Video Gamers Podcast - [Deep Dive] Red Faction: Guerilla - Gaming Podcast

Episode Date: July 28, 2024

Gaming Hosts Paul, Ryan and Josh are headed to Mars and fighting the EDF as we dive into Red Faction: Guerilla. Chosen in a Hijack a Host by Jigglepuf, it’s time to find out what we thought. Can a b...eloved video game from 2009 that was remastered keep it fresh, or is this video game headed for the bottom of our leaderboard? It’s another awesome video game deep dive from your favorite gaming podcast!  Thanks to our LEGENDARY Supporters: Disratory and Ole Jake Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/  Follow us on Twitter: https://twitter.com/VideoGamersPod  Subscribe to us on YouTube: https://www.youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q   Visit us on the web: https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Hello fellow gamers! We are so excited to have you here with us for this episode of the Video Gamers Podcast. We are three lifelong gamer dads. Today we are deep diving the destruction-based third-person shooter Red F gorilla i am your host paul joining me he is the head honcho of the earth defense force he believes in using forced labor on immigrants to mars to meet production quotas and appease the corporations back home it's josh how else are you gonna pay for your ticket to Mars? You know what? You wanted to come to Mars. You got to work to pay that off. That's a fair deal. And we treat everybody fairly.
Starting point is 00:00:50 He's EDF for sure. Yeah, he really is. Josh is in the EDF did nothing wrong. All right. And then joining Josh and me, he is just so excited to reunite with his long lost brother, Daniel on Mars.
Starting point is 00:01:04 I'm sure they're going to be able to enjoy so much time together. Nothing can keep them apart at this point. It's Ryan brothers. Don't shake hands. Brothers got a hug. No, I don't think it counts as a spoiler because it happens two minutes into this game,
Starting point is 00:01:23 but having like a long lost brother and then reunite on Mars for him to immediately get gunned down by a helicopter. I'm sorry, but it actually made me chuckle. A helicopter? He gets shot down by a helicopter while they're hugging? Yes. Oh my goodness. Not only that, they say surrender or you will be gunned down. And then they just immediately open fire.
Starting point is 00:01:44 Like they don't even wait five seconds. Sounds like Josh in the EDF. Yeah. they say uh surrender or you will be gunned down and then they just immediately open fire like they don't even wait five seconds sounds like josh and the edf yeah we're gonna have some fun stuff to talk about here all right in case the people are wondering josh maybe they didn't listen to our pre-dive a couple weeks ago why is it that we're covering red faction gorilla well number one, if you missed the pre-dive, shame on you. Those are always a lot of fun. And it's where we announce the game and the host that is forced to play a game. The reason that we are covering Red Faction Guerrilla is because a longtime awesome supporter of the show, jiggle puff went legendary and supported the show and when you go legendary and you support the show you get the option to pick a game to force one of us to play and so that's exactly what jiggle puff did um and for those that missed
Starting point is 00:02:39 the pre-dive episode they picked ryan to play Red Faction Guerrilla, which I think we all agreed sounded like a lot of fun. But Ryan has played it for the last two weeks, and now it is time to find out what he thought about this game. Paul and I don't know. This is a surprise to everybody. We always keep it secret. We don't talk about it at all. So I have no idea if Ryan liked this game or not. Um, but I am excited to find out. So thank you jiggle puff for supporting the show and for picking Ryan. Real quick.
Starting point is 00:03:13 Do you guys have a hard time not saying jiggly puff? No, a little bit. Really? Me for sure. I guess it was, well, I mean,
Starting point is 00:03:20 I was like the heyday of Pokemon. And so every time I hear it or even see it, I'm like in my brain just goes Jigglypuff. I'm like, wait, no, Jigglypuff? No, why? Yeah, no, why? Yeah, it's going to be a lot of fun talking about Red Faction Guerrilla.
Starting point is 00:03:33 I have put in some time into this game as well. Josh, you're coming into yet another deep dive completely blind. You did not play Toontown Rewritten. You ended up not being able to play red faction gorilla you have a little bit of an uphill battle for you trying to participate here so you're coming in with that perspective of a non-player you'll be able to ask questions and i i do think that's a little bit of a fun dynamic i did this on purpose you guys so that
Starting point is 00:03:59 for the show for the show so i can be the listener that hasn't played this game you know they're listening right now and they're going but i have questions and guess what i'm gonna ask those questions on behalf of everybody you're the voice i'm a man of the people that i'm the leader of the edf you guys said it yourselves yeah the enemy all right so we're gonna have a lot of fun talking about this all of us are coming with slightly different perspectives. Ryan playing it the most, me putting in a handful of hours, Josh being completely blind. And before we actually start the deep dive here, Josh, I think you've got a couple of reviews you're going to read.
Starting point is 00:04:34 I do have a couple of reviews. It is one way that we like to say thank you for taking the time to leave us a review. If you are listening on Spotify, you can rate us five stars. If you're listening on Apple, they give you the option to actually write a review of the show and rate us five stars as well. And when you do that, we like to read them on the show like these two that we have. This first one comes in from Jack Doyle Statham, and it is titled Cyberpunk. And it says, I love this show. Like many, I bought Cyberpunk when it came out and didn't really get it and gave up on it pretty quickly. After hearing their Cyberpunk episodes, seeing their top 10 rankings on the leaderboards and comparing it to other games I
Starting point is 00:05:15 love like Assassin's Creed and Grand Theft Auto, I decided to give it another chance and I'm so glad I did. I've been playing the past few weeks and loving it. Thanks to the show, I have another amazing game in my top 10 that I would have otherwise missed out on. The cool and technical ability advice was crucial as well. Keep up the great work. Signed, Alexi. Nice.
Starting point is 00:05:42 Oh, thank you so much. What a review. And Cyberpunk. Dude. What a game. What a redemption story, too. Oh, thank you so much. What a review and cyberpunk. Dude, what a game. What a redemption story too. Yeah, it really is. So,
Starting point is 00:05:50 but yeah, thank you, Alexi. Glad you are loving cyberpunk and glad we can help with that. And then this next one comes in from Tyler Toks and it's titled good pod. And it says, I like this podcast. These guys are funny, knowledgeable,
Starting point is 00:06:06 and unbiased for the most part. If you need a good gaming podcast, this is definitely one to go to. However, in listening to old podcasts, they rated the Nintendo Switch better than the PS4, which is a travesty. And Paul plays Skyrim. That is a travesty. Did we? And Paul plays Skyrim. That is a travesty.
Starting point is 00:06:26 Thank you very much, Tyler. I gotta say, I don't remember reading... I don't remember this either, but I'm like, I mean, we might have. I believe it. Maybe we said it. Maybe it was like earlier on when there weren't as many good PS4 games,
Starting point is 00:06:39 but now, I don't know. The PS4 came out such a long time ago. If you asked me today, what's better, the switch or the PS4, I would say the PS4. I feel like, I feel like I have vague memories of this and I feel like I remember discussing like the merits of both.
