Video Gamers Podcast - Deep Dive: Satisfactory - Gaming Podcast

Episode Date: June 28, 2021

Gaming engineers Paul and Josh and building a better planet and bringing you their latest Deep Dive. This week's gaming breakdown is a journey into the world of Satisfactory. Plop down a smelter and l...et's kick back as our constructors do the work while we chat about this unique offering to the gaming community. We break down all aspects of the game in this episode, tell you what we think and whether it's worth your time. Will it be Satisfactory? Only one way to find out! Connect with the show: Support us on Patreon: patreon.com/multiplayerpodcast Join our Discord: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: instagram.com/multiplayerpod/ Follow us on Twitter: twitter.com/MultiplayerPod Subscribe to us on YouTube: youtube.com/channel/UCU12YOMnAQwqFZEdfXv9c3Q Visit us on the web: multiplayerpodcast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Hey you! Yeah, you! Love the show and want more content? Well, now you have the opportunity to help support the show through Apple subscriptions and Patreon. You'll get a shout out on the show, and you'll also have exclusive access to not one, but two extra Quick Take episodes every week. Just subscribe through Apple Podcasts or head over to MultiplayerSquad.com to see our Patreon page. We appreciate the love and support that you have all shown us. Now on to what is sure to be our greatest episode ever. Hello everyone, and welcome to the Multiplayer Gaming Podcast. If you are new to the show, we are two dads who love to game together and we release two
Starting point is 00:00:49 family-friendly podcasts each week. Every other Monday we have a deep dive episode, like we do today, where we break down a single game over the course of an hour or so. We would like to ask you to please consider supporting the show through Apple subscriptions or Patreon. For just a couple of dollars a month, you can help fund our two-man operation over here, and you will also get access to two extra Quick Take episodes every week, the first of which are already available and have gone live. All right, it's time for some introductions. I am your host, Paul. And as always, I am joined by my co-host and one of my closest friends. We got to spend dozens of hours together as logistics and efficiency experts playing Satisfactory. He's the employee of the planet. It's Josh. I won! Man, it was some stiff competition there.
Starting point is 00:01:45 But, you know, Paul, I will say this. Satisfactory reaffirmed our friendship because we'll get into it, but it's one of those games where if you don't see eye to eye on a lot of stuff, it could definitely lead to some awkward moments. But you and I... You can definitely spell trouble. You and I were like chocolate and peanut butter, man. We just complimented each other so well. We fit right into those grooves. Kind of like this podcast. Yeah. We are a good team, and we played a lot of Satisfactory.
Starting point is 00:02:19 We somehow managed to unlock everything in the game. hit the point where the game says you've reached the end of early access we will be adding more but there's nothing else to upgrade in the space needle but we'll get to all that later but i did notice that when i completed that because i was the one who submitted it it did give me an achievement employee of the planet so you know i kind of you know packed that one away in the back of my mind, and I thought, I'll give that to Josh when it comes time. I feel like I earned that, though, Paul. Yes. All right. So, before we jump into all things satisfactory, I think you've got a couple of reviews.
Starting point is 00:02:54 I do have a couple reviews. We talk about it all the time. But hey, my plea, my plea, wait, wait, plea, pleading? Pleading? Pleading. Pleading. Shameless begging? Pleading. That's the word I was looking, plea, pleading, pleading, shameless, shameless begging, pleading. That's the word I was looking for. My pleading worked because we got like three or four new reviews just since the last episode, which was incredible. So I've got two.
Starting point is 00:03:18 And I saw one name drops you also for why they finally left a review. Of course, I'm going to read that one, Paul. And let's just get that out of the way, shall we? This first one comes in from Put Out Da Fire, and it's titled, I Won't Be Lazy. Okay, okay, okay. Josh told me to stop being lazy, so I am finally writing a review after months of listening. This is one of the few podcasts I listen to, and I don't miss an episode, even if it's not necessarily a topic I care about. Paul and Josh have a way of making it entertaining. I enjoy the fact that they are maybe a little bit older guys with families that just enjoy playing video games. Keep up the great work, gents.
Starting point is 00:04:00 Oh, that's very nice. And we probably are a little older than a lot of our listeners but you know we're well-seasoned gaming veterans right the respectful term are ogs paul ogs there you go yes that's the way of saying like old old people that are still playing games um and then the second one comes in from happy harrison 06 It's titled, Greatest Podcast I've Heard. And he says, I love this podcast and the hosts in it. The Discord community is also so great. Keep up the great work, guys. Ooh, I really like when our listeners can do our shameless plugs for us.
Starting point is 00:04:43 So yeah, come join the Discord. It's free. Come join the community, everyone. We'd love to have you. Yeah, the community is awesome. I say it all the time. It's not just because I'm very chatty and love just having people to talk to all the time. But man, what a great group of people of all ages from all over the world. It's amazing. If you're not in the Discord server, what are you even doing? And apparently, as some of the people have told us, we are some of the rare podcasts where us as the hosts are active in the Discord server. So, you know, we chat with our listeners. It's not like it's just on cruise control. We're actively in there. You're in there a little bit more than me. I think I've dropped in the
Starting point is 00:05:25 ranks down to like number seven out of our couple hundred people in there. I think you're still number one. We are very active. I am number one. Nobody will ever beat me. I do talk a lot for better or for worse for everybody. Like I said, I like to talk.
Starting point is 00:05:43 All right. Well, very nice. You know, we definitely appreciate the reviews, you know, make sure to subscribe to the show, leave us a review if you haven't yet and, you know, come join us on discord.
Starting point is 00:05:52 So there's a link to that in the episode description. All right. Well, Josh, I think it's that time. Let's get into all things. Satisfactory. Got the description here on steam and this is a pretty good one satisfactory is a first person open world factory building game with a dash of exploration and combat play alone or
Starting point is 00:06:16 with friends explore an alien planet create multi-story factories and enter conveyor belt heaven yes end of description now it's not always when i'm building your factory this is where josh comes in as the organizer but you know conveyor belt heaven might be over speaking if i'm in the world with you it could it's either heaven or hell paul it's one of those two depending on who put the conveyor belts down. All right. So this is one of those games that has so much to offer. There is so much to talk about and discuss. So I think maybe it's just best if we start at the very beginning. So we just read the description there. I think that tells you a fair amount. But when you first drop into Satisfactory, loading up the game, what's going on? What's the backstory? What are
Starting point is 00:07:05 you doing here in this world? You are a space explorer guy that you're working for the Fix-It Corporation. I assume you're some sort of planetary explorer and you're trying to find resources on this planet that you can then send up to the fix it corporation to make them money i guess i mean i at first i thought maybe we were trying to escape the planet which would make sense but then i'm like wait a minute we have all this technology if we wanted to escape that would not be an issue so shoot yourself through the space needle right yes, yes. Which I still want to try, by the way. They need to put that in the game. But yeah, it's just a gigantic world. It's beautiful.
