Video Gamers Podcast - [Deep Dive] Deep Rock Galactic - Video Games Podcast
Episode Date: August 14, 2023Video games hosts Ryan, Paul and Josh are kickin barrels and squashin bugs as we return to Deep Rock Galactic for a revisit after several years away from the mines. Legendary pick from listener Kiitac...lyzm, Deep Rock Galactic is a beloved co-op shooter, and has a lot of video gamers hearts… but is it good? Has it improved over the years? We tell you, in this awesome episode Thanks to our LEGENDARY supporters: Skippy, Kiitaclyzm, Gideon Is Lit, Toro, Scrump, Gaius, Remi, MarbleMadness, Dr. Catatonic, Blackstar (DQ), Glapsuidir, Phelps, Michele B, Redletter, Nevo, Waynerman, TFolls, AceofShame, Jake, RangerMiller, and Ad Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello, fellow dwarven miners, and welcome to the Abyss Bar. Make sure to go see Lloyd,
because we've ordered a round of oily
oaf brew and then give it your best shot at the barrel hoop and the jetty boot because today we're
deep diving deep rock galactic rock and stone rock and stone rock and stone a little delayed
but i'll take it all right this is the gaming podcast. Very soon rebranding to the video gamers podcast.
I am your host,
Paul,
and my two dwarven brothers are with me coming up first.
He is the employee of the month because he got a broken back after carrying
the entire mission on his shoulders.
It's Josh.
People couldn't see,
but I was pointing myself the whole time.
Oh, I don't know if you guys ever noticed, but I love the employee of the month plaque that you can see at the bar.
It's so great.
Oh, yeah.
All right.
And then joining Josh and me, you can find him at the Jukebox playing his favorite metal, disco, hard rock, classical, jazz, country, and techno songs.
It's Ryan.
Well, I got to drink my sorrows away from watching Josh Carrier, so.
Oh, boy.
All right, guys, before we jump into our deep dive,
we do need to give a shout out to a new Patreon supporter.
This is always my favorite thing to do.
We have a new supporter who goes by the name Centurion,
and they signed up with rare status
and we also saw on our discord server that uh they suffered quite the work injury and got six
stitches to the fingers so we appreciate the support and want to wish a quick and swift
recovery to centurion yeah better all right now while we're on the topic of patreon josh do you want to tell the people
a little bit about our history with deep rock that we already have and why we're covering it today
well we have covered deep rock galactic in the past but it was a long time ago um and it you
know people loved it i know we've actually had a few listeners that said hey i found you through
that episode one of our listeners, Kidaclysm,
said, you know what? I really think that you guys would love it if you went back to it. They've
made a lot of changes. They've made a lot of improvements to it. I think it's a new experience,
and I really want you to check it out again. So Kidaclysm went legendary and said, this is my
pick. And we said, all right, it's time to go back to the mines. We are
diving back into Deep Rock Galactic. We've played all together a good bit, which is great because I
love any excuse to play games with you two fine gentlemen. But that's why we are returning to
Hoxus to dive back into Deep Rock Galactic. Yeah. Dude, we played it in 2020.
I didn't realize, Josh,
it was right when the game released.
So it was actually in early access a couple years.
We played version 1.0.
Now we are returning in season four.
And then, Ryan,
this was your first time playing Deep Rock Galactic, right?
Absolute first.
First introduction to all the rock and stone
and now it's part of your daily lexicon right absolutely
yeah kidaclysm said that they have over 1200 hours in this game they were very excited to
pick it for us and they also very kindly gave us a little bit of a write-up to help us understand
what had been added in the last three years, which was really handy.
Which is super helpful, by the way.
Thank you for that.
Yes.
And famously, when we did our first deep dive back in 2020, when Todd was still our host of the show, he made multiple reference to this game having gnomes, which was very funny.
Josh and I had to jump in and clarify that gnomes and
dwarves are actually yeah very distinct races yeah come on be a dnd nerd with the rest of us
you took that from me i i listened to the episode and i was gonna do a callback for for todd i was
gonna call oh there you go well kidaclysm put in the lineup or in the writeup and FYI,
they have not added gnomes since 1.0.
So criticalism also had to have the call back to the gnome comment,
which is great.
All right.
And then Ryan,
do you mind doing a little bit of a shameless plug?
Tell the people how they can help support our show with ratings and
reviews.
I am never beyond a shameless plug.
So everybody,
everybody, if you can get on,
give us the five stars.
Hit that like and subscribe, like everybody always
says. But go on there.
Give us the five stars.
I know you can leave reviews on
Apple, so get on Apple. Leave us that
amazing, stupendous,
wonderful review.
Get on there and
do what you got to do for us.
It will really, really help us out.
We love the reviews and then you get a chance
for us to read it on
the podcast.
Josh has said many times the first thing he
does every morning is check for reviews
and the last few days he's been a little sad.
It's been a week or two since
we've gotten a new review and I still make josh sad faithfully every single morning every single morning i wake
up excited and then i see that there's no new reviews and i get a little sad so yeah if you
want to bring some joy to to my day in particular then uh yeah leave us a review all right well guys
these alien eggs aren't going to collect themselves.
Let's jump in the drop pod.
Let's deep dive Deep Rock Galactic.
Slap them dice, Paul.
All right.
We always start out each deep dive by reading a description of the game from Steam.
Deep Rock Galactic is a one to four player co-op first person shooter featuring badass space dwarves, 100% destructible environments, procedurally
generated caves, and endless hordes of alien monsters. All right, so like I mentioned a little
bit ago, we are currently playing in season four, which is Critical Corruption. It's got like the
lithophage corruptors, all that jazz. Josh, I do think we need to kind of start
from the very beginning,
just in case any of our listeners
don't really know what this game is.
How would you describe it
to someone who's never played?
Deep Rock Galactic is a co-op,
mission-based,
mining, shooter,
dwarf culture simulator
right that's the that's the perfect wordsmith that's pretty pretty wordsmith right there
beautifully beautifully described oh man uh i mean that's really it is it is a it is intended
to be a co-op game i know that you can play this game solo. I do not think that this game would be anything as remotely close solo as it is in the multiplayer experience. But yeah, you are a group
of rowdy dwarves who are space miners. You get these missions to go to these different planets
and areas. And your missions are crazy things like abducting alien eggs or sabotaging other
dwarving mining companies or just mining. Sometimes you just
got to simply mine stuff. You've always got a mission that you need to do. You have a submission
that gets you bonus points and extra materials and stuff like that. You go in, you do your mission,
you got to get out alive. There are a lot of bugs that show up because you're on their planet.
You shoot them, you shoot your friends. Hilariousness happens. Maybe
Ryan misses catching the escape pod
by five seconds because he's shooting everything
instead of running. I'm just saying.
