Video Gamers Podcast - [Deep Dive] Amazing Astro Bot - Gaming Podcast
Episode Date: September 16, 2024Gaming Hosts Ryan and Josh are back with an incredible deep dive episode for the hot new release, Astro Bot. A video game that will absolutely be in the Game of the Year conversation, and the hottest ...new Playstation exclusive, this game LOOKS good, but is it? The gaming reviews are nothing short of spectacular, but does it live up to that hype? We break down gameplay, graphics, fun factor and more in this awesome gaming deep dive. Thanks to our LEGENDARY Supporter: Ole Jake (and to everyone who supports this podcast) Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on Twitter: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q  Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow gamers, and welcome to the Video Gamers Podcast. The day has arrived.
One of our most anticipated titles of the entire year that we didn't even know about until the end of May has arrived.
Astro Bot has released.
We've both beaten it, and we're here today to break it down with one of our classic gaming deep dives.
Stick with us as we break down graphics,
gameplay, fun factor, and more. And I've even heard rumor that some people are whispering
game of the year contender. What? Game of the year. Game of the year. Game of the year.
We'll get to the bottom of all of that in this awesome episode. But first, some introductions are in order. I am your host,
Josh. And joining me, he's the buster bulldog to my rocket, the iron girdle to my loins,
the super giant sponge robot thing to my puddle of water. It's Ryan.
Dude, I will be your iron girdle any day of the week. You better believe it. And I'm so
proud of you that the world knows who you are now because last episode, apparently they didn't.
In the middle of summer, Ryan, you're still going to be my iron girdle?
That's the only time. Absolutely.
Oh boy, that's real friendship right there buddy oh man all right so listen we are deep diving astrobot we just brought this up
in our latest twig episode that we were playing this game it is time you and i have both beaten
it like i mentioned um i i literally finished it this morning i know i was up at like 5 a.m dude
and i was like well well, I'm up.
I might as well finish up Astro Bot.
And then sure enough, it took me about two hours
and I beat it right before I headed off to work.
So we are going to get into all things Astro Bot.
This is the disclaimer that says,
listen, we're going to cover a lot of aspects of this game.
We are going to cover some of the abilities in the game.
A few of the little secret things that you might come across.
This game doesn't have any huge spoilers.
It's not like there's some huge twist or something like that.
But if you want to go into this game completely blind,
then you might want to come back to this episode later on.
If you're the kind of person that's like,
look, I just want to know what you guys think,
and I'm going to pick it up and have fun with it.
Hearing about an ability that you get in the game may not bother you but you know we always like to respect people's uh you know thoughts
on that kind of stuff so yes we will talk about aspects of the game but we're gonna try not to
like spoil or anything too crazy but i don't really think there are any like major spoilers
no i mean that yeah i mean the basis of it is uh simple. Rescue bots. That's about it.
So yeah.
All right.
So, you know, top of the show.
This is a great time to remind people that if you are a fan of the podcast, if you like what you hear, if this is your first time listening, number one, welcome.
Thanks for checking us out.
But number two, make sure you follow the show in your podcast app.
There is a follow button, a plus button, a subscribe button, something like that. Make sure you click
that. That way you will get notified and get all of our new episodes direct to your ear holes
every time we release one, which is every Monday and Thursday. So two times a week,
you guys get to enjoy video game chat with me and Ryan.
And on that same podcast app, there is very likely a way to review the show.
You can rate us five stars on Apple and Spotify.
If you're on Apple, you can leave us a written review, which we absolutely love to see.
Those are the best.
It is one of the reasons we love doing this show is to just hear people say
man you guys make my commute to work easier or doing chores uh you know that kind of thing
and there's a good chance that if you leave us a review we're gonna read it on the show
like this one that comes in from loud darbs all the way from great britain and it's titled I'm in love. Oh, yeah. And it says, guys, I absolutely love
you all and the show. I'm 37. So it's nice to also hear from gamers of a similar age
who I can virtually reminisce with when you talk about the good old days.
Found the show a few months ago and have binged my way through the episodes and have now subscribed
to listen to the extras. I think my husband is starting to worry, but no, really, it is great.
I've discovered games through you that I'd never heard of, which I now want to play or games I was
maybe on the fence about, but now I'm more willing to give them a go. Keep it up and I can't wait for
more. Oh, and one final thing out of all of you, my gaming likes tend to fall more in line with
Paul's tastes. So I've got to say it it stardew and rimworld are total goats well
whose takes well i don't know what you're talking about i don't know man that guy that guy must like
weird games yeah i think so i think he likes a lot of weird games. I also want to say, I don't appreciate being included in 36, 37,
that age range.
Oh, you're in that age range.
No, I identify as like a 22-year-old.
Oh, wow.
Really?
You're that old?
Mentally, I'm like 17.
I don't think I've ever aged today over 17.
That sounds about right.
Yeah, we're just going to leave it there.
All right, Ryanyan astrobots yes
i joked at the beginning of the show that this game was revealed at the playstation state of
play at the end of may i know when we first saw it we all went whoa what is this you
famously love astro's playground which is the demo-ish type thing that came with ps5 yeah i
believe it's playroom but like yeah it's it was um it was kind of like the introduction to the
playstation kind of what they gave with the system. And it was
something that we, uh, we, by, uh, I mean, me and my son just were obsessed with. So we,
we absolutely loved it. And when we figured out that this game was coming out, we were beyond
excited. And, uh, we're going to cover all that today. Yeah. I remember seeing this game and instantly going oh playstation exclusive like what like
come on man another one i knew i'd be able to borrow you know your playstation for this um
i do know that when we saw it we were instantly impressed by astrobot you know it was one of
those trailers that wasn't ho-hum for us it It was not a, well, this is interesting looking.
I mean, I think we were just kind of all in right from the get-go.
And so knowing that, and now that we've played it, let's go back in time a little bit to
when we kind of first saw those trailers.
What were you hoping for?
What did you hope that Astro Bot was going to be before we actually got a chance to get our hands on it?
I was hoping that it was going to be everything Astro's Playroom was and more.
It was one of those things where, okay, here's a little snippet.
You go around to Costco, and there's always samples everywhere, and there's a million different things you can try and taste and you get that one.
You're like,
Oh,
okay.
That was,
that's pretty good.
You know,
which,
which freezer is this?
Yeah.
Yeah.
Where do I go?
Where can I go and get more of this,
please?
You know what else on sale?