Starting point is 00:07:51 I mean, the graphics are really good. You get a lady that comes over your intercom and kind of tells you, hey, you're working for the Fix-It Corporation. Make sure you set up a hub. And then why don't you scan the area for minerals and stuff like that so you can get to building. She says it much better than I do, but that's the gist of it. And then, yeah, you just kind of go around, you start looking for stuff. You don't have any clue what you're doing at first, but man, does that change quick. What a nice segue, Josh, because I wanted to ask you what your initial impressions were
Starting point is 00:08:29 of this game. And I was also going to offer mine because you, me, and our friend Todd, we all played Satisfactory together and you two had played before me. So you each had your own solo experience. I fired up a brand new world. I played for about eight minutes and then just saved it and waited until we could all log in. And I was so freaking lost trying to play this game when you and Todd were already like medium experts in Satisfactory. Yeah, it was a little, I'll be honest. It's one of those things where
Starting point is 00:09:05 we generally don't let on what we think about a game right away. And I was really trying to get a read on you, Paul, when you were hopping in and Todd and I were building things and we're automating everything and we're doing this. And you're just kind of going like, guys, where do I go? What do I do? What is this? Does this thing need fuel over here? Why is this thing not running? I don't get it. And then I was like, Paul's going to hate this game, man. He's just not going to like it.
Starting point is 00:09:35 He doesn't like it. He doesn't like the mechanics and the world. I remember you kept asking me, what's the point of this? Josh, what's the point of this game? And I kind of went, there's not really a point. Like, you build your factory. And you were like, so wait, there's no story? And I just went, like, no, there's no story, Paul. And then in my mind, I was like, Paul hates it. He hates it already. Yeah, I would not say I hated it in the early hours. But it was just so funny because this game
Starting point is 00:10:06 definitely has a pretty steep learning curve. And there's a lot of jargon in this game. And so when you and Todd were like, oh yeah, Paul, just put up a constructor over there and just connect it to my biomass burner. And I'm like, how do I build something? Like, I didn't know. And the game also kind of like splits and divides how you can build things. So sometimes you just press Q and that opens up your building menu
Starting point is 00:10:32 where you can like build buildings. But then some things you have to open and use a craft bench, but then other things you have to use an equipment workshop. And it was just so confusing in the beginning. But I mean, in the first like four hours we played, Josh, I didn't even try to connect anything to power because you guys kept blowing fuses. It sounded very intimidating to me. I thought this game was far more difficult than it is. It's actually pretty user-friendly, but you kind of have to just dive in and learn those mechanics. And it took me a little while to catch up to you and Todd. The biggest disservice we did to you was having you hop into a world that was already going. And even though we were in the very early stages of that world, not having the lady kind of walk you
Starting point is 00:11:21 through what each thing is in the beginning really puts you at a disadvantage because she teaches you like how to build something. She teaches you that you can tear it down. She teaches you the very basics of everything that you need to know. And then all of that stuff kind of builds on itself. But you coming in blind to all of that, I knew I was just like, we shouldn't have done this to Paul. Let's start a new world. This is a bad idea. But then you picked it up pretty quick. I do remember we gave you limestone to make concrete and stuff.
Starting point is 00:11:57 And I remember you just kind of ran off. You found a little area. And we were like, Paul will figure it out. And once he does, he'll be up to speed at that point. And you did. It didn't take very long. No, no. And once it clicks, Paul will figure it out. And once he does, he'll be up to speed at that point. And you did. It didn't take very long. No, no. And once it clicks, it clicks. This game operates incredibly well. It's actually quite intuitive once you kind of learn how everything works. So I remember you and Todd had these
Starting point is 00:12:20 crazy factories already going. And it took me like 40 minutes to get my little limestone concrete factory going. But I was very proud. Like once it was up and running, it's like, okay, now I get how this game operates. I feel like you're Tom Hanks in Castaway where you're standing over the fire and then he's like, look what I have made.
Starting point is 00:12:41 I have made fire. Paul's just going like, That was me with concrete. I'm making concrete! Pumping out concrete bags by the dozens. So, you know, let's kind of divide the game up a little bit, because like the description said, there's production elements, exploration, combat, but really the bread and butter of this game is building factories so i guess if you
Starting point is 00:13:07 wanted to say the storyline or the overall drive is that you're gonna mine this planet of every possible resource that you can get your hands on this planet is peaceful it's got wildlife it's got wildlife, it's got waterfalls, and we are going to cover this planet with factories. We're going to be mining minerals. We're going to be smelting it into ingots and building it into other stuff. That really is the core base of the game. So let's talk a little bit about the production of this game. What's the goal in that regard? Yeah, so the main gameplay loop in this game is that you start with acquiring raw minerals, right? So there will be an ore node, there's a copper node, there's limestone.
Starting point is 00:13:59 Those are all- Chop at it. Right, yeah. And you just- By hand. Yep, you chip at them until you get enough. You can plop down a little portable miner but it only mines like a certain amount before it's just kind of
Starting point is 00:14:10 full and it doesn't do anything else and then you take those minerals you can then craft like a smelter right so you got to take this raw ore and you got to turn it into like ingots. Okay. So iron ingots or copper ingots, and then you have to run those ingots through another piece of machinery that will then convert them into any number of random, like not random things, but things like, uh, metal rods, metal sheets, uh, you know, screws, but, but actually I don't think you can make screws straight from ingots. You have to go metal rods into screws. And so that's where the complexity of this game really starts to come into play because you start very simple. Hey, I got a smelter. I can make iron ingots. I can take these ingots and I can make something simple. And then it's like, oh,
Starting point is 00:15:07 okay, well, you need screws to make this next thing. But to make screws, you have to make metal rods. And then those metal rods have to feed into something which will then convert them into screws. And you go like, oh, okay. And then you're like, great, okay, I'm making this. And now you can build some new piece of machinery or piece of tech or something that you need. But then, man, before you know it, you need reinforced plates. And how do you make reinforced plates? Well, you take metal plates and screws and combine those together in another piece of machinery. Yep.
Starting point is 00:15:42 And it gets more and more and more complex, right? So the whole crafting system is that in the beginning, you're collecting things by hand, but then pretty soon you start building these things, which are going to take your raw minerals and make something more complex. And the game has several base resources. So you're mining not just iron, but you also have limestone, quartz. I mean, it even goes into things like uranium that you find in this game, which don't have a place in the beginning, but it does later in the game. And so basically, you're going to collect this material and then start to build bigger and better things with it, which are then going to help you to explore the world and engage
Starting point is 00:16:22 in combat, things of that nature. So another big element of this game is power. And in the beginning, you're really relying on these things called biomass burners. And so we'll talk a little bit more about the progression in just a minute. But do you want to talk a little bit about how power plays a role in all this? It's the bane of existence, man. So you have to power everything. And these biomass burners, basically you chuck leaves and wood and alien organs
Starting point is 00:16:54 and anything that you can kind of find that's biological, right? That burns. And you chuck it in there and it kind of chews it up and it burns it and it makes energy. And then you connect the biomass burner to your other machines and then it powers those and then they can run. But what happens is the machines use power and then the leaves in the wood and whatever else you put in the biomass burner will run out over time.
Starting point is 00:17:21 And so leaves burn up really fast. So you can throw leaves in there, but you're coming back a minute later to put more leaves in. Wood burns slower, but wood's a little bit harder to come by. And so there's that whole level of really easy to get, but burns up really quick, harder to get, but burns much longer. I like that aspect a lot because something that's just one small facet of the game, like power, has like eight different things that will affect just the biomass burners. And that's not talking about future tech that we can get into in a little bit. But the other issue is that you can't power too many things because if you do, just like in real life, you'll blow a fuse. Yeah, there's limits to how much power you can draw.