But yeah, that's the kind of stuff that happens
in this game.
I remember when we did our first deep dive
that one of the reviews someone left is that
this game is just Starship Troopers
inside the mines of Moria.
Yeah. And that's kind of perfect.
It really is a good, that is a perfect mashup right there.
Yeah.
The dev team said that they were heavily inspired by Left 4 Dead.
They loved the idea of four-player co-op.
And by the way, I got to say, we don't have enough four-player co-op games.
I really love when you have that available.
And they wanted it to be a little bit more of a simplistic graphical nature of the game. So they tried to make it look a little more like Minecraft
because they knew it would be easier to release future content. And so that's kind of what you
have is like the aesthetic of Minecraft with the gameplay of Left 4 Dead. That's kind of what we
have here. All right. Now let's talk a little bit about the lobby because as weird as this might sound,
when I think back on Deep Rock, the very first thing that comes to mind for me, at least,
is the lobby. So basically before you're going to actually go out on one of these missions,
whoever is the host, everyone joins their lobby and there's actually quite a bit you can do in
there. What are some of the things that stand out to you guys in the lobby i love the lobby it's the lobby is so great man it's the lobby
sets the tone for this game and i love the fact that when ryan joined for the first time the first
thing he started doing was looking around the lobby and then realizing that it's like dude this
is great what was the first thing you did ryan kick a barrel
play the game i can't remember if i kicked a barrel or got a beer but i did one of those
right away immediately i'm like this is great and then i went to the the flappy boot or flappy bird
type game whatever yeah yeah and and played that and then everyone was talking crap because
i wasn't doing too well.
But the mechanics are a little off from the actual Flappy Bird.
I will just say that. A little bit.
Really?
Because I did fine at it.
Yeah.
I did pretty good, too.
Well, it's good that there's things you can do in the lobby because Ryan and I need something
to do while Josh takes 20 minutes to check his gear, check his perks.
I got to upgrade this.
Hold on.
Some of us care about our loadouts guys
you know and thank you notice what paul said in the beginning somebody has to carry the team
and the guy that goes in prepared is the one that's doing that oh yep dude it was very funny
to experience this having ryan as a first-time player because i remember when i first went into
the lobby the first thing i did was i walked
near a barrel and it said press e to kick the barrel and when you do it mission control starts
talking you through the intercoms and they're getting mad at you because you're trashing
corporate property and so they're telling you like please stop kicking the barrels into the
bay or you know whatever they say please don't kick the barrels into the bay or, you know, whatever they say. Please don't kick the barrels into the launch bay.
Barrels and launch thrusters do not mix.
And if you keep doing it,
they just keep getting more mad and issuing more demands that you stop.
I love how the game right off the bat hits you with the humor.
You learn a little bit about dwarven culture.
I love the fact that all the dwarves are just so happy all the
time. And I don't know if that's the ale or just the fighting or whatever it might be, but they are
so happy to be in this world. I think it actually really lends well to co-op gameplay because it
puts you in the mindset that we're all having fun and we're in this together. And I think that's
actually really cool. Yeah. There's just a tone to this game that I absolutely love.
There's a hilarity to it.
It doesn't take itself too serious.
You're playing some rowdy dwarves.
I mean, everything really comes together
to give this game this really just awesome
like underlying flavor to it
that it really resonates with me.
Yeah.
Ryan, I know that you were really enjoying
the barrel hoop where you kick barrels basketball
style into a moving ring you were actually really good at it that i was good at yeah you were doing
really good did you ever try to jump through the hoop yourself oh the ring of fire i did not no i
didn't try that you can do it it actually kills you and gives you a steam achievement.
What?
All right.
Well, I know what I'm doing after this.
You're gonna have to test it out.
All right.
So basically let's talk a little bit about the class system and a little bit about how this game works.
So basically when you join a lobby, let's say Josh is hosting.
He's already picked his character.
There's four classes to pick from.
You can be driller, engineer, gunner, and Scout. They are all a little bit different. They have
different weapons to choose from. They have different utility items. And as you join someone
else's lobby, you can see what other classes are already in there. And then you get to select which
one you want to play. They all level up separately and they all have their own individual stuff that you can unlock.
What class did you guys pick? And then also tell us a little bit about how that class works once you're actually in the game fighting bugs and mining in the open world.
Well, I went with what I was given. You guys basically said be a gunner.
Yeah, we should go gunner.
We didn't tell you to just brian shoot stuff
brian just go shoot stuff uh which i did even though josh just talked crap about it that's
what i was doing i was shooting stuff i just didn't realize we only had five seconds left
you know yes but uh i went with gunner um i had a blast i had a absolute blast with the gunner. I had the big old Gatling gun, the zip line, the shield.
It almost looked like a proximity mine on the old 007 or anything like that.
But it was a shield mine that would pop up and put a big old shield around for protection.
Granted, I definitely did not use it as much as I could have.
I remember Josh going, Ryan, shield shield ryan ryan shield it's oh crap crap i forgot i had him and i throw i throw one out to him i'm
because i'm just i'm shooting everything man you can't you can't give me more than one thing to do
i just want to shoot stuff yeah you were shooting stuff really well while paul and i were dying to not having shields
yes so so basically the way it works is you start the mission by going inside this drop pod and then
it drills underground it opens up and you're basically like tunneling through caves trying
to accomplish whatever your objective is so all the classes have different ways that they help
you do that.
The gunner is probably the easiest class to learn,
which is also part of why we told Ryan to do that.
Cause you're mostly just there for enforcement.
Ryan,
you even said if we were going to do a bank heist,
you just wanted to be the enforcer with the weapons.
And that's basically the gunner.
Like you're just fighting the bugs.
You're still mining as you find stuff.
So like if you run around,
you can shoot with your left mouse click button, but then with your right mouse button, you can
use a pickaxe and you're running around and you're gathering gold, nitro,
molokite, you know, all these different kinds of gems. The gunner though is a little bit more
strictly fighting, but the zip lines are actually really cool because a lot of times you're fighting in these open cavernous areas and maybe you can't get up to a high ledge. Well, Ryan, as the gunner
can put up a very handy zip line and anyone in the party can use it and it'll stay there for the
rest of the game, which is pretty neat. Yeah. What about you, Josh? What class did you pick?
So I had my, I still had my faithful engineer from way back in the day when we played many years ago.
And so I just went right back to him.
I like the engineer, to be honest.
I think all the classes are fun in their own way.
But the engineer basically is kind of like team support, kind of like most engineers in games are.