Thank you very much.
You know,
so it was,
it was one of those that I was,
I was beyond excited.
I,
I,
I wanted more because I knew that I liked what was already there and they
had a good base for it.
And it was just,
it was exciting to,
to see what,
uh,
what a full game would be.
And I can tell you that even if I hadn't played what the,
the trailer and what it looked like in the hype behind it would have easily got me excited enough to play as well.
Yeah, I think for me, when I saw this,
it instantly gave me this weird nostalgia kick
where I kind of went,
this is a 3D platformer
that somebody just developed in 2024
that looks incredible.
It looks like it's taking advantage of the full
power of the PS5. We'll get into graphics and some of that stuff a little bit later,
but I just remember being really blown away by the presentation of this game.
But the fact that somebody made a game that was a 3D platformer, like the games of old, like the Super Mario 64, you know, or Banjo-Kazooie and
some of these like nostalgic games that you and I grew up with that really have kind of died off
over the years. I mean, that's not to say that they don't exist, but 3D platformers for a while
were all the rage, you know, and then they kind of fell by the wayside a little bit and then all of a sudden here comes astrobot just bursting into the 3d platformer world if that world even exists anymore
and just kind of going like well i want to play this man this is like it's like a piece of my
childhood mixed with the future that's what it's meant to be and it's meant to get you to buy a
dang playstation bud well they failed on that i just borrowed yours but uh it did work in getting me very hyped up for this
game so all right listen let's let's get into the game itself um like we like to do we always pull
a description of the game just straight from the developer so people understand what this game is
marketed as and uh you know what they kind of claim it to be so ryan why don't you start us off with the official game description absolutely so the description reads the ps5 mothership has
been wrecked leaving astro and the bot crew scattered all over the galaxies time to ride
your trusty dual speeder across more than 50 planets full of fun danger and surprises on your journey to make
the most of astro's new powers and reunite with many iconic heroes from the playstation universe
sold i'm in yep 100 yep and i'll tell you they do bring a lot of heroes from the playstation
universe i felt like an idiot because i don't know who like 80% of these characters were.
So you rescue your little bot friends across the galaxy.
That's kind of the main point of this game.
You go through all these levels, you rescue your bot friends.
And a lot of the bots are definite nods to PlayStation characters
and famous characters from various PlayStation games and
stuff like that. They don't come out and outright call them that character. I don't know why,
but they don't. So they give them a weird name like, you know, the Explorer, and then it's
Nathan Drake or something, right? Yeah. Oh, okay. So yeah, a lot of these, I was just like, dude,
I don't know who you are, but welcome to the party, man. I found you. Let's go.
Dude, it's funny too, because some of them are characters that i totally forgot like are like playstation exclusive characters and you
seem like wait that looks familiar i know oh that's from that one game you know and it just
dude it's just nostalgia hit after nostalgia hit man it's got all that dopamine, you know, it triggers for sure. It really does, man. Um,
yeah, I, I, I was very happy with the throwbacks, the nods, the, uh, cameos, the Easter eggs and
all that kind of stuff that they put in this game. Um, okay. So Ryan Astro Bot just released,
uh, you picked it up on release day. Uh, if I remember right, the actual release of this was
September 6th. If I have my date right on that, because it came out right before Space Marine is what it was.
It releases, you rub it in that you picked it up and you were playing it. You sent me a screenshot
of like the title screen. I instantly hated you for a little bit, but it was funny because in our
minds, we were getting ready for Space Marine 2.
And then all of a sudden, you're playing Astro Bot, and I declared publicly on air that I was more hyped for Astro Bot to play that game than it was for Space Marine 2,
which kind of goes against everything that I am as a gamer, because everybody that has
listened to the show for a while knows that I love chaos. I love shooters.
I love everything that Space Marine 2 looks like it's going to be.
But then all of a sudden, here we are just completely sucked into Astro Bot.
And we pivoted.
I mean, just instantly to, okay, well, we're playing this game and we're covering it.
So what do you think it was about Astro Bot
compared to Space Marine
that made us pivot so hard and so fast?
Dude, I think everybody knows the value of a good pivot.
Here we go.
Pivot.
Pivot.
Pivot.
Pivot.
And I think this...
Pivot.
Pivot.
I think this was a quality pivot because I just, I, I secretly,
I felt the same dude. Like I'm, I'm looking at this and I,
I know that I had the advantage of,
I had true love and admiration for Astro's playroom.
So I already was in kind of the mold and in that world.
And so I was just beyond excited it was
something that i could play something i could play with my son and i i was genuinely just looking
forward to what they could create as a full game like hey let's put some time behind this it's not
just an uh a release with the system this is an actual game people have to buy it people are going
to pay their money for it and they're going to have expectations.
So let's deliver.
And to see what they could do with those expectations, I was just so excited for that.
And yeah, man, it was one of those that as amazing as Space Marine is and looked, I was
definitely ready for a good platformer like Astro Bot.
I think for me, it was the type of game that this was. We have played some heavy games lately.
Oh, yeah.
Heavy Rain, no pun intended. Black Myth Wukong. So we've had these kind of serious
games that we have kind of played lately. And the mood of Astro Bot for me just hit at the right
time. I wanted this cheerful, kind of happy, very fun action-based platformer type game to dive into
before going straight into Space Marine 2. And I think as gamers, we all kind of feel that.
There's a lot of times where people are like, I'm just tired of all the games I play. And it's like, well, have you tried anything different?
Yeah. You know, play a different genre, play a different style of game that you wouldn't
normally play that kind of thing. So I think for me, it was very much just, I wanted that
kind of different experience compared to a lot of the other games that I have been playing and
that we have covered on the show. It just seemed to hit the right spot in the right time for me. So I think that's where my hype level
and this kind of sudden pivot going to Astro Bot over Space Marine 2 kind of came into play.
Yeah. Time is everything, brother.
It does. And to be fair, I am super excited. Right after this recording, I am actually
opening up Space Marine 2 for the first time.
So I know we're diving into that.
I'm pretty pumped for that one as well.
I know.
So we will be covering Space Marine 2 for people that are curious.
That episode will come out in a couple weeks.
But yeah, we're getting into that one for sure.
All right, Ryan.
So I remember you kind of rubbing it in that you were playing Astro Bot.
Me? No.
Yeah, I know. I know. And then I remember you being like, dude, this game is sick.