Starting point is 00:06:55 And I think what we ultimately settled on and I could be completely wrong and making this up, but I'm trying to just try to justify this in my brain. It's like the Nintendo switch appeals to a much wider audience of people. Yeah. You know, it has mega hits like some of the Zelda and Mario games and stuff like that. So you could argue that the Switch is like the better console overall with like mass appeal. But if you're asking me, like my brain instantly goes like dude ps4 what
Starting point is 00:07:25 are you talking about red dead 2 god of war like what yeah of course it's the ps4 heck yeah and i like to say i wasn't part of any discussion like that so you can dissolve me from that right away yeah well luckily uh me being the historian of the pod i do have all of our brackets for drafts right here i just posted it and we absolutely did grant the switch over the ps4 in our best console tournament so you know what we're not perfect on this show we make mistakes and that that's one of them uh opinions of video gamers podcasts are likely to change over the years there you go 100 all right at least we gave it to the nintendo 64 so at least at least we got the right overall winner i'm okay with that i think ps2 could make a real uh real bid for that as well and i and i have played skyrim i enjoy
Starting point is 00:08:19 skyrim i do not love it as much as josh and ryan but it's it's a great game it's elder scrolls skyrim is life. All right. We got to move on to actually talk about our deep dive game. So by the way, one thing we should mention is if you want to support us on Patreon the way Jiggle Puff did, that's at MultiplayerSquad.com. Starts at five bucks a month. You get bonus episodes, all kinds of stuff. And of course, if you go for that highest level, you get to pick a game like Jiggle did. So for listeners who don't know anything about Red Faction Guerrilla, here is a description from Steam.
Starting point is 00:09:06 Red Faction Guerrilla redefines the limits of destruction-based gameplay with a huge open-world, fast-paced guerrilla-style combat and true physics-based destruction. Now, I will mention the original game came out in 2009 and the Remastered Edition released in 2019. We ain't doing that all episode, Paul. Oh, you know we are. No, we are not. Yes, we are. Yep. Yes, we are. Sorry, bud.
Starting point is 00:09:17 This is what you get for not playing. If you buy this game on Steam, you get the original and the remastered edition. Ryan, did you play Remastered? Is that what you jumped into? Yes, I definitely played Remastered. When I was looking at the two, the original and then the Remastered, I leaned a lot more towards the Remastered.
Starting point is 00:09:38 Remastered is beautiful. It's so beautiful. Why do you guys hate me so much? What did I do? Remastered just has the crisper resolution, the better assets and textures. You can definitely tell. Yeah, they put some work into Remastered, for sure.
Starting point is 00:09:51 They did. Yeah, absolutely. I'm with you, Ryan. I played it as well. It definitely looks a little bit better. Jiggle also said the original. The physics are slightly different, so some people prefer one or the other.
Starting point is 00:10:03 And then, did you play on normal difficulty, Ryan? Cause that's what I played. Yeah. I just played, I just played the regular. I figured I was going to spend a lot of time kind of exploring and see what the game's all about. So no sense in bashing my head against the wall. If you know, I put it on crazy hard difficulty. Right. All right. So let's talk a little bit about the story of this game just to kind of set the stage. Now, none of us are Red Faction lore experts. None of us had played any of the Red Faction games before this. So please forgive us if we get any of this stuff wrong. But in the beginning of this game, you are playing as a guy named Alec, and he leaves Earth and comes to Mars to make a better life and to see his brother.
Starting point is 00:10:46 And you very quickly find out that life on Mars is not as good as how they've been portraying it back on Earth. So Earth is kind of like, they've kind of like overmined the planet. There's not a lot of resources left. So people have turned to Mars. And your brother basically very quickly tells you that the EDF has taken control. They are putting people into torture camps. They're putting them into forced labor in order to meet all their quotas. And he has joined the Red Faction, which are the rebels that are fighting against the EDF and to bring liberation to the people.
Starting point is 00:11:21 So basically, that is all set up within the first two minutes of this game. It is very quick to get to the people. So basically, that is all set up within the first two minutes of this game. It is very quick to get to the point, and then they immediately let you just start playing. And the game kind of very quickly tells you there are six districts here on Mars. Your goal is just to work in each district until you push the EDF completely out of it. And you're going to basically clear all six areas to give the people freedom. I'm kind of curious, Ryan, because you played a lot more than me.
Starting point is 00:11:50 Is there any more to the story? Are there any developments later on, or is that pretty much it throughout the entire game? From, from the, as much as I played, that's mostly it. There's different things throughout where,
Starting point is 00:12:03 you know, you're, you're liberating these certain areas and then it unlocks this for them or you destroy these weapons that they have so it allows the red faction to do more throughout there. But for the main kind of story is you're just going through, you're blowing stuff up and you're taking over control and clearing each one of these factions out throughout the game. That's pretty much the base of it. Yeah. Now, for me being such a big fan of story in video games, I think this might surprise you guys. I actually really loved the opening of this game.
Starting point is 00:12:41 It is so quick and to the point it feels to me even though i mean i know that this game is 15 years old but it feels almost like a ps2 game where you fire it up you get like a short cut scene unless it's like metal gear solid i mean i'm putting those to the side right but it's like two minute cut scene and then they say, here's your first mission. Go destroy the laboratory and the tower. And it just gets straight into the action. I loved that. I kind of feel like too many games. You fire it up and it's like 10 minutes of flashbacks.
Starting point is 00:13:17 Yeah. And sometimes even like back to them in their childhood. Like I love Uncharted 4 and even Uncharted 4. Like I kind of recently started and there's just like so many videos to get through at the beginning of that game i was kind of curious if you felt the same way ryan like did you just kind of like just like straight into the action i i did enjoy that and it did give me some kind of uh uh nostalgia factor to like the older site type games where they just fling you right into the action and action is the key word on this one because you get you get put on there right away after that
Starting point is 00:13:49 little backstory there's not a lot to it so you can get right right you know again to the action so you start off and you go down and i like when they do it to where the gameplay is your tutorial so you're they're like all right here's your mission go do this and you're like all right well how do i get through here and they're like use your hammer and you're there like, all right, here's your mission. Go do this. And you're like, all right, well, how'd I get through here? And then like, use your hammer. And you're like,
Starting point is 00:14:07 okay. And you bash the wall. And then you're like, that's how you get into where the laboratory and the tower is. And you got to destroy those. And then you figure out how to use your charges. And you do that all on the fly on the first mission, you get kind of your wheels under you,
Starting point is 00:14:20 but then you also, um, just get to blow stuff up. So you're, you're right into the thick of things right away which is which is really cool i did i did enjoy how it started up and just kicked kicked into high gear right away i i gotta say i it depends on the game right like if you're playing red dead or god of war or something like that where they're really trying to set up the world
Starting point is 00:14:41 and what's been happening kind of thing like i I don't mind like the, the five to maybe even 10 minutes of like introduction movie and stuff like that. If it's done really well, because you have to set the stage where I get an issue is like, you know, we just played the throne and Liberty beta. Right. And it's like,
Starting point is 00:14:58 I, I completely skipped the opening cut scenes even because it was like, I'm not going to pay attention to this weird drawn out story. First descendant was another one like that where it's like, dude, I don't, I just want to play this game. Like it's not really going to matter. So why do you feel like you have to try to like have all of this detailed storytelling and information when I know the story is taking a backseat to the gameplay at that point. So when a game's willing to just drop you in right away and let you just start going, that's usually like a good sign that they know what their angle is and they're
Starting point is 00:15:31 just giving it to you instantly. Yeah. Oh yeah, absolutely. Yeah. So Ryan, I was kind of curious to hear from you about this because I wonder if you felt similarly,
Starting point is 00:15:40 most games you jump in and you have to like drive to an objective point or you have to go talk to someone and they're giving you all these little quests like that or like a fetch quest. This game, I love the fact that the first thing it says is destroy the laboratory and tower and you just start running around with your trusty sledgehammer and they teach you how to use the charges and you're just immediately destroying stuff. You're not shooting at people. You're not fighting any enemies. I cannot remember any other game starting off quite like this, but I love the fact that they highlighted the destruction physics because I think ultimately we're going to agree, at least I'm assuming, that's really what sets this game apart like is that did it kind of surprise you how they just lead off with all of this destruction it did and i and i think like it set the stage for what the game was going to be about like i like we were
Starting point is 00:16:37 talking about you guys were talking about a god of war those you know those are a compelling deep story so you have to have those long cut scenes. You have to have knowledge of the story to kind of meld it with the gameplay. This one, you get your backstory, you know what you have to do, and you just go right to town and start just blowing stuff up and knocking things down and going Wreck-It Ralph on everything there. And so I thought it was really almost refreshing to just get right to it right away. And then you also, like I said, you learn how to do it and you learn the physics of the game. You learn kind of what it's, you know, again, what it's all about.
