious Bonus Round! This week we’re chatting one of our favorite gaming genres and diving deep into some of our favorite RPG’s of all time. A tr...ip down memory lane? Maybe. A chance to hear about some phenomenal RPG’s you maybe haven’t heard of… definitely! Gaming nirvana exists, and it’s the Multiplayer Gaming Podcast! Connect with the show: Support us on Patreon Follow us on Twitter Follow us on Instagram Subscribe on YouTube Visit us on the web Learn more about your ad choices. Visit megaphone.fm/adchoices
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Thank you for listening and supporting the show. Now on to what's sure to be our greatest episode
ever. Hey everyone, and welcome to the Multiplayer Gaming Podcast.
Today, we are here for a bonus round episode where we break down a certain subject related
to gaming, and we decided for this episode that we're going to cover role-playing games,
or RPGs as the kids call them.
Man, what a huge topic.
There are so many different kinds of RPGs to talk about, so many games to discuss.
And as we start out on our quest to conquer such a large topic, we need some introductions.
I am your support class, the one here to help keep things moving, your host Paul, or known in some circles as Father Paul, like my priest in World of Warcraft.
I'm not calling you Father Paul.
No, no, I would not ask you to. Never in real life. And then we have the Rogue,
the one who loves to melee and DPS and to be in the thick of the action. The Flanker Extraordinaire.
I thought you might like that title.
Thank you.
The one and only Josh. That's true. Although I kind of really equate myself more to the Leroy Jenkins of the world.
Yes, I can see that.
You know, the guy that just charges in, winds up wiping his entire raid party.
While I'm crunching the numbers.
Yeah, exactly.
I do.
I'll say this.
I have found a love of tanking lately in my last like five years, maybe, you know, everybody
loves the DPS role, but I found that I actually like legit enjoy tanking in games that where
you need to tank.
So maybe, maybe I'm maturing in my, my old age, Paul.
Could be, could be, who knows?
All right.
So jumping into RPGs here, so much to
talk about. But first and foremost, Josh, are you a fan of the RPG genre? I love RPGs. If I am not
gaming with you guys, there is nothing, I mean nothing like just getting completely absorbed
in a great RPG. I mean, you have heard me just go on
and on about how much The Witcher 3 is my favorite game of all time. I picked on you for not playing
it. We've talked about it a ton. I'm sure I'll talk about it some tonight. God of War, I mean,
I get that that's like an action RPG, but that's another one of my favorite games.
We're going to try to stay away from the Mass Effect series, which are great,
the Dragon Age series, which are great. I mean, it's one of those things where if you can get
absorbed in an RPG that is good, there's very few video game experiences like that.
Yeah, the immersion of RPGs transcends that of any other
genre, which is one of the reasons why I think it's such a great series of games. So I love RPGs
also. Although what's kind of funny is that RPG is such a broad term. There are some entire
subclasses of RPGs I don't really care for at all. And then there's others that are among my
favorites. So I thought that it was really funny that you and I were on the same page of just
throwing Mass Effect and Dragon Age to the side. We talk about those games way too much. I am more
than willing to admit I bring up Mass Effect far too often on the show. So we'll put those on the
side for now. And we'll just take a look at
some other kinds of RPGs. But I am glad that we both at least love the genre. I think it would be
a far less enjoyable episode if we didn't like it. So from a philosophical question,
because I think this is important when we're talking about RPGs. How do you define an RPG? Because I think
this is very difficult to do.
That's the question.
Back in the day, an RPG was like
turn-based, like Final Fantasy
that was an RPG, right?
Like your JRPGs, your Japanese
RPGs with your turn-based combat
and your characters, your party
of like three or four people.
Back in the day, that was it.
And everything fit into that mold for the most part. Now, I mean, how many subclasses of RPGs
are there? There's like 15? Probably. I don't even know. It's tough because they've split in
so many different directions, which is good in one way. For me an rpg is a game that exhibits a progression like
honestly like that to me that is probably the easiest way like the most simplistic way to put
it is for me if there's not progression in your character in the strength of your character in
the equipment that you have and a story to go along with it then it's not really
an rpg you know i mean there's a lot more to it than that but i if i had to boil it down to what
do i think like the like the essence of it is like you have to have like a journey to go on with a
character where they progress and get stronger throughout that journey. Okay, so that's really close to how I would define it also.
When I think of RPG, just from a pure dictionary standpoint, you would say it's where you are
standing in the place of a player and you are experiencing things with them as your avatar.
But I feel like that could be the definition for almost any video game these days. So I'm thinking it has to be in an immersive world, and there has to be some kind of progression,
whether it's through a talent tree or gaining XP and then learning new abilities.
It has to have some kind of leveling like that.
And I feel like it has to tell some kind of story through quests.
I feel like at its core, that's a lot of what you have to have in an RPG.
Your character has to be out on some kind of mission, and ideally with side missions and branching stories.
Although even that's not necessarily required, but to me that's what makes up an RPG.
So before we jump in here, are the Grand Theft Auto and Red Dead Redemption games RPGs?
I, dude, this...
Because I feel like you could make an argument either way.
When I was, I mean, I just talked about God of War, right?
Like, a lot of people would say, oh, well, that's like an action game or something like that.
And it's like, that's tough.
Grand Theft Auto...
I mean, technique. I don't like you for
that question, man. Like, it's tough. I know it's hard, right? Part of me is like, yes,
like I just explained it's a character with progression in a story. And guess what? That
fits both of those games. But then I kind of like, my brain goes like, it's just yelling at me going,
they're not RPGs. Those aren't RPGs!
I feel like those are tough to answer because they're very immersive.
They do have that kind of progression.
The GTA games have flat-out stats, and you can look in and see what is your strength,
and how many kills do you have, and things of that nature.
So I didn't know if we were going to include the GTA and Red Dead games.
I guess we'll just have to wait and see what we want to talk about later.
But I wasn't entirely sure that would make the cut.
