Video Gamers Podcast - Deep Dive: It Takes Two - Gaming Podcast
Episode Date: May 3, 2021Gaming parents turned dolls Paul and Josh are diving deep into one of gaming’s most anticipated co-op games in recent years: It Takes Two. A great couch co-op with a very modern take, memorable leve...ls, interesting mechanics. It’s a gaming smorgasbord of content and we break it all down. Plus, a very big announcement you don’t want to miss! Connect with the show: Support us on Patreon Join our Discord Follow us on Twitter Follow us on Instagram Subscribe on YouTube Visit us on the web Learn more about your ad choices. Visit megaphone.fm/adchoices
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Thank you for listening and supporting the show. Now on to what's sure to be our greatest episode
ever. Hello, everyone. Thank you for listening to the Multiplayer Gaming Podcast.
Here for the next hour or so, we will be engaging in some family-friendly discourse about gaming,
and every other Monday we have a deep dive episode like this one, where we break down
one game in detail, and today that game is It Takes Two.
I am your host, Paul, and just like the biggest split screen
co-op game of the year i can't do this by myself it really does take two i'm joined by my co-host
josh uh hey everybody sorry i i'm still shook i just had to chase my cats out of the room. I was broken into and vandalized.
Yes, you had to chase your cats and pull them from underneath your couch. I really enjoyed
watching this go down right as we were about to start recording. You still a little out of breath
chasing them?
Dude, they're quick, man.
Very nice.
All right.
Well, before we jump into It Takes Two, we do have a little bit of housekeeping to quickly go over.
We do want to give a shout out to our latest Patreon supporter, Tyler Foles.
T-Foles!
T-Foles.
Now, Tyler posted a pretty amazing clip from Rainbow Six Siege, where he aced the other team in overtime 1v5.
It was really good.
I loved the commentary from his friends on that one, which was exactly what any commentary from friends should be when somebody is just popping off like that.
So it was great.
But that's what I love, man, is welcome T-Foles.
But also, I love, man, is, you know, welcome T-Foles. But also I love this
community, man. I love that people are sharing like video game highlights and clips and just
those moments that we all as gamers just love to share with each other.
Oh, it's so much fun. And I will always love sharing my highlight from Overwatch
when my Torbjorn is dead, and I pop my ultimate while my turret
just kills like five people while I am running out of spawn. And I always love sharing the goofy
highlights like that. But yes, welcome T-Foles. Great having you around. The community keeps
growing, which is great. So we get more and more people here in Discord. And Josh, we've got a big
announcement that we've been teasing for a little while.
But why don't you take the reins on this?
Oh, man, I'm excited about this one.
OK, so what we are going to do, we love our community.
Honestly, like we've had so much support for the podcast and we're just continuing to grow like crazy.
And I mean, it's one of those things.
Our Discord server is an incredible group of people.
It's just gamers of all ages coming together, just having fun.
We play games together.
People sharing highlight clips.
We're sharing, you know, we got a guy that goes hiking all the time that's sharing photo,
like these amazing photos and stuff.
So what we want to do is we are going to open our Discord server to the listeners.
I feel like this is where you should insert like trumpets, Paul.
You get a Discord.
You get a Discord.
Everybody gets a Discord.
Oh, man.
So, yes, we are opening up our Discord to you, the listener who is listening right now.
And you might be saying, wait a minute, I don't have to pay for this.
No, you do not.
We are going to continue to have some pretty amazing rewards for the people that are supporting the show over on Patreon at MultiplayerSquad.com.
But we love our listeners.
We love this community.
And we want you guys andals, to have a way to
participate and hang out with other gamers. So how do you join the Discord server? Well,
you can check. There will be a link in the description of the podcast, in the description
of the episode. So you can click there. You can also go to our website, multiplayerpodcast.com.
There will be a Discord icon there. If you click that,
that is an open invite link that you can use. You can send it to your friends. If you have
friends that you want to be part of this amazing community, you can do that too.
Now, rest assured, we are keeping it family friendly. This is going to be a great place
to hang out. You know me, I love trolling people. Friendly trolling is great. But one of
the things that we love about this community is honestly, it's just filled with great people,
and we are keeping it that way. So we will make sure that we are monitoring this, that we are
keeping things awesome like they have been. But we would love for more of you guys and
gals to come join us. So that's why we're opening it up. Yeah, we're very excited to have more and more people
come and join the community.
And you will have access to a Looking for Group channel.
So if you're looking for a couple of friends
to play a game with,
great place to just pop in,
try to find someone who also loves the show like you do.
And you'll be able to make suggestions for future episodes,
whether it's a deep dive that you want us to get into,
or if you have a certain idea for a draft on a bonus round episode,
whatever it might be.
So please come check us out on Discord.
And like Josh said, feel free to invite your friends as well.
So bring them with you.
You get unlimited plus ones,
so you don't have to come by yourself to the party.
You can bring your entourage with you.
Yes.
All right.
I think it's about that time, guys.
Let's get into It Takes Two.
All right.
Let's start off by reading Steam's description of the game.
Embark on the craziest journey of your life in It Takes Two.
Invite a friend to join for free with a friend pass and work together across a huge variety of gleefully disruptive gameplay challenges.
Now, Josh, would you say that this was the craziest journey of your life?
Because I think it might be. There's many moments during this game where I made the reference that maybe hallucinogenic substances were involved in parts of this game making process, I guess.
Not from us, but when you're playing the game, there's a lot of parts where you were like, dude, what?
Like, what is happening?
Where is this coming from?
I think that that's apt.
It might be the craziest
journey ever. It really might be. Now, I was kind of debating whether we should jump into the story
or the gameplay first, but I think it has to be the story. And I think after we kind of go over
a little bit of the story, we'll jump into the gameplay, which is really what matters most.
This game is a little bit different than
the previous games that we've gotten from this developer. This is the same director who did
Brothers, A Tale of Two Sons, and A Way Out. Those games were much more story-oriented.
This game has a story, and that's important and integral to the experience, but the game is much
more about the gameplay. So I don't think we'll
spend too much time on the story, but I did think that we could start there. So Josh, how would you
describe the story of It Takes Two? Before we get into the story real quick, I want to kind of
emphasize something that you said. If you buy this game, your friend gets to play for free.
And that is super rare, man. One of the things that I love about this developer is if you buy this game, your friend gets to play for free. And that is super rare, man. Like, one of the things that I love about this developer is if you buy one of their games, you get a free friend pass that lets your friend play with, which is awesome, man. So only the person that actually bought the game can host it.
So you do have to invite your friend and they have to join your game.
But they just download the friend pass and it's great.