Starting point is 00:17:14 Now, I did have a question for you, Paul, because you had mentioned that you have the sledgehammer and then you have these charges. Are these like C4 charges? Basically, yeah. And you can chuck them from distance so in the beginning of the game you can only hold a certain number of charges in your inventory and then you're only able to throw two of them but then you can make both detonate at the same time or you can just detonate one at a time so you can uh so as you start out the lab that they have you fight first, I guess fight is maybe the wrong word, destroy. It's like a two-story warehouse, basically.
Starting point is 00:17:50 And so you jump in, and there's a couple ways you can do this. If you want, just pull out the sledgehammer and just start going to town. And you see chunks of the wall fall out. You get to see the rebar and all this stuff on the inside. And as you start destroying parts it will start to fall and crumble and once you've taken out enough of the foundation then the entire building will fall and so it's to me i almost found it more satisfying to use the sledgehammer yeah because you're up close and personal and you're kind of looking straight up and you're
Starting point is 00:18:22 seeing these buildings fall right next to you hopefully Hopefully not on top of you. Yeah. Ryan might've posted a video to our discord the other day. So that's really fun, but you can also start to use these charges. So, you know, as we talk about some of the other gameplay elements, there are times you want to use like one or the other, and it kind of depends situationally, but ryan did you just start throwing charges and detonating them wherever they landed or did you actually try to like strategically play stuff i just started going ham i was just setting off explosions everywhere yeah that's i mean that's what i was doing too because a big thing in the game as well as your salvage so as you destroy these areas you collect salvage and that's how you can uh upgrade and get more of those mines as
Starting point is 00:19:05 well so yeah i i started uh right away just just hucking them wherever i'm like oh this is fun and then i'm like oh crap i'm out you know i'd have to re-up you know my charges but um other than that i was a big fan of the sledgehammer i love just going to town and you can you can actually do like an overhead swing or like a side bash to it. And like you said, you're seeing the pieces of concrete fly and rebar. And it's fun to see like, oh, that's the last leg. Once I take this out, this thing is going to fall. And you hit it and you got to like sprint back to get out of the way. And it's crushing and pieces will fly everywhere.
Starting point is 00:19:38 The physics were pretty cool in this, how they did it. You know, some were a little janky. But for the most part, I liked how they did it to where the buildings or little uh janky but for the most part i liked i liked how they did it to where the buildings or the towers or any of that stuff would fall it's very satisfying yes to see these very large buildings crumble and i also loved picking up the salvage it sounds like a old school cash register yeah when you pick up each piece it's really satisfying yeah yeah you get to hear that yeah it's really satisfying. Yeah. You get to hear that. Yeah, it's very, very cool. I got another question for you guys here.
Starting point is 00:20:07 So when you talk about destroying these buildings, are there foundational pieces? If you put a charge at each corner, is that going to do more damage than if you just chucked one in the middle of a wall somewhere? Do you have to go onto the second floor and kind of blow that up? Like, or is like,
Starting point is 00:20:28 I guess, is it the amount of damage you do based or is it like, Hey, you hit a structural pillar. So this thing's going to crumble a lot faster. Uh, it's kind of, it's,
Starting point is 00:20:38 it's hard to explain without like doing it yourself because they're, they have like guard towers and stuff. And so then they'll have legs that you can take out. but there's also like when you're destroying stuff on your little mini map i don't know if you notice this paul but there'll be a little percentage indicator until something is totally destroyed so it's kind of sometimes if you just hit the thing with a tank there's tanks in there so you can shoot it with a tank cannon and blast it up from the top and it'll come crumbling down on the rest so i don't know how strict the game is you know in its coding on on the structural kind of parameters of it but uh but it's definitely kind of both i would say yeah sometimes you can look at it and you can tell oh i just got to swing my sledgehammer on these four legs and
Starting point is 00:21:23 i'm gonna be done the bigger buildings they they're a little harder to take down than you would think. I'm like, what the heck? It's not as simple. Come on. Yeah. I remember the first couple times I was like, oh, all I got to do is blow this, this, and this, and it's going to fall. And it doesn't.
Starting point is 00:21:37 Yeah. And it takes a little bit more work than you would think. So you do have to be kind of careful with your number of charges because it is limited. But you always have the sledgehammer to fall back on. And I don't think we see enough sledgehammers in games. I mean, it's literally like if you play Rainbow Six Siege, where you run around a sledgehammer and you can like knock holes in the walls and you can look through it. It's a lot like that in Red Faction Guerrilla, but you also don't have to worry about like
Starting point is 00:22:03 stamina or anything. Like you can just run around and crumble these buildings by hand, which I thought felt very, red faction gorilla but you also don't have to worry about like stamina or anything like you can just run around and crumble these buildings by hand which i thought felt very very fun applaud to the devs on no stamina meter for running or swinging the sledgehammer i yeah i hate i love 2009 yeah i love crafting back then i love all that stuff i hate survival meters or not survival meters uh stamina uh health or not health because jeez i'm just messing everything up right now it's like i hate when my guy lives why are you still alive but anyways yeah you can just go and go to town and just destroy this whole
Starting point is 00:22:37 building without stopping smashing everything which is so cool and they even have little propane tanks or uh oh yeah yeahallon drums of fuel. You can do that. Pick them up. Yeah, you can pick them up and chuck them in there, the propane tanks, to help you if you're low on charges. So there was a lot of cool ways they went about it to where you can destroy these buildings in just different ways. Yeah, I totally forgot about the fuel tanks and all that. That was always fun to move them.
Starting point is 00:23:03 All right, well, let's go ahead and take a short break behold my name is maximus entertainus and i come to you with big stars in big dramas like gladiator 2 dexter original sin and 1923 stream paramount plus for 6.99 a month. All right, guys. There is one thing that I thought was very funny in this game. Ryan, I don't know if you noticed or not, but I'm curious to hear if it ever got addressed in the game. Everyone's running around on Mars with no helmets? I noticed that, yeah.
Starting point is 00:23:37 And last I checked, Mars does not have an atmosphere that you can breathe. Did they ever say anything in the game? Maybe I missed it, but I don't remember them remember them like oh yeah we set off these nuclear charges which revitalize the atmosphere they don't say anything like that do they are they just running around i i with no helmets on mars don't i don't recall seeing anything i know in um oasis uh sector they have they're like growing plants and stuff like that so yeah i guess they're claiming there's oxygen i don't know how they did it but uh i don't remember seeing any any way they
Starting point is 00:24:11 terraformed it that they that they said but the crap you do have you do have lower gravity yeah yeah when you jump you jump higher and stuff like that but then i was like i don't get why we don't have space helmets i mean maybe it's and I think part of it is, this game just focuses on destruction and fun. They're not going to get down in the nitty gritty details. They just don't care. Guys, everybody knows that Mars was terraformed during the movie Total Recall. Oh, that's right.