He gets the ability to shoot out a foam platform that has to attach to
a wall. But because the environments in Deep Rock are so cavernous and vertical sometimes,
and there is fall damage in this game, it's a really, really handy thing to have to where it's
like, hey, there's a mineral up on a pillar that you need to try to mine. How are we going to get
up this pillar? And it's like the engineer can put these foam platforms on there so you can stand on them while
you're mining. They help absorb fall damage. So a well-timed one could help save somebody's life
and that kind of stuff. The other ability they get are sentry turrets, which in this game are
phenomenal because the bugs and the monsters that you encounter, they climb on the ceiling,
they climb on the walls, they come out of nowhere. And the sentry turrets do a phenomenal job of just They're really good. Oh, okay. Well, we got to clear these out now. So that's like the two main things. They get a grenade launcher.
They get some heavy weaponry that they can use.
But yeah, I like the engineer, man.
I will say, I feel like when it's compared to the driller and the zip lines from the
other two classes that it's the phone platforms are very niche and how well you can use them.
But when you need one, it's really nice to have.
Yeah, that is very true.
So I also stuck with my original class,
which was the Driller.
They are not necessarily the best fighters,
but they do have really good utility.
So normally if you're trying to tunnel through the ground
or through a wall, you're taking your pickaxe
and you're knocking out one little chunk
of the wall at a time.
Well, the Driller has a primary weapon, which does AOE damage.
It either does like fire or ice or like a corrosive sludge, things like that.
But then you also have the utility of pulling out these massive drills that you wear on your hands
and you just push your hands forward and very quickly at normal walking speed tunnel your
way through walls the ground and you can also angle it so sometimes it's like well we got to
get up to that high edge uh we're on cool down right now and i can just always pull out a drill
kind of aim up in the air and kind of create my own like you know uh stairwell if you will like
up to another ledge it's also very handy for a quick getaway because whenever you finish a mission,
you always have to work your way back to the drop pod in order to extract.
Meanwhile, there are new enemies spawning, more stuff happening.
The driller is nice because you see a little icon that says, you know, whatever,
like 130 meters behind all of this stone is the drop pod.
And instead of walking
four miles around how we got there i can just beeline it right back to the extraction which
is not the best for combat but it makes for a very easy extraction yeah the driller is the person
that you always want with you uh on the way out at least yeah i mean honestly it's like the if i had to say what's
the one class that you need the driller is it they're not meant for combat like paul we were
fighting a boss and you were like guys i've got nothing but close range weapons like i i'm useless
right now um so there is that trade-off you know for like the utility of the class versus like what
else they can do but as ryan and i were joking around, he and I played around without you, Paul, you had to go.
And we're so used to having you with us and be lining out that we ran out of time to,
to hit the extraction. We had like less than 60 seconds to get to the drop pod.
We realized this is coming down to the absolute wire. I fell and died and was literally yelling at Ryan to hurry,
but don't fall and die.
And then watching Ryan just shoot bugs nonstop.
And then he finally tried to make a last ditch effort,
fell into a pit and died.
And that was the end of that.
But we both kind of went, man, we miss heaven, Paul.
Yeah.
The whole way back back that whole mission
like but but especially the the way back we were following you know the robot uh the molly molly
right molly yeah yeah we were following molly back and we're like what what way is she going
what the heck is this and we're like oh man i wish we had paul like we could have just shot
straight to it and would have been totally fine.
And we went through some crazy ups and downs and arounds and corners and stuff.
And then, yeah, it was absolutely wild.
So, yeah, we definitely wished we had you on that one.
It made me feel very appreciated.
And then the final class is the Scout.
Basically, long story short, they can fire brighter flares.
So that's one thing that we should mention is since you're fighting underground, everything
is very dark and you can chuck out flares on a cooldown.
I'm not sure how long it takes to recharge.
Maybe like 10 seconds or so.
I feel like it's about 10 seconds of flare.
Yeah.
And you can chuck them.
They don't go very far and they burn out relatively quickly
and so the scout has super charged flares that are much brighter they last much longer and they
also shoot like darts and they stick into walls so it's very handy where you can actually light
up entire caves just by shooting them like up into the roof and they also have a one-person
grapple hook uh now do you guys
like the flare system in this game like do you think it's a feature or do you find it to be a
nuisance where do you kind of land on that continuum i thought it was something that was
i mean it'd be obviously easier if you didn't have to deal with the flare system and things
were kind of illuminated throughout the cavern as you went but i thought it was neat
the way you had to continuously put them through the areas and then they would occasionally burn
out when you went back through you know so i i personally i know it was more work but i liked it
yeah it was always funny to see like the graveyard of flares you'd always see like
30 burned out flares in this area yeah it's weird because
my initial thought is i don't like it but then it gives you something to do while you're running
around in that big dark cave and so it's like part of me is trying to chuck the flare up on a ledge
and i'm trying to light up this corner over here and i'm trying to do that and then i ran out of
flares so now i'm running through the dark and it's adding to the suspense and all that.
So it's like, it feels like a chore to me.
But then when I think about it, I'm like, I think it's good that it's actually in the
game because it adds that element.
I really like it a lot because it makes perfect sense.
It wouldn't make any sense if these caves were lit up.
The only thing I would say is if they could make the flares last like 30 to
40% longer,
I don't think they would be a nuisance at all.
And it would only purely be a feature,
but they don't last terribly long,
which is a little bit of a bummer.
All right.
Well,
we are going to take our first break here and then we're going to come back
and talk a little bit about the assignment board and mission types and
progression,
how all that stuff works. Okay, fellas, we are back. So we broke down a little bit of the classes.
The last thing I'll say to kind of wrap a bow in that conversation is that you can absolutely beat
any mission with any combination of classes. You don't have to
have a driller. You don't have to have an engineer. You can play it with four scouts if you want. I
think that's going to be tough, but you can do it. But I think the one thing that works really well
is that the classes all synergize incredibly well. I always thought that this game kind of
played best if you're sort of role playing as dwarves and you
have one of each class and you can really start to build these things together where the scout can go
get those minerals way up there the driller is drilling into the next cave we're all kind of
working together in our own separate areas and i think this is actually one of the games that does
that best where there's no necessarily overpowered class. They actually work really well
together. Do you guys feel similarly? Yeah, I will say I think they did a masterful job
in how the classes interact with each other. I mean, how many times did Ryan shoot out a zip line
and then it's like, well, it's off center slightly. So I drop a foam platform underneath so that when you get to the other side, you have something to drop down on.
Or Paul, you're like, hey, there's stuff we have to mine up there.
Let me just drill a staircase up to that.
Now there's a hole in the wall.
Josh, throw out a platform for me.
Or we're fighting a boss.
Ryan, we got to get out of this area.
There's lava everywhere.
Zipline us out.
That kind of stuff.