I wish way more games did this.
Kudos to these guys for approaching it like that.
I think it's a phenomenal thing.
And I really wanted to just emphasize that because if somebody's on the fence about it,
you don't have to have two copies of this game to be able to play, which is phenomenal.
Oh, boy, it really is. So if you played A Way Out, it works exactly the same way.
So if you and a buddy want to split the cost, you can do that. Or if you want to pick it up,
play through it multiple times with different buddies, you can do that as well. So the game, at least since it is so co-op focused,
where this game you can't even play as a single player,
it has to be played by two humans.
There is no AI option for a second player.
And so since the game requires two people,
they let you bring your friend for free,
kind of like joining our Discord.
So I think it works for everybody.
Ooh, I see what you did.
Kudos, Paul.
We're just going to keep bringing up the Discord every four minutes in this podcast.
It's great, you know.
I mean, it's free at this point.
What's wrong?
You can't go wrong with free.
So the story, I mean, are we digging into the story?
Do you want my overall thoughts on the story?
No, not thoughts yet.
Like the elevator pitch.
What's the elevator pitch for It Takes Two?
You've got 30 seconds or less.
Oh, okay.
Do you want to give me some elevator music?
All right.
Two parents are fighting and no longer in love and are getting a divorce. They tell their child in the worst way possible that two parents could unveil their divorce to their kid, who then casts a magic spell on them, causing them to become these creepy little dolls that must then try to figure out how to reconcile with each other at the behest of possibly the most annoying character to ever be found in a video game.
Dr. Hakeem, the book of love.
Dr. Hakeem. How was that? Oh, and we will be getting into Dr. Hakeem, the book of love. How was that?
Oh, and we will be getting into Dr. Hakeem. Don't you worry. I'm sure Josh and I will
try on the accent probably a couple times.
I've been practicing, Paul.
We did. We did do a lot of Dr. Hakeem as we went through this game together.
All right. So yeah, I think you did a pretty good job explaining the story. My biggest thing is what's so bad in their relationship that they're getting
divorced? The only thing we hear is that May, the wife, works a lot and she's kind of gone a lot
while providing for the family. And then Cody, the husband, doesn't really appreciate her working. And that's all that they really go into.
This doesn't seem like this unfixable marriage that's going to require magic and spells and the craziest journey of a lifetime.
So I did think that was a little bit goofy.
But I guess they've just kind of fallen out of love, I guess, is what you would say.
Yeah, they don't really.
I mean, let's be honest, the story in this game is not
very fleshed out. It's not very in-depth. I mean, everything focuses around the fact that
they're getting divorced and that their kid has wished that they wouldn't get divorced.
And so that wish is what turns them into these little animated characters. And, you know, like I said, the book kind of directs things so that Dr. Hakeem acts like a director and't think that is. This case, the story gets creepy inadvert But how did they break this news to their daughter, Rose?
And how old is she supposed to be?
Maybe like eight?
Eight.
Right around there?
She's still playing with little toys.
You know, so I would say probably in that seven, eight range.
Yeah, they just sit her down at the table and they say, hey, we're getting divorced.
Yeah.
You know, you're not going to have two parents anymore that live together.
Sorry.
We're getting divorced.
And she says, okay, can I go to my room?
Yeah.
And that's the end.
That's the whole conversation.
There is no, now, Rose, we love you very much.
This is not your fault.
Like, there is no attempt to care for her well-being at all.
It is just the biggest bomb you can ever receive at eight years old.
She's clearly not really processing this well because she disappears to her room and has made these makeshift creepy dolls to be her mom and her dad.
And she's pretending that they're in therapy and fixing their marriage and learning to love each other.
This child just needs some help
at this point and cody and may are not doing her any favors no not at all and that's how you become
these little doll things it's like your kid made them and then she cries on them and imbues them
with her magical tears where did she get magical tears from anyway you know, she's a superhero like in disguise.
That's Cody and May's running theory is that her tears brought about the spell.
But then you kind of learn not really, but we're never really told what the real magical source is.
Ultimately, it doesn't really matter.
I think it's Dr. Hakeem is more.
I think that's the catalyst.
Yeah.
All right. So let's talk about Dr. Hakeem. He the... I think that's the catalyst. Yeah. All right.
So let's talk about Dr. Hakeem. He is literally a book of love who is as Spanish as you could possibly be to the point that
I wondered if it was a little over the top.
Oh, definitely.
Definitely over the top.
You know me, Paul.
And if I say something's over the top, like Dr. Hakeem's character is so over the top, it's ridiculous.
Collaboration! I dance so good! Right, left, right, left! interrupts you mustache and the giant eyebrows and he just constantly interrupts you and talks
to you about how your relationship has turned into a relation something else
yeah so dr hakeem what would you think about he I don't know where they came up with this guy. Honestly, he's the most distracting part of the game itself.
Like, hallucinogenic stages aside, right?
Like, Dr. Hakeem is like this weird, like, cheese grater moment where you just feel like he's, like, grating your brain with something.
And it's just turning it into this, like, I don't know.
It's like fingers on a chalkboard to me.
But you get subjected to him so much that, like, there's parts where you just can't help but laugh at that point.
So, it's just, the character is over the top.
I found him very annoying.
I don't think that he adds anything to this story whatsoever. I get that they needed somebody besides the creepy kid to,
to,
you know,
move things along with,
with the husband and the wife,
but where they came up with this character,
why they thought this was a good idea.
I have no idea.
There's so many cringy moments from Dr.
Hakeem when he starts dancing,
you know,
and he's like,
look at my heaps.
They're moving right and left and right and left.
Camera zoom into his supposed butt.
Yeah.
Which is where his buttocks would be.
And you can tell that that's supposed to be like a sexy moment,
you know,
but then you're like,
dude,
you're a book.
Like you don't have,
you don't have butt cheeks,
man.
Oh man. Oh, man.
So Dr. Hakeem basically pops up as the structure in between chapters.
So basically, your characters are going to be getting a divorce, and so you get thrown
into this magical world.
Your characters, Cody and May, have to work together in collaboration, which is a word
you will hear 700 times from dr
hakim and basically he will just pop up and literally seat belt you into therapy in these
cut scenes where you learn how you need to reignite your passion or you know whatever it might be
and so then basically you get into a new chapter,
which is a new location.
You have new mechanics
and the whole game is basically built around you
and your spouse working together to get through the game.
And you can definitely see it a mile away
that the whole point,
what Dr. Hakeem is trying to get you to do
is to reconcile and be able to save the marriage and not have to
get divorced. Yeah. And it's weird because it seems like in certain chapters, like you mentioned,
he talks about collaboration, right? A lot. And then it's like, okay, so we're going to have to
collaborate. But then there's cooperation. And then so you're like, okay, well, wait a minute.