Starting point is 00:24:40 And obviously Total Recall came out way before this game did, so that's why you don't need helmets paul it's a good point it's been terrified our bad are there any any in particular characters you'd like to to go hunt down and find from the total recall universe josh uh the weird uh any ladies the oh yeah well maybe family-friendly thought maybe that's what you were thinking of. All right. So, you know, you work your way very quickly through, like, the game's in-game tutorial. I love the fact that you're not just reading a lot on screen. Like, you do get pop-ups, but they're very short and fast. They tell you, press RB, and that'll hot switch between your last weapon and this one.
Starting point is 00:25:20 And then you just move on. Like, you're not reading a whole lot. And so you start working by clearing out this first district of Parker. That's where you start out. You get little markers on the map where you're going to run different missions. And I thought this would be a good time to just talk about the different mission types. So Ryan, why don't you mention a couple here and let us know like which ones you liked, which ones you didn't like, you know, just some stuff like that. Yeah. So there's a lot of different mission types which i think is really
Starting point is 00:25:48 cool when they put this into a game where you can just get lost and sidetracked and go off and do a bunch of other stuff that's not the actual just main campaign of a game um and they had a good selection on this one too so how they have them set up is they're just little indicators on your mini map or on your big map when you blow it up you can select a path to it and then once you get there it usually kicks on um once you go in this kind of little blink blink sector or whatever but a gta kind of yeah a little bubble that you walk into that's like pulsing or whatever but they have a ton there's like um a rescue hostages one where you gotta like oh the edf took these scientists go get them back for us.
Starting point is 00:26:26 Or transporter where they want this tank or SUV. And so you go grab that and it's timed and you're getting chased, pursued by the EDF as you're running back or driving back. Which is cool because it's kind of a test your met of your your driving ability through this through this world um one that i thought was really neat was uh the demo masters which is you go to and it's it's just demo which you go that's all it is yeah and you can score they have like a ranking system where depending on how fast you get basically a time limit and it's like well go destroy this stuff let's see how good you are and sometimes, yeah, and you get salvaged for it. And depending on how fast you do it, which I thought was really neat, cool,
Starting point is 00:27:08 just it's a different mission. It's a side mission, but it's also kind of another layer of difference from the rest of them. But one of my favorite things was the radio tag missions, which aren't on the map, but when you're just driving around, kind of like in Red Dead,
Starting point is 00:27:24 how when you're just passing by something of like in red dead how when you're just passing by something and something pops up and you can go help this person or this guy got bit by a snake it's uh it's kind of just these small little ones where you get contacted by your radio it just comes over your speaker when you're driving by and then you have like a time limit where it's like oh this courier has a briefcase we want you gotta go track him down follow him to his base and then get it so i thought that was a cool feature and then again there's a few other ones as well so there was a there was actually a good bit of uh just little side missions that you could do did you have trouble with the escort missions with people dying yes yes it's very easy for them to die accidentally they don't always path right this this to me felt
Starting point is 00:28:06 like the blast from the past 2009 coding there were definitely times when there would be like three hostages and i would get them all and they start following you but the next thing you know they get stuck in the building and then like the building gets destroyed and then they die and uh the escort missions i thought were probably my least favorite. Anything that focused on destruction is definitely what I liked the most. Sometimes it's as simple as go here and destroy this building.
Starting point is 00:28:33 And then as they get like bigger and more complicated, I enjoyed that. I would say the most. Yeah, I agree. And there's, I'm sure we'll get to it at some point with other game modes,
Starting point is 00:28:44 but there's another game mode that's just straight destruction. That's not in the main game that we can talk about. That's really fun. So one thing we should mention is while you're running around in this open world and running all these missions and blowing up buildings, is that you don't just get to keep blowing up stuff without the EDF noticing. So the game has an alert system that I guess I would say is kind of similar to the stars in GTA. As you start like setting off explosions, it alerts the EDF and then they start sending forces to fight you. So sometimes you do have to try to get in and get out very quickly because while you're on alert, you cannot save the game. You have to go run and hide somewhere. Now, I understand why they had this system in the game,
Starting point is 00:29:32 but I will say there were occasionally times when I got a little fed up at this system. It's like, all right, I have to jump in this car. I'm just going to book it as fast as I can, round a couple corners, jump out, hide inside this building, and kind of just wait 60 seconds until they all leave me alone. That, to me, honestly, is probably my biggest criticism of the whole game, which is really high praise. I mean, this is very nitpicky, but to me, it's always a little bit of a bummer to just hide and wait until an alert goes off. Did you feel the same, Ryan, or did you feel like it added more fun having like the the heightened awareness um at first i probably would
Starting point is 00:30:11 say that i did think that it was fun i'm like oh yeah you want to get some i mean they were they were a little more pesky than uh than the gta cops were you know they'd come and they even had their ships they could come with the ship and start shooting down they'd bring tanks um so they're ferocious yeah they were they were pretty gnarly uh after a while though it did become a thing where i'm just trying to play some missions i'm trying to do this or that if i kill these guys in the area let's kind of reset it and let me just leave me alone yeah leave me alone let's go on to the next and kind of continue with the game i don't know why they want to you know get back at me for killing 30 other guys what What's their deal? Get over it.
Starting point is 00:30:45 Yeah, get over it. But yeah, near the end of it, I was just kind of like, I'd like sigh. All right. And so what I ended up doing is I'd just get the fastest car and just race back to the closest safe house. And then I'd usually restock anyways and then get a new car and then head back out to go do more missions. But it did become a little tedious near the end end just having to to lose those you know stars if you will how how dangerous are the edf guys i mean are you like oh crap they're here kind of thing is it like are you mowing down like 50 of them at a time kind of depends on what they bring
Starting point is 00:31:20 oh like they can bring some heavy like yeah they have like an artillery and stuff they'll have different types of vehicles where they have big mounted top guns and then like other ones that have these big like plasma guns and then like i said they have tanks they have the ships if you get like one of the the big uh kind of aircrafts on you those are kind of a pain especially with um i know i mentioned earlier it's kind of desolate wasteland in between these little hot spots where they have buildings so if you get stuck out there and there's not a car coming by and you got this aircraft just peppering you down with shots it's a little tricky um to not die but uh but for the most part you can usually kill a
Starting point is 00:32:01 lot of them and then find your way out and then then if you're able to hop in a car usually you can outrun everything yeah now let's talk a little bit about gunplay because we've largely talked about destruction we haven't talked about the guns or the shooting mechanics yet so in the beginning you get an assault rifle and you also have your sledgehammer and your charges and then as you earn more salvage you get to unlock more weapons and um the game is a little bit older so josh i know that this would drive you crazy there is no aim down sights this is more like the old halo reach style you're running around and you're just hip firing everywhere you got a nice big reticle it not, you're not sniping people with the assault rifle. That's for sure.