You asked me, are they?
Are they RPGs?
I think they're probably not.
Really?
I was just about to say, I think they are, but I don't think they fit the mold of what people would consider an RPG to be.
Like, when you say, hey, RPG, I don't think people think of those games, but by definition, they're probably RPGs? Yeah, I feel like if you had a Venn diagram of action, adventure, and RPG,
it's right in the middle of all three. Like, it really is. So, you know what? Let's just say it's eligible. All right. So, we can talk about those in a few minutes if we want to. So, we are both
huge fans of RPGs. We kind of laid out what an RPG is. What is it about RPGs
that keeps drawing you back to them? There's nothing like starting this character that goes
out into the world and is fighting little bunny rabbits and almost dying. And then you get a bunny rabbit fang. And then it's like, oh, now I can make a bunny rabbit dagger,
and then I can take that, and then I can go kill this badger. And before you know it,
you're wielding just glowing mythical swords of doom and destruction and fighting dragons and demons and stuff like that. To me, that's what really draws me in.
So I feel like you have to have a really good loot and inventory system
to make a good RPG.
Story obviously comes into play,
and the better the story, the more memorable the RPG is.
But for me, I think it's that sense of progression
and seeing your character get stronger and getting excited about a new spell, right? Or a new ability
that he might have unlocked or something like that. I think that's what really draws me to it.
Yeah, it's almost like a rags to riches kind of story that you get to participate in.
Yeah. Yeah, it's almost like a rags to riches kind of story that you get to participate in. Yeah, I'm with you.
I love seeing progression in characters.
For me, it's definitely the story.
And my particular brand of RPG are ones where there are consequences of decisions that you make.
You can have RPGs where that's not really the case. If you're going to talk about like the Pokemon series or something where there's not really
world affecting decisions where you do get that in other series.
And I really enjoy that.
And I think that really leads to replayability.
I love going through games playing as the good guy and then going back and playing as
the rebel.
I really love that RPGs lend to that kind of replayability and i also love
that they tend to last much longer than other games if i played through the campaign of a first
person shooter those tend to last maybe six to eight hours for a lot of modern first person
shooters anymore if that yeah a good rpg you can sink 100 hours into no problem and then maybe you play again
as another class and for me i don't like having to switch games really often i know that you don't
mind that so much i like laser focusing on one game and i want it to last a long time
and rpgs do that really well it's funny because i i've always joked that I have video game ADD, where it's hard for me to
play a game for very long. And I have tried hundreds of RPGs out there. I mean, I love them.
It's one of my favorite genres. But then at the same time, out of 100 RPGs, I finished maybe three or four of those. You know what I mean? There becomes a point,
for me at least, where I have to make myself start playing the main story and ignoring side quests,
because if I don't, I know that somewhere 30, 40 hours in, I'm going to just fall off and never pick it up again and then not know what happened.
With the exception of some of the... That's how I know it's a really, really good one,
if I play it all the way through. I don't know what it is, and it's
Josh's weird rating system in my own brain. But it's like, if I actually beat an RPG,
that's the highest compliment that I can actually give an RPG, is I played it till the very end.
That's funny.
So it's almost like if we were out to dinner,
you want to order two appetizers, a meal, two desserts, and you just want a couple bites of each.
Dude, that is 100% give me variety.
Like I love, like, I mean, buffets are kind of junky
just because of the quality of the food.
But if I could order a bite off of each thing on the menu, I would do that every single
time in a heartbeat.
That's funny.
You just want the taster menu.
Yeah, see, I'm the exact opposite.
Just give me the porterhouse.
If a steak is a steak, I don't care about anything else on the outside.
Just give me that 32-ounce porterhouse.
I'll eat the whole thing.
You know, it might take a while, but I'll do it.
So last question before we jump into individual games. As we think about RPG genres,
are there any in particular that you like or dislike?
I used to be a fan, a big fan of the Japanese RPGs. I have found lately that I cannot get into those anymore. I mean, honestly,
like Final Fantasy VII, right? The original one. One of the greatest RPGs ever made. I have
extremely fond memories of that game. I think... And I mean, I even played and beat the remake,
right? So it's one of those... So that was great too. I don't know how familiar you are with the Dragon Quest series.
So there was Dragon Quest XII or something.
I did not play any of these in the series.
But it was getting really good reviews.
And I was like, dude, I haven't played a JRPG in forever.
So I bought it.
I played it.
I loved it for the first eight hours.
And then I just never touched it again.
It wasn't that I didn't like it.
It's just that,
that it started to get like repetitive to me.
The combat was taking too long.
I was getting aggravated.
Like every time I had to go into a fight,
cause I'm like,
I don't want to fight right now.
Like,
I don't want to do that.
I just want to get from point A to point B kind of thing.
Um,
so I don't really like the JRPGs anymore.
Um,
I'll tell you what I do like, man, is I love the action RPGs now.
You took two great genres and you meshed them together and you turned them into something just fantastic, man.
So I'd have to say that's probably one of my favorite sub-genres of the RPG.
I'm a fan of tactical combat.
We've talked about this.
The Divinity Original Sin series, which I'll probably talk about later, is very tactical.
But then at the same time, even that game makes me whine sometimes because I'm like,
I don't want to do a 45-minute fight right now.
You know what I mean? Like, give me buttons to smash and, you know,
monsters to hack through and that kind of stuff. And I found that I'm gravitating towards that
more and more than I am like the really long drawn out fights.
I hear you. So one thing that's a little interesting, I did not do any serious research into RPGs, but I did read the Wikipedia page. And it was really funny when they talked about the Western versus Eastern RPG and why they are the way they are. where they could focus a little more on the faster processing and more action-oriented games,
whereas in Japan, they were mostly developing these for the NES.
And of course, the NES has very limited processing power,
which resulted in the turn-based combat style games.
