Video Gamers Podcast - Clair Obscur: Expedition 33 Deep Dive - Gaming Podcast
Episode Date: September 1, 2025[REPLAY] Gaming Hosts Josh, Ryan, and John are taking a deep dive into one of the most talked-about titles of the year - Clair Obscur: Expedition 33. With its striking art style, deep story, and inter...esting spin on combat mechanics, this is one of the most unique gaming experiences in a long time. Does it live up to expectations? And more importantly—will this be the game that finally converts Ryan to the glory of turn-based combat? Tune in for our honest breakdown of why Expedition 33, and decide for yourself: Oui or Non! Your weekly hit of gaming insights, hot takes, and all the video games that matter—from the Video Gamers Podcast. Thanks to our MYTHIC supporters: Redletter, Disratory, Ol’ Jake, Gaius, Phelps and Jigglepuf Thanks to our Legendary Supporters: HypnoticPyro, Patrick, PeopleWonder and NorweigenGreaser Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Follow us on Twitch: https://www.twitch.tv/videogamerspodcast Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Hey, everybody, it's Josh, and we all just wanted to wish you all out there a very happy Labor Day.
We hope you've got the day off and you are enjoying some time with your friends and family.
We're going to re-release this episode of our initial deep dive on Expedition 33.
Don't worry, it is the non-spoiler episode, so if you have not played this game yet,
and this episode doesn't get you excited, I don't know what can.
Expedition 33, in my mind, is still the frontrunner for Game of the Year.
Now, we all know Silk Songs coming out this week.
it compete with Expedition 33 for game of the year? There's a good chance it might, but my money
is still on Expedition 33. We hope you enjoy this episode. We'll be back tomorrow with our
Abysses Deep Dive, and let me tell you, you do not want to miss that one. Enjoy this episode.
Hello, fellow expeditioners, and welcome to
to the video gamers podcast.
Expedition 33 looked glorious from the first trailer up until its launch.
Just after Oblivion remaster shadow dropped on us,
hype levels were astronomical and it seems like there was no way a game can live up to that level of excitement.
Well, on today's episode, we're breaking down our time with Expedition 33 and we're finally ready to give our thoughts on it.
But first, some introductions are in order.
I am your host, Josh, and joining me, he's got a fear of missing out on epic games crafted with passion and love that happen to have amazing combat, incredible stories, beautiful worlds, and interesting characters.
It's John.
Hey, what's up, Expeditioners? Happy to be here. Check out my sweet shirt.
Oh, 40. I like it.
And joining us, he told us he's got a fear of mimes and that's why he couldn't keep playing. It's Ryan.
Oh, come on. You know what? I tell you what, hold on one second. Let me see if you like this.
Where do you go? Uh-oh. Ryan has stood up. He has left.
If he comes back with no clothes on. We're going to have. We're going to have.
have to start charging for this on only fans dude yeah ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha oh my god oh my god okay listen listen
listen i am here for the show's sake to amazon listeners if you have never done the visual
part of the show if you've never watched this on video this is the one to do it oh my gosh
that is the best thing
I've ever seen, dude.
Oh my gosh.
Okay.
All right.
I'm just going to read.
I'm just going to read.
We can go ahead and end the show here.
I was so excited.
I knocked out my headphones.
All right.
Oh, my goodness.
Okay.
I know John has said this.
But listen, we have video on Spotify.
I don't know if you listen on Spotify or not, but you need to go.
This here?
You need to go and watch.
the video on this we're also on
YouTube if you want to watch it there but oh
my goodness Ryan I am ready
for the episode my friends
I don't
I just say I am boosting
this in France so hard
oh my gosh I'm giving everyone your
personal address I'm doing the whole rest of the
episode this way too I just help you know
Ryan's got the mustache going
he's got the full now you had to kill a mind to get that
Ryan so maybe maybe
my intro for you was not very
accurate.
Wow.
Remember, we have video now.
You got to come see this, because it's somewhat ridiculous.
If there was ever a time to tune into the video, this is the one.
This is the one.
Oh, my gosh.
That is great.
Also vaguely racist.
I don't know.
Hey, you type in French costume on Amazon.
This is what comes up, bro, in one pack next day in the morning.
This is, okay.
Okay, I just have to wear a sense.
we're completely off base here.
The other day, Greg makes
a real, you know, that's a little bit
about Expedition 33.
And AK DMs, I mean, he's like, Josh, I got
an idea, do you have a baguette laying around?
And I'm like, do people have
baguettes just laying around
all the time? And he was like, well, I figured I'd
ask, like, I can Photoshop one on you,
but I just wanted to see if you had a baguette.
This is what this game is doing to us,
man.
Oh, my God.
I can't tell you how excited I was to do this.
That's the best surprise I have ever seen, Ryan. Oh, my goodness, man. Ace and Greg knew about this, too, by the way. I swarmed the secrecy.
So, John, just so you know, Ryan DMs me right before recording, and he's like, hey, can you introduce me second? And I'm like, dude, that's going to throw off the hole. We don't introduce you second. And then he's like, trust me, just do it. And I'm like, all right, man. Well, well, well done, guys. Oh, man. All right. Well, welcome into the video gamers podcast, people. This is, this is what we do, man. We, uh, we have, we have.
fun we love talking video games and we love being stupid and i can't look at ryan's face while
we're going here okay okay i can do this i'm a professional
okay get it together man let's say the weird thing is that that that is not very inaccurate
from what many french men dress like for my observation in paris like not non-iron
chronically too. Oh, man. All right. Get to the show. Come on. We got to gophing, bro.
Okay. I'm just going to not look at Ryan while I'm talking here. All right. So we are covering Expedition 33 today.
We have been playing it. We have been playing it a lot. Our, our community is a buzz with Expedition 33 chatter.
Social media is a buzz with it. I mean, if anybody has been listening to this show for, you know, any time.
over the last six months, you have heard us or me and John hype this game.
Ryan has been cautiously optimistic.
Admittedly, this is not his type of game.
So we're all very curious to hear Ryan's take on this as well.
So we're going to get into that.
We do have one tiny bit of housekeeping to do.
And that is a huge thank you to a new supporter of the show.
Juan Masari signed up for rare status.
Juan, thank you so much.
listen you know this podcast exists because of the support of our listeners uh we would not be here
if it wasn't for that support so if you love this show and you think that this podcast should
continue to happen and continue to do really dumb things like ryan has done today you know
come support that you can head over the there's a link in the episode description you just
click that you can sign up for as little as five bucks a month to help this podcast keep going so
Juan, thank you once again.
Guys,
Juan.
Yeah, let's, let's get, guys, we got to get into this because we have so much to cover with Expedition 33.
I want to start with the pre-release hype on this because, you know, there's a lot of people that have gone, Josh,
I don't know that I've ever heard you hype up a game quite this much.