So it really does a good job of allowing you to rely on your teammates.
And I think when you get into the really hard levels,
because this game does have various difficulties,
that's where the teamwork becomes super, super important
at that point,
because everybody kind of has to know their role.
In some of the easier to mid difficulties,
I think it's a lot more forgiving in that regard,
but I love the fact that it's just,
listen, you got to rely on your friends if you want to do really well.
But if you all just want to goof off too,
that will still work.
Yeah.
Yeah, 100%.
And I appreciated that factor of it too,
where it's almost like the game
doesn't take itself too seriously.
So you can still come in and have an awesome time
and have a lot of fun,
but you can accomplish these missions.
I know Josh and I,
we were doing that mission
and we didn't have Paul to dig us out
and we almost finished it.
We were right there at the end
and we took some time,
probably more than we should,
but we could have finished it if we really needed to or if we played it again but it just shows how the balance between
the characters makes such a difference to where you you can do it without but it does make it that
much better together you know to to form you know our powers combined captain planet style
absolutely let our powers combine all All right. So let's talk
a little bit about the assignment board and the mission types. So in order to select what mission
you're going to go on, normally what you do first is you go to the assignment board and the
assignment board gives you a list of different, basically like quest lines that you're going to
choose as your active quest. And after you do the
certain number of objectives, it'll give you some kind of reward at the very end. So maybe if I do
this mission assignment, then I have to complete three missions of a certain type, and then I'm
going to unlock my next gun. Or maybe you unlock a hat. Or maybe you just get crafting materials.
But you're going to select an active
assignment type. And then if you go to the mission select screen, it's very easy to see
what's going to complete your next objective. And it's really nice when you play with friends,
if you take on the same mission types at the same time, that way we're knocking out the same
objectives. But basically there you select from one of several mission options now when josh and
i played back in 1.0 there were very limited options for the missions they have added actually
quite a bit so when you're looking at the mission types you've got some stuff like on-site refining
you've got escort duty you have industrial sabotage those are some of the newer ones
there's also very older ones like uncovering the alien eggs and extracting those.
One, I believe, is called elimination, where you just fight the dreadnought bosses.
So there's different mission types to give you a different experience.
And I think your average mission probably takes, what, anywhere from 10 to 45 minutes,
something like that?
I don't know if you can do them that fast
and i'd say closer to probably 20 to 40 minutes somewhere i mean i guess if you know what you're
doing and you just beeline it you could probably knock one out in 20 minutes we tend to hazard
level one yeah i was gonna say we tend to goof off and get lost and shoot each other and that
kind of stuff and then it takes us like 30 40 minutes to complete one yeah oh before i forget
just in case since this game is cooperative,
people do die.
Do you guys want to mention
how you res your fellow
dwarven miners?
Like any dwarf would get
another dwarf back on his feet
and you give him some alcohol.
How do you give it to him,
Josh?
He's unconscious.
He can't drink it.
You got to do something,
man.
Be a good friend.
Sprinkle it.
Pour a little bit of alcohol.
You know, the pores absorb it, and then they're good to go.
Right back at them.
Dude, I love it so much.
And if two dwarves are resing one, it goes faster.
But you're both just like waterboarding this dwarf with alcohol.
It's the funniest thing.
All right.
So anyway, between all the different mission types, you get a little bit of everything.
Like one is really just extracting minerals. One is escort,
things of that nature. Were there any mission types in particular that you guys enjoyed the most?
I liked the new missions, to be honest. Maybe it's just that we were really familiar with the old ones, but a lot of the new missions I found to be just really fun. This game has come a long
way. So I will say that I know that when Kid Iclism picked this game, that they were like,
you know, hey, here's some of the changes. I really want you to experience some of those
changes. And I can say that we did. There are some pretty intense boss fights now,
which I thought were super cool. There are random events. We came across
a giant robot that was like some rogue rocket launching climbing robot that was kind of like
our little Molly on steroids that started wrecking us. And we didn't have any idea what was going on.
And so I really love where this game has gone over the years because it's honestly pretty
impressive. I think my favorite mission
was the industrial sabotage one, just because you always have something to do. And then you have
that kind of boss fight at the end. Once we kind of figured out what we needed to do, I liked that
one. My second favorite was probably the riding the drill in because that one was just chaos for like we had
no idea what to do there's things attacking their tank or a drill or whatever it is paul's trying
to figure out these weird pod things and and we have no idea what to do ryan's off shooting things
you know it's just like we like but then it got we kind of started to figure it out and that's
when i went this is kind of neat and then i really liked the end of that mission where this drill that you escort is now trying to crack open this
giant alien like egg thing and as it hits the different phases there's just this giant like
colorful explosion that rocks the whole cave and i was like this is really cool man there's like
laser shooting crystals there's bugs coming everywhere It's actually one of the rare escort missions.
That's a lot of fun.
Normally we rag on escort missions.
That's actually,
they do it really well.
Yeah.
I really loved the onsite refining.
So this actually kind of like built in a little bit of satisfactory
mechanics,
which is kind of funny.
So that's where you have this refinery and it's got three pipelines and
you have to go discover where these pools of liquid Morkite are.
And then you basically start building pipelines from the refinery down to the pools.
But then once you turn the machine on, they tell you this noise is going to draw out all
the monsters.
And periodically, they will damage parts of your pipeline and start spewing more kite out.
And so you have to constantly run around
and repair the pipeline where it's broken
and keep it running.
But you also get to grind like Tony Hawk style.
The rail grinding was so cool, man.
Yeah, I loved that.
So this game's come a long way.
Instead of just, hey, take your pickaxes
to this organic material and grab the egg and just leave.
Or go find 200 more kite and leave.
Those missions were very simplistic.
The new ones were like multi-stage, much more complicated.
I liked it quite a bit.
Well, I loved how we were like, okay, here's the pump.
How the heck are we going to get this down to
this thing and we're trying to figure out which way to go around and we got to bring it down we're
like i i was like all right guys it's up here it's up here this one's up here and i and i shot a zip
line and then we're like wait how are we going to get over this cavern i was like well that won't
work so we had to circle it back around and go down below and we're like paul dig out this cavern
come on hurry up you know up. Yeah, I love those
ones as well. That was a blast. Yeah, I think some of the mission options are really, really good.