Starting point is 00:18:09 Right. And it's loud. When it blows a fuse, you hear it. It's like, and then everything shuts down. And then you're just like, oh no, what? Oh man. So one of the neat things is that you have to build these power poles, which you can then connect with the power lines. And the great thing about Satisfactory is that everything like that snaps into place very easily. It's the best. Yeah, it sounded very intimidating, but actually, you plop down a biomass burner, you chuck in some leaves, you build a power pole, and then you just click on a power line, and you're going to click from the burner to the pole and then the pole to whatever needs power.
Starting point is 00:18:48 And every single thing that requires power has got a big giant red light at the top. And as soon as you connect it, it turns green to go on. And if anything shuts down, they all turn red. So what was really funny in the beginning, though, is that we all kind of had our own separate areas. You were kind of building your stuff. Todd was building his stuff. I'm building some of my stuff.
Starting point is 00:19:09 We had biomass burners all over the place. And they were constantly running out. It was the ugliest thing. It was such a nuisance. And honestly, this is probably what held me back in the beginning. Because at least I understood, oh oh i can just take this chainsaw chop down a bunch of trees and then i can just throw this stuff in the biomass burners and i spent a lot of time just simply gathering fuel and kind of letting you and todd build the early
Starting point is 00:19:36 factory and then i ended up kind of catching up later but a lot of the early gameplay is really just managing your power and it actually is it's a very needy system. It's very high maintenance in the beginning. Yeah, it is. I mean, it's kind of rightfully so. Again, that's one of the things that I like about this game is even though it is busy work, it makes sense. And it's you're managing this.
Starting point is 00:20:01 So the more efficient, and that's where you start, I think you start to get a glimpse of efficiency in this game. Because like you said, our biomass burners were spread out all over the place. We had three almost like mini bases all near each other that were spread out all over the place. So having to run from one area to the next area to the next area to feed these burners and then just run that loop again was very inefficient. And we started to recognize that very early on. And that is where I think this game majorly excels is in your ability to learn just by playing. You don't have to be smart,
Starting point is 00:20:41 right? You don't have to have an engineering, an engineering mind to realize, like, there's probably a better way. Yeah. And so then the game also has all of these logistics that are going to automate a lot of this work. So in the beginning, you're collecting materials. You're running up to a craft bench, selecting what you want to build. You kind of hammer away at it, and you're building things. But then pretty soon, you're connecting everything which is powered with conveyor belts. So here's where you get
Starting point is 00:21:10 to enter conveyor belt heaven. Do you want to talk a little bit about the belts, the lifts, the mergers, the splitters, how all that works? It's great because, again, the game divides things into production, right? Smelters, constructors, assemblers, manufacturers, these things that take raw components and turn them into other things. You get foundries that create different kinds of metal and stuff like that. So you have this base thing that goes on, you have the production element. But if you produce things and don't know how to move them around, that doesn't do you any good. So the logistics in this game are phenomenal. And I know logistics sounds like a big word because it's like, whoa, I hear this on Amazon and FedEx and stuff like
Starting point is 00:21:57 that. But what is logistics, right? It's just moving things from one place to another. But in this game, they make that so like nice to do it's actually fun it is fun like goofy that sounds like that's part of the fun of the game is going like okay if i have this over here and i run this conveyor belt to that thing then this will it'll feed out iron and then it'll the conveyor belts will take that iron to the smelter over here so that I don't have to tote it over there. And then it'll spit out the other side, but that'll go on a conveyor belt that then feeds into a constructor, which automates the making of these screws and plates for me.
Starting point is 00:22:39 So now I don't have to stay at the workbench and do this and hammer away. It's all automated now. Like, yay! And here's where you can get super creative and where everything starts to get automated. So you can build splitters. So for example, you've got a miner, which is pulling out all this raw iron ore. Well, then I can split it into three different conveyor belts. Each of those conveyor belts now has a smelter turning them into ingots. And then maybe I even split the ingots and now I can have one feed into a constructor to make plates, another one making rods. And then my rods I might split in half and half of those are being made into screws and the other half are
Starting point is 00:23:22 going somewhere else. And pretty soon you've got it completely automated where you're going from ore all the way to building supercomputers, literally, in this giant factory. And a lot of it is just kind of managing your efficiency, managing your power, and then also figuring out where your chokeholds are. So if I have a smelter that's pumping out these ingots super quick, but now my ingots are all getting backed up, you know, maybe this is where I can build some splitters and then, you know, have them do multiple things at once. But then you can also have lines merge together. So, you know, it's very neat in how you are constantly tinkering with your factory, trying to make it more efficient, and having it do all this hard work for you through everything being automated. And, you know, organization, we don't need to spend very much time on, but that's probably the hardest thing in this game.
Starting point is 00:24:19 Now, now, now, Paul. Organization is very important. It's important. It is nearly impossible if you play this game multiplayer this suffers from exactly the same problems that we always have in rust is that we're all going to organize things differently so we ended up our factory you know by the end we had i don't know 20 industrial storage units all lined up and it was just kind of a mess. Like this one box has got quartz and it's got concrete and it's got these oscillators, but then there's also oscillators
Starting point is 00:24:53 in this other crate. So the organization is kind of tough, especially multiplayer. Yeah, it really is. Now, that's one thing we didn't talk about either is this game has your production elements, it's got your logistics elements, and then it's got your storage elements too. So they give you the ability to make these storage containers, and that way you can have a conveyor belt feed straight into a storage container, and it just sits there and waits. The stuff that comes off the conveyor belt is in this nice little storage container now. But one of the things that we have to mention is that they do such a good job of letting you build things in a way that makes sense and is organized and lines up with each other. Like if you were about to build a new storage container, let's say if you, it kind of creates like a hologram of where it's going to go.
Starting point is 00:25:49 Right. You can see through that and it will, it has a little line in the middle that will tell you, Hey, this is the center point and it's meshing up with the center point of your conveyor belt. So it's just the most intuitive like building thing I have seen in a game ever. And a game that's all about building these gigantic factories that are multi-level with tons and tons of
Starting point is 00:26:14 different machines all working together. It's so crucial that it does that. But man, they make it easy to build in this game, which is so important for the type of game that it is. Oh, yeah, absolutely. And the conveyor belts only run in one direction. But every building that you have makes it very clear. You've got these giant arrows that show where things feed in and where things feed out. And the conveyor belts, just like the power lines, they snap right into place. So it's not hard to place these things.
Starting point is 00:26:44 Now, one thing that is a little bit goofy about this, and it's not something that I have a problem with, but I imagine some people probably do, is that your conveyor belts can clip through landscape. They can clip through anything. Yes. So basically you can click on a conveyor belt. All right, go ahead and take something here and then I'm going to attach it somewhere else in the factory. And if that is a straight line that literally just goes through trees and mountains, all of those little items, you'll watch them on the conveyor belt. They just go right through the landscape and they'll keep following that conveyor belt. It doesn't stop on anything. The only thing that the conveyor belts make you do is they don't let
Starting point is 00:27:29 it clip through your own buildings. So you can't run it right through the middle of a smelter. So you sometimes have to kind of angle and move around it. But the game sacrifices a little bit of the real life physics for making it an easier and a more fun system to use. I was going to say, it's definitely a convenience thing. I don't mind that the physics in that regard are not proper. Like you mentioned, they do a good job of saying, hey, you can't build a conveyor belt through a building. But if these two conveyor belts crisscross, that's okay. Because otherwise, it would be just a pain in the butt to try to find room for all that. And I mean, they do give you, like, conveyor lifters, which will, you know, take things and then lift them up, you know, to another level or down to another level.