In this chapter, do we have to cooperate? And then, you know, there's the passion chapter, which, don't worry, it's not as bad as it sounds.
And wasn't there another one before that? But you would think, like, it would focus on different things, but then there's really not any, like, separation there between collaboration, cooperation.
They're all just synonyms.
Yeah, as far as what your characters are supposed to be doing.
Yeah. And apparently all you need to do
to fix a marriage is just solve a couple
puzzles together, Josh, and then all will be fine.
I also like the whole idea of
forced therapy,
where Dr. Hickey straps you guys down and you can't move,
and it's like you're being forced into therapy together,
like that's going to be effective somehow.
Yeah, that's the first step in getting help, right,
is strapping someone down and forcing it upon them.
All right, so in the game, you get to choose whether you're going to play as
Cody or as May. And they do let you switch it in between sessions. However, we kept it consistent.
So Josh and I went through this entire game here in the last week and a half or so. And what did
you think about the characters, Josh? Who did you identify with and play as?
I went with Cody because he's the dad. And I think it just, I don't think we
actually even talked about it. It was just, I went with Cody and you went with May and we did not
ever switch. I think at that point we had like laid claim to our characters. Sure. But they,
there are, there would be the potential for replayability because there's so many things where you get an
item or an ability where the other person gets something vastly different. So you could play
through the game as the other character to experience slightly different gameplay in that
regard. But I mean, honestly, there was no rhyme or reason to the character choice to me. It was just that's kind of how it went.
Like, it's a split screen game, even if you're playing online with people.
And Cody was on the right hand side and I had the right split screen.
So it seemed to just kind of make sense in that regard.
But yeah.
Yeah, so this will be a great transition into the gameplay.
But ironically, even though we did not know anything about Cody or May,
you selected Cody,
who turns out to be a little bit more of the fun focused dad,
who's a little more laid back and not necessarily proactive and structure and
things like that.
Whereas May.
I'm going to take that as a compliment,
Paul,
even though I get what you're saying.
There's probably some pros and some cons to both.
But I would say that you are definitely more of a Cody
than a May.
Yeah, May is an engineer.
She's very calculated.
She's very work-oriented.
Just very hyper-focused,
like task-focused and stuff like that, exactly. Whereas Cody is just more of
the, hey, let's just go with the flow. Why is that a big deal? I don't understand. Oh, wait,
you're upset about something? Why? That kind of stuff. But yeah, I guess that does fit, oddly
enough. Yeah, it did fit our personalities, which was also really ironic because when we went through the game A Way Out, which functions almost the same as far as general mechanics of it takes to.
In that game, I played as Vince and you played as Leo, who were very similar to our personalities.
So it was really funny how in both of these games we just so happened to pick, I think, the right avatar that fit easiest for both of us.
Yeah, for sure.
Yeah.
All right.
So when the game starts, you get a couple of these initial cut scenes, and then you
don't play or control any characters until after you are in the bodies of the dolls.
And as Josh mentioned, the entire game, except for maybe two or three minutes at the very
end, but the entire game is always split screen.
So you are watching your character,
but you can always glance over and see what your partner is doing as well.
And basically, you are given vastly different mechanics in each chapter,
but then also Cody and Mae will have completely different mechanics within each chapter.
But your mechanics are always very complementary in order to complete
puzzles or to get through a maze, if you will. And so let's just talk like as an example,
because we don't want to spoil too much of this game. But let's just start with the very first
level, where you start off with the hammer and nails. Do you want to talk a little bit about
just explaining how the gameplay works and how Cody and May have different abilities?
Yeah, so obviously this is a two-player co-op game, so it is very co-op favored as far as the gameplay goes.
You are relying on your teammate to get through these stages, and there's a lot of different stages that I'm sure we can get into in a little bit.
But the first level, Cody gets handed some nails by Dr. Hakeem. Again,
he's kind of the director of all this. And then May gets a hammer, just the head of a hammer.
And you've got to use these. So what we quickly figured out is that as May with the hammerhead,
you can use that to grab on to things that are sticking out of the wall and swing around those and then leap off
of those. Whereas Cody can shoot the nails like a gun and embed them into certain parts of the
level. Surfaces.
Right, exactly. And I mean, ultimately the gameplay in this game is 100% get from point
A in a level to point B in a level. Now there's a lot more that goes into that, but you are making your way through a level from start to finish, so to speak. Now, there's plots
and there's different crazy things going on and all that, but that's the gameplay at its core.
And so in this case, you have to work together because a lot of times the characters have to
take different routes. So because you had the hammerhead, you could grab onto something, swing around, and then leap up to somewhere high where I could not get to.
So then you would have to maybe go flip a switch or something like that.
And then that would drop a bridge down that I could then cross.
But then on the flip side, maybe you couldn't get somewhere and I would have to shoot a nail, which would then give you something to grab onto with your hammerhead so that I could create a path for you. And so the co-op in this
game works an awful lot like that. You are dependent upon the person that you're playing
with to help you get through the level. But what the game does really well throughout the game
is just like that. Whereas you got the hammerhead and I got the nail shooter,
in subsequent levels, I'll get something that gives me a specific ability and you'll get something completely different and you have to kind of figure out how to use those together.
Yeah. And what I thought was really neat in the first level with the hammer and the nails
is that it starts off very simplistic. Okay, I can't jump across this ledge,
so you're just going to shoot a nail in the middle.
I'm going to swing on your nail and then jump over.
Well, then you start getting more complicated machinery
where now I have to get across a cork board,
but there's all these moving pieces.
And so if I jump onto this ledge,
my ledge is moving left to right. But if you shoot
a nail into it, then it pins it to the board. And so you have to time things correctly.
And so in every chapter, you basically get a short tutorial of how the mechanics work.
It gets more complicated. The puzzles get a little bit harder, usually, over the course of a chapter.
And I actually thought that the opening
chapter felt a lot like playing portal where it was well i can't reach the surface but you're
going to use your ability and there it's going to interact with my character and here's how we're
going to work together to get me up there and now i can get you over here by doing something else
and i thought that the first level was maybe the best
chapter. Honestly, I think it might be. Yeah, there was a couple levels. Some levels I was not
a real big fan of. Other levels I thought were really well done. And what's interesting is the
first level in this game, I felt like was one of the best. Now, we have to back it up for just a
second, Paul, because when Dr. Hakeem gives you these items, we have to back it up for just a second, Paul,
because when Dr. Hakeem gives you these items
and he's like, hey, you've got to save these tools, right?