And that's just pervaded through to today,
where you even see the divide becoming more and more prevalent
as Western games are becoming more and more prevalent as western games are
becoming more and more action focused which is why maybe we're not too sure if the gta games fit
because we see those games trending more to action because that's just what us americans want right
right that's actually that makes a lot of sense i've never thought about it i just always thought
like jrpgs they liked liked the turn-based combat.
And, you know, I mean, let's be honest.
It feels great to discover a new party member, right?
Like some of the games we'll talk about, it's like, you know, you got your guy, but then
it's like, so-and-so has joined your party.
And that's exciting, man.
It's like, and you don't really see that in like the action RPGs because it's just you
doing the fighting for the most part.
But I don't know.
There's good things and bad things on both, I guess.
Yeah, absolutely.
The turn-based RPGs or the tactical RPGs tend to not really be my thing, because they do feel like more work.
And it's a little bit more tedious.
And I am not a fan of completely mindless
action, but if I had to choose one or the other, I play video games for escapism. And so I would
rather it not be work. Like, I'm playing video games because I'm done working, and it can even
be very therapeutic to just slice my way through hundreds of orcs in a Lord of the Rings game or something like that.
So I tend to focus much more on the action RPGs, the open world RPGs, sandbox RPGs.
And I think you and I both tend to like those on the whole quite a bit.
Yeah.
So yeah, let's go into a little bit more depth about some specific games.
So laying aside the series that shall not be named,
let's go ahead and focus on some other ones that we haven't talked about as much.
And I'll let you go first.
Go ahead and pick a game.
Which one do you want to talk about?
All right.
So I'm going to...
I mean, look, I get it.
You know, Fallout, you know, the Elder Scrolls series.
Like, I mean, these are phenomenal.
You know, we have to talk about Skyrim at some point, you know, tonight.
But I really wanted to kind of talk about some of the RPGs that really stand out in my memory.
Because either they caught me off guard and they were very little known like RPGs.
But man, were they amazing. little known RPGs, but man,
were they amazing.
Or maybe they're older.
I mean, let's be honest, I'm the oldest one out of the bunch.
And so I've got some of these older RPGs that maybe it was just the time in my life.
What's that?
Any text-based RPGs?
No, not in this list.
Dude, I loved text-based adventure games, man.
All right. So I don't know if you've ever played, I'm just going to list this whole series because
I don't, I'll be honest with you. I don't remember which one stands out to me, but did you ever play
any of the Might and Magic series? No. Okay. So now Heroes of Might and Magic is kind of the,
the way that the genre went with like top-down map and you build up an
army and they almost kind of turn into this weird hybrid RTS type thing. But the original Might and
Magic series were some of the... At the time, they were groundbreaking because they were first
person and it was very Dungeons and Dragons oriented in how they played. So you would, it was very like Dungeons and Dragons oriented in how they played.
So you would start off the game and you would make a party of like four characters, right?
And you would, you know, you'd need like your, you know, your archetype.
So you'd need a healer and a rogue and a tank and, you know, whatever else you wanted to do.
And then you would just start adventuring and they were first person perspective.
So it was like,
you'd move one square at a time,
you know,
like a,
the old school classic,
like dungeon crawlers,
but there were stories and the characters would kind of interact with each
other.
And,
you know,
you would find new towns and there would be vendors and man,
this was back in the day when,
if you found a vendor,
you know,
he might have a sword or something that would like really change like the feel of the game at that point.
Because if you could have the gold for it, like that was an instant power boost, you know, or something like that.
So that whole series of Might and Magic was I played every single one.
Now they started to kind of taper off.
Like I think it was Might and Magic 6 or 7 that got a little weird. But when you talk about an epic scale,
first person RPG, they felt the combat was faster paced. It was turn-based, but they started doing
it where you had only a certain amount of time to make an action, or the monsters would just
keep attacking you. You know what I mean?
That kind of thing. So initiative.
Put that pressure on with the clock.
You'd have initiative and stuff like that.
I absolutely
loved those games. They were groundbreaking
at the time. The progression was great.
The inventory, the gear.
It checked all of the boxes
for me.
It's one of those ones where I know I couldn't go back and play them now because they would feel very, very dated.
But that time in that RPG world, they were groundbreaking, man.
They were awesome.
I'm looking up Might and Magic, and it looks like they started off on the 3DO console.
Did you know anybody who had a 3DO back in the day?
What?
Do you remember the Neo Geo, the $600 console back in the 80s, which would be like, this
was like a $3,000 console today?
Do you remember that?
Yeah.
I didn't know anybody.
Oh, yeah.
I do remember going to GameStop and seeing the Neo Geo behind the counter, and they always
had the display.
And you were like, dude, is that a Neo?
The cartridges were $200 a piece for the Neo Geo.
Whoa.
It was like, I don't know who this was marketed towards.
The very rich.
Yeah.
Because the one friend that I had who had a 3DO, their family was very well off.
They had a batting cage built into their backyard, and family was very well off. Like, they had a batting cage built into their backyard,
and they were very well off. But they had a 3DO, but I don't think they owned any of the
Might and Magic games, so I never played those. The Neo Geo, I loved in the arcades.
Right.
Because it had more buttons. It had, like, six buttons with your right hand with the joystick.
And I remember they focused a little bit more on those more of like the asian style
games that maybe weren't as popular here and i always thought that was a fun change of pace yeah
try some different games all right so might might magic yeah there's gonna be like four people that
are listening right now that are gonna be like, what? So I was trying to remember the earliest experiences I had with RPGs.
Because when I was younger, I only mostly played video games at friends' houses or at the arcade.
And you don't have a whole lot of RPGs there.
And when I built my very first PC, my graphics card came with The Elder Scrolls III Morrowind.
Oh, Morrowind was great, dude. I loved Morrowind.
That was the first RPG that I played on PC, and I remember the game looking gorgeous. I remember
it being the best-looking game I'd ever seen in my life. But what was really funny is that I was only used to playing games developed by Nintendo,
or maybe some first-person shooters like Halo or whatever.