Starting point is 00:28:16 Because this game is very vertical in a lot of ways as well. And something about the conveyor lifters that we figured out funny enough was we were trying i felt so stupid this sounds this is gonna sound so stupid it sounds terrible but these lifters are kind of small like it goes in one end it lifts up and you can kind of direct the direction that it spits out the top at and we were going from the base of a mountain up to the top of a mountain that it was pretty high up there. And so this was a big project. I was like, Paul, I got it.
Starting point is 00:28:51 I made 30 of these conveyor lifters and stack them all on top of each other to get to the top of this mountain. I was so proud of myself, man. I did it. It lined up perfect. Like it was great. It was functional.
Starting point is 00:29:04 It was, it worked. It cost us a lot of materials because everything you built in this game cost something and then randomly like five minutes later i was going to put a lifter down and i accidentally clicked my mouse button too long while i was dragging and it it showed that you can extend one conveyor lifter like super far. So where I had built 30 of these things to get to the top, it literally only took like three of them to actually do it. And then I was just like, oh my goodness. We were, I don't know, 50 hours into this game.
Starting point is 00:29:41 Yeah. This would have been like the equivalent of building a conveyor belt one square at a time and going over a long distance and then finally we realized oh my goodness this is so basic but you know we try to avoid spoilers and content online we want to just experience it right and there are so many things like that that we finally discovered over the course of the game. I remember at one point I asked you guys, is there any way I can just auto move everything of one material? Like, I just want to get rid of all my concrete.
Starting point is 00:30:12 Can I do that? And you guys are like, no, you just got to click and drag. And then later I did cheat a little bit and I looked up beginner tips for Satisfactory. And sure enough, if you hold shift and click on a material it'll move all of them at once so there are nice to know would have been nice to know all right well believe it or not we're actually already halfway through this episode josh so let's go ahead and take a quick break and hear from one of our sponsors hey guys this episode of the multiplayer gaming Podcast is brought to you by Logitech.
Starting point is 00:30:46 You have the opportunity to help support the show and also get some awesome gaming accessories to help maintain your competitive edge while gaming. I actually use a Logitech G413 backlit keyboard. Actually bought it with my own money back in 2017, long before the show, and it's still running great. Actually, as I'm looking around, I also have a Logitech webcam, and they sell so much more than that. They have tablet keyboards, they've got mice, speakers, Bluetooth accessories, all kinds of stuff that you might need for your PC or for mobile devices. So you can actually head on over to multiplayerpodcast.com slash Logitech store, and that'll forward you right to their website. Thanks so much for your guys' support.
Starting point is 00:31:31 Now let's get back to the show. All right, we are back. All right, so the description that I read earlier did mention that the game has a dash of exploration and combat. I think that's probably the right word for it. This game is very deep into the production and the logistics side of things. These areas are a little bit lighter, but let's talk a little bit about the combat. It's serviceable i mean honestly it adds in my opinion the the combat adds
Starting point is 00:32:08 an awful lot to the game it does create a sense of danger there are hostile life forms that are on the planet if you come across them they get mad at you some of them you know will attack you other ones you know don't like there's some things that are just really cool to come across you know la No Man's Sky almost, where it's like they just live there, but they could care less that you're there. But other ones are like, hey, get off my planet. And they will start shooting fireballs at you. They will charge you and knock you off of cliffs and up into the air. There's these creepy little spider things that you know that are down in caves and stuff like that so i do like the fact that that exists you do have to be able to
Starting point is 00:32:54 defend yourself so there are weapons in this game as well the combat is nothing to write home about but it's perfectly serviceable for what the game is. Like, honestly, even though it's not like fleshed out a ton, I really enjoy the fact that there's that sense of danger and that you get like, I can't just go wandering off. I better make sure I have a weapon with me and Oh no, I've got like five of these things on me.
Starting point is 00:33:21 Paul come help, you know? And then you come running over or something like that. So though it like i said it's not it's not tweaked a ton i really love the aspect that it's in the game yeah i would say the combat is a little bit more harrowing in the very beginning because you don't have a whole lot of food to heal yourself you don't have very good weapons but pretty soon you're crafting because in the beginning you've got your little Xeno Zapper or whatever it's called. It's like a bug zapper.
Starting point is 00:33:51 And then pretty soon, yeah, it's like a little portable bug zapper, yeah. And then pretty soon you're building like a much longer, almost like an electrified sword that you're running around with. And you're building, I mean some some pretty dinky firearms to begin with where you can shoot out like basically it's like a nail gun but then pretty soon you know you craft a rifle and especially once you've got a rifle crafted everything basically dies immediately the combat is really no danger in this game except for the very beginning honestly your biggest enemy in this game is gravity oh if you're gonna die in this game except for the very beginning. Honestly, your biggest enemy in this game is gravity.
Starting point is 00:34:26 If you're going to die in this game, it's probably due to falling. Yep. Josh, do you know anything about that? Do you know anything about fall damage, Josh? Okay. So, we haven't even talked about the research tree, but you get
Starting point is 00:34:43 to research things as well, right? And we researched parachutes. And I'm like, Paul, I'm not going to die anymore. I'm not going to fall to my death. We have parachutes now. We take these parachutes out. We're exploring. There's this gigantic cliff.
Starting point is 00:35:00 We're like, hey, we'll just jump off of this thing. We got to float over that direction. You go, okay. And I see you over that direction. You go, okay. And I see you. You jump. You pop your parachute. You're gliding peacefully through the beautiful alien planet of Satisfactory. I jump off the ledge.
Starting point is 00:35:15 I go to hit my parachute. I hear it like pop, but then it goes away instantly. And I fall to my death right away several times in a row i don't know i don't know what your problem was with the parachutes i it might have something to do with you remapping all of your keys this is my only guess because josh all you had to do for at least for me is to just fall off a ledge and hit space bar. And I'm just floating forever. I did not understand every time we had used parachutes, you died and I would have to go res you like every single time.
Starting point is 00:35:53 It was only three or four times, Paul. It was three or four times on that one journey. Okay. I did figure out. And that's why. So you are partly to blame on this because you said all you got to do is hit space bar. Well, I jumped.
Starting point is 00:36:08 I hit space bar. My parachute deployed, and it went away right away. So it was my key bindings, but I had to push and hold space bar to keep my parachute deployed. So we finally figured that out. But that was funny. You were mocking me so bad. It was every time because I would be floating toward our destination. You'd be like, you're going to have to come rest with me.
Starting point is 00:36:34 And I would turn and here's your body plummeting beneath me. But the parachutes, that part did throw me off for a minute because they don't make it super clear. The parachutes are one-time use only and so you can actually equip a stack of parachutes but it's very easy to accidentally trigger those yeah even just falling five feet at a time you might accidentally activate a parachute and before you know it you've gone through you know however many you've already crafted yeah so you know we uh we'll have to get into our regular segments here in just a moment. But this is where I did want to talk a little bit about the progression in the game.