I feel like they've really stepped it up with the later ones compared to earlier. All right,
so let's maybe just flesh out the combat a little bit more. I would say the combat is relatively
chaotic. I wouldn't say it's as chaotic
as something like broforce for example where you can blow up the ground underneath your friends
and they're going to immediately die but this game does have friendly fire and especially when you
play someone like the driller if you're using like a flamethrower it's very easy to start burning
your dwarven friends and they will oh and they yell hilarious
voice lines yeah but uh yeah i would just say it's a lot of like there's small bugs that you
basically like one or two tap and they die but then you have other really big glyphids i think
they're called where they have like soft spots that do more damage but they're doing elemental
damage to you like how did you
guys feel about all those different mechanics is there enough that you would say the game has good
combat i just want to say paul's being very kind i i shot both of these little dinguses more than
you can imagine and then they would their characters would yell back at me like relentlessly
because i got this gatling gun with like 1700
bullets and i'm just like i'm gonna kill every freaking spider in this whole cavern and then
they would run by and i'm like you know and just mow them down hi get off me you know so at one
point i yelled at ryan because you do fight like enemy robots and drones and stuff.
That was,
that was,
I,
I beeline right on you.
I aimed my crosshairs right on.
You're like,
stop shooting me.
It took me a second to realize,
like,
I thought I was getting shot by a drone and I looked down and Ryan is just
Gatling gunning,
just standing down on this ledge,
just straight at me,
just lighten me up,
man.
And I was like like what the heck
and i looked down i realized it's ryan i'm like ryan quit shooting me and he's like oh is that you
okay come on yeah well and they've added some new mechanics so like one of the things we discovered
is you could shoot these little flying robots when they got damaged they'd fall but then you
could hack it and it would become your pet and fight with you and josh kept yelling at us because because ryan
and i would keep shooting his pet and he's like that's mine guys stop shooting it it's a bunch of
bloodthirsty dwarves running around man if it moves it dies yeah yeah i think i'll be honest man combat in this game i think is it it is good for what it
needs to be um it's good enough it is good enough yeah i i won't go and say it's amazing but i do
like that it gets very frantic um you do get different weapons you can earn weapons i i was
harassing you guys because i was like guys we got to get this green stuff i got to get this new
weapon that i've unlocked um you know so you do get weapon progression. You can actually add mods to
your weapons that give you bigger magazines or they shoot faster or it changes kind of how they
fire and things like that too. So there is actually a good bit of customization to your
loadout. You can get different grenades and things like that. In the beginning, when we played years ago, the monster variety was slim to none.
I will say that they've improved that a lot.
Now you don't know if you're going to be fighting flying robot drones or giant flying insect creatures or little skittery ones that blow up on you and stuff like that.
So I think that they've done a really good job adding enemy variety.
All that said, the combat, you're not playing this game for the combat
alone you're playing the game and doing the combat because of the chaos it creates and then the
environment that you are now in if that makes sense like your buddies are dying i can't count
how many times i had to res both of you guys um and save the day uh you know from you both getting
killed and things like that taking out the boss single-handedly that kind day, you know, from you both getting killed and things like that.
Yeah, yeah, yeah.
Taking out the boss single-handedly, that kind of stuff, you know.
But no, it really does.
The combat in this game adds a layer that is very much needed, and it is satisfactory.
I just wouldn't say I think the combat's like super on point or tight or something like that.
Yeah, this isn't the gunplay from Destiny 2 or something like that but they do get clever
and creative so even some of the newer stuff you have to shoot a certain substance on a certain
type of armored enemy and then peel away the armor and then you can actually shoot the inside
so they've added little twists like that that do add a lot of variety they've also added more
ranged stuff i feel like it was
not very often that we were being shot from range but they sometimes like in certain missions they'll
spawn these sniper sentries oh those things are annoying such a pain in the butt but i liked the
fact that you had to pay attention to it i mean they wouldn't one shot you but they'll take out
your shields and you know they can do some heavy damage. But I do think that they've done a lot to improve the combat. I would have said in the past,
it was like a C minus. And now I would say it's like a solid B. I think the combat's come a long
way. I agree. The enemy variety, the weapons, the boss fights, especially for me, are what
really kicked it up a notch versus when we played a long time ago. And I like the fact that,
you know, we would still see new monster types after, you know, 10 new missions that we've done.
Now there's one that can pick you up and carry you off, or there's a web one that's, you know,
cling to a wall or you really have to be aware that I don't know if this is a detriment necessarily.
Maybe it is, but it's like, sometimes you're getting spit at by various bugs and you
don't know where they are because the ceiling is dark and then it's like what is hitting me
like something is shooting me and then you're looking around everywhere and then finally
realize that it's a bug that's up on a dark ceiling that's been spitting at you for the
last four minutes and you finally realized it was up there if only we had a scout with us to light it up.
Yeah, I mean, true. That's probably the benefit there.
If only. I mean, as far as combo goes for me,
for somebody who hasn't played it prior like you guys did,
I thought it was pretty good.
I thought it was just enough to keep pace with the rest of the game.
I thought it wasn't too much. It wasn't too little. It just kind of kept on pace with the rest of the game i thought it wasn't too much it wasn't too little
it just kind of kept on pace with everything else it was fun it was interactive i love the parts
where we had to shoot the legs to open up the other the other parts of the the boss i love the
parts where we had to yeah where we had to you know shoot the different monsters that were coming
in you know when we were trying to accomplish this last
objective. So I thought it was enough. It wasn't amazing, but it wasn't bad. So it just kept pace
with the game. I thought it was great and I enjoyed it. Yeah. So we talked a little bit about
how you choose your assignment, which is your active quest, and you do that to unlock certain
gear. But there's also a lot of other forms of progression. It's not just through assignments.
I mean, this game, you get milestone achievements, which give you perk points.
You spend those on upgrades that you use on all of your characters.
They have where if you level a certain class up to 25, you promote them in a prestige system and then i would say maybe
most importantly maybe what deep rock galactic's biggest legacy is is the fact that they have a
battle pass which costs zero dollars completely free and not only that if you miss out on a
previous season guess what it's all still available for you to get that loot later.
So if you want to work your way through and earn those cosmetic rewards, they're there.
This is a game that delivers you free new seasonal content with a free battle pass,
and you don't pay any extra. This is kind of like, I think most people think of Terraria
and Deep Rock Galactic as these two games that you pay up front and it just keeps
paying off over time because they're going to give you more and more and more and more. I guess you
could also put No Man's Sky into that category. Some of these games that they just give you so
much bang for your buck and Deep Rock is right there with them. Yep, absolutely. Yeah, they just
keep the content coming. I mean, it's been years since we played. This game feels like it's easily three times as large as it was back then. We didn't have to pay for DLC. We didn't have to buy anything. We literally just reinstalled the game and bam, there was everything new that had happened over the last two or three years or whatever it was. And just waiting for us to try out. Including the space beach party theme in the lobby
with inflatables, beach balls, palm trees.
I tell you that.
All while you're in space.
That's the best lobby of any game by far.
I think so too.
Oh, it was amazing.
I spent more time.