And I remember hopping into Morrowind, and as a joke, I thought I would fire an arrow
at one of the city guards, and they all came charging at me.
Oh, you got wrecked.
Killed me.
And I was not welcome to come back to that city.
So it was like I was banished from it. And that was when it clicked to me like,
oh crap, the things that I do in this game actually matter. And now I can't even go back
into the city. And that for me was really eye-opening where I realized just how immersive
RPGs can be. This is like the best movie, but you can also actually be living as the character.
And that, to me, was the coolest thing in the world, even though it was a terrible decision.
And I, of course, went back to an old save and then kept playing without attacking the city guard.
But that's the only thing I remember about Morrowind. But that, for me,
was one of my earlier experiences.
I think Morrowind was the first Elder Scrolls game that I played, or it's at least the first
one that I remember playing. I don't remember what the... Because Morrowind is number three.
The third, yeah.
I don't remember what number two is. Daggerfall?
I definitely did not play one or two, and I do not know what they're called.
If I got that right,
I'll be amazed.
I'll have to look it up later.
But yeah,
Morrowind is the one I remember.
And then it's what oblivion and then Skyrim,
right?
Yep.
And Morrowind is what got me loving the Elder Scrolls series.
So then when Oblivion came out,
I was all about that.
And then when Skyrim came out,
man,
that was groundbreaking.
I mean, we got to talk about it, right? Skyrim is great to this day. Now, part of that's through
the modding community, because you can make it 4K resolution and amazing and the Dovahkiin and
the Dragon Shouts and stuff like that. Man, that game is so good.
Is it good?
It's insane.
Do you not like Skyrim?
Here, let me shoot you a screenshot here of my Steam library, Josh.
Paul!
Do you want to tell the people what you're looking at?
Oh my goodness, Paul.
I can't...
I... Paul! tell the people what you're looking at? Oh my goodness, Paul. I can't. Paul!
Tell the people.
Like, I expect this from Todd.
I know, right?
Paul!
Okay, Paul sent me, just so you guys are listening.
Paul sent me a screenshot.
He owns Skyrim on Steam.
His playtime is four minutes.
Four minutes. Paul, how can you play playtime is four minutes. Four minutes.
Paul, how can you play a game
for four minutes?
Last played December 2nd,
2014. I know people
love Skyrim. Here's the thing.
I enjoyed Morrowind.
I did not play it a whole lot. I probably
played it maybe six or seven hours.
I grew tired of it. I played
Oblivion. I i thought oblivion was fun
i did beat it i remember in oblivion i got really mad because at some point i accidentally
turned myself into a vampire i think i got like bitten by a vampire and i didn't realize the
implication and next thing i knew i was taking damage anytime I was outside in the sun. And I
was like, this sucks. I don't want to be a vampire. Yeah, but you got super strong, man. You could
turn into a bat or something, too. There was benefits. Okay, so here's the thing. I was very
sheltered in my youth, so I did not really even see any PG-13 movies until I was a little older.
And then once I hit my adult years, i really just went hog wild and watched like every
rated r movie i had missed so it took me a little while to become a little more desensitized to this
stuff and i remember as a vampire i had to go around and feed off other people yeah so i'd have
like break vampires or want to do yeah and i was like i don't like this so i so i ended up going back to an old save because i was
like i'm not gonna play this game as a vampire and then when skyrim came out i know how much
everyone loves it i know that i i see all the memes i see all the places people play skyrim
and what they run it off of to me i just want games that are a little bit more structured.
And the Elder Scrolls games to me were always just a little bit too open world.
I don't want to have to figure out what to do next.
I just want the game to give me a dot on the map and say, go there and go kill it.
And that's more my thing.
That I understand because, like I said, I mentioned at the beginning of the show, I will just get so lost in a game doing all kinds of random quests
that I never actually beat the game, and then I just burn out on it.
And then it's like, I don't know what happens in this game.
Skyrim, I mean, dude, Skyrim is legendary.
That game is so good.
I got my daughter to play it.
She only played it longer than you, but she only played it for like a day.
And then watching her play it,
I was jonesing for Skyrim. I was like,
oh man, I forgot how good this game is.
And then she was just like, yeah.
She never picked it up again.
But man, four minutes, Paul?
That's not even through the
intro. You booted it up.
You made it to the intro, and then you were like,
nope.
The opening cutscene is so long, where you're in the back of the horse-driven carriage, right?
You're handcuffed.
Yeah, I remember playing those four minutes, Josh, but just never had a desire to go back.
I mean, yeah.
All right.
It's...
So...
All right, well.
Yeah, I recognize the games.
I know people love them.
I see videos.
I love watching videos of other people play them.
It's just not exactly my cup of tea.
So, all right.
Well, there you go.
I think we both kind of brought up a couple games there, but go ahead.
I'll let you pick the next one.
All right.
I have to nerd out on this a little bit because, I mean, MMOs, right?
I mean, MMORPG, right? That's, I mean, as a fan, I was a huge fan of RPGs.
I still to this day remember a buddy of mine saying, hey, you need to play this game with me.
This is really before online gaming really took off, right? And he was like, hey, I found this
RPG. We can play it together. And I went, oh, that sounds cool. What's it called? And he was
like, dude, it's called EverQuest. And I went, I've never heard of this before. And he was like, I've been
playing it a ton, man. We can play together. It's this world. The world never stops. It just keeps
going, even if you're not online. And I was like, this is mind-blowing to me. I had never experienced
an MMO. And I went, I bought the game, I booted it up.
I remember talking to him. Now, back then, you didn't even have Discord. So I'm pretty sure we
were just phone calling each other at that point. And then I remember him being like, yeah, okay,
you got to be a wood elf because that's where I started. And okay, I'm by the tree. And I'm like,
we're wood elves. What tree are you talking about? But I remember loading into this game gotta be a wood elf because that's where I started. And okay, I'm by the tree. And I'm like,
we're wood elves. What tree are you talking about? But I remember loading into this game and seeing things running around. And when the realization hit me that those were other people in the world
playing the game, it absolutely blew my mind. You know what I mean? Because it's like, I've
seen monsters running around in a world and it's either you run from them or you go attack them if you're leveling up or whatever. But to actually see 20 people doing things and running up to me and then stopping and waving or whatever, it was like going to Mars, man. I don't know. know. Like, I mean, World of Warcraft was like your first MMO, right?