And then just sending me a couple of screenshots and I could tell instantly that you were having
fun with this game. But I always like to think about those first impressions of a game, right?
Sometimes first impressions can be everything.
I know that there are games where we have jumped into them and the first impression sucks, and then it takes a while to get going. And then there's other games that start off really good,
and it's like the developers just fell asleep and then the rest of the game is bad.
So without spoiling anything about your overall thoughts of the game,
give me your first impressions kind of just an hour or two in.
So I guess like we said, the story itself is kind of minimal. There's not a lot to it. You're
traveling along in the galaxy. Some alien comes, smacks you around, scatters some bots all over
the place. You've got to go and you've got to rescue all these bots. That's how you start.
So now you're going through and you start to go through these different kind of worlds and it was just it
was a continuation of the playroom but with more depth and more detail and as it started to progress
you just kind of yep it just kept checking the boxes there yep there's another one oh that's cool
there's that and and uh i i just know initially i played with a smile on my face a bunch a bunch of
uh like the times i kind of tried to recall just how i felt i'm just like yeah i was just smiling
you know i'm cheesing the whole time i'm playing this dang game. So it was one of those where you just felt good.
I know you were saying something.
You wanted something different, something.
We've been playing heavy games.
This was that initial impression where you're happy.
It's a happy, fun game right off the bat.
I remember after I got your PlayStation and I was able to jump in on the first day,
you said, I need you to let me know what you think after you play for an hour or two.
Yeah.
And I wrote it in our Discord server.
And I said, dude, this game is pure joy.
Yep.
And I'm sticking by that as far as my opening impression goes.
It was, this might be one of the happiest, joyful games that I think I've ever played or
that I have played in a very, very long time. My wife likes these kinds of games. So she sat with
me and was kind of watching me play it. And she was just, all she kept saying is, oh, that's so
cute. Oh, that's cool. I didn't know you could do that. And like, she just kept making these kind
of like exclamations about stuff, but then I'm doing the exact same thing. Yeah. You know, I'm like,
oh, look how cute he is. You know? And if you stop and like, don't move for a while,
he takes a nap wherever he's at and he's got these cute little voice and, you know, all this
stuff. And so my initial impression was literally not to sound cheesy, but just joy. Yeah. You know,
I just remember thinking like, dude, this is fun, man. This is exactly like what I was hoping for with a 3d platformer.
I mean, I I'll be honest, I'm not a PlayStation owner. I've got nothing against PlayStation. It
just, you know, I just didn't wind up getting one right now. And so, you know, nothing in the whole
like weird console war thing that some people love getting into, but I'm just not super invested in the PlayStation itself.
The whole spaceship is a PlayStation, so there's definitely some homerism going on
with this game or something like that, but it all just works, man.
And the way they present it, they present it in such a good way that I just remember
grinning and smiling and being like, I'm a happy guy right now.
All right.
So there's our initial impressions.
Listen, let's get into the meat and potatoes of this game right after this break.
All right.
We are back breaking down Astro Bot.
Ryan, let's get into the actual game itself. I mean, we've talked about our hype level. We've
talked about our initial impressions. I think we've kind of teased this game enough for people.
We always like to get into some of just the heart of a game so that people can kind of say,
hey, you know what? This sounds like it's for me. Or if you're like me and you don't own a PS5, but you want to know more
about Astro Bot, we're going to kind of break it all down for you. So you can kind of have a good
idea of what this game is about, how it plays, what makes it special, and that kind of stuff.
So I want to start with something that Paul, our former host Paul, used to tease me about, and you used to tease me
about a little bit too, Ryan. And that's because I made a comment one time on a game for the first
Hellblade where I said, this game has the best audio I've ever heard in my life for a video game.
And I remember Paul laughing, and then he told you about it, and you laughed.
But other than you saying how great this
game was initially, you told me, you said, Josh, you're going to lose your mind over the audio in
this game. It's the best audio I've ever heard. And so I want to talk about that with people
because I think I agree with you that this game has some of the best audio i have ever heard in a video game and what
the heck does that mean right dude like when somebody says good audio like what huh what does
it mean it means like because i got goosebumps right now thinking about it that's how good the
audio is just thinking it really is you you yeah like you genuinely i was so excited for josh to
play this game just so he could hear it.
And I can't stress to you guys how much I actually kept saying, dude, just wait.
Wait for the audio.
Wait for the pills.
I kept telling him, Josh, the pills.
Wait for the pills.
Wait for the metal.
It's something that this is a game to where when you hear stuff, you not only hear it, but you feel it.
You feel that sound.
And that's something we'll dive into deep with this.
But the combination of the audio and the audio through the controller and the feedback you get within the controller, it's par none like there's there's nothing i've ever experienced that's like this game which
is so wild on on a uh kind of just standard 3d platformer that's like system-based to just
exclusive playstation you know and to have something of that quality like you can tell
like why why isn't every game this way you know why doesn't every game make me
feel this way from an audio aspect it it is one of those things that is very hard to kind of
quantify to people dude number one i completely forgot that the dual sense controller has a
speaker bent into it so when i started playing this, I have a very good sound system in my
living room, right? I mean, I've spent up a lot of money on this thing. I'm pretty proud of it.
And so I had this game cranked up, you know, to, to full room filling, booming sound effects. And
then here I am holding this controller and I'm looking down and I'm hearing the little
robots going across metal while this funny sounding song
and all these sound effects are happening in my living room.
But the sound coming out of the controller
was his feet like running across a little metal platform.
Yeah.
And it just caught me off guard.
I remember looking down and being like,
dude, that is freaking cool, man.
And then I'd run over off the little metal platform onto the dirt.
And then it would be like dirt feet sound effects.
Yeah.
Right now.
And I know everybody's like, well, dude, that's every video game, right?
But it's different when it's coming from a secondary source.
And it's different when it is every single thing in this game, dude.
Yeah. Like that's the kicker. It's not when it is every single thing in this game, dude.
Yeah.
Like that's the kicker.
It's not just footsteps. It is the sound of water trickling.
It is wind blowing.
It is, you know, you mentioned pills.
Like this game does this really neat thing.
And we'll get into that in the graphics part of this discussion where it will dump like a thousand gems, like all over the ground.