Here's a hammerhead for you, May.
Here's these nails that you can shoot, Cody.
What is the very first thing we did?
Okay, fair enough.
And having played a way out,
we knew you were going to be able to do this.
Of course, I immediately try to hit you with the hammer, and you immediately try to shoot me with the nail gun. Of course. Of course, that's how we're going to try to do that. So you hit me with the hammer and my guy gets like...
Flattened.
Flattened.
Well, no, he gets like drove down into the wood like halfway.
So like legit like hammered my legs down into the wood and I'm stuck and can't move now.
And then...
Or if you would shoot me with a nail, I'd have to mash the E button to pull the nail out of my body.
Right.
So I could then move.
Which was great because I love the fact that the nail just straight up impaled you.
And then you have this nail just sticking out of you until you decide to pull it out.
Yeah.
So the game 100% embraces the goofiness of co-op and the fact that you're going to troll
your teammates.
You're going to try these goofy things.
There's a part,
this isn't a spoiler, but there's a part where it's like, you can turn a blender on. And of course, the very first thing I did was jump in a blender. And what happens? My guy dies,
that kind of stuff. So I love the fact that there's those little touches in the game where
it's not just race from point A to point B. There are a lot of things to kind of check out along the way. Not necessarily,
you know, you and I's cup of tea necessarily, but there is a good bit of exploration to be
done in this game. The levels are fairly linear, but there's those neat little tidbits. You can
find these mini games to play, you know, that kind of stuff, which is great. But I'm with you.
I thought the first level on this game was really, really good.
Yeah, and you make some really good points there.
The game is not designed for you to beat every puzzle as quick as you can and move on.
It is very atmospheric.
There are lots of Easter eggs throughout the game.
There are even references to their previous games.
Like, you see Vincent and Leo from A Way Out
as little statues in the garage.
And so there's things like that,
but they also pepper in random mini games
in every single chapter.
So maybe overall you're using your hammer and nails
to get from this side to the other,
but all of a sudden now we get to play,
what's the pup weasel? Whack-a-mole. Whack-a-mole, there you go, thank you.
Yeah, it's Whack-a-Cody, I think is what they named it.
So there's like a whole mini game where I'm holding my hammer, and you're popping out
from these holes, and I have to try to turn and smack you, and then at the end it counts
and adds up, you know, how many times did I hit you, how many times did you escape,
and it tells you who wins. And so there's a lot of little things like that to experience along the way. The game is very, very casual. You can play this with someone who's not
a regular gamer. It is not terribly difficult. If you die, you just have to mash a button and then
you respawn. And as long as you don't both die at the same time, you have unlimited lives and you
just keep trying and you figure out how the levels work
and you beat the puzzle and you move on.
So it's definitely not a very challenging game.
That's my first criticism.
You mentioned Portal and it's very hard at certain parts of this game
to not compare it to Portal.
You know, because, or Portal 2, I should say,
because of the cooperation aspect and needing to rely on your teammate.
And Portal 2, I love the fact that there was some very difficult brain-bending challenges there.
And this game, it's not hard.
It's really not hard.
I mean, we played this entire game, and I think there was one or two points where for about five five seconds, maybe we kind of went like, hey, what are we supposed to do right here?
Oh, OK, if I do this and you do that and it's like this is not a brain buster stump.
You try to figure out these puzzles type of game at all.
It is, like you said, very casual.
Yeah, it's definitely designed to be more popcorn entertainment than any kind of hardcore gaming.
That's for sure.
All right.
So in the first level, you're working your way through this garage.
And then all of a sudden, out of nowhere, this game has boss fights.
Yes.
Now, I did not know this going in because I tried to intentionally avoid every possible trailer because of how much I loved Brothers and A Way Out. I couldn't wait
to play It Takes Two. And all of a sudden, we're fighting this really old, dusty vacuum.
Yes, that is also part of the contention between the husband and wife. So these levels actually
serve a little bit to kind of further why they don't like each other. And I guess the whole
point was, is that I was supposed to, as the husband, fix the't like each other. And I guess the whole point was, is that I was
supposed to, as the husband, fix the vacuum at some point, and I never did. And then you were
supposed to clean under the bed or something, but because you didn't, the vacuum sucked up all of
the stuff that it shouldn't have sucked up or something like that. And so we're bickering,
right? Our characters are bickering back and forth while this vacuum's getting really ticked off at us and about to just crush us into oblivion. Oddly enough,
we talk about the first level being great, but I thought the boss fight against the vacuum was one
of the best boss fights in the whole game too, man. It was one of the best boss fights because,
okay, look, if you don't want any spoilers at all, go ahead and skip 60 seconds.
We're going to say this maybe just once or twice in this pod. But the way that you defeat the vacuum
is that you and I each have a different vacuum hose that are turned on with power,
and we have to run over and suck his eyes out of the vacuum. And as soon as you start doing this like we're slowly pulling
his face closer and sticking them and his eyeballs start stretching and getting pulled into the
vacuum and i literally yelled i don't like this john i don't like things going into eyes and
that's how you defeat the vacuum i was like okay, okay, this game is a bit of a trip.
It is a little bit like Alice in Wonderland.
I remember cackling when I realized what was about to happen.
And I was just like, oh my goodness, are you serious?
And I could just hear you going like, dude, no.
No, this is not.
And then it straight up just does.
Dude, the Brave Little Toaster was bad enough with the vacuum sucking up its own cord.
This was like,
we're going to suck the eyeballs out of this vacuum.
I was a little traumatized,
and that wasn't even the most traumatizing moment.
That's the thing about this game.
This game is marketed as being super family-friendly,
and for the most part it is,
but there are some weird disturbing elements.
The game, oddly, does throw in a lot of PG language.
It's not, like, really profane, but it's just, like, almost forced.
Like, there's conversations when you normally wouldn't hear any language.
And it just felt a little out of place.
I just thought it was odd.
It was odd because it only took place in, like, 60 seconds out of the whole game.
But it's like they just, at some point, went, you know what we need? We need a few cuss words. odd it was odd because it only took place in like 60 seconds out of the whole game but in like
it's like they just at some point went you know what we need we need a few cuss words
you know that are timid you know nothing too bad but like we just we have to have this character
say these twice and then we're good it was like they had to meet a quota or something
like they didn't want to be rated g because maybe maybe that sounds like, oh, this is strictly for kids.
So they went, if we throw in these two cuss words and this game's rated PG, I don't know.
It did seem out of place.
Yeah, it's not like it was offensive or anything.
We play mature games all the time.
This one, it just seemed a little odd.