Yeah.
And it was exactly the same experience.
It was so mind-blowing to play
with that many people at once
because before this,
if you were lucky,
maybe you get a couple of friends
to come to your house
and you might have like eight people
playing on two TVs playing Halo.
And that's a big LAN party, right? You got eight
friends over. That's a huge LAN party. Yeah. So the idea of having hundreds of people in the
world at once was crazy. Yeah. I could talk about EverQuest forever, man. Honestly, to my detriment,
I played that game an insane amount of time. You hear stories about people
getting completely wrapped up in MMOs. That was me. I was the absolute best character on my server.
I mean, I was top tier rating in the top guild. I mean, I probably played that game like
six to eight hours a day for three years straight. Legitimately, that's how much I probably played that game like six to eight hours a day for like three years straight.
Like legitimately, like that's how much I was into that game.
But when I think about like, is there a game out there that, you know, is just ingrained in my brain, right?
Like that I have these fond memories of and some bad memories, right?
Like doing corpse runs at like four o'clock in the morning.
Like that's Ever everquest for me and it was just in the sense of an rpg when we talk about that
progression it's the ultimate in progression the progression never ends like that's kind of the
point of an mmo right like there's there's story in an mmo like i get it you know but it's not like
it's not like red dead story or god of War story or Mass Effect story or something
like that. But that progression never ends. The combat, which I love, is never ending.
And it's always getting harder. And there's new raids and stuff like that. The interaction with
people. It's just one of those things where I'm really sad that the MMO genre kind of died out. I'm
really hoping it kind of comes back with like Ashes of Creation and maybe New World. I don't
have the time to ever invest like that again, but it would still be fun to see if we can get a
little bit of that, like go back in the past. And will there ever be that sense of wonder again?
So for me, it was very similar to everything that you're describing with EverQuest,
just with World of Warcraft.
And I bought WoW on the day that it came out.
I think it was back in 2004.
And the servers got hit so heavily that the game was so buggy, so much lag.
I remember playing as a dwarf paladin, and when you would lean down to loot, there was an animation where your character would bend down, and then it would pull up the inventory of what you could loot off of whatever you killed.
And I would say one in every 12 times you would do that, your character would just be stuck in the down motion, and they would start sliding on the ground when you would move, but you couldn't do any action. So you'd have to log out, log back in. There were long queues.
The game would constantly crash. And I remember it taking a couple weeks to stabilize. But even
with all that, I spent seven or eight hours a day with my friends playing World of Warcraft
because it was so mind-blowing. And to this day, I mean, I'm talking 17 years ago,
and I still remember my guild name, Khans.
I remember other players in the guild that I have not spoken to in over a decade.
Gritz, Morith, Stabbing Freak.
It's crazy, isn't it?
People that I remember, they're like long-lost friends.
And I know you and I have talked about it, but I think the early days of
MMORPGs might've been the peak for me gaming wise for enjoyment and experience and the memories.
I don't know that it'll ever quite reach that high for me. Is that kind of how you feel also,
or do you feel differently? Dude, it's a hundred percent. Like, honestly Honestly, that's why when I come across a game like Witcher 3, for instance, it gives me that. God of War on the PlayStation 4, I'm a huge fan of that game. Every now and then there comes a game where it really scratches or touches that feeling that I had back then. Do you know what I'm saying?
Like,
and it's like,
because like you said,
I don't know that like the pinnacle of gaming,
maybe it was,
again,
it could just be age.
It could be how groundbreaking it was.
You know what I mean?
And it's like,
I love gaming.
We,
I mean,
we're talking about it right now and I game every single day.
And I mean,
I love it,
but there's very few gaming moments that make me feel
like those games did, like the MMO did. But when it happens, it's amazing. And that's why I say
Witcher 3 was one of those games for me. That's why I talk about it all the time. God of War was
one of those games for me. Red Dead 2 was great, but it didn't quite scratch that same itch.
You know what I mean?
Nothing against Red Dead 2, but it was phenomenal.
But it was real close, but it just didn't quite get there.
I don't know what does it.
You know what I mean?
I love that surprise of finding an amazing game.
Like Rocket League, right?
Rocket League is not an RPG.
I get it.
But Rocket League was one of those
surprise games where it's like, hey, there's some hype.
Even Valheim, which we've been playing, right?
Initially,
it's not to that level, but
I love the surprise of finding a game
where you were like, dude, this is a
great game.
You know? And it's just...
Yeah, where you stumble across it.
Yeah, it's hard to get that feeling,
but I'm with you.
I don't know that that will ever get trumped.
Yeah.
One of the things I really loved about MMOs was discovering things together
with other people.
It was always a shared experience.
And in world of Warcraft,
you would go into an instance for the first time and no one in the party had ever run it before.
And this isn't even like late game content, maybe like Scarlet Monastery for the first time.
And no one really knows what's coming up and you would play it and you would die and wipe and
everyone would have to run back. And it might take a couple hours to finish that instance,
but it was worth it because you were learning it
together and figuring it out. And then as soon as they started releasing all of these websites
that just had the coordinates and the set strategies for every boss, and then people
were downloading add-ons and they were tracking damage, and if your damage was low, you'd get
kicked out of the group. I feel like those elements really killed the genre. I thought it was great when it was focused on exploration and learning together. I feel like
a lot of people turned it into a min-max kind of situation. It's sad, man. And I think that's why
it's hard for MMOs to survive today, because everyone just wants to solve it. I think you're
right. When I was playing EverQuest, raid secrets,
there were no instants. Nothing in EverQuest was instants. So if a dragon popped up and you
were at the end game, it was a race between guilds. There was some serious bad blood because
it would be who could engage first. And if you had two guilds that showed up at the same time,
I remember just dropping everything, dude, to go run.