John, you were so excited for this game that you went let, before you joined the podcast, you went legendary and
said i am making ryan play expedition 33 this was before we knew very much about this game at all
and so john you have been extremely excited for this game as well ryan i'm not i'm not i'm not
i'm not picking on you because to your credit you have said listen i do not like turn base combat
at all and i worry that this game is going to have turn base combat and it's going to ruin it for me
and so like where was your hype level like legitimately now that we're in the episode and we're
going to be talking about this like where were you at with this for sure um it was it was uh i always
just have that anxious fear with any sort of turn-based combat because i just everything i've
ever tried i just you know no matter how good it is no matter how critically acclaimed and all
the people that love it i never seem to vibe with it or get that that that love for it that
that people find um i feel turn-based combat a lot of times just breaks up the flow of a game i i love
i'm so big on story i love action RPGs and the story and it just continues to flow when you can
just get into like a fluid battle i feel that takes away from it but i was very excited with what i saw
i loved the the trailers the the gameplay the graphics looked amazing the story looked compelling so
I did have more hype than I ever would have for like any other turn-based combat, if that makes any sense.
Fair.
And John, you, are you, I mean, I feel like you're a fan of this genre in particular.
I mean, you, you've played persona recently.
You played metaphor refontasio.
You're a huge fan of Final Fantasy.
And I feel like this game was just a perfect blend of like that kind of, you know, neat art style of the Final Fantasy series, some of the turn-based
combat and the story of the persona series. So, like, where was your hype meter at for this game?
My hype meter was about as high as it's ever been for a game in recent memory. There is a
particular chord that it was striking with me. Like, peak turn-based combat for me was sort of in
the era of Final Fantasy 10, Final Fantasy 12. I really loved 12. 12 is an underrated game. And this
sort of checked a lot of the same boxes it was like this dynamic turn-based um RPG uh but what really
kind of caught me from the trailers was with a lot of RPGs and a lot of games in general
you have to worry about whether the acting and the story component is going to be up to par and there's
like especially in the final fantasy series there's a lot of really weird like anime tropes that
you know it's it's over exposition
and the plot lines are really diluted.
And this really seemed to be laser focused on the storytelling component
with a what looked like a really creative turn-based combat system.
So it was my hype level was about as high as I can remember
for a game in a very, very long time, maybe ever.
I, I, and this is, this is going to give people like a very clear view
on how excited it was for this game.
Cyberpunk 2077 is the most hyped I have ever been in my intent.
higher extended life for a video game.
I mean, I requested days off of work and then it kept getting delayed and I had to keep
pushing those.
Expedition 33, my, like, as we got closer to release, my hype level was almost, I'll say
almost equal to cyberpunk 2077.
Like, it was legitimately that high.
Now, the reason that I say that is that's an unhealthy level of hype, like legitimately.
I mean, like, I'm just going to be fair.
At least for me, it's fun to be excited about something.
But when your hype level gets to a certain point, you kind of go, there's no way this game can live up to these expectations, man.
It's not fair to the game at that point.
Cyberpunk was a kick in the old berries because it didn't live up to the expectation.
You know, I mean, it failed miserably at release.
And it was like, that was crushing disappointment.
And it's like, you've been down this road.
Don't do it again, man.
Don't get so hyped up over a game release because it's like there's no way that a game can.
live up to that. And so as much as like my brain would go, yeah, that makes sense, you know,
my gamer brain was like, no, man. I'm like, no. So I just, I kind of wanted to set the stage a
little bit for this because, you know, that's where we kind of were at with going into Expedition
33 before we even started playing it. And so it's like, it's one of those things where, you know,
obviously we're going to talk about it. Does it live up to that level of hype? Was there
disappointment involved you know that kind of thing so one thing i want to be very clear because
we're going to start getting into some of the details of the game and the combat and the world and the
music and all of the stuff that is expedition 33 we are going to do our best to avoid any kind
of story spoilers this game has an incredible story that really needs to be experienced and we don't
want to spoil that for people we actually had a long conversation about this before we started
recording because it's like, listen, sometimes we do spoil games and we talk about that later on and we'll say, hey, spoiler warning. This is the kind of game where if you are on the fence about playing it, you'll make that decision after this episode. But if you choose to play it, we do not want to spoil that. And I know there's people that will listen to the spoilers and go, I'll play it anyway. No, this game needs to be experienced kind of blindly. So we're going to, we're going to not spoil things. We will talk about combat. We will talk about monsters and some skills and things.
like that so there will be very minimal spoilers but nothing that will ruin the experience or the
gameplay or the story or something like that so if you want to go in completely blind you shouldn't
be listening to this episode you know because we're going to talk about the game but don't worry
we're not going to spoil things for you all right guys i kind of want to just say what we think
man like i want to build up like the the gameplay and the story and the music and all that stuff but
I know that there are people that want to know what we think about this game.
I would love to take a stab at this if you don't mind me asking.
And it kind of bounces right off what we were just talking about with like hype meter.
And this is a little story, so I'm going to keep it as brief as possible.
Sarah and I last year, late last year, went to New York for our first time.
Mainly most of our vacations that we take are like centered around food.
It's like you're going to New York because we wanted to get that new.
York cheesecake. We wanted to get the New York pizza, which, by the way, disappointing. And we wanted
to visit this famous deli called Katz Deli. Oh, yeah. Yes. Yeah, Katz's Deli, which is, uh, it is a,
basically just a big giant pastrami sandwich. Get that $35 pastrami.
Oh, but you get like three pounds of it. With the lion out the door and stuff. So I've been
honestly salivating over this sandwich for, I don't know,
10 years or something the first time I saw it on YouTube and Sarah and I were getting closer we were
disappointed after disappointed after there was good food but it just doesn't live out to the hype you know
I mean like you have this picture of what it is in your head and then you get there and you go oh it's
just food you know this is just another meal so by the time we got to cats's deli I was like gosh man
you know I've literally been thinking about this sandwich for like 10 years how could it possibly
how could it possibly match what I've got in my head?
And I took that first bite and I almost cried because it was so good.
It's so good.
Expedition 33 has surpassed my expectations in every single quantifiable way.
I am obsessed.
I'm actually pissed to be talking to you guys right now because I want to be playing the game.
My wife and I were just celebrating our ninth wedding anniversary.
And the whole time I was sitting there thinking about that I'd rather be playing the Expedition 33.
And I'm like, how can I get access to it?
Just like scratching my face like a crackhead, like trying to figure out how to get like a little fix.
I love it.
Love it, love it, love it, love it.
We're just doing this now because I know there's people that said like, hey, we just, you know, what are your thoughts?
But then I might play the game based on that.
So we're going to just do this kind of in backwards order.
I, whereas
cyberpunk 2077 was a huge letdown
and it really disappointed me.
And again, that's partly my fault
from my hype level.
Expedition 33 for the people that know this show
and know me and the amount of hype I had for this,
Expedition 33 has literally exceeded my expectations for it.
I cannot think of a game that has captivated me
like this game has that is better in every aspect.
that I like then then I thought like the story we knew the story was going to be good but it was kind of like the painters and all this stuff and like these people are disappearing and they're going on this expedition and can it really work oh oh baby does it work the combat turn base combat but with quick time like you know action elements to block and parry oh my goodness the combat in this game is freaking spectacular the builds okay so it's like well you know what about the RPG element
and there's different party characters and their builds
and the build crafting goes so far beyond what I thought
that this game could put in front of somebody.