Starting point is 00:37:13 So you mentioned that there's an element of research. So there's a couple of ways that you do that in this game. You have your hub terminal, which is kind of like your main home base building. And inside that, there's a bunch of tiers of research that will unlock a whole bunch of recipes at once. And so it'll basically tell you, select your milestone, you click it, it tells you what you have to collect. And once you've collected all those things, you go ahead and put it in the machine. And now it's going to give you all of those recipes as your reward. And so there are currently eight tiers of research.
Starting point is 00:37:51 Each tier has multiple milestones. But you can't go straight to the final endgame content. It's all gatekept by the space elevator. And the space elevator is like the first thing in this game that's like a showstopper. Do you want to talk a little bit about the space elevator. And the space elevator is like the first thing in this game that's like a showstopper. Do you want to talk a little bit about the space elevator? It's pretty cool, man. Like you said, you work for these tiers. It's kind of cool that instead of steady progression, they give you these big chunks of progression. And so that makes it really exciting when you unlock one of these milestones.
Starting point is 00:38:30 But they're quick to tell you once you get the basics down, like, hey, you need to build this space elevator. That's the next big thing so that you can really advance your production and your evolution in this game or whatever. I don't know. You can move forward with whatever your job with Fixit is a lot faster. So it takes a ton of stuff to craft this. So it seems like a daunting task, but you build this thing and it is monstrous, man. Like when, you know, I told you anytime you build something, the hologram appears and you just kind of, you think you're glitching out at first and you're like, whoa, like, oh man, this is like, and then you realize how big this thing really is. And then when you finally construct it, it just takes it.
Starting point is 00:39:08 Because it's huge, right? So it takes a little bit to construct. And then this thing starts opening up. And this big thing shoots into space. And these gigantic robotic arms clamp into it. It's just a really neat thing to sit there and watch. I mean, all three of us just kind of stopped. And we were like, whoa.
Starting point is 00:39:24 Like, that's pretty cool. Yeah. I mean, it's literally an elevator that goes from the ground out into orbit. So this thing shoots all the way into the sky, which was also really neat because as you explore, sometimes, you know, you kind of had to get your bearings. Once you have that space elevator, it doesn't matter where you are on the map you always know where your home location is and and you can see it from anywhere else and i thought that was very neat um so basically the space elevator is kind of like your gatekeeper you've got to put a ton of materials and once you finish that that'll unlock your next tiers out of your hub so basically you're kind of learning things through both. But then there's also another thing in the game called the MAM, which is the Molecular Analysis Machine. And as
Starting point is 00:40:12 you find new materials, basically you can kind of stick them into this machine and it'll teach you other recipes and you can unlock more technology that you can use in the game. This tends to be where you unlock things like the weapons, some of the vehicles, things of that nature. It's like the research part of it. Honestly, that's really the easiest way to put it. It's stuff like the parachutes. You don't get parachutes until you research something in the MOM or the MAM or whatever it is. And so when you're out in the world exploring, which is a part of this game, and you find something new, you bring it back and you research it. And then that will unlock a research tree. And then it'll tell you, hey, here's the next thing that you need to find or that you'll get from this research.
Starting point is 00:40:57 And so you get to see that progression path as well. So it's not just learning new buildings and new machines and stuff like that, but it's the cool part of, hey, I just researched this. Like you said, that you get a better bug zapper sword or the parachutes or lots and lots of other things that we don't want to spoil, but it's just a very neat compliment to everything else that's going on in the game. It feels more personal, I guess like the, the research station. Yeah. In my opinion,
Starting point is 00:41:28 versus like the big milestones you get with your factory from using like the space needle. Yeah. So we haven't talked about anything that's too far into the game. So I would say if you, I don't know if it's really counts as a spoiler, but I did think it would be fun to talk about some of the more advanced things that come up in the game. So I would say if you, I don't know if it's really counts as a spoiler, but I did think it would be fun to talk about some of the more advanced things that come up in the game. Is anything in particular that kind of stands out to you that you'd want to talk about?
Starting point is 00:41:54 I mean, you do get vehicles. I don't think that's spoilery. You don't get them right away, but you do get them. Yeah. When you get them, you're really glad, right? You're like, oh man, finally, I don't have to run around everywhere. And you get this box-looking farm tractor thing that you're so excited to get. And then you realize, this thing kind of sucks. I was so disappointed because you kept saying, yeah, let's build these tractors and then we'll start exploring for the first time. I was like, oh, great. And those tractors, they take a ton of fuel, first of all.
Starting point is 00:42:28 I learned that the hard way. And then secondly, they are so slow. I mean, I don't know what the run speed is compared to the vehicle. I feel like maybe it's like 1.5 or two times as fast. They're not very quick in the beginning. They just, they need time. It's like a train. They need time to get going.
Starting point is 00:42:46 When you give them time on flat terrain, they go 0-60 in like 3 minutes. They're very slow. Don't try to go over any rocks with them. But they do serve a purpose in that they let you move a lot
Starting point is 00:43:03 of stuff from one location to the other. And that's important because inventory space is another challenge in this game. But yeah, I thought getting vehicles for the first time was really cool. What about you? I know there's some pretty advanced tech out there that really makes the game a lot more convenient. But was there something that stood out to you? Yeah, definitely. So we have already kind of complained a little bit about those biomass burners to produce power. This game changes so dramatically once you research coal factories.
Starting point is 00:43:37 Because this is the first time you can fully automate your power. Because prior to that, you either have to go out with a chainsaw, you've got to forage and bring that stuff back, which you can burn. Once you unlock coal, that's a really big milestone because it's fully automated, but it's also the first time that you start moving fluids. So in order to use a coal factory, you have to be able to mine coal, have a conveyor belt, feed it into the factory, but you also have to be able to mine coal have a conveyor belt feed it into the factory but you also have to have water because as you burn the coal it's gonna boil the water which is going to turn the turbines and produce power and so you have to build these giant water um whatever they're called water extractor basically yeah yeah which has to be in very deep water
Starting point is 00:44:22 and then you've got to run that water through these pipes. But all of that can be automated. And at that point, it almost turned into an idle game. So for those listeners out there, if you've ever played these games where something just runs by itself and you just have to wait until you get what you need. a point after coal that i felt like our progression really grew exponentially because i would just leave satisfactory on all day while working and a few hours later you've got a whole ton of materials which you can use to basically advance your game and it really did take off at that point yeah it that's kind of a neat a neat time in the game because like you said, you finally get to where you're not needing to babysit your power grid and stuff like that. And this is also the time in the game where we scrapped our entire base. Yeah. the planet. And this is a big map. I mean, that's not something that we've talked about, but the exploration in this, it's fun and it serves a purpose because you will find
Starting point is 00:45:29 much better mineral-rich areas that are probably much more conducive to having a base on than the beginning area. So that's something where we outgrew our area. We knew we had to move. We knew we needed to find water and coal and all that. And so a big part of this game is tearing down your entire base. You get all of the stuff back that you used to build. But I mean, that's a huge daunting task. But then it's really, really cool because you take everything that you've learned over the last 20 or 30 hours. And then when we got our new base, it was like you and I were engineering geniuses, Paul, with the exception of the conveyor lifter thing. I'll own up to that.