You know, get a druid to teleport you or a wizard that could teleport you.
You know, you got there as quick as you possibly could so that you could engage this thing before another guild showed up.
And even then, it was unspoken rule that if it was engaged, other guilds would back off, right?
But every now and then, they would start attacking. In EverQuest,
whoever did the most damage got the kill.
Right? So it
was like, you could kill steal is what they called
it. And so, I mean, dude, I
remember raging at
other people in this game because they stole
our kill and then they looted it.
Or somebody was there and they
would ninja loot because it was like, the
corpse was open to anybody that could click on it. Well, was there and they would ninja loot because it was like the corpse was open to
anybody that could click on it. Yeah. Well, that's funny because Warcraft had exactly those same
issues. And then they ended up releasing a bunch of mechanisms that would prevent that from
happening. So they changed loot options where if it was any special gear, you'd have to roll,
or you could make a master looter where they
would assign what gear went where but world of warcraft did have open world bosses and still does
and that would happen also where you would have a bunch of alliance trying to gather enough people
to fight the world boss but then you would have the horde also gathering and you would end up
having these massive pvp wars while trying to fight the world
boss and nothing beats those kinds of experiences because you just don't get that if it's like
single player content yeah all right so talked a little bit about mmos there i want to bring up a
game that i doubt you've even heard of but it's called lost odyssey is there any chance you've
heard of i have heard of this game i i know that Odyssey. Is there any chance you've heard of this?
I have heard of this game. I know that title. I'm going to have to look up something because I
feel like I might have even played this. Our buddy Andrew would kill me if I didn't
at least bring it up. So Lost Odyssey was a four-disc game on Xbox 360. And for this period of time in life, I was working swing shifts,
and I had my entire mornings off and available where my wife was working, my kids were in school,
and I just played tons of games in the morning with my friend Andrew.
And Blockbuster had their Game Pass, which I paid for.
And Andrew and I would play basically every single game.
And Lost Odyssey was a JRPG that we started going through.
And we did not finish, but we probably sank like 85 hours into that game.
And that was the epitome of grinding and not being able to go from point A to point B. Oh, I was going to say, is this the grind?
Ambushed by enemies. Yeah, where you have to kill 3,000 go from point A to point B. Oh, I was going to say, is this the grind? Getting ambushed by enemies.
Yeah, where you have to kill 3,000 goblins so that you can level up,
so that you can actually kill something else.
All kinds of garbage like that.
But what really stands out to me is that there was a 30-minute quest, if you will,
where you had to carry out a funeral for,
I don't remember if it was a friend or a family member that died,
and you're just stuck walking really slow with the torch. And you have to light all these funeral
pyres and lighting other torches. And I just remember going out of my mind yelling at Andrew,
how are we still in this funeral? Why is this in a game? Who wants to run around and have to
organize this funeral for 30 minutes?
And we ended up getting to the final disc.
I think we were in the very endgame, and I just could not handle it anymore.
I do not quit games early.
One of my favorite quotes is from the movie The Departed when Matt Damon says,
I'm Irish.
If this isn't going to work, you have to break it off because I'll live with a problem until the day I die. And I have that kind of loyalty to games. I will finish any
game I start. I do not quit them, but I quit Lost Odyssey. And shame on me. I knew I didn't like
Japanese RPGs, and I played that one anyway. Your four minutes in Skyrim is disagreeing with you,
Paul. Yes. I don't even know if I officially started Skyrim.
I was going to say, that doesn't count.
I loaded it once.
Yeah, I don't know if that quite counts, but yeah.
All right, what else do you got?
What other RPGs?
I mean, I'm not, you know, like I said,
I'm not going to touch on Witcher 3.
I've already talked about that.
Did you ever play a game?
Okay, so this is one because this stands out to me
because my wife and I played this game together
from start to finish, which was awesome
because she's not much of a gamer.
But it was back on the 64. It was called
Quest 64.
Did you ever play that? No, I don't remember
ever hearing about this.
Yeah, so it's a little known
game, but it was a good
RPG, and it was turn-based
combat, but it had stuff good RPG and it was turn-based combat, but we,
it had stuff that we both really liked because it had good exploration, which she really
loves like finding hidden things.
Like she'll play Mario just to look to find like invisible blocks in like that little
part of the wall that you didn't know that you could go behind.
Right.
Like that kind of stuff.
Like she loves that.
Um, and this game had a ton of these little ghost things
that you had to try to collect because then you could get a new spell.
You could trade those in to get a spell. So she would constantly be like,
go check that bush! Go check that bush! And I'd be like, no, there's not going to be anything in that bush.
And she'd be like, go check it! And then there would be a ghost in there. And she'd be like, I told you so!
And then I was like, hey, good job!
Dude, this game looks so much like Mario 64, it's not even funny.
Like, the colors are the same.
It was basically the same engine as Mario 64, but they turned it into an RPG.
And you had spells and equipment and weapons and stuff like that.
It was great, man.
Like I said, very little-known game.
I don't know that a whole lot of people knew about Quest 64, but it really touched on all of the stuff.
I mean, you know, it was a Nintendo game. Like, they did a good job with it. But I just, like,
I remember playing that with her because it was like, there's no other game that we played,
like, start to finish with the exception of the Zelda games, which those qualify as RPGs.
Sure.
But this was more of the true RPG, and it was just really cool to have her as interested in it as I was.
And it was a good RPG.
Was it groundbreaking?
No, but it checked all of the right boxes.
It was thoroughly like a seven
out of 10, you know, nothing groundbreaking, but, you know, just kind of solid all around.
How funny. Yeah, it says on Wikipedia, it was the first RPG for the Nintendo 64. So yeah,
how funny. All right. Well, that's a good segue because you played Quest 64 with your wife.