It's bananas, dude.
The music?
Don't worry, we're going to be talking about the music in this game.
But, like, we just got done talking about some of the best music soundtracks in a game.
Dude, Expedition 33 will forever belong in that conversation now
for games that have incredible soundtracks.
the graphics in this game are incredible the world is incredible i am going to come out
and say it right now this game exceeded every expectation that i possibly could have hoped for
it is one of the best games i have played in years dude like years i and i don't say that lightly
people know i do get hyped but then i'll be like no man this game wasn't quite what i thought
it was going to be. I cannot tell you how good Expedition 33 is. And the thing I love is there are people
that are in our community that were like, dude, you're freaking hype levels that you guys had for
this game and talking about it all the time. I finally picked it up. And we have people that have
literally said, dude, this, this might be my favorite game ever, like, ever. And it is like,
it is that caliber of game. So we're going to get into why. But Ryan,
the people are here for you man i mean john and i have not hidden our thoughts on this game
you know it's one of those things that people that are in our discord server they know
because we've been obvious about it but everybody in the world has been like yeah what i want to
hear what ryan thinks about it can i predict can i can i make a prediction
go ahead lay it on me because if i get it right then you're going to just sound really dumb if you
if you echo what i say laid on me laid on all right so my prediction is Ryan is going to say
I can see why this game's incredible.
I can see why people love it.
I can see how beautiful it is and the music's great and the characters are neat.
But man, the turn-based combat really just kind of throws it off for me.
So it's, you know, I appreciate it for what it is, but it's not for me.
So if I nailed it, now you look silly, Ryan.
And if I didn't, well, then people are going to be excited.
So, all right, Ryan.
Well, you didn't nail it.
Oh, I didn't.
You didn't nail it.
Okay.
But you were close.
All right.
All right.
But you were close.
So I, I, I, okay.
It's really hard to take you serious right now.
I don't want to say what Josh just said.
Don't, don't, listen, dude, this is, this is all real right here.
This is how excited I got about this game.
No.
Dude, you can kind of pull it off, honestly, man.
So I, it did, I will say this game did exceed my expectations.
Having said that, my expectations weren't very high.
I was excited.
I did think it looked good, and I was ready for something to, you know,
blow my socks off as far as a turn-based combat would go.
It just, I think the world building was beautiful, absolutely insane.
The music, like you said, Josh, was next level.
The story, it draws you in.
You get kind of absorbed in it and want to be part of it.
oh man that turn-based combat no matter what little extra little junk you do and i've i said
it before yeah how about char you oh cool it's turn base but now i can parry whoopty-do or i can
jump oh wow i can jump now it just to me it just breaks up the flow of the story it's like
having to add in the middle of your show or your movie to me like that's what it feels like i i'm
so sucked in and I'm exploring
and then I have to go fight a trash
mob and it takes seven minutes
you know to just fight this little trash
mob and I'm like okay whatever and then it just
it breaks everything up for me
I know you guys are both shaking your heads but
that doesn't take away that I do think
this is the best
turn based game I've ever played
by far that's fair
fair praise for far and away I was
before this probably Legend
of Dragoon because I played that when I was a kid
and I just really got sucked into that game when I was
kid but um other than that like this is far and away i think it had like like i said amazing story
i think the gameplay was great but um to me the ability to parry or dodge or jump like didn't
didn't change the the chore that it was to go into a battle if this was an action RPG where i could
go and all my fights and battles were fluid and in the moment and just continuous of me running
through like the area and exploration, this would be way up there for me on like just overall
status of a video game. That's fair. I mean, here's the thing, right? We like we say all the
time that there's different games for different people, right? I'm not a fan of cozy games or
sim type games. They just don't resonate with my brain. That doesn't mean there's anything wrong
with those games. It's just that for whatever reason, my brain likes a different style of game.
We have people in our community, you know, Patrick, one of them, that was a lot of
like, dude, I tried it. He was exactly
like you, Ryan. He wasn't forced to play this game.
So he kind of went in and said, I tried
it. His turn-based combat really doesn't
do it for me, man. Like, I can appreciate
the story and the game and all that stuff,
but I just can't get past this.
And I think that's a valid
Patrick, debt, debt mark, yeah.
Wow, him and I usually
have like spot on.
Well, here's the funny part.
And I, and this is why I love this too.
Patrick, play it again, bud.
Well, he is. That's the thing, right?
So everybody, everybody that's been chiming in on this game being like, oh my gosh, this game is amazing.
I haven't played a game like this in years.
It just keeps getting better and better.
Like, I can't believe a like a developer, a 30 man development team made this game that will compete with the best of the best triple A titles in existence, dude.
That blows me away.
I still can't believe it.
But like, so Patrick was like, maybe I need to give this another try.
Like, am I missing out on something?
I don't know Patrick's final verdict on this,
but I do know that he has jumped back in and said,
I need to experience this.
Like,
I need to kind of get past this,
my dislike of turn-based combat to kind of see what,
what this game is as a whole.
So again,
maybe he's just going to come back and be like,
yeah,
never mind.
But I think if you were the type of person that generally does not like
turn-based combat,
it is interesting for me to hear that the quick time elements,
this dodging and pairing that you,
You have to time very, very well.
Like, I think the best analogy of this is a turn-based souls-like a game.
Now, people go, what the heck a turn-based souls-like?
But it kind of is?
Because you have to dodge at the right time.
And if you're going to parry, you have to parry.
That window to parry is even smaller than the dodge window,
but it comes with a huge reward at that point.
But that being said, it is still turn-based combat.
So even though they try to add that flavor,
the heart of that turn-based combat is there.
And if you're not a fan of that,
it might be hard for you to overcome,
which it sounds like it was for you, Ryan.
It's a little bit.
All right.
I'll tell you what.
Let's take a quick break
and then we're going to actually get
into the story and the combat
and what makes this game what it is.
So we'll be right back to talk about that.
All right, we're back.
Okay, it's time to actually get into the nitty-gritty here, boys.
We have to start with the story in this game.
For people that aren't aware of the story, this is all in the trailers, this is no, you know, no spoiler stuff here.
But the, I freaking love this premise, dude.
The overarching story in this game is that the people in the world are, are, they're like, they're at the mercy of this being called the painter.
Every year the painter's arises from sitting down in front of this monolith and she paints a number on this monolith.
and everybody that was older than that number fades away like being Thanos snapped into just dust.
And they call that the gommage.
So this is the event where if, you know, if she had 34 on there and she paints 33,
everybody that's 34 just fades away into nothingness.
And this is how the game starts off.
Like your very first hour in the game is knowing that the gomage is about to happen.
You meet the main characters.