I would hop in with my son.
He's seven.
Well, seven now as a couple days ago.
We'd come in and he's like,
I want to play that one game, dad.
And we'd run over.
We'd kick the barrel.
We would go play the Flappy Bird game and go around.
He's like, give me a beer.
And I'm like, hold on, buddy.
Hold on.
I love it.
So how do you guys feel about playing this game long term?
Because when we did our first deep dive i said that my biggest issue
is that after you've played each mission type like seven or eight times i felt like it was
really dragging after that i i kind of felt like what am i really playing the game at this point
for there's really no carrot to keep doing it there's not enough mission types now three years
later josh do you feel
like the game's more replayable than it used to be? Because I absolutely think it is.
I 100% agree. I know that I think I had kind of the same context as you before. I think I was
always a little bit higher on Deep Rock than you were, but you definitely were like, dude,
I hit the wall. We've done all the missions. We've seen all the stuff there is like, why am I playing this at this point? Let's just go on to something else. Um, now I think
that they have enough variety in the mission types, in the progression paths, in the perks,
in the weapon unlocks and the assignment board, you can get these personal missions that unlock
new types of missions or new weapons or new cosmetics, or you just get a ton of resources
because you need to spend those
to buy new weapons and things like that. I think the progression loop is insanely better than what
it was back then. And there were still systems because none of us have promoted a character.
They have a forge, they have overdrive systems, and some of this stuff that honestly we don't
know about that's in the higher levels of the game for people that have played for hundreds of hours. And I think they're even still
catering to those people as well. So I would say, you know, kudos to them for what they've built
over the years, because this, this game is a very well done game. And I think the progression system
is where it needs to be now whereas it was not
when we played it first yeah I totally agree from what I've played and what I gathered it seems like
it's it's a game from developers that care about the players and they want them to continue to play
the game and not only that they want them to have. They want them to enjoy it, to just have a blast, man.
I had so much fun with this game, and anybody out there,
I know we're kind of done on the deep dive of it, and we've played it,
and we kind of got to move on to some other games,
but if somebody hits me up and we can get a crew together,
I would love to play this game again.
Every time I was playing, I had fun the whole time.
And you can't say that about many games.
From start to finish, it was a blast.
And I know I was playing with these guys that I love,
but it was a blast start to finish,
and it was great,
and I would do it again.
So yeah, A-plus for me.
Yeah, I don't think it's an everyday kind of game for me,
but with each new update i'm much much more
inclined to go check it out with each new season all right well we're gonna go ahead and take our
last break and then we'll come back do some hot takes community reviews make love marry or murder
and our leaderboard
okay guys time for some hot takes
anyone want the honors of going first i'll go first i got all right all right i'm gonna try
i'm trying to be spicy here guys even though you guys might agree with this so agreement doesn't
mean it's not spicy that's what i tell myself myself. But I'm going to say that Ghost Ship Games,
who developed Deep Rock Galactic,
is one of the best game developers out there.
That's my hot take.
Because I'll back this up
because people are going to go,
Ghost Ship Games, who?
If you think about Deep Rock Galactic,
we played this game two years ago
and it was a complete game at that point.
From start to finish,
we could do everything we wanted to do. We got 30 hours of gameplay out of it easy and had had a lot of fun and we
you know our one main complaint was that started to get repetitive they've been developing this
game for two plus years now on top of what we've already played and they have added so much to this game for free this is how you do a game man they're not trying
to soak every dime out of somebody they don't have 500 dlc packs everything is free that they
continue to develop for this and on top of that this game's fairly bug free i didn't run into any
bugs did you guys not a single one one. I mean, and so it
plays well. It's optimized. Are the graphics maybe, I mean, they're, they're fine for what
the game is. They're not bad graphics by any means. Like they, they kind of lean into a certain
art style and it works, but like, I can't think of a, like a game where the developer has made
this such a passion project and made it so good.
Other games that come to mind, Stardew Valley, right? That was made by one dude.
One guy. He did the whole thing.
But Stardew Valley is regarded as one of the better games made. I mean, it's a beloved game.
So when I look at this and I think this developer has done everything that they need to do. I think that's how you develop games.
It should be kind of the gold standard for people to develop games this way.
So for me,
go ship games,
even though not many people have heard of you,
you're one of the best out there.
Well,
we kind of recently talked about how Larian studios has gained so much
reputation through games like divinity,
original sin two.
And of course now Baldur's gate three, because they're just delivering good games at a fair price go ship games on their
own website they say we believe in fair deals equal partnerships full transparency and consumer
friendly business models if people are happy to buy your game you know you're on the right track
yeah like these are just people who yes they run a business they have to be concerned about the finances but they also love games and
you can feel it there's a difference when you play a game like this or you play the rock star
gta trilogy remastered where you can tell this is literally just a money grab and it looks and
plays terrible you can tell the complete difference
absolutely what about you ryan what's your hot take um my hot take for this is i think that this
is a criminally underrated game i think that for someone who is i mean i would consider myself a
gamer i play lots of video games. I buy lots of video
games. For me to have not played this prior to us doing it together is just ridiculous. I had
so much fun playing this game. So the hype is not there. The the media the everything is not there this game should be a lot
more out in the stratosphere than it is had you heard about it before we mentioned it no not even
the name right and that's that's part of the point right there yeah it's just i i i had no clue about
it i mean i guess i was probably in my little destiny world in orbit, you know, going through the galaxy.
But it just I had never even thought of this game or heard of it or it never came on my radar.
So I wish I would have got it sooner because that was so much fun playing here.
It's this great game that you never knew you wanted.
Exactly.
You never knew you wanted to be a space dwarf out here mining gems left and right huh well woefully lacking on on
gnomes in the in the galaxy there but uh it's the one way you can improve i'll prove it i'll take
the drawers yeah yeah my big hot take here is i think it's the best four-player co-op game that you can play right
now yeah i mean i know it's got some competition from other stuff but like there's been a lot of
lackluster efforts at four-player co-op like back for blood didn't really do it uh i i think this
one does it best i think the atmosphere is fun and i think it has also led to a really pleasant community.
So I played a whole bunch of games with randos for one afternoon. I probably played about three,
four hours straight. And they have added so many new things to this game that I started playing
one game. I just dropped in halfway through and my screen kept blinking low oxygen, and I kept dying.
I'm like, how do I get oxygen?
Am I too deep in this cave?
So I'm like climbing higher,
but I'm still suffocating.
They must have rezzed me
seven or eight times in a row
within like four minutes,
and no one was blasting me.
Finally, I just start typing in chat,
guys, I haven't played in two years.
I don't know what I'm doing.