And then you just run through this pile of gems
but it's like it sounds like you're running through gems i've never ran through gems in my
life right but like if that's how it was gonna sound it would it would be exactly like that even
even the uh and i know you can attest to this when it rains your astrobot pops open an umbrella and you just get this such a real like pitter patter
of of water on plastic of like an umbrella that's just so it's so it's like it's so hard to describe
man it's crazy and i know that you know what i'm talking about and anyone that's played the game
knows what we're talking about but it's just you have to experience it to really genuinely understand the difference between not
only the audio coming from your speakers uh whatever sound system you're running but just
just what they can do with that little controller is just wild it's it really is impressive to me
i forgot that that was a feature of the dual sense and the way that this game uses the speaker in
the dual sense to heighten the audio in this game is absolutely phenomenal it is spectacular
it amplifies the immersion of this game in levels that are very very hard to describe to somebody
like over a podcast and it's not just the fact that it's mixed in it's that it's coming from
a secondary source right so your ears just pick these things out in different ways, and the game does a phenomenal job
with it. I'm with you. I mean, I think Hellblade and Astro Bot, as crazy as those two games are,
are at the top of my list as far as the best audio I've ever heard in a game, man.
The soundtrack for this game is bonkers. It's very silly, but it's very, um, kind of upbeat and funny. It changes kind of from level
to level and stuff like that to, um, just absolutely top notch sound and audio design.
I know we'll talk a little bit later about, there's some people that think this might be a
game of the year contender. If it doesn't win game of the year, it's going to win best sound design, you know, like our audio design.
I forget what the exact category they call it now, but man, what an impressive way to present
your game to people for sure. Yes. So, okay. So, you know, I know there's people probably laughing
like, wow, you guys really just gussed over the audio, but trust us, it matters. And it really does stand out in this game. The other thing that
stands out in this game are the graphics. Now, when we talked about at the top of the show,
hey, this trailer caught us by surprise. We were instantly hyped for it. Why? Because this game
looks beautiful. It is colorful. It is polished. It has a lot of variety to the graphics in the game,
which I think is important for a game like this. I remember when we talked about our excitement for
playing and when we saw the trailer, I believe the word we used was fluid as far as how the
animations in this gameplay looks. I'm going to stand by that. I think that
this game is insanely fluid in how it is presented from a graphical standpoint. You know, I think it
takes full advantage of the PS5 and uses it in ways that I don't think a lot of other people have,
to be honest. Everybody talks about, you know, frame rates and performance mode and that kind of stuff.
And, oh, is this game going to push 60 frames a second and all that? Dude, ultra realism. I like
ultra realism when it comes to graphics, but that does not a game make. And Astro Bot is a very good
example of here is a colorful... I don't want to call it cartoony because cartoony almost
nowadays means like cell shaded or a certain art style. And it's not that, but this game to me
is one of the most graphically pleasing games that I think I've played in a long time as well.
And I think that ties into what we were just talking about with the audio and how this game is presented graphically.
What did you think? I mean, I think it's a beautiful game. I love the different aspects
that they use, but what do you think about the graphics on this? It's not lazy animation. Like
you can tell when things are, okay, we're just going to use this system and and that's the going to be the graphics of the game this they they had their style and they just maximized it like tenfold they said this is what
we're going to make it look like and we're going to do the absolute best we can and they did that
like it it i mean i went i went back to the crash site um you know where your playstation is and you
can see all your bots and you can do a bunch of exploring throughout there i went to this back
area and i'm just wandering around and i went into the snow and the crunching through the snow and
you see the snow separate i just ran around and spun fists and and just hit all the snow in this
little area just to clear it out because of how good it looked like that's how wild it is is like
it's not you know it's not ultra real that's not what it's meant to be and that's okay and and
this works for what it is it works so well they did such an amazing job and you can tell that
these people are are you know these designers and the developers and stuff they they took
everything they could to absolutely peek out the playstation these graphics, like the way they had it set up and designed it.
It was unbelievable.
I loved it.
And I know I've been gushing over everything so far.
It's true.
And it's probably going to keep going,
but it was just, everything looked good.
What can you say bad about it with the graphics?
I really can't.
And I am a graphics snob.
I don't hide that. I love good graphics in a video game and this game has it in spades.
Dude, every, every single level is just alive and it's alive with stuff that is neat to look at.
I don't remember exactly what level it was, but there's a little ledge that you can drop down on.
I'm looking for a robot friend to rescue. I dropped down on this ledge and it's a teeny, teeny portion of an entire level.
But I dropped down on this ledge and I see these tunnels with ants crawling through the tunnels.
And it was just so cool to be like, I can't believe they put that here
where nobody is ever going to see this. You know what I mean? Like it's just this one little ledge
that I just happened to fall down on.
And here's these little ants
just going about their work inside the ground.
You know, every level is filled with that.
We talked about, you know,
they dump piles of gems and little candy pellets
and pills and stuff like that on you all the time.
Those are so fun.
It's like the snow where you just run through them, dude.
I felt like a kid running through a leaf pile.
Exactly, yes.
I know that sounds ridiculous,
but it's like that's what it was.
And I would just sit there and run circles.
Dude, yeah.
Even on the Astros playroom,
I would go in and there used to be
all the little bots that were back then,
and they'd circle around you
and you would just run through them
and bump into them and you could hit them and they get mad at you it's just there's
there's so many parts of it that are so interactive that that it's just like we were saying before you
just smile like you keep doing all these things you just keep getting that that hit where you're
just happy every part of it makes you happy which is just there's not a lot of games that do that it's very
true i will say too that there are some really cool uses of perspective in this game yeah we're
like for boss fights for instance the bosses look huge this is not a 2d you know side scrolling
platformer it is a fully 3d platformer and they do some really neat things with the camera
in this game as well to kind of create
a sense of scale perspective move like it'll swing around you know behind you while you're
sliding down uh like a ledge or something as well so they they absolutely nailed the presentation
on this game all right i mean a game ain't a game if it's not fun right and what makes a game fun
gameplay right i mean this is one of
those things where you can have the fanciest graphics and the fanciest sounds in the world,
but if your game sucks, nobody's going to want to play it for very long. All right.
So we're going to get into the gameplay part of Astro Bot. I don't want to get too crazy
detailed in this because sometimes you just have to see it to understand it and you have to
play it to feel it kind of thing. But what are you doing in this game, Ryan? What's a level look
like? You selected a level to play, you fly down to that level. What the heck are you doing in
Astro Bot? Well, I mean, usually right off the get, you know, you're already you're flying in on a PlayStation controller.
That's like a rocket ship kind of F-16 looking ship that you're coming into.