It's very sad.
it's very kind of gripping as in like man you know what's coming on this
what are y'all's thoughts as far as the how they set up the story in the first hour of this
game because it is a lot of cutscenes it is a lot of talking to characters I mean that
it's kind of by nature required but what are your thoughts on that but it is a lot of
cutscenes but I think that they perfectly tempoed the gameplay mechanics within those
cutscenes so it never feels like gratuitous to me and as far as cutscenes goes they are world class
in my opinion like without giving too much away this game almost had me in tears in the first
10 to 20 minutes of playing it and i don't even know these characters it does such an excellent job
of establishing emotional weight behind these characters in this world and how desperate it is
And there's no caricatures either.
It's not like these silly archetypes of Frenchy guy A and big tank guy B.
I mean, every single character, every single NPC has depth to them where you like, you can,
you can visualize that there's a backstory behind this and that it was carefully thought out.
Even the term gomage, the term gomage in French is a French technique for removing dead skin cells and debris.
like even though the carefulness that they like titled these things it's just so good so good
the the um the primary antagonist as you're presented it is is this painter's and uh you know
very very little about her and don't i don't i never got the feeling other than some like ambiguousness
that this was like an evil thing, you know, like there's like this somberness behind everything
where it enhances the death of life for these people.
Yeah, exactly.
It's like a force in nature.
Ah, mash.
I'm like, I'm, I'm absolutely, absolutely loving it.
I wish I could shake the hand of every 30 person person on that 30, 30 man team and
give them a baguette.
What about you, Ryan?
how does this beginning of the story and how they set it up how did that strike you um it definitely
drew me in i did like because uh i know i often mention like i like when there's like weight to a story
there there something that that is heavy and it brings you in and that's what this did right away
you felt the somber nature of that society of that world this was the part of their life it
almost kind of made me think of just kind of ancient times ancient history where
like war was just what it was like and they would just go off and and they weren't expected to come back like that was just the nature of it like you would hope and dream but you know that was that was your saying your goodbyes you know and that's what it felt like i'm almost getting goosebumps now thinking about it like that's just what it seemed like and you see the festival and the way they tried to like lift everyone's spirits with it but man right off the bat they did such a good job of of drawing you in and giving you a sense of purpose as to why
you're going to go do this even if you'd never come back yeah we we we talk a lot about games that
want to exposition dump on you and they kind of like try to catch you up on the story and tell
you why you should care about something you know and it's like a lot of times that misses because
it's like i don't know these people you haven't developed these characters i know you're telling
me that i should care about them but i just don't care about them man like you've given me
no reason to and the way that expedition 33 goes about their storytelling is
is a combination of cutscenes,
character interaction,
like mood?
Like the beginning of this game is somber.
Like,
like you said,
it is,
it's,
it's this weird,
like celebration or you're
beautifully somber.
Yes.
Yeah.
Yeah.
It's not like depressing somber.
It's just like you said,
it's this for,
this is just the way life is.
And these people have accepted it to a degree.
And you see that acceptance,
but then at the same time,
they haven't accepted it because they're sending this expedition of people out
to go,
try to kill the painter so she'll stop writing these numbers on the monolith and wiping out an
entire age of people. And so you get that weird like juxtaposition of people have accepted this.
They know it's going to happen. Kids have lost their parents. People have lost their friends
because nobody is immune to the gomage. You're poof. That's it. You know, if you're that age,
there is no exception to this. And so there, you know, you see that. But then at the same time,
it's, hey, we're going to fight this, you know, and that's why it's called Expedition 33
because everybody that is 33 years old knows that they only have a year to live until
the painter's wakes up and wipes their number off the monolith.
And so we're going to go try to fight her.
And so that is where the game kicks you forward into the world and says, okay, now go play
the game.
And my goodness, dude, you get, again, we're not going to spoil anything because this is the first
kind of like jaw hitting the floor moment
in the game. But things
don't go great for
you. They kind of hint towards this
in the trailer. So again, this is very, very
minimal spoilers here. Things don't
go well. And now all
poop has hit the fan
and now you are left going, what the
heck do we do now? And
this is where you're kind of dumped into the gameplay
world and you start adventuring
and you start doing combat and things
like that. So you hit him with
the suckle boo. Yeah.
oh man so so let's talk about the gameplay elements here guys because you know the story we're not
going to spoil anything else it's incredible and i will say this before we before we step off
story for for a little bit here this game in the storytelling will absolutely gut punch you i mean
in ways that i have not seen a game do in a long time john you mentioned it in the beginning
beginning about it will make you emotional it will abs i have not had a game do this i mean honestly
since i'm going to put it up there with cyberpunk 2077 and red dead redemption to in the weight
that this story can affect you as the player i mean i don't know that i can say any higher praise
to a video game than that uh because people that have played those two games understand but
that's how good it really is. So all right. Gameplay wise. Sure, the story's great, but man,
it's turn-based combat. Ryan, you know, uh, you know, gameplay portion. Let's kind of break this down
into a couple things. I want to talk about the, the exploration in this game because there is a lot
of that to be done. It is an RPG. It is a somewhat linear experience in a way. It is also a very
refined experience because they have come out and said the campaign in this RPG which normally
have 60 to 100 hour epic campaigns is a tight 30 hour campaign there is a lot of side
content you can do if you want but to beat this game it's going to be about 30 hours
that's kind of unheard of for an epic RPG so like let's just talk about it let's talk
about you're dumped into this world John what you know what
What's the first thing you do?
Well, the first thing that I did, like, the game immediately hooked me.
And so I immediately started exploring every nook and crane.
Like, there ain't no way.
And heck, this would be a, this is a 100-hour game for me.
Like, easy.
There's a point at which the game, the game does a really good job of opening itself up in
digestible bits.
So you start out and it's very linear and it's very clear kind of where you need to
go and there's like little avenues that you can explore.
But once you progress to that point and it gives you enough time to get used to a specific
gameplay mechanic, it opens up a little bit.
And then you get another character and it opens up a little bit.
And you meet somebody who gives you a new ability and it opens up a little bit.
Then there is this part where, which again, I don't want to give it away too much,
but there's two instances that have experienced so far where you get a scope of how big
the explorable area of this world actually is and I was like I am going to be playing this game
forever like there is so much to do and I want to experience all of it every unexpected stuff too
did I mean Josh did you get to the to the vertical platforming challenge yep I did you
yeah yep never in a million years was I expecting that I attempted that for about 10 minutes so so this is
not this is again not spoiler it's an optional thing but it's basically the they give you a little
mini game that's like the game only up where you are just climbing and trying to jump on platforms
at one point and i did that for about 10 minutes and i was like oh man i'm making great pro then i fell
off and i just went no no i will never beat this i will never beat this little mini game dude
uh-uh not doing it yeah i i i plan to 100% this game oh man yeah i'm honestly having a hard
time with it because there's so many good game like uh midnight walk is coming out man
yeah that looks amazing that's like right up my alley uh but i i just can't imagine a scenario
where i'm going to want to put this game down i'm absolutely obsessed with it yeah so ryan
take the people through because john you touched on this but as far as exploration goes this game
does a neat thing where they give you zones where you are running around in this zone that is
it's self-contained kind of environment, whether it's a biome or something like that.
These zones are beautiful, dude.
I mean, absolutely, the visuals and the world that this team has crafted is unlike anything I have
seen, like legitimately, dude.