Yeah. So anyway, this game does have the puzzles.
It's got the minigames.
It's got the boss fights.
And so that's kind of like walking you through sort of the first level. So we're going to stay, for the most part,
spoiler-free from here, other than just talking about some general mechanics. But were there any
other particular chapters or mechanics that stuck out that were memorable?
There were, man. And this game does a great job of mixing up every level.
Okay, like that's honestly probably what it does
better than anything else is keeping,
every level feels like it's almost a different game.
And so what we mean by that is, you know,
the first level you get the hammer, you get the nails,
you're shooting them back and forth,
you're impaling your part.
I mean, you're just helping your partner
get across the level, you get the nails, you're shooting them back and forth, you're impaling your partner. I mean, you're just helping your partner get across the level, that kind of stuff.
But then another level, maybe you are in an airplane type thing and you're flying around that level.
And maybe another level, you're controlling a boat.
And so you have to learn the mechanics of paddling the boat, that kind of stuff.
To me, one of the levels plays like a top-down
dungeon crawler. Yeah, that's the first thing I was going to bring up.
Yes. And I don't want to give too many spoilers, but one level plays exactly like that to where
your character had certain abilities and my character had certain very vastly different
abilities. And it almost felt like we were playing Diablo for a little bit,
you know?
And I thought that was super cool.
Like that one really stood out in my mind is like,
when this started to happen,
I went,
okay,
like,
yeah,
my kind of level right here.
Well,
cause out of nowhere,
your character puts on some clothing that made it clear what they were going
to be able to do.
Yes.
And then my character had something similar.
And then all of a sudden it popped up the controls
and you can immediately if you're a long-term gamer it's like button a short attack button b
long attack and then after you fight a little bit you get an ultimate and so you and i were kind of
like oh this is great this is one of those isometric co-op games. That one stood out to me. There was another moment that the game switched very briefly to a 2D fighter style.
Like Street Fighter?
Yeah, like Street Fighter for just a little brief snippet.
Again, no spoilers or anything like that.
But we can't really talk about this game without talking about those sorts of things.
So I remember being very tickled at the fact that it was switching to a 2D fighter style,
and it does a very good job of really mixing up those things. Sometimes it feels like a shooter,
almost, which is kind of interesting. Other times it's a very strong platformer. I mean,
this game touches on almost every genre you can imagine, with the exception of a turn-based role-playing game or something.
Yeah, and I think that maybe sometimes plays to the game's strengths, that there are so many
different types of levels, but at the same time, it can almost be a little bit of a detriment,
because they kind of burn through these mechanics very quickly. A lot of times,
I felt like as soon as I learned the mechanics and I
realized, oh, you could get so creative in how you use these, and then the chapter would end,
and then all of a sudden you're handed a new set. And if you were really loving the old one,
if the new ones didn't work as well, it was always a little bit of a bummer.
Like, no shade thrown at the game, but running around with a a water gun and what did you have in that level
that was when i could grow i could turn into like plants or something right yeah you almost had like
a like a grapple hook oh that's right yeah yeah like when you compare that for example to a
different chapter where you had the ability to use a clock to turn back time and i could turn
myself into a clone and then run far away and
then press a button and teleport back. Like those elements were so much neater than the other ones
that sometimes it was a bummer when a chapter ended and you just wanted to go back to where
you were. Or on that same vein, though, part of it is, is like, you know, you're figuring out how
to use these abilities and it takes a little bit because they're just thrown at you. Right it's like hey you can do this and you know you can do that and you go you
both go okay cool and then just as you start to get rolling on that it's it's it never like ramps
up in difficulty either so you want like the puzzle challenge to like go up a step to where
you actually do have to start thinking about these things. And then either the level's over and it just never got to that next,
that next tier of like, oh, we really have to figure out how to cooperate.
Or, you know what I mean? Like it just, I would, there's times where I wish like they
had taken it to the next level. Like, okay, we got the basics down. Now ramp it up a little bit,
make it a little bit harder so that we have to actually communicate.
Like that's one of my big things. And I kind of said it is it's almost a little too casual,
you know, in that regard where I feel like they really missed the mark on being able to
ramp up some of these ideas and they just, they just didn't, you know, and that,
that was a little disappointing to me. Yeah, I'm sure it's a business decision that
they want to appeal to the widest audience. But man, if you could design this as a hardcore
puzzler, this would totally be up our alley. This would be a 100 out of 100 game that we would love
playing co-op. As it is, it's a great game. I think it's highly enjoyable. I think the reason why it's so accessible is I feel like this is the epitome of I want to play a game with my spouse or my boyfriend or girlfriend.
What game should we try out?
And from now on, this is going to be the default answer that everyone says.
It's a great entry point.
It really is.
My wife would enjoy playing this game, and she does not like these kind of fast paced games. She's actually in there right now playing Pokemon Snap. So, you know, it's just one of those like I think she would enjoy this game because of the entry point are we just gonna let that one sit are we gonna
i mean what are we gonna do right we have to we have to okay we'll just we'll just preface it
like this will be the last spoiler this is a this is a it's kind of a big it's not a big spoiler to
the to the story or any of that stuff but there's a moment in this game that just cannot...
We can't talk about the game and not talk about this moment.
Well, this mechanic is oftentimes the first thing anyone will say about it takes two.
So, like, your characters think that in order to break this spell,
they have to make their daughter cry and have her tears fall on you,
and that'll reverse the spell.
Well, how are we going to make her cry?
Well, Cutie the Elephant is her favorite toy.
So now in this world, all the toys, all the items in the house are all anthropomorphized.
They all come to life.
Just think Toy Story.
Toy Story.
They've got names and personality.
And so you go to this elephant, and you're going to murder it. And this is like
a conscious elephant that is nice and begging for its life while you are slowly dragging it.
Sweetest little elephant you would imagine. I mean, it is what you would imagine a seven-year-old
girl's elephant would talk like if she was pretending that this is like little princess elephant, right?
Yes. It's got the sweetest, little cutest voice.
She loves everybody.
She's so glad that you're there to play with her.
And then our goal is to straight up just kill this elephant to make our daughter cry.
By throwing her off a cliff.
Off a cliff to her death.
And she doesn't want to die.
So she struggles
we we ripped her ear off and her leg and her leg because you're dragging her on the ground
and there's push pins and like she grabs one and i don't even remember how it happens but somehow
like i think she might even pin herself to the ground to not move and then it's like
no just keep keep keep uh pulling her as hard as you can.
And then her ear comes off.
Oh, it's disturbing. It's one of the
most bonkers moments in a
video game that I can remember. I could
not believe the whole
time we're going, okay, we're going to meet this elephant
and the plan is going to change. Hands down,
you know this is coming.