So right off the bat, you're staring this and it's just every part of it, you know, from the very beginning is just feels good to play.
So you get into a level and you got to start working through and right away there's going to be
enemies throughout there's um slime guys that will shoot slime at you there's other characters that
will electrocute you when you get too close there's characters that will um come near you
and then they just shoot spikes out of their sides and if you get too close you'll pop and
you know you got to restart so they have such a good variety of characters throughout um that you have to battle and then as you progress through the levels you
know you're just there's also so much and you talked about it with the ants there's so much
depth to it to where you're going up you're going down you're going in areas you're coming out of
them you're going around them there's no no land or level is just kind of flat straight through, just a straight path.
Everything has a bunch of different ways to go around it.
There's just so much, you know, and I'll keep saying a depth to this game that it's hard to explain.
We keep saying, you know, you're going to just have to play it.
And I think that's what it is.
You just, you have to play it. And I think that's what it is. You just, you have to play this game. Yeah. I will say that this game does follow the kind of tried and true formula for a 3D
platformer where your goal in every level is to find your stranded robot friends.
And usually if I remember right, it's seven available guys in every level,
the base levels. There are some secret levels and there's some like,
I don't want to call them boss levels, but optional like really hard levels crazy levels one yeah like where you get like one
guy but the easier just main levels are there's seven lost robots you progress through the level
like you mentioned there's a lot of enemies there's a lot of um platforming and and elevators
and bounce pads and you know everything that you could imagine uh being in a 3d platformer and elevators and bounce pads and, you know, everything that you could imagine
being in a 3D platformer. And as you make your way through the level, you will hear,
and again, this goes back to the audio design in this game, somebody crying for help,
you know, and it's like, oh, wait. And then you start looking around and there's a guy that's
hanging up on a tree and you're like, well, how do I get up there? You know, and then you start
looking around and you see, oh, okay, well, if I run over here and then I run up this path, I can hop on this elevator. It'll take me over here.
I'll jump on this jump pad and then I'll try to land on that guy in the tree and then you rescue
him kind of thing. So that is the meat and potatoes of every level in this game is you make
your way through, rescue your robot friends, make it to the end of the level, and then you escape
with them on
your PlayStation controller, and then they all get to go back to your home planet.
Now, that makes it seem very simple, and this game is anything but simple.
Yeah.
Because almost every level in this game has some sort of twist or ability that you get when you start the level or mini
boss fight at the end of the level that surprises you and catches you off guard to some new mechanic
that you've never seen before, uh, to all of a sudden you're underwater and you're swimming
around in a water level. And it's like, what the
heck, dude? Like, where did this come from? And this is where Astro Bot to me is absolutely
masterful in its gameplay design is it never throws the same thing at you for very long.
Now that's not to say that when you get an ability, so for instance, like I think very,
very early on in the game, you get these frog gloves and they showed this off in the trailer.
So this is not a spoiler, but these frog gloves allow you to punch out.
It's like punching gloves on little springs and you shoot them out and you can punch things
really fast.
You can use them to grab on to like almost slingshot yourself in certain areas.
Sticky pads and stuff you can grab.
Right.
Yeah, exactly. So you're, you know, you're playing this level, you're rescuing your friends,
and all of a sudden you find this treasure chest and it's got frog gloves in it.
Well, that completely changes how you approach the rest of this level.
And you realize, oh, I can grab onto things and I can pull it really hard. I can punch things.
So now that you have this ability, the game is throwing things at you
so that you have to use that ability.
And to me, this was what really made Astro Bot, in my opinion, is you get so many different
abilities.
I mean, you can become a balloon where you can fly really high and float around.
You get frog gloves.
You get monkey hands where you can chuck rocks and smash the ground and stuff like that. You get rockets that you strap onto your back. You get a suit of
armor to where your guy is almost invulnerable at that point. There are so many cool features,
and I don't want to spoil them for everybody. But I do want to talk about a couple of them because they really, really stood out to me
in those like, wow moments. The mouse suit, dude, do you remember? Okay. So you get this
little suit where you become a mouse, but the coolest thing about the mouse is with the press
of a button, you shrink down like Ant-Man. I mean, out of like Marvel, you know, like you just push
the button and boom, your dude instantly shrinks down to a teeny, teeny mean out of like marvel you know like you just push the button and boom your
dude instantly shrinks down to a teeny teeny size the world around you just grows like crazy talk
about perspective it's instantaneous though dude it is the craziest thing i was just like i i could
not believe that they pulled it off the way that they pulled it off where you could transform so quickly and the world around
you would respond so fast that it was mind blowing to me. And now you're running through these tiny
little tunnels to get to these areas, but then it's like, oh, here's a monster. So you just
press the trigger, boom, you're full size again, you crush that monster. And then you just shrink
down instantly again. Like that level blew my mind. Is there another ability or another level that really caught you off guard or just made you kind of go, wow?
That one was a big one for me, for sure.
Because it was just – when we say you just shrink down and it's – you go into a little mini room at one point.
You're walking along a wire and then you can go under the bed and there's it's you go into like a little mini room in one point you're walking along a wire and
then you can go under the bed and there's coins under the bed and you come back out and you got
to crawl along a book bookcase and and then go through a tunnel and and then you get up and then
you've got to fight a big monster and you got to shrink a blow back up in size so it it's so cool
to see how you do it and this kind of goes goes back to the fluidity we're talking about.
I was going to say, yes.
It's so hard to describe to people.
It's so instant.
And this is what I found with all of this game
and then even the playroom
is that everything just, it's so crisp.
Like it just clicks.
Like everything that you do happens.
It's responsive.
It's instant.
There's not any delay or drag or weirdness that kind of
takes you out of the zone you are in this world and that's part of what the audio does to you you
are so immersed into what you're doing that's that's what you're focused on okay i'm a small
mouse now i'm going through this room and i'm going to this other place like there's another
part that i thought was so cool it's um not as impactful as that, but you hop on to a fake controller in game, and you shoot throwing stars.
And you look in front of you, and there's, like, five bamboo stalks.
And you've got a character up to the side that's a bot, and you're like, oh, I'm going to rescue that guy.
And then you shoot your throwing star, and it slices the bamboo shoot down.
And you're like, oh, okay.
You cut yourself a path to climb up to get him,
and you rescue him.
You're like, whoa, that was really, really cool.
And then a little later in the map,
you get it again,
and then you use it to make a platform
to climb up on these spinning wheels
and use them as steps.