And later on in the game, like, I am at a point where I got to a level and I just stopped
and went, oh my goodness, this might be the one of the coolest levels I have seen, like,
in a game, like legitimately.
I mean, it's insane.
But you have these zones that your main gameplay is in,
but then you have an overworld that you can kind of run around in
where that's how you get to these different zones.
So, Ryan, can you kind of touch on kind of the difference between those two?
It was cool because the overworld was,
it almost was akin to back to those old school RPGs
where you know you get that crazy kind of bird's eye top of view
where you're way zoomed out and you're running through
and you can see your objective points off in the distance
in different areas that you need to go through.
But, you know, you're kind of way zoomed out
and you can transfer through there.
And there's still things that you can do.
There's enemies you can fight.
There's items you can pick up.
So it doesn't take away from any of that.
But even that was beautiful.
Like, as I was playing,
I tried to get a lot of gameplay footage for Greg to edit for us,
you know, when we do shorts and clips and everything.
and I just kept finding myself stopping on cliff sides and just like panning across and looking
and I'm just like pan of this pan of that and I'm just I was just recording nonstop because it is
just such a beautiful game the transitions are amazing the graphic the graphical detail
even in that bird's eye view like off in the distance you see the flow it's not kind of like
you know halfway done like they really took their time making sure they they made that detail
fluid and they added depth
to that world and every corner
is going to have something. Even if it's
just like a little picos or
whatever little item you need or something
like that or just another enemy
there's always something around every
corner that you go around.
I will say I think they
did a masterful job of keeping
this game somewhat linear
but giving you that
exploration option at the same time.
That's a hard thing to balance.
But it's in the
overworld, like you said, you'll come across little groups of monsters, right? And you're like,
well, I know I have to fight these guys, but in the middle of that group of monsters, you see a little
glowing thing that says, hey, there's loot right here. So it's kind of like, well, do I want that
loot? Because then I got to take these guys out. One of the things that this game does that I
absolutely love is sometimes you'll come up against a guy who absolutely just wipes the floor with
you. And you're like, well, what the heck, man? He's in the overworld. Am I not supposed to be there yet?
So this overworld rewards you for exploring.
Like you said, Ryan, it gives you that glimpse that there's going to be a lot more of this game that you are going to experience.
But what the overall does is it also leads you to these zones.
Now, some of these zones are part of the main campaign.
And some of these zones are just optional for you to go into and explore and fight new monsters and find loot.
And it's just optional side content that exists for no other reason than to just give you.
something to do which I freaking love dude yeah you know like I went into a zone and I was like
what's this and it was like there was nothing there other than some loot and some monsters that were
way too tough for me to fight but it was like it was just rewarding to find it to go in there
it's beautiful zone all in its own you know and again it was just this finally crafted little 20
minute experience of me getting my butt kicked by guys that I shouldn't be fighting at the time
that's that's what I did right when I got there I went to some spot where I should not have been
and I remember messaging you and I'm like I don't think I'm supposed to be here bro
because he was just like base shot base attack was like 1800 damage and I was just like blah
and I had like 400 hell very very first very first attack in your whole party's done all all gone
I'm like yeah I don't think I'm supposed to be here so but for me like I've been I've been taking
my time with it like I've been grinding through enemies to level up a little bit just so I've
got like an edge and stuff and like grinding is something I hate doing in games usually but
the the builds slash counter system is so engaging for me that I'm like I love every encounter
but you know running into some of these like little nooks and crannies these this optional
content when I get absolutely housed by by by an enemy or group of enemies I love it honestly
because it gives me an idea of like the progression that lays ahead of me.
You know, like, there's still so much more to grow in this game.
I mean, it's great.
Yeah.
Yeah.
So this is kind of how they set up the structure of the worlds.
And again, the zones themselves are very, very well done.
And again, this is where a ton of the beauty in the game comes from.
The zones all feel drastically different to me.
I mean, they are their own little worlds and they are crafted so well.
It's ridiculous.
Let's get into the combat because this is another major aspect.
this game where, you know, this is what's going to put some people off. Admittedly, you know,
I think the combat is absolutely spectacular. It might be my favorite combat system in a turn-based
RPG that is more like your classical. It's, it's, you can't really compare this combat to like
Balder's Gate 3 combat. Like, while they are both turn-based, they are different in a sense. This
follows the much more typical J-R-PG, your party facing the enemies.
that you're fighting, you know, that kind of thing, all of Final Fantasy, you know,
or any classic RPG that you are used to.
But, oh my goodness.
Number one, the animations in this game are incredible.
When your characters attack, I mean, you see this trail, like behind their weapon that
just makes it seem like they are swinging this thing at a thousand miles an hour.
The impact sounds, the spells, the skills, the combos.
I mean, even when you parry or a monster attacks you,
there is, I can't think of a game off the top of my head
that has the weight behind the combat that this game does,
and it is masterful, man.
Like, you know, the way that you feel when you attack an enemy
or the way that you cringe when an enemy hits you,
and you're like, oh, that hurt, like, because you just feel it, man.
combat system in this game is absolutely top-notch.
I don't think it reinvents the wheel in any way
other than throwing in the Perry and Dodge system
into a turn-based combat system.
So while it is insanely flashy and good-looking,
do you feel, John, because you're nodding
and you're kind of like, do you feel like it changed
or added anything like that we haven't seen before?
First of all, full stop.
I want to say, this is in my, in my opinion,
the best turn-based combat system
that exists.
But I would agree
it doesn't reinvent the wheel
much like Halo
Combat Evolved
didn't reinvent the wheel
when it came out.
It refined a
you know,
it evolved combat.
It refined a,
a premise or a idea
that already existed
and it just made it
the best it could possibly be
in.
I think that
this is an example of that.
I think that,
I think that
an example i always go to food with this kind of thing i love bacon and blue cheese cheese burgers like
bacon black and blue burgers i absolutely love them but they're not for everybody you know there's a lot of
people out there who don't like big sort of pub style burgers there's a heck of a lot of people out there
that don't like blue cheese but if you like le famage le vomise but but for
people out there who like a black and blue burger, you know, there is a really good one out
there. If you happen to like turn-based combat, specifically that JRP style fantasy, Final
Fantasy 10, 12-ish, well, 12 actually was kind of a something, but Final Fantasy 10-ish sort
of combat style, this is the best it has ever been. Yeah. I find the combat in this game
to be absolutely incredible.
It's engaging the timing
of the Dodge and Perry system
adds that like risk reward factor
that my brain just absolutely loves.
I do think the
Souls like turn-based combat
makes sense like honestly.
And I know that's
that's hard for a gamer brain
to kind of wrap our heads around and go like,
what are you talking about?
But it like it is man.
Like you're fighting these fantastical creatures,
these giant boss fights.