Starting point is 00:46:12 But otherwise, you and I, I mean, dude, I was super impressed. We mapped out this whole thing. You were doing all kinds of crazy math to figure out how many times you had to split something to get the optimal production. I was saying, hey, if we feed these into storage bins, then we can reconfigure without having to tear everything down in the future because you do need to produce different things. I was super proud of that base we built, man. It was legit. And that is such a great thing that they did in this game that you can tear anything down and you get every single resource back there is no risk to building or trying anything in this game everything is reversible the only thing that you lose is just time you know
Starting point is 00:46:59 if you have to rebuild stuff but you never have to go re-collect new materials to build so there were constantly things that we would tinker and mess around with and oh this didn't quite fit so let's just tear it down and move it over here where you can even have a massive factory and you're just going to middle mouse click everything and then it's all going to go in your inventory and you can go move and completely build from scratch again. And I think that that part of the game is just so crucial because if you had to just lose everything, I think the game would get rather frustrating. Whereas Satisfactory to me never once felt frustrating. Yeah. No, I agree a hundred percent. The only thing that is like you're limited by your inventory space, right? Like I remember tearing down our base and
Starting point is 00:47:45 that's why the tractor was so important, right? Because it's like we have all these materials and you can only hold so much. So the storage bin on the tractors was very handy to have, you know, that kind of thing. But then again, you can research larger inventories and stuff too. So everything in this game just fits. It intermingles with each other so well. It's hard to describe. I mean, you guys know, right? I'm not a builder. When we play Rust, I don't build the base. When we play anything, I don't build that stuff, man. And for this game to be so focused on... 80% of it is building and organizing and logistics and stuff like that. It makes it so like fun to do and so good to do that even for me, it was just, it was awesome, man. It was so
Starting point is 00:48:34 just intuitive in the way that you can build this stuff out. A thousand percent. The only last thing that I do want to mention, well, actually, I guess two things. We talked a little bit about some world-defying physics. The one thing that I do have to say is I would have never done this if you didn't know, Josh. We had built our primary, our second base, Base 2.0, as I kept calling it. It was on this cliff where down below there was the water that we could mine and things like that. you just started building foundations with no supports underneath these are just floating right off the edge of the cliff and we just built it's i don't know like a 100 by 100 grid probably even bigger than that and it's just completely floating in the air it was almost like we had this factory in the clouds which did make
Starting point is 00:49:25 me laugh it's science but one of the neat things is you get to build hyper tubes in the game and at first i thought this was like where you just shoot items like instead of a conveyor belt once i realized oh this is transportation that was really cool because you no longer needed to like run and climb up things. You can actually shoot yourself through these tubes. And you can very quickly zip from the ground all the way up to our base in the sky. And I thought that was very neat. And the last thing I did want to mention is that I thought I was being smart and clever because our first base was right next to a uranium node.
Starting point is 00:50:04 Oh, that part was so funny, dude. If you got close to the uranium, you take radiation damage, right? Not a surprise. I thought, well, I'm going to run up. I'm going to mine a bunch of this uranium, and then I'm just going to run away from the node because surely we're going to need uranium later in this game.
Starting point is 00:50:21 Well, the game is smart enough that if it's in your pockets, it's still radioactive and then what i learned so i started running away and i still died i was like oh i guess i didn't get far enough away well then i realized my dead corpse was radioactive because it's still holding the uranium and i couldn't recover my items because i would die too fast you do you remember how how many times you had to save me from my parachute, Paul? Yeah. Well, I saved you too, buddy, because I had to come to your rescue because you were like,
Starting point is 00:50:51 Josh, I can't get my body. And we also didn't mention that if you die out in the world, the stuff you had on you stays on you. You need to go recover your corpse unless you just want to lose everything, which is you can. But you were like, I can't get my body back. I need you to go get this. And then I'm like, well, if I get near your body, I'm going to die.
Starting point is 00:51:11 But you can eat food to get full health. And so I was like, I had to do this super quick. Run up to your corpse, open your inventory, take everything, make sure I had room in my inventory, find the uranium that you had in your pocket, and then chuck it out on the ground and run away before I died. And I did it, man. I was pretty happy. I think I got through with like a half a health bar. And then what was really funny is we're playing like two, three days later, and you're running back to our base, and you got too close to your old stinky body that was still on the ground where that uranium was.
Starting point is 00:51:50 And you were like, what's happening? I'm getting irradiated. It was my old body. That's your corpse from like three days ago. And you were like, oh, yeah. I thought that the game would be too stupid. And as soon as it was in my inventory, I thought it would be fine. But they actually thought through that process.
Starting point is 00:52:08 So, you know, later in the game, you get your hazmat suit and you can actually use the uranium as, you know, fuel and fusion power plants. And it's actually pretty neat. So, all right. So that kind of tells you guys a little bit about WeThink. And, you know, at this point in the show, we always read some community reviews from Steam. Josh, what do you have for us? All right. So I pulled three positives and three negatives. And so I'll start with a positive on this one. Now, one thing to remember, this game is still early access, even though it's a very, very full fledged game. It is technically still in early access.
Starting point is 00:52:45 So keep that in mind. But all right, this review, this guy has 1,162 hours on record. Okay. And so he says, I'll start mining this iron ore and then I'll go to bed. I should start making copper wire, but then I'm definitely going to bed. I better make sure they get stored, but then I'm definitely going to bed. I better make sure they get stored, but then I'm definitely going to bed. I promise.
Starting point is 00:53:09 Actually, I better add more power, but then I'm definitely absolutely going to bed. Promise times 10. I just have to add some splitters, but then I'm definitely absolutely going to bed. Promise times infinity plus one. And before you know it,
Starting point is 00:53:23 the sun's coming up. You and I did this. Now, it was not late at night, but we played on a Saturday. And legitimately, six hours later, you and I were both going like, I forgot to eat. I should probably go check on my family. Yeah. No, I legitimately think that that was the longest I have ever sat and played one game without stopping. I don't remember if it was a Saturday.
Starting point is 00:53:45 I think it was a Saturday. I think it was just played satisfactory for forever. The game does such a good job of dangling the carrot that you just keep playing. And it's like, okay, I know what I need to do, but I have to tinker this. Well, now that I tinkered this, I have to tinker the thing before it. And it's still fun. It's a driving force. But yeah, you can play for very long sessions and completely lose track of time.
Starting point is 00:54:09 It sucks you in big time. So, all right. So this one is a negative review, 100 hours on record. And this guy says, it's very stimulating and addictive. Even looks good. I almost stopped playing all my other games and I now have 100 hours in Satisfactory. But I always suspected that sooner or later I would get a feeling of pointlessness. After completing the second launch of Materials into space, the feeling is there. All it did was
Starting point is 00:54:35 unlock even more raw resources and materials to make its work, not entertainment. I will uninstall it now. Okay. He's not exactly wrong in saying that. Because I will say there was a tinge of that for me when I did the third upgrade in the space elevator. I kind of realized, okay, really I'm just unlocking new tools, which just let me collect new materials to make new tools it was almost kind of like an endless cycle yeah so i i do get that that's why i pulled that one because i get it too is that you get to a point where it's like i'm just making things that are harder to make they're more complicated to make and they take 18 machines all in a row and planned out versus 10 machines you know and so there yeah you do get to that point i mean it's a valid complaint which is you know i like you said i don't disagree with this guy because prior to that you're constantly learning new mechanics
Starting point is 00:55:40 so like the game adds like i mentioned mentioned before, fluids. So you start pumping oil and you're pumping water for the first time. And so that feels like new and different. But once you kind of have all those basics done, there is a little bit of that feeling of pointlessness. Yeah. I mean, at that point it becomes, hey, can I make everything more efficient? Can I fix these choke points? I mean, there is still a challenge for sure, but I think that carrot at the end of the stick is not really there so much anymore. Yeah. Yeah. All right. This one made me chuckle. I have to read this review because it's one of the most nonsensical negative reviews I think I've ever come across. So this guy has 4.8 hours on record, and he says,
Starting point is 00:56:26 played for five hours, and the HUD is so poorly optimized, it burned into my screen, ruining my Aorus 27-inch monitor that I paid 900 bucks for. Thanks, guys. Go bleep yourself. Okay.