And the plan does not change.
Nope.
I remember you and I both going like what is happening and it doesn't work it doesn't even work
you just murder this elephant for fun oh man what what on earth so so yes if you hear about cutie
the elephant i know it left an impression on most people.
All right, so there's so much that we could talk about.
We're just going to have to move on to our regularly scheduled segments from here on out.
Although I did have one new one that I thought I would kind of spring on you here, Josh.
Ooh, I like surprises.
Yeah, I mean, this is nothing really too revolutionary, but I thought we could have just maybe a segment for just the show, or maybe we'll use it moving forward if we want.
But I'm going to call it Genie's Wish.
Ooh!
So, Josh, Genie gives you...
Three more wishes.
No, I'm just kidding.
Well, one wish.
One wish.
You can change anything in this game to make it better.
What one change would you make to It Takes Two?
Hands down, this is a very easy one for me. Sometimes this is kind of hard to think about
a wish, but my wish for It Takes Two, make it more difficult. Increase the challenge,
ramp up the difficulty, ramp up the puzzle difficulty, ramp up the boss fight if you die you know what i mean there was just there is no penalty
in this game at all anywhere like unless both people die at the same time which is very hard
to do and even then it only puts you back like 20 seconds yeah you know um so yeah my genie genie
grant me the wish make it takes to be a little bit more hardcore.
I think mine would be instead of having like eight sets of mechanics and chapters,
let's just cut it in half.
Let's just take the best four and let's make those levels twice as long
because I felt like they really just scratched the surface.
Like for example, I mentioned being able to reverse time.
That was such a cool element.
So like for example, I remember in one part, my character was really high up.
And there was a glass jar, like a mason jar with a lid.
And so I pushed it off the edge.
It shatters on the ground.
Well, you could jump on top of the lid, reverse time.
It pushes the lid while all the shards go back up,
they land up, and now you are on that higher shelf. And that was like, oh, this is so cool,
you could take this in a million detailed ways, but it never really went beyond that. It was kind
of like, well, clearly we just got to reverse this while you stand on it, or I'm going to reverse
this, you're going to run through. And it didn't really get any more
complicated than that. Right. It keeps it simple. And that kind of goes to what I was saying,
is I really wish the puzzles and even the fighting and stuff in the game...
I get you're trying to appeal to the broadest audience possible, but maybe as lifelong gamers,
it's like, this is just way too easy. Like I've always said,
I like games that have a challenge and have a certain difficulty level.
And for me,
this game lacked almost any kind of difficulty level at all.
And so it's,
it's sad because that's really my only major complaint with this game,
you know,
is that it was just too easy.
I felt like we were just on autopilot like the whole time, you know, is that it was just too easy. I felt like we were just on autopilot like the whole time, you know?
And I think that really kind of got in my head after a little while to where it was
like, I, it's a good game, but I don't, I'm not challenged at all while we're playing
this.
Yeah.
I think that's totally fair.
All right.
Well, that's a little bit about what we think about it takes to Josh.
You got some community reviews for us here?
I do have some community reviews.
As always, we're going to read a few of these.
Some of the funnier ones.
Some of the ones that we just felt are pretty accurate to the game itself, too.
The first one, this is a recommended review.
And they said, amazing game that I love to play.
But the boyfriend that I was playing it with
broke up with me a few days after playing this game, a game that's about fixing your relationship.
10 out of 10 game, zero out of 10 in my heart. Wait, wait, there was an edit after that. And
it says edit. Why do people find this funny? I wasn't kidding.
Well, okay, look, if you're gonna bare your soul to the world i don't know
that steam reviews is the place to do it yeah but you know i guess the boyfriend realized they
didn't have what cody and may had you know yes they didn't have a creepy kid that turned them
into dolls so um all right so the next one is uh recommended. This person has 0.1 hours on record, 0.1. And it says, if you don't have anyone to play with in this game, don't even bother. The game has no single player and no online matchmaking, so pretty much impossible to play by yourself. Now, let me ask you something, Paul. As a rational person,
if you saw a game that is called It Takes Two...
Right, it's in the name.
It's literally the name of the game! Like, why would you buy a game that is It Takes Two
and then expect that there would be a single-player option to it?
Yeah, this is like the game army of two,
right? It requires two people.
So I feel like this game did a very good job with the marketing and the
description.
Everything is littered saying it is two player,
but you get a friend pass.
I'm sure there's a really active online community.
I bet they have a discord page where it'd be super easy to find someone to
play with,
but yeah,
you absolutely cannot play
single player it's impossible yeah i just love that they gave it a negative review because of
that aspect because of the nature of the game you know what you were buying at that point all right
i don't recommend world of warcraft because i don't have internet and i can't log in like that
would be the equivalent right yeah i can't get online all right so this one is not recommended
uh and it starts off with spoilers.
But we've talked about this spoiler in particular.
So I was loving this game.
But when you get to the bit where you murder an innocent, sweet little elephant, I was done.
I walked out of the room.
I was just like, no, I'm not doing that.
After my husband did it for me and I came back to play,
I was no longer rooting for May and Cody. I now hate them with a passion and want them to fail.
Lock them up. Lock them up.
I haven't finished the game, but as I continue to play, I sit there and wonder what other evils
will this game try to force me to do? Oh, man. No, I totally get what they're saying.
If you are a more sensitive soul,
it is a traumatizing part of the game.
And especially because the game does not present
as a game that's going to have
those kinds of features in the beginning.
That, I think, is why it hurts as a gut punch,
because you're not expecting it at all.
I'll be honest, the whole point, the part of this game with the elephant will go down in my memory of video games.
It is amazing what they did.
So yeah, I got to give them credit for that.
As crazy as it was, sometimes crazy is memorable.
While May is even yelling, why do we have to do this?
I don't like it.
Even they're yelling that as you're forced to do it.
All right.
Two more.
These are both.
I like these because they're actually pretty accurate for what people like about the game
and what they don't like about the game.
So the first one's not recommended.
It says, absolutely terrible game.
I thought the first segment in the garage was decent, but it all went downhill from
there.
The game was repetitive with long, drawn-out segments. Understandably, this game shouldn't require any skill, but any
parts that involved dying repetitively was due to the game just being annoying rather than difficult.
As far as the story, it was wildly inconsistent and did not stay on track whatsoever. The purpose
of the game was to make the two main characters fall in love again to reunite with their daughter,
but about 2% of the dialogue and cut scenes touched on that.
The rest was just useless void filling speech.
Lastly,
the game itself runs terrible with huge.