And it's like if you're going
going to with a dodge you are going to pay for it man like this game this game says you need to know
how to dodge now you don't necessarily need to be good at parrying because the dodge window is
much more lenient than the peri window is but if you are like it see this is where i thought it might
get you ryan because it's like that risk reward that gamble because we know you're a gambler oh i know
i know and it's like the where were you were you a parrier or were you a dodger so i was um there is
that risk reward and I found quickly certain enemies that I very much was like a Dodge guy and there's
certain attacks that were Dodge only attacks but then like the timing of some of them because
all the enemies like they have their certain sequences and they have their the way they attack and
there is little clues and kind of tip-offs on how it's going to come at you and and there's certain
ones where you can time it right but man so that I guess the long of the short is
for a turn-based game, I really did enjoy this combat system for what it was.
I know you guys are tenfold what I enjoyed, but the ability to time these,
figure out when a dodge makes sense, when a roll makes sense, or not a roll, there's the
soul's part of it, the parry, when the parry makes sense because of that counterattack
and then just throwing up like 2K, 2,800 damage on a parry, and you're like, oh, okay,
maybe that was worth trying to risk that to take my 400 damage when I missed it last time, you know?
So there is a lot there, and I think there is that good risk reward, and that did entice me quite a bit with a lot of these enemies.
I was heavily obsessed with the boss fights.
It's just all the other stuff I was just not a big fan of.
But in those boss fights, this combat system was really awesome.
So to give people an idea, it's easy to dodge something, and you,
just don't take damage. If you decide to parry, you have to time the parry much more
tightly, but if you pull it off, not only do you get what's called an action point because
your character spend action points to perform moves, to use skills to just a basic attack
kind of thing. So you get an action point, which is very necessary component in combat,
but you also get a counterattack. And the game, the feeling of like parrying that attack and
then getting that counterattack because it's a unique animation, the game kind of goes like,
it like comes in and slows down and then it's like all slow motion.
It's so cool.
It's freaking amazing, man.
It makes it feel so good.
And so it's like you want to parry, but like 60% of the time you're going to whiff your parry and then just get punched in the face by some epic monster.
And you're kind of like, oh, I whiffed that, you know.
And I love that risk.
that it gives you and it's funny because I ask because this is what we see people asking like
oh are you a dodger or are you a perry you know and we have people like Perry only baby if I whiff
I whiff you know and other people are like those are the souls players too yeah and then
you have people just going no man I'm just dodging I ain't risking that Perry so um combat to me
the other thing before we move on from the combat is it is supremely entertaining to me I love
I love the combat in this game.
The builds,
we could talk about the builds
that you can do in this game for an hour straight.
Oh, man, yeah.
You get, you know, you get your party.
It's an RPG, you know,
so your party might vary.
And every person in your party has unique
kind of systems that they use
that play into a very unique
making each character feel.
And all of them are cool, too.
They're all cool, dude.
They're all cool.
I actually really struggle with my party composition
because it's like, oh, but I want to play this person.
Same.
I want to play that person.
Dude, in Final Fantasy,
10 and 12, which, like, those are the two games that I've, like,
keep coming back to a comparison because there's some of my favorite JRP's,
my favorite JRP's.
But I definitely had my party, you know?
Like, my party was, like, set for most of the game,
unless, like, you had to complete it with somebody else for some story-based element.
Like, I want to play every single.
it's a shame you know right i'm at the point of the game i'm at right now i have five available
characters but you can only have three in your party and i'm like bummed about i struggle with that i
legitimately struggle because and then i try to swap them out but then some combos aren't as
effective and then i wind up going back to these other characters um the the other thing that i'll
say is there is a fantastic mix in combat of just easier mobs that let you kind of just
practicing your dodging and your parrying and leveling up and just getting that XP to get
stronger. You don't have to grind this game, but I think it is helpful if you enjoy the
combat to do more of it to kind of level up in that system. And then I love the fact that there
are more challenging fights where maybe it's not even a boss fight. Maybe it's just a tougher
monster that might take you a little bit longer, that hits a little bit harder or has a unique
skill where it's like, dude, if I miss this dodge, this character's probably dying, I'll still
win the fight, but man, watch out kind of thing. And then you get into these
massive 20 minute long epic showdown boss fight type battles where I am just all clenched up sitting
forward my hands are sweaty and I'm going like don't miss this Perry don't miss this Perry and then
I whiff the Perry and I'm like dig it you know it's just brings up six shields no come on yeah and so
I love that they give you that variety in the combat itself too right where it's just the you know you're
going to get easy fights short fights you know crazy fights these
Epic long boss battles, those sorts of things.
Do you have the favorite?
Who's your main?
My main is a loon.
Yeah.
Yeah.
She's the one that I don't really ever pull out of my party.
I tried for a little bit.
She's very versatile.
And then I went right back to her like 30 minutes later.
And I was like, no, I really need her in my party.
You got to stay.
You got to stay.
Yeah.
yeah um so my my l and c l for for for for me man uh c l i think i'm pronouncing
yeah but you get to a point where you can actually use her like luna and uh and myel kind
like kind of split between the two that was another one i'm at the synergies between the
characters is insane i love it the the synergetic builds that you can have from character
to character is absolutely insane and even every character has
their own sort of like combat um mechanic buffing yeah combat buffing mechanic and they're all
unique and they all work together yeah pairing those up with super cool now did you guys have like
when you're traversing the world did you because you can switch between your characters as you're
like running did you guys have one that you always used loon the floating yep the floating with that
was me too dude not having to like stomp and run and just like floating through the world
That's exactly what I did.
I was so curious because I was excited to ask you guys that.
So, yeah, I was the same way.
There's a few points in the game where there's some platforming elements,
whether they're little challenges.
And I use her for that because like the running and the arms flailing,
like where my character's running, like that would throw me off.
But she's just gliding peacefully.
Did you do the race, the beach race?
Yep.
So I don't think it lets you use her on that.
I think she might actually have a speed advantage.
I don't think she's faster
It just looks
She's just smoother
Like moving around
I don't know
Yeah
All right
So combat's fantastic
If you know
If you're a fan
You're gonna absolutely love it
If you're not a fan
I think it's so good
That it you know like
You know
Even with Ryan
It's you know
It's hey this is the best one
I've ever seen
For somebody that's not a fan of it
The music in this game
Oh my goodness dude
Oh
Oh yeah
I don't I like I'm trying to think of a soundtrack in a game that will emotionally impact me like the soundtrack does in Expedition 33 and I'm not sure I can think of one dude not off the top of my head halo halo halo halo is close like halo is close and I really like near automata the soundtrack for that game but it is it is amongst the very best like I know people are like you guys are just gushing over this game you're just gushing over it
the soundtrack in this game
is absolutely top notch
and you hear it from the very beginning
and you hear it all throughout the game
to where there are like songs where I'm like
dude this song is incredible
right now. Yeah this is the
only game so in lots of RPGs
there's an element to him where you like
can go around the world and from like the
vendors or whatever you want to call them
depending on the game is where you buy like
a track you buy like
one of the soundtracks or whatever and I like
I never do that I don't know I don't either I know
Yeah, I just, whatever the game is playing it at that given point is fine.
This is the only game where I've, like, gone out of my way to get those because I know
when you go back to camp, which is sort of like the area where you enhance your character
weapons and stuff, where you can play them.
And I'm like, I love all of these.