Starting point is 00:56:39 Yeah, this makes no sense at all. Like, what? How do you blame a game for your monitor going out, man? Yeah. I don't even know. All right. I know that has nothing to do with the game, but it was in there. And I was just like, oh, my goodness, you've got to be kidding me.
Starting point is 00:56:57 Yeah, this doesn't even make sense. Two very quick ones here, and then we can move on. Next one is recommended. 342 hours on record. And this guy says, I'm sure I bought this game 20 minutes ago. What the heck happened? Yeah.
Starting point is 00:57:14 This game is like a time machine. It just disappears. Time is just gone. And then this one, 141 hours on record. I have never felt it more necessary to completely demolish everything I have done just to make it 10% more efficient. And it's true.
Starting point is 00:57:32 We just talked about moving bases and doing all that. And it's like, but it was fun. You need to do it. You're like, yeah, man, we're going to build this base so much better than the first one. This game provides a sense of accomplishment far more than most other games do. It actually makes you feel proud when you get to build something that runs well. Man, look what I built.
Starting point is 00:57:55 I called my wife in at one point to try to show her how efficient we made everything. And she was just like, yeah, I don't really care. And I don't even know what I'm looking at. And it was just like, but look at all the conveyor belts and see how they all merge. And then they split. And she was just like, I don't get it. She said, I want a divorce. She's like, man, you are such a nerd. All right. So, all right, Paul, that's, that's the reviews. That's what the community thought. And now it's time to play a little game to see if we can predict the overall score or who's going to get closest for Satisfactory.
Starting point is 00:58:35 So do you want me to go first or do you want to go first? Sure, you can go first because last time we each had the same guess and I changed mine and then you won. So why don't you go first this time? Okay. All right. I wrote down, I think this game has a lot to like about it.
Starting point is 00:58:52 I mean, it's very well done. I assumed that the rating was going to be very high. I went 96%. I don't know if I overshot the moon, but 96 was my guess. All right. This is not giving me much room. I wrote down 97%. Did you really?
Starting point is 00:59:10 Yes. This is one of those games that for years, everyone I know who plays it says they love it. They say everyone they know who played it loves it. I think the game is beloved. I don't know why I kept putting it off but to me the game just functions so well i think it's gonna be one of the highest rated games that we've covered but boy i was thinking initially 96 or 97 i feel like we've got to be pretty close 97 is super high i thought like man
Starting point is 00:59:39 i overshot the really high but the actual is 97 paul is it really legit 97 two in a row that we guessed spot on one of us got we're getting wow professionals at this man 97 it's that that's wildly high i think that ties for rimworld for the highest reviewed like steam reviewed game right wasn't rimworld 97 yeah i mean there's a couple games that i've seen that are like in that 98 range i think celeste but for the highest-reviewed Steam-reviewed game, right? Wasn't RimWorld 97? Yeah, I mean, there's a couple games that I've seen that are in that 98 range. I think Celeste, but as far as what we've covered on the show, that might be tied for the highest-rated game. It takes an awful lot to please that many people.
Starting point is 01:00:17 The other thing that's really crazy about this is I'm telling you right now, I scrubbed through probably 100 negative reviews, and 95 of those negative reviews were because it initially linked with Epic, the Epic Game Store, and people wanted
Starting point is 01:00:34 to review bomb this game because the developers had to link to Epic for a little while, and I guess they fixed that. It's like fully on Steam now, but legitimately, 95% of the negative reviews were simply, I didn't want to have to deal with Epic Game Store. That's why I bought this on Steam. So in reality, it's really more like a 98, 99.
Starting point is 01:00:52 It's legitimately probably a 98, like 99% positive rate on this. Wow. That's wild. All right, Paul. Well, you won. You get the immense privilege of introducing our next segment. All right. Let's hit that music. Hey, baby. If you were words on a page, you'd be fine print.
Starting point is 01:01:20 All right. Welcome to Make Love, Marry, or Murder murder this is the part of the show where josh and i each give the game our own rating is this a game that we want to marry is it marriage material or is it make love material but you don't want to commit or is it murder so josh i have a feeling i know where we're both gonna go we played this game probably more than anything else we've covered on the show but let's let's make it official. What are you going to give this game? Mary, Mary, Mary, Mary, Mary. This game is marriage material.
Starting point is 01:01:51 This game is legit, man. I mean, I can't... I mean, I'm very curious to see where it's going to wind up on the leaderboard, but this game is honestly second to none. It's a phenomenal game. It's a long-term game. I mean, we kind of started getting towards the end. We beat Early Access,
Starting point is 01:02:12 but there are some hints that they are going to add some story quest-type stuff to this game. If they added big boss monsters, I mean, there's so much that they could do to add to each different component of this game i mean if they do that this game may not have a rival you know at that point it's unique you can do multiplayer co-op i mean there mean, there's nothing in the game right now that you would point to and say, that doesn't work good, or I hate having to do that. Everything in this game does work well. I could see them adding more, which is very selfish because this game already offers hundreds
Starting point is 01:02:59 of hours of content. But I will say at our point, I think the production part is done. I don't think they need to add any new materials. I don't think they need to add any new recipes. I simply want them to give me more of a motivation to explore and I want to have more combat. So whether that's adding some dungeon type caves where you fight more enemies with a boss at the end, I think that just takes the game into Mount Rushmore type status where it's one of those top four games for a lot of people. That's honestly the only thing at this point that I would wanna see.
Starting point is 01:03:34 Yeah, I'm with you. I mean, the exploration, it's a beautiful planet, right? It's a huge planet. It's fun to, I mean, we spent hours trying to find where we were gonna plop our new base down. And that's a lot of fun. But it's a shame that the exploration part isn't more important to the overall game. And I feel like they're working on that because there's some stuff that you find that even says, hey, this is a work in progress, that leads you to think that they are going to enhance that part of the game.