Well,
we didn't,
I thought the game ran fine.
So all in all,
95% of the game is filled with useless little tasks that are both boring and
annoying and don't add anything to progression or the story.
Ooh.
All right.
Not a fan.
Yeah.
Not a fan of that. I mean, you know, there were parts of the story for me. All right. Not a fan. Yeah. Not a fan of that.
I mean,
you know,
there were parts of the story for me that were like,
okay,
this doesn't really make a lot of sense or this is very shallow and stuff
like that.
So I feel like that touched on aspects of the game that you could complain
about.
Um,
but yeah,
that guy obviously wasn't a fan.
And then on the flip side,
this person says,
Hey,
this is a recommended review.
Best co-op game I've played so far.
The variety in the game mechanics and characters will make up for the overall story, which might not be the most profound story of all time.
And the stunning art style will make you feel like you're in a Pixar movie.
Definitely a fun, engaging, and overwhelming experience.
Now, I'll say this.
The graphics in this game are really, really good.
They're out of this world.
They really are. It's one of those things that stood out to me big time was it legit feels like
you are playing a Pixar movie. So if you've ever had that desire, I mean, it's right up there,
man. There's many, many times in this game where I was just like, dude, this looks amazing. Oh, 100%. The colors were incredible. Even some of the rooms. I remember when you go
through Rose's room where there's all the play balls and there's airplanes in the air and there's
these giant buildings and railroad tracks and there's just so much going on. And even the
animations are great. Anytime our characters were turning a crank or
pushing something in a circle it all looked very true to life so the color and the animation it
was all incredible yeah the voice acting's done well too i mean it's a top-notch production
honestly uh all around there it's really there was a lot i think there was one point in the game
because you're going really fast and
you're on rails or something like that i remember commenting like dude this is what like the next
sonic the hedgehog game should be because they just did such a good job of like indicating speed
you know that i was just like man this feels so good like the way that they're doing this i kudos
to them and they really did a really good job with that. Well, I remember they would warp your field of view.
So as soon as you would start riding on those rails, it would give you a higher frame of reference.
And so it felt like you were going really fast.
And they did a great job.
You got to hand it to them.
All right.
So that's all the reviews that we have, Paul.
So as we do on every game review episode, that is what the community thought. We are going
to take it. We're going to play a little game where we guess what we think the overall score is
for this game on Steam, which uses a zero out of 100 percent score. So, Paul, what is your guess i think that this game has had overwhelmingly positive response
i seem to just run into everyone loving this game i know they've already sold a million copies so
it's been very successful i think this is somewhere in the 95 to 100 range i. I'm going to go 97%. I think it's super high up there.
I thought it was a very good game. I thought that there would probably be people that either
didn't like how easy it was, or maybe some of the cartoony nature would slam the story. So I guessed
a little bit lower at 87%. I knew that it was a pretty
well-received game, but I didn't think it was
quite that high.
I guessed 87%. The
actual percentage on this, you were
really close because you
mentioned the correct score. You said
95 to 100, and it is 95%.
95, huh?
Overwhelmingly positive in the reviews
on this game.
Yeah, you were close, man. Should have gone with your first inkling there. It makes sense. It's kind of a hard game to criticize.
Even if you don't like it, there's so much good you can still say about the game. There's something
there that everyone will at least enjoy to an extent. I think it's very rare that anyone's just
like, screw this game. It sucks.
Yeah, well, Paul, we're going to give our thoughts on that in this next segment.
But as the winner, you get to introduce it, Paul.
Oh, all right. Let's hit that music.
Hey there, baby. Are you a bank
loan? Because you got my interest do you have a spreadsheet of these
terrible jokes i i got them for days josh i got plenty all right so this segment here is called
make love marry or murder where basically we rank this game is it something that we want to marry
we want to commit to it long term?
Are we just gonna make love and then leave it in the dust or murder it? So I have a feeling
we might have the same answer, but I'll just go first. This is a make love game, 100%. You can
beat it in about 10 to 12 hours. I think it's a lot of fun, even though it's not terribly difficult.
I think it is a blast to run through, maybe with a son or a daughter or a spouse or a partner,
or even your podcast partner. I think it's fun. I don't know that I'll ever play it again,
but I did enjoy playing it. I think there's lots to make love.
I'm not enthusiastically
making love to it, but
you know,
unenthusiastically making
love to it.
I'm going to say
this. It is a great game.
I can appreciate
the amount of love
and effort that went into this game.
The production quality is through the roof.
The graphics are incredible.
The sound.
I mean, there's nothing this game does wrong.
I am not a fan of this game.
I am straight up going to reveal that I am going to murder this game.
Believe it or not.
You're that one out of 20 legitimately.
This is,
I had a really hard time playing this game,
man.
Like no trolling,
but it's too easy.
Like I legit felt like I was doing chores,
like playing this game because there was no,
like no risk, no reward to me whatsoever right like i
can appreciate that there's a gajillion people out there that will love this game and it's it's
meant for a lot of people the couch co-op aspect is great i really wish there were more games like
that being developed and so i'm not slandering the game itself, but for me, and I don't always need
like constant adrenaline. Like there's plenty of slow paced, slow paced games that I really,
really enjoy. I just couldn't get into this game. And I think the major, major drawback
for that was, is because there was no, there was no difficulty level at all. Honestly, at all. And it just
completely just ruined the game for me in that regard. So I hate it because I get that it's
such a good production. But yeah, I'm going to murder it because I just didn't really have that
much fun with it, man. I love that you and I got to play it together and that there were some really neat moments.
But just not for me, man.
I feel like it also falls prey a little bit to the fact that we are still playing a very fast-paced, adrenaline-producing game like Outriders.
Which is a little bit more difficult.
It's more satisfying. It's more fast-paced, adrenaline-producing game like Outriders, which is a little bit more difficult.
It's more satisfying. It's more fast-paced. I feel like if we were covering It Takes Two right after something like Phasmophobia, it would probably feel a little more active,
but it does feel like a very slower-paced, passive game, even though there's a lot that you could
like. So it's also rough following
up Outriders. Maybe. I mean, like I said, I don't always need adrenaline. I mean, yes,
I like chaos and difficulty and that kind of stuff. But I mean, Firewatch is a slow-paced
game that I absolutely love. Subnautica is another not super intensive, fast paced kind of stuff like this.
There's a lot of games I like.
But for me, this game felt like it was just on rails the whole time, progressing.
Like almost routinely, you know what I mean?
Like there was no there's no part where you're like, oh, man, we can't make it past this part or this part of the game is really hard. We're going to have to try four or five or six times.