Starting point is 00:32:46 You're running around hitting people with that. That's usually a hurdle for you playing games nowadays. Right, Josh? Yeah. It's weird because you don't realize it until you try to go back, you know, like back in the Halo days, there was no aim down sites and everybody plays Halo just fine. Yeah. It was like, okay, this is no biggie now we're so conditioned with aim down sights that it's weird because like i rarely
Starting point is 00:33:13 hip fire like even in a game like call of duty or something where it's like a pure shooter it's like i am 90 percent aim down sights and then like if you know if i round a corner and a guy's there i might like just panic hip fire kind of thing. But so it is weird to go back. So yes, it does bother me if I try to play a game nowadays where it doesn't have that, because I just keep like right clicking,
Starting point is 00:33:35 you know what I mean? Like why, why can't I aim in what's going on in this game? That means you're swiping like a melee hit with your gun is what happens when you try to aim down sights. So yeah, Ryan, did the gameplay feel okay to to you but the guns or did it feel too old um yes and no i was okay yeah it was it was okay it was fine there was um i don't mind not having named down sights there was a little way where you could zoom in a little bit more but it didn't it didn't go down sights or anything like that but yeah i i don't i don't really mind that as as much as uh most other
Starting point is 00:34:08 people do um it was without having like aim assist or anything like that it was a little tricky because i did try keyboard and mouse and then i also played on a controller just to see the difference between the two controllers way yeah the way to go yeah it was but the only the one problem though was with the keybinds uh when you have like the jet pack because you can you can get jet packs and do different upgrades to them and stuff um it's the left bumper but that's also sprint so every time i'd have to run because i i wanted to just kind of kick back in place so i'd have to i'd like just jet pack away and then i'd start sprinting i'd be able to sprint but um but yeah so other than that i i didn't mind the the gunplay too bad i i preferred the shotgun over like the the
Starting point is 00:34:51 assault rifle i thought it was a it was a little tricky to shoot you know and it is old mechanics in an old game but it was it was just okay you know and it wasn't fantastic but it wasn't you know like unplayable so let's talk about some of those different weapons because some of them are very traditional old school stuff like rocket launchers and they can let you lock on to vehicles you know i don't think there's anything like all that special there but they do give you stuff like the arc welder which can stun enemies and it gives you a way to like knock out drivers without damaging their vehicles. Were there any weapons that you found
Starting point is 00:35:27 particularly fun or exciting? As far as weapons go, I like the grinder. Did you play with that one? It's almost kind of like the gravity gun in Half-Life 2 where you can shoot the saw blades. I did not use the grinder, no. It's a big gun that just shoots these discs out and they'll like stick into the wall but you can shoot enemies with it and then you can actually upgrade it to where it's explosive so it can like blow up so i thought that one was
Starting point is 00:35:54 was pretty fun um but overall probably other than like the charges my main gun was probably the shotgun because i would just go in like a street sweeper and just do do do do do and just rapid fire and take out whatever guys i didn't blow up why are shotguns they're so satisfying dude i don't know what it is in a game i get the whole like oh you got to be close up but like the shotguns are just some of the best and it held like i think it was like 12 rounds too so it wasn't like you only got like six or eight or something it was you had 12 rounds to pepper those guys but did you i don't know as far as the gunplay is concerned though i felt like the actual movement and firing was not bad but i didn't ever feel like i was actually like hitting the enemies with my guns if that makes sense did you get that paul a little bit i i kind of know what you mean and it's hard to put into words unless you actually play it yeah if you hit enemies with the sledgehammer which by the way you can do oh i did
Starting point is 00:36:50 that sometimes i just had fun with that that does feel impactful because their bodies go flying and you know mars has such low gravity you hit a guy with the sledgehammer he's flying off into the mountain 20 feet away that That feels very impactful. The guns themselves, I do agree. And they were very hard sometimes to aim properly because the reticle was so big. Especially with the AR. So if the enemies were 30 feet away from you, you kind of felt like you were closing your eyes and just shooting out there and you would not really see a whole lot as far as impact goes. And then they would just fall and die because you're not seeing a health
Starting point is 00:37:28 meter or anything. I, I don't know if you ever ran around hitting your own guys in camp, Ryan, but if you did like, they would get like a bloodied face and stuff, but then they wouldn't fight back right away. But if you kept killing people in your camp,
Starting point is 00:37:44 then they would eventually turn and start fighting you. Oh, I definitely did. Yeah. But the gunplay, I do agree with you. Okay. It wasn't me.
Starting point is 00:37:53 Yeah. And I think that's largely just the game being 15 years old at this point. You know what was one of my favorite weapons? And I did not know you could do this right away. And I'm curious to know if you knew you could do this, Ryan, did you ever just aim your vehicle and tuck and roll and let your vehicle do destruction for you?
Starting point is 00:38:11 Oh, for sure. Yeah. You used it like a missile, dude. I would get one of the EDF, like heavier duty vehicles, and I would use that on larger buildings. Dude, it wrecks. Yeah, I would just bash through there and then usually I'd leave it,
Starting point is 00:38:28 jump out, throw a bunch of charges on that. So then that would blow up with the vehicle in the charges and it would just go, boom, a big old explosion. And then just grab another car. A hundred percent, yeah. I use the vehicles probably more than anything else, I would think, especially one of them.
Starting point is 00:38:42 I just wish you could dive out a little quicker. It's like a full like three second animation of jumping out but man it was so satisfying when you just aimed it perfect dive out and just see like half this building get taken out just by your vehicle yep i love it all right well let's go ahead and take our last break and then we'll come back and talk about some of the open world mechanics all right so we were just talking a little bit about vehicles so for people who don't know there's a lot of vehicles in this game you always have like your own truck back at camp that you can take but you can also just grab any vehicle in this world so there is some variety in that regard um the driving itself i did not find
Starting point is 00:39:27 to be super tight this is not quite as fun as driving around in like gta4 for example did you feel like the driving mechanics weren't super tight yeah it wasn't it wasn't horrible but it was you didn't get that feeling of just enjoying the driving like you did like you said in gta4 um some of the vehicles it was weird because some of them felt really good and then others were horrible like can you get sometimes the handling was really yeah did you ever get it where you're just driving and you turn a little wrong or something and you just flip and just start spinning or flipping over yeah yeah so that happened to me a ton with those littler vehicles you're cruising along and then all of a sudden and you just do like a 720 and flip over and you're like what the heck was
Starting point is 00:40:08 that yeah and i feel like maybe it sounds like we're being a little negative i don't mind some of these goofy mechanics it's just showing its age that's really all it comes down to i don't think these things take away from it but i just wanted to highlight the fact that it is open world but you're not gonna have fun just driving around like you do in gta at least i didn't think so um i did not veer off the the beaten path very much ryan like you were kind of mentioning those radio missions did you ever find anything out in the open world is there any real exploration to go out there and do i only highlighted the missions and and that was it um the only thing that's that's out there aside from like those missions and the main campaign and stuff is throughout the you know the world uh
Starting point is 00:40:56 you'll see little red indicators on your map which means it's edf property or buildings and then as you destroy those you get little tickers up saying you've destroyed this and and then this is part of the morale meter yeah exactly so so there'll be small buildings off to the side or towers or um again speaking to the cars when you're just driving by they'll be like uh billboards up and you can just plow over those and then it'll say propaganda destroyed which i thought was pretty cool. So I always, yeah, I definitely, anytime I was driving, I was trying to hit anything I could. So you would just bash through those or the satellite radio towers, run those over.