Like I, I remember the first day I played it, which I played it for like eight solid hours
the first day, when Sarah and I, my wife and I were getting ready for dinner, like I
turned the game off and I put the soundtrack on my, on my Spotify.
because I, like, couldn't get enough of it.
It's so good.
I imagine it's, like, great study music for those smart enough to study.
It's beautiful.
It's beautiful.
It goes along with the, like, the feeling.
If it's a somber part, you get this kind of haunting piano melody.
If it's a kind of goofy, happy part, you get, like, it's just this perfect music that accompanies
that.
If it's a danger or battle, you get this, like, rousing, like, concerto type.
It is insane, man.
And I don't, I need to look up who the composer was for this, but oh, my goodness.
I'll go so far as to say this.
We're going to talk about, you know, is this game a game of the year candidate right at the end of the show,
which is coming up pretty soon because we're running low on time.
But if Expedition 33 doesn't win best music at the game awards, I will be amazed, dude, amazed.
I don't know, Greg puts together a pretty killer doom clip recently.
I don't know where that song came from, but can you think of two games that have such
incredible music that could be so
different. That double bass.
And the palm music guitar. And then you have
this slow haunting violin and piano
going in Expedition 33.
Oh my goodness.
The graphics, I mean, people have seen this in the
trailer. I love the graphics
in this game. We don't really have to spend a lot of
time on this. The worlds are beautiful. We've
talked about this kind of already. The animations,
the style is just top-notch
to me. I could not be more
thrilled with the way this game just presents itself graphically whether it's through the the environments
the characters the animations the spell effects in combat the hair is trash though man the hair
the hair is so bad dude i know why it's bad though because it looks like they have hay on the reason
for that is is that there are a lot of cosmetic unlocks in this game and you can unlock a lot of
hair styles for the characters and that's why i don't care i don't care i know i don't care what you can
unlock the hair looks horrible i i think in the cut scenes and in the slower scenes it can look really good
there are a lot of hair styles that are available for each and every character and they are all over
the range i mean it's that every every sort of esoteric hair cut you can think of but i i agree there are
certain scenes when the characters are moving around a bit where i'm like like you played a spaghetti
hanging out their head or something yeah all right guys
We're running low on time.
I want to, you know, we have been gushed.
We're going to give our scores on this game here in just a little bit, too.
But, you know, as much as we can gush on it, John, you and I, but, you know, there's got to be parts of this game that don't work.
We always say what works for you, what doesn't work for you.
So, Ryan, I'm going to start with you because I have a feeling I know what you're what doesn't work for you is.
But what works for you the best in this game and what doesn't work for you?
Oh, brother.
What works for me the best is just, I mean, it's just honestly, it's a great game.
Everything they did, you can tell that there was time, thought, and careful input for every single aspect of this game.
Gordon Ramsey can make the best whatever, but if it's not my flavor, it's not something I like, then I just, I won't like it.
You know, and that's no shame on what these developers did, especially as a 30.
man crew like that's that's insane so i am i am extremely proud of what they made and what they
created and like i said if if this was an action RPG i would be singing a whole different
tune um it's just i just i don't vibe with that i tried it a million times like just like i get
seasick i've gone deep sea fishing four times because i really want a deep sea fish but i just
keep getting seasick like i'm trying to love it i just can't like i'm trying to love these these turn
based games. I just can't. And I know what I'm missing out on. I know that you guys are just gushing
over it over and over. I just can't vibe with it. But I think they did an amazing job at the world,
at the flow of the game as far as like the story and the in the structure and the in the base that
they created. The graphics are amazing. Like everything about it is just a really, really great game.
So is it just the combat that doesn't work for you?
I just, every time, every time I find myself intentionally avoiding combat so I don't have to deal with it, and that's not how a game should be played.
And that's, I know it's a me thing, but I will avoid it and then I'll, I'll get to a spot where I'm like, oh, I'm too low level.
And then I'll be on those good old fashioned, you know, save spots where I can have an enemy right there, go kill them, rest, refresh, go kill them, just charge up, power up, you know, get my XP, yeah, XP burner, just get them powered up.
And I'm like, all right, now I can go to the next spot.
I don't want to play a game that I feel that way about.
I'm bummed that that's the way it is because I would love to be as excited as you guys are.
But that's just the way it played out to me.
But yeah, man, it's a really, really cool game.
And I get why you guys like it.
It's just, you know, that combat setting just doesn't do anything for me.
It's fair.
John, what about you?
I mean, what works for you?
It might be easier to just say what doesn't work.
I put on my poncho while he gushes real quick.
I'll start with the stuff that doesn't work.
And it's really, there's one thing that's nitpicky and we already touched on it,
that the hair animation is a little funky.
It's a little dirty.
I don't really know what the appropriate word is, but it's not quite right.
I will say I've been impressed with the level of emotion they've been able to get out of the facial animations.
I think when there's a lot of games that when they try to capture realism,
they sort of fall into that uncanny valley and it's like puts me.
off, but this game is excellent at it.
The hair animation could probably use a patch or something.
And then there are certain things.
So we touched on it in the episode a couple of times, but there are like certain platforming
elements.
And they are really fun, honestly.
Like, I like the fact that they're in there and it breaks up the game.
Like, I never would have expected this in a game like this.
but at the same time it's not like the most crisp you know balanced platforming you know these
they're not designed to do this so it's not it's not perfect that being said just about
everything in this game works for me like i don't want to i'm hesitant to even score this game
at this point um because i we'll just say that if the rest of this game goes
the way that the beginning
you know 20 plus hours
that I put into this goes
my top 10 list will absolutely
be shuffling
yeah I can I can understand that
so I think for me
the what works for me is
I don't know that I have played a game
that is a complete and total package
like Expedition 33
I mean
normally if you have incredible combat
like you're you're giving me pixel graphics
you know or something like that
Or if you've got, you know, a great story and great combat, the music and the sound is atrocious or something along those lines.
Like, for me, Expedition 33 has literally perfected almost every aspect of the game and put it together in this package that I have not seen in a game.
Like I said, I'm going to put it up there with games like Red Dead, with cyberpunk, with God of War, where it's like every part of those games is incredible.
there's not like this one glaring weakness that like holds those games back it's like those
those games have the perfect combination of gameplay story characters world building i mean you know
everything that you want to touch on an expedition 33 does that in an absolute spades in my opinion
i kept waiting for something to be like oh okay well this is the part that lacks or really drags
behind and it doesn't exist like it doesn't exist for me what doesn't work for me
I'm like I'm legitimately struggling to try to like figure this out and that's not to be lame but I mean like I think if I had to say what doesn't work is like I mean sometimes I just I'm not 100% sure why I go to a certain zone or like why this boss is one shotting me like there's optional bosses and stuff like that. I'm like is this guy part of the story because they give you this this kind of open world and I come up.
across things that absolutely obliterate me and then I kind of go like, I'm going to forget about
that. There's not a quest tracking system in this game. There's not a mini map in this game. That's a good one.