Starting point is 01:04:06 I'm with you, man. I cannot recommend this game enough to people. There's people that have said, hey, we can't wait for you guys to play this. I mean, it's legit, man. Yeah, it does not need anything else. It's rather shocking that this game is in early access because it's already very well polished right now the only real incentive to explore is that you can find these hard drives
Starting point is 01:04:31 which give you you know a secondary recipe to create something and that's good i mean that's fun but that's not enough of an incentive in the late game to keep exploring right so yeah well we'll see what they add in that regard but otherwise this game uh she's smart beautiful fun rich like what what rich like yeah like what what else well educated you know you you love her in-laws professional more than your own parents like what else would you want quality chef yeah cooks well yeah like like there's it's a perfect match like this is this is you know marriage material all the way yeah all right well are not aware of the leaderboard, you want to tell them what it is? So every game that we deep dive, whether it's a single player or multiplayer,
Starting point is 01:05:38 part of the fun is we put it on our leaderboard. We rank it up against every other game that we have done a deep dive for. And so, yes, we get it. It's chaotic. How do you put some games up against other games? How do you compare Overwatch to Resident Evil 8? How do you compare Satisfactory to Overcooked? That sort of thing. But it's fun to do. And we feel like it kind of gives people at a glance an idea of how we feel about certain games. If you're ever looking for something to play with friends, check out the leaderboard. Because, I mean, if you're anywhere in the top 20, chances are these games are going to be pretty darn fun to play, and you're going to have a good time doing it. So, Paul, we just got done saying how awesome we thought this game was. It is a multiplayer
Starting point is 01:06:30 game. It does multiplayer very well, in my opinion. We've started putting some single player games on the leaderboard, and those can be somewhat of a challenge. I'm just going to say it, man. This is easily a top 10 game for me, if not potentially top five. Yeah, I was going to say it's top 10, no question. So I don't know if it's going to reach top three. I kind of feel like Overwatch, Apex Legends, and Rocket League for us have been pretty well cemented. And then even Rust at number four. Would you say it cracks the top
Starting point is 01:07:06 four or do you think those are still set in stone here's the problem satisfactory is chill to play right like you can take as much time as you want you get all your materials back if you dismantle something it's a very easy experience right like you Like you and I both said, you lose hours at a time playing this game. But it does hit a point where you're like, it's starting to feel a little bit like work. I'm just kind of researching or building newer, more complex materials so that I can use those. Rust has that advantage of it's always going to be different from time to time. And PVP. And the PVP aspect. So I think that the online component of facing other people and you never
Starting point is 01:07:51 know what's going to happen in the world of Rust helps that longevity. But Rust can tick you off, whereas Satisfactory is not really going to aggravate you very much either. So my gut is that it doesn't beat out Rust, but it's close, man. I'm definitely with you. Yeah, that's the thing that I think sets apart those first four. There is always something different and new to do, whereas Satisfactory, once you research everything, it does have a little bit of that expiration date where there's just nothing left to discover at this point. And so you're just waiting for more content. As far as PvE games go,
Starting point is 01:08:32 this might be number one, you know, but the PvP element of those other games really do help. So I would agree with you. It's not top four. So after those games, we've got five Valheim, six Outriders, seven Hearthstone, eight Divinity Original Sin 2. I think it's going to be somewhere in this chunk. It definitely is. Here's the way I look at it. Valheim or Satisfactory? I mean, that's exactly what I'm thinking.
Starting point is 01:09:01 We absolutely loved Valheim. I mean, Valheim's amazing. They just released another update for it they're still tweaking it man i loved valheim man i love satisfactory yeah like which one's better like can we have two number fives because if we could i'd say let's do it man but you know that's a tough one for me like what's the problem with valheim there's no just ran out of content. Right. There's nothing wrong with it.
Starting point is 01:09:26 Satisfactory. There's nothing wrong with it. We just ran out of content. So, yeah, I think it's right there in that same category. If Outriders did not have all the bugs and all the issues, I would be tempted to maybe put this below Outriders. Outriders is so riddled with bugs. I think we just have to put it either directly above or directly below Valheim. So do we want to make it number five or do we want to
Starting point is 01:09:52 make it number six? I want to make it number six. Here's why. Keep it below Valheim? I want to put it one below Valheim. It's really close for me. But Valheim I feel is more conducive to, I don't know. Oh man. But see, the thing is like Valheim's not super fun solo. Like you can have a good time solo. Yeah. You know what I mean? But, but then satisfactory almost lends itself a little bit better to that solo play.
Starting point is 01:10:20 Like you don't get nearly as much done as fast, but you don't, you're not relying on friends to have fun. I mean, it's enhanced, right? play like you don't get nearly as much done as fast but you don't you're not relying on friends to have fun i mean it's enhanced right i i think it should go below valheim do you okay let's do that because that's kind of what i'm leaning but yeah valheim has far better exploration far better combat but then satisfactory their bread and butter is just something that's different right it's almost more of of the crafting game but it's got its own spin on crafting but i kind of feel like valheim does all those other parts already really well so if satisfactory beefs those things up when it officially releases maybe we'll swap these in the future but i'm inclined to say let's
Starting point is 01:11:03 let's make it number six right below Valheim and right above Outriders. I'm with you. Absolutely. It's tough because, I mean, we love Valheim and we love Satisfactory. I mean, people have been asking, right? They're like, man, I can't wait to hear what you guys have to say about Satisfactory. And we don't let on. Love it.
Starting point is 01:11:22 That's one of the things. We do not give people any kind of clue as to what we think about a game but there you go i mean it's top six on our leader board and darn close so much fun playing it you know yeah almost five and it's one of those things where i had an absolute blast playing this game it was was really cool to be able to, you and I, just to be able to plan everything out and do all that stuff. I really hope for more content on it because it's one of those games
Starting point is 01:11:51 I will jump back into in a heartbeat. Yeah, absolutely. So I know this one definitely gets two thumbs up from me and Josh. And the game is $30. I mean, that's another part of it. You can't get very many games that are better than this with a 30 price tag at this game could charge 60 and it would still be a
Starting point is 01:12:14 steal it i would pay 60 for it easy yep absolutely so yeah we highly recommend it if you guys end up playing satisfactory let us know what you guys think i did think it was funny that someone in our discord did say does anyone want to jump into satisfactory with me and i was like dude if you asked a week ago i would have loved it so much but i have played so much satisfactory that just right now i'm kind of at my capacity and you know we'll just wait for some new content to to play later but man is it a great game. Okay, so real quick, because I know we're going way long here. But if you went into somebody else's world at this point, and you looked at their factory, and it was like a hot mess, wouldn't you just look at it with this like super skeptical eye at this point? Oh, yeah. I almost feel like a satisfactory snob, right? Because I'm like,
Starting point is 01:13:01 man, dude, I could make your factory 80 more efficient with like two hours yeah well the funny thing is that your factory will be efficient but it'll also look nice mine will be organized chaos mine would look like a wreck but it would be like dude just don't touch it just ask me i know what that conveyor belt's doing. To me, I was always that kind of kid where my room was a mess, but I knew where everything was. And my satisfactory world looks exactly the same. It looks bananas, but it will actually pump out and be rather efficient. But yeah, we had slightly different ways of approaching things. Yep. All right. Well, I'm so glad we were finally
Starting point is 01:13:45 able to talk about satisfactory i know that our listeners have been dying to hear it so you know just one more plea i know we talked about at the beginning of the episode but please consider supporting us whether it's through apple subscriptions or patreon you can do that at multiplayer squad.com either way it'll help support the show it'll help fund what we do and you'll also get a bonus of getting those two extra episodes every week that are five minute quick take episodes and also you can check us out on social media at multiplayer pod and then josh and i will be back on thursday for this week in gaming that was a very satisfactory episode paul very satisfactory thanks guys Paul. Very satisfactory.
Starting point is 01:14:26 Thanks, guys. We'll see you Thursday. All right. See you, everybody.

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