Starting point is 00:41:35 But other than like the little things like that on the outskirts, there really wasn't much. It kind of made me a little worried for Star Wars because it reminded me of that being, you know, with Tatooine, like just an empty space that you're driving through. But again, it's, you know, it's an older game. So it's. That's kind of what I was going to say, too. It's it's open world, but not in the way that we're used to open world games being nowadays. Yeah. It almost feels like.
Starting point is 00:42:07 Like, what do you call non-open linear it's almost like linear missions that are just separated on a map that you drive to and then you do like that linear mission and then you drive to the next spot and start a linear mission it doesn't so much feel open world to me i mean i get it that as you finish these things it takes the decal off your map and you can see how much you have to do. And then the EDF is gone, but it's mostly just following the missions that you're doing. You're not just driving around for hours on end, enjoying the open world.
Starting point is 00:42:36 I was going to say, is it, if there's nothing that you can just randomly come across to do, that's not part of the main mission. Why make it open world? Is it open world at that point isn't it just a big map like i mean it it kind of is only in so far as if you see i need to destroy this base i do have some options for how to approach that am i going to go in through
Starting point is 00:42:57 the front door am i going to drive around to this backside jump over this fence and start using my sledgehammer so it's like you can approach those areas but i still feel like you could do that in a linear setting i don't necessarily know that this game had to be quote open world i know there's different areas in this game i was watching jiggle puff play for for a little bit one night and so i got like to see some of the stuff and he was attacking a base and he was showing me that like, I guess you can improve your like rating with the good faction. And then like, you know, if you run over a bunch of civilians, like they're not going to like you. But if you, you know, fight the EDF in that area, then they start to really like you.
Starting point is 00:43:36 And they'll actually bring you cars if you run like on foot for long enough, they'll actually like drop off a vehicle for you and stuff. So I was like, oh, that's kind of cool. But like, I know there's like five or six different zones in this game. But to me, if you say this game is open world, that means I can drive to any of those zones at any time whatsoever. And I kind of get the feeling like you almost unlock zones. Like after you beat one zone, you kind of unlock a new zone. Is that actually how it works? Or is it is it truly open world where it's like dude i could go to the last zone from the very beginning of the game if i wanted to i i think you can drive to the other zones right paul i never tried to i'm trying to think i think i did i took my districts one at a time i think i because it kind
Starting point is 00:44:20 of it kind of does like that linear path they It guides you to the next one. Because as you clear a sector and you liberate that sector and the EDF is expelled. Yeah, it pops up and it's like, oh, congratulations, blah, blah, blah. And then you unlock the new zone and there's a bunch of new missions there. And then, oh, this is happening in this sector. And then you get started over there. So it kind of walks you or holds your hand. So it's not like a true open world. No, it's like an open zone i think
Starting point is 00:44:47 you can go to those other areas because i think there was times where i was running from the edf and i just drove to a whole nother area and i'm like what is this area and then i'd have to go back to where i was was supposed to be but um but yeah i don't think i think it's a lot more of like kind of a guided open world yeah so i wanted to revisit a couple quotes that we read on the pre-dive now that you've played it ryan i was curious to know if you thought that these statements were accurate maybe they were overstating things maybe you agree or disagree so here's two of the more positive statements gaming nexus said that this game is a seamless merger of technology and storytelling and that it raised the bar for the industry and then worth playing said while it does not have the same name recognition of halo or call of duty it has enough
Starting point is 00:45:41 depth of play to hold its own against any contenders. Now, to remember the context of 09, because that's going back a bit, this is the same year that we got Borderlands 1, Uncharted 2, Batman Arkham Asylum, Bayonetta, Dragon Age Origins. Do you feel like Red Faction Guerrilla holds its own against that list? Or do you feel like maybe they were kind of overstating how great of a game it is um i think if i was to put myself back in that the shoes of like oh nine i i think it's a little bit of an overstatement i i think playing this type of game back then would have been completely different than you know obviously playing it right now so i think it would have been a lot more impactful um on what you can do and then the we've been so conditioned with
Starting point is 00:46:28 how dense these worlds are um over the years that that it did feel a little empty but i think back then it would have been you know mind-blowing what what you could do and what you could find um but yeah i think it was a it's a little a little over the top to say you know in the vein of those games i feel like that i was i was gonna say the little over the top to say in the vein of those games. I feel like I was going to say, to me, thinking back to that time, the main draw would be a lot of the physics-based stuff. Like if you're actually having to crumble these buildings, that didn't really exist on any kind of well-known scale for stuff.
Starting point is 00:47:01 And then the other thing is if you've got a game where you really truly have a lot of different vehicles and a wide variety of guns and stuff like that, like that, you know, some games were starting to kind of get into that. But I feel like if you had a good, you know, variety of drivable vehicles and different kinds of gun plays, and especially if the EDF has like flying ships and stuff like that that seems like it's a little bit more on like the leading edge of stuff back in that time frame um but i i almost wonder if they're using the physics of the building destruction as like their main technology grab see that makes sense to me saying that the technology raises the bar of the industry i'm 100 on board but they also said the storytelling and i was like you're not you're not playing this game for the story the story is fine but even comparing that this is the same year of uncharted 2 and dragon age origins yeah like
Starting point is 00:47:56 don't tell me that the storytelling of red faction is what set a new industry standard uh i do feel like that's overstating things. I would say Red Faction Guerrilla goes in the very, very good, but not all-time great list. I'm not putting it up there with Call of Duty and Halo. To me, that's tier one, but this is firmly at the top of tier two. It's got its own niche. They have stuff that you don't see in those other games but i'm not ready to like put it on like mount rushmore of action games or anything like that no definitely yeah i definitely think they they leaned a lot into the destruction and the environment stuff like that that's why and and i love that that's why i was always such a big battlefield guy over like call of duty i
Starting point is 00:48:40 mean i love both but i just love and my little brother it was funny because he's like oh this wall blew up and it killed me and i'm like well yeah dude he shot the wall with a tank what do you know that's how it works you know it's so i like the environment the destruction and stuff like that so but i just i agree i don't think it's at that that top top level yeah so official xbox magazine they had like the the lowest opinion of this game rating it a seven out of 10, which is still pretty darn good rating. They said the foundation is strong. The game is fun in a mindless way, but ultimately it is not something that is built to last. And I kind of feel like that's spot on. It is incredible mindless fun yeah the foundation i do think is incredibly strong i i will say that we're talking about you know trying trying to rate a game that's 15 years old and the remastered
Starting point is 00:49:35 version it's a fancy coat of paint there it's not a full-blown remake or anything like that if we had new red faction games and i know that that there is other stuff out there that they've made but if we had like major flagship entries that played like the 09 version that were more modern i think we'd be all about it right like i would love to pick up new versions of this game that i haven't played yet i agree definitely especially with i mean what they can do now and and the detail and the complex nature they could make it into the destruction of buildings to where um oh we're gonna tunnel underneath we're gonna do this to the foundation and we're gonna blow
Starting point is 00:50:15 it up this way yeah just crazy things like that they i mean you're on another planet breathing no oxygen so the sky's the limit you know there's I guess there's no rules in this world. But yeah, I think it would be cool to see something like that come out now. Yeah. So one thing I did notice in looking at Steam reviews, when I looked at the negative ones, pretty much the only common thing I saw in there is that the game became repetitive. And I will say, even though I did not finish the campaign and i know that this game is not terribly long i did start to feel it getting a little bit repetitive personally did you feel like it got stale ryan or did you feel like they switched
Starting point is 00:50:54 off enough to keep you interested um i would say i i at first i didn't i didn't feel that but kind of near the end um it did start to feel like okay you know i gotta do this this this clear out these guys move to the next sector so it does kind of get to that point where it does get stale um but i mean that's us playing this now like i said we've been so conditioned with so much we can do in games these days and how dense the worlds are uh in 2009 i think we would have felt a lot different you know i think you're right yeah because i mean it's almost like like internet now you know if our internet's even running a little bit slow we're like oh my gosh what is this but back in the day
Starting point is 00:51:35 like you know when you got original cable from dial up like it was the greatest thing in the world so but now if you were to do that you again, again, you just blow your brains out. So it's, uh, it's definitely, I think timely, it kind of didn't hold up as well as it could have, but back then I, I don't think I would have felt the same. I think for me, it's the fact that there's not like a ton of variety in how to blow up buildings. So once you've done it a couple times, it's like, okay, I've got X amount of charges. I'm going to kind of spread them out this way and blow everything up. I think that that was a lot of fun. And this campaign's not terribly long. You can beat the
Starting point is 00:52:17 game in like 16 hours. Jiggle even said in the last playthrough, it was nine hours finishing everything. And so playing it through for the first time, it was nine hours finishing everything. And so playing it through for the first time, it was really exciting to get a new mission type and to get to blow up like a bigger building now or something like that. Eventually it did hit a little bit of, okay, I kind of feel like I've seen what this game is. And I don't know that I'm necessarily getting a whole lot new from this point on. I would have loved to see totally different building types or maybe this one's got armored walls so you do have to like go through crawl spaces or something and i get it that in 09 the tech wasn't there quite yet but it feels like such a good formula that i feel
Starting point is 00:52:57 like someone needs to come out and make like a perfect version of this today and i feel like it would be pretty incredible now can i ask you real quick did you get any of the walkers no okay so there is a little bit of a switch up the later on later on the game you get these walkers and there's a couple missions where like once you know you get to this zone it's like defeat 30 cars and i go in and like their edfs come in like madman at me there's tanks. There's all these guys. I'm like, how am I supposed to blow all these up? And I look back, and I see this giant walker.