So there's so many aspects of the game
that do things like that,
that just keep the immersion.
It's just, it's unreal, man.
It's so hard to describe.
It is one of those things.
We'll move on here in just a second too.
But I really want to kind of drive this point home that we are so accustomed to games and
perspectives and camera angles and stuff like that.
But when we say at the press of a button,
your character shrinks down to the size of a tiny mouse, and then at the press of a button,
he grows back into his normal size and the world instantly changes perspective.
To do that on the fly while you're running and jumping and to have it respond the way that it does is not something that
we witness in gaming very often. And that goes back to show you the level of development and
the level of polish that this game has is honestly second to none. It's a very hard thing to describe
to somebody, but we are lifelong gamers. And I mean, this one little aspect of this mouse level where
I got this mouse suit and I could shrink and grow was mind blowing to me because it's like, dude,
nobody has done it like they have done it. I mean, yes, there's games where you grow and shrink,
but it's like, you kind of have to stop. And then it like does this animation where it's like,
and now you're big, you know it's not this instantaneous thing
another one that i'll touch on very very briefly is the time stop ability that you get oh yes dude
that was so cool to me you basically freeze the level almost like time is still going but it's
super slow motion and the uses of that ability and the spooky town.
Yes.
Yes. In the levels and the way that you have to use it to like guys will be
slinging like attacks at you until you realize if I stop time,
I can now jump on their attacks to use as a stairway to get to the guy
that's attacking me.
And now I can attack him or to slow down water so that you can jump across
these platforms now, you know, and things like that. It is, it's just masterful. I don't want
to spoil everything for people because some of the discovery and some of the abilities that you
get in this game are kind of what make it. But dude, I, I love the fact that they gave you these
different abilities. They designed the level around it. It made every level unique and fun to me in that regard.
So I absolutely love it.
All right, listen, we're going to get into some of the level design
and kind of a little bit more into that aspect
and some of the difficulty in this game
because it's very up and down in my opinion.
But we're going to take a short break
and then we'll come back and talk about that.
All right, we are back, man. I feel like I've just, I'm smiling, man. My face is getting tired
from smiling, talking about this game. Okay. So this game, we go two hours, right? I know, right?
It's so this game is not very long. I would say it's probably seven to eight hours. If I had to guess,
I didn't look up the time to beat or anything like that, but I beat it in three days,
you know, a couple of play hour, a couple hours sessions each day.
It is not an overly long game. It doesn't overstay its welcome, but the basic format for this game
is it is broken down into these five different worlds there because you're out in space,
they're nebulas. And they kind of
relate to different creatures. You've got like the gorilla one, the octopus one, the snake one,
and stuff like that. Inside each nebula are a handful of worlds that you can choose to go to.
And you kind of just start on one, but then it opens up two after that. And then that one opens
up two. And in each of these nebulas, there are, I'll call them hidden
areas. They're not really hidden because you just have to kind of look and you'll see a little
comet that's kind of streaking through the level as you fly your ship around. If you go and touch
that comet with your ship, lo and behold, you get a little mini stage to play. And one of the things
in this game that I found was that I thought most of the levels were kind
of easy, right? Like as I'm playing, it's like, hey, cool, I got to find these guys. But you
know, the platforming is not super technical and hard. You die a couple of times to a guy that's
spitting slime at you or something like that. Maybe you fall off a ledge. But like overall,
I don't think this is a very difficult game. But there's always those hard levels and platforms, right?
And so as I am starting to explore a little bit more and I've got my feet under me, I find this.
I don't even remember which nebula I'm on, but I found the secret area.
It's out.
Oh, it was a comet, right?
Or an asteroid field.
And so I smash my ship through it and all these little shapes sprinkle out.
And I'm thinking, oh, this is just one of those cutesy little things that
it lets you interact with. And then all of a sudden, a stage appears. And I'm like, oh,
this is cool. And it's called the lost triangle stage, right? And I'm like, oh, what's this?
So I run through it. I do a little thing. And now four little triangles scatter across this nebula.
And I'm like, okay, well, I guess I'll go see what these are. Dude, this is where
the game gets challenging. Okay. I am a glutton for punishment. I love difficulty. I like playing
hard platformers and stuff like that for people that may have heard or are worried about difficulty
spikes or the ease of playing this game, the game itself, not super super difficult i think it's the right amount of like challenge in that regard dude these stupid shape levels that's what i'm going to call them
because you get four different sets right you know there's four of the triangles four the circles
four the squares and four the x's just to follow the playstation buttons my wife had to come check
on me because she just kept hearing me going like, no, I was right at the end.
Or like, dang it.
Dang it.
No, I can't believe he got me again.
So if you are a glutton for punishment like I am and you want challenge,
these levels are where it is at.
I think I legitimately yelled at one level.
I attempted that level 40 times dude before i
finally beat it and the thing with these are you die at the very end there are no checkpoints if
you die you start at the beginning of this level no and so it starts to become one of these like
i just have everything memorized like the timing and the and the area. And I personally love that because that's
the challenge for me. And where in the beginning of one of these levels, I would die within the
first 30 seconds. And I go, dude, that's so hard. By the end of it, I'm flying through the first 30
seconds. I'm a master at that point. So I just wanted to put it out there for people that are
like me that want some challenge and some difficulty.
This game does offer it to you,
but it offers it to you in that optional aspect.
That's cool.
Yeah, I didn't get a chance to play those.
I know we were kind of playing through,
and so I'm so excited to hear that because, yeah, we beat it.
We beat the final boss.
We went through all the levels and got most of the characters
or rescued most of the bots. But to hear that, to get it to that aspect, and they will many months i'm not sure when but i i did hear
that that's going to offer that but this seems like a good replacement until then because that's
how i was on the playroom where i was doing time trials trying to run these levels and you you said
at the beginning you're like dying right away or dying here there by the end dude you're like boom
boom boom boom you're like neo you just sense everything and you know
everything and and you're flying through so i'm super stoked to try that out i'll have to
take a another break from space marine i guess for astrobot for a little bit but i'm gonna make
you play these levels because i want you to feel the pain that i felt but i also really want to
hear your thoughts on them as well so oh man man, that was easy. What? Yeah, right.
It's weird because some of them,
I,
I actually would kind of almost blitz through after an attempt or two.
And then,
like I said,
there were other ones where it was 30,
40 attempts,
dude,
before I freaking beat these stupid levels.