Yeah, that's a good point. Like the thing that doesn't work for me is unless I keep a notepad that says,
go back to this zone and fight this mine because you, you know, you couldn't kill him at the time or
remember this boss is in this corner of this area. I'm going to forget, you know? And so I think to me,
It's like what doesn't work is I'm afraid I'm going to miss some content, man.
Like, that's legitimately like the only thing I can think of, man.
That's a good point.
The game would certainly benefit from a quest tracker.
Yeah, absolutely.
Yeah.
So, okay, we got to wrap this up, boys.
We're going way too long on this.
Is this a game of the year candidate?
I feel like I'm asking this question so many times in 2025 already.
I mean, we've had Kingdom come too.
I mean, you know, is, is.
Is this a game of the year candidate?
Without a doubt.
This might be a game of this one.
A candidate game of all time for me.
Okay.
I fully agree that I cannot see a world where Expedition 33 is not nominated.
Like, I can't see it, man.
With the score, like all the music and then the, the, I mean, these are typically like that.
You know, you know when you have like the movie premieres and like the awards and everything,
like those artsy movies are the ones that get a lot of recognition and stuff.
This is that style of game that always gets that recognition.
It's not, you know, any of these kind of just shoot them up, kill them up, crazy fun games that are amazing,
but they're just not as polished and have as much depth as something like this.
I think that without a doubt it's going to be for sure nominated,
and it has a really good chance to win.
Yeah.
Okay. So I'm going to put you guys on the spot because I want to, I want to score. I want to score this game. I will start off. And I want to preface this by, yes, I understand I was insanely hyped for this game. I understand that it was like, you know, hey, I wanted this game to be everything that I dreamed of and more. And that's a very hard bar to meet.
Expedition 33 for me is is the definition of a 10 out of 10 game like I I you know again I don't say that
lightly and I don't give tens out very often at all but oh my goodness if I cannot think of a game
that is more perfect for what it is you know and and part of that might be and I said it for a long
time was I was really really hungry for this style of game so there might be a little bit of
right game at the right time kind of thing but this game has so few flaws and it is so
impressive in almost every single aspect that it throws at you like this is the definition
of a 10 out of 10 video game for me i am like you the second we're done recording i'm going to
play you know like i i got to see where this goes i got to like experience the end of this
game and people know i don't finish video games i am just compelled
To play Expedition 33, I am enamored of it.
It is almost flawless, in my opinion.
It's a 10 out of 10, dude.
And again, I don't say that because I was biased.
I don't say it because I was hyped about it.
I say it because it is really that good of a video game, in my opinion.
So for me, it's a 10.
Ryan, I don't remember if it was you or Paul who sort of famously didn't like to give out 10s.
That's Ryan.
He's never given a 10.
Never.
Yeah, and I agree with that philosophy.
Like, if you give something a 10, 10 is perfect, basically.
And so, like, what if something is, you know, what if, what if Claire Obscira part
two comes out and they have a, uh, a, a quest track, a quest tracking.
Oh, man, you know, it's better.
But functionally for me, this is a 10 out of 10.
I mean, like it, it would be a 9.99 blah, blah, blah, blah, blah, blah,
to the end power.
But, uh, it is, it is about as perfect a game.
as I've ever played.
Yeah.
That's really good.
Yeah, I mean, I get why you guys are giving it the scores for sure.
For me, it's something a little bit different just because I couldn't really get into that
core of the game.
I would say it's more of like a 8.3, 8.5 to me, which is a high score for a turn-based combat
game for me.
If it was action RPG with this same story, with the same world, with all these abilities
and the different things you could do,
I'm in the nines all day.
So, great, awesome game.
If you like this game style,
if you're a turn-based combat type of person,
you will love this game
and it will absolutely be one of your favorites of all time, guaranteed.
I've seen so many people say this,
and this is what I love is that, like, again,
people in our community that this wasn't on their radar, you know,
and this is one of our joys.
It's one of the reasons we do this podcast is, like, legitimately,
I can probably name 10 people
in our community right now that went
okay so I heard you guys talking about this game
I picked it up oh my goodness
I mean we have people that said dude this is my favorite game
this is literally my favorite game that I have played
like I mean that is insane
but it's like this is what we want to do
is we want to put incredible video games
in front of people and say hey this is a game
that needs to be played
guys the craziest part about all of this
is this is an indie developer
A 30-man team.
This is a $40
or $50.
This is not a $70
AAA title or $100 quadruple-A title.
You know? It's included in GamePass.
It's included in Game Pass.
You can play it.
You don't even need an Xbox.
You can play it on your cloud TV.
It's unbelievable.
Yeah.
Like the fact that this is an indie studio
that they had this kind of game
and they just said, hey, it's 40 or 50 bucks,
you know, and it's,
it's doing so well.
I could not be happier.
I'm with you, John.
I really wish I could, like, shake the hands of this development team and be like,
number one, thank you for giving me a game that I...
Done France, guys.
I love this game more than a game that I had, like, honestly, like, I've played a lot
of games, but this game has me so enamored and so in love with it that it's like,
I haven't felt this in a while.
So if you have been on the fence, this is your call to action to say you need to experience
this.
even if you maybe aren't a fan of the turn-based combat, you know, see if you can get over it.
If you can't, we get it, man, you know?
Like, Ryan, you said it best.
I don't like mushrooms.
Gordon Ramsey might make the best mushroom stew in the world, but I just don't like mushrooms, man.
I'm not going to like it, you know.
And I think that's fine.
But I think that everybody should experience this game.
It is worth it.
And you might just find one of your favorite games that you have come across in years and years and years,
because that is exactly how I feel.
It's exactly how John feels.
That is magic, man.
That is the gaming magic that we all hope for.
All right.
That's going to do it, boys.
I want to go play this game some more.
I've been saying this.
I've got two weeks until Doom the Dark Ages comes out.
I'm going to do all the side content.
I'm going to beat this game.
I'm going to do everything that I need to do
so that I can just say,
hey, I got the full experience out of it.
So I'm definitely going to be.
keep putting in the time. Listen, if you are new to this show, you know, and you enjoyed this
episode, please take a second to follow us in your podcast app. It's a plus button. It's a follow
button. But that way you get all of our episodes the day that they release. If you are not part
of this community that we always reference, we are, you know, almost a thousand gamers strong.
It is the best gaming community on the planet. We say it all the time. We have, it's not just
us. People come in all the time and they're like, yo. Like this play.
is awesome man like people actually talk about games they suggest games they hang out together we do
community nights together where we all play games together because that's part of what makes gaming
awesome there is no toxicity it's family friendly uh people of all ages men women i mean it's it's
welcome to everybody if you are a gamer and you would you think that that sounds awesome then you're
the kind of person that we're looking for the links in the episode description there as well and if
you want to go the extra mile to support the show there is a link in the episode description
that you can click to sign up to support the show we'll give you a shout out you get ad
free episodes early episodes and all that all right boys that's it for this episode until right
listen i'm going to say it one last time go check out video if you if you haven't done it
man oh my goodness you're ridiculous ryan all right that's it everybody until next time
Happy gaming.
Tudelieu, everybody.
Our son off with the French salute.
Lévoa!
I surrender!