Why do I keep dying from oxygen? And they're like, oh're like oh welcome back to deep rock yeah stand near the mule and you'll uh get
more oxygen i'm like oh thanks so much oh can you imagine hopping into like overwatch and being like
hey guys how does genji's alt work i would troll you so hard paul you get flamed. It's true. I had this experience a long time ago. I did kind of the
same thing. And I joined some super high level group. These guys were all, I mean, masters at
Deep Rock Galactic. And the same exact thing happened to me. I died 20 times. They res me
every single time, gave me an attaboy, a pat on the i mean no toxicity at all this is one of the better
game communities out there this also sounds a little goofy but if you press v your character
will like emote and yell lines and they are all positive teamwork phrases and when i was playing
because when when the three of us are on we're in voice comms, we're not really using the emotes
because we're actually talking.
But every time I played with randos,
as soon as any one person hit V,
everyone is mashing the V button
for the next three minutes
where we're all, you know,
if you don't rock and stone,
you're not coming home.
And you get all these different voice lines,
which is so funny.
I feel like the community of Deep Rock
is actually extraordinarily pleasant.
And as someone who still plays Overwatch on a daily basis, it was very refreshing to be in a
different community. It really is. All right. Well, Josh, I think you've got some community
reviews for us. I do. We always give some various opinions on these games, so you don't have to just
take our word for it. And you can kind of get an idea of what some of the good and some of the bad is, uh, since this game is on steam,
uh, that's where we went to pull some of these. So first review is recommended 466 hours on record.
And it says, imagine paying less money for infinitely more content than most games deliver
in their entire lifespan. Imagine a company supporting a game for
years after its launch. Imagine premium cosmetics being the only paid DLC in the game, and even
those are dwarfed, literally, by the cosmetics that you can get in the game for free. Imagine
a developer truly caring for its fans and the games that they create, all while delivering one
of the best co-op games I've played since Left 4 Dead.
I was happy knowing that Redigit seems to love Terraria just as much as I do,
and I never thought I'd see another developer show such respect and love for their game.
Luckily, I was wrong, and I will happily continue to be wrong so long as Ghost Ship Games have me, as long as they have me. Seriously, buy this game. I've bought dinners more expensive
than this game, all to have far less fun yeah cancel one door dash order and and pick up deep rock
and you're gonna get at least 20 hours and even very possibly 100 plus that's like a movie trailer
on like the greatest game ever it's like yeah in a world where the game, imagine a developer that cares.
Imagine a world.
All right.
This next one is not recommended.
Seven and a half hours on record.
I'm confused as to why this game is overwhelmingly highly rated.
It's definitely not a bad game, but I feel like the rating is misleading.
I've only put seven hours into it, including an hour of kicking barrels into a flying circle. And I eerily feel like I put in at least 30 hours. It's fun to hang
out and mine with your friends for a few rounds, but it quickly gets repetitive. And there wasn't
enough of a grip from the leveling system to keep me coming back for more. By any chance,
did you grab the date on that review? That sounds like a 1.0 review that I would have said back then. Yeah, honestly. But I mean, in scrolling reviews and pulling some, repetitiveness
becomes a theme for the negative reviews. This game's not buggy. It's optimized well. You can't
be mad at the developer for battle passes and all this stuff that people get mad about nowadays.
So the negative views are just, hey, here's something that i didn't like about the game itself
and they tend to just be that it gets repetitive so all right this next one is recommended 1555
hours on record deep rock galactic is like if going to work was fun you wake up select your
mission drink your drinks embark mine shoot bugs say something racist about elves, and unquestioningly sell your labor to your underpaying, under-equipping capitalist overlords.
Rock and stone. Do it again and again and again. What I've heard negative reviews describe as a
repetitive grind personally felt like a satisfactory climb to me. I had well over
a thousand hours before things started to feel repetitive to me. There's simply far too many biomes,
mission types,
loadouts for that to happen right off the bat.
There are always,
there's always something new to try out some new achievement to get or some
challenge to overcome.
So perfect counterpoint to the people that say this gets repetitive.
This person saying that feeds me.
Yeah.
What percentage of the reviews do you think said rock and stone?
Oh,
every single one of them,
honestly,
go scroll through man.
And I was like,
I was going to pull one,
but then I'm like,
I really want to give people like an idea about the game and me just
yelling rock and stone probably doesn't do that.
I would have laughed if you said I have four reviews and all four were just
rock and stone.
All right.
And then this last one is not recommended
four and a half hours on record i think you might be seeing a difference here in the time played
not feeling this game after playing it with friends a few times there's quite a lot to do
but it feels like a job the sense of progression is pretty slow i put four hours into the game
already and i've barely accomplished anything while sticking to one character most of the time
that might excite some players but for me I can't justify dumping hours into a game
which rewards my time
with minor character upgrades and cosmetics.
My ultimate criticism is this game lacks substance.
You run around, find a thing, retrieve it, then leave,
all while occasionally killing some enemies.
That's the loop.
You're basically an online grocery shopper,
except replace all other customers with hostile monsters.
And instead of real money,
you get fake money that you can use to buy a mustache.
That also screams to me like 1.0 review.
I will say if anyone out there is listening
and you haven't played Deep Rock in a long time
and you think you don't like it,
I would highly encourage you to check it out again
because so much has been added.
It doesn't feel like a completely different game, it feels much deeper it it really does it feels much more complete to me
now as a full game we've gone from a four foot deep pool to a olympic size pool is how it feels
yeah all right so as we always do we try to guess the overall steam score there was a clue in one of those reviews
there guys as a hint um on the steam scale of zero to 100 i think i'm the winner last time didn't i
win pretty sure i did did you you might have yeah i think so i'll i'll just go with my guess i guess
91 i thought you know what this is going to be a game that people really like i think the simplicity
and the perceived repetitiveness will throw some people off so i guessed in the 91 range
okay what's your guess ryan nope paul you're next all right so here's the thing i i accidentally
cheated oh what i listened to the old deep dive and we just flat out say what the rating
is yeah and I'm pretty sure it's
still the same because I
Josh did read a little bit of a hint
there yeah so I'm going to take a pass
on this one right right and what's your
for the honesty yeah
okay also first time
three and a half years of doing this this
is the very first time I accidentally ran
across the steam score so what did you
do Josh what was yours I said 91 so you either go one over you go one under man
i'm going 90 you're going 90 i'm going wrong you have chosen poorly oh no it is 97 percent what
97 on steam overwhelmingly positive and i't have it in front of me,
but that was at least 120,000 reviews as well.
So this is not just a few reviews
and people loved it kind of thing.
So kudos to Deep Rock Galactic right there for that.
All right, I guess that lets me intro this next segment
since I'm the back-to-back champ.
Yeah, let's insert those
five credits get that jukebox going here we go hey molly get over here and let me make a deposit
oh dear
these are always the worst that's because i come i come up with the best pickup lines, but I can't ever read them because I never win. Yeah.
Get good.
Yeah.
All right.
So this is where we rate the game on our scale of make love, marry or murder.
Murder is don't play this game.
It's not worth your time or money.
Make love.
Hey, this game might be up your alley.
Might be worth the price.
Worth checking out.
Maybe Mary is this is an absolute must play. I recommend this to
everybody. The game just stands above most others out there. I'll be honest. I don't remember what
I gave this game back in the day, but I can tell you for me as of now, this is an easy Mary for me
at this point. I feel like this is a, it's not a different game. It's just such a vastly improved
experience. Now. I love the the humor i love the gameplay i
love the camaraderie with friends i love the good community i love the progression system in it now
that i just i really honestly love everything about deep rock galactic i've always recommended
this game to people that want a co-op experience and that has not changed what has changed is my
opinion of this game since playing it again i'm really glad that criticalism asked us to go back to it because now I can
really just super encourage people to pick it up and play it.
Whereas before I'm like,
I mean,
yeah,
most people would probably like it,
but now it's,
it's an absolute Mary for me.
Well,
since I did just listen to the old deep dive,
I can tell you exactly what you said.
You said I'm right on the
line between make love and mary and you're like i guess it's barely a mary and that's what you said
now it's an absolute yeah yeah uh i'm gonna upgrade i said make love last time i would
definitely say it's now a mary quality game i think with the added missions with the seasonal
updates like back then in 1.0 it was just the base game the fact that they have given so much
extra content for free that there is so much more motivation now to keep going on more and more
expeditions i love the co-op nature i love the community i love the battle system. That's not a phrase you're ever going to hear me say again.
This is the only game where I promote the battle pass.
I like almost everything about this game.
I mean, I'm not the kind that's going to put a thousand hours into it.
I'm not that crazy about it, but I will check out future updates and it's now a Mary.
Ryan, I have a feeling you're gonna be the triple mary for this
one oh you're wrong no i'm kidding definitely this game uh put a rock on that finger you put
a put a rock on that put a rock on that stone there um i i don't know i For someone who came in fresh, I am completely oblivious to this content, to everything about it.
You guys all have past experience, and so you have new knowledge on what it was like before.
But for me, I had so much fun playing this game, especially with you guys.
And you know how I am with multiplayer games and playing everything with friends.
But just, I found myself looking forward
to what my characters were going to say
or what your characters were going to say
in different situations.
So it just, there's so many little different side parts
aside from the actual game that I loved.
So it's 100% merry, mary mary three honeymoons
whatever you want to call it i i absolutely love this game take it to the bank thank you
criticalism i loved it oh i love when we're all on the same page and we all like the game
yeah that's that's the most fun for me is when we actually all really enjoyed it yeah all right well guys let's go into our last segment let's go to the leaderboard and see where
this game stacks up all right so guys this is actually our last game that we're placing on
the leaderboard as the multiplayer gaming podcast when In two weeks, when we switch over to the new format, we have
to move into individual leaderboards. So this is actually our last one as a three-man consensus.
If this is the first time you've heard us talk about the leaderboard,
every single game that we have done a deep dive episode on, we have on our website, multiplayer podcast.com.
We have covered 101 games.
This is now number one Oh two.
And we have to come up,
come up as a three man consensus.
Where do we want to place it against all the other games?
We've got some stuff on here like apex legends at eight call the duty war
zone at 20 risk of rain two at 28.
I don't think we need to go any further down,
but we've got like a final fantasy 16 at 36 and all the way down at the
bottom.
Don't worry.
We still have battlefield 2042 holding up the end of the line at number
one.
Oh two after today.
I'm assuming it's consistent.
If nothing else consistently garbage.
So currently deep rock. Oh, we won't have 102 games we already
covered it so deep rock is currently sitting at number 39 and i think it definitely needs to jump
up yeah i agree 100 i i started looking at the leaderboard and thought man where where does this
go um i don't think it's in the upper 20s for me those i mean at this point we've covered so many
incredible games that like 1 through 20 are just absolutely phenomenal um for me i think it's right
in and this is very very high praise um but i think it's in the mid to late 20s um mid to late being the mid to ladder yes like 26 27 somewhere around there 25 ish um
i honestly i would put it somewhere in the 26 to 28 range um personally but anywhere from 20
oh man i could even see putting it at 20 honestly so i'm in that range
somewhere in the 20s yeah
what about you ryan yeah i know you've played every single one of our deep dive games so
obviously hello that's why i'm here of course uh so to josh with that i i would think i mean 2023 just just after halo
infinite probably seems like a good spot um i wasn't a the hugest fan of no man's sky or you
know and i didn't play stardew valley like you guys did so i don't know to me that kind of seems
there early early 20s
mid 20s that's that's kind of fair all right so to provide a little bit of context in our 20s we're
looking at war zone gta online halo infinite terraria stardew valley outer wilds weird west
no man's sky risk of rain too um this is a weird one because i think it's far better than half of
those games but i think it's also worse than the other half so i don't i don't know we is a weird one because i think it's far better than half of those games but i think it's
also worse than the other half so i don't i don't know we got a weird list it's the last one it is
i would say i would say i would just want it below stardew valley is the only thing for me but i feel
like both of you would like it more and i would want it below outer wilds So I could put it at 26. Yeah. All right. 26?
You good with 26, Ryan?
I am putting my stake in the ground right here.
No, I'm kidding.
It's fine.
Because who cares?
Who cares?
It's the last episode. The leaderboard is changing anyway.
The leaderboard is gone.
All right.
Josh gets to preserve his favorite Outerwilds.
I get to preserve my favorite stardew valley so
at least neither neither of us will get mad how about that that's a big jump up by the way that's
13 spots but it's look at what it's jumping over to like we're jumping over games we love like
risk of rain 2 and no man's sky like those are great games even if ryan wasn't the biggest no
man's sky fan um that game similarly has just come such
a long way over the last three years yeah well even uh the last i guess more like five to six
years all right well we want to say once again a very special thank you to kidaclysm for going
legendary and having us return to deep rock galactic make sure to follow our podcast that
way you'll get all of our episodes moving forward. We are going to be releasing new content on Fridays.
We don't want you guys
to miss anything.
Also make sure to head over
to MultiplayerSquad.com
to sign up for some great perks.
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So much great stuff like that.
Thank you everyone
for listening.
I think we're all done
with this episode.
You guys have anything else
to add or we're good to go. Rock and
stone. Rock and stone.
Until next time, happy gaming.
Have a good one, fellas.
All right. See you, everybody.
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