They're just for the challenge.
You get one guy at the end,
like a little robot friend is like a,
you know,
consolation prize,
I guess it's more just the saying I beat these levels. Yeah is the reward there so all right ryan we've been gushing over
astrobot for almost 50 minutes now um is there anything in this game that you think doesn't work
or is a you wished it had been better maybe it's a negative anything you know to kind of balance
out all the the excitement and and gushing that we've been doing on astrobot well so i will say
and i know you said um as far as like timeline on this game you know six to nine hours or something
like that it it's not a long game there is a lot more you can do with it a probably full play
through time to where you're
gonna really rescue all the bots you know all you there's i think there's over 300 um to beat the
game you probably need like 210 or something like that uh my biggest complaint with this game
is that it's there's not more i want more dude like that's i this game i don't i honestly don't know what i could say other than
not having like uh uh time trial stuff where i could just do speed race levels and time trial
levels type things i i i genuinely think that this is one of the crisp and and and most designed audibly gameplay wise visually like all of these things check
every single box and i just wish there was more of it that's that's my biggest complaint is that
is that you know i want more more more more more more more yeah that's a good thing when the the downfall or the negative
part of a game is just that it's over yeah i know right at that point i will say for me um i mean i
definitely would love to play this game more there's a lot more for me to do on it. If I had to put a negative on this game,
and this is personal, just gaming trends for me,
I am not a game completionist.
I don't care about platinum trophies.
I don't want to go back to this level
to find the one little robot that I missed
along my playthrough on that.
So I would say for me,
the replayability portion is probably not very high
in my opinion i could see that i i did have to actually go back to a couple worlds because i
had missed most of the little robot buddies yeah in there and i didn't have enough of like you have
to have 200 robots rescued to fight the main boss for the entire game and i was at like 190 and so then i was kind of like oh man
i gotta go back to these levels and hunt around and try to find 10 more guys and and like for
somebody like me i don't like backtracking i want new stuff i want i want more levels that i've
never seen before i don't necessarily want to go through the same level that i've already played
and then try to find the one guy that's hidden around a corner because I just didn't happen to go explore over in that area. It's a very minor
complaint, but I mean, again, you know, it's, Hey, what could this game do better? If this game
ever gets fan made content, like, you know, super Mario did where people can make levels or
something. Oh my goodness, a DLC where you you just give me give me 20 more levels man
like i will be the happiest dude imaginable in that regard but i don't it's not in my gaming
dna to want to go back and revisit levels that i've already played to try to find a guy you know
or something like they do it's i don't know if you saw they do they do have uh when you're replaying
through level i don't think they have it in the first. I did see this, and it's actually a genius thing to do.
The birdhouse you saw?
Yes.
Okay, yeah.
It costs you like 200 coins or something like that.
Which is nothing.
And then it just, it'll chirp and kind of guide you to where the characters are, the bots that you missed, or something of interest in that level.
Which is nice when you're doing the replay through a run, trying to get more characters.
So that is one thing that I think they kind of helped with that.
But it's totally fair what you said about the fact that they thought about that
to help somebody like me that doesn't want to comb every corner and just say,
hey, there's a guy in that direction, you know, and it's like radar.
It beeps as you get closer and closer to a guy.
I thought that was masterful.
And I really actually appreciated that. Cause I was like,
it's like,
they're seeing into my soul,
man.
Thank you.
Thank you.
All right.
Um,
so here's the,
here's the other thing.
This game,
when it came out,
came out to phenomenal reviews.
you know,
we are gamers at heart.
We are not experts. You know. We do look at game reviews just
like every other gamer out there and say, hey, is this game getting a ton of hype? Is it getting
slam? I will say that's not everything. Some games get bad reviews and people love. Some games get
great reviews and people don't like them. Every gamer is different in that regard. So review scores are more just like a pulse a lot of times for us. But when this game came out and the good reviews started pouring in,
I mean, as of this recording, this game is sitting at a 94 on Metacritic, which is universal.
That is a phenomenally high score for Metacritic. That's out of 128 critic reviews as well. So it's
not like there's like 10 reviews
and they just happen to be good ones. The user score, which usually differs from the critic score
for a lot of games, is a 9.4. This is like, you're telling me the gamers and critics agreed
on this game that it's that good? And there's over 2,300 user scores for this game as well, sitting at a 9.4. So what I want to do
before we get to rating this on our leaderboard and getting our scores for the game is ask you,
do you think that Astro Bot is a game of the year contender
with the chance to possibly be the game of the year winner after playing it
dude and i mean this with all like seriousness i i don't see how it can't be it it is so
far and away one of the best design and developed games i've ever played ever that I don't see how it can't be up there
obviously there's there's really not much of a story and I I'm a huge story guy no I know you
know Paul a former former host was huge story guy as well um like that can totally make a game But this is just the audio, the gameplay, the development, the design, the graphics, everything about it is so top notch. You can tell they just did such a phenomenal job that they beyond a shadow of a doubt deserve all
the credit they would get and they should get for this and it's it better be up there
i will say that i am absolutely with you on this one yeah i'll be honest dude i i will
we have not we have not played space Marine 2 yet. I have not anyway.
I know you've played for a couple hours, but barring Space Marine 2 being one of the best
games that I have played this year, I'm going to go out on a limb and say, I think Astro Bot
will actually win game of the year. Dude, I'm with you. I think it will win. We have kind of
been saying 2024 started off really hot. It came out on fire.
It kind of cooled down. There were some games that we were very excited about, like Dragon's
Dogma 2, Black Myth Wukong. Nothing wrong with those games necessarily, but not the
Game of the Year contenders that I think we were hoping them to be. Now, Black Myth Wukong,
might be in the conversation for Game of the year as far as the nominee goes astrobot for me is the
lock for game of the year at this point like unless something else comes out i know that
sounds crazy but it is that it is that much of a complete video game the only downside to astrobot
is that it is a ps exclusive i don't know if that hurts it or not i mean god of war one game of the
year when it came out it was a ps exclusive so i mean if you if that hurts it or not. I mean, God of War won game of the year when it came out and it was a PS exclusive. So, I mean, if you were going to say, well, why wouldn't it win?
The only reason I can think of is that it is just exclusive to one particular console and that's it.
But yeah, I mean, I would, I want to hear if you, what do you have negative to say about this game?