I'm going to go to an RPG that I played with my wife, which is Castlevania Symphony of the Night, which for my money is the greatest 2D game ever made.
It's a Metroidvania genre RPG, and that game is very famous amongst people who played it.
It has a huge cult following.
I don't know anyone who said, yeah, I tried it and I hate that game.
If you've played it, you probably love it.
I remember you and our buddy Andrew just talking about it nonstop in Discord.
And it was like everything you guys were saying was right up my alley to where it was like, oh, that sounds great.
And you were like, oh, yeah, you got to go do this and then do that to get this sword.
But it's great and this and that.
And I was like, oh, man, like, that's wonderful.
I don't know if you remember, but about maybe five shows ago, I told you guys like, oh,
I'm going to go ahead.
I'm going to I'm going to try Symphony of the Night.
And I went online.
I checked Steam and I didn't see it on steam so i said oh man is it on
epic and then it was like man where the heck is this game so then i google yeah and it's ps4 only
and i was like no like why and then i felt like an idiot because i didn't realize it was ps4
exclusive playstation and then i got really sad because it's like, you know, like before, whereas I didn't really, you know, have a ton of interest in playing this game.
As soon as you tell me I can't play it because I don't have a PS4 anymore.
Like now I'm like, man, I probably miss it out on the best game ever.
How funny. Well, I have owned several copies of it because it was on PlayStation one and I owned it on
that.
I remember for a short while you could buy it through the Xbox three 60
online store and I bought it on there as well.
And Castlevania was a great game for a whole lot of reasons.
First of all,
the main character's name is Alucard,
which I remember learning that that's Dracula spelled backward,
which I thought was so funny. Dracula spelled backward, which I thought was
so funny. What movie was that? What movie? Was that Little Monsters or something? Or what was
the movie? Oh, do they have something like that in there? Yeah, they were like Alucard. And then
somebody finally, like one of the kids, it was like a Corey Haim movie or something where they're
like, Alucard, that's Dracula!
Well, there you go. They used that in Symphony of the Night also. And one of the neat things about the game is that it was full of secrets. So there were false walls where if you attacked it,
it would open a secret passage. Or if you knew to angle your sword down into an angle and hit
this part, then a turkey would pop out and you
could add that to your inventory. And then over the course of the game, you would learn new powers,
which would unlock new parts of the game. And so you would hit the button to pull up the map.
And this map was enormous. It was a huge castle and it was full of all these secrets. And you
could just spend hundreds of hours
unlocking everything that was in this game. And it had several endings. So you could go fight
a certain guy that you thought was actually the final boss, and you could kill him,
and you would get a final cutscene. But what you actually had to do was go find special glasses,
which would let you see the spirit that was possessing that guy,
and then you would know to fight the spirit and not the real guy, and then the game would keep
continuing. And then eventually, as soon as you think you're getting near beating the game,
they flip the castle over, they reset the map with new mobs and new enemies, and now you have to go
through the entire castle again, but now it's
upside down. So they actually designed the game that you can beat it forward, ways up, and upside
down, and that was mind-blowing at the time. That's pretty good.
Because you never saw anything like that in other games.
I'm sad, man. I tried. I tried to play it, and then I felt like an idiot.
Yeah, I haven't tried playing it on mobile. I know it's on mobile.
Maybe if you hook up a controller or something, it might be worthwhile. But that, to me, was the
pinnacle of 2D games. So you can't play Symphony of the Night, but you should just pick up Bloodstained
on Steam, because that's the spiritual successor. It's exactly the same format.
You get great, huge boss fights i thought
symphony of the night was the remix or was it bloodstained that's the remake of it bloodstained
is the new one maybe that's what i was thinking about yeah go go buy bloodstained on steam that's
the one that is newer it just came out a couple years ago that's the one i was thinking of okay
okay yeah bloodstained that's okay that's the one I was thinking of. Okay, okay. Yeah, Bloodstained.
That's the one that you guys were playing.
I mean, is it as good as Symphony of the Night?
No.
But it's only a half step below.
It's exactly the same
kind of game.
Same mechanics.
Um,
we got time for one or two more, huh?
Sure.
I,
my list is so long.
I was going to say,
I could talk about these forever,
man.
There's so many good.
I'll have to just shotgun through a few here.
Once we get toward the end,
um,
some of my fate,
I'm going to really show my age here.
Some of my favorite games.
And again,
this is going to be three people that are listening that are going to know
about these,
but I was a huge fan of dungeons and dragons.
I know you,
you know,
really weren't allowed to get into that when you were younger. But me and my friends used to meet
up and have sleepovers and play in D&D for like 10 hours straight. And I'm a huge fan of fantasy
novels too. I read every night when I go to bed and it's just fantasy has always been the types
of books that I read. And i love um like the dragonlance series
this is probably not meaning anything to you but dragonlance is like the kind of premiere like
fantasy series that are based on dungeon dragons and stuff like that and back in the 80s i think
it was like the late 80s maybe early 90s they made role-playing games based on those series. So there was a game called
Pools of Radiance, right? Or Curse of the Azure Bonds. And in those games,
graphics were absolutely terrible, but at the time they were groundbreaking, right?
Sure.
And they were first-person perspective, which had never been done before.
So that was really cool. And again, it was that push forward on your arrow, walk one square forward.
So it was almost like grid-based, but in first-person perspective.
And I just remember playing as these characters and coming across characters that I had read
about in the books that were in Dungeons & Dragons, right? Like Queen Techissus and things like that.
And it spanned probably like five different actual games. I don't remember. I just remember
Pools of Radiance stands out in my mind. But if you played them in order, you went from basically
being like the farmers with pitchforks that are trying to defend against like a kobold attacking your farm to you're taking on like the queen of darkness and supplanting like a demigod like at the end of this like series.
You know what I mean?
And it was just it was incredible, man.
The combat was turn based combat, but it followed Dungeons and Dragons rule sets.