Starting point is 00:53:29 It was a heavy walker, and it's got this giant plasma gun on it. So you're just walking around, and you're just blasting everything into oblivion. And I immediately had a huge smile on my face. I'm like, okay, here's a good change of pace. This is awesome. And they also had another one where you get the light walker which was my favorite part of the whole game you get this walker that's a smaller version um kind of like an atat but it's got arms and you can either smash down or you can flip up so as you're walking you
Starting point is 00:53:58 can just go through these buildings and it's got it's got boosters on it two thrusters so you can jump up and like go up on the top and then just slam down on the building and then just walk through like just smashing everything and then if you cars come you can just flip those and it sends them flying you know with the low gravity for for mars so it does just get your hulk on yeah exactly which was which was so cool and then that that um that uh mission type that I talked about earlier, or the gameplay type, in the open menu, you can do this other section called,
Starting point is 00:54:32 gosh, what was it called? Can't think of the name of it right now, but you can set it up to where you destroy this little section and you get a certain amount of points in the timeframe, which was so much fun because you can set your walkers. You just walk in, just smash as much as you can in a amount of points in the time frame, which was so much fun because you can set your walkers.
Starting point is 00:54:45 You just walk in, just smash as much as you can in a lot of time, and then it ends off and you get a certain amount of points, and then your buddy can try his turn and see if he can beat you with points. So it does change a little bit on the way to destroy the buildings in that, but always it did leave us wanting a little bit more so maybe i quit like 30 minutes yeah i wonder if i was right on yeah it was probably right before that but that part was so cool it sounds really neat i feel like i missed out now so uh maybe to kind of like just summarize and put a bow on all this like in just a sentence or two what would be like your final review of this game ryan um i think the things if we're going to go
Starting point is 00:55:30 like what what works in this game what what they do well i think the destruction and the physics were awesome i think it was an absolute blast to play and i think it would have been mind-blowing in 2009 um i thought the vehicles were pretty good there was a good variety uh between the different vehicle types and then the different uh weapons mounted on them for um for the edf and stuff uh some of the mission types were good some of the variety was good but it did like we said get a little bit stale um what i think was my one of my biggest hang-ups was the AI in this game was so bad. They're pretty dumb. They are so stupid.
Starting point is 00:56:08 I ran over so many of my own guys. Hey, hey, hey! I'm walking head and away! And so many of the other guys. And then I'm trying to escort them out. And I'm throwing charges on the building to blow it up. And then they're running back into the building. I'm like, no, what are you doing?
Starting point is 00:56:23 Stop! And it's gorilla down. Every time kill one you know your morale's down and so um that was one thing it was they were they were very very stupid um other than that there wasn't too too much other than like kind of the empty world and the repetitiveness of it but um yeah overall i think think those things worked really well. Yeah. I would say this game's draw is the destruction physics. That's what draws you in. That's what keeps you in the game. It is just so much fun goofing around, destroying these buildings from the ground up or top
Starting point is 00:56:58 down if you've got a walker. And if you just go in expecting good, fun destruction, I mean, I bought the Steam Key for $1.69, and what an amazing value. I loved my time in this game. I think the destruction physics is what this game's all about. The shooting, I think, is fully mediocre. The open world, I think, is pretty mediocre. But the destruction elements are enough
Starting point is 00:57:24 to make this such a great experience that's what that's what you play for for sure yeah josh do you feel like you kind of missed out on this one are you glad you kind of took this one off yeah i sorry i was muted there ryan you're gonna have to fix that i went to like click the button and then the window just went away and then i had to go to my toolbar and like pull back up. Yeah, it's weird because this game sounds like it's just kind of dumb fun. And I generally like those kinds of games where there's not a deep story. There's not some message. There's not some in-depth progression elements and stuff like that.
Starting point is 00:58:01 So it's just, hey, dude, blow stuff up. Have a good time. Fight against this evil force that nobody likes.'s just, Hey dude, blow stuff up, have a good time, fight against this evil force that nobody likes, you know, that kind of thing. In listening to you guys talk about it, I think my one concern as a, like a listener in this case is it's like, it does sound like it does get a little repetitive, even though they throw lots of like vehicles and guns and stuff like that at you. I mean, I think you get like desensitized, right? Like it's really fun blowing stuff up for the first hundred times that you do it. But after that, your brain kind of just gets used to it. And then it kind of goes, okay, well,
Starting point is 00:58:35 now what? You know? And it's like, well, now you blow up a bigger building. And then it goes, okay, cool. I can't believe I just blew up that whole factory, but now what? You know? And then it's like, well, you just blow up more factories and you're like, yeah, I just blew up that whole factory, but now what? You know? And then it's like, well, you just blow up more factories and you're like, yeah, but I blew up more factories. And then,
Starting point is 00:58:48 so I like in my own brain, that's kind of like the path that I see like happening in this. Again, I don't know the nuances of like the story and the mission types and stuff like that, but it kind of goes to what Ryan said. As soon as he brought up the walkers, I kind of perked up again.