If you've played it and you didn't like it, or you have something bad to say, hit us up on our
socials, come to our discord, let us know. Cause I genuinely want to hear from anyone that doesn't
like something about this game. I don't know what you could not like. Yeah. I mean, I I'll be honest.
I don't know either. I mean, we, we kind of talked about the negative aspects, you know,
it's one of the reasons we brought it up and I there's, there's not many. So, okay. Well you heard it here. I'm calling it game of the year winner. Ryan saying it's,
it's up there. Maybe, maybe winner. I don't know if you're planting your flag yet, Ryan, but I,
I think, like I said, barring something else coming out that wows us quite like this game,
I am going to say, I think it will win game of the year. All right. Let's go to our leaderboard,
Ryan, because you know, we because we saw what it's ranked with
Metacritic. We've seen the user reviews. People have heard us gush for an hour now over this game.
We always rate games that we cover on the show on our leaderboard. You can check that out at
videogamerspod.com. It's broken down into our ratings. We still have Paul's ratings on there
as well. If you want to find a game to play,
this is a fantastic way to just scroll the list. You can then go and listen to an episode because
if it's on the leaderboard, we have done an episode on it. All right, Ryan, where are you
putting this on your leaderboard? I have a feeling I think I know where it's going to be,
but I want to hear it. Make it official. Where are you putting this?
All right. So this is a game that I know, obviously, everybody knows we love this from listening to this. If you're listening this far into the episode, you know that we love this game.
It's going to be really, really, really up there for us. For me, it was one that,
the way they developed this and the way the worlds were, it felt as to where it was not a lot of platformers and a lot of other games.
It just,
it's kind of like that world's just there.
It's always going,
there's always things happening.
This game felt like it was waiting for you.
Everything you did in this,
it felt like you were the centerpiece.
You were the one there,
you were making everything move and everything revolved around you.
And so it was just otherworldly, next level, one of the best games I've honestly ever played, let alone this year.
So I'm putting this bad boy at a 9.7.
9.7?
9.7.
This is not only one of the best games of this year,
one of the best games I've ever played.
Audio, visual, gameplay, everything flawless.
A 9.7 on your leaderboard, Ryan,
puts it at the third highest game on your leaderboard.
Second only to Red Dead Redemption 2
and God of War 2018 at 9.8.
Yep.
I don't blame 9.8. Yep. Yep.
I don't blame you.
Yeah.
I don't blame you one bit.
Okay.
So for me, I think this game is absolutely phenomenal, dude.
I loved this game from the second I got to play it till the minute I put it down.
Even the credit sequence in this game is well done. Like, I mean,
why doesn't every game do that? You play the credits. Like, it's goofy. The credits are a
level, you know? And it's like, oh, okay, that's really cool. I said it before. I'll say it again.
This game is pure joy to play. That's the best way I can describe it, man. I mean, I don't know
another way to say, you know, this game is good. It's fun to play.
It's, it's, you know, it's, oh yeah, it's pretty. It sounds good. I mean, it's a joy. If you want
a game that is going to make you smile and it's going to make you feel like a kid again, this
game is it. I cannot think of another game in recent memory that has brought that feeling of
discovery and joy and just happiness. You know, I mean, it's got this vibe to it that is just so refreshing
and so good. I am going to put this in a category of games where I only have two other games in this
category. And that is Rocket League, which for me is one of my all time favorite games. It's
probably my most played game and a game that I think was one of the most fun games that we have played this year, which is Helldivers 2.
I am putting this at a 9.5.
The only reason I will say this, the only reason that I do not have this game ranked higher is a lack of a story.
Now, listen, I'm one of the first people that go, but this game isn't supposed to have a story.
And I get it.
And that is not a failing because they nailed what they're trying to do. The only reason this game is not higher for me
is because it does not have that memorable story that I will go to bed thinking about that. I will
be wondering, well, why did this character do this? Or what happened if I did that kind of thing?
You know? And I think that that is the only piece that is missing. It is not a fault of the game because this game isn't intended to be that way.
So for me, 9.5, I mean, people that know me know Rocket League is one of my favorite games ever.
And it's sitting in the exact same rating as Rocket League and Helldivers 2 to me.
9.5 is the highest game that we have rated in a very long time.
Yeah, dude.
That tells you everything you need to know about Astro Bot.
If you have a PlayStation and you have not picked this game up,
we cannot encourage you enough to spend the money to play this game.
Do it.
Do it.
Yeah.
It's a short game.
I don't care.
Honestly, it's worth every penny. It's got some
replayability value. If you are a completionist in a platinum trophy hunter, this game will
absolutely be up your alley. If you just want one of the best games to come out in a very long time,
this is it as well. If you don't own a PS5, do like I did. Find a friend that has one and say,
hey, dude, can I borrow your ps5 for like four or five days
i promise i'll give it back uh but man find a way to play this game i will say too you're lucky that
my son is your biggest fan yeah because next time i see jackson dude i'm giving him a fist bump he
did not know what to do with himself the next morning like after we've been playing we were
grinding out astrobot for like four straight days and then all of a sudden the playstation's gone and in the
morning before school you know we he gets up early like me and he just he's like wandering around he
doesn't know what to do and he's and i was like he's like josh josh is gonna play right and i was
like yeah yeah he's playing it right now and he's like all right cool you know and and so he was he
was excited you were gonna check it out he's like it's a good game, Dad. And I'm like, I know, buddy.
I know.
But yeah, I can't stress it enough.
Get this game.
Because it's not only a game.
It's an experience.
It really is. You genuinely have to understand what we've talked about and gushed about for a whole hour here.
You have to experience it yourself.
It is a genuine kind of once-in-a- have to experience it yourself. It is, it is a genuine, like kind of once in a
generation type experience. Yeah, it really is. Yep. So, uh, also tell Jackson, I said, thanks.
And I also, I want to see him beat those lost shape levels. Oh, we're going to true test of
how good he is. We're going to get on it for sure. Absolutely. All right. Well, I think that wraps
up this episode. Please remember if you enjoyed this episode and you want more like it, make sure
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We keep it family friendly there
as well um the link is in the episode description there uh follow us on socials at video gamers pod
we do a lot of game alerts game reviews scores just gaming news and stuff on our socials as well
uh our next game that we're diving into like we said is space marine 2
to dive into that one. We'll have that episode
in a few weeks for you.
So make sure you come back
for that one.
And then on Thursday,
we will have another
This Week in Gaming coming up.
So until next time,
happy gaming.
See ya!