It was just phenomenal i you could you could
backstab as a rogue so you'd position your rogue behind like the the character you know or the
dragon that you were fighting and he would just backstab the snot out of that dragon for huge
damage right and you were just like oh man you could your wizard would cast a fireball and it
would it would you know blow up but you could damage your own teammates, like your own party members with it.
So there were times where I'd sacrifice a party member because I was going to lose the fight if that fireball didn't hit these six guys.
And like, sorry, Mr. Rogue, that you were there.
You're dead now, but we won the fight.
You know what I mean?
Like that kind of stuff.
So they're called the ssi gold box if you pull up a photo of it you're gonna be like wow
josh you're really old because even back then like the like you can just tell man uh and what's
really funny yeah you're not kidding yeah what's really funny is on gog uh the like kind of like steam i don't know you've
heard of gog but they released these games they re-released them and i geeked out and i bought
them instantly you could buy the whole series for like two dollars right you can still pick it up
and i was just nerding out and i booted them up i played them for about 10 minutes and I went, yeah, I can't do this, man.
Like these games are old.
Like they do not hold up.
But oh, that's so funny.
I love these old games because it's like file size 169 kilobytes.
It's amazing how much they could pack into some of those games back.
These were on like the five and a quarter floppy disks.
And it was probably like three of them at the time.
But yeah, it's like those games have a special place in my heart too just from i've played them multiple times each i love them i think that's why i like like the somewhat tactical combat and i really
like first person uh like perspective that's why i mentioned like the might and magic games and
stuff like that like i've noticed they kind of follow that.
There's some recent games called Legend of Grimrock, right?
Or Bard's Tale that still follow that same thing.
Bard's Tale 4 is great for people that like that genre.
But yeah, something about that clicks with me.
I don't know what it is, but I love it.
Gotcha.
Well, I can bring up an obscure game to kind of match yours.
I remember playing a very goofy game called Gladius, and it was by LucasArts.
Gladius?
I don't think I've heard of that.
Yeah.
It came out like two years after Gladiator, which was obviously made because of the success of the movie.
Someone was like, we got to make a Gladiator game.
Let's make it an RPG.
And I remember playing Gladius and I'm sure it was not the first game to do this, but it's the first one that I ever saw where you had an advantage if you were on the high ground.
Oh.
And I thought that was really neat.
So you would take your gladiator, and if you were up on a platform,
you could swipe down on someone, and you were more likely to get a crit.
And I remember liking Gladius more than other turn-based RPGs,
because it did give you almost like a golf meter.
So your sword swing, you would have to time it and press A at the right time,
and if it was perfect, then you would do more damage.
If it was outside, it would do less.
And so at least the combat was a little bit more interactive.
And I did enjoy that aspect of it.
And I remember it also having four-player co-op, which was very infrequent back then at that time, back in 2003 or whatever so yeah gladius is one that i
remember i do not know this game yeah i i'm i'm sure very few people played it so we're not going
to go into any details here but a couple other rpgs that i had on my list the fable series yeah
great series fantastic star wars kotor one and two was great i really why do they not make remaking that
they should i mean it yeah they're remaking mass effect why not remake kotor x-men legends
kingdom hearts super mario rpg paper mario deuce x deuce x dude deuce x is on my list
the initial deuce x is still one of the best games ever made.
Sure.
The sequels to that were still really good, but I don't know.
They couldn't capture what the original one had.
Yeah.
Diablo, which we've talked about recently, so I don't think either of us was going to bring it up again.
The Dark Souls games.
I love Dark Souls.
You're not into that, are you?
Not terribly.
No? Okay.
I've made it clear i don't really
like melee yeah that's true i should have known that i love it i prefer playing archers or mages
or guns yeah i like i like a little bit of distance risk of rain 2 which we covered on
the show such a good game i actually had the itch to play that the other day yeah we didn't really
mention any roguelike games but risk of rain 2 is is one of them for sure
and also lord of the rings middle earth the shadow of mordor series those were great shadow
of mordor series i might have to redownload that too because i just i've been having the
itch for like some action games like i talked about curse of the dead gods you know um just
on our last episode and i I don't know, man.
I've got the itch for like a good action-y kind of RPG game.
And I own both of those.
And the graphics on those games are ridiculous, too.
Plus, it's Lord of the Rings.
Oh, yeah.
And I really loved how they mixed stealth with the action.
So I always liked kind of ninja-ing my way in to find my target and then pounce on them.
And then fighting your way out them and then interrogate them to
find where the captain is and then fight your way out. Yeah, those games are great.
Stealth one way, action the other. Yeah, the Division games, Borderlands,
Cyberpunk 2077 for better or worse.
See, okay. You know how we were talking about the heyday of the peak of gaming,
the MMOs and how we just felt with those like i was i was convinced that like cyberpunk was gonna give me like that
little dose of that feeling like witcher did right like because like i said witcher is one of the few
games that like really got me to that like man this is this game's incredible and i think that's
why like cyberpunk is a fine game like it's a's a good game, but it didn't give me any, like, any of that feeling whatsoever.
And I think that's why I was so disappointed with it.
I mean, I get that it's my own fault.
I built it up in my own head.
But it was just like, it didn't give me even a taste of what I was hoping for.
And I think that's why it's like, man, that game fell short for me.
Right. Well, that's all that we have here for today. So hopefully you guys enjoyed hearing
a little bit about RPGs. I know Josh and I are huge fans, and this does make me feel nostalgic
where maybe I do want to go back and replay something like Chrono Trigger or something
super old that I haven't thought about in forever forever but we would ask that you guys rate our podcast five stars please subscribe if you
haven't if you want to help support the show you can head on over to multiplayer squad.com
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Podcast. And then we will be back with our regular This Week in Gaming episode on Thursday.
And then the following Monday, we are going to be deep diving into Cuphead.
All right. Well, thanks for listening, everyone. And we will see you guys on Thursday.