Starting point is 00:59:03 Right. And I was like, Ooh, that sounds kind of cool. But it's like, could they have given you a gunship where now you're flying around you know and now and like you're having to like weave through the you know the enemy's tanks all shooting up in the air at you or something like that so it's like there's definitely ways that i could see keeping it fresh again this game is old so So back then, maybe they didn't have the technology for that kind of stuff either. But yeah, my one concern is I think it would get repetitive, but it also
Starting point is 00:59:32 sounds like it's just a darn good time for the first eight hours or so also. I think it is well worth a playthrough for everyone because there are different mission types. We didn't even mention where it might be.'ve got two minutes before the edf shows up go set your traps and however you're gonna do that so you do get to like analyze the environment i'm gonna put charges here and here and i'll blow it when they pass this mark and then i'm gonna stand here and then finish everyone you know with my gun and so that kind of stuff is pretty awesome. But eventually, you do kind of see everything in that regard. It's like, okay, another escort. All right, I've already done it. So some of it's also a little bit of that modern ADHD where it's like,
Starting point is 01:00:19 all right, you got to give me the newer, bigger, better thing. When in 09, we were a little bit more okay doing the same mission types you know 10 times each instead of let me do it twice and now give me something new yeah yeah i mean that speaks more to us than the game yeah we used to kill like 4 000 wild boars level one boys on wow go grind yeah like i gotta get to level you know 28 so i'm gonna grind all of 27 by killing these boars yeah so uh last thing i'll say is in regards to the destruction since i think ryan we both agree that's like the draw yeah i want to see more games work this into into like as a core mechanic of the game the just cause franchise i love and a lot of that is based on destruction. I can't think of a whole lot other than Red
Starting point is 01:01:06 Faction and that for destruction. I would love to see more games do it. I know that there's Teardown, I think just came out two years ago. I don't love the art style, and that's more traditional, get into this bulldozer and bring this stuff stuff down i want more action-packed games that have explosions and core mechanics of blowing up buildings i think we need to see it a little bit more often that'll not just battlefield yeah but again that's more multiplayer i want i want more chances to like infiltrate these buildings and make them explode and have over the top action. Like I want to see that more in gaming. Oh, a hundred percent.
Starting point is 01:01:47 All right. So let's go and move on to our leaderboard. And I'm very curious to hear like what kind of rating you're going to give this Ryan. I was debating whether or not I played enough to give it a rating. I think I did. I do wonder if my rating would be different if I put in more hours. But what are you going to give this, Ryan?
Starting point is 01:02:06 What are you thinking? Scale of 0.0 up to 10.0. What are you giving Red Faction Guerrilla? Up to like 9.9. Up to 9.9 for you, of course. This one was hard because, again, it's a 2009 game, but I have to base my rating off of me playing this today. So just like we did with Toontown,
Starting point is 01:02:25 I have to rate it for me playing it and how much I enjoyed it today. I think it did. It had all those really cool elements of just the destruction, the dumb fun. I did. I genuinely enjoyed myself playing this game. It wasn't like, oh man, dang Jigglepuff,
Starting point is 01:02:41 I gotta go play that dumb game now. So I did thoroughly enjoy my time. I'm gonna put it at 7.9. So I think it's a very good game. I think that I had a ton of fun. Just kind of like
Starting point is 01:02:57 Ghostbusters, I think, is right around there with my scores. It's above like Final Fantasy 16, Dragon's Dogma. I didn't have as much fun with those but that's a high praise i i really really enjoyed my time playing this game and i think that if i played it when it came out um 2009 2010 something like that i think i'd have no problem giving it like a mid-eighths um game i think it was i think it was awesome i think everyone should just give it a try.
Starting point is 01:03:28 Just, if anything, for a couple hours just to have fun blowing stuff up. But yeah, I think it's a really solid game. And thank you, JigglePuff, for having me play it. I'm happy to have checked it out. Yeah, not a bad rating at all. So you've got it above Ghostbusters Spirits Unleashed, but right below Endless Dungeon. Kind of sandwiched right in between those. that's right where I was I was like looking at them and I'm like man I had a lot of fun with Endless Dungeon that could have also been the multiplayer thing like with me and Josh you know
Starting point is 01:03:54 being able to play in the stories but um yeah it was it's right up there and like I said if I played it back in the day it would have been higher yeah for me I'm going to give it a slightly higher rating than you i'm going to say 8.4 and the reason i say that is as i look at my 8.5s and i have a lot of them i don't know what happened when we were doing our ratings i gave like 10 games in 8.5 but like i can't rate this above something like no man's sky or destiny 2, Terraria. Those are all games I have at 8.5, and I have it just a little bit lower than that. So I'm going to have it tied with a whole bunch of 8.4s.
Starting point is 01:04:33 I'll have it tied with Call of Duty Warzone, Halo Infinite, Deep Rock Galactic, Final Fantasy 16. I think that's right where this belongs. It's very fun. I'm not going to give it all-time great status, but it's near the top of Tier 2, I would say. Yeah, if you still have it, the Wrecking Crew is that game mode.
Starting point is 01:04:54 And so if you still haven't installed, I suggest checking it out real quick just for a minute because it was so much fun. The Walker is like, you probably would have given another two decimal points better rating. I only did the campaign. I'll have to go check it out. I do still points better rating. I only did the campaign. I'll have to go check it out.
Starting point is 01:05:06 I do still have it installed. I'm impressed, man. This is high praise from both you guys, to be honest. It's a good game. I mean, yeah, Paul, you've got it right there with like Dead Island and Demio, which are two games that I know we loved and had a ton of fun with. Ryan with the 7.9 just under Endless Dungeon is like almost catches me a little off. Cause now I'm like, dang, did I miss out by not playing this a little bit? You know, it's like, dang, that sounds like a lot of fun, man. Like we get into always, you know, it's like we always try to explain the game, the mechanics, the different aspects so that people don't always have to take our word for it. Right. Like we're, we've always said we're not experts, right? We're just gamers. So it's like we kind of present the game so that people can go like, oh, yeah, that sounds like a lot of fun. That's right up my alley, even if we don't necessarily like it. But to hear you
Starting point is 01:05:52 guys explain the mechanics of the game, but then at the same time rate it so highly is like, this is a fun video game, man. This is just a good time. Yeah. It's a good, unique game. This scratched an, this is just a good time. Yeah. It's a good, unique game. Like, this scratched an itch I didn't know I quite had. And I think that's why it's getting such high praise from me. Same. Same.
Starting point is 01:06:13 Yeah. I mean, even at one point, not to go long on it, but, like, I was to destroy certain towers. I was like, okay, I think if I ramp off that little side of the mountain, I can launch my car into it. And I was doing it. You just bash through, and then you land, and then I hop out, and I just start swinging my sledgehammer. And if you die, oh, well, you just restart back in the area and go back and do it again. So, yeah, it's nothing but just dumb fun. I loved it. I did, too.
Starting point is 01:06:39 I would say the closest comp I can give is just cause it's just over the top action, a lot of destruction, a lot of explosions, you know, a lot of good mindless fun, if nothing else. All right. Well, I think that wraps everything up here for red faction gorilla. We do want to say thank you jiggle puff. Once again, thank you so much for going legendary. Thank you for your patience, you know, telling us this game was your pick almost four months ago we're finally able to get to it you know thank you to all of our listeners as a reminder if you want to help support the show like jiggle did you can sign up starting at five bucks a month multiplayer squad dot com we're also on socials everywhere at video gamers pod and we'd love if you join our free
Starting point is 01:07:21 discord and rate our show five stars I think that wraps everything up. Thank you so much for listening to this episode and until next time, happy gaming. See ya. All right. See everybody.

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