And getting that sense of progression or accomplishment to where I literally felt like this could have been a game
that was on train car rails,
where we're just cruising along experiencing each level
with no drawbacks or repercussions.
So that's the thing I kind of hinted at it in the beginning.
If this game had a higher difficulty level, it would skyrocket this game up for me into like a very high upper echelon.
But because of how simple and easy it was, it really just put a kibosh on that.
That's fair.
I totally understand what you're saying there.
All right. that's fair i i totally understand what you're saying there all right so we got one unenthusiastic
uh make love and one murder oh man i feel like it's been a while since we had one that we weren't
crazy about and i feel bad because it's a good game i think it's just maybe not just our personal
and that's the thing like i i want to like preface that by saying I think people will love this game.
Don't take me not liking it to mean you shouldn't play it.
That's the thing is because this is just a personal preference in this regard.
So if you're hearing me say, hey, I'm going to murder this game, that doesn't mean this isn't a great game that I think tons of people will love playing with friends and spouses and
stuff like that. It's just, I found it way too easy. So if you're the kind of person where,
hey, easy kind of sucks for you, then maybe this isn't your game. If you don't mind easy at all,
and you're just more along for the ride in the co-op, it's a phenomenal game.
Yeah, well said. All right, well, let's go to the leaderboard and see where
this game stacks up. All right, so if you're a first time listener to the show, we have a master
leaderboard that you can see at our website, multiplayerpodcast.com. And at the end of every
deep dive episode, we rank it against every other game that we have done a deep dive episode.
And basically we try to rank them in order of preference.
Right now we have a list of one to 40 games.
As a side note,
Josh,
you might need a refresh.
I just updated outriders.
It wasn't on there.
So, so we've got a list of 40 games. Yeah. Yeah. So now that it's updated, Josh, you should be able to see the full 40. All right. So we've got a leaderboard of 40
games. And I think that when trying to rank, it takes two, I think we have to immediately compare
it to a way out because these are the only two games that are in this genre.
It is one that Joseph Farris, however you pronounce his name, he basically invented this genre.
So would you put this above or below A Way Out?
I would put it below.
I would too.
Yeah, I really would.
The story, the gameplay in It Takes Two is great. There's so many good
parts to the gameplay and the creativeness of the different levels and the skills and how it
rotates genres so quickly that the gameplay portion I thought was entertaining. But A Way Out,
even though it has slower gameplay mechanics the story and the
interactivity between the two characters is just so much better that i would play a way out
hands down before i would play it takes two i would also like a way out has so many moments
that stand out in my mind like you and me popping wheelies on the wheelchairs in the
hospital, and me playing basketball with your son, like a convicted murderer you're letting
play basketball alone with your son. That game was kind of bananas in its own way,
but it had so many memorable moments that I really loved, and I felt like it was a lot more
interactive. In a way out out you would have to make
a decision about how you were going to approach this level you know are we going to knock out
this cop steal his car and drive across the bridge like leo wants or are we going to do
vincent's where you're gonna sneakily go underneath the bridge and and try to stealth your way across
it takes two does not have anything like that. It almost feels a little bit
like you and I working together to solve a Sudoku puzzle. A little bit of it is kind of like that,
and it's like the easy Sudoku where it's just three columns and six out of the nine numbers
are already there. But for me but for me i think a way out
is better so we have a way out ranked number 23 out of 40 so we're gonna go below that
uh where where do you want to put this in i mean we're looking at games like gtfo
cuphead escape from tarkov valorant those are some of the ones within the next 10 i would put
it somewhere between a way out at 23 and Cuphead at 27.
Cuphead's a great game, but the multiplayer part of Cuphead,
if you're not on the couch with somebody, is kind of tough.
And even then, there's just so much going on.
Then I'd probably rather play It Takes Two over that from a multiplayer aspect.
So I'd say somewhere right in that range.
23 to 26-ish somewhere.
I think you're spot on.
I would put it below A Way Out and RimWorld,
but I would put it above GTFO and Phasmophobia.
Now, GTFO just came out with a huge update,
another rundown.
We might have to hop back into that game at some point,
but maybe we can
adjust that on our leaderboard but yeah let's put it oh man see i'm not a huge fan of rimworld either
from a multiplayer aspect so you take that back honestly i'd be okay putting it literally just
one under a way out um but yeah we could put it under or just one over gtfo as well i'm fine with
either to be honest all right you're bigger on gtfo than me do you put it under or just one over GTFO as well. I'm fine with either, to be honest.
All right.
You're bigger on GTFO than me.
Do you want it above or below that?
Because if I want it below RimWorld, but you want it below GTFO, let's just drop it below
both.
Okay.
Yeah, that works.
You want to do that?
Yeah.
So that'll put it at 26.
26 out of 40, which doesn't sound great, but we do generally like the games that we cover. But we're going to put it below GTFO,
but above Phasmophobia,
Cuphead, Payday 2, and
Fall Guys. Perfect. I think that's
right, honestly, where it fits.
It's an entertaining game, but it's not
for me, it's not
a game I'll ever have any
desire to play again.
I could definitely see us playing
A Way Out in a few years. I don't
see us playing It Takes Two. Right. Yeah. Yep. All right. Well, I think that's all that we have
here for this episode on It Takes Two. It was a pretty wild ride. I do know that there are a
couple of moments that will definitely stand out that I will remember. It's a very memorable game.
If you're looking for a co-op experience, this would be the only game to buy right now that's new. So this is kind of the
hotness right now. I think it's actually the top seller on Steam. And it is $40, which is also
higher than A Way Out. A Way Out was only a $30 game. This game was much more ambitious, but it
does cost a little bit more at $40. But it is a little bit longer than A Way Out as well.
But that's all that we have here for this episode.
Make sure to come check us out on Discord.
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Come join our Discord for free.
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It's an amazing community. We'd love to have you guys join that community.
Hey, you can lurk if you want.
If it's not your style to chat a whole lot,
but you just want to hang out with other people that listen to the show,
I mean, like I said, come check it out.
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But we just love to grow the community,
and that's definitely one of the best ways to do it.
Yep, so we'll see you guys on Discord, and we'll have our next episode on Thursday. We'll see you guys then. See you, everybody! Later, skater!
My little record button had, like, an arrow where it started, which I don't remember seeing,
but it started at one, so I'm assuming it's okay.
And I see it recording my voice.
It should be fine.
Yeah.
Oh.
Don't worry, we'll find out.
We'll just re-record the whole thing if we have to.
The cat's just broke into my room.
Get out.
I saw that.
Stupid cat, get out of here.
Get.
All right, that'll go into the post
Me going, my stupid car